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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
    script.Parent = owner.Character
6
    local Event = Instance.new("RemoteEvent")
7
    Event.Name = "UserInput"
8
    local function NewFakeEvent()
9
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
        return Fake
11
    end
12
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
    local function TriggerEvent(self,Event,...)
18
        local Trigger = Mouse[Event]
19
        if Trigger and Trigger.fakeEvent and Trigger.Function then
20
            Trigger.Function(...)
21
        end
22
    end
23
    Mouse.TrigEvent = TriggerEvent
24
    UserInputService.TrigEvent = TriggerEvent
25
    Event.OnServerEvent:Connect(function(FiredBy,Input)
26
        if FiredBy.Name ~= owner.Name then end
27
        if Input.MouseEvent then
28
            Mouse.Target = Input.Target
29
            Mouse.Hit = Input.Hit
30
        else
31
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
            end
35
            for _,Action in pairs(ContextActionService.Actions) do
36
                for _,Key in pairs(Action.Keys) do
37
                    if Key==Input.KeyCode then
38
                        Action.Function(Action.Name,Input.UserInputState,Input)
39
                    end
40
                end
41
            end
42
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
        end
45
    end)
46
    InternalData["Mouse"] = Mouse
47
    InternalData["ContextActionService"] = ContextActionService
48
    InternalData["UserInputService"] = UserInputService
49
    Event.Parent = NLS([[
50
        local Player = owner
51
        local Event = script:WaitForChild("UserInput")
52
        local UserInputService = game:GetService("UserInputService")
53
        local Mouse = Player:GetMouse()
54
        local Input = function(Input,gameProcessedEvent)
55
            if gameProcessedEvent then return end
56
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
        end
58
        UserInputService.InputBegan:Connect(Input)
59
        UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Target = Mouse.Hit,Mouse.Target
64
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
            end
66
        end
67
    ]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
    __index = function (self,Index)
71
        local Sandbox = function (Thing)
72
            if Thing:IsA("Player") then
73
                local RealPlayer = Thing
74
                return setmetatable({},{
75
                    __index = function (self,Index)
76
                        local Type = type(RealPlayer[Index])
77
                        if Type == "function" then
78
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
                                return function (self)
80
                                    return InternalData["Mouse"]
81
                                end
82
                            end
83
                            return function (self,...)
84
                                return RealPlayer[Index](RealPlayer,...)
85
                            end
86
                        else
87
                            return RealPlayer[Index]
88
                        end
89
                    end;
90
                    __tostring = function(self)
91
                        return RealPlayer.Name
92
                    end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        if Service:lower() == "players" then
102
                            return setmetatable({},{
103
                                __index = function (self2,Index2)
104
                                    local RealService = RealGame:GetService(Service)
105
                                    local Type2 = type(Index2)
106
                                    if Type2 == "function" then
107
                                        return function (self,...)
108
                                            return RealService[Index2](RealService,...)
109
                                        end
110
                                    else
111
                                        if Index2:lower() == "localplayer" then
112
                                            return Sandbox(owner)
113
                                        end
114
                                        return RealService[Index2]
115
                                    end
116
                                end;
117
                                __tostring = function(self)
118
                                    return RealGame:GetService(Service).Name
119
                                end
120
                            })
121
                        elseif Service:lower() == "contextactionservice" then
122
                            return InternalData["ContextActionService"]
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["UserInputService"]
125
                        elseif Service:lower() == "runservice" then
126
                            return setmetatable({},{
127
                                __index = function(self2,Index2)
128
                                    local RealService = RealGame:GetService(Service)
129
                                    local Type2 = type(Index2)
130
                                    if Type2 == "function" then
131
                                        return function (self,...)
132
                                            return RealService[Index2](RealService,...)
133
                                        end
134
                                    else
135
                                        if Index2:lower() == "bindtorenderstep" then
136
                                            return function (self,Name,Priority,Function)
137
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
138
                                            end
139
                                        end
140
                                        if Index2:lower() == "renderstepped" then
141
                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
147
                        else
148
                            return RealGame:GetService(Service)
149
                        end
150
                    end
151
                end
152
                return function (self,...)
153
                    return RealGame[Index](RealGame,...)
154
                end
155
            else
156
                if game:GetService(Index) then
157
                    return game:GetService(Index)
158
                end
159
                return RealGame[Index]
160
            end
161
        else
162
            return nil
163
        end
164
    end
165
});Game = game;owner = game:GetService("Players").LocalPlayer
166
print("Complete! Running... Showcased by VengefulProgram  ")
167
print(" Created by Oilsauce ")
168
169
170
171
local plrs = game:GetService("Players")
172
local plr = plrs.LocalPlayer
173
local char = plr.Character
174
local tweenserv = game:GetService("TweenService")
175
local lighting = game:GetService("Lighting")
176
local hum = char:FindFirstChildOfClass("Humanoid")
177
local mou = plr:GetMouse()
178
local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
179
local root = char:FindFirstChild("HumanoidRootPart")
180
local head = char:FindFirstChild("Head")
181
local face = head:FindFirstChildOfClass("Decal")
182
local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
183
local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
184
local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
185
local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
186
local neck = tor:FindFirstChild("Neck")
187
local rootj = root:FindFirstChild("RootJoint")
188
local LS = tor:FindFirstChild("Left Shoulder")
189
local RS = tor:FindFirstChild("Right Shoulder")
190
local LH = tor:FindFirstChild("Left Hip")
191
local RH = tor:FindFirstChild("Right Hip")
192
local bp = plr:FindFirstChild("Backpack")
193
local cam = workspace.CurrentCamera
194
195
script.Name = "Oilsauce's Excalibur"
196
hum:ClearAllChildren()
197
char.Animate:remove()
198
199
200
--Converted with ttyyuu12345's model to script plugin v4
201
function sandbox(var,func)
202
	local env = getfenv(func)
203
	local newenv = setmetatable({},{
204
		__index = function(self,k)
205
			if k=="script" then
206
				return var
207
			else
208
				return env[k]
209
			end
210
		end,
211
	})
212
	setfenv(func,newenv)
213
	return func
214
end
215
cors = {}
216
mas = Instance.new("Model",game:GetService("Lighting"))
217
Model0 = Instance.new("Model")
218
Part1 = Instance.new("Part")
219
ManualWeld2 = Instance.new("ManualWeld")
220
Part3 = Instance.new("Part")
221
ManualWeld4 = Instance.new("ManualWeld")
222
Part5 = Instance.new("Part")
223
ManualWeld6 = Instance.new("ManualWeld")
224
Part7 = Instance.new("Part")
225
ManualWeld8 = Instance.new("ManualWeld")
226
Part9 = Instance.new("Part")
227
ManualWeld10 = Instance.new("ManualWeld")
228
Part11 = Instance.new("Part")
229
ManualWeld12 = Instance.new("ManualWeld")
230
Part13 = Instance.new("Part")
231
ManualWeld14 = Instance.new("ManualWeld")
232
Part15 = Instance.new("Part")
233
CornerWedgePart16 = Instance.new("CornerWedgePart")
234
ManualWeld17 = Instance.new("ManualWeld")
235
CornerWedgePart18 = Instance.new("CornerWedgePart")
236
ManualWeld19 = Instance.new("ManualWeld")
237
CornerWedgePart20 = Instance.new("CornerWedgePart")
238
ManualWeld21 = Instance.new("ManualWeld")
239
CornerWedgePart22 = Instance.new("CornerWedgePart")
240
ManualWeld23 = Instance.new("ManualWeld")
241
WedgePart24 = Instance.new("WedgePart")
242
ManualWeld25 = Instance.new("ManualWeld")
243
WedgePart26 = Instance.new("WedgePart")
244
ManualWeld27 = Instance.new("ManualWeld")
245
WedgePart28 = Instance.new("WedgePart")
246
ManualWeld29 = Instance.new("ManualWeld")
247
WedgePart30 = Instance.new("WedgePart")
248
ManualWeld31 = Instance.new("ManualWeld")
249
Part32 = Instance.new("Part")
250
ManualWeld33 = Instance.new("ManualWeld")
251
Part34 = Instance.new("Part")
252
ManualWeld35 = Instance.new("ManualWeld")
253
Model0.Name = "OilStyled-Arthur-Excalibur"
254
Model0.Parent = mas
255
Model0.PrimaryPart = Part32
256
Part1.Parent = Model0
257
Part1.Material = Enum.Material.Glass
258
Part1.BrickColor = BrickColor.new("Gold")
259
Part1.Rotation = Vector3.new(0, 90, 0)
260
Part1.CanCollide = false
261
Part1.Locked = true
262
Part1.Shape = Enum.PartType.Cylinder
263
Part1.Size = Vector3.new(1.20000005, 0.299999952, 0.299999952)
264
Part1.CFrame = CFrame.new(-14.0602179, 9.95006561, 0.555490255, 0, 0, 1, 0, 1, 0, -1, 0, 0)
265
Part1.BottomSurface = Enum.SurfaceType.Smooth
266
Part1.TopSurface = Enum.SurfaceType.Smooth
267
Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
268
Part1.Position = Vector3.new(-14.0602179, 9.95006561, 0.555490255)
269
Part1.Orientation = Vector3.new(0, 90, 0)
270
Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
271
ManualWeld2.Name = "Weld"
272
ManualWeld2.Parent = Part1
273
ManualWeld2.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
274
ManualWeld2.C1 = CFrame.new(-4.24999714, -0.0073223114, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
275
ManualWeld2.Part0 = Part1
276
ManualWeld2.Part1 = Part15
277
Part3.Parent = Model0
278
Part3.Material = Enum.Material.Glass
279
Part3.BrickColor = BrickColor.new("Gold")
280
Part3.Rotation = Vector3.new(-180, 0, 90)
281
Part3.CanCollide = false
282
Part3.Locked = true
283
Part3.Shape = Enum.PartType.Cylinder
284
Part3.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
285
Part3.CFrame = CFrame.new(-14.0602179, 9.95005989, 1.25548816, 0, -1, 0, -1, 0, 0, 0, 0, -1)
286
Part3.BottomSurface = Enum.SurfaceType.Smooth
287
Part3.TopSurface = Enum.SurfaceType.Smooth
288
Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
289
Part3.Position = Vector3.new(-14.0602179, 9.95005989, 1.25548816)
290
Part3.Orientation = Vector3.new(0, 180, -90)
291
Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
292
ManualWeld4.Name = "Weld"
293
ManualWeld4.Parent = Part3
294
ManualWeld4.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1)
295
ManualWeld4.C1 = CFrame.new(-4.94999504, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
296
ManualWeld4.Part0 = Part3
297
ManualWeld4.Part1 = Part15
298
Part5.Parent = Model0
299
Part5.Material = Enum.Material.Wood
300
Part5.BrickColor = BrickColor.new("CGA brown")
301
Part5.Rotation = Vector3.new(0, 90, 0)
302
Part5.CanCollide = false
303
Part5.Locked = true
304
Part5.Shape = Enum.PartType.Cylinder
305
Part5.Size = Vector3.new(0.699999928, 0.349999994, 0.349999994)
306
Part5.CFrame = CFrame.new(-14.0602179, 9.95005989, 0.60549283, 0, 0, 1, 0, 1, 0, -1, 0, 0)
307
Part5.BottomSurface = Enum.SurfaceType.Smooth
308
Part5.TopSurface = Enum.SurfaceType.Smooth
309
Part5.Color = Color3.new(0.666667, 0.333333, 0)
310
Part5.Position = Vector3.new(-14.0602179, 9.95005989, 0.60549283)
311
Part5.Orientation = Vector3.new(0, 90, 0)
312
Part5.Color = Color3.new(0.666667, 0.333333, 0)
313
ManualWeld6.Name = "Weld"
314
ManualWeld6.Parent = Part5
315
ManualWeld6.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
316
ManualWeld6.C1 = CFrame.new(-4.29999971, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
317
ManualWeld6.Part0 = Part5
318
ManualWeld6.Part1 = Part15
319
Part7.Parent = Model0
320
Part7.Material = Enum.Material.Glass
321
Part7.BrickColor = BrickColor.new("Gold")
322
Part7.Rotation = Vector3.new(0, 90, 0)
323
Part7.CanCollide = false
324
Part7.Locked = true
325
Part7.Size = Vector3.new(0.199999899, 0.399999976, 2)
326
Part7.CFrame = CFrame.new(-14.018878, 9.95738792, 0.0554900169, 0, 0, 1, 0, 1, 0, -1, 0, 0)
327
Part7.BottomSurface = Enum.SurfaceType.Smooth
328
Part7.TopSurface = Enum.SurfaceType.Smooth
329
Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
330
Part7.Position = Vector3.new(-14.018878, 9.95738792, 0.0554900169)
331
Part7.Orientation = Vector3.new(0, 90, 0)
332
Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
333
ManualWeld8.Name = "Weld"
334
ManualWeld8.Parent = Part7
335
ManualWeld8.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
336
ManualWeld8.C1 = CFrame.new(-3.7499969, 0, 0.0499944687, 0, 0, -1, 0, 1, 0, 1, 0, 0)
337
ManualWeld8.Part0 = Part7
338
ManualWeld8.Part1 = Part15
339
Part9.Parent = Model0
340
Part9.Material = Enum.Material.Glass
341
Part9.BrickColor = BrickColor.new("Lily white")
342
Part9.Reflectance = 0.10000000149012
343
Part9.Rotation = Vector3.new(0, 90, 0)
344
Part9.CanCollide = false
345
Part9.Locked = true
346
Part9.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
347
Part9.CFrame = CFrame.new(-14.1688719, 9.95738411, -2.39450908, 0, 0, 1, 0, 1, 0, -1, 0, 0)
348
Part9.BottomSurface = Enum.SurfaceType.Smooth
349
Part9.TopSurface = Enum.SurfaceType.Smooth
350
Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
351
Part9.Position = Vector3.new(-14.1688719, 9.95738411, -2.39450908)
352
Part9.Orientation = Vector3.new(0, 90, 0)
353
Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
354
ManualWeld10.Name = "Weld"
355
ManualWeld10.Parent = Part9
356
ManualWeld10.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
357
ManualWeld10.C1 = CFrame.new(-1.29999781, -3.81469727e-06, -0.0999994278, 0, 0, -1, 0, 1, 0, 1, 0, 0)
358
ManualWeld10.Part0 = Part9
359
ManualWeld10.Part1 = Part15
360
Part11.Parent = Model0
361
Part11.Material = Enum.Material.Glass
362
Part11.BrickColor = BrickColor.new("Lily white")
363
Part11.Reflectance = 0.10000000149012
364
Part11.Rotation = Vector3.new(0, 90, 0)
365
Part11.CanCollide = false
366
Part11.Locked = true
367
Part11.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
368
Part11.CFrame = CFrame.new(-13.9688702, 9.95738602, -2.39450788, 0, 0, 1, 0, 1, 0, -1, 0, 0)
369
Part11.BottomSurface = Enum.SurfaceType.Smooth
370
Part11.TopSurface = Enum.SurfaceType.Smooth
371
Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
372
Part11.Position = Vector3.new(-13.9688702, 9.95738602, -2.39450788)
373
Part11.Orientation = Vector3.new(0, 90, 0)
374
Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
375
ManualWeld12.Name = "Weld"
376
ManualWeld12.Parent = Part11
377
ManualWeld12.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
378
ManualWeld12.C1 = CFrame.new(-1.299999, -1.90734863e-06, 0.100002289, 0, 0, -1, 0, 1, 0, 1, 0, 0)
379
ManualWeld12.Part0 = Part11
380
ManualWeld12.Part1 = Part15
381
Part13.Parent = Model0
382
Part13.Material = Enum.Material.Glass
383
Part13.BrickColor = BrickColor.new("Lily white")
384
Part13.Reflectance = 0.10000000149012
385
Part13.Rotation = Vector3.new(0, 90, 0)
386
Part13.CanCollide = false
387
Part13.Locked = true
388
Part13.Size = Vector3.new(2.5999999, 0.0500000007, 0.100000016)
389
Part13.CFrame = CFrame.new(-14.0688677, 9.95738602, -1.34450984, 0, 0, 1, 0, 1, 0, -1, 0, 0)
390
Part13.BottomSurface = Enum.SurfaceType.Smooth
391
Part13.TopSurface = Enum.SurfaceType.Smooth
392
Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
393
Part13.Position = Vector3.new(-14.0688677, 9.95738602, -1.34450984)
394
Part13.Orientation = Vector3.new(0, 90, 0)
395
Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
396
ManualWeld14.Name = "Weld"
397
ManualWeld14.Parent = Part13
398
ManualWeld14.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
399
ManualWeld14.C1 = CFrame.new(-2.34999704, -1.90734863e-06, 4.76837158e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0)
400
ManualWeld14.Part0 = Part13
401
ManualWeld14.Part1 = Part15
402
Part15.Parent = Model0
403
Part15.Material = Enum.Material.Glass
404
Part15.BrickColor = BrickColor.new("Lily white")
405
Part15.Reflectance = 0.10000000149012
406
Part15.Rotation = Vector3.new(0, 90, 0)
407
Part15.CanCollide = false
408
Part15.Locked = true
409
Part15.Size = Vector3.new(2.0999999, 0.100000001, 0.100000016)
410
Part15.CFrame = CFrame.new(-14.0688725, 9.95738792, -3.69450688, 0, 0, 1, 0, 1, 0, -1, 0, 0)
411
Part15.BottomSurface = Enum.SurfaceType.Smooth
412
Part15.TopSurface = Enum.SurfaceType.Smooth
413
Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
414
Part15.Position = Vector3.new(-14.0688725, 9.95738792, -3.69450688)
415
Part15.Orientation = Vector3.new(0, 90, 0)
416
Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
417
CornerWedgePart16.Parent = Model0
418
CornerWedgePart16.Material = Enum.Material.Glass
419
CornerWedgePart16.BrickColor = BrickColor.new("Lily white")
420
CornerWedgePart16.Reflectance = 0.10000000149012
421
CornerWedgePart16.Rotation = Vector3.new(-90, -90, 0)
422
CornerWedgePart16.CanCollide = false
423
CornerWedgePart16.Locked = true
424
CornerWedgePart16.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
425
CornerWedgePart16.CFrame = CFrame.new(-14.1444778, 9.93199825, -5.18227577, 0, 0, -1, 1, 0, 0, 0, -1, 0)
426
CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
427
CornerWedgePart16.Position = Vector3.new(-14.1444778, 9.93199825, -5.18227577)
428
CornerWedgePart16.Orientation = Vector3.new(0, -90, 90)
429
CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
430
ManualWeld17.Name = "Weld"
431
ManualWeld17.Parent = CornerWedgePart16
432
ManualWeld17.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
433
ManualWeld17.C1 = CFrame.new(1.48776889, -0.0253896713, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
434
ManualWeld17.Part0 = CornerWedgePart16
435
ManualWeld17.Part1 = Part15
436
CornerWedgePart18.Parent = Model0
437
CornerWedgePart18.Material = Enum.Material.Glass
438
CornerWedgePart18.BrickColor = BrickColor.new("Lily white")
439
CornerWedgePart18.Reflectance = 0.10000000149012
440
CornerWedgePart18.Rotation = Vector3.new(-90, 90, 0)
441
CornerWedgePart18.CanCollide = false
442
CornerWedgePart18.Locked = true
443
CornerWedgePart18.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
444
CornerWedgePart18.CFrame = CFrame.new(-13.9944744, 9.98199368, -5.18227577, 0, 0, 1, -1, 0, 0, 0, -1, 0)
445
CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
446
CornerWedgePart18.Position = Vector3.new(-13.9944744, 9.98199368, -5.18227577)
447
CornerWedgePart18.Orientation = Vector3.new(0, 90, -90)
448
CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
449
ManualWeld19.Name = "Weld"
450
ManualWeld19.Parent = CornerWedgePart18
451
ManualWeld19.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
452
ManualWeld19.C1 = CFrame.new(1.48776889, 0.024605751, 0.0743980408, 0, 0, -1, 0, 1, 0, 1, 0, 0)
453
ManualWeld19.Part0 = CornerWedgePart18
454
ManualWeld19.Part1 = Part15
455
CornerWedgePart20.Parent = Model0
456
CornerWedgePart20.Material = Enum.Material.Glass
457
CornerWedgePart20.BrickColor = BrickColor.new("Lily white")
458
CornerWedgePart20.Reflectance = 0.10000000149012
459
CornerWedgePart20.Rotation = Vector3.new(-90, 0, 0)
460
CornerWedgePart20.CanCollide = false
461
CornerWedgePart20.Locked = true
462
CornerWedgePart20.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
463
CornerWedgePart20.CFrame = CFrame.new(-14.1444778, 9.98199844, -5.18227577, 1, 0, 0, 0, 0, 1, 0, -1, 0)
464
CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
465
CornerWedgePart20.Position = Vector3.new(-14.1444778, 9.98199844, -5.18227577)
466
CornerWedgePart20.Orientation = Vector3.new(-90, 0, 0)
467
CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
468
ManualWeld21.Name = "Weld"
469
ManualWeld21.Parent = CornerWedgePart20
470
ManualWeld21.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
471
ManualWeld21.C1 = CFrame.new(1.48776889, 0.0246105194, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
472
ManualWeld21.Part0 = CornerWedgePart20
473
ManualWeld21.Part1 = Part15
474
CornerWedgePart22.Parent = Model0
475
CornerWedgePart22.Material = Enum.Material.Glass
476
CornerWedgePart22.BrickColor = BrickColor.new("Lily white")
477
CornerWedgePart22.Reflectance = 0.10000000149012
478
CornerWedgePart22.Rotation = Vector3.new(90, 0, -180)
479
CornerWedgePart22.CanCollide = false
480
CornerWedgePart22.Locked = true
481
CornerWedgePart22.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
482
CornerWedgePart22.CFrame = CFrame.new(-13.9944782, 9.93199444, -5.18227577, -1, 0, 0, 0, 0, -1, 0, -1, 0)
483
CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
484
CornerWedgePart22.Position = Vector3.new(-13.9944782, 9.93199444, -5.18227577)
485
CornerWedgePart22.Orientation = Vector3.new(90, 180, 0)
486
CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
487
ManualWeld23.Name = "Weld"
488
ManualWeld23.Parent = CornerWedgePart22
489
ManualWeld23.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0)
490
ManualWeld23.C1 = CFrame.new(1.48776889, -0.025393486, 0.0743942261, 0, 0, -1, 0, 1, 0, 1, 0, 0)
491
ManualWeld23.Part0 = CornerWedgePart22
492
ManualWeld23.Part1 = Part15
493
WedgePart24.Parent = Model0
494
WedgePart24.Material = Enum.Material.Glass
495
WedgePart24.BrickColor = BrickColor.new("Gold")
496
WedgePart24.Rotation = Vector3.new(-90, 90, 0)
497
WedgePart24.CanCollide = false
498
WedgePart24.Locked = true
499
WedgePart24.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
500
WedgePart24.CFrame = CFrame.new(-14.3113461, 9.95738983, -0.127655029, 0, 0, 1, -1, 0, 0, 0, -1, 0)
501
WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
502
WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
503
WedgePart24.Position = Vector3.new(-14.3113461, 9.95738983, -0.127655029)
504
WedgePart24.Orientation = Vector3.new(0, 90, -90)
505
WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
506
ManualWeld25.Name = "Weld"
507
ManualWeld25.Parent = WedgePart24
508
ManualWeld25.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
509
ManualWeld25.C1 = CFrame.new(-3.56685185, 1.90734863e-06, -0.242473602, 0, 0, -1, 0, 1, 0, 1, 0, 0)
510
ManualWeld25.Part0 = WedgePart24
511
ManualWeld25.Part1 = Part15
512
WedgePart26.Parent = Model0
513
WedgePart26.Material = Enum.Material.Glass
514
WedgePart26.BrickColor = BrickColor.new("Gold")
515
WedgePart26.Rotation = Vector3.new(-90, -90, 0)
516
WedgePart26.CanCollide = false
517
WedgePart26.Locked = true
518
WedgePart26.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
519
WedgePart26.CFrame = CFrame.new(-13.8113518, 9.95738792, -0.127655029, 0, 0, -1, 1, 0, 0, 0, -1, 0)
520
WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
521
WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
522
WedgePart26.Position = Vector3.new(-13.8113518, 9.95738792, -0.127655029)
523
WedgePart26.Orientation = Vector3.new(0, -90, 90)
524
WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
525
ManualWeld27.Name = "Weld"
526
ManualWeld27.Parent = WedgePart26
527
ManualWeld27.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
528
ManualWeld27.C1 = CFrame.new(-3.56685185, 0, 0.257520676, 0, 0, -1, 0, 1, 0, 1, 0, 0)
529
ManualWeld27.Part0 = WedgePart26
530
ManualWeld27.Part1 = Part15
531
WedgePart28.Parent = Model0
532
WedgePart28.Material = Enum.Material.Glass
533
WedgePart28.BrickColor = BrickColor.new("Gold")
534
WedgePart28.Rotation = Vector3.new(90, 90, 0)
535
WedgePart28.CanCollide = false
536
WedgePart28.Locked = true
537
WedgePart28.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
538
WedgePart28.CFrame = CFrame.new(-13.271347, 9.95738983, 0.252345085, -2.62268316e-07, -8.74227766e-08, 1, 1, -2.29282264e-14, 2.62268316e-07, 0, 1, 8.74227766e-08)
539
WedgePart28.BottomSurface = Enum.SurfaceType.Smooth
540
WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
541
WedgePart28.Position = Vector3.new(-13.271347, 9.95738983, 0.252345085)
542
WedgePart28.Orientation = Vector3.new(0, 90, 90)
543
WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
544
ManualWeld29.Name = "Weld"
545
ManualWeld29.Parent = WedgePart28
546
ManualWeld29.C0 = CFrame.new(0, 0, 0, -2.62268316e-07, 1, 0, -8.74227766e-08, -2.29282264e-14, 1, 1, 2.62268316e-07, 8.74227766e-08)
547
ManualWeld29.C1 = CFrame.new(-3.94685197, 1.90734863e-06, 0.797525406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
548
ManualWeld29.Part0 = WedgePart28
549
ManualWeld29.Part1 = Part15
550
WedgePart30.Parent = Model0
551
WedgePart30.Material = Enum.Material.Glass
552
WedgePart30.BrickColor = BrickColor.new("Gold")
553
WedgePart30.Rotation = Vector3.new(90, -90, 0)
554
WedgePart30.CanCollide = false
555
WedgePart30.Locked = true
556
WedgePart30.Size = Vector3.new(0.399999946, 0.200000033, 0.50000006)
557
WedgePart30.CFrame = CFrame.new(-14.7713461, 9.95738983, 0.252345085, 1.74845553e-07, 8.74227766e-08, -1, -1, 1.52854837e-14, -1.74845553e-07, 0, 1, 8.74227766e-08)
558
WedgePart30.BottomSurface = Enum.SurfaceType.Smooth
559
WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
560
WedgePart30.Position = Vector3.new(-14.7713461, 9.95738983, 0.252345085)
561
WedgePart30.Orientation = Vector3.new(0, -90, -90)
562
WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
563
ManualWeld31.Name = "Weld"
564
ManualWeld31.Parent = WedgePart30
565
ManualWeld31.C0 = CFrame.new(0, 0, 0, 1.74845553e-07, -1, 0, 8.74227766e-08, 1.52854837e-14, 1, -1, -1.74845553e-07, 8.74227766e-08)
566
ManualWeld31.C1 = CFrame.new(-3.94685197, 1.90734863e-06, -0.70247364, 0, 0, -1, 0, 1, 0, 1, 0, 0)
567
ManualWeld31.Part0 = WedgePart30
568
ManualWeld31.Part1 = Part15
569
Part32.Name = "handleP"
570
Part32.Parent = Model0
571
Part32.Transparency = 1
572
Part32.CanCollide = false
573
Part32.Locked = true
574
Part32.Size = Vector3.new(1, 1, 1)
575
Part32.CFrame = CFrame.new(-14.0687914, 9.95006847, 0.769564867, 1, 0, 0, 0, 1, 0, 0, 0, 1)
576
Part32.BottomSurface = Enum.SurfaceType.Smooth
577
Part32.TopSurface = Enum.SurfaceType.Smooth
578
Part32.Position = Vector3.new(-14.0687914, 9.95006847, 0.769564867)
579
ManualWeld33.Name = "Weld"
580
ManualWeld33.Parent = Part32
581
ManualWeld33.C1 = CFrame.new(-4.46407175, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
582
ManualWeld33.Part0 = Part32
583
ManualWeld33.Part1 = Part15
584
Part34.Name = "bladeP"
585
Part34.Parent = Model0
586
--[[Part34.Transparency = 0.7
587
Part34.BrickColor = BrickColor.new("New Yeller")
588
Part34.Material = "Neon"]]
589
Part34.Transparency = 1
590
Part34.CanCollide = false
591
Part34.Locked = true
592
Part34.Size = Vector3.new(0.6, 0.2, 5.55)
593
Part34.CFrame = CFrame.new(-14.0687914, 9.95006847, -2.98043513, 1, 0, 0, 0, 1, 0, 0, 0, 1)
594
Part34.BottomSurface = Enum.SurfaceType.Smooth
595
Part34.TopSurface = Enum.SurfaceType.Smooth
596
Part34.Position = Vector3.new(-14.0687914, 9.95006847, -2.98043513)
597
ManualWeld35.Name = "Weld"
598
ManualWeld35.Parent = Part34
599
ManualWeld35.C1 = CFrame.new(-0.714071751, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
600
ManualWeld35.Part0 = Part34
601
ManualWeld35.Part1 = Part15
602
for i,v in pairs(mas:GetChildren()) do
603
	v.Parent = char
604
	Excalibur = v
605
	handleP = Part32
606-
            		cuthum.Health = cuthum.Health - 10
606+
607
	pcall(function() v:MakeJoints() end)
608
end
609
mas:Destroy()
610
for i,v in pairs(cors) do
611
	spawn(function()
612
		pcall(v)
613
	end)
614
end
615
616
local AT0 = Instance.new("Attachment", bladeP)
617
AT0.Position = Vector3.new(0, 0, -2.7)
618
619
local AT1 = Instance.new("Attachment", bladeP)
620
AT1.Position = Vector3.new(0, 0, 2.7)
621
622
local trial = Instance.new("Trail", bladeP)
623
trial.Attachment0 = AT0
624
trial.Attachment1 = AT1
625
trial.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
626
trial.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0)})
627
trial.Lifetime = 0.25
628
trial.LightEmission = 1
629
trial.Enabled = false
630
631
local ws = hum.WalkSpeed
632
local jp = hum.JumpPower
633
local nws = ws
634
local njp = jp
635
636-
            		cuthum.Health = cuthum.Health - 10
636+
637
local neck0 = neck.C0
638
local LS0 = LS.C0
639
local RS0 = RS.C0
640
local LH0 = LH.C0
641
local RH0 = RH.C0
642
local rootj1 = rootj.C1
643
local neck1 = neck.C1
644
local LS1 = LS.C1
645
local RS1 = RS.C1
646
local LH1 = LH.C1
647
local RH1 = RH.C1
648
649
-----------------------------------------------------------------------------
650
651
local CFn = CFrame.new
652
local CFa = CFrame.Angles
653
local Rad = math.rad
654
local Cos = math.cos
655
local Sin = math.sin
656
local sine = 1
657
local running = false
658
local Slashing = false
659
local lSlashing = false
660
local attackstate = 1
661
local cut = false
662
local attacking = false
663
local shoot = false
664
local Slamming = false
665
local LOCKEDON = false
666
667
local rarmP = Instance.new("Part", char)
668
rarmP.Size = Vector3.new(1, 1, 1)
669
rarmP.CanCollide = false
670
rarmP.Transparency = 1
671
rarmP.Locked = true
672
673
local rarmPw = Instance.new("Weld", rarmP)
674
rarmPw.Part0 = rarm
675
rarmPw.Part1 = rarmP
676
rarmPw.C1 = CFn(1, 0, 0) * CFa(0, 0, Rad(-90))
677
678
local hPw = Instance.new("Weld", handleP)
679
hPw.Part0 = rarmP
680
hPw.Part1 = handleP
681
682
local hPw0 = hPw.C0
683
local hPw1 = hPw.C1
684
685
local tweeninfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
686
687
-----------------------------------------------------------------------------
688
689
ArtificialHB = Instance.new("BindableEvent", script)
690
ArtificialHB.Name = "Heartbeat"
691
script:WaitForChild("Heartbeat")
692
693
frame = 1 / 60
694
tf = 0
695
allowframeloss = false
696
tossremainder = false
697
698
699
lastframe = tick()
700
script.Heartbeat:Fire()
701
702
703
game:GetService("RunService").Heartbeat:connect(function(s, p)
704
	tf = tf + s
705
	if tf >= frame then
706
		if allowframeloss then
707
			script.Heartbeat:Fire()
708
			lastframe = tick()
709
		else
710
			for i = 1, math.floor(tf / frame) do
711
				script.Heartbeat:Fire()
712
			end
713
			lastframe = tick()
714
		end
715
		if tossremainder then
716
			tf = 0
717
		else
718
			tf = tf - frame * math.floor(tf / frame)
719
		end
720
	end
721
end)
722
723
function swait(num)
724
	if num == 0 or num == nil then
725
		game:service("RunService").Stepped:wait(0)
726
	else
727
		for i = 0, num do
728
			game:service("RunService").Stepped:wait(0)
729
		end
730
	end
731
end
732
733
function clerp(a, b, t)
734
	return a:lerp(b, t)
735
end
736
737
function GetTorsos(pos,dis)
738
    local people = workspace:GetChildren()
739
    local peopletab = {}
740
    local temp = nil
741
    local humtor = nil
742
    local temp2 = nil
743
    for x = 1, #people do
744
        temp2 = people[x]
745
        if temp2.className == "Model" and temp2 ~= char and temp2:FindFirstChildOfClass("Humanoid") then
746
            temp = temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso")
747
            humtor = temp2:FindFirstChildOfClass("Humanoid")
748
            if temp ~= nil and humtor ~= nil and humtor.Health > 0 then
749
                if (temp.Position - pos).magnitude < dis then
750
                    table.insert(peopletab,temp)
751
                    dis = (temp.Position - pos).magnitude
752
                end
753
            end
754
        end
755
    end
756
    return peopletab
757
end
758
759
function Slash()
760
    if Slashing == false and attacking == false then
761
		attacking = true
762
		Slashing = true
763
		cut = true
764
		hum.WalkSpeed = 2
765
		hum.JumpPower = 5
766
		if Slashing == true and attacking == true then
767
    		tdmg = bladeP.Touched:connect(function(hit)
768
    			if cut == true and Slashing == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
769
    			    if hit.Parent == nil then
770
    			        return
771
    			    end
772
            	    cut = false
773
            		local cutman = hit.Parent
774
            		local cutthing = hit
775
            		local cuthum = cutman:FindFirstChildOfClass("Humanoid")
776
            		cuthum.Health = cuthum.Health - 30
777
            		for i = 1,10 do
778
            			local ranAng = math.random(-360, 360)
779
            			local scar = Instance.new("Part", cutman)
780
            			scar.Name = "scar"
781
            			scar.CanCollide = false
782
            			scar.Anchored = true
783
            			scar.Material = "Neon"
784
            			scar.BrickColor = BrickColor.new("New Yeller")
785
            			scar.Size = Vector3.new(0.1, 0.1, 0.1)
786
            			local scarm = Instance.new("SpecialMesh", scar)
787
            			scarm.MeshType = "Sphere"
788
            			scarm.Scale = Vector3.new(1, 20, 20)
789
            			scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
790
            			local partprop = {Scale = Vector3.new(150, 10, 10)}
791
            			local partprop2 = {Transparency = 1}
792
            			local tween = tweenserv:Create(scarm, tweeninfo, partprop)
793
            			local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
794
            			tween:Play()
795
            			tween2:Play()
796
            			game:GetService("Debris"):AddItem(scar, 0.5)
797
            		end
798
        	elseif cut == true and Slashing == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
799
        	        if hit.Parent.Parent == nil then
800
    			        return
801
    			    end
802
            	    cut = false
803
            		local cutman = hit.Parent.Parent
804
            		local cutthing = hit
805
            		local cuthum = cutman:FindFirstChildOfClass("Humanoid")
806
            		cuthum.Health = cuthum.Health - 30
807
            		for i = 1,10 do
808
            			local ranAng = math.random(-360, 360)
809
            			local scar = Instance.new("Part", cutman)
810
            			scar.Name = "scar"
811
            			scar.CanCollide = false
812
            			scar.Anchored = true
813
            			scar.Material = "Neon"
814
            			scar.BrickColor = BrickColor.new("New Yeller")
815
            			scar.Size = Vector3.new(0.1, 0.1, 0.1)
816
            			local scarm = Instance.new("SpecialMesh", scar)
817
            			scarm.MeshType = "Sphere"
818
            			scarm.Scale = Vector3.new(1, 20, 20)
819
            			scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
820
            			local partprop = {Scale = Vector3.new(150, 10, 10)}
821
            			local partprop2 = {Transparency = 1}
822
            			local tween = tweenserv:Create(scarm, tweeninfo, partprop)
823
            			local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
824
            			tween:Play()
825
            			tween2:Play()
826
            			game:GetService("Debris"):AddItem(scar, 0.5)
827
            		end
828
                end
829
    		end)
830
    	end
831
		if attackstate == 1 then
832
			for i = 0,1,.15 do
833
				hPw.C1 = clerp(hPw.C1, hPw1, i)
834
				hPw.C0 = clerp(hPw.C0, hPw0, i)
835
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
836
				rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
837
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
838
				RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-110), Rad(-120)), i)
839
				LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
840
				RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
841
				neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
842
				rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
843
				LS.C0 = clerp(LS.C0, LS0, i)
844
				RS.C0 = clerp(RS.C0, RS0, i)
845
				LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
846
				RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
847
				swait()
848
			end
849
			if not bladeP:FindFirstChild("1,2sounds") then
850
				local sound12 = Instance.new("Sound", bladeP)
851
				sound12.SoundId = "rbxassetid://588693156"
852
				sound12.Volume = 2
853
				sound12.Name = "1,2sounds"
854
				sound12:Play()
855
			else
856
				local sound12 = bladeP:FindFirstChild("1,2sounds")
857
				sound12:Play()
858
			end
859
			for i = 0,1,.15 do
860
				hPw.C1 = clerp(hPw.C1, hPw1, i)
861
				hPw.C0 = clerp(hPw.C0, hPw0, i)
862
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
863
				rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
864
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
865
				RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(100), Rad(-20), Rad(10)), i)
866
				LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
867
				RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
868
				neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
869
				rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
870
				LS.C0 = clerp(LS.C0, LS0, i)
871
				RS.C0 = clerp(RS.C0, RS0, i)
872
				LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
873
				RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
874
				swait()
875
			end
876
		    attackstate = 2
877
		elseif attackstate == 2 then
878
			for i = 0,1,.15 do
879
				hPw.C1 = clerp(hPw.C1, hPw1, i)
880
				hPw.C0 = clerp(hPw.C0, hPw0, i)
881
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
882
				rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
883
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
884
				RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(70), Rad(-20), Rad(-110)), i)
885
				LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
886
				RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
887-
				shoothum.Health = shoothum.Health - 15
887+
888
				rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
889
				LS.C0 = clerp(LS.C0, LS0, i)
890
				RS.C0 = clerp(RS.C0, RS0, i)
891-
					boom.SoundId = "rbxassetid://588734356"
891+
892
				RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
893
				swait()
894
			end
895
			if not bladeP:FindFirstChild("1,2sounds") then
896
				local sound12 = Instance.new("Sound", bladeP)
897
				sound12.SoundId = "rbxassetid://588693156"
898
				sound12.Volume = 2
899
				sound12.Name = "1,2sounds"
900
				sound12:Play()
901
			else
902
				local sound12 = bladeP:FindFirstChild("1,2sounds")
903
				sound12:Play()
904
			end
905
			for i = 0,1,.15 do
906
				hPw.C1 = clerp(hPw.C1, hPw1 * CFa(0, Rad(-20), 0), i)
907
				hPw.C0 = clerp(hPw.C0, hPw0, i)
908
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
909
				rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
910
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
911
				RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-20), Rad(-10), Rad(-20)), i)
912
				LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
913
				RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
914
				neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
915
				rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
916
				LS.C0 = clerp(LS.C0, LS0, i)
917
				RS.C0 = clerp(RS.C0, RS0, i)
918
				LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
919
				RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
920
				swait()
921
			end
922
			attackstate = 3
923
		elseif attackstate == 3 then
924
			for i = 0,1,.15 do
925
				hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), i)
926
				hPw.C0 = clerp(hPw.C0, hPw0, i)
927
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
928
				rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
929
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(120)), i)
930
				RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-120)), i)
931
				LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
932
				RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
933
				neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
934
				rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
935
				LS.C0 = clerp(LS.C0, LS0, i)
936
				RS.C0 = clerp(RS.C0, RS0, i)
937
				LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
938
				RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
939
				swait()
940
			end
941
			if not bladeP:FindFirstChild("3sounds") then
942
				local sound3 = Instance.new("Sound", bladeP)
943-
				shoothum.Health = shoothum.Health - 15
943+
944
				sound3.Volume = 2
945
				sound3.Name = "3sounds"
946
				sound3:Play()
947-
					boom.SoundId = "rbxassetid://588734356"
947+
948
				local sound3 = bladeP:FindFirstChild("3sounds")
949
				sound3:Play()
950
			end
951
			for i = 0,1,.15 do
952
				hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-30), Rad(-35)), i)
953
				hPw.C0 = clerp(hPw.C0, hPw0, i)
954
				neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
955
				rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-40), 0, 0), i)
956
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(10)), i)
957
				RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-10)), i)
958
				LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(40)), i)
959
				RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-40)), i)
960
				neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
961
				rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
962
				LS.C0 = clerp(LS.C0, LS0, i)
963
				RS.C0 = clerp(RS.C0, RS0, i)
964
				LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
965
				RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
966
				swait()
967
			end
968
			attackstate = 1
969
		end
970
		hum.WalkSpeed = nws
971
		hum.JumpPower = jp
972
		cut = false
973
		tdmg:Disconnect()
974
		Slashing = false
975
		attacking = false
976
	end
977
end
978
979
function longSlash()
980
	if lSlashing == false and attacking == false then
981
		attacking = true
982
		lSlashing = true
983
		shoot = true
984
		hum.WalkSpeed = 2
985
		hum.JumpPower = 5
986
		for i = 0,1,.15 do
987
			hPw.C1 = clerp(hPw.C1, hPw1, i)
988
			hPw.C0 = clerp(hPw.C0, hPw0, i)
989
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
990
			rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(20), 0, Rad(-30)), i)
991
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
992
			RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-70), Rad(-160)), i)
993
			LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-20)), i)
994
			RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(20)), i)
995
			neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
996
			rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
997
			LS.C0 = clerp(LS.C0, LS0, i)
998
			RS.C0 = clerp(RS.C0, RS0, i)
999
			LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
1000
			RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
1001
			swait()
1002
		end
1003
		local slashp = Instance.new("Part", char)
1004
		slashp.BrickColor = BrickColor.new("New Yeller")
1005
		slashp.Material = "Neon"
1006
		slashp.CanCollide = false
1007
		slashp.Size = Vector3.new(15, 3, 1)
1008
		slashp.Transparency = 1
1009
		slashp.CFrame = CFn(bladeP.CFrame.p, mou.Hit.p)
1010
		local slashat0 = Instance.new("Attachment", slashp)
1011
		slashat0.Position = Vector3.new(7.5, 0, 0)
1012
		local slashat1 = Instance.new("Attachment", slashp)
1013
		slashat1.Position = Vector3.new(-7.5, 0, 0)
1014
		local slashat2 = Instance.new("Attachment", slashp)
1015
		slashat2.Position = Vector3.new(7.5, -1.5, 0)
1016
		local slashat3 = Instance.new("Attachment", slashp)
1017
		slashat3.Position = Vector3.new(-7.5, -1.5, 0)
1018
		local slashat4 = Instance.new("Attachment", slashp)
1019
		slashat4.Position = Vector3.new(7.5, 1.5, 0)
1020
		local slashat5 = Instance.new("Attachment", slashp)
1021
		slashat5.Position = Vector3.new(-7.5, 1.5, 0)
1022
		local slashpt = Instance.new("Trail", slashp)
1023
		slashpt.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
1024
		slashpt.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
1025
		slashpt.Lifetime = 0.35
1026
		slashpt.LightEmission = 1
1027
		slashpt.Attachment0 = slashat0
1028
		slashpt.Attachment1 = slashat1
1029
		slashpt.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
1030
		local slashpt2 = Instance.new("Trail", slashp)
1031
		slashpt2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
1032
		slashpt2.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
1033
		slashpt2.Lifetime = 0.35
1034
		slashpt2.LightEmission = 1
1035
		slashpt2.Attachment0 = slashat2
1036
		slashpt2.Attachment1 = slashat3
1037
		slashpt2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
1038
		local slashpt3 = Instance.new("Trail", slashp)
1039
		slashpt3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
1040
		slashpt3.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
1041
		slashpt3.Lifetime = 0.35
1042
		slashpt3.LightEmission = 1
1043
		slashpt3.Attachment0 = slashat4
1044
		slashpt3.Attachment1 = slashat5
1045
		slashpt3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
1046
		local slashbv = Instance.new("BodyVelocity", slashp)
1047
		slashbv.Velocity = mou.Hit.lookVector * 180
1048
		slashbv.MaxForce = Vector3.new(100000000000, 100000000000, 100000000000)
1049
		game:GetService("Debris"):AddItem(slashp, 15)
1050
		slashp.Touched:connect(function(hit)
1051
			if shoot == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
1052
				shoot = false
1053
				slashp:Destroy()
1054
				local shootman = hit.Parent
1055
				local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
1056
				local shoothum = shootman:FindFirstChildOfClass("Humanoid")
1057
				shoothum.Health = shoothum.Health - 1000000
1058
				local ranPit = math.random(0.9, 1.4)
1059
				if not shoottor:FindFirstChild("XDthxforthesoundtho") then
1060
					local boom = Instance.new("Sound", shoottor)
1061
					boom.SoundId = "rbxassetid://3015952873"
1062
					boom.Volume = 3
1063-
			FIRE.BrickColor = BrickColor.new("New Yeller")
1063+
1064
					boom.Name = "XDthxforthesoundtho"
1065
					boom:Play()
1066
				else
1067
					local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
1068
					boom.Pitch = ranPit
1069
					boom:Play()
1070-
			FIRE2.BrickColor = BrickColor.new("New Yeller")
1070+
1071
				for i = 1,15 do
1072
					local ranAng2 = math.random(-360, 360)
1073
					local scar2 = Instance.new("Part", char)
1074
					scar2.Name = "scar"
1075
					scar2.CanCollide = false
1076
					scar2.Anchored = true
1077
					scar2.Material = "Neon"
1078
					scar2.BrickColor = BrickColor.new("New Yeller")
1079
					scar2.Size = Vector3.new(0.1, 0.1, 0.1)
1080
					local scarm2 = Instance.new("SpecialMesh", scar2)
1081
					scarm2.MeshType = "Sphere"
1082
					scarm2.Scale = Vector3.new(800, 1, 1)
1083
					scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
1084
					local partprop3 = {Scale = Vector3.new(600, 40, 40)}
1085
					local partprop4 = {Transparency = 1}
1086
					local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
1087
					local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
1088
					tween3:Play()
1089
					tween4:Play()
1090
					game:GetService("Debris"):AddItem(scar2, 0.5)
1091
					local cutSparkle = Instance.new("Part", char)
1092-
				v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 35
1092+
1093
					cutSparkle.CanCollide = false
1094
					cutSparkle.Anchored = true
1095
					cutSparkle.Material = "Neon"
1096
					cutSparkle.BrickColor  = BrickColor.new("Really red")
1097
					cutSparkle.Size = Vector3.new(10, 10, 10)
1098
					cutSparkle.CFrame = shoottor.CFrame
1099
					local ranPos = math.random(-30, 30)
1100
					local ranPos2 = math.random(-30, 30)
1101
					local ranPos3 = math.random(-30, 30)
1102
					local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
1103
					local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
1104
					tween5:Play()
1105
					game:GetService("Debris"):AddItem(cutSparkle, 0.5)
1106
				end
1107
			elseif shoot == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
1108
				shoot = false
1109
				slashp:Destroy()
1110
				local shootman = hit.Parent.Parent
1111
				local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
1112
				local shoothum = shootman:FindFirstChildOfClass("Humanoid")
1113
				shoothum.Health = shoothum.Health - 1000000
1114
				local ranPit = math.random(0.9, 1.4)
1115
				if not shoottor:FindFirstChild("XDthxforthesoundtho") then
1116
					local boom = Instance.new("Sound", shoottor)
1117
					boom.SoundId = "rbxassetid://623904185"
1118
					boom.Volume = 3
1119
					boom.Pitch = ranPit
1120
					boom.Name = "XDthxforthesoundtho"
1121
					boom:Play()
1122
				else
1123
					local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
1124
					boom.Pitch = ranPit
1125
					boom:Play()
1126
				end
1127
				for i = 1,15 do
1128
					local ranAng2 = math.random(-360, 360)
1129
					local scar2 = Instance.new("Part", char)
1130
					scar2.Name = "scar"
1131
					scar2.CanCollide = false
1132
					scar2.Anchored = true
1133
					scar2.Material = "Neon"
1134
					scar2.BrickColor = BrickColor.new("New Yeller")
1135
					scar2.Size = Vector3.new(0.1, 0.1, 0.1)
1136
					local scarm2 = Instance.new("SpecialMesh", scar2)
1137
					scarm2.MeshType = "Sphere"
1138
					scarm2.Scale = Vector3.new(800, 1, 1)
1139
					scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
1140
					local partprop3 = {Scale = Vector3.new(600, 40, 40)}
1141
					local partprop4 = {Transparency = 1}
1142
					local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
1143
					local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
1144
					tween3:Play()
1145
					tween4:Play()
1146
					game:GetService("Debris"):AddItem(scar2, 0.5)
1147
					local cutSparkle = Instance.new("Part", char)
1148
					cutSparkle.Name = "cutSparkle2244"
1149
					cutSparkle.CanCollide = false
1150
					cutSparkle.Anchored = true
1151
					cutSparkle.Material = "Neon"
1152
					cutSparkle.BrickColor  = BrickColor.new("New Yeller")
1153
					cutSparkle.Size = Vector3.new(10, 10, 10)
1154
					cutSparkle.CFrame = shoottor.CFrame
1155
					local ranPos = math.random(-30, 30)
1156
					local ranPos2 = math.random(-30, 30)
1157
					local ranPos3 = math.random(-30, 30)
1158
					local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
1159
					local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
1160
					tween5:Play()
1161
					game:GetService("Debris"):AddItem(cutSparkle, 0.5)
1162
				end
1163
			end
1164
		end)
1165
		for i = 0,1,.15 do
1166
			hPw.C1 = clerp(hPw.C1, hPw1, i)
1167
			hPw.C0 = clerp(hPw.C0, hPw0, i)
1168
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
1169
			rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(50)), i)
1170
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
1171
			RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(60), Rad(-20), Rad(10)), i)
1172
			LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
1173
			RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
1174
			neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
1175
			rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
1176
			LS.C0 = clerp(LS.C0, LS0, i)
1177
			RS.C0 = clerp(RS.C0, RS0, i)
1178
			LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
1179
			RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
1180
			swait()
1181
		end
1182
		hum.WalkSpeed = nws
1183
		hum.JumpPower = jp
1184
		lSlashing = false
1185
		attacking = false
1186
	end
1187
end
1188
1189
function SwordSlam()
1190
	if Slamming == false and attacking == false then
1191
		attacking = true
1192
		Slamming = true
1193
		hum.WalkSpeed = 0
1194
		hum.JumpPower = 0
1195
		for i = 0,1,.1 do
1196
			hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
1197
			hPw.C0 = clerp(hPw.C0, hPw0, i)
1198
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
1199
			rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
1200
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(130)), i)
1201
			RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-130)), i)
1202
			LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
1203
			RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
1204
			neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
1205
			rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
1206
			LS.C0 = clerp(LS.C0, LS0, i)
1207
			RS.C0 = clerp(RS.C0, RS0, i)
1208
			LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
1209
			RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
1210
			swait()
1211
		end
1212
		if not bladeP:FindFirstChild("SLAMMM") then
1213
			local SPAM = Instance.new("Sound", bladeP)
1214
			SPAM.SoundId = "rbxassetid://1548538202"
1215
			SPAM.Name = "SLAMMM"
1216
			SPAM.Volume = 4
1217
			SPAM:Play()
1218
		else
1219
			local SPAM = bladeP:FindFirstChild("SLAMMM")
1220
			SPAM:Play()
1221
		end
1222
		for i = 1,30 do
1223
			local ranAng3 = math.random(-360, 360)
1224
			local ranAng4 = math.random(-360, 360)
1225
			local ranPos4 = math.random(-80, 80)
1226
			local ranPos5 = math.random(-80, 80)
1227
			local ranPos6 = math.random(-80, 80)
1228
			local ranPos7 = math.random(-80, 80)
1229
			local ranPos8 = math.random(-80, 80)
1230
			local ranPos9 = math.random(-80, 80)
1231
			local FIRE = Instance.new("Part", char)
1232
			FIRE.Material = "Neon"
1233
			FIRE.BrickColor = BrickColor.new("Really red")
1234
			FIRE.CanCollide = false
1235
			FIRE.Size = Vector3.new(30, 30, 30)
1236
			FIRE.Anchored = true
1237
			FIRE.CFrame = bladeP.CFrame
1238
			local FIRE2 = Instance.new("Part", char)
1239
			FIRE2.Material = "Neon"
1240
			FIRE2.BrickColor = BrickColor.new("Bright blue")
1241
			FIRE2.CanCollide = false
1242
			FIRE2.Anchored = true
1243
			FIRE2.CFrame = bladeP.CFrame
1244
			local FIREM = Instance.new("SpecialMesh", FIRE2)
1245
			FIREM.MeshType = "Sphere"
1246
			FIREM.Scale = Vector3.new(3, 1, 1)
1247
			local tweeninfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
1248
			local partprop6 = {CFrame = bladeP.CFrame * CFn(ranPos4, ranPos5, ranPos6) * CFa(ranAng3, ranAng3, ranAng3); Size = Vector3.new(0.1, 0.1, 0.1)}
1249
			local partprop7 = {CFrame = bladeP.CFrame * CFn(ranPos7, ranPos8, ranPos9) * CFa(ranAng4, ranAng4, ranAng4); Transparency = 1}
1250
			local partprop8 = {Scale = Vector3.new(15, 5, 5)}
1251
			local tween6 = tweenserv:Create(FIRE, tweeninfo2, partprop6)
1252
			local tween7 = tweenserv:Create(FIRE2, tweeninfo2, partprop7)
1253
			local tween8 = tweenserv:Create(FIREM, tweeninfo2, partprop8)
1254
			tween6:Play()
1255
			tween7:Play()
1256
			tween8:Play()
1257
			game:GetService("Debris"):AddItem(FIRE, 1)
1258
			game:GetService("Debris"):AddItem(FIRE2, 1)
1259
		end
1260
		for i,v in pairs(GetTorsos(bladeP.Position, 35)) do
1261
			if v.Parent:FindFirstChildOfClass("Humanoid") then
1262
				v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 99999999
1263
			end
1264
		end
1265
		for i = 0,1,.1 do
1266
			hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
1267
			hPw.C0 = clerp(hPw.C0, hPw0, i)
1268
			neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
1269
			rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 1, 0.1) * CFa(Rad(-40), 0, 0), i)
1270
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(90)), i)
1271
			RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-90)), i)
1272
			LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
1273
			RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
1274
			neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
1275
			rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
1276
			LS.C0 = clerp(LS.C0, LS0, i)
1277
			RS.C0 = clerp(RS.C0, RS0, i)
1278
			LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
1279
			RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
1280
			swait()
1281
		end
1282
		hum.WalkSpeed = nws
1283
		hum.JumpPower = jp
1284
		Slamming = false
1285
		attacking = false
1286
	end
1287
end
1288
1289
function LockChar()
1290
	if mou.Target ~= nil and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
1291
		LOCKEDON = true
1292
		lockman = mou.Target.Parent
1293
		lockhead = lockman:FindFirstChild("Head")
1294
		locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
1295
		lockhum = lockman:FindFirstChildOfClass("Humanoid")
1296
	elseif mou.Target ~= nil and mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1297
		LOCKEDON = true
1298
		lockman = mou.Target.Parent.Parent
1299
		lockhead = lockman:FindFirstChild("Head")
1300
		locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
1301
		lockhum = lockman:FindFirstChildOfClass("Humanoid")
1302
	elseif mou.Target ~= nil and not mou.Target.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
1303
		LOCKEDON = false
1304
		lockman = nil
1305
		lockhead = nil
1306
		locktor = nil
1307
		lockhum = nil
1308
	elseif mou.Target ~= nil and not mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
1309
		LOCKEDON = false
1310
		lockman = nil
1311
		lockhead = nil
1312
		locktor = nil
1313
		lockhum = nil
1314
	end
1315
end
1316
1317
-----------------------------------------------------------------------------
1318
1319
function kdown(k)
1320
	if string.byte(k) == 50 and running == false then
1321
		running = true
1322
		nws = ws + 11
1323
		hum.WalkSpeed = nws
1324
	elseif string.byte(k) == 50 and running == true then
1325
		running = false
1326
		nws = ws
1327
		hum.WalkSpeed = nws
1328
	elseif k == "r" then
1329
		longSlash()
1330
	elseif k == "f" then
1331
		SwordSlam()
1332
	elseif k == "q" then
1333
		LockChar()
1334
	end
1335
end
1336
1337
function lmdown()
1338
	Slash()
1339
end
1340
1341
mou.KeyDown:connect(kdown)
1342
mou.Button1Down:connect(lmdown)
1343
1344
-----------------------------------------------------------------------------
1345
1346
warn([[
1347
	
1348
	
1349
	oilsauce's Excalibur.
1350
	last updated: 2018/5/27, 12:56 JST.
1351
	
1352
	this was already logged so here
1353
1354
Keys are
1355
1356
R = Lethal damage Slash
1357
F = Sword slam ( another lethal damage slash )
1358
Left click = sword slash
1359
Q = Lock Character ( this is useless )
1360
	]])
1361
1362
-----------------------------------------------------------------------------
1363
1364
while true do
1365
	swait()
1366
	sine = sine + 1
1367
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1368
	local campos = head.CFrame.p + Vector3.new(0, 10, 0)
1369
	if Slashing == true then
1370
		state = "Slash"
1371
		trial.Enabled = true
1372
	elseif lSlashing == true then
1373
		state = "LongSlash"
1374
		trial.Enabled = true
1375
	elseif Slamming == true then
1376
		state = "Slam"
1377
		trial.Enabled = true
1378
	elseif 1 < root.Velocity.y then
1379
		state = "Jump"
1380
		trial.Enabled = false
1381
	elseif -1 > root.Velocity.y then
1382
		state = "Fall"
1383
		trial.Enabled = false
1384
	elseif torvel < 1 then
1385
		state = "Idle"
1386
		trial.Enabled = false
1387
	elseif tor.Velocity.magnitude < 50 and running == true then
1388
		state = "Run"
1389
		trial.Enabled = true
1390
	elseif tor.Velocity.magnitude < 50 and running == false then
1391
		state = "Walk"
1392
		trial.Enabled = false
1393
	end
1394
	
1395
	if LOCKEDON == true then
1396
	    root.CFrame = CFn(root.CFrame.p, Vector3.new(locktor.CFrame.x, root.CFrame.y, locktor.CFrame.z))
1397
	    cam.CoordinateFrame = clerp(cam.CoordinateFrame, CFn(campos, locktor.CFrame.p), 0.15)
1398
	end
1399
	
1400
	if state == "Jump" then
1401
		hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
1402
		hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
1403
		neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), 0.15)
1404
		rootj.C1 = clerp(rootj.C1, rootj1, 0.15)
1405
		LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, Rad(-10)), 0.15)
1406
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
1407
		LH.C1 = clerp(LH.C1, LH1 * CFn(0.7, -1.3, -0.2) * CFa(Rad(-10), 0, Rad(-50)), 0.15)
1408
		RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -1.1, 0) * CFa(Rad(-5), 0, Rad(40)), 0.15)
1409
		neck.C0 = clerp(neck.C0, neck0, 0.15)
1410
		rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
1411
		LS.C0 = clerp(LS.C0, LS0, 0.15)
1412
		RS.C0 = clerp(RS.C0, RS0, 0.15)
1413
		LH.C0 = clerp(LH.C0, LH0, 0.15)
1414
		RH.C0 = clerp(RH.C0, RH0, 0.15)
1415
	elseif state == "Fall" then
1416
		hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(60), Rad(25), Rad(-90)), 0.15)
1417
		hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
1418
		neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
1419
		rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
1420
		LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(-10)), 0.15)
1421
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-50)), 0.15)
1422
		LH.C1 = clerp(LH.C1, LH1 * CFn(0.4, -0.7, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
1423
		RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.5, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
1424
		neck.C0 = clerp(neck.C0, neck0, 0.15)
1425
		rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
1426
		LS.C0 = clerp(LS.C0, LS0, 0.15)
1427
		RS.C0 = clerp(RS.C0, RS0, 0.15)
1428
		LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
1429
		RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
1430
	elseif state == "Idle" then
1431
		hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), 0.15)
1432
		hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
1433
		neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5 * Cos(sine / 20)), 0, Rad(-15)), 0.15)
1434
		rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-5 * Cos(sine / 15)), 0, Rad(15)), 0.15)
1435
		LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(55)), 0.15)
1436
		RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-55)), 0.15)
1437
		LH.C1 = clerp(LH.C1, LH1 * CFn(0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-10), Rad(5 * Cos(sine / 15))), 0.15)
1438
		RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-15), Rad(-5 * Cos(sine / 15))), 0.15)
1439
		neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
1440
		rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), 0.15)
1441
		LS.C0 = clerp(LS.C0, LS0, 0.15)
1442
		RS.C0 = clerp(RS.C0, RS0, 0.15)
1443
		LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), 0.15)
1444
		RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), 0.15)
1445
	elseif state == "Run" then
1446
		hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, 0, -0.3) * CFa(0, Rad(-85), 0), 0.15)
1447
		hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
1448
		neck.C1 = clerp(neck.C1, neck1 *  CFa(Rad(-5), 0, 0), 0.15)
1449
		rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5 * Cos(sine / 1.5)), 0, Rad(5 * Cos(sine / 3))), 0.15)
1450
		LS.C1 = clerp(LS.C1, LS1 * CFn(-0.2 * Cos(sine / 3), -0.1 * Cos(sine / 6), 0) * CFa(Rad(10), 0, Rad(-110 * Cos(sine / 3))), 0.15)
1451
		RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.3, -0.1 * Cos(sine / 6)) * CFa(Rad(90), 0, 0), 0.15)
1452
		LH.C1 = clerp(LH.C1, LH1 * CFn(0.4 * Cos(sine / 3), -0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
1453
		RH.C1 = clerp(RH.C1, RH1 * CFn(0.4 * Cos(sine / 3), 0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
1454
		neck.C0 = clerp(neck.C0, neck0, 0.15)
1455
		rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(15), 0, 0), 0.15)
1456
		LS.C0 = clerp(LS.C0, LS0, 0.15)
1457
		RS.C0 = clerp(RS.C0, RS0 * CFn(0, -0.2, 0), 0.15)
1458
		LH.C0 = clerp(LH.C0, LH0 * CFn(-0.3, 0, 0) * CFa(0, 0, Rad(15)), 0.15)
1459
		RH.C0 = clerp(RH.C0, RH0 * CFn(0.3, 0, 0) * CFa(0, 0, Rad(-15)), 0.15)
1460
	elseif state == "Walk" then
1461
		hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
1462
		hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
1463
		neck.C1 = clerp(neck.C1, neck1 *  CFa(Rad(-5), 0, 0), 0.15)
1464
		rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
1465
		LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Cos(sine / 6))), 0.15)
1466
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
1467
		LH.C1 = clerp(LH.C1, LH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
1468
		RH.C1 = clerp(RH.C1, RH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
1469
		neck.C0 = clerp(neck.C0, neck0, 0.15)
1470
		rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
1471
		LS.C0 = clerp(LS.C0, LS0, 0.15)
1472
		RS.C0 = clerp(RS.C0, RS0, 0.15)
1473
		LH.C0 = clerp(LH.C0, LH0, 0.15)
1474
		RH.C0 = clerp(RH.C0, RH0, 0.15)
1475
	end
1476
end