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1 | wait(0.1) | |
2 | ModelName = "Sasuke" | |
3 | SkinColor = BrickColor.new("Pastel brown") | |
4 | HairColor =BrickColor.new("Black") | |
5 | ShirtColor = BrickColor.new("Medium stone grey") | |
6 | SymbolColor = BrickColor.new("Bright red") | |
7 | SymbolColor2 = BrickColor.new("White") | |
8 | PantsColor = BrickColor.new(Color3.new(0.4,0.4,1)) | |
9 | PantsColor2 = BrickColor.new("Black") | |
10 | BeltColor = BrickColor.new(Color3.new(0.6,0.4,1)) | |
11 | BladeColor = BrickColor.new("White") | |
12 | Sharingan = "http://www.roblox.com/asset/?id=64386509" | |
13 | MangekyouSharinan = "http://www.roblox.com/asset/?id=66933293" | |
14 | function CreatePart(Part,Color,Size,Name,Parent) | |
15 | Part.BrickColor = Color | |
16 | Part.FormFactor = "Custom" | |
17 | Part.Size = Size | |
18 | Part.CanCollide = false | |
19 | Part.TopSurface = 0 | |
20 | Part.BottomSurface = 0 | |
21 | Part.CFrame = CFrame.new(0,10,0) | |
22 | Part.Name = Name | |
23 | Part.Parent = Parent | |
24 | end | |
25 | function Block(Scale,Parent) | |
26 | Mesh = Instance.new("BlockMesh") | |
27 | Mesh.Scale = Scale | |
28 | Mesh.Parent = Parent | |
29 | end | |
30 | function Cylinder(Scale,Parent) | |
31 | Mesh = Instance.new("CylinderMesh") | |
32 | Mesh.Scale = Scale | |
33 | Mesh.Parent = Parent | |
34 | end | |
35 | function Sphere(Scale,Parent) | |
36 | Mesh = Instance.new("SpecialMesh") | |
37 | Mesh.MeshType = "Sphere" | |
38 | Mesh.Scale = Scale | |
39 | Mesh.Parent = Parent | |
40 | end | |
41 | function Wedge(Scale,Parent) | |
42 | Mesh = Instance.new("SpecialMesh") | |
43 | Mesh.MeshType = "Wedge" | |
44 | Mesh.Scale = Scale | |
45 | Mesh.Parent = Parent | |
46 | end | |
47 | function CreateTorso(Scale,Parent) | |
48 | Mesh = Instance.new("SpecialMesh") | |
49 | Mesh.MeshType = "Torso" | |
50 | Mesh.Scale = Scale | |
51 | Mesh.Parent = Parent | |
52 | end | |
53 | function Glue(Part0,Part1,C0) | |
54 | Weld = Instance.new("Weld") | |
55 | Weld.Part0 = Part0 | |
56 | Weld.Part1 = Part1 | |
57 | Weld.C0 = C0 | |
58 | Weld.Parent = Part1 | |
59 | end | |
60 | function CreateHead(Scale,Parent) | |
61 | Mesh = Instance.new("SpecialMesh") | |
62 | Mesh.Scale = Scale | |
63 | Mesh.Parent = Parent | |
64 | end | |
65 | function Sharp(Scale,Parent) | |
66 | Mesh = Instance.new("SpecialMesh") | |
67 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
68 | Mesh.Scale = Scale | |
69 | Mesh.Parent = Parent | |
70 | end | |
71 | function SpecialMesh(MeshId,Scale,Parent) | |
72 | Mesh = Instance.new("SpecialMesh") | |
73 | Mesh.MeshId = MeshId | |
74 | Mesh.Scale = Scale | |
75 | Mesh.Parent = Parent | |
76 | end | |
77 | Camera = workspace.Camera | |
78 | Camera.CameraType = "Follow" | |
79 | - | Player = game.Players.YMCMBalano |
79 | + | Player = game.Players.supreim |
80 | Char = Player.Character | |
81 | for i, v in pairs(Char:GetChildren()) do | |
82 | if v.Name == ModelName then | |
83 | v:remove() | |
84 | elseif v:IsA("Hat") then | |
85 | v.Handle.Transparency = 1 | |
86 | elseif v:IsA("Part") then | |
87 | v.Transparency = 1 | |
88 | end | |
89 | end | |
90 | Humanoid = Char.Humanoid | |
91 | Head = Char.Head | |
92 | Camera.CameraSubject = Head | |
93 | for i, v in pairs(Head:GetChildren()) do | |
94 | if v:IsA("Decal") then | |
95 | v:remove() | |
96 | end | |
97 | end | |
98 | Torso = Char.Torso | |
99 | RightArm = Char["Right Arm"] | |
100 | LeftArm = Char["Left Arm"] | |
101 | RightLeg = Char["Right Leg"] | |
102 | LeftLeg = Char["Left Leg"] | |
103 | Weapon = Instance.new("Model") | |
104 | Weapon.Name = ModelName | |
105 | Weapon.Parent = Char | |
106 | Stomach = Instance.new("Part") | |
107 | CreatePart(Stomach,SkinColor,Vector3.new(0.4,0.4,0.4),"Stomach",Weapon) | |
108 | Block(Vector3.new(3.6,4,2.5),Stomach) | |
109 | Stomach.Mesh.Bevel = 0.3 | |
110 | Glue(Torso,Stomach,CFrame.new(0,0.3,0)) | |
111 | Shirt = Instance.new("Part") | |
112 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
113 | Block(Vector3.new(3.7,4.1,2.6),Shirt) | |
114 | Shirt.Mesh.Bevel = 0.3 | |
115 | Glue(Stomach,Shirt,CFrame.new(0,0,0)) | |
116 | Shirt = Instance.new("Part") | |
117 | CreatePart(Shirt,PantsColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
118 | Block(Vector3.new(3.8,2,2.7),Shirt) | |
119 | Shirt.Mesh.Bevel = 0.3 | |
120 | Glue(Stomach,Shirt,CFrame.new(0,0,0)) | |
121 | Pants = Instance.new("Part") | |
122 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
123 | Block(Vector3.new(3,4,2),Pants) | |
124 | Pants.Mesh.Bevel = 0.3 | |
125 | Glue(Stomach,Pants,CFrame.new(0.5,-0.8,-0.4) * CFrame.Angles(math.rad(25),0,0)) | |
126 | Belt = Instance.new("Part") | |
127 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
128 | Sphere(Vector3.new(3,2,1),Belt) | |
129 | Glue(Pants,Belt,CFrame.new(0,0.4,-0.4)) | |
130 | Pants = Instance.new("Part") | |
131 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
132 | Block(Vector3.new(3,4,2),Pants) | |
133 | Pants.Mesh.Bevel = 0.3 | |
134 | Glue(Stomach,Pants,CFrame.new(0,-0.8,-0.35) * CFrame.Angles(math.rad(25),math.rad(15),0)) | |
135 | Belt = Instance.new("Part") | |
136 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
137 | Sphere(Vector3.new(3,2,1),Belt) | |
138 | Glue(Pants,Belt,CFrame.new(0,0.4,-0.4)) | |
139 | Pants = Instance.new("Part") | |
140 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
141 | Block(Vector3.new(3,4,2),Pants) | |
142 | Pants.Mesh.Bevel = 0.3 | |
143 | Glue(Stomach,Pants,CFrame.new(-0.5,-0.8,-0.2) * CFrame.Angles(math.rad(25),math.rad(30),0)) | |
144 | Belt = Instance.new("Part") | |
145 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
146 | Sphere(Vector3.new(3,2,1),Belt) | |
147 | Glue(Pants,Belt,CFrame.new(0,0.4,-0.4)) | |
148 | Pants = Instance.new("Part") | |
149 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
150 | Block(Vector3.new(3,4,2),Pants) | |
151 | Pants.Mesh.Bevel = 0.3 | |
152 | Glue(Stomach,Pants,CFrame.new(0.5,-0.8,0.4) * CFrame.Angles(math.rad(-25),math.rad(15),0)) | |
153 | Belt = Instance.new("Part") | |
154 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
155 | Sphere(Vector3.new(3,2,1),Belt) | |
156 | Glue(Pants,Belt,CFrame.new(0,0.4,0.4)) | |
157 | Pants = Instance.new("Part") | |
158 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
159 | Block(Vector3.new(3,4,2),Pants) | |
160 | Pants.Mesh.Bevel = 0.3 | |
161 | Glue(Stomach,Pants,CFrame.new(0,-0.8,0.45) * CFrame.Angles(math.rad(-25),math.rad(-15),0)) | |
162 | Belt = Instance.new("Part") | |
163 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
164 | Sphere(Vector3.new(3,2,1),Belt) | |
165 | Glue(Pants,Belt,CFrame.new(0,0.4,0.4)) | |
166 | Pants = Instance.new("Part") | |
167 | CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
168 | Block(Vector3.new(3,4,2),Pants) | |
169 | Pants.Mesh.Bevel = 0.3 | |
170 | Glue(Stomach,Pants,CFrame.new(-0.5,-0.8,0.2) * CFrame.Angles(math.rad(-25),math.rad(-20),0)) | |
171 | Belt = Instance.new("Part") | |
172 | CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon) | |
173 | Sphere(Vector3.new(3,2,1),Belt) | |
174 | Glue(Pants,Belt,CFrame.new(0,0.4,0.4)) | |
175 | Body = Instance.new("Part") | |
176 | CreatePart(Body,SkinColor,Vector3.new(0.4,0.4,0.4),"Body",Weapon) | |
177 | Block(Vector3.new(4.6,4,3),Body) | |
178 | Body.Mesh.Bevel = 0.3 | |
179 | Glue(Stomach,Body,CFrame.new(0,1,-0.1)) | |
180 | Shirt = Instance.new("Part") | |
181 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
182 | Block(Vector3.new(4.7,4.15,3.1),Shirt) | |
183 | Shirt.Mesh.Bevel = 0.3 | |
184 | Glue(Body,Shirt,CFrame.new(0,0,0.1)) | |
185 | Shirt = Instance.new("Part") | |
186 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
187 | Block(Vector3.new(2.4,4.1,3.3),Shirt) | |
188 | Shirt.Mesh.Bevel = 0.3 | |
189 | Glue(Body,Shirt,CFrame.new(0.5,0,0)) | |
190 | Shirt = Instance.new("Part") | |
191 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
192 | Block(Vector3.new(2.6,4.1,3.2),Shirt) | |
193 | Shirt.Mesh.Bevel = 0.3 | |
194 | Glue(Body,Shirt,CFrame.new(0.25,0,0) * CFrame.Angles(0,0,math.rad(-25))) | |
195 | Shirt = Instance.new("Part") | |
196 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
197 | Block(Vector3.new(2.4,4.1,3.3),Shirt) | |
198 | Shirt.Mesh.Bevel = 0.3 | |
199 | Glue(Body,Shirt,CFrame.new(-0.5,0,0)) | |
200 | Shirt = Instance.new("Part") | |
201 | CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon) | |
202 | Block(Vector3.new(2.6,4.1,3.2),Shirt) | |
203 | Shirt.Mesh.Bevel = 0.3 | |
204 | Glue(Body,Shirt,CFrame.new(-0.25,0,0) * CFrame.Angles(0,0,math.rad(25))) | |
205 | Symbol = Instance.new("Part") | |
206 | CreatePart(Symbol,SymbolColor,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon) | |
207 | Cylinder(Vector3.new(1.8,1,1.8),Symbol) | |
208 | Glue(Body,Symbol,CFrame.new(0,0.2,0.55) * CFrame.Angles(math.rad(90),0,0)) | |
209 | Symbol = Instance.new("Part") | |
210 | CreatePart(Symbol,SymbolColor2,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon) | |
211 | Cylinder(Vector3.new(1.4,1.01,1.4),Symbol) | |
212 | Glue(Body,Symbol,CFrame.new(0,0,0.55) * CFrame.Angles(math.rad(90),0,0)) | |
213 | Symbol = Instance.new("Part") | |
214 | CreatePart(Symbol,SymbolColor2,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon) | |
215 | Block(Vector3.new(1,1.01,1),Symbol) | |
216 | Glue(Body,Symbol,CFrame.new(0,-0.15,0.55) * CFrame.Angles(math.rad(90),0,0)) | |
217 | Sheath = Instance.new("Part") | |
218 | CreatePart(Sheath,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sheath",Weapon) | |
219 | Block(Vector3.new(1.4,10,1),Sheath) | |
220 | Sheath.Mesh.Bevel = 0.1 | |
221 | Glue(Body,Sheath,CFrame.new(1,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45))) | |
222 | Handle = Instance.new("Part") | |
223 | CreatePart(Handle,PantsColor2,Vector3.new(0.4,0.4,0.4),"Handle",Weapon) | |
224 | Block(Vector3.new(1.4,3,1.1),Handle) | |
225 | Handle.Mesh.Bevel = 0.1 | |
226 | Glue(Body,Handle,CFrame.new(-0.8,1.2,0.9) * CFrame.Angles(0,0,math.rad(45))) | |
227 | Blade = Instance.new("Part") | |
228 | CreatePart(Blade,BladeColor,Vector3.new(0.4,3.4,0.4),"Blade",Weapon) | |
229 | Blade.CanCollide = true | |
230 | Block(Vector3.new(1,1,0.4),Blade) | |
231 | Glue(Handle,Blade,CFrame.new(0,-2,0)) | |
232 | Edge = Instance.new("Part") | |
233 | CreatePart(Edge,BladeColor,Vector3.new(0.4,0.4,0.4),"Edge",Weapon) | |
234 | Edge.CanCollide = true | |
235 | Wedge(Vector3.new(0.4,1,1.1),Edge) | |
236 | Glue(Blade,Edge,CFrame.new(0,-1.9,0) * CFrame.Angles(math.rad(180),math.rad(90),0)) | |
237 | Neck = Instance.new("Part") | |
238 | CreatePart(Neck,SkinColor,Vector3.new(0.4,0.4,0.4),"Neck",Weapon) | |
239 | Cylinder(Vector3.new(1.6,2,1.6),Neck) | |
240 | Glue(Body,Neck,CFrame.new(0,1,0)) | |
241 | Head = Instance.new("Part") | |
242 | CreatePart(Head,SkinColor,Vector3.new(2,1,1),"Head",Weapon) | |
243 | CreateHead(Vector3.new(1.25,1.25,1.25),Head) | |
244 | Glue(Neck,Head,CFrame.new(0,0.6,-0.1)) | |
245 | Face = Instance.new("Part") | |
246 | CreatePart(Face,SkinColor,Vector3.new(1.4,1,0.4),"Face",Weapon) | |
247 | Face.Transparency = 1 | |
248 | Decal = Instance.new("Decal") | |
249 | Decal.Texture = Sharingan | |
250 | Decal.Parent = Face | |
251 | Glue(Head,Face,CFrame.new(0,-0.1,-0.45)) | |
252 | Hair = Instance.new("Part") | |
253 | CreatePart(Hair,HairColor,Vector3.new(0.4,0.4,0.4),"Hair",Weapon) | |
254 | SpecialMesh("http://www.roblox.com/asset/?id=62246019",Vector3.new(1.2,1.2,1.2),Hair) | |
255 | Glue(Head,Hair,CFrame.new(0,0.2,0.2)) | |
256 | Hair = Instance.new("Part") | |
257 | CreatePart(Hair,HairColor,Vector3.new(0.4,0.4,0.4),"Hair",Weapon) | |
258 | SpecialMesh("http://www.roblox.com/asset/?id=16627529",Vector3.new(1.1,1.1,1.1),Hair) | |
259 | Glue(Head,Hair,CFrame.new(0,0.4,0)) | |
260 | RArm = Instance.new("Part") | |
261 | CreatePart(RArm,SkinColor,Vector3.new(0.4,0.4,0.4),"RArm",Weapon) | |
262 | Block(Vector3.new(1.8,4,1.8),RArm) | |
263 | RArm.Mesh.Bevel = 0.3 | |
264 | Glue(Body,RArm,CFrame.new(1,-0.2,0)) | |
265 | Sleeve = Instance.new("Part") | |
266 | CreatePart(Sleeve,ShirtColor,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
267 | Block(Vector3.new(1.9,4.1,1.9),Sleeve) | |
268 | Sleeve.Mesh.Bevel = 0.3 | |
269 | Glue(RArm,Sleeve,CFrame.new(0,0,0)) | |
270 | RArm2 = Instance.new("Part") | |
271 | CreatePart(RArm2,SkinColor,Vector3.new(0.4,0.4,0.4),"RArm2",Weapon) | |
272 | Block(Vector3.new(1.8,3.5,1.8),RArm2) | |
273 | RArm2.Mesh.Bevel = 0.3 | |
274 | Glue(RArm,RArm2,CFrame.new(0,-1,0)) | |
275 | Hand = Instance.new("Part") | |
276 | CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
277 | Block(Vector3.new(2,2.4,2),Hand) | |
278 | Hand.Mesh.Bevel = 0.3 | |
279 | Glue(RArm2,Hand,CFrame.new(0,-0.6,0)) | |
280 | Sleeve = Instance.new("Part") | |
281 | CreatePart(Sleeve,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
282 | Block(Vector3.new(1.9,3,1.9),Sleeve) | |
283 | Sleeve.Mesh.Bevel = 0.3 | |
284 | Glue(RArm2,Sleeve,CFrame.new(0,-0.1,0)) | |
285 | LArm = Instance.new("Part") | |
286 | CreatePart(LArm,SkinColor,Vector3.new(0.4,0.4,0.4),"LArm",Weapon) | |
287 | Block(Vector3.new(1.8,4,1.8),LArm) | |
288 | LArm.Mesh.Bevel = 0.3 | |
289 | Glue(Body,LArm,CFrame.new(-1,-0.2,0)) | |
290 | Sleeve = Instance.new("Part") | |
291 | CreatePart(Sleeve,ShirtColor,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
292 | Block(Vector3.new(1.9,4.1,1.9),Sleeve) | |
293 | Sleeve.Mesh.Bevel = 0.3 | |
294 | Glue(LArm,Sleeve,CFrame.new(0,0,0)) | |
295 | LArm2 = Instance.new("Part") | |
296 | CreatePart(LArm2,SkinColor,Vector3.new(0.4,0.4,0.4),"LArm2",Weapon) | |
297 | Block(Vector3.new(1.8,3.5,1.8),LArm2) | |
298 | LArm2.Mesh.Bevel = 0.3 | |
299 | Glue(LArm,LArm2,CFrame.new(0,-1,0)) | |
300 | Sleeve = Instance.new("Part") | |
301 | CreatePart(Sleeve,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon) | |
302 | Block(Vector3.new(1.9,3,1.9),Sleeve) | |
303 | Sleeve.Mesh.Bevel = 0.3 | |
304 | Glue(LArm2,Sleeve,CFrame.new(0,-0.1,0)) | |
305 | Hand2 = Instance.new("Part") | |
306 | CreatePart(Hand2,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
307 | Block(Vector3.new(2,2.4,2),Hand2) | |
308 | Hand2.Mesh.Bevel = 0.3 | |
309 | Glue(LArm2,Hand2,CFrame.new(0,-0.6,0)) | |
310 | RLeg = Instance.new("Part") | |
311 | CreatePart(RLeg,SkinColor,Vector3.new(0.4,0.4,0.4),"RLeg",Weapon) | |
312 | Block(Vector3.new(2,4,2),RLeg) | |
313 | RLeg.Mesh.Bevel = 0.3 | |
314 | Glue(Stomach,RLeg,CFrame.new(0.5,-1.2,0)) | |
315 | Pants = Instance.new("Part") | |
316 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
317 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
318 | Pants.Mesh.Bevel = 0.3 | |
319 | Glue(RLeg,Pants,CFrame.new(0,0,0)) | |
320 | RLeg2 = Instance.new("Part") | |
321 | CreatePart(RLeg2,SkinColor,Vector3.new(0.4,0.4,0.4),"RLeg2",Weapon) | |
322 | Block(Vector3.new(1.6,4,1.6),RLeg2) | |
323 | RLeg2.Mesh.Bevel = 0.3 | |
324 | Glue(RLeg,RLeg2,CFrame.new(0,-1.2,0)) | |
325 | Pants = Instance.new("Part") | |
326 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
327 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
328 | Pants.Mesh.Bevel = 0.3 | |
329 | Glue(RLeg2,Pants,CFrame.new(0,0,0)) | |
330 | Foot = Instance.new("Part") | |
331 | CreatePart(Foot,SkinColor,Vector3.new(0.4,0.4,0.4),"Foot",Weapon) | |
332 | Block(Vector3.new(1.6,1,3.4),Foot) | |
333 | Foot.Mesh.Bevel = 0.2 | |
334 | Glue(RLeg2,Foot,CFrame.new(0,-0.6,-0.4)) | |
335 | Sole = Instance.new("Part") | |
336 | CreatePart(Sole,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sole",Weapon) | |
337 | Block(Vector3.new(1.7,0.8,3.5),Sole) | |
338 | Sole.Mesh.Bevel = 0.2 | |
339 | Glue(Foot,Sole,CFrame.new(0,-0.1,0)) | |
340 | Shoe = Instance.new("Part") | |
341 | CreatePart(Shoe,PantsColor2,Vector3.new(0.4,0.4,0.4),"Shoe",Weapon) | |
342 | Block(Vector3.new(1.7,1.1,3),Shoe) | |
343 | Shoe.Mesh.Bevel = 0.2 | |
344 | Glue(Foot,Shoe,CFrame.new(0,0,0)) | |
345 | LLeg = Instance.new("Part") | |
346 | CreatePart(LLeg,SkinColor,Vector3.new(0.4,0.4,0.4),"LLeg",Weapon) | |
347 | Block(Vector3.new(2,4,2),LLeg) | |
348 | LLeg.Mesh.Bevel = 0.3 | |
349 | Glue(Stomach,LLeg,CFrame.new(-0.5,-1.2,0)) | |
350 | Pants = Instance.new("Part") | |
351 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
352 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
353 | Pants.Mesh.Bevel = 0.3 | |
354 | Glue(LLeg,Pants,CFrame.new(0,0,0)) | |
355 | LLeg2 = Instance.new("Part") | |
356 | CreatePart(LLeg2,SkinColor,Vector3.new(0.4,0.4,0.4),"LLeg2",Weapon) | |
357 | Block(Vector3.new(1.6,4,1.6),LLeg2) | |
358 | LLeg2.Mesh.Bevel = 0.3 | |
359 | Glue(LLeg,LLeg2,CFrame.new(0,-1.2,0)) | |
360 | Pants = Instance.new("Part") | |
361 | CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon) | |
362 | Block(Vector3.new(2.1,4.1,2.1),Pants) | |
363 | Pants.Mesh.Bevel = 0.3 | |
364 | Glue(LLeg2,Pants,CFrame.new(0,0,0)) | |
365 | Foot2 = Instance.new("Part") | |
366 | CreatePart(Foot2,SkinColor,Vector3.new(0.4,0.4,0.4),"Foot",Weapon) | |
367 | Block(Vector3.new(1.6,1,3.4),Foot2) | |
368 | Foot2.Mesh.Bevel = 0.2 | |
369 | Glue(LLeg2,Foot2,CFrame.new(0,-0.6,-0.4)) | |
370 | Sole = Instance.new("Part") | |
371 | CreatePart(Sole,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sole",Weapon) | |
372 | Block(Vector3.new(1.7,0.8,3.5),Sole) | |
373 | Sole.Mesh.Bevel = 0.2 | |
374 | Glue(Foot2,Sole,CFrame.new(0,-0.1,0)) | |
375 | Shoe = Instance.new("Part") | |
376 | CreatePart(Shoe,PantsColor2,Vector3.new(0.4,0.4,0.4),"Shoe",Weapon) | |
377 | Block(Vector3.new(1.7,1.1,3),Shoe) | |
378 | Shoe.Mesh.Bevel = 0.2 | |
379 | Glue(Foot2,Shoe,CFrame.new(0,0,0)) | |
380 | Spot = Instance.new("Part") | |
381 | Backpack = Player.Backpack | |
382 | for i, v in pairs(Backpack:GetChildren()) do | |
383 | if v.Name == ModelName then | |
384 | v:remove() | |
385 | end | |
386 | end | |
387 | HopperBin = Instance.new("HopperBin") | |
388 | HopperBin.Name = ModelName | |
389 | HopperBin.Parent = Backpack | |
390 | Damage = Instance.new("IntValue") | |
391 | Damage.Value = 5 | |
392 | Damage.Name = "Damage" | |
393 | Damage.Parent = HopperBin | |
394 | script.Parent = HopperBin | |
395 | PlayerGui = Player.PlayerGui | |
396 | for i, v in pairs(PlayerGui:GetChildren()) do | |
397 | v:remove() | |
398 | end | |
399 | Gui = Instance.new("ScreenGui") | |
400 | Gui.Name = "Gui" | |
401 | Gui.Parent = PlayerGui | |
402 | MaxChakra = Instance.new("IntValue") | |
403 | MaxChakra.Value = 500 | |
404 | MaxChakra.Name = "MaxChakra" | |
405 | MaxChakra.Parent = Gui | |
406 | Chakra = Instance.new("IntValue") | |
407 | Chakra.Value = MaxChakra.Value | |
408 | Chakra.Name = "Chakra" | |
409 | Chakra.Parent = Gui | |
410 | Image = Instance.new("ImageLabel") | |
411 | Image.BackgroundColor = BrickColor.new("White") | |
412 | Image.BackgroundTransparency = 1 | |
413 | Image.Image = "http://www.roblox.com/thumbs/avatar.ashx?x=352&y=352&format=png&username="..Player.Name | |
414 | Image.Image = "http://www.roblox.com/asset/?id=62272965" | |
415 | Image.Size = UDim2.new(0.1,0,0.1,0) | |
416 | Image.Position = UDim2.new(0.02,0,0.46,0) | |
417 | Image.Name = "Image" | |
418 | Image.Parent = Gui | |
419 | Circle = Instance.new("ImageLabel") | |
420 | Circle.BackgroundColor = BrickColor.new("White") | |
421 | Circle.BackgroundTransparency = 1 | |
422 | Circle.Image = "http://www.roblox.com/asset/?id=55585187" | |
423 | Circle.Size = UDim2.new(0.15,0,0.15,0) | |
424 | Circle.Position = UDim2.new(0,0,0.43,0) | |
425 | Circle.Parent = Gui | |
426 | Bar = Instance.new("ImageLabel") | |
427 | Bar.BackgroundColor = BrickColor.new("White") | |
428 | Bar.Image = "http://www.roblox.com/asset/?id=67599350" | |
429 | Bar.Size = UDim2.new(0.25,0,0.02,0) | |
430 | Bar.Position = UDim2.new(0.13,0,0.52,0) | |
431 | Bar.Name = "Bar" | |
432 | Bar.Parent = Gui | |
433 | BarTracking = Instance.new("ImageLabel") | |
434 | BarTracking.BackgroundColor = BrickColor.new("Bright blue") | |
435 | BarTracking.Image = "http://www.roblox.com/asset/?id=48819326" | |
436 | BarTracking.Size = UDim2.new(0.4,0,1,0) | |
437 | BarTracking.Name = "BarTracking" | |
438 | BarTracking.Parent = Bar | |
439 | Bar2 = Instance.new("ImageLabel") | |
440 | Bar2.BackgroundColor = BrickColor.new("Bright red") | |
441 | Bar2.Image = "http://www.roblox.com/asset/?id=67599364" | |
442 | Bar2.Size = UDim2.new(0.26,0,0.02,0) | |
443 | Bar2.Position = UDim2.new(0.13,0,0.5,0) | |
444 | Bar2.Name = "Bar" | |
445 | Bar2.Parent = Gui | |
446 | BarTracking2 = Instance.new("ImageLabel") | |
447 | BarTracking2.BackgroundColor = BrickColor.new("Bright green") | |
448 | BarTracking2.Image = "http://www.roblox.com/asset/?id=67599373" | |
449 | BarTracking2.Size = UDim2.new(0.65,0,1,0) | |
450 | BarTracking2.Name = "BarTracking" | |
451 | BarTracking2.Parent = Bar2 | |
452 | Pose = "Standing" | |
453 | Action = "Flip" | |
454 | Flipping = false | |
455 | Time = 0 | |
456 | Combo = true | |
457 | Combo2 = false | |
458 | Combo3 = false | |
459 | Attack = false | |
460 | Use = false | |
461 | Streaming = false | |
462 | ChidoriAttack = false | |
463 | Awakening = false | |
464 | Ready = false | |
465 | Sword = Sheathed | |
466 | function ShurikenThrow() | |
467 | if Attack == false and Awakening == false then | |
468 | Attack = true | |
469 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(135)) | |
470 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(0,0,math.rad(-10)) | |
471 | Shuriken = Instance.new("Part") | |
472 | CreatePart(Shuriken,BrickColor.new("Black"),Vector3.new(1,1,1),"Shuriken",Weapon) | |
473 | SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(2,2,2),Shuriken) | |
474 | Glue(Hand,Shuriken,CFrame.new(0,-0.8,0) * CFrame.Angles(0,math.rad(90),math.rad(90))) | |
475 | game.Debris:AddItem(Shuriken,4) | |
476 | function onTouched(hit) | |
477 | Human = hit.Parent:FindFirstChild("Humanoid") | |
478 | if Human ~= nil and hit.Parent.Name ~= Player.Name then | |
479 | Human:TakeDamage(2) | |
480 | end | |
481 | end | |
482 | Shuriken.Touched:connect(onTouched) | |
483 | function onTouched(hit) | |
484 | if hit.Name == "Wall" or hit.Name == "Shuriken" then | |
485 | Shuriken.CanCollide = true | |
486 | Shuriken.Anchored = true | |
487 | Blast = Instance.new("Part") | |
488 | CreatePart(Blast,BrickColor.new("New Yeller"),Vector3.new(0.4,0.4,0.4),"Blast",Shuriken) | |
489 | Blast.Transparency = 0.4 | |
490 | Blast.Anchored = true | |
491 | Blast.CFrame = Shuriken.CFrame | |
492 | Sphere(Vector3.new(1,1,1),Blast) | |
493 | game.Debris:AddItem(Blast,1) | |
494 | for i=1, 10 do | |
495 | wait(0.0001) | |
496 | Blast.Mesh.Scale = Blast.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
497 | end | |
498 | Shuriken.Anchored = false | |
499 | Shuriken.BodyPosition:remove() | |
500 | end | |
501 | end | |
502 | Shuriken.Touched:connect(onTouched) | |
503 | for i=1, 10 do | |
504 | wait(0.0001) | |
505 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(0,0,math.rad(-12.5)) | |
506 | end | |
507 | Spot.CFrame = Hand.CFrame * CFrame.new(0,-1000,0) | |
508 | Shuriken.Weld:remove() | |
509 | Bp = Instance.new("BodyPosition") | |
510 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
511 | Bp.P = 120 | |
512 | Bp.position = Spot.Position | |
513 | Bp.Parent = Shuriken | |
514 | Bg = Instance.new("BodyGyro") | |
515 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
516 | Bg.cframe = Shuriken.CFrame | |
517 | Bg.Parent = Shuriken | |
518 | wait(0.4) | |
519 | Attack = false | |
520 | elseif Attack == false and Awakening == true and Chakra.Value >= 200 then | |
521 | Attack = true | |
522 | for i=1, 5 do | |
523 | wait(0.0001) | |
524 | Chakra.Value = Chakra.Value - 40 | |
525 | end | |
526 | Bp = Instance.new("BodyPosition") | |
527 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
528 | Bp.position = Torso.Position | |
529 | Bp.Parent = Torso | |
530 | game.Debris:AddItem(Bp,2) | |
531 | Bg = Instance.new("BodyGyro") | |
532 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
533 | Bg.cframe = Torso.CFrame | |
534 | Bg.Parent = Torso | |
535 | game.Debris:AddItem(Bg,2) | |
536 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(135),0,0) | |
537 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
538 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(135),0,0) | |
539 | LArm2.Weld.C0 = CFrame.new(0,-1,0) | |
540 | Shuriken = Instance.new("Part") | |
541 | CreatePart(Shuriken,BrickColor.new("Black"),Vector3.new(4,2,4),"Shuriken",Weapon) | |
542 | Shuriken.CanCollide = true | |
543 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,-100,0) * CFrame.Angles(0,0,math.rad(90)) | |
544 | SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(8,4,8),Shuriken) | |
545 | Bp = Instance.new("BodyPosition") | |
546 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
547 | Bp.position = Shuriken.Position | |
548 | Bp.Parent = Shuriken | |
549 | Bg = Instance.new("BodyGyro") | |
550 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
551 | Bg.cframe = Torso.CFrame * CFrame.Angles(0,0,math.rad(90)) | |
552 | Bg.Parent = Shuriken | |
553 | game.Debris:AddItem(Shuriken,2) | |
554 | function onTouched(hit) | |
555 | Human = hit.Parent:FindFirstChild("Humanoid") | |
556 | if Human ~= nil and hit.Parent.Name ~= Char.Name then | |
557 | Human:TakeDamage(3) | |
558 | Faint = Instance.new("IntValue") | |
559 | Faint.Name = "Faint" | |
560 | Faint.Parent = Human | |
561 | game.Debris:AddItem(Faint,1) | |
562 | Bp.position = hit.Position | |
563 | end | |
564 | end | |
565 | Shuriken.Touched:connect(onTouched) | |
566 | Shuriken2 = Instance.new("Part") | |
567 | CreatePart(Shuriken2,BrickColor.new("Black"),Vector3.new(4,2,4),"Shuriken",Weapon) | |
568 | Shuriken2.CanCollide = true | |
569 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,-100,0) * CFrame.Angles(0,0,math.rad(90)) | |
570 | SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(8,4,8),Shuriken2) | |
571 | Bp2 = Instance.new("BodyPosition") | |
572 | Bp2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
573 | Bp2.position = Shuriken2.Position | |
574 | Bp2.Parent = Shuriken2 | |
575 | Bg2 = Instance.new("BodyGyro") | |
576 | Bg2.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
577 | Bg2.cframe = Torso.CFrame * CFrame.Angles(0,0,math.rad(90)) | |
578 | Bg2.Parent = Shuriken2 | |
579 | game.Debris:AddItem(Shuriken2,2) | |
580 | function onTouched(hit) | |
581 | Human = hit.Parent:FindFirstChild("Humanoid") | |
582 | if Human ~= nil and hit.Parent.Name ~= Char.Name then | |
583 | Human:TakeDamage(3) | |
584 | Faint = Instance.new("IntValue") | |
585 | Faint.Name = "Faint" | |
586 | Faint.Parent = Human | |
587 | game.Debris:AddItem(Faint,1) | |
588 | Bp2.position = hit.Position | |
589 | end | |
590 | end | |
591 | Shuriken2.Touched:connect(onTouched) | |
592 | wait(0.0001) | |
593 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(90),0,0) | |
594 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),0,0) | |
595 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,-80,0) | |
596 | Bp.position = Shuriken.Position | |
597 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,-80,0) | |
598 | Bp2.position = Shuriken2.Position | |
599 | wait(0.0001) | |
600 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(45),0,0) | |
601 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,0) | |
602 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,0,-20) | |
603 | Bp.position = Shuriken.Position | |
604 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,0,-20) | |
605 | Bp2.position = Shuriken2.Position | |
606 | wait(0.0001) | |
607 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(25),0,0) | |
608 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(25),0,0) | |
609 | Shuriken.CFrame = RArm.CFrame * CFrame.new(0,0,-10) | |
610 | Bp.position = Shuriken.Position + Vector3.new(0,-12,0) | |
611 | Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,0,-10) | |
612 | Bp2.position = Shuriken2.Position + Vector3.new(0,-12,0) | |
613 | wait(2) | |
614 | Attack = false | |
615 | end | |
616 | end | |
617 | function Slash() | |
618 | if Attack == false and Combo == true and Handle:FindFirstChild("Weld") ~= nil then | |
619 | Attack = true | |
620 | Combo = false | |
621 | Time = 0 | |
622 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(-45),0,math.rad(-45)) | |
623 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-45),0,0) | |
624 | wait(0.05) | |
625 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.2) * CFrame.Angles(math.rad(-90),0,math.rad(-45)) | |
626 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-65),0,0) | |
627 | wait(0.05) | |
628 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-135),0,math.rad(-45)) | |
629 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
630 | wait(0.05) | |
631 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-155),0,math.rad(-25)) | |
632 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
633 | Handle.Weld.Part0 = Hand2 | |
634 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),0,math.rad(90)) | |
635 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(-45)) | |
636 | Attack = false | |
637 | Combo2 = true | |
638 | elseif Attack == false and Combo2 == true and Time <= 1 and Handle:FindFirstChild("Weld") ~= nil then | |
639 | Attack = true | |
640 | Combo2 = false | |
641 | Time = 0 | |
642 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(90),math.rad(90),0) | |
643 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-45)) | |
644 | wait(0.0001) | |
645 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(80),math.rad(-90),math.rad(-35)) | |
646 | wait(0.0001) | |
647 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(60),math.rad(-90),math.rad(-25)) | |
648 | wait(0.0001) | |
649 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(50),math.rad(-90),math.rad(-15)) | |
650 | Attack = false | |
651 | Combo3 = true | |
652 | elseif Attack == false and Combo3 == true and Time <= 1 and Handle:FindFirstChild("Weld") ~= nil then | |
653 | Attack = true | |
654 | Combo3 = false | |
655 | Time = 0 | |
656 | Humanoid.Jump = true | |
657 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
658 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
659 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
660 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
661 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
662 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
663 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
664 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
665 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
666 | for i=1, 7 do | |
667 | wait(0.0001) | |
668 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-15)) | |
669 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.new(0,1,-0.4) CFrame.Angles(math.rad(-20),0,0) | |
670 | Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-1) | |
671 | if Bp ~= nil then | |
672 | Bp.position = Bp.position + Vector3.new(0,10,0) | |
673 | end | |
674 | end | |
675 | for i=1, 7 do | |
676 | wait(0.0001) | |
677 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-15)) | |
678 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.new(0,-1,-0.4) CFrame.Angles(math.rad(-20),0,0) | |
679 | Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-1) | |
680 | if Bp ~= nil then | |
681 | Bp.position = Bp.position + Vector3.new(0,10,0) | |
682 | end | |
683 | end | |
684 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
685 | Attack = false | |
686 | Combo = true | |
687 | end | |
688 | end | |
689 | function ChakraRestore() | |
690 | if Attack == false then | |
691 | Attack = true | |
692 | Hold = true | |
693 | for i=1, 100 do | |
694 | wait() | |
695 | if Hold == true then | |
696 | Chakra.Value = Chakra.Value + 1 | |
697 | Humanoid.WalkSpeed = 0 | |
698 | Sparkles = Instance.new("Sparkles") | |
699 | Sparkles.Parent = Torso | |
700 | game.Debris:AddItem(Sparkles,0.2) | |
701 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5)) | |
702 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5)) | |
703 | LArm.Weld.C0 = CFrame.new(-1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(22.5)) | |
704 | LArm2.Weld.C0 = CFrame.new(0.2,-1,0) * CFrame.Angles(0,0,math.rad(22.5)) | |
705 | else | |
706 | Attack = false | |
707 | end | |
708 | end | |
709 | Attack = false | |
710 | end | |
711 | end | |
712 | function Chidori() | |
713 | if Attack == false and ChidoriAttack == false and Awakening == false and Chakra.Value >= 300 then | |
714 | Attack = true | |
715 | Use = false | |
716 | ChidoriAttack = true | |
717 | Humanoid.WalkSpeed = 0 | |
718 | for i=1, 5 do | |
719 | wait(0.0001) | |
720 | Chakra.Value = Chakra.Value - 60 | |
721 | end | |
722 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
723 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
724 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,math.rad(45)) | |
725 | Lightning = Instance.new("Part") | |
726 | CreatePart(Lightning,PantsColor,Vector3.new(2,2,2),"Chidori",Weapon) | |
727 | Lightning.Transparency = 1 | |
728 | Sphere(Vector3.new(0,0,0),Lightning) | |
729 | Glue(Hand,Lightning,CFrame.new(0,-1,0)) | |
730 | game.Debris:AddItem(Lightning,10) | |
731 | Sparkles = Instance.new("Sparkles") | |
732 | Sparkles.Color = PantsColor.Color | |
733 | Sparkles.Parent = Lightning | |
734 | Sparkles = Instance.new("Fire") | |
735 | Sparkles.Color = PantsColor.Color | |
736 | Sparkles.SecondaryColor = Sparkles.Color | |
737 | Sparkles.Parent = Lightning | |
738 | for i=1, 10 do | |
739 | wait(0.0001) | |
740 | Lightning.Mesh.Scale = Lightning.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
741 | end | |
742 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
743 | RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0) | |
744 | Humanoid.WalkSpeed = 100 | |
745 | function onTouched(hit) | |
746 | Human = hit.Parent.Parent:FindFirstChild("Humanoid") | |
747 | if Human ~= nil and Use == false and hit.Parent.Parent.Name ~= Char.Name and hit.className ~= "Hat" then | |
748 | Use = true | |
749 | Human:TakeDamage(40) | |
750 | Lightning.Weld.Part0 = hit.Parent.Torso | |
751 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
752 | game.Debris:AddItem(Lightning,0.1) | |
753 | end | |
754 | end | |
755 | Lightning.Touched:connect(onTouched) | |
756 | function onTouched(hit) | |
757 | Human = hit.Parent:FindFirstChild("Humanoid") | |
758 | if Human ~= nil then | |
759 | Flung = Instance.new("IntValue") | |
760 | Flung.Name = "Flung" | |
761 | Flung.Parent = Human | |
762 | game.Debris:AddItem(Flung,1) | |
763 | Faint = Instance.new("IntValue") | |
764 | Faint.Name = "Faint" | |
765 | Faint.Parent = Human | |
766 | game.Debris:AddItem(Faint,1) | |
767 | end | |
768 | end | |
769 | Lightning.Touched:connect(onTouched) | |
770 | function onTouched(hit) | |
771 | if hit.Name == "Rasengan" then | |
772 | Ball = Instance.new("Part") | |
773 | CreatePart(Ball,HairColor,Vector3.new(0.4,0.4,0.4),"Ball",Weapon) | |
774 | Ball.Anchored = true | |
775 | Ball.CFrame = hit.CFrame | |
776 | Sphere(Vector3.new(30,30,30),Ball) | |
777 | game.Debris:AddItem(Ball,2) | |
778 | for i=1, 10 do | |
779 | wait(0.2) | |
780 | Ball.Transparency = Ball.Transparency + 0.1 | |
781 | Ball.Mesh.Scale = Ball.Mesh.Scale + Vector3.new(2,2,2) | |
782 | end | |
783 | end | |
784 | end | |
785 | Lightning.Touched:connect(onTouched) | |
786 | for i=1, 100 do | |
787 | wait(0.0001) | |
788 | if Lightning ~= nil then | |
789 | Lightning.CFrame = Hand.CFrame * CFrame.new(0,-1,0) | |
790 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
791 | RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0) | |
792 | Spark = Instance.new("Part") | |
793 | CreatePart(Spark,PantsColor,Vector3.new(0.4,0.4,0.4),"Chidori",Weapon) | |
794 | Spark.Transparency = 1 | |
795 | Glue(Lightning,Spark,CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))) | |
796 | game.Debris:AddItem(Spark,1) | |
797 | Sparkles = Instance.new("Sparkles") | |
798 | Sparkles.Color = PantsColor.Color | |
799 | Sparkles.Parent = Spark | |
800 | end | |
801 | end | |
802 | for i, v in pairs(Weapon:GetChildren()) do | |
803 | if v.Name == "Chidori" then | |
804 | v:remove() | |
805 | end | |
806 | end | |
807 | Humanoid.WalkSpeed = 16 | |
808 | Attack = false | |
809 | wait(8) | |
810 | ChidoriAttack = false | |
811 | elseif Attack == false and ChidoriAttack == false and Awakening == true and Chakra.Value >= 125 then | |
812 | Attack = true | |
813 | Use = false | |
814 | ChidoriAttack = true | |
815 | Humanoid.WalkSpeed = 0 | |
816 | for i=1, 5 do | |
817 | wait(0.0001) | |
818 | Chakra.Value = Chakra.Value - 25 | |
819 | end | |
820 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
821 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
822 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,math.rad(45)) | |
823 | Lightning = Instance.new("Part") | |
824 | CreatePart(Lightning,BrickColor.new("Black"),Vector3.new(4,4,4),"Chidori",Weapon) | |
825 | Lightning.Transparency = 0.6 | |
826 | Sphere(Vector3.new(0,0,0),Lightning) | |
827 | Glue(Hand,Lightning,CFrame.new(0,-1,0)) | |
828 | game.Debris:AddItem(Lightning,10) | |
829 | Sparkles = Instance.new("Sparkles") | |
830 | Sparkles.Color = BrickColor.new("Black").Color | |
831 | Sparkles.Parent = Lightning | |
832 | Sparkles = Instance.new("Fire") | |
833 | Sparkles.Color = BrickColor.new("Black").Color | |
834 | Sparkles.SecondaryColor = Sparkles.Color | |
835 | Sparkles.Parent = Lightning | |
836 | for i=1, 10 do | |
837 | wait(0.0001) | |
838 | Lightning.Mesh.Scale = Lightning.Mesh.Scale + Vector3.new(0.05,0.05,0.05) | |
839 | end | |
840 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25)) | |
841 | RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0) | |
842 | Humanoid.WalkSpeed = 100 | |
843 | function onTouched(hit) | |
844 | Human = hit.Parent.Parent:FindFirstChild("Humanoid") | |
845 | if Human ~= nil and Use == false and hit.Parent.Parent.Name ~= Char.Name and hit.className ~= "Hat" then | |
846 | Use = true | |
847 | Human:TakeDamage(50) | |
848 | Lightning.Weld.Part0 = hit.Parent.Torso | |
849 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
850 | game.Debris:AddItem(Lightning,0.1) | |
851 | end | |
852 | end | |
853 | Lightning.Touched:connect(onTouched) | |
854 | function onTouched(hit) | |
855 | Human = hit.Parent:FindFirstChild("Humanoid") | |
856 | if Human ~= nil then | |
857 | Flung = Instance.new("IntValue") | |
858 | Flung.Name = "Flung" | |
859 | Flung.Parent = Human | |
860 | game.Debris:AddItem(Flung,1) | |
861 | Faint = Instance.new("IntValue") | |
862 | Faint.Name = "Faint" | |
863 | Faint.Parent = Human | |
864 | game.Debris:AddItem(Faint,1) | |
865 | end | |
866 | end | |
867 | Lightning.Touched:connect(onTouched) | |
868 | function onTouched(hit) | |
869 | if hit.Name == "Rasengan" then | |
870 | Ball = Instance.new("Part") | |
871 | CreatePart(Ball,HairColor,Vector3.new(0.4,0.4,0.4),"Ball",Weapon) | |
872 | Ball.Anchored = true | |
873 | Ball.CFrame = hit.CFrame | |
874 | Sphere(Vector3.new(30,30,30),Ball) | |
875 | game.Debris:AddItem(Ball,2) | |
876 | for i=1, 10 do | |
877 | wait(0.2) | |
878 | Ball.Transparency = Ball.Transparency + 0.1 | |
879 | Ball.Mesh.Scale = Ball.Mesh.Scale + Vector3.new(2,2,2) | |
880 | end | |
881 | end | |
882 | end | |
883 | Lightning.Touched:connect(onTouched) | |
884 | Spawn(function() | |
885 | for i=1, 100 do | |
886 | wait(0.0001) | |
887 | if Lightning ~= nil then | |
888 | RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(180),0,0) | |
889 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
890 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(180),0,math.rad(45)) | |
891 | Spark = Instance.new("Part") | |
892 | CreatePart(Spark,PantsColor,Vector3.new(0.4,0.4,0.4),"Chidori",Weapon) | |
893 | Spark.Transparency = 1 | |
894 | Glue(Lightning,Spark,CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))) | |
895 | game.Debris:AddItem(Spark,1) | |
896 | Sparkles = Instance.new("Sparkles") | |
897 | Sparkles.Color = BrickColor.new("Black").Color | |
898 | Sparkles.Parent = Spark | |
899 | end | |
900 | end | |
901 | end) | |
902 | Bp = Instance.new("BodyPosition") | |
903 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
904 | Bp.position = Torso.Position | |
905 | Bp.Parent = Torso | |
906 | Bg = Instance.new("BodyGyro") | |
907 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
908 | Bg.cframe = Torso.CFrame | |
909 | Bg.Parent = Torso | |
910 | for i=1, 20 do | |
911 | wait(0.0001) | |
912 | Bp.position = Bp.position + Vector3.new(0,1,0) | |
913 | end | |
914 | for i=1, 12 do | |
915 | wait(0.0001) | |
916 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(-10),0,0) | |
917 | end | |
918 | Spot.CFrame = Torso.CFrame | |
919 | for i=1, 5 do | |
920 | wait(0.0001) | |
921 | Spot.CFrame = Spot.CFrame * CFrame.new(0,-6.2,-4) | |
922 | Bp.position = Spot.Position | |
923 | end | |
924 | for i=1, 5 do | |
925 | wait(0.0001) | |
926 | Spot.CFrame = Spot.CFrame * CFrame.new(0,0,-4) | |
927 | Bp.position = Spot.Position | |
928 | end | |
929 | for i=1, 5 do | |
930 | wait(0.0001) | |
931 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(25),0,0) | |
932 | Spot.CFrame = Spot.CFrame * CFrame.new(0,6.2,-4) | |
933 | Bp.position = Spot.Position | |
934 | end | |
935 | for i, v in pairs(Weapon:GetChildren()) do | |
936 | if v.Name == "Chidori" or v:IsA("BodyPosition") or v:IsA("BodyGyro") then | |
937 | v:remove() | |
938 | end | |
939 | end | |
940 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
941 | Bp:remove() | |
942 | Bg:remove() | |
943 | Humanoid.WalkSpeed = 16 | |
944 | Attack = false | |
945 | wait(8) | |
946 | ChidoriAttack = false | |
947 | end | |
948 | end | |
949 | function FireBall() | |
950 | if Attack == false and Awakening == false and Chakra.Value >= 50 then | |
951 | Attack = true | |
952 | Chakra.Value = Chakra.Value - 80 | |
953 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(5),0,0) | |
954 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5)) | |
955 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5)) | |
956 | wait(0.0001) | |
957 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(10),0,0) | |
958 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(5),0,math.rad(-22.5)) | |
959 | wait(0.0001) | |
960 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(10),0,math.rad(-22.5)) | |
961 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
962 | wait(0.0001) | |
963 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(15),0,math.rad(-22.5)) | |
964 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
965 | wait(0.0001) | |
966 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(25),0,math.rad(-22.5)) | |
967 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(25),0,0) | |
968 | wait(0.5) | |
969 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(30),0,math.rad(-22.5)) | |
970 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
971 | wait(0.0001) | |
972 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
973 | wait(0.0001) | |
974 | Body.Weld.C0 = CFrame.new(0,1,0.1) * CFrame.Angles(math.rad(10),0,0) | |
975 | wait(0.0001) | |
976 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(5),0,0) | |
977 | wait(0.0001) | |
978 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(0),0,0) | |
979 | wait(0.0001) | |
980 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-5),0,0) | |
981 | wait(0.0001) | |
982 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-10),0,0) | |
983 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
984 | Fire = Instance.new("Part") | |
985 | CreatePart(Fire,BrickColor.new("Bright yellow"),Vector3.new(8,8,12),"Fire",Weapon) | |
986 | Fire.Transparency = 0.4 | |
987 | Fire.CFrame = Head.CFrame * CFrame.new(0,0,math.random(-2,2)) | |
988 | Sphere(Vector3.new(1,1,1),Fire) | |
989 | Bp = Instance.new("BodyPosition") | |
990 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
991 | Bp.P = 1000 | |
992 | Bp.position = Spot.Position | |
993 | Bp.Parent = Fire | |
994 | game.Debris:AddItem(Fire,2) | |
995 | function onTouched(hit) | |
996 | Human = hit.Parent:FindFirstChild("Humanoid") | |
997 | if Human ~= nil and hit.Parent.Name ~= Player.Name and hit.Parent.Parent.Name ~= Player.Name then | |
998 | Human:TakeDamage(1) | |
999 | Flame = Instance.new("Fire") | |
1000 | Flame.Parent = hit | |
1001 | game.Debris:AddItem(Flame,4) | |
1002 | Faint = Instance.new("IntValue") | |
1003 | Faint.Name = "Faint" | |
1004 | Faint.Parent = Human | |
1005 | game.Debris:AddItem(Faint,1) | |
1006 | end | |
1007 | end | |
1008 | Fire.Touched:connect(onTouched) | |
1009 | Ball = Instance.new("Part") | |
1010 | CreatePart(Ball,BrickColor.new("Bright red"),Fire.Size + Vector3.new(0.4,0.4,0.4),"Ball",Weapon) | |
1011 | Ball.Transparency = 0.4 | |
1012 | Ball.CFrame = Fire.CFrame | |
1013 | Sphere(Vector3.new(1,1,1),Ball) | |
1014 | Glue(Fire,Ball,CFrame.new(0,0,0)) | |
1015 | game.Debris:AddItem(Ball,2) | |
1016 | Attack = false | |
1017 | elseif Attack == false and Awakening == true and Chakra.Value >= 50 then | |
1018 | Attack = true | |
1019 | Chakra.Value = Chakra.Value - 80 | |
1020 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(5),0,0) | |
1021 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5)) | |
1022 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5)) | |
1023 | wait(0.0001) | |
1024 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(10),0,0) | |
1025 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(5),0,math.rad(-22.5)) | |
1026 | wait(0.0001) | |
1027 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(10),0,math.rad(-22.5)) | |
1028 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
1029 | wait(0.0001) | |
1030 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(15),0,math.rad(-22.5)) | |
1031 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
1032 | wait(0.0001) | |
1033 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(25),0,math.rad(-22.5)) | |
1034 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(25),0,0) | |
1035 | wait(0.5) | |
1036 | RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(30),0,math.rad(-22.5)) | |
1037 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0) | |
1038 | wait(0.0001) | |
1039 | Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0) | |
1040 | wait(0.0001) | |
1041 | Body.Weld.C0 = CFrame.new(0,1,0.1) * CFrame.Angles(math.rad(10),0,0) | |
1042 | wait(0.0001) | |
1043 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(5),0,0) | |
1044 | wait(0.0001) | |
1045 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(0),0,0) | |
1046 | wait(0.0001) | |
1047 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-5),0,0) | |
1048 | wait(0.0001) | |
1049 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-10),0,0) | |
1050 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
1051 | Fire = Instance.new("Part") | |
1052 | CreatePart(Fire,BrickColor.new("Bright yellow"),Vector3.new(20,20,20),"Fire",Weapon) | |
1053 | Fire.Transparency = 0.4 | |
1054 | Fire.CFrame = Head.CFrame * CFrame.new(0,0,math.random(-2,2)) | |
1055 | Sphere(Vector3.new(1,1,1),Fire) | |
1056 | Bp = Instance.new("BodyPosition") | |
1057 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1058 | Bp.P = 1000 | |
1059 | Bp.position = Spot.Position | |
1060 | Bp.Parent = Fire | |
1061 | game.Debris:AddItem(Fire,2) | |
1062 | function onTouched(hit) | |
1063 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1064 | if Human ~= nil and hit.Parent.Name ~= Player.Name and hit.Parent.Parent.Name ~= Player.Name then | |
1065 | Human:TakeDamage(2) | |
1066 | Flame = Instance.new("Fire") | |
1067 | Flame.Color = BrickColor.new("Bright red").Color | |
1068 | Flame.SecondaryColor = Flame.Color | |
1069 | Flame.Parent = hit | |
1070 | game.Debris:AddItem(Flame,4) | |
1071 | Faint = Instance.new("IntValue") | |
1072 | Faint.Name = "Faint" | |
1073 | Faint.Parent = Human | |
1074 | game.Debris:AddItem(Faint,1) | |
1075 | end | |
1076 | end | |
1077 | Fire.Touched:connect(onTouched) | |
1078 | Ball = Instance.new("Part") | |
1079 | CreatePart(Ball,BrickColor.new("Bright red"),Fire.Size + Vector3.new(4,4,4),"Ball",Weapon) | |
1080 | Ball.Transparency = 0.4 | |
1081 | Ball.CFrame = Fire.CFrame | |
1082 | Sphere(Vector3.new(1,1,1),Ball) | |
1083 | Glue(Fire,Ball,CFrame.new(0,0,0)) | |
1084 | game.Debris:AddItem(Ball,2) | |
1085 | Spawn(function() | |
1086 | for i=1, 10 do | |
1087 | wait(0.0001) | |
1088 | for i=1, 4 do | |
1089 | wait(0.0001) | |
1090 | for i, v in pairs(Weapon:GetChildren()) do | |
1091 | if v.Name == "Fire" or v.Name == "Ball" then | |
1092 | v.Transparency = v.Transparency + 0.1 | |
1093 | end | |
1094 | end | |
1095 | end | |
1096 | for i=1, 4 do | |
1097 | wait(0.0001) | |
1098 | for i, v in pairs(Weapon:GetChildren()) do | |
1099 | if v.Name == "Fire" or v.Name == "Ball" then | |
1100 | v.Transparency = v.Transparency - 0.1 | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end) | |
1106 | Attack = false | |
1107 | end | |
1108 | end | |
1109 | function Kirin() | |
1110 | if Attack == false and Chakra.Value >= 500 then | |
1111 | Attack = true | |
1112 | Use = false | |
1113 | for i=1, 5 do | |
1114 | wait(0.0001) | |
1115 | Chakra.Value = Chakra.Value - 100 | |
1116 | end | |
1117 | Humanoid.WalkSpeed = 0 | |
1118 | Bp = Instance.new("BodyPosition") | |
1119 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1120 | Bp.position = Torso.Position | |
1121 | Bp.Parent = Torso | |
1122 | game.Debris:AddItem(Bp,2) | |
1123 | Bg = Instance.new("BodyGyro") | |
1124 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1125 | Bg.cframe = Torso.CFrame | |
1126 | Bg.Parent = Torso | |
1127 | game.Debris:AddItem(Bg,2) | |
1128 | Spot.Position = Torso.Position + Vector3.new(0,200,0) | |
1129 | Cloud = Instance.new("Part") | |
1130 | CreatePart(Cloud,BladeColor,Vector3.new(0.4,0.4,0.4),"Cloud",Weapon) | |
1131 | Cloud.Anchored = true | |
1132 | Cloud.CFrame = Spot.CFrame | |
1133 | SpecialMesh("http://www.roblox.com/asset/?id=1095708",Vector3.new(1000,200,1000),Cloud) | |
1134 | game.Debris:AddItem(Cloud,4) | |
1135 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-4) | |
1136 | game.Lighting.Brightness = 1 | |
1137 | Camera.CameraType = "Attach" | |
1138 | Camera.CameraSubject = Spot | |
1139 | for i=1, 10 do | |
1140 | wait() | |
1141 | game.Lighting.Brightness = game.Lighting.Brightness - 0.1 | |
1142 | end | |
1143 | for i=1, 10 do | |
1144 | wait() | |
1145 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-i) * CFrame.Angles(0,math.rad(180),0) | |
1146 | end | |
1147 | for i=1, 10 do | |
1148 | wait() | |
1149 | Spot.CFrame = Spot.CFrame * CFrame.new(0,10,0) | |
1150 | end | |
1151 | for i=1, 10 do | |
1152 | wait() | |
1153 | Spot.CFrame = Spot.CFrame * CFrame.new(0,-10,0) | |
1154 | end | |
1155 | game:GetService("Chat"):Chat(Head,"Lol, prepare for doom") | |
1156 | Lightning = Instance.new("Part") | |
1157 | CreatePart(Lightning,PantsColor,Vector3.new(0.4,0.4,0.4),"Lightning",Weapon) | |
1158 | Lightning.Transparency = 1 | |
1159 | Glue(Hand,Lightning,CFrame.new(0,-1,0)) | |
1160 | game.Debris:AddItem(Lightning,10) | |
1161 | Sparkles = Instance.new("Sparkles") | |
1162 | Sparkles.Color = PantsColor.Color | |
1163 | Sparkles.Parent = Lightning | |
1164 | Sparkles = Instance.new("Fire") | |
1165 | Sparkles.Color = PantsColor.Color | |
1166 | Sparkles.SecondaryColor = Sparkles.Color | |
1167 | Sparkles.Parent = Lightning | |
1168 | game.Debris:AddItem(Lightning,1) | |
1169 | Spawn(function() | |
1170 | for i=1, 100 do | |
1171 | wait() | |
1172 | RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,0) | |
1173 | end | |
1174 | end) | |
1175 | Spot.CFrame = Torso.CFrame * CFrame.new(0,10,10) | |
1176 | game:GetService("Chat"):Chat(Head,"AWOOOOOOOOOOOOO!!!!!") | |
1177 | Dragon = Instance.new("Part") | |
1178 | CreatePart(Dragon,PantsColor,Vector3.new(120,120,120),"Kirin",Weapon) | |
1179 | Dragon.Transparency = 0.4 | |
1180 | Dragon.CFrame = Torso.CFrame * CFrame.new(0,160,-100) | |
1181 | SpecialMesh("http://www.roblox.com/asset?id=45918598",Vector3.new(60,60,200),Dragon) | |
1182 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100) | |
1183 | Bp = Instance.new("BodyPosition") | |
1184 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1185 | Bp.position = Spot.Position | |
1186 | Bp.Parent = Dragon | |
1187 | Bg = Instance.new("BodyGyro") | |
1188 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1189 | Bg.cframe = Torso.CFrame * CFrame.Angles(math.rad(90),0,0) | |
1190 | Bg.Parent = Dragon | |
1191 | game.Debris:AddItem(Dragon,1) | |
1192 | Spot.CFrame = Torso.CFrame * CFrame.new(0,10,-20) | |
1193 | Beam = Instance.new("Part") | |
1194 | CreatePart(Beam,PantsColor,Vector3.new(0.4,0.4,0.4),"Beam",Weapon) | |
1195 | Beam.Transparency = 0.4 | |
1196 | Beam.Anchored = true | |
1197 | Beam.CFrame = Torso.CFrame * CFrame.new(0,0,-40) | |
1198 | Cylinder(Vector3.new(100,99999,100),Beam) | |
1199 | game.Debris:AddItem(Beam,2) | |
1200 | Blast = Instance.new("Part") | |
1201 | CreatePart(Blast,PantsColor,Vector3.new(0.4,0.4,0.4),"Blast",Weapon) | |
1202 | Blast.Transparency = 0.4 | |
1203 | Blast.Anchored = true | |
1204 | Blast.CFrame = Beam.CFrame | |
1205 | SpecialMesh("http://www.roblox.com/asset/?id=20329976",Vector3.new(20,20,20),Blast) | |
1206 | game.Debris:AddItem(Blast,2) | |
1207 | function onTouched(hit) | |
1208 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1209 | if Human ~= nil and hit.Parent.Name ~= Player.Name and Use == false then | |
1210 | Use = true | |
1211 | Faint = Instance.new("IntValue") | |
1212 | Faint.Name = "Faint" | |
1213 | Faint.Parent = Human | |
1214 | game.Debris:AddItem(Faint,1) | |
1215 | Human:TakeDamage(1000) | |
1216 | end | |
1217 | end | |
1218 | Dragon.Touched:connect(onTouched) | |
1219 | for i=1, 20 do | |
1220 | wait() | |
1221 | Beam.Mesh.Scale = Beam.Mesh.Scale + Vector3.new(1,1,1) | |
1222 | Blast.Mesh.Scale = Blast.Mesh.Scale + Vector3.new(1,1,1) | |
1223 | end | |
1224 | game.Lighting.Brightness = 1 | |
1225 | Humanoid.WalkSpeed = 16 | |
1226 | Camera.CameraType = "Track" | |
1227 | Camera.CameraSubject = Head | |
1228 | Attack = false | |
1229 | end | |
1230 | end | |
1231 | function ChidoriStream() | |
1232 | if Attack == false and Streaming == false and Awakening == false and Chakra.Value >= 100 then | |
1233 | Attack = true | |
1234 | Streaming = true | |
1235 | Head.Anchored = true | |
1236 | for i=1, 5 do | |
1237 | wait(0.0001) | |
1238 | Chakra.Value = Chakra.Value - 20 | |
1239 | end | |
1240 | Stream = Instance.new("Part") | |
1241 | CreatePart(Stream,BrickColor.new("Deep blue"),Vector3.new(40,40,40),"Stream",Weapon) | |
1242 | Stream.Transparency = 0.2 | |
1243 | Stream.Anchored = true | |
1244 | Stream.CFrame = Torso.CFrame | |
1245 | Sphere(Vector3.new(1,1,1),Stream) | |
1246 | function onTouched(hit) | |
1247 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1248 | if Human ~= nil and hit.Parent.Name ~= Player.Name then | |
1249 | Faint = Instance.new("IntValue") | |
1250 | Faint.Name = "Faint" | |
1251 | Faint.Parent = Human | |
1252 | game.Debris:AddItem(Faint,1) | |
1253 | Human:TakeDamage(5) | |
1254 | end | |
1255 | end | |
1256 | Stream.Touched:connect(onTouched) | |
1257 | wait(4) | |
1258 | Head.Anchored = false | |
1259 | Stream:remove() | |
1260 | Attack = false | |
1261 | wait(8) | |
1262 | Streaming = false | |
1263 | elseif Attack == false and Streaming == false and Awakening == true and Chakra.Value >= 50 then | |
1264 | Attack = true | |
1265 | Streaming = true | |
1266 | Head.Anchored = true | |
1267 | for i=1, 5 do | |
1268 | wait(0.0001) | |
1269 | Chakra.Value = Chakra.Value - 10 | |
1270 | end | |
1271 | Stream = Instance.new("Part") | |
1272 | CreatePart(Stream,BrickColor.new("Deep blue"),Vector3.new(40,40,40),"Stream",Weapon) | |
1273 | Stream.Transparency = 0.2 | |
1274 | Stream.Anchored = true | |
1275 | Stream.CFrame = Torso.CFrame | |
1276 | Sphere(Vector3.new(1,1,1),Stream) | |
1277 | function onTouched(hit) | |
1278 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1279 | if Human ~= nil and hit.Parent.Name ~= Player.Name then | |
1280 | Faint = Instance.new("IntValue") | |
1281 | Faint.Name = "Faint" | |
1282 | Faint.Parent = Human | |
1283 | game.Debris:AddItem(Faint,1) | |
1284 | Human:TakeDamage(1000) | |
1285 | end | |
1286 | end | |
1287 | Stream.Touched:connect(onTouched) | |
1288 | wait(4) | |
1289 | Head.Anchored = false | |
1290 | Stream:remove() | |
1291 | Attack = false | |
1292 | wait(8) | |
1293 | Streaming = false | |
1294 | end | |
1295 | end | |
1296 | function Awaken() | |
1297 | if Attack == false and Awakening == false and Ready == false and Chakra.Value >= MaxChakra.Value and Humanoid.Health <= 100 then | |
1298 | Attack = true | |
1299 | Ready = true | |
1300 | Awakening = true | |
1301 | Handle.Weld.Part0 = Stomach | |
1302 | Sheath.Weld.Part0 = Stomach | |
1303 | for i, v in pairs(Weapon:GetChildren()) do | |
1304 | if v.Name == "Shirt" or v.Name == "Sleeve" or v.Name == "Symbol" then | |
1305 | v.Transparency = 1 | |
1306 | end | |
1307 | end | |
1308 | SkinColor = BrickColor.new("Dark stone grey") | |
1309 | for i, v in pairs(Weapon:GetChildren()) do | |
1310 | if v.BrickColor == BrickColor.new("Pastel brown") then | |
1311 | v.BrickColor = SkinColor | |
1312 | end | |
1313 | end | |
1314 | for i=1, 30 do | |
1315 | wait(0.0001) | |
1316 | HairColor = BrickColor.new(Color3.new(0,0,i/25)) | |
1317 | for i, v in pairs(Weapon:GetChildren()) do | |
1318 | if v.Name == "Hair" then | |
1319 | v.BrickColor = HairColor | |
1320 | v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0,0.016,0.0006) | |
1321 | v.Weld.C0 = v.Weld.C0 * CFrame.new(0,-0.005,0.0025) | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | Blade.BrickColor = BrickColor.new("Bright blue") | |
1326 | Edge.BrickColor = BrickColor.new("Bright blue") | |
1327 | Damage.Value = 10 | |
1328 | Wing = Instance.new("Part") | |
1329 | CreatePart(Wing,SkinColor,Vector3.new(0.4,0.4,0.4),"Wing",Weapon) | |
1330 | Block(Vector3.new(1.4,3,1.4),Wing) | |
1331 | Wing.Mesh.Bevel = 0.3 | |
1332 | Glue(Body,Wing,CFrame.new(0.8,0.4,0.6) * CFrame.Angles(math.rad(-135),0,math.rad(45))) | |
1333 | Hand = Instance.new("Part") | |
1334 | CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
1335 | Block(Vector3.new(8,7,2),Hand) | |
1336 | Hand.Mesh.Bevel = 0.3 | |
1337 | Glue(Wing,Hand,CFrame.new(1.6,-0.6,0) * CFrame.Angles(math.rad(-65),0,math.rad(45))) | |
1338 | Finger = Instance.new("Part") | |
1339 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1340 | Block(Vector3.new(2,10,2),Finger) | |
1341 | Finger.Mesh.Bevel = 0.3 | |
1342 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
1343 | Finger = Instance.new("Part") | |
1344 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1345 | Block(Vector3.new(2,10,2),Finger) | |
1346 | Finger.Mesh.Bevel = 0.3 | |
1347 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
1348 | Finger = Instance.new("Part") | |
1349 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1350 | Block(Vector3.new(2,6,2),Finger) | |
1351 | Finger.Mesh.Bevel = 0.3 | |
1352 | Glue(Hand,Finger,CFrame.new(2,-1,0) * CFrame.Angles(0,0,math.rad(50))) | |
1353 | Finger = Instance.new("Part") | |
1354 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1355 | Block(Vector3.new(2,8,2),Finger) | |
1356 | Finger.Mesh.Bevel = 0.3 | |
1357 | Glue(Hand,Finger,CFrame.new(-1,-2,0) * CFrame.Angles(0,0,math.rad(-25))) | |
1358 | Finger = Instance.new("Part") | |
1359 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1360 | Block(Vector3.new(2,6,2),Finger) | |
1361 | Finger.Mesh.Bevel = 0.3 | |
1362 | Glue(Hand,Finger,CFrame.new(-2,-1,0) * CFrame.Angles(0,0,math.rad(-80))) | |
1363 | Finger = Instance.new("Part") | |
1364 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1365 | Block(Vector3.new(2,6,2),Finger) | |
1366 | Finger.Mesh.Bevel = 0.3 | |
1367 | Glue(Hand,Finger,CFrame.new(1,-2,0) * CFrame.Angles(0,0,math.rad(25))) | |
1368 | Wing = Instance.new("Part") | |
1369 | CreatePart(Wing,SkinColor,Vector3.new(0.4,0.4,0.4),"Wing",Weapon) | |
1370 | Block(Vector3.new(1.4,3,1.4),Wing) | |
1371 | Wing.Mesh.Bevel = 0.3 | |
1372 | Glue(Body,Wing,CFrame.new(-0.8,0.4,0.6) * CFrame.Angles(math.rad(-135),0,math.rad(-45))) | |
1373 | Hand = Instance.new("Part") | |
1374 | CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon) | |
1375 | Block(Vector3.new(8,7,2),Hand) | |
1376 | Hand.Mesh.Bevel = 0.3 | |
1377 | Glue(Wing,Hand,CFrame.new(-1.6,-0.6,0) * CFrame.Angles(math.rad(-65),0,math.rad(-45))) | |
1378 | Finger = Instance.new("Part") | |
1379 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1380 | Block(Vector3.new(2,10,2),Finger) | |
1381 | Finger.Mesh.Bevel = 0.3 | |
1382 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
1383 | Finger = Instance.new("Part") | |
1384 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1385 | Block(Vector3.new(2,10,2),Finger) | |
1386 | Finger.Mesh.Bevel = 0.3 | |
1387 | Glue(Hand,Finger,CFrame.new(0,-2,0)) | |
1388 | Finger = Instance.new("Part") | |
1389 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1390 | Block(Vector3.new(2,6,2),Finger) | |
1391 | Finger.Mesh.Bevel = 0.3 | |
1392 | Glue(Hand,Finger,CFrame.new(2,-1,0) * CFrame.Angles(0,0,math.rad(50))) | |
1393 | Finger = Instance.new("Part") | |
1394 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1395 | Block(Vector3.new(2,8,2),Finger) | |
1396 | Finger.Mesh.Bevel = 0.3 | |
1397 | Glue(Hand,Finger,CFrame.new(-1,-2,0) * CFrame.Angles(0,0,math.rad(-25))) | |
1398 | Finger = Instance.new("Part") | |
1399 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1400 | Block(Vector3.new(2,6,2),Finger) | |
1401 | Finger.Mesh.Bevel = 0.3 | |
1402 | Glue(Hand,Finger,CFrame.new(-2,-1,0) * CFrame.Angles(0,0,math.rad(-80))) | |
1403 | Finger = Instance.new("Part") | |
1404 | CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon) | |
1405 | Block(Vector3.new(2,6,2),Finger) | |
1406 | Finger.Mesh.Bevel = 0.3 | |
1407 | Glue(Hand,Finger,CFrame.new(1,-2,0) * CFrame.Angles(0,0,math.rad(25))) | |
1408 | Attack = false | |
1409 | wait(999999) | |
1410 | Awakening = false | |
1411 | for i, v in pairs(Weapon:GetChildren()) do | |
1412 | if v.Name == "Shirt" or v.Name == "Sleeve" or v.Name == "Symbol" then | |
1413 | v.Transparency = 0 | |
1414 | end | |
1415 | end | |
1416 | for i, v in pairs(Weapon:GetChildren()) do | |
1417 | if v.Name == "Wing" or v.Name == "Finger" then | |
1418 | v:remove() | |
1419 | end | |
1420 | end | |
1421 | SkinColor = BrickColor.new("Pastel brown") | |
1422 | for i, v in pairs(Weapon:GetChildren()) do | |
1423 | if v.BrickColor == BrickColor.new("Dark stone grey") then | |
1424 | v.BrickColor = SkinColor | |
1425 | end | |
1426 | end | |
1427 | for i=1, 30 do | |
1428 | wait(0.0001) | |
1429 | HairColor = BrickColor.new("Black") | |
1430 | for i, v in pairs(Weapon:GetChildren()) do | |
1431 | if v.Name == "Hair" then | |
1432 | v.BrickColor = HairColor | |
1433 | v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0,-0.016,-0.0006) | |
1434 | v.Weld.C0 = v.Weld.C0 * CFrame.new(0,0.005,-0.0025) | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | for i, v in pairs(Torso:GetChildren()) do | |
1439 | if v:IsA("BodyPosition") then | |
1440 | v:remove() | |
1441 | end | |
1442 | end | |
1443 | Blade.BrickColor = BrickColor.new("White") | |
1444 | Edge.BrickColor = BrickColor.new("White") | |
1445 | Damage.Value = 5 | |
1446 | wait(999999) | |
1447 | Ready = false | |
1448 | end | |
1449 | end | |
1450 | function Toggle() | |
1451 | if Attack == false and Sword == Sheathed then | |
1452 | Attack = true | |
1453 | Sword = Drawn | |
1454 | LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(-45),0,math.rad(-45)) | |
1455 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-45),0,0) | |
1456 | wait(0.05) | |
1457 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.2) * CFrame.Angles(math.rad(-90),0,math.rad(-45)) | |
1458 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-65),0,0) | |
1459 | wait(0.05) | |
1460 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-135),0,math.rad(-45)) | |
1461 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
1462 | wait(0.05) | |
1463 | LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-155),0,math.rad(-25)) | |
1464 | LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0) | |
1465 | Handle.Weld.Part0 = Hand2 | |
1466 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),0,math.rad(90)) | |
1467 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(-45)) | |
1468 | wait(0.05) | |
1469 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),math.rad(-90),math.rad(90)) | |
1470 | wait(0.05) | |
1471 | Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(45),math.rad(-90),math.rad(90)) | |
1472 | wait(1) | |
1473 | Handle.Weld:remove() | |
1474 | Handle.Anchored = true | |
1475 | Attack = false | |
1476 | end | |
1477 | end | |
1478 | function onKeyDown(key) | |
1479 | key:lower() | |
1480 | if key == "q" then | |
1481 | ShurikenThrow() | |
1482 | elseif key == "e" then | |
1483 | Slash() | |
1484 | elseif key == "0" then | |
1485 | ChakraRestore() | |
1486 | elseif key == "v" then | |
1487 | Chidori() | |
1488 | elseif key == "f" then | |
1489 | FireBall() | |
1490 | elseif key == "g" then | |
1491 | Kirin() | |
1492 | elseif key == "t" then | |
1493 | ChidoriStream() | |
1494 | elseif key == "b" then | |
1495 | Awaken() | |
1496 | elseif key == "r" then | |
1497 | Toggle() | |
1498 | end | |
1499 | end | |
1500 | function onKeyUp(key) | |
1501 | key:lower() | |
1502 | if key == "0" then | |
1503 | Hold = false | |
1504 | Humanoid.WalkSpeed = 16 | |
1505 | elseif key == "f" then | |
1506 | Hold = false | |
1507 | Humanoid.WalkSpeed = 16 | |
1508 | end | |
1509 | end | |
1510 | function onButton1Down(mouse) | |
1511 | if Attack == false and Awakening == false then | |
1512 | Attack = true | |
1513 | for i=1, 20 do | |
1514 | wait(0.1) | |
1515 | if Chakra.Value >= 1 then | |
1516 | Chakra.Value = Chakra.Value - 1 | |
1517 | Humanoid.WalkSpeed = 40 | |
1518 | Sparkles = Instance.new("Sparkles") | |
1519 | Sparkles.Parent = Torso | |
1520 | game.Debris:AddItem(Sparkles,0.2) | |
1521 | else | |
1522 | Attack = false | |
1523 | Humanoid.WalkSpeed = 16 | |
1524 | end | |
1525 | end | |
1526 | Humanoid.WalkSpeed = 16 | |
1527 | Attack = false | |
1528 | elseif Attack == false and Awakening == true then | |
1529 | Attack = true | |
1530 | Action = "" | |
1531 | Bp = Instance.new("BodyPosition") | |
1532 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1533 | Bp.P = 1000 | |
1534 | Bp.position = Torso.Position | |
1535 | Bp.Parent = Torso | |
1536 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) * CFrame.Angles(math.rad(-90),0,0) | |
1537 | for i=1, 40 do | |
1538 | wait(0.0001) | |
1539 | if (mouse.Hit.p - Spot.Position).magnitude <= 200 then | |
1540 | Spot.CFrame = CFrame.new(mouse.Hit.p,Torso.Position) | |
1541 | Bp.position = Spot.Position + Vector3.new(0,20,0) | |
1542 | Torso.CFrame = CFrame.new(Torso.Position,mouse.Hit.p) | |
1543 | else | |
1544 | end | |
1545 | end | |
1546 | for i, v in pairs(Torso:GetChildren()) do | |
1547 | if v:IsA("BodyPosition") then | |
1548 | v:remove() | |
1549 | end | |
1550 | end | |
1551 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
1552 | Attack = false | |
1553 | Action = "Flipping" | |
1554 | end | |
1555 | end | |
1556 | function onSelected(mouse) | |
1557 | mouse.KeyDown:connect(onKeyDown) | |
1558 | mouse.KeyUp:connect(onKeyUp) | |
1559 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1560 | script.Parent = Char | |
1561 | HopperBin:remove() | |
1562 | end | |
1563 | script.Parent.Selected:connect(onSelected) | |
1564 | function onRunning(speed) | |
1565 | if speed >= 0.1 then | |
1566 | Pose = "Running" | |
1567 | else | |
1568 | Pose = "Standing" | |
1569 | end | |
1570 | end | |
1571 | function onJumping() | |
1572 | Pose = "Jumping" | |
1573 | for i=1, 5 do | |
1574 | wait(0.1) | |
1575 | if Attack == false then | |
1576 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
1577 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
1578 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1579 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
1580 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
1581 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
1582 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
1583 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
1584 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | Humanoid.Running:connect(onRunning) | |
1589 | Humanoid.Jumping:connect(onJumping) | |
1590 | function onJumping() | |
1591 | Pose = "Jumping" | |
1592 | for i=1, 5 do | |
1593 | wait(0.1) | |
1594 | if Attck == false then | |
1595 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
1596 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
1597 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1598 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
1599 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
1600 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
1601 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
1602 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
1603 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
1604 | end | |
1605 | end | |
1606 | end | |
1607 | Humanoid.Died:connect(onDied) | |
1608 | Humanoid.Running:connect(onRunning) | |
1609 | Humanoid.Jumping:connect(onJumping) | |
1610 | Spawn(function() | |
1611 | while true do | |
1612 | wait() | |
1613 | if Pose == "Running" and Attack == false then | |
1614 | Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-15),0,0) | |
1615 | RArm.Weld.C0 = CFrame.new(1,0,0.4) * CFrame.Angles(math.rad(-90),0,0) | |
1616 | LArm.Weld.C0 = CFrame.new(-1,0,0.4) * CFrame.Angles(math.rad(-90),0,0) | |
1617 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) | |
1618 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1619 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) | |
1620 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1621 | for i=1, 4 do | |
1622 | wait(0.01) | |
1623 | if Pose == "Running" and Attack == false then | |
1624 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
1625 | RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
1626 | LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
1627 | LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
1628 | else | |
1629 | end | |
1630 | end | |
1631 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(45),0,0) | |
1632 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
1633 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(-45),0,0) | |
1634 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
1635 | for i=1, 4 do | |
1636 | wait(0.01) | |
1637 | if Pose == "Running" and Attack == false then | |
1638 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(-4),0,0) | |
1639 | RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(-4),0,0) | |
1640 | LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(4),0,0) | |
1641 | LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(4),0,0) | |
1642 | else | |
1643 | end | |
1644 | end | |
1645 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-45),0,0) | |
1646 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
1647 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(45),0,0) | |
1648 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0) | |
1649 | for i=1, 4 do | |
1650 | wait(0.01) | |
1651 | if Pose == "Running" and Attack == false then | |
1652 | RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
1653 | RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(2),0,0) | |
1654 | LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
1655 | LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(-2),0,0) | |
1656 | else | |
1657 | end | |
1658 | end | |
1659 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) | |
1660 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1661 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) | |
1662 | LArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1663 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) | |
1664 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1665 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) | |
1666 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1667 | end | |
1668 | end | |
1669 | end) | |
1670 | function onTouched(hit) | |
1671 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1672 | if Human ~= nil and hit.Parent.Name == Char.Name and hit.Name == "Torso" then | |
1673 | Glue(Handle,Body,CFrame.new(0,0,0)) | |
1674 | Handle.Anchored = false | |
1675 | Sword = Sheathed | |
1676 | end | |
1677 | end | |
1678 | Handle.Touched:connect(onTouched) | |
1679 | function onTouched(hit) | |
1680 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1681 | if Human ~= nil and Combo2 == true or Combo3 == true and Attack == true then | |
1682 | Human:TakeDamage(Damage.Value) | |
1683 | end | |
1684 | end | |
1685 | Blade.Touched:connect(onTouched) | |
1686 | function onTouched(hit) | |
1687 | Human = hit.Parent:FindFirstChild("Humanoid") | |
1688 | if Human ~= nil and Combo2 == true or Combo3 == true and Attack == true then | |
1689 | Human:TakeDamage(Damage.Value) | |
1690 | end | |
1691 | end | |
1692 | Edge.Touched:connect(onTouched) | |
1693 | function onTouched(hit) | |
1694 | if hit.Name == "Wall" and Flipping == false and Action == "Flip" then | |
1695 | Flipping = true | |
1696 | Bp = Instance.new("BodyPosition") | |
1697 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1698 | Bp.P = 1000 | |
1699 | Bp.position = Torso.Position | |
1700 | Bp.Parent = Torso | |
1701 | Bg = Instance.new("BodyGyro") | |
1702 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1703 | Bg.P = 69999999 | |
1704 | Bg.cframe = Torso.CFrame | |
1705 | Bg.Parent = Torso | |
1706 | Spot.CFrame = Torso.CFrame * CFrame.new(0,20,10) | |
1707 | Bp.position = Spot.Position | |
1708 | for i=1, 18 do | |
1709 | wait(0.0001) | |
1710 | Spot.CFrame = Spot.CFrame * CFrame.new(0,-0.4,1) | |
1711 | Bp.position = Spot.Position | |
1712 | Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(20),0,0) | |
1713 | Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0) | |
1714 | if Attack == false then | |
1715 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
1716 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1717 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
1718 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
1719 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0) | |
1720 | RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0) | |
1721 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0) | |
1722 | LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0) | |
1723 | end | |
1724 | end | |
1725 | Stomach.Weld.C0 = CFrame.new(0,0.2,0) | |
1726 | Bp:remove() | |
1727 | Bg:remove() | |
1728 | Flipping = false | |
1729 | end | |
1730 | end | |
1731 | RLeg2.Touched:connect(onTouched) | |
1732 | Spawn(function() | |
1733 | while true do | |
1734 | wait() | |
1735 | if Pose == "Standing" and Attack == false then | |
1736 | Body.Weld.C0 = CFrame.new(0,1,0) | |
1737 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) | |
1738 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1739 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) | |
1740 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1741 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) | |
1742 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1743 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) | |
1744 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1745 | wait(1) | |
1746 | if Pose == "Standing" and Attack == false then | |
1747 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-5),0,0) | |
1748 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1749 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(5),0,0) | |
1750 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1751 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1752 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1753 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1754 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1755 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1756 | wait(1) | |
1757 | if Pose == "Standing" and Attack == false then | |
1758 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-10),0,0) | |
1759 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1760 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-5),0,0) | |
1761 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1762 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1763 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1764 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0) | |
1765 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1766 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0) | |
1767 | wait(1) | |
1768 | if Pose == "Standing" and Attack == false then | |
1769 | Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-15),0,0) | |
1770 | RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(-10),0,0) | |
1771 | RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0) | |
1772 | LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(10),0,0) | |
1773 | LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(10),0,0) | |
1774 | RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-10),0,0) | |
1775 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-10),0,0) | |
1776 | LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(10),0,0) | |
1777 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(10),0,0) | |
1778 | end | |
1779 | end | |
1780 | end | |
1781 | end | |
1782 | end | |
1783 | end) | |
1784 | Spawn(function() | |
1785 | while true do | |
1786 | wait() | |
1787 | if Awakening == true then | |
1788 | for i=1, 4 do | |
1789 | wait(0.1) | |
1790 | for i, v in pairs(Weapon:GetChildren()) do | |
1791 | if v.Name == "Wing" then | |
1792 | v.Weld.C0 = v.Weld.C0 * CFrame.Angles(math.rad(10),0,0) | |
1793 | end | |
1794 | end | |
1795 | end | |
1796 | for i=1, 4 do | |
1797 | wait(0.1) | |
1798 | for i, v in pairs(Weapon:GetChildren()) do | |
1799 | if v.Name == "Wing" then | |
1800 | v.Weld.C0 = v.Weld.C0 * CFrame.Angles(math.rad(-10),0,0) | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | end | |
1805 | end | |
1806 | end) | |
1807 | Spawn(function() | |
1808 | while true do | |
1809 | wait() | |
1810 | if Humanoid.Health <= 1 then | |
1811 | Attack = true | |
1812 | Bp = Instance.new("BodyPosition") | |
1813 | Bp.maxForce = Vector3.new(0,math.huge,0) | |
1814 | Bp.position = workspace.Base.Position + Vector3.new(0,1,0) | |
1815 | Bp.Parent = Torso | |
1816 | Bg = Instance.new("BodyGyro") | |
1817 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1818 | Bg.cframe = CFrame.Angles(math.rad(90),0,0) | |
1819 | Bg.Parent = Torso | |
1820 | for i=1, 100 do | |
1821 | wait(0.01) | |
1822 | Bp.position = Bp.position + Vector3.new(math.random(-0.01,0.01),0,math.random(-0.01,0.01)) | |
1823 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
1824 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1825 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
1826 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
1827 | RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45)) | |
1828 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1829 | LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45)) | |
1830 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1831 | end | |
1832 | Model = Instance.new("Model") | |
1833 | Model.Parent = workspace | |
1834 | Torso = Instance.new("Part") | |
1835 | Torso.Name = "Torso" | |
1836 | Torso.Anchored = true | |
1837 | Torso.Transparency = 1 | |
1838 | Torso.CanCollide = false | |
1839 | Torso.Position = Vector3.new(0,100000,0) | |
1840 | Human = Instance.new("Humanoid") | |
1841 | Human.Parent = Model | |
1842 | Human.Torso = Torso | |
1843 | Player.Character = Model | |
1844 | end | |
1845 | end | |
1846 | end) | |
1847 | Spawn(function() | |
1848 | while true do | |
1849 | wait() | |
1850 | if Humanoid:FindFirstChild("Faint") ~= nil then | |
1851 | Attack = true | |
1852 | Bp = Instance.new("BodyPosition") | |
1853 | Bp.maxForce = Vector3.new(0,math.huge,0) | |
1854 | Bp.position = workspace.Base.Position + Vector3.new(0,1,0) | |
1855 | Bp.Parent = Torso | |
1856 | game.Debris:AddItem(Bp,8) | |
1857 | Bg = Instance.new("BodyGyro") | |
1858 | Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1859 | Bg.cframe = CFrame.Angles(math.rad(90),0,0) | |
1860 | Bg.Parent = Torso | |
1861 | game.Debris:AddItem(Bg,8) | |
1862 | for i=1, 80 do | |
1863 | wait(0.1) | |
1864 | Bp.position = Bp.position + Vector3.new(math.random(-0.01,0.01),0,math.random(-0.01,0.01)) | |
1865 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
1866 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1867 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
1868 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
1869 | RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45)) | |
1870 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1871 | LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45)) | |
1872 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1873 | end | |
1874 | Humanoid.Jump = true | |
1875 | Attack = false | |
1876 | end | |
1877 | end | |
1878 | end) | |
1879 | Spawn(function() | |
1880 | while true do | |
1881 | wait() | |
1882 | Flung = Humanoid:FindFirstChild("Flung") | |
1883 | if Flung ~= nil then | |
1884 | Attack = true | |
1885 | Spot.CFrame = Torso.CFrame * CFrame.new(0,0,100) | |
1886 | Bp = Instance.new("BodyPosition") | |
1887 | Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1888 | Bp.P = 10000 | |
1889 | Bp.position = Spot.Position | |
1890 | Bp.Parent = Torso | |
1891 | game.Debris:AddItem(Bp,1) | |
1892 | Bg = Instance.new("BodyGyro") | |
1893 | Bg.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1894 | Bg.cframe = Torso.CFrame | |
1895 | Bg.Parent = Torso | |
1896 | game.Debris:AddItem(Bg,1) | |
1897 | for i=1, 30 do | |
1898 | wait(0.01) | |
1899 | Bg.cframe = Bg.cframe * CFrame.Angles(0,0,math.rad(10)) | |
1900 | RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90)) | |
1901 | RArm2.Weld.C0 = CFrame.new(0,-1,0) | |
1902 | LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90)) | |
1903 | LArm2.Weld.C0 = CFrame.new(0,-1,-0) | |
1904 | RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45)) | |
1905 | RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1906 | LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45)) | |
1907 | LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) | |
1908 | end | |
1909 | Attack = false | |
1910 | end | |
1911 | end | |
1912 | end) | |
1913 | Spawn(function() | |
1914 | while true do | |
1915 | wait() | |
1916 | BarTracking.Size = UDim2.new(Chakra.Value/MaxChakra.Value,0,1,0) | |
1917 | BarTracking2.Size = UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0) | |
1918 | end | |
1919 | end) | |
1920 | Spawn(function() | |
1921 | while true do | |
1922 | wait() | |
1923 | if Chakra.Value >= MaxChakra.Value then | |
1924 | Chakra.Value = MaxChakra.Value | |
1925 | end | |
1926 | end | |
1927 | end) | |
1928 | Spawn(function() | |
1929 | while true do | |
1930 | wait() | |
1931 | if Humanoid.Health <= 1 then | |
1932 | Humanoid.Health = 1 | |
1933 | end | |
1934 | end | |
1935 | end) | |
1936 | Spawn(function() | |
1937 | while true do | |
1938 | for i=1, 2 do | |
1939 | Circle.Image = "http://www.roblox.com/asset/?id=55585187" | |
1940 | wait(0.1) | |
1941 | Circle.Image = "http://www.roblox.com/asset/?id=67713329" | |
1942 | wait(0.1) | |
1943 | end | |
1944 | for i=1, 2 do | |
1945 | Circle.Image = "http://www.roblox.com/asset/?id=55585187" | |
1946 | wait(0.1) | |
1947 | Circle.Image = "http://www.roblox.com/asset/?id=67713329" | |
1948 | wait(0.1) | |
1949 | end | |
1950 | end | |
1951 | end) | |
1952 | Spawn(function() | |
1953 | while true do | |
1954 | wait(0.1) | |
1955 | if Attack == false then | |
1956 | Time = Time + 0.1 | |
1957 | end | |
1958 | end | |
1959 | end) | |
1960 | Spawn(function() | |
1961 | while true do | |
1962 | wait() | |
1963 | if Time >= 1 and Attack == false and Awakening == false and Handle:FindFirstChild("Weld") ~= nil then | |
1964 | Combo = true | |
1965 | Combo2 = false | |
1966 | Combo3 = false | |
1967 | Handle.Weld.Part0 = Body | |
1968 | Handle.Weld.C0 = CFrame.new(-0.8,1.2,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
1969 | Sheath.Weld.Part0 = Body | |
1970 | Sheath.Weld.C0 = CFrame.new(1,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
1971 | elseif Time >= 1 and Attack == false and Awakening == true and Handle:FindFirstChild("Weld") ~= nil then | |
1972 | Combo = true | |
1973 | Combo2 = false | |
1974 | Combo3 = false | |
1975 | Handle.Weld.Part0 = Stomach | |
1976 | Handle.Weld.C0 = CFrame.new(-1.4,1.2,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
1977 | Sheath.Weld.C0 = CFrame.new(0.4,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45)) | |
1978 | end | |
1979 | end | |
1980 | end) |