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1 | ||
2 | - | script.Name = "Banisher Gun V3 / 1" |
2 | + | |
3 | local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() | |
4 | - | --|| CREATED BY SHACKLUSTER ||-- |
4 | + | |
5 | - | --|| EDITED BY EBICGAMERMOLMENT ||-- |
5 | + | |
6 | - | --\\====================================================//-- |
6 | + | FEService:FullNetwork() |
7 | ||
8 | - | wait(0.2) |
8 | + | print(game.Players.LocalPlayer.SimulationRadius) |
9 | --[[ | |
10 | Paid: | |
11 | https://www.roblox.com/catalog/14255556501/Extra-Right-White-Arm | |
12 | https://www.roblox.com/catalog/14255554762/Extra-Left-White-Arm | |
13 | https://www.roblox.com/catalog/14768693948/White-Extended-Right-Arm | |
14 | https://www.roblox.com/catalog/14768701869/White-Extended-Left-Arm | |
15 | https://www.roblox.com/catalog/14255528083/Torso-Extension | |
16 | or | |
17 | https://www.roblox.com/catalog/13779879140/Black-Fluffy-Fur-Body | |
18 | (ANYTHING CAN BE USED FOR THE TORSO SUCH AS A VEST.) | |
19 | ||
20 | Paid (2): | |
21 | https://www.roblox.com/catalog/11159410305/Rectangle-Head-For-Headless | |
22 | https://www.roblox.com/catalog/11263254795/Dummy-Head-For-Headless | |
23 | https://www.roblox.com/catalog/12344545199/Extra-Left-hand-moving-Blocky-white | |
24 | https://www.roblox.com/catalog/12344591101/Extra-Right-hand-moving-Blocky-white | |
25 | https://www.roblox.com/catalog/14255528083/Torso-Extension | |
26 | or | |
27 | https://www.roblox.com/catalog/13779879140/Black-Fluffy-Fur-Body | |
28 | (ANYTHING CAN BE USED FOR THE TORSO SUCH AS A VEST.) | |
29 | ||
30 | Free: | |
31 | https://www.roblox.com/catalog/3033908130/International-Fedora-France | |
32 | https://www.roblox.com/catalog/3033910400/International-Fedora-Germany | |
33 | https://www.roblox.com/catalog/3409612660/International-Fedora-USA | |
34 | https://www.roblox.com/catalog/3398308134/International-Fedora-Canada | |
35 | https://www.roblox.com/catalog/4819740796/Robox | |
36 | ||
37 | Weapons: | |
38 | https://www.roblox.com/catalog/13760686814/Classic-MARKA-17M-Valkan-Left | |
39 | ]]-- | |
40 | ||
41 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
42 | Title = "Melon's (FE) Scripts"; | |
43 | Text = "Have fun!"; | |
44 | Icon = "rbxthumb://type=Asset&id=13446503788&w=150&h=150"}) | |
45 | Duration = 16; | |
46 | ||
47 | if not game:IsLoaded() then | |
48 | game.Loaded:Wait() | |
49 | end | |
50 | ||
51 | local function FindInstance(Parent, ClassName, Name) | |
52 | for _, Instance in pairs(Parent:GetChildren()) do | |
53 | if Instance:IsA(ClassName) and Instance.Name == Name then | |
54 | return Instance | |
55 | end | |
56 | end | |
57 | end | |
58 | ||
59 | local function WaitForClass(Parent, ClassName) | |
60 | local Instance = Parent:FindFirstChildOfClass(ClassName) | |
61 | ||
62 | while not Instance and Parent do | |
63 | Parent.ChildAdded:Wait() | |
64 | Instance = Parent:FindFirstChildOfClass(ClassName) | |
65 | end | |
66 | ||
67 | return Instance | |
68 | end | |
69 | ||
70 | local function WaitForClassOfName(Parent, ...) | |
71 | local Instance = FindInstance(Parent, ...) | |
72 | ||
73 | while not Instance and Parent do | |
74 | Parent.ChildAdded:Wait() | |
75 | Instance = FindInstance(Parent, ...) | |
76 | end | |
77 | ||
78 | return Instance | |
79 | end | |
80 | ||
81 | local Fling = { } | |
82 | local Aligns = { } | |
83 | local Blacklist = { } | |
84 | local Accessories = { } | |
85 | local Attachments = { } | |
86 | ||
87 | local Instancenew = Instance.new | |
88 | ||
89 | local taskwait = task.wait | |
90 | local taskspawn = task.spawn | |
91 | local taskdefer = task.defer | |
92 | ||
93 | local mathabs = math.abs | |
94 | local mathcos = math.cos | |
95 | local mathrandom = math.random | |
96 | ||
97 | local stringmatch = string.match | |
98 | ||
99 | local osclock = os.clock | |
100 | ||
101 | local tableinsert = table.insert | |
102 | local tableclear = table.clear | |
103 | local tablefind = table.find | |
104 | ||
105 | local CFramenew = CFrame.new | |
106 | local CFrameAngles = CFrame.Angles | |
107 | local CFrameidentity = CFrame.identity | |
108 | ||
109 | local Vector3new = Vector3.new | |
110 | local Vector3zero = Vector3.zero | |
111 | ||
112 | local Sleep = CFrameidentity | |
113 | local Velocity = Vector3new(0, 16384, 0) | |
114 | local Angular = 0 | |
115 | local Linear = 0 | |
116 | ||
117 | local Workspace = game:FindFirstChildOfClass("Workspace") | |
118 | local CurrentCamera = Workspace.CurrentCamera | |
119 | ||
120 | local Players = game:FindFirstChildOfClass("Players") | |
121 | ||
122 | local LocalPlayer = Players.LocalPlayer | |
123 | local Mouse = LocalPlayer:GetMouse() | |
124 | ||
125 | local PostSimulation = game:FindFirstChildOfClass("RunService").PostSimulation | |
126 | ||
127 | local Character = LocalPlayer.Character | |
128 | local CharacterClone = Instancenew("Model") | |
129 | ||
130 | local StarterGui = game:FindFirstChildOfClass("StarterGui") | |
131 | local BindableEvent = Instancenew("BindableEvent") | |
132 | ||
133 | local UserInputService = game:FindFirstChildOfClass("UserInputService") | |
134 | local UserInputType = Enum.UserInputType | |
135 | ||
136 | local MouseButton1 = UserInputType.MouseButton1 | |
137 | local Touch = UserInputType.Touch | |
138 | ||
139 | local InputBegan = UserInputService.InputBegan:Connect(function(Input, GameProcessed) | |
140 | local Type = Input.UserInputType | |
141 | ||
142 | if not GameProcessed and ( Type == MouseButton1 or Type == Touch ) then | |
143 | local Target = Mouse.Target | |
144 | if Target and not Target.Anchored and not Target:IsDescendantOf(CharacterClone) and not Target:IsDescendantOf(Character) and not tablefind(Fling, Target) then | |
145 | local Parent = Target.Parent | |
146 | ||
147 | if Parent:IsA("Model") and Parent ~= Character and Parent:FindFirstChildOfClass("Humanoid") then | |
148 | local HumanoidRootPart = FindInstance(Parent, "BasePart", "HumanoidRootPart") or FindInstance(Parent, "BasePart", "Torso") or FindInstance(Parent, "BasePart", "Head") | |
149 | ||
150 | if HumanoidRootPart and not tablefind(Fling, HumanoidRootPart) then | |
151 | tableinsert(Fling, HumanoidRootPart) | |
152 | return | |
153 | end | |
154 | end | |
155 | ||
156 | tableinsert(Fling, Target) | |
157 | end | |
158 | end | |
159 | end) | |
160 | ||
161 | local function Part(Name, Size) | |
162 | local Part = Instancenew("Part") | |
163 | - | ArtificialHB = Instance.new("BindableEvent", script) |
163 | + | Part.Name = Name |
164 | - | ArtificialHB.Name = "ArtificialHB" |
164 | + | Part.Size = Size |
165 | Part.Transparency = 1 | |
166 | - | script:WaitForChild("ArtificialHB") |
166 | + | Part.Parent = CharacterClone |
167 | ||
168 | - | frame = Frame_Speed |
168 | + | return Part |
169 | - | tf = 0 |
169 | + | |
170 | - | allowframeloss = false |
170 | + | |
171 | - | tossremainder = false |
171 | + | local function Motor6D(Name, Part0, Part1, C0, C1) |
172 | - | lastframe = tick() |
172 | + | local Motor6D = Instancenew("Motor6D") |
173 | - | script.ArtificialHB:Fire() |
173 | + | Motor6D.Name = Name |
174 | Motor6D.Part0 = Part0 | |
175 | - | game:GetService("RunService").Heartbeat:connect(function(s, p) |
175 | + | Motor6D.Part1 = Part1 |
176 | - | tf = tf + s |
176 | + | Motor6D.C0 = C0 |
177 | - | if tf >= frame then |
177 | + | Motor6D.C1 = C1 |
178 | - | if allowframeloss then |
178 | + | Motor6D.Parent = Part0 |
179 | - | script.ArtificialHB:Fire() |
179 | + | |
180 | - | lastframe = tick() |
180 | + | return Motor6D |
181 | end | |
182 | - | for i = 1, math.floor(tf / frame) do |
182 | + | |
183 | - | script.ArtificialHB:Fire() |
183 | + | local function Attachment(Name, CFrame, Parent) |
184 | local Attachment = Instancenew("Attachment") | |
185 | - | lastframe = tick() |
185 | + | Attachment.Name = Name |
186 | Attachment.CFrame = CFrame | |
187 | - | if tossremainder then |
187 | + | Attachment.Parent = Parent |
188 | - | tf = 0 |
188 | + | |
189 | tableinsert(Attachments, Attachment) | |
190 | - | tf = tf - frame * math.floor(tf / frame) |
190 | + | return Attachment |
191 | end | |
192 | ||
193 | local LimbSize = Vector3new(1, 2, 1) | |
194 | local TorsoSize = Vector3new(2, 2, 1) | |
195 | ||
196 | local Head = Part("Head", Vector3new(2, 1, 1)) | |
197 | local Torso = Part("Torso", TorsoSize) | |
198 | local LeftArm = Part("Left Arm", LimbSize) | |
199 | local RightArm = Part("Right Arm", LimbSize) | |
200 | local LeftLeg = Part("Left Leg", LimbSize) | |
201 | local RightLeg = Part("Right Leg", LimbSize) | |
202 | local HumanoidRootPart = Part("HumanoidRootPart", TorsoSize) | |
203 | ||
204 | local FakeRA = Instance.new("Part") | |
205 | FakeRA.Size = Vector3.new(1,2,1) | |
206 | FakeRA.Transparency = 1 | |
207 | FakeRA.BrickColor = BrickColor.new("Institutional White") | |
208 | FakeRA.Parent = RightArm | |
209 | ||
210 | local FRAW = Instance.new("Weld") | |
211 | FRAW.Part0 = RightArm | |
212 | FRAW.Part1 = FakeRA | |
213 | FRAW.C0 = CFrame.new(0, 0, 0) | |
214 | FRAW.Parent = RightArm | |
215 | ||
216 | local FakeLA = Instance.new("Part") | |
217 | FakeLA.Size = Vector3.new(1,2,1) | |
218 | FakeLA.Transparency = 1 | |
219 | FakeLA.BrickColor = BrickColor.new("Institutional White") | |
220 | FakeLA.Parent = LeftArm | |
221 | ||
222 | local FLAW = Instance.new("Weld") | |
223 | FLAW.Part0 = LeftArm | |
224 | FLAW.Part1 = FakeLA | |
225 | FLAW.C0 = CFrame.new(0, 0, 0) | |
226 | FLAW.Parent = LeftArm | |
227 | ||
228 | local Part = nil | |
229 | ||
230 | if Character then | |
231 | Part = FindInstance(Character, "BasePart", "HumanoidRootPart") or FindInstance(Character, "BasePart", "Head") or FindInstance(Character, "BasePart", "Torso") or FindInstance(Character, "BasePart", "UpperTorso") | |
232 | end | |
233 | ||
234 | if Part then | |
235 | HumanoidRootPart.CFrame = Part.CFrame | |
236 | else | |
237 | local SpawnLocations = { } | |
238 | ||
239 | for _, SpawnLocation in pairs(Workspace:GetDescendants()) do | |
240 | if SpawnLocation:IsA("SpawnLocation") then | |
241 | tableinsert(SpawnLocations, SpawnLocation) | |
242 | end | |
243 | end | |
244 | ||
245 | local Amount = # SpawnLocations | |
246 | ||
247 | if Amount > 0 then | |
248 | local SpawnLocation = SpawnLocations[mathrandom(1, Amount)] | |
249 | HumanoidRootPart.CFrame = SpawnLocation.CFrame * CFramenew(0, SpawnLocation.Size.Y / 2 + 3, 0) | |
250 | else | |
251 | HumanoidRootPart.CFrame = CFrameidentity | |
252 | end | |
253 | end | |
254 | ||
255 | local face = Instancenew("Decal") | |
256 | face.Name = "face" | |
257 | face.Parent = Head | |
258 | ||
259 | local AccessoryTable = { | |
260 | -- Paid -- | |
261 | { Mesh = "14241018198", Texture = "14251599953", Instance = Torso }, | |
262 | { Mesh = "14255522247", Texture = "14255543546", Instance = RightArm, CFrame = CFrameAngles(0, 1.57, 1.57) }, | |
263 | { Mesh = "14255522247", Texture = "14255543546", Instance = LeftArm, CFrame = CFrameAngles(0, - 1.57, 1.57) }, | |
264 | { Mesh = "14768684979", Texture = "14768683674", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) }, | |
265 | { Mesh = "14768684979", Texture = "14768683674", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) }, | |
266 | ||
267 | -- Paid (2) -- | |
268 | { Mesh = "14241018198", Texture = "14251599953", Instance = Torso }, | |
269 | { Mesh = "12344206657", Texture = "12344206675", Instance = RightArm, CFrame = CFrameAngles(-115, 0, 0) }, | |
270 | { Mesh = "12344207333", Texture = "12344207341", Instance = LeftArm, CFrame = CFrameAngles(-115, 0, 0) }, | |
271 | { Mesh = "11159370334", Texture = "11159284657", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) }, | |
272 | { Mesh = "11263221350", Texture = "11263219250", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) }, | |
273 | ||
274 | -- Free -- | |
275 | { Mesh = "4819720316", Texture = "4819722776", Instance = Torso, CFrame = CFrameAngles(0, 0, 105) }, | |
276 | { Mesh = "3030546036", Texture = "3033903209", Instance = RightArm, CFrame = CFrameAngles(-90, 0, -89.5) }, | |
277 | { Mesh = "3030546036", Texture = "3360978739", Instance = LeftArm, CFrame = CFrameAngles(-90, 0, 89.5) }, | |
278 | { Mesh = "3030546036", Texture = "3409604993", Instance = RightLeg, CFrame = CFrameAngles(-90, 0, -89.5) }, | |
279 | { Mesh = "3030546036", Texture = "3033898741", Instance = LeftLeg, CFrame = CFrameAngles(-90, 0, 89.5) }, | |
280 | ||
281 | -- Temporary -- | |
282 | { Mesh = "14833036921", Texture = "14833036785", Instance = FakeRA, CFrame = CFramenew(0,-2.35, -0.80) * CFrameAngles(1.85, 0, 3.15) }, | |
283 | } | |
284 | ||
285 | for _, Table in pairs(AccessoryTable) do | |
286 | if type(Table.Mesh) ~= "string" then | |
287 | Table.Mesh = "" | |
288 | end | |
289 | if type(Table.Texture) ~= "string" then | |
290 | Table.Texture = "" | |
291 | end | |
292 | end | |
293 | ||
294 | Motor6D("Right Shoulder", Torso, RightArm, CFramenew(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)) | |
295 | Motor6D("Left Shoulder", Torso, LeftArm, CFramenew(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)) | |
296 | Motor6D("Right Hip", Torso, RightLeg, CFramenew(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)) | |
297 | Motor6D("Left Hip", Torso, LeftLeg, CFramenew(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)) | |
298 | Motor6D("Neck", Torso, Head, CFramenew(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
299 | Motor6D("RootJoint", HumanoidRootPart, Torso, CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
300 | ||
301 | Attachment("HairAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
302 | Attachment("HatAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
303 | Attachment("FaceFrontAttachment", CFramenew(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
304 | Attachment("FaceCenterAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
305 | Attachment("NeckAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
306 | Attachment("BodyFrontAttachment", CFramenew(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
307 | Attachment("BodyBackAttachment", CFramenew(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
308 | Attachment("LeftCollarAttachment", CFramenew(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
309 | Attachment("RightCollarAttachment", CFramenew(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
310 | Attachment("WaistFrontAttachment", CFramenew(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
311 | Attachment("WaistCenterAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
312 | Attachment("WaistBackAttachment", CFramenew(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
313 | Attachment("LeftShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm) | |
314 | Attachment("LeftGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm) | |
315 | Attachment("RightShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm) | |
316 | Attachment("RightGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm) | |
317 | Attachment("LeftFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftLeg) | |
318 | Attachment("RightFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightLeg) | |
319 | Attachment("RootAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), HumanoidRootPart) | |
320 | ||
321 | local Humanoid = Instancenew("Humanoid", CharacterClone) | |
322 | Instancenew("Animator", Humanoid) | |
323 | ||
324 | Instancenew("LocalScript", CharacterClone).Name = "Animate" | |
325 | ||
326 | CharacterClone.PrimaryPart = Head | |
327 | CharacterClone.Parent = Workspace | |
328 | ||
329 | local function DescendantAdded(Instance) | |
330 | if Instance:IsA("Accessory") then | |
331 | taskspawn(function() | |
332 | local Handle = WaitForClassOfName(Instance, "BasePart", "Handle") | |
333 | local Attachment = WaitForClass(Handle, "Attachment") | |
334 | ||
335 | local Clone = Instance:Clone() | |
336 | ||
337 | local CloneHandle = FindInstance(Clone, "BasePart", "Handle") | |
338 | CloneHandle.Transparency = 1 | |
339 | CloneHandle:BreakJoints() | |
340 | ||
341 | local AccessoryWeld = Instancenew("Weld") | |
342 | AccessoryWeld.Name = "AccessoryWeld" | |
343 | AccessoryWeld.Part0 = CloneHandle | |
344 | AccessoryWeld.C0 = Attachment.CFrame | |
345 | ||
346 | local Name = Attachment.Name | |
347 | ||
348 | for _, TableAttachment in pairs(Attachments) do | |
349 | if TableAttachment.Name == Name then | |
350 | AccessoryWeld.Part1 = TableAttachment.Parent | |
351 | AccessoryWeld.C1 = TableAttachment.CFrame | |
352 | end | |
353 | end | |
354 | ||
355 | AccessoryWeld.Parent = CloneHandle | |
356 | Clone.Parent = CharacterClone | |
357 | ||
358 | tableinsert(Accessories, Clone) | |
359 | ||
360 | local IsAMeshPart = CloneHandle:IsA("MeshPart") | |
361 | local Mesh = IsAMeshPart and CloneHandle or WaitForClass(CloneHandle, "SpecialMesh") | |
362 | local Id = IsAMeshPart and "TextureID" or "TextureId" | |
363 | ||
364 | for _, Table in pairs(AccessoryTable) do | |
365 | local Instance = Table.Instance | |
366 | ||
367 | if Instance then | |
368 | if stringmatch(Mesh.MeshId, Table.Mesh) and stringmatch(Mesh[Id], Table.Texture) and not tablefind(Blacklist, Instance) then | |
369 | tableinsert(Blacklist, Instance) | |
370 | tableinsert(Aligns, { Handle, Instance, Table.CFrame or CFrameidentity }) | |
371 | return | |
372 | end | |
373 | end | |
374 | end | |
375 | ||
376 | tableinsert(Aligns, { Handle, CloneHandle, CFrameidentity }) | |
377 | end) | |
378 | elseif Instance:IsA("JointInstance") then | |
379 | taskspawn(function() | |
380 | taskwait() | |
381 | Instance:Destroy() | |
382 | end) | |
383 | end | |
384 | end | |
385 | ||
386 | local function CharacterAdded(Character) | |
387 | if Character ~= CharacterClone then | |
388 | PostSimulation:Wait() | |
389 | ||
390 | local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack") | |
391 | ||
392 | if Backpack then | |
393 | Backpack:ClearAllChildren() | |
394 | end | |
395 | ||
396 | tableclear(Aligns) | |
397 | tableclear(Blacklist) | |
398 | ||
399 | for _, Accessory in pairs(Accessories) do | |
400 | Accessory:Destroy() | |
401 | end | |
402 | ||
403 | local CurrentCameraCFrame = CurrentCamera.CFrame | |
404 | ||
405 | LocalPlayer.Character = CharacterClone | |
406 | CurrentCamera.CameraSubject = CharacterClone.Head | |
407 | ||
408 | taskspawn(function() | |
409 | CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait() | |
410 | CurrentCamera.CFrame = CurrentCameraCFrame | |
411 | end) | |
412 | ||
413 | local CharacterHumanoidRootPart = WaitForClassOfName(Character, "BasePart", "HumanoidRootPart") | |
414 | ||
415 | for Index, Value in pairs(Fling) do | |
416 | local BasePart = nil | |
417 | ||
418 | if typeof(Value) == "Instance" then | |
419 | if Value:IsA("BasePart") then | |
420 | BasePart = Value | |
421 | elseif Value:IsA("Humanoid") then | |
422 | local Model = Value.Parent | |
423 | ||
424 | if Model ~= Character and Model:IsA("Model") then | |
425 | BasePart = FindInstance(Model, "BasePart", "HumanoidRootPart") or FindInstance(Model, "BasePart", "Head") or Model:FindFirstChildOfClass("BasePart") | |
426 | end | |
427 | elseif Value:IsA("Model") and Value ~= Character then | |
428 | BasePart = FindInstance(Value, "BasePart", "HumanoidRootPart") or FindInstance(Value, "BasePart", "Head") or Value:FindFirstChildOfClass("BasePart") | |
429 | end | |
430 | end | |
431 | ||
432 | if BasePart then | |
433 | local clock = osclock() | |
434 | ||
435 | while CharacterHumanoidRootPart and BasePart and osclock() - clock <= 1 and BasePart.AssemblyLinearVelocity.Magnitude <= 60 do | |
436 | CharacterHumanoidRootPart.AssemblyAngularVelocity = Velocity | |
437 | CharacterHumanoidRootPart.AssemblyLinearVelocity = Velocity | |
438 | ||
439 | CharacterHumanoidRootPart.CFrame = BasePart.CFrame + Vector3new(0, - 1, 0) | |
440 | PostSimulation:Wait() | |
441 | end | |
442 | end | |
443 | end | |
444 | ||
445 | tableclear(Fling) | |
446 | ||
447 | if CharacterHumanoidRootPart then | |
448 | CharacterHumanoidRootPart.AssemblyAngularVelocity = Vector3zero | |
449 | CharacterHumanoidRootPart.AssemblyLinearVelocity = Vector3zero | |
450 | ||
451 | CharacterHumanoidRootPart.CFrame = CFramenew(HumanoidRootPart.Position + Vector3new(mathrandom(- 32, 32), 0, mathrandom(- 32, 32))) | |
452 | PostSimulation:Wait() | |
453 | end | |
454 | ||
455 | Character:BreakJoints() | |
456 | ||
457 | for _, Instance in pairs(Character:GetDescendants()) do | |
458 | DescendantAdded(Instance) | |
459 | end | |
460 | ||
461 | Character.DescendantAdded:Connect(DescendantAdded) | |
462 | end | |
463 | end | |
464 | ||
465 | local function Align(Part0, Part1, CFrame) | |
466 | if Part0.ReceiveAge == 0 and not Part0.Anchored and # Part0:GetJoints() == 0 then | |
467 | Part0.AssemblyAngularVelocity = Vector3new(0, Angular, 0) | |
468 | ||
469 | local Part1CFrame = Part1.CFrame | |
470 | local LinearVelocity = Part1.AssemblyLinearVelocity * Linear | |
471 | local Magnitude = LinearVelocity.Magnitude < Linear | |
472 | ||
473 | if Magnitude then | |
474 | local LookVector = Part1CFrame.LookVector * Linear | |
475 | Part0.AssemblyLinearVelocity = Vector3new(LookVector.X, Linear, LookVector.Z) | |
476 | else | |
477 | Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Linear, LinearVelocity.Z) | |
478 | end | |
479 | ||
480 | Part0.CFrame = Part1CFrame * ( Magnitude and Sleep or CFrameidentity ) * CFrame | |
481 | end | |
482 | end | |
483 | ||
484 | if Character then | |
485 | CharacterAdded(Character) | |
486 | end | |
487 | ||
488 | local Added = LocalPlayer.CharacterAdded:Connect(CharacterAdded) | |
489 | ||
490 | local Connection = game:FindFirstChildOfClass("RunService").PostSimulation:Connect(function() | |
491 | local osclock = osclock() | |
492 | local Axis = 0.004 * mathcos(osclock * 17.5) | |
493 | ||
494 | Sleep = CFramenew(0, Axis, 0) | |
495 | Angular = mathcos(osclock) | |
496 | Linear = 26 | |
497 | ||
498 | for _, Table in pairs(Aligns) do | |
499 | Align(Table[1], Table[2], Table[3]) | |
500 | end | |
501 | ||
502 | if sethiddenproperty then | |
503 | sethiddenproperty(LocalPlayer, "SimulationRadius", 10000000) | |
504 | end | |
505 | ||
506 | StarterGui:SetCore("ResetButtonCallback", BindableEvent) -- This is if it gets overriden, just like in MyWorld testing place. | |
507 | end) | |
508 | ||
509 | local function Event() | |
510 | CharacterClone:Destroy() | |
511 | end | |
512 | ||
513 | BindableEvent.Event:Connect(Event) | |
514 | ||
515 | CharacterClone:GetPropertyChangedSignal("Parent"):Connect(function() | |
516 | if not CharacterClone.Parent then | |
517 | Added:Disconnect() | |
518 | Connection:Disconnect() | |
519 | ||
520 | CharacterClone:Destroy() | |
521 | ||
522 | if BindableEvent then | |
523 | BindableEvent:Destroy() | |
524 | end | |
525 | ||
526 | StarterGui:SetCore("ResetButtonCallback", true) | |
527 | end | |
528 | end) | |
529 | ||
530 | BindableEvent:GetPropertyChangedSignal("Parent"):Connect(Event) | |
531 | lol = getcustomasset or getsynasset | |
532 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
533 | Player = game:GetService("Players").LocalPlayer | |
534 | PlayerGui = Player.PlayerGui | |
535 | Cam = workspace.CurrentCamera | |
536 | Backpack = Player.Backpack | |
537 | Character = Player.Character | |
538 | Humanoid = Character.Humanoid | |
539 | Mouse = Player:GetMouse() | |
540 | RootPart = Character["HumanoidRootPart"] | |
541 | Torso = Character["Torso"] | |
542 | Head = Character["Head"] | |
543 | RightArm = Character["Right Arm"] | |
544 | LeftArm = Character["Left Arm"] | |
545 | RightLeg = Character["Right Leg"] | |
546 | LeftLeg = Character["Left Leg"] | |
547 | RootJoint = RootPart["RootJoint"] | |
548 | Neck = Torso["Neck"] | |
549 | RightShoulder = Torso["Right Shoulder"] | |
550 | LeftShoulder = Torso["Left Shoulder"] | |
551 | RightHip = Torso["Right Hip"] | |
552 | LeftHip = Torso["Left Hip"] | |
553 | local sick = Instance.new("Sound",Torso) | |
554 | sick.SoundId = "rbxassetid://930541401" | |
555 | sick.Looped = true | |
556 | Mode = "Glitch" | |
557 | sick.Pitch = 1 | |
558 | sick.Volume = 2 | |
559 | sick.TimePosition = 110 | |
560 | Character.Archivable = true | |
561 | Humanoid.DisplayDistanceType = "None" | |
562 | ||
563 | local naeeym2 = Instance.new("BillboardGui",Character) | |
564 | naeeym2.AlwaysOnTop = true | |
565 | naeeym2.Size = UDim2.new(7,35,5,35) | |
566 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
567 | naeeym2.Adornee = Character.Head | |
568 | naeeym2.Name = "Name" | |
569 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
570 | tecks2.BackgroundTransparency = 1 | |
571 | tecks2.TextScaled = true | |
572 | tecks2.BorderSizePixel = 0 | |
573 | tecks2.Text = "The Glitched." | |
574 | tecks2.Font = "Code" | |
575 | tecks2.TextSize = 40 | |
576 | tecks2.TextTransparency = 1 | |
577 | tecks2.TextStrokeTransparency = 1 | |
578 | tecks2.TextColor3 = Color3.new(1/0,0/1,1/0) | |
579 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
580 | tecks2.Parent = naeeym2 | |
581 | ||
582 | IT = Instance.new | |
583 | CF = CFrame.new | |
584 | VT = Vector3.new | |
585 | RAD = math.rad | |
586 | C3 = Color3.new | |
587 | UD2 = UDim2.new | |
588 | BRICKC = BrickColor.new | |
589 | ANGLES = CFrame.Angles | |
590 | EULER = CFrame.fromEulerAnglesXYZ | |
591 | COS = math.cos | |
592 | ACOS = math.acos | |
593 | SIN = math.sin | |
594 | ASIN = math.asin | |
595 | ABS = math.abs | |
596 | MRANDOM = math.random | |
597 | FLOOR = math.floor | |
598 | ||
599 | --//=================================\\ | |
600 | --|| USEFUL VALUES | |
601 | --\\=================================// | |
602 | ||
603 | Animation_Speed = 3 | |
604 | local FORCERESET = false | |
605 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
606 | local Speed = 16 | |
607 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
608 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
609 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
610 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
611 | local DAMAGEMULTIPLIER = 1 | |
612 | local ANIM = "Idle" | |
613 | local ATTACK = false | |
614 | local EQUIPPED = false | |
615 | local HOLD = false | |
616 | local COMBO = 1 | |
617 | local Rooted = false | |
618 | local INTRO = false | |
619 | local Gun = IT("Model") | |
620 | Gun.Name = "Gun" | |
621 | local SINE = 0 | |
622 | local KEYHOLD = false | |
623 | local CHANGE = 2 / Animation_Speed | |
624 | local WALKINGANIM = false | |
625 | local VALUE1 = false | |
626 | local VALUE2 = false | |
627 | local ROBLOXIDLEANIMATION = IT("Animation") | |
628 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
629 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
630 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
631 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
632 | WEAPONGUI.Name = "BanishV3Gui" | |
633 | local Weapon = IT("Model") | |
634 | Weapon.Name = "Adds" | |
635 | local Effects = IT("Folder", Weapon) | |
636 | Effects.Name = "Effects" | |
637 | local ANIMATOR = Humanoid.Animator | |
638 | local ANIMATE = Character:FindFirstChild("Animate") | |
639 | local UNANCHOR = true | |
640 | local TOBANISH = {} | |
641 | script.Parent = PlayerGui | |
642 | ||
643 | --//=================================\\ | |
644 | --\\=================================// | |
645 | ||
646 | ||
647 | --//=================================\\ | |
648 | --|| CUSTOMIZATION | |
649 | --\\=================================// | |
650 | ||
651 | Class_Name = "Sharpshooter" | |
652 | Weapon_Name = "Add-ons" | |
653 | ||
654 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon. | |
655 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
656 | ||
657 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities. | |
658 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
659 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
660 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
661 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
662 | ||
663 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
664 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
665 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
666 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
667 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
668 | ||
669 | ||
670 | Player_Size = 1 --Size of the player. | |
671 | Animation_Speed = 3 | |
672 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
673 | ||
674 | local Speed = 16 | |
675 | local Effects2 = {} | |
676 | ||
677 | --//=================================\\ | |
678 | --|| END OF CUSTOMIZATION | |
679 | --\\=================================// | |
680 | ||
681 | ||
682 | --//=================================\\ | |
683 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
684 | --\\=================================// | |
685 | ArtificialHB = Instance.new("BindableEvent") | |
686 | FPS = 60 | |
687 | LastFrame = tick() | |
688 | TimeFrame = 0 | |
689 | Frame = 1/FPS | |
690 | ||
691 | game:GetService("RunService").Heartbeat:Connect(function(s,p) | |
692 | TimeFrame = TimeFrame + s | |
693 | if(TimeFrame>=Frame)then | |
694 | for i=1,math.floor(TimeFrame/Frame) do | |
695 | ArtificialHB:Fire() | |
696 | end | |
697 | LastFrame=tick() | |
698 | TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) | |
699 | end | |
700 | end) | |
701 | ||
702 | function Swait(dur) | |
703 | if(dur == 0 or typeof(dur) ~= 'number') then | |
704 | ArtificialHB.Event:wait() | |
705 | else | |
706 | for i= 1, dur*FPS do | |
707 | ArtificialHB.Event:wait() | |
708 | end | |
709 | end | |
710 | end | |
711 | ||
712 | --//=================================\\ | |
713 | --\\=================================// | |
714 | ||
715 | --//=================================\\ | |
716 | --|| SOME FUNCTIONS | |
717 | --\\=================================// | |
718 | ||
719 | function Clerp(a, b, t) | |
720 | local qa = {QuaternionFromCFrame(a)} | |
721 | local qb = {QuaternionFromCFrame(b)} | |
722 | local ax, ay, az = a.x, a.y, a.z | |
723 | local bx, by, bz = b.x, b.y, b.z | |
724 | local _t = 1 - t | |
725 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
726 | end | |
727 | ||
728 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
729 | local frame = IT("Frame") | |
730 | frame.BackgroundTransparency = TRANSPARENCY | |
731 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
732 | frame.Position = POSITION | |
733 | frame.Size = SIZE | |
734 | frame.BackgroundColor3 = COLOR | |
735 | frame.BorderColor3 = BORDERCOLOR | |
736 | frame.Name = NAME | |
737 | frame.Parent = PARENT | |
738 | return frame | |
739 | end | |
740 | ||
741 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
742 | local label = IT("TextLabel") | |
743 | label.BackgroundTransparency = 1 | |
744 | label.Size = UD2(1, 0, 1, 0) | |
745 | label.Position = UD2(0, 0, 0, 0) | |
746 | label.TextColor3 = TEXTCOLOR | |
747 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
748 | label.TextTransparency = TRANSPARENCY | |
749 | label.FontSize = TEXTFONTSIZE | |
750 | label.Font = TEXTFONT | |
751 | label.BorderSizePixel = BORDERSIZEPIXEL | |
752 | label.TextScaled = false | |
753 | label.Text = TEXT | |
754 | label.Name = NAME | |
755 | label.Parent = PARENT | |
756 | return label | |
757 | end | |
758 | ||
759 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
760 | if FLOOR ~= nil then | |
761 | coroutine.resume(coroutine.create(function() | |
762 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
763 | PART.CFrame = CF(POSITION) | |
764 | for i = 1, 45 do | |
765 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
766 | RingPiece.Material = FLOOR.Material | |
767 | RingPiece.Color = FLOOR.Color | |
768 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
769 | Debris:AddItem(RingPiece,SWAIT) | |
770 | end | |
771 | PART:remove() | |
772 | end)) | |
773 | end | |
774 | end | |
775 | ||
776 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
777 | if FLOOR ~= nil then | |
778 | for i = 1, AMOUNT do | |
779 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
780 | DEBREE.Material = FLOOR.Material | |
781 | DEBREE.Color = FLOOR.Color | |
782 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
783 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
784 | coroutine.resume(coroutine.create(function() | |
785 | Swait(15) | |
786 | DEBREE.Parent = workspace | |
787 | DEBREE.CanCollide = true | |
788 | Debris:AddItem(DEBREE,SWAIT) | |
789 | end)) | |
790 | end | |
791 | end | |
792 | end | |
793 | ||
794 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
795 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
796 | end | |
797 | ||
798 | function PositiveAngle(NUMBER) | |
799 | if NUMBER >= 0 then | |
800 | NUMBER = 0 | |
801 | end | |
802 | return NUMBER | |
803 | end | |
804 | ||
805 | function NegativeAngle(NUMBER) | |
806 | if NUMBER <= 0 then | |
807 | NUMBER = 0 | |
808 | end | |
809 | return NUMBER | |
810 | end | |
811 | ||
812 | function Swait(NUMBER) | |
813 | if NUMBER == 0 or NUMBER == nil then | |
814 | ArtificialHB.Event:wait() | |
815 | else | |
816 | for i = 1, NUMBER do | |
817 | ArtificialHB.Event:wait() | |
818 | end | |
819 | end | |
820 | end | |
821 | ||
822 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
823 | local NEWMESH = IT(MESH) | |
824 | if MESH == "SpecialMesh" then | |
825 | NEWMESH.MeshType = MESHTYPE | |
826 | if MESHID ~= "nil" and MESHID ~= "" then | |
827 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
828 | end | |
829 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
830 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
831 | end | |
832 | end | |
833 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
834 | NEWMESH.Scale = SCALE | |
835 | NEWMESH.Parent = PARENT | |
836 | return NEWMESH | |
837 | end | |
838 | ||
839 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
840 | local NEWPART = IT("Part") | |
841 | NEWPART.formFactor = FORMFACTOR | |
842 | NEWPART.Reflectance = REFLECTANCE | |
843 | NEWPART.Transparency = TRANSPARENCY | |
844 | NEWPART.CanCollide = false | |
845 | NEWPART.Locked = true | |
846 | NEWPART.Anchored = true | |
847 | if ANCHOR == false then | |
848 | NEWPART.Anchored = false | |
849 | end | |
850 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
851 | NEWPART.Name = NAME | |
852 | NEWPART.Size = SIZE | |
853 | NEWPART.Position = Torso.Position | |
854 | NEWPART.Material = MATERIAL | |
855 | NEWPART:BreakJoints() | |
856 | NEWPART.Parent = PARENT | |
857 | return NEWPART | |
858 | end | |
859 | ||
860 | local function weldBetween(a, b) | |
861 | local weldd = Instance.new("ManualWeld") | |
862 | weldd.Part0 = a | |
863 | weldd.Part1 = b | |
864 | weldd.C0 = CFrame.new() | |
865 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
866 | weldd.Parent = a | |
867 | return weldd | |
868 | end | |
869 | ||
870 | ||
871 | function QuaternionFromCFrame(cf) | |
872 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
873 | local trace = m00 + m11 + m22 | |
874 | if trace > 0 then | |
875 | local s = math.sqrt(1 + trace) | |
876 | local recip = 0.5 / s | |
877 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
878 | else | |
879 | local i = 0 | |
880 | if m11 > m00 then | |
881 | i = 1 | |
882 | end | |
883 | if m22 > (i == 0 and m00 or m11) then | |
884 | i = 2 | |
885 | end | |
886 | if i == 0 then | |
887 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
888 | local recip = 0.5 / s | |
889 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
890 | elseif i == 1 then | |
891 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
892 | local recip = 0.5 / s | |
893 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
894 | elseif i == 2 then | |
895 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
896 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
897 | end | |
898 | end | |
899 | end | |
900 | ||
901 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
902 | local xs, ys, zs = x + x, y + y, z + z | |
903 | local wx, wy, wz = w * xs, w * ys, w * zs | |
904 | local xx = x * xs | |
905 | local xy = x * ys | |
906 | local xz = x * zs | |
907 | local yy = y * ys | |
908 | local yz = y * zs | |
909 | local zz = z * zs | |
910 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
911 | end | |
912 | ||
913 | function QuaternionSlerp(a, b, t) | |
914 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
915 | local startInterp, finishInterp; | |
916 | if cosTheta >= 0.0001 then | |
917 | if (1 - cosTheta) > 0.0001 then | |
918 | local theta = ACOS(cosTheta) | |
919 | local invSinTheta = 1 / SIN(theta) | |
920 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
921 | finishInterp = SIN(t * theta) * invSinTheta | |
922 | else | |
923 | startInterp = 1 - t | |
924 | finishInterp = t | |
925 | end | |
926 | else | |
927 | if (1 + cosTheta) > 0.0001 then | |
928 | local theta = ACOS(-cosTheta) | |
929 | local invSinTheta = 1 / SIN(theta) | |
930 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
931 | finishInterp = SIN(t * theta) * invSinTheta | |
932 | else | |
933 | startInterp = t - 1 | |
934 | finishInterp = t | |
935 | end | |
936 | end | |
937 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
938 | end | |
939 | ||
940 | function Clerp(a, b, t) | |
941 | local qa = {QuaternionFromCFrame(a)} | |
942 | local qb = {QuaternionFromCFrame(b)} | |
943 | local ax, ay, az = a.x, a.y, a.z | |
944 | local bx, by, bz = b.x, b.y, b.z | |
945 | local _t = 1 - t | |
946 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
947 | end | |
948 | ||
949 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
950 | local frame = IT("Frame") | |
951 | frame.BackgroundTransparency = TRANSPARENCY | |
952 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
953 | frame.Position = POSITION | |
954 | frame.Size = SIZE | |
955 | frame.BackgroundColor3 = COLOR | |
956 | frame.BorderColor3 = BORDERCOLOR | |
957 | frame.Name = NAME | |
958 | frame.Parent = PARENT | |
959 | return frame | |
960 | end | |
961 | ||
962 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
963 | local label = IT("TextLabel") | |
964 | label.BackgroundTransparency = 1 | |
965 | label.Size = UD2(1, 0, 1, 0) | |
966 | label.Position = UD2(0, 0, 0, 0) | |
967 | label.TextColor3 = TEXTCOLOR | |
968 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
969 | label.TextTransparency = TRANSPARENCY | |
970 | label.FontSize = TEXTFONTSIZE | |
971 | label.Font = TEXTFONT | |
972 | label.BorderSizePixel = BORDERSIZEPIXEL | |
973 | label.TextScaled = false | |
974 | label.Text = TEXT | |
975 | label.Name = NAME | |
976 | label.Parent = PARENT | |
977 | return label | |
978 | end | |
979 | ||
980 | function NoOutlines(PART) | |
981 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
982 | end | |
983 | ||
984 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
985 | local NEWWELD = IT(TYPE) | |
986 | NEWWELD.Part0 = PART0 | |
987 | NEWWELD.Part1 = PART1 | |
988 | NEWWELD.C0 = C0 | |
989 | NEWWELD.C1 = C1 | |
990 | NEWWELD.Parent = PARENT | |
991 | return NEWWELD | |
992 | end | |
993 | ||
994 | local S = IT("Sound") | |
995 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
996 | local NEWSOUND = nil | |
997 | coroutine.resume(coroutine.create(function() | |
998 | NEWSOUND = S:Clone() | |
999 | NEWSOUND.Parent = PARENT | |
1000 | NEWSOUND.Volume = VOLUME | |
1001 | NEWSOUND.Pitch = PITCH | |
1002 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1003 | NEWSOUND:play() | |
1004 | if DOESLOOP == true then | |
1005 | NEWSOUND.Looped = true | |
1006 | else | |
1007 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
1008 | NEWSOUND:remove() | |
1009 | end | |
1010 | end)) | |
1011 | return NEWSOUND | |
1012 | end | |
1013 | ||
1014 | function CFrameFromTopBack(at, top, back) | |
1015 | local right = top:Cross(back) | |
1016 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1017 | end | |
1018 | ||
1019 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1020 | function WACKYEFFECT(Table) | |
1021 | local TYPE = (Table.EffectType or "Sphere") | |
1022 | local SIZE = (Table.Size or VT(1,1,1)) | |
1023 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1024 | local TRANSPARENCY = (Table.Transparency or 0) | |
1025 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1026 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1027 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1028 | local ROTATION1 = (Table.RotationX or 0) | |
1029 | local ROTATION2 = (Table.RotationY or 0) | |
1030 | local ROTATION3 = (Table.RotationZ or 0) | |
1031 | local MATERIAL = (Table.Material or "Neon") | |
1032 | local COLOR = (Table.Color or C3(1,1,1)) | |
1033 | local TIME = (Table.Time or 45) | |
1034 | local SOUNDID = (Table.SoundID or nil) | |
1035 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1036 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | local PLAYSSOUND = false | |
1039 | local SOUND = nil | |
1040 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1041 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1042 | PLAYSSOUND = true | |
1043 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1044 | end | |
1045 | EFFECT.Color = COLOR | |
1046 | local MSH = nil | |
1047 | if TYPE == "Sphere" then | |
1048 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1049 | elseif TYPE == "Block" then | |
1050 | MSH = IT("BlockMesh",EFFECT) | |
1051 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1052 | elseif TYPE == "Wave" then | |
1053 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1054 | elseif TYPE == "Ring" then | |
1055 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1056 | elseif TYPE == "Slash" then | |
1057 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1058 | elseif TYPE == "Round Slash" then | |
1059 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1060 | elseif TYPE == "Swirl" then | |
1061 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1062 | elseif TYPE == "Skull" then | |
1063 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1064 | elseif TYPE == "Crystal" then | |
1065 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1066 | end | |
1067 | if MSH ~= nil then | |
1068 | local MOVESPEED = nil | |
1069 | if MOVEDIRECTION ~= nil then | |
1070 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1071 | end | |
1072 | local GROWTH = SIZE - ENDSIZE | |
1073 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1074 | if TYPE == "Block" then | |
1075 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1076 | else | |
1077 | EFFECT.CFrame = CFRAME | |
1078 | end | |
1079 | for LOOP = 1, TIME+1 do | |
1080 | Swait() | |
1081 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1082 | if TYPE == "Wave" then | |
1083 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1084 | end | |
1085 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1086 | if TYPE == "Block" then | |
1087 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1088 | else | |
1089 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1090 | end | |
1091 | if MOVEDIRECTION ~= nil then | |
1092 | local ORI = EFFECT.Orientation | |
1093 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1094 | EFFECT.Orientation = ORI | |
1095 | end | |
1096 | end | |
1097 | if PLAYSSOUND == false then | |
1098 | EFFECT:remove() | |
1099 | else | |
1100 | SOUND.Stopped:Connect(function() | |
1101 | EFFECT:remove() | |
1102 | end) | |
1103 | end | |
1104 | else | |
1105 | if PLAYSSOUND == false then | |
1106 | EFFECT:remove() | |
1107 | else | |
1108 | repeat Swait() until SOUND.Playing == false | |
1109 | EFFECT:remove() | |
1110 | end | |
1111 | end | |
1112 | end)) | |
1113 | end | |
1114 | ||
1115 | local DECAL = IT("Decal") | |
1116 | function MakeRing() | |
1117 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Institutional white"), "MagicRing", VT(0, 0, 0), true) | |
1118 | local MSH = IT("BlockMesh", RING) | |
1119 | local TOP = DECAL:Clone() | |
1120 | local BOTTOM = DECAL:Clone() | |
1121 | TOP.Parent = RING | |
1122 | BOTTOM.Parent = RING | |
1123 | TOP.Face = "Top" | |
1124 | BOTTOM.Face = "Bottom" | |
1125 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1126 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1127 | local function REMOVE() | |
1128 | coroutine.resume(coroutine.create(function() | |
1129 | local SIZE = MSH.Scale.X | |
1130 | for i = 1, 35 do | |
1131 | Swait() | |
1132 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1133 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1134 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1135 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1136 | end | |
1137 | RING:remove() | |
1138 | end)) | |
1139 | end | |
1140 | return RING, MSH, REMOVE | |
1141 | end | |
1142 | ||
1143 | function MakeForm(PART,TYPE) | |
1144 | if TYPE == "Cyl" then | |
1145 | local MSH = IT("CylinderMesh",PART) | |
1146 | elseif TYPE == "Ball" then | |
1147 | local MSH = IT("SpecialMesh",PART) | |
1148 | MSH.MeshType = "Sphere" | |
1149 | elseif TYPE == "Wedge" then | |
1150 | local MSH = IT("SpecialMesh",PART) | |
1151 | MSH.MeshType = "Wedge" | |
1152 | end | |
1153 | end | |
1154 | ||
1155 | function SpawnTrail(FROM,TO,BIG) | |
1156 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "", "Trail", VT(0,0,0)) | |
1157 | MakeForm(TRAIL,"Cyl") | |
1158 | local DIST = (FROM - TO).Magnitude | |
1159 | if BIG == true then | |
1160 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1161 | else | |
1162 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1163 | end | |
1164 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1165 | coroutine.resume(coroutine.create(function() | |
1166 | for i = 1, 5 do | |
1167 | Swait() | |
1168 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1169 | end | |
1170 | TRAIL:remove() | |
1171 | end)) | |
1172 | end | |
1173 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1174 | function WACKYEFFECT(Table) | |
1175 | local TYPE = (Table.EffectType or "Sphere") | |
1176 | local SIZE = (Table.Size or VT(1,1,1)) | |
1177 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1178 | local TRANSPARENCY = (Table.Transparency or 0) | |
1179 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1180 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1181 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1182 | local ROTATION1 = (Table.RotationX or 0) | |
1183 | local ROTATION2 = (Table.RotationY or 0) | |
1184 | local ROTATION3 = (Table.RotationZ or 0) | |
1185 | local MATERIAL = (Table.Material or "Neon") | |
1186 | local COLOR = (Table.Color or C3(1,1,1)) | |
1187 | local TIME = (Table.Time or 45) | |
1188 | local SOUNDID = (Table.SoundID or nil) | |
1189 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1190 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1191 | coroutine.resume(coroutine.create(function() | |
1192 | local PLAYSSOUND = false | |
1193 | local SOUND = nil | |
1194 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Institutional white"), "Effect", VT(1,1,1), true) | |
1195 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1196 | PLAYSSOUND = true | |
1197 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1198 | end | |
1199 | EFFECT.Color = COLOR | |
1200 | local MSH = nil | |
1201 | if TYPE == "Sphere" then | |
1202 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1203 | elseif TYPE == "Block" then | |
1204 | MSH = IT("BlockMesh",EFFECT) | |
1205 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1206 | elseif TYPE == "Wave" then | |
1207 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1208 | elseif TYPE == "Ring" then | |
1209 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1210 | elseif TYPE == "Slash" then | |
1211 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1212 | elseif TYPE == "Round Slash" then | |
1213 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1214 | elseif TYPE == "Swirl" then | |
1215 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1216 | elseif TYPE == "Skull" then | |
1217 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1218 | elseif TYPE == "Crystal" then | |
1219 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1220 | end | |
1221 | if MSH ~= nil then | |
1222 | local MOVESPEED = nil | |
1223 | if MOVEDIRECTION ~= nil then | |
1224 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1225 | end | |
1226 | local GROWTH = SIZE - ENDSIZE | |
1227 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1228 | if TYPE == "Block" then | |
1229 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1230 | else | |
1231 | EFFECT.CFrame = CFRAME | |
1232 | end | |
1233 | for LOOP = 1, TIME+1 do | |
1234 | Swait() | |
1235 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1236 | if TYPE == "Wave" then | |
1237 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1238 | end | |
1239 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1240 | if TYPE == "Block" then | |
1241 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1242 | else | |
1243 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1244 | end | |
1245 | if MOVEDIRECTION ~= nil then | |
1246 | local ORI = EFFECT.Orientation | |
1247 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1248 | EFFECT.Orientation = ORI | |
1249 | end | |
1250 | end | |
1251 | if PLAYSSOUND == false then | |
1252 | EFFECT:remove() | |
1253 | else | |
1254 | SOUND.Stopped:Connect(function() | |
1255 | EFFECT:remove() | |
1256 | end) | |
1257 | end | |
1258 | else | |
1259 | if PLAYSSOUND == false then | |
1260 | EFFECT:remove() | |
1261 | else | |
1262 | repeat Swait() until SOUND.Playing == false | |
1263 | EFFECT:remove() | |
1264 | end | |
1265 | end | |
1266 | end)) | |
1267 | end | |
1268 | ||
1269 | function MakeForm(PART,TYPE) | |
1270 | if TYPE == "Cyl" then | |
1271 | local MSH = IT("CylinderMesh",PART) | |
1272 | elseif TYPE == "Ball" then | |
1273 | local MSH = IT("SpecialMesh",PART) | |
1274 | MSH.MeshType = "Sphere" | |
1275 | elseif TYPE == "Wedge" then | |
1276 | local MSH = IT("SpecialMesh",PART) | |
1277 | MSH.MeshType = "Wedge" | |
1278 | end | |
1279 | end | |
1280 | ||
1281 | function SpawnTrail(FROM,TO,BIG) | |
1282 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
1283 | MakeForm(TRAIL,"Cyl") | |
1284 | local DIST = (FROM - TO).Magnitude | |
1285 | if BIG == true then | |
1286 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1287 | else | |
1288 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1289 | end | |
1290 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1291 | coroutine.resume(coroutine.create(function() | |
1292 | for i = 1, 5 do | |
1293 | Swait() | |
1294 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1295 | end | |
1296 | TRAIL:remove() | |
1297 | end)) | |
1298 | end | |
1299 | ||
1300 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1301 | local TORSO = Torso | |
1302 | local HUM = Humanoid | |
1303 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1304 | coroutine.wrap(function() | |
1305 | VT = Vector3.new | |
1306 | MRANDOM = math.random | |
1307 | local A = TIME | |
1308 | local B = INTENSITY | |
1309 | local C = true | |
1310 | local HUMANOID = Humanoid | |
1311 | local TIMER = A or 35 | |
1312 | local SHAKE = B or 5 | |
1313 | local FADE = C or true | |
1314 | if HUMANOID then | |
1315 | local FADER = SHAKE / TIMER | |
1316 | for i = 1, TIMER do | |
1317 | wait() | |
1318 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1319 | end | |
1320 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1321 | end | |
1322 | ||
1323 | end)() | |
1324 | end | |
1325 | end | |
1326 | ||
1327 | function chatfunc(text) | |
1328 | local chat = coroutine.wrap(function() | |
1329 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1330 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1331 | end | |
1332 | local Bill = Instance.new("BillboardGui",Character) | |
1333 | Bill.Size = UDim2.new(0,100,0,40) | |
1334 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1335 | Bill.Adornee = Character.Head | |
1336 | Bill.Name = "TalkingBillBoard" | |
1337 | local Hehe = Instance.new("TextLabel",Bill) | |
1338 | Hehe.BackgroundTransparency = 1 | |
1339 | Hehe.BorderSizePixel = 0 | |
1340 | Hehe.Text = "" | |
1341 | Hehe.Font = "Bodoni" | |
1342 | Hehe.TextSize = 40 | |
1343 | Hehe.TextStrokeTransparency = 0 | |
1344 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1345 | coroutine.resume(coroutine.create(function() | |
1346 | while Hehe ~= nil do | |
1347 | Swait() | |
1348 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1349 | Hehe.Rotation = math.random(-2.5,2.5) | |
1350 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
1351 | Hehe.TextStrokeColor3 = Color3.new(255,255,255) | |
1352 | end | |
1353 | end)) | |
1354 | for i = 1,string.len(text),1 do | |
1355 | Swait() | |
1356 | Hehe.Text = string.sub(text,1,i) | |
1357 | end | |
1358 | Swait(90)--Re[math.random(1, 93)] | |
1359 | for i = 0, 1, .025 do | |
1360 | Swait() | |
1361 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1362 | Hehe.TextStrokeTransparency = i | |
1363 | Hehe.TextTransparency = i | |
1364 | end | |
1365 | Bill:Destroy() | |
1366 | end) | |
1367 | chat() | |
1368 | end | |
1369 | ||
1370 | Debris = game:GetService("Debris") | |
1371 | ||
1372 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1373 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1374 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1375 | end | |
1376 | ||
1377 | function turnto(position) | |
1378 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1379 | end | |
1380 | ||
1381 | --//=================================\\ | |
1382 | --|| RAGDOLL STUFF | |
1383 | --\\=================================// | |
1384 | ||
1385 | function recurse(root,callback,i) | |
1386 | i= i or 0 | |
1387 | for _,v in pairs(root:GetChildren()) do | |
1388 | i = i + 1 | |
1389 | callback(i,v) | |
1390 | ||
1391 | if #v:GetChildren() > 0 then | |
1392 | i = recurse(v,callback,i) | |
1393 | end | |
1394 | end | |
1395 | ||
1396 | return i | |
1397 | end | |
1398 | ||
1399 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
1400 | attachmentName = attachmentName.."RigAttachment" | |
1401 | local constraint = Instance.new(className.."Constraint") | |
1402 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
1403 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
1404 | constraint.Name = "RagdollConstraint"..part1.Name | |
1405 | ||
1406 | for _,propertyData in next,properties or {} do | |
1407 | constraint[propertyData[1]] = propertyData[2] | |
1408 | end | |
1409 | ||
1410 | constraint.Parent = character | |
1411 | end | |
1412 | ||
1413 | function getAttachment0(character, attachmentName) | |
1414 | for _,child in next,character:GetChildren() do | |
1415 | local attachment = child:FindFirstChild(attachmentName) | |
1416 | if attachment then | |
1417 | return attachment | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | function ArtificialHitbox(Part) | |
1423 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Institutional white", "Hitbox", Part.Size/2, false) | |
1424 | HITBOX.CanCollide = true | |
1425 | HITBOX.CFrame = Part.CFrame | |
1426 | weldBetween(Part,HITBOX) | |
1427 | end | |
1428 | ||
1429 | function R15Ragdoll(character,KeepArms) | |
1430 | character:BreakJoints() | |
1431 | coroutine.resume(coroutine.create(function() | |
1432 | recurse(character, function(_,v) | |
1433 | if v:IsA("Attachment") then | |
1434 | v.Axis = Vector3.new(0, 1, 0) | |
1435 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1436 | v.Rotation = Vector3.new(0, 0, 0) | |
1437 | end | |
1438 | end) | |
1439 | for _,child in next,character:GetChildren() do | |
1440 | if child:IsA("Accoutrement") then | |
1441 | for _,part in next,child:GetChildren() do | |
1442 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1443 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1444 | local attachment0 = getAttachment0(character,attachment1.Name) | |
1445 | if attachment0 and attachment1 then | |
1446 | local constraint = Instance.new("HingeConstraint") | |
1447 | constraint.Attachment0 = attachment0 | |
1448 | constraint.Attachment1 = attachment1 | |
1449 | constraint.LimitsEnabled = true | |
1450 | constraint.UpperAngle = 0 | |
1451 | constraint.LowerAngle = 0 | |
1452 | constraint.Parent = character | |
1453 | end | |
1454 | ArtificialHitbox(part) | |
1455 | elseif part.Name == "HumanoidRootPart" then | |
1456 | part:remove() | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | end | |
1461 | ||
1462 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1463 | {"LimitsEnabled",true}; | |
1464 | {"UpperAngle",5}; | |
1465 | }) | |
1466 | if character:FindFirstChild("Head") then | |
1467 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1468 | {"LimitsEnabled",true}; | |
1469 | {"UpperAngle",15}; | |
1470 | }) | |
1471 | end | |
1472 | ||
1473 | local handProperties = { | |
1474 | {"LimitsEnabled", true}; | |
1475 | {"UpperAngle",0}; | |
1476 | {"LowerAngle",0}; | |
1477 | } | |
1478 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1479 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1480 | ||
1481 | local shinProperties = { | |
1482 | {"LimitsEnabled", true}; | |
1483 | {"UpperAngle", 0}; | |
1484 | {"LowerAngle", -75}; | |
1485 | } | |
1486 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
1487 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1488 | ||
1489 | local footProperties = { | |
1490 | {"LimitsEnabled", true}; | |
1491 | {"UpperAngle", 15}; | |
1492 | {"LowerAngle", -45}; | |
1493 | } | |
1494 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1495 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1496 | if KeepArms == true then | |
1497 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1498 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1499 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1500 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1501 | end | |
1502 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1503 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1504 | Debris:AddItem(character,5) | |
1505 | end)) | |
1506 | end | |
1507 | ||
1508 | function Ragdoll(Character2,CharTorso,KeepArms) | |
1509 | coroutine.resume(coroutine.create(function() | |
1510 | Character2:BreakJoints() | |
1511 | local hum = Character2:findFirstChild("Humanoid") | |
1512 | hum:remove() | |
1513 | local function Scan(ch) | |
1514 | local e | |
1515 | for e = 1,#ch do | |
1516 | Scan(ch[e]:GetChildren()) | |
1517 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1518 | ch[e]:remove() | |
1519 | end | |
1520 | end | |
1521 | end | |
1522 | local NEWHUM = IT("Humanoid") | |
1523 | NEWHUM.Name = "Corpse" | |
1524 | NEWHUM.Health = 0 | |
1525 | NEWHUM.MaxHealth = 0 | |
1526 | NEWHUM.PlatformStand = true | |
1527 | NEWHUM.Parent = Character2 | |
1528 | NEWHUM.DisplayDistanceType = "None" | |
1529 | ||
1530 | local ch = Character2:GetChildren() | |
1531 | local i | |
1532 | for i = 1,#ch do | |
1533 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1534 | ch[i]:remove() | |
1535 | end | |
1536 | end | |
1537 | ||
1538 | local Torso2 = Character2.Torso | |
1539 | local movevector = Vector3.new() | |
1540 | ||
1541 | if Torso2 then | |
1542 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1543 | local Head = Character2:FindFirstChild("Head") | |
1544 | if Head then | |
1545 | local Neck = Instance.new("Weld") | |
1546 | Neck.Name = "Neck" | |
1547 | Neck.Part0 = Torso2 | |
1548 | Neck.Part1 = Head | |
1549 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1550 | Neck.C1 = CFrame.new() | |
1551 | Neck.Parent = Torso2 | |
1552 | ||
1553 | end | |
1554 | local Limb = Character2:FindFirstChild("Right Arm") | |
1555 | if Limb and KeepArms == true then | |
1556 | ||
1557 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1558 | local Joint = Instance.new("Glue") | |
1559 | Joint.Name = "RightShoulder" | |
1560 | Joint.Part0 = Torso2 | |
1561 | Joint.Part1 = Limb | |
1562 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1563 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1564 | Joint.Parent = Torso2 | |
1565 | ||
1566 | local B = Instance.new("Part") | |
1567 | B.TopSurface = 0 | |
1568 | B.BottomSurface = 0 | |
1569 | B.formFactor = "Symmetric" | |
1570 | B.Size = Vector3.new(1, 1, 1) | |
1571 | B.Transparency = 1 | |
1572 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1573 | B.Parent = Character2 | |
1574 | local W = Instance.new("Weld") | |
1575 | W.Part0 = Limb | |
1576 | W.Part1 = B | |
1577 | W.C0 = CFrame.new(0, -0.5, 0) | |
1578 | W.Parent = Limb | |
1579 | ||
1580 | end | |
1581 | local Limb = Character2:FindFirstChild("Left Arm") | |
1582 | if Limb and KeepArms == true then | |
1583 | ||
1584 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1585 | local Joint = Instance.new("Glue") | |
1586 | Joint.Name = "LeftShoulder" | |
1587 | Joint.Part0 = Torso2 | |
1588 | Joint.Part1 = Limb | |
1589 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1590 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1591 | Joint.Parent = Torso2 | |
1592 | ||
1593 | local B = Instance.new("Part") | |
1594 | B.TopSurface = 0 | |
1595 | B.BottomSurface = 0 | |
1596 | B.formFactor = "Symmetric" | |
1597 | B.Size = Vector3.new(1, 1, 1) | |
1598 | B.Transparency = 1 | |
1599 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1600 | B.Parent = Character2 | |
1601 | local W = Instance.new("Weld") | |
1602 | W.Part0 = Limb | |
1603 | W.Part1 = B | |
1604 | W.C0 = CFrame.new(0, -0.5, 0) | |
1605 | W.Parent = Limb | |
1606 | ||
1607 | end | |
1608 | local Limb = Character2:FindFirstChild("Right Leg") | |
1609 | if Limb then | |
1610 | ||
1611 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1612 | local Joint = Instance.new("Glue") | |
1613 | Joint.Name = "RightHip" | |
1614 | Joint.Part0 = Torso2 | |
1615 | Joint.Part1 = Limb | |
1616 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1617 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1618 | Joint.Parent = Torso2 | |
1619 | ||
1620 | local B = Instance.new("Part") | |
1621 | B.TopSurface = 0 | |
1622 | B.BottomSurface = 0 | |
1623 | B.formFactor = "Symmetric" | |
1624 | B.Size = Vector3.new(1, 1, 1) | |
1625 | B.Transparency = 1 | |
1626 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1627 | B.Parent = Character2 | |
1628 | local W = Instance.new("Weld") | |
1629 | W.Part0 = Limb | |
1630 | W.Part1 = B | |
1631 | W.C0 = CFrame.new(0, -0.5, 0) | |
1632 | W.Parent = Limb | |
1633 | ||
1634 | end | |
1635 | local Limb = Character2:FindFirstChild("Left Leg") | |
1636 | if Limb then | |
1637 | ||
1638 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1639 | local Joint = Instance.new("Glue") | |
1640 | Joint.Name = "LeftHip" | |
1641 | Joint.Part0 = Torso2 | |
1642 | Joint.Part1 = Limb | |
1643 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1644 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1645 | Joint.Parent = Torso2 | |
1646 | ||
1647 | local B = Instance.new("Part") | |
1648 | B.TopSurface = 0 | |
1649 | B.BottomSurface = 0 | |
1650 | B.formFactor = "Symmetric" | |
1651 | B.Size = Vector3.new(1, 1, 1) | |
1652 | B.Transparency = 1 | |
1653 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1654 | B.Parent = Character2 | |
1655 | local W = Instance.new("Weld") | |
1656 | W.Part0 = Limb | |
1657 | W.Part1 = B | |
1658 | W.C0 = CFrame.new(0, -0.5, 0) | |
1659 | W.Parent = Limb | |
1660 | ||
1661 | end | |
1662 | --[ | |
1663 | local Bar = Instance.new("Part") | |
1664 | Bar.TopSurface = 0 | |
1665 | Bar.BottomSurface = 0 | |
1666 | Bar.formFactor = "Symmetric" | |
1667 | Bar.Size = Vector3.new(1, 1, 1) | |
1668 | Bar.Transparency = 1 | |
1669 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1670 | Bar.Parent = Character2 | |
1671 | local Weld = Instance.new("Weld") | |
1672 | Weld.Part0 = Torso2 | |
1673 | Weld.Part1 = Bar | |
1674 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1675 | Weld.Parent = Torso2 | |
1676 | --]] | |
1677 | end | |
1678 | Character2.Parent = workspace | |
1679 | Debris:AddItem(Character2,5) | |
1680 | ||
1681 | return Character2,Torso2 | |
1682 | end)) | |
1683 | end | |
1684 | ||
1685 | --//=================================\\ | |
1686 | --|| WEAPON CREATION | |
1687 | --\\=================================// | |
1688 | ||
1689 | local Particle = IT("ParticleEmitter",nil) | |
1690 | Particle.Enabled = false | |
1691 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1692 | Particle.LightEmission = 0.5 | |
1693 | Particle.Rate = 150 | |
1694 | Particle.ZOffset = 0.2 | |
1695 | Particle.Rotation = NumberRange.new(-180, 180) | |
1696 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1697 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1698 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1699 | ||
1700 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1701 | function ParticleEmitter(Table) | |
1702 | local PRTCL = Particle:Clone() | |
1703 | local Speed = Table.Speed or 5 | |
1704 | local Drag = Table.Drag or 0 | |
1705 | local Size1 = Table.Size1 or 1 | |
1706 | local Size2 = Table.Size2 or 5 | |
1707 | local Lifetime1 = Table.Lifetime1 or 1 | |
1708 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1709 | local Parent = Table.Parent or Torso | |
1710 | local Emit = Table.Emit or 100 | |
1711 | local Offset = Table.Offset or 360 | |
1712 | local Acel = Table.Acel or VT(0,0,0) | |
1713 | local Enabled = Table.Enabled or false | |
1714 | PRTCL.Parent = Parent | |
1715 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1716 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1717 | PRTCL.Speed = NumberRange.new(Speed) | |
1718 | PRTCL.VelocitySpread = Offset | |
1719 | PRTCL.Drag = Drag | |
1720 | PRTCL.Acceleration = Acel | |
1721 | if Enabled == false then | |
1722 | PRTCL:Emit(Emit) | |
1723 | Debris:AddItem(PRTCL,Lifetime2) | |
1724 | else | |
1725 | PRTCL.Enabled = true | |
1726 | end | |
1727 | return PRTCL | |
1728 | end | |
1729 | ||
1730 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1731 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1732 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1733 | MakeForm(Part,"Wedge") | |
1734 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1735 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1736 | MakeForm(Part,"Wedge") | |
1737 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1738 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1739 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1740 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1741 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1742 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1743 | MakeForm(Part,"Cyl") | |
1744 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1745 | for i = 1, 8 do | |
1746 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1747 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1748 | end | |
1749 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1750 | MakeForm(Part,"Cyl") | |
1751 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1752 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1753 | MakeForm(Part,"Ball") | |
1754 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1755 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1756 | MakeForm(Part,"Wedge") | |
1757 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1758 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1759 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1760 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1761 | MakeForm(Part,"Cyl") | |
1762 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1763 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1764 | MakeForm(Part,"Cyl") | |
1765 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1766 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1767 | MakeForm(Part,"Cyl") | |
1768 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1769 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1770 | MakeForm(Part,"Wedge") | |
1771 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1772 | local LASTPART = Handle | |
1773 | for i = 1, 10 do | |
1774 | if LASTPART == Handle then | |
1775 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1776 | LASTPART = Part | |
1777 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1778 | else | |
1779 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1780 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1781 | LASTPART = Part | |
1782 | end | |
1783 | end | |
1784 | ||
1785 | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false) | |
1786 | MakeForm(Barrel,"Cyl") | |
1787 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1788 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false) | |
1789 | MakeForm(Part,"Cyl") | |
1790 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0)) | |
1791 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1792 | MakeForm(Part,"Wedge") | |
1793 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1794 | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1795 | MakeForm(Hole,"Cyl") | |
1796 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0)) | |
1797 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1798 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1799 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1800 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1801 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1802 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1803 | coroutine.resume(coroutine.create(function() | |
1804 | while wait() do | |
1805 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05)) | |
1806 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05)) | |
1807 | end | |
1808 | end)) | |
1809 | ||
1810 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1811 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1812 | ||
1813 | for _, c in pairs(Gun:GetDescendants()) do | |
1814 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1815 | c.Material = "Glass" | |
1816 | c.Color = C3(255,255,255) | |
1817 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1818 | c.Color = C3(255,255,255) | |
1819 | c.Material = "Neon" | |
1820 | end | |
1821 | end | |
1822 | ||
1823 | Weapon.Parent = Character | |
1824 | for _, c in pairs(Weapon:GetChildren()) do | |
1825 | if c.ClassName == "Part" then | |
1826 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1827 | end | |
1828 | end | |
1829 | ||
1830 | Weapon.Parent = Character | |
1831 | Gun.Parent = nil | |
1832 | ||
1833 | for _, c in pairs(Gun:GetChildren()) do | |
1834 | if c.ClassName == "Part" then | |
1835 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1836 | end | |
1837 | end | |
1838 | ||
1839 | for _, c in pairs(Weapon:GetChildren()) do | |
1840 | if c.ClassName == "Part" then | |
1841 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1842 | end | |
1843 | end | |
1844 | ||
1845 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1846 | local SKILLFONT = "Arcade" | |
1847 | local SKILLTEXTSIZE = 7 | |
1848 | ||
1849 | Humanoid.Died:connect(function() | |
1850 | ATTACK = true | |
1851 | end) | |
1852 | ||
1853 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1854 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1855 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1856 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1857 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1858 | ||
1859 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1860 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1861 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1862 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1863 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1864 | ||
1865 | function printbye(Name) | |
1866 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1867 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1868 | end | |
1869 | if INTRO == false and INSTANT == false then | |
1870 | INTRO = true | |
1871 | coroutine.resume(coroutine.create(function() | |
1872 | sick:Play() | |
1873 | Intro() | |
1874 | end)) | |
1875 | end | |
1876 | ||
1877 | workspace.ChildAdded:connect(function(instance) | |
1878 | for BANISH = 1, #TOBANISH do | |
1879 | if TOBANISH[BANISH] ~= nil then | |
1880 | if instance.Name == TOBANISH[BANISH] then | |
1881 | coroutine.resume(coroutine.create(function() | |
1882 | printbye(instance.Name) | |
1883 | instance:ClearAllChildren() | |
1884 | Debris:AddItem(instance,0.0005) | |
1885 | end)) | |
1886 | end | |
1887 | end | |
1888 | end | |
1889 | end) | |
1890 | ||
1891 | --//=================================\\ | |
1892 | --|| DAMAGING | |
1893 | --\\=================================// | |
1894 | ||
1895 | function ApplyDamage(Humanoid,Damage,OneShot) | |
1896 | Damage = Damage * DAMAGEMULTIPLIER | |
1897 | local DEAD = false | |
1898 | if Humanoid.Health < 2000 and OneShot == false then | |
1899 | if Humanoid.Health - Damage > 0 then | |
1900 | Humanoid.Health = Humanoid.Health - Damage | |
1901 | else | |
1902 | Humanoid.Parent:BreakJoints() | |
1903 | DEAD = true | |
1904 | end | |
1905 | else | |
1906 | DEAD = true | |
1907 | Humanoid.Parent:BreakJoints() | |
1908 | end | |
1909 | if DEAD == true then | |
1910 | local PARTS = {} | |
1911 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
1912 | if CHILD:IsA("BasePart") then | |
1913 | table.insert(PARTS,CHILD) | |
1914 | end | |
1915 | end | |
1916 | coroutine.resume(coroutine.create(function() | |
1917 | wait(2) | |
1918 | repeat | |
1919 | Swait() | |
1920 | local PIECE = nil | |
1921 | if MRANDOM(1,5) == 1 then | |
1922 | for E = 1, #PARTS do | |
1923 | if MRANDOM(1,5) == 1 then | |
1924 | PIECE = PARTS[E] | |
1925 | table.remove(PARTS,E) | |
1926 | break | |
1927 | end | |
1928 | end | |
1929 | end | |
1930 | if PIECE ~= nil then | |
1931 | if PIECE.Name == "Head" then | |
1932 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1933 | else | |
1934 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1935 | end | |
1936 | PIECE:remove() | |
1937 | end | |
1938 | until #PARTS == 0 | |
1939 | end)) | |
1940 | end | |
1941 | end | |
1942 | ||
1943 | ||
1944 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1945 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1946 | defence.Name = ("HitBy"..Player.Name) | |
1947 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1948 | Damage = Damage * DAMAGEMULTIPLIER | |
1949 | if Humanoid.Health ~= 0 then | |
1950 | local CritChance = MRANDOM(1,100) | |
1951 | if Damage > Humanoid.Health then | |
1952 | Damage = math.ceil(Humanoid.Health) | |
1953 | if Damage == 0 then | |
1954 | Damage = 0.1 | |
1955 | end | |
1956 | end | |
1957 | Humanoid.Health = Humanoid.Health - Damage | |
1958 | end | |
1959 | end | |
1960 | ||
1961 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1962 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1963 | defence.Name = ("HitBy"..Player.Name) | |
1964 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1965 | Damage = Damage * DAMAGEMULTIPLIER | |
1966 | if Humanoid.Health ~= 0 then | |
1967 | local CritChance = MRANDOM(1,100) | |
1968 | if Damage > Humanoid.Health then | |
1969 | Damage = math.ceil(Humanoid.Health) | |
1970 | if Damage == 0 then | |
1971 | Damage = 0.1 | |
1972 | end | |
1973 | end | |
1974 | Humanoid.Health = Humanoid.Health - Damage | |
1975 | end | |
1976 | end | |
1977 | ||
1978 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1979 | local CHILDREN = workspace:GetDescendants() | |
1980 | for index, CHILD in pairs(CHILDREN) do | |
1981 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1982 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1983 | if HUM then | |
1984 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1985 | if TORSO then | |
1986 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1987 | if INSTAKILL == true then | |
1988 | CHILD:BreakJoints() | |
1989 | else | |
1990 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1991 | ApplyDamage(HUM,DMG,TORSO) | |
1992 | end | |
1993 | if FLING > 0 then | |
1994 | for _, c in pairs(CHILD:GetChildren()) do | |
1995 | if c:IsA("BasePart") then | |
1996 | local bv = Instance.new("BodyVelocity") | |
1997 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1998 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1999 | bv.Parent = c | |
2000 | Debris:AddItem(bv,0.05) | |
2001 | end | |
2002 | end | |
2003 | end | |
2004 | end | |
2005 | end | |
2006 | end | |
2007 | end | |
2008 | end | |
2009 | end | |
2010 | ||
2011 | function CameraEnshaking(Length, Intensity) | |
2012 | coroutine.resume(coroutine.create(function() | |
2013 | local intensity = 1 * Intensity | |
2014 | local rotM = 0.01 * Intensity | |
2015 | for i = 0, Length, 0.1 do | |
2016 | Swait() | |
2017 | intensity = intensity - 0.05 * Intensity / Length | |
2018 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2019 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
2020 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
2021 | end | |
2022 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
2023 | end)) | |
2024 | end | |
2025 | ||
2026 | function KillChildren(v) | |
2027 | v:BreakJoints() | |
2028 | for _, c in pairs(v:GetChildren()) do | |
2029 | if c:IsA("BasePart") then | |
2030 | if c.Transparency < 1 then | |
2031 | if c:FindFirstChildOfClass("Decal") then | |
2032 | c:FindFirstChildOfClass("Decal"):remove() | |
2033 | end | |
2034 | particles(c) | |
2035 | c.PE.Enabled = true | |
2036 | c.Parent = Effects | |
2037 | c.CanCollide = false | |
2038 | c.Material = "Neon" | |
2039 | c.Color = C3(1,0,0) | |
2040 | c.Transparency = 1 | |
2041 | local grav = Instance.new("BodyPosition",c) | |
2042 | grav.P = 20000 | |
2043 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2044 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2045 | grav.Name = "GravityForce" | |
2046 | coroutine.resume(coroutine.create(function() | |
2047 | for i = 1, 20 do | |
2048 | Swait() | |
2049 | c.Transparency = c.Transparency + 1/20 | |
2050 | end | |
2051 | c.PE.Enabled = false | |
2052 | Debris:AddItem(c,2) | |
2053 | end)) | |
2054 | end | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | ||
2059 | function ApplyAoE(POSITION,RANGE) | |
2060 | local CHILDREN = workspace:GetDescendants() | |
2061 | for index, CHILD in pairs(CHILDREN) do | |
2062 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2063 | local LISTED = false | |
2064 | for LIST = 1, #WHITELIST do | |
2065 | if WHITELIST[LIST] ~= nil then | |
2066 | if CHILD.Name == WHITELIST[LIST] then | |
2067 | LISTED = true | |
2068 | end | |
2069 | end | |
2070 | end | |
2071 | if LISTED == false then | |
2072 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2073 | if HUM then | |
2074 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2075 | if TORSO then | |
2076 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2077 | KillChildren(CHILD) | |
2078 | end | |
2079 | end | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | end | |
2084 | end | |
2085 | ||
2086 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
2087 | coroutine.resume(coroutine.create(function() | |
2088 | local METEOR = IT("Model",Effects) | |
2089 | METEOR.Name = "Meteorite" | |
2090 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2091 | METEOR.PrimaryPart = CENTER | |
2092 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2093 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2094 | for i = 1, 15 do | |
2095 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "In", "Fire", VT(5.1,1,5.1)*SIZE) | |
2096 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2097 | end | |
2098 | if ISDEBREE ~= true then | |
2099 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2100 | else | |
2101 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2102 | end | |
2103 | local IMPACT = false | |
2104 | CreateSound(463593339, CENTER, 10, 0.6) | |
2105 | if SIZE >= 3.5 then | |
2106 | for i = 1, MRANDOM(3,7) do | |
2107 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
2108 | end | |
2109 | end | |
2110 | for i = 1, 200 do | |
2111 | Swait() | |
2112 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
2113 | if HITFLOOR == nil then | |
2114 | local ORI = CENTER.Orientation | |
2115 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2116 | else | |
2117 | if HITFLOOR.Anchored == true then | |
2118 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
2119 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
2120 | end | |
2121 | IMPACT = true | |
2122 | break | |
2123 | end | |
2124 | end | |
2125 | if IMPACT == true then | |
2126 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2127 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
2128 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2129 | ApplyAoE(CENTER.Position,30*SIZE) | |
2130 | end | |
2131 | METEOR:remove() | |
2132 | end)) | |
2133 | end | |
2134 | ||
2135 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
2136 | local CHILDREN = workspace:GetDescendants() | |
2137 | for index, CHILD in pairs(CHILDREN) do | |
2138 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2139 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2140 | if HUM then | |
2141 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2142 | if TORSO then | |
2143 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2144 | if BRUTAL == true then | |
2145 | Kill(CHILD) | |
2146 | else | |
2147 | CHILD:BreakJoints() | |
2148 | end | |
2149 | end | |
2150 | end | |
2151 | end | |
2152 | end | |
2153 | end | |
2154 | end | |
2155 | ||
2156 | function Kill(Char) | |
2157 | local NewCharacter = IT("Model",Effects) | |
2158 | NewCharacter.Name = "Ow im ded ;-;" | |
2159 | for _, c in pairs(Char:GetDescendants()) do | |
2160 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2161 | c:BreakJoints() | |
2162 | c.Material = "Glass" | |
2163 | c.Color = C3(1,0,0) | |
2164 | c.CanCollide = true | |
2165 | c.Transparency = 0.3 | |
2166 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2167 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2168 | end | |
2169 | if c.Name == "Head" then | |
2170 | c:ClearAllChildren() | |
2171 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2172 | end | |
2173 | if c.ClassName == "MeshPart" then | |
2174 | c.TextureID = "" | |
2175 | end | |
2176 | if c:FindFirstChildOfClass("BodyPosition") then | |
2177 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2178 | end | |
2179 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2180 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2181 | end | |
2182 | c.Parent = NewCharacter | |
2183 | c.Name = "DeadPart" | |
2184 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2185 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2186 | end | |
2187 | end | |
2188 | Char:remove() | |
2189 | Debris:AddItem(NewCharacter,5) | |
2190 | end | |
2191 | ||
2192 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2193 | local CHILDREN = workspace:GetDescendants() | |
2194 | for index, CHILD in pairs(CHILDREN) do | |
2195 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2196 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2197 | if HUM then | |
2198 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2199 | if TORSO then | |
2200 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2201 | if BRUTAL == true then | |
2202 | Kill(CHILD) | |
2203 | else | |
2204 | CHILD:BreakJoints() | |
2205 | end | |
2206 | end | |
2207 | end | |
2208 | end | |
2209 | end | |
2210 | end | |
2211 | end | |
2212 | ||
2213 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2214 | local CHILDREN = workspace:GetDescendants() | |
2215 | for index, CHILD in pairs(CHILDREN) do | |
2216 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2217 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2218 | if HUM then | |
2219 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2220 | if TORSO then | |
2221 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2222 | if BRUTAL == true then | |
2223 | Kill(CHILD) | |
2224 | else | |
2225 | CHILD:BreakJoints() | |
2226 | end | |
2227 | end | |
2228 | end | |
2229 | end | |
2230 | end | |
2231 | end | |
2232 | end | |
2233 | ||
2234 | function Banish(Foe) | |
2235 | if Foe then | |
2236 | coroutine.resume(coroutine.create(function() | |
2237 | --if game.Players:FindFirstChild(Foe.Name) then | |
2238 | table.insert(TOBANISH,Foe.Name) | |
2239 | printbye(Foe.Name) | |
2240 | --end | |
2241 | Foe.Archivable = true | |
2242 | local CLONE = Foe:Clone() | |
2243 | Foe:Destroy() | |
2244 | CLONE.Parent = Effects | |
2245 | CLONE:BreakJoints() | |
2246 | local MATERIALS = {"Glass","Neon"} | |
2247 | for _, c in pairs(CLONE:GetDescendants()) do | |
2248 | if c:IsA("BasePart") then | |
2249 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2250 | CreateSound(138271815, c, 10, 1, false) | |
2251 | end | |
2252 | c.Anchored = true | |
2253 | c.Transparency = c.Transparency + 0.2 | |
2254 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2255 | c.Color = C3(1,0,0) | |
2256 | if c.ClassName == "MeshPart" then | |
2257 | c.TextureID = "" | |
2258 | end | |
2259 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2260 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2261 | end | |
2262 | if c:FindFirstChildOfClass("Decal") then | |
2263 | c:FindFirstChildOfClass("Decal"):remove() | |
2264 | end | |
2265 | c.Name = "Banished" | |
2266 | c.CanCollide = false | |
2267 | else | |
2268 | c:remove() | |
2269 | end | |
2270 | end | |
2271 | local A = false | |
2272 | for i = 1, 35 do | |
2273 | if A == false then | |
2274 | A = true | |
2275 | elseif A == true then | |
2276 | A = false | |
2277 | end | |
2278 | for _, c in pairs(CLONE:GetDescendants()) do | |
2279 | if c:IsA("BasePart") then | |
2280 | c.Anchored = true | |
2281 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2282 | c.Transparency = c.Transparency + 0.8/35 | |
2283 | if A == false then | |
2284 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2285 | elseif A == true then | |
2286 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2287 | end | |
2288 | end | |
2289 | end | |
2290 | Swait() | |
2291 | end | |
2292 | CLONE:remove() | |
2293 | end)) | |
2294 | end | |
2295 | end | |
2296 | ||
2297 | ||
2298 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2299 | local CHILDREN = workspace:GetDescendants() | |
2300 | for index, CHILD in pairs(CHILDREN) do | |
2301 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2302 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2303 | if HUM then | |
2304 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2305 | if TORSO then | |
2306 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2307 | if ISBANISH == true then | |
2308 | Banish(CHILD) | |
2309 | else | |
2310 | if ISBANISH == "Gravity" then | |
2311 | HUM.PlatformStand = true | |
2312 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2313 | local grav = Instance.new("BodyPosition",TORSO) | |
2314 | grav.D = 15 | |
2315 | grav.P = 20000 | |
2316 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2317 | grav.position = TORSO.Position | |
2318 | grav.Name = "V3BanishForce"..Player.Name | |
2319 | else | |
2320 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2321 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2322 | end | |
2323 | else | |
2324 | HUM.PlatformStand = false | |
2325 | end | |
2326 | end | |
2327 | elseif ISBANISH == "Gravity" then | |
2328 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2329 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2330 | HUM.PlatformStand = false | |
2331 | end | |
2332 | end | |
2333 | end | |
2334 | end | |
2335 | end | |
2336 | end | |
2337 | end | |
2338 | ||
2339 | function SpawnSmite(POS) | |
2340 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
2341 | local EMITPOS = HITPOS | |
2342 | if HITFLOOR ~= nil then | |
2343 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2344 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2345 | EMITPOS = HITPOS | |
2346 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2347 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2348 | EMITPOS = HITPOS | |
2349 | end | |
2350 | end | |
2351 | if HITFLOOR ~= nil then | |
2352 | ApplyAoE(EMITPOS,10) | |
2353 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2354 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2355 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2356 | for i = 1, 5 do | |
2357 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
2358 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2359 | end | |
2360 | end | |
2361 | end | |
2362 | ||
2363 | --//=================================\\ | |
2364 | --|| ATTACK FUNCTIONS AND STUFF | |
2365 | --\\=================================// | |
2366 | ||
2367 | function eh() | |
2368 | ATTACK = true | |
2369 | Rooted = false | |
2370 | Speed = 20 | |
2371 | Swait() | |
2372 | local CHILDREN = workspace:GetDescendants() | |
2373 | for index, CHILD in pairs(CHILDREN) do | |
2374 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2375 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2376 | if HUM then | |
2377 | local TORSO = CHILD:FindFirstChild("Head") | |
2378 | if TORSO then | |
2379 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
2380 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2381 | TORSO:remove() | |
2382 | if CHILD:FindFirstChild("Torso") then | |
2383 | Ragdoll(CHILD,Torso,true) | |
2384 | elseif CHILD:FindFirstChild("UpperTorso") then | |
2385 | R15Ragdoll(CHILD,true) | |
2386 | end | |
2387 | end | |
2388 | end | |
2389 | end | |
2390 | end | |
2391 | end | |
2392 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2393 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
2394 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2395 | Swait() | |
2396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2397 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2402 | end | |
2403 | Speed = 20 | |
2404 | ATTACK = false | |
2405 | Rooted = false | |
2406 | end | |
2407 | ||
2408 | function Taunt() | |
2409 | ATTACK = true | |
2410 | Rooted = true | |
2411 | CreateSound("1238240145", Torso, 6, 0.9) | |
2412 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2413 | Swait() | |
2414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2420 | end | |
2421 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2422 | Swait() | |
2423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2429 | end | |
2430 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2431 | Swait() | |
2432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2438 | end | |
2439 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2440 | Swait() | |
2441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2447 | end | |
2448 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2449 | Swait() | |
2450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2456 | end | |
2457 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2458 | Swait() | |
2459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2465 | end | |
2466 | ATTACK = false | |
2467 | Rooted = false | |
2468 | end | |
2469 | ||
2470 | function Karmaz() | |
2471 | if Mode == "Glitch" then | |
2472 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) | |
2473 | sick.TimePosition = 15 | |
2474 | sick.SoundId = "rbxassetid://1789295287" | |
2475 | tecks2.Text = "KARMA." | |
2476 | tecks2.Font = "Antique" | |
2477 | Mode = "Karma" | |
2478 | elseif Mode == "Karma" then | |
2479 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) | |
2480 | sick.TimePosition = 0 | |
2481 | tecks2.Text = "The Glitched." | |
2482 | tecks2.Font = "Code" | |
2483 | sick.SoundId = "rbxassetid://930541401" | |
2484 | Mode = "Glitch" | |
2485 | else | |
2486 | print("asd") | |
2487 | end | |
2488 | end | |
2489 | ||
2490 | function TakeOnMe() | |
2491 | Speed = 16 | |
2492 | local MEME = CreateSound(1171341451, Effects, 2, 1, false) | |
2493 | ATTACK = true | |
2494 | Rooted = false | |
2495 | local DANCE = true | |
2496 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2497 | if NEWKEY == "p" then | |
2498 | DANCE = false | |
2499 | end | |
2500 | end) | |
2501 | PLAYSONG = false | |
2502 | while true do | |
2503 | for i = 1, 15 do | |
2504 | Swait() | |
2505 | MEME.Parent = Effects | |
2506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2512 | end | |
2513 | if DANCE == false then | |
2514 | break | |
2515 | end | |
2516 | for i = 1, 15 do | |
2517 | Swait() | |
2518 | MEME.Parent = Effects | |
2519 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2521 | if MRANDOM(1,7) == 1 then | |
2522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2523 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2527 | end | |
2528 | end | |
2529 | PLAYSONG = true | |
2530 | KEY:Disconnect() | |
2531 | MEME:remove() | |
2532 | Speed = 25 | |
2533 | ATTACK = false | |
2534 | Rooted = false | |
2535 | end | |
2536 | ||
2537 | function Intro() | |
2538 | ATTACK = true | |
2539 | Rooted = true | |
2540 | repeat | |
2541 | Swait() | |
2542 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2549 | until sick.TimePosition > 114 | |
2550 | repeat | |
2551 | Swait() | |
2552 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2558 | until sick.TimePosition > 116 | |
2559 | repeat | |
2560 | Swait() | |
2561 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2562 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2568 | until sick.TimePosition >119 | |
2569 | Gun.Parent = Character | |
2570 | tecks2.TextTransparency = 0 | |
2571 | for i = 1, 100 do | |
2572 | Swait() | |
2573 | for _, c in pairs(Character:GetChildren()) do | |
2574 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2575 | c.Transparency = 0 | |
2576 | end | |
2577 | end | |
2578 | for _, c in pairs(Weapon:GetChildren()) do | |
2579 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2580 | c.Transparency = 0 | |
2581 | end | |
2582 | end | |
2583 | for _, c in pairs(Weapon:GetDescendants()) do | |
2584 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2585 | c.Material = "Glass" | |
2586 | c.Color = C3(255,255,255) | |
2587 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2588 | c.Color = C3(1,0,0) | |
2589 | c.Material = "Neon" | |
2590 | end | |
2591 | end | |
2592 | end | |
2593 | TRANSFORMED = true | |
2594 | ATTACK = false | |
2595 | Rooted = false | |
2596 | end | |
2597 | ||
2598 | function Shot() | |
2599 | ATTACK = true | |
2600 | Rooted = false | |
2601 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2602 | Swait() | |
2603 | turnto(Mouse.Hit.p) | |
2604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2610 | end | |
2611 | repeat | |
2612 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2613 | Swait() | |
2614 | turnto(Mouse.Hit.p) | |
2615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2621 | end | |
2622 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2623 | SpawnTrail(Hole.Position,POS) | |
2624 | if HIT ~= nil then | |
2625 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2626 | Banish(HIT.Parent) | |
2627 | end | |
2628 | end | |
2629 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2630 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2631 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2632 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2633 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2634 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2635 | Swait() | |
2636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2642 | end | |
2643 | until KEYHOLD == false | |
2644 | ATTACK = false | |
2645 | Rooted = false | |
2646 | end | |
2647 | ||
2648 | function Shot2() | |
2649 | ATTACK = true | |
2650 | Rooted = false | |
2651 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2652 | Swait() | |
2653 | turnto(Mouse.Hit.p) | |
2654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2660 | end | |
2661 | repeat | |
2662 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2663 | Swait() | |
2664 | turnto(Mouse.Hit.p) | |
2665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2671 | end | |
2672 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2673 | SpawnTrail(Hole.Position,POS) | |
2674 | if HIT ~= nil then | |
2675 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2676 | Kill(HIT.Parent) | |
2677 | end | |
2678 | end | |
2679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2680 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2681 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2682 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2683 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2684 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2685 | Swait() | |
2686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2690 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2692 | end | |
2693 | until KEYHOLD == false | |
2694 | ATTACK = false | |
2695 | Rooted = false | |
2696 | end | |
2697 | ||
2698 | function AttackTemplate() | |
2699 | ATTACK = true | |
2700 | Rooted = false | |
2701 | for i=0, 1, 0.1 / Animation_Speed do | |
2702 | Swait() | |
2703 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2709 | end | |
2710 | ATTACK = false | |
2711 | Rooted = false | |
2712 | end | |
2713 | ||
2714 | function Finisher() | |
2715 | local TARGET = Mouse.Target | |
2716 | if TARGET ~= nil then | |
2717 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
2718 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
2719 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
2720 | if ROOT and HUM.Health > 0 then | |
2721 | local FOE = Mouse.Target.Parent | |
2722 | ATTACK = true | |
2723 | Rooted = true | |
2724 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
2725 | ROOT.Anchored = true | |
2726 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
2727 | CreateSound(159882598, Torso, 5, 0.9, false) | |
2728 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2729 | Swait() | |
2730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2736 | end | |
2737 | HUM.PlatformStand = true | |
2738 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
2739 | coroutine.resume(coroutine.create(function() | |
2740 | Swait() | |
2741 | ROOT.Anchored = true | |
2742 | end)) | |
2743 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
2744 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2745 | Swait() | |
2746 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2747 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2752 | end | |
2753 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2754 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2755 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2756 | Swait() | |
2757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2763 | end | |
2764 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2765 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2766 | local AMMO = 6 | |
2767 | local FIRING = true | |
2768 | local SHOOTING = false | |
2769 | local TIMER = 70 | |
2770 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
2771 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2772 | Swait() | |
2773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2779 | end | |
2780 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2781 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2782 | for i = 1, 6 do | |
2783 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
2784 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
2785 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2786 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2787 | HUM.Health = HUM.Health/1.5 | |
2788 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2789 | Swait() | |
2790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2794 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2796 | end | |
2797 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2798 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2799 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2800 | Swait() | |
2801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | end | |
2808 | end | |
2809 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2810 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2811 | ApplyDamage(HUM,0,true) | |
2812 | FOE:BreakJoints() | |
2813 | ROOT.Anchored = false | |
2814 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2815 | Swait() | |
2816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2822 | end | |
2823 | ATTACK = false | |
2824 | Rooted = false | |
2825 | end | |
2826 | end | |
2827 | end | |
2828 | end | |
2829 | ||
2830 | ||
2831 | --//=================================\\ | |
2832 | --|| ASSIGN THINGS TO KEYS | |
2833 | --\\=================================// | |
2834 | ||
2835 | function MouseDown(Mouse) | |
2836 | if ATTACK == false then | |
2837 | end | |
2838 | end | |
2839 | ||
2840 | function MouseUp(Mouse) | |
2841 | HOLD = false | |
2842 | end | |
2843 | ||
2844 | function KeyDown(Key) | |
2845 | KEYHOLD = true | |
2846 | if Key == "z" and ATTACK == false then | |
2847 | Shot() | |
2848 | end | |
2849 | ||
2850 | if Key == "m" and ATTACK == false then | |
2851 | Karmaz() | |
2852 | end | |
2853 | ||
2854 | if Key == "v" and ATTACK == false then | |
2855 | Shot2() | |
2856 | end | |
2857 | ||
2858 | if Key == "x" and ATTACK == false then | |
2859 | Finisher() | |
2860 | end | |
2861 | ||
2862 | if Key == "t" and ATTACK == false then | |
2863 | Taunt() | |
2864 | end | |
2865 | ||
2866 | if Key == "c" and ATTACK == false then | |
2867 | eh() | |
2868 | end | |
2869 | end | |
2870 | ||
2871 | function KeyUp(Key) | |
2872 | KEYHOLD = false | |
2873 | end | |
2874 | ||
2875 | Mouse.Button1Down:connect(function(NEWKEY) | |
2876 | MouseDown(NEWKEY) | |
2877 | end) | |
2878 | Mouse.Button1Up:connect(function(NEWKEY) | |
2879 | MouseUp(NEWKEY) | |
2880 | end) | |
2881 | Mouse.KeyDown:connect(function(NEWKEY) | |
2882 | KeyDown(NEWKEY) | |
2883 | end) | |
2884 | Mouse.KeyUp:connect(function(NEWKEY) | |
2885 | KeyUp(NEWKEY) | |
2886 | end) | |
2887 | ||
2888 | --//=================================\\ | |
2889 | --\\=================================// | |
2890 | ||
2891 | ||
2892 | function unanchor() | |
2893 | if UNANCHOR == true then | |
2894 | g = Character:GetChildren() | |
2895 | for i = 1, #g do | |
2896 | if g[i].ClassName == "Part" then | |
2897 | g[i].Anchored = false | |
2898 | end | |
2899 | end | |
2900 | end | |
2901 | end | |
2902 | ||
2903 | ||
2904 | --//=================================\\ | |
2905 | --|| WRAP THE WHOLE SCRIPT UP | |
2906 | --\\=================================// | |
2907 | ||
2908 | Humanoid.Changed:connect(function(Jump) | |
2909 | if Jump == "Jump" and (Disable_Jump == true) then | |
2910 | Humanoid.Jump = false | |
2911 | end | |
2912 | end) | |
2913 | ||
2914 | local FF = IT("ForceField",Character) | |
2915 | FF.Visible = false | |
2916 | ||
2917 | INSTANT = false | |
2918 | Speed = 20 | |
2919 | ||
2920 | while true do | |
2921 | Swait() | |
2922 | SINE = SINE + CHANGE | |
2923 | ANIMATE.Parent = nil | |
2924 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2925 | IDLEANIMATION:Play() | |
2926 | if TRANSFORMED == true then | |
2927 | tecks2.TextTransparency = 0 | |
2928 | for _, c in pairs(Character:GetChildren()) do | |
2929 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2930 | c.Anchored = false | |
2931 | c.Transparency = 0 | |
2932 | end | |
2933 | end | |
2934 | for _, c in pairs(Weapon:GetChildren()) do | |
2935 | if c.ClassName == "Part" then | |
2936 | c.Transparency = 0 | |
2937 | end | |
2938 | end | |
2939 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2940 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2941 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2942 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2943 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2944 | if ATTACK == false and VALUE2 == false then | |
2945 | end | |
2946 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2947 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2948 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2949 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2950 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2951 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2952 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2953 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2954 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2955 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2956 | end | |
2957 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2958 | ANIM = "Jump" | |
2959 | if ATTACK == false then | |
2960 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2966 | end | |
2967 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2968 | ANIM = "Fall" | |
2969 | if ATTACK == false then | |
2970 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2976 | end | |
2977 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2978 | ANIM = "Idle" | |
2979 | if ATTACK == false then | |
2980 | if Mode == "Glitch" then | |
2981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 45) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(-10 + MRANDOM(-4,4))), 3 / Animation_Speed) | |
2982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15+ 5 * COS(SINE / 30) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(12 + MRANDOM(-4,4))) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
2983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.15 + 0.12 * COS(SINE / 45), -0.05 + 0.1 * COS(SINE / 45)) * ANGLES(RAD(-15 - 6 * COS(SINE / 45)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.8, 0) * ANGLES(RAD(165 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(25 + MRANDOM(-4,4))) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
2985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 45), -0.01) * ANGLES(RAD(-15- 6 * COS(SINE / 45)), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
2986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 45), -0.01) * ANGLES(RAD(-15- 6 * COS(SINE / 45)), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2987 | elseif Mode == "Karma" then | |
2988 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
2989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2990 | if MRANDOM(1,7) == 1 then | |
2991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2992 | end | |
2993 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2994 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2995 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2996 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2997 | end | |
2998 | end | |
2999 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3000 | ANIM = "Walk" | |
3001 | if ATTACK == false then | |
3002 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
3004 | if MRANDOM(1,7) == 1 then | |
3005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3006 | end | |
3007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3009 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3011 | end | |
3012 | end | |
3013 | end | |
3014 | --end | |
3015 | Humanoid.DisplayDistanceType = "None" | |
3016 | unanchor() | |
3017 | if scrollColortecks2 ~= 2 then | |
3018 | scrollColortecks2 = 2 | |
3019 | currentColor = BrickColor.new("Really black") | |
3020 | elseif scrollColortecks2 ~= 1 then | |
3021 | scrollColortecks2 = 1 | |
3022 | currentColor = BrickColor.new("Institutional white") | |
3023 | end | |
3024 | tecks2.TextColor3 = currentColor.Color | |
3025 | tecks2.TextStrokeColor3 = currentColor.Color | |
3026 | Humanoid.MaxHealth = "inf" | |
3027 | Humanoid.Health = "inf" | |
3028 | if Rooted == false then | |
3029 | Disable_Jump = false | |
3030 | Humanoid.WalkSpeed = Speed | |
3031 | elseif Rooted == true then | |
3032 | Disable_Jump = true | |
3033 | Humanoid.WalkSpeed = 0 | |
3034 | end | |
3035 | if Head:FindFirstChild("face") then | |
3036 | Head.face.Texture = "rbxassetid://2090706356" | |
3037 | end | |
3038 | local MATHS = {"0","1"} | |
3039 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
3040 | Humanoid.PlatformStand = false | |
3041 | if INTRO == false and INSTANT == false then | |
3042 | INTRO = true | |
3043 | coroutine.resume(coroutine.create(function() | |
3044 | sick:Play() | |
3045 | Intro() | |
3046 | end)) | |
3047 | end | |
3048 | if INSTANT == true then | |
3049 | if TRANSFORMED == false then | |
3050 | sick.TimePosition = 60 | |
3051 | sick:Play() | |
3052 | end | |
3053 | TRANSFORMED = true | |
3054 | end | |
3055 | script.Parent = PlayerGui | |
3056 | Character.Parent = workspace | |
3057 | Humanoid.Parent = Character | |
3058 | end | |
3059 | --//=================================\\ | |
3060 | --\\=================================// | |
3061 | ||
3062 | ||
3063 | ||
3064 | ||
3065 | ||
3066 | --//====================================================\\-- | |
3067 | --|| END OF SCRIPT | |
3068 | --\\====================================================//-- |