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1 | //star wars | |
2 | int[] melodia = { 440, 440, 440, 349, 523, 440, 349, 523, 440, 0, 659, 659, 659, 698, 523, 415, 349, 523, 440, 0, 880, 880, 440, 440, 880, 831, 784, 698, 740, 0, 622, 659, 415, 440, 523, 0, 440, 523, 440, 0 }; | |
3 | ||
4 | int[] czasTrwania = { 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 350, 150, 500, 350, 150, 650, 150, 500, 150, 500, 150, 1000, 500, 350, 150, 500, 350, 150, 650 }; | |
5 | ||
6 | ||
7 | using (var waveOut = new WaveOutEvent()) | |
8 | { | |
9 | for (int i = 0; i < frequencies.Length; i++) | |
10 | { | |
11 | if (frequencies[i] != 0) | |
12 | { | |
13 | var sineWave = new SignalGenerator() | |
14 | { | |
15 | Gain = 0.2, | |
16 | Frequency = frequencies[i], | |
17 | Type = SignalGeneratorType.Sin | |
18 | }.Take(TimeSpan.FromMilliseconds(durations[i])); | |
19 | ||
20 | waveOut.Init(sineWave); | |
21 | waveOut.Play(); | |
22 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
23 | { | |
24 | Thread.Sleep(10); | |
25 | } | |
26 | } | |
27 | else | |
28 | { | |
29 | Thread.Sleep(durations[i]); | |
30 | } | |
31 | } | |
32 | } | |
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | //Mario Bros | |
40 | int[] melodia = { 659, 659, 0, 659, 0, 523, 659, 0, 784, 0, 392, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0, 392, 659, 0, 784, 780, 0, 784, 0, 659, 0, 523, 587, 0, 494, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0 }; | |
41 | ||
42 | int[] czasTrwania = { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 }; | |
43 | ||
44 | using (var waveOut = new WaveOutEvent()) | |
45 | { | |
46 | for (int i = 0; i < frequencies.Length; i++) | |
47 | { | |
48 | if (frequencies[i] != 0) | |
49 | { | |
50 | var sineWave = new SignalGenerator() | |
51 | { | |
52 | Gain = 0.2, | |
53 | Frequency = frequencies[i], | |
54 | Type = SignalGeneratorType.Sin | |
55 | }.Take(TimeSpan.FromMilliseconds(durations[i])); | |
56 | ||
57 | waveOut.Init(sineWave); | |
58 | waveOut.Play(); | |
59 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
60 | { | |
61 | Thread.Sleep(10); | |
62 | } | |
63 | } | |
64 | else | |
65 | { | |
66 | Thread.Sleep(durations[i]); | |
67 | } | |
68 | } | |
69 | } | |
70 | ||
71 | ||
72 | ||
73 | ||
74 |