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1 | Player = game:GetService("Players").LocalPlayer | |
2 | - | Character = Player.Character |
2 | + | Character = game.Players.LocalPlayer.Character |
3 | - | PlayerGui = Player.PlayerGui |
3 | + | PlayerGui = game.Players.LocalPlayer.PlayerGui |
4 | - | Backpack = Player.Backpack |
4 | + | Backpack = game.Players.LocalPlayer.Backpack |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | attack = false | |
16 | attackdebounce = false | |
17 | combo = 0 | |
18 | mana = 400 | |
19 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
20 | necko2=CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
21 | mode = "Sword" | |
22 | spread2 = 0 | |
23 | range2 = 500 | |
24 | rangepower = 10 | |
25 | Item = {"Normal", "Explode", "Bomb", "Dark"} | |
26 | Number = 1 | |
27 | shot = Item[Number] | |
28 | alt=0 | |
29 | mana2="Normal" | |
30 | Stance="Normal" | |
31 | t = nil | |
32 | local T = Torso:Clone() | |
33 | local H = Instance.new("Humanoid") | |
34 | local M = Instance.new("Model") | |
35 | local S = Character:Clone() | |
36 | point = false | |
37 | local neckcf0 = Torso.Neck.C0 | |
38 | bg = Instance.new("BodyGyro") | |
39 | MMouse = nil | |
40 | radv = 90 | |
41 | offset = 0 | |
42 | aiming = false | |
43 | lol = false | |
44 | DemMags=0 | |
45 | skillcombo=0 | |
46 | blackhole=false | |
47 | --player | |
48 | player = nil | |
49 | --other var | |
50 | player = Player | |
51 | ch = Character | |
52 | --save shoulders | |
53 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
54 | --welds | |
55 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
56 | --what anim | |
57 | anim = "none" | |
58 | EtheralMode=false | |
59 | ||
60 | if Character:findFirstChild("God Arc",true) ~= nil then | |
61 | Character:findFirstChild("God Arc",true).Parent = nil | |
62 | end | |
63 | if Character:findFirstChild("Weapon",true) ~= nil then | |
64 | Character:findFirstChild("Weapon",true).Parent = nil | |
65 | end | |
66 | if Character:findFirstChild("ArmataeModel",true) ~= nil then | |
67 | Character:findFirstChild("ArmataeModel",true).Parent = nil | |
68 | end | |
69 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
70 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
71 | end | |
72 | ||
73 | --[[ | |
74 | if Player.userId ~= then | |
75 | script.Parent = Character | |
76 | local h = Instance.new("Hint") | |
77 | h.Parent = workspace | |
78 | h.Text = "UR NOT FEN!" | |
79 | wait(1) | |
80 | h.Text = "U MUST DAI!!" | |
81 | wait(0.5) | |
82 | if Character:findFirstChild("ForceField") ~= nil then | |
83 | Character:findFirstChild("ForceField").Parent = nil | |
84 | end | |
85 | Character:BreakJoints() | |
86 | local m = Instance.new("Explosion") | |
87 | m.Parent = workspace | |
88 | m.Position = Torso.Position | |
89 | wait(3) | |
90 | h.Parent = nil | |
91 | script.Parent = nil | |
92 | wait(9001) | |
93 | while true do | |
94 | wait() | |
95 | end | |
96 | end | |
97 | ]]-- | |
98 | ||
99 | local modelzorz = Instance.new("Model") | |
100 | modelzorz.Name = "God Arc" | |
101 | modelzorz.Parent = Character | |
102 | ||
103 | local prt1 = Instance.new("Part") | |
104 | prt1.formFactor = 1 | |
105 | prt1.Parent = modelzorz | |
106 | prt1.CanCollide = false | |
107 | prt1.BrickColor = BrickColor.new("Black") | |
108 | prt1.Name = "Part1" | |
109 | prt1.Size = Vector3.new(1,3,1) | |
110 | prt1.Position = Torso.Position | |
111 | local prt2 = Instance.new("Part") | |
112 | prt2.formFactor = 1 | |
113 | prt2.Parent = modelzorz | |
114 | prt2.CanCollide = false | |
115 | prt2.BrickColor = BrickColor.new("Medium stone grey") | |
116 | prt2.Name = "Part2" | |
117 | prt2.Size = Vector3.new(1,1,1) | |
118 | prt2.Position = Torso.Position | |
119 | local prt3 = Instance.new("Part") | |
120 | prt3.formFactor = 1 | |
121 | prt3.Parent = modelzorz | |
122 | prt3.CanCollide = false | |
123 | prt3.BrickColor = BrickColor.new("Medium stone grey") | |
124 | prt3.Name = "Part3" | |
125 | prt3.Size = Vector3.new(1,1,1) | |
126 | prt3.Position = Torso.Position | |
127 | local prt4 = Instance.new("Part") | |
128 | prt4.formFactor = 1 | |
129 | prt4.Parent = modelzorz | |
130 | prt4.CanCollide = false | |
131 | prt4.BrickColor = BrickColor.new("Medium stone grey") | |
132 | prt4.Name = "Part4" | |
133 | prt4.Size = Vector3.new(1,1,1) | |
134 | prt4.Position = Torso.Position | |
135 | local prt5 = Instance.new("Part") | |
136 | prt5.formFactor = 1 | |
137 | prt5.Parent = modelzorz | |
138 | prt5.CanCollide = false | |
139 | prt5.BrickColor = BrickColor.new("Dark stone grey") | |
140 | prt5.Name = "Part5" | |
141 | prt5.Size = Vector3.new(1,1,1) | |
142 | prt5.Position = Torso.Position | |
143 | local prt6 = Instance.new("Part") | |
144 | prt6.formFactor = 1 | |
145 | prt6.Parent = modelzorz | |
146 | prt6.CanCollide = false | |
147 | prt6.BrickColor = BrickColor.new("Black") | |
148 | prt6.Name = "Part6" | |
149 | prt6.Size = Vector3.new(1,1,1) | |
150 | prt6.Position = Torso.Position | |
151 | local prt7 = Instance.new("Part") | |
152 | prt7.formFactor = 1 | |
153 | prt7.Parent = modelzorz | |
154 | prt7.CanCollide = false | |
155 | prt7.BrickColor = BrickColor.new("Black") | |
156 | prt7.Name = "Part7" | |
157 | prt7.Size = Vector3.new(1,2,1) | |
158 | prt7.Position = Torso.Position | |
159 | local prt8 = Instance.new("Part") | |
160 | prt8.formFactor = 1 | |
161 | prt8.Parent = modelzorz | |
162 | prt8.CanCollide = false | |
163 | prt8.BrickColor = BrickColor.new("Dark stone grey") | |
164 | prt8.Name = "Part8" | |
165 | prt8.Size = Vector3.new(1,1,1) | |
166 | prt8.Position = Torso.Position | |
167 | local prt9 = Instance.new("Part") | |
168 | prt9.formFactor = 1 | |
169 | prt9.Parent = modelzorz | |
170 | prt9.CanCollide = false | |
171 | prt9.BrickColor = BrickColor.new("White") | |
172 | prt9.Name = "Part9" | |
173 | prt9.Size = Vector3.new(1,1,1) | |
174 | prt9.Position = Torso.Position | |
175 | local prt10 = Instance.new("Part") | |
176 | prt10.formFactor = 1 | |
177 | prt10.Parent = modelzorz | |
178 | prt10.CanCollide = false | |
179 | prt10.BrickColor = BrickColor.new("Medium stone grey") | |
180 | prt10.Name = "Part10" | |
181 | prt10.Size = Vector3.new(1,1,1) | |
182 | prt10.Position = Torso.Position | |
183 | local prt11 = Instance.new("Part") | |
184 | prt11.formFactor = 1 | |
185 | prt11.Parent = modelzorz | |
186 | prt11.CanCollide = false | |
187 | prt11.BrickColor = BrickColor.new("Dark stone grey") | |
188 | prt11.Name = "Part11" | |
189 | prt11.Size = Vector3.new(1,1,1) | |
190 | prt11.Position = Torso.Position | |
191 | local prt12 = Instance.new("Part") | |
192 | prt12.formFactor = 1 | |
193 | prt12.Parent = modelzorz | |
194 | prt12.CanCollide = false | |
195 | prt12.BrickColor = BrickColor.new("White") | |
196 | prt12.Reflectance = 0.2 | |
197 | prt12.Name = "Part12" | |
198 | prt12.Size = Vector3.new(1,4,1) | |
199 | prt12.Position = Torso.Position | |
200 | local prt13 = Instance.new("Part") | |
201 | prt13.formFactor = 1 | |
202 | prt13.Parent = modelzorz | |
203 | prt13.CanCollide = false | |
204 | prt13.BrickColor = BrickColor.new("Medium stone grey") | |
205 | prt13.Reflectance = 0.5 | |
206 | prt13.Name = "Part13" | |
207 | prt13.Size = Vector3.new(1,4,1) | |
208 | prt13.Position = Torso.Position | |
209 | local prt14 = Instance.new("Part") | |
210 | prt14.formFactor = 1 | |
211 | prt14.Parent = modelzorz | |
212 | prt14.CanCollide = false | |
213 | prt14.BrickColor = BrickColor.new("White") | |
214 | prt14.Reflectance = 0.3 | |
215 | prt14.Name = "Part14" | |
216 | prt14.Size = Vector3.new(1,1,1) | |
217 | prt14.Position = Torso.Position | |
218 | local prt15 = Instance.new("Part") | |
219 | prt15.formFactor = 1 | |
220 | prt15.Parent = modelzorz | |
221 | prt15.CanCollide = false | |
222 | prt15.BrickColor = BrickColor.new("Black") | |
223 | prt15.Reflectance = 0.3 | |
224 | prt15.Name = "Part15" | |
225 | prt15.Size = Vector3.new(1,4,1) | |
226 | prt15.Position = Torso.Position | |
227 | local prt16 = Instance.new("Part") | |
228 | prt16.formFactor = 1 | |
229 | prt16.Parent = modelzorz | |
230 | prt16.CanCollide = false | |
231 | prt16.BrickColor = BrickColor.new("White") | |
232 | prt16.Name = "Part16" | |
233 | prt16.Size = Vector3.new(1,1,1) | |
234 | prt16.Position = Torso.Position | |
235 | local prt17 = Instance.new("Part") | |
236 | prt17.formFactor = 1 | |
237 | prt17.Parent = modelzorz | |
238 | prt17.CanCollide = false | |
239 | prt17.BrickColor = BrickColor.new("Medium stone grey") | |
240 | prt17.Name = "Part17" | |
241 | prt17.Size = Vector3.new(1,1,1) | |
242 | prt17.Position = Torso.Position | |
243 | local prt18 = Instance.new("Part") | |
244 | prt18.formFactor = 1 | |
245 | prt18.Parent = modelzorz | |
246 | prt18.CanCollide = false | |
247 | prt18.BrickColor = BrickColor.new("Black") | |
248 | prt18.Name = "Part18" | |
249 | prt18.Size = Vector3.new(1,1,1) | |
250 | prt18.Position = Torso.Position | |
251 | local prt19 = Instance.new("Part") | |
252 | prt19.formFactor = 1 | |
253 | prt19.Parent = modelzorz | |
254 | prt19.CanCollide = false | |
255 | prt19.BrickColor = BrickColor.new("Really black") | |
256 | prt19.Name = "Part19" | |
257 | prt19.Size = Vector3.new(1,1,1) | |
258 | prt19.Position = Torso.Position | |
259 | local prt20 = Instance.new("Part") | |
260 | prt20.formFactor = 1 | |
261 | prt20.Parent = modelzorz | |
262 | prt20.CanCollide = false | |
263 | prt20.BrickColor = BrickColor.new("Medium stone grey") | |
264 | prt20.Name = "Part20" | |
265 | prt20.Size = Vector3.new(1,1,1) | |
266 | prt20.Position = Torso.Position | |
267 | local prt21 = Instance.new("Part") | |
268 | prt21.formFactor = 1 | |
269 | prt21.Parent = modelzorz | |
270 | prt21.CanCollide = false | |
271 | prt21.BrickColor = BrickColor.new("Medium stone grey") | |
272 | prt21.Name = "Part21" | |
273 | prt21.Size = Vector3.new(1,1,1) | |
274 | prt21.Position = Torso.Position | |
275 | local prt22 = Instance.new("Part") | |
276 | prt22.formFactor = 1 | |
277 | prt22.Parent = modelzorz | |
278 | prt22.CanCollide = false | |
279 | prt22.BrickColor = BrickColor.new("Medium stone grey") | |
280 | prt22.Name = "Part22" | |
281 | prt22.Size = Vector3.new(1,1,1) | |
282 | prt22.Position = Torso.Position | |
283 | local prt23 = Instance.new("Part") | |
284 | prt23.formFactor = 1 | |
285 | prt23.Parent = modelzorz | |
286 | prt23.CanCollide = false | |
287 | prt23.BrickColor = BrickColor.new("Medium stone grey") | |
288 | prt23.Name = "Part23" | |
289 | prt23.Size = Vector3.new(1,1,1) | |
290 | prt23.Position = Torso.Position | |
291 | --[[local prt24 = Instance.new("Part") | |
292 | prt24.formFactor = 1 | |
293 | prt24.Parent = modelzorz | |
294 | prt24.CanCollide = false | |
295 | prt24.BrickColor = BrickColor.new("Bright red") | |
296 | prt24.Name = "Part24" | |
297 | prt24.Size = Vector3.new(1,1,1) | |
298 | prt24.Position = Torso.Position ]] | |
299 | modelzorz:BreakJoints() | |
300 | ||
301 | local msh1 = Instance.new("CylinderMesh") | |
302 | msh1.Parent = prt1 | |
303 | msh1.Scale = Vector3.new(0.4,1,0.4) | |
304 | local msh2 = Instance.new("CylinderMesh") | |
305 | msh2.Parent = prt2 | |
306 | msh2.Scale = Vector3.new(0.5,0.6,0.5) | |
307 | local msh3 = Instance.new("CylinderMesh") | |
308 | msh3.Parent = prt3 | |
309 | msh3.Scale = Vector3.new(0.5,0.6,0.5) | |
310 | local msh4 = Instance.new("SpecialMesh") | |
311 | msh4.Parent = prt4 | |
312 | msh4.Scale = Vector3.new(0.7,0.5,0.7) | |
313 | local msh5 = Instance.new("SpecialMesh") | |
314 | msh5.Parent = prt5 | |
315 | msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
316 | msh5.Scale = Vector3.new(0.5,0.7,0.5) | |
317 | local msh6 = Instance.new("SpecialMesh") | |
318 | msh6.Parent = prt6 | |
319 | msh6.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
320 | msh6.Scale = Vector3.new(0.5,0.5,0.5) | |
321 | local msh7 = Instance.new("BlockMesh") | |
322 | msh7.Parent = prt7 | |
323 | msh7.Scale = Vector3.new(1.2,1,0.7) | |
324 | local msh8 = Instance.new("SpecialMesh") | |
325 | msh8.Parent = prt8 | |
326 | msh8.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
327 | msh8.Scale = Vector3.new(0.5,0.7,0.5) | |
328 | local msh9 = Instance.new("SpecialMesh") | |
329 | msh9.Parent = prt9 | |
330 | msh9.MeshType = "Sphere" | |
331 | msh9.Scale = Vector3.new(0.4,0.4,0.4) | |
332 | local msh10 = Instance.new("BlockMesh") | |
333 | msh10.Parent = prt10 | |
334 | msh10.Scale = Vector3.new(1.5,1,0.8) | |
335 | local msh11 = Instance.new("CylinderMesh") | |
336 | msh11.Parent = prt11 | |
337 | msh11.Scale = Vector3.new(1.5,0.9,1.5) | |
338 | local msh12 = Instance.new("BlockMesh") | |
339 | msh12.Parent = prt12 | |
340 | msh12.Scale = Vector3.new(0.8,1,0.3) | |
341 | local msh13 = Instance.new("BlockMesh") | |
342 | msh13.Parent = prt13 | |
343 | msh13.Scale = Vector3.new(1,1,0.1) | |
344 | local msh14 = Instance.new("SpecialMesh") | |
345 | msh14.Parent = prt14 | |
346 | msh14.MeshType = "Wedge" | |
347 | msh14.Scale = Vector3.new(0.3,0.5,0.5) | |
348 | local msh15 = Instance.new("CylinderMesh") | |
349 | msh15.Parent = prt15 | |
350 | msh15.Scale = Vector3.new(0.5,0.8,0.5) | |
351 | local msh16 = Instance.new("CylinderMesh") | |
352 | msh16.Parent = prt16 | |
353 | msh16.Scale = Vector3.new(0.9,0.9,0.9) | |
354 | local msh17 = Instance.new("CylinderMesh") | |
355 | msh17.Parent = prt17 | |
356 | msh17.Scale = Vector3.new(0.6,0.6,0.6) | |
357 | local msh18 = Instance.new("CylinderMesh") | |
358 | msh18.Parent = prt18 | |
359 | msh18.Scale = Vector3.new(0.5,0.9,0.5) | |
360 | local msh19 = Instance.new("CylinderMesh") | |
361 | msh19.Parent = prt19 | |
362 | msh19.Scale = Vector3.new(0.3,0.91,0.3) | |
363 | local msh20 = Instance.new("BlockMesh") | |
364 | msh20.Parent = prt20 | |
365 | msh20.Scale = Vector3.new(0.1,0.7,0.1) | |
366 | local msh21 = Instance.new("BlockMesh") | |
367 | msh21.Parent = prt21 | |
368 | msh21.Scale = Vector3.new(0.1,0.7,0.1) | |
369 | local msh22 = Instance.new("BlockMesh") | |
370 | msh22.Parent = prt22 | |
371 | msh22.Scale = Vector3.new(0.1,0.7,0.1) | |
372 | local msh23 = Instance.new("BlockMesh") | |
373 | msh23.Parent = prt23 | |
374 | msh23.Scale = Vector3.new(0.1,0.7,0.1) | |
375 | --[[local msh24 = Instance.new("BlockMesh") | |
376 | msh24.Parent = prt24 | |
377 | msh24.Scale = Vector3.new(0.1,50,0.1) ]] | |
378 | ||
379 | local wld1 = Instance.new("Weld") | |
380 | wld1.Parent = prt1 | |
381 | wld1.Part0 = prt1 | |
382 | wld1.Part1 = Torso | |
383 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8) | |
384 | local wld2 = Instance.new("Weld") | |
385 | wld2.Parent = prt2 | |
386 | wld2.Part0 = prt2 | |
387 | wld2.Part1 = prt1 | |
388 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0) | |
389 | local wld3 = Instance.new("Weld") | |
390 | wld3.Parent = prt3 | |
391 | wld3.Part0 = prt3 | |
392 | wld3.Part1 = prt1 | |
393 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) | |
394 | local wld4 = Instance.new("Weld") | |
395 | wld4.Parent = prt4 | |
396 | wld4.Part0 = prt4 | |
397 | wld4.Part1 = prt1 | |
398 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.1,0) | |
399 | local wld5 = Instance.new("Weld") | |
400 | wld5.Parent = prt5 | |
401 | wld5.Part0 = prt5 | |
402 | wld5.Part1 = prt4 | |
403 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
404 | local wld6 = Instance.new("Weld") | |
405 | wld6.Parent = prt6 | |
406 | wld6.Part0 = prt6 | |
407 | wld6.Part1 = prt1 | |
408 | wld6.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,-1,0) | |
409 | local wld7 = Instance.new("Weld") | |
410 | wld7.Parent = prt7 | |
411 | wld7.Part0 = prt7 | |
412 | wld7.Part1 = prt6 | |
413 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1.5,0) | |
414 | local wld8 = Instance.new("Weld") | |
415 | wld8.Parent = prt8 | |
416 | wld8.Part0 = prt8 | |
417 | wld8.Part1 = prt7 | |
418 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.5,-0.7,0) | |
419 | local wld9 = Instance.new("Weld") | |
420 | wld9.Parent = prt9 | |
421 | wld9.Part0 = prt9 | |
422 | wld9.Part1 = prt8 | |
423 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.15,0,0) | |
424 | local wld10 = Instance.new("Weld") | |
425 | wld10.Parent = prt10 | |
426 | wld10.Part0 = prt10 | |
427 | wld10.Part1 = prt7 | |
428 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3,0.5,0) | |
429 | local wld11 = Instance.new("Weld") | |
430 | wld11.Parent = prt11 | |
431 | wld11.Part0 = prt11 | |
432 | wld11.Part1 = prt10 | |
433 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
434 | local wld12 = Instance.new("Weld") | |
435 | wld12.Parent = prt12 | |
436 | wld12.Part0 = prt12 | |
437 | wld12.Part1 = prt7 | |
438 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0) | |
439 | local wld13 = Instance.new("Weld") | |
440 | wld13.Parent = prt13 | |
441 | wld13.Part0 = prt13 | |
442 | wld13.Part1 = prt7 | |
443 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0) | |
444 | local wld14 = Instance.new("Weld") | |
445 | wld14.Parent = prt14 | |
446 | wld14.Part0 = prt14 | |
447 | wld14.Part1 = prt12 | |
448 | wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8,0) | |
449 | local wld15 = Instance.new("Weld") | |
450 | wld15.Parent = prt15 | |
451 | wld15.Part0 = prt15 | |
452 | wld15.Part1 = prt12 | |
453 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0) | |
454 | local wld16 = Instance.new("Weld") | |
455 | wld16.Parent = prt16 | |
456 | wld16.Part0 = prt16 | |
457 | wld16.Part1 = prt7 | |
458 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3) * CFrame.new(-0.6,0,0) | |
459 | local wld17 = Instance.new("Weld") | |
460 | wld17.Parent = prt17 | |
461 | wld17.Part0 = prt17 | |
462 | wld17.Part1 = prt16 | |
463 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
464 | local wld18 = Instance.new("Weld") | |
465 | wld18.Parent = prt18 | |
466 | wld18.Part0 = prt18 | |
467 | wld18.Part1 = prt17 | |
468 | wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) | |
469 | local wld19 = Instance.new("Weld") | |
470 | wld19.Parent = prt19 | |
471 | wld19.Part0 = prt19 | |
472 | wld19.Part1 = prt18 | |
473 | wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
474 | local wld20 = Instance.new("Weld") | |
475 | wld20.Parent = prt20 | |
476 | wld20.Part0 = prt20 | |
477 | wld20.Part1 = prt16 | |
478 | wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3,1,0) | |
479 | local wld21 = Instance.new("Weld") | |
480 | wld21.Parent = prt21 | |
481 | wld21.Part0 = prt21 | |
482 | wld21.Part1 = prt16 | |
483 | wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3,1,0) | |
484 | local wld22 = Instance.new("Weld") | |
485 | wld22.Parent = prt22 | |
486 | wld22.Part0 = prt22 | |
487 | wld22.Part1 = prt16 | |
488 | wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,-0.3) | |
489 | local wld23 = Instance.new("Weld") | |
490 | wld23.Parent = prt23 | |
491 | wld23.Part0 = prt23 | |
492 | wld23.Part1 = prt16 | |
493 | wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0.3) | |
494 | --[[local wld24 = Instance.new("Weld") | |
495 | wld24.Parent = prt24 | |
496 | wld24.Part0 = prt24 | |
497 | wld24.Part1 = prt16 | |
498 | wld24.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,20,0) ]] | |
499 | ||
500 | local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL | |
501 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
502 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
503 | SlashSound.Parent = modelzorz | |
504 | SlashSound.Volume = .7 | |
505 | SlashSound.Pitch = 1 | |
506 | local SlashSound = Instance.new("Sound") | |
507 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
508 | SlashSound.Parent = modelzorz | |
509 | SlashSound.Volume = .5 | |
510 | SlashSound.Pitch = 1 | |
511 | local SlashSound = Instance.new("Sound") | |
512 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
513 | SlashSound.Parent = modelzorz | |
514 | SlashSound.Volume = .7 | |
515 | SlashSound.Pitch = 1 | |
516 | local SlashSound = Instance.new("Sound") | |
517 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
518 | SlashSound.Parent = modelzorz | |
519 | SlashSound.Volume = .7 | |
520 | SlashSound.Pitch = 1 | |
521 | ||
522 | local fengui = Instance.new("GuiMain") | |
523 | fengui.Parent = Player.PlayerGui | |
524 | fengui.Name = "manaGUI" | |
525 | local fenframe = Instance.new("Frame") | |
526 | fenframe.Parent = fengui | |
527 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
528 | fenframe.BackgroundTransparency = 1 | |
529 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
530 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
531 | local fentext = Instance.new("TextLabel") | |
532 | fentext.Parent = fenframe | |
533 | fentext.Text = "Energy("..mana..")" | |
534 | fentext.BackgroundTransparency = 1 | |
535 | fentext.SizeConstraint = "RelativeXY" | |
536 | fentext.TextXAlignment = "Center" | |
537 | fentext.TextYAlignment = "Center" | |
538 | fentext.Position = UDim2.new(0,80,1,200) | |
539 | local fentext2 = Instance.new("TextLabel") | |
540 | fentext2.Parent = fenframe | |
541 | fentext2.Text = " " | |
542 | fentext2.BackgroundTransparency = 0 | |
543 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
544 | fentext2.SizeConstraint = "RelativeXY" | |
545 | fentext2.TextXAlignment = "Center" | |
546 | fentext2.TextYAlignment = "Center" | |
547 | fentext2.Position = UDim2.new(0,10,1,170) | |
548 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
549 | local fentext3 = Instance.new("TextLabel") | |
550 | fentext3.Parent = fenframe | |
551 | fentext3.Text = " " | |
552 | fentext3.BackgroundTransparency = 0 | |
553 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
554 | fentext3.SizeConstraint = "RelativeXY" | |
555 | fentext3.TextXAlignment = "Center" | |
556 | fentext3.TextYAlignment = "Center" | |
557 | fentext3.Position = UDim2.new(0,10,1,170) | |
558 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
559 | local fentext4 = Instance.new("TextLabel") | |
560 | fentext4.Parent = fenframe | |
561 | fentext4.Text = "Shot Equipped: "..shot.."" | |
562 | fentext4.BackgroundTransparency = 1 | |
563 | fentext4.SizeConstraint = "RelativeXY" | |
564 | fentext4.TextXAlignment = "Center" | |
565 | fentext4.TextYAlignment = "Center" | |
566 | fentext4.Position = UDim2.new(0,80,1,150) | |
567 | local fentext5 = Instance.new("TextLabel") | |
568 | fentext5.Parent = fenframe | |
569 | fentext5.Text = "Alternate Shot: "..alt.."" | |
570 | fentext5.BackgroundTransparency = 1 | |
571 | fentext5.SizeConstraint = "RelativeXY" | |
572 | fentext5.TextXAlignment = "Center" | |
573 | fentext5.TextYAlignment = "Center" | |
574 | fentext5.Position = UDim2.new(0,80,1,140) | |
575 | ||
576 | --[[local GUIMain = Instance.new("GuiMain") | |
577 | GUIMain.Parent = PlayerGui | |
578 | GUIMain.Name = "Shot" | |
579 | local MainTray = Instance.new("Frame") | |
580 | MainTray.Parent = GUIMain | |
581 | MainTray.Name = "Arc Tray" | |
582 | MainTray.BackgroundTransparency = 1 | |
583 | MainTray.Position = UDim2.new(0, 0, 0.180000022, 0) | |
584 | MainTray.Size = UDim2.new(0.0450000018, 0, 0.340000004, 0) | |
585 | local ItemFrame = Instance.new("Frame") | |
586 | ItemFrame.Parent = MainTray | |
587 | ItemFrame.Name = "Item Ammo Frame" | |
588 | ItemFrame.Position = UDim2.new(0.420000017, 800, 0, 0) | |
589 | ItemFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
590 | ItemFrame.BorderColor3 = Color3.new(0,0,0) | |
591 | local ItemText1 = Instance.new("TextBox") | |
592 | ItemText1.Parent = ItemFrame | |
593 | ItemText1.Name = "Item Equipped" | |
594 | ItemText1.FontSize = "Size10" | |
595 | ItemText1.Position = UDim2.new(0.499999988, 0, 0.300000012, 0) | |
596 | ItemText1.Text = "Shot Equipped:" | |
597 | local ItemText2 = Instance.new("TextBox") | |
598 | ItemText2.Parent = ItemFrame | |
599 | ItemText2.Name = "Dah Item" | |
600 | ItemText2.FontSize = "Size10" | |
601 | ItemText2.Position = UDim2.new(0.499999988, 0, 0.700000012, 0) | |
602 | ItemText2.Text = "Normal" ]] | |
603 | ||
604 | --2.9000001, 0}, {0.450000018, 0} | |
605 | local gairo = Instance.new("BodyGyro") | |
606 | gairo.Parent = nil | |
607 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
608 | gairo.P = 20e+003 | |
609 | ||
610 | if (script.Parent.className ~= "HopperBin") then | |
611 | Tool = Instance.new("HopperBin") | |
612 | Tool.Parent = Backpack | |
613 | Tool.Name = "GodArc" | |
614 | script.Parent = Tool | |
615 | end | |
616 | Bin = script.Parent | |
617 | ||
618 | function hideanim() | |
619 | if mode == "Gun" then | |
620 | bg.Parent = nil | |
621 | point = false | |
622 | for i = 0,1,0.1 do | |
623 | wait() | |
624 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0) | |
625 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7*i,-1*i,0) * CFrame.new(0,0,0) | |
626 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
627 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+3*i,-0.9+0.9*i,0) | |
628 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
629 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1*i,0,-0.5+0.5*i) | |
630 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
631 | --wt.C0 = CFrame.Angles(0, math.rad(-50)+math.rad(50*i), 0) | |
632 | end | |
633 | wld1.Part1 = Torso | |
634 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8) | |
635 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
636 | for i = 0,1,0.1 do | |
637 | wait() | |
638 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
639 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3-3*i,0,0) | |
640 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
641 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
642 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
643 | end | |
644 | elseif mode == "Sword" then | |
645 | for i = 0,1,0.1 do | |
646 | wait() | |
647 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57) * CFrame.new(0,1,0) | |
648 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
649 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1*i,0,0) | |
650 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
651 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
652 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
653 | end | |
654 | for i = 0,1,0.1 do | |
655 | wait() | |
656 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7*i,-1*i,0) * CFrame.new(0,0,0) | |
657 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
658 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3*i,0,0) | |
659 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
660 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
661 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
662 | end | |
663 | wld1.Part1 = Torso | |
664 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8) | |
665 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
666 | for i = 0,1,0.1 do | |
667 | wait() | |
668 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
669 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3-3*i,0,0) | |
670 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
671 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
672 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
673 | end | |
674 | end | |
675 | end | |
676 | ||
677 | function equipanim() | |
678 | if mode == "Sword" then | |
679 | for i = 0,1,0.1 do | |
680 | wait() | |
681 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
682 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0) | |
683 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
684 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
685 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
686 | end | |
687 | wld1.Part1 = LeftArm | |
688 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) | |
689 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7,-1,0) * CFrame.new(0,0,0) | |
690 | for i = 0,1,0.1 do | |
691 | wait() | |
692 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
693 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7*i,-1+1*i,0) * CFrame.new(0,0,0) | |
694 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3*i,0,0) | |
695 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
696 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
697 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
698 | end | |
699 | for i = 0,1,0.1 do | |
700 | wait() | |
701 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
702 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7,-1+1,0) * CFrame.new(0,0,0) | |
703 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3-0.2*i,0,0) | |
704 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
705 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
706 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
707 | end | |
708 | for i = 0,1,0.1 do | |
709 | wait() | |
710 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1*i,1.57) * CFrame.new(0,1,0) | |
711 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
712 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3-0.2+1.2*i,0,0) | |
713 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
714 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
715 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
716 | end | |
717 | elseif mode == "Gun" then | |
718 | for i = 0,1,0.1 do | |
719 | wait() | |
720 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
721 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0) | |
722 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
723 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
724 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
725 | end | |
726 | wld1.Part1 = LeftArm | |
727 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) | |
728 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7,-1,0) * CFrame.new(0,0,0) | |
729 | point = true | |
730 | coroutine.resume(coroutine.create(function() | |
731 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
732 | bg.P = bg.P + 10000 | |
733 | bg.Parent = Head | |
734 | while point == true do | |
735 | wait() | |
736 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
737 | bg.cframe = CFrame.new(Head.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) * | |
738 | ||
739 | CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
740 | offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02 | |
741 | mag=(Head.Position-MMouse.Hit.p).magnitude/80 | |
742 | offset=offset/mag | |
743 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0) | |
744 | ||
745 | end | |
746 | wait(0.25) | |
747 | bg.Parent = nil | |
748 | end)) | |
749 | for i = 0,1,0.1 do | |
750 | wait() | |
751 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5*i)) | |
752 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7*i,-1+1*i,0) * CFrame.new(0,0,0) | |
753 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3.5*i,-0.9*i,0) | |
754 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
755 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-0.5*i) | |
756 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
757 | end | |
758 | end | |
759 | end | |
760 | ||
761 | function StanceMode() | |
762 | attack=true | |
763 | Stance="NotFighting" | |
764 | for i=0,1,0.1 do | |
765 | wait() | |
766 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+(1+3.14)*i,1.57) * CFrame.new(0,1,0) | |
767 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,-1*i) | |
768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
769 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
770 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
771 | end | |
772 | for i=0,1,0.1 do | |
773 | wait() | |
774 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,1.57) * CFrame.new(0,1+0.3*i,0.5*i) | |
775 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5*i,0*i,-1) | |
776 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
777 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i) | |
778 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
779 | end | |
780 | attack=false | |
781 | end | |
782 | ||
783 | function EndStance() | |
784 | attack=true | |
785 | Stance="Normal" | |
786 | for i=0,1,0.1 do | |
787 | wait() | |
788 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.54-4.60*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5-0.5*i) | |
789 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-0.5*i,0,-1+1*i) | |
790 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
791 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
792 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
793 | end | |
794 | attack=false | |
795 | end | |
796 | ||
797 | function SpinAround() | |
798 | attack=true | |
799 | for i=0,1,0.1 do | |
800 | wait() | |
801 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5+0.5*i) | |
802 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-0.5*i,0,-1+1*i) | |
803 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
804 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
805 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
806 | end | |
807 | local b = Instance.new("BodyGyro") | |
808 | b.P=18000 | |
809 | b.D=600 | |
810 | b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
811 | b.Parent = prt12 | |
812 | b.cframe=prt12.CFrame | |
813 | bodypos=Instance.new("BodyPosition") | |
814 | bodypos.P=3000 | |
815 | bodypos.D=100 | |
816 | bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
817 | bodypos.position=prt12.Position | |
818 | bodypos.Parent=prt12 | |
819 | for i=0,1,0.15 do | |
820 | wait() | |
821 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57) * CFrame.new(0,1,0.2*i) | |
822 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57*i,-1.57*i,-1+1) | |
823 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
824 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,1*i) | |
825 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
826 | end | |
827 | con1=LeftLeg.Touched:connect(function(hit) Damagefunc2(hit,20,20) end) | |
828 | con2=RightLeg.Touched:connect(function(hit) Damagefunc2(hit,20,20) end) | |
829 | con3=Torso.Touched:connect(function(hit) Damagefunc2(hit,20,20) end) | |
830 | lightning = true | |
831 | Stun3(LeftLeg,0,-10,0,BrickColor.new("White")) | |
832 | while keyZ==true do | |
833 | wait() | |
834 | ss(0.8) | |
835 | for i=0,1,0.05 do | |
836 | wait() | |
837 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57-math.rad(360)*i) * CFrame.new(0,1,0.2) | |
838 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57,-1.57,-1+1) | |
839 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
840 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,1) | |
841 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
842 | end | |
843 | end | |
844 | lightning=false | |
845 | con1:disconnect() | |
846 | con2:disconnect() | |
847 | con3:disconnect() | |
848 | for i=0,1,0.1 do | |
849 | wait() | |
850 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5+0.5*i,1.57) * CFrame.new(0,1,0.2) | |
851 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57-1*i,-1.57+1.57*i,-1+1) | |
852 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
853 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,1-1*i) | |
854 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
855 | end | |
856 | wait(2) | |
857 | b:Remove() | |
858 | bodypos:Remove() | |
859 | attack=false | |
860 | end | |
861 | ||
862 | function JumpStab() | |
863 | attack=true | |
864 | for i=0,1,0.1 do | |
865 | wait() | |
866 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5,1.57) * CFrame.new(0,1+0.3,0.5) | |
867 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1*i,0,-1) | |
868 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
869 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
870 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
871 | end | |
872 | for i=0,1,0.1 do | |
873 | wait() | |
874 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5,1.57) * CFrame.new(0,1+0.3,0.5) | |
875 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1-0.1*i,0,-1) | |
876 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
877 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
878 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
879 | end | |
880 | local b = Instance.new("BodyGyro") | |
881 | b.P=18000 | |
882 | b.D=600 | |
883 | b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
884 | b.Parent = Head | |
885 | b.cframe=Head.CFrame | |
886 | bodypos=Instance.new("BodyPosition") | |
887 | bodypos.P=500 | |
888 | bodypos.D=100 | |
889 | bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
890 | bodypos.position=Head.Position | |
891 | bodypos.Parent=Head | |
892 | d=Instance.new("Part") | |
893 | d.Parent=workspace | |
894 | d.Anchored=true | |
895 | d.CFrame=Torso.CFrame*CFrame.new(0,50,-50) | |
896 | d.CanCollide=false | |
897 | bodypos.position=d.Position | |
898 | for i=0,1,0.1 do | |
899 | wait() | |
900 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5) | |
901 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2*i,0,-1+1*i) | |
902 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
903 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0.5) | |
904 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
905 | end | |
906 | for i=0,1,0.1 do | |
907 | wait() | |
908 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57) * CFrame.new(0,1,0.5) | |
909 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2+0.1*i,0,-1+1) | |
910 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
911 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0.5) | |
912 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
913 | end | |
914 | d.CFrame=Torso.CFrame*CFrame.new(0,-48,0) | |
915 | bodypos.position=d.Position | |
916 | for i=0,1,0.1 do | |
917 | wait() | |
918 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5+0.3*i,1.57) * CFrame.new(0,1+0.3*i,0.5) | |
919 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2.1-1.1*i,0,-1+1) | |
920 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
921 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0.5) | |
922 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
923 | end | |
924 | wait(1) | |
925 | d.Parent=nil | |
926 | bodypos.Parent=nil | |
927 | b.Parent=nil | |
928 | attack=false | |
929 | end | |
930 | ||
931 | function EatMuffin() -- "Muffins" ~Derpy Hooves | |
932 | if mode == "Sword" then | |
933 | print("Muffins") | |
934 | for i = 0,1,0.1 do | |
935 | wait() | |
936 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.3*i) * CFrame.new(0,0,-0.5) | |
937 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,-0.5*i) | |
938 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
939 | end | |
940 | local Muffin = Instance.new("Part") | |
941 | Muffin.formFactor = 1 | |
942 | Muffin.CanCollide = false | |
943 | Muffin.Name = "Muffin" | |
944 | Muffin.Locked = true | |
945 | Muffin.Size = Vector3.new(1,1,1) | |
946 | Muffin.Parent = modelzorz | |
947 | local Muffinmesh = Instance.new("SpecialMesh") | |
948 | Muffinmesh.Parent = Muffin | |
949 | Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=23261119" | |
950 | Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=23261110" | |
951 | Muffinmesh.Scale = Vector3.new(0.5,0.5,0.5) | |
952 | local Muffinweld = Instance.new("Weld") | |
953 | Muffinweld.Parent = Muffin | |
954 | Muffinweld.Part0 = Muffin | |
955 | Muffinweld.Part1 = RightArm | |
956 | Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0.5) | |
957 | for i = 0,1,0.1 do | |
958 | wait() | |
959 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,-0.5+0.5*i) | |
960 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
961 | end | |
962 | for i = 0,1,0.1 do | |
963 | wait() | |
964 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0.3-0.3*i) * CFrame.new(0,0,-0.5) | |
965 | RW.C0 = CFrame.new(1.5+0.1*i,0.5+0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,-1.3*i) | |
966 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.5*i,0) | |
967 | end | |
968 | omnomnom(0.7) | |
969 | for i = 0,1,0.1 do | |
970 | wait(0.1) | |
971 | Character.Humanoid.Health = Character.Humanoid.Health + 2 | |
972 | if mana < 400 then | |
973 | mana = mana + 1 | |
974 | end | |
975 | end | |
976 | Muffin.Parent = nil | |
977 | wait() | |
978 | for i = 0,1,0.1 do | |
979 | wait() | |
980 | RW.C0 = CFrame.new(1.5+0.1-0.1*i,0.5+0.2-0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,-1.3+1.3*i) | |
981 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.5+0.5*i,0) | |
982 | end | |
983 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
984 | end | |
985 | end | |
986 | ||
987 | function onehit() | |
988 | attack = true | |
989 | for i = 0,1,0.1 do | |
990 | wait() | |
991 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
992 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
993 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,0) | |
994 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
995 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
996 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
997 | end | |
998 | ss(1) | |
999 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1000 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
1001 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1002 | for i = 0,1,0.2 do | |
1003 | wait() | |
1004 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0) | |
1005 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1006 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2*i,0,0) | |
1007 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1008 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0) | |
1009 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1010 | end | |
1011 | con1:disconnect() | |
1012 | con2:disconnect() | |
1013 | con3:disconnect() | |
1014 | coroutine.resume(coroutine.create(function() | |
1015 | for i = 0,1,0.1 do | |
1016 | wait() | |
1017 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2,1.57) * CFrame.new(0,1,0) | |
1018 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1019 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2-0.2*i,0,0) | |
1020 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1021 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0) | |
1022 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1023 | end | |
1024 | end)) | |
1025 | attack = false | |
1026 | end | |
1027 | ||
1028 | function twohit() | |
1029 | attack = true | |
1030 | for i = 0,1,0.1 do | |
1031 | wait() | |
1032 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1*i,1.57) * CFrame.new(0,1,0) | |
1033 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1034 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2,0,-1*i) | |
1035 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3*i,0) | |
1036 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-1*i) | |
1037 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1038 | end | |
1039 | ss(1.1) | |
1040 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1041 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
1042 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1043 | for i = 0,1,0.1 do | |
1044 | wait() | |
1045 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2*i,1.57) * CFrame.new(0,1,0) | |
1046 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1047 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1*i,0,-1+2*i) | |
1048 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57*i,0) | |
1049 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2*i) | |
1050 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1051 | end | |
1052 | con1:disconnect() | |
1053 | con2:disconnect() | |
1054 | con3:disconnect() | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | for i = 0,1,0.2 do | |
1057 | wait() | |
1058 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2,1.57) * CFrame.new(0,1,0) | |
1059 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1060 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2+0.2*i) | |
1061 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57,0) | |
1062 | RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2+0.2*i) | |
1063 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1064 | end | |
1065 | end)) | |
1066 | attack = false | |
1067 | end | |
1068 | ||
1069 | function threehit() | |
1070 | attack = true | |
1071 | for i = 0,1,0.1 do | |
1072 | wait() | |
1073 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1*i,1.57) * CFrame.new(0,1,0) | |
1074 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1075 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2) | |
1076 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14*i,0) | |
1077 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2) | |
1078 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1079 | end | |
1080 | ss(0.9) | |
1081 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1082 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
1083 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1084 | for i = 0,1,0.2 do | |
1085 | wait() | |
1086 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1,1.57) * CFrame.new(0,1,0) | |
1087 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1088 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2-2.5*i) | |
1089 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14,0) | |
1090 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2-2*i) | |
1091 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1092 | end | |
1093 | con1:disconnect() | |
1094 | con2:disconnect() | |
1095 | con3:disconnect() | |
1096 | coroutine.resume(coroutine.create(function() | |
1097 | for i = 0,1,0.1 do | |
1098 | wait() | |
1099 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1,1.57) * CFrame.new(0,1,0) | |
1100 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1101 | LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2-2.5-0.2*i) | |
1102 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14,0) | |
1103 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2-2-0.2*i) | |
1104 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1105 | end | |
1106 | end)) | |
1107 | attack = false | |
1108 | end | |
1109 | ||
1110 | function fourhit() | |
1111 | attack = true | |
1112 | for i = 0,1,0.1 do | |
1113 | wait() | |
1114 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1-1*i,1.57) * CFrame.new(0,1,0) | |
1115 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1116 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1+1*i,0,-1+2-2.5+1.5*i) | |
1117 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14-1.57*i,0) | |
1118 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57+0.5*i,0,-1+2-2) | |
1119 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1120 | end | |
1121 | ss(1.2) | |
1122 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1123 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
1124 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1125 | for i = 0,1,0.2 do | |
1126 | wait() | |
1127 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1-1+1*i,1.57) * CFrame.new(0,1,0) | |
1128 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1+1-2*i,0,-1+2-2.5+1.5) | |
1129 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14-1.57,0) | |
1130 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57+0.5-2.07*i,0,-1+2-2+1*i) | |
1131 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1132 | end | |
1133 | con1:disconnect() | |
1134 | con2:disconnect() | |
1135 | con3:disconnect() | |
1136 | attack = false | |
1137 | end | |
1138 | ||
1139 | function HeavySlashOne() | |
1140 | attack = true | |
1141 | for i = 0,1,0.1 do | |
1142 | wait() | |
1143 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0) | |
1144 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0,0) | |
1145 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1146 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1147 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1148 | end | |
1149 | ss(0.9) | |
1150 | local vel = Instance.new("BodyGyro") | |
1151 | vel.Parent = Torso | |
1152 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1153 | vel.P = 20e+003 | |
1154 | CF = Torso.CFrame | |
1155 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1156 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
1157 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1158 | for i = 0,1,0.1 do | |
1159 | wait() | |
1160 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5*i,1.57) * CFrame.new(0,1,0) | |
1161 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i) | |
1162 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1*i,0,-1*i) | |
1163 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1164 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
1165 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1166 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-1*i,0) | |
1167 | end | |
1168 | vel.Parent = nil | |
1169 | wait(0.2) | |
1170 | con1:disconnect() | |
1171 | con2:disconnect() | |
1172 | con3:disconnect() | |
1173 | coroutine.resume(coroutine.create(function() | |
1174 | for i = 0,1,0.1 do | |
1175 | wait() | |
1176 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5-0.5*i,1.57) * CFrame.new(0,1,0) | |
1177 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1) | |
1178 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1-0.5*i,0,-1+0.5*i) | |
1179 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1180 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1181 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1182 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-1,0) | |
1183 | end | |
1184 | wait(0.2) | |
1185 | if attack == false then | |
1186 | combo = 0 | |
1187 | end | |
1188 | end)) | |
1189 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
1190 | attack = false | |
1191 | end | |
1192 | ||
1193 | function HeavySlashTwo() | |
1194 | attack = true | |
1195 | for i = 0,1,0.1 do | |
1196 | wait() | |
1197 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5,1.57) * CFrame.new(0,1,0) | |
1198 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1) | |
1199 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1,0,-1+1*i) | |
1200 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1201 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
1202 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1203 | end | |
1204 | wait(0.3) | |
1205 | attack = false | |
1206 | end | |
1207 | ||
1208 | function SpinSlash() | |
1209 | attack = true | |
1210 | for i = 0,1,0.1 do | |
1211 | wait() | |
1212 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0) | |
1213 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57*i,0) | |
1214 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0) | |
1215 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i) | |
1216 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1217 | end | |
1218 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1219 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
1220 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1221 | ss(1.1) | |
1222 | local vel = Instance.new("BodyGyro") | |
1223 | vel.Parent = Torso | |
1224 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1225 | vel.P = 20e+003 | |
1226 | CF = Torso.CFrame | |
1227 | for i = 0,1,0.1 do | |
1228 | wait() | |
1229 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2,1.57) * CFrame.new(0,1,0) | |
1230 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
1231 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
1232 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
1233 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1234 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
1235 | end | |
1236 | wait(0.1) | |
1237 | coroutine.resume(coroutine.create(function() | |
1238 | wait(0.5) | |
1239 | if attack == false then | |
1240 | combo = 0 | |
1241 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
1242 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
1243 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1244 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1245 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1246 | end | |
1247 | end)) | |
1248 | con1:disconnect() | |
1249 | con2:disconnect() | |
1250 | con3:disconnect() | |
1251 | vel.Parent = nil | |
1252 | attack = false | |
1253 | end | |
1254 | ||
1255 | function WaveStab() | |
1256 | attack = true | |
1257 | local vel = Instance.new("BodyGyro") | |
1258 | vel.Parent = Torso | |
1259 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1260 | vel.P = 20e+003 | |
1261 | CF = Torso.CFrame | |
1262 | for i = 0,1,0.1 do | |
1263 | wait() | |
1264 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,1*i,0) | |
1265 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1*i) | |
1266 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57+3.14*i) * CFrame.new(0,1,0) | |
1267 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,-2.5*i,0) | |
1268 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1269 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1*i) | |
1270 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1271 | end | |
1272 | ss(1) | |
1273 | for i = 0,1,0.2 do | |
1274 | wait() | |
1275 | --vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,1*i,0) | |
1276 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1) | |
1277 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1,1.57+3.14) * CFrame.new(0,1,0) | |
1278 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-1*i,-2.5+0.3*i,0) | |
1279 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1280 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1+0.3*i) | |
1281 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1282 | end | |
1283 | EVENMOARMAGIX(Head,2,7,2,0,-4,-6,0,0,0,BrickColor.new("White")) | |
1284 | boomsound(3) | |
1285 | local testbrick = Instance.new("Part") | |
1286 | testbrick.Parent = modelzorz | |
1287 | testbrick.Anchored = true | |
1288 | testbrick.Transparency = 1 | |
1289 | testbrick.CFrame = Head.CFrame * CFrame.new(0,0,-6) | |
1290 | coroutine.resume(coroutine.create(function() | |
1291 | local c = game.Workspace:GetChildren(); | |
1292 | for i = 1, #c do | |
1293 | local hum = c[i]:findFirstChild("Humanoid") | |
1294 | if hum ~= nil and hum.Health ~= 0 then | |
1295 | local head = c[i]:findFirstChild("Head"); | |
1296 | if head ~= nil then | |
1297 | local targ = head.Position - testbrick.Position; | |
1298 | local mag = targ.magnitude; | |
1299 | if mag <= 4 and c[i].Name ~= Player.Name then | |
1300 | DBHit(head,testbrick,math.random(5,10)) | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | end)) | |
1306 | testbrick.Parent = nil | |
1307 | wait(0.1) | |
1308 | EVENMOARMAGIX(Head,2,7,2,4,-4,-8,0,0,0,BrickColor.new("White")) | |
1309 | boomsound(3) | |
1310 | local testbrick = Instance.new("Part") | |
1311 | testbrick.Parent = modelzorz | |
1312 | testbrick.Anchored = true | |
1313 | testbrick.Transparency = 1 | |
1314 | testbrick.CFrame = Head.CFrame * CFrame.new(4,0,-8) | |
1315 | coroutine.resume(coroutine.create(function() | |
1316 | local c = game.Workspace:GetChildren(); | |
1317 | for i = 1, #c do | |
1318 | local hum = c[i]:findFirstChild("Humanoid") | |
1319 | if hum ~= nil and hum.Health ~= 0 then | |
1320 | local head = c[i]:findFirstChild("Head"); | |
1321 | if head ~= nil then | |
1322 | local targ = head.Position - testbrick.Position; | |
1323 | local mag = targ.magnitude; | |
1324 | if mag <= 4 and c[i].Name ~= Player.Name then | |
1325 | DBHit(head,testbrick,math.random(5,10)) | |
1326 | end | |
1327 | end | |
1328 | end | |
1329 | end | |
1330 | end)) | |
1331 | testbrick.Parent = nil | |
1332 | EVENMOARMAGIX(Head,2,7,2,-4,-4,-8,0,0,0,BrickColor.new("White")) | |
1333 | boomsound(3) | |
1334 | local testbrick = Instance.new("Part") | |
1335 | testbrick.Parent = modelzorz | |
1336 | testbrick.Anchored = true | |
1337 | testbrick.Transparency = 1 | |
1338 | testbrick.CFrame = Head.CFrame * CFrame.new(-4,0,-8) | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | local c = game.Workspace:GetChildren(); | |
1341 | for i = 1, #c do | |
1342 | local hum = c[i]:findFirstChild("Humanoid") | |
1343 | if hum ~= nil and hum.Health ~= 0 then | |
1344 | local head = c[i]:findFirstChild("Head"); | |
1345 | if head ~= nil then | |
1346 | local targ = head.Position - testbrick.Position; | |
1347 | local mag = targ.magnitude; | |
1348 | if mag <= 4 and c[i].Name ~= Player.Name then | |
1349 | DBHit(head,testbrick,math.random(5,10)) | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | end)) | |
1355 | testbrick.Parent = nil | |
1356 | wait(0.2) | |
1357 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
1358 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1359 | vel.Parent = nil | |
1360 | attack = false | |
1361 | end | |
1362 | ||
1363 | function DarkSlash() | |
1364 | if mana >= 80 then | |
1365 | attack = true | |
1366 | for i = 0,1,0.1 do | |
1367 | wait() | |
1368 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1369 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57) * CFrame.new(0,1,0) | |
1370 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57*i,0) | |
1371 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1372 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,0) | |
1373 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1374 | end | |
1375 | lightning = true | |
1376 | coroutine.resume(coroutine.create(function() | |
1377 | coroutine.resume(coroutine.create(function() | |
1378 | while lightning == true do | |
1379 | wait() | |
1380 | mana = mana - 2 | |
1381 | end | |
1382 | end)) | |
1383 | Stun2(prt12,20,40,20,BrickColor.new("Black")) | |
1384 | end)) | |
1385 | wait(0.2) | |
1386 | for i = 0,1,0.1 do | |
1387 | wait() | |
1388 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1389 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1,1.57) * CFrame.new(0,1,0) | |
1390 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5*i,0) | |
1391 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1392 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
1393 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1394 | end | |
1395 | ss(0.8) | |
1396 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end) | |
1397 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,60,15) end) | |
1398 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
1399 | local vel = Instance.new("BodyGyro") | |
1400 | vel.Parent = Torso | |
1401 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1402 | vel.P = 20e+003 | |
1403 | CF = Torso.CFrame | |
1404 | for i = 0,1,0.05 do | |
1405 | wait() | |
1406 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
1407 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1408 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14*i,1.57) * CFrame.new(0,1,0) | |
1409 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0) | |
1410 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
1411 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
1412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
1413 | end | |
1414 | vel.Parent = nil | |
1415 | wait(0.2) | |
1416 | con1:disconnect() | |
1417 | con2:disconnect() | |
1418 | con3:disconnect() | |
1419 | wait(0.3) | |
1420 | lightning = false | |
1421 | attack = false | |
1422 | skillcombo=1 | |
1423 | coroutine.resume(coroutine.create(function() | |
1424 | wait(0.5) | |
1425 | skillcombo=0 | |
1426 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
1427 | end)) | |
1428 | end | |
1429 | end | |
1430 | ||
1431 | function LightSlash() | |
1432 | if mana >= 50 then | |
1433 | attack = true | |
1434 | lightning = true | |
1435 | coroutine.resume(coroutine.create(function() | |
1436 | coroutine.resume(coroutine.create(function() | |
1437 | while lightning == true do | |
1438 | wait() | |
1439 | mana = mana - 1 | |
1440 | end | |
1441 | end)) | |
1442 | Stun2(prt12,20,40,20,BrickColor.new("White")) | |
1443 | end)) | |
1444 | for i = 0,1,0.1 do | |
1445 | wait() | |
1446 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14,1.57) * CFrame.new(0,1,0) | |
1447 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0) | |
1448 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2+0.2*i,0,0) | |
1449 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
1450 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
1451 | end | |
1452 | ss(0.8) | |
1453 | con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end) | |
1454 | con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,60,15) end) | |
1455 | con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
1456 | for i = 0,1,0.05 do | |
1457 | wait() | |
1458 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14-3*i,1.57) * CFrame.new(0,1,0) | |
1459 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0) | |
1460 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.2-3.2*i,0,0) | |
1461 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
1462 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
1463 | end | |
1464 | con1:disconnect() | |
1465 | con2:disconnect() | |
1466 | con3:disconnect() | |
1467 | wait(1) | |
1468 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
1469 | lightning = false | |
1470 | attack = false | |
1471 | end | |
1472 | end | |
1473 | ||
1474 | function Shoot(mouse) | |
1475 | spread2 = 0 | |
1476 | range2 = 500 | |
1477 | rangepower = 10 | |
1478 | if shot=="Dark" then | |
1479 | if blackhole==true then | |
1480 | return | |
1481 | end | |
1482 | end | |
1483 | attack = true | |
1484 | if mana >= 10 then | |
1485 | lasersound(2) | |
1486 | coroutine.resume(coroutine.create(function() | |
1487 | if alt==0 then | |
1488 | if shot == "Normal" then | |
1489 | mana = mana - 10 | |
1490 | elseif shot == "Explode" then | |
1491 | mana = mana - 40 | |
1492 | elseif shot == "Bomb" then | |
1493 | mana = mana - 30 | |
1494 | elseif shot == "Dark" then | |
1495 | mana = mana - 100 | |
1496 | end | |
1497 | shoottrail2(mouse) | |
1498 | elseif alt==1 then | |
1499 | if shot == "Normal" then | |
1500 | mana = mana - 50 | |
1501 | elseif shot == "Explode" then | |
1502 | mana = mana - 40 | |
1503 | elseif shot == "Bomb" then | |
1504 | mana = mana - 30 | |
1505 | elseif shot == "Dark" then | |
1506 | mana = mana - 100 | |
1507 | end | |
1508 | if shot=="Normal" then | |
1509 | for i = 1,5 do | |
1510 | coroutine.resume(coroutine.create(function() | |
1511 | shoottrail2(mouse) | |
1512 | end)) | |
1513 | end | |
1514 | else | |
1515 | shoottrail2(mouse) | |
1516 | end | |
1517 | end | |
1518 | end)) | |
1519 | end | |
1520 | if aiming == true then | |
1521 | for i = 0,1,0.2 do | |
1522 | wait() | |
1523 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0) | |
1524 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1525 | Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0) | |
1526 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3*i,-0.9,0.2*i) | |
1527 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1528 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3*i,0,-0.5) | |
1529 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1530 | end | |
1531 | for i = 0,1,0.2 do | |
1532 | wait() | |
1533 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0) | |
1534 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1535 | Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0) | |
1536 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3-0.3*i,-0.9,0.2-0.2*i) | |
1537 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1538 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3-0.3*i,0,-0.5) | |
1539 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1540 | end | |
1541 | else | |
1542 | for i = 0,1,0.2 do | |
1543 | wait() | |
1544 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0) | |
1545 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1546 | Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1547 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3*i,-0.9,0.2*i) | |
1548 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1549 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3*i,0,-0.5) | |
1550 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1551 | end | |
1552 | for i = 0,1,0.2 do | |
1553 | wait() | |
1554 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0) | |
1555 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1556 | Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1557 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3-0.3*i,-0.9,0.2-0.2*i) | |
1558 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1559 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3-0.3*i,0,-0.5) | |
1560 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1561 | end | |
1562 | end | |
1563 | attack = false | |
1564 | end | |
1565 | ||
1566 | function Aim(mouse) | |
1567 | if mode == "Gun" and point == true and aiming == false then | |
1568 | aiming = true | |
1569 | while aiming == true and point == true do | |
1570 | wait() | |
1571 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
1572 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
1573 | offset=offset/mag | |
1574 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1575 | Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0) | |
1576 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57,-0.9,0) | |
1577 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1578 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5,0,-0.5) | |
1579 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1580 | end | |
1581 | else | |
1582 | aiming = false | |
1583 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1584 | Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1585 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57,-0.9,0) | |
1586 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1587 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5,0,-0.5) | |
1588 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1589 | while aiming == false do | |
1590 | wait() | |
1591 | offset = 0 | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | ||
1596 | function Switch(mouse) | |
1597 | attack = true | |
1598 | if mode == "Sword" then | |
1599 | point = true | |
1600 | equipsound(0.5) | |
1601 | mode = "Gun" | |
1602 | for i = 0,1,0.1 do | |
1603 | wait() | |
1604 | ||
1605 | msh12.Scale = Vector3.new(0.8-0.5*i,1-0.5*i,0.3-0.1*i) | |
1606 | msh13.Scale = Vector3.new(1-0.5*i,1-0.5*i,0.1-0.05*i) | |
1607 | msh14.Scale = Vector3.new(0.3-0.1*i,0.5-0.3*i,0.5-0.3*i) | |
1608 | msh15.Scale = Vector3.new(0.5-0.25*i,0.8-0.5*i,0.5-0.25*i) | |
1609 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14*i) * CFrame.new(-0.8*i,3-3*i,0) | |
1610 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14*i) * CFrame.new(-0.8*i,3-3*i,0) | |
1611 | wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8-0.9*i,0) | |
1612 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1+0.6*i,0) | |
1613 | ||
1614 | msh16.Scale = Vector3.new(0.9+0.7*i,0.9+0.4*i,0.9+0.7*i) | |
1615 | msh17.Scale = Vector3.new(0.6+0.5*i,0.6+0.5*i,0.6+0.5*i) | |
1616 | msh18.Scale = Vector3.new(0.5+0.5*i,0.9+0.5*i,0.5+0.5*i) | |
1617 | msh19.Scale = Vector3.new(0.3+0.5*i,0.91+0.5*i,0.3+0.5*i) | |
1618 | msh20.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i) | |
1619 | msh21.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i) | |
1620 | msh22.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i) | |
1621 | msh23.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i) | |
1622 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3*i) * CFrame.new(-0.6+0.6*i,1.9*i,0) | |
1623 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6+0.3*i,0) | |
1624 | wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5+0.6*i,0) | |
1625 | wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1626 | wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3-0.3*i,1+0.8*i,0) | |
1627 | wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3+0.3*i,1+0.8*i,0) | |
1628 | wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8*i,-0.3-0.3*i) | |
1629 | wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8*i,0.3+0.3*i) | |
1630 | ||
1631 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0) | |
1632 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1633 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,0) | |
1634 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1635 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
1636 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1637 | end | |
1638 | for i = 0,1,0.1 do | |
1639 | wait() | |
1640 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1*i,1.57) * CFrame.new(0,1,0) | |
1641 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-60*i)) | |
1642 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57*i,-0.9*i,0) | |
1643 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1644 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,0,-0.5*i) | |
1645 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1646 | --wt.C0 = CFrame.Angles(0, math.rad(-51.5*i), 0) | |
1647 | end | |
1648 | coroutine.resume(coroutine.create(function() | |
1649 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1650 | bg.P = bg.P + 10000 | |
1651 | bg.Parent = Torso | |
1652 | while point == true do | |
1653 | wait() | |
1654 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1655 | bg.cframe = CFrame.new(Torso.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,1,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) * | |
1656 | ||
1657 | CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1658 | offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02 | |
1659 | mag=(Head.Position-MMouse.Hit.p).magnitude/80 | |
1660 | offset=offset/mag | |
1661 | if aiming == true then | |
1662 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-offset,0,math.rad(-51.5)) | |
1663 | else | |
1664 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5)) | |
1665 | end | |
1666 | end | |
1667 | wait(0.25) | |
1668 | bg.Parent = nil | |
1669 | end)) | |
1670 | elseif mode == "Gun" then | |
1671 | point = false | |
1672 | equipsound(0.8) | |
1673 | mode = "Sword" | |
1674 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1675 | RW.Part0 = Torso | |
1676 | LW.Part0 = Torso | |
1677 | Torso.Transparency = 0 | |
1678 | RHL.Part0 = Torso | |
1679 | LHL.Part0 = Torso | |
1680 | T.Parent = nil | |
1681 | for i = 0,1,0.1 do | |
1682 | wait() | |
1683 | ||
1684 | msh12.Scale = Vector3.new(0.8-0.5+0.5*i,1-0.5+0.5*i,0.3-0.1+0.1*i) | |
1685 | msh13.Scale = Vector3.new(1-0.5+0.5*i,1-0.5+0.5*i,0.1-0.05+0.05*i) | |
1686 | msh14.Scale = Vector3.new(0.3-0.1+0.1*i,0.5-0.3+0.3*i,0.5-0.3+0.3*i) | |
1687 | msh15.Scale = Vector3.new(0.5-0.25+0.25*i,0.8-0.5+0.5*i,0.5-0.25+0.25*i) | |
1688 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14+3.14*i) * CFrame.new(-0.8+0.8*i,3-3+3*i,0) | |
1689 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14+3.14*i) * CFrame.new(-0.8+0.8*i,3-3+3*i,0) | |
1690 | wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8-0.9+0.9*i,0) | |
1691 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1+0.6-0.6*i,0) | |
1692 | ||
1693 | msh16.Scale = Vector3.new(0.9+0.7-0.7*i,0.9+0.4-0.4*i,0.9+0.7-0.7*i) | |
1694 | msh17.Scale = Vector3.new(0.6+0.5-0.5*i,0.6+0.5-0.5*i,0.6+0.5-0.5*i) | |
1695 | msh18.Scale = Vector3.new(0.5+0.5-0.5*i,0.9+0.5-0.5*i,0.5+0.5-0.5*i) | |
1696 | msh19.Scale = Vector3.new(0.3+0.5-0.5*i,0.91+0.5-0.5*i,0.3+0.5-0.5*i) | |
1697 | msh20.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i) | |
1698 | msh21.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i) | |
1699 | msh22.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i) | |
1700 | msh23.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i) | |
1701 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3-0.3*i) * CFrame.new(-0.6+0.6-0.6*i,1.9-1.9*i,0) | |
1702 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6+0.3-0.3*i,0) | |
1703 | wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5+0.6-0.6*i,0) | |
1704 | wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1705 | wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3-0.3+0.3*i,1+0.8-0.8*i,0) | |
1706 | wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3+0.3-0.3*i,1+0.8-0.8*i,0) | |
1707 | wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8-0.8*i,-0.3-0.3+0.3*i) | |
1708 | wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8-0.8*i,0.3+0.3-0.3*i) | |
1709 | ||
1710 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+1*i,1.57) * CFrame.new(0,1,0) | |
1711 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1712 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+2.57*i,-0.9+0.9*i,0) | |
1713 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1714 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,0,-0.5+0.5*i) | |
1715 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1716 | end | |
1717 | for i = 0,1,0.1 do | |
1718 | wait() | |
1719 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+1-2*i,1.57) * CFrame.new(0,1,0) | |
1720 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1721 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+2.57-1*i,0,0) | |
1722 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1723 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1724 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1725 | end | |
1726 | end | |
1727 | attack = false | |
1728 | for i=0,1,0.1 do | |
1729 | wait() | |
1730 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1731 | end | |
1732 | end | |
1733 | ||
1734 | function changeitemleft() | |
1735 | if Number > 1 then | |
1736 | Number = Number - 1 | |
1737 | shot = Item[Number] | |
1738 | end | |
1739 | end | |
1740 | ||
1741 | function changeitemright() | |
1742 | if Number < #Item then | |
1743 | Number = Number + 1 | |
1744 | shot = Item[Number] | |
1745 | end | |
1746 | end | |
1747 | ||
1748 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1749 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1750 | end | |
1751 | ||
1752 | Stun2=function(Feh,x,y,z,color) | |
1753 | coroutine.resume(coroutine.create(function(part) | |
1754 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
1755 | return | |
1756 | end]] | |
1757 | Torsoh2=part | |
1758 | End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
1759 | ST2=Torsoh2.Position | |
1760 | --[[ p=Instance.new("BodyPosition") | |
1761 | p.P=3000 | |
1762 | p.D=100 | |
1763 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
1764 | p.position=Torsoh2.Position | |
1765 | p.Parent=Torsoh2]] | |
1766 | while part.Parent ~= nil and lightning == true do | |
1767 | -- f1:Play() | |
1768 | -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
1769 | Start2=End2 | |
1770 | End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10) | |
1771 | e=Instance.new("Part") | |
1772 | e.TopSurface=0 | |
1773 | e.BottomSurface=0 | |
1774 | e.CanCollide=false | |
1775 | e.Anchored=true | |
1776 | e.formFactor="Symmetric" | |
1777 | e.Size=Vector3.new(1,1,1) | |
1778 | Look2=(End2.p-Start2.p).unit | |
1779 | m=Instance.new("BlockMesh") | |
1780 | m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) | |
1781 | m.Parent=e | |
1782 | e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) | |
1783 | e.Reflectance=.3 | |
1784 | e.Name="Zap" | |
1785 | e.BrickColor=color | |
1786 | e.Parent=part.Parent | |
1787 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
1788 | wait() | |
1789 | end | |
1790 | wait(.45) | |
1791 | -- p.Parent=nil | |
1792 | end),Feh) | |
1793 | end | |
1794 | ||
1795 | Stun3=function(Feh,x,y,z,color) | |
1796 | coroutine.resume(coroutine.create(function(part) | |
1797 | --[[ if part.Parent:FindFirstChild("Torso")==nil then | |
1798 | return | |
1799 | end]] | |
1800 | Torsoh2=part | |
1801 | End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
1802 | ST2=Torsoh2.Position | |
1803 | --[[ p=Instance.new("BodyPosition") | |
1804 | p.P=3000 | |
1805 | p.D=100 | |
1806 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
1807 | p.position=Torsoh2.Position | |
1808 | p.Parent=Torsoh2]] | |
1809 | while part.Parent ~= nil and lightning == true do | |
1810 | -- f1:Play() | |
1811 | -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
1812 | Start2=End2 | |
1813 | End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,y/10,math.random(-z,z)/10) | |
1814 | e=Instance.new("Part") | |
1815 | e.TopSurface=0 | |
1816 | e.BottomSurface=0 | |
1817 | e.CanCollide=false | |
1818 | e.Anchored=true | |
1819 | e.formFactor="Symmetric" | |
1820 | e.Size=Vector3.new(3,3,1) | |
1821 | Look2=(End2.p-Start2.p).unit | |
1822 | m=Instance.new("BlockMesh") | |
1823 | m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) | |
1824 | m.Parent=e | |
1825 | e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) | |
1826 | e.Reflectance=.3 | |
1827 | e.Name="Zap" | |
1828 | e.BrickColor=color | |
1829 | e.Parent=part.Parent | |
1830 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
1831 | wait() | |
1832 | end | |
1833 | wait(.45) | |
1834 | -- p.Parent=nil | |
1835 | end),Feh) | |
1836 | end | |
1837 | ||
1838 | function shoottrail2(mouse) | |
1839 | spread2 = 0 | |
1840 | range2 = 500 | |
1841 | rangepower = 10 | |
1842 | if alt==1 then | |
1843 | if shot == "Normal" then | |
1844 | spread2 = 50 | |
1845 | range2 = 100 | |
1846 | end | |
1847 | end | |
1848 | local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt19.Position).magnitude/100 | |
1849 | local dir = Head.CFrame.lookVector+spreadvector | |
1850 | local hit2,pos = rayCast(prt19.Position,dir,10,Character) | |
1851 | local rangepos = range2 | |
1852 | local function drawtrail(From,To) | |
1853 | local effectsmsh = Instance.new("CylinderMesh") | |
1854 | effectsmsh.Scale = Vector3.new(1,1,1) | |
1855 | effectsmsh.Name = "Mesh" | |
1856 | local effectsg = Instance.new("Part") | |
1857 | effectsg.formFactor = 3 | |
1858 | effectsg.CanCollide = false | |
1859 | effectsg.Name = "Eff" | |
1860 | effectsg.Locked = true | |
1861 | effectsg.Anchored = true | |
1862 | effectsg.Size = Vector3.new(1,0.2,1) | |
1863 | effectsg.Parent = Character | |
1864 | effectsmsh.Parent = effectsg | |
1865 | effectsg.BrickColor = BrickColor.new("white") | |
1866 | if shot == "Dark" then | |
1867 | effectsg.BrickColor = BrickColor.new("Black") | |
1868 | end | |
1869 | effectsg.Reflectance = 0.25 | |
1870 | local LP = From | |
1871 | local point1 = To | |
1872 | local mg = (LP - point1).magnitude | |
1873 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
1874 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1875 | coroutine.resume(coroutine.create(function() | |
1876 | for i = 0 , 1 , 0.2 do | |
1877 | wait() | |
1878 | effectsg.Transparency = 1*i | |
1879 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
1880 | end | |
1881 | effectsg.Parent = nil | |
1882 | end)) | |
1883 | end | |
1884 | local newpos = prt19.Position | |
1885 | local inc = rangepower | |
1886 | repeat | |
1887 | wait() | |
1888 | rangepos = rangepos - 10 | |
1889 | dir = dir | |
1890 | --[[if alt==1 then | |
1891 | dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
1892 | end ]] | |
1893 | hit2,pos = rayCast(newpos,dir,inc,Character) | |
1894 | drawtrail(newpos,pos) | |
1895 | newpos = newpos + (dir * inc) | |
1896 | if alt==1 then | |
1897 | inc = 10 | |
1898 | if inc >= 20 then | |
1899 | inc = inc - 10 | |
1900 | end | |
1901 | end | |
1902 | if hit2 ~= nil then | |
1903 | rangepos = 0 | |
1904 | end | |
1905 | until rangepos <= 0 | |
1906 | if hit2 ~= nil then | |
1907 | local effectsmsh = Instance.new("SpecialMesh") | |
1908 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1909 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
1910 | effectsmsh.Scale = Vector3.new(3,3,3) | |
1911 | local effectsg = Instance.new("Part") | |
1912 | effectsg.formFactor = 3 | |
1913 | effectsg.CanCollide = false | |
1914 | effectsg.Name = "Arrow" | |
1915 | effectsg.Locked = true | |
1916 | effectsg.Transparency = 1 | |
1917 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1918 | effectsg.Parent = modelzorz | |
1919 | effectsg.BrickColor = BrickColor.new("white") | |
1920 | if shot == "Dark" then | |
1921 | effectsg.BrickColor = BrickColor.new("Black") | |
1922 | end | |
1923 | effectsmsh.Parent = effectsg | |
1924 | effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 | |
1925 | local efwel = Instance.new("Weld") | |
1926 | efwel.Parent = effectsg | |
1927 | efwel.Part0 = effectsg | |
1928 | efwel.Part1 = hit2 | |
1929 | coroutine.resume(coroutine.create(function() | |
1930 | if shot == "Explode" then | |
1931 | --mana = mana - 50 | |
1932 | boomsound(1) | |
1933 | coroutine.resume(coroutine.create(function() | |
1934 | if workspace:findFirstChild("GridModel") ~= nil then | |
1935 | local c = game.Workspace.GridModel:GetChildren(); | |
1936 | for i = 1, #c do | |
1937 | if c[i].className == "Part" then | |
1938 | local targ = c[i].Position - effectsg.Position; | |
1939 | local mag = targ.magnitude; | |
1940 | if mag <= 8 then | |
1941 | c[i].Parent = nil | |
1942 | end | |
1943 | end | |
1944 | end | |
1945 | end | |
1946 | local c = game.Workspace:GetChildren(); | |
1947 | for i = 1, #c do | |
1948 | local hum = c[i]:findFirstChild("Humanoid") | |
1949 | if hum ~= nil and hum.Health ~= 0 then | |
1950 | local head = c[i]:findFirstChild("Head"); | |
1951 | if head ~= nil then | |
1952 | local targ = head.Position - effectsg.Position; | |
1953 | local mag = targ.magnitude; | |
1954 | if mag <= 15 then | |
1955 | wait() | |
1956 | DBHit(head,effectsg,20) | |
1957 | end | |
1958 | end | |
1959 | end | |
1960 | --[[ local c = game.Workspace:GetChildren(); | |
1961 | for i = 1, #c do | |
1962 | if c[i].className=="Part" then | |
1963 | local targ = c[i].Position - effectsg.Position; | |
1964 | local mag = targ.magnitude; | |
1965 | if mag <= 15 then | |
1966 | wait() | |
1967 | c[i]:BreakJoints() | |
1968 | end | |
1969 | end | |
1970 | if c[i]:findFirstChild("Part")~=nil then | |
1971 | local targ = c[i]:findFirstChild("Part").Position - effectsg.Position; | |
1972 | local mag = targ.magnitude; | |
1973 | if mag <= 15 then | |
1974 | wait() | |
1975 | c[i]:BreakJoints() | |
1976 | end | |
1977 | end | |
1978 | end ]] | |
1979 | end | |
1980 | end)) | |
1981 | EVENMOARMAGIX(effectsg,10,8,10,0,0,0,0,0,0,BrickColor.new("White")) | |
1982 | for i = 0,5 do | |
1983 | wait() | |
1984 | MMMAGIC(effectsg,8,8,8,0,0,0,BrickColor.new("White")) | |
1985 | end | |
1986 | elseif shot=="Dark" then | |
1987 | --mana=mana-70 | |
1988 | --1529460 | |
1989 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1990 | local Mesh = Instance.new("SpecialMesh") | |
1991 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
1992 | Mesh.MeshType = "Sphere" | |
1993 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
1994 | Part=Instance.new("Part") | |
1995 | Part.Name="Effect" | |
1996 | Part.formFactor=0 | |
1997 | Part.Size=Vector3.new(1,1,1) | |
1998 | Part.BrickColor=BrickColor.new("Black") | |
1999 | Part.Reflectance = 0 | |
2000 | Part.TopSurface=0 | |
2001 | Part.BottomSurface=0 | |
2002 | Part.Transparency=0 | |
2003 | Part.Anchored=true | |
2004 | Part.CanCollide=false | |
2005 | Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2006 | Part.Parent=Character | |
2007 | Mesh.Parent = Part | |
2008 | lol=true | |
2009 | coroutine.resume(coroutine.create(function() | |
2010 | DarkRiftF(Part) | |
2011 | end)) | |
2012 | DemMags=1 | |
2013 | for i=0,200 do | |
2014 | wait() | |
2015 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Black")) | |
2016 | blackhole=true | |
2017 | DemMags=DemMags+0.2 | |
2018 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
2019 | Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2020 | end | |
2021 | fff=200 | |
2022 | for i=0,100 do | |
2023 | wait() | |
2024 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Black")) | |
2025 | Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2026 | end | |
2027 | for i=0,1,0.05 do | |
2028 | wait() | |
2029 | Part.Transparency=Part.Transparency+0.05 | |
2030 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
2031 | end | |
2032 | lol=false | |
2033 | Part.Parent=nil | |
2034 | blackhole=false | |
2035 | end),nil,nil) | |
2036 | elseif shot == "Bomb" then | |
2037 | --mana = mana - 20 | |
2038 | coroutine.resume(coroutine.create(function(him) | |
2039 | coroutine.resume(coroutine.create(function() | |
2040 | for i=0,1,0.01 do | |
2041 | wait() | |
2042 | local c = game.Workspace:GetChildren(); | |
2043 | for i = 1, #c do | |
2044 | local hum = c[i]:findFirstChild("Humanoid") | |
2045 | if hum ~= nil and hum.Health ~= 0 then | |
2046 | local head = c[i]:findFirstChild("Head"); | |
2047 | if head ~= nil then | |
2048 | local targ = head.Position - effectsg.Position; | |
2049 | local mag = targ.magnitude; | |
2050 | if mag <= 15 then | |
2051 | wait() | |
2052 | him=true | |
2053 | end | |
2054 | end | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | him = true | |
2059 | end)) | |
2060 | while him == false do | |
2061 | wait(0.1) | |
2062 | MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("White")) | |
2063 | end | |
2064 | boomsound(1) | |
2065 | coroutine.resume(coroutine.create(function() | |
2066 | if workspace:findFirstChild("GridModel") ~= nil then | |
2067 | local c = game.Workspace.GridModel:GetChildren(); | |
2068 | for i = 1, #c do | |
2069 | if c[i].className == "Part" then | |
2070 | local targ = c[i].Position - effectsg.Position; | |
2071 | local mag = targ.magnitude; | |
2072 | if mag <= 8 then | |
2073 | c[i].Parent = nil | |
2074 | end | |
2075 | end | |
2076 | end | |
2077 | end | |
2078 | local c = game.Workspace:GetChildren(); | |
2079 | for i = 1, #c do | |
2080 | local hum = c[i]:findFirstChild("Humanoid") | |
2081 | if hum ~= nil and hum.Health ~= 0 then | |
2082 | local head = c[i]:findFirstChild("Head"); | |
2083 | if head ~= nil then | |
2084 | local targ = head.Position - effectsg.Position; | |
2085 | local mag = targ.magnitude; | |
2086 | if mag <= 15 then | |
2087 | wait() | |
2088 | DBHit(head,effectsg,5) | |
2089 | end | |
2090 | end | |
2091 | end | |
2092 | --[[ local c = game.Workspace:GetChildren(); | |
2093 | for i = 1, #c do | |
2094 | if c[i].className=="Part" then | |
2095 | local targ = c[i].Position - effectsg.Position; | |
2096 | local mag = targ.magnitude; | |
2097 | if mag <= 15 then | |
2098 | wait() | |
2099 | c[i]:BreakJoints() | |
2100 | end | |
2101 | end | |
2102 | if c[i]:findFirstChild("Part")~=nil then | |
2103 | local targ = c[i]:findFirstChild("Part").Position - effectsg.Position; | |
2104 | local mag = targ.magnitude; | |
2105 | if mag <= 15 then | |
2106 | wait() | |
2107 | c[i]:BreakJoints() | |
2108 | end | |
2109 | end | |
2110 | end ]] | |
2111 | end | |
2112 | end)) | |
2113 | EVENMOARMAGIX(effectsg,10,8,10,0,0,0,0,0,0,BrickColor.new("White")) | |
2114 | for i = 0,5 do | |
2115 | wait() | |
2116 | MMMAGIC(effectsg,8,8,8,0,0,0,BrickColor.new("White")) | |
2117 | end | |
2118 | end),false) | |
2119 | end | |
2120 | end)) | |
2121 | efwel.Parent = nil | |
2122 | effectsg.Anchored = true | |
2123 | local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
2124 | --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
2125 | --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5) | |
2126 | local CJ = CFrame.new(HitPos) | |
2127 | local C0 = effectsg.CFrame:inverse() * CJ | |
2128 | local C1 = hit2.CFrame:inverse() * CJ | |
2129 | --efwel.C0 = C0 | |
2130 | --efwel.C1 = C1 | |
2131 | --efwel.Parent = effectsg | |
2132 | Damg = 10 | |
2133 | coroutine.resume(coroutine.create(function() | |
2134 | wait(3) | |
2135 | effectsg.Parent = nil | |
2136 | end)) | |
2137 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then | |
2138 | hum = hit2.Parent.Humanoid | |
2139 | attackdebounce = false | |
2140 | Damagefunc1(hit2,Damg,5) | |
2141 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
2142 | hum = hit2.Parent.Parent.Humanoid | |
2143 | attackdebounce = false | |
2144 | Damagefunc1(hit2,Damg,5) | |
2145 | end | |
2146 | end | |
2147 | end | |
2148 | ||
2149 | ||
2150 | function faketors() | |
2151 | M.Parent = workspace | |
2152 | S.Parent = M | |
2153 | H.Parent = M | |
2154 | T.formFactor = 0 | |
2155 | T.CanCollide = false | |
2156 | T.Name = "FTorso" | |
2157 | T.Locked = true | |
2158 | T.Parent = M | |
2159 | T.Transparency = 1 | |
2160 | T.BrickColor = Torso.BrickColor | |
2161 | for i,z in pairs(Character:GetChildren()) do | |
2162 | if z.className == "CharacterMesh" then | |
2163 | if z.BodyPart == Enum.BodyPart.Torso then | |
2164 | local SM = Instance.new("SpecialMesh",T) | |
2165 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
2166 | if z.BaseTextureId ~= 0 then | |
2167 | SM.TextureId = z.BaseTextureId | |
2168 | elseif z.OverlayTextureId ~= 0 then | |
2169 | SM.TextureId = z.OverlayTextureId | |
2170 | else | |
2171 | SM.TextureId = "" | |
2172 | end | |
2173 | end | |
2174 | end | |
2175 | end | |
2176 | local wt = Instance.new("Weld") | |
2177 | wt.Parent = T | |
2178 | wt.Part0 = T | |
2179 | wt.Part1 = Torso | |
2180 | RW.Part0 = T | |
2181 | LW.Part0 = T | |
2182 | T.Transparency = 0 | |
2183 | Torso.Transparency = 1 | |
2184 | RHL.Part0 = T | |
2185 | LHL.Part0 = T | |
2186 | return wt,T | |
2187 | end | |
2188 | ||
2189 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
2190 | local msh1 = Instance.new("BlockMesh") | |
2191 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2192 | S=Instance.new("Part") | |
2193 | S.Name="Effect" | |
2194 | S.formFactor=0 | |
2195 | S.Size=Vector3.new(x1,y1,z1) | |
2196 | S.BrickColor=color | |
2197 | S.Reflectance = 0 | |
2198 | S.TopSurface=0 | |
2199 | S.BottomSurface=0 | |
2200 | S.Transparency=0 | |
2201 | S.Anchored=true | |
2202 | S.CanCollide=false | |
2203 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2204 | S.Parent=workspace | |
2205 | msh1.Parent = S | |
2206 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2207 | end | |
2208 | ||
2209 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
2210 | local msh1 = Instance.new("BlockMesh") | |
2211 | msh1.Scale = Vector3.new(x1,y1,z1) | |
2212 | S=Instance.new("Part") | |
2213 | S.Name="Effect" | |
2214 | S.formFactor=0 | |
2215 | S.Size=Vector3.new(1,1,1) | |
2216 | S.BrickColor=color | |
2217 | S.Reflectance = 0 | |
2218 | S.TopSurface=0 | |
2219 | S.BottomSurface=0 | |
2220 | S.Transparency=0 | |
2221 | S.Anchored=true | |
2222 | S.CanCollide=false | |
2223 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2224 | S.Parent=workspace | |
2225 | msh1.Parent = S | |
2226 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2227 | end | |
2228 | ||
2229 | function MOREMAGIX(part,cframe,x,y,z,color) | |
2230 | p2=Instance.new("Part") | |
2231 | p2.Name="Blast" | |
2232 | p2.TopSurface=0 | |
2233 | p2.BottomSurface=0 | |
2234 | p2.CanCollide=false | |
2235 | p2.Anchored=true | |
2236 | p2.BrickColor=color | |
2237 | p2.Size=Vector3.new(x,y,z) | |
2238 | p2.formFactor="Symmetric" | |
2239 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
2240 | p2.Parent=workspace | |
2241 | m=Instance.new("BlockMesh") | |
2242 | m.Parent=p2 | |
2243 | m.Name="BlastMesh" | |
2244 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
2245 | end | |
2246 | ||
2247 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2248 | local msh1 = Instance.new("SpecialMesh") | |
2249 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2250 | msh1.MeshType = "Sphere" | |
2251 | S=Instance.new("Part") | |
2252 | S.Name="Effect" | |
2253 | S.formFactor=0 | |
2254 | S.Size=Vector3.new(x1,y1,z1) | |
2255 | S.BrickColor=color | |
2256 | S.Reflectance = 0 | |
2257 | S.TopSurface=0 | |
2258 | S.BottomSurface=0 | |
2259 | S.Transparency=0 | |
2260 | S.Anchored=true | |
2261 | S.CanCollide=false | |
2262 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
2263 | S.Parent=workspace | |
2264 | msh1.Parent = S | |
2265 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2266 | end | |
2267 | ||
2268 | print("Y U NU GIVE CREDIT.") | |
2269 | ||
2270 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2271 | local msh1 = Instance.new("SpecialMesh") | |
2272 | msh1.Scale = Vector3.new(x1,y1,z1) | |
2273 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2274 | S=Instance.new("Part") | |
2275 | S.Name="Effect" | |
2276 | S.formFactor=0 | |
2277 | S.Size=Vector3.new(1,1,1) | |
2278 | S.BrickColor=color | |
2279 | S.Reflectance = 0 | |
2280 | S.TopSurface=0 | |
2281 | S.BottomSurface=0 | |
2282 | S.Transparency=0 | |
2283 | S.Anchored=true | |
2284 | S.CanCollide=false | |
2285 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
2286 | S.Parent=workspace | |
2287 | msh1.Parent = S | |
2288 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2289 | end | |
2290 | ||
2291 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2292 | local msh1 = Instance.new("SpecialMesh") | |
2293 | msh1.Scale = Vector3.new(x1,y1,z1) | |
2294 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
2295 | S=Instance.new("Part") | |
2296 | S.Name="Effect" | |
2297 | S.formFactor=0 | |
2298 | S.Size=Vector3.new(1,1,1) | |
2299 | S.BrickColor=color | |
2300 | S.Reflectance = 0 | |
2301 | S.TopSurface=0 | |
2302 | S.BottomSurface=0 | |
2303 | S.Transparency=0 | |
2304 | S.Anchored=true | |
2305 | S.CanCollide=false | |
2306 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
2307 | S.Parent=workspace | |
2308 | msh1.Parent = S | |
2309 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2310 | end | |
2311 | ||
2312 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
2313 | local msh1 = Instance.new("BlockMesh") | |
2314 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2315 | S=Instance.new("Part") | |
2316 | S.Name="Effect" | |
2317 | S.formFactor=0 | |
2318 | S.Size=Vector3.new(x1,y1,z1) | |
2319 | S.BrickColor=color | |
2320 | S.Reflectance = 0 | |
2321 | S.TopSurface=0 | |
2322 | S.BottomSurface=0 | |
2323 | S.Transparency=0 | |
2324 | S.Anchored=false | |
2325 | S.CanCollide=false | |
2326 | S.CFrame=part.CFrame | |
2327 | S.Parent=workspace | |
2328 | msh1.Parent = S | |
2329 | W=Instance.new("Weld") | |
2330 | W.Parent=S | |
2331 | W.Part0=S | |
2332 | W.Part1=part | |
2333 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2334 | W.Parent=nil | |
2335 | S.Anchored=true | |
2336 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
2337 | end | |
2338 | ||
2339 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
2340 | while lol == true do | |
2341 | wait() | |
2342 | PWN={} | |
2343 | for _,v in pairs(workspace:children()) do | |
2344 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
2345 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
2346 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=DemMags then | |
2347 | table.insert(PWN,v.Torso) | |
2348 | end | |
2349 | end | |
2350 | end | |
2351 | end | |
2352 | for _,t in pairs(PWN) do | |
2353 | Mag=(par.Position-t.Position).magnitude/2 | |
2354 | t.Parent.Humanoid:TakeDamage(1) | |
2355 | rl=Instance.new("BodyAngularVelocity") | |
2356 | rl.P=3000 | |
2357 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
2358 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
2359 | rl.Parent=t | |
2360 | game:GetService("Debris"):AddItem(rl,.1) | |
2361 | if Mag<=2 then | |
2362 | t.Parent.Humanoid:TakeDamage(.5) | |
2363 | else | |
2364 | vl=Instance.new("BodyVelocity") | |
2365 | vl.P=3000 | |
2366 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
2367 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
2368 | vl.Parent=t | |
2369 | game:GetService("Debris"):AddItem(vl,.1) | |
2370 | end | |
2371 | end | |
2372 | wait(.08) | |
2373 | end | |
2374 | end | |
2375 | ||
2376 | function ss(pitch) | |
2377 | ||
2378 | local SlashSound = Instance.new("Sound") | |
2379 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2380 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
2381 | SlashSound.Parent = workspace | |
2382 | SlashSound.Volume = .7 | |
2383 | SlashSound.Pitch = pitch | |
2384 | SlashSound.PlayOnRemove = true | |
2385 | coroutine.resume(coroutine.create(function() | |
2386 | wait(0) | |
2387 | SlashSound.Parent = nil | |
2388 | end)) | |
2389 | end | |
2390 | function equipsound(pitch) | |
2391 | ||
2392 | local SlashSound = Instance.new("Sound") | |
2393 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
2394 | SlashSound.Parent = workspace | |
2395 | SlashSound.Volume = .5 | |
2396 | SlashSound.Pitch = pitch | |
2397 | SlashSound.PlayOnRemove = true | |
2398 | coroutine.resume(coroutine.create(function() | |
2399 | wait(0) | |
2400 | SlashSound.Parent = nil | |
2401 | end)) | |
2402 | end | |
2403 | function magicsound(pitch) | |
2404 | ||
2405 | local SlashSound = Instance.new("Sound") | |
2406 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
2407 | SlashSound.Parent = workspace | |
2408 | SlashSound.Volume = .5 | |
2409 | SlashSound.Pitch = pitch | |
2410 | SlashSound.PlayOnRemove = true | |
2411 | coroutine.resume(coroutine.create(function() | |
2412 | wait(0) | |
2413 | SlashSound.Parent = nil | |
2414 | end)) | |
2415 | end | |
2416 | function critsound(pitch) | |
2417 | ||
2418 | local SlashSound = Instance.new("Sound") | |
2419 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
2420 | SlashSound.Parent = workspace | |
2421 | SlashSound.Volume = .7 | |
2422 | SlashSound.Pitch = pitch | |
2423 | SlashSound.PlayOnRemove = true | |
2424 | coroutine.resume(coroutine.create(function() | |
2425 | wait(0) | |
2426 | SlashSound.Parent = nil | |
2427 | end)) | |
2428 | end | |
2429 | function spikesound(pitch) | |
2430 | ||
2431 | local SlashSound = Instance.new("Sound") | |
2432 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
2433 | SlashSound.Parent = workspace | |
2434 | SlashSound.Volume = .7 | |
2435 | SlashSound.Pitch = pitch | |
2436 | SlashSound.PlayOnRemove = true | |
2437 | coroutine.resume(coroutine.create(function() | |
2438 | wait(0) | |
2439 | SlashSound.Parent = nil | |
2440 | end)) | |
2441 | end | |
2442 | function boomsound(pitch) | |
2443 | ||
2444 | local SlashSound = Instance.new("Sound") | |
2445 | SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148" | |
2446 | SlashSound.Parent = workspace | |
2447 | SlashSound.Volume = .7 | |
2448 | SlashSound.Pitch = pitch | |
2449 | SlashSound.PlayOnRemove = true | |
2450 | coroutine.resume(coroutine.create(function() | |
2451 | wait(0) | |
2452 | SlashSound.Parent = nil | |
2453 | end)) | |
2454 | end | |
2455 | function lasersound(pitch) | |
2456 | ||
2457 | local SlashSound = Instance.new("Sound") | |
2458 | SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav" | |
2459 | SlashSound.Parent = workspace | |
2460 | SlashSound.Volume = .5 | |
2461 | SlashSound.Pitch = pitch | |
2462 | SlashSound.PlayOnRemove = true | |
2463 | coroutine.resume(coroutine.create(function() | |
2464 | wait(0) | |
2465 | SlashSound.Parent = nil | |
2466 | end)) | |
2467 | end | |
2468 | function omnomnom(pitch) | |
2469 | ||
2470 | local SlashSound = Instance.new("Sound") | |
2471 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12544690" | |
2472 | SlashSound.Parent = workspace | |
2473 | SlashSound.Volume = .5 | |
2474 | SlashSound.Pitch = pitch | |
2475 | SlashSound.PlayOnRemove = true | |
2476 | coroutine.resume(coroutine.create(function() | |
2477 | wait(0) | |
2478 | SlashSound.Parent = nil | |
2479 | end)) | |
2480 | end | |
2481 | ||
2482 | Damagefunc1=function(hit,Damage,Knockback) | |
2483 | if hit.Parent==nil then | |
2484 | return | |
2485 | end | |
2486 | CPlayer=Bin | |
2487 | h=hit.Parent:FindFirstChild("Humanoid") | |
2488 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
2489 | if attackdebounce == false then | |
2490 | attackdebounce = true | |
2491 | coroutine.resume(coroutine.create(function() | |
2492 | wait(0.1) | |
2493 | attackdebounce = false | |
2494 | end)) | |
2495 | if mana < 400 and mode == "Sword" then | |
2496 | mana = mana + math.random(30,50) | |
2497 | end | |
2498 | if mana > 400 then | |
2499 | mana = 400 | |
2500 | end | |
2501 | Damage=Damage | |
2502 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
2503 | return | |
2504 | end]] | |
2505 | c=Instance.new("ObjectValue") | |
2506 | c.Name="creator" | |
2507 | c.Value=game.Players.LocalPlayer | |
2508 | c.Parent=h | |
2509 | game:GetService("Debris"):AddItem(c,.5) | |
2510 | -- print(c.Value) | |
2511 | if math.random(0,99)+math.random()<=5 then | |
2512 | CRIT=true | |
2513 | Damage=Damage*1.5 | |
2514 | --[[ Knockback=Knockback*2 | |
2515 | r=Instance.new("BodyAngularVelocity") | |
2516 | r.P=3000 | |
2517 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2518 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2519 | r.Parent=hit.Parent.Torso]] | |
2520 | critsound(2) | |
2521 | ||
2522 | end | |
2523 | Damage=Damage+math.random(0,10) | |
2524 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
2525 | h:TakeDamage(Damage) | |
2526 | showDamage(hit.Parent,Damage,.5) | |
2527 | vp=Instance.new("BodyVelocity") | |
2528 | vp.P=500 | |
2529 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
2530 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
2531 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
2532 | if Knockback>0 then | |
2533 | vp.Parent=hit.Parent.Torso | |
2534 | end | |
2535 | game:GetService("Debris"):AddItem(vp,.25) | |
2536 | --[[ r=Instance.new("BodyAngularVelocity") | |
2537 | r.P=3000 | |
2538 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2539 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2540 | r.Parent=hit.Parent.Torso]] | |
2541 | game:GetService("Debris"):AddItem(r,.5) | |
2542 | c=Instance.new("ObjectValue") | |
2543 | c.Name="creator" | |
2544 | c.Value=Player | |
2545 | c.Parent=h | |
2546 | game:GetService("Debris"):AddItem(c,.5) | |
2547 | CRIT=false | |
2548 | hitDeb=true | |
2549 | AttackPos=6 | |
2550 | end | |
2551 | end | |
2552 | end | |
2553 | ||
2554 | Damagefunc2=function(hit,Damage,Knockback) | |
2555 | if hit.Parent==nil then | |
2556 | return | |
2557 | end | |
2558 | CPlayer=Bin | |
2559 | h=hit.Parent:FindFirstChild("Humanoid") | |
2560 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
2561 | if attackdebounce == false then | |
2562 | attackdebounce = true | |
2563 | coroutine.resume(coroutine.create(function() | |
2564 | wait(0.1) | |
2565 | attackdebounce = false | |
2566 | end)) | |
2567 | if mana < 400 and mode == "Sword" then | |
2568 | mana = mana + math.random(30,50) | |
2569 | end | |
2570 | if mana > 400 then | |
2571 | mana = 400 | |
2572 | end | |
2573 | Damage=Damage | |
2574 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
2575 | return | |
2576 | end]] | |
2577 | c=Instance.new("ObjectValue") | |
2578 | c.Name="creator" | |
2579 | c.Value=game.Players.LocalPlayer | |
2580 | c.Parent=h | |
2581 | game:GetService("Debris"):AddItem(c,.5) | |
2582 | -- print(c.Value) | |
2583 | CRIT=true | |
2584 | if CRIT==true then | |
2585 | CRIT=true | |
2586 | Damage=Damage*1.5 | |
2587 | Knockback=Knockback*2 | |
2588 | for i=1,3 do | |
2589 | EVENMOARMAGIX(hit.Parent.Torso,5,5,5,0,0,0,0,0,0,BrickColor.new("White")) | |
2590 | end | |
2591 | r=Instance.new("BodyAngularVelocity") | |
2592 | r.P=3000 | |
2593 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2594 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2595 | r.Parent=hit.Parent.Torso | |
2596 | critsound(2) | |
2597 | ||
2598 | end | |
2599 | Damage=Damage+math.random(0,10) | |
2600 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
2601 | h:TakeDamage(Damage) | |
2602 | showDamage(hit.Parent,Damage,.5) | |
2603 | vp=Instance.new("BodyVelocity") | |
2604 | vp.P=500 | |
2605 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
2606 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
2607 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
2608 | if Knockback>0 then | |
2609 | vp.Parent=hit.Parent.Torso | |
2610 | end | |
2611 | game:GetService("Debris"):AddItem(vp,.25) | |
2612 | --[[ r=Instance.new("BodyAngularVelocity") | |
2613 | r.P=3000 | |
2614 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2615 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2616 | r.Parent=hit.Parent.Torso]] | |
2617 | game:GetService("Debris"):AddItem(r,.5) | |
2618 | c=Instance.new("ObjectValue") | |
2619 | c.Name="creator" | |
2620 | c.Value=Player | |
2621 | c.Parent=h | |
2622 | game:GetService("Debris"):AddItem(c,.5) | |
2623 | CRIT=false | |
2624 | hitDeb=true | |
2625 | AttackPos=6 | |
2626 | end | |
2627 | end | |
2628 | end | |
2629 | ||
2630 | DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D | |
2631 | if hit.Parent==nil then | |
2632 | return | |
2633 | end | |
2634 | h=hit.Parent:FindFirstChild("Humanoid") | |
2635 | if h==nil then | |
2636 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
2637 | end | |
2638 | t=hit.Parent:FindFirstChild("Torso") | |
2639 | if h~=nil and t~=nil then | |
2640 | --[[ if h.Parent==Character then | |
2641 | return | |
2642 | end]] | |
2643 | coroutine.resume(coroutine.create(function() | |
2644 | if h.Parent==Character then | |
2645 | local vel = Instance.new("BodyVelocity") | |
2646 | vel.maxForce = Vector3.new(0,math.huge,0) | |
2647 | vel.P = vel.P * 2 | |
2648 | vel.velocity = Vector3.new(0,100,0) | |
2649 | vel.Parent = Torso | |
2650 | wait(0.2) | |
2651 | vel.Parent = nil | |
2652 | end | |
2653 | end)) | |
2654 | Damage=Dmg+math.random(2,10) | |
2655 | h:TakeDamage(Damage) | |
2656 | c=Instance.new("ObjectValue") | |
2657 | c.Name="creator" | |
2658 | c.Value=game.Players.LocalPlayer | |
2659 | c.Parent=h | |
2660 | game:GetService("Debris"):AddItem(c,.5) | |
2661 | showDamage(hit.Parent,Damage,.5) | |
2662 | vl=Instance.new("BodyVelocity") | |
2663 | vl.P=4500 | |
2664 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2665 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
2666 | vl.Parent=t | |
2667 | game:GetService("Debris"):AddItem(vl,.2) | |
2668 | rl=Instance.new("BodyAngularVelocity") | |
2669 | rl.P=3000 | |
2670 | rl.maxTorque=Vector3.new(5000,5000,5000)*500000000 | |
2671 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
2672 | rl.Parent=t | |
2673 | game:GetService("Debris"):AddItem(rl,.2) | |
2674 | else | |
2675 | if hit.CanCollide==false then | |
2676 | return | |
2677 | end | |
2678 | MagicCom:disconnect() | |
2679 | -- DBExplode(DB) | |
2680 | end | |
2681 | end | |
2682 | ||
2683 | showDamage=function(Char,Dealt,du) | |
2684 | m=Instance.new("Model") | |
2685 | m.Name=tostring(Dealt) | |
2686 | h=Instance.new("Humanoid") | |
2687 | h.Health=0 | |
2688 | h.MaxHealth=0 | |
2689 | h.Parent=m | |
2690 | c=Instance.new("Part") | |
2691 | c.Transparency=0 | |
2692 | c.BrickColor=BrickColor:Red() | |
2693 | if CRIT==true then | |
2694 | c.BrickColor=BrickColor.new("Really red") | |
2695 | end | |
2696 | c.Name="Head" | |
2697 | c.TopSurface=0 | |
2698 | c.BottomSurface=0 | |
2699 | c.formFactor="Plate" | |
2700 | c.Size=Vector3.new(1,.4,1) | |
2701 | ms=Instance.new("CylinderMesh") | |
2702 | ms.Bevel=.1 | |
2703 | ms.Scale=Vector3.new(.8,.8,.8) | |
2704 | if CRIT==true then | |
2705 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
2706 | ms.Bevel=.2 | |
2707 | end | |
2708 | ms.Parent=c | |
2709 | c.Reflectance=0 | |
2710 | Instance.new("BodyGyro").Parent=c | |
2711 | c.Parent=m | |
2712 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
2713 | f=Instance.new("BodyPosition") | |
2714 | f.P=2000 | |
2715 | f.D=100 | |
2716 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2717 | f.position=c.Position+Vector3.new(0,3,0) | |
2718 | f.Parent=c | |
2719 | game:GetService("Debris"):AddItem(m,.5+du) | |
2720 | c.CanCollide=false | |
2721 | m.Parent=workspace | |
2722 | c.CanCollide=false | |
2723 | end | |
2724 | ||
2725 | hold = false | |
2726 | ||
2727 | ||
2728 | function ob1d(mouse) | |
2729 | if attack == true then return end | |
2730 | if stancing == true then return end | |
2731 | hold = true | |
2732 | if Stance=="Normal" then | |
2733 | if mode == "Sword" then | |
2734 | if combo == 0 then | |
2735 | combo = 1 | |
2736 | onehit() | |
2737 | coroutine.resume(coroutine.create(function() | |
2738 | wait(0.5) | |
2739 | if attack == false then | |
2740 | combo = 0 | |
2741 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
2742 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2743 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
2744 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2745 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2746 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2747 | end | |
2748 | end)) | |
2749 | elseif combo == 1 then | |
2750 | combo = 2 | |
2751 | twohit() | |
2752 | coroutine.resume(coroutine.create(function() | |
2753 | wait(0.5) | |
2754 | if attack == false then | |
2755 | combo = 0 | |
2756 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
2757 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2758 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
2759 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2760 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2761 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2762 | end | |
2763 | end)) | |
2764 | elseif combo == 2 then | |
2765 | combo = 3 | |
2766 | threehit() | |
2767 | coroutine.resume(coroutine.create(function() | |
2768 | wait(0.5) | |
2769 | if attack == false then | |
2770 | combo = 0 | |
2771 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
2772 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2773 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
2774 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2775 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2776 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2777 | end | |
2778 | end)) | |
2779 | elseif combo == 3 then | |
2780 | combo = 4 | |
2781 | fourhit() | |
2782 | wait(0.5) | |
2783 | combo = 0 | |
2784 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0) | |
2785 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2786 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
2787 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2788 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2789 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2790 | end | |
2791 | elseif mode == "Gun" then | |
2792 | Shoot(mouse) | |
2793 | end | |
2794 | end | |
2795 | end | |
2796 | ||
2797 | function ob1u(mouse) | |
2798 | hold = false | |
2799 | end | |
2800 | ||
2801 | buttonhold = false | |
2802 | ||
2803 | function Key(key,mouse) | |
2804 | if key == "g" then | |
2805 | EatMuffin() | |
2806 | end | |
2807 | if attack == true then return end | |
2808 | if key == "z" and Stance=="NotFighting" then | |
2809 | keyZ=true | |
2810 | SpinAround() | |
2811 | end | |
2812 | if key == "x" and Stance=="NotFighting" then | |
2813 | JumpStab() | |
2814 | end | |
2815 | if key == "c" and Stance=="NotFighting" then | |
2816 | EndStance() | |
2817 | Stance="Normal" | |
2818 | attack=false | |
2819 | return | |
2820 | end | |
2821 | if Stance=="Normal" then | |
2822 | if key == "c" then | |
2823 | StanceMode() | |
2824 | end | |
2825 | if key == "h" then | |
2826 | if mana2=="Normal" then | |
2827 | mana2="Max" | |
2828 | elseif mana2=="Max" then | |
2829 | mana2="Normal" | |
2830 | end | |
2831 | end | |
2832 | if key == "q" then | |
2833 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2834 | Switch() | |
2835 | end | |
2836 | if mode == "Gun" then | |
2837 | if key == "e" then | |
2838 | Aim(mouse) | |
2839 | end | |
2840 | if key == "r" then | |
2841 | changeitemleft() | |
2842 | end | |
2843 | if key == "t" then | |
2844 | changeitemright() | |
2845 | end | |
2846 | if key == "z" then | |
2847 | if alt==0 then | |
2848 | elseif alt==1 then | |
2849 | alt=0 | |
2850 | elseif alt==2 then | |
2851 | alt=1 | |
2852 | end | |
2853 | end | |
2854 | if key == "x" then | |
2855 | if alt==0 then | |
2856 | alt=1 | |
2857 | elseif alt==1 then | |
2858 | alt=2 | |
2859 | elseif alt==2 then | |
2860 | end | |
2861 | end | |
2862 | elseif mode == "Sword" then | |
2863 | if key == "e" then | |
2864 | SpinSlash() | |
2865 | end | |
2866 | if key == "r" then | |
2867 | WaveStab() | |
2868 | end | |
2869 | if key == "t" then | |
2870 | if skillcombo == 0 then | |
2871 | DarkSlash() | |
2872 | elseif skillcombo == 1 then | |
2873 | LightSlash() | |
2874 | end | |
2875 | end | |
2876 | end | |
2877 | end | |
2878 | end | |
2879 | ||
2880 | function Key2(key,mouse) | |
2881 | if key == "z" then | |
2882 | keyZ=false | |
2883 | end | |
2884 | end | |
2885 | ||
2886 | function s(mouse) | |
2887 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
2888 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
2889 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
2890 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
2891 | --mouse.KeyDown:connect(key,mouse) | |
2892 | --mouse.KeyUp:connect(key2,mouse) | |
2893 | MMouse = mouse | |
2894 | player = Player | |
2895 | ch = Character | |
2896 | RSH = ch.Torso["Right Shoulder"] | |
2897 | LSH = ch.Torso["Left Shoulder"] | |
2898 | -- | |
2899 | RW.Part0 = ch.Torso | |
2900 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
2901 | RW.C1 = CFrame.new(0, 0.5, 0) | |
2902 | RW.Part1 = ch["Right Arm"] | |
2903 | RW.Parent = ch.Torso | |
2904 | --_G.R = RW | |
2905 | -- | |
2906 | LW.Part0 = ch.Torso | |
2907 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2908 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2909 | LW.Part1 = ch["Left Arm"] | |
2910 | LW.Parent = ch.Torso | |
2911 | --_G.L = LW | |
2912 | -- | |
2913 | equipanim() | |
2914 | end | |
2915 | ||
2916 | function ds(mouse) | |
2917 | hideanim() | |
2918 | RW.Parent = nil | |
2919 | LW.Parent = nil | |
2920 | RSH.Parent = player.Character.Torso | |
2921 | LSH.Parent = player.Character.Torso | |
2922 | end | |
2923 | ||
2924 | Bin.Selected:connect(s) | |
2925 | Bin.Deselected:connect(ds) | |
2926 | ||
2927 | function onRunning(speed) | |
2928 | --[[ if speed>0 then | |
2929 | if Stance=="NotFighting" then | |
2930 | for i=0,1,0.1 do | |
2931 | wait() | |
2932 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5) | |
2933 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2*i,0,-1+1*i) | |
2934 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2935 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
2936 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2937 | end | |
2938 | end | |
2939 | else | |
2940 | if Stance=="NotFighting" then | |
2941 | for i=0,1,0.1 do | |
2942 | wait() | |
2943 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7+0.7*i,1.57) * CFrame.new(0,1+0.3-0.3+0.3*i,0.5) | |
2944 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2+2*i,0,-1+1-1*i) | |
2945 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2946 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
2947 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2948 | end | |
2949 | end | |
2950 | end]] | |
2951 | if attack == true then return end | |
2952 | if speed>0 then | |
2953 | walking = true | |
2954 | if mode == "Sword" and Stance=="Normal" then | |
2955 | for i = 0,1,0.1 do | |
2956 | wait() | |
2957 | if attack == false then | |
2958 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2959 | --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2960 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
2961 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2962 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
2963 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2964 | end | |
2965 | end | |
2966 | end | |
2967 | if Stance=="NotFighting" then | |
2968 | for i=0,1,0.1 do | |
2969 | wait() | |
2970 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5) | |
2971 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2*i,0,-1+1*i) | |
2972 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2973 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5) | |
2974 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2975 | end | |
2976 | end | |
2977 | else | |
2978 | walking = false | |
2979 | if mode == "Sword" and Stance=="Normal" then | |
2980 | for i = 0,1,0.1 do | |
2981 | wait() | |
2982 | if attack == false then | |
2983 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2984 | --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2985 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) | |
2986 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2987 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
2988 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2989 | end | |
2990 | end | |
2991 | end | |
2992 | if Stance=="NotFighting" then | |
2993 | for i=0,1,0.1 do | |
2994 | wait() | |
2995 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7+0.7*i,1.57) * CFrame.new(0,1+0.3-0.3+0.3*i,0.5) | |
2996 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2+2*i,0,-1+1-1*i) | |
2997 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2998 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5) | |
2999 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3000 | end | |
3001 | end | |
3002 | end | |
3003 | end | |
3004 | Character.Humanoid.Running:connect(onRunning) | |
3005 | ||
3006 | increase = 0 | |
3007 | while true do | |
3008 | wait(0) | |
3009 | --[[coroutine.resume(coroutine.create(function() | |
3010 | if attack==true and Stance~="NotFighting" then | |
3011 | if EtheralMode==false then | |
3012 | EtheralMode=true | |
3013 | prt13.Transparency=0.9 | |
3014 | local maxNumClones = 10 | |
3015 | local numClones = maxNumClones | |
3016 | local mySwords = {} | |
3017 | local swordConnections = {} | |
3018 | local waitTime = 0.000000000001 | |
3019 | ||
3020 | for i = 1, numClones do | |
3021 | local newSword = prt13:Clone() | |
3022 | newSword.Transparency = (numClones-i+1)/(numClones+1) | |
3023 | -- newSword.Mesh.VertexColor = Vector3.new((i+numClones)/(2*numClones+1), (i+numClones)/(2*numClones+1), 1) | |
3024 | -- newSword.Mesh.VertexColor = Vector3.new((i+numClones)/(2*numClones+1), (i+2*numClones)/(3*numClones+1), 1) | |
3025 | newSword.Anchored = false | |
3026 | newSword.CanCollide = false | |
3027 | ||
3028 | local newBodyPos = Instance.new("BodyPosition") | |
3029 | newBodyPos.Name = "SwordPos" | |
3030 | newBodyPos.P = 10000 | |
3031 | newBodyPos.maxForce = Vector3.new(newBodyPos.P, newBodyPos.P, newBodyPos.P) | |
3032 | newBodyPos.Parent = newSword | |
3033 | ||
3034 | local newBodyGyro = Instance.new("BodyGyro") | |
3035 | newBodyGyro.Name = "SwordGyro" | |
3036 | newBodyGyro.P = 10000 | |
3037 | newBodyGyro.maxTorque = Vector3.new(newBodyGyro.P, newBodyGyro.P, newBodyGyro.P) | |
3038 | newBodyGyro.Parent = newSword | |
3039 | ||
3040 | table.insert(mySwords, newSword) | |
3041 | end | |
3042 | ||
3043 | local index = 1 | |
3044 | ||
3045 | -- start out at current sword's CFrame | |
3046 | local swordFrames = {} | |
3047 | for i = 1, numClones do | |
3048 | table.insert(swordFrames, prt13.CFrame) | |
3049 | mySwords[i].CFrame = prt13.CFrame | |
3050 | --mySwords[i].Parent = game.Workspace | |
3051 | mySwords[i].Parent = workspace | |
3052 | end | |
3053 | ||
3054 | local numSteps = 5 / waitTime | |
3055 | for i = 1, 100 do -- 5 seconds of sword ghosting/strobing | |
3056 | for j = 1, numClones do | |
3057 | --mySwords[j].CFrame = swordFrames[index] | |
3058 | if swordFrames[index] ~= nil then | |
3059 | mySwords[j].SwordGyro.cframe = swordFrames[index] | |
3060 | mySwords[j].SwordPos.position = swordFrames[index].p | |
3061 | end | |
3062 | index = index + 1 | |
3063 | if index > numClones then index = 1 end | |
3064 | end | |
3065 | swordFrames[index] = prt13.CFrame | |
3066 | index = index + 1 | |
3067 | if index > numClones then index = 1 end | |
3068 | wait(waitTime) | |
3069 | ||
3070 | end | |
3071 | ||
3072 | for i = 1, numClones do | |
3073 | mySwords[i].Parent = nil | |
3074 | end | |
3075 | ||
3076 | if numClones > 0 then numClones = numClones - 1 end | |
3077 | prt13.Transparency=0 | |
3078 | EtheralMode=false | |
3079 | end | |
3080 | end | |
3081 | end))]] | |
3082 | --print(blackhole) | |
3083 | if mana2=="Max" then | |
3084 | mana = 400 | |
3085 | end | |
3086 | if mana < 0 then | |
3087 | mana = 0 | |
3088 | end | |
3089 | increase = increase + 1 | |
3090 | if increase == 5 then | |
3091 | if mana < 400 then | |
3092 | mana = mana + 1 | |
3093 | end | |
3094 | increase = 0 | |
3095 | end | |
3096 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
3097 | fentext.Text = "Energy("..mana..")" | |
3098 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
3099 | fentext4.Text = "Shot Equipped: "..shot.."" | |
3100 | fentext5.Text = "Alternate Shot: "..alt.."" | |
3101 | end | |
3102 | ---mediafire |