SHOW:
|
|
- or go back to the newest paste.
1 | - | wait(0.016666666666667) |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(0.016666666666667) | |
6 | Effects = {} | |
7 | local Player = game.Players.localPlayer | |
8 | local Character = Player.Character | |
9 | local Humanoid = Character.Humanoid | |
10 | local mouse = Player:GetMouse() | |
11 | local m = Instance.new("Model", Character) | |
12 | m.Name = "WeaponModel" | |
13 | local effect = Instance.new("Model", Character) | |
14 | effect.Name = "Effects" | |
15 | local LeftArm = Character["Left Arm"] | |
16 | local RightArm = Character["Right Arm"] | |
17 | local LeftLeg = Character["Left Leg"] | |
18 | local RightLeg = Character["Right Leg"] | |
19 | local Head = Character.Head | |
20 | local Torso = Character.Torso | |
21 | local cam = game.Workspace.CurrentCamera | |
22 | local RootPart = Character.HumanoidRootPart | |
23 | local RootJoint = RootPart.RootJoint | |
24 | local equipped = false | |
25 | local attack = false | |
26 | local Anim = "Idle" | |
27 | local idle = 0 | |
28 | local attacktype = 1 | |
29 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
30 | local velocity = RootPart.Velocity.y | |
31 | local sine = 0 | |
32 | local change = 1 | |
33 | local mana = 0 | |
34 | local it = Instance.new | |
35 | vt = Vector3.new | |
36 | local grabbed = false | |
37 | local cf = CFrame.new | |
38 | local mr = math.rad | |
39 | local angles = CFrame.Angles | |
40 | local ud = UDim2.new | |
41 | local c3 = Color3.new | |
42 | local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
43 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
44 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
45 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
46 | RSH = nil | |
47 | RW = Instance.new("Weld") | |
48 | LW = Instance.new("Weld") | |
49 | RH = Torso["Right Hip"] | |
50 | LH = Torso["Left Hip"] | |
51 | RSH = Torso["Right Shoulder"] | |
52 | LSH = Torso["Left Shoulder"] | |
53 | RSH.Parent = nil | |
54 | LSH.Parent = nil | |
55 | RW.Name = "RW" | |
56 | RW.Part0 = Torso | |
57 | RW.C0 = cf(1.5, 0.5, 0) | |
58 | RW.C1 = cf(0, 0.5, 0) | |
59 | RW.Part1 = RightArm | |
60 | RW.Parent = Torso | |
61 | LW.Name = "LW" | |
62 | LW.Part0 = Torso | |
63 | LW.C0 = cf(-1.5, 0.5, 0) | |
64 | LW.C1 = cf(0, 0.5, 0) | |
65 | LW.Part1 = LeftArm | |
66 | LW.Parent = Torso | |
67 | clerp = function(a, b, t) | |
68 | return a:lerp(b, t) | |
69 | end | |
70 | ||
71 | local RbxUtility = LoadLibrary("RbxUtility") | |
72 | local Create = RbxUtility.Create | |
73 | RemoveOutlines = function(part) | |
74 | part.TopSurface = 10 | |
75 | end | |
76 | ||
77 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
78 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
79 | RemoveOutlines(Part) | |
80 | return Part | |
81 | end | |
82 | ||
83 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
84 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
85 | if Mesh == "SpecialMesh" then | |
86 | Msh.MeshType = MeshType | |
87 | Msh.MeshId = MeshId | |
88 | end | |
89 | return Msh | |
90 | end | |
91 | ||
92 | local co1 = 10 | |
93 | local co2 = 30 | |
94 | local co3 = 30 | |
95 | local co4 = 60 | |
96 | local cooco = 3 | |
97 | local cooldown1 = 0 | |
98 | local cooldown2 = 0 | |
99 | local cooldown3 = 0 | |
100 | local cooldown4 = 0 | |
101 | local coolcool = 0 | |
102 | local maxEnergy = 100 | |
103 | local Energy = 0 | |
104 | local skill1stam = 10 | |
105 | local skill2stam = 50 | |
106 | local skill3stam = 60 | |
107 | local skill4stam = 100 | |
108 | local skill5stam = 100 | |
109 | local recovermana = 5 | |
110 | local skillcolorscheme = BrickColor.new("Really black").Color | |
111 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
112 | makeframe = function(par, trans, pos, size, color) | |
113 | local frame = Instance.new("Frame", par) | |
114 | frame.BackgroundTransparency = trans | |
115 | frame.BorderSizePixel = 0 | |
116 | frame.Position = pos | |
117 | frame.Size = size | |
118 | frame.BackgroundColor3 = color | |
119 | return frame | |
120 | end | |
121 | ||
122 | makelabel = function(par, text) | |
123 | local label = Instance.new("TextLabel", par) | |
124 | label.BackgroundTransparency = 1 | |
125 | label.Size = UDim2.new(1, 0, 1, 0) | |
126 | label.Position = UDim2.new(0, 0, 0, 0) | |
127 | label.TextColor3 = Color3.new(255, 255, 255) | |
128 | label.TextStrokeTransparency = 0 | |
129 | label.FontSize = Enum.FontSize.Size32 | |
130 | label.Font = Enum.Font.SourceSansBold | |
131 | label.BorderSizePixel = 0 | |
132 | label.TextScaled = true | |
133 | label.Text = text | |
134 | end | |
135 | ||
136 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.93, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) | |
137 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.86, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) | |
138 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.79, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) | |
139 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.72, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) | |
140 | framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.6, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) | |
141 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
142 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
143 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
144 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
145 | bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
146 | text1 = makelabel(framesk1, "[Z] Hello!") | |
147 | text2 = makelabel(framesk2, "[X] Cake") | |
148 | text3 = makelabel(framesk3, "[C] Confetti") | |
149 | text4 = makelabel(framesk4, "[V] ZOOP") | |
150 | text5 = Instance.new("TextLabel", framesk5) | |
151 | text5.BackgroundTransparency = 1 | |
152 | text5.Size = UDim2.new(1, 0, 1, 0) | |
153 | text5.Position = UDim2.new(0, 0, 0, 0) | |
154 | text5.TextColor3 = Color3.new(255, 255, 255) | |
155 | text5.TextStrokeTransparency = 0 | |
156 | text5.FontSize = Enum.FontSize.Size32 | |
157 | text5.Font = Enum.Font.SourceSansBold | |
158 | text5.BorderSizePixel = 0 | |
159 | text5.TextScaled = true | |
160 | text5.Text = "[F] Aim]" | |
161 | ArtificialHB = Instance.new("BindableEvent", script) | |
162 | ArtificialHB.Name = "Heartbeat" | |
163 | script:WaitForChild("Heartbeat") | |
164 | frame = 0.033333333333333 | |
165 | tf = 0 | |
166 | allowframeloss = false | |
167 | tossremainder = false | |
168 | lastframe = tick() | |
169 | script.Heartbeat:Fire() | |
170 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
171 | tf = tf + s | |
172 | if frame <= tf then | |
173 | if allowframeloss then | |
174 | script.Heartbeat:Fire() | |
175 | lastframe = tick() | |
176 | else | |
177 | for i = 1, math.floor(tf / frame) do | |
178 | script.Heartbeat:Fire() | |
179 | end | |
180 | lastframe = tick() | |
181 | end | |
182 | if tossremainder then | |
183 | tf = 0 | |
184 | else | |
185 | tf = tf - frame * math.floor(tf / frame) | |
186 | end | |
187 | end | |
188 | end | |
189 | ) | |
190 | swait = function(num) | |
191 | if num == 0 or num == nil then | |
192 | ArtificialHB.Event:wait() | |
193 | else | |
194 | for i = 0, num do | |
195 | ArtificialHB.Event:wait() | |
196 | end | |
197 | end | |
198 | end | |
199 | ||
200 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
201 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
202 | return Weld | |
203 | end | |
204 | ||
205 | rayCast = function(Position, Direction, Range, Ignore) | |
206 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
207 | end | |
208 | ||
209 | CreateSound = function(id, par, vol, pit) | |
210 | coroutine.resume(coroutine.create(function() | |
211 | local sou = Instance.new("Sound", par or workspace) | |
212 | sou.Volume = vol | |
213 | sou.Pitch = pit or 1 | |
214 | sou.SoundId = id | |
215 | swait() | |
216 | sou:play() | |
217 | game:GetService("Debris"):AddItem(sou, 6) | |
218 | end | |
219 | )) | |
220 | end | |
221 | ||
222 | local getclosest = function(obj, distance) | |
223 | local last, lastx = distance + 1, nil | |
224 | for i,v in pairs(workspace:GetChildren()) do | |
225 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
226 | local t = v.Torso | |
227 | local dist = t.Position - obj.Position.magnitude | |
228 | if dist <= distance and dist < last then | |
229 | last = dist | |
230 | lastx = v | |
231 | end | |
232 | end | |
233 | end | |
234 | return lastx | |
235 | end | |
236 | ||
237 | makeconfetti = function(place) | |
238 | local cp = Instance.new("Part") | |
239 | cp.Name = "Effect" | |
240 | cp.FormFactor = "Custom" | |
241 | cp.Size = Vector3.new(0, 0, 0) | |
242 | cp.CanCollide = false | |
243 | cp.Transparency = 1 | |
244 | cp.CFrame = place.CFrame | |
245 | cp.Velocity = Vector3.new(math.random() - 0.5, math.random(), math.random() - 0.5).unit * 20 | |
246 | delay(0.25 + math.random() * 0.2, function() | |
247 | if cp ~= nil then | |
248 | cp.Velocity = cp.Velocity * 0.1 | |
249 | wait(0.5) | |
250 | end | |
251 | if cp ~= nil then | |
252 | cp.Velocity = Vector3.new(0, -1, 0) | |
253 | wait(1) | |
254 | end | |
255 | if cp ~= nil then | |
256 | cp.Velocity = Vector3.new(0, -2, 0) | |
257 | end | |
258 | end | |
259 | ) | |
260 | local cbbg = Instance.new("BillboardGui") | |
261 | cbbg.Adornee = cp | |
262 | cbbg.Size = UDim2.new(7, 0, 4, 0) | |
263 | local cil = Instance.new("ImageLabel") | |
264 | cil.BackgroundTransparency = 1 | |
265 | cil.BorderSizePixel = 0 | |
266 | cil.Size = UDim2.new(1, 0, 1, 0) | |
267 | cil.Image = "http://www.roblox.com/asset/?id=104606998" | |
268 | cil.Parent = cbbg | |
269 | cbbg.Parent = cp | |
270 | local bf = Instance.new("BodyForce") | |
271 | bf.force = Vector3.new(0, cp:GetMass() * 196.2, 0) | |
272 | bf.Parent = cp | |
273 | game.Debris:AddItem(cp, 7 + math.random()) | |
274 | cp.Parent = game.Workspace | |
275 | end | |
276 | ||
277 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
278 | if hit.Parent == nil then | |
279 | return | |
280 | end | |
281 | local h = hit.Parent:FindFirstChild("Humanoid") | |
282 | for _,v in pairs(hit.Parent:children()) do | |
283 | if v:IsA("Humanoid") then | |
284 | h = v | |
285 | end | |
286 | end | |
287 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
288 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
289 | return | |
290 | end | |
291 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
292 | game:GetService("Debris"):AddItem(c, 0.5) | |
293 | if HitSound ~= nil and HitPitch ~= nil then | |
294 | CreateSound(HitSound, hit, 1, HitPitch) | |
295 | end | |
296 | local Damage = math.random(minim, maxim) | |
297 | local blocked = false | |
298 | local block = hit.Parent:findFirstChild("Block") | |
299 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
300 | blocked = true | |
301 | block.Value = block.Value - 1 | |
302 | print(block.Value) | |
303 | end | |
304 | if blocked == false then | |
305 | h.Health = h.Health - Damage | |
306 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
307 | else | |
308 | h.Health = h.Health - Damage / 2 | |
309 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
310 | end | |
311 | if Type == "Knockdown" then | |
312 | local hum = hit.Parent.Humanoid | |
313 | hum.PlatformStand = true | |
314 | coroutine.resume(coroutine.create(function(HHumanoid) | |
315 | swait(1) | |
316 | HHumanoid.PlatformStand = false | |
317 | end | |
318 | ), hum) | |
319 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
320 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
321 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
322 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
323 | game:GetService("Debris"):AddItem(rl, 0.5) | |
324 | else | |
325 | do | |
326 | if Type == "Normal" then | |
327 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) | |
328 | if knockback > 0 then | |
329 | vp.Parent = hit.Parent.Torso | |
330 | end | |
331 | game:GetService("Debris"):AddItem(vp, 0.5) | |
332 | else | |
333 | do | |
334 | if Type == "Up" then | |
335 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
336 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
337 | else | |
338 | do | |
339 | if Type == "DarkUp" then | |
340 | coroutine.resume(coroutine.create(function() | |
341 | for i = 0, 1, 0.1 do | |
342 | swait() | |
343 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
344 | end | |
345 | end | |
346 | )) | |
347 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
348 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
349 | else | |
350 | do | |
351 | if Type == "Snare" then | |
352 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
353 | game:GetService("Debris"):AddItem(bp, 1) | |
354 | else | |
355 | do | |
356 | if Type == "Freeze" then | |
357 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
358 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
359 | hit.Parent.Torso.Anchored = true | |
360 | coroutine.resume(coroutine.create(function(Part) | |
361 | swait(1.5) | |
362 | Part.Anchored = false | |
363 | end | |
364 | ), hit.Parent.Torso) | |
365 | game:GetService("Debris"):AddItem(BodPos, 3) | |
366 | game:GetService("Debris"):AddItem(BodGy, 3) | |
367 | end | |
368 | do | |
369 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
370 | game:GetService("Debris"):AddItem(debounce, Delay) | |
371 | c = Instance.new("ObjectValue") | |
372 | c.Name = "creator" | |
373 | c.Value = Player | |
374 | c.Parent = h | |
375 | game:GetService("Debris"):AddItem(c, 0.5) | |
376 | end | |
377 | end | |
378 | end | |
379 | end | |
380 | end | |
381 | end | |
382 | end | |
383 | end | |
384 | end | |
385 | end | |
386 | end | |
387 | end | |
388 | end | |
389 | ||
390 | ShowDamage = function(Pos, Text, Time, Color) | |
391 | local Rate = 0.033333333333333 | |
392 | if not Pos then | |
393 | local Pos = Vector3.new(0, 0, 0) | |
394 | end | |
395 | local Text = Text or "" | |
396 | local Time = Time or 2 | |
397 | if not Color then | |
398 | local Color = Color3.new(1, 0, 1) | |
399 | end | |
400 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
401 | EffectPart.Anchored = true | |
402 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
403 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
404 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
405 | EffectPart.Parent = game:GetService("Workspace") | |
406 | delay(0, function() | |
407 | local Frames = Time / Rate | |
408 | for Frame = 1, Frames do | |
409 | wait(Rate) | |
410 | local Percent = Frame / Frames | |
411 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
412 | TextLabel.TextTransparency = Percent | |
413 | end | |
414 | if EffectPart and EffectPart.Parent then | |
415 | EffectPart:Destroy() | |
416 | end | |
417 | end | |
418 | ) | |
419 | end | |
420 | ||
421 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
422 | for _,c in pairs(workspace:children()) do | |
423 | local hum = c:findFirstChild("Humanoid") | |
424 | if hum ~= nil then | |
425 | local head = c:findFirstChild("Torso") | |
426 | if head ~= nil then | |
427 | local targ = head.Position - Part.Position | |
428 | local mag = targ.magnitude | |
429 | if mag <= magni and c.Name ~= Player.Name then | |
430 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
431 | end | |
432 | end | |
433 | end | |
434 | end | |
435 | end | |
436 | ||
437 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Handle", Vector3.new(0.700000048, 0.369999945, 0.280000091)) | |
438 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.318675995, -0.93935442, -0.100952148, -0.000336287718, -2.69723296e-005, -1.0000006, 0.000396225107, -1.0000006, 2.75748262e-005, -1.00000048, -0.00039631853, 0.000336177269)) | |
439 | CreateMesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) | |
440 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091)) | |
441 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119)) | |
442 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) | |
443 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005)) | |
444 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) | |
445 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
446 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948)) | |
447 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.65007019, -1.12043953, 1.41934061, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) | |
448 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002)) | |
449 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.600000024, 0.299999893, 0.300000012)) | |
450 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685011983, -1.30000305, -0.310913086, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) | |
451 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
452 | Barrel = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Barrel", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
453 | BarrelWeld = CreateWeld(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.149612427, -0.839944839, -1.62507761, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
454 | CreateMesh("SpecialMesh", Barrel, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 2)) | |
455 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
456 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839952469, -1.31507254, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
457 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 1.10000002, 2)) | |
458 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
459 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.47496772, -1.08996964, -0.560287476, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) | |
460 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
461 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
462 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.159637451, -0.839942932, -1.66506422, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
463 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 2)) | |
464 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012)) | |
465 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38499403, -1.29999924, -0.31072998, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) | |
466 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
467 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
468 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315048695, -1.19999695, 0.139648438, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) | |
469 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) | |
470 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.400000006, 0.299999893, 0.300000012)) | |
471 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.09998894, 0.985217929, -0.310440063, -1.00000107, 3.09870593e-005, 0.000671288697, -3.00194297e-005, -1.00000107, -0.000640959595, 0.000671499758, -0.000640785322, 1.00000072)) | |
472 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
473 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
474 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315003157, -1.15942001, 0.391784668, -1.05658009e-005, -1.00000119, -0.000331618445, 0.866236687, -0.000175954381, 0.49963668, -0.499636561, -0.000281113171, 0.866236448)) | |
475 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) | |
476 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
477 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315113783, -1.3240509, -0.106765747, -3.80144447e-005, -1.00000119, -0.000286904746, 0.86581111, 0.000109338136, -0.500373363, 0.500373662, -0.000267956813, 0.86581111)) | |
478 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) | |
479 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23000002, 1.24000001, 1.20000005)) | |
480 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144668579, -0.849945068, -0.335066319, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
481 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
482 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012)) | |
483 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.985000253, -1.29999733, -0.310958862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) | |
484 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
485 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(2.21000004, 0.299999893, 0.300000012)) | |
486 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.12000227, -1.06999397, -0.380722046, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) | |
487 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1)) | |
488 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919)) | |
489 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) | |
490 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.04999995, 6, 2.29999995)) | |
491 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.220000029, 0.919999897, 0.929999948)) | |
492 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.459915161, -1.09041786, 1.47965384, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) | |
493 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
494 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.48000002, 0.819999933, 1.20000005)) | |
495 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.424940348, -0.660030365, 0.139541626, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) | |
496 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
497 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919)) | |
498 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) | |
499 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 2.5)) | |
500 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
501 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.41492677, -1.12001801, 0.6197052, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) | |
502 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2)) | |
503 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
504 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.4149673, -1.11997604, -0.360290527, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) | |
505 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2)) | |
506 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) | |
507 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839946747, -1.48507142, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
508 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 1.20000005, 2)) | |
509 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948)) | |
510 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.509918213, -1.09041595, 1.4796629, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) | |
511 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002)) | |
512 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997)) | |
513 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809949875, -1.31507277, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
514 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
515 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.13, 1.11999989, 0.49999997)) | |
516 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.1746521, -0.809955597, -1.38508785, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
517 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
518 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997)) | |
519 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809947968, -1.45508766, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) | |
520 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
521 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005)) | |
522 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97294828e-005, -1.00000131, -1.88043923e-005, 1.00000095, -3.11155127e-005, -0.00063769205, 0.000637921738, -1.86290417e-005, 1.00000095)) | |
523 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
524 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091)) | |
525 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.349996567, -0.606202126, 0, 0.866040528, 0.499982536, 0.000292716955, -0.499987632, 0.866041303, 0.000282988942, -0.000108518783, -0.000385537889, 1.00000477)) | |
526 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) | |
527 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000058, 0.619999945, 0.710000098)) | |
528 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.290046692, -0.834992409, 0.184677124, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119)) | |
529 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
530 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.1500001, 0.819999933, 0.780000031)) | |
531 | PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409978628, -0.559999466, 0.124420166, -2.96669386e-005, -1.00000143, 6.75041229e-005, 1.00000095, -3.1113872e-005, -0.000724008365, 0.000724240555, 6.76767959e-005, 1.00000083)) | |
532 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
533 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
534 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
535 | prt.Anchored = true | |
536 | prt.CFrame = cframe | |
537 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
538 | game:GetService("Debris"):AddItem(prt, 10) | |
539 | if Type == 1 or Type == nil then | |
540 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
541 | else | |
542 | if Type == 2 then | |
543 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
544 | end | |
545 | end | |
546 | end | |
547 | ||
548 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
549 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
550 | prt.Anchored = true | |
551 | prt.CFrame = cframe | |
552 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
553 | game:GetService("Debris"):AddItem(prt, 10) | |
554 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
555 | end | |
556 | ||
557 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
558 | local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
559 | prt.Anchored = true | |
560 | prt.CFrame = cframe | |
561 | msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
562 | game:GetService("Debris"):AddItem(prt, 2) | |
563 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
564 | for i = 0, 1, delay do | |
565 | swait() | |
566 | Part.Transparency = i | |
567 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
568 | end | |
569 | Part.Parent = nil | |
570 | end | |
571 | ), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
572 | end | |
573 | ||
574 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
575 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
576 | prt.Anchored = true | |
577 | prt.CFrame = cframe | |
578 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
579 | game:GetService("Debris"):AddItem(prt, 10) | |
580 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
581 | end | |
582 | ||
583 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
584 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
585 | prt.Anchored = true | |
586 | prt.CFrame = cframe | |
587 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
588 | game:GetService("Debris"):AddItem(prt, 10) | |
589 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
590 | end | |
591 | ||
592 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
593 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
594 | prt.Anchored = true | |
595 | prt.CFrame = cframe | |
596 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
597 | game:GetService("Debris"):AddItem(prt, 10) | |
598 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
599 | end | |
600 | ||
601 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
602 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
603 | prt.Anchored = true | |
604 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
605 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
606 | local num = math.random(10, 50) / 1000 | |
607 | game:GetService("Debris"):AddItem(prt, 10) | |
608 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
609 | end | |
610 | ||
611 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
612 | local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
613 | prt.Anchored = true | |
614 | prt.CFrame = cframe | |
615 | msh = CreateMesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
616 | game:GetService("Debris"):AddItem(prt, 5) | |
617 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
618 | end | |
619 | ||
620 | MagniCamShake = function(Part, magni, cam, intens) | |
621 | for _,c in pairs(workspace:children()) do | |
622 | if game.Players:GetPlayerFromCharacter(c) ~= nil and c:findFirstChild("Torso") ~= nil then | |
623 | local targ = c.Torso.Position - Part.Position | |
624 | local mag = targ.magnitude | |
625 | if mag <= magni then | |
626 | camshake = script[cam]:Clone() | |
627 | camshake.Intensity.Value = mag / intens | |
628 | camshake.Parent = game.Players.LocalPlayer.Backpack | |
629 | camshake.Disabled = false | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | ||
635 | ShootCannon = function(asd, mindam, maxdam) | |
636 | local r = {BrickColor.new("Bright violet"), BrickColor.new("Bright green"), BrickColor.new("Really black"), BrickColor.new("Bright blue"), BrickColor.new("Maroon")} | |
637 | CreateSound("rbxassetid://263623156", asd, 0.5, 0.5) | |
638 | CreateSound("rbxassetid://263610152", asd, 0.5, 0.5) | |
639 | CreateSound("rbxassetid://263623139", asd, 0.5, 0.8) | |
640 | local MainPos = asd.Position | |
641 | local MainPos2 = mouse.Hit.p | |
642 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
643 | num = 30 | |
644 | coroutine.resume(coroutine.create(function() | |
645 | repeat | |
646 | wait() | |
647 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, Character) | |
648 | local mag = (MainPos - pos).magnitude | |
649 | MagicCylinder2(r[math.random(1, 3)], CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 0, 0.5, 0.03) | |
650 | MainPos = MainPos + MouseLook.lookVector * 10 | |
651 | num = num - 1 | |
652 | if hit ~= nil then | |
653 | num = 0 | |
654 | local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Magenta"), "Reference", vt()) | |
655 | ref.Anchored = true | |
656 | ref.CFrame = cf(pos) | |
657 | game.Debris:AddItem(ref, 3) | |
658 | MagniDamage(ref, mag, mindam, maxdam, 1, "Normal") | |
659 | CreateSound("rbxassetid://263610039", ref, 1, 1) | |
660 | CreateSound("rbxassetid://263610111", ref, 1, 1) | |
661 | BlockEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 5, 5, 5, 0.05) | |
662 | SphereEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 10, 10, 10, 0.05) | |
663 | BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) | |
664 | BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) | |
665 | BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) | |
666 | BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) | |
667 | RingEffect(r[math.random(1, 2)], cf(pos) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 5, 5, 0, 0.05) | |
668 | game:GetService("Debris"):AddItem(ref, 1) | |
669 | MagniDamage(ref, 10, mindam, maxdam, 10, "Normal") | |
670 | end | |
671 | until num <= 0 | |
672 | end | |
673 | )) | |
674 | end | |
675 | ||
676 | Confetti = function() | |
677 | attack = true | |
678 | for i = 0, 1, 0.1 do | |
679 | swait() | |
680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
681 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
682 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
683 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
684 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
685 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
686 | end | |
687 | makeconfetti(Barrel) | |
688 | for i = 1, 30 do | |
689 | local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt()) | |
690 | local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3)) | |
691 | confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100) | |
692 | confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80) | |
693 | game:GetService("Debris"):AddItem(confetti, 5) | |
694 | end | |
695 | CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1) | |
696 | CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5) | |
697 | SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05) | |
698 | MagniDamage(RootPart, 15, -30, -10, "Normal") | |
699 | for i = 0, 1, 0.1 do | |
700 | swait() | |
701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
703 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(200), math.rad(0), math.rad(0)), 0.3) | |
704 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
705 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
706 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
707 | end | |
708 | attack = false | |
709 | end | |
710 | ||
711 | Party = function() | |
712 | attack = true | |
713 | Humanoid.JumpPower = 250 | |
714 | for i = 0, 1, 0.1 do | |
715 | swait() | |
716 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
717 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
718 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
719 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
720 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
721 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
722 | end | |
723 | makeconfetti(Barrel) | |
724 | for i = 1, 30 do | |
725 | local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt()) | |
726 | local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3)) | |
727 | confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100) | |
728 | confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80) | |
729 | game:GetService("Debris"):AddItem(confetti, 5) | |
730 | end | |
731 | Humanoid.Jump = true | |
732 | CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1) | |
733 | CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5) | |
734 | SphereEffect(BrickColor.Random(), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05) | |
735 | RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 5, 5, 5, 1, 1, 3, 0.01) | |
736 | RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 8, 8, 8, 2, 2, 3, 0.01) | |
737 | RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 9, 9, 9, 3, 3, 3, 0.01) | |
738 | MagniDamage(RootPart, 30, 30, 50, "Knockdown") | |
739 | wait(2) | |
740 | Humanoid.JumpPower = 50 | |
741 | attack = false | |
742 | end | |
743 | ||
744 | local aiming = false | |
745 | Aim = function() | |
746 | attack = true | |
747 | aiming = true | |
748 | Humanoid.WalkSpeed = 0 | |
749 | for i = 0, 1, 0.1 do | |
750 | swait() | |
751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
753 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
754 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
755 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
756 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
757 | end | |
758 | end | |
759 | ||
760 | local blast = false | |
761 | Shot = function() | |
762 | Humanoid.WalkSpeed = 16 | |
763 | ||
764 | if blast == false then | |
765 | blast = true | |
766 | ShootCannon(Barrel, 20, 30) | |
767 | end | |
768 | SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 1, 1, 1, 0.05) | |
769 | for i = 0, 1, 0.1 do | |
770 | swait() | |
771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
773 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(-60)), 0.3) | |
774 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(60)), 0.3) | |
775 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
776 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
777 | end | |
778 | blast = false | |
779 | attack = false | |
780 | aiming = false | |
781 | end | |
782 | ||
783 | taunt = function() | |
784 | attack = true | |
785 | for i = 0, 1, 0.2 do | |
786 | swait() | |
787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
789 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) | |
791 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
792 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
793 | end | |
794 | for i = 0, 1, 0.2 do | |
795 | swait() | |
796 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
797 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
798 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
799 | LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) | |
800 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
801 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
802 | end | |
803 | for i = 0, 1, 0.2 do | |
804 | swait() | |
805 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
806 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
807 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
808 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) | |
809 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
810 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
811 | end | |
812 | for i = 0, 1, 0.2 do | |
813 | swait() | |
814 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
815 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
816 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
817 | LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) | |
818 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
819 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
820 | end | |
821 | for i = 0, 1, 0.2 do | |
822 | swait() | |
823 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
824 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) | |
827 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
828 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
829 | end | |
830 | attack = false | |
831 | end | |
832 | ||
833 | EatMuffin = function() | |
834 | attack = true | |
835 | CreateSound("http://www.roblox.com/asset/?id=130776108", RootPart, 1, 1) | |
836 | for i = 0, 1, 0.1 do | |
837 | swait() | |
838 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
839 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
840 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80)), 0.3) | |
841 | LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3) | |
842 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
843 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
844 | end | |
845 | print("Muffins") | |
846 | local Muffin = Instance.new("Part") | |
847 | Muffin.formFactor = 1 | |
848 | Muffin.CanCollide = false | |
849 | Muffin.Name = "Muffin" | |
850 | Muffin.Locked = true | |
851 | Muffin.Size = Vector3.new(1, 1, 1) | |
852 | Muffin.Parent = effect | |
853 | local Muffinmesh = Instance.new("SpecialMesh") | |
854 | Muffinmesh.Parent = Muffin | |
855 | Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=16211718" | |
856 | Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=16211592" | |
857 | Muffinmesh.Scale = Vector3.new(1, 1, 1) | |
858 | local Muffinweld = Instance.new("Weld") | |
859 | Muffinweld.Parent = Muffin | |
860 | Muffinweld.Part0 = Muffin | |
861 | Muffinweld.Part1 = LeftArm | |
862 | Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-60)) * CFrame.new(0, 1, 0.5) | |
863 | for i = 0, 1, 0.1 do | |
864 | swait() | |
865 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
866 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
867 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3) | |
868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3) | |
869 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
870 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
871 | end | |
872 | for i = 0, 1, 0.1 do | |
873 | swait() | |
874 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
875 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
876 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3) | |
877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.1) | |
878 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
879 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
880 | end | |
881 | for i = 1, 5 do | |
882 | wait(0.45) | |
883 | Character.Humanoid.Health = Character.Humanoid.Health + 5 | |
884 | end | |
885 | Muffin.Parent = nil | |
886 | attack = false | |
887 | end | |
888 | ||
889 | ob1u = function() | |
890 | end | |
891 | ||
892 | ob1d = function() | |
893 | if attack == true and aiming == true and cooco <= coolcool then | |
894 | Shot() | |
895 | coolcool = 0 | |
896 | aiming = false | |
897 | attack = false | |
898 | end | |
899 | end | |
900 | ||
901 | key = function(k) | |
902 | k = k:lower() | |
903 | if attack == false and k == "f" then | |
904 | Aim() | |
905 | else | |
906 | if attack == false and co1 <= cooldown1 and k == "z" then | |
907 | cooldown1 = 0 | |
908 | taunt() | |
909 | else | |
910 | if attack == false and co2 <= cooldown2 and k == "x" then | |
911 | cooldown2 = 0 | |
912 | EatMuffin() | |
913 | else | |
914 | if attack == false and co3 <= cooldown3 and k == "c" then | |
915 | cooldown3 = 0 | |
916 | Confetti() | |
917 | else | |
918 | if attack == false and co4 <= cooldown4 and k == "v" then | |
919 | cooldown4 = 0 | |
920 | Party() | |
921 | end | |
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | ||
928 | Bin = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) | |
929 | ds = function(mouse) | |
930 | end | |
931 | ||
932 | s = function(mouse) | |
933 | print("Selected") | |
934 | mouse.Button1Down:connect(function() | |
935 | ob1d(mouse) | |
936 | end | |
937 | ) | |
938 | mouse.Button1Up:connect(function() | |
939 | ob1u(mouse) | |
940 | end | |
941 | ) | |
942 | mouse.KeyDown:connect(key) | |
943 | end | |
944 | ||
945 | Bin.Selected:connect(s) | |
946 | Bin.Deselected:connect(ds) | |
947 | updateskills = function() | |
948 | if coolcool <= cooco then | |
949 | coolcool = coolcool + 0.033333333333333 | |
950 | text5.Text = "Reloading" | |
951 | else | |
952 | text5.Text = "[F] Aim" | |
953 | end | |
954 | if cooldown1 <= co1 then | |
955 | cooldown1 = cooldown1 + 1 | |
956 | end | |
957 | if cooldown2 <= co2 then | |
958 | cooldown2 = cooldown2 + 1 | |
959 | end | |
960 | if cooldown3 <= co3 then | |
961 | cooldown3 = cooldown3 + 1 | |
962 | end | |
963 | if cooldown4 <= co4 then | |
964 | cooldown4 = cooldown4 + 1 | |
965 | end | |
966 | end | |
967 | ||
968 | while 1 do | |
969 | swait() | |
970 | updateskills() | |
971 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
972 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
973 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
974 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
975 | bar5:TweenSize(UDim2.new(1 * (coolcool / cooco), 0, 1, 0), "Out", "Bounce", 0.5) | |
976 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
977 | velocity = RootPart.Velocity.y | |
978 | sine = sine + change | |
979 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
980 | if equipped == true or equipped == false then | |
981 | if 1 < RootPart.Velocity.y and hit == nil then | |
982 | Anim = "Jump" | |
983 | if attack == false then | |
984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
985 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) | |
986 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
987 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) | |
988 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
989 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
990 | end | |
991 | else | |
992 | if RootPart.Velocity.y < -1 and hit == nil then | |
993 | Anim = "Fall" | |
994 | if attack == false then | |
995 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
996 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3) | |
997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
998 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) | |
999 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1000 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1001 | end | |
1002 | else | |
1003 | if Torsovelocity.x < 1 or Torsovelocity.z < 1 and hit ~= nil then | |
1004 | Anim = "Idle" | |
1005 | if attack == false then | |
1006 | change = 1 | |
1007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1008 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1009 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) | |
1010 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) | |
1011 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1012 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1013 | end | |
1014 | else | |
1015 | if 2 < Torsovelocity.x or Torsovelocity.z > 2 and hit ~= nil then | |
1016 | Anim = "Walk" | |
1017 | if attack == false then | |
1018 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1019 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1020 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(40), math.rad(0), math.rad(-40)), 0.3) | |
1021 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(40), math.rad(0), math.rad(40)), 0.3) | |
1022 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1023 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | if 0 < #Effects then | |
1031 | for e = 1, #Effects do | |
1032 | if Effects[e] ~= nil then | |
1033 | local Thing = Effects[e] | |
1034 | if Thing ~= nil then | |
1035 | local Part = Thing[1] | |
1036 | local Mode = Thing[2] | |
1037 | local Delay = Thing[3] | |
1038 | local IncX = Thing[4] | |
1039 | local IncY = Thing[5] | |
1040 | local IncZ = Thing[6] | |
1041 | if Thing[1].Transparency <= 1 then | |
1042 | if Thing[2] == "Block1" then | |
1043 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1044 | Mesh = Thing[1].Mesh | |
1045 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1046 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1047 | else | |
1048 | if Thing[2] == "Block2" then | |
1049 | Thing[1].CFrame = Thing[1].CFrame | |
1050 | Mesh = Thing[7] | |
1051 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1052 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1053 | else | |
1054 | if Thing[2] == "Cylinder" then | |
1055 | Mesh = Thing[1].Mesh | |
1056 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1057 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1058 | else | |
1059 | if Thing[2] == "Blood" then | |
1060 | Mesh = Thing[7] | |
1061 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1062 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1063 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1064 | else | |
1065 | if Thing[2] == "Elec" then | |
1066 | Mesh = Thing[1].Mesh | |
1067 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1068 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1069 | else | |
1070 | if Thing[2] == "Disappear" then | |
1071 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1072 | else | |
1073 | if Thing[2] == "Shatter" then | |
1074 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1075 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1076 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1077 | Thing[6] = Thing[6] + Thing[5] | |
1078 | end | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | end | |
1083 | end | |
1084 | end | |
1085 | else | |
1086 | Part.Parent = nil | |
1087 | table.remove(Effects, e) | |
1088 | end | |
1089 | end | |
1090 | end | |
1091 | end | |
1092 | end | |
1093 | end |