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1 | ||
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | ||
6 | ||
7 | ||
8 | wait(0.2) | |
9 | ||
10 | ||
11 | ||
12 | Player = game:GetService("Players").LocalPlayer | |
13 | PlayerGui = Player.PlayerGui | |
14 | Cam = workspace.CurrentCamera | |
15 | Backpack = Player.Backpack | |
16 | Character = Player.Character | |
17 | Humanoid = Character.Humanoid | |
18 | Mouse = Player:GetMouse() | |
19 | RootPart = Character["HumanoidRootPart"] | |
20 | Torso = Character["Torso"] | |
21 | Head = Character["Head"] | |
22 | RightArm = Character["Right Arm"] | |
23 | LeftArm = Character["Left Arm"] | |
24 | RightLeg = Character["Right Leg"] | |
25 | LeftLeg = Character["Left Leg"] | |
26 | RootJoint = RootPart["RootJoint"] | |
27 | Neck = Torso["Neck"] | |
28 | RightShoulder = Torso["Right Shoulder"] | |
29 | LeftShoulder = Torso["Left Shoulder"] | |
30 | RightHip = Torso["Right Hip"] | |
31 | LeftHip = Torso["Left Hip"] | |
32 | local sick = Instance.new("Sound",Character) | |
33 | sick.SoundId = "rbxassetid://342929664" | |
34 | sick.Looped = true | |
35 | sick.Pitch = 1 | |
36 | sick.Volume = 1 | |
37 | sick:Play() | |
38 | Humanoid.DisplayDistanceType = "None" | |
39 | ||
40 | local naeeym2 = Instance.new("BillboardGui",Character) | |
41 | naeeym2.AlwaysOnTop = true | |
42 | naeeym2.Size = UDim2.new(5,35,2,35) | |
43 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
44 | naeeym2.Adornee = Character.Head | |
45 | naeeym2.Name = "Name" | |
46 | naeeym2.PlayerToHideFrom = Player | |
47 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
48 | tecks2.BackgroundTransparency = 1 | |
49 | tecks2.TextScaled = true | |
50 | tecks2.BorderSizePixel = 0 | |
51 | tecks2.Text = "Duosis" | |
52 | tecks2.Font = "SciFi" | |
53 | tecks2.TextSize = 30 | |
54 | tecks2.TextStrokeTransparency = 0 | |
55 | tecks2.TextColor3 = Color3.new(0,0,0) | |
56 | tecks2.TextStrokeColor3 = Color3.new(1,1,1) | |
57 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
58 | tecks2.Parent = naeeym2 | |
59 | ||
60 | ||
61 | - | IT = Instance.new |
61 | + | |
62 | - | CF = CFrame.new |
62 | + | |
63 | - | VT = Vector3.new |
63 | + | |
64 | - | RAD = math.rad |
64 | + | |
65 | - | C3 = Color3.new |
65 | + | |
66 | - | UD2 = UDim2.new |
66 | + | |
67 | - | BRICKC = BrickColor.new |
67 | + | |
68 | - | ANGLES = CFrame.Angles |
68 | + | |
69 | - | EULER = CFrame.fromEulerAnglesXYZ |
69 | + | |
70 | - | COS = math.cos |
70 | + | |
71 | - | ACOS = math.acos |
71 | + | |
72 | - | SIN = math.sin |
72 | + | |
73 | - | ASIN = math.asin |
73 | + | |
74 | - | ABS = math.abs |
74 | + | |
75 | - | MRANDOM = math.random |
75 | + | |
76 | - | FLOOR = math.floor |
76 | + | |
77 | ||
78 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
79 | local NEWPART = IT("Part") | |
80 | NEWPART.formFactor = FORMFACTOR | |
81 | NEWPART.Reflectance = REFLECTANCE | |
82 | NEWPART.Transparency = TRANSPARENCY | |
83 | NEWPART.CanCollide = false | |
84 | NEWPART.Locked = true | |
85 | NEWPART.Anchored = true | |
86 | if ANCHOR == false then | |
87 | NEWPART.Anchored = false | |
88 | end | |
89 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
90 | NEWPART.Name = NAME | |
91 | NEWPART.Size = SIZE | |
92 | NEWPART.Position = Torso.Position | |
93 | NEWPART.Material = MATERIAL | |
94 | NEWPART:BreakJoints() | |
95 | NEWPART.Parent = PARENT | |
96 | return NEWPART | |
97 | end | |
98 | ||
99 | --//=================================\\ | |
100 | --|| CUSTOMIZATION | |
101 | --\\=================================// | |
102 | ||
103 | Player_Size = 1 --Size of the player. | |
104 | Animation_Speed = 3 | |
105 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
106 | ||
107 | local Speed = 16 | |
108 | local Effects2 = {} | |
109 | ||
110 | --//=================================\\ | |
111 | --|| END OF CUSTOMIZATION | |
112 | --\\=================================// | |
113 | ||
114 | local function weldBetween(a, b) | |
115 | local weldd = Instance.new("ManualWeld") | |
116 | weldd.Part0 = a | |
117 | weldd.Part1 = b | |
118 | weldd.C0 = CFrame.new() | |
119 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
120 | weldd.Parent = a | |
121 | return weldd | |
122 | end | |
123 | ||
124 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
125 | local acs = Instance.new("Part") | |
126 | acs.CanCollide = false | |
127 | acs.Anchored = false | |
128 | acs.Size = Vector3.new(0,0,0) | |
129 | acs.CFrame = attachmentpart.CFrame | |
130 | acs.Parent = Character | |
131 | acs.BrickColor = color | |
132 | local meshs = Instance.new("SpecialMesh") | |
133 | meshs.MeshId = mesh | |
134 | meshs.TextureId = texture | |
135 | meshs.Parent = acs | |
136 | meshs.Scale = scale | |
137 | meshs.Offset = offset | |
138 | weldBetween(attachmentpart,acs) | |
139 | end | |
140 | ||
141 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
142 | if TYPE == "Gem" then | |
143 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
144 | acs.Anchored = false | |
145 | acs.CanCollide = false | |
146 | acs.CFrame = PART.CFrame | |
147 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
148 | weldBetween(PART,acs) | |
149 | elseif TYPE == "Skull" then | |
150 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
151 | acs.Anchored = false | |
152 | acs.CanCollide = false | |
153 | acs.CFrame = PART.CFrame | |
154 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
155 | weldBetween(PART,acs) | |
156 | elseif TYPE == "Eye" then | |
157 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
158 | acs.Anchored = false | |
159 | acs.CanCollide = false | |
160 | acs.CFrame = PART.CFrame | |
161 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
162 | weldBetween(PART,acs) | |
163 | end | |
164 | end | |
165 | ||
166 | --//=================================\\ | |
167 | --|| USEFUL VALUES | |
168 | --\\=================================// | |
169 | ||
170 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
171 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
172 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
173 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
174 | local CHANGEDEFENSE = 0 | |
175 | local CHANGEDAMAGE = 0 | |
176 | local CHANGEMOVEMENT = 0 | |
177 | local ANIM = "Idle" | |
178 | local ATTACK = false | |
179 | local EQUIPPED = false | |
180 | local HOLD = false | |
181 | local COMBO = 1 | |
182 | local Rooted = false | |
183 | local SINE = 0 | |
184 | local KEYHOLD = false | |
185 | local CHANGE = 2 / Animation_Speed | |
186 | local WALKINGANIM = false | |
187 | local WALK = 0 | |
188 | local VALUE1 = false | |
189 | local VALUE2 = false | |
190 | local ROBLOXIDLEANIMATION = IT("Animation") | |
191 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
192 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
193 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
194 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
195 | WEAPONGUI.Name = "Weapon GUI" | |
196 | local Weapon = IT("Model") | |
197 | Weapon.Name = "Adds" | |
198 | local Effects = IT("Folder", Weapon) | |
199 | Effects.Name = "Effects" | |
200 | local ANIMATOR = Humanoid.Animator | |
201 | local ANIMATE = Character.Animate | |
202 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
203 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
204 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"} | |
205 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
206 | local UNANCHOR = true | |
207 | ||
208 | local SKILLTEXTCOLOR = C3(0,0,0) | |
209 | ||
210 | --//=================================\\ | |
211 | --\\=================================// | |
212 | ||
213 | ||
214 | --//=================================\\ | |
215 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
216 | --\\=================================// | |
217 | ||
218 | ArtificialHB = Instance.new("BindableEvent", script) | |
219 | ArtificialHB.Name = "ArtificialHB" | |
220 | ||
221 | script:WaitForChild("ArtificialHB") | |
222 | ||
223 | frame = Frame_Speed | |
224 | tf = 0 | |
225 | allowframeloss = false | |
226 | tossremainder = false | |
227 | lastframe = tick() | |
228 | script.ArtificialHB:Fire() | |
229 | ||
230 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
231 | tf = tf + s | |
232 | if tf >= frame then | |
233 | if allowframeloss then | |
234 | script.ArtificialHB:Fire() | |
235 | lastframe = tick() | |
236 | else | |
237 | for i = 1, math.floor(tf / frame) do | |
238 | script.ArtificialHB:Fire() | |
239 | end | |
240 | lastframe = tick() | |
241 | end | |
242 | if tossremainder then | |
243 | tf = 0 | |
244 | else | |
245 | tf = tf - frame * math.floor(tf / frame) | |
246 | end | |
247 | end | |
248 | end) | |
249 | ||
250 | --//=================================\\ | |
251 | --\\=================================// | |
252 | ||
253 | ||
254 | ||
255 | ||
256 | ||
257 | --//=================================\\ | |
258 | --|| SOME FUNCTIONS | |
259 | --\\=================================// | |
260 | ||
261 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
262 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
263 | end | |
264 | ||
265 | function PositiveAngle(NUMBER) | |
266 | if NUMBER >= 0 then | |
267 | NUMBER = 0 | |
268 | end | |
269 | return NUMBER | |
270 | end | |
271 | ||
272 | function NegativeAngle(NUMBER) | |
273 | if NUMBER <= 0 then | |
274 | NUMBER = 0 | |
275 | end | |
276 | return NUMBER | |
277 | end | |
278 | ||
279 | function Swait(NUMBER) | |
280 | if NUMBER == 0 or NUMBER == nil then | |
281 | ArtificialHB.Event:wait() | |
282 | else | |
283 | for i = 1, NUMBER do | |
284 | ArtificialHB.Event:wait() | |
285 | end | |
286 | end | |
287 | end | |
288 | ||
289 | function QuaternionFromCFrame(cf) | |
290 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
291 | local trace = m00 + m11 + m22 | |
292 | if trace > 0 then | |
293 | local s = math.sqrt(1 + trace) | |
294 | local recip = 0.5 / s | |
295 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
296 | else | |
297 | local i = 0 | |
298 | if m11 > m00 then | |
299 | i = 1 | |
300 | end | |
301 | if m22 > (i == 0 and m00 or m11) then | |
302 | i = 2 | |
303 | end | |
304 | if i == 0 then | |
305 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
306 | local recip = 0.5 / s | |
307 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
308 | elseif i == 1 then | |
309 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
310 | local recip = 0.5 / s | |
311 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
312 | elseif i == 2 then | |
313 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
314 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
315 | end | |
316 | end | |
317 | end | |
318 | ||
319 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
320 | local xs, ys, zs = x + x, y + y, z + z | |
321 | local wx, wy, wz = w * xs, w * ys, w * zs | |
322 | local xx = x * xs | |
323 | local xy = x * ys | |
324 | local xz = x * zs | |
325 | local yy = y * ys | |
326 | local yz = y * zs | |
327 | local zz = z * zs | |
328 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
329 | end | |
330 | ||
331 | function QuaternionSlerp(a, b, t) | |
332 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
333 | local startInterp, finishInterp; | |
334 | if cosTheta >= 0.0001 then | |
335 | if (1 - cosTheta) > 0.0001 then | |
336 | local theta = ACOS(cosTheta) | |
337 | local invSinTheta = 1 / SIN(theta) | |
338 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
339 | finishInterp = SIN(t * theta) * invSinTheta | |
340 | else | |
341 | startInterp = 1 - t | |
342 | finishInterp = t | |
343 | end | |
344 | else | |
345 | if (1 + cosTheta) > 0.0001 then | |
346 | local theta = ACOS(-cosTheta) | |
347 | local invSinTheta = 1 / SIN(theta) | |
348 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
349 | finishInterp = SIN(t * theta) * invSinTheta | |
350 | else | |
351 | startInterp = t - 1 | |
352 | finishInterp = t | |
353 | end | |
354 | end | |
355 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
356 | end | |
357 | ||
358 | function Clerp(a, b, t) | |
359 | local qa = {QuaternionFromCFrame(a)} | |
360 | local qb = {QuaternionFromCFrame(b)} | |
361 | local ax, ay, az = a.x, a.y, a.z | |
362 | local bx, by, bz = b.x, b.y, b.z | |
363 | local _t = 1 - t | |
364 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
365 | end | |
366 | ||
367 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
368 | local frame = IT("Frame") | |
369 | frame.BackgroundTransparency = TRANSPARENCY | |
370 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
371 | frame.Position = POSITION | |
372 | frame.Size = SIZE | |
373 | frame.BackgroundColor3 = COLOR | |
374 | frame.BorderColor3 = BORDERCOLOR | |
375 | frame.Name = NAME | |
376 | frame.Parent = PARENT | |
377 | return frame | |
378 | end | |
379 | ||
380 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
381 | local label = IT("TextLabel") | |
382 | label.BackgroundTransparency = 1 | |
383 | label.Size = UD2(1, 0, 1, 0) | |
384 | label.Position = UD2(0, 0, 0, 0) | |
385 | label.TextColor3 = TEXTCOLOR | |
386 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
387 | label.TextTransparency = TRANSPARENCY | |
388 | label.FontSize = TEXTFONTSIZE | |
389 | label.Font = TEXTFONT | |
390 | label.BorderSizePixel = BORDERSIZEPIXEL | |
391 | label.TextScaled = false | |
392 | label.Text = TEXT | |
393 | label.Name = NAME | |
394 | label.Parent = PARENT | |
395 | return label | |
396 | end | |
397 | ||
398 | function NoOutlines(PART) | |
399 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
400 | end | |
401 | ||
402 | ||
403 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
404 | local NEWWELD = IT(TYPE) | |
405 | NEWWELD.Part0 = PART0 | |
406 | NEWWELD.Part1 = PART1 | |
407 | NEWWELD.C0 = C0 | |
408 | NEWWELD.C1 = C1 | |
409 | NEWWELD.Parent = PARENT | |
410 | return NEWWELD | |
411 | end | |
412 | ||
413 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
414 | local NEWSOUND = nil | |
415 | coroutine.resume(coroutine.create(function() | |
416 | NEWSOUND = IT("Sound", PARENT) | |
417 | NEWSOUND.Volume = VOLUME | |
418 | NEWSOUND.Pitch = PITCH | |
419 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
420 | Swait() | |
421 | NEWSOUND:play() | |
422 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
423 | end)) | |
424 | return NEWSOUND | |
425 | end | |
426 | ||
427 | function CFrameFromTopBack(at, top, back) | |
428 | local right = top:Cross(back) | |
429 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
430 | end | |
431 | ||
432 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
433 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
434 | local mesh = IT("SpecialMesh",wave) | |
435 | mesh.MeshType = "FileMesh" | |
436 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
437 | mesh.Scale = SIZE | |
438 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
439 | wave.CFrame = CFRAME | |
440 | coroutine.resume(coroutine.create(function(PART) | |
441 | for i = 1, WAIT do | |
442 | Swait() | |
443 | mesh.Scale = mesh.Scale + GROW | |
444 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
445 | if DOESROT == true then | |
446 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
447 | end | |
448 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
449 | if wave.Transparency > 0.99 then | |
450 | wave:remove() | |
451 | end | |
452 | end | |
453 | end)) | |
454 | end | |
455 | ||
456 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,MATERIAL) | |
457 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
458 | local mesh = IT("SpecialMesh",wave) | |
459 | mesh.MeshType = "Sphere" | |
460 | mesh.Scale = SIZE | |
461 | mesh.Offset = VT(0,0,0) | |
462 | wave.CFrame = CFRAME | |
463 | coroutine.resume(coroutine.create(function(PART) | |
464 | for i = 1, WAIT do | |
465 | Swait() | |
466 | mesh.Scale = mesh.Scale + GROW | |
467 | wave.Transparency = wave.Transparency + (1/WAIT) | |
468 | if wave.Transparency > 0.99 then | |
469 | wave:remove() | |
470 | end | |
471 | end | |
472 | end)) | |
473 | end | |
474 | ||
475 | function MakeForm(PART,TYPE) | |
476 | if TYPE == "Cyl" then | |
477 | local MSH = IT("CylinderMesh",PART) | |
478 | elseif TYPE == "Ball" then | |
479 | local MSH = IT("SpecialMesh",PART) | |
480 | MSH.MeshType = "Sphere" | |
481 | elseif TYPE == "Wedge" then | |
482 | local MSH = IT("SpecialMesh",PART) | |
483 | MSH.MeshType = "Wedge" | |
484 | elseif TYPE == "Head" then | |
485 | local MSH = IT("SpecialMesh",PART) | |
486 | MSH.Scale = VT(1.25,1.25,1.25) | |
487 | end | |
488 | end | |
489 | ||
490 | function CheckTableForString(Table, String) | |
491 | for i, v in pairs(Table) do | |
492 | if string.find(string.lower(String), string.lower(v)) then | |
493 | return true | |
494 | end | |
495 | end | |
496 | return false | |
497 | end | |
498 | ||
499 | function CheckIntangible(Hit) | |
500 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
501 | if Hit and Hit.Parent then | |
502 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
503 | return true | |
504 | end | |
505 | end | |
506 | return false | |
507 | end | |
508 | ||
509 | Debris = game:GetService("Debris") | |
510 | ||
511 | function CreateGUICircle(TARGET) | |
512 | local GUI = Instance.new("BillboardGui",Character) | |
513 | GUI.Size = UDim2.new(15,0,15,0) | |
514 | GUI.Adornee = TARGET | |
515 | local GUI2 = IT("ImageLabel",GUI) | |
516 | GUI2.BackgroundTransparency = 1 | |
517 | GUI2.BorderSizePixel = 0 | |
518 | GUI2.Size = UDim2.new(1,0,0,0) | |
519 | GUI2.Position = UDim2.new(0,0,0.5,0) | |
520 | GUI2.SizeConstraint = "RelativeYY" | |
521 | GUI.AlwaysOnTop = true | |
522 | GUI2.Image = "http://www.roblox.com/asset/?id=74329608" | |
523 | return GUI,GUI2 | |
524 | end | |
525 | ||
526 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
527 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
528 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
529 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
530 | if RayHit and CheckIntangible(RayHit) then | |
531 | if DelayIfHit then | |
532 | wait() | |
533 | end | |
534 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
535 | end | |
536 | return RayHit, RayPos, RayNormal | |
537 | end | |
538 | ||
539 | function turnto(position) | |
540 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
541 | end | |
542 | ||
543 | --//=================================\\ | |
544 | --|| WEAPON CREATION | |
545 | --\\=================================// | |
546 | ||
547 | local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(0.501,1.001,1.001),false) | |
548 | local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.25,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
549 | local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false) | |
550 | local weld = CreateWeldOrSnapOrMotor("Weld", body, Torso, body, CF(0.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
551 | local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false) | |
552 | local weld = CreateWeldOrSnapOrMotor("Weld", body, RightArm, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
553 | local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false) | |
554 | local weld = CreateWeldOrSnapOrMotor("Weld", body, RightLeg, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
555 | ||
556 | ||
557 | for _, c in pairs(Weapon:GetChildren()) do | |
558 | if c.ClassName == "Part" then | |
559 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
560 | end | |
561 | end | |
562 | ||
563 | Weapon.Parent = Character | |
564 | ||
565 | Humanoid.Died:connect(function() | |
566 | ATTACK = true | |
567 | end) | |
568 | ||
569 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
570 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
571 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
572 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
573 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
574 | ||
575 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Light array", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 1") | |
576 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shadow field", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 2") | |
577 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 3") | |
578 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow eye", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 4") | |
579 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", C3(), 6, "Legacy", 0, 2, 1, "Text 5") | |
580 | ||
581 | --//=================================\\ | |
582 | --|| DAMAGE FUNCTIONS | |
583 | --\\=================================// | |
584 | ||
585 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
586 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
587 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
588 | local BODYGYRO = IT("BodyGyro", STATPART) | |
589 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
590 | BODYPOSITION.P = 2000 | |
591 | BODYPOSITION.D = 100 | |
592 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
593 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
594 | game:GetService("Debris"):AddItem(STATPART ,5) | |
595 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
596 | BILLBOARDGUI.Adornee = STATPART | |
597 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
598 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
599 | BILLBOARDGUI.AlwaysOnTop = true | |
600 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
601 | TEXTLABEL.BackgroundTransparency = 1 | |
602 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
603 | TEXTLABEL.Text = TEXT | |
604 | TEXTLABEL.Font = "SciFi" | |
605 | TEXTLABEL.FontSize="Size42" | |
606 | TEXTLABEL.TextColor3 = COLOR | |
607 | TEXTLABEL.TextStrokeTransparency = 1 | |
608 | TEXTLABEL.TextScaled = true | |
609 | TEXTLABEL.TextWrapped = true | |
610 | Debris:AddItem(STATPART,10) | |
611 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
612 | if LABELTYPE == "Normal" then | |
613 | for i = 1, 10 do | |
614 | wait() | |
615 | STATPART.Position = STATPART.Position + VT(0, (5-i)/10 ,0) | |
616 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
617 | end | |
618 | elseif LABELTYPE == "Debuff" then | |
619 | for i = 1, 10 do | |
620 | wait() | |
621 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
622 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
623 | end | |
624 | elseif LABELTYPE == "Shock" then | |
625 | local ORIGIN = STATPART.Position | |
626 | for i = 1, 10 do | |
627 | wait() | |
628 | STATPART.Position = ORIGIN + VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)) | |
629 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
630 | end | |
631 | end | |
632 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
633 | end | |
634 | ||
635 | --//=================================\\ | |
636 | --|| DAMAGING | |
637 | --\\=================================// | |
638 | ||
639 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
640 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
641 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
642 | local dmg = math.random(min,max) | |
643 | if humanoid.Health > 0 then | |
644 | if beserk == true then | |
645 | humanoid.Health = 0 | |
646 | else | |
647 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
648 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
649 | if math.random(1,100) < critrate+1 then | |
650 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
651 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
652 | else | |
653 | humanoid.Health = humanoid.Health - dmg | |
654 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
655 | end | |
656 | local defence = Instance.new("BoolValue",hit.Parent) | |
657 | defence.Name = ("HitBy"..Player.Name) | |
658 | game:GetService("Debris"):AddItem(defence, 0.5) | |
659 | end | |
660 | end | |
661 | end | |
662 | end | |
663 | ||
664 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison) | |
665 | local dmg = math.random(min,max) | |
666 | for i,v in ipairs(workspace:GetChildren()) do | |
667 | if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then | |
668 | local body = v:GetChildren() | |
669 | for part = 1, #body do | |
670 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
671 | if(body[part].Position - position).Magnitude < radius then | |
672 | if v.ClassName == "Model" then | |
673 | if v:FindFirstChildOfClass("Humanoid") then | |
674 | if v.Humanoid.Health ~= 0 then | |
675 | if CanBeDodgedByJumping == true then | |
676 | if body[part].Position.Y < position.Y+5 then | |
677 | if math.random(1,100) < critrate+1 then | |
678 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier | |
679 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
680 | else | |
681 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg | |
682 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
683 | end | |
684 | local defence = Instance.new("BoolValue",v) | |
685 | defence.Name = ("HitBy"..Player.Name) | |
686 | game:GetService("Debris"):AddItem(defence, 0.005) | |
687 | end | |
688 | else | |
689 | if beserk == true then | |
690 | v.Humanoid.Health = 0 | |
691 | end | |
692 | if math.random(1,100) < critrate+1 then | |
693 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier | |
694 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
695 | else | |
696 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg | |
697 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
698 | end | |
699 | local defence = Instance.new("BoolValue",v) | |
700 | defence.Name = ("HitBy"..Player.Name) | |
701 | game:GetService("Debris"):AddItem(defence, 0.005) | |
702 | end | |
703 | end | |
704 | end | |
705 | end | |
706 | if doespoison == true and v:FindFirstChildOfClass("Humanoid") then | |
707 | Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7)) | |
708 | end | |
709 | if maxstrength < 0 then | |
710 | local bv = Instance.new("BodyVelocity") | |
711 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
712 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
713 | bv.Parent = body[part] | |
714 | bv.Name = "PROJECTILEVELOCITY" | |
715 | Debris:AddItem(bv,0.2) | |
716 | else | |
717 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
718 | end | |
719 | end | |
720 | end | |
721 | end | |
722 | end | |
723 | end | |
724 | end | |
725 | ||
726 | function AoEStun(POS,RANGE,LAST) | |
727 | for i,v in ipairs(workspace:GetChildren()) do | |
728 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
729 | local body = v:GetChildren() | |
730 | for part = 1, #body do | |
731 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
732 | if(body[part].Position - POS).Magnitude < RANGE then | |
733 | if v.ClassName == "Model" then | |
734 | if v:FindFirstChild("Humanoid") then | |
735 | if v.Humanoid.Health ~= 0 then | |
736 | Stun(v.Humanoid,LAST) | |
737 | local defence = Instance.new("BoolValue",v) | |
738 | defence.Name = ("StunnedBy"..Player.Name) | |
739 | game:GetService("Debris"):AddItem(defence, 0.1) | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | end | |
745 | end | |
746 | end | |
747 | end | |
748 | end | |
749 | ||
750 | function Stun(HUMANOID,LAST) | |
751 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
752 | HUMANOID.PlatformStand = true | |
753 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
754 | defence.Name = ("StunnedBy"..Player.Name) | |
755 | game:GetService("Debris"):AddItem(defence, LAST) | |
756 | if HUMANOID.Parent:FindFirstChild("Head") then | |
757 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
758 | end | |
759 | coroutine.resume(coroutine.create(function() | |
760 | Swait(LAST*50) | |
761 | HUMANOID.PlatformStand = false | |
762 | end)) | |
763 | end | |
764 | end | |
765 | ||
766 | function Poison(HUMANOID,LAST,DAMAGE) | |
767 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then | |
768 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
769 | defence.Name = ("PoisonedBy"..Player.Name) | |
770 | game:GetService("Debris"):AddItem(defence, LAST) | |
771 | coroutine.resume(coroutine.create(function() | |
772 | for i = 1, LAST/2 do | |
773 | if HUMANOID then | |
774 | if HUMANOID.Health == 0 then | |
775 | break | |
776 | end | |
777 | if HUMANOID.Parent:FindFirstChild("Head") then | |
778 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1)) | |
779 | end | |
780 | Swait(50) | |
781 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
782 | end | |
783 | end | |
784 | end)) | |
785 | end | |
786 | end | |
787 | ||
788 | function killnearest(position,range,maxstrength) | |
789 | for i,v in ipairs(workspace:GetChildren()) do | |
790 | local body = v:GetChildren() | |
791 | for part = 1, #body do | |
792 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
793 | if(body[part].Position - position).Magnitude < range then | |
794 | if v.ClassName == "Model" then | |
795 | v:BreakJoints() | |
796 | end | |
797 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
798 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
799 | end | |
800 | end | |
801 | end | |
802 | if v.ClassName == "Part" then | |
803 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
804 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
805 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | ||
811 | --//=================================\\ | |
812 | --|| ATTACK FUNCTIONS AND STUFF | |
813 | --\\=================================// | |
814 | ||
815 | function AttackTemplate() | |
816 | ATTACK = true | |
817 | Rooted = false | |
818 | for i=0, 1, 0.1 / Animation_Speed do | |
819 | Swait() | |
820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
826 | end | |
827 | ATTACK = false | |
828 | Rooted = false | |
829 | end | |
830 | ||
831 | function clerp(a, b, t) | |
832 | return a:lerp(b, t) | |
833 | end | |
834 | ||
835 | function newBezier(startpos, pos2, pos3, endpos, t) | |
836 | local A = clerp(startpos, pos2, t) | |
837 | local B = clerp(pos2, pos3, t) | |
838 | local C = clerp(pos3, endpos, t) | |
839 | local lerp1 = clerp(A, B, t) | |
840 | local lerp2 = clerp(B, C, t) | |
841 | local cubic = clerp(lerp1, lerp2, t) | |
842 | return cubic | |
843 | end | |
844 | ||
845 | function Mortar(Target) | |
846 | local newball = Instance.new("Part", workspace) | |
847 | newball.Anchored = true | |
848 | newball.Shape = "Ball" | |
849 | newball.Material = "Neon" | |
850 | newball.Size = Vector3.new(0,0,0) | |
851 | newball.CanCollide = false | |
852 | newball.CFrame = CF(Target) | |
853 | newball.Color = C3(1,1,1) | |
854 | newball.Transparency = 1 | |
855 | local POS = Mouse.Hit.p | |
856 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
857 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
858 | local A1 = IT("Attachment",newball) | |
859 | A1.Position = Vector3.new(0, 2.5, 0) | |
860 | local A2 = IT("Attachment",newball) | |
861 | A2.Position = Vector3.new(0, -2.5, 0) | |
862 | local Trail = IT("Trail",newball) | |
863 | Trail.LightEmission = 1 | |
864 | Trail.FaceCamera = true | |
865 | Trail.Texture = "rbxassetid://945758042" | |
866 | Trail.Attachment0 = A1 | |
867 | Trail.Attachment1 = A2 | |
868 | Trail.Lifetime = 1 | |
869 | Trail.MinLength = 0 | |
870 | Trail.Transparency = NumberSequence.new(0, 1) | |
871 | Trail.Color = ColorSequence.new(newball.Color) | |
872 | coroutine.resume(coroutine.create(function() | |
873 | for i = 0, 1, 0.07 do | |
874 | Swait() | |
875 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
876 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
877 | end | |
878 | AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true) | |
879 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
880 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
881 | for i = 1, 10 do | |
882 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
883 | end | |
884 | game:GetService("Debris"):AddItem(newball, 5) | |
885 | end)) | |
886 | end | |
887 | ||
888 | function LightArray() | |
889 | ATTACK = true | |
890 | Rooted = false | |
891 | for i=0, 1, 0.1 / Animation_Speed do | |
892 | Swait() | |
893 | turnto(Mouse.Hit.p) | |
894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
898 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
900 | end | |
901 | local LOOP = 0 | |
902 | for i = 1, 30 do | |
903 | Swait() | |
904 | turnto(Mouse.Hit.p) | |
905 | LOOP = LOOP + 1 | |
906 | if LOOP == 10 then | |
907 | LOOP = 0 | |
908 | Mortar(LeftArm.CFrame*CF(0,-1,0).p) | |
909 | end | |
910 | end | |
911 | ATTACK = false | |
912 | Rooted = false | |
913 | end | |
914 | ||
915 | function ShadowField() | |
916 | ATTACK = true | |
917 | Rooted = true | |
918 | for i=0, 2, 0.1 / Animation_Speed do | |
919 | Swait() | |
920 | turnto(Mouse.Hit.p) | |
921 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
925 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
927 | end | |
928 | for i=0, 0.5, 0.1 / Animation_Speed do | |
929 | Swait() | |
930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.5 / Animation_Speed) | |
932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
934 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
936 | end | |
937 | local Target = RightArm.CFrame*CF(0,-1,0).p | |
938 | local newball = Instance.new("Part", workspace) | |
939 | newball.Anchored = true | |
940 | newball.Shape = "Ball" | |
941 | newball.Material = "Neon" | |
942 | newball.Size = Vector3.new(0,0,0) | |
943 | newball.CanCollide = false | |
944 | newball.CFrame = CF(Target) | |
945 | newball.BrickColor = BRICKC"Really black" | |
946 | newball.Transparency = 1 | |
947 | local POS = Mouse.Hit.p | |
948 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
949 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
950 | local A1 = IT("Attachment",newball) | |
951 | A1.Position = Vector3.new(0, 2.5, 0) | |
952 | local A2 = IT("Attachment",newball) | |
953 | A2.Position = Vector3.new(0, -2.5, 0) | |
954 | local Trail = IT("Trail",newball) | |
955 | Trail.LightEmission = 0 | |
956 | Trail.FaceCamera = true | |
957 | Trail.Texture = "rbxassetid://945758042" | |
958 | Trail.Attachment0 = A1 | |
959 | Trail.Attachment1 = A2 | |
960 | Trail.Lifetime = 1 | |
961 | Trail.MinLength = 0 | |
962 | Trail.Transparency = NumberSequence.new(0, 1) | |
963 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
964 | for i = 0, 1, 0.07 do | |
965 | Swait() | |
966 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
967 | end | |
968 | MagicSphere(VT(25,25,25),55,Torso.CFrame,"Really black",VT(-0.5,-0.5,-0.5)) | |
969 | UNANCHOR = false | |
970 | RootPart.Anchored = true | |
971 | RootPart.CFrame = CF(newball.Position,Mouse.Hit.p) | |
972 | for i=0, 0.5, 0.1 / Animation_Speed do | |
973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
975 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
980 | end | |
981 | CreateSound("1021477796", newball, 10, 0.6) | |
982 | for i = 1, 100 do | |
983 | Swait(5) | |
984 | MagicSphere(VT(75,75,75),15,newball.CFrame,"Really black",VT(-5,-5,-5)) | |
985 | MagicSphere(VT(5,5,85),15,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Really black",VT(-0.005,-0.005,0.03),0) | |
986 | AoEDamage(newball.Position,25,1,1,-15,false,2,2,false,false) | |
987 | end | |
988 | game:GetService("Debris"):AddItem(newball, 15) | |
989 | UNANCHOR = true | |
990 | ATTACK = false | |
991 | Rooted = false | |
992 | end | |
993 | ||
994 | function Oblivion() | |
995 | ATTACK = true | |
996 | Rooted = true | |
997 | for i=0, 2, 0.1 / Animation_Speed do | |
998 | Swait() | |
999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1001 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1006 | end | |
1007 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1008 | Swait() | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1011 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1016 | end | |
1017 | for i = 1, 75 do | |
1018 | Swait() | |
1019 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
1020 | end | |
1021 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
1022 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
1023 | AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true) | |
1024 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5)) | |
1025 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5)) | |
1026 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
1027 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
1028 | ATTACK = false | |
1029 | Rooted = false | |
1030 | end | |
1031 | ||
1032 | function ShadowEye() | |
1033 | ATTACK = true | |
1034 | Rooted = true | |
1035 | for i=0, 2, 0.1 / Animation_Speed do | |
1036 | Swait() | |
1037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1039 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1044 | end | |
1045 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1046 | Swait() | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1049 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1052 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1054 | end | |
1055 | local POS = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Black side", VT(0,0,0)) | |
1056 | POS.CFrame = CF(Mouse.Hit.p) | |
1057 | local GUI,GUI2 = CreateGUICircle(Torso) | |
1058 | local GUI3,GUI4 = CreateGUICircle(POS) | |
1059 | CreateSound("1021477796", POS, 10, 0.6) | |
1060 | for i = 1, 75 do | |
1061 | Swait() | |
1062 | GUI2.Size = UDim2.new(1,0,i/75,0) | |
1063 | GUI2.Position = GUI2.Position - UDim2.new(0,0,0.5/75,0) | |
1064 | GUI4.Size = UDim2.new(1,0,i/75,0) | |
1065 | GUI4.Position = GUI4.Position - UDim2.new(0,0,0.5/75,0) | |
1066 | end | |
1067 | for i = 1, 90 do | |
1068 | Swait(5) | |
1069 | MagicSphere(VT(75,75,75),5,POS.CFrame,"Really black",VT(-15,-15,-15)) | |
1070 | AoEDamage(POS.Position,35,1,1,-15,false,0,2,false,false) | |
1071 | --MagicSphere(VT(0.5,0.5,15),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(-0.005,-0.005,0.03),0) | |
1072 | MagicSphere(VT(0.5,0.5,15),50,CF(POS.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,POS.Position),"Really black",VT(-0.005,-0.005,0.03),0) | |
1073 | end | |
1074 | for i = 1, 25 do | |
1075 | Swait() | |
1076 | GUI2.Size = UDim2.new(1,0,1-(i/25),0) | |
1077 | GUI2.Position = GUI2.Position + UDim2.new(0,0,0.5/25,0) | |
1078 | GUI4.Size = UDim2.new(1,0,1-(i/25),0) | |
1079 | GUI4.Position = GUI4.Position + UDim2.new(0,0,0.5/25,0) | |
1080 | end | |
1081 | GUI:remove() | |
1082 | GUI3:remove() | |
1083 | ATTACK = false | |
1084 | Rooted = false | |
1085 | end | |
1086 | ||
1087 | function Taunt() | |
1088 | ATTACK = true | |
1089 | Rooted = true | |
1090 | for i = 1, 3 do | |
1091 | for i=0, 0.7, 0.1 / Animation_Speed do | |
1092 | Swait() | |
1093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1099 | end | |
1100 | for i=0, 0.7, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1108 | end | |
1109 | end | |
1110 | ATTACK = false | |
1111 | Rooted = false | |
1112 | end | |
1113 | ||
1114 | --//=================================\\ | |
1115 | --|| ASSIGN THINGS TO KEYS | |
1116 | --\\=================================// | |
1117 | ||
1118 | function MouseDown(Mouse) | |
1119 | if ATTACK == false then | |
1120 | end | |
1121 | end | |
1122 | ||
1123 | function MouseUp(Mouse) | |
1124 | HOLD = false | |
1125 | end | |
1126 | ||
1127 | function KeyDown(Key) | |
1128 | KEYHOLD = true | |
1129 | if Key == "z" and ATTACK == false then | |
1130 | LightArray() | |
1131 | end | |
1132 | ||
1133 | if Key == "b" and ATTACK == false then | |
1134 | ShadowField() | |
1135 | end | |
1136 | ||
1137 | if Key == "c" and ATTACK == false then | |
1138 | Oblivion() | |
1139 | end | |
1140 | ||
1141 | if Key == "v" and ATTACK == false then | |
1142 | ShadowEye() | |
1143 | end | |
1144 | ||
1145 | if Key == "t" and ATTACK == false then | |
1146 | Taunt() | |
1147 | end | |
1148 | end | |
1149 | ||
1150 | function KeyUp(Key) | |
1151 | KEYHOLD = false | |
1152 | end | |
1153 | ||
1154 | Mouse.Button1Down:connect(function(NEWKEY) | |
1155 | MouseDown(NEWKEY) | |
1156 | end) | |
1157 | Mouse.Button1Up:connect(function(NEWKEY) | |
1158 | MouseUp(NEWKEY) | |
1159 | end) | |
1160 | Mouse.KeyDown:connect(function(NEWKEY) | |
1161 | KeyDown(NEWKEY) | |
1162 | end) | |
1163 | Mouse.KeyUp:connect(function(NEWKEY) | |
1164 | KeyUp(NEWKEY) | |
1165 | end) | |
1166 | ||
1167 | --//=================================\\ | |
1168 | --\\=================================// | |
1169 | ||
1170 | ||
1171 | function unanchor() | |
1172 | if UNANCHOR == true then | |
1173 | g = Character:GetChildren() | |
1174 | for i = 1, #g do | |
1175 | if g[i].ClassName == "Part" then | |
1176 | g[i].Anchored = false | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | ||
1182 | ||
1183 | --//=================================\\ | |
1184 | --|| WRAP THE WHOLE SCRIPT UP | |
1185 | --\\=================================// | |
1186 | ||
1187 | Humanoid.Changed:connect(function(Jump) | |
1188 | if Jump == "Jump" and (Disable_Jump == true) then | |
1189 | Humanoid.Jump = false | |
1190 | end | |
1191 | end) | |
1192 | ||
1193 | Speed = 65 | |
1194 | ||
1195 | while true do | |
1196 | Swait() | |
1197 | ANIMATE.Parent = nil | |
1198 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1199 | IDLEANIMATION:Play() | |
1200 | SINE = SINE + CHANGE | |
1201 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1202 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1203 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1204 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1205 | local WALKSPEEDVALUE = 3 | |
1206 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1207 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1208 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1209 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1210 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1211 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1212 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1213 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1214 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1215 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1216 | end | |
1217 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1218 | ANIM = "Jump" | |
1219 | if ATTACK == false then | |
1220 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1226 | end | |
1227 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1228 | ANIM = "Fall" | |
1229 | if ATTACK == false then | |
1230 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1236 | end | |
1237 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1238 | ANIM = "Idle" | |
1239 | if ATTACK == false then | |
1240 | ||
1241 | end | |
1242 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1243 | ANIM = "Walk" | |
1244 | WALK = WALK + 1 / Animation_Speed | |
1245 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1246 | WALK = 0 | |
1247 | if WALKINGANIM == true then | |
1248 | WALKINGANIM = false | |
1249 | elseif WALKINGANIM == false then | |
1250 | WALKINGANIM = true | |
1251 | end | |
1252 | end | |
1253 | ||
1254 | if #Effects2>0 then | |
1255 | for e=1,#Effects2 do | |
1256 | if Effects2[e]~=nil then | |
1257 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1257 | + | |
1258 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1258 | + | |
1259 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1259 | + | |
1260 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1260 | + | |
1261 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1261 | + | |
1262 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1262 | + | |
1263 | local IncY=Thing[5] | |
1264 | local IncZ=Thing[6] | |
1265 | local Part2=Thing[8] | |
1266 | if Thing[1].Transparency<=1 then | |
1267 | if Thing[2]=="Block1" then | |
1268 | Thing[1].CFrame=Thing[1].CFrame | |
1269 | Mesh=Thing[1].Mesh | |
1270 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1271 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1272 | elseif Thing[2]=="Cylinder" then | |
1273 | Mesh=Thing[1].Mesh | |
1274 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1275 | - | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1275 | + | |
1276 | - | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1276 | + | |
1277 | Mesh=Thing[7] | |
1278 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1278 | + | |
1279 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1279 | + | |
1280 | - | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1280 | + | |
1281 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1281 | + | |
1282 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1282 | + | |
1283 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1283 | + | |
1284 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1284 | + | |
1285 | elseif Thing[2]=="Disappear" then | |
1286 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1287 | end | |
1288 | else | |
1289 | Part.Parent=nil | |
1290 | table.remove(Effects2,e) | |
1291 | end | |
1292 | end | |
1293 | end | |
1294 | end | |
1295 | end | |
1296 | unanchor() | |
1297 | Humanoid.MaxHealth = "inf" | |
1298 | Humanoid.Health = "inf" | |
1299 | if Rooted == false then | |
1300 | Disable_Jump = false | |
1301 | Humanoid.WalkSpeed = Speed | |
1302 | elseif Rooted == true then | |
1303 | Disable_Jump = true | |
1304 | Humanoid.WalkSpeed = 0 | |
1305 | end | |
1306 | if Head:FindFirstChild("face") then | |
1307 | Head.face:remove() | |
1308 | end | |
1309 | q = Character:GetChildren() | |
1310 | for u = 1, #q do | |
1311 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1312 | q[u]:remove() | |
1313 | elseif q[u].ClassName == "Shirt" then | |
1314 | q[u]:Destroy() | |
1315 | elseif q[u].ClassName == "Pants" then | |
1316 | q[u]:Destroy() | |
1317 | elseif q[u].ClassName == "CharacterMesh" then | |
1318 | q[u]:remove() | |
1319 | elseif q[u].ClassName == "ShirtGraphic" then | |
1320 | q[u]:remove() | |
1321 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1322 | q[u].Color = Color3.new(0.6,0.6,0.6) | |
1323 | q[u].Material = "Neon" | |
1324 | end | |
1325 | end | |
1326 | if Head:FindFirstChild("Mesh") then | |
1327 | local mesh = Head.Mesh | |
1328 | if mesh.ClassName == "SpecialMesh" then | |
1329 | mesh:remove() | |
1330 | local m = IT("BlockMesh",Head) | |
1331 | m.Scale = VT(0.5,1,1) | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | ||
1336 | --//=================================\\ | |
1337 | --\\=================================// | |
1338 | ||
1339 | ||
1340 | ||
1341 | ||
1342 | ||
1343 | --//====================================================\\-- | |
1344 | --|| END OF SCRIPT | |
1345 | --\\====================================================//-- |