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1 | script.Name = "Savior" | |
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES | |
4 | --\\====================================================//-- | |
5 | script:ClearAllChildren() | |
6 | wait(0.2) | |
7 | ||
8 | Sound0 = Instance.new("Sound") | |
9 | Sound0.Volume = 9.3 | |
10 | Sound0.Parent = game.Players.LocalPlayer.Character.Head | |
11 | Sound0.SoundId = "rbxassetid://1383202399" | |
12 | Sound0.Looped = true | |
13 | Sound0:Play() | |
14 | ||
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | local TIME = 0 | |
36 | local sick = Instance.new("Sound",Torso) | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | if Player.name == "SenseiAdi" then | |
55 | warn("Enjoy friend ;3") | |
56 | end | |
57 | --//=================================\\ | |
58 | --|| USEFUL VALUES | |
59 | --\\=================================// | |
60 | ||
61 | Animation_Speed = 3 | |
62 | local FORCERESET = false | |
63 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
64 | local Speed = 16 | |
65 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
66 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
67 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
68 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
69 | local DAMAGEMULTIPLIER = 1 | |
70 | local ANIM = "Idle" | |
71 | local ATTACK = false | |
72 | local EQUIPPED = false | |
73 | local HOLD = false | |
74 | local COMBO = 1 | |
75 | local Rooted = false | |
76 | local SINE = 0 | |
77 | local KEYHOLD = false | |
78 | local CHANGE = 2 / Animation_Speed | |
79 | local WALKINGANIM = false | |
80 | local VALUE1 = false | |
81 | local VALUE2 = false | |
82 | local ROBLOXIDLEANIMATION = IT("Animation") | |
83 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
84 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
85 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
86 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
87 | WEAPONGUI.Name = "BanishV3Gui" | |
88 | local Weapon = IT("Model") | |
89 | Weapon.Name = "Adds" | |
90 | local Effects = IT("Folder", Weapon) | |
91 | Effects.Name = "Effects" | |
92 | local ANIMATOR = Humanoid.Animator | |
93 | local ANIMATE = Character:FindFirstChild("Animate") | |
94 | local UNANCHOR = true | |
95 | local TOBANISH = {} | |
96 | script.Parent = PlayerGui | |
97 | Player_Size = 1 --Size of the player. | |
98 | local EXTRATRANS = 0 | |
99 | local Effects2 = {} | |
100 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
101 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
102 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
103 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
104 | local SIZE = 2 | |
105 | local SKILLTEXTCOLOR = C3(0,0,0) | |
106 | local SKILLTEXTCOLOR2 = C3(1,0,0) | |
107 | --//=================================\\ | |
108 | --\\=================================// | |
109 | ||
110 | ||
111 | --//=================================\\ | |
112 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
113 | --\\=================================// | |
114 | ||
115 | ArtificialHB = Instance.new("BindableEvent", script) | |
116 | ArtificialHB.Name = "ArtificialHB" | |
117 | ||
118 | script:WaitForChild("ArtificialHB") | |
119 | ||
120 | frame = Frame_Speed | |
121 | tf = 0 | |
122 | allowframeloss = false | |
123 | tossremainder = false | |
124 | lastframe = tick() | |
125 | script.ArtificialHB:Fire() | |
126 | ||
127 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
128 | tf = tf + s | |
129 | if tf >= frame then | |
130 | if allowframeloss then | |
131 | script.ArtificialHB:Fire() | |
132 | lastframe = tick() | |
133 | else | |
134 | for i = 1, math.floor(tf / frame) do | |
135 | script.ArtificialHB:Fire() | |
136 | end | |
137 | lastframe = tick() | |
138 | end | |
139 | if tossremainder then | |
140 | tf = 0 | |
141 | else | |
142 | tf = tf - frame * math.floor(tf / frame) | |
143 | end | |
144 | end | |
145 | end) | |
146 | ||
147 | --//=================================\\ | |
148 | --\\=================================// | |
149 | ||
150 | --//=================================\\ | |
151 | --|| SOME FUNCTIONS | |
152 | --\\=================================// | |
153 | ||
154 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
155 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
156 | end | |
157 | ||
158 | function PositiveAngle(NUMBER) | |
159 | if NUMBER >= 0 then | |
160 | NUMBER = 0 | |
161 | end | |
162 | return NUMBER | |
163 | end | |
164 | ||
165 | function NegativeAngle(NUMBER) | |
166 | if NUMBER <= 0 then | |
167 | NUMBER = 0 | |
168 | end | |
169 | return NUMBER | |
170 | end | |
171 | ||
172 | function Swait(NUMBER) | |
173 | if NUMBER == 0 or NUMBER == nil then | |
174 | ArtificialHB.Event:wait() | |
175 | else | |
176 | for i = 1, NUMBER do | |
177 | ArtificialHB.Event:wait() | |
178 | end | |
179 | end | |
180 | end | |
181 | ||
182 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
183 | local NEWMESH = IT(MESH) | |
184 | if MESH == "SpecialMesh" then | |
185 | NEWMESH.MeshType = MESHTYPE | |
186 | if MESHID ~= "nil" and MESHID ~= "" then | |
187 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
188 | end | |
189 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
190 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
191 | end | |
192 | end | |
193 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
194 | NEWMESH.Scale = SCALE | |
195 | NEWMESH.Parent = PARENT | |
196 | return NEWMESH | |
197 | end | |
198 | ||
199 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
200 | local NEWPART = IT("Part") | |
201 | NEWPART.formFactor = FORMFACTOR | |
202 | NEWPART.Reflectance = REFLECTANCE | |
203 | NEWPART.Transparency = TRANSPARENCY | |
204 | NEWPART.CanCollide = false | |
205 | NEWPART.Locked = true | |
206 | NEWPART.Anchored = true | |
207 | if ANCHOR == false then | |
208 | NEWPART.Anchored = false | |
209 | end | |
210 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
211 | NEWPART.Name = NAME | |
212 | NEWPART.Size = SIZE | |
213 | NEWPART.Position = Torso.Position | |
214 | NEWPART.Material = MATERIAL | |
215 | NEWPART:BreakJoints() | |
216 | NEWPART.Parent = PARENT | |
217 | return NEWPART | |
218 | end | |
219 | ||
220 | local function weldBetween(a, b) | |
221 | local weldd = Instance.new("ManualWeld") | |
222 | weldd.Part0 = a | |
223 | weldd.Part1 = b | |
224 | weldd.C0 = CFrame.new() | |
225 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
226 | weldd.Parent = a | |
227 | return weldd | |
228 | end | |
229 | ||
230 | ||
231 | function QuaternionFromCFrame(cf) | |
232 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
233 | local trace = m00 + m11 + m22 | |
234 | if trace > 0 then | |
235 | local s = math.sqrt(1 + trace) | |
236 | local recip = 0.5 / s | |
237 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
238 | else | |
239 | local i = 0 | |
240 | if m11 > m00 then | |
241 | i = 1 | |
242 | end | |
243 | if m22 > (i == 0 and m00 or m11) then | |
244 | i = 2 | |
245 | end | |
246 | if i == 0 then | |
247 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
248 | local recip = 0.5 / s | |
249 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
250 | elseif i == 1 then | |
251 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
252 | local recip = 0.5 / s | |
253 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
254 | elseif i == 2 then | |
255 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
256 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
257 | end | |
258 | end | |
259 | end | |
260 | ||
261 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
262 | local xs, ys, zs = x + x, y + y, z + z | |
263 | local wx, wy, wz = w * xs, w * ys, w * zs | |
264 | local xx = x * xs | |
265 | local xy = x * ys | |
266 | local xz = x * zs | |
267 | local yy = y * ys | |
268 | local yz = y * zs | |
269 | local zz = z * zs | |
270 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
271 | end | |
272 | ||
273 | function QuaternionSlerp(a, b, t) | |
274 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
275 | local startInterp, finishInterp; | |
276 | if cosTheta >= 0.0001 then | |
277 | if (1 - cosTheta) > 0.0001 then | |
278 | local theta = ACOS(cosTheta) | |
279 | local invSinTheta = 1 / SIN(theta) | |
280 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
281 | finishInterp = SIN(t * theta) * invSinTheta | |
282 | else | |
283 | startInterp = 1 - t | |
284 | finishInterp = t | |
285 | end | |
286 | else | |
287 | if (1 + cosTheta) > 0.0001 then | |
288 | local theta = ACOS(-cosTheta) | |
289 | local invSinTheta = 1 / SIN(theta) | |
290 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
291 | finishInterp = SIN(t * theta) * invSinTheta | |
292 | else | |
293 | startInterp = t - 1 | |
294 | finishInterp = t | |
295 | end | |
296 | end | |
297 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
298 | end | |
299 | ||
300 | function Clerp(a, b, t) | |
301 | local qa = {QuaternionFromCFrame(a)} | |
302 | local qb = {QuaternionFromCFrame(b)} | |
303 | local ax, ay, az = a.x, a.y, a.z | |
304 | local bx, by, bz = b.x, b.y, b.z | |
305 | local _t = 1 - t | |
306 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
307 | end | |
308 | ||
309 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
310 | local frame = IT("Frame") | |
311 | frame.BackgroundTransparency = TRANSPARENCY | |
312 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
313 | frame.Position = POSITION | |
314 | frame.Size = SIZE | |
315 | frame.BackgroundColor3 = COLOR | |
316 | frame.BorderColor3 = BORDERCOLOR | |
317 | frame.Name = NAME | |
318 | frame.Parent = PARENT | |
319 | return frame | |
320 | end | |
321 | ||
322 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
323 | local label = IT("TextLabel") | |
324 | label.BackgroundTransparency = 1 | |
325 | label.Size = UD2(1, 0, 1, 0) | |
326 | label.Position = UD2(0, 0, 0, 0) | |
327 | label.TextColor3 = TEXTCOLOR | |
328 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
329 | label.TextTransparency = TRANSPARENCY | |
330 | label.FontSize = TEXTFONTSIZE | |
331 | label.Font = TEXTFONT | |
332 | label.BorderSizePixel = BORDERSIZEPIXEL | |
333 | label.TextScaled = false | |
334 | label.Text = TEXT | |
335 | label.Name = NAME | |
336 | label.Parent = PARENT | |
337 | return label | |
338 | end | |
339 | ||
340 | function NoOutlines(PART) | |
341 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
342 | end | |
343 | ||
344 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
345 | local NEWWELD = IT(TYPE) | |
346 | NEWWELD.Part0 = PART0 | |
347 | NEWWELD.Part1 = PART1 | |
348 | NEWWELD.C0 = C0 | |
349 | NEWWELD.C1 = C1 | |
350 | NEWWELD.Parent = PARENT | |
351 | return NEWWELD | |
352 | end | |
353 | ||
354 | local S = IT("Sound") | |
355 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
356 | local NEWSOUND = nil | |
357 | coroutine.resume(coroutine.create(function() | |
358 | NEWSOUND = S:Clone() | |
359 | NEWSOUND.Parent = PARENT | |
360 | NEWSOUND.Volume = VOLUME | |
361 | NEWSOUND.Pitch = PITCH | |
362 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
363 | NEWSOUND:play() | |
364 | if DOESLOOP == true then | |
365 | NEWSOUND.Looped = true | |
366 | else | |
367 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
368 | NEWSOUND:remove() | |
369 | end | |
370 | end)) | |
371 | return NEWSOUND | |
372 | end | |
373 | ||
374 | function CFrameFromTopBack(at, top, back) | |
375 | local right = top:Cross(back) | |
376 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
377 | end | |
378 | ||
379 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
380 | function WACKYEFFECT(Table) | |
381 | local TYPE = (Table.EffectType or "Sphere") | |
382 | local SIZE = (Table.Size or VT(1,1,1)) | |
383 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
384 | local TRANSPARENCY = (Table.Transparency or 0) | |
385 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
386 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
387 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
388 | local ROTATION1 = (Table.RotationX or 0) | |
389 | local ROTATION2 = (Table.RotationY or 0) | |
390 | local ROTATION3 = (Table.RotationZ or 0) | |
391 | local MATERIAL = (Table.Material or "Neon") | |
392 | local COLOR = (Table.Color or C3(0,0,0)) | |
393 | local TIME = (Table.Time or 45) | |
394 | local SOUNDID = (Table.SoundID or nil) | |
395 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
396 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
397 | coroutine.resume(coroutine.create(function() | |
398 | local PLAYSSOUND = false | |
399 | local SOUND = nil | |
400 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
401 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
402 | PLAYSSOUND = true | |
403 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
404 | end | |
405 | EFFECT.Color = COLOR | |
406 | local MSH = nil | |
407 | if TYPE == "Sphere" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
409 | elseif TYPE == "Block" then | |
410 | MSH = IT("BlockMesh",EFFECT) | |
411 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
412 | elseif TYPE == "Wave" then | |
413 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
414 | elseif TYPE == "Ring" then | |
415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
416 | elseif TYPE == "Slash" then | |
417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
418 | elseif TYPE == "Round Slash" then | |
419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
420 | elseif TYPE == "Swirl" then | |
421 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
422 | elseif TYPE == "Skull" then | |
423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
424 | elseif TYPE == "Crystal" then | |
425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
426 | end | |
427 | if MSH ~= nil then | |
428 | local MOVESPEED = nil | |
429 | if MOVEDIRECTION ~= nil then | |
430 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
431 | end | |
432 | local GROWTH = SIZE - ENDSIZE | |
433 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
434 | if TYPE == "Block" then | |
435 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
436 | else | |
437 | EFFECT.CFrame = CFRAME | |
438 | end | |
439 | for LOOP = 1, TIME+1 do | |
440 | Swait() | |
441 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
442 | if TYPE == "Wave" then | |
443 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
444 | end | |
445 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
446 | if TYPE == "Block" then | |
447 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
448 | else | |
449 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
450 | end | |
451 | if MOVEDIRECTION ~= nil then | |
452 | local ORI = EFFECT.Orientation | |
453 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
454 | EFFECT.Orientation = ORI | |
455 | end | |
456 | end | |
457 | if PLAYSSOUND == false then | |
458 | EFFECT:remove() | |
459 | else | |
460 | SOUND.Stopped:Connect(function() | |
461 | EFFECT:remove() | |
462 | end) | |
463 | end | |
464 | else | |
465 | if PLAYSSOUND == false then | |
466 | EFFECT:remove() | |
467 | else | |
468 | repeat Swait() until SOUND.Playing == false | |
469 | EFFECT:remove() | |
470 | end | |
471 | end | |
472 | end)) | |
473 | end | |
474 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
475 | function Lightning(Table) | |
476 | local Color = Table.Color or C3(1,1,1) | |
477 | local StartPos = Table.Start or Torso.Position | |
478 | local EndPos = Table.End or Mouse.Hit.p | |
479 | local SegmentLength = Table.SegmentL or 2 | |
480 | local Thickness = Table.Thickness or 0.1 | |
481 | local Dissapear = Table.DoesFade or false | |
482 | local Parent = Table.Ignore or Character | |
483 | local MaxDist = Table.MaxDist or 400 | |
484 | local Branches = Table.Branches or false | |
485 | local Thicken = Table.Thicken or false | |
486 | local FadeTime = Table.FadeTime or 15 | |
487 | local FadeIn = Table.FadeIn or false | |
488 | local Material = Table.Material or "Neon" | |
489 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
490 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
491 | local LIGHTNINGMODEL = IT("Model",Effects) | |
492 | LIGHTNINGMODEL.Name = "Lightning" | |
493 | local LastBolt = nil | |
494 | for E = 1, DISTANCE do | |
495 | local ExtraSize = 0 | |
496 | if Thicken == true then | |
497 | ExtraSize = (DISTANCE-E)/15 | |
498 | end | |
499 | local TRANSPARENCY = 0 | |
500 | if FadeIn == true then | |
501 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
502 | if TRANSPARENCY < 0 then | |
503 | TRANSPARENCY = 0 | |
504 | end | |
505 | end | |
506 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
507 | PART.Color = Color | |
508 | MakeForm(PART,"Cyl") | |
509 | if LastBolt == nil then | |
510 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
511 | else | |
512 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
513 | end | |
514 | LastBolt = PART | |
515 | if Branches == true and E < (DISTANCE-5) then | |
516 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
517 | if CHOICE == 1 then | |
518 | local LASTBRANCH = nil | |
519 | for i = 1, MRANDOM(2,5) do | |
520 | local ExtraSize2 = 0 | |
521 | if Thicken == true then | |
522 | ExtraSize = ((DISTANCE-E)/25)/i | |
523 | end | |
524 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
525 | PART.Color = Color | |
526 | MakeForm(PART,"Cyl") | |
527 | if LASTBRANCH == nil then | |
528 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
529 | else | |
530 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
531 | end | |
532 | LASTBRANCH = PART | |
533 | end | |
534 | end | |
535 | end | |
536 | end | |
537 | if Dissapear == true then | |
538 | coroutine.resume(coroutine.create(function() | |
539 | for i = 1, FadeTime do | |
540 | Swait() | |
541 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
542 | if c.ClassName == "Part" then | |
543 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
544 | end | |
545 | end | |
546 | end | |
547 | LIGHTNINGMODEL:remove() | |
548 | end)) | |
549 | elseif Dissapear == false then | |
550 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
551 | end | |
552 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
553 | end | |
554 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
555 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
556 | wave.Color = COLOR | |
557 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
558 | wave.CFrame = CFRAME | |
559 | coroutine.resume(coroutine.create(function(PART) | |
560 | for i = 1, WAIT do | |
561 | Swait() | |
562 | mesh.Scale = mesh.Scale + GROW | |
563 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
564 | if DOESROT == true then | |
565 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
566 | end | |
567 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
568 | if wave.Transparency > 0.99 then | |
569 | wave:remove() | |
570 | end | |
571 | end | |
572 | end)) | |
573 | end | |
574 | ||
575 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
576 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
577 | wave.Color = COLOR | |
578 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
579 | wave.CFrame = CFRAME | |
580 | coroutine.resume(coroutine.create(function(PART) | |
581 | for i = 1, WAIT do | |
582 | Swait() | |
583 | mesh.Scale = mesh.Scale + GROW | |
584 | wave.Transparency = wave.Transparency + (1/WAIT) | |
585 | if wave.Transparency > 0.99 then | |
586 | wave:remove() | |
587 | end | |
588 | end | |
589 | end)) | |
590 | end | |
591 | function MakeForm(PART,TYPE) | |
592 | if TYPE == "Cyl" then | |
593 | local MSH = IT("BlockMesh",PART) | |
594 | elseif TYPE == "Ball" then | |
595 | local MSH = IT("SpecialMesh",PART) | |
596 | MSH.MeshType = "Sphere" | |
597 | elseif TYPE == "Cyl2" then | |
598 | local MSH = IT("CylinderMesh",PART) | |
599 | elseif TYPE == "Wedge" then | |
600 | local MSH = IT("SpecialMesh",PART) | |
601 | MSH.MeshType = "Wedge" | |
602 | end | |
603 | end | |
604 | ||
605 | function SpawnTrail(FROM,TO,BIG) | |
606 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0)) | |
607 | MakeForm(TRAIL,"Cyl") | |
608 | local DIST = (FROM - TO).Magnitude | |
609 | if BIG == true then | |
610 | TRAIL.Size = VT(0.5,DIST,0.5) | |
611 | else | |
612 | TRAIL.Size = VT(0.25,DIST,0.25) | |
613 | end | |
614 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
615 | coroutine.resume(coroutine.create(function() | |
616 | for i = 1, 5 do | |
617 | Swait() | |
618 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
619 | end | |
620 | TRAIL:remove() | |
621 | end)) | |
622 | end | |
623 | ||
624 | Debris = game:GetService("Debris") | |
625 | ||
626 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
627 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
628 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
629 | end | |
630 | ||
631 | function turnto(position) | |
632 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
633 | end | |
634 | ||
635 | --//=================================\\ | |
636 | --|| WEAPON CREATION | |
637 | --\\=================================// | |
638 | ||
639 | ||
640 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
641 | PRT.Color = C3(0,0,0) | |
642 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
643 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
644 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
645 | PRT.Color = C3(0,0,0) | |
646 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
647 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
648 | for i = 1, 16 do | |
649 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
650 | FACE.Color = C3(0,0,0) | |
651 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
652 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
653 | end | |
654 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Violet", "Eyeball", VT(0.15,0,0.15),false) | |
655 | MakeForm(EYE,"Ball") | |
656 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
657 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Violet", "Eyeball", VT(0.15,0.15,0.15),false) | |
658 | MakeForm(EYE2,"Ball") | |
659 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
660 | local LASTPART = Head | |
661 | for i = 1, 20 do | |
662 | local MATH = (1-(i/25)) | |
663 | if LASTPART == Head then | |
664 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
665 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
666 | LASTPART = Horn | |
667 | Horn.Color = C3((i*3-3)/153,0,153) | |
668 | else | |
669 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
670 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/3, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
671 | LASTPART = Horn | |
672 | Horn.Color = C3((i*3-3)/153,0,153) | |
673 | end | |
674 | end | |
675 | local LASTPART = Head | |
676 | for i = 1, 20 do | |
677 | local MATH = (1-(i/25)) | |
678 | if LASTPART == Head then | |
679 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
680 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
681 | LASTPART = Horn | |
682 | Horn.Color = C3((i*3-3)/153,0,153) | |
683 | else | |
684 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
685 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/3, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
686 | LASTPART = Horn | |
687 | Horn.Color = C3((i*3-3)/153,0,153) | |
688 | end | |
689 | end | |
690 | ||
691 | local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyes", VT(0.6,0.1,1)/2,false) | |
692 | MakeForm(Eyes,"Ball") | |
693 | CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
694 | local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyes", VT(0.6,0.1,1)/2,false) | |
695 | MakeForm(Eyes,"Ball") | |
696 | CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
697 | ||
698 | local Particle = IT("ParticleEmitter",nil) | |
699 | Particle.Enabled = false | |
700 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
701 | Particle.LightEmission = 0.5 | |
702 | Particle.Rate = 150 | |
703 | Particle.ZOffset = 0.2 | |
704 | Particle.Rotation = NumberRange.new(-180, 180) | |
705 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
706 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
707 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0)) | |
708 | ||
709 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
710 | function ParticleEmitter(Table) | |
711 | local PRTCL = Particle:Clone() | |
712 | local Speed = Table.Speed or 5 | |
713 | local Drag = Table.Drag or 0 | |
714 | local Size1 = Table.Size1 or 1 | |
715 | local Size2 = Table.Size2 or 5 | |
716 | local Lifetime1 = Table.Lifetime1 or 1 | |
717 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
718 | local Parent = Table.Parent or Torso | |
719 | local Emit = Table.Emit or 100 | |
720 | local Offset = Table.Offset or 360 | |
721 | local Acel = Table.Acel or VT(0,0,0) | |
722 | local Enabled = Table.Enabled or false | |
723 | PRTCL.Parent = Parent | |
724 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
725 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
726 | PRTCL.Speed = NumberRange.new(Speed) | |
727 | PRTCL.VelocitySpread = Offset | |
728 | PRTCL.Drag = Drag | |
729 | PRTCL.Acceleration = Acel | |
730 | if Enabled == false then | |
731 | PRTCL:Emit(Emit) | |
732 | Debris:AddItem(PRTCL,Lifetime2) | |
733 | else | |
734 | PRTCL.Enabled = true | |
735 | end | |
736 | return PRTCL | |
737 | end | |
738 | ||
739 | ||
740 | local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false) | |
741 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
742 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false) | |
743 | MakeForm(Part,"Wedge") | |
744 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
745 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false) | |
746 | MakeForm(Part,"Wedge") | |
747 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
748 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false) | |
749 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
750 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false) | |
751 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false) | |
753 | MakeForm(Part,"Cyl") | |
754 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
755 | for i = 1, 8 do | |
756 | local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false) | |
757 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
758 | end | |
759 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false) | |
760 | MakeForm(Part,"Cyl") | |
761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false) | |
763 | MakeForm(Part,"Ball") | |
764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false) | |
766 | MakeForm(Part,"Wedge") | |
767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
768 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false) | |
769 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
770 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false) | |
771 | MakeForm(Part,"Cyl") | |
772 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false) | |
774 | MakeForm(Part,"Cyl") | |
775 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
776 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false) | |
777 | MakeForm(Part,"Cyl") | |
778 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
779 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false) | |
780 | MakeForm(Part,"Wedge") | |
781 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
782 | local LASTPART = Handle | |
783 | for i = 1, 10 do | |
784 | if LASTPART == Handle then | |
785 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false) | |
786 | LASTPART = Part | |
787 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
788 | else | |
789 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false) | |
790 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
791 | LASTPART = Part | |
792 | end | |
793 | end | |
794 | ||
795 | local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false) | |
796 | MakeForm(Barrel,"Cyl") | |
797 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
798 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false) | |
799 | MakeForm(Part,"Cyl") | |
800 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
801 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false) | |
802 | MakeForm(Part,"Wedge") | |
803 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
804 | local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false) | |
805 | MakeForm(Hole,"Cyl") | |
806 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
807 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false) | |
808 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
809 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
810 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false) | |
811 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
812 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
813 | coroutine.resume(coroutine.create(function() | |
814 | while wait() do | |
815 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
816 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
817 | end | |
818 | end)) | |
819 | ||
820 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
821 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
822 | ||
823 | for _, c in pairs(Weapon:GetDescendants()) do | |
824 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
825 | c.Material = "Glass" | |
826 | c.Color = C3(0,0,0) | |
827 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
828 | c.Color = C3(0,0,0) | |
829 | c.Material = "Neon" | |
830 | end | |
831 | end | |
832 | ||
833 | Weapon.Parent = Character | |
834 | for _, c in pairs(Weapon:GetChildren()) do | |
835 | if c.ClassName == "Part" then | |
836 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
837 | end | |
838 | end | |
839 | ||
840 | local BODY = {} | |
841 | for _, c in pairs(Character:GetDescendants()) do | |
842 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
843 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
844 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
845 | end | |
846 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
847 | elseif c:IsA("JointInstance") then | |
848 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
849 | end | |
850 | end | |
851 | for e = 1, #BODY do | |
852 | if BODY[e] ~= nil then | |
853 | local STUFF = BODY[e] | |
854 | local PART = STUFF[1] | |
855 | local PARENT = STUFF[2] | |
856 | local MATERIAL = STUFF[3] | |
857 | local COLOR = STUFF[4] | |
858 | local TRANSPARENCY = STUFF[5] | |
859 | if PART.ClassName == "Part" and PART ~= RootPart then | |
860 | PART.Material = MATERIAL | |
861 | PART.Color = COLOR | |
862 | PART.Transparency = TRANSPARENCY | |
863 | end | |
864 | PART.AncestryChanged:Connect(function() | |
865 | PART.Parent = PARENT | |
866 | end) | |
867 | end | |
868 | end | |
869 | function refit() | |
870 | Character.Parent = workspace | |
871 | for e = 1, #BODY do | |
872 | if BODY[e] ~= nil then | |
873 | local STUFF = BODY[e] | |
874 | local PART = STUFF[1] | |
875 | local PARENT = STUFF[2] | |
876 | local MATERIAL = STUFF[3] | |
877 | local COLOR = STUFF[4] | |
878 | local TRANSPARENCY = STUFF[5] | |
879 | if PART:IsA("BasePart") and PART ~= RootPart then | |
880 | PART.Material = MATERIAL | |
881 | PART.Color = COLOR | |
882 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
883 | end | |
884 | if PART.Parent ~= PARENT then | |
885 | Humanoid:remove() | |
886 | PART.Parent = PARENT | |
887 | Humanoid = IT("Humanoid",Character) | |
888 | end | |
889 | end | |
890 | end | |
891 | end | |
892 | ||
893 | Humanoid.Died:connect(function() | |
894 | refit() | |
895 | end) | |
896 | ||
897 | local SKILLTEXTCOLOR = C3(0,0,0) | |
898 | local SKILLFONT = "Antique" | |
899 | local SKILLTEXTSIZE = 7 | |
900 | ||
901 | Humanoid.Died:connect(function() | |
902 | ATTACK = true | |
903 | end) | |
904 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
905 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
906 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
907 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
908 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
909 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
910 | ||
911 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1") | |
912 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2") | |
913 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
914 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
915 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
916 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5") | |
917 | function printbye(Name) | |
918 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
919 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
920 | end | |
921 | ||
922 | workspace.ChildAdded:connect(function(instance) | |
923 | for BANISH = 1, #TOBANISH do | |
924 | if TOBANISH[BANISH] ~= nil then | |
925 | if instance.Name == TOBANISH[BANISH] then | |
926 | coroutine.resume(coroutine.create(function() | |
927 | printbye(instance.Name) | |
928 | instance:ClearAllChildren() | |
929 | Debris:AddItem(instance,0.0005) | |
930 | end)) | |
931 | end | |
932 | end | |
933 | end | |
934 | end) | |
935 | ||
936 | --//=================================\\ | |
937 | --|| DAMAGING | |
938 | --\\=================================// | |
939 | ||
940 | local asd = Instance.new("ParticleEmitter") | |
941 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
942 | asd.LightEmission = .1 | |
943 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
944 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
945 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
946 | asd.Transparency = bbb | |
947 | asd.Size = aaa | |
948 | asd.ZOffset = .9 | |
949 | asd.Acceleration = Vector3.new(0, -15, 0) | |
950 | asd.LockedToPart = false | |
951 | asd.EmissionDirection = "Back" | |
952 | asd.Lifetime = NumberRange.new(1, 2) | |
953 | asd.Rotation = NumberRange.new(-100, 100) | |
954 | asd.RotSpeed = NumberRange.new(-100, 100) | |
955 | asd.Speed = NumberRange.new(10) | |
956 | asd.Enabled = false | |
957 | asd.VelocitySpread = 999 | |
958 | function getbloody(victim,amount) | |
959 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
960 | PART.CFrame = victim.CFrame | |
961 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
962 | Debris:AddItem(PART,5) | |
963 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
964 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
965 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
966 | local prtcl = asd:Clone() | |
967 | prtcl.Parent = PART | |
968 | prtcl:Emit(amount*10) | |
969 | end | |
970 | function Banish(Char) | |
971 | local NewCharacter = Instance.new("Model",Effects) | |
972 | NewCharacter.Name = "Ow im ded ;-;" | |
973 | for _, c in pairs(Char:GetDescendants()) do | |
974 | if c:IsA("BasePart") and c.Transparency == 0 then | |
975 | if c.Parent == Char then | |
976 | getbloody(c,5) | |
977 | end | |
978 | c:BreakJoints() | |
979 | c.Material = "Glass" | |
980 | c.Color = C3(0.5,0,0) | |
981 | c.CanCollide = true | |
982 | c.Transparency = 0.3 | |
983 | if c:FindFirstChildOfClass("SpecialMesh") then | |
984 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
985 | end | |
986 | if c.Name == "Head" then | |
987 | c:ClearAllChildren() | |
988 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
989 | end | |
990 | if c.ClassName == "MeshPart" then | |
991 | c.TextureID = "" | |
992 | end | |
993 | if c:FindFirstChildOfClass("BodyPosition") then | |
994 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
995 | end | |
996 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
997 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
998 | end | |
999 | c.Parent = NewCharacter | |
1000 | c.Name = "DeadPart" | |
1001 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1002 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1003 | end | |
1004 | end | |
1005 | Char:remove() | |
1006 | Debris:AddItem(NewCharacter,5) | |
1007 | end | |
1008 | ||
1009 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1010 | local CHILDREN = workspace:GetDescendants() | |
1011 | for index, CHILD in pairs(CHILDREN) do | |
1012 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1013 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1014 | if HUM then | |
1015 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1016 | if TORSO then | |
1017 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1018 | if ISBANISH == true then | |
1019 | Banish(CHILD) | |
1020 | else | |
1021 | if ISBANISH == "Gravity" then | |
1022 | HUM.PlatformStand = true | |
1023 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1024 | local grav = Instance.new("BodyPosition",TORSO) | |
1025 | grav.D = 15 | |
1026 | grav.P = 20000 | |
1027 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1028 | grav.position = TORSO.Position | |
1029 | grav.Name = "V3BanishForce"..Player.Name | |
1030 | else | |
1031 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1032 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1033 | end | |
1034 | else | |
1035 | HUM.PlatformStand = false | |
1036 | end | |
1037 | end | |
1038 | elseif ISBANISH == "Gravity" then | |
1039 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1040 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1041 | HUM.PlatformStand = false | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | end | |
1049 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
1050 | local CHILDREN = workspace:GetDescendants() | |
1051 | for index, CHILD in pairs(CHILDREN) do | |
1052 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1053 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1054 | if HUM then | |
1055 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1056 | if TORSO then | |
1057 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1058 | if BRUTAL == true then | |
1059 | Banish(CHILD) | |
1060 | else | |
1061 | CHILD:BreakJoints() | |
1062 | end | |
1063 | end | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | --//=================================\\ | |
1070 | --|| ATTACK FUNCTIONS AND STUFF | |
1071 | --\\=================================// | |
1072 | function Kill(Foe) | |
1073 | if Foe then | |
1074 | coroutine.resume(coroutine.create(function() | |
1075 | --if game.Players:FindFirstChild(Foe.Name) then | |
1076 | table.insert(TOBANISH,Foe.Name) | |
1077 | printbye(Foe.Name) | |
1078 | --end | |
1079 | Foe.Archivable = true | |
1080 | local CLONE = Foe:Clone() | |
1081 | Foe:Destroy() | |
1082 | CLONE.Parent = Effects | |
1083 | CLONE:BreakJoints() | |
1084 | local MATERIALS = {"Glass","Neon"} | |
1085 | for _, c in pairs(CLONE:GetDescendants()) do | |
1086 | if c:IsA("BasePart") then | |
1087 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1088 | CreateSound(340722848, c, 10, 1, false) | |
1089 | end | |
1090 | c.Anchored = true | |
1091 | c.Transparency = c.Transparency + 0.2 | |
1092 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1093 | c.Color = C3(0,0,0) | |
1094 | if c.ClassName == "MeshPart" then | |
1095 | c.TextureID = "" | |
1096 | end | |
1097 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1098 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1099 | end | |
1100 | if c:FindFirstChildOfClass("Decal") then | |
1101 | c:FindFirstChildOfClass("Decal"):remove() | |
1102 | end | |
1103 | c.Name = "Banished" | |
1104 | c.CanCollide = false | |
1105 | else | |
1106 | c:remove() | |
1107 | end | |
1108 | end | |
1109 | local A = false | |
1110 | for i = 1, 35 do | |
1111 | if A == false then | |
1112 | A = true | |
1113 | elseif A == true then | |
1114 | A = false | |
1115 | end | |
1116 | for _, c in pairs(CLONE:GetDescendants()) do | |
1117 | if c:IsA("BasePart") then | |
1118 | c.Anchored = true | |
1119 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1120 | c.Transparency = c.Transparency + 0.8/35 | |
1121 | if A == false then | |
1122 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1123 | elseif A == true then | |
1124 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | Swait() | |
1129 | end | |
1130 | CLONE:remove() | |
1131 | end)) | |
1132 | end | |
1133 | end | |
1134 | ||
1135 | function Madness() | |
1136 | ATTACK = true | |
1137 | Rooted = false | |
1138 | local GYRO = IT("BodyGyro",RootPart) | |
1139 | GYRO.D = 750 | |
1140 | GYRO.P = 20000 | |
1141 | GYRO.MaxTorque = VT(0,40000000,0) | |
1142 | local LOCKED = true | |
1143 | local SHOT = false | |
1144 | coroutine.resume(coroutine.create(function() | |
1145 | for i=0, 1, 0.1 / Animation_Speed do | |
1146 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1147 | Swait() | |
1148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1152 | end | |
1153 | LOCKED = false | |
1154 | SHOT = true | |
1155 | repeat | |
1156 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1157 | Swait() | |
1158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1162 | until HOLD == false and SHOT == false | |
1163 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1164 | Swait() | |
1165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1169 | end | |
1170 | GYRO:remove() | |
1171 | ATTACK = false | |
1172 | Rooted = false | |
1173 | end)) | |
1174 | repeat wait() until LOCKED == false | |
1175 | repeat | |
1176 | SHOT = true | |
1177 | wait(0.2) | |
1178 | SHOT = false | |
1179 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
1180 | local HIT = BULLET.Hit | |
1181 | local HITPOS = BULLET.End | |
1182 | if HIT then | |
1183 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1184 | Kill(HIT.Parent) | |
1185 | end | |
1186 | end | |
1187 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1}) | |
1188 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2}) | |
1189 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
1190 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
1191 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1192 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1193 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1194 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1195 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1196 | until HOLD == false | |
1197 | end | |
1198 | ||
1199 | function Banisher_Bullet() | |
1200 | ATTACK = true | |
1201 | Rooted = false | |
1202 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1203 | Swait() | |
1204 | turnto(Mouse.Hit.p) | |
1205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1208 | end | |
1209 | repeat | |
1210 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1211 | Swait() | |
1212 | turnto(Mouse.Hit.p) | |
1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1217 | end | |
1218 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1219 | SpawnTrail(Hole.Position,POS) | |
1220 | if HIT ~= nil then | |
1221 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1222 | Banish(HIT.Parent) | |
1223 | end | |
1224 | end | |
1225 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1226 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1227 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1228 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1229 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1235 | end | |
1236 | until KEYHOLD == false | |
1237 | ATTACK = false | |
1238 | Rooted = false | |
1239 | end | |
1240 | ||
1241 | function AttackTemplate() | |
1242 | ATTACK = true | |
1243 | Rooted = false | |
1244 | for i=0, 1, 0.1 / Animation_Speed do | |
1245 | Swait() | |
1246 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1252 | end | |
1253 | ATTACK = false | |
1254 | Rooted = false | |
1255 | end | |
1256 | ||
1257 | function HI() | |
1258 | ATTACK = true | |
1259 | Rooted = false | |
1260 | local LOOP = 0 | |
1261 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1262 | Swait() | |
1263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1267 | end | |
1268 | for i=0, 3, 0.1 / Animation_Speed do | |
1269 | Swait() | |
1270 | LOOP = LOOP + 1 | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1275 | end | |
1276 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1277 | Swait() | |
1278 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1282 | end | |
1283 | ATTACK = false | |
1284 | Rooted = false | |
1285 | end | |
1286 | ||
1287 | function Mercy() | |
1288 | ATTACK = true | |
1289 | Rooted = true | |
1290 | local SPOTS = {} | |
1291 | for i = 1, 15 do | |
1292 | Swait() | |
1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1297 | end | |
1298 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1299 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1300 | Swait() | |
1301 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1305 | end | |
1306 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1307 | table.insert(SPOTS,HITPOS) | |
1308 | CreateSound(145080998, Hole, 2, 1, false) | |
1309 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
1310 | coroutine.resume(coroutine.create(function() | |
1311 | local POS = Mouse.Hit.p | |
1312 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
1313 | MakeForm(RAY,"Cyl") | |
1314 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
1315 | MakeForm(SPHERE,"Ball") | |
1316 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1317 | MakeForm(SHIELD,"Ball") | |
1318 | SHIELD.CFrame = CF(POS) | |
1319 | RAY.CFrame = CF(POS) | |
1320 | SPHERE.CFrame = CF(POS) | |
1321 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1322 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1323 | for i = 1, 200 do | |
1324 | Swait() | |
1325 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1326 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1327 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1328 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1329 | SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4) | |
1330 | SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5) | |
1331 | ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true) | |
1332 | end | |
1333 | for i = 1, 45 do | |
1334 | Swait() | |
1335 | RAY.Transparency = RAY.Transparency + 1/45 | |
1336 | SPHERE.Transparency = RAY.Transparency | |
1337 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1338 | end | |
1339 | RAY:remove() | |
1340 | SHIELD:remove() | |
1341 | SPHERE:remove() | |
1342 | end)) | |
1343 | ATTACK = false | |
1344 | Rooted = false | |
1345 | end | |
1346 | function Warp() | |
1347 | for e = 1, #BODY do | |
1348 | if BODY[e] ~= nil then | |
1349 | local STUFF = BODY[e] | |
1350 | local PART = STUFF[1] | |
1351 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1352 | local PRT = PART:Clone() | |
1353 | PRT.Anchored = true | |
1354 | PRT.CanCollide = false | |
1355 | PRT.Material = "Neon" | |
1356 | PRT.Color = C3(0,0,0) | |
1357 | PRT.Name = "WarpEffect" | |
1358 | PRT.Parent = Effects | |
1359 | PRT.CFrame = PART.CFrame | |
1360 | PRT:BreakJoints() | |
1361 | if PRT:FindFirstChildOfClass("Sound") then | |
1362 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1363 | end | |
1364 | if PRT:FindFirstChildOfClass("Decal") then | |
1365 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1366 | end | |
1367 | coroutine.resume(coroutine.create(function() | |
1368 | for i = 1, 100 do | |
1369 | Swait() | |
1370 | PRT.Transparency = PRT.Transparency + 1/100 | |
1371 | end | |
1372 | PRT:remove() | |
1373 | end)) | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | CreateSound(217767125, Torso, 10, 1) | |
1378 | local POS = RootPart.Orientation | |
1379 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1380 | RootPart.Orientation = POS | |
1381 | RootJoint.Parent = RootPart | |
1382 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1383 | ATTACK = false | |
1384 | Rooted = false | |
1385 | end | |
1386 | function killnearest(position,range,maxstrength,BRUTAL,RANGE) | |
1387 | for i,v in ipairs(workspace:GetChildren()) do | |
1388 | local body = v:GetChildren() | |
1389 | for part = 1, #body do | |
1390 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1391 | if(body[part].Position - position).Magnitude < range then | |
1392 | if v.ClassName == "Model" then | |
1393 | v:BreakJoints() | |
1394 | end | |
1395 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1396 | local bv = Instance.new("BodyVelocity") | |
1397 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1398 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
1399 | bv.Parent = body[part] | |
1400 | Debris:AddItem(bv,0.2) | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | if v.ClassName == "Part" then | |
1405 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1406 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1407 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | function Darkness() | |
1413 | ATTACK = true | |
1414 | Rooted = true | |
1415 | local GYRO = IT("BodyGyro",RootPart) | |
1416 | GYRO.D = 100 | |
1417 | GYRO.P = 2000 | |
1418 | GYRO.MaxTorque = VT(0,4000000,0) | |
1419 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1420 | CreateSound("429459101", RightArm, 10, 0.8) | |
1421 | for i=0, 3.5, 0.1 / Animation_Speed do | |
1422 | Swait() | |
1423 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1424 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1425 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1429 | end | |
1430 | GYRO:remove() | |
1431 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1432 | Swait() | |
1433 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1434 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1439 | end | |
1440 | local BOMBSPOTS = {} | |
1441 | for i = 1, 25 do | |
1442 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8)) | |
1443 | SPOT.Color = SKILLTEXTCOLOR | |
1444 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
1445 | table.insert(BOMBSPOTS,SPOT) | |
1446 | MakeForm(SPOT,"Cyl2") | |
1447 | end | |
1448 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1449 | Swait() | |
1450 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1451 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1455 | end | |
1456 | ATTACK = false | |
1457 | Rooted = false | |
1458 | coroutine.resume(coroutine.create(function() | |
1459 | Swait(3) | |
1460 | for i = 1, #BOMBSPOTS do | |
1461 | if BOMBSPOTS[i] ~= nil then | |
1462 | local E = BOMBSPOTS[i] | |
1463 | coroutine.resume(coroutine.create(function() | |
1464 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0)) | |
1465 | BLADE.Color = SKILLTEXTCOLOR | |
1466 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
1467 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
1468 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
1469 | for i = 1, 10 do | |
1470 | Swait() | |
1471 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1472 | killnearest(BLADE.Position,6,80) | |
1473 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
1474 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
1475 | end | |
1476 | Swait(45) | |
1477 | for i = 1, 100 do | |
1478 | Swait() | |
1479 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
1480 | E.Transparency = E.Transparency + 0.01 | |
1481 | end | |
1482 | BLADE:remove() | |
1483 | E:remove() | |
1484 | end)) | |
1485 | end | |
1486 | end | |
1487 | end)) | |
1488 | end | |
1489 | function Death() | |
1490 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1491 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1492 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1493 | if TORSO and HUM.Health > 0 then | |
1494 | ATTACK = true | |
1495 | Rooted = true | |
1496 | local GYRO = IT("BodyGyro",RootPart) | |
1497 | GYRO.D = 175 | |
1498 | GYRO.P = 20000 | |
1499 | GYRO.MaxTorque = VT(0,40000,0) | |
1500 | for i=0, 1, 0.1 / Animation_Speed do | |
1501 | Swait() | |
1502 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1506 | end | |
1507 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1508 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
1509 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
1510 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1511 | local grav = Instance.new("BodyPosition",TORSO) | |
1512 | grav.D = 1500 | |
1513 | grav.P = 20000 | |
1514 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1515 | grav.position = TORSO.Position+VT(0,15,0) | |
1516 | Debris:AddItem(grav,10) | |
1517 | Debris:AddItem(MAGIC,10) | |
1518 | CreateSound(429459101, Torso, 7, 1, false) | |
1519 | CreateSound(429459101, TORSO, 7, 1, false) | |
1520 | GYRO:remove() | |
1521 | ATTACK = false | |
1522 | Rooted = false | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | --//=================================\\ | |
1527 | --|| ASSIGN THINGS TO KEYS | |
1528 | --\\=================================// | |
1529 | ||
1530 | function MouseDown(Mouse) | |
1531 | if ATTACK == false then | |
1532 | end | |
1533 | end | |
1534 | ||
1535 | function MouseUp(Mouse) | |
1536 | HOLD = false | |
1537 | end | |
1538 | ||
1539 | function KeyDown(Key) | |
1540 | KEYHOLD = true | |
1541 | if Key == "c" and ATTACK == false then | |
1542 | Banisher_Bullet() | |
1543 | end | |
1544 | ||
1545 | if Key == "b" and ATTACK == false then | |
1546 | Death() | |
1547 | end | |
1548 | ||
1549 | if Key == "z" and ATTACK == false then | |
1550 | Darkness() | |
1551 | end | |
1552 | ||
1553 | if Key == "v" and ATTACK == false then | |
1554 | Madness() | |
1555 | end | |
1556 | ||
1557 | if Key == "x" and ATTACK == false then | |
1558 | Mercy() | |
1559 | end | |
1560 | ||
1561 | if Key == "q" and ATTACK == false then | |
1562 | Warp() | |
1563 | end | |
1564 | ||
1565 | if Key == "t" and ATTACK == false then | |
1566 | HI() | |
1567 | end | |
1568 | end | |
1569 | ||
1570 | function KeyUp(Key) | |
1571 | KEYHOLD = false | |
1572 | end | |
1573 | ||
1574 | Mouse.Button1Down:connect(function(NEWKEY) | |
1575 | MouseDown(NEWKEY) | |
1576 | end) | |
1577 | Mouse.Button1Up:connect(function(NEWKEY) | |
1578 | MouseUp(NEWKEY) | |
1579 | end) | |
1580 | Mouse.KeyDown:connect(function(NEWKEY) | |
1581 | KeyDown(NEWKEY) | |
1582 | end) | |
1583 | Mouse.KeyUp:connect(function(NEWKEY) | |
1584 | KeyUp(NEWKEY) | |
1585 | end) | |
1586 | ||
1587 | --//=================================\\ | |
1588 | --\\=================================// | |
1589 | ||
1590 | ||
1591 | function unanchor() | |
1592 | if UNANCHOR == true then | |
1593 | g = Character:GetChildren() | |
1594 | for i = 1, #g do | |
1595 | if g[i].ClassName == "Part" then | |
1596 | g[i].Anchored = false | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | ||
1602 | ||
1603 | --//=================================\\ | |
1604 | --|| WRAP THE WHOLE SCRIPT UP | |
1605 | --\\=================================// | |
1606 | ||
1607 | Humanoid.Changed:connect(function(Jump) | |
1608 | if Jump == "Jump" and (Disable_Jump == true) then | |
1609 | Humanoid.Jump = false | |
1610 | end | |
1611 | end) | |
1612 | ||
1613 | local CONNECT = nil | |
1614 | ||
1615 | while true do | |
1616 | Swait() | |
1617 | ANIMATE.Parent = nil | |
1618 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1619 | Humanoid = IT("Humanoid",Character) | |
1620 | end | |
1621 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1622 | v:Stop(); | |
1623 | end | |
1624 | SINE = SINE + CHANGE | |
1625 | Humanoid.HipHeight = 1.5 | |
1626 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1627 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1628 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1629 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1630 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1631 | elseif TORSOVELOCITY > 1 then | |
1632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
1633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1638 | end | |
1639 | if TORSOVERTICALVELOCITY > 1 then | |
1640 | ANIM = "Jump" | |
1641 | if ATTACK == false then | |
1642 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1646 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1648 | end | |
1649 | elseif TORSOVERTICALVELOCITY < -1 then | |
1650 | ANIM = "Fall" | |
1651 | if ATTACK == false then | |
1652 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1656 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1658 | end | |
1659 | elseif TORSOVELOCITY < 1 then | |
1660 | ANIM = "Idle" | |
1661 | if ATTACK == false then | |
1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1668 | end | |
1669 | elseif TORSOVELOCITY > 1 then | |
1670 | ANIM = "Walk" | |
1671 | if ATTACK == false then | |
1672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
1673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1678 | end | |
1679 | end | |
1680 | unanchor() | |
1681 | Humanoid.MaxHealth = "inf" | |
1682 | Humanoid.Health = "inf" | |
1683 | if Rooted == false then | |
1684 | Disable_Jump = false | |
1685 | Humanoid.WalkSpeed = Speed | |
1686 | elseif Rooted == true then | |
1687 | Disable_Jump = true | |
1688 | Humanoid.WalkSpeed = 0 | |
1689 | end | |
1690 | for _, c in pairs(Character:GetDescendants()) do | |
1691 | if c == Head then | |
1692 | if c:FindFirstChild("face") then | |
1693 | c.face:remove() | |
1694 | end | |
1695 | end | |
1696 | end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0)) | |
1697 | sick:resume() | |
1698 | sick.Volume = 5 | |
1699 | sick.Pitch = 1 | |
1700 | sick.SoundId = "rbxassetid://924339757" | |
1701 | sick.Name = "BanishV3Music" | |
1702 | sick.Playing = PLAYSONG | |
1703 | Humanoid.PlatformStand = false | |
1704 | Humanoid.Name = "U ar ded" | |
1705 | refit() | |
1706 | for _, c in pairs(Character:GetChildren()) do | |
1707 | if c:IsA("BasePart") and ATTACK == false then | |
1708 | for _, e in pairs(c:GetChildren()) do | |
1709 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then | |
1710 | e:remove() | |
1711 | end | |
1712 | end | |
1713 | end | |
1714 | end | |
1715 | end | |
1716 | ||
1717 | ||
1718 | --//=================================\\ | |
1719 | --\\=================================// | |
1720 | ||
1721 | ||
1722 | ||
1723 | ||
1724 | ||
1725 | --//====================================================\\-- | |
1726 | --|| END OF SCRIPT | |
1727 | --\\====================================================//-- |