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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | ||
172 | --//Paste script below this line. | |
173 | ||
174 | warn("Star (FE) Glitcher Loaded") | |
175 | warn("All of what I did is useless thanks to Roblox...") | |
176 | warn("I want it undone, But it won't happen.") | |
177 | warn("I failed everyone... I'm so sorry... This is my FINAL Edit...") | |
178 | warn("Please enjoy it, Whoever has it... Thank you...") | |
179 | warn("-Startheglitcher (Star)") | |
180 | plr = game.Players.LocalPlayer | |
181 | char = plr.Character | |
182 | hum = char.Humanoid | |
183 | local cam = game.Workspace.CurrentCamera | |
184 | Camera = cam | |
185 | local CamInterrupt = false | |
186 | local TwoD = false | |
187 | local TargetInfo = {nil, nil} | |
188 | cam.CameraType = "Custom" | |
189 | t = char.Torso | |
190 | h = char.Head | |
191 | ra = char["Right Arm"] | |
192 | la = char["Left Arm"] | |
193 | rl = char["Right Leg"] | |
194 | ll = char["Left Leg"] | |
195 | tors = char.Torso | |
196 | lleg = char["Left Leg"] | |
197 | root = char.HumanoidRootPart | |
198 | hed = char.Head | |
199 | rleg = char["Right Leg"] | |
200 | rarm = char["Right Arm"] | |
201 | larm = char["Left Arm"] | |
202 | radian = math.rad | |
203 | random = math.random | |
204 | Vec3 = Vector3.new | |
205 | Inst = Instance.new | |
206 | cFrame = CFrame.new | |
207 | Euler = CFrame.fromEulerAnglesXYZ | |
208 | vt = Vector3.new | |
209 | bc = BrickColor.new | |
210 | br = BrickColor.random | |
211 | it = Instance.new | |
212 | cf = CFrame.new | |
213 | local Booleans = {CamFollow = true, GyroUse = true} | |
214 | function lerp(object, newCFrame, alpha) | |
215 | return object:lerp(newCFrame, alpha) | |
216 | end | |
217 | ||
218 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
219 | ff.Visible = false | |
220 | ||
221 | ||
222 | local Directer = Inst("BodyGyro", root) | |
223 | Directer.MaxTorque = Vec3(0, 0, 0) | |
224 | Directer.P = 600000 | |
225 | local CPart = Inst("Part") | |
226 | CPart.Anchored = true | |
227 | CPart.CanCollide = false | |
228 | CPart.Locked = true | |
229 | CPart.Transparency = 1 | |
230 | local rainbowmode = false | |
231 | local chaosmode = false | |
232 | kan = Instance.new("Sound", char) | |
233 | kan.Volume = 1.98 | |
234 | kan.TimePosition = 0 | |
235 | kan.PlaybackSpeed = 1 | |
236 | kan.Pitch = 1.1 | |
237 | kan.SoundId = "rbxassetid://1564523997" | |
238 | kan.Name = "wrecked" | |
239 | kan.Looped = true | |
240 | kan:Play() | |
241 | function newTheme(ID, timepos, pitch, vol) | |
242 | local kanz = kan | |
243 | kanz.PlaybackSpeed = pitch | |
244 | kanz.Pitch = pitch | |
245 | kanz.SoundId = ID | |
246 | - | kanz.Name = "Star's Theme(s)" |
246 | + | kanz.Name = "Elite's Theme(s)" |
247 | kanz.Looped = true | |
248 | end | |
249 | function CameraShake(Times, Power, PlayerTarget) | |
250 | coroutine.resume(coroutine.create(function() | |
251 | FV = Instance.new("BoolValue", PlayerTarget) | |
252 | FV.Name = "CameraShake" | |
253 | for ShakeNum = 1, Times do | |
254 | swait() | |
255 | local ef = Power | |
256 | if ef >= 1 then | |
257 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
258 | else | |
259 | ef = Power * 10 | |
260 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
261 | end | |
262 | end | |
263 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
264 | FV:Destroy() | |
265 | end)) | |
266 | end | |
267 | function CameraEnshaking(Length, Intensity) | |
268 | coroutine.resume(coroutine.create(function() | |
269 | local intensity = 1 * Intensity | |
270 | local rotM = 0.01 * Intensity | |
271 | for i = 0, Length, 0.1 do | |
272 | swait() | |
273 | intensity = intensity - 0.05 * Intensity / Length | |
274 | rotM = rotM - 5.0E-4 * Intensity / Length | |
275 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
276 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
277 | end | |
278 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
279 | end)) | |
280 | end | |
281 | function CamShake(Part, Distan, Power, Times) | |
282 | local de = Part.Position | |
283 | for i, v in pairs(workspace:children()) do | |
284 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
285 | for _, c in pairs(v:children()) do | |
286 | if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then | |
287 | do | |
288 | local Noob = v.Humanoid | |
289 | if Noob ~= nil then | |
290 | coroutine.resume(coroutine.create(function() | |
291 | FV = Instance.new("BoolValue", Noob) | |
292 | FV.Name = "CameraShake" | |
293 | for ShakeNum = 1, Times do | |
294 | swait() | |
295 | local ef = Power | |
296 | if ef >= 1 then | |
297 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
298 | else | |
299 | ef = Power * 10 | |
300 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
301 | end | |
302 | end | |
303 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
304 | FV:Destroy() | |
305 | end)) | |
306 | CameraShake(Times, Power, Noob) | |
307 | end | |
308 | end | |
309 | end | |
310 | end | |
311 | end | |
312 | end | |
313 | end | |
314 | function chatfunc(text, color) | |
315 | local chat = coroutine.wrap(function() | |
316 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
317 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
318 | end | |
319 | local naeeym2 = Instance.new("BillboardGui", Character) | |
320 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
321 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
322 | naeeym2.Adornee = Character.Head | |
323 | naeeym2.Name = "TalkingBillBoard" | |
324 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
325 | tecks2.BackgroundTransparency = 1 | |
326 | tecks2.BorderSizePixel = 0 | |
327 | tecks2.Text = "" | |
328 | tecks2.Font = "Code" | |
329 | tecks2.TextSize = 30 | |
330 | tecks2.TextStrokeTransparency = 0 | |
331 | tecks2.TextColor3 = color | |
332 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
333 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
334 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
335 | tecks3.BackgroundTransparency = 1 | |
336 | tecks3.BorderSizePixel = 0 | |
337 | tecks3.Text = "" | |
338 | tecks3.Font = "Code" | |
339 | tecks3.TextSize = 30 | |
340 | tecks3.TextStrokeTransparency = 0 | |
341 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
342 | tecks3.TextStrokeColor3 = color | |
343 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
344 | coroutine.resume(coroutine.create(function() | |
345 | while true do | |
346 | swait(1) | |
347 | if chaosmode == true then | |
348 | tecks2.TextColor3 = BrickColor.random().Color | |
349 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
350 | end | |
351 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
352 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
353 | tecks2.Rotation = math.random(-5, 5) | |
354 | tecks3.Rotation = math.random(-5, 5) | |
355 | end | |
356 | end)) | |
357 | for i = 1, string.len(text) do | |
358 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
359 | tecks2.Text = string.sub(text, 1, i) | |
360 | tecks3.Text = string.sub(text, 1, i) | |
361 | swait(1) | |
362 | end | |
363 | wait(1) | |
364 | local randomrot = math.random(1, 2) | |
365 | if randomrot == 1 then | |
366 | for i = 1, 50 do | |
367 | swait() | |
368 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
369 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
370 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
371 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
372 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
373 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
374 | end | |
375 | elseif randomrot == 2 then | |
376 | for i = 1, 50 do | |
377 | swait() | |
378 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
379 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
380 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
381 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
382 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
383 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
384 | end | |
385 | end | |
386 | naeeym2:Destroy() | |
387 | end) | |
388 | chat() | |
389 | end | |
390 | local Create = LoadLibrary("RbxUtility").Create | |
391 | CFuncs = { | |
392 | Part = { | |
393 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
394 | local Part = Create("Part")({ | |
395 | Parent = Parent, | |
396 | Reflectance = Reflectance, | |
397 | Transparency = Transparency, | |
398 | CanCollide = false, | |
399 | Locked = true, | |
400 | BrickColor = BrickColor.new(tostring(BColor)), | |
401 | Name = Name, | |
402 | Size = Size, | |
403 | Material = Material | |
404 | }) | |
405 | RemoveOutlines(Part) | |
406 | return Part | |
407 | end | |
408 | }, | |
409 | Mesh = { | |
410 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
411 | local Msh = Create(Mesh)({ | |
412 | Parent = Part, | |
413 | Offset = OffSet, | |
414 | Scale = Scale | |
415 | }) | |
416 | if Mesh == "SpecialMesh" then | |
417 | Msh.MeshType = MeshType | |
418 | Msh.MeshId = MeshId | |
419 | end | |
420 | return Msh | |
421 | end | |
422 | }, | |
423 | Mesh = { | |
424 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
425 | local Msh = Create(Mesh)({ | |
426 | Parent = Part, | |
427 | Offset = OffSet, | |
428 | Scale = Scale | |
429 | }) | |
430 | if Mesh == "SpecialMesh" then | |
431 | Msh.MeshType = MeshType | |
432 | Msh.MeshId = MeshId | |
433 | end | |
434 | return Msh | |
435 | end | |
436 | }, | |
437 | Weld = { | |
438 | Create = function(Parent, Part0, Part1, C0, C1) | |
439 | local Weld = Create("Weld")({ | |
440 | Parent = Parent, | |
441 | Part0 = Part0, | |
442 | Part1 = Part1, | |
443 | C0 = C0, | |
444 | C1 = C1 | |
445 | }) | |
446 | return Weld | |
447 | end | |
448 | }, | |
449 | Sound = { | |
450 | Create = function(id, par, vol, pit) | |
451 | coroutine.resume(coroutine.create(function() | |
452 | local S = Create("Sound")({ | |
453 | Volume = vol, | |
454 | Pitch = pit or 1, | |
455 | SoundId = id, | |
456 | Parent = par or workspace | |
457 | }) | |
458 | wait() | |
459 | S:play() | |
460 | game:GetService("Debris"):AddItem(S, 10) | |
461 | end)) | |
462 | end | |
463 | }, | |
464 | LongSound = { | |
465 | Create = function(id, par, vol, pit) | |
466 | coroutine.resume(coroutine.create(function() | |
467 | local S = Create("Sound")({ | |
468 | Volume = vol, | |
469 | Pitch = pit or 1, | |
470 | SoundId = id, | |
471 | Parent = par or workspace | |
472 | }) | |
473 | wait() | |
474 | S:play() | |
475 | game:GetService("Debris"):AddItem(S, 30) | |
476 | end)) | |
477 | end | |
478 | }, | |
479 | ParticleEmitter = { | |
480 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
481 | local fp = Create("ParticleEmitter")({ | |
482 | Parent = Parent, | |
483 | Color = ColorSequence.new(Color1, Color2), | |
484 | LightEmission = LightEmission, | |
485 | Size = Size, | |
486 | Texture = Texture, | |
487 | Transparency = Transparency, | |
488 | ZOffset = ZOffset, | |
489 | Acceleration = Accel, | |
490 | Drag = Drag, | |
491 | LockedToPart = LockedToPart, | |
492 | VelocityInheritance = VelocityInheritance, | |
493 | EmissionDirection = EmissionDirection, | |
494 | Enabled = Enabled, | |
495 | Lifetime = LifeTime, | |
496 | Rate = Rate, | |
497 | Rotation = Rotation, | |
498 | RotSpeed = RotSpeed, | |
499 | Speed = Speed, | |
500 | VelocitySpread = VelocitySpread | |
501 | }) | |
502 | return fp | |
503 | end | |
504 | }, | |
505 | CreateTemplate = {} | |
506 | } | |
507 | function New(Object, Parent, Name, Data) | |
508 | local Object = Instance.new(Object) | |
509 | for Index, Value in pairs(Data or {}) do | |
510 | Object[Index] = Value | |
511 | end | |
512 | Object.Parent = Parent | |
513 | Object.Name = Name | |
514 | return Object | |
515 | end | |
516 | local halocolor = BrickColor.new("Pastel light blue") | |
517 | local halocolor2 = BrickColor.new("Really black") | |
518 | local starcolor = BrickColor.new("Really black") | |
519 | local lunacolor = BrickColor.new("Navy blue") | |
520 | local lunacolor2 = BrickColor.new("Bright blue") | |
521 | local wepcolor = BrickColor.new("Really black") | |
522 | local maincolor = BrickColor.new("Really black") | |
523 | local m = Instance.new("Model", char) | |
524 | local m2 = Instance.new("Model", char) | |
525 | local m3 = Instance.new("Model", char) | |
526 | local mw1 = Instance.new("Model", char) | |
527 | local mw2 = Instance.new("Model", char) | |
528 | local extrawingmod1 = Instance.new("Model", char) | |
529 | local extrawingmod2 = Instance.new("Model", char) | |
530 | function CreateParta(parent, transparency, reflectance, material, brickcolor) | |
531 | local p = Instance.new("Part") | |
532 | p.TopSurface = 0 | |
533 | p.BottomSurface = 0 | |
534 | p.Parent = parent | |
535 | p.Size = Vector3.new(0.1, 0.1, 0.1) | |
536 | p.Transparency = transparency | |
537 | p.Reflectance = reflectance | |
538 | p.CanCollide = false | |
539 | p.Locked = true | |
540 | p.BrickColor = brickcolor | |
541 | p.Material = material | |
542 | return p | |
543 | end | |
544 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
545 | local mesh = Instance.new("SpecialMesh", parent) | |
546 | mesh.MeshType = meshtype | |
547 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
548 | return mesh | |
549 | end | |
550 | function CreateSpecialMesh(parent, meshid, x1, y1, z1) | |
551 | local mesh = Instance.new("SpecialMesh", parent) | |
552 | mesh.MeshType = "FileMesh" | |
553 | mesh.MeshId = meshid | |
554 | mesh.Scale = Vector3.new(x1, y1, z1) | |
555 | return mesh | |
556 | end | |
557 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
558 | local mesh = Instance.new("SpecialMesh", parent) | |
559 | mesh.MeshType = "FileMesh" | |
560 | mesh.MeshId = meshid | |
561 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
562 | mesh.Scale = Vector3.new(x1, y1, z1) | |
563 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
564 | return mesh | |
565 | end | |
566 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
567 | local weld = Instance.new("Weld") | |
568 | weld.Parent = parent | |
569 | weld.Part0 = part0 | |
570 | weld.Part1 = part1 | |
571 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
572 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
573 | return weld | |
574 | end | |
575 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
576 | CreateMesh(handle, "Brick", 0, 0, 0) | |
577 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
578 | local valuaring = 10 | |
579 | for i = 0, 49 do | |
580 | valuaring = valuaring + 10 | |
581 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
582 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
583 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
584 | end | |
585 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
586 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
587 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
588 | local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
589 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
590 | local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
591 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
592 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
593 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
594 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
595 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
596 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
597 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
598 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
599 | CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
600 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
601 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
602 | CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
603 | local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
604 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
605 | local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
606 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
607 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
608 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
609 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
610 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
611 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
612 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
613 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
614 | CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
615 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
616 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
617 | CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
618 | local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
619 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
620 | local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
621 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
622 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
623 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
624 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
625 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
626 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
627 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
628 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
629 | CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
630 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
631 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
632 | CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
633 | local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
634 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
635 | local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
636 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
637 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
638 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
639 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
640 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
641 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
642 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
643 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
644 | CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
645 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
646 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
647 | CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
648 | local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
649 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
650 | local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
651 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
652 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
653 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
654 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
655 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
656 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
657 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
658 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
659 | CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
660 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
661 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
662 | CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
663 | local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
664 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
665 | local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
666 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
667 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
668 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
669 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
670 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
671 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
672 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
673 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
674 | CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
675 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
676 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
677 | CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
678 | local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
679 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
680 | local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
681 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
682 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
683 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
684 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
685 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
686 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
687 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
688 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
689 | CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
690 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
691 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
692 | CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
693 | local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
694 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
695 | local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
696 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
697 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
698 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
699 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
700 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
701 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
702 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
703 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
704 | CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
705 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
706 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
707 | CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
708 | local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
709 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
710 | local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
711 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
712 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
713 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
714 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
715 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
716 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
717 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
718 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
719 | CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
720 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
721 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
722 | CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
723 | local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
724 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
725 | local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
726 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
727 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
728 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
729 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
730 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
731 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
732 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
733 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
734 | CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
735 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
736 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
737 | CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
738 | local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
739 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
740 | local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
741 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
742 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
743 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
744 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
745 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
746 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
747 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
748 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
749 | CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
750 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
751 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
752 | CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
753 | local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
754 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
755 | local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
756 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
757 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
758 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
759 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
760 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
761 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
762 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
763 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
764 | CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
765 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
766 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
767 | CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
768 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
769 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
770 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
771 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
772 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
773 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
774 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
775 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
776 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
777 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
778 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
779 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
780 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
781 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
782 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
783 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
784 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
785 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
786 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
787 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
788 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
789 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
790 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
791 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
792 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
793 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
794 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
795 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
796 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
797 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
798 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
799 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
800 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
801 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
802 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
803 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
804 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
805 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
806 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
807 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
808 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
809 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
810 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
811 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
812 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
813 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
814 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
815 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
816 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
817 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
818 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
819 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
820 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
821 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
822 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
823 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
824 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
825 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
826 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
827 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
828 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
829 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
830 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
831 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
832 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
833 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
834 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
835 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
836 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
837 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
838 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
839 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
840 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
841 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
842 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
843 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
844 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
845 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
846 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
847 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
848 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
849 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
850 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
851 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
852 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
853 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
854 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
855 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
856 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
857 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
858 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
859 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
860 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
861 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
862 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
863 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
864 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
865 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
866 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
867 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
868 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
869 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
870 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
871 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
872 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
873 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
874 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
875 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
876 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
877 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
878 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
879 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
880 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
881 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
882 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
883 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
884 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
885 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
886 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
887 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
888 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
889 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
890 | CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
891 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
892 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
893 | CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
894 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
895 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
896 | CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
897 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
898 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
899 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
900 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
901 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
902 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
903 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
904 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
905 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
906 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
907 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
908 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
909 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
910 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
911 | CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
912 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
913 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
914 | CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
915 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
916 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
917 | CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
918 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
919 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
920 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
921 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
922 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
923 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
924 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
925 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
926 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
927 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
928 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
929 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
930 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
931 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
932 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
933 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
934 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
935 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
936 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
937 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
938 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
939 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
940 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
941 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
942 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
943 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
944 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
945 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
946 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
947 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
948 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
949 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
950 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
951 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
952 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
953 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
954 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
955 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
956 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
957 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
958 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
959 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
960 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
961 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
962 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
963 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
964 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
965 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
966 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
967 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
968 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
969 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
970 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
971 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
972 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
973 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
974 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
975 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
976 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
977 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
978 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
979 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
980 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
981 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
982 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
983 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
984 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
985 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
986 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
987 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
988 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
989 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
990 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
991 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
992 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
993 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
994 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
995 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
996 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
997 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
998 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
999 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1000 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1001 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1002 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1003 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1004 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1005 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1006 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1007 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1008 | for i, v in pairs(m:GetChildren()) do | |
1009 | if v:IsA("Part") then | |
1010 | v.BrickColor = BrickColor.new("Really black") | |
1011 | v.Material = "Glass" | |
1012 | end | |
1013 | end | |
1014 | for i, v in pairs(m2:GetChildren()) do | |
1015 | if v:IsA("Part") then | |
1016 | v.BrickColor = BrickColor.new("Crimson") | |
1017 | v.Material = "Granite" | |
1018 | end | |
1019 | end | |
1020 | for i, v in pairs(m3:GetChildren()) do | |
1021 | if v:IsA("Part") then | |
1022 | v.BrickColor = BrickColor.new("Really red") | |
1023 | v.Material = "Neon" | |
1024 | end | |
1025 | end | |
1026 | for i, v in pairs(mw2:GetChildren()) do | |
1027 | if v:IsA("Part") then | |
1028 | v.BrickColor = BrickColor.new("Really red") | |
1029 | v.Material = "Neon" | |
1030 | end | |
1031 | end | |
1032 | for i, v in pairs(mw1:GetChildren()) do | |
1033 | if v:IsA("Part") then | |
1034 | v.Transparency = 1 | |
1035 | v.BrickColor = BrickColor.new("Really red") | |
1036 | v.Material = "Neon" | |
1037 | end | |
1038 | end | |
1039 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1040 | if v:IsA("Part") then | |
1041 | v.Transparency = 1 | |
1042 | v.BrickColor = BrickColor.new("White") | |
1043 | v.Material = "Neon" | |
1044 | end | |
1045 | end | |
1046 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1047 | if v:IsA("Part") then | |
1048 | v.Transparency = 1 | |
1049 | v.BrickColor = BrickColor.new("White") | |
1050 | v.Material = "Neon" | |
1051 | end | |
1052 | end | |
1053 | ||
1054 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1055 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
1056 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
1057 | FHead.CanCollide = false | |
1058 | ||
1059 | ||
1060 | ||
1061 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
1062 | function RemoveOutlines(part) | |
1063 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1064 | end | |
1065 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1066 | local Part = Create("Part")({ | |
1067 | Parent = Parent, | |
1068 | Reflectance = Reflectance, | |
1069 | Transparency = Transparency, | |
1070 | CanCollide = false, | |
1071 | Locked = true, | |
1072 | BrickColor = BrickColor.new(tostring(BColor)), | |
1073 | Name = Name, | |
1074 | Size = Size, | |
1075 | Material = Material | |
1076 | }) | |
1077 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1078 | RemoveOutlines(Part) | |
1079 | return Part | |
1080 | end | |
1081 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1082 | local Msh = Create(Mesh)({ | |
1083 | Parent = Part, | |
1084 | Offset = OffSet, | |
1085 | Scale = Scale | |
1086 | }) | |
1087 | if Mesh == "SpecialMesh" then | |
1088 | Msh.MeshType = MeshType | |
1089 | Msh.MeshId = MeshId | |
1090 | end | |
1091 | return Msh | |
1092 | end | |
1093 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1094 | local Weld = Create("Weld")({ | |
1095 | Parent = Parent, | |
1096 | Part0 = Part0, | |
1097 | Part1 = Part1, | |
1098 | C0 = C0, | |
1099 | C1 = C1 | |
1100 | }) | |
1101 | return Weld | |
1102 | end | |
1103 | Player = game:GetService("Players").LocalPlayer | |
1104 | Character = Player.Character | |
1105 | PlayerGui = Player.PlayerGui | |
1106 | Backpack = Player.Backpack | |
1107 | Torso = Character.Torso | |
1108 | Head = Character.Head | |
1109 | Humanoid = Character.Humanoid | |
1110 | m = Instance.new("Model", Character) | |
1111 | LeftArm = Character["Left Arm"] | |
1112 | LeftLeg = Character["Left Leg"] | |
1113 | RightArm = Character["Right Arm"] | |
1114 | RightLeg = Character["Right Leg"] | |
1115 | LS = Torso["Left Shoulder"] | |
1116 | LH = Torso["Left Hip"] | |
1117 | RS = Torso["Right Shoulder"] | |
1118 | RH = Torso["Right Hip"] | |
1119 | Face = Head.face | |
1120 | Neck = Torso.Neck | |
1121 | it = Instance.new | |
1122 | attacktype = 1 | |
1123 | vt = Vector3.new | |
1124 | cf = CFrame.new | |
1125 | euler = CFrame.fromEulerAnglesXYZ | |
1126 | angles = CFrame.Angles | |
1127 | cloaked = false | |
1128 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1129 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1130 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1131 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1132 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1133 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1134 | RootPart = Character.HumanoidRootPart | |
1135 | RootJoint = RootPart.RootJoint | |
1136 | RootCF = euler(-1.57, 0, 3.14) | |
1137 | attack = false | |
1138 | attackdebounce = false | |
1139 | deb = false | |
1140 | equipped = true | |
1141 | hand = false | |
1142 | MMouse = nil | |
1143 | combo = 0 | |
1144 | mana = 0 | |
1145 | trispeed = 0.2 | |
1146 | attackmode = "none" | |
1147 | local idle = 0 | |
1148 | local Anim = "Idle" | |
1149 | local Effects = {} | |
1150 | local gun = false | |
1151 | local shoot = false | |
1152 | local sine = 0 | |
1153 | local change = 1 | |
1154 | player = nil | |
1155 | local toggleTag = true | |
1156 | local txt = Instance.new("BillboardGui", Head) | |
1157 | txt.Adornee = nil | |
1158 | txt.Name = "NameDetect" | |
1159 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
1160 | txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0) | |
1161 | local text = Instance.new("TextLabel", txt) | |
1162 | text.Size = UDim2.new(5, 0, 3.5, 0) | |
1163 | text.FontSize = "Size8" | |
1164 | text.TextScaled = true | |
1165 | text.TextTransparency = 0 | |
1166 | text.BackgroundTransparency = 1 | |
1167 | text.TextTransparency = 0 | |
1168 | text.TextStrokeTransparency = 0 | |
1169 | text.Font = "Code" | |
1170 | text.TextStrokeColor3 = Color3.new(1, 0, 0) | |
1171 | text.TextColor3 = Color3.new(0, 0, 0) | |
1172 | text.Text = "Star's Final Straw..." | |
1173 | function RecolorTextAndRename(name, col1, col2) | |
1174 | text.TextStrokeColor3 = col2 | |
1175 | text.TextColor3 = col1 | |
1176 | text.Text = name | |
1177 | end | |
1178 | mouse = Player:GetMouse() | |
1179 | RSH, LSH = nil, nil | |
1180 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
1181 | RW.Name = "Right Shoulder" | |
1182 | LW.Name = "Left Shoulder" | |
1183 | LH = Torso["Left Hip"] | |
1184 | RH = Torso["Right Hip"] | |
1185 | TorsoColor = Torso.BrickColor | |
1186 | function NoOutline(Part) | |
1187 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1188 | end | |
1189 | player = Player | |
1190 | ch = Character | |
1191 | RSH = ch.Torso["Right Shoulder"] | |
1192 | LSH = ch.Torso["Left Shoulder"] | |
1193 | RSH.Parent = nil | |
1194 | LSH.Parent = nil | |
1195 | RW.Name = "Right Shoulder" | |
1196 | RW.Part0 = ch.Torso | |
1197 | RW.C0 = cf(1.5, 0.5, 0) | |
1198 | RW.C1 = cf(0, 0.5, 0) | |
1199 | RW.Part1 = ch["Right Arm"] | |
1200 | RW.Parent = ch.Torso | |
1201 | LW.Name = "Left Shoulder" | |
1202 | LW.Part0 = ch.Torso | |
1203 | LW.C0 = cf(-1.5, 0.5, 0) | |
1204 | LW.C1 = cf(0, 0.5, 0) | |
1205 | LW.Part1 = ch["Left Arm"] | |
1206 | LW.Parent = ch.Torso | |
1207 | local Stats = Instance.new("BoolValue") | |
1208 | Stats.Name = "Stats" | |
1209 | Stats.Parent = Character | |
1210 | local Atk = Instance.new("NumberValue") | |
1211 | Atk.Name = "Damage" | |
1212 | Atk.Parent = Stats | |
1213 | Atk.Value = 1 | |
1214 | local Def = Instance.new("NumberValue") | |
1215 | Def.Name = "Defense" | |
1216 | Def.Parent = Stats | |
1217 | Def.Value = 1 | |
1218 | local Speed = Instance.new("NumberValue") | |
1219 | Speed.Name = "Speed" | |
1220 | Speed.Parent = Stats | |
1221 | Speed.Value = 1 | |
1222 | local Mvmt = Instance.new("NumberValue") | |
1223 | Mvmt.Name = "Movement" | |
1224 | Mvmt.Parent = Stats | |
1225 | Mvmt.Value = 1 | |
1226 | local donum = 0 | |
1227 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
1228 | local fp = it("Part") | |
1229 | fp.formFactor = formfactor | |
1230 | fp.Parent = parent | |
1231 | fp.Reflectance = reflectance | |
1232 | fp.Transparency = transparency | |
1233 | fp.CanCollide = false | |
1234 | fp.Locked = true | |
1235 | fp.BrickColor = brickcolor | |
1236 | fp.Name = name | |
1237 | fp.Size = size | |
1238 | fp.Position = Torso.Position | |
1239 | NoOutline(fp) | |
1240 | fp.Material = "SmoothPlastic" | |
1241 | fp:BreakJoints() | |
1242 | return fp | |
1243 | end | |
1244 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
1245 | local mesh = it(Mesh) | |
1246 | mesh.Parent = part | |
1247 | if Mesh == "SpecialMesh" then | |
1248 | mesh.MeshType = meshtype | |
1249 | if meshid ~= "nil" then | |
1250 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
1251 | end | |
1252 | end | |
1253 | mesh.Offset = offset | |
1254 | mesh.Scale = scale | |
1255 | return mesh | |
1256 | end | |
1257 | function weld(parent, part0, part1, c0) | |
1258 | local weld = it("Weld") | |
1259 | weld.Parent = parent | |
1260 | weld.Part0 = part0 | |
1261 | weld.Part1 = part1 | |
1262 | weld.C0 = c0 | |
1263 | return weld | |
1264 | end | |
1265 | local Color1 = Torso.BrickColor | |
1266 | local bodvel = Instance.new("BodyVelocity") | |
1267 | local bg = Instance.new("BodyGyro") | |
1268 | function swait(num) | |
1269 | if num == 0 or num == nil then | |
1270 | game:service("RunService").Stepped:wait(0) | |
1271 | else | |
1272 | for i = 0, num do | |
1273 | game:service("RunService").Stepped:wait(0) | |
1274 | end | |
1275 | end | |
1276 | end | |
1277 | local r = 255 | |
1278 | local g = 0 | |
1279 | local b = 0 | |
1280 | coroutine.resume(coroutine.create(function() | |
1281 | while wait() do | |
1282 | for i = 0, 50.8 do | |
1283 | swait() | |
1284 | g = g + 5 | |
1285 | end | |
1286 | for i = 0, 50.8 do | |
1287 | swait() | |
1288 | r = r - 5 | |
1289 | end | |
1290 | for i = 0, 50.8 do | |
1291 | swait() | |
1292 | b = b + 5 | |
1293 | end | |
1294 | for i = 0, 50.8 do | |
1295 | swait() | |
1296 | g = g - 5 | |
1297 | end | |
1298 | for i = 0, 50.8 do | |
1299 | swait() | |
1300 | r = r + 5 | |
1301 | end | |
1302 | for i = 0, 50.8 do | |
1303 | swait() | |
1304 | b = b - 5 | |
1305 | end | |
1306 | end | |
1307 | end)) | |
1308 | function so(id, par, vol, pit) | |
1309 | coroutine.resume(coroutine.create(function() | |
1310 | local sou = Instance.new("Sound", par or workspace) | |
1311 | sou.Volume = vol | |
1312 | sou.Pitch = pit or 1 | |
1313 | sou.SoundId = id | |
1314 | swait() | |
1315 | sou:play() | |
1316 | game:GetService("Debris"):AddItem(sou, 6) | |
1317 | end)) | |
1318 | end | |
1319 | function clerp(a, b, t) | |
1320 | local qa = { | |
1321 | QuaternionFromCFrame(a) | |
1322 | } | |
1323 | local qb = { | |
1324 | QuaternionFromCFrame(b) | |
1325 | } | |
1326 | local ax, ay, az = a.x, a.y, a.z | |
1327 | local bx, by, bz = b.x, b.y, b.z | |
1328 | local _t = 1 - t | |
1329 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1330 | end | |
1331 | function QuaternionFromCFrame(cf) | |
1332 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1333 | local trace = m00 + m11 + m22 | |
1334 | if trace > 0 then | |
1335 | local s = math.sqrt(1 + trace) | |
1336 | local recip = 0.5 / s | |
1337 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1338 | else | |
1339 | local i = 0 | |
1340 | if m00 < m11 then | |
1341 | i = 1 | |
1342 | end | |
1343 | if m22 > (i == 0 and m00 or m11) then | |
1344 | i = 2 | |
1345 | end | |
1346 | if i == 0 then | |
1347 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1348 | local recip = 0.5 / s | |
1349 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1350 | elseif i == 1 then | |
1351 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1352 | local recip = 0.5 / s | |
1353 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1354 | elseif i == 2 then | |
1355 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1356 | local recip = 0.5 / s | |
1357 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1358 | end | |
1359 | end | |
1360 | end | |
1361 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1362 | local xs, ys, zs = x + x, y + y, z + z | |
1363 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1364 | local xx = x * xs | |
1365 | local xy = x * ys | |
1366 | local xz = x * zs | |
1367 | local yy = y * ys | |
1368 | local yz = y * zs | |
1369 | local zz = z * zs | |
1370 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1371 | end | |
1372 | function QuaternionSlerp(a, b, t) | |
1373 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1374 | local startInterp, finishInterp | |
1375 | if cosTheta >= 1.0E-4 then | |
1376 | if 1 - cosTheta > 1.0E-4 then | |
1377 | local theta = math.acos(cosTheta) | |
1378 | local invSinTheta = 1 / math.sin(theta) | |
1379 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1380 | finishInterp = math.sin(t * theta) * invSinTheta | |
1381 | else | |
1382 | startInterp = 1 - t | |
1383 | finishInterp = t | |
1384 | end | |
1385 | elseif 1 + cosTheta > 1.0E-4 then | |
1386 | local theta = math.acos(-cosTheta) | |
1387 | local invSinTheta = 1 / math.sin(theta) | |
1388 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1389 | finishInterp = math.sin(t * theta) * invSinTheta | |
1390 | else | |
1391 | startInterp = t - 1 | |
1392 | finishInterp = t | |
1393 | end | |
1394 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1395 | end | |
1396 | local CFrameFromTopBack = function(at, top, back) | |
1397 | local right = top:Cross(back) | |
1398 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1399 | end | |
1400 | function Triangle(a, b, c) | |
1401 | local edg1 = (c - a):Dot((b - a).unit) | |
1402 | local edg2 = (a - b):Dot((c - b).unit) | |
1403 | local edg3 = (b - c):Dot((a - c).unit) | |
1404 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
1405 | a, b = a, b | |
1406 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
1407 | a, b, c = b, c, a | |
1408 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
1409 | a, b, c = c, a, b | |
1410 | else | |
1411 | assert(false, "unreachable") | |
1412 | end | |
1413 | local len1 = (c - a):Dot((b - a).unit) | |
1414 | local len2 = (b - a).magnitude - len1 | |
1415 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1416 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
1417 | local list = {} | |
1418 | if len1 > 0.01 then | |
1419 | local w1 = Instance.new("WedgePart", m) | |
1420 | game:GetService("Debris"):AddItem(w1, 5) | |
1421 | w1.Material = "SmoothPlastic" | |
1422 | w1.FormFactor = "Custom" | |
1423 | w1.BrickColor = BrickColor.new("Really red") | |
1424 | w1.Transparency = 0 | |
1425 | w1.Reflectance = 0 | |
1426 | w1.Material = "SmoothPlastic" | |
1427 | w1.CanCollide = false | |
1428 | local l1 = Instance.new("PointLight", w1) | |
1429 | l1.Color = Color3.new(170, 0, 0) | |
1430 | NoOutline(w1) | |
1431 | local sz = Vector3.new(0.2, width, len1) | |
1432 | w1.Size = sz | |
1433 | local sp = Instance.new("SpecialMesh", w1) | |
1434 | sp.MeshType = "Wedge" | |
1435 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1436 | w1:BreakJoints() | |
1437 | w1.Anchored = true | |
1438 | w1.Parent = workspace | |
1439 | w1.Transparency = 0.7 | |
1440 | table.insert(Effects, { | |
1441 | w1, | |
1442 | "Disappear", | |
1443 | 0.01 | |
1444 | }) | |
1445 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1446 | table.insert(list, w1) | |
1447 | end | |
1448 | if len2 > 0.01 then | |
1449 | local w2 = Instance.new("WedgePart", m) | |
1450 | game:GetService("Debris"):AddItem(w2, 5) | |
1451 | w2.Material = "SmoothPlastic" | |
1452 | w2.FormFactor = "Custom" | |
1453 | w2.BrickColor = BrickColor.new("Really red") | |
1454 | w2.Transparency = 0 | |
1455 | w2.Reflectance = 0 | |
1456 | w2.Material = "SmoothPlastic" | |
1457 | w2.CanCollide = false | |
1458 | local l2 = Instance.new("PointLight", w2) | |
1459 | l2.Color = Color3.new(170, 0, 0) | |
1460 | NoOutline(w2) | |
1461 | local sz = Vector3.new(0.2, width, len2) | |
1462 | w2.Size = sz | |
1463 | local sp = Instance.new("SpecialMesh", w2) | |
1464 | sp.MeshType = "Wedge" | |
1465 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1466 | w2:BreakJoints() | |
1467 | w2.Anchored = true | |
1468 | w2.Parent = workspace | |
1469 | w2.Transparency = 0.7 | |
1470 | table.insert(Effects, { | |
1471 | w2, | |
1472 | "Disappear", | |
1473 | 0.01 | |
1474 | }) | |
1475 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1476 | table.insert(list, w2) | |
1477 | end | |
1478 | return unpack(list) | |
1479 | end | |
1480 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1481 | if hit.Parent == nil then | |
1482 | return | |
1483 | end | |
1484 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1485 | for _, v in pairs(hit.Parent:children()) do | |
1486 | if v:IsA("Humanoid") then | |
1487 | h = v | |
1488 | end | |
1489 | end | |
1490 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
1491 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1492 | return | |
1493 | end | |
1494 | local c = Create("ObjectValue")({ | |
1495 | Name = "creator", | |
1496 | Value = RealGame:service("Players")[owner.Name], | |
1497 | Parent = h | |
1498 | }) | |
1499 | game:GetService("Debris"):AddItem(c, 0.5) | |
1500 | if HitSound ~= nil and HitPitch ~= nil then | |
1501 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1502 | end | |
1503 | local Damage = math.random(minim, maxim) | |
1504 | local blocked = false | |
1505 | local block = hit.Parent:findFirstChild("Block") | |
1506 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1507 | blocked = true | |
1508 | block.Value = block.Value - 1 | |
1509 | print(block.Value) | |
1510 | end | |
1511 | if blocked == false then | |
1512 | HitHealth = h.Health | |
1513 | h.Health = h.Health - Damage | |
1514 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
1515 | print("gained kill") | |
1516 | end | |
1517 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1518 | else | |
1519 | h.Health = h.Health - Damage / 2 | |
1520 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1521 | end | |
1522 | if Type == "Knockdown" then | |
1523 | local hum = hit.Parent.Humanoid | |
1524 | hum.PlatformStand = true | |
1525 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1526 | swait(1) | |
1527 | HHumanoid.PlatformStand = false | |
1528 | end), hum) | |
1529 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1530 | local bodvol = Create("BodyVelocity")({ | |
1531 | velocity = angle * knockback, | |
1532 | P = 5000, | |
1533 | maxForce = Vector3.new(8000, 8000, 8000), | |
1534 | Parent = hit | |
1535 | }) | |
1536 | local rl = Create("BodyAngularVelocity")({ | |
1537 | P = 3000, | |
1538 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1539 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1540 | Parent = hit | |
1541 | }) | |
1542 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1543 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1544 | elseif Type == "Normal" then | |
1545 | local vp = Create("BodyVelocity")({ | |
1546 | P = 500, | |
1547 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1548 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1549 | }) | |
1550 | if knockback > 0 then | |
1551 | vp.Parent = hit.Parent.Head | |
1552 | end | |
1553 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1554 | elseif Type == "Up" then | |
1555 | local bodyVelocity = Create("BodyVelocity")({ | |
1556 | velocity = Vector3.new(0, 20, 0), | |
1557 | P = 5000, | |
1558 | maxForce = Vector3.new(8000, 8000, 8000), | |
1559 | Parent = hit | |
1560 | }) | |
1561 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1562 | local bodyVelocity = Create("BodyVelocity")({ | |
1563 | velocity = Vector3.new(0, 20, 0), | |
1564 | P = 5000, | |
1565 | maxForce = Vector3.new(8000, 8000, 8000), | |
1566 | Parent = hit | |
1567 | }) | |
1568 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1569 | elseif Type == "Leech" then | |
1570 | local hum = hit.Parent.Humanoid | |
1571 | if hum ~= nil then | |
1572 | for i = 0, 2 do | |
1573 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1574 | end | |
1575 | Humanoid.Health = Humanoid.Health + 10 | |
1576 | end | |
1577 | elseif Type == "UpKnock" then | |
1578 | local hum = hit.Parent.Humanoid | |
1579 | hum.PlatformStand = true | |
1580 | if hum ~= nil then | |
1581 | hitr = true | |
1582 | end | |
1583 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1584 | swait(5) | |
1585 | HHumanoid.PlatformStand = false | |
1586 | hitr = false | |
1587 | end), hum) | |
1588 | local bodyVelocity = Create("BodyVelocity")({ | |
1589 | velocity = Vector3.new(0, 20, 0), | |
1590 | P = 5000, | |
1591 | maxForce = Vector3.new(8000, 8000, 8000), | |
1592 | Parent = hit | |
1593 | }) | |
1594 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1595 | local bodyVelocity = Create("BodyVelocity")({ | |
1596 | velocity = Vector3.new(0, 20, 0), | |
1597 | P = 5000, | |
1598 | maxForce = Vector3.new(8000, 8000, 8000), | |
1599 | Parent = hit | |
1600 | }) | |
1601 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1602 | elseif Type == "Snare" then | |
1603 | local bp = Create("BodyPosition")({ | |
1604 | P = 2000, | |
1605 | D = 100, | |
1606 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1607 | position = hit.Parent.Torso.Position, | |
1608 | Parent = hit.Parent.Torso | |
1609 | }) | |
1610 | game:GetService("Debris"):AddItem(bp, 1) | |
1611 | elseif Type == "Slashnare" then | |
1612 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07) | |
1613 | for i = 1, math.random(4, 5) do | |
1614 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1615 | end | |
1616 | local bp = Create("BodyPosition")({ | |
1617 | P = 2000, | |
1618 | D = 100, | |
1619 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1620 | position = hit.Parent.Torso.Position, | |
1621 | Parent = hit.Parent.Torso | |
1622 | }) | |
1623 | game:GetService("Debris"):AddItem(bp, 1) | |
1624 | elseif Type == "Spike" then | |
1625 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
1626 | local bp = Create("BodyPosition")({ | |
1627 | P = 2000, | |
1628 | D = 100, | |
1629 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1630 | position = hit.Parent.Torso.Position, | |
1631 | Parent = hit.Parent.Torso | |
1632 | }) | |
1633 | game:GetService("Debris"):AddItem(bp, 1) | |
1634 | elseif Type == "Freeze" then | |
1635 | local BodPos = Create("BodyPosition")({ | |
1636 | P = 50000, | |
1637 | D = 1000, | |
1638 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1639 | position = hit.Parent.Torso.Position, | |
1640 | Parent = hit.Parent.Torso | |
1641 | }) | |
1642 | local BodGy = Create("BodyGyro")({ | |
1643 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1644 | P = 20000, | |
1645 | Parent = hit.Parent.Torso, | |
1646 | cframe = hit.Parent.Torso.CFrame | |
1647 | }) | |
1648 | hit.Parent.Torso.Anchored = true | |
1649 | coroutine.resume(coroutine.create(function(Part) | |
1650 | swait(1.5) | |
1651 | Part.Anchored = false | |
1652 | end), hit.Parent.Torso) | |
1653 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1654 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1655 | end | |
1656 | local debounce = Create("BoolValue")({ | |
1657 | Name = "DebounceHit", | |
1658 | Parent = hit.Parent, | |
1659 | Value = true | |
1660 | }) | |
1661 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1662 | c = Instance.new("ObjectValue") | |
1663 | c.Name = "creator" | |
1664 | c.Value = RealGame:service("Players")[owner.Name]; | |
1665 | c.Parent = h | |
1666 | game:GetService("Debris"):AddItem(c, 0.5) | |
1667 | end | |
1668 | end | |
1669 | function ShowDamage(Pos, Text, Time, Color) | |
1670 | local Rate = 0.03333333333333333 | |
1671 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1672 | local Text = Text or "" | |
1673 | local Time = Time or 2 | |
1674 | local Color = Color or Color3.new(1, 0, 1) | |
1675 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1676 | EffectPart.Anchored = true | |
1677 | local BillboardGui = Create("BillboardGui")({ | |
1678 | Size = UDim2.new(3, 0, 3, 0), | |
1679 | Adornee = EffectPart, | |
1680 | Parent = EffectPart | |
1681 | }) | |
1682 | local TextLabel = Create("TextLabel")({ | |
1683 | BackgroundTransparency = 1, | |
1684 | Size = UDim2.new(1, 0, 1, 0), | |
1685 | Text = Text, | |
1686 | TextColor3 = Color, | |
1687 | TextScaled = true, | |
1688 | Font = Enum.Font.ArialBold, | |
1689 | Parent = BillboardGui | |
1690 | }) | |
1691 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1692 | EffectPart.Parent = game:GetService("Workspace") | |
1693 | delay(0, function() | |
1694 | local Frames = Time / Rate | |
1695 | for Frame = 1, Frames do | |
1696 | wait(Rate) | |
1697 | local Percent = Frame / Frames | |
1698 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1699 | TextLabel.TextTransparency = Percent | |
1700 | end | |
1701 | if EffectPart and EffectPart.Parent then | |
1702 | EffectPart:Destroy() | |
1703 | end | |
1704 | end) | |
1705 | end | |
1706 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1707 | for _, c in pairs(workspace:children()) do | |
1708 | local hum = c:findFirstChildOfClass("Humanoid") | |
1709 | if hum ~= nil then | |
1710 | local head = c:findFirstChild("Head") | |
1711 | if head ~= nil then | |
1712 | local targ = head.Position - Part.Position | |
1713 | local mag = targ.magnitude | |
1714 | if magni >= mag and c.Name ~= Player.Name then | |
1715 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1716 | end | |
1717 | end | |
1718 | end | |
1719 | end | |
1720 | end | |
1721 | function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) | |
1722 | for _, c in pairs(workspace:children()) do | |
1723 | local hum = c:findFirstChild("Humanoid") | |
1724 | if hum ~= nil then | |
1725 | local head = c:findFirstChild("Torso") | |
1726 | if head ~= nil then | |
1727 | local targ = head.Position - Part.Position | |
1728 | local mag = targ.magnitude | |
1729 | if magni >= mag and c.Name ~= Player.Name then | |
1730 | MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05) | |
1731 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | function rayCast(Pos, Dir, Max, Ignore) | |
1738 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1739 | end | |
1740 | function SkullEffect(brickcolor, cframe, x1, y1, z1, delay) | |
1741 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1742 | prt.Anchored = true | |
1743 | prt.CFrame = cframe | |
1744 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1745 | game:GetService("Debris"):AddItem(prt, 2) | |
1746 | CF = prt.CFrame | |
1747 | coroutine.resume(coroutine.create(function(Part, Mesh, TehCF) | |
1748 | for i = 0, 1, 0.2 do | |
1749 | wait() | |
1750 | Part.CFrame = CF * cf(0, 0, -0.4) | |
1751 | end | |
1752 | for i = 0, 1, delay do | |
1753 | wait() | |
1754 | Mesh.Scale = Mesh.Scale | |
1755 | end | |
1756 | for i = 0, 1, 0.1 do | |
1757 | wait() | |
1758 | Part.Transparency = i | |
1759 | end | |
1760 | Part.Parent = nil | |
1761 | end), prt, msh, CF) | |
1762 | end | |
1763 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1764 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1765 | prt.Anchored = true | |
1766 | prt.Material = "Neon" | |
1767 | prt.CFrame = cframe | |
1768 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1769 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1770 | game:GetService("Debris"):AddItem(prt, 5) | |
1771 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1772 | for i = 0, 1, delay do | |
1773 | swait() | |
1774 | Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1775 | Part.Transparency = i | |
1776 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1777 | end | |
1778 | Part.Parent = nil | |
1779 | end), prt, msh) | |
1780 | end | |
1781 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1782 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1783 | prt.Anchored = true | |
1784 | prt.Material = "Neon" | |
1785 | prt.CFrame = cframe | |
1786 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1787 | game:GetService("Debris"):AddItem(prt, 5) | |
1788 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1789 | local rtype = rottype | |
1790 | for i = 0, 1, delay do | |
1791 | swait() | |
1792 | if rtype == 1 then | |
1793 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1794 | elseif rtype == 2 then | |
1795 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1796 | end | |
1797 | Part.Transparency = i | |
1798 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1799 | end | |
1800 | Part.Parent = nil | |
1801 | end), prt, msh) | |
1802 | end | |
1803 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1804 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1805 | prt.Anchored = true | |
1806 | prt.CFrame = cframe | |
1807 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1808 | msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1809 | game:GetService("Debris"):AddItem(prt, 5) | |
1810 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1811 | for i = 0, 1, delay do | |
1812 | wait() | |
1813 | Part.Transparency = i | |
1814 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1815 | end | |
1816 | Part.Parent = nil | |
1817 | end), prt, msh) | |
1818 | end | |
1819 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1820 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1821 | prt.Anchored = true | |
1822 | prt.Material = "Neon" | |
1823 | prt.CFrame = cframe | |
1824 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1825 | game:GetService("Debris"):AddItem(prt, 5) | |
1826 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1827 | local rtype = rottype | |
1828 | for i = 0, 1, delay do | |
1829 | swait() | |
1830 | if rtype == 1 then | |
1831 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1832 | elseif rtype == 2 then | |
1833 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1834 | end | |
1835 | Part.Transparency = i | |
1836 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1837 | end | |
1838 | Part.Parent = nil | |
1839 | end), prt, msh) | |
1840 | end | |
1841 | function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1842 | local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1843 | prt.Anchored = true | |
1844 | prt.Material = "Neon" | |
1845 | prt.CFrame = cframe | |
1846 | local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1847 | local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1848 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1849 | game:GetService("Debris"):AddItem(prt, 5) | |
1850 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1851 | local rtype = rottype | |
1852 | for i = 0, 1, delay do | |
1853 | swait() | |
1854 | if rtype == 1 then | |
1855 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1856 | elseif rtype == 2 then | |
1857 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1858 | end | |
1859 | dec.Transparency = i | |
1860 | dec2.Transparency = i | |
1861 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1862 | end | |
1863 | Part.Parent = nil | |
1864 | end), prt, msh) | |
1865 | end | |
1866 | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1867 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1868 | prt.Anchored = true | |
1869 | prt.Material = "Neon" | |
1870 | prt.CFrame = cframe | |
1871 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1872 | game:GetService("Debris"):AddItem(prt, 5) | |
1873 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1874 | local rtype = rottype | |
1875 | for i = 0, 1, delay do | |
1876 | swait() | |
1877 | if rtype == 1 then | |
1878 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1879 | elseif rtype == 2 then | |
1880 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1881 | end | |
1882 | prt.Transparency = i | |
1883 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1884 | end | |
1885 | Part.Parent = nil | |
1886 | end), prt, msh) | |
1887 | end | |
1888 | function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype) | |
1889 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1890 | prt.Anchored = true | |
1891 | prt.Material = "Neon" | |
1892 | prt.CFrame = cframe | |
1893 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1)) | |
1894 | game:GetService("Debris"):AddItem(prt, 5) | |
1895 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1896 | local rtype = rottype | |
1897 | for i = 0, 1, delay do | |
1898 | swait() | |
1899 | if rtype == 1 then | |
1900 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0) | |
1901 | elseif rtype == 2 then | |
1902 | prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0) | |
1903 | end | |
1904 | prt.Transparency = i | |
1905 | Mesh.Scale = Mesh.Scale + vt(x3, 0, z3) | |
1906 | end | |
1907 | Part.Parent = nil | |
1908 | end), prt, msh) | |
1909 | end | |
1910 | function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype) | |
1911 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1912 | prt.Anchored = true | |
1913 | prt.Material = "Neon" | |
1914 | prt.CFrame = cframe | |
1915 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1916 | game:GetService("Debris"):AddItem(prt, 5) | |
1917 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1918 | local rtype = rottype | |
1919 | for i = 0, 1, delay do | |
1920 | swait() | |
1921 | if rtype == 1 then | |
1922 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1923 | elseif rtype == 2 then | |
1924 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1925 | end | |
1926 | prt.Transparency = i | |
1927 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1928 | end | |
1929 | Part.Parent = nil | |
1930 | end), prt, msh) | |
1931 | end | |
1932 | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1933 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1934 | prt.Anchored = true | |
1935 | prt.Material = "Neon" | |
1936 | prt.CFrame = cframe | |
1937 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1938 | game:GetService("Debris"):AddItem(prt, 5) | |
1939 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1940 | local rtype = rottype | |
1941 | for i = 0, 1, delay do | |
1942 | swait() | |
1943 | if rtype == 1 then | |
1944 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1945 | elseif rtype == 2 then | |
1946 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1947 | end | |
1948 | prt.Transparency = i | |
1949 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1950 | end | |
1951 | Part.Parent = nil | |
1952 | end), prt, msh) | |
1953 | end | |
1954 | function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
1955 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1956 | prt.Anchored = false | |
1957 | prt.CFrame = cframe | |
1958 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1959 | local wld = weld(prt, prt, Parent, cframe) | |
1960 | game:GetService("Debris"):AddItem(prt, 5) | |
1961 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
1962 | for i = 0, 1, delay do | |
1963 | wait() | |
1964 | Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe | |
1965 | Part.Transparency = i | |
1966 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1967 | end | |
1968 | Part.Parent = nil | |
1969 | end), prt, msh, wld) | |
1970 | end | |
1971 | function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
1972 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1973 | prt.Anchored = false | |
1974 | prt.CFrame = cframe | |
1975 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1976 | local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0)) | |
1977 | game:GetService("Debris"):AddItem(prt, 5) | |
1978 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
1979 | for i = 0, 1, delay do | |
1980 | wait() | |
1981 | Weld.C0 = euler(i * 20, 0, 0) | |
1982 | Part.Transparency = i | |
1983 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1984 | end | |
1985 | Part.Parent = nil | |
1986 | end), prt, msh, wld) | |
1987 | end | |
1988 | function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1989 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1990 | prt.Anchored = true | |
1991 | prt.CFrame = cframe | |
1992 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1993 | game:GetService("Debris"):AddItem(prt, 2) | |
1994 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1995 | for i = 0, 1, delay do | |
1996 | wait() | |
1997 | Part.CFrame = Part.CFrame | |
1998 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1999 | local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2000 | prt2.Anchored = true | |
2001 | prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2002 | local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
2003 | game:GetService("Debris"):AddItem(prt2, 2) | |
2004 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2005 | for i = 0, 1, 0.1 do | |
2006 | wait() | |
2007 | Part.CFrame = Part.CFrame * cf(0, 0.5, 0) | |
2008 | end | |
2009 | Part.Parent = nil | |
2010 | end), prt2, msh2) | |
2011 | end | |
2012 | for i = 0, 1, delay * 2 do | |
2013 | wait() | |
2014 | Part.CFrame = Part.CFrame | |
2015 | Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i) | |
2016 | end | |
2017 | Part.Parent = nil | |
2018 | end), prt, msh) | |
2019 | end | |
2020 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2021 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2022 | prt.Anchored = true | |
2023 | prt.CFrame = cframe | |
2024 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2025 | game:GetService("Debris"):AddItem(prt, 2) | |
2026 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2027 | for i = 0, 1, delay do | |
2028 | wait() | |
2029 | Part.CFrame = Part.CFrame | |
2030 | Part.Transparency = i | |
2031 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2032 | end | |
2033 | Part.Parent = nil | |
2034 | end), prt, msh) | |
2035 | end | |
2036 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
2037 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2038 | prt.Anchored = true | |
2039 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2040 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2041 | game:GetService("Debris"):AddItem(prt, 2) | |
2042 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
2043 | CF = Part.CFrame | |
2044 | Numbb = 0 | |
2045 | randnumb = math.random() / 10 | |
2046 | rand1 = math.random() / 10 | |
2047 | for i = 0, 1, rand1 do | |
2048 | wait() | |
2049 | CF = CF * cf(0, math.random() / 2, 0) | |
2050 | Part.CFrame = CF * euler(Numbb, 0, 0) | |
2051 | Part.Transparency = i | |
2052 | Numbb = Numbb + randnumb | |
2053 | end | |
2054 | Part.Parent = nil | |
2055 | end), prt, CF, Numbb, randnumb) | |
2056 | end | |
2057 | function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2058 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2059 | prt.Anchored = true | |
2060 | prt.CFrame = cframe | |
2061 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1)) | |
2062 | game:GetService("Debris"):AddItem(prt, 5) | |
2063 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2064 | for i = 0, 1, delay do | |
2065 | wait() | |
2066 | Part.CFrame = Part.CFrame * euler(0, 0.7, 0) | |
2067 | Part.Transparency = i | |
2068 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2069 | end | |
2070 | Part.Parent = nil | |
2071 | end), prt, msh) | |
2072 | end | |
2073 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2074 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2075 | prt.Anchored = true | |
2076 | prt.CFrame = cframe | |
2077 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2078 | game:GetService("Debris"):AddItem(prt, 2) | |
2079 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2080 | for i = 0, 1, delay do | |
2081 | wait() | |
2082 | Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0) | |
2083 | Part.Transparency = i | |
2084 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2085 | end | |
2086 | Part.Parent = nil | |
2087 | end), prt, msh) | |
2088 | end | |
2089 | function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay) | |
2090 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2091 | prt.Anchored = true | |
2092 | prt.CFrame = cframe * cf(x, y, z) | |
2093 | msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1)) | |
2094 | game:GetService("Debris"):AddItem(prt, 5) | |
2095 | coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee) | |
2096 | local num = math.random() | |
2097 | local num2 = math.random(-3, 2) + math.random() | |
2098 | local numm = 0 | |
2099 | for i = 0, 1, delay * 2 do | |
2100 | swait() | |
2101 | Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0) | |
2102 | Part.Transparency = i | |
2103 | numm = numm + 0.01 | |
2104 | end | |
2105 | Part.Parent = nil | |
2106 | Mesh.Parent = nil | |
2107 | end), prt, msh, x, y, z) | |
2108 | end | |
2109 | function dmgstart(dmg, what) | |
2110 | hitcon = what.Touched:connect(function(hit) | |
2111 | local hum = hit.Parent:FindFirstChild("Humanoid") | |
2112 | if hum and not hum:IsDescendantOf(Character) then | |
2113 | hum:TakeDamage(dmg) | |
2114 | end | |
2115 | end) | |
2116 | end | |
2117 | function dmgstop() | |
2118 | hitcon:disconnect() | |
2119 | end | |
2120 | function Cloak() | |
2121 | Face.Parent = nil | |
2122 | cloaked = true | |
2123 | for _, v in pairs(Torso.Parent:children()) do | |
2124 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2125 | coroutine.resume(coroutine.create(function() | |
2126 | for i = 0, 1, 0.2 do | |
2127 | wait() | |
2128 | v.Transparency = i | |
2129 | end | |
2130 | v.Transparency = 1 | |
2131 | end)) | |
2132 | end | |
2133 | if v.className == "Hat" then | |
2134 | hatp = v.Handle | |
2135 | coroutine.resume(coroutine.create(function(derp) | |
2136 | for i = 0, 1, 0.2 do | |
2137 | wait() | |
2138 | derp.Transparency = i | |
2139 | end | |
2140 | derp.Transparency = 1 | |
2141 | end), hatp) | |
2142 | end | |
2143 | end | |
2144 | for _, v in pairs(m:children()) do | |
2145 | if v.className == "Part" then | |
2146 | coroutine.resume(coroutine.create(function() | |
2147 | for i = 0, 1, 0.2 do | |
2148 | wait() | |
2149 | v.Transparency = i | |
2150 | end | |
2151 | v.Transparency = 1 | |
2152 | end)) | |
2153 | end | |
2154 | end | |
2155 | end | |
2156 | function UnCloak() | |
2157 | so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1) | |
2158 | Face.Parent = Head | |
2159 | cloaked = false | |
2160 | for _, v in pairs(Torso.Parent:children()) do | |
2161 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2162 | coroutine.resume(coroutine.create(function() | |
2163 | for i = 0, 1, 0.1 do | |
2164 | wait() | |
2165 | v.Transparency = v.Transparency - 0.1 | |
2166 | end | |
2167 | v.Transparency = 0 | |
2168 | end)) | |
2169 | end | |
2170 | if v.className == "Hat" then | |
2171 | hatp = v.Handle | |
2172 | coroutine.resume(coroutine.create(function(derp) | |
2173 | for i = 0, 1, 0.1 do | |
2174 | wait() | |
2175 | derp.Transparency = derp.Transparency - 0.1 | |
2176 | end | |
2177 | derp.Transparency = 0 | |
2178 | end), hatp) | |
2179 | end | |
2180 | end | |
2181 | for _, v in pairs(m:children()) do | |
2182 | if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then | |
2183 | coroutine.resume(coroutine.create(function() | |
2184 | for i = 0, 1, 0.1 do | |
2185 | wait() | |
2186 | v.Transparency = v.Transparency - 0.1 | |
2187 | end | |
2188 | v.Transparency = 0 | |
2189 | end)) | |
2190 | v.Transparency = 0 | |
2191 | end | |
2192 | end | |
2193 | end | |
2194 | local origcolor = BrickColor.new("Pastel light blue") | |
2195 | function Explode(rad, par, pitch, vol, mindam, maxdam) | |
2196 | local expart = Instance.new("Part", char) | |
2197 | local expart2 = Instance.new("Part", char) | |
2198 | local rin = Instance.new("Part", char) | |
2199 | local rin2 = Instance.new("Part", char) | |
2200 | local partMesh = Instance.new("SpecialMesh", expart) | |
2201 | partMesh.MeshType = "Sphere" | |
2202 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2203 | partMesh2.MeshType = "Sphere" | |
2204 | local partMesh3 = Instance.new("SpecialMesh", rin) | |
2205 | partMesh3.MeshType = "Brick" | |
2206 | local partMesh4 = Instance.new("SpecialMesh", rin2) | |
2207 | partMesh4.MeshType = "Brick" | |
2208 | CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch) | |
2209 | partMesh.Scale = vt(rad, rad, rad) | |
2210 | expart.Size = vt(1, 1, 1) | |
2211 | expart.Transparency = 0 | |
2212 | expart.Anchored = true | |
2213 | expart.Material = "Neon" | |
2214 | expart.BrickColor = bc("White") | |
2215 | expart.CFrame = par.CFrame | |
2216 | partMesh2.Scale = vt(rad, rad, rad) | |
2217 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2218 | expart2.Transparency = 0.5 | |
2219 | expart2.Anchored = true | |
2220 | expart2.Material = "Neon" | |
2221 | expart2.BrickColor = par.BrickColor | |
2222 | expart2.CFrame = par.CFrame | |
2223 | rin.Size = vt(1.15, 1.15, 1.15) | |
2224 | rin.Transparency = 1 | |
2225 | rin.Anchored = true | |
2226 | rin.Material = "Neon" | |
2227 | rin.BrickColor = par.BrickColor | |
2228 | rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2229 | rin2.Size = vt(1.15, 1.15, 1.15) | |
2230 | rin2.Transparency = 1 | |
2231 | rin2.Anchored = true | |
2232 | rin2.Material = "Neon" | |
2233 | rin2.BrickColor = par.BrickColor | |
2234 | rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2235 | partMesh3.Scale = vt(0, 1, 0) | |
2236 | partMesh4.Scale = vt(0, 1, 0) | |
2237 | local dec2 = Instance.new("Decal", rin) | |
2238 | dec2.Face = "Top" | |
2239 | dec2.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2240 | dec2.Parent = rin | |
2241 | local dec2b = dec2:Clone() | |
2242 | dec2b.Face = "Bottom" | |
2243 | dec2b.Parent = rin | |
2244 | local dec2a = Instance.new("Decal", rin2) | |
2245 | dec2a.Face = "Top" | |
2246 | dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2247 | dec2a.Parent = rin2 | |
2248 | local dec2ab = dec2a:Clone() | |
2249 | dec2ab.Face = "Bottom" | |
2250 | dec2ab.Parent = rin2 | |
2251 | expart.CanCollide = false | |
2252 | expart2.CanCollide = false | |
2253 | rin.CanCollide = false | |
2254 | rin2.CanCollide = false | |
2255 | MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal") | |
2256 | local value = 1 * rad / 6.5 | |
2257 | for i = 0, 199 do | |
2258 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2259 | expart.CFrame = expart.CFrame | |
2260 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2261 | expart2.CFrame = expart.CFrame | |
2262 | value = value - 0.035 * rad / 30 | |
2263 | if value < 7.5 then | |
2264 | partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5) | |
2265 | rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0) | |
2266 | partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5) | |
2267 | rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0) | |
2268 | end | |
2269 | if value < 0 then | |
2270 | dec2.Transparency = dec2.Transparency + 0.025 | |
2271 | dec2a.Transparency = dec2a.Transparency + 0.025 | |
2272 | dec2b.Transparency = dec2b.Transparency + 0.025 | |
2273 | dec2ab.Transparency = dec2ab.Transparency + 0.025 | |
2274 | expart.Transparency = expart.Transparency + 0.025 | |
2275 | expart2.Transparency = expart2.Transparency + 0.025 | |
2276 | rin.Transparency = rin.Transparency + 0.025 | |
2277 | rin2.Transparency = rin2.Transparency + 0.025 | |
2278 | end | |
2279 | swait() | |
2280 | end | |
2281 | game:GetService("Debris"):AddItem(expart, 1) | |
2282 | game:GetService("Debris"):AddItem(expart2, 1) | |
2283 | game:GetService("Debris"):AddItem(rin, 1) | |
2284 | game:GetService("Debris"):AddItem(rin2, 1) | |
2285 | end | |
2286 | function ExplodeShort(rad, par, pitch, vol, mindam, maxdam) | |
2287 | local expart = Instance.new("Part", char) | |
2288 | local expart2 = Instance.new("Part", char) | |
2289 | local partMesh = Instance.new("SpecialMesh", expart) | |
2290 | partMesh.MeshType = "Sphere" | |
2291 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2292 | partMesh2.MeshType = "Sphere" | |
2293 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch) | |
2294 | partMesh.Scale = vt(rad, rad, rad) | |
2295 | expart.Size = vt(1, 1, 1) | |
2296 | expart.Transparency = 0 | |
2297 | expart.Anchored = true | |
2298 | expart.Material = "Neon" | |
2299 | expart.BrickColor = bc("White") | |
2300 | expart.CFrame = par.CFrame | |
2301 | partMesh2.Scale = vt(rad, rad, rad) | |
2302 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2303 | expart2.Transparency = 0.5 | |
2304 | expart2.Anchored = true | |
2305 | expart2.Material = "Neon" | |
2306 | expart2.BrickColor = par.BrickColor | |
2307 | expart2.CFrame = par.CFrame | |
2308 | expart.CanCollide = false | |
2309 | expart2.CanCollide = false | |
2310 | MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal") | |
2311 | local value = 1 * rad / 6.5 | |
2312 | for i = 0, 75 do | |
2313 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2314 | expart.CFrame = expart.CFrame | |
2315 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2316 | expart2.CFrame = expart.CFrame | |
2317 | value = value - 0.035 * rad / 5 | |
2318 | if value < 0 then | |
2319 | value = 0 | |
2320 | expart.Transparency = expart.Transparency + 0.05 | |
2321 | expart2.Transparency = expart2.Transparency + 0.05 | |
2322 | end | |
2323 | swait() | |
2324 | end | |
2325 | game:GetService("Debris"):AddItem(expart, 1) | |
2326 | game:GetService("Debris"):AddItem(expart2, 1) | |
2327 | end | |
2328 | function AreaDanger(rad, par, mindam, maxdam) | |
2329 | local expart = Instance.new("Part", char) | |
2330 | local partMesh = Instance.new("SpecialMesh", expart) | |
2331 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2332 | partMesh.MeshType = "Sphere" | |
2333 | partMesh.Scale = vt(rad, rad, rad) | |
2334 | expart.Size = vt(1, 1, 1) | |
2335 | expart.Transparency = 0.5 | |
2336 | expart.Anchored = true | |
2337 | expart.Material = "Neon" | |
2338 | expart.CanCollide = false | |
2339 | expart.BrickColor = par.BrickColor | |
2340 | expart.CFrame = par.CFrame | |
2341 | local value = 1 * rad / 5 | |
2342 | MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1) | |
2343 | for i = 0, 14 do | |
2344 | wait() | |
2345 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2346 | expart.CFrame = expart.CFrame | |
2347 | value = value - 0.035 * rad | |
2348 | if value < 0 then | |
2349 | value = 0 | |
2350 | end | |
2351 | end | |
2352 | wait(0.25) | |
2353 | CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1) | |
2354 | wait(0.5) | |
2355 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1) | |
2356 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75) | |
2357 | MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") | |
2358 | MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025) | |
2359 | for i = 0, 14 do | |
2360 | wait() | |
2361 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2362 | expart.CFrame = expart.CFrame | |
2363 | value = value - 0.035 * rad / 2 | |
2364 | end | |
2365 | expart.Transparency = 1 | |
2366 | game:GetService("Debris"):AddItem(expart, 5) | |
2367 | end | |
2368 | function Swarmsplosions(negrad, rad, par, mindam, maxdam) | |
2369 | CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2) | |
2370 | CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1) | |
2371 | CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1) | |
2372 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2373 | MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal") | |
2374 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025) | |
2375 | for i = 0, 24 do | |
2376 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2)) | |
2377 | end | |
2378 | for i = 0, 24 do | |
2379 | local expart = Instance.new("Part", char) | |
2380 | expart.Transparency = 1 | |
2381 | expart.Anchored = true | |
2382 | expart.CanCollide = false | |
2383 | expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad)) | |
2384 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2) | |
2385 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2386 | MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal") | |
2387 | MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025) | |
2388 | for i = 0, 9 do | |
2389 | MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2)) | |
2390 | end | |
2391 | game:GetService("Debris"):AddItem(expart, 2) | |
2392 | wait(0.1) | |
2393 | end | |
2394 | end | |
2395 | function EXterPlosion(par) | |
2396 | CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1) | |
2397 | CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85) | |
2398 | CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2) | |
2399 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2400 | MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal") | |
2401 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005) | |
2402 | MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1) | |
2403 | for i = 0, 24 do | |
2404 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2)) | |
2405 | end | |
2406 | for i = 0, 24 do | |
2407 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2)) | |
2408 | end | |
2409 | end | |
2410 | function ring(type, pos, scale, value) | |
2411 | local type = type | |
2412 | local rng = Instance.new("Part", char) | |
2413 | rng.Anchored = true | |
2414 | rng.BrickColor = origcolor | |
2415 | rng.CanCollide = false | |
2416 | rng.FormFactor = 3 | |
2417 | rng.Name = "Ring" | |
2418 | rng.Size = Vector3.new(1, 1, 1) | |
2419 | rng.Transparency = 0 | |
2420 | rng.TopSurface = 0 | |
2421 | rng.BottomSurface = 0 | |
2422 | rng.CFrame = pos | |
2423 | local rngm = Instance.new("SpecialMesh", rng) | |
2424 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2425 | rngm.Scale = scale | |
2426 | local scaler2 = 1 | |
2427 | if type == "Add" then | |
2428 | scaler2 = 1 * value | |
2429 | elseif type == "Divide" then | |
2430 | scaler2 = 1 / value | |
2431 | end | |
2432 | coroutine.resume(coroutine.create(function() | |
2433 | for i = 0, 10, 0.1 do | |
2434 | swait() | |
2435 | if type == "Add" then | |
2436 | scaler2 = scaler2 - 0.01 * value | |
2437 | elseif type == "Divide" then | |
2438 | scaler2 = scaler2 - 0.01 / value | |
2439 | end | |
2440 | rng.Transparency = rng.Transparency + 0.01 | |
2441 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2442 | end | |
2443 | rng:Destroy() | |
2444 | end)) | |
2445 | end | |
2446 | function wave(type, pos, scale, value) | |
2447 | local type = type | |
2448 | local rng = Instance.new("Part", char) | |
2449 | rng.Anchored = true | |
2450 | rng.BrickColor = origcolor | |
2451 | rng.CanCollide = false | |
2452 | rng.FormFactor = 3 | |
2453 | rng.Name = "Ring" | |
2454 | rng.Size = Vector3.new(1, 1, 1) | |
2455 | rng.Transparency = 0 | |
2456 | rng.TopSurface = 0 | |
2457 | rng.BottomSurface = 0 | |
2458 | rng.CFrame = pos | |
2459 | local rngm = Instance.new("SpecialMesh", rng) | |
2460 | rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2461 | rngm.Scale = scale | |
2462 | local scaler2 = 1 | |
2463 | if type == "Add" then | |
2464 | scaler2 = 1 * value | |
2465 | elseif type == "Divide" then | |
2466 | scaler2 = 1 / value | |
2467 | end | |
2468 | coroutine.resume(coroutine.create(function() | |
2469 | for i = 0, 10, 0.1 do | |
2470 | swait() | |
2471 | if type == "Add" then | |
2472 | scaler2 = scaler2 - 0.01 * value | |
2473 | elseif type == "Divide" then | |
2474 | scaler2 = scaler2 - 0.01 / value | |
2475 | end | |
2476 | rng.Transparency = rng.Transparency + 0.01 | |
2477 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2478 | end | |
2479 | rng:Destroy() | |
2480 | end)) | |
2481 | end | |
2482 | function wind(type, pos, scale, value, speed) | |
2483 | local type = type | |
2484 | local rng = Instance.new("Part", char) | |
2485 | rng.Anchored = true | |
2486 | rng.BrickColor = origcolor | |
2487 | rng.CanCollide = false | |
2488 | rng.FormFactor = 3 | |
2489 | rng.Name = "Ring" | |
2490 | rng.Size = Vector3.new(1, 1, 1) | |
2491 | rng.Transparency = 0 | |
2492 | rng.TopSurface = 0 | |
2493 | rng.BottomSurface = 0 | |
2494 | rng.CFrame = pos | |
2495 | local rngm = Instance.new("SpecialMesh", rng) | |
2496 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2497 | rngm.Scale = scale | |
2498 | local scaler2 = 1 | |
2499 | if type == "Add" then | |
2500 | scaler2 = 1 * value | |
2501 | elseif type == "Divide" then | |
2502 | scaler2 = 1 / value | |
2503 | end | |
2504 | coroutine.resume(coroutine.create(function() | |
2505 | for i = 0, 10, 0.1 do | |
2506 | swait() | |
2507 | if type == "Add" then | |
2508 | scaler2 = scaler2 - 0.01 * value | |
2509 | elseif type == "Divide" then | |
2510 | scaler2 = scaler2 - 0.01 / value | |
2511 | end | |
2512 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2513 | rng.Transparency = rng.Transparency + 0.01 | |
2514 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2515 | end | |
2516 | rng:Destroy() | |
2517 | end)) | |
2518 | end | |
2519 | function groundwind(type, pos, scale, value, speed) | |
2520 | local type = type | |
2521 | local rng = Instance.new("Part", char) | |
2522 | rng.Anchored = true | |
2523 | rng.BrickColor = origcolor | |
2524 | rng.CanCollide = false | |
2525 | rng.FormFactor = 3 | |
2526 | rng.Name = "Ring" | |
2527 | rng.Size = Vector3.new(1, 1, 1) | |
2528 | rng.Transparency = 0 | |
2529 | rng.TopSurface = 0 | |
2530 | rng.BottomSurface = 0 | |
2531 | rng.CFrame = pos | |
2532 | local rngm = Instance.new("SpecialMesh", rng) | |
2533 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2534 | rngm.Scale = scale | |
2535 | local scaler2 = 1 | |
2536 | if type == "Add" then | |
2537 | scaler2 = 1 * value | |
2538 | elseif type == "Divide" then | |
2539 | scaler2 = 1 / value | |
2540 | end | |
2541 | coroutine.resume(coroutine.create(function() | |
2542 | for i = 0, 10, 0.1 do | |
2543 | swait() | |
2544 | if type == "Add" then | |
2545 | scaler2 = scaler2 - 0.01 * value | |
2546 | elseif type == "Divide" then | |
2547 | scaler2 = scaler2 - 0.01 / value | |
2548 | end | |
2549 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2550 | rng.Transparency = rng.Transparency + 0.01 | |
2551 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2) | |
2552 | end | |
2553 | rng:Destroy() | |
2554 | end)) | |
2555 | end | |
2556 | function CameraManager() | |
2557 | if TwoD and not CamInterrupt then | |
2558 | if Humanoid.Health > 0 then | |
2559 | Camera.CameraSubject = Humanoid | |
2560 | Camera.CameraType = "Scriptable" | |
2561 | Humanoid.AutoRotate = false | |
2562 | if Booleans.GyroUse then | |
2563 | Directer.MaxTorque = Vec3(0, huge, 0) | |
2564 | else | |
2565 | Directer.MaxTorque = Vec3(0, 0, 0) | |
2566 | end | |
2567 | if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then | |
2568 | if Booleans.CamFollow then | |
2569 | CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) | |
2570 | Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) | |
2571 | else | |
2572 | CPart.Position = RootPart.Position | |
2573 | end | |
2574 | else | |
2575 | local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p | |
2576 | CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) | |
2577 | end | |
2578 | Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) | |
2579 | else | |
2580 | Camera.CameraSubject = Humanoid | |
2581 | Camera.CameraType = "Custom" | |
2582 | end | |
2583 | end | |
2584 | end | |
2585 | function sphere(bonuspeed, type, pos, scale, value, color) | |
2586 | local type = type | |
2587 | local rng = Instance.new("Part", char) | |
2588 | rng.Anchored = true | |
2589 | rng.BrickColor = color | |
2590 | rng.CanCollide = false | |
2591 | rng.FormFactor = 3 | |
2592 | rng.Name = "Ring" | |
2593 | rng.Material = "Neon" | |
2594 | rng.Size = Vector3.new(1, 1, 1) | |
2595 | rng.Transparency = 0 | |
2596 | rng.TopSurface = 0 | |
2597 | rng.BottomSurface = 0 | |
2598 | rng.CFrame = pos | |
2599 | local rngm = Instance.new("SpecialMesh", rng) | |
2600 | rngm.MeshType = "Sphere" | |
2601 | rngm.Scale = scale | |
2602 | if rainbowmode == true then | |
2603 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2604 | end | |
2605 | local scaler2 = 1 | |
2606 | if type == "Add" then | |
2607 | scaler2 = 1 * value | |
2608 | elseif type == "Divide" then | |
2609 | scaler2 = 1 / value | |
2610 | end | |
2611 | coroutine.resume(coroutine.create(function() | |
2612 | for i = 0, 10 / bonuspeed, 0.1 do | |
2613 | swait() | |
2614 | if rainbowmode == true then | |
2615 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2616 | end | |
2617 | if type == "Add" then | |
2618 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2619 | elseif type == "Divide" then | |
2620 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2621 | end | |
2622 | if chaosmode == true then | |
2623 | rng.BrickColor = BrickColor.random() | |
2624 | end | |
2625 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2626 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2627 | end | |
2628 | rng:Destroy() | |
2629 | end)) | |
2630 | end | |
2631 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2632 | local type = type | |
2633 | local rng = Instance.new("Part", char) | |
2634 | rng.Anchored = true | |
2635 | rng.BrickColor = color | |
2636 | rng.CanCollide = false | |
2637 | rng.FormFactor = 3 | |
2638 | rng.Name = "Ring" | |
2639 | rng.Material = "Neon" | |
2640 | rng.Size = Vector3.new(1, 1, 1) | |
2641 | rng.Transparency = 0 | |
2642 | rng.TopSurface = 0 | |
2643 | rng.BottomSurface = 0 | |
2644 | rng.CFrame = pos | |
2645 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2646 | local rngm = Instance.new("SpecialMesh", rng) | |
2647 | rngm.MeshType = "Sphere" | |
2648 | rngm.Scale = vt(x1, y1, z1) | |
2649 | if rainbowmode == true then | |
2650 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2651 | end | |
2652 | local scaler2 = 1 | |
2653 | local speeder = FastSpeed | |
2654 | if type == "Add" then | |
2655 | scaler2 = 1 * value | |
2656 | elseif type == "Divide" then | |
2657 | scaler2 = 1 / value | |
2658 | end | |
2659 | coroutine.resume(coroutine.create(function() | |
2660 | for i = 0, 10 / bonuspeed, 0.1 do | |
2661 | swait() | |
2662 | if rainbowmode == true then | |
2663 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2664 | end | |
2665 | if type == "Add" then | |
2666 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2667 | elseif type == "Divide" then | |
2668 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2669 | end | |
2670 | if chaosmode == true then | |
2671 | rng.BrickColor = BrickColor.random() | |
2672 | end | |
2673 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2674 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2675 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2676 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2677 | end | |
2678 | rng:Destroy() | |
2679 | end)) | |
2680 | end | |
2681 | function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2682 | local type = type | |
2683 | local rng = Instance.new("Part", char) | |
2684 | rng.Anchored = true | |
2685 | rng.BrickColor = color | |
2686 | rng.CanCollide = false | |
2687 | rng.FormFactor = 3 | |
2688 | rng.Name = "Ring" | |
2689 | rng.Material = "Neon" | |
2690 | rng.Size = Vector3.new(1, 1, 1) | |
2691 | rng.Transparency = 1 | |
2692 | rng.TopSurface = 0 | |
2693 | rng.BottomSurface = 0 | |
2694 | rng.CFrame = pos | |
2695 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2696 | local rngm = Instance.new("SpecialMesh", rng) | |
2697 | rngm.MeshType = "Sphere" | |
2698 | rngm.Scale = vt(x1, y1, z1) | |
2699 | if rainbowmode == true then | |
2700 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2701 | end | |
2702 | local scaler2 = 1 | |
2703 | local speeder = FastSpeed | |
2704 | if type == "Add" then | |
2705 | scaler2 = 1 * value | |
2706 | elseif type == "Divide" then | |
2707 | scaler2 = 1 / value | |
2708 | end | |
2709 | coroutine.resume(coroutine.create(function() | |
2710 | for i = 0, 10 / bonuspeed, 0.1 do | |
2711 | swait() | |
2712 | if rainbowmode == true then | |
2713 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2714 | end | |
2715 | if type == "Add" then | |
2716 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2717 | elseif type == "Divide" then | |
2718 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2719 | end | |
2720 | if chaosmode == true then | |
2721 | rng.BrickColor = BrickColor.random() | |
2722 | end | |
2723 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2724 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2725 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2726 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2727 | end | |
2728 | rng:Destroy() | |
2729 | end)) | |
2730 | end | |
2731 | function dmg(dude) | |
2732 | if dude.Name ~= Character then | |
2733 | local bgf = Instance.new("BodyGyro", dude.Head) | |
2734 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) | |
2735 | local val = Instance.new("BoolValue", dude) | |
2736 | val.Name = "IsHit" | |
2737 | local ds = coroutine.wrap(function() | |
2738 | dude:WaitForChild("Head"):BreakJoints() | |
2739 | wait(0.5) | |
2740 | targetted = nil | |
2741 | CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3) | |
2742 | coroutine.resume(coroutine.create(function() | |
2743 | for i, v in pairs(dude:GetChildren()) do | |
2744 | if v:IsA("Accessory") then | |
2745 | v:Destroy() | |
2746 | end | |
2747 | if v:IsA("Humanoid") then | |
2748 | v:Destroy() | |
2749 | end | |
2750 | if v:IsA("CharacterMesh") then | |
2751 | v:Destroy() | |
2752 | end | |
2753 | if v:IsA("Model") then | |
2754 | v:Destroy() | |
2755 | end | |
2756 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2757 | for x, o in pairs(v:GetChildren()) do | |
2758 | if o:IsA("Decal") then | |
2759 | o:Destroy() | |
2760 | end | |
2761 | end | |
2762 | coroutine.resume(coroutine.create(function() | |
2763 | v.Material = "Neon" | |
2764 | v.CanCollide = false | |
2765 | local bld = Instance.new("ParticleEmitter", v) | |
2766 | bld.LightEmission = 1 | |
2767 | bld.Texture = "rbxassetid://284205403" | |
2768 | bld.Color = ColorSequence.new(Color3.new(1, 1, 1)) | |
2769 | bld.Rate = 50 | |
2770 | bld.Lifetime = NumberRange.new(1) | |
2771 | bld.Size = NumberSequence.new({ | |
2772 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2773 | NumberSequenceKeypoint.new(1, 0, 0) | |
2774 | }) | |
2775 | bld.Transparency = NumberSequence.new({ | |
2776 | NumberSequenceKeypoint.new(0, 0, 0), | |
2777 | NumberSequenceKeypoint.new(1, 1, 0) | |
2778 | }) | |
2779 | bld.Speed = NumberRange.new(0, 0) | |
2780 | bld.VelocitySpread = 50000 | |
2781 | bld.Rotation = NumberRange.new(-500, 500) | |
2782 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2783 | local sbs = Instance.new("BodyPosition", v) | |
2784 | sbs.P = 3000 | |
2785 | sbs.D = 1000 | |
2786 | sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2787 | sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) | |
2788 | v.Color = Color3.new(1, 1, 1) | |
2789 | coroutine.resume(coroutine.create(function() | |
2790 | for i = 0, 49 do | |
2791 | swait(1) | |
2792 | v.Transparency = v.Transparency + 0.02 | |
2793 | end | |
2794 | CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1) | |
2795 | bld.Speed = NumberRange.new(1, 5) | |
2796 | bld.Acceleration = vt(0, 10, 0) | |
2797 | wait(0.5) | |
2798 | bld.Enabled = false | |
2799 | wait(3) | |
2800 | v:Destroy() | |
2801 | dude:Destroy() | |
2802 | end)) | |
2803 | end)) | |
2804 | end | |
2805 | end | |
2806 | end)) | |
2807 | end) | |
2808 | ds() | |
2809 | end | |
2810 | end | |
2811 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2812 | if SinglePlayer then | |
2813 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2814 | end | |
2815 | local List = {} | |
2816 | for i, v in pairs(workspace:GetChildren()) do | |
2817 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
2818 | table.insert(List, v) | |
2819 | end | |
2820 | end | |
2821 | return List | |
2822 | end | |
2823 | function FaceMouse() | |
2824 | Cam = workspace.CurrentCamera | |
2825 | return { | |
2826 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2827 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2828 | } | |
2829 | end | |
2830 | function FaceMouse2() | |
2831 | Cam = workspace.CurrentCamera | |
2832 | return { | |
2833 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), | |
2834 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2835 | } | |
2836 | end | |
2837 | local ModeOfGlitch = 1 | |
2838 | local storehumanoidWS = 16 | |
2839 | function ExtinctiveHeartbreak() | |
2840 | local targetted | |
2841 | if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2842 | targetted = mouse.Target.Parent | |
2843 | end | |
2844 | if targetted ~= nil then | |
2845 | attack = true | |
2846 | chatfunc("DIE!",MAINRUINCOLOR.Color,2) | |
2847 | CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) | |
2848 | for i = 0, 9 do | |
2849 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2850 | end | |
2851 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2852 | local originalpos = root.CFrame | |
2853 | RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2) | |
2854 | for i = 0, 9 do | |
2855 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2856 | end | |
2857 | hum.WalkSpeed = 0 | |
2858 | targetted.Head.Anchored = true | |
2859 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2860 | for i = 0, 2, 0.1 do | |
2861 | swait() | |
2862 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2863 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2864 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4) | |
2865 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
2866 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4) | |
2867 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4) | |
2868 | end | |
2869 | coroutine.resume(coroutine.create(function() | |
2870 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso")) | |
2871 | bld.LightEmission = 0.1 | |
2872 | bld.Texture = "rbxassetid://284205403" | |
2873 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
2874 | bld.Rate = 500 | |
2875 | bld.Lifetime = NumberRange.new(1) | |
2876 | bld.Size = NumberSequence.new({ | |
2877 | NumberSequenceKeypoint.new(0, 2, 0), | |
2878 | NumberSequenceKeypoint.new(1, 0, 0) | |
2879 | }) | |
2880 | bld.Acceleration = vt(0, -25, 0) | |
2881 | bld.Transparency = NumberSequence.new({ | |
2882 | NumberSequenceKeypoint.new(0, 0, 0), | |
2883 | NumberSequenceKeypoint.new(1, 0, 0) | |
2884 | }) | |
2885 | bld.Speed = NumberRange.new(10, 50) | |
2886 | bld.EmissionDirection = "Front" | |
2887 | bld.VelocitySpread = 25 | |
2888 | bld.Rotation = NumberRange.new(-500, 500) | |
2889 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2890 | end)) | |
2891 | coroutine.resume(coroutine.create(function() | |
2892 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso")) | |
2893 | bld.LightEmission = 0.1 | |
2894 | bld.Texture = "rbxassetid://284205403" | |
2895 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
2896 | bld.Rate = 500 | |
2897 | bld.Lifetime = NumberRange.new(1) | |
2898 | bld.Size = NumberSequence.new({ | |
2899 | NumberSequenceKeypoint.new(0, 2, 0), | |
2900 | NumberSequenceKeypoint.new(1, 0, 0) | |
2901 | }) | |
2902 | bld.Acceleration = vt(0, -25, 0) | |
2903 | bld.Transparency = NumberSequence.new({ | |
2904 | NumberSequenceKeypoint.new(0, 0, 0), | |
2905 | NumberSequenceKeypoint.new(1, 0, 0) | |
2906 | }) | |
2907 | bld.Speed = NumberRange.new(10, 50) | |
2908 | bld.EmissionDirection = "Front" | |
2909 | bld.VelocitySpread = 25 | |
2910 | bld.Rotation = NumberRange.new(-500, 500) | |
2911 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2912 | end)) | |
2913 | CameraEnshaking(5, 5) | |
2914 | game:GetService("Debris"):AddItem(bld, 3) | |
2915 | dmg(targetted) | |
2916 | CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1) | |
2917 | for i = 0, 1, 0.1 do | |
2918 | swait() | |
2919 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
2920 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
2921 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8) | |
2922 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8) | |
2923 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
2924 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8) | |
2925 | end | |
2926 | CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) | |
2927 | for i = 0, 9 do | |
2928 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2929 | end | |
2930 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2931 | root.CFrame = originalpos | |
2932 | for i = 0, 9 do | |
2933 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2934 | end | |
2935 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2936 | bld.Enabled = false | |
2937 | attack = false | |
2938 | hum.WalkSpeed = storehumanoidWS | |
2939 | end | |
2940 | end | |
2941 | function PureBomb() | |
2942 | attack = true | |
2943 | local orb = Instance.new("Part", char) | |
2944 | orb.Anchored = true | |
2945 | orb.BrickColor = BrickColor.new("Toothpaste") | |
2946 | orb.CanCollide = false | |
2947 | orb.FormFactor = 3 | |
2948 | orb.Name = "Ring" | |
2949 | orb.Material = "Neon" | |
2950 | orb.Size = Vector3.new(1, 1, 1) | |
2951 | orb.Transparency = 0 | |
2952 | orb.TopSurface = 0 | |
2953 | orb.BottomSurface = 0 | |
2954 | local orbm = Instance.new("SpecialMesh", orb) | |
2955 | orbm.MeshType = "Sphere" | |
2956 | orbm.Name = "SizeMesh" | |
2957 | orbm.Scale = vt(0, 0, 0) | |
2958 | local scaled = 0.1 | |
2959 | local posid = 0 | |
2960 | CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1) | |
2961 | for i = 0, 5, 0.1 do | |
2962 | swait() | |
2963 | scaled = scaled - 0.001 | |
2964 | posid = posid - scaled | |
2965 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
2966 | orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled) | |
2967 | sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10) | |
2968 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1) | |
2969 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1) | |
2970 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2971 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2972 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1) | |
2973 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1) | |
2974 | end | |
2975 | for i = 0, 2, 0.1 do | |
2976 | swait() | |
2977 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
2978 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
2979 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
2980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) | |
2981 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4) | |
2982 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4) | |
2983 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
2984 | end | |
2985 | coroutine.resume(coroutine.create(function() | |
2986 | orb.Anchored = false | |
2987 | CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) | |
2988 | local a = Instance.new("Part", workspace) | |
2989 | a.Name = "Direction" | |
2990 | a.Anchored = true | |
2991 | a.BrickColor = bc("Bright red") | |
2992 | a.Material = "Neon" | |
2993 | a.Transparency = 1 | |
2994 | a.CanCollide = false | |
2995 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2996 | local ignore = orb | |
2997 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2998 | a.BottomSurface = 10 | |
2999 | a.TopSurface = 10 | |
3000 | local distance = (orb.CFrame.p - position).magnitude | |
3001 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
3002 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
3003 | orb.CFrame = a.CFrame | |
3004 | a:Destroy() | |
3005 | local bv = Instance.new("BodyVelocity") | |
3006 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3007 | bv.velocity = orb.CFrame.lookVector * 125 | |
3008 | bv.Parent = orb | |
3009 | local hitted = false | |
3010 | game:GetService("Debris"):AddItem(orb, 15) | |
3011 | wait() | |
3012 | local hit = orb.Touched:connect(function(hit) | |
3013 | if hitted == false then | |
3014 | hitted = true | |
3015 | CameraEnshaking(10, 2.5) | |
3016 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
3017 | MagniDamage(orb, 65, 65, 90, 0, "Normal") | |
3018 | sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste")) | |
3019 | sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste")) | |
3020 | for i = 0, 9 do | |
3021 | sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) | |
3022 | sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) | |
3023 | end | |
3024 | orb.Anchored = true | |
3025 | orb.Transparency = 1 | |
3026 | wait(8) | |
3027 | orb:Destroy() | |
3028 | end | |
3029 | end) | |
3030 | end)) | |
3031 | for i = 0, 1, 0.1 do | |
3032 | swait() | |
3033 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
3034 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
3035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4) | |
3036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4) | |
3037 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4) | |
3038 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
3039 | end | |
3040 | attack = false | |
3041 | end | |
3042 | function ChaosGroundStrike() | |
3043 | attack = true | |
3044 | for i = 0, 2, 0.1 do | |
3045 | swait() | |
3046 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3047 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3048 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3049 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3050 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
3051 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
3052 | end | |
3053 | CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1) | |
3054 | CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1) | |
3055 | CameraEnshaking(4, 12) | |
3056 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
3057 | if v:FindFirstChild("Head") then | |
3058 | dmg(v) | |
3059 | end | |
3060 | end | |
3061 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random()) | |
3062 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random()) | |
3063 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random()) | |
3064 | for i = 0, 2, 0.1 do | |
3065 | swait() | |
3066 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3067 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3068 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3069 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3070 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3072 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
3073 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
3074 | end | |
3075 | attack = false | |
3076 | end | |
3077 | function ChaosBegone() | |
3078 | attack = true | |
3079 | chatfunc("LET'S HAVE A LITTLE...", BrickColor.random().Color) | |
3080 | for i = 0, 10, 0.1 do | |
3081 | swait() | |
3082 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3083 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3084 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3085 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3086 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
3087 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
3088 | end | |
3089 | chatfunc("FUN!!", BrickColor.random().Color) | |
3090 | CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1) | |
3091 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1) | |
3092 | CameraEnshaking(5, 25) | |
3093 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
3094 | if v:FindFirstChild("Head") then | |
3095 | dmg(v) | |
3096 | end | |
3097 | end | |
3098 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random()) | |
3099 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random()) | |
3100 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random()) | |
3101 | for i = 0, 3, 0.1 do | |
3102 | swait() | |
3103 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3104 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3105 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3106 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
3107 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3108 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3110 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3111 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
3112 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
3113 | end | |
3114 | attack = false | |
3115 | end | |
3116 | function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon) | |
3117 | local orb = Instance.new("Part", char) | |
3118 | orb.Anchored = true | |
3119 | orb.BrickColor = color | |
3120 | orb.CanCollide = false | |
3121 | orb.FormFactor = 3 | |
3122 | orb.Name = "Ring" | |
3123 | orb.Material = "Neon" | |
3124 | orb.Size = Vector3.new(1, 1, 1) | |
3125 | orb.Transparency = 0 | |
3126 | orb.TopSurface = 0 | |
3127 | orb.BottomSurface = 0 | |
3128 | local orbm = Instance.new("SpecialMesh", orb) | |
3129 | orbm.MeshType = "Sphere" | |
3130 | orb.CFrame = positted | |
3131 | orbm.Name = "SizeMesh" | |
3132 | orbm.Scale = vt(1, 1, 1) | |
3133 | CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1) | |
3134 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor) | |
3135 | coroutine.resume(coroutine.create(function() | |
3136 | wait(timer) | |
3137 | CameraEnshaking(3, ShakePower) | |
3138 | orb.Transparency = 1 | |
3139 | MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal") | |
3140 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor) | |
3141 | CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7) | |
3142 | wait(3) | |
3143 | orb:Destroy() | |
3144 | end)) | |
3145 | end | |
3146 | function orb_spawn(positted, timer) | |
3147 | local randomcol = math.random(1, 2) | |
3148 | local orb = Instance.new("Part", char) | |
3149 | orb.Anchored = true | |
3150 | if randomcol == 1 then | |
3151 | orb.BrickColor = BrickColor.new("White") | |
3152 | elseif randomcol == 2 then | |
3153 | orb.BrickColor = BrickColor.new("Really black") | |
3154 | end | |
3155 | orb.CanCollide = false | |
3156 | orb.FormFactor = 3 | |
3157 | orb.Name = "Ring" | |
3158 | orb.Material = "Neon" | |
3159 | orb.Size = Vector3.new(1, 1, 1) | |
3160 | orb.Transparency = 0 | |
3161 | orb.TopSurface = 0 | |
3162 | orb.BottomSurface = 0 | |
3163 | local orbm = Instance.new("SpecialMesh", orb) | |
3164 | orbm.MeshType = "Sphere" | |
3165 | orb.CFrame = positted | |
3166 | orbm.Name = "SizeMesh" | |
3167 | orbm.Scale = vt(1, 1, 1) | |
3168 | CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1) | |
3169 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor) | |
3170 | for i = 0, 2 do | |
3171 | sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0) | |
3172 | end | |
3173 | coroutine.resume(coroutine.create(function() | |
3174 | wait(timer) | |
3175 | CameraEnshaking(3, 2) | |
3176 | orb.Transparency = 1 | |
3177 | MagniDamage(orb, 17.5, 10, 50, 0, "Normal") | |
3178 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor) | |
3179 | for i = 0, 4 do | |
3180 | sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0) | |
3181 | end | |
3182 | CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7) | |
3183 | wait(3) | |
3184 | orb:Destroy() | |
3185 | end)) | |
3186 | end | |
3187 | function scattercorrupt() | |
3188 | attack = true | |
3189 | local rot = 0 | |
3190 | local randomrotations = math.random(1, 2) | |
3191 | local lookv = 2.5 | |
3192 | local power = 5 | |
3193 | sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple")) | |
3194 | sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple")) | |
3195 | for i = 0, 9 do | |
3196 | sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0) | |
3197 | end | |
3198 | CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6) | |
3199 | CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5) | |
3200 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1) | |
3201 | CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75) | |
3202 | CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5) | |
3203 | local hite = Instance.new("Part", char) | |
3204 | hite.Anchored = true | |
3205 | hite.CanCollide = false | |
3206 | hite.FormFactor = 3 | |
3207 | hite.Name = "Ring" | |
3208 | hite.Material = "Neon" | |
3209 | hite.Size = Vector3.new(1, 1, 1) | |
3210 | hite.Transparency = 1 | |
3211 | hite.TopSurface = 0 | |
3212 | hite.BottomSurface = 0 | |
3213 | hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0) | |
3214 | local rem = Instance.new("Part", char) | |
3215 | rem.Anchored = true | |
3216 | rem.CanCollide = false | |
3217 | rem.FormFactor = 3 | |
3218 | rem.Name = "Ring" | |
3219 | rem.Material = "Neon" | |
3220 | rem.Size = Vector3.new(1, 1, 1) | |
3221 | rem.Transparency = 1 | |
3222 | rem.TopSurface = 0 | |
3223 | rem.BottomSurface = 0 | |
3224 | rem.CFrame = hite.CFrame | |
3225 | local rem2 = rem:Clone() | |
3226 | rem2.Parent = char | |
3227 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3228 | local rem3 = rem:Clone() | |
3229 | rem3.Parent = char | |
3230 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3231 | local rem4 = rem:Clone() | |
3232 | rem4.Parent = char | |
3233 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3234 | hite:Destroy() | |
3235 | coroutine.resume(coroutine.create(function() | |
3236 | for i = 0, 24 do | |
3237 | swait(1) | |
3238 | if randomrotations == 1 then | |
3239 | rot = rot + 1 | |
3240 | elseif randomrotations == 2 then | |
3241 | rot = rot - 1 | |
3242 | end | |
3243 | power = power + 0.5 | |
3244 | lookv = lookv + 7.5 | |
3245 | rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0) | |
3246 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3247 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3248 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3249 | orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3250 | orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3251 | orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3252 | orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3253 | end | |
3254 | end)) | |
3255 | attack = false | |
3256 | end | |
3257 | function yinyangi() | |
3258 | attack = true | |
3259 | for i = 0, 2, 0.1 do | |
3260 | swait() | |
3261 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
3262 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
3263 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
3264 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3265 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3266 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3267 | end | |
3268 | local bv = Instance.new("BodyVelocity") | |
3269 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3270 | bv.velocity = root.CFrame.lookVector * 175 | |
3271 | bv.Parent = root | |
3272 | for Rotations = 0, 9 do | |
3273 | for i = 0, 1, 0.5 do | |
3274 | swait() | |
3275 | bv.velocity = root.CFrame.lookVector * 175 | |
3276 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3277 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
3279 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3280 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3281 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3282 | end | |
3283 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3284 | for i = 0, 1, 0.5 do | |
3285 | swait() | |
3286 | bv.velocity = root.CFrame.lookVector * 175 | |
3287 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3288 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3289 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5) | |
3290 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3291 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3292 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3293 | end | |
3294 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3295 | for i = 0, 1, 0.5 do | |
3296 | swait() | |
3297 | bv.velocity = root.CFrame.lookVector * 175 | |
3298 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3299 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3300 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5) | |
3301 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3302 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3303 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3304 | end | |
3305 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3306 | for i = 0, 1, 0.5 do | |
3307 | swait() | |
3308 | bv.velocity = root.CFrame.lookVector * 175 | |
3309 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3310 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3311 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5) | |
3312 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3313 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3314 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3315 | end | |
3316 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3317 | end | |
3318 | bv:Destroy() | |
3319 | attack = false | |
3320 | end | |
3321 | function Wip() | |
3322 | attack = true | |
3323 | local rngb = Instance.new("Part", char) | |
3324 | rngb.Anchored = true | |
3325 | rngb.BrickColor = origcolor | |
3326 | rngb.CanCollide = false | |
3327 | rngb.FormFactor = 3 | |
3328 | rngb.Name = "Ring" | |
3329 | rngb.Material = "Neon" | |
3330 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3331 | rngb.Transparency = 1 | |
3332 | rngb.TopSurface = 0 | |
3333 | rngb.BottomSurface = 0 | |
3334 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3335 | rngmb.MeshType = "Brick" | |
3336 | rngmb.Name = "SizeMesh" | |
3337 | rngmb.Scale = vt(0, 1, 0) | |
3338 | local orb = rngb:Clone() | |
3339 | orb.Parent = char | |
3340 | orb.Transparency = 0 | |
3341 | orb.BrickColor = BrickColor.new("White") | |
3342 | orb.Size = vt(1, 1, 1) | |
3343 | local orbmish = orb.SizeMesh | |
3344 | orbmish.Scale = vt(0, 0, 0) | |
3345 | orbmish.MeshType = "Sphere" | |
3346 | local orbe = rngb:Clone() | |
3347 | orbe.Parent = char | |
3348 | orbe.Transparency = 0.5 | |
3349 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3350 | orbe.Size = vt(1, 1, 1) | |
3351 | local orbmish2 = orbe.SizeMesh | |
3352 | orbmish2.Scale = vt(0, 0, 0) | |
3353 | orbmish2.MeshType = "Sphere" | |
3354 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3355 | rngb:Destroy() | |
3356 | for i = 0, 5, 0.1 do | |
3357 | swait() | |
3358 | if rainbowmode == true then | |
3359 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3360 | end | |
3361 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3362 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3363 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3364 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3365 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3367 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3368 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3369 | RootPart.CFrame = FaceMouse()[1] | |
3370 | end | |
3371 | orbe.Transparency = 1 | |
3372 | orb.Transparency = 1 | |
3373 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3374 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3375 | local a = Instance.new("Part", Character) | |
3376 | a.Name = "Direction" | |
3377 | a.Anchored = true | |
3378 | a.BrickColor = bc("White") | |
3379 | a.Material = "Neon" | |
3380 | a.Transparency = 0 | |
3381 | a.Shape = "Cylinder" | |
3382 | a.CanCollide = false | |
3383 | local a2 = Instance.new("Part", Character) | |
3384 | a2.Name = "Direction" | |
3385 | a2.Anchored = true | |
3386 | a2.BrickColor = bc("New Yeller") | |
3387 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3388 | a2.Material = "Neon" | |
3389 | a2.Transparency = 0.5 | |
3390 | a2.Shape = "Cylinder" | |
3391 | a2.CanCollide = false | |
3392 | local ba = Instance.new("Part", Character) | |
3393 | ba.Name = "HitDirect" | |
3394 | ba.Anchored = true | |
3395 | ba.BrickColor = bc("Really black") | |
3396 | ba.Material = "Neon" | |
3397 | ba.Transparency = 1 | |
3398 | ba.CanCollide = false | |
3399 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3400 | local ignore = Character | |
3401 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3402 | a.BottomSurface = 10 | |
3403 | a.TopSurface = 10 | |
3404 | a2.BottomSurface = 10 | |
3405 | a2.TopSurface = 10 | |
3406 | local distance = (orb.CFrame.p - position).magnitude | |
3407 | a.Size = Vector3.new(distance, 1, 1) | |
3408 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3409 | a2.Size = Vector3.new(distance, 1, 1) | |
3410 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3411 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3412 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3413 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3414 | game:GetService("Debris"):AddItem(a, 20) | |
3415 | game:GetService("Debris"):AddItem(a2, 20) | |
3416 | game:GetService("Debris"):AddItem(ba, 20) | |
3417 | local msh = Instance.new("SpecialMesh", a) | |
3418 | msh.MeshType = "Cylinder" | |
3419 | msh.Scale = vt(1, 25, 25) | |
3420 | local msh2 = Instance.new("SpecialMesh", a2) | |
3421 | msh2.MeshType = "Cylinder" | |
3422 | msh2.Scale = vt(1, 30, 30) | |
3423 | for i = 0, 10, 0.1 do | |
3424 | swait() | |
3425 | CameraEnshaking(1, 5) | |
3426 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3427 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3428 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3429 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3430 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3431 | distance = (orb.CFrame.p - position).magnitude | |
3432 | if typrot == 1 then | |
3433 | rotation = rotation + 2.5 | |
3434 | elseif typrot == 2 then | |
3435 | rotation = rotation - 2.5 | |
3436 | end | |
3437 | RootPart.CFrame = FaceMouse()[1] | |
3438 | a.Size = Vector3.new(distance, 1, 1) | |
3439 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3440 | a2.Size = Vector3.new(distance, 1, 1) | |
3441 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3442 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3443 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3444 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3445 | msh.Scale = msh.Scale - vt(0, 0.25, 0.25) | |
3446 | msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3) | |
3447 | sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) | |
3448 | sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) | |
3449 | MagniDamage(ba, 30, 500, 60000, 0, "Normal") | |
3450 | end | |
3451 | a:Destroy() | |
3452 | a2:Destroy() | |
3453 | ba:Destroy() | |
3454 | orb:Destroy() | |
3455 | orbe:Destroy() | |
3456 | attack = false | |
3457 | end | |
3458 | function UniversalSpark() | |
3459 | attack = true | |
3460 | local rngb = Instance.new("Part", char) | |
3461 | rngb.Anchored = true | |
3462 | rngb.BrickColor = origcolor | |
3463 | rngb.CanCollide = false | |
3464 | rngb.FormFactor = 3 | |
3465 | rngb.Name = "Ring" | |
3466 | rngb.Material = "Neon" | |
3467 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3468 | rngb.Transparency = 1 | |
3469 | rngb.TopSurface = 0 | |
3470 | rngb.BottomSurface = 0 | |
3471 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3472 | rngmb.MeshType = "Brick" | |
3473 | rngmb.Name = "SizeMesh" | |
3474 | rngmb.Scale = vt(0, 1, 0) | |
3475 | local orb = rngb:Clone() | |
3476 | orb.Parent = char | |
3477 | orb.Transparency = 0 | |
3478 | orb.BrickColor = BrickColor.new("White") | |
3479 | orb.Size = vt(1, 1, 1) | |
3480 | local orbmish = orb.SizeMesh | |
3481 | orbmish.Scale = vt(0, 0, 0) | |
3482 | orbmish.MeshType = "Sphere" | |
3483 | local orbe = rngb:Clone() | |
3484 | orbe.Parent = char | |
3485 | orbe.Transparency = 0.5 | |
3486 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3487 | orbe.Size = vt(1, 1, 1) | |
3488 | local orbmish2 = orbe.SizeMesh | |
3489 | orbmish2.Scale = vt(0, 0, 0) | |
3490 | orbmish2.MeshType = "Sphere" | |
3491 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3492 | rngb:Destroy() | |
3493 | for i = 0, 5, 0.1 do | |
3494 | swait() | |
3495 | if rainbowmode == true then | |
3496 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3497 | end | |
3498 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3499 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3502 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3504 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3505 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3506 | RootPart.CFrame = FaceMouse()[1] | |
3507 | end | |
3508 | orbe.Transparency = 1 | |
3509 | orb.Transparency = 1 | |
3510 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3511 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3512 | CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1) | |
3513 | CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1) | |
3514 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1) | |
3515 | CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1) | |
3516 | CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85) | |
3517 | CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1) | |
3518 | local xd = Instance.new("Sound", char) | |
3519 | xd.SoundId = "rbxassetid://445796828" | |
3520 | xd.Pitch = 0.75 | |
3521 | xd.Looped = true | |
3522 | xd.Volume = 1.25 | |
3523 | xd:Play() | |
3524 | local a = Instance.new("Part", Character) | |
3525 | a.Name = "Direction" | |
3526 | a.Anchored = true | |
3527 | a.BrickColor = bc("Alder") | |
3528 | a.Color = MAINRUINCOLOR.Color | |
3529 | a.Material = "Neon" | |
3530 | a.Transparency = 0.5 | |
3531 | a.Shape = "Cylinder" | |
3532 | a.CanCollide = false | |
3533 | local a2 = Instance.new("Part", Character) | |
3534 | a2.Name = "Direction" | |
3535 | a2.Anchored = true | |
3536 | a2.BrickColor = bc("New Yeller") | |
3537 | a2.Color = MAINRUINCOLOR.Color | |
3538 | a2.Material = "Neon" | |
3539 | a2.Transparency = 0.5 | |
3540 | a2.Shape = "Cylinder" | |
3541 | a2.CanCollide = false | |
3542 | local ba = Instance.new("Part", Character) | |
3543 | ba.Name = "HitDirect" | |
3544 | ba.Anchored = true | |
3545 | ba.BrickColor = bc("Really black") | |
3546 | ba.Material = "Neon" | |
3547 | ba.Transparency = 1 | |
3548 | ba.CanCollide = false | |
3549 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3550 | local ignore = Character | |
3551 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3552 | a.BottomSurface = 10 | |
3553 | a.TopSurface = 10 | |
3554 | a2.BottomSurface = 10 | |
3555 | a2.TopSurface = 10 | |
3556 | local distance = (orb.CFrame.p - position).magnitude | |
3557 | a.Size = Vector3.new(distance, 1, 1) | |
3558 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3559 | a2.Size = Vector3.new(distance, 1, 1) | |
3560 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3561 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3562 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3563 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3564 | game:GetService("Debris"):AddItem(a, 60) | |
3565 | game:GetService("Debris"):AddItem(a2, 60) | |
3566 | game:GetService("Debris"):AddItem(ba, 60) | |
3567 | local outerscale = 0 | |
3568 | local msh = Instance.new("SpecialMesh", a) | |
3569 | msh.MeshType = "Cylinder" | |
3570 | msh.Scale = vt(1, 0, 0) | |
3571 | local msh2 = Instance.new("SpecialMesh", a2) | |
3572 | msh2.MeshType = "Cylinder" | |
3573 | msh2.Scale = vt(1, 0, 0) | |
3574 | for i = 0, 2, 0.1 do | |
3575 | swait() | |
3576 | CameraEnshaking(1, 1) | |
3577 | msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20) | |
3578 | msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15) | |
3579 | outerscale = outerscale - 0.015 | |
3580 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3581 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3582 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3583 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3584 | distance = (orb.CFrame.p - position).magnitude | |
3585 | if typrot == 1 then | |
3586 | rotation = rotation + 2.5 | |
3587 | elseif typrot == 2 then | |
3588 | rotation = rotation - 2.5 | |
3589 | end | |
3590 | RootPart.CFrame = FaceMouse()[1] | |
3591 | a.Size = Vector3.new(distance, 1, 1) | |
3592 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3593 | a2.Size = Vector3.new(distance, 1, 1) | |
3594 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3595 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3596 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3597 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3598 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3599 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3600 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3601 | end | |
3602 | for z = 0, 2 do | |
3603 | for i = 0, 4, 0.1 do | |
3604 | swait() | |
3605 | CameraEnshaking(1, 1) | |
3606 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3607 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3608 | outerscale = outerscale + 0.015 | |
3609 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3610 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3611 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3612 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3613 | distance = (orb.CFrame.p - position).magnitude | |
3614 | if typrot == 1 then | |
3615 | rotation = rotation + 2.5 | |
3616 | elseif typrot == 2 then | |
3617 | rotation = rotation - 2.5 | |
3618 | end | |
3619 | RootPart.CFrame = FaceMouse()[1] | |
3620 | a.Size = Vector3.new(distance, 1, 1) | |
3621 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3622 | a2.Size = Vector3.new(distance, 1, 1) | |
3623 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3624 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3625 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3626 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3627 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3628 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3629 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3630 | end | |
3631 | for i = 0, 4, 0.1 do | |
3632 | swait() | |
3633 | CameraEnshaking(1, 1) | |
3634 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3635 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3636 | outerscale = outerscale - 0.015 | |
3637 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3638 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3639 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3640 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3641 | distance = (orb.CFrame.p - position).magnitude | |
3642 | if typrot == 1 then | |
3643 | rotation = rotation + 2.5 | |
3644 | elseif typrot == 2 then | |
3645 | rotation = rotation - 2.5 | |
3646 | end | |
3647 | RootPart.CFrame = FaceMouse()[1] | |
3648 | a.Size = Vector3.new(distance, 1, 1) | |
3649 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3650 | a2.Size = Vector3.new(distance, 1, 1) | |
3651 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3652 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3653 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3654 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3655 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3656 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3657 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3658 | end | |
3659 | end | |
3660 | for i = 0, 4, 0.1 do | |
3661 | swait() | |
3662 | CameraEnshaking(1, 1) | |
3663 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3664 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3665 | xd.Volume = xd.Volume - 0.025 | |
3666 | a.Transparency = a.Transparency + 0.025 | |
3667 | a2.Transparency = a2.Transparency + 0.025 | |
3668 | outerscale = outerscale - 0.015 | |
3669 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3670 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3671 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3672 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3673 | distance = (orb.CFrame.p - position).magnitude | |
3674 | if typrot == 1 then | |
3675 | rotation = rotation + 2.5 | |
3676 | elseif typrot == 2 then | |
3677 | rotation = rotation - 2.5 | |
3678 | end | |
3679 | RootPart.CFrame = FaceMouse()[1] | |
3680 | a.Size = Vector3.new(distance, 1, 1) | |
3681 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3682 | a2.Size = Vector3.new(distance, 1, 1) | |
3683 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3684 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3685 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3686 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3687 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3688 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3689 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3690 | end | |
3691 | xd:Destroy() | |
3692 | a:Destroy() | |
3693 | a2:Destroy() | |
3694 | ba:Destroy() | |
3695 | orb:Destroy() | |
3696 | orbe:Destroy() | |
3697 | attack = false | |
3698 | end | |
3699 | function resetmode() | |
3700 | rainbowmode = false | |
3701 | chaosmode = false | |
3702 | - | RecolorTextAndRename("Star...?", Color3.new(0, 0, 0), Color3.new(0, 0, 0.4)) |
3702 | + | RecolorTextAndRename("Elite...?", Color3.new(0, 0, 0), Color3.new(0, 0, 0.4)) |
3703 | ModeOfGlitch = 1 | |
3704 | storehumanoidWS = 16 | |
3705 | for i, v in pairs(mw2:GetChildren()) do | |
3706 | if v:IsA("Part") then | |
3707 | v.BrickColor = BrickColor.new("Black") | |
3708 | v.Material = "Neon" | |
3709 | end | |
3710 | end | |
3711 | for i, v in pairs(mw1:GetChildren()) do | |
3712 | if v:IsA("Part") then | |
3713 | v.Transparency = 0 | |
3714 | v.BrickColor = BrickColor.new("Really black") | |
3715 | v.Material = "Neon" | |
3716 | end | |
3717 | end | |
3718 | MAINRUINCOLOR = BrickColor.new("Really blue") | |
3719 | hum.WalkSpeed = 16 | |
3720 | newTheme("rbxassetid://247971190", 0, 1, 1) | |
3721 | for i, v in pairs(m:GetChildren()) do | |
3722 | if v:IsA("Part") then | |
3723 | v.BrickColor = BrickColor.new("Navy blue") | |
3724 | v.Material = "Glass" | |
3725 | end | |
3726 | end | |
3727 | for i, v in pairs(m2:GetChildren()) do | |
3728 | if v:IsA("Part") then | |
3729 | v.BrickColor = BrickColor.new("Navy blue") | |
3730 | v.Material = "Granite" | |
3731 | end | |
3732 | end | |
3733 | for i, v in pairs(m3:GetChildren()) do | |
3734 | if v:IsA("Part") then | |
3735 | v.BrickColor = BrickColor.new("Navy blue") | |
3736 | v.Material = "Neon" | |
3737 | end | |
3738 | end | |
3739 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3740 | if v:IsA("Part") then | |
3741 | v.Transparency = 0.5 | |
3742 | v.BrickColor = BrickColor.new("Black") | |
3743 | v.Material = "Neon" | |
3744 | end | |
3745 | end | |
3746 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3747 | if v:IsA("Part") then | |
3748 | v.Transparency = 0.50 | |
3749 | v.BrickColor = BrickColor.new("Really black") | |
3750 | v.Material = "Neon" | |
3751 | end | |
3752 | end | |
3753 | end | |
3754 | function attackone() | |
3755 | attack = true | |
3756 | for i = 0, 1, 0.1 do | |
3757 | swait() | |
3758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2) | |
3759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2) | |
3760 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3762 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3763 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3764 | end | |
3765 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1) | |
3766 | local hitb = Instance.new("Part", char) | |
3767 | hitb.Anchored = true | |
3768 | hitb.CanCollide = false | |
3769 | hitb.FormFactor = 3 | |
3770 | hitb.Name = "Ring" | |
3771 | hitb.Material = "Neon" | |
3772 | hitb.Size = Vector3.new(1, 1, 1) | |
3773 | hitb.Transparency = 1 | |
3774 | hitb.TopSurface = 0 | |
3775 | hitb.BottomSurface = 0 | |
3776 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3777 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3778 | hitb:Destroy() | |
3779 | for i = 0, 1, 0.1 do | |
3780 | swait() | |
3781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4) | |
3782 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4) | |
3783 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
3784 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) | |
3785 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3786 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3787 | end | |
3788 | attack = false | |
3789 | end | |
3790 | function attacktwo() | |
3791 | attack = true | |
3792 | for i = 0, 1, 0.1 do | |
3793 | swait() | |
3794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2) | |
3795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) | |
3796 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3798 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3799 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3800 | end | |
3801 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1) | |
3802 | local hitb = Instance.new("Part", char) | |
3803 | hitb.Anchored = true | |
3804 | hitb.CanCollide = false | |
3805 | hitb.FormFactor = 3 | |
3806 | hitb.Name = "Ring" | |
3807 | hitb.Material = "Neon" | |
3808 | hitb.Size = Vector3.new(1, 1, 1) | |
3809 | hitb.Transparency = 1 | |
3810 | hitb.TopSurface = 0 | |
3811 | hitb.BottomSurface = 0 | |
3812 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3813 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3814 | hitb:Destroy() | |
3815 | for i = 0, 1, 0.1 do | |
3816 | swait() | |
3817 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4) | |
3818 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4) | |
3819 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) | |
3820 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) | |
3821 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3822 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3823 | end | |
3824 | attack = false | |
3825 | end | |
3826 | function attackthree() | |
3827 | attack = true | |
3828 | for i = 0, 1, 0.1 do | |
3829 | swait() | |
3830 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
3831 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3) | |
3832 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) | |
3833 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3834 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3835 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3836 | end | |
3837 | local distlook = 5 | |
3838 | for i = 0, 4 do | |
3839 | swait(2) | |
3840 | CameraEnshaking(2, 3) | |
3841 | local hite = Instance.new("Part", char) | |
3842 | hite.Anchored = true | |
3843 | hite.CanCollide = false | |
3844 | hite.FormFactor = 3 | |
3845 | hite.Name = "Ring" | |
3846 | hite.Material = "Neon" | |
3847 | hite.Size = Vector3.new(1, 1, 1) | |
3848 | hite.Transparency = 1 | |
3849 | hite.TopSurface = 0 | |
3850 | hite.BottomSurface = 0 | |
3851 | hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook | |
3852 | sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR) | |
3853 | sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR) | |
3854 | MagniDamage(hite, 10, 15, 35, 0, "Normal") | |
3855 | for i = 0, 2 do | |
3856 | sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3857 | sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3858 | sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3859 | end | |
3860 | CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1) | |
3861 | CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6) | |
3862 | game:GetService("Debris"):AddItem(hite, 5) | |
3863 | distlook = distlook + 10 | |
3864 | end | |
3865 | attack = false | |
3866 | end | |
3867 | local attacktype = 1 | |
3868 | mouse.Button1Down:connect(function() | |
3869 | if attack == false and attacktype == 1 then | |
3870 | attacktype = 2 | |
3871 | attackone() | |
3872 | elseif attack == false and attacktype == 2 then | |
3873 | attacktype = 3 | |
3874 | attacktwo() | |
3875 | elseif attack == false and attacktype == 3 then | |
3876 | attacktype = 1 | |
3877 | attackthree() | |
3878 | elseif attack == false and attacktype == 4 then | |
3879 | attacktype = 1 | |
3880 | end | |
3881 | end) | |
3882 | mouse.KeyDown:connect(function(k) | |
3883 | if k == "q" and attack == false and ModeOfGlitch ~= 2 then | |
3884 | ModeOfGlitch = 2 | |
3885 | storehumanoidWS = 16 | |
3886 | hum.WalkSpeed = 16 | |
3887 | rainbowmode = false | |
3888 | chaosmode = false | |
3889 | - | RecolorTextAndRename("Serene Star", Color3.new(1, 1, 1), Color3.new(0, 1, 1)) |
3889 | + | RecolorTextAndRename("Serene Elite", Color3.new(1, 1, 1), Color3.new(0, 1, 1)) |
3890 | newTheme("rbxassetid://621367124", 20.25, 1.1, 1) | |
3891 | MAINRUINCOLOR = BrickColor.new("Deep blue") | |
3892 | for i, v in pairs(mw2:GetChildren()) do | |
3893 | if v:IsA("Part") then | |
3894 | v.BrickColor = MAINRUINCOLOR | |
3895 | v.Material = "Neon" | |
3896 | end | |
3897 | end | |
3898 | for i, v in pairs(mw1:GetChildren()) do | |
3899 | if v:IsA("Part") then | |
3900 | v.Transparency = 0.5 | |
3901 | v.BrickColor = BrickColor.new("Toothpaste") | |
3902 | v.Material = "Neon" | |
3903 | end | |
3904 | end | |
3905 | for i, v in pairs(m:GetChildren()) do | |
3906 | if v:IsA("Part") then | |
3907 | v.BrickColor = BrickColor.new("White") | |
3908 | v.Material = "Ice" | |
3909 | end | |
3910 | end | |
3911 | for i, v in pairs(m2:GetChildren()) do | |
3912 | if v:IsA("Part") then | |
3913 | v.BrickColor = BrickColor.new("Deep blue") | |
3914 | v.Material = "Glass" | |
3915 | end | |
3916 | end | |
3917 | for i, v in pairs(m3:GetChildren()) do | |
3918 | if v:IsA("Part") then | |
3919 | v.BrickColor = BrickColor.new("Really blue") | |
3920 | v.Material = "Neon" | |
3921 | end | |
3922 | end | |
3923 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3924 | if v:IsA("Part") then | |
3925 | v.Transparency = 1 | |
3926 | v.BrickColor = BrickColor.new("White") | |
3927 | v.Material = "Neon" | |
3928 | end | |
3929 | end | |
3930 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3931 | if v:IsA("Part") then | |
3932 | v.Transparency = 1 | |
3933 | v.BrickColor = BrickColor.new("White") | |
3934 | v.Material = "Neon" | |
3935 | end | |
3936 | end | |
3937 | elseif k == "q" and attack == false and ModeOfGlitch == 2 then | |
3938 | resetmode() | |
3939 | end | |
3940 | if k == "e" and attack == false and ModeOfGlitch ~= 3 then | |
3941 | ModeOfGlitch = 3 | |
3942 | storehumanoidWS = 16 | |
3943 | hum.WalkSpeed = 16 | |
3944 | rainbowmode = false | |
3945 | chaosmode = false | |
3946 | - | RecolorTextAndRename("CORRUPTED_STAR", Color3.new(0.4, 0, 0), Color3.new(0, 0, 0.4)) |
3946 | + | RecolorTextAndRename("CORRUPTED_ELITE", Color3.new(0.4, 0, 0), Color3.new(0, 0, 0.4)) |
3947 | newTheme("rbxassetid://641812804",0,0.8,1.5 ) | |
3948 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3949 | for i, v in pairs(mw2:GetChildren()) do | |
3950 | if v:IsA("Part") then | |
3951 | v.BrickColor = MAINRUINCOLOR | |
3952 | v.Material = "Neon" | |
3953 | end | |
3954 | end | |
3955 | for i, v in pairs(mw1:GetChildren()) do | |
3956 | if v:IsA("Part") then | |
3957 | v.Transparency = 1 | |
3958 | v.BrickColor = MAINRUINCOLOR | |
3959 | v.Material = "Neon" | |
3960 | end | |
3961 | end | |
3962 | for i, v in pairs(m:GetChildren()) do | |
3963 | if v:IsA("Part") then | |
3964 | v.BrickColor = BrickColor.new("Black") | |
3965 | v.Material = "Ice" | |
3966 | end | |
3967 | end | |
3968 | for i, v in pairs(m2:GetChildren()) do | |
3969 | if v:IsA("Part") then | |
3970 | v.BrickColor = BrickColor.new("Navy blue") | |
3971 | v.Material = "Glass" | |
3972 | end | |
3973 | end | |
3974 | for i, v in pairs(m3:GetChildren()) do | |
3975 | if v:IsA("Part") then | |
3976 | v.BrickColor = BrickColor.new("Navy blue") | |
3977 | v.Material = "Neon" | |
3978 | end | |
3979 | end | |
3980 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3981 | if v:IsA("Part") then | |
3982 | v.Transparency = 0.4 | |
3983 | v.BrickColor = BrickColor.new("Really red") | |
3984 | v.Material = "Neon" | |
3985 | end | |
3986 | end | |
3987 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3988 | if v:IsA("Part") then | |
3989 | v.Transparency = 1 | |
3990 | v.BrickColor = BrickColor.new("White") | |
3991 | v.Material = "Neon" | |
3992 | end | |
3993 | end | |
3994 | elseif k == "e" and attack == false and ModeOfGlitch == 3 then | |
3995 | resetmode() | |
3996 | end | |
3997 | if k == "r" and attack == false and ModeOfGlitch ~= 4 then | |
3998 | ModeOfGlitch = 4 | |
3999 | storehumanoidWS = 16 | |
4000 | hum.WalkSpeed = 16 | |
4001 | rainbowmode = false | |
4002 | chaosmode = true | |
4003 | - | RecolorTextAndRename("HATEFUL & INSANE STAR", Color3.new(0, 0, 0), BrickColor.random().Color) |
4003 | + | RecolorTextAndRename("HATEFUL & INSANE ELITE", Color3.new(0, 0, 0), BrickColor.random().Color) |
4004 | newTheme("rbxassetid://623662713", 0, 0.8, 10) | |
4005 | MAINRUINCOLOR = BrickColor.new("Really red") | |
4006 | for i, v in pairs(mw2:GetChildren()) do | |
4007 | if v:IsA("Part") then | |
4008 | v.BrickColor = BrickColor.new("Royal purple") | |
4009 | v.Material = "Neon" | |
4010 | end | |
4011 | end | |
4012 | for i, v in pairs(mw1:GetChildren()) do | |
4013 | if v:IsA("Part") then | |
4014 | v.Transparency = 0.75 | |
4015 | v.BrickColor = BrickColor.random() | |
4016 | v.Material = "Neon" | |
4017 | end | |
4018 | end | |
4019 | for i, v in pairs(m:GetChildren()) do | |
4020 | if v:IsA("Part") then | |
4021 | v.BrickColor = BrickColor.new("Really blue") | |
4022 | v.Material = "Neon" | |
4023 | end | |
4024 | end | |
4025 | for i, v in pairs(m2:GetChildren()) do | |
4026 | if v:IsA("Part") then | |
4027 | v.BrickColor = BrickColor.random() | |
4028 | v.Material = "Neon" | |
4029 | end | |
4030 | end | |
4031 | for i, v in pairs(m3:GetChildren()) do | |
4032 | if v:IsA("Part") then | |
4033 | v.BrickColor = BrickColor.new("Really red") | |
4034 | v.Material = "Neon" | |
4035 | end | |
4036 | end | |
4037 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4038 | if v:IsA("Part") then | |
4039 | v.Transparency = 0.75 | |
4040 | v.BrickColor = BrickColor.random() | |
4041 | v.Material = "Neon" | |
4042 | end | |
4043 | end | |
4044 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4045 | if v:IsA("Part") then | |
4046 | v.Transparency = 0 | |
4047 | v.BrickColor = BrickColor.new("Royal purple") | |
4048 | v.Material = "Neon" | |
4049 | end | |
4050 | end | |
4051 | elseif k == "r" and attack == false and ModeOfGlitch == 4 then | |
4052 | resetmode() | |
4053 | end | |
4054 | if k == "t" and attack == false and ModeOfGlitch ~= 5 then | |
4055 | ModeOfGlitch = 5 | |
4056 | ||
4057 | storehumanoidWS = 16 | |
4058 | hum.WalkSpeed = 16 | |
4059 | rainbowmode = false | |
4060 | chaosmode = false | |
4061 | - | RecolorTextAndRename("StAr'S kArMa", Color3.new(0, 0, 0.1), Color3.new(1, 1, 1)) |
4061 | + | RecolorTextAndRename("ElItE'S kArMa", Color3.new(0, 0, 0.1), Color3.new(1, 1, 1)) |
4062 | newTheme("rbxassetid://1233248685", 0, 1, 1) | |
4063 | ModeOfGlitch = 1 | |
4064 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4065 | for i, v in pairs(mw2:GetChildren()) do | |
4066 | if v:IsA("Part") then | |
4067 | v.BrickColor = MAINRUINCOLOR | |
4068 | v.Material = "Neon" | |
4069 | end | |
4070 | end | |
4071 | for i, v in pairs(mw1:GetChildren()) do | |
4072 | if v:IsA("Part") then | |
4073 | v.Transparency = 0 | |
4074 | v.BrickColor = BrickColor.new("Really black") | |
4075 | v.Material = "Neon" | |
4076 | end | |
4077 | end | |
4078 | for i, v in pairs(m:GetChildren()) do | |
4079 | if v:IsA("Part") then | |
4080 | v.BrickColor = BrickColor.new("Really black") | |
4081 | v.Material = "Ice" | |
4082 | end | |
4083 | end | |
4084 | for i, v in pairs(m2:GetChildren()) do | |
4085 | if v:IsA("Part") then | |
4086 | v.BrickColor = BrickColor.new("Really black") | |
4087 | v.Material = "Ice" | |
4088 | end | |
4089 | end | |
4090 | for i, v in pairs(m3:GetChildren()) do | |
4091 | if v:IsA("Part") then | |
4092 | v.BrickColor = BrickColor.new("Really black") | |
4093 | v.Material = "Neon" | |
4094 | end | |
4095 | end | |
4096 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4097 | if v:IsA("Part") then | |
4098 | v.Transparency = 0 | |
4099 | v.BrickColor = BrickColor.new("Really red") | |
4100 | v.Material = "Neon" | |
4101 | end | |
4102 | end | |
4103 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4104 | if v:IsA("Part") then | |
4105 | v.Transparency = 0 | |
4106 | v.BrickColor = BrickColor.new("Really red") | |
4107 | v.Material = "Neon" | |
4108 | end | |
4109 | end | |
4110 | elseif k == "t" and attack == false and ModeOfGlitch == 5 then | |
4111 | resetmode() | |
4112 | end | |
4113 | if k == "y" and attack == false and ModeOfGlitch ~= 6 then | |
4114 | ModeOfGlitch = 6 | |
4115 | storehumanoidWS = 75 | |
4116 | hum.WalkSpeed = 75 | |
4117 | rainbowmode = false | |
4118 | chaosmode = false | |
4119 | - | RecolorTextAndRename("CoNtRoLlEd StAr", Color3.new(0, 0, 0.1), Color3.new(0, 0, 1)) |
4119 | + | RecolorTextAndRename("CoNtRoLlEd ElItE", Color3.new(0, 0, 0.1), Color3.new(0, 0, 1)) |
4120 | newTheme("rbxassetid://2074863720", 0, 0.8, 1.5) | |
4121 | MAINRUINCOLOR = BrickColor.new("Really red") | |
4122 | for i, v in pairs(mw2:GetChildren()) do | |
4123 | if v:IsA("Part") then | |
4124 | v.BrickColor = BrickColor.new("Navy blue") | |
4125 | v.Material = "Neon" | |
4126 | end | |
4127 | end | |
4128 | for i, v in pairs(mw1:GetChildren()) do | |
4129 | if v:IsA("Part") then | |
4130 | v.Transparency = 0 | |
4131 | v.BrickColor = BrickColor.new("Deep blue") | |
4132 | v.Material = "Neon" | |
4133 | end | |
4134 | end | |
4135 | for i, v in pairs(m:GetChildren()) do | |
4136 | if v:IsA("Part") then | |
4137 | v.BrickColor = BrickColor.new("Navy blue") | |
4138 | v.Material = "Ice" | |
4139 | end | |
4140 | end | |
4141 | for i, v in pairs(m2:GetChildren()) do | |
4142 | if v:IsA("Part") then | |
4143 | v.BrickColor = BrickColor.new("Deep blue") | |
4144 | v.Material = "Ice" | |
4145 | end | |
4146 | end | |
4147 | for i, v in pairs(m3:GetChildren()) do | |
4148 | if v:IsA("Part") then | |
4149 | v.BrickColor = BrickColor.new("Navy blue") | |
4150 | v.Material = "Neon" | |
4151 | end | |
4152 | end | |
4153 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4154 | if v:IsA("Part") then | |
4155 | v.Transparency = 0.7 | |
4156 | v.BrickColor = BrickColor.new("Deep blue") | |
4157 | v.Material = "Neon" | |
4158 | end | |
4159 | end | |
4160 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4161 | if v:IsA("Part") then | |
4162 | v.Transparency = 0.7 | |
4163 | v.BrickColor = BrickColor.new("Navy blue") | |
4164 | v.Material = "Neon" | |
4165 | end | |
4166 | end | |
4167 | ||
4168 | ||
4169 | elseif k == "y" and attack == false and ModeOfGlitch == 6 then | |
4170 | resetmode() | |
4171 | end | |
4172 | if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then | |
4173 | ModeOfGlitch = 6127843 | |
4174 | storehumanoidWS = 50 | |
4175 | hum.WalkSpeed = 50 | |
4176 | rainbowmode = true | |
4177 | chaosmode = false | |
4178 | - | RecolorTextAndRename("ULTIMATE STAR", Color3.new(1, 1, 1), Color3.new(1, 1, 1)) |
4178 | + | RecolorTextAndRename("ULTIMATE ELITE", Color3.new(1, 1, 1), Color3.new(1, 1, 1)) |
4179 | newTheme("rbxassetid://595800581", 0, 1.25, 1) | |
4180 | MAINRUINCOLOR = BrickColor.new("White") | |
4181 | for i, v in pairs(mw2:GetChildren()) do | |
4182 | if v:IsA("Part") then | |
4183 | v.BrickColor = MAINRUINCOLOR | |
4184 | v.Material = "Neon" | |
4185 | end | |
4186 | end | |
4187 | for i, v in pairs(mw1:GetChildren()) do | |
4188 | if v:IsA("Part") then | |
4189 | v.Transparency = 0 | |
4190 | v.BrickColor = MAINRUINCOLOR | |
4191 | v.Material = "Neon" | |
4192 | end | |
4193 | end | |
4194 | for i, v in pairs(m:GetChildren()) do | |
4195 | if v:IsA("Part") then | |
4196 | v.BrickColor = BrickColor.new("White") | |
4197 | v.Material = "Neon" | |
4198 | end | |
4199 | end | |
4200 | for i, v in pairs(m2:GetChildren()) do | |
4201 | if v:IsA("Part") then | |
4202 | v.BrickColor = BrickColor.new("White") | |
4203 | v.Material = "Neon" | |
4204 | end | |
4205 | end | |
4206 | for i, v in pairs(m3:GetChildren()) do | |
4207 | if v:IsA("Part") then | |
4208 | v.BrickColor = BrickColor.new("White") | |
4209 | v.Material = "Neon" | |
4210 | end | |
4211 | end | |
4212 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4213 | if v:IsA("Part") then | |
4214 | v.Transparency = 1 | |
4215 | v.BrickColor = BrickColor.new("White") | |
4216 | v.Material = "Neon" | |
4217 | end | |
4218 | end | |
4219 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4220 | if v:IsA("Part") then | |
4221 | v.Transparency = 1 | |
4222 | v.BrickColor = BrickColor.new("White") | |
4223 | v.Material = "Neon" | |
4224 | end | |
4225 | end | |
4226 | elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then | |
4227 | resetmode() | |
4228 | end | |
4229 | if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then | |
4230 | ModeOfGlitch = 1000000 | |
4231 | storehumanoidWS = 100 | |
4232 | hum.WalkSpeed = 100 | |
4233 | rainbowmode = false | |
4234 | chaosmode = false | |
4235 | - | RecolorTextAndRename("TRUE ULTIMATE STAR", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1)) |
4235 | + | RecolorTextAndRename("TRUE ULTIMATE ELITE", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1)) |
4236 | newTheme("rbxassetid://1504604335", 0, 1, 1) | |
4237 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
4238 | for i, v in pairs(mw2:GetChildren()) do | |
4239 | if v:IsA("Part") then | |
4240 | v.BrickColor = MAINRUINCOLOR | |
4241 | v.Material = "Neon" | |
4242 | end | |
4243 | end | |
4244 | for i, v in pairs(mw1:GetChildren()) do | |
4245 | if v:IsA("Part") then | |
4246 | v.Transparency = 0 | |
4247 | v.BrickColor = MAINRUINCOLOR | |
4248 | v.Material = "Neon" | |
4249 | end | |
4250 | end | |
4251 | for i, v in pairs(m:GetChildren()) do | |
4252 | if v:IsA("Part") then | |
4253 | v.Color = Color3.new(0, 0, 0.3) | |
4254 | v.Material = "Neon" | |
4255 | end | |
4256 | end | |
4257 | for i, v in pairs(m2:GetChildren()) do | |
4258 | if v:IsA("Part") then | |
4259 | v.Color = Color3.new(0, 0, 0.5) | |
4260 | v.Material = "Neon" | |
4261 | end | |
4262 | end | |
4263 | for i, v in pairs(m3:GetChildren()) do | |
4264 | if v:IsA("Part") then | |
4265 | v.Color = Color3.new(0, 0, 0.7) | |
4266 | v.Material = "Neon" | |
4267 | end | |
4268 | end | |
4269 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4270 | if v:IsA("Part") then | |
4271 | v.Transparency = 0.75 | |
4272 | v.Color = Color3.new(0, 0, 0.9) | |
4273 | v.Material = "Neon" | |
4274 | end | |
4275 | end | |
4276 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4277 | if v:IsA("Part") then | |
4278 | v.Transparency = 0.75 | |
4279 | v.Color = Color3.new(0, 0, 0.9) | |
4280 | v.Material = "Neon" | |
4281 | end | |
4282 | end | |
4283 | elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then | |
4284 | resetmode() | |
4285 | end | |
4286 | if k == "l" and toggleTag == false then | |
4287 | toggleTag = true | |
4288 | text.TextTransparency = 0 | |
4289 | text.TextStrokeTransparency = 0 | |
4290 | elseif k == "l" and toggleTag == true then | |
4291 | toggleTag = false | |
4292 | text.TextTransparency = 0.2 | |
4293 | text.TextStrokeTransparency = 0.2 | |
4294 | end | |
4295 | if k == "z" and attack == false and ModeOfGlitch == 1 then | |
4296 | ExtinctiveHeartbreak() | |
4297 | elseif k == "z" and attack == false and ModeOfGlitch == 2 then | |
4298 | PureBomb() | |
4299 | elseif k == "z" and attack == false and ModeOfGlitch == 3 then | |
4300 | scattercorrupt() | |
4301 | elseif k == "z" and attack == false and ModeOfGlitch == 4 then | |
4302 | ChaosGroundStrike() | |
4303 | elseif k == "z" and attack == false and ModeOfGlitch == 5 then | |
4304 | ExtinctiveHeartBreak() | |
4305 | elseif k == "x" and attack == false and ModeOfGlitch == 5 then | |
4306 | ChaosGroundStrike() | |
4307 | elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then | |
4308 | UniversalSpark() | |
4309 | elseif k == "m" and attack == false and ModeOfGlitch == 1000000 then | |
4310 | scattercorrupt() | |
4311 | wait(1) | |
4312 | yinyangi() | |
4313 | elseif k == "m" and attack == false and ModeOfGlitch == 5 then | |
4314 | scattercorrupt() | |
4315 | elseif k == "z" and attack == false and ModeOfGlitch == 6 then | |
4316 | yinyangi() | |
4317 | elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then | |
4318 | Wip() | |
4319 | elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then | |
4320 | ChaosBegone() | |
4321 | wait(10) | |
4322 | ChaosGroundStrike() | |
4323 | ||
4324 | end | |
4325 | if k == "m" and attack == false and ModeOfGlitch == 4 then | |
4326 | ChaosBegone() | |
4327 | end | |
4328 | end) | |
4329 | coroutine.resume(coroutine.create(function() | |
4330 | while true do | |
4331 | swait(2) | |
4332 | if rainbowmode == true or ModeOfGlitch == 6 then | |
4333 | sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0) | |
4334 | end | |
4335 | end | |
4336 | end)) | |
4337 | coroutine.resume(coroutine.create(function() | |
4338 | while true do | |
4339 | swait(0.5) | |
4340 | if ModeOfGlitch == 1000000 then | |
4341 | sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0) | |
4342 | end | |
4343 | end | |
4344 | end)) | |
4345 | coroutine.resume(coroutine.create(function() | |
4346 | while true do | |
4347 | swait(2) | |
4348 | if chaosmode == true then | |
4349 | RecolorTextAndRename("HATEFUL & INSANE STAR", Color3.new(0, 0, 0), BrickColor.random().Color) | |
4350 | for i, v in pairs(mw1:GetChildren()) do | |
4351 | if v:IsA("Part") then | |
4352 | v.Transparency = 0.75 | |
4353 | v.BrickColor = BrickColor.random() | |
4354 | v.Material = "Neon" | |
4355 | end | |
4356 | end | |
4357 | for i, v in pairs(m2:GetChildren()) do | |
4358 | if v:IsA("Part") then | |
4359 | v.BrickColor = BrickColor.random() | |
4360 | v.Material = "Neon" | |
4361 | end | |
4362 | end | |
4363 | end | |
4364 | end | |
4365 | end)) | |
4366 | Humanoid.Name = "STARGLITCHER_REMAKE" | |
4367 | Humanoid.MaxHealth = math.huge | |
4368 | Humanoid.Health = math.huge | |
4369 | Instance.new("ForceField", char).Visible = false | |
4370 | Humanoid.Animator.Parent = nil | |
4371 | idleanim = 0.4 | |
4372 | while true do | |
4373 | if rainbowmode == true then | |
4374 | RecolorTextAndRename("Ultimate STAR", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)) | |
4375 | MAINRUINCOLOR = BrickColor.new("White") | |
4376 | for i, v in pairs(m:GetChildren()) do | |
4377 | if v:IsA("Part") then | |
4378 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4379 | end | |
4380 | end | |
4381 | for i, v in pairs(m2:GetChildren()) do | |
4382 | if v:IsA("Part") then | |
4383 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4384 | end | |
4385 | end | |
4386 | for i, v in pairs(m3:GetChildren()) do | |
4387 | if v:IsA("Part") then | |
4388 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4389 | end | |
4390 | end | |
4391 | for i, v in pairs(mw1:GetChildren()) do | |
4392 | if v:IsA("Part") then | |
4393 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4394 | v.Material = "Neon" | |
4395 | end | |
4396 | end | |
4397 | for i, v in pairs(mw2:GetChildren()) do | |
4398 | if v:IsA("Part") then | |
4399 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4400 | v.Material = "Neon" | |
4401 | end | |
4402 | end | |
4403 | end | |
4404 | CameraManager() | |
4405 | swait() | |
4406 | lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3) | |
4407 | lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3) | |
4408 | lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3) | |
4409 | lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3) | |
4410 | lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3) | |
4411 | lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3) | |
4412 | rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3) | |
4413 | rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3) | |
4414 | rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3) | |
4415 | rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3) | |
4416 | rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3) | |
4417 | rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3) | |
4418 | sine = sine + change | |
4419 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4420 | local velderp = RootPart.Velocity.y | |
4421 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
4422 | if equipped == true or equipped == false then | |
4423 | if attack == false then | |
4424 | idle = idle + 1 | |
4425 | else | |
4426 | idle = 0 | |
4427 | end | |
4428 | if not (idle >= 500) or attack == false then | |
4429 | end | |
4430 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
4431 | Anim = "Jump" | |
4432 | if attack == false then | |
4433 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4434 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
4435 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
4436 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1) | |
4437 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1) | |
4438 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1) | |
4439 | end | |
4440 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
4441 | Anim = "Fall" | |
4442 | if attack == false then | |
4443 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4444 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
4445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4447 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
4448 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
4449 | end | |
4450 | elseif torvel < 1 and hitfloor ~= nil then | |
4451 | Anim = "Idle" | |
4452 | if attack == false then | |
4453 | if ModeOfGlitch == 1 then | |
4454 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1) | |
4455 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1) | |
4456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1) | |
4457 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1) | |
4458 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) | |
4459 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) | |
4460 | elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then | |
4461 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4462 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4464 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
4465 | RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1) | |
4466 | LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1) | |
4467 | elseif ModeOfGlitch == 3 then | |
4468 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1) | |
4469 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
4470 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1) | |
4471 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1) | |
4472 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sine / 12.5))),.1) | |
4473 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(5),math.rad(-15 - 7.5 * math.cos(sine / 12.5))),.1) | |
4474 | elseif ModeOfGlitch == 4 then | |
4475 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1) | |
4476 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1) | |
4477 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1) | |
4478 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
4479 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
4480 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
4481 | elseif ModeOfGlitch == 5 then | |
4482 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
4483 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
4484 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
4485 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) | |
4486 | RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1) | |
4487 | LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1) | |
4488 | elseif ModeOfGlitch == 6 then | |
4489 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1) | |
4490 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1) | |
4491 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4492 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1) | |
4493 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1) | |
4494 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1) | |
4495 | elseif ModeOfGlitch == 1000000 then | |
4496 | RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) | |
4497 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) | |
4498 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1) | |
4499 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1) | |
4500 | RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) | |
4501 | LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) | |
4502 | end | |
4503 | end | |
4504 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
4505 | Anim = "Walk" | |
4506 | if attack == false then | |
4507 | if ModeOfGlitch == 1 then | |
4508 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4509 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
4511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
4512 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
4513 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) | |
4514 | elseif ModeOfGlitch == 4 then | |
4515 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1) | |
4516 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1) | |
4517 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1) | |
4518 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
4519 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
4520 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
4521 | elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then | |
4522 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4523 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4524 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
4525 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
4526 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
4527 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1) | |
4528 | end | |
4529 | end | |
4530 | elseif torvel >= 22 and hitfloor ~= nil then | |
4531 | Anim = "Run" | |
4532 | if attack == false then | |
4533 | if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then | |
4534 | RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
4535 | LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
4536 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1) | |
4537 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1) | |
4538 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1) | |
4539 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1) | |
4540 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
4541 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
4542 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
4543 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4544 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
4545 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2) | |
4546 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2) | |
4547 | end | |
4548 | end | |
4549 | end | |
4550 | end | |
4551 | end |