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if not game.Lighting:FindFirstChild("Sky") then 
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Instance.new("Sky").Parent = game.Lighting 
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else 
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Sky = game.Lighting.Sky 
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end 
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Nuke = game.Players.plotchy.Character TehAwsomeDud 
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Nuke = game.Players.YuujiKazamiGrisaia.Character Tehawesomedude
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CloudMesh = Instance.new("Mesh") 
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CloudMesh.MeshType = Enum.MeshType.Sphere 
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Fallout = false 
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PrimaryPart = game.Workspace.PrimaryPart 
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function Explode() 
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if Fallout then return end 
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Fallout = true 
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print ("WUH-BLAM!") 
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MainExplosion = Instance.new ("Explosion") 
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MainExplosion.Parent = game.Workspace 
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MainExplosion.Position = Vector3.new (PrimaryPart.Position.x, PrimaryPart.Position.y, PrimaryPart.Position.z) 
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MainExplosion.BlastRadius = 10000000 
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MainExplosion.BlastPressure = 10000000 
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FirstExplosion = Instance.new ("Explosion") 
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FirstExplosion.Parent = game.Workspace 
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FirstExplosion.Position = Vector3.new ((PrimaryPart.Position.x + (PrimaryPart.Size.x / 2)), PrimaryPart.Position.y, (PrimaryPart.Position.z + (PrimaryPart.Size.z / 2))) 
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FirstExplosion.BlastRadius = 10000000 
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FirstExplosion.BlastPressure = 1000000 
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BobExplosion = Instance.new ("Explosion") 
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BobExplosion.Parent = game.Workspace 
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BobExplosion.Position = Vector3.new ((PrimaryPart.Position.x + (PrimaryPart.Size.x / 2)), PrimaryPart.Position.y, (PrimaryPart.Position.z - (PrimaryPart.Size.z / 2))) 
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BobExplosion.BlastRadius = 10000000 
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BobExplosion.BlastPressure = 1000000 
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HaloExplosion = Instance.new ("Explosion") 
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HaloExplosion.Parent = game.Workspace 
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HaloExplosion.Position = Vector3.new ((PrimaryPart.Position.x - (PrimaryPart.Size.x / 2)), PrimaryPart.Position.y, (PrimaryPart.Position.z - (PrimaryPart.Size.z / 2))) 
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HaloExplosion.BlastRadius = 10000000 
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HaloExplosion.BlastPressure = 1000000 
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BillboardExplosion = Instance.new ("Explosion") 
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BillboardExplosion.Parent = game.Workspace 
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BillboardExplosion.Position = Vector3.new ((PrimaryPart.Position.x - (PrimaryPart.Size.x / 2)), PrimaryPart.Position.y, (PrimaryPart.Position.z + (PrimaryPart.Size.z / 2))) 
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BillboardExplosion.BlastRadius = 10000000 
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BillboardExplosion.BlastPressure = 1000000 
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Sky.Parent.TimeOfDay = "12:00:00" 
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Sky.Parent.Ambient = Color3.new (255, 255, 153) 
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Sky.Parent.Brightness = 10 
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Sky.Parent.ColorShift_Bottom = Color3.new (255, 255, 153) 
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Sky.Parent.ColorShift_Top = Color3.new (255, 255, 153) 
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Sky.Parent.ShadowColor = Color3.new (69, 69, 69) 
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wait (1) 
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Sky.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1012890" 
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Sky.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1012891" 
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Sky.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1012887" 
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Sky.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1012889" 
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Sky.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1012888" 
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Sky.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014449" 
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Sky.Parent.Ambient = Color3.new (204, 102, 0) 
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Sky.Parent.Brightness = 1 
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Sky.Parent.ColorShift_Bottom = Color3.new (204, 102, 0) 
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Sky.Parent.ColorShift_Top = Color3.new (204, 102, 0) 
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Sky.Parent.ShadowColor = Color3.new (150, 150, 150) 
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CloudBottom = Instance.new ("Part") 
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CloudBottom.Position = PrimaryPart.Position 
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CloudBottom.Anchored = true 
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CloudBottom.CanCollide = false 
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CloudBottom.BrickColor = BrickColor.new (5) 
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CloudBottom.Transparency = 1 
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CloudBottom.Parent = game.Workspace 
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BottomMesh = CloudMesh:Clone() 
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BottomMesh.Scale = Vector3.new ((PrimaryPart.Size.x * (3/2)), PrimaryPart.Size.y, (PrimaryPart.Size.z * (1/3))) 
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BottomMesh.Parent = CloudBottom 
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CloudMiddle = Instance.new ("Part") 
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CloudMiddle.Position = Vector3.new (PrimaryPart.Position.x, (PrimaryPart.Position.y + 60), PrimaryPart.Position.z) 
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CloudMiddle.Anchored = true 
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CloudMiddle.CanCollide = false 
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CloudMiddle.BrickColor = BrickColor.new (5) 
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CloudMiddle.Transparency = 1 
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CloudMiddle.Parent = game.Workspace 
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MiddleMesh = CloudMesh:clone() 
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MiddleMesh.Scale = Vector3.new (25, 250, 50) 
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MiddleMesh.Parent = CloudMiddle 
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CloudTop = Instance.new ("Part") 
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CloudTop.Position = Vector3.new (PrimaryPart.Position.x, (PrimaryPart.Position.y + 135), PrimaryPart.Position.z) 
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CloudTop.Anchored = true 
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CloudTop.CanCollide = false 
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CloudTop.BrickColor = BrickColor.new (5) 
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CloudTop.Transparency = 1 
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CloudTop.Parent = game.Workspace 
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TopMesh = CloudMesh:clone() 
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TopMesh.Scale = Vector3.new (100, 100, 200) 
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TopMesh.Parent = CloudTop 
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wait (1) 
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CloudBottom.Transparency = 0.9 
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wait (1) 
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CloudBottom.Transparency = 0.8 
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CloudMiddle.Transparency = 0.9 
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wait (1) 
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CloudBottom.Transparency = 0.7 
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CloudMiddle.Transparency = 0.8 
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CloudTop.Transparency = 0.9 
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wait (1) 
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CloudBottom.Transparency = 0.6 
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CloudMiddle.Transparency = 0.7 
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CloudTop.Transparency = 0.8 
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wait (1) 
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CloudBottom.Transparency = 0.5 
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CloudMiddle.Transparency = 0.6 
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CloudTop.Transparency = 0.7 
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wait (1) 
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CloudBottom.Transparency = 0.4 
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CloudMiddle.Transparency = 0.5 
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CloudTop.Transparency = 0.6 
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wait (1) 
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CloudBottom.Transparency = 0.3 
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CloudMiddle.Transparency = 0.4 
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CloudTop.Transparency = 0.5 
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wait (1) 
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CloudBottom.Transparency = 0.2 
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CloudMiddle.Transparency = 0.3 
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CloudTop.Transparency = 0.4 
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wait (1) 
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CloudBottom.Transparency = 0.1 
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CloudMiddle.Transparency = 0.2 
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CloudTop.Transparency = 0.3 
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wait (1) 
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CloudBottom.Transparency = 0.05 
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CloudMiddle.Transparency = 0.1 
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CloudTop.Transparency = 0.2 
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wait (1) 
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CloudMiddle.Transparency = 0.05 
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CloudTop.Transparency = 0.1 
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wait (1) 
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CloudTop.Transparency = 0.05 
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wait (60) 
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Sky.SkyboxBk = "" 
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Sky.SkyboxDn = "" 
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Sky.SkyboxFt = "" 
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Sky.SkyboxLf = "" 
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Sky.SkyboxRt = "" 
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Sky.SkyboxUp = "" 
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Sky.Parent.Ambient = Color3.new (152, 152, 152) 
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Sky.Parent.Brightness = 1 
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Sky.Parent.ColorShift_Bottom = Color3.new (0, 0, 0) 
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Sky.Parent.ColorShift_Top = Color3.new (0, 0, 0) 
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Sky.Parent.ShadowColor = Color3.new (175, 175, 175) 
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wait (5) 
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CloudBottom.Transparency = 0.1 
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wait (0.5) 
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CloudBottom.Transparency = 0.15 
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CloudMiddle.Transparency = 0.1 
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wait (0.5) 
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CloudBottom.Transparency = 0.2 
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CloudMiddle.Transparency = 0.15 
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CloudTop.Transparency = 0.1 
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wait (0.5) 
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CloudBottom.Transparency = 0.25 
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CloudMiddle.Transparency = 0.2 
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CloudTop.Transparency = 0.15 
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wait (0.5) 
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CloudBottom.Transparency = 0.3 
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CloudMiddle.Transparency = 0.25 
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CloudTop.Transparency = 0.2 
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wait (0.5) 
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CloudBottom.Transparency = 0.35 
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CloudMiddle.Transparency = 0.3 
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CloudTop.Transparency = 0.25 
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wait (0.5) 
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CloudBottom.Transparency = 0.4 
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CloudMiddle.Transparency = 0.35 
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CloudTop.Transparency = 0.3 
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wait (0.5) 
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CloudBottom.Transparency = 0.45 
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CloudMiddle.Transparency = 0.4 
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CloudTop.Transparency = 0.35 
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wait (0.5) 
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CloudBottom.Transparency = 0.5 
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CloudMiddle.Transparency = 0.45 
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CloudTop.Transparency = 0.4 
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wait (0.5) 
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CloudBottom.Transparency = 0.55 
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CloudMiddle.Transparency = 0.5 
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CloudTop.Transparency = 0.45 
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wait (0.5) 
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CloudBottom.Transparency = 0.6 
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CloudMiddle.Transparency = 0.55 
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CloudTop.Transparency = 0.5 
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wait (0.5) 
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CloudBottom.Transparency = 0.65 
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CloudMiddle.Transparency = 0.6 
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CloudTop.Transparency = 0.55 
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wait (0.5) 
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CloudBottom.Transparency = 0.7 
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CloudMiddle.Transparency = 0.65 
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CloudTop.Transparency = 0.6 
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wait (0.5) 
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CloudBottom.Transparency = 0.75 
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CloudMiddle.Transparency = 0.7 
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CloudTop.Transparency = 0.65 
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wait (0.5) 
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CloudBottom.Transparency = 0.8 
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CloudMiddle.Transparency = 0.75 
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CloudTop.Transparency = 0.7 
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wait (0.5) 
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CloudBottom.Transparency = 0.85 
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CloudMiddle.Transparency = 0.8 
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CloudTop.Transparency = 0.75 
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wait (0.5) 
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CloudBottom.Transparency = 0.9 
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CloudMiddle.Transparency = 0.85 
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CloudTop.Transparency = 0.8 
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wait (0.5) 
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CloudBottom.Transparency = 0.95 
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CloudMiddle.Transparency = 0.9 
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CloudTop.Transparency = 0.85 
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wait (0.5) 
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CloudBottom.Transparency = 0.975 
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CloudMiddle.Transparency = 0.95 
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CloudTop.Transparency = 0.9 
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wait (0.5) 
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CloudBottom:Remove() 
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BottomMesh:Remove() 
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CloudMiddle.Transparency = 0.975 
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CloudTop.Transparency = 0.95 
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wait (0.5) 
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CloudMiddle:Remove() 
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MiddleMesh:Remove() 
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CloudTop.Transparency = 0.975 
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wait (1) 
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CloudTop:Remove() 
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TopMeshRemove() 
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Fallout = false 
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end 
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Nuke.PrimaryPart.Touched:connect(function (Part) if not Part:IsDescendantOf(Nuke) then Explode() end