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1
local isScriptNil = false
2
3-
local PlrName = "NAMEHERE"
3+
local PlrName = "hotboybilly"
4
local Plrs = game:GetService("Players")
5
local RunService = game:GetService("RunService")
6
local Content = game:GetService("ContentProvider")
7
local LP = Plrs.LocalPlayer
8
local Char = LP.Character
9
local PlrGui = LP.PlayerGui
10
local Backpack = LP.Backpack
11
local Mouse = LP:GetMouse()
12
13
local Camera = Workspace.CurrentCamera
14
local LastCamCF = Camera.CoordinateFrame
15
local AnimJoints = {}
16
local Cons = {}
17
local mDown = false
18
local Multi = false
19
local Grabbing = false
20
local Current = {}
21
local Alpha = 1
22
local LightNum = 1
23
24
Current.Part = nil
25
Current.BP = nil
26
Current.BA = nil
27
Current.Mass = nil
28
29
local LastPart = nil
30
31
local Head = Char["Head"]
32
local Torso = Char["Torso"]
33
local Humanoid = Char["Humanoid"]
34
local LA = Char["Left Arm"]
35
local RA = Char["Right Arm"]
36
local LL = Char["Left Leg"]
37
local RL = Char["Right Leg"]
38
        pls = game:GetService'Players'
39
        rs = game:GetService'RunService'
40
        uinps = game:GetService'UserInputService'
41
        lp = pls.LocalPlayer
42
        mouse = lp:GetMouse()
43
        c = lp.Character
44
        human = c.Humanoid
45
        human.MaxHealth = math.huge
46
        soundVol = 0
47
        wait()
48
        human.Health = math.huge
49
        c.Health:Destroy()
50
51
local LS, RS;
52
53
local OrigLS = Torso["Left Shoulder"]
54
local OrigRS = Torso["Right Shoulder"]
55
56
for _,v in pairs(Char:GetChildren()) do
57
	if v.Name == ModID then
58
		v:Destroy()
59
	end
60
end
61
62
for _,v in pairs(PlrGui:GetChildren()) do
63
	if v.Name == "PadsGui" then
64
		v:Destroy()
65
	end
66
end
67
68
local ModID = "Pads"
69
local Objects = {}
70
local Grav = 196.2
71
72
local sin=math.sin
73
local cos=math.cos
74
local max=math.max
75
local min=math.min
76
local atan2=math.atan2
77
local random=math.random
78
local tau = 2 * math.pi
79
80
local BodyObjects = {
81
	["BodyVelocity"] = true;
82
	["BodyAngularVelocity"] = true;
83
	["BodyForce"] = true;
84
	["BodyThrust"] = true;
85
	["BodyPosition"] = true;
86
	["RocketPropulsion"] = true;
87
}
88
89
if LP.Name == PlrName and isScriptNil then
90
	script.Parent = nil
91
end
92
93
LP.CameraMode = "Classic"
94
95
local Assets = {
96
}
97
98
local LS0, LS1 = OrigLS.C0, OrigLS.C1
99
local RS0, RS1 = OrigRS.C0, OrigRS.C1
100
101
for i,v in pairs(Assets) do
102
	local ID = tostring(Assets[i])
103
	Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
104
	Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
105
end
106
107
function QuaternionFromCFrame(cf)
108
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
109
	local trace = m00 + m11 + m22 if trace > 0 then 
110
		local s = math.sqrt(1 + trace);
111
		local recip = 0.5/s;
112
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
113
	else 
114
		local i = 0;
115
		if m11 > m00 then 
116
			i = 1;
117
		end;
118
		if m22 > (i == 0 and m00 or m11) then
119
			i = 2 end if i == 0 then
120
			local s = math.sqrt(m00-m11-m22+1);
121
			local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; 
122
		elseif i == 1 then
123
			local s = math.sqrt(m11-m22-m00+1);
124
			local recip = 0.5/s;
125
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
126
		elseif i == 2 then
127
			local s = math.sqrt(m22-m00-m11+1);
128
			local recip = 0.5/s;
129
			return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
130
		end;
131
	end; 
132
end;
133
134
function QuaternionToCFrame(px, py, pz, x, y, z, w)
135
	local xs, ys, zs = x + x, y + y, z + z;
136
	local wx, wy, wz = w*xs, w*ys, w*zs;
137
	local xx = x*xs;
138
	local xy = x*ys;
139
	local xz = x*zs;
140
	local yy = y*ys;
141
	local yz = y*zs;
142
	local zz = z*zs;
143
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
144
end;
145
146
function QuaternionSlerp(a, b, t)
147
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
148
	local startInterp, finishInterp; 
149
	if cosTheta >= 0.0001 then
150
		if (1 - cosTheta) > 0.0001 then
151
			local theta = math.acos(cosTheta);
152
			local invSinTheta = 1/math.sin(theta);
153
			startInterp = math.sin((1-t)*theta)*invSinTheta;
154
			finishInterp = math.sin(t*theta)*invSinTheta;
155
		else
156
			startInterp = 1-t finishInterp = t;
157
		end;
158
	else 
159
		if (1+cosTheta) > 0.0001 then
160
			local theta = math.acos(-cosTheta);
161
			local invSinTheta = 1/math.sin(theta);
162
			startInterp = math.sin((t-1)*theta)*invSinTheta;
163
			finishInterp = math.sin(t*theta)*invSinTheta;
164
		else startInterp = t-1 finishInterp = t;
165
		end;
166
	end;
167
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
168
end;
169
170
function CLerp(a,b,t)
171
	local qa={QuaternionFromCFrame(a)};
172
	local qb={QuaternionFromCFrame(b)};
173
	local ax,ay,az=a.x,a.y,a.z;
174
	local bx,by,bz=b.x,b.y,b.z;
175
	local _t=1-t;
176
	return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
177
end
178
179
function GetWeld(weld) 
180
	local obj 
181
	for i, v in pairs(AnimJoints) do 
182
		if v[1] == weld then 
183
			obj = v 
184
			break 
185
		end 
186
	end 
187
	if not obj then 
188
		obj = {weld,NV} 
189
		table.insert(AnimJoints,obj) 
190
	end 
191
	return weld.C0.p, obj[2] 
192
end 
193
194
function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) 
195
	smooth = smooth or 1 
196
	local obj 
197
	for i, v in pairs(AnimJoints) do 
198
		if v[1] == weld then 
199
			obj = v 
200
			break 
201
		end 
202
	end 
203
	if not obj then 
204
		obj = {weld,NV} 
205
		table.insert(AnimJoints,obj) 
206
	end 
207
	
208
	local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops 
209
	
210
	local tox,toy,toz = 0,0,0 
211
	tox = math.abs(origangle.x - nextangle.x) *perc 
212
	toy = math.abs(origangle.y - nextangle.y) *perc 
213
	toz = math.abs(origangle.z - nextangle.z) *perc 
214
	tox = ((origangle.x > nextangle.x and -tox) or tox)
215
	toy = ((origangle.y > nextangle.y and -toy) or toy)
216
	toz = ((origangle.z > nextangle.z and -toz) or toz)
217
	
218
	local tox2,toy2,toz2 = 0,0,0 
219
	tox2 = math.abs(origpos.x - nextpos.x) *perc 
220
	toy2 = math.abs(origpos.y - nextpos.y) *perc 
221
	toz2 = math.abs(origpos.z - nextpos.z) *perc 
222
	tox2 = (origpos.x > nextpos.x and -tox2) or tox2 
223
	toy2 = (origpos.y > nextpos.y and -toy2) or toy2 
224
	toz2 = (origpos.z > nextpos.z and -toz2) or toz2 
225
	
226
	obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) 
227
	weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
228
end 
229
230
function RotateCamera(x, y)
231
	Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
232
end
233
234
function GetAngles(cf)
235
	local lv = cf.lookVector
236
	return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
237
end
238
239
local LastCamCF = Camera.CoordinateFrame
240
241
function Look()
242
	if AlphaOn == true then
243
		local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
244
		Camera.CoordinateFrame = LastCamCF
245
		RotateCamera(x * -(Alpha), y * -(Alpha))
246
		LastCamCF = Camera.CoordinateFrame
247
	end
248
end
249
250
function Cor(Func)
251
	local Ok, Err = coroutine.resume(coroutine.create(Func))
252
	if not Ok then
253
		print(Err)
254
	end
255
end
256
257
function Cor2(Func)
258
	local Ok, Err = ypcall(Func)
259
	if not Ok then
260
		print(Err)
261
	end
262
end
263
264
function MakePads()
265
	-- 1 - VTelekinesis
266
	P1 = Instance.new("Model")
267
	P1.Name = ModID
268
269
	-- 2 - RBase
270
	P2 = Instance.new("Part")
271
	P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
272
	P2.FormFactor = Enum.FormFactor.Custom
273
	P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
274
	P2.Anchored = true
275
	P2.BrickColor = BrickColor.new("White")
276
	P2.Friction = 0.30000001192093
277
	P2.Shape = Enum.PartType.Block
278
	P2.Name = "RBase"
279
	P2.Parent = P1
280
    P2.Transparency = 1
281
	-- 3 - Mesh
282
	P3 = Instance.new("CylinderMesh")
283
	P3.Scale = Vector3.new(1, 0.5, 1)
284
	P3.Parent = P2
285
286
	-- 4 - LBase
287
	P4 = Instance.new("Part")
288
	P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
289
	P4.FormFactor = Enum.FormFactor.Custom
290
	P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
291
	P4.Anchored = true
292
	P4.BrickColor = BrickColor.new("White")
293
	P4.Friction = 0.30000001192093
294
	P4.Shape = Enum.PartType.Block
295
	P4.Name = "LBase"
296
	P4.Parent = P1
297
    P4.Transparency = 1
298
	-- 5 - Mesh
299
	P5 = Instance.new("CylinderMesh")
300
	P5.Scale = Vector3.new(1, 0.5, 1)
301
	P5.Parent = P4
302
303
	-- 7 - Mesh
304
	P7 = Instance.new("CylinderMesh")
305
	P7.Scale = Vector3.new(1, 0.5, 1)
306
	P7.Parent = P6
307
308
	
309
310
	-- 9 - Mesh
311
	P9 = Instance.new("CylinderMesh")
312
	P9.Scale = Vector3.new(1, 0.5, 1)
313
	P9.Parent = P8
314
315
	
316
317
	-- 11 - Mesh
318
	P11 = Instance.new("CylinderMesh")
319
	P11.Scale = Vector3.new(1, 0.5, 1)
320
	P11.Parent = P10
321
322
	
323
	-- 13 - Mesh
324
	P13 = Instance.new("CylinderMesh")
325
	P13.Scale = Vector3.new(1, 0.5, 1)
326
	P13.Parent = P12
327
328
329
	-- 15 - Mesh
330
	P15 = Instance.new("CylinderMesh")
331
	P15.Scale = Vector3.new(1, 0.5, 1)
332
	P15.Parent = P14
333
334
	-- 17 - Mesh
335
	P17 = Instance.new("CylinderMesh")
336
	P17.Scale = Vector3.new(1, 0.5, 1)
337
	P17.Parent = P16
338
339
	P1.Parent = LP.Character
340
	P1:MakeJoints()
341
	return P1
342
end
343
344
weldModel = function(model, unanchor, rooty)
345
	local parts = {}
346
	local function recurse(object)
347
		if object:IsA("BasePart") then
348
			table.insert(parts, object)
349
		end
350
		for _,child in pairs(object:GetChildren()) do
351
			recurse(child)
352
		end
353
	end
354
	recurse(model)
355
	
356
	local rootPart = rooty or parts[1]
357
	for _, part in pairs(parts) do
358
		local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
359
		local weld = Instance.new("Weld")
360
		weld.Part0 = rootPart
361
		weld.Part1 = part
362
		weld.C0 = cframe
363
		weld.Parent = rootPart
364
	end
365
	
366
	if unanchor then
367
		for _, part in pairs(parts) do
368
			part.Anchored = false
369
			part.CanCollide = false
370
		end
371
	end
372
end
373
374
weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
375
	local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
376
	local weld = Instance.new("Weld")
377
	weld.Name = "Weld"
378
	weld.Part0 = rootPart
379
	weld.Part1 = Item
380
	weld.C0 = cframe
381
	weld.Parent = ParentItem and Item or rootPart
382
	
383
	if unanchor then
384
		Item.Anchored = false
385
	end
386
	return weld, cframe
387
end
388
389
scaleModel = function(model, scale)
390
	local parts = {}
391
	local function recurse(object)
392
		if object:IsA("BasePart") then
393
			table.insert(parts, object)
394
		end
395
		for _,child in pairs(object:GetChildren()) do
396
			recurse(child)
397
		end
398
	end
399
	recurse(model)
400
	
401
	local top, bottom, left, right, back, front
402
	for _, part in pairs(parts) do
403
		if top == nil or top < part.Position.y then			top = part.Position.y end
404
		if bottom == nil or bottom > part.Position.y then	bottom = part.Position.y end
405
		if left == nil or left > part.Position.x then		left = part.Position.x end
406
		if right == nil or right < part.Position.x then		right = part.Position.x end
407
		if back == nil or back > part.Position.z then		back = part.Position.z end
408
		if front == nil or front < part.Position.z then		front = part.Position.z end
409
	end
410
	
411
	local middle = Vector3.new( left+right, top+bottom, back+front )/2
412
	local minSize = Vector3.new(0.2, 0.2, 0.2)
413
	
414
	for _, part in pairs(parts) do
415
		local foo = part.CFrame.p - middle
416
		local rotation = part.CFrame - part.CFrame.p
417
		local newSize = part.Size*scale
418
		part.FormFactor = "Custom"
419
		part.Size = newSize
420
		part.CFrame = CFrame.new( middle + foo*scale ) * rotation
421
		
422
		if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
423
			local mesh
424
			for _, child in pairs(part:GetChildren()) do
425
				if child:IsA("DataModelMesh") then
426
					mesh = child
427
					break
428
				end
429
			end
430
			
431
			if mesh == nil then
432
				mesh = Instance.new("BlockMesh", part)
433
			end
434
			
435
			local oScale = mesh.Scale
436
			local newScale = newSize/minSize * oScale
437
			if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
438
			if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
439
			if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
440
			
441
			mesh.Scale = newScale
442
		end
443
	end
444
end
445
446
function getMass(Obj, Total)
447
	local newTotal = Total
448
	local returnTotal = 0
449
	
450
	if Obj:IsA("BasePart") then
451
		newTotal = newTotal + Objects[Obj]
452
	elseif BodyObjects[Obj.ClassName] then
453
		Obj:Destroy()
454
	end
455
	
456
	if Obj:GetChildren() and #Obj:GetChildren() > 0 then
457
		for _,v in pairs(Obj:GetChildren()) do
458
			returnTotal = returnTotal + getMass(v, newTotal)
459
		end
460
	else
461
		returnTotal = newTotal
462
	end
463
	
464
	return returnTotal
465
end
466
467
function getTargFromCurrent()
468
	local Current = Current.Part
469
	if Current:IsA("BasePart") then
470
		return Current
471
	elseif Current:findFirstChild("Torso") then
472
		return Current.Torso
473
	else
474
		for _,v in pairs(Current:GetChildren()) do
475
			if v:IsA("BasePart") then
476
				return v
477
			end
478
		end
479
	end
480
end
481
482
function Fire(Part, Vec, Inv)
483
	pcall(function()
484
		Current.BP:Destroy()
485
		Current.BP = nil
486
	end)
487
	pcall(function()
488
		Current.BA:Destroy()
489
		Current.BA = nil
490
	end)
491
	pcall(function()
492
		if Inv then
493
			Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
494
		else
495
			Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
496
		end
497
		Current.Mass = nil
498
	end)
499
	Reset()
500
end
501
502
function Reset()
503
	LS.Parent = nil
504
	RS.Parent = nil
505
	
506
	OrigLS.Parent = Torso
507
	OrigRS.Parent = Torso
508
	
509
	OrigLS.C0 = LS0
510
	OrigRS.C0 = RS0
511
end
512
513
function Start()
514
	Cor(function()
515
		repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
516
		Char = LP.Character
517
		PlrGui = LP.PlayerGui
518
		Backpack = LP.Backpack
519
		Mouse = LP:GetMouse()
520
		
521
		for _,v in pairs(Cons) do
522
			v:disconnect()
523
		end
524
		Cons = {}
525
526
		Camera = Workspace.CurrentCamera
527
		LastCamCF = Camera.CoordinateFrame
528
		AnimJoints = {}
529
		mDown = false
530
		Multi = false
531
		Grabbing = false
532
		Current = {}
533
		Alpha = 1
534
535
		Head = Char["Head"]
536
		Torso = Char["Torso"]
537
		Humanoid = Char["Humanoid"]
538
		LA = Char["Left Arm"]
539
		RA = Char["Right Arm"]
540
		LL = Char["Left Leg"]
541
		RL = Char["Right Leg"]
542
		
543
		OrigLS = Torso["Left Shoulder"]
544
		OrigRS = Torso["Right Shoulder"]
545
546
		for _,v in pairs(Char:GetChildren()) do
547
			if v.Name == ModID then
548
				v:Destroy()
549
			end
550
		end
551
552
		for _,v in pairs(PlrGui:GetChildren()) do
553
			if v.Name == "PadsGui" then
554
				v:Destroy()
555
			end
556
		end
557
		
558
		LS = Instance.new("Weld")
559
		RS = Instance.new("Weld")
560
561
		LS.Name = OrigLS.Name
562
		LS.Part0 = Torso
563
		LS.Part1 = LA
564
		LS.C0 = LS0
565
		LS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
566
567
		RS.Name = OrigRS.Name
568
		RS.Part0 = Torso
569
		RS.Part1 = RA
570
		RS.C0 = RS0
571
		RS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
572
573
		local Pads = MakePads()
574
		local LPad = Pads.LBase
575
		local RPad = Pads.RBase
576
577
		weldModel(LPad, true, LPad)
578
		weldModel(RPad, true, RPad)
579
580
		local GripWeldL = Instance.new("Weld")
581
		GripWeldL.Name = "GripWeldL"
582
		GripWeldL.Part0 = LA
583
		GripWeldL.Part1 = LPad
584
		GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
585
		GripWeldL.Parent = LA
586
587
		local GripWeldR = Instance.new("Weld")
588
		GripWeldR.Name = "GripWeldR"
589
		GripWeldR.Part0 = RA
590
		GripWeldR.Part1 = RPad
591
		GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
592
		GripWeldR.Parent = RA
593
		
594
		local isParts = false
595
596
		table.insert(Cons, Mouse.KeyDown:connect(function(Key)
597
			Key = Key:lower()
598
			if Key == "z" then
599
				--Stuff
600
			elseif Key == "f" then
601
				local Current = Current.Part
602
				if Current and Current.Parent ~= nil and not Multi then
603
					Current:BreakJoints()
604
				end
605
			elseif Key == "q" then
606-
						Part.Transparency = 0
606+
607
					isParts = false
608
					for _,v in pairs(Workspace:GetChildren()) do
609
						if v.Name == "MyPartV" and v:IsA("BasePart") then
610
							v:Destroy()
611
						end
612
					end
613
				else
614
					isParts = true
615
					for i = 1, 50 do
616
						local Part = Instance.new("Part")
617
						Part.Color = Color3.new(math.random(), math.random(), math.random())
618
						Part.Transparency = .5
619
						Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
620
						Part.Archivable = true
621
						Part.CanCollide = false
622
						Part.Material = "Neon"
623
						Part.Locked = false
624
						Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
625
						Part.Anchored = true
626
						Part.Name = "MyPartV"
627
						Part.TopSurface = "Smooth"
628
						Part.BottomSurface = "Smooth"
629
						Part.Parent = Workspace
630
					end
631
				end
632
			elseif Key == "e" then
633
				local Targ;
634
				if Current.Part and Current.Part ~= nil then
635
					Targ = getTargFromCurrent()
636
				else
637
					Targ = LastPart
638
				end
639
				if Targ and Targ.Parent ~= nil and not Multi then
640
					local Ex = Instance.new("Explosion", Workspace)
641
					Ex.Position = Targ.CFrame.p
642
					Ex.BlastRadius = 16
643
					Ex.DestroyJointRadiusPercent = 0.5
644
				end
645
			elseif Key == "c" then
646
				if Current.Part and Current.Part.Parent ~= nil and not Multi then
647
					local Part = getTargFromCurrent()
648
					if Part then
649
						Grabbing = false
650
						if Mouse.Hit then
651
							local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
652
							Fire(Part, TargPos.p)
653
						else
654
							Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
655
						end
656
					end
657
				end
658
			end
659
		end))
660
661
		table.insert(Cons, Mouse.Button1Up:connect(function()
662
			mDown = false
663
			if Grabbing == true and Multi == false then
664
				Grabbing = false
665
				Reset()
666
			end
667
			if Current.Part ~= nil then
668
				LastPart = getTargFromCurrent()
669
				Current = {}
670
			end
671
		end))
672
673
		local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
674
			local oldParts = {}
675
			for _,v in pairs(Par:GetChildren()) do
676
				v.CFrame = CFrame.new(5e5, 5e5, 5e5)
677
				table.insert(oldParts, v)
678
			end
679
			local Distance = (Start-End).Magnitude
680
			local ArcScale = ArcScale or 1
681
			local RandomScale = RandomScale or 0
682
			local Last = Start
683
			local IterNum = 0
684
685
			while Par.Parent do
686
				IterNum = IterNum + 1
687
				local New = nil
688
				if (Last-End).Magnitude < Length then
689
					New = CFrame.new(End)
690
				else
691
					if (End-Last).Magnitude < Length*2 then
692
						RandomScale = RandomScale*0.5
693
						ArcScale = ArcScale*0.5
694
					end
695
					local Direct = CFrame.new(Last,End)
696
					New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
697
					New = New*CFrame.new(0,0,-Length)
698
				end
699
				local Trail = nil
700
				if oldParts[IterNum] then
701
					Trail = oldParts[IterNum]
702
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Persimmon")) or BrickColor.new("Really red")
703
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
704
					Trail.Transparency = 1
705
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
706
					oldParts[IterNum] = nil
707
				else
708
					Trail = Instance.new("Part")
709
					Trail.Name = "Part"
710
					Trail.FormFactor = "Custom"
711
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
712
					Trail.Transparency = 0
713
					Trail.Anchored = true
714
					Trail.CanCollide = false
715
					Trail.Locked = true
716
					Trail.BackSurface = "SmoothNoOutlines"
717
					Trail.BottomSurface = "SmoothNoOutlines"
718
					Trail.FrontSurface = "SmoothNoOutlines"
719
					Trail.LeftSurface = "SmoothNoOutlines"
720
					Trail.RightSurface = "SmoothNoOutlines"
721
					Trail.TopSurface = "SmoothNoOutlines"
722
					Trail.Material = "Neon"
723
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
724
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
725
					Trail.Parent = Par
726
				end
727
				Last = New.p
728
				if (Last-End).Magnitude < 1 then
729
					break
730
				end
731
			end
732
			for _,v in pairs(oldParts) do
733
				v:Destroy()
734
			end
735
		end
736
737
		table.insert(Cons, Mouse.Button1Down:connect(function()
738
			mDown = true
739
			local Targ = Mouse.Target
740
			Cor(function()
741
				if Targ and Objects[Targ] and not Multi then
742
					Grabbing = true
743
					Current.Part = Targ
744
					local Mass = Objects[Targ]
745
					local ForceNum = 0
746
					local Hum = nil
747
					
748
					for _,v in pairs(Targ:GetChildren()) do
749
						if BodyObjects[v.ClassName] then
750
							v:Destroy()
751
						end
752
					end
753
					
754
					for _,v in pairs(Workspace:GetChildren()) do
755
						if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
756
							Hum = v.Humanoid
757
							Mass = getMass(v, 0)
758
							Current.Part = v
759
							break
760
						end
761
					end
762
					
763
					Current.Mass = Mass
764
					
765
					if not Hum then
766
						Targ:BreakJoints()
767
					end
768
					
769
					ForceNum = Mass * Grav
770
					Targ.CanCollide = true
771
					Targ.Anchored = false
772
					
773
					local BP = Instance.new("BodyPosition")
774
					BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
775
					BP.Parent = Targ
776
					
777
					local Ang = Instance.new("BodyAngularVelocity")
778
					Ang.Parent = Targ
779
					
780
					Current.BP = BP
781
					Current.BA = Ang
782
					
783
					OrigLS.Parent = nil
784
					OrigRS.Parent = nil
785
					
786
					LS.Parent = Torso
787
					RS.Parent = Torso
788
					
789
					LS.C0 = LS0
790
					RS.C0 = RS0
791
					
792
					local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
793
					local BPPos = Vector3.new(0, 0, 0)
794
					local Vel = Vector3.new(0, 0, 0)
795
					local Vlev = random() * math.pi
796
					local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
797
					
798
					local Ball = Instance.new("Part")
799
					Ball.Name = "Ball"
800
					Ball.FormFactor = "Custom"
801
					Ball.Color = Color3.new(0, 1, 1)
802
					Ball.Transparency = 0.3
803
					Ball.Anchored = true
804
					Ball.CanCollide = false
805
					Ball.Locked = true
806
					Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
807
					Ball.Size = Vector3.new(0.5, 0.5, 0.5)
808-
					local Size = 0.5
808+
809
					Ball.Parent = Char
810
811
					if Targ.Name == "MyPartV" then
812
						Targ.Name = "MyPartF"
813
					end
814
815
					local LightMod = Instance.new("Model", Char)
816
						
817
					local Mesh = Instance.new("SpecialMesh")
818
					Mesh.MeshType = "Sphere"
819
					Mesh.Parent = Ball
820
					
821
					local Size = 0
822
					local Rise = true
823
					
824
					while Grabbing and BP and Ang and Targ.Parent ~= nil do
825
						local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
826
						Ang.angularvelocity = Vel
827
						BP.position = BPPos + RPos
828
						RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
829
						Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
830
						Vlev = (Vlev + 0.05) % tau
831
						
832
						if Hum then
833
							Hum.Sit = true
834
						end
835
						
836
						if LA.Parent ~= nil and RA.Parent ~= nil then
837
							local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
838
							local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
839
							if Rise == true then
840
								if Size < 0.6 then
841
									Size = Size + 0.05
842
								else
843
									Size = Size + 0.1
844
								end
845
								if Size >= 2.2 then
846
									Rise = false
847
								end
848
							else
849
								if Size > 2.1 then
850
									Size = Size - 0.05
851
								else
852
									Size = Size - 0.1
853
								end
854
								if Size <= 0.5 then
855
									Rise = true
856
								end
857
							end
858
							Ball.Size = Vector3.new(Size, Size, Size)
859
							Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
860
							LightNum = LightNum + 1
861
							makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
862
						elseif Ball.Parent ~= nil then
863
							Ball:Destroy()
864
						end
865
						
866
						if LS and LS.Parent == Torso then
867
							LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
868
						end
869
						if RS and RS.Parent == Torso then
870
							RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
871
						end
872
						RunService.Heartbeat:wait()
873
					end
874
875
					coroutine.resume(coroutine.create(function()
876
						for i = 0.5, 1, 0.1 do
877
							for i2,v in pairs(LightMod:GetChildren()) do
878
								--v.Light.Range = 6-(i*5)
879
								v.Transparency = i
880
							end
881
							wait(1/30)
882
						end
883
						LightMod:Destroy()
884
					end))
885
					
886
					if BP and BP.Parent ~= nil then
887
						BP:Destroy()
888
					end
889
					
890
					if Ang and Ang.Parent ~= nil then
891
						Ang:Destroy()
892
					end
893
					
894
					pcall(function() Ball:Destroy() end)
895
				end
896
			end)
897
		end))
898
	end)
899
end
900
901
function Add(Obj)
902
	if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
903
		Objects[Obj] = Obj:GetMass()
904
		Obj.Changed:connect(function(P)
905
			if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
906
				Objects[Obj] = Obj:GetMass()
907
			end
908
		end)
909
	end
910
end
911
912
function Rem(Obj)
913
	if Objects[Obj] then
914
		Objects[Obj] = nil
915
	end
916
end
917
918
function Recursion(Obj)
919
	ypcall(function()
920
		Add(Obj)
921
		if #Obj:GetChildren() > 0 then
922
			for _,v in pairs(Obj:GetChildren()) do 
923
				Recursion(v)
924
			end
925
		end
926
	end)
927
end
928
929
Workspace.DescendantAdded:connect(function(Obj)
930
	Add(Obj)
931
end)
932
933
Workspace.DescendantRemoving:connect(function(Obj)
934
	Rem(Obj)
935
end)
936
937
for _,v in pairs(Workspace:GetChildren()) do
938
	Recursion(v)
939
end
940
941
Start()
942
943
if LP.Name == PlrName then
944
	LP.CharacterAdded:connect(Start)
945
end
946
947
local verlet = {}
948
verlet.step_time = 1 / 50
949
verlet.gravity = Vector3.new(0, -10, 0)
950
951
local char = game.Players.LocalPlayer.Character
952
local torso = char:WaitForChild("Torso")
953
local parts = {}
954
local render = game:GetService("RunService").RenderStepped
955
956
wait(2)
957
958
local point = {}
959
local link = {}
960
local rope = {}
961
962
local function ccw(A,B,C)
963
    return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
964
end
965
966
local function intersect(A,B,C,D)
967
    return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
968
end
969
970
local function vec2(v)
971
	return Vector2.new(v.x, v.z)
972
end
973
974
function point:step()
975
	if not self.fixed then
976
		local derivative = (self.position - self.last_position) * 0.95
977
		self.last_position = self.position
978
		self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
979
		--[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
980
		local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
981
		local pointE = self.position + torso.CFrame.lookVector * 100
982
		local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
983
		if not doIntersect then
984
			self.postition = self.position - torso.CFrame.lookVector * 10
985
		end]]
986
	end
987
end
988
989
function link:step()
990
	for i = 1, 1 do
991
		local distance = self.point1.position - self.point2.position
992
		local magnitude = distance.magnitude
993
		local differance = (self.length - magnitude) / magnitude
994
		local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
995
		if not self.point1.fixed then
996
			self.point1.position = self.point1.position + translation
997
		end
998
		if not self.point2.fixed then
999
			self.point2.position = self.point2.position - translation
1000
		end
1001
	end
1002
end
1003
1004
function verlet.new(class, a, b, c)
1005
	if class == "Point" then
1006
		local new = {}
1007
		setmetatable(new, {__index = point})
1008
		new.class = class
1009
		new.position = a or Vector3.new()
1010
		new.last_position = new.position
1011
		new.velocity = verlet.gravity
1012
		new.fixed = false
1013
		return new
1014
	elseif class == "Link" then
1015
		local new = {}
1016
		setmetatable(new, {__index = link})
1017
		new.class = class
1018
		new.point1 = a
1019
		new.point2 = b
1020
		new.length = c or (a.position - b.position).magnitude
1021
		return new
1022
	elseif class == "Rope" then
1023
		local new = {}
1024
		setmetatable(new, {__index = link})
1025
		new.class = class
1026
		new.start_point = a
1027
		new.finish_point = b
1028
		new.points = {}
1029
		new.links = {}
1030
		local inc = (b - a) / 10
1031
		for i = 0, 10 do
1032
			table.insert(new.points, verlet.new("Point", a + (i * inc)))
1033
		end
1034
		for i = 2, #new.points do
1035
			table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
1036
		end
1037
		return new
1038
	end
1039
end
1040
1041
local tris = {}
1042
local triParts = {}
1043
1044
local function GetDiscoColor(hue)
1045
 local section = hue % 1 * 3
1046
 local secondary = 0.5 * math.pi * (section % 1)
1047
 if section < 1 then
1048
  return Color3.new(0, 0, 0)
1049
 elseif section < 2 then
1050
  return Color3.new(0, 0, 0)
1051
 else
1052
  return Color3.new(0, 0, 0)
1053
 end
1054
end
1055
1056
local function setupPart(part)
1057
	part.Anchored = true
1058
	part.FormFactor = 3
1059
	part.CanCollide = false
1060
	part.TopSurface = 10
1061
	part.BottomSurface = 10
1062
	part.LeftSurface = 10
1063
	part.RightSurface = 10
1064
	part.FrontSurface = 10
1065
	part.BackSurface = 10
1066
	part.Material = "Neon"
1067
	local m = Instance.new("SpecialMesh", part)
1068
	m.MeshType = "Wedge"
1069
	m.Scale = Vector3.new(0.2, 1, 1)
1070
	return part
1071
end
1072
1073
local function CFrameFromTopBack(at, top, back)
1074
	local right = top:Cross(back)
1075
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x,  right.y, top.y, back.y, right.z, top.z, back.z)
1076
end
1077
1078
local function drawTri(parent, a, b, c)
1079
	local this = {}
1080
	local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1081
	local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1082
	function this:Set(a, b, c)
1083
		local ab, bc, ca = b-a, c-b, a-c
1084
		local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
1085
		local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
1086
		local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
1087
		local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
1088
		if edg1 < edg2 then
1089
			if edg1 >= edg3 then		
1090
				a, b, c = c, a, b
1091
				ab, bc, ca = ca, ab, bc
1092
				abm = cam
1093
			end
1094
		else
1095
			if edg2 < edg3 then
1096
				a, b, c = b, c, a
1097
				ab, bc, ca = bc, ca, ab
1098
				abm = bcm
1099
			else
1100
				a, b, c = c, a, b
1101
				ab, bc, ca = ca, ab, bc
1102
				abm = cam
1103
			end
1104
		end
1105
	 
1106
		local len1 = -ca:Dot(ab)/abm
1107
		local len2 = abm - len1
1108
		local width = (ca + ab.unit*len1).magnitude
1109
	 
1110
		local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
1111
	 
1112
		if len1 > 0.2 then
1113
			mPart1.Parent = parent
1114
			mPart1.Size = Vector3.new(0.2, width, len1)
1115
			mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1116
		else
1117
			mPart1.Parent = nil
1118
		end
1119
		
1120
		if len2 > 0.2 then
1121
			mPart2.Parent = parent
1122
			mPart2.Size = Vector3.new(0.2, width, len2)
1123
			mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1124
		else
1125
			mPart2.Parent = nil
1126
		end	
1127
	end
1128
	function this:SetProperty(prop, value)
1129
		mPart1[prop] = value
1130
		mPart2[prop] = value
1131
	end
1132
	this:Set(a, b, c)
1133
	function this:Destroy()
1134
		mPart1:Destroy()
1135
		mPart2:Destroy()
1136
	end
1137
	this.p1 = mPart1
1138
	this.p2 = mPart2
1139
	this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
1140
	this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
1141
	return this
1142
end
1143
1144
function verlet.draw(object, id)
1145
	if object.class == "Point" then
1146
		local part = parts[id]
1147
		part.BrickColor = BrickColor.new(255, 0, 0)
1148
		part.Transparency = 0
1149
		part.formFactor = 3
1150
		part.Anchored = true
1151
		part.CanCollide = false
1152
		part.TopSurface = 0
1153
		part.BottomSurface = 0
1154
		part.Size = Vector3.new(0.35, 0.35, 0.35)
1155
		part.Material = "Neon"
1156
		part.CFrame = CFrame.new(object.position)
1157
		part.Parent = torso
1158
		return part
1159
	elseif object.class == "Link" then
1160
		local part = parts[id]
1161
		local dist = (object.point1.position - object.point2.position).magnitude
1162
		part.Size = Vector3.new(0.2, 0.2, dist)
1163
		part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
1164
		part.Parent = torso
1165
		return part
1166
	end
1167
end
1168
1169
function verlet.clear()
1170
	for _, v in pairs(workspace:GetChildren()) do
1171
		if v.Name == "Part" then
1172
			v:Destroy()
1173
		end
1174
	end
1175
end
1176
1177
local points = {}
1178
local links = {}
1179
1180
for x = 0, 2 do
1181
	points[x] = {}
1182
	for y = 0, 3 do
1183
		points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
1184
		points[x][y].fixed = y == 0
1185
	end
1186
end
1187
1188
for x = 1, 2 do
1189
	for y = 0, 3 do
1190
		links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
1191
	end
1192
end
1193
1194
for x = 0, 2 do
1195
	for y = 1, 3 do
1196
		links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
1197
	end
1198
end
1199
1200
render:connect(function()
1201
	for x = 0, 2 do
1202
		for y = 0, 3 do
1203
			if y == 0 then
1204
				points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
1205
			else
1206
				points[x][y]:step()
1207
			end
1208
		end
1209
	end
1210
	for i = 1, #links do
1211
		links[i]:step()
1212
	end
1213
	for i = 1, #tris do
1214
		triParts[#triParts + 1] = tris[i].p1
1215
		triParts[#triParts + 1] = tris[i].p2
1216
	end
1217
	tris = {}
1218
	for x = 1, 2 do
1219
		for y = 1, 3 do
1220
			tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
1221
			tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
1222
		end
1223
	end
1224
end)