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Player = game.Players.djface203
1+
Player = game.Players.darkeageninja
2
Char = Player.Character
3
Head = Char.Head
4
Torso = Char.Torso 
5
h = Char.Humanoid
6
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
7
local gairo = Instance.new("BodyGyro") 
8
gairo.Parent = nil 
9
if Char:findFirstChild("Weapon",true) ~= nil then 
10
Char:findFirstChild("Weapon",true).Parent = nil 
11
end 
12
bets = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
13
--col = {"Really red,"white"}
14
--col = {"Really white","Really white","red"}
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col = {"Really red","Really white","Really red"}
16
Anims = {}
17
act = {key = {}}
18
for i=1,#bets do table.insert(act.key,bets) end 
19
act.mousedown = false 
20
act.keydown = false 
21
act.Walking = false
22
act.Jumping = false 
23
act.Anim = ""
24
hitted=false
25
roflcopter=false
26
bodypos=Instance.new("BodyPosition")
27
holdshoot=false
28
Prop = {}
29
difficulty=0.05
30
Prop.LegLength = 5
31
Prop.LegWide = 1
32
Prop.BallSize = 0.9
33
--[[difficulty=0.1
34
Prop.LegLength = 4
35
Prop.LegWide = 0.8
36
Prop.BallSize = 1
37
difficulty=0.01
38
Prop.LegLength = 50
39
Prop.LegWide = 10
40
Prop.BallSize = 10.3
41
Prop.LegLength = 150
42
Prop.LegWide = 60
43
Prop.BallSize = 60.3]]
44
coroutine.resume(coroutine.create(function()
45
for i=0,50 do
46
wait()
47
h.WalkSpeed=18
48
--h.WalkSpeed=5
49
walksped=h.WalkSpeed
50
h.MaxHealth=math.huge
51
h.Health=math.huge
52
end
53
end))
54
Spider = {w = {}}
55
attack = false 
56
attackdebounce = false
57
it = Instance.new
58
bc = BrickColor.new
59
v3 = Vector3.new
60
cf = CFrame.new
61
ca = CFrame.Angles
62
pi = math.pi
63
rd = math.rad
64
br = BrickColor.new
65
function r(pa,ob)
66
pcall(function() pa[ob]:Remove() end)
67
end 
68
function p(pa,sh,x,y,z,c,a,tr,re,bc)
69
local fp = it("Part",pa)
70
fp.formFactor = "Custom"
71
fp.Shape = sh
72
fp.Size = v3(x,y,z)
73
fp.CanCollide = c
74
fp.Anchored = false
75
fp.BrickColor = br(bc)
76
fp.Transparency = tr
77
fp.Reflectance = re
78
fp.BottomSurface = 0
79
fp.TopSurface = 0
80
fp.CFrame = Torso.CFrame + Vector3.new(0,50,0)
81
fp.Velocity = Vector3.new(0,10,0)
82
fp:BreakJoints()
83
return fp 
84
end 
85
function weld(pa,p0,p1,x,y,z,a,b,c)
86
local fw = it("Weld",pa)
87
fw.Part0 = p0 fw.Part1 = p1
88
fw.C0 = cf(x,y,z) *ca(a,b,c)
89
return fw
90
end
91
function spm(ty,pa,ss)
92
local sp = it("SpecialMesh",pa)
93
sp.MeshType = ty
94
sp.Scale = Vector3.new(ss,ss,ss)
95
end
96
pcall(function() Torso.Spider:Remove() end)
97
wait(0.1)
98
pack = it("Model",Torso)
99
pack.Name = "Spider"
100
Spider.Back = p(pack,"Block",1.2,1.7,0.5,false,false,0,0,col[1])
101
--Right Arm
102
Spider.RAb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.RAb1,Prop.BallSize)
103
Spider.w.RAb1 = weld(Spider.RAb1,Spider.Back,Spider.RAb1,0.5,0.6,0.35,0,0,0) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
104
Spider.RAa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
105
Spider.w.RAa1 = weld(Spider.RAa1,Spider.RAb1,Spider.RAa1,0,Prop.LegLength/2,0,0,0,0)
106
Spider.RAb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.RAb2,Prop.BallSize)
107
Spider.w.RAb2 = weld(Spider.RAb2,Spider.RAa1,Spider.RAb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
108
Spider.RAa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
109
Spider.w.RAa2 = weld(Spider.RAa2,Spider.RAb2,Spider.RAa2,0,Prop.LegLength/2,0,0,0,0)
110
--Left Arm
111
Spider.LAb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.LAb1,Prop.BallSize)
112
Spider.w.LAb1 = weld(Spider.LAb1,Spider.Back,Spider.LAb1,-0.5,0.6,0.35,0,0,0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
113
Spider.LAa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
114
Spider.w.LAa1 = weld(Spider.LAa1,Spider.LAb1,Spider.LAa1,0,Prop.LegLength/2,0,0,0,0)
115
Spider.LAb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.LAb2,Prop.BallSize)
116
Spider.w.LAb2 = weld(Spider.LAb2,Spider.LAa1,Spider.LAb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
117
Spider.LAa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
118
Spider.w.LAa2 = weld(Spider.LAa2,Spider.LAb2,Spider.LAa2,0,Prop.LegLength/2,0,0,0,0)
119
--Upper Right
120
Spider.URb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.URb1,Prop.BallSize)
121
Spider.w.URb1 = weld(Spider.URb1,Spider.Back,Spider.URb1,0.5,-0.6,0.35,0,0,0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
122
Spider.URa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
123
Spider.w.URa1 = weld(Spider.URa1,Spider.URb1,Spider.URa1,0,Prop.LegLength/2,0,0,0,0)
124
Spider.URb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.URb2,Prop.BallSize)
125
Spider.w.URb2 = weld(Spider.URb2,Spider.URa1,Spider.URb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
126
Spider.URa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
127
Spider.w.URa2 = weld(Spider.URa2,Spider.URb2,Spider.URa2,0,Prop.LegLength/2,0,0,0,0)
128
--Upper Left
129
Spider.ULb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.ULb1,Prop.BallSize)
130
Spider.w.ULb1 = weld(Spider.ULb1,Spider.Back,Spider.ULb1,-0.5,-0.6,0.35,0,0,0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
131
Spider.ULa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
132
Spider.w.ULa1 = weld(Spider.ULa1,Spider.ULb1,Spider.ULa1,0,Prop.LegLength/2,0,0,0,0)
133
Spider.ULb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.ULb2,Prop.BallSize)
134
Spider.w.ULb2 = weld(Spider.ULb2,Spider.ULa1,Spider.ULb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
135
Spider.ULa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
136
Spider.w.ULa2 = weld(Spider.ULa2,Spider.ULb2,Spider.ULa2,0,Prop.LegLength/2,0,0,0,0)
137
--Lower Right
138
Spider.LRb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LRb1,Prop.BallSize)
139
Spider.w.LRb1 = weld(Spider.LRb1,Spider.Back,Spider.LRb1,0.5,-0.6,0.35,0,0,0) Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
140
Spider.LRa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
141
Spider.w.LRa1 = weld(Spider.LRa1,Spider.LRb1,Spider.LRa1,0,Prop.LegLength/2,0,0,0,0)
142
Spider.LRb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LRb2,Prop.BallSize)
143
Spider.w.LRb2 = weld(Spider.LRb2,Spider.LRa1,Spider.LRb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0)
144
Spider.LRa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
145
Spider.w.LRa2 = weld(Spider.LRa2,Spider.LRb2,Spider.LRa2,0,Prop.LegLength/2,0,0,0,0)
146
--Lower Left
147
Spider.LLb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LLb1,Prop.BallSize)
148
Spider.w.LLb1 = weld(Spider.LLb1,Spider.Back,Spider.LLb1,-0.5,-0.6,0.35,0,0,0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0)
149
Spider.LLa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
150
Spider.w.LLa1 = weld(Spider.LLa1,Spider.LLb1,Spider.LLa1,0,Prop.LegLength/2,0,0,0,0)
151
Spider.LLb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LLb2,Prop.BallSize)
152
Spider.w.LLb2 = weld(Spider.LLb2,Spider.LLa1,Spider.LLb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0)
153
Spider.LLa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
154
Spider.w.LLa2 = weld(Spider.LLa2,Spider.LLb2,Spider.LLa2,0,Prop.LegLength/2,0,0,0,0)
155
local prt1 = Instance.new("Part") 
156
prt1.formFactor = 1 
157
prt1.Parent = pack 
158
prt1.CanCollide = false 
159
prt1.BrickColor = br(col[1])
160
prt1.Name = "Part1" 
161
prt1.Size = Vector3.new(1,1,1) 
162
prt1.Position = Torso.Position 
163
local prt2 = Instance.new("Part") 
164
prt2.formFactor = 1 
165
prt2.Parent = pack 
166
prt2.CanCollide = false 
167
prt2.BrickColor = BrickColor.new("Really red") 
168
prt2.Name = "Part2" 
169
prt2.Reflectance=0.3
170
prt2.Size = Vector3.new(1,2,1) 
171
prt2.Position = Torso.Position 
172
local prt3 = Instance.new("Part") 
173
prt3.formFactor = 1 
174
prt3.Parent = pack 
175
prt3.CanCollide = false 
176
prt3.BrickColor = BrickColor.new("Medium stone grey") 
177
prt3.Name = "Part3" 
178
prt3.Reflectance=0.6
179
prt3.Size = Vector3.new(1,2,1) 
180
prt3.Position = Torso.Position 
181
local prt4 = Instance.new("Part") 
182
prt4.formFactor = 1 
183
prt4.Parent = pack 
184
prt4.CanCollide = false 
185
prt4.BrickColor = BrickColor.new("Really red") 
186
prt4.Name = "Part4" 
187
prt4.Reflectance=0.3
188
prt4.Size = Vector3.new(1,1,1) 
189
prt4.Position = Torso.Position 
190
local prt5 = Instance.new("Part") 
191
prt5.formFactor = 1 
192
prt5.Parent = pack 
193
prt5.CanCollide = false 
194
prt5.BrickColor = br(col[1])
195
prt5.Name = "Part5" 
196
prt5.Size = Vector3.new(1,1,1) 
197
prt5.Position = Torso.Position 
198
local prt6 = Instance.new("Part") 
199
prt6.formFactor = 1 
200
prt6.Parent = pack 
201
prt6.CanCollide = false 
202
prt6.BrickColor = br(col[1])
203
prt6.Name = "Part6" 
204
prt6.Size = Vector3.new(1,1,1) 
205
prt6.Position = Torso.Position 
206
local prt7 = Instance.new("Part") 
207
prt7.formFactor = 1 
208
prt7.Parent = pack 
209
prt7.CanCollide = false 
210
prt7.BrickColor = BrickColor.new("Really black") 
211
prt7.Name = "Part7" 
212
prt7.Size = Vector3.new(1,1,1) 
213
prt7.Position = Torso.Position 
214
local prt8 = Instance.new("Part") 
215
prt8.formFactor = 1 
216
prt8.Parent = pack 
217
prt8.CanCollide = false 
218
prt8.BrickColor = br(col[1])
219
prt8.Name = "Part8" 
220
prt8.Size = Vector3.new(1,1,1) 
221
prt8.Position = Torso.Position 
222
local prt9 = Instance.new("Part") 
223
prt9.formFactor = 1 
224
prt9.Parent = pack 
225
prt9.CanCollide = false 
226
prt9.BrickColor = br(col[1])
227
prt9.Name = "Part9" 
228
prt9.Size = Vector3.new(1,1,1) 
229
prt9.Position = Torso.Position 
230
local prt10 = Instance.new("Part") 
231
prt10.formFactor = 1 
232
prt10.Parent = pack 
233
prt10.CanCollide = false 
234
prt10.BrickColor = br(col[1])
235
prt10.Name = "Part10" 
236
prt10.Size = Vector3.new(1,1,1) 
237
prt10.Position = Torso.Position 
238
local prt11 = Instance.new("Part") 
239
prt11.formFactor = 1 
240
prt11.Parent = pack 
241
prt11.CanCollide = false 
242
prt11.BrickColor = br(col[1])
243
prt11.Name = "Part11" 
244
prt11.Size = Vector3.new(1,1,1) 
245
prt11.Position = Torso.Position 
246
local prt12 = Instance.new("Part") 
247
prt12.formFactor = 1 
248
prt12.Parent = pack 
249
prt12.CanCollide = false 
250
prt12.BrickColor = br(col[1])
251
prt12.Name = "Part12" 
252
prt12.Size = Vector3.new(1,1,1) 
253
prt12.Position = Torso.Position 
254
local msh1 = Instance.new("BlockMesh")
255
msh1.Parent = prt1
256
--msh1.Scale = Vector3.new(0.9,0.8,3)
257
msh1.Scale = Vector3.new(Prop.LegWide/0.9,Prop.LegWide/1,Prop.LegLength/1.3)
258
local msh2 = Instance.new("BlockMesh")
259
msh2.Parent = prt2
260
--msh2.Scale = Vector3.new(0.3,2.5,1)
261
msh2.Scale = Vector3.new(Prop.LegWide/2.5,Prop.LegLength/1.6,Prop.LegWide*1.3)
262
local msh3 = Instance.new("BlockMesh")
263
msh3.Parent = prt3
264
--msh3.Scale = Vector3.new(0.1,2.6,1.5)
265
msh3.Scale = Vector3.new(Prop.LegWide/6,Prop.LegLength/1.6,Prop.LegWide*1.9)
266
local msh4 = Instance.new("SpecialMesh")
267
msh4.Parent = prt4
268
msh4.MeshType = "Wedge"
269
--msh4.Scale = Vector3.new(0.3,2,1)
270
msh4.Scale = Vector3.new(Prop.LegWide/2.5,Prop.LegLength/2,Prop.LegWide*1.3)
271
local msh5 = Instance.new("CylinderMesh")
272
msh5.Parent = prt5
273
--msh5.Scale = Vector3.new(1.5,1,1.5)
274
msh5.Scale = Vector3.new(Prop.LegWide*2,Prop.LegLength/4,Prop.LegWide*2)
275
local msh6 = Instance.new("CylinderMesh")
276
msh6.Parent = prt6
277
--msh6.Scale = Vector3.new(2.5,1.6,2.5)
278
msh6.Scale = Vector3.new(Prop.LegWide*3.1,Prop.LegLength/2.5,Prop.LegWide*3.1)
279
local msh7 = Instance.new("CylinderMesh")
280
msh7.Parent = prt7
281
--msh7.Scale = Vector3.new(1.4,1.7,1.4)
282
msh7.Scale = Vector3.new(Prop.LegWide*1.8,Prop.LegLength/2.3,Prop.LegWide*1.8)
283
local msh8 = Instance.new("BlockMesh")
284
msh8.Parent = prt8
285
--msh8.Scale = Vector3.new(0.5,2,0.5)
286
msh8.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
287
local msh9 = Instance.new("BlockMesh")
288
msh9.Parent = prt9
289
--msh9.Scale = Vector3.new(0.5,2,0.5)
290
msh9.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
291
local msh10 = Instance.new("BlockMesh")
292
msh10.Parent = prt10
293
--msh10.Scale = Vector3.new(0.5,2,0.5)
294
msh10.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
295
local msh11 = Instance.new("BlockMesh")
296
msh11.Parent = prt11
297
--msh11.Scale = Vector3.new(0.5,2,0.5)
298
msh11.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
299
local msh12 = Instance.new("BlockMesh")
300
msh12.Parent = prt12
301
--msh12.Scale = Vector3.new(0.5,2,0.5)
302
msh12.Scale = Vector3.new(0,0,0)
303
local wld1 = Instance.new("Weld")
304
wld1.Parent = prt1
305
wld1.Part0 = prt1
306
wld1.Part1 = Spider.RAa2
307
--wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0) 
308
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/6,0) 
309
local wld2 = Instance.new("Weld")
310
wld2.Parent = prt2
311
wld2.Part0 = prt2
312
wld2.Part1 = prt1
313
--wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3,0) 
314
wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.3,0) 
315
local wld3 = Instance.new("Weld")
316
wld3.Parent = prt3
317
wld3.Part0 = prt3
318
wld3.Part1 = prt1
319
--wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3,0) 
320
wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.3,0) 
321
local wld4 = Instance.new("Weld")
322
wld4.Parent = prt4
323
wld4.Part0 = prt4
324
wld4.Part1 = prt2
325
wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-4.2,0) 
326
wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.1,0) 
327
local wld5 = Instance.new("Weld")
328
wld5.Parent = prt5
329
wld5.Part0 = prt5
330
wld5.Part1 = Spider.LAa2
331
--wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2.5,0) 
332
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.6,0) 
333
local wld6 = Instance.new("Weld")
334
wld6.Parent = prt6
335
wld6.Part0 = prt6
336
wld6.Part1 = prt5
337
--wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.5,0) 
338
wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/2.6,0) 
339
local wld7 = Instance.new("Weld")
340
wld7.Parent = prt7
341
wld7.Part0 = prt7
342
wld7.Part1 = prt6
343
wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
344
local wld8 = Instance.new("Weld")
345
wld8.Parent = prt8
346
wld8.Part0 = prt8
347
wld8.Part1 = prt6
348
--wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(1.5,-1,0) 
349
wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(Prop.LegWide*2,-Prop.LegLength/4,0) 
350
local wld9 = Instance.new("Weld")
351
wld9.Parent = prt9
352
wld9.Part0 = prt9
353
wld9.Part1 = prt6
354
--wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(-1.5,-1,0) 
355
wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(-Prop.LegWide*2,-Prop.LegLength/4,0) 
356
local wld10 = Instance.new("Weld")
357
wld10.Parent = prt10
358
wld10.Part0 = prt10
359
wld10.Part1 = prt6
360
--wld10.C0 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-1,-1.5) 
361
wld10.C0 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-Prop.LegLength/4,-Prop.LegWide*2) 
362
local wld11 = Instance.new("Weld")
363
wld11.Parent = prt11
364
wld11.Part0 = prt11
365
wld11.Part1 = prt6
366
--wld11.C0 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,-1,1.5) 
367
wld11.C0 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,-Prop.LegLength/4,Prop.LegWide*2) 
368
local wld12 = Instance.new("Weld")
369
wld12.Parent = prt12
370
wld12.Part0 = prt12
371
wld12.Part1 = prt6
372
--wld12.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0) 
373
wld12.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0,0) 
374
wait()
375
Spider.w.Back = weld(Spider.Back,Torso,Spider.Back,0,0,0.5,0,0,0)
376
wait()
377
Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0)
378
function Anim()
379
attack=true
380
for i=0,1,0.1 do
381
wait()
382
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120*i)),math.rad(70-(70*i)),0)
383
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10*i)),math.rad(40+(50*i)),0)
384
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120*i)),math.rad(-70+(70*i)),0)
385
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10*i)),math.rad(-40-(50*i)),0)
386
end
387
bodypos=Instance.new("BodyPosition")
388
bodypos.P=500
389
bodypos.D=100
390
bodypos.maxForce=Vector3.new(0,math.huge,0)
391
bodypos.position=Head.Position+Vector3.new(0,50,0)
392
bodypos.Parent=Head
393
while roflcopter==true do
394
for i = 0,1,0.1 do
395
wait()
396
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120)),math.rad(70-(70)),0)
397
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10)),math.rad(90+(360*i)),0)
398
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120)),math.rad(-70+(70)),0)
399
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10)),math.rad(-90+(360*i)),0)
400
end
401
end
402
bodypos.Parent=nil
403
for i=0,1,0.1 do
404
wait()
405
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120-120*i)),math.rad(70-(70-70*i)),0)
406
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10-10*i)),math.rad(90-(50*i)),0)
407
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120-120*i)),math.rad(-70+(70-70*i)),0)
408
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10-10*i)),math.rad(-90+(50*i)),0)
409
end
410
attack=false
411
end
412
function RoflCopter()
413
act.Jumping=true
414
for i=0,1,0.1 do
415
wait()
416
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
417
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80*i),math.rad(0),0)
418
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
419
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80*i),math.rad(0),0)
420
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0)
421
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80*i),math.rad(0),0)
422
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
423
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80*i),math.rad(0),0)
424
end
425
bodypos.P=500
426
bodypos.D=100
427
bodypos.maxForce=Vector3.new(0,math.huge,0)
428
bodypos.position=Head.Position+Vector3.new(0,10,0)
429
bodypos.Parent=Head
430
while roflcopter==true do
431
derpcon1=Spider.LRa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
432
derpcon2=Spider.LLa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
433
derpcon3=Spider.URa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
434
derpcon4=Spider.ULa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
435
for i=0,1,0.1 do
436
wait()
437
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40+360*i),0)
438
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80),math.rad(0),0)
439
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40+360*i),0)
440
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80),math.rad(0),0)
441
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40+360*i),0)
442
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80),math.rad(0),0)
443
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40+360*i),0)
444
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80),math.rad(0),0)
445
end
446
derpcon1:disconnect()
447
derpcon2:disconnect()
448
derpcon3:disconnect()
449
derpcon4:disconnect()
450
end
451
bodypos.Parent=nil
452
for i=0,1,0.1 do
453
wait()
454
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
455
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80-80*i),math.rad(0),0)
456
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
457
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80+80*i),math.rad(0),0)
458
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0)
459
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80-80*i),math.rad(0),0)
460
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
461
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80+80*i),math.rad(0),0)
462
end
463
act.Jumping=false
464
end
465
function Shoot()
466
attack=true
467
for i=0,1,0.1 do
468
wait()
469
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
470
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
471
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50*i),math.rad(-70),0)
472
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20*i),math.rad(-40+40*i),0)
473
end
474
gairo.Parent = Head
475
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
476
gairo.P = 20e+003 
477
gairo.cframe = Head.CFrame 
478
for i=0,1,0.1 do
479
wait()
480
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i)
481
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
482
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
483
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+20*i),math.rad(-70-20*i),0)
484
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20+80*i),math.rad(-40+40),0)
485
end
486
wait(0.1)
487
for i = 1,3 do
488
DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) 
489
shoottrail2(prt7) 
490
wait(0.5)
491
end
492
for i=0,1,0.1 do
493
wait()
494
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57-1.57*i)
495
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
496
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
497
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+20+30*i),math.rad(-70-20+20*i),0)
498
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20+80-100*i),math.rad(-40+40-40*i),0)
499
end
500
gairo.Parent=nil
501
Torso.Neck.C0=necko
502
attack=false
503
end
504
function Shoot2()
505
attack=true
506
for i=0,1,0.1 do
507
wait()
508
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
509
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
510
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60*i),math.rad(-70),0)
511
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15*i),math.rad(-40-60*i),0)
512
end
513
for i=0,0.3,0.1 do
514
wait(0.1)
515
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
516
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
517
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60),math.rad(-70),0)
518
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15+40*i),math.rad(-40-60),0)
519
DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) 
520
shoottrail2(prt7) 
521
end
522
for i=0,1,0.1 do
523
wait() 
524
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
525
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
526
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60+60*i),math.rad(-70),0)
527
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15+20-55*i),math.rad(-40-60+60*i),0)
528
end
529
attack=false
530
end
531
function Shoot3()
532
attack=true
533
for i=0,1,0.1 do
534
wait()
535
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
536
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
537
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50*i),math.rad(-70+70*i),math.rad(90*i))
538
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60*i),math.rad(-40+40*i),math.rad(3*i))
539
end
540
for i=0,1,0.1 do
541
wait()
542
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
543
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
544
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+60*i),math.rad(-70+70),math.rad(90))
545
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60+40*i),math.rad(-40+40),math.rad(3))
546
DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) 
547
shoottrail2(prt7) 
548
end
549
for i=0,1,0.1 do
550
wait()
551
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
552
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
553
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+60-10*i),math.rad(-70+70-70*i),math.rad(90-90*i))
554
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60+40-100*i),math.rad(-40+40-40*i),math.rad(3-3*i))
555
end
556
attack=false
557
end
558
function Shoot4()
559
attack=true
560
for i=0,1,0.1 do
561
wait()
562
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
563
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
564
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60*i),math.rad(-70+70*i),math.rad(0))
565
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(-40+40*i),math.rad(0))
566
end
567
for i=0,1,0.1 do
568
wait()
569
DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) 
570
shoottrail2(prt7) 
571
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
572
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
573
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60),math.rad(-70+70),math.rad(0))
574
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50+50*i),math.rad(-40+40),math.rad(0))
575
end
576
for i=0,1,0.1 do
577
wait()
578
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
579
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
580
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60-60*i),math.rad(-70+70-70*i),math.rad(0))
581
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50+50-100*i),math.rad(-40+40-40*i),math.rad(0))
582
end
583
attack=false
584
end
585
function Attack()
586
attack=true
587
for i=0,1,0.1 do
588
wait()
589
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80*i),math.rad(70-70*i),0)
590
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40-40*i),0)
591
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
592
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
593
end
594
ss(1) 
595
con1=prt2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) 
596
con2=Spider.RAa2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) 
597
for i=0,1,0.2 do
598
wait()
599
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80+90*i),math.rad(70-70),0)
600
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+70*i),math.rad(40-40),0)
601
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
602
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
603
end
604
wait(0.1) 
605
con1:disconnect()
606
con2:disconnect()
607
for i=0,1,0.1 do
608
wait()
609
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120+10-10*i),math.rad(70-70+70*i),0)
610
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+70-70*i),math.rad(40-40+40*i),0)
611
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
612
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
613
end
614
attack=false
615
end
616
function MegaBonk()
617
attack=true
618
for i=0,1,0.1 do
619
wait()
620
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80*i),math.rad(70-70*i),0)
621
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40-40*i),0)
622
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
623
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
624
end
625
wait(0.1) 
626
for i=0,1,0.02 do
627
wait()
628
MMMAGIC(prt4,Prop.BallSize*2,Prop.BallSize*2,Prop.BallSize*2,0,Prop.LegLength/2,0,BrickColor.new("Really black")) 
629
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80-30*i),math.rad(70-70),0)
630
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30*i),math.rad(40-40),0)
631
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
632
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
633
end
634
ss(1.3)
635
con1=prt2.Touched:connect(function(hit) Damagefunc2(hit,Prop.LegLength*10,100) end) 
636
con2=Spider.RAa2.Touched:connect(function(hit) Damagefunc2(hit,Prop.LegLength*10,100) end) 
637
for i=0,1,0.2 do
638
wait()
639
MMMAGIC(prt4,Prop.BallSize*2,Prop.BallSize*2,Prop.BallSize*2,0,Prop.LegLength/2,0,BrickColor.new("Really black")) 
640
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80-30+110*i),math.rad(70-70),0)
641
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30+120*i),math.rad(40-40),0)
642
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
643
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
644
end
645
MMMAGIC(prt4,Prop.BallSize*4,Prop.BallSize*4,Prop.BallSize*4,0,Prop.LegLength/2,0,BrickColor.new("Really black")) 
646
wait(0.5) 
647
con1:disconnect()
648
con2:disconnect()
649
for i=0,1,0.1 do
650
wait()
651
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-110+110),math.rad(70-70+70*i),0)
652
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30+120-100*i),math.rad(40-40+40*i),0)
653
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
654
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
655
end
656
attack=false
657
end
658
function DualAttack()
659
attack=true
660
for i=0,1,0.1 do
661
wait()
662
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30*i),math.rad(70-90*i),0)
663
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40+40*i),0)
664
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
665
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
666
end
667
ss(1)
668
con1=prt2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) 
669
con2=Spider.RAa2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) 
670
for i=0,1,0.2 do
671
wait()
672
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30),math.rad(70-90+100*i),0)
673
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(40+40),0)
674
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
675
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
676
end
677
con1:disconnect()
678
con2:disconnect()
679
for i=0,1,0.1 do
680
wait()
681
Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30+30*i),math.rad(70-90+100-10*i),0)
682
Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(40+40-40*i),0)
683
Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
684
Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
685
end
686
attack=false
687
end
688
function Stomp()
689
attack=true
690
local vel2 = Instance.new("BodyVelocity")
691
vel2.Parent = Player.Character.Torso
692
vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
693
vel2.velocity = Vector3.new(0,1,0) * 20 
694
wait(0.05)
695
vel2.Parent=nil
696
act.Jumping=true
697
Char.Humanoid.WalkSpeed=0
698
for i=0,1,0.1 do 
699
wait()
700
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50*i),math.rad(-40),0)
701
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(0),0)
702
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
703
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
704
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50*i),math.rad(40),0)
705
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(0),0)
706
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
707
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
708
end
709
for i=0,1,0.1 do 
710
wait()
711
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50),math.rad(-40),0)
712
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50),math.rad(0),0)
713
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(-40+40*i),0)
714
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30*i),math.rad(0),0)
715
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50),math.rad(40),0)
716
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50),math.rad(0),0)
717
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(40-40*i),0)
718
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30*i),math.rad(0),0)
719
end
720
ss(0.9)
721
con1=Spider.URa1.Touched:connect(function(hit) DBHit(hit,50,Prop.LegLength*2) end) 
722
con2=Spider.URa2.Touched:connect(function(hit) DBHit(hit,50,Prop.LegLength*2) end) 
723
for i=0,1,0.2 do 
724
wait()
725
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50+50*i),math.rad(-40),0)
726
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(0),0)
727
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+50*i),math.rad(-40+40),0)
728
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30+30*i),math.rad(0),0)
729
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50+50*i),math.rad(40),0)
730
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(0),0)
731
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+50*i),math.rad(40-40),0)
732
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30+30*i),math.rad(0),0)
733
end
734
wait(0.1) 
735
con1:disconnect()
736
con2:disconnect()
737
for i=0,1,0.1 do 
738
wait()
739
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50+50),math.rad(-40),0)
740
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50-50),math.rad(0),0)
741
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+50),math.rad(-40+40-40*i),0)
742
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30+30),math.rad(0),0)
743
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50+50),math.rad(40),0)
744
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50-50),math.rad(0),0)
745
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+50),math.rad(40-40+40*i),0)
746
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30+30),math.rad(0),0)
747
end
748
Char.Humanoid.WalkSpeed=walksped
749
act.Jumping=false
750
attack=false
751
end
752
function Jump()
753
attack=true
754
act.Jumping=true
755
for i=0,1,0.1 do 
756
wait()
757
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50*i),math.rad(-40),0)
758
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50*i),math.rad(0),0)
759
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(-40),0)
760
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50*i),math.rad(0),0)
761
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50*i),math.rad(40),0)
762
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50*i),math.rad(0),0)
763
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(40),0)
764
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50*i),math.rad(0),0)
765
end
766
for i=0,1,0.2 do 
767
wait()
768
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50-100*i),math.rad(-40),0)
769
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50+100*i),math.rad(0),0)
770
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+100*i),math.rad(-40),0)
771
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50-100*i),math.rad(0),0)
772
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50-100*i),math.rad(40),0)
773
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50+100*i),math.rad(0),0)
774
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+100*i),math.rad(40),0)
775
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50-100*i),math.rad(0),0)
776
end
777
local vel2 = Instance.new("BodyVelocity")
778
vel2.Parent = Player.Character.Torso
779
vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
780
vel2.velocity = Vector3.new(0,1,0) * 100 
781
wait(0.1)
782
vel2.Parent=nil
783
for i=0,1,0.1 do 
784
wait()
785
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50-100+50*i),math.rad(-40),0)
786
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50+100-50*i),math.rad(0),0)
787
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+100-50*i),math.rad(-40),0)
788
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50-100+50*i),math.rad(0),0)
789
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50-100+50*i),math.rad(40),0)
790
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50+100-50*i),math.rad(0),0)
791
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+100-50*i),math.rad(40),0)
792
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50-100+50*i),math.rad(0),0)
793
end
794
act.Jumping=false
795
attack=false
796
end
797
function shoottrail2(pos1) 
798
coroutine.resume(coroutine.create(function()
799
spread2 = 0 
800
range2 = Prop.LegLength*150
801
rangepower = Prop.LegLength*1.5
802
local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
803
--local dir = Head.CFrame.lookVector+spreadvector 
804
local dir = prt12.CFrame.lookVector+spreadvector
805
local hit2,pos = rayCast(pos1.Position,dir,10,pack)
806
local rangepos = range2
807
local function drawtrail(From,To)
808
local effectsmsh = Instance.new("CylinderMesh")
809
effectsmsh.Scale = Vector3.new(1,1,1)
810
effectsmsh.Name = "Mesh"
811
local effectsg = Instance.new("Part")
812
effectsg.formFactor = 3
813
effectsg.CanCollide = false
814
effectsg.Name = "Eff"
815
effectsg.Locked = true
816
effectsg.Anchored = true
817
effectsg.Size = Vector3.new(Prop.LegLength/4,Prop.LegLength/5,Prop.LegLength/4)
818
effectsg.Parent = pack
819
effectsmsh.Parent = effectsg
820
effectsg.BrickColor = BrickColor.new("Really black") 
821
effectsg.Reflectance = 0.25
822
local LP = From
823
local point1 = To
824
local mg = (LP - point1).magnitude
825
effectsmsh.Scale = Vector3.new(1,mg*5,1)
826
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
827
coroutine.resume(coroutine.create(function()
828
for i = 0 , 1 , 0.2 do
829
wait()
830
effectsg.Transparency = 1*i
831
effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
832
end 
833
effectsg.Parent = nil 
834
end))
835
end
836
local newpos = pos1.Position
837
local inc = rangepower
838
repeat
839
wait() 
840
rangepos = rangepos - 10
841
dir = dir 
842
hit2,pos = rayCast(newpos,dir,inc,pack)
843
drawtrail(newpos,pos)
844
newpos = newpos + (dir * inc)
845
if alt==1 then 
846
inc = 10 
847
if inc >= 20 then
848
inc = inc - 10
849
end
850
end 
851
if hit2 ~= nil then
852
rangepos = 0
853
end
854
until rangepos <= 0
855
if hit2 ~= nil then
856
local effectsmsh = Instance.new("SpecialMesh")
857
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
858
--effectsmsh.Scale = Vector3.new(1,1,2.5)
859
effectsmsh.Scale = Vector3.new(3,3,3)
860
local effectsg = Instance.new("Part")
861
effectsg.formFactor = 3
862
effectsg.CanCollide = false
863
effectsg.Name = "Arrow"
864
effectsg.Locked = true
865
effectsg.Transparency = 1 
866
effectsg.Size = Vector3.new(0.2,0.2,0.2)
867
effectsg.Parent = pack 
868
effectsg.BrickColor = BrickColor.new("Really black") 
869
effectsmsh.Parent = effectsg
870
effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
871
local efwel = Instance.new("Weld") 
872
efwel.Parent = effectsg 
873
efwel.Part0 = effectsg 
874
efwel.Part1 = hit2 
875
efwel.Parent = nil 
876
effectsg.Anchored = true 
877
local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
878
--local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
879
--local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5) 
880
local CJ = CFrame.new(HitPos) 
881
local C0 = effectsg.CFrame:inverse() * CJ
882
local C1 = hit2.CFrame:inverse() * CJ 
883
--efwel.C0 = C0
884
--efwel.C1 = C1
885
--efwel.Parent = effectsg 
886
Damg = Prop.LegLength*5
887
coroutine.resume(coroutine.create(function()
888
msound(1) 
889
coroutine.resume(coroutine.create(function()
890
local c = game.Workspace:GetChildren();
891
for i = 1, #c do
892
local hum = c:findFirstChild("Humanoid")
893
if hum ~= nil and hum.Health ~= 0 then
894
local head = c:findFirstChild("Head");
895
if head ~= nil then
896
local targ = head.Position - effectsg.Position;
897
local mag = targ.magnitude;
898
if mag <= Prop.LegLength*3 then 
899
wait() 
900
DBHit(head,effectsg,Prop.LegLength) 
901
end 
902
end 
903
end 
904
end
905
end)) 
906
EVENMOARMAGIX(effectsg,Prop.LegLength*3,Prop.LegLength*2,Prop.LegLength*3,0,0,0,0,0,0,BrickColor.new("Black")) 
907
for i = 0,5 do 
908
wait() 
909
MMMAGIC(effectsg,Prop.LegLength*3,Prop.LegLength*2,Prop.LegLength*3,0,0,0,BrickColor.new("Black")) 
910
end 
911
end))
912
coroutine.resume(coroutine.create(function()
913
wait(3)
914
effectsg.Parent = nil
915
end))
916
if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
917
hum = hit2.Parent.Humanoid
918
attackdebounce = false 
919
Damagefunc1(hit2,Damg,50)
920
elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
921
hum = hit2.Parent.Parent.Humanoid
922
attackdebounce = false 
923
Damagefunc1(hit2,Damg,50)
924
end
925
end
926
end))
927
end
928
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
929
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
930
end 
931
function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) 
932
local msh1 = Instance.new("BlockMesh") 
933
msh1.Scale = Vector3.new(0.5,0.5,0.5) 
934
S=Instance.new("Part")
935
S.Name="Effect"
936
S.formFactor=0
937
S.Size=Vector3.new(x1,y1,z1)
938
S.BrickColor=color
939
S.Reflectance = 0
940
S.TopSurface=0
941
S.BottomSurface=0
942
S.Transparency=0
943
S.Anchored=true
944
S.CanCollide=false
945
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
946
S.Parent=pack
947
msh1.Parent = S
948
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
949
end 
950
function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) 
951
local msh1 = Instance.new("BlockMesh") 
952
msh1.Scale = Vector3.new(x1,y1,z1) 
953
S=Instance.new("Part")
954
S.Name="Effect"
955
S.formFactor=0
956
S.Size=Vector3.new(1,1,1)
957
S.BrickColor=color
958
S.Reflectance = 0
959
S.TopSurface=0
960
S.BottomSurface=0
961
S.Transparency=0
962
S.Anchored=true
963
S.CanCollide=false
964
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
965
S.Parent=pack
966
msh1.Parent = S
967
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
968
end 
969
function MOREMAGIX(part,cframe,x,y,z,color) 
970
p2=Instance.new("Part")
971
p2.Name="Blast"
972
p2.TopSurface=0
973
p2.BottomSurface=0
974
p2.CanCollide=false
975
p2.Anchored=true
976
p2.BrickColor=color
977
p2.Size=Vector3.new(x,y,z)
978
p2.formFactor="Symmetric"
979
p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
980
p2.Parent=pack
981
m=Instance.new("BlockMesh")
982
m.Parent=p2
983
m.Name="BlastMesh"
984
coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
985
end 
986
function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) 
987
local msh1 = Instance.new("SpecialMesh") 
988
msh1.Scale = Vector3.new(0.5,0.5,0.5) 
989
msh1.MeshType = "Sphere" 
990
S=Instance.new("Part")
991
S.Name="Effect"
992
S.formFactor=0
993
S.Size=Vector3.new(x1,y1,z1)
994
S.BrickColor=color
995
S.Reflectance = 0
996
S.TopSurface=0
997
S.BottomSurface=0
998
S.Transparency=0
999
S.Anchored=true
1000
S.CanCollide=false
1001
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
1002
S.Parent=pack
1003
msh1.Parent = S
1004
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
1005
end 
1006
print("Y U NU GIVE CREDIT.") 
1007
function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) 
1008
local msh1 = Instance.new("SpecialMesh") 
1009
msh1.Scale = Vector3.new(x1,y1,z1) 
1010
msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" 
1011
S=Instance.new("Part")
1012
S.Name="Effect"
1013
S.formFactor=0
1014
S.Size=Vector3.new(1,1,1)
1015
S.BrickColor=color
1016
S.Reflectance = 0
1017
S.TopSurface=0
1018
S.BottomSurface=0
1019
S.Transparency=0
1020
S.Anchored=true
1021
S.CanCollide=false
1022
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
1023
S.Parent=pack
1024
msh1.Parent = S
1025
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
1026
end 
1027
function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) 
1028
local msh1 = Instance.new("SpecialMesh") 
1029
msh1.Scale = Vector3.new(x1,y1,z1) 
1030
msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" 
1031
S=Instance.new("Part")
1032
S.Name="Effect"
1033
S.formFactor=0
1034
S.Size=Vector3.new(1,1,1)
1035
S.BrickColor=color
1036
S.Reflectance = 0
1037
S.TopSurface=0
1038
S.BottomSurface=0
1039
S.Transparency=0
1040
S.Anchored=true
1041
S.CanCollide=false
1042
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
1043
S.Parent=pack
1044
msh1.Parent = S
1045
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
1046
end 
1047
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
1048
local msh1 = Instance.new("BlockMesh") 
1049
msh1.Scale = Vector3.new(0.5,0.5,0.5) 
1050
S=Instance.new("Part")
1051
S.Name="Effect"
1052
S.formFactor=0
1053
S.Size=Vector3.new(x1,y1,z1)
1054
S.BrickColor=color
1055
S.Reflectance = 0
1056
S.TopSurface=0
1057
S.BottomSurface=0
1058
S.Transparency=0
1059
S.Anchored=true
1060
S.CanCollide=false
1061
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1062
S.Parent=pack
1063
msh1.Parent = S
1064
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
1065
end 
1066
function ss(pitch) 
1067
local SlashSound = Instance.new("Sound") 
1068
--SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" 
1069
SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" 
1070
SlashSound.Parent = workspace 
1071
SlashSound.Volume = .7 
1072
SlashSound.Pitch = pitch 
1073
SlashSound.PlayOnRemove = true 
1074
coroutine.resume(coroutine.create(function() 
1075
wait(0) 
1076
SlashSound.Parent = nil 
1077
end)) 
1078
end 
1079
function equipsound(pitch) 
1080
local SlashSound = Instance.new("Sound") 
1081
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" 
1082
SlashSound.Parent = workspace 
1083
SlashSound.Volume = .5 
1084
SlashSound.Pitch = pitch 
1085
SlashSound.PlayOnRemove = true 
1086
coroutine.resume(coroutine.create(function() 
1087
wait(0) 
1088
SlashSound.Parent = nil 
1089
end)) 
1090
end 
1091
function magicsound(pitch) 
1092
local SlashSound = Instance.new("Sound") 
1093
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" 
1094
SlashSound.Parent = workspace 
1095
SlashSound.Volume = .5 
1096
SlashSound.Pitch = pitch 
1097
SlashSound.PlayOnRemove = true 
1098
coroutine.resume(coroutine.create(function() 
1099
wait(0) 
1100
SlashSound.Parent = nil 
1101
end)) 
1102
end 
1103
function critsound(pitch) 
1104
local SlashSound = Instance.new("Sound") 
1105
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" 
1106
SlashSound.Parent = workspace 
1107
SlashSound.Volume = .7 
1108
SlashSound.Pitch = pitch 
1109
SlashSound.PlayOnRemove = true 
1110
coroutine.resume(coroutine.create(function() 
1111
wait(0) 
1112
SlashSound.Parent = nil 
1113
end)) 
1114
end 
1115
function spikesound(pitch) 
1116
local SlashSound = Instance.new("Sound") 
1117
SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" 
1118
SlashSound.Parent = workspace 
1119
SlashSound.Volume = .7 
1120
SlashSound.Pitch = pitch 
1121
SlashSound.PlayOnRemove = true 
1122
coroutine.resume(coroutine.create(function() 
1123
wait(0) 
1124
SlashSound.Parent = nil 
1125
end)) 
1126
end 
1127
function msound(pitch) 
1128
local SlashSound = Instance.new("Sound") 
1129
SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148" 
1130
SlashSound.Parent = workspace 
1131
SlashSound.Volume = .7 
1132
SlashSound.Pitch = pitch 
1133
SlashSound.PlayOnRemove = true 
1134
coroutine.resume(coroutine.create(function() 
1135
wait(0) 
1136
SlashSound.Parent = nil 
1137
end)) 
1138
end 
1139
function lasersound(pitch) 
1140
local SlashSound = Instance.new("Sound") 
1141
SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav" 
1142
SlashSound.Parent = workspace 
1143
SlashSound.Volume = .5 
1144
SlashSound.Pitch = pitch 
1145
SlashSound.PlayOnRemove = true 
1146
coroutine.resume(coroutine.create(function() 
1147
wait(0) 
1148
SlashSound.Parent = nil 
1149
end)) 
1150
end 
1151
function omnomnom(pitch) 
1152
local SlashSound = Instance.new("Sound") 
1153
SlashSound.SoundId = "http://www.roblox.com/asset/?id=12544690" 
1154
SlashSound.Parent = workspace 
1155
SlashSound.Volume = .5 
1156
SlashSound.Pitch = pitch 
1157
SlashSound.PlayOnRemove = true 
1158
coroutine.resume(coroutine.create(function() 
1159
wait(0) 
1160
SlashSound.Parent = nil 
1161
end)) 
1162
end 
1163
function msound(pitch) 
1164
local SlashSound = Instance.new("Sound") 
1165
SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148" 
1166
SlashSound.Parent = workspace 
1167
SlashSound.Volume = .7 
1168
SlashSound.Pitch = pitch 
1169
SlashSound.PlayOnRemove = true 
1170
coroutine.resume(coroutine.create(function() 
1171
wait(0) 
1172
SlashSound.Parent = nil 
1173
end)) 
1174
end 
1175
function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) 
1176
local msh1 = Instance.new("BlockMesh") 
1177
msh1.Scale = Vector3.new(0.5,0.5,0.5) 
1178
S=Instance.new("Part")
1179
S.Name="Effect"
1180
S.formFactor=0
1181
S.Size=Vector3.new(x1,y1,z1)
1182
S.BrickColor=color
1183
S.Reflectance = 0
1184
S.TopSurface=0
1185
S.BottomSurface=0
1186
S.Transparency=0
1187
S.Anchored=true
1188
S.CanCollide=false
1189
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1190
S.Parent=workspace
1191
msh1.Parent = S
1192
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
1193
end 
1194
attackdebounce = false
1195
Damagefunc1=function(hit,Damage,Knockback)
1196
if hit.Parent==nil then
1197
return
1198
end
1199
CPlayer=Bin 
1200
h=hit.Parent:FindFirstChild("Humanoid")
1201
if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1202
if attackdebounce == false then 
1203
critsound(2) 
1204
attackdebounce = true 
1205
coroutine.resume(coroutine.create(function() 
1206
wait(0.1) 
1207
attackdebounce = false 
1208
end)) 
1209
Damage=Damage
1210
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1211
return
1212
end]]
1213
c=Instance.new("ObjectValue")
1214
c.Name="creator"
1215
c.Value=game.Players.LocalPlayer
1216
c.Parent=h
1217
game:GetService("Debris"):AddItem(c,.5)
1218
-- print(c.Value)
1219
if math.random(0,99)+math.random()<=5 then
1220
CRIT=true
1221
Damage=Damage*150
1222
--[[ Knockback=Knockback*2
1223
r=Instance.new("BodyAngularVelocity")
1224
r.P=3000
1225
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1226
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1227
r.Parent=hit.Parent.Torso]]
1228
--critsound(2) 
1229
end
1230
Damage=Damage+math.random(50,100)
1231
-- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20))
1232
h:TakeDamage(Damage)
1233
showDamage(hit.Parent,Damage,50)
1234
vp=Instance.new("BodyVelocity")
1235
vp.P=500
1236
vp.maxForce=Vector3.new(math.huge,0,math.huge)
1237
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1238
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
1239
if Knockback>0 then
1240
vp.Parent=hit.Parent.Torso
1241
end
1242
game:GetService("Debris"):AddItem(vp,.25)
1243
--[[ r=Instance.new("BodyAngularVelocity")
1244
r.P=3000
1245
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1246
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1247
r.Parent=hit.Parent.Torso]]
1248
game:GetService("Debris"):AddItem(r,.5)
1249
c=Instance.new("ObjectValue")
1250
c.Name="creator"
1251
c.Value=Player
1252
c.Parent=h
1253
game:GetService("Debris"):AddItem(c,.5)
1254
CRIT=false
1255
hitDeb=true
1256
AttackPos=6
1257
end
1258
end 
1259
end
1260
Damagefunc2=function(hit,Damage,Knockback)
1261
if hit.Parent==nil then
1262
return
1263
end
1264
CPlayer=Bin 
1265
h=hit.Parent:FindFirstChild("Humanoid")
1266
if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1267
if attackdebounce == false then 
1268
critsound(1) 
1269
attackdebounce = true 
1270
coroutine.resume(coroutine.create(function() 
1271
wait(0.1) 
1272
attackdebounce = false 
1273
end)) 
1274
Damage=Damage
1275
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1276
return
1277
end]]
1278
c=Instance.new("ObjectValue")
1279
c.Name="creator"
1280
c.Value=game.Players.LocalPlayer
1281
c.Parent=h
1282
game:GetService("Debris"):AddItem(c,.5)
1283
-- print(c.Value)
1284
if math.random(0,99)+math.random()<=5 then
1285
CRIT=true
1286
Damage=Damage*100
1287
--[[ Knockback=Knockback*2
1288
r=Instance.new("BodyAngularVelocity")
1289
r.P=3000
1290
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1291
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1292
r.Parent=hit.Parent.Torso]]
1293
--critsound(2) 
1294
end
1295
Damage=Damage+math.random(50,100)
1296
-- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20))
1297
h:TakeDamage(Damage)
1298
showDamage(hit.Parent,Damage,50)
1299
vp=Instance.new("BodyVelocity")
1300
vp.P=500
1301
vp.maxForce=Vector3.new(math.huge,0,math.huge)
1302
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1303
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
1304
rl=Instance.new("BodyAngularVelocity")
1305
rl.P=3000
1306
rl.maxTorque=Vector3.new(5000,5000,5000)*500000000
1307
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1308
rl.Parent=t
1309
game:GetService("Debris"):AddItem(rl,.2)
1310
vl=Instance.new("BodyVelocity")
1311
vl.P=4500
1312
vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1313
vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,10,0)
1314
vl.Parent=t
1315
game:GetService("Debris"):AddItem(vl,.2)
1316
if Knockback>0 then
1317
vp.Parent=hit.Parent.Torso
1318
end
1319
game:GetService("Debris"):AddItem(vp,.25)
1320
--[[ r=Instance.new("BodyAngularVelocity")
1321
r.P=3000
1322
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1323
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1324
r.Parent=hit.Parent.Torso]]
1325
game:GetService("Debris"):AddItem(r,.5)
1326
c=Instance.new("ObjectValue")
1327
c.Name="creator"
1328
c.Value=Player
1329
c.Parent=h
1330
game:GetService("Debris"):AddItem(c,.5)
1331
CRIT=false
1332
hitDeb=true
1333
AttackPos=6
1334
end
1335
end 
1336
end
1337
slashdamage1=function(hit,Damage,Knockback)
1338
if hit.Parent==nil then
1339
return
1340
end
1341
CPlayer=Bin 
1342
h=hit.Parent:FindFirstChild("Humanoid")
1343
if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1344
if attackdebounce == false then 
1345
attackdebounce = true 
1346
coroutine.resume(coroutine.create(function() 
1347
wait(0.1) 
1348
attackdebounce = false 
1349
end)) 
1350
Damage=Damage
1351
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1352
return
1353
end]]
1354
c=Instance.new("ObjectValue")
1355
c.Name="creator"
1356
c.Value=game.Players.LocalPlayer
1357
c.Parent=h
1358
game:GetService("Debris"):AddItem(c,.5)
1359
-- print(c.Value)
1360
if math.random(0,99)+math.random()<=5 then
1361
Damage=Damage*50
1362
--[[ Knockback=Knockback*2
1363
r=Instance.new("BodyAngularVelocity")
1364
r.P=3000
1365
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1366
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1367
r.Parent=hit.Parent.Torso]]
1368
--critsound(2) 
1369
end
1370
Damage=Damage+math.random(65,90)
1371
-- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20))
1372
h:TakeDamage(Damage)
1373
showDamage(hit.Parent,Damage,50)
1374
vp=Instance.new("BodyVelocity")
1375
vp.P=500
1376
vp.maxForce=Vector3.new(math.huge,0,math.huge)
1377
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1378
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
1379
if Knockback>0 then
1380
vp.Parent=hit.Parent.Torso
1381
end
1382
game:GetService("Debris"):AddItem(vp,.25)
1383
--[[ r=Instance.new("BodyAngularVelocity")
1384
r.P=3000
1385
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
1386
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
1387
r.Parent=hit.Parent.Torso]]
1388
game:GetService("Debris"):AddItem(r,.5)
1389
c=Instance.new("ObjectValue")
1390
c.Name="creator"
1391
c.Value=Player
1392
c.Parent=h
1393
game:GetService("Debris"):AddItem(c,.5)
1394
CRIT=false
1395
hitDeb=true
1396
AttackPos=6
1397
end
1398
end 
1399
end
1400
DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function 
1401
if hit.Parent==nil then
1402
return
1403
end
1404
h=hit.Parent:FindFirstChild("Humanoid")
1405
if h==nil then
1406
h=hit.Parent.Parent:FindFirstChild("Humanoid")
1407
end
1408
t=hit.Parent:FindFirstChild("Torso")
1409
if h~=nil and t~=nil then
1410
--[[ if h.Parent==Character then
1411
return
1412
end]]
1413
critsound(1.5) 
1414
Damage=Dmg+math.random(20,100)
1415
h:TakeDamage(Damage) 
1416
c=Instance.new("ObjectValue")
1417
c.Name="creator"
1418
c.Value=game.Players.LocalPlayer
1419
c.Parent=h
1420
game:GetService("Debris"):AddItem(c,.5)
1421
showDamage(hit.Parent,Damage,59) 
1422
vl=Instance.new("BodyVelocity")
1423
vl.P=4500
1424
vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1425
vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,10,0)
1426
vl.Parent=t
1427
game:GetService("Debris"):AddItem(vl,.2)
1428
rl=Instance.new("BodyAngularVelocity")
1429
rl.P=3000
1430
rl.maxTorque=Vector3.new(5000,5000,5000)*500000000
1431
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1432
rl.Parent=t
1433
game:GetService("Debris"):AddItem(rl,.2)
1434
else
1435
if hit.CanCollide==false then
1436
return
1437
end
1438
MagicCom:disconnect()
1439
-- DBExplode(DB)
1440
CRIT=false
1441
end
1442
end
1443
showDamage=function(Char,Dealt,du)
1444
m=Instance.new("Model")
1445
m.Name=tostring(Dealt)
1446
h=Instance.new("Humanoid")
1447
h.Health=math.huge
1448
h.MaxHealth=math.huge
1449
h.Parent=m
1450
c=Instance.new("Part")
1451
c.Transparency=0
1452
c.BrickColor=BrickColor:Red()
1453
c.Name="Head"
1454
c.TopSurface=0
1455
c.BottomSurface=0
1456
c.formFactor="Plate"
1457
c.Size=Vector3.new(1,.4,1)
1458
ms=Instance.new("CylinderMesh")
1459
ms.Bevel=.1
1460
ms.Scale=Vector3.new(.8,.8,.8)
1461
ms.Parent=c
1462
c.Reflectance=0
1463
Instance.new("BodyGyro").Parent=c
1464
c.Parent=m
1465
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1466
f=Instance.new("BodyPosition")
1467
f.P=2000
1468
f.D=100
1469
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1470
f.position=c.Position+Vector3.new(0,3,0)
1471
f.Parent=c
1472
game:GetService("Debris"):AddItem(m,.5+du)
1473
c.CanCollide=false
1474
m.Parent=workspace
1475
c.CanCollide=false
1476
end
1477
Anims.Walking = function()
1478
derpcon1=Spider.LRa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
1479
derpcon2=Spider.LLa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
1480
derpcon3=Spider.URa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
1481
derpcon4=Spider.ULa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) 
1482
for i=0,1,difficulty do 
1483
if act.Jumping ~= true then 
1484
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(-40-(40*i)),0)
1485
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
1486
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(-40-(40*i)),0)
1487
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
1488
wait()
1489
end 
1490
end
1491
coroutine.resume(coroutine.create(function()
1492
for i=0,1,difficulty do 
1493
if act.Jumping ~= true then 
1494
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(40+(40*i)),0)
1495
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
1496
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(40+(40*i)),0)
1497
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
1498
wait()
1499
end
1500
end 
1501
for i=1,0,-difficulty do 
1502
if act.Jumping ~= true then 
1503
Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(40+(40*i)),0)
1504
Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
1505
Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(40+(40*i)),0)
1506
Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
1507
wait()
1508
end 
1509
end 
1510
end))
1511
for i=1,0,-difficulty do 
1512
if act.Jumping ~= true then 
1513
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(-40-(40*i)),0)
1514
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
1515
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(-40-(40*i)),0)
1516
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
1517
wait()
1518
end
1519
end 
1520
derpcon1:disconnect()
1521
derpcon2:disconnect()
1522
derpcon3:disconnect()
1523
derpcon4:disconnect()
1524
if act.Jumping ~= true then 
1525
Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
1526
Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0)
1527
Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
1528
Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
1529
end
1530
end 
1531
--[[while true do 
1532
wait()
1533
if act.Walking == true then return end
1534
if Torso.Velocity.magnitude >= 19 then 
1535
act.Walking = true
1536
Anims.Walking()
1537
act.Walking = false 
1538
end 
1539
end ]]
1540
t = it("Tool")
1541
t.Equipped:connect(function(mouse) t:Remove()
1542
Mouse = mouse
1543
mouse.KeyDown:connect(function(k) act.keydown = true 
1544
pcall(function() act.key[k:lower()] = true end)
1545
local kk = k:lower()
1546
if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
1547
if act.Walking == true then return end
1548
while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
1549
act.Walking = true
1550
Anims.Walking()
1551
wait()
1552
end
1553
act.Walking = false 
1554
end
1555
if kk == "q" then 
1556
if roflcopter==false then
1557
roflcopter=true
1558
RoflCopter()
1559
elseif roflcopter==true then
1560
roflcopter=false
1561
end
1562
--[[if roflcopter==false then
1563
roflcopter=true
1564
Anim()
1565
elseif roflcopter==true then
1566
roflcopter=false
1567
end]]
1568
end
1569
if kk == "e" then 
1570
bodypos.position=bodypos.position+Vector3.new(0,10,0)
1571
end
1572
if kk == "r" then 
1573
bodypos.position=bodypos.position-Vector3.new(0,10,0)
1574
end 
1575
if attack == true then return end
1576
if kk == "f" then 
1577
Shoot()
1578
end 
1579
if kk == "g" then 
1580
Shoot2()
1581
end
1582
if kk == "h" then
1583
Shoot3()
1584
end
1585
if kk == "j" then
1586
Shoot4()
1587
end
1588
if kk == "z" then 
1589
Attack()
1590
end
1591
if kk == "x" then
1592
DualAttack()
1593
end
1594
if kk == "c" then 
1595
MegaBonk()
1596
end 
1597
if kk == "v" then
1598
Stomp()
1599
end
1600
if kk == " " then
1601
Jump()
1602
end
1603
end)
1604
mouse.KeyUp:connect(function(k) act.keydown = false 
1605
pcall(function() act.key[k:lower()] = false end)
1606
end) 
1607
end)
1608
wait(0.1)
1609
t.Parent = Char