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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
 
123
    setmetatable(g,{
124
        __index=function(self,s)
125
            return _rg:GetService(s) or typeof(_rg[s])=="function"
126
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
127
        end,
128
        __newindex = fsmt.__newindex,
129
        __call = fsmt.__call
130
    })
131
    --Changing owner to fake player object to support owner:GetMouse()
132
    game,owner = g,g.Players.LocalPlayer
133
end
134
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
135
wait(1 / 60)
136
Effects = { }
137
local Player = game.Players.localPlayer
138
local Character = Player.Character
139
local Humanoid = Character.Humanoid
140
local mouse = Player:GetMouse()
141
local m = Instance.new('Model', Character)
142
m.Name = "WeaponModel"
143
local LeftArm = Character["Left Arm"]
144
local RightArm = Character["Right Arm"]
145
local LeftLeg = Character["Left Leg"]
146
local RightLeg = Character["Right Leg"]
147
local Head = Character.Head
148
local Torso = Character.Torso
149
local cam = game.Workspace.CurrentCamera
150
local RootPart = Character.HumanoidRootPart
151
local RootJoint = RootPart.RootJoint
152
local equipped = false
153
local attack = false
154
local Anim = 'Idle'
155
local idle = 0
156
local attacktype = 1
157
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
158
local velocity = RootPart.Velocity.y
159
local sine = 0
160
local change = 1
161
local grabbed = false
162
local cn = CFrame.new
163
local mr = math.rad
164
local angles = CFrame.Angles
165
local ud = UDim2.new
166
local c3 = Color3.new
167
168
Humanoid.Animator.Parent = nil
169
Character.Animate.Parent = nil
170
171
local newMotor = function(part0, part1, c0, c1)
172
	local w = Instance.new('Motor', part0)
173
	w.Part0 = part0
174
	w.Part1 = part1
175
	w.C0 = c0
176
	w.C1 = c1
177
	return w
178
end
179
180
function clerp(a, b, t)
181
	return a:lerp(b, t)
182
end
183
184
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
185
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
186
187
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
188
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
189
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
190
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
191
RootJoint.C1 = CFrame.new(0, 0, 0)
192
RootJoint.C0 = CFrame.new(0, 0, 0)
193
Torso.Neck.C1 = CFrame.new(0, 0, 0)
194
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
195
196
local rarmc1 = RW.C1
197
local larmc1 = LW.C1
198
local rlegc1 = RH.C1
199
local llegc1 = LH.C1
200
201
local resetc1 = false
202
203
function PlayAnimationFromTable(table, speed, bool)
204
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
205
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
206
	RW.C0 = clerp(RW.C0, table[3], speed) 
207
	LW.C0 = clerp(LW.C0, table[4], speed) 
208
	RH.C0 = clerp(RH.C0, table[5], speed) 
209
	LH.C0 = clerp(LH.C0, table[6], speed) 
210
	if bool == true then
211
		if resetc1 == false then
212
			resetc1 = true
213
			RootJoint.C1 = RootJoint.C1
214
			Torso.Neck.C1 = Torso.Neck.C1
215
			RW.C1 = rarmc1
216
			LW.C1 = larmc1
217
			RH.C1 = rlegc1
218
			LH.C1 = llegc1
219
		end
220
	end
221
end
222
223
--[[Credits to SazErenos for his Artificial Heartbeat]]--
224
225
ArtificialHB = Instance.new("BindableEvent", script)
226
ArtificialHB.Name = "Heartbeat"
227
228
script:WaitForChild("Heartbeat")
229
230
frame = 1 / 30
231
tf = 0
232
allowframeloss = false
233
tossremainder = false
234
lastframe = tick()
235
script.Heartbeat:Fire()
236
237
game:GetService("RunService").Heartbeat:connect(function(s, p)
238
	tf = tf + s
239
	if tf >= frame then
240
		if allowframeloss then
241
			script.Heartbeat:Fire()
242
			lastframe = tick()
243
		else
244
			for i = 1, math.floor(tf / frame) do
245
				script.Heartbeat:Fire()
246
			end
247
			lastframe = tick()
248
		end
249
		if tossremainder then
250
			tf = 0
251
		else
252
			tf = tf - frame * math.floor(tf / frame)
253
		end
254
	end
255
end)
256
257
function swait(num)
258
	if num == 0 or num == nil then
259
		ArtificialHB.Event:wait()
260
	else
261
		for i = 0, num do
262
			ArtificialHB.Event:wait()
263
		end
264
	end
265
end
266
267
local RbxUtility = LoadLibrary("RbxUtility")
268
local Create = RbxUtility.Create
269
270
function RemoveOutlines(part)
271
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
272
end
273
	
274
CFuncs = {	
275
	["Part"] = {
276
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
277
			local Part = Create("Part"){
278
				Parent = Parent,
279
				Reflectance = Reflectance,
280
				Transparency = Transparency,
281
				CanCollide = false,
282
				Locked = true,
283
				BrickColor = BrickColor.new(tostring(BColor)),
284
				Name = Name,
285
				Size = Size,
286
				Material = Material,
287
			}
288
			RemoveOutlines(Part)
289
			return Part
290
		end;
291
	};
292
	
293
	["Mesh"] = {
294
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
295
			local Msh = Create(Mesh){
296
				Parent = Part,
297
				Offset = OffSet,
298
				Scale = Scale,
299
			}
300
			if Mesh == "SpecialMesh" then
301
				Msh.MeshType = MeshType
302
				Msh.MeshId = MeshId
303
			end
304
			return Msh
305
		end;
306
	};
307
	
308
	["Mesh"] = {
309
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
310
			local Msh = Create(Mesh){
311
				Parent = Part,
312
				Offset = OffSet,
313
				Scale = Scale,
314
			}
315
			if Mesh == "SpecialMesh" then
316
				Msh.MeshType = MeshType
317
				Msh.MeshId = MeshId
318
			end
319
			return Msh
320
		end;
321
	};
322
	
323
	["Weld"] = {
324
		Create = function(Parent, Part0, Part1, C0, C1)
325
			local Weld = Create("Weld"){
326
				Parent = Parent,
327
				Part0 = Part0,
328
				Part1 = Part1,
329
				C0 = C0,
330
				C1 = C1,
331
			}
332
			return Weld
333
		end;
334
	};
335
336
	["Sound"] = {
337
		Create = function(id, par, vol, pit) 
338
			coroutine.resume(coroutine.create(function()
339
				local S = Create("Sound"){
340
					Volume = vol,
341
					Pitch = pit or 1,
342
					SoundId = id,
343
					Parent = par or workspace,
344
				}
345
				Instance.new("DistortionSoundEffect", S).Level = 1
346
				wait() 
347
				S:play() 
348
				game:GetService("Debris"):AddItem(S, 10)
349
			end))
350
		end;
351
	};
352
	
353
	["ParticleEmitter"] = {
354
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
355
			local fp = Create("ParticleEmitter"){
356
				Parent = Parent,
357
				Color = ColorSequence.new(Color1, Color2),
358
				LightEmission = LightEmission,
359
				Size = Size,
360
				Texture = Texture,
361
				Transparency = Transparency,
362
				ZOffset = ZOffset,
363
				Acceleration = Accel,
364
				Drag = Drag,
365
				LockedToPart = LockedToPart,
366
				VelocityInheritance = VelocityInheritance,
367
				EmissionDirection = EmissionDirection,
368
				Enabled = Enabled,
369
				Lifetime = LifeTime,
370
				Rate = Rate,
371
				Rotation = Rotation,
372
				RotSpeed = RotSpeed,
373
				Speed = Speed,
374
				VelocitySpread = VelocitySpread,
375
			}
376
			return fp
377
		end;
378
	};
379
}
380
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
383
end 
384
385
local function GetNearest(obj, distance)
386
	local last, lastx = distance + 1
387
	for i, v in pairs(workspace:GetChildren()) do
388
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
389
			local t = v.Torso
390
			local dist = (t.Position - obj.Position).magnitude
391
			if dist <= distance then
392
				if dist < last then
393
					last = dist
394
					lastx = v
395
				end
396
			end
397
		end
398
	end
399
	return lastx
400
end
401
402
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
403
404
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
405
	for i, v in pairs(hit:GetChildren()) do 
406
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
407
			local find = v:FindFirstChild("DebounceHit")
408
			if not find then
409
				if v.Parent:findFirstChild("Head") then
410
					local BillG = Create("BillboardGui"){
411
						Parent = v.Parent.Head,
412
						Size = UDim2.new(1, 0, 1, 0),
413
						Adornee = v.Parent.Head,
414
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
415
					}
416
					local TL = Create("TextLabel"){
417
						Parent = BillG,
418
						Size = UDim2.new(3, 3, 3, 3),
419
						BackgroundTransparency = 1,
420
						Text = tostring(damage).."-",
421
						TextColor3 = Color1.Color,
422
						TextStrokeColor3 = Color2.Color,
423
						TextStrokeTransparency = 0,
424
						TextXAlignment = Enum.TextXAlignment.Center,
425
						TextYAlignment = Enum.TextYAlignment.Center,
426
						FontSize = Enum.FontSize.Size18,
427
						Font = "ArialBold",
428
					}
429
					coroutine.resume(coroutine.create(function()
430
						swait(1)
431
						for i = 0, 1, .1 do
432
							swait(.1)
433
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
434
						end
435
						BillG:Destroy()
436
					end))
437
				end
438
				v.Health = v.Health - damage
439
				local bool = Create("BoolValue"){
440
					Parent = v,
441
					Name = "DebounceHit",
442
				}
443
				if HSound ~= nil and HPitch ~= nil then
444
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
445
				end
446
				game:GetService("Debris"):AddItem(bool, cooldown)
447
			end
448
		end
449
	end
450
end
451
452
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
453
	for _, c in pairs(workspace:children()) do
454
		local hum = c:findFirstChild("Humanoid")
455
		if hum ~= nil then
456
			local head = c:findFirstChild("Torso")
457
			if head ~= nil then
458
				local targ = head.Position - Part.Position
459
				local mag = targ.magnitude
460
				if mag <= magni and c.Name ~= Player.Name then 
461
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
462
				end
463
			end
464
		end
465
	end
466
end
467
468
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
469
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
470
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
471
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
472
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
473
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
474
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
475
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
476
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
477
Part.Mesh.TextureId = "rbxassetid://435840335"
478
479
EffectModel = Instance.new("Model", Character)
480
EffectModel.Name = "Effects"
481
482
Effects = {
483
	["Block"] = {
484
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
485
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
486
			prt.Anchored = true
487
			prt.CFrame = cframe
488
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
489
			game:GetService("Debris"):AddItem(prt, 10)
490
			if Type == 1 or Type == nil then
491
				table.insert(Effects, {
492
					prt,
493
					"Block1",
494
					delay,
495
					x3,
496
					y3,
497
					z3,
498
					msh
499
				})
500
			elseif Type == 2 then
501
				table.insert(Effects, {
502
					prt,
503
					"Block2",
504
					delay,
505
					x3,
506
					y3,
507
					z3,
508
					msh
509
				})
510
			end
511
		end;
512
	};
513
	
514
	["Cylinder"] = {
515
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
516
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
517
			prt.Anchored = true
518
			prt.CFrame = cframe
519
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
520
			game:GetService("Debris"):AddItem(prt, 2)
521
			Effects[#Effects + 1] = {
522
				prt,
523
				"Cylinder",
524
				delay,
525
				x3,
526
				y3,
527
				z3
528
			}
529
		end;
530
	};
531
	
532
	["Sphere"] = {
533
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
534
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
535
			prt.Anchored = true
536
			prt.CFrame = cframe
537
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
538
			game:GetService("Debris"):AddItem(prt, 10)
539
			table.insert(Effects, {
540
				prt,
541
				"Cylinder",
542
				delay,
543
				x3,
544
				y3,
545
				z3,
546
				msh
547
			})
548
		end;
549
	};
550
	
551
	["Elec"] = {
552
		Create = function(cff, x, y, z)
553
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
554
			prt.Anchored = true
555
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
556
			prt.CFrame = CFrame.new(prt.Position)
557
			game:GetService("Debris"):AddItem(prt, 2)
558
			local xval = math.random() / 2
559
			local yval = math.random() / 2
560
			local zval = math.random() / 2
561
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
562
			table.insert(Effects, {
563
				prt,
564
				"Elec",
565
				0.1,
566
				x,
567
				y,
568
				z,
569
				xval,
570
				yval,
571
				zval
572
			})
573
		end;
574
575
	};
576
	
577
	["Ring"] = {
578
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
579
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
580
			prt.Anchored = true
581
			prt.CFrame = cframe
582
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
583
			game:GetService("Debris"):AddItem(prt, 10)
584
			table.insert(Effects, {
585
				prt,
586
				"Cylinder",
587
				delay,
588
				x3,
589
				y3,
590
				z3,
591
				msh
592
			})
593
		end;
594
	};
595
596
597
	["Wave"] = {
598
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
599
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
600
			prt.Anchored = true
601
			prt.CFrame = cframe
602
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
603
			game:GetService("Debris"):AddItem(prt, 10)
604
			table.insert(Effects, {
605
				prt,
606
				"Cylinder",
607
				delay,
608
				x3,
609
				y3,
610
				z3,
611
				msh
612
			})
613
		end;
614
	};
615
616
	["Break"] = {
617
		Create = function(brickcolor, cframe, x1, y1, z1)
618
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
619
			prt.Anchored = true
620
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
621
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
622
			local num = math.random(10, 50) / 1000
623
			game:GetService("Debris"):AddItem(prt, 10)
624
			table.insert(Effects, {
625
				prt,
626
				"Shatter",
627
				num,
628
				prt.CFrame,
629
				math.random() - math.random(),
630
				0,
631
				math.random(50, 100) / 100
632
			})
633
		end;
634
	};
635
}
636
637
Shoot2 = function(orgpos)
638
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
639
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
640
	table.insert(Effects, {
641
		MouseLook.lookVector,
642
		"Shoot2",
643
		50,
644
		orgpos,
645
		5,
646
		7,
647
		0,
648
		1,
649
		2
650
	})
651
end
652
653
function attackone()
654
	attack = true
655
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
656
	for i = 0, 1, 0.025 do
657
		swait()
658
		PlayAnimationFromTable({
659
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
660
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
661
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
662
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
663
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
664
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
665
		}, .3, false)
666
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
667
	end
668
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
669
	CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
670
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
671
	Shoot2(Barrel.Position)
672
	for i = 0, 1, 0.15 do
673
		swait()
674
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
675
		PlayAnimationFromTable({
676
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
677
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
678
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
679
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
680
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
681
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
682
		}, .6, false)
683
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
684
	end
685
	for i = 0, 1, 0.15 do
686
		swait()
687
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
688
		PlayAnimationFromTable({
689
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
690
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
691
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
692
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
693
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
694
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
695
		}, .2, false)
696
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
697
	end
698
	for i = 0, 1, 0.05 do
699
		swait()
700
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
701
		PlayAnimationFromTable({
702
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
703
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
704
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
705
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
706
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
707
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
708
		}, .3, false)
709
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
710
	end
711
	for i = 0, 1, 0.13 do
712
		swait()
713
		PlayAnimationFromTable({
714
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
715
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
716
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
717
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
718
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
719
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
720
		}, .3, false)
721
	end
722
	attack = false
723
end
724
725
--[[Attacks]]--
726
727
mouse.Button1Down:connect(function()
728
	if attack == false and attacktype == 1 then
729
		attackone()
730
	end
731
end)
732
733
mouse.KeyDown:connect(function(k)
734
	k = k:lower()
735
	if attack == false and k == '' then
736
	
737
	end
738
end)
739
740
while true do
741
	swait()
742
	for i, v in pairs(Character:GetChildren()) do
743
		if v:IsA("Part") then
744
			v.Material = "SmoothPlastic"
745
		elseif v:IsA("Accessory") then
746
			v:WaitForChild("Handle").Material = "SmoothPlastic"
747
		end
748
	end
749
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
750
	velocity = RootPart.Velocity.y
751
	sine = sine + change
752
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
753
	if equipped == true or equipped == false then
754
		if RootPart.Velocity.y > 1 and hit == nil then 
755
			Anim = "Jump"
756
			if attack == false then
757
				PlayAnimationFromTable({
758
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
759
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
760
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
761
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
762
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
763
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
764
				}, .3, false)
765
			end
766
		elseif RootPart.Velocity.y < -1 and hit == nil then 
767
			Anim = "Fall"
768
			if attack == false then
769
				PlayAnimationFromTable({
770
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
771
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
772
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
773
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
774
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
775
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
776
				}, .3, false)
777
			end
778
		elseif Torsovelocity < 1 and hit ~= nil then
779
			Anim = "Idle"
780
			if attack == false then
781
				change = 1
782
				PlayAnimationFromTable({
783
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
784
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
785
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
786
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
787
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
788
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
789
				}, .3, false)
790
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
791
			end
792
		elseif Torsovelocity > 2 and hit ~= nil then
793
			Anim = "Walk"
794
			if attack == false then
795
				change = 3
796
				PlayAnimationFromTable({
797
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
798
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
799
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
800
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
801
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
802
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
803
				}, .3, false)
804
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
805
			end
806
		end
807
	end
808
	if 0 < #Effects then
809
		for e = 1, #Effects do
810
			if Effects[e] ~= nil then
811
				local Thing = Effects[e]
812
				if Thing ~= nil then
813
					local Part = Thing[1]
814
					local Mode = Thing[2]
815
					local Delay = Thing[3]
816
					local IncX = Thing[4]
817
					local IncY = Thing[5]
818
					local IncZ = Thing[6]
819
					if Thing[2] == "Shoot" then
820
						local Look = Thing[1]
821
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
822
						local mag = (Thing[4] - pos).magnitude
823
						Thing[9] = Thing[9] + 0.5
824
						Thing[5] = Thing[5] + 0.2
825
						Thing[6] = Thing[6] + 0.2
826
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
827
						Thing[4] = Thing[4] + Look * 15
828
						Thing[3] = Thing[3] - 1
829
						if hit ~= nil then
830
							Thing[3] = 0
831
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
832
							ref.Anchored = true
833
							ref.CFrame = CFrame.new(pos)
834
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
835
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
836
							game:GetService("Debris"):AddItem(ref, 1)
837
						end
838
						if Thing[3] <= 0 then
839
							table.remove(Effects, e)
840
						end
841
					end
842
					do
843
						if Thing[2] == "Shoot2" then
844
							local Look = Thing[1]
845
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
846
							local mag = (Thing[4] - pos).magnitude
847
							Thing[9] = Thing[9] + 0.5
848
							Thing[5] = Thing[5] + 0.2
849
							Thing[6] = Thing[6] + 0.2
850
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
851
							Thing[4] = Thing[4] + Look * 3
852
							Thing[3] = Thing[3] + 5
853
							if hit ~= nil then
854
								Thing[3] = 0
855
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
856
								ref.Anchored = true
857
								ref.CFrame = CFrame.new(pos)
858
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
859
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
860
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
861
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
862
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
863
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
864
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
865
								local e = Instance.new("Explosion", ref)
866
								e.Position = ref.Position
867
								e.BlastRadius = 400
868
								e.DestroyJointRadiusPercent = 20
869
								e.Visible = false
870
								e.ExplosionType = "CratersAndDebris"
871
								game:GetService("Debris"):AddItem(ref, 10)
872
							end
873
							if Thing[3] <= 0 then
874
								table.remove(Effects, e)
875
							end
876
						end
877
						do
878
							do
879
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
880
									if Thing[1].Transparency <= 1 then
881
										if Thing[2] == "Block1" then
882
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
883
											Mesh = Thing[7]
884
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
885
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
886
										else
887
											if Thing[2] == "Block2" then
888
												Thing[1].CFrame = Thing[1].CFrame
889
												Mesh = Thing[7]
890
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
891
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
892
											else
893
												if Thing[2] == "Block3" then
894
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
895
													Mesh = Thing[7]
896
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
897
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
898
												else
899
													if Thing[2] == "Cylinder" then
900
														Mesh = Thing[7]
901
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
902
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
903
													else
904
														if Thing[2] == "Cylinder2" then
905
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
906
															Mesh = Thing[7]
907
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
908
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
909
														else
910
															if Thing[2] == "Blood" then
911
																Mesh = Thing[7]
912
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
913
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
914
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
915
															else
916
																if Thing[2] == "Elec" then
917
																	Mesh = Thing[10]
918
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
919
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
920
																else
921
																	if Thing[2] == "Disappear" then
922
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
923
																	end
924
																end
925
															end
926
														end
927
													end
928
												end
929
											end
930
										end
931
									else
932
										Part.Parent = nil
933
										table.remove(Effects, e)
934
									end
935
								end
936
							end
937
						end
938
					end
939
				end
940
			end
941
		end
942
	end
943
end