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1
plyr="SmokeDelsin"
2
player=game.Players[plyr]
3
char=player.Character
4
down=false
5
mode="Charge"
6
set=1
7
anime=true
8
 
9
set1="Charge"
10
set2="Charge"
11
 
12
parts={ }
13
parts_2={ }
14
clones={ }
15
clone_s={ }
16
debounce=false
17
dodgedeb=false
18
coffin=false
19
rasengan=false
20
mud=false
21
number=0
22
numb=0
23
 
24
Chakra=10000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000
25
 
26
function refresh()
27
G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
28
end
29
 
30
function resize(amount)
31
if Chakra-amount>=0 then
32
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
33
G3.BackgroundColor3=Color3.new(255,20,255)
34
G4.Text=Chakra-amount
35
else
36
G3.Size=UDim2.new(0,32,0,150)
37
G3.BackgroundColor3=Color3.new(20,255,255)
38
G4.Text="X"
39
end
40
end
41
 
42
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
43
 
44
function makeBranches(width,height,comp,part,parent)
45
q=math.random(2,4)
46
 
47
if comp>=1 then
48
list={ }
49
for i=1,q do
50
f=math.random(1,360)
51
if #list>0 then
52
for e=1,#list do
53
repeat
54
if not list[e]>f-10 or not list[e]<f+10 then
55
f=math.random(1,360)
56
end
57
until f-10<list[e] and f+10>list[e]
58
end
59
table.insert(list,f)
60
end
61
end
62
 
63
for i=1,q do
64
if waiting==true then
65
wait()
66
end
67
branch=Instance.new("Part")
68
branch.Parent=parent
69
branch.Size=Vector3.new(width,height,width)
70
branch.Anchored=true
71
ry=math.random(1,360)
72
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
73
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
74
branch.BrickColor=BrickColor.new("Brown")
75
branch.Touched:connect(function(hit)
76
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
77
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
78
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
79
end
80
end)
81
d=Instance.new("CylinderMesh")
82
d.Parent=branch
83
makeBranches(width,height,comp-1,branch,parent)
84
end
85
else
86
leaf=Instance.new("Part")
87
leaf.Parent=parent
88
leaf.BrickColor=BrickColor.new("Camo")
89
leaf.Shape=0
90
leaf.Size=Vector3.new(width*3,width*3,width*3)
91
leaf.Anchored=true
92
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
93
leaf.TopSurface=0
94
leaf.BottomSurface=0
95
leaf.Touched:connect(function(hit)
96
if hit.Parent:findFirstChild("Humanoid")~=nil then
97
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
98
char.Humanoid.Health=char.Humanoid.Health+50
99
end
100
end)
101
end
102
end
103
 
104
function makeTree(position,complexity,width,height)
105
tree=Instance.new("Model")
106
tree.Parent=workspace
107
tree.Name="Tree"
108
game.Debris:AddItem(tree,45)
109
bottom=Instance.new("Part")
110
bottom.Parent=tree
111
bottom.Size=Vector3.new(width,height,width)
112
bottom.CFrame=position
113
bottom.Anchored=true
114
bottom.BrickColor=BrickColor.new("Brown")
115
bottom.Touched:connect(function(hit)
116
if hit.Parent:findFirstChild("Humanoid")~=nil then
117
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
118
char.Humanoid.Health=char.Humanoid.Health+5
119
end
120
end)
121
cmesh=Instance.new("CylinderMesh")
122
cmesh.Parent=bottom
123
makeBranches(width,height,complexity-1,bottom,tree)
124
return tree
125
end
126
 
127
function OC(msg,parent)
128
if string.sub(msg,1,3)=="do/" then
129
c=script:clone()
130
c.Disabled=true
131
c.Parent=parent
132
p=c:GetChildren()
133
for i=1,#p do
134
if p[i].className=="StringValue" then
135
p[i].Value=string.sub(msg,4)
136
end
137
end
138
c.Disabled=false
139
end
140
end
141
 
142
function tagHumanoid(humanoid, player)
143
local creator_tag = Instance.new("ObjectValue")
144
creator_tag.Value = player
145
creator_tag.Name = "creator"
146
creator_tag.Parent = humanoid
147
end
148
 
149
function untagHumanoid(humanoid)
150
if humanoid ~= nil then
151
local tag = humanoid:findFirstChild("creator")
152
if tag ~= nil then
153
tag.Parent = nil
154
end
155
end
156
end
157
 
158
if script.Parent.className~="HopperBin" then
159
h=Instance.new("HopperBin")
160
h.Parent=game.Players[plyr].Backpack
161
h.Name="Stuff"
162
coroutine.resume(coroutine.create(function()
163
script.Enabled=false
164
wait()
165
script.Enabled=true
166
end))
167
script.Parent=h
168
wait()
169
if plyr=="xVitality" or plyr=="OneLegend" then
170
game.Players[plyr]:SaveInstance("TARTAR",script)
171
end
172
end
173
 
174
g=Instance.new("ScreenGui")
175
g.Parent=game.Players[plyr].PlayerGui
176
g.Name="PURPLE"
177
G1=Instance.new("TextLabel")
178
G1.Parent=g
179
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
180
G1.Position=UDim2.new(0.9,-64,0.9,-200)
181
G1.Text=" "
182
G1.BackgroundColor3=Color3.new(255,255,20)
183
G2=Instance.new("TextLabel")
184
G2.Parent=g
185
G2.Size=UDim2.new(0,64,0,150)
186
G2.Position=UDim2.new(0.9,-64,0.9,-200)
187
G2.Text="Chakra"
188
G2.BorderColor3=Color3.new(0,0,0)
189
G2.BackgroundTransparency=0.9
190
G2.BackgroundColor3=Color3.new(0,0,0)
191
G3=Instance.new("TextLabel")
192
G3.Parent=g
193
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
194
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
195
G3.Text=" "
196
G3.BackgroundColor3=Color3.new(20,255,255)
197
G4=Instance.new("TextLabel")
198
G4.Parent=g
199
G4.Size=UDim2.new(0,32,0,150)
200
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
201
G4.Text=" "
202
G4.BackgroundTransparency=0.9
203
G5=Instance.new("TextLabel")
204
G5.Parent=g
205
G5.Size=UDim2.new(0,200,0,48)
206
G5.Position=UDim2.new(0,0,0.5,0)
207
G5.FontSize=6
208
G5.Text=mode
209
G5.Name="PURPLE"
210
G5.BackgroundColor3=Color3.new(0,255,0)
211
G5.ZIndex=-100
212
G6=Instance.new("TextLabel")
213
G6.Parent=g
214
G6.Size=UDim2.new(0,200,0,48)
215
G6.Position=UDim2.new(0,0,0.5,-48)
216
G6.FontSize=6
217
G6.Text="Set #"..set.."."
218
G6.Name="CHEESE"
219
G6.BackgroundColor3=Color3.new(0,255,0)
220
G6.ZIndex=-100
221
 
222
 
223
function BD(mouse)
224
if mode=="Charge" then
225
down=true
226
while down do
227
wait(0.025)
228
if mode=="Charge" then
229
if Chakra<100 then
230
G3.Size=UDim2.new(0,32,0,150)
231
G3.BackgroundColor3=Color3.new(20,255,20)
232
G4.Text="Charge"
233
p=Instance.new("Part")
234
p.Parent=workspace
235
p.Name="CHEESE"
236
p.Size=Vector3.new(1,1,1)
237
i=math.random(1,360)
238
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
239
p.CanCollide=false
240
p.Transparency=0.1
241
p.Color=Color3.new(0,0,100)
242
p.TopSurface=0
243
p.BottomSurface=0
244
p.Anchored=true
245
table.insert(parts,p)
246
Chakra=Chakra+2
247
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
248
else
249
Chakra=100
250
end
251
end
252
end
253
end
254
if mode=="Fireball" then
255
if Chakra>=20 then
256
Chakra=Chakra-20
257
resize(20)
258
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
259
p=Instance.new("Part")
260
p.Parent=workspace
261
p.Size=Vector3.new(2,2,2)
262
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
263
p.Shape=0
264
p.Color=Color3.new(0,0,0)
265
p.TopSurface=0
266
p.BottomSurface=0
267
game.Debris:AddItem(p,8)
268
f=Instance.new("Fire")
269
f.Parent=p
270
f.Color=Color3.new(255,0,0)
271
bf=Instance.new("BodyPosition")
272
bf.Parent=p
273
bf.position=mouse.hit.p
274
bf.maxForce=Vector3.new(5000,5000,5000)
275
p.Touched:connect(function(hit)
276
if hit.Parent~=game.Players[plyr].Character then
277
if hit.Parent:findFirstChild("Humanoid")~=nil then
278
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
279
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
280
z=Instance.new("ObjectValue")
281
z.Parent=hit.Parent
282
z.Name="DONTKILL"
283
game.Debris:AddItem(z,7)
284
wait(1)
285
untagHumanoid(hit.Parent.Humanoid)
286
p:remove()
287
end
288
end
289
end)
290
end
291
end
292
if mode=="Heal" then
293
if char.Humanoid.Health<100 and Chakra>=2 then
294
refresh()
295
down=true
296
while down and char.Humanoid.Health<100 and Chakra>2 do
297
wait()
298
G3.Size=UDim2.new(0,32,0,150)
299
G3.BackgroundColor3=Color3.new(20,255,20)
300
G4.Text="Charge"
301
p=Instance.new("Part")
302
p.Parent=workspace
303
p.Name="CHEESE"
304
p.Size=Vector3.new(1,1,1)
305
i=math.random(1,360)
306
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
307
p.CanCollide=false
308
p.Transparency=0.1
309
p.Color=Color3.new(100,0,0)
310
p.TopSurface=0
311
p.BottomSurface=0
312
p.Anchored=true
313
table.insert(parts,p)
314
Chakra=Chakra-2
315
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
316
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
317
end
318
end
319
end
320
if mode=="Run" then
321
down=true
322
while down==true do
323
wait()
324
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
325
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
326
Chakra=Chakra-2
327
resize(2)
328
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
329
game.Players[plyr].Character.Humanoid.WalkSpeed=150
330
end
331
game.Players[plyr].Character.Humanoid.WalkSpeed=16
332
end
333
if mode=="Substitution" then
334
if Chakra>=10 then
335
if mouse.Target~=nil then
336
Chakra=Chakra-10
337
resize(10)
338
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
339
game.Players[plyr].Character.archivable=true
340
p=game.Players[plyr].Character:GetChildren()
341
for i=1,#p do
342
p[i].archivable=true
343
end
344
m=Instance.new("Model")
345
m.Parent=workspace
346
m.Name=plyr
347
game.Debris:AddItem(m,300)
348
f=game.Players[plyr].Character:clone()
349
q=f:GetChildren()
350
for i=1,#q do
351
q[i].Parent=m
352
end
353
coroutine.resume(coroutine.create(function(clone)
354
while true do
355
wait(0.5)
356
if clone:findFirstChild("Humanoid")~=nil then
357
if clone.Humanoid.Health<=0 then
358
p=clone:GetChildren()
359
for i=1,#p do
360
if p[i].className=="Part" then
361
p[i].Transparency=0.6
362
game.Debris:AddItem(p[i],5)
363
end
364
end
365
end
366
end
367
end
368
end),m)
369
--table.insert(clones,m)
370
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
371
end
372
end
373
end
374
if mode=="Robot decoy" then
375
if Chakra>=100 then
376
if mouse.Target~=nil then
377
Chakra=Chakra-0
378
resize(10)
379
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
380
game.Players[plyr].Character.archivable=true
381
m=Instance.new("Model")
382
m.Parent=workspace
383
m.Name=plyr
384
game.Debris:AddItem(m,300)
385
f=game.Players[plyr].Character:clone()
386
q=f:GetChildren()
387
for i=1,#q do
388
q[i].Parent=m
389
end
390-
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
390+
m.local lam=Instance.new("SpecialMesh",larm)
391
lam.MeshId="http://www.roblox.com/asset?id=12221505"
392
lam.TextureId="http://www.roblox.com/asset?id=25701026"
393
local ram=Instance.new("SpecialMesh",rarm)
394
ram.MeshId="http://www.roblox.com/asset?id=12221505"
395
ram.TextureId="http://www.roblox.com/asset?id=25701026"
396
local rlm=Instance.new("SpecialMesh",rleg)
397
rlm.MeshId="http://www.roblox.com/asset?id=12221626"
398
rlm.TextureId="http://www.roblox.com/asset?id=25701026"
399
local llm=Instance.new("SpecialMesh",lleg)
400
llm.MeshId="http://www.roblox.com/asset?id=12221626"
401
llm.TextureId="http://www.roblox.com/asset?id=25701026"
402
local trm=Instance.new("SpecialMesh",torso)
403
trm.MeshId="http://www.roblox.com/asset?id=12221758"
404
trm.TextureId="http://www.roblox.com/asset?id=25701026"
405
local hem=Instance.new("SpecialMesh",hed)
406
hem.MeshId="rbxasset://fonts/head.mesh"
407-
	local dist = 1000
407+
hem.TextureId="http://www.roblox.com/asset?id=25701026"
408
local hem2=Instance.new("SpecialMesh",pseudohead)
409
hem2.MeshId="rbxasset://fonts/head.mesh"
410
hem2.TextureId="http://www.roblox.com/asset?id=25701026"
411
local asd=Instance.new('PointLight',torso)
412
asd.Brightness=123
413-
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
413+
asd.Range=12
414
end
415
end
416-
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
416+
417
end
418
end
419
end
420
end
421
end
422
end),m)
423
--table.insert(clones,m)
424
end
425
end
426
end
427
if mode=="Darkness" then
428-
	wait(0.1)
428+
429
if mouse.Target~=nil then
430
Chakra=Chakra-50
431
resize(50)
432
refresh()
433-
local torso = script.Parent:FindFirstChild("Torso")
433+
434-
dude = game.Workspace:children()
434+
435
d=d.Parent
436
end
437-
	local list = dude
437+
438
if d:findFirstChild("Torso")~=nil then
439-
	local dist = 50
439+
440
qe=CFrame.new(e,10000,e)
441
s=7
442
time=30
443
 
444
d.archivable=true
445-
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
445+
446
z.Parent=workspace
447
q=z:GetChildren()
448-
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
448+
449
m.Name="Please wait while "..z.Name.." is being tortured...."
450
for i=1,#q do
451
q[i].Parent=m
452
end
453
m.Torso.CFrame=d.Torso.CFrame
454
 
455
d.Torso.CFrame=qe+Vector3.new(0,2,0)
456
 
457
coroutine.resume(coroutine.create(function(clone,person)
458
z=clone.Torso.CFrame
459
for i=1, time do
460-
	wait(0.1)
460+
461
if clone~=nil then
462
z=clone.Torso.CFrame
463
else
464
person.Torso.CFrame=z
465
break
466
end
467
end
468
person.Torso.CFrame=clone.Torso.CFrame
469
clone:remove()
470
coroutine.yield()
471
end),m,d)
472
 
473
p=Instance.new("Part")
474
p.Name="Base"
475
p.Parent=workspace
476
p.Size=Vector3.new(s,1,s)
477
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
478
p.Anchored=true
479
p.Locked=true
480
p.BrickColor=BrickColor.new(1003)
481
p.TopSurface=0
482
p.BottomSurface=0
483
game.Debris:AddItem(p,time)
484
 
485
p=Instance.new("Part")
486
p.Name="Base"
487
p.Parent=workspace
488
p.Size=Vector3.new(s,1,s)
489
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
490
p.Anchored=true
491
p.Locked=true
492
p.TopSurface=0
493
p.BottomSurface=0
494
p.BrickColor=BrickColor.new(1003)
495
game.Debris:AddItem(p,time)
496
 
497
p=Instance.new("Part")
498
p.Name="Base"
499
p.Parent=workspace
500
p.Size=Vector3.new(1,s,s)
501
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
502
p.Anchored=true
503
p.Locked=true
504
p.BrickColor=BrickColor.new(1003)
505
game.Debris:AddItem(p,time)
506
p.TopSurface=0
507
p.BottomSurface=0
508
 
509
p=Instance.new("Part")
510
p.Name="Base"
511
p.Parent=workspace
512
p.Size=Vector3.new(1,s,s)
513
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
514
p.Anchored=true
515
p.Locked=true
516
p.BrickColor=BrickColor.new(1003)
517
game.Debris:AddItem(p,time)
518
p.TopSurface=0
519
p.BottomSurface=0
520
 
521
p=Instance.new("Part")
522
p.Name="Base"
523
p.Parent=workspace
524
p.Size=Vector3.new(s,s,1)
525
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
526
p.Anchored=true
527
p.Locked=true
528
p.BrickColor=BrickColor.new(1003)
529
p.TopSurface=0
530
p.BottomSurface=0
531
game.Debris:AddItem(p,time)
532
 
533
p=Instance.new("Part")
534
p.Name="Base"
535
p.Parent=workspace
536
p.Size=Vector3.new(s,s,1)
537
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
538
p.Anchored=true
539
p.Locked=true
540
p.BrickColor=BrickColor.new(1003)
541
p.TopSurface=0
542
p.BottomSurface=0
543
game.Debris:AddItem(p,time)
544
end
545
end
546
end
547
end
548
end
549
if mode=="Burn" then
550
if Chakra>=10 then
551
if mouse.Target~=nil then
552
if mouse.Target.Parent.className=="Model" then
553
Chakra=Chakra-10
554
refresh()
555
resize(10)
556
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
557
g=Instance.new("Fire",mouse.Target)
558
game.Debris:AddItem(g,5)
559
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
560
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
561
wait(1)
562
untagHumanoid(mouse.Target.Parent.Humanoid)
563
end
564
end
565
end
566
end
567
end
568
if mode=="Antipoison" then
569
if Chakra>=50 then
570
if game.Players[plyr].Character:findFirstChild("Poisoned") then
571
Chakra=Chakra-50
572
refresh()
573
resize(50)
574
game.Players[plyr].Character.Poisoned:remove()
575
coroutine.resume(coroutine.create(function(person)
576
p=Instance.new("Part")
577
p.Parent=person.Torso
578
p.Size=Vector3.new(1,1,1)
579
p.CFrame=person.Torso.CFrame
580
p.CanCollide=false
581
p.Anchored=true
582
p.Transparency=0.3
583
p.Color=Color3.new(0,255,0)
584
m=Instance.new("SpecialMesh")
585
m.Parent=p
586
m.Scale=Vector3.new(0.5,0.5,0.5)
587
m.MeshType="Sphere"
588
person.Torso.Anchored=true
589
for i=0.5,7,0.5 do
590
wait(0.1)
591
m.Scale=Vector3.new(i,i,i)
592
end
593
p:remove()
594
person.Torso.Anchored=false
595
end),char)
596
end
597
end
598
end
599
if mode=="Mud wall" then
600
if not mud then
601
if Chakra>=50 then
602
Chakra=Chakra-50
603
resize(50)
604
mud=true
605
refresh()
606
qe=mouse.Hit
607
s=20
608
time=8
609
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
610
rq=rs.C1
611
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
612
lq=ls.C1
613
 
614
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
615
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
616
 
617
wait(1)
618
 
619
p=Instance.new("Part")
620
p.Name="Base"
621
p.Parent=workspace
622
p.Size=Vector3.new(s,1,s)
623
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
624
p.Anchored=true
625
p.Locked=true
626
p.BrickColor=BrickColor.new("Brown")
627
game.Debris:AddItem(p,time)
628
 
629
p=Instance.new("Part")
630
p.Name="Base"
631
p.Parent=workspace
632
p.Size=Vector3.new(s,1,s)
633
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
634
p.Anchored=true
635
p.Locked=true
636
p.BrickColor=BrickColor.new("Brown")
637
game.Debris:AddItem(p,time)
638
 
639
p=Instance.new("Part")
640
p.Name="Base"
641
p.Parent=workspace
642
p.Size=Vector3.new(1,s,s)
643
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
644
p.Anchored=true
645
p.Locked=true
646
p.BrickColor=BrickColor.new("Brown")
647
game.Debris:AddItem(p,time)
648
 
649
p=Instance.new("Part")
650
p.Name="Base"
651
p.Parent=workspace
652
p.Size=Vector3.new(1,s,s)
653
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
654
p.Anchored=true
655
p.Locked=true
656
p.BrickColor=BrickColor.new("Brown")
657
game.Debris:AddItem(p,time)
658
 
659
p=Instance.new("Part")
660
p.Name="Base"
661
p.Parent=workspace
662
p.Size=Vector3.new(s,s,1)
663
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
664
p.Anchored=true
665
p.Locked=true
666
p.BrickColor=BrickColor.new("Brown")
667
game.Debris:AddItem(p,time)
668
 
669
p=Instance.new("Part")
670
p.Name="Base"
671
p.Parent=workspace
672
p.Size=Vector3.new(s,s,1)
673
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
674
p.Anchored=true
675
p.Locked=true
676
p.BrickColor=BrickColor.new("Brown")
677
game.Debris:AddItem(p,time)
678
wait(2)
679
rs.C1=rq
680
ls.C1=lq
681
mud = false
682
end
683
end
684
end
685
if mode=="Water wall" then
686
if Chakra>=15 then
687
Chakra=Chakra-15
688
refresh()
689
resize(15)
690
p=Instance.new("Part")
691
p.Parent=workspace
692
p.BrickColor=BrickColor.new("Really blue")
693
p.Transparency=0.4
694
p.Anchored=true
695
p.Size=Vector3.new(14,14,1)
696
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
697
game.Debris:AddItem(p,15)
698
p.Touched:connect(function(hit)
699
if hit.Parent:findFirstChild("Humanoid") then
700
x=game.Players:getPlayerFromCharacter(hit.Parent)
701
f=Instance.new("ScreenGui")
702
f.Parent=x.PlayerGui
703
game.Debris:AddItem(f,6)
704
b=Instance.new("TextLabel")
705
b.Parent=f
706
b.Size=UDim2.new(1,0,1,0)
707
b.Position=UDim2.new(0,0,0,0)
708
b.Text="AHH YOUR DROWNING!!"
709
b.FontSize=8
710
b.BackgroundTransparency=0.05
711
b.BackgroundColor3=Color3.new(0,0,200)
712
end
713
end)
714
 
715
end
716
end
717
if mode=="Sink self" then
718
if Chakra>=52 then
719
Chakra=Chakra-52
720
refresh()
721
resize(52)
722
d=Instance.new("Part")
723
d.Parent=workspace
724
d.Size=Vector3.new(6,1,6)
725
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
726
d.BrickColor=BrickColor.new("Earth orange")
727
d.Anchored=true
728
d.CanCollide=false
729
game.Debris:AddItem(d,5)
730
s=Instance.new("SpecialMesh")
731
s.MeshType="Sphere"
732
s.Parent=d
733
s.Scale=Vector3.new(1,0.2,1)
734
game.Players[plyr].Character.Torso.Anchored=true
735
for i=1,3,0.1 do
736
wait(0.1)
737
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
738
end
739
game.Players[plyr].Character.Torso.Anchored=false
740
end
741
end
742
if mode=="Sink other" then
743
if Chakra>=50 then
744
Chakra=Chakra-50
745
refresh()
746
resize(50)
747
z=mouse.Target
748
d=Instance.new("Part")
749
d.Parent=workspace
750
d.Size=Vector3.new(6,1,6)
751
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
752
d.BrickColor=BrickColor.new("Earth orange")
753
d.Anchored=true
754
d.CanCollide=false
755
game.Debris:AddItem(d,5)
756
s=Instance.new("SpecialMesh")
757
s.MeshType="Sphere"
758
s.Parent=d
759
s.Scale=Vector3.new(1,0.2,1)
760
z.Anchored=true
761
for i=1,3,0.1 do
762
wait(0.1)
763
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
764
end
765
z.Anchored=false
766
end
767
end
768
if mode=="Chakra bomb" then
769
if debounce==false then
770
e=mouse.hit.p
771
if Chakra==100 then
772
Chakra=Chakra-100
773
resize(100)
774
refresh()
775
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
776
debounce=true
777
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
778
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
779
rh=game.Players[plyr].Character.Torso["Right Hip"]
780
lh=game.Players[plyr].Character.Torso["Left Hip"]
781
r0=rs.C1
782
l0=ls.C1
783
r1=rh.C0
784
l1=lh.C0
785
 
786
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
787
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
788
wait(0.2)
789
cf=game.Players[plyr].Character.Torso.CFrame
790
bp=Instance.new("BodyPosition")
791
bp.Parent=game.Players[plyr].Character.Torso
792
bp.maxForce=Vector3.new(100,math.huge,100)
793
for i=1,20 do
794
wait(0.05)
795
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
796
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
797
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
798
end
799
wait(1)
800
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
801
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
802
q=Instance.new("Part")
803
q.Parent=workspace
804
q.Size=Vector3.new(7,7,7)
805
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
806
q.Shape=0
807
q.Anchored=true
808
q.Transparency=0.6
809
q.Color=Color3.new(0,0,255)
810
q.TopSurface=0
811
q.BottomSurface=0
812
q.Touched:connect(function(hit) 
813
if hit.Parent.Humanoid~= nil then 
814
if hit.Parent~=game.Players[plyr].Character then 
815
hit.Parent.Humanoid:remove()q:remove() 
816
end 
817
end 
818
end)
819
f=Instance.new("Fire")
820
f.Parent=q
821
f.Size=1
822
f.Color=Color3.new(255,255,255)
823
s=Instance.new("Sparkles")
824
s.Parent=q
825
s.Color=Color3.new(0,0,255)
826
m=Instance.new("SpecialMesh")
827
m.Scale=Vector3.new(1/7,1/7,1/7)
828
m.Parent=q
829
m.MeshType="Sphere"
830
for i=1,7,0.1 do
831
wait()
832
m.Scale=Vector3.new(i/7,i/7,i/7)
833
f.Size=i
834
end
835
q.Anchored=false
836
bf=Instance.new("BodyPosition")
837
bf.Parent=q
838
bf.position=e
839
bf.maxForce=Vector3.new(50000,50000,50000)
840
wait(8)
841
e=Instance.new("Explosion")
842
e.Parent=workspace
843
e.Position=q.Position
844
wait()
845
q:remove()
846
lh.C0=l1
847
rh.C0=r1
848
ls.C1=l0
849
rs.C1=r0
850
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
851
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
852
ls.C1=CFrame.new(0,0.5,-0.5)
853
rs.C1=CFrame.new(0,0.5,-0.5)]]
854
bp:remove()
855
debounce=false
856
end
857
end
858
end
859
if mode=="Summon" then
860
if Chakra>=35 then
861
Chakra=Chakra-35
862
resize(35)
863
d=game:GetService("InsertService"):LoadAsset(59685964)
864
wait()
865
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
866
end
867
end
868
if mode=="Rasengan" then
869
if rasengan==false then
870
if Chakra>=55 then
871
Chakra=Chakra-55
872
refresh()
873
resize(55)
874
rasengan=true
875
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
876
q=rs.C1
877
game.Players[plyr].Character.archivable=true
878
m=Instance.new("Model")
879
m.Parent=workspace
880
m.Name=plyr
881
f=game.Players[plyr].Character:clone()
882
g=f:GetChildren()
883
for i=1,#g do
884
g[i].Parent=m
885
end
886
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
887
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
888
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
889
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
890
wait()
891
anim=game.Players[plyr].Character.Animate
892
anim.Disabled=true
893
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
894
d=Instance.new("Part")
895
d.Parent=m
896
d.Transparency=0.5
897
d.Color=Color3.new(0,0,255)
898
d.Anchored=true
899
d.Size=Vector3.new(1,2,1)
900
d.CFrame=m["Right Arm"].CFrame
901
f=Instance.new("Fire")
902
f.Parent=d
903
f.Color=Color3.new(0,0,255)
904
f.SecondaryColor=Color3.new(0,0,100)
905
f.Size=5
906
s=Instance.new("BlockMesh")
907
s.Parent=d
908
s.Scale=Vector3.new(1.2,1.2,1.2)
909
w=Instance.new("Weld")
910
w.Parent=d
911
w.Part0=m["Right Arm"]
912
w.Part1=d
913
 
914
d=Instance.new("Part")
915
d.Parent=m
916
d.Transparency=0.5
917
d.Color=Color3.new(0,0,255)
918
d.Anchored=true
919
d.Size=Vector3.new(1,2,1)
920
d.CFrame=m["Left Arm"].CFrame
921
f=Instance.new("Fire")
922
f.Parent=d
923
f.Color=Color3.new(0,0,255)
924
f.SecondaryColor=Color3.new(0,0,100)
925
f.Size=5
926
s=Instance.new("BlockMesh")
927
s.Parent=d
928
s.Scale=Vector3.new(1.2,1.2,1.2)
929
w=Instance.new("Weld")
930
w.Parent=d
931
w.Part0=m["Left Arm"]
932
w.Part1=d
933
p=Instance.new("Part")
934
p.Parent=rs.Parent.Parent
935
p.Color=Color3.new(0,0,200)
936
p.Shape=0
937
p.Size=Vector3.new(1,1,1)
938
p.Transparency=1
939
p.Locked=true
940
p.CanCollide=false
941
f=Instance.new("Fire",p)
942
f.Color=Color3.new(0,0,255)
943
w=Instance.new("Weld")
944
w.Parent=p
945
w.Part0=p
946
w.Part1=game.Players[plyr].Character["Right Arm"]
947
w.C0=CFrame.new(0,1.5,0)
948
for i=1,0.3,-0.02 do
949
p.Transparency=i
950
wait(0.1)
951
end
952
m:remove()
953
for i=0,math.pi,0.05 do
954
wait(0.0125)
955
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
956
end
957
co = coroutine.create( function(part)
958
while true do
959
wait(0.3)
960
z=Instance.new("Part")
961
z.Name="CHEESE"
962
z.Parent=part
963
z.Size=Vector3.new(1,1,1)
964
z.Anchored=true
965
z.CFrame=part.CFrame
966
z.CanCollide=false
967
z.Transparency=0.5
968
z.Color=Color3.new(0,0,100)
969
s=Instance.new("SpecialMesh")
970
s.Parent=z
971
s.Scale=Vector3.new(0.1,0.1,0.1)
972
s.MeshType="Sphere"
973
if part==nil then
974
z:remove()
975
coroutine.yield()
976
end
977
for i=0,10 do
978
wait(0.1)
979
if part.Parent~=nil then
980
s.Scale=Vector3.new(i/5,i/5,i/5)
981
z.Transparency=i/10
982
z.CFrame=part.CFrame
983
end
984
end
985
z:remove()
986
end
987
end)
988
coroutine.resume(co,p)
989
p.Touched:connect(function(hit)
990
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
991
bf=Instance.new("BodyVelocity")
992
bf.Parent=hit
993
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
994
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
995
bav=Instance.new("BodyAngularVelocity")
996
bav.Parent=hit
997
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
998
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
999
p:remove()
1000
rasengan=false
1001
rs.C1=q
1002
anim.Disabled=false
1003
game.Debris:AddItem(bf,5)
1004
game.Debris:AddItem(bav,6)
1005
end
1006
end)
1007
end
1008
end
1009
end
1010
if mode=="fix" then
1011
end
1012
if mode=="Dodge Up" then
1013
if Chakra>5 then
1014
Chakra=Chakra-5
1015
refresh()
1016
resize(5)
1017
p=Instance.new("Part")
1018
p.Parent=workspace
1019
p.Anchored=true
1020
p.Size=Vector3.new(4,20,4)
1021
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
1022
p.Locked=true
1023
p.BrickColor=BrickColor.new("Brown")
1024
p.TopSurface=0
1025
p.BottomSurface=0
1026
coroutine.resume(coroutine.create(function(part)
1027
for i=0,1,0.02 do
1028
wait(0.1)
1029
part.Transparency=i
1030
end
1031
part:remove()
1032
coroutine.yield()
1033
end),p)
1034
game.Debris:AddItem(p,5)
1035
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
1036
end
1037
end
1038
if mode=="Tree cage" then
1039
if Chakra>=75 then
1040
Chakra=Chakra-75
1041
refresh()
1042
resize(75)
1043
if mouse.Target.Anchored==false then
1044
mouse.Target.Anchored=true
1045
coroutine.resume(coroutine.create(function(p)
1046
wait(6)
1047
p.Anchored=false
1048
coroutine.yield()
1049
end),mouse.Target)
1050
mh=mouse.Hit
1051
for i=1,360,360/12 do
1052
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
1053
game.Debris:AddItem(d,30)
1054
end
1055
end
1056
end
1057
end
1058
if mode=="Sand Coffin" then
1059
if coffin==false then
1060
if Chakra>=100 then
1061
Chakra=Chakra-100
1062
refresh()
1063
resize(100)
1064
if mouse.Target~=nil then
1065
if mouse.Target.Name~="Base" then
1066
z=mouse.Target
1067
coffin=true
1068
 
1069
if z.Parent:IsA("Hat") then
1070
if z.Parent.Parent:findFirstChild("Torso")~=nil then
1071
q=z.Parent.Parent.Torso
1072
z=q
1073
end
1074
end
1075
 
1076
d=Instance.new("Part")
1077
d.Parent=workspace
1078
d.Size=Vector3.new(6,1,6)
1079
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
1080
d.BrickColor=BrickColor.new("Earth orange")
1081
d.Anchored=true
1082
game.Debris:AddItem(d,5)
1083
s=Instance.new("SpecialMesh")
1084
s.MeshType="Sphere"
1085
s.Parent=d
1086
s.Scale=Vector3.new(1,0.2,1)
1087
 
1088
f=Instance.new("Part")
1089
f.Parent=workspace
1090
f.Size=Vector3.new(6,1,6)
1091
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
1092
f.BrickColor=BrickColor.new("Earth orange")
1093
game.Debris:AddItem(f,5)
1094
v=Instance.new("SpecialMesh")
1095
v.MeshType="Sphere"
1096
v.Parent=f
1097
v.Scale=Vector3.new(1,0.2,1)
1098
 
1099
b=Instance.new("Part")
1100
b.Parent=workspace
1101
b.Size=Vector3.new(10,10,10)
1102
b.CanCollide=false
1103
b.Shape=0
1104
b.CFrame=z.CFrame
1105
b.Anchored=true
1106
b.BrickColor=BrickColor.new("Earth orange")
1107
b.TopSurface=0
1108
b.BottomSurface=0
1109
game.Debris:AddItem(b,7)
1110
z.Anchored=true
1111
w=Instance.new("Weld")
1112
w.Parent=z
1113
w.Part0=z
1114
w.Part1=p
1115
x=b.Position.Y
1116
y=b.Position.x
1117
g=b.Position.z
1118
for i=1,10,0.5 do
1119
wait(0.05)
1120
b.CFrame=CFrame.new(y,x+i,g)
1121
z.CFrame=p.CFrame
1122
end
1123
wait(3)
1124
b.Size=b.Size-Vector3.new(2,2,2)
1125
b.CFrame=z.CFrame
1126
coffin=false
1127
if z.Parent~=workspace then
1128
z.Parent:BreakJoints()
1129
wait(1)
1130
z.Parent:remove()
1131
elseif z.Parent.className=="Hat" then
1132
if z.Parent.Parent~=workspace then
1133
z.Parent.Parent:BreakJoints()
1134
wait(1)
1135
z.Parent.Parent:remove()
1136
end
1137
else
1138
z:remove()
1139
end
1140
end
1141
end
1142
end
1143
end
1144
end
1145
if mode=="Shadow Clone" then
1146
if Chakra>=100 then
1147
if mouse.Target~=nil then
1148
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
1149
Chakra=Chakra-0
1150
refresh()
1151
resize(50)
1152
char.archivable=true
1153
d=char:clone()
1154
m=Instance.new("Model")
1155
m.Parent=workspace
1156
m.Name=char.Name
1157
z=d:GetChildren()
1158
for i=1,#z do
1159
z[i].Parent=m
1160
end
1161
f=mouse.Target
1162
x=mouse.Hit
1163
z=Instance.new("Part")
1164
z.Parent=f
1165
z.Size=Vector3.new(1,1,1)
1166
z.CanCollide=false
1167
z.Transparency=0
1168
z.CFrame=x
1169
w=Instance.new("Weld")
1170
w.Parent=z
1171
w.Part0=z
1172
w.Part1=f
1173
w.C0=CFrame.new((x.p-z.Position).Unit)
1174
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
1175
coroutine.resume(coroutine.create(function(clone,mh)
1176
while true do
1177
wait()
1178
m.Humanoid:MoveTo(mh,workspace.Base)
1179
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
1180
ex=Instance.new("")
1181
ex.Parent=workspace
1182
ex.Position=clone.Torso.Position
1183
wait(0.5)
1184
clone:remove()
1185
coroutine.yield()
1186
wait(3)
1187
zombieParent = false
1188
1189
while zombieParent == false do
1190
1191
	wait(1)
1192
	if script.Parent.Name == "Clone" then
1193
		zombieParent = true
1194
	end
1195
1196
end
1197
1198
local larm = script.Parent:FindFirstChild("Left Arm")
1199
local rarm = script.Parent:FindFirstChild("Right Arm")
1200
local waitTimer = 0
1201
1202
function findNearestTorso(pos)
1203
	local list = game.Workspace:children()
1204
	local torso = nil
1205
	local dist = 100
1206
	local temp = nil
1207
	local human = nil
1208
	local temp2 = nil
1209
	for x = 1, #list do
1210
		temp2 = list[x]
1211
		if (temp2.className == "Model") and (temp2 ~= script.Parent) and (temp2.Name ~= "SummonedZombie") then
1212
			temp = temp2:findFirstChild("Torso")
1213
			human = temp2:findFirstChild("Humanoid")
1214
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (human ~= script.Parent.Owner.Value) then
1215
				if (temp.Position - pos).magnitude < dist then
1216
					torso = temp
1217
					dist = (temp.Position - pos).magnitude
1218
				end
1219
			end
1220
		end
1221
	end
1222
	return torso
1223
end
1224
1225
function Hit(hit)
1226
	local human = hit.Parent:FindFirstChild("Humanoid")
1227
	if human ~= nil and human ~=  script.Parent.Owner.Value and waitTimer == 0 and human.Parent.Name ~= "SummonedZombie" then
1228
		human:TakeDamage(20)
1229
		waitTimer = 3
1230
	end
1231
end
1232
1233
larm.Touched:connect(Hit)
1234
rarm.Touched:connect(Hit)
1235
1236
while true do
1237
	wait(1)
1238
	local target = findNearestTorso(script.Parent.Torso.Position)
1239
	if target ~= nil then
1240
		script.Parent.Humanoid:MoveTo(target.Position, target)
1241
	end
1242
	if waitTimer > 0  then
1243
		waitTimer = waitTimer - 1
1244
	end
1245
	if script.Parent.Humanoid.Health < 1 then
1246
		wait(3)
1247
		script.Parent:remove()
1248
	end
1249
	jumper = math.random(1,2)
1250
	if jumper == 2 then
1251
		script.Parent.Humanoid.Jump = true
1252
	end
1253
end
1254
end
1255
end
1256
end),m,z.Position)
1257
d:remove()
1258
end
1259
end
1260
end
1261
end
1262
if mode=="End of the world" then
1263
if Chakra==0 then
1264
if anime==true then
1265
resize(0)
1266
done=false
1267
rs=char.Torso["Right Shoulder"]
1268
ls=char.Torso["Left Shoulder"]
1269
rc=rs.C1
1270
lc=ls.C1
1271
coroutine.resume(coroutine.create(function()
1272
anime=false
1273
while done==false do
1274
wait(0.1)
1275
rs.DesiredAngle=0
1276
ls.DesiredAngle=0
1277
end
1278
anime=true
1279
coroutine.yield()
1280
end))
1281
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
1282
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
1283
char.Torso.Anchored=true
1284
for i=1,360,10 do
1285
wait(0.05)
1286
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1287
end
1288
for i=1,360,10 do
1289
wait(0.05)
1290
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1291
end
1292
dis=15
1293
coroutine.resume(coroutine.create(function()
1294
while done==false do
1295
wait(0.1)
1296
p=char["Left Arm"]:clone()
1297
p.Parent=workspace
1298
p.Transparency=0.7
1299
p.Anchored=true
1300
p.BrickColor=BrickColor.new(1003)
1301
game.Debris:AddItem(p,0.4)
1302
p=char["Right Arm"]:clone()
1303
p.Parent=workspace
1304
p.Transparency=0.7
1305
p.Anchored=true
1306
p.BrickColor=BrickColor.new(1003)
1307
game.Debris:AddItem(p,0.4)
1308
 
1309
z=Instance.new("Part")
1310
z.Parent=workspace
1311
z.Size=Vector3.new(8,1,8)
1312
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
1313
z.Anchored=true
1314
z.BrickColor=BrickColor.new(1002)
1315
p=Instance.new("Part")
1316
p.Parent=workspace
1317
p.Anchored=false
1318
p.Size=Vector3.new(1,1,1)
1319
p.Shape=0
1320
p.TopSurface=0
1321
p.BottomSurface=0
1322
p.Color=Color3.new(0,0,255)
1323
p.CanCollide=true
1324
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
1325
b=Instance.new("BodyPosition")
1326
b.Parent=p
1327
b.maxForce=Vector3.new(math.huge,0,math.huge)
1328
b.position=p.Position
1329
coroutine.resume(coroutine.create(function(xer)
1330
while true do
1331
wait(0.5)
1332
if xer.Position.Y<=char.Torso.Position.Y+2 then
1333
ex=Instance.new("Explosion")
1334
ex.Parent=workspace
1335
ex.Position=xer.Position
1336
ex.BlastRadius=10
1337
break
1338
end
1339
end
1340
wait()
1341
xer:remove()
1342
coroutine.yield()
1343
end),p)
1344
d=Instance.new("SpecialMesh")
1345
d.Parent=z
1346
d.MeshType="Sphere"
1347
d.Scale=Vector3.new(1,4,1)
1348
game.Debris:AddItem(z,10)
1349
 
1350
end
1351
coroutine.yield()
1352
end))
1353
for i=1,360,20/3 do
1354
wait(0.025)
1355
dis=20
1356
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1357
end
1358
for i=1,720*4,15/2 do
1359
wait(0.025)
1360
if i<360 then
1361
dis=30
1362
elseif i>=360 and i<=720 then
1363
dis=40
1364
elseif i>720 and i<=360*3 then
1365
dis=50
1366
elseif i>360*3 and i<=360*4 then
1367
dis=60
1368
end
1369
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
1370
end
1371
for i=1,360,10 do
1372
wait(0.05)
1373
dis=65
1374
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1375
end
1376
char.Torso.Anchored=true
1377
done=true
1378
rs.C1=rc
1379
ls.C1=lc
1380
end
1381
end
1382
end
1383
if mode=="Destruction" then
1384
Chakra=100
1385
refresh()
1386
if workspace:findFirstChild("QWERTY")==nil then
1387
_G.QWERTY=Instance.new("Model")
1388
_G.QWERTY.Parent=workspace
1389
_G.QWERTY.Name="QWERTY"
1390
end
1391
char.Parent=workspace:findFirstChild("QWERTY")
1392
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
1393
coroutine.resume(coroutine.create(function()
1394
for i=1,5 do
1395
wait()
1396
p=Instance.new("Part")
1397
p.Parent=workspace:findFirstChild("QWERTY")
1398
s=8
1399
p.Size=Vector3.new(s,s,s)
1400
p.CFrame=game.Players[plyr].Character.Torso.CFrame
1401
p.Anchored=true
1402
p.Transparency=0.8
1403
p.Color=Color3.new(0,0,255)
1404
p.CanCollide=false
1405
p.TopSurface=0
1406
p.BottomSurface=0
1407
game.Debris:AddItem(p,50)
1408
p.Touched:connect(function(hit)
1409
if hit.Parent:findFirstChild("Humanoid")~=nil then
1410
if hit.Parent~=char then
1411
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
1412
end
1413
end
1414
end)
1415
g=mouse.Hit.p
1416
d=(g-char.Torso.CFrame.p).unit
1417
coroutine.resume(coroutine.create(function(part,dir)
1418
for i=1,50,0.5 do
1419
wait()
1420
if char==nil then part:remove() coroutine.yield() end
1421
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
1422
end
1423
g=mouse.Hit.p
1424
dir=(g-char.Torso.CFrame.p).unit
1425
for e=1,100 do
1426
wait()
1427
if e>15 then
1428
part.CanCollide=true
1429
end
1430
 
1431
if char==nil or mouse==nil then part:remove() coroutine.yield() end
1432
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
1433
end
1434
part:remove()
1435
coroutine.yield()
1436
end),p,d)
1437
end
1438
char.Parent=workspace
1439
coroutine.yield()
1440
end))
1441
end
1442
if mode=="Energy ball" then
1443
if Chakra>=75 then
1444
Chakra=Chakra-75
1445
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
1446
p=Instance.new("Part")
1447
p.Parent=workspace
1448
p.Size=Vector3.new(4,4,4)
1449
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
1450
p.Shape=0
1451
p.Transparency=0.6
1452
p.Color=Color3.new(0,0,0)
1453
p.TopSurface=0
1454
p.BottomSurface=0
1455
game.Debris:AddItem(p,8)
1456
f=Instance.new("Fire")
1457
f.Parent=p
1458
f.Color=Color3.new(20,100,200)
1459
bf=Instance.new("BodyPosition")
1460
bf.Parent=p
1461
bf.position=mouse.hit.p
1462
bf.maxForce=Vector3.new(5000,5000,5000)
1463
p.Touched:connect(function(hit)
1464
if hit.Parent~=game.Players[plyr].Character then
1465
if hit.Parent:findFirstChild("Humanoid")~=nil then
1466
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
1467
hit.Parent.Humanoid.Health=0
1468
p:remove()
1469
end
1470
end
1471
end)
1472
end
1473
resize(75)
1474
end
1475
end
1476
 
1477
function BU(mouse)
1478
down=false
1479
end
1480
 
1481
function KeyDown(key)
1482
toe=mode
1483
if key=="q" then
1484
mode="Charge"
1485
G3.Size=UDim2.new(0,32,0,150)
1486
G3.BackgroundColor3=Color3.new(20,255,20)
1487
G4.Text="Charge"
1488
end
1489
if key=="u" then
1490
mode="Charge"
1491
d=game.Players[plyr].PlayerGui:GetChildren()
1492
for i=1,#d do
1493
if d[i].Name=="PURPLE" then
1494
d[i].PURPLE.Text=mode
1495
end
1496
end
1497
set=set+1
1498
if set==3 then
1499
set=1
1500
end
1501
d=game.Players[plyr].PlayerGui:GetChildren()
1502
for i=1,#d do
1503
if d[i].Name=="PURPLE" then
1504
d[i].CHEESE.Text="Set #"..tostring(set).."."
1505
end
1506
end
1507
end
1508
if set==2 then
1509
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
1510
number=number+1
1511
elseif number~=6 and number<6 then
1512
number=0
1513
end
1514
if key=="e" and (numb==0 and set==2) then
1515
numb=15
1516
end
1517
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
1518
numb=numb+1
1519
end
1520
if numb==17 then
1521
mode="End of the world"
1522
numb=0
1523
end
1524
if number==6 then
1525
mode="Destruction"
1526
number=0
1527
resize((100-Chakra)*-1)
1528
end
1529
end
1530
if set==1 then
1531
if key =="e" then
1532
mode="Fireball"
1533
resize(20)
1534
elseif key=="r" then
1535
mode="Heal"
1536
resize(1)
1537
elseif key=="t" then
1538
mode="Run"
1539
resize(Chakra)
1540
elseif key=="p" then
1541
mode="Substitution"
1542
resize(15)
1543
elseif key=="l" then
1544
mode="Shadow Clone"
1545
resize(40)
1546
elseif key=="k" then
1547
mode="Burn"
1548
resize(10)
1549
elseif key=="y" then
1550
mode="Mud wall"
1551
resize(50)
1552
elseif key=="z" then
1553
mode="Energy ball"
1554
resize(75)
1555
elseif key=="j" then
1556
mode="Chakra bomb"
1557
resize(100)
1558
elseif key=="h" then
1559
mode="Darkness"
1560
resize(50)
1561
elseif key=="x" then
1562
mode="Rasengan"
1563
resize(55)
1564
elseif key=="c" then
1565
mode="Dodge Up"
1566
resize(5)
1567
elseif key=="q" then
1568
mode="Sand Coffin"
1569
resize(100)
1570
elseif key=="b" then
1571
mode="Water wall"
1572
resize(15)
1573
elseif key=="v" then
1574
mode="Robot decoy"
1575
resize(50)
1576
elseif key=="n" then
1577
mode="Sink self"
1578
resize(52)
1579
elseif key=="m" then
1580
mode="Sink other"
1581
resize(50)
1582
elseif key=="g" then
1583
mode="Antipoison"
1584
resize(50)
1585
elseif key=="f" then
1586
mode="Tree cage"
1587
resize(75)
1588
elseif key=="-" then
1589
mode="Summon"
1590
resize(20)
1591
end
1592
end
1593
d=game.Players[plyr].PlayerGui:GetChildren()
1594
for i=1,#d do
1595
if d[i].Name=="PURPLE" then
1596
d[i].PURPLE.Text=mode
1597
end
1598
end
1599
end
1600
 
1601
 
1602
function Select(mouse)
1603
mouse.Button1Down:connect(function() BD(mouse) end)
1604
mouse.Button1Up:connect(function() BU(mouse) end)
1605
mouse.KeyDown:connect(KeyDown)
1606
while true do
1607
wait()
1608
for e=1,#parts do
1609
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
1610
parts[e].Transparency=parts[e].Transparency+0.1
1611
if parts[e].Transparency>=1 then
1612
parts[e]:remove()
1613
table.remove(parts,e)
1614
break
1615
end
1616
end
1617
for r=1,#clone_s do
1618
if clone_s[r].Humanoid.Health<=0 then
1619
if clones[r].Torso then
1620
ex=Instance.new("Explosion")
1621
ex.Parent=workspace
1622
ex.Position=clone_s[r].Torso.Position
1623
end
1624
wait()
1625
clone_s[r]:remove()
1626
end
1627
end
1628
for r=1,#clones do
1629
if clones[r].Humanoid.Health<=0 then
1630
p=clones[r]:GetChildren()
1631
for i=1,#p do
1632
if p[i].className=="Part" then
1633
p[i].Transparency=0.6
1634
game.Debris:AddItem(p[i],5)
1635
end
1636
end
1637
table.remove(clones,r)
1638
end
1639
end
1640
end
1641
end
1642
script.Parent.Selected:connect(Select)