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Names = "lilblizza0123"
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Names = "Scriptmuch"
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char = plr.Character
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local give = function(id,parent)
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    local x = game:GetService("InsertService"):LoadAsset(id)
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    for _, v in ipairs(x:GetChildren()) do
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        if v:IsA("Model") or v:IsA("Hat") then
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            pcall(function() v.Parent = parent end)
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            return v
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        end
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    end
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    return x
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end
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local char = give(68452456,plr.Character)
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char.Name = "Alexis"
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char.Humanoid.MaxHealth = math.huge
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char.Humanoid.Health = math.huge
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char.HealthRegenerationScript:Remove()
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char.Animate.Disabled = true
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char.Sound:Remove()
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char.Torso["Right Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
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char.Torso["Right Shoulder"].C0 = CFrame.new(1.5,.5,-.5)
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char.Torso["Left Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
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char.Torso["Left Shoulder"].C0 = CFrame.new(-1.5,.5,-.5)
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print(char.Parent)
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part1 = Instance.new("Part",char)
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part1.Name = "B"
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part1.Shape = "Ball"
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part1.Size = Vector3.new(1,1,1)
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part1.Anchored = false
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part1.CanCollide = true
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part1.TopSurface = "Smooth"
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part1.BottomSurface = "Smooth"
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part2 = Instance.new("Part",char)
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part2.Name = "B"
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part2.Shape = "Ball"
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part2.Size = Vector3.new(1,1,1)
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part2.Anchored = false
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part2.CanCollide = true
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part2.TopSurface = "Smooth"
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part2.BottomSurface = "Smooth"
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weld1 = Instance.new("Weld",part1)
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weld1.Part0 = part1
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weld1.Part1 = char.Torso
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weld1.C0 = CFrame.new(-.45,-.4,.5)
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weld2 = Instance.new("Weld",part2)
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weld2.Part0 = part2
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weld2.Part1 = char.Torso
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weld2.C0 = CFrame.new(.45,-.4,.5)
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Hat1=give(13745548,char)
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Hat2=give(16412796,char)
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for i,v in pairs(char:GetChildren()) do
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if v:IsA("Part") then
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v.BrickColor = BrickColor.new("Br. yellowish orange")
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end
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end
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local Asset = "http://www.roblox.com/asset/?id="
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faced=Asset.."10747810"
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Face=char.Head.face
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Face.Texture=faced
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wait()
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function DoWeld(plor)
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Alive = true
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plor.Changed:connect(function(prop)
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if (prop == "Character") then
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Alive = false
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end
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end)
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for i,v in pairs(plor.Character:GetChildren()) do
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if v:IsA("Shirt") then
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v:Remove()
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elseif v:IsA("Pants") then
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v:Remove()
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elseif v:IsA("BodyMesh") then
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v:Remove()
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elseif v:IsA("BaseScript") then
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v.Disabled = true
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end
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end
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TheWeld = Instance.new("Weld",char)
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TheWeld.Part0 = char.Torso
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TheWeld.Part1 = plor.Character:findFirstChild("Torso")
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plor.Character.Torso["Right Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
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plor.Character.Torso["Right Shoulder"].C0 = CFrame.new(1.5,.5,-.5)
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plor.Character.Torso["Left Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
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plor.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.5,.5,-.5)
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while Alive do
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plor.Character.Humanoid.WalkSpeed = 0
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wait()
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for i=0,2,.2 do
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wait()
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TheWeld.C0 = CFrame.new(0,0,-2.5 + .5*i) * CFrame.Angles(0,math.rad(180),0)
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end
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for i=0,2,.2 do
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wait()
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TheWeld.C0 = CFrame.new(0,0,-1.5 - .5*i) * CFrame.Angles(0,math.rad(180),0)
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end
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end
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end
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function MakeD(plor)
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for i,v in pairs(plor.Character:GetChildren()) do
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if v:IsA("Part") then
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v.BrickColor = BrickColor.new("Br. yellowish orange")
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end
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end
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part1 = Instance.new("Part",plor.Character)
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part1.BrickColor = BrickColor.new("Br. yellowish orange")
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part1.Name = "B1"
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part1.formFactor = "Custom"
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part1.Size = Vector3.new(.5,.5,.5)
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part1.Anchored = false
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part1.CanCollide = true
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part1.TopSurface = "Smooth"
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part1.BottomSurface = "Smooth"
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part2 = Instance.new("Part",plor.Character)
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part2.BrickColor = BrickColor.new("Br. yellowish orange")
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part2.Name = "B2"
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part2.formFactor = "Custom"
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part2.Size = Vector3.new(.5,.5,.5)
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part2.Anchored = false
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part2.CanCollide = true
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part2.TopSurface = "Smooth"
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part2.BottomSurface = "Smooth"
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part3 = Instance.new("Part",plor.Character)
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part3.BrickColor = BrickColor.new("Br. yellowish orange")
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part3.Name = "STK1"
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part3.formFactor = "Custom"
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part3.Size = Vector3.new(.3,1,.3)
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part3.Anchored = false
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part3.CanCollide = true
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part3.TopSurface = "Smooth"
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part3.BottomSurface = "Smooth"
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part4 = Instance.new("Part",plor.Character)
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part4.BrickColor = BrickColor.new("Hot pink")
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part4.Name = "TIP"
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part4.formFactor = "Custom"
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part4.Size = Vector3.new(.3,.3,.3)
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part4.Anchored = false
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part4.CanCollide = true
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part4.TopSurface = "Smooth"
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part4.BottomSurface = "Smooth"
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sm = Instance.new("SpecialMesh",part1)
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sm.MeshType = "Sphere"
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sm = Instance.new("SpecialMesh",part2)
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sm.MeshType = "Sphere"
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sm = Instance.new("CylinderMesh",part3)
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sm = Instance.new("SpecialMesh",part4)
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sm.MeshType = "Sphere"
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weld1 = Instance.new("Weld",part1)
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weld1.Part0 = part1
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weld1.Part1 = plor.Character.Torso
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weld1.C0 = CFrame.new(-.2,1,.5)
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weld2 = Instance.new("Weld",part2)
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weld2.Part0 = part2
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weld2.Part1 = plor.Character.Torso
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weld2.C0 = CFrame.new(.2,1,.5)
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weld3 = Instance.new("Weld",part2)
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weld3.Part0 = part3
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weld3.Part1 = part2
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weld3.C0 = CFrame.new(-.2,-.5,0) * CFrame.Angles(math.rad(90),0,0)
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weld4 = Instance.new("Weld",part2)
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weld4.Part0 = part4
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weld4.Part1 = part3
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weld4.C0 = CFrame.new(0,-.5,0)
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end
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MakeD(plr)
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DoWeld(plr)