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1-
wait(0.016666666666667)
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(0.016666666666667)
6
Effects = {}
7
local Player = game.Players.localPlayer
8
local Character = Player.Character
9
local Humanoid = Character.Humanoid
10
local mouse = Player:GetMouse()
11
local m = Instance.new("Model", Character)
12
m.Name = "WeaponModel"
13
local effect = Instance.new("Model", Character)
14
effect.Name = "Effects"
15
local LeftArm = Character["Left Arm"]
16
local RightArm = Character["Right Arm"]
17
local LeftLeg = Character["Left Leg"]
18
local RightLeg = Character["Right Leg"]
19
local Head = Character.Head
20
local Torso = Character.Torso
21
local cam = game.Workspace.CurrentCamera
22
local RootPart = Character.HumanoidRootPart
23
local RootJoint = RootPart.RootJoint
24
local equipped = false
25
local attack = false
26
local Anim = "Idle"
27
local idle = 0
28
local attacktype = 1
29
local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
30
local velocity = RootPart.Velocity.y
31
local sine = 0
32
local change = 1
33
local mana = 0
34
local it = Instance.new
35
vt = Vector3.new
36
local grabbed = false
37
local cf = CFrame.new
38
local mr = math.rad
39
local angles = CFrame.Angles
40
local ud = UDim2.new
41
local c3 = Color3.new
42
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
43
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
44
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
45
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
46
RSH = nil
47
RW = Instance.new("Weld")
48
LW = Instance.new("Weld")
49
RH = Torso["Right Hip"]
50
LH = Torso["Left Hip"]
51
RSH = Torso["Right Shoulder"]
52
LSH = Torso["Left Shoulder"]
53
RSH.Parent = nil
54
LSH.Parent = nil
55
RW.Name = "RW"
56
RW.Part0 = Torso
57
RW.C0 = cf(1.5, 0.5, 0)
58
RW.C1 = cf(0, 0.5, 0)
59
RW.Part1 = RightArm
60
RW.Parent = Torso
61
LW.Name = "LW"
62
LW.Part0 = Torso
63
LW.C0 = cf(-1.5, 0.5, 0)
64
LW.C1 = cf(0, 0.5, 0)
65
LW.Part1 = LeftArm
66
LW.Parent = Torso
67
clerp = function(a, b, t)
68
  return a:lerp(b, t)
69
end
70
71
local RbxUtility = LoadLibrary("RbxUtility")
72
local Create = RbxUtility.Create
73
RemoveOutlines = function(part)
74
  part.TopSurface = 10
75
end
76
77
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
78
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
79
  RemoveOutlines(Part)
80
  return Part
81
end
82
83
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
84
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
85
  if Mesh == "SpecialMesh" then
86
    Msh.MeshType = MeshType
87
    Msh.MeshId = MeshId
88
  end
89
  return Msh
90
end
91
92
local co1 = 10
93
local co2 = 30
94
local co3 = 30
95
local co4 = 60
96
local cooco = 3
97
local cooldown1 = 0
98
local cooldown2 = 0
99
local cooldown3 = 0
100
local cooldown4 = 0
101
local coolcool = 0
102
local maxEnergy = 100
103
local Energy = 0
104
local skill1stam = 10
105
local skill2stam = 50
106
local skill3stam = 60
107
local skill4stam = 100
108
local skill5stam = 100
109
local recovermana = 5
110
local skillcolorscheme = BrickColor.new("Really black").Color
111
local scrn = Instance.new("ScreenGui", Player.PlayerGui)
112
makeframe = function(par, trans, pos, size, color)
113
  local frame = Instance.new("Frame", par)
114
  frame.BackgroundTransparency = trans
115
  frame.BorderSizePixel = 0
116
  frame.Position = pos
117
  frame.Size = size
118
  frame.BackgroundColor3 = color
119
  return frame
120
end
121
122
makelabel = function(par, text)
123
  local label = Instance.new("TextLabel", par)
124
  label.BackgroundTransparency = 1
125
  label.Size = UDim2.new(1, 0, 1, 0)
126
  label.Position = UDim2.new(0, 0, 0, 0)
127
  label.TextColor3 = Color3.new(255, 255, 255)
128
  label.TextStrokeTransparency = 0
129
  label.FontSize = Enum.FontSize.Size32
130
  label.Font = Enum.Font.SourceSansBold
131
  label.BorderSizePixel = 0
132
  label.TextScaled = true
133
  label.Text = text
134
end
135
136
framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.93, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
137
framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.86, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
138
framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.79, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
139
framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.72, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
140
framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.6, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
141
bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
142
bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
143
bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
144
bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
145
bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
146
text1 = makelabel(framesk1, "[Z] Hello!")
147
text2 = makelabel(framesk2, "[X] Cake")
148
text3 = makelabel(framesk3, "[C] Confetti")
149
text4 = makelabel(framesk4, "[V] ZOOP")
150
text5 = Instance.new("TextLabel", framesk5)
151
text5.BackgroundTransparency = 1
152
text5.Size = UDim2.new(1, 0, 1, 0)
153
text5.Position = UDim2.new(0, 0, 0, 0)
154
text5.TextColor3 = Color3.new(255, 255, 255)
155
text5.TextStrokeTransparency = 0
156
text5.FontSize = Enum.FontSize.Size32
157
text5.Font = Enum.Font.SourceSansBold
158
text5.BorderSizePixel = 0
159
text5.TextScaled = true
160
text5.Text = "[F] Aim]"
161
ArtificialHB = Instance.new("BindableEvent", script)
162
ArtificialHB.Name = "Heartbeat"
163
script:WaitForChild("Heartbeat")
164
frame = 0.033333333333333
165
tf = 0
166
allowframeloss = false
167
tossremainder = false
168
lastframe = tick()
169
script.Heartbeat:Fire()
170
game:GetService("RunService").Heartbeat:connect(function(s, p)
171
  tf = tf + s
172
  if frame <= tf then
173
    if allowframeloss then
174
      script.Heartbeat:Fire()
175
      lastframe = tick()
176
    else
177
      for i = 1, math.floor(tf / frame) do
178
        script.Heartbeat:Fire()
179
      end
180
      lastframe = tick()
181
    end
182
    if tossremainder then
183
      tf = 0
184
    else
185
      tf = tf - frame * math.floor(tf / frame)
186
    end
187
  end
188
end
189
)
190
swait = function(num)
191
  if num == 0 or num == nil then
192
    ArtificialHB.Event:wait()
193
  else
194
    for i = 0, num do
195
      ArtificialHB.Event:wait()
196
    end
197
  end
198
end
199
200
CreateWeld = function(Parent, Part0, Part1, C0, C1)
201
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
202
  return Weld
203
end
204
205
rayCast = function(Position, Direction, Range, Ignore)
206
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
207
end
208
209
CreateSound = function(id, par, vol, pit)
210
  coroutine.resume(coroutine.create(function()
211
    local sou = Instance.new("Sound", par or workspace)
212
    sou.Volume = vol
213
    sou.Pitch = pit or 1
214
    sou.SoundId = id
215
    swait()
216
    sou:play()
217
    game:GetService("Debris"):AddItem(sou, 6)
218
  end
219
))
220
end
221
222
local getclosest = function(obj, distance)
223
  local last, lastx = distance + 1, nil
224
  for i,v in pairs(workspace:GetChildren()) do
225
    if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
226
      local t = v.Torso
227
      local dist = t.Position - obj.Position.magnitude
228
      if dist <= distance and dist < last then
229
        last = dist
230
        lastx = v
231
      end
232
    end
233
  end
234
  return lastx
235
end
236
237
makeconfetti = function(place)
238
  local cp = Instance.new("Part")
239
  cp.Name = "Effect"
240
  cp.FormFactor = "Custom"
241
  cp.Size = Vector3.new(0, 0, 0)
242
  cp.CanCollide = false
243
  cp.Transparency = 1
244
  cp.CFrame = place.CFrame
245
  cp.Velocity = Vector3.new(math.random() - 0.5, math.random(), math.random() - 0.5).unit * 20
246
  delay(0.25 + math.random() * 0.2, function()
247
    if cp ~= nil then
248
      cp.Velocity = cp.Velocity * 0.1
249
      wait(0.5)
250
    end
251
    if cp ~= nil then
252
      cp.Velocity = Vector3.new(0, -1, 0)
253
      wait(1)
254
    end
255
    if cp ~= nil then
256
      cp.Velocity = Vector3.new(0, -2, 0)
257
    end
258
  end
259
)
260
  local cbbg = Instance.new("BillboardGui")
261
  cbbg.Adornee = cp
262
  cbbg.Size = UDim2.new(7, 0, 4, 0)
263
  local cil = Instance.new("ImageLabel")
264
  cil.BackgroundTransparency = 1
265
  cil.BorderSizePixel = 0
266
  cil.Size = UDim2.new(1, 0, 1, 0)
267
  cil.Image = "http://www.roblox.com/asset/?id=104606998"
268
  cil.Parent = cbbg
269
  cbbg.Parent = cp
270
  local bf = Instance.new("BodyForce")
271
  bf.force = Vector3.new(0, cp:GetMass() * 196.2, 0)
272
  bf.Parent = cp
273
  game.Debris:AddItem(cp, 7 + math.random())
274
  cp.Parent = game.Workspace
275
end
276
277
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
278
  if hit.Parent == nil then
279
    return 
280
  end
281
  local h = hit.Parent:FindFirstChild("Humanoid")
282
  for _,v in pairs(hit.Parent:children()) do
283
    if v:IsA("Humanoid") then
284
      h = v
285
    end
286
  end
287
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
288
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
289
      return 
290
    end
291
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
292
    game:GetService("Debris"):AddItem(c, 0.5)
293
    if HitSound ~= nil and HitPitch ~= nil then
294
      CreateSound(HitSound, hit, 1, HitPitch)
295
    end
296
    local Damage = math.random(minim, maxim)
297
    local blocked = false
298
    local block = hit.Parent:findFirstChild("Block")
299
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
300
      blocked = true
301
      block.Value = block.Value - 1
302
      print(block.Value)
303
    end
304
    if blocked == false then
305
      h.Health = h.Health - Damage
306
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
307
    else
308
      h.Health = h.Health - Damage / 2
309
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
310
    end
311
    if Type == "Knockdown" then
312
      local hum = hit.Parent.Humanoid
313
      hum.PlatformStand = true
314
      coroutine.resume(coroutine.create(function(HHumanoid)
315
    swait(1)
316
    HHumanoid.PlatformStand = false
317
  end
318
), hum)
319
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
320
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
321
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
322
      game:GetService("Debris"):AddItem(bodvol, 0.5)
323
      game:GetService("Debris"):AddItem(rl, 0.5)
324
    else
325
      do
326
        if Type == "Normal" then
327
          local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
328
          if knockback > 0 then
329
            vp.Parent = hit.Parent.Torso
330
          end
331
          game:GetService("Debris"):AddItem(vp, 0.5)
332
        else
333
          do
334
            if Type == "Up" then
335
              local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
336
              game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
337
            else
338
              do
339
                if Type == "DarkUp" then
340
                  coroutine.resume(coroutine.create(function()
341
    for i = 0, 1, 0.1 do
342
      swait()
343
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
344
    end
345
  end
346
))
347
                  local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
348
                  game:GetService("Debris"):AddItem(bodyVelocity, 1)
349
                else
350
                  do
351
                    if Type == "Snare" then
352
                      local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
353
                      game:GetService("Debris"):AddItem(bp, 1)
354
                    else
355
                      do
356
                        if Type == "Freeze" then
357
                          local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
358
                          local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
359
                          hit.Parent.Torso.Anchored = true
360
                          coroutine.resume(coroutine.create(function(Part)
361
    swait(1.5)
362
    Part.Anchored = false
363
  end
364
), hit.Parent.Torso)
365
                          game:GetService("Debris"):AddItem(BodPos, 3)
366
                          game:GetService("Debris"):AddItem(BodGy, 3)
367
                        end
368
                        do
369
                          local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
370
                          game:GetService("Debris"):AddItem(debounce, Delay)
371
                          c = Instance.new("ObjectValue")
372
                          c.Name = "creator"
373
                          c.Value = Player
374
                          c.Parent = h
375
                          game:GetService("Debris"):AddItem(c, 0.5)
376
                        end
377
                      end
378
                    end
379
                  end
380
                end
381
              end
382
            end
383
          end
384
        end
385
      end
386
    end
387
  end
388
end
389
390
ShowDamage = function(Pos, Text, Time, Color)
391
  local Rate = 0.033333333333333
392
  if not Pos then
393
    local Pos = Vector3.new(0, 0, 0)
394
  end
395
  local Text = Text or ""
396
  local Time = Time or 2
397
  if not Color then
398
    local Color = Color3.new(1, 0, 1)
399
  end
400
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
401
  EffectPart.Anchored = true
402
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
403
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
404
  game.Debris:AddItem(EffectPart, Time + 0.1)
405
  EffectPart.Parent = game:GetService("Workspace")
406
  delay(0, function()
407
    local Frames = Time / Rate
408
    for Frame = 1, Frames do
409
      wait(Rate)
410
      local Percent = Frame / Frames
411
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
412
      TextLabel.TextTransparency = Percent
413
    end
414
    if EffectPart and EffectPart.Parent then
415
      EffectPart:Destroy()
416
    end
417
  end
418
)
419
end
420
421
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
422
  for _,c in pairs(workspace:children()) do
423
    local hum = c:findFirstChild("Humanoid")
424
    if hum ~= nil then
425
      local head = c:findFirstChild("Torso")
426
      if head ~= nil then
427
        local targ = head.Position - Part.Position
428
        local mag = targ.magnitude
429
        if mag <= magni and c.Name ~= Player.Name then
430
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
431
        end
432
      end
433
    end
434
  end
435
end
436
437
Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Handle", Vector3.new(0.700000048, 0.369999945, 0.280000091))
438
HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.318675995, -0.93935442, -0.100952148, -0.000336287718, -2.69723296e-005, -1.0000006, 0.000396225107, -1.0000006, 2.75748262e-005, -1.00000048, -0.00039631853, 0.000336177269))
439
CreateMesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
440
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091))
441
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119))
442
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
443
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005))
444
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095))
445
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
446
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948))
447
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.65007019, -1.12043953, 1.41934061, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587))
448
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002))
449
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.600000024, 0.299999893, 0.300000012))
450
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685011983, -1.30000305, -0.310913086, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095))
451
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
452
Barrel = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Barrel", Vector3.new(0.299999952, 0.299999952, 0.49999997))
453
BarrelWeld = CreateWeld(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.149612427, -0.839944839, -1.62507761, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
454
CreateMesh("SpecialMesh", Barrel, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 2))
455
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
456
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839952469, -1.31507254, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
457
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 1.10000002, 2))
458
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
459
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.47496772, -1.08996964, -0.560287476, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095))
460
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
461
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
462
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.159637451, -0.839942932, -1.66506422, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
463
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 2))
464
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012))
465
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38499403, -1.29999924, -0.31072998, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095))
466
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
467
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
468
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315048695, -1.19999695, 0.139648438, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095))
469
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2))
470
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.400000006, 0.299999893, 0.300000012))
471
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.09998894, 0.985217929, -0.310440063, -1.00000107, 3.09870593e-005, 0.000671288697, -3.00194297e-005, -1.00000107, -0.000640959595, 0.000671499758, -0.000640785322, 1.00000072))
472
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
473
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
474
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315003157, -1.15942001, 0.391784668, -1.05658009e-005, -1.00000119, -0.000331618445, 0.866236687, -0.000175954381, 0.49963668, -0.499636561, -0.000281113171, 0.866236448))
475
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2))
476
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
477
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315113783, -1.3240509, -0.106765747, -3.80144447e-005, -1.00000119, -0.000286904746, 0.86581111, 0.000109338136, -0.500373363, 0.500373662, -0.000267956813, 0.86581111))
478
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2))
479
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23000002, 1.24000001, 1.20000005))
480
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144668579, -0.849945068, -0.335066319, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
481
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
482
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012))
483
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.985000253, -1.29999733, -0.310958862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095))
484
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
485
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(2.21000004, 0.299999893, 0.300000012))
486
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.12000227, -1.06999397, -0.380722046, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095))
487
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
488
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919))
489
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587))
490
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.04999995, 6, 2.29999995))
491
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.220000029, 0.919999897, 0.929999948))
492
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.459915161, -1.09041786, 1.47965384, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587))
493
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
494
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.48000002, 0.819999933, 1.20000005))
495
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.424940348, -0.660030365, 0.139541626, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095))
496
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
497
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919))
498
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587))
499
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 2.5))
500
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
501
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.41492677, -1.12001801, 0.6197052, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095))
502
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2))
503
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
504
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.4149673, -1.11997604, -0.360290527, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095))
505
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2))
506
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997))
507
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839946747, -1.48507142, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
508
CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 1.20000005, 2))
509
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948))
510
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.509918213, -1.09041595, 1.4796629, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587))
511
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002))
512
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997))
513
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809949875, -1.31507277, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
514
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
515
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.13, 1.11999989, 0.49999997))
516
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.1746521, -0.809955597, -1.38508785, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
517
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
518
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997))
519
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809947968, -1.45508766, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127))
520
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
521
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005))
522
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97294828e-005, -1.00000131, -1.88043923e-005, 1.00000095, -3.11155127e-005, -0.00063769205, 0.000637921738, -1.86290417e-005, 1.00000095))
523
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
524
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091))
525
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.349996567, -0.606202126, 0, 0.866040528, 0.499982536, 0.000292716955, -0.499987632, 0.866041303, 0.000282988942, -0.000108518783, -0.000385537889, 1.00000477))
526
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
527
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000058, 0.619999945, 0.710000098))
528
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.290046692, -0.834992409, 0.184677124, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119))
529
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
530
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.1500001, 0.819999933, 0.780000031))
531
PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409978628, -0.559999466, 0.124420166, -2.96669386e-005, -1.00000143, 6.75041229e-005, 1.00000095, -3.1113872e-005, -0.000724008365, 0.000724240555, 6.76767959e-005, 1.00000083))
532
CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
533
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
534
  local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
535
  prt.Anchored = true
536
  prt.CFrame = cframe
537
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
538
  game:GetService("Debris"):AddItem(prt, 10)
539
  if Type == 1 or Type == nil then
540
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
541
  else
542
    if Type == 2 then
543
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
544
    end
545
  end
546
end
547
548
SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
549
  local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
550
  prt.Anchored = true
551
  prt.CFrame = cframe
552
  local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
553
  game:GetService("Debris"):AddItem(prt, 10)
554
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
555
end
556
557
RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
558
  local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
559
  prt.Anchored = true
560
  prt.CFrame = cframe
561
  msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
562
  game:GetService("Debris"):AddItem(prt, 2)
563
  coroutine.resume(coroutine.create(function(Part, Mesh, num)
564
    for i = 0, 1, delay do
565
      swait()
566
      Part.Transparency = i
567
      Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
568
    end
569
    Part.Parent = nil
570
  end
571
), prt, msh, (math.random(0, 1) + math.random()) / 5)
572
end
573
574
CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
575
  local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
576
  prt.Anchored = true
577
  prt.CFrame = cframe
578
  local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
579
  game:GetService("Debris"):AddItem(prt, 10)
580
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
581
end
582
583
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
584
  local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
585
  prt.Anchored = true
586
  prt.CFrame = cframe
587
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
588
  game:GetService("Debris"):AddItem(prt, 10)
589
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
590
end
591
592
SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
593
  local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
594
  prt.Anchored = true
595
  prt.CFrame = cframe
596
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
597
  game:GetService("Debris"):AddItem(prt, 10)
598
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
599
end
600
601
BreakEffect = function(brickcolor, cframe, x1, y1, z1)
602
  local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
603
  prt.Anchored = true
604
  prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
605
  local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
606
  local num = math.random(10, 50) / 1000
607
  game:GetService("Debris"):AddItem(prt, 10)
608
  table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
609
end
610
611
MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
612
  local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
613
  prt.Anchored = true
614
  prt.CFrame = cframe
615
  msh = CreateMesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
616
  game:GetService("Debris"):AddItem(prt, 5)
617
  Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
618
end
619
620
MagniCamShake = function(Part, magni, cam, intens)
621
  for _,c in pairs(workspace:children()) do
622
    if game.Players:GetPlayerFromCharacter(c) ~= nil and c:findFirstChild("Torso") ~= nil then
623
      local targ = c.Torso.Position - Part.Position
624
      local mag = targ.magnitude
625
      if mag <= magni then
626
        camshake = script[cam]:Clone()
627
        camshake.Intensity.Value = mag / intens
628
        camshake.Parent = game.Players.LocalPlayer.Backpack
629
        camshake.Disabled = false
630
      end
631
    end
632
  end
633
end
634
635
ShootCannon = function(asd, mindam, maxdam)
636
  local r = {BrickColor.new("Bright violet"), BrickColor.new("Bright green"), BrickColor.new("Really black"), BrickColor.new("Bright blue"), BrickColor.new("Maroon")}
637
  CreateSound("rbxassetid://263623156", asd, 0.5, 0.5)
638
  CreateSound("rbxassetid://263610152", asd, 0.5, 0.5)
639
  CreateSound("rbxassetid://263623139", asd, 0.5, 0.8)
640
  local MainPos = asd.Position
641
  local MainPos2 = mouse.Hit.p
642
  local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
643
  num = 30
644
  coroutine.resume(coroutine.create(function()
645
    repeat
646
      wait()
647
      local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, Character)
648
      local mag = (MainPos - pos).magnitude
649
      MagicCylinder2(r[math.random(1, 3)], CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 0, 0.5, 0.03)
650
      MainPos = MainPos + MouseLook.lookVector * 10
651
      num = num - 1
652
      if hit ~= nil then
653
        num = 0
654
        local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Magenta"), "Reference", vt())
655
        ref.Anchored = true
656
        ref.CFrame = cf(pos)
657
        game.Debris:AddItem(ref, 3)
658
        MagniDamage(ref, mag, mindam, maxdam, 1, "Normal")
659
        CreateSound("rbxassetid://263610039", ref, 1, 1)
660
        CreateSound("rbxassetid://263610111", ref, 1, 1)
661
        BlockEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 5, 5, 5, 0.05)
662
        SphereEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 10, 10, 10, 0.05)
663
        BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1)
664
        BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1)
665
        BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1)
666
        BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1)
667
        RingEffect(r[math.random(1, 2)], cf(pos) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 5, 5, 0, 0.05)
668
        game:GetService("Debris"):AddItem(ref, 1)
669
        MagniDamage(ref, 10, mindam, maxdam, 10, "Normal")
670
      end
671
    until num <= 0
672
  end
673
))
674
end
675
676
Confetti = function()
677
  attack = true
678
  for i = 0, 1, 0.1 do
679
    swait()
680
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
681
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
682
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
683
    LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
684
    RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
685
    LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
686
  end
687
  makeconfetti(Barrel)
688
  for i = 1, 30 do
689
    local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt())
690
    local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3))
691
    confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100)
692
    confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80)
693
    game:GetService("Debris"):AddItem(confetti, 5)
694
  end
695
  CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1)
696
  CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5)
697
  SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05)
698
  MagniDamage(RootPart, 15, -30, -10, "Normal")
699
  for i = 0, 1, 0.1 do
700
    swait()
701
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
702
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
703
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(200), math.rad(0), math.rad(0)), 0.3)
704
    LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
705
    RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
706
    LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
707
  end
708
  attack = false
709
end
710
711
Party = function()
712
  attack = true
713
  Humanoid.JumpPower = 250
714
  for i = 0, 1, 0.1 do
715
    swait()
716
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
717
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
718
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
719
    LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
720
    RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
721
    LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
722
  end
723
  makeconfetti(Barrel)
724
  for i = 1, 30 do
725
    local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt())
726
    local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3))
727
    confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100)
728
    confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80)
729
    game:GetService("Debris"):AddItem(confetti, 5)
730
  end
731
  Humanoid.Jump = true
732
  CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1)
733
  CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5)
734
  SphereEffect(BrickColor.Random(), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05)
735
  RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 5, 5, 5, 1, 1, 3, 0.01)
736
  RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 8, 8, 8, 2, 2, 3, 0.01)
737
  RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 9, 9, 9, 3, 3, 3, 0.01)
738
  MagniDamage(RootPart, 30, 30, 50, "Knockdown")
739
  wait(2)
740
  Humanoid.JumpPower = 50
741
  attack = false
742
end
743
744
local aiming = false
745
Aim = function()
746
  attack = true
747
  aiming = true
748
  Humanoid.WalkSpeed = 0
749
  for i = 0, 1, 0.1 do
750
    swait()
751
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
752
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
753
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3)
754
    LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.3)
755
    RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
756
    LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
757
  end
758
end
759
760
local blast = false
761
Shot = function()
762
  Humanoid.WalkSpeed = 16
763
764
  if blast == false then
765
    blast = true
766
    ShootCannon(Barrel, 20, 30)
767
  end
768
  SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
769
  for i = 0, 1, 0.1 do
770
    swait()
771
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
772
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
773
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(-60)), 0.3)
774
    LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(60)), 0.3)
775
    RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
776
    LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
777
  end
778
  blast = false
779
  attack = false
780
  aiming = false
781
end
782
783
taunt = function()
784
  attack = true
785
  for i = 0, 1, 0.2 do
786
    swait()
787
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
788
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
789
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
790
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
791
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
792
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
793
  end
794
  for i = 0, 1, 0.2 do
795
    swait()
796
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
797
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
798
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
799
    LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3)
800
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
801
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
802
  end
803
  for i = 0, 1, 0.2 do
804
    swait()
805
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
806
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
807
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
808
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
809
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
810
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
811
  end
812
  for i = 0, 1, 0.2 do
813
    swait()
814
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
815
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
816
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
817
    LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3)
818
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
819
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
820
  end
821
  for i = 0, 1, 0.2 do
822
    swait()
823
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
824
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
825
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
826
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
827
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
828
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
829
  end
830
  attack = false
831
end
832
833
EatMuffin = function()
834
  attack = true
835
  CreateSound("http://www.roblox.com/asset/?id=130776108", RootPart, 1, 1)
836
  for i = 0, 1, 0.1 do
837
    swait()
838
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
839
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
840
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80)), 0.3)
841
    LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3)
842
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
843
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
844
  end
845
  print("Muffins")
846
  local Muffin = Instance.new("Part")
847
  Muffin.formFactor = 1
848
  Muffin.CanCollide = false
849
  Muffin.Name = "Muffin"
850
  Muffin.Locked = true
851
  Muffin.Size = Vector3.new(1, 1, 1)
852
  Muffin.Parent = effect
853
  local Muffinmesh = Instance.new("SpecialMesh")
854
  Muffinmesh.Parent = Muffin
855
  Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=16211718"
856
  Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=16211592"
857
  Muffinmesh.Scale = Vector3.new(1, 1, 1)
858
  local Muffinweld = Instance.new("Weld")
859
  Muffinweld.Parent = Muffin
860
  Muffinweld.Part0 = Muffin
861
  Muffinweld.Part1 = LeftArm
862
  Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-60)) * CFrame.new(0, 1, 0.5)
863
  for i = 0, 1, 0.1 do
864
    swait()
865
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
866
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
867
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
868
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3)
869
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
870
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
871
  end
872
  for i = 0, 1, 0.1 do
873
    swait()
874
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
875
    Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
876
    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
877
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.1)
878
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
879
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
880
  end
881
  for i = 1, 5 do
882
    wait(0.45)
883
    Character.Humanoid.Health = Character.Humanoid.Health + 5
884
  end
885
  Muffin.Parent = nil
886
  attack = false
887
end
888
889
ob1u = function()
890
end
891
892
ob1d = function()
893
  if attack == true and aiming == true and cooco <= coolcool then
894
    Shot()
895
    coolcool = 0
896
    aiming = false
897
    attack = false
898
  end
899
end
900
901
key = function(k)
902
  k = k:lower()
903
  if attack == false and k == "f" then
904
    Aim()
905
  else
906
    if attack == false and co1 <= cooldown1 and k == "z" then
907
      cooldown1 = 0
908
      taunt()
909
    else
910
      if attack == false and co2 <= cooldown2 and k == "x" then
911
        cooldown2 = 0
912
        EatMuffin()
913
      else
914
        if attack == false and co3 <= cooldown3 and k == "c" then
915
          cooldown3 = 0
916
          Confetti()
917
        else
918
          if attack == false and co4 <= cooldown4 and k == "v" then
919
            cooldown4 = 0
920
            Party()
921
          end
922
        end
923
      end
924
    end
925
  end
926
end
927
928
Bin = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
929
ds = function(mouse)
930
end
931
932
s = function(mouse)
933
  print("Selected")
934
  mouse.Button1Down:connect(function()
935
    ob1d(mouse)
936
  end
937
)
938
  mouse.Button1Up:connect(function()
939
    ob1u(mouse)
940
  end
941
)
942
  mouse.KeyDown:connect(key)
943
end
944
945
Bin.Selected:connect(s)
946
Bin.Deselected:connect(ds)
947
updateskills = function()
948
  if coolcool <= cooco then
949
    coolcool = coolcool + 0.033333333333333
950
    text5.Text = "Reloading"
951
  else
952
    text5.Text = "[F] Aim"
953
  end
954
  if cooldown1 <= co1 then
955
    cooldown1 = cooldown1 + 1
956
  end
957
  if cooldown2 <= co2 then
958
    cooldown2 = cooldown2 + 1
959
  end
960
  if cooldown3 <= co3 then
961
    cooldown3 = cooldown3 + 1
962
  end
963
  if cooldown4 <= co4 then
964
    cooldown4 = cooldown4 + 1
965
  end
966
end
967
968
while 1 do
969
  swait()
970
  updateskills()
971
  bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
972
  bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
973
  bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
974
  bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
975
  bar5:TweenSize(UDim2.new(1 * (coolcool / cooco), 0, 1, 0), "Out", "Bounce", 0.5)
976
  Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
977
  velocity = RootPart.Velocity.y
978
  sine = sine + change
979
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
980
  if equipped == true or equipped == false then
981
    if 1 < RootPart.Velocity.y and hit == nil then
982
      Anim = "Jump"
983
      if attack == false then
984
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
985
        Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3)
986
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
987
        LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3)
988
        RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
989
        LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
990
      end
991
    else
992
      if RootPart.Velocity.y < -1 and hit == nil then
993
        Anim = "Fall"
994
        if attack == false then
995
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
996
          Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3)
997
          RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
998
          LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3)
999
          RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1000
          LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1001
        end
1002
      else
1003
        if Torsovelocity.x < 1 or Torsovelocity.z < 1 and hit ~= nil then
1004
          Anim = "Idle"
1005
          if attack == false then
1006
            change = 1
1007
            RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
1008
            Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
1009
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3)
1010
            LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3)
1011
            RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1012
            LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1013
          end
1014
        else
1015
          if 2 < Torsovelocity.x or Torsovelocity.z > 2 and hit ~= nil then
1016
            Anim = "Walk"
1017
            if attack == false then
1018
              RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
1019
              Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
1020
              RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(40), math.rad(0), math.rad(-40)), 0.3)
1021
              LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(40), math.rad(0), math.rad(40)), 0.3)
1022
              RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1023
              LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1024
            end
1025
          end
1026
        end
1027
      end
1028
    end
1029
  end
1030
  if 0 < #Effects then
1031
    for e = 1, #Effects do
1032
      if Effects[e] ~= nil then
1033
        local Thing = Effects[e]
1034
        if Thing ~= nil then
1035
          local Part = Thing[1]
1036
          local Mode = Thing[2]
1037
          local Delay = Thing[3]
1038
          local IncX = Thing[4]
1039
          local IncY = Thing[5]
1040
          local IncZ = Thing[6]
1041
          if Thing[1].Transparency <= 1 then
1042
            if Thing[2] == "Block1" then
1043
              Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1044
              Mesh = Thing[1].Mesh
1045
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1046
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1047
            else
1048
              if Thing[2] == "Block2" then
1049
                Thing[1].CFrame = Thing[1].CFrame
1050
                Mesh = Thing[7]
1051
                Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1052
                Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1053
              else
1054
                if Thing[2] == "Cylinder" then
1055
                  Mesh = Thing[1].Mesh
1056
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1057
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1058
                else
1059
                  if Thing[2] == "Blood" then
1060
                    Mesh = Thing[7]
1061
                    Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1062
                    Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1063
                    Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1064
                  else
1065
                    if Thing[2] == "Elec" then
1066
                      Mesh = Thing[1].Mesh
1067
                      Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1068
                      Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1069
                    else
1070
                      if Thing[2] == "Disappear" then
1071
                        Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1072
                      else
1073
                        if Thing[2] == "Shatter" then
1074
                          Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1075
                          Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1076
                          Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1077
                          Thing[6] = Thing[6] + Thing[5]
1078
                        end
1079
                      end
1080
                    end
1081
                  end
1082
                end
1083
              end
1084
            end
1085
          else
1086
            Part.Parent = nil
1087
            table.remove(Effects, e)
1088
          end
1089
        end
1090
      end
1091
    end
1092
  end
1093
end