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1 | print("IM TRYING") | |
2 | wait(0.25); | |
3 | ||
4 | ||
5 | _clear=function() | |
6 | local c={char;bag;gui;}; | |
7 | for i=1,#c do | |
8 | local c=c[i]:children(); | |
9 | for i=1,#c do | |
10 | if(c[i].Name==name)then | |
11 | c[i].Parent=nil; | |
12 | end; | |
13 | end; | |
14 | end; | |
15 | local n=name..user.Name; | |
16 | local c=workspace:children(); | |
17 | for i=1,#c do | |
18 | if(c[i].Name==n)then | |
19 | c[i].Parent=nil; | |
20 | end; | |
21 | end; | |
22 | end; | |
23 | ||
24 | _valid_key=function(object,key) | |
25 | return object[key],key; | |
26 | end; | |
27 | ||
28 | _new=function(class) | |
29 | return function(props) | |
30 | if(type(list_base_props)=='table')then | |
31 | for i,v in next,list_base_props do | |
32 | if(props[i]==nil)then | |
33 | props[i]=v; | |
34 | end; | |
35 | end; | |
36 | end; | |
37 | ||
38 | local object=class; | |
39 | ||
40 | if(type(class)=='string')then | |
41 | object=Instance.new(class:sub(1,1):upper()..class:sub(2)); | |
42 | end; | |
43 | ||
44 | local parent=props[1]; | |
45 | props[1]=nil; | |
46 | ||
47 | for i,v in next,props do | |
48 | local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2)); | |
49 | if(not load)then | |
50 | load,res,key=pcall(_valid_key,object,i); | |
51 | end; | |
52 | ||
53 | if(key)then | |
54 | t=type(res); | |
55 | s=tostring(res); | |
56 | if(t=='userdata'and s=='Signal '..key)then | |
57 | if(type(v)=='table')then | |
58 | for i=1,#v do | |
59 | res:connect(v[i]); | |
60 | end; | |
61 | else | |
62 | res:connect(v); | |
63 | end; | |
64 | else | |
65 | object[key]=v; | |
66 | end; | |
67 | end; | |
68 | end; | |
69 | ||
70 | if(parent)then | |
71 | object.Parent=parent; | |
72 | end; | |
73 | ||
74 | return object; | |
75 | end; | |
76 | end; | |
77 | ||
78 | _RGB=function(r,g,b) | |
79 | return Color3.new(r/255,g/255,b/255); | |
80 | end; | |
81 | ||
82 | _copy=function(o) | |
83 | local def=o.archivable; | |
84 | o.archivable=true; | |
85 | local c=o:clone(); | |
86 | o.archivable=def; | |
87 | return c; | |
88 | end; | |
89 | ||
90 | _hum=function(char) | |
91 | local hum=char:findFirstChild'Humanoid'; | |
92 | if(not hum or hum.className~='Humanoid')then | |
93 | local c=char:children(); | |
94 | for i=1,#c do | |
95 | if(c[i].className=='Humanoid')then | |
96 | return c[i]; | |
97 | end; | |
98 | end; | |
99 | else | |
100 | return hum; | |
101 | end; | |
102 | end; | |
103 | ||
104 | _hum_tag=function(hum) | |
105 | local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum); | |
106 | c.Name='creator'; | |
107 | c.Value=user; | |
108 | if(hum.Health==0 and not hum:findFirstChild'killed')then | |
109 | Instance.new('BoolValue',hum).Name='killed'; | |
110 | bullets.clip=bullets.clip+10; | |
111 | end; | |
112 | end; | |
113 | ||
114 | _hum_dam=function(hum,dam,percent) | |
115 | hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam); | |
116 | if(hum.Health<=hum.MaxHealth*0.1)then | |
117 | _hum_tag(hum); | |
118 | end; | |
119 | end; | |
120 | ||
121 | _ray=function(v0,v1,i) | |
122 | local mag=(v0-v1).magnitude; | |
123 | local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag)); | |
124 | ||
125 | return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i); | |
126 | end; | |
127 | ||
128 | _must=function(v0,v1,i) | |
129 | local hit,pos=_ray(v0,v1,i); | |
130 | return not hit and mouse.target or hit,pos; | |
131 | end; | |
132 | ||
133 | _cframe=function(x,y,z,r0,r1,r2) | |
134 | return CFrame.Angles( | |
135 | math.rad(r0 or 0), | |
136 | math.rad(r1 or 0), | |
137 | math.rad(r2 or 0) | |
138 | )*CFrame.new(x,y,z); | |
139 | end; | |
140 | ||
141 | _update=function() | |
142 | if(bool_active and not screen.Parent)then | |
143 | screen.Parent=gui; | |
144 | elseif(not bool_active and screen.Parent)then | |
145 | screen.Parent=nil; | |
146 | end; | |
147 | end; | |
148 | ||
149 | _light=function(v0,v1) | |
150 | local mag=(v0-v1).magnitude; | |
151 | local len=math.random(2,7); | |
152 | len=len>mag/2 and mag/2 or len; | |
153 | ||
154 | --local light=_new'part'{ | |
155 | -- cFrame=CFrame.new(v0,v1); | |
156 | -- size=Vector3.new(1,1,1); | |
157 | -- color=_RGB(255,255,0); | |
158 | -- anchored=true; | |
159 | -- inv; | |
160 | --}; | |
161 | _new'blockMesh'{ | |
162 | scale=Vector3.new(0.2,0.2,len); | |
163 | offset=Vector3.new(0,0,-len/2); | |
164 | light; | |
165 | }; | |
166 | ||
167 | local bb=_new'billboardGui'{ | |
168 | size=UDim2.new(2,0,2,0); | |
169 | adornee=light; | |
170 | light; | |
171 | }; | |
172 | _new'imageLabel'{ | |
173 | image=url:format(109101526); | |
174 | backgroundTransparency=1; | |
175 | size=UDim2.new(1,0,1,0); | |
176 | bb; | |
177 | }; | |
178 | ||
179 | -- _rem(light,0.15); | |
180 | end; | |
181 | ||
182 | _rem=function(object,del) | |
183 | if(del)then | |
184 | delay(del,function() | |
185 | if(object.Parent)then | |
186 | object.Parent=nil; | |
187 | end; | |
188 | end); | |
189 | else | |
190 | pcall(function() | |
191 | if(object.Parent)then | |
192 | object.Parent=nil; | |
193 | end; | |
194 | end); | |
195 | end; | |
196 | end; | |
197 | ||
198 | _blood=function(pos,count) | |
199 | for i=1,count do | |
200 | local p=_new'part'{ | |
201 | rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50; | |
202 | position=pos+Vector3.new(math.random(),math.random(),math.random()); | |
203 | velocity=Vector3.new(math.random(),math.random(),math.random())*50; | |
204 | size=Vector3.new(math.random(),math.random(),math.random())/3; | |
205 | color=_RGB(255,0,0); | |
206 | transparency=0.5; | |
207 | canCollide=true; | |
208 | bottomSurface=0; | |
209 | topSurface=0; | |
210 | formFactor=3; | |
211 | locked=true; | |
212 | inv; | |
213 | }; | |
214 | delay(5,function() | |
215 | p.Parent=nil; | |
216 | end); | |
217 | end; | |
218 | end; | |
219 | ||
220 | _make_hue=function() | |
221 | h_hue=_new'part'{ | |
222 | size=Vector3.new(0.25,1.8,0.35); | |
223 | color=_RGB(100,100,100); | |
224 | formFactor=3; | |
225 | name='hue'; | |
226 | handle; | |
227 | }; | |
228 | hh_weld=_new'weld'{ | |
229 | c1=_cframe(0,0.5,0); | |
230 | part0=handle; | |
231 | part1=h_hue; | |
232 | handle; | |
233 | }; | |
234 | end; | |
235 | ||
236 | _shot=function(v0,v1) | |
237 | if(not time_left)then | |
238 | time_left=0; | |
239 | end; | |
240 | if(time_left>time())then | |
241 | return nil; | |
242 | else | |
243 | time_left=time()+math.random(1,10)/100; | |
244 | end; | |
245 | ||
246 | if(bullets.current<1)then | |
247 | local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{ | |
248 | soundId='rbxasset://sounds/SWITCH3.wav'; | |
249 | name='tick_sound'; | |
250 | volume=0.2; | |
251 | pitch=2; | |
252 | head; | |
253 | }; | |
254 | tick_sound:play(); | |
255 | if(bullets.clip>0)then | |
256 | time_left=time()+2; | |
257 | h_hue:breakJoints(); | |
258 | h_hue.CanCollide=true; | |
259 | h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10; | |
260 | _rem(h_hue,10); | |
261 | delay(1.9,function() | |
262 | _make_hue(); | |
263 | local got=(bullets.clip>bullets.maximum and | |
264 | bullets.maximum or | |
265 | bullets.clip)-bullets.current; | |
266 | ||
267 | bullets.clip=bullets.clip-got; | |
268 | bullets.current=bullets.current+got; | |
269 | end); | |
270 | end; | |
271 | return nil; | |
272 | else | |
273 | bullets.current=bullets.current-1; | |
274 | ||
275 | h_weld.C1=_cframe(0,0.75,0, | |
276 | -math.random(1000,1100)/10,180,0); | |
277 | d_weld.C1=_cframe(0,-0.25,0.3); | |
278 | ||
279 | lightstuff.Visible=true; | |
280 | delay(0.1,function() | |
281 | lightstuff.Visible=false; | |
282 | end); | |
283 | ||
284 | _rem(_new'part'{ | |
285 | velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10; | |
286 | cFrame=drag.CFrame*CFrame.new(-0.5,0,0); | |
287 | size=Vector3.new(0.1,0.1,0.4); | |
288 | color=_RGB(200,200,0); | |
289 | material='Slate'; | |
290 | canCollide=true; | |
291 | formFactor=3; | |
292 | inv; | |
293 | },5); | |
294 | ||
295 | delay(0.1,function() | |
296 | d_weld.C1=_cframe(0,-0.25,0); | |
297 | if(bool_active)then | |
298 | h_weld.C1=h_weld_cf_active; | |
299 | end; | |
300 | end) | |
301 | end; | |
302 | ||
303 | local hit,pos=_must(v0,v1,char); | |
304 | ||
305 | shot_sound:play(); | |
306 | ||
307 | ||
308 | _rem(_new'part'{ | |
309 | cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5); | |
310 | size=Vector3.new(0.1,0.1,(v0-pos).magnitude); | |
311 | color=_RGB(255,255,0); | |
312 | transparency=0.6; | |
313 | reflectance=0.5; | |
314 | canCollide=false; | |
315 | bottomSurface=0; | |
316 | anchored=true; | |
317 | formFactor=3; | |
318 | topSurface=0; | |
319 | inv; | |
320 | },.15); | |
321 | _light(v0,v1); | |
322 | ||
323 | if(not hit)then return nil;end; | |
324 | ||
325 | if(hit.Parent.className=='Hat')then | |
326 | hit:breakJoints(); | |
327 | hit.CanCollide=true; | |
328 | hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50); | |
329 | hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90)); | |
330 | else | |
331 | local hum=_hum(hit.Parent); | |
332 | if(not hum)then | |
333 | if(hit.Anchored==false and hit.Size.magnitude<4)then | |
334 | hit:breakJoints(); | |
335 | hit.CanCollide=true; | |
336 | end; | |
337 | else | |
338 | _hum_dam(hum,math.random(4,6)); | |
339 | _blood(pos,math.random(3,6)); | |
340 | hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6; | |
341 | if(hit.Name=='Head')then | |
342 | hum.Health=0; | |
343 | _blood(pos,math.random(3,6)); | |
344 | delay(0.001,function() | |
345 | _new(workspace:FindFirstChild'head_shot'or'sound'){ | |
346 | pitch=math.random(70,100)*0.01; | |
347 | soundId=url:format(1876552); | |
348 | name='head_shot'; | |
349 | workspace; | |
350 | }:play(); | |
351 | end); | |
352 | _hum_tag(hum); | |
353 | _rem(_new'part'{ | |
354 | cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5); | |
355 | size=Vector3.new(0.1,0.1,(v0-pos).magnitude); | |
356 | color=torso.Color; | |
357 | transparency=0.5; | |
358 | canCollide=false; | |
359 | bottomSurface=0; | |
360 | anchored=true; | |
361 | formFactor=3; | |
362 | topSurface=0; | |
363 | inv; | |
364 | },30); | |
365 | hit.Parent=nil; | |
366 | for b=0,1 do | |
367 | for a=0,1 do | |
368 | for i=0,1 do | |
369 | _rem(_new'part'{ | |
370 | velocity=CFrame.new(v0,pos).lookVector*20; | |
371 | cFrame=hit.CFrame*CFrame.new(i,-b,a); | |
372 | size=Vector3.new(0.5,0.5,0.5); | |
373 | color=_RGB(255,255,255); | |
374 | bottomSurface=0; | |
375 | canCollide=true; | |
376 | transparency=0; | |
377 | formFactor=3; | |
378 | topSurface=0; | |
379 | hum; | |
380 | },30); | |
381 | end; | |
382 | end; | |
383 | end; | |
384 | end; | |
385 | end; | |
386 | end; | |
387 | end; | |
388 | ||
389 | ||
390 | ||
391 | _cf_select=function(mouse) | |
392 | mouse.Icon=url:format(109111387);--108999296 | |
393 | bool_active=true; | |
394 | ||
395 | local arm=char:findFirstChild'Right Arm'; | |
396 | local weld=torso:findFirstChild'Right Shoulder'; | |
397 | if(arm and weld)then | |
398 | h_weld.Part0=arm; | |
399 | h_weld.C1=h_weld_cf_active; | |
400 | ||
401 | weld.Part1=nil; | |
402 | weld.Part0=nil; | |
403 | ||
404 | weld=_new(torso:findFirstChild'right_arml'or'weld'){ | |
405 | name='right_arml'; | |
406 | part0=torso; | |
407 | part1=arm; | |
408 | torso; | |
409 | }; | |
410 | ||
411 | arml=(arml or 0)+1; | |
412 | local alv=arml; | |
413 | local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso); | |
414 | gyro.maxTorque=Vector3.new(5e5,5e5,5e5); | |
415 | gyro.P=30000; | |
416 | gyro.D=1000; | |
417 | gyro.Name='p_gyro'; | |
418 | repeat | |
419 | local pos=mouse.hit.p; | |
420 | local val,valp,p0,p1,p2,hitpos,cj,c0,c1; | |
421 | ||
422 | val=-math.pi*0.5; | |
423 | valp=val*-1; | |
424 | p0=torso.CFrame; | |
425 | p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector; | |
426 | p1=p0+((p0.p-pos).unit*-2); | |
427 | p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0); | |
428 | hitpos=torso.Position; | |
429 | cj=CFrame.new(hitpos); | |
430 | c0=torso.CFrame:inverse()*cj; | |
431 | c1=p2:inverse()*cj; | |
432 | weld.C0=c0; | |
433 | weld.C1=c1; | |
434 | ||
435 | gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z)); | |
436 | ||
437 | wait(0.001); | |
438 | until arml~=alv; | |
439 | gyro.Parent=nil; | |
440 | end; | |
441 | end; | |
442 | ||
443 | _cf_deselect=function() | |
444 | bool_active=false; | |
445 | arml=(arml or 0)+1; | |
446 | loop_shot=(loop_shot or 0)+1; | |
447 | ||
448 | h_weld.Part0=torso; | |
449 | h_weld.C1=h_weld_cf_inactive; | |
450 | ||
451 | local weld=torso:findFirstChild'right_arml'; | |
452 | if(weld)then | |
453 | weld.Part1=nil; | |
454 | weld.Part0=nil; | |
455 | end; | |
456 | local arm=char:findFirstChild'Right Arm'; | |
457 | local weld=torso:findFirstChild'Right Shoulder'; | |
458 | if(arm and weld)then | |
459 | weld.Part0=torso; | |
460 | weld.Part1=arm; | |
461 | end; | |
462 | end; | |
463 | ||
464 | _cf_mouse=function(event,fun) | |
465 | mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...) | |
466 | if(bool_active)then | |
467 | fun(...); | |
468 | end; | |
469 | end); | |
470 | end; | |
471 | ||
472 | ||
473 | do | |
474 | local main=getfenv(0); | |
475 | local c=game:children(); | |
476 | local check=function(v) | |
477 | if(v.className~=''and v.className~='Instance'and game:service(v.className))then | |
478 | main[v.className:sub(1,1):lower()..v.className:sub(2)]=v; | |
479 | end; | |
480 | end; | |
481 | for i=1,#c do | |
482 | pcall(check,c[i]); | |
483 | end; | |
484 | end; | |
485 | ||
486 | ||
487 | bullets={ | |
488 | maximum=51111111111111111111111111110; | |
489 | current=511111111111111111111111111111110; | |
490 | clip=501111111111111111111111111111111*4; | |
491 | }; | |
492 | ||
493 | list_base_props={ | |
494 | backgroundColor3=_RGB(0,0,0); | |
495 | textColor3=_RGB(200,200,200); | |
496 | borderSizePixel=0; | |
497 | color=_RGB(0,0,0); | |
498 | archivable=false; | |
499 | canCollide=false; | |
500 | bottomSurface=0; | |
501 | topSurface=0; | |
502 | formFactor=0; | |
503 | locked=true; | |
504 | }; | |
505 | ||
506 | ||
507 | ||
508 | user=players.localPlayer; | |
509 | mouse=user:getMouse(); | |
510 | char=user.Character; | |
511 | gui=user.PlayerGui; | |
512 | bag=user.Backpack; | |
513 | torso=char.Torso; | |
514 | head=char.Head; | |
515 | hum=_hum(char); | |
516 | ||
517 | url='rbxassetid://%d'; | |
518 | name='dev-uzi'; | |
519 | ||
520 | h_weld_cf_inactive=_cframe(0.35,0.5,0.5, | |
521 | 0,90,-70); | |
522 | h_weld_cf_active=_cframe(0,0.75,0, | |
523 | -110,180,0); | |
524 | ||
525 | assert(hum,'humanoid is not found'); | |
526 | ||
527 | ||
528 | ||
529 | _clear(); | |
530 | ||
531 | ||
532 | _cf_mouse('button1Down',function() | |
533 | loop_shot=(loop_shot or 0)+1; | |
534 | local vers=loop_shot; | |
535 | local step=runService.Stepped; | |
536 | repeat | |
537 | _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p); | |
538 | step:wait();--wait(0.001); | |
539 | until vers~=loop_shot; | |
540 | end); | |
541 | ||
542 | _cf_mouse('button1Up',function() | |
543 | loop_shot=(loop_shot or 0)+1; | |
544 | end); | |
545 | ||
546 | _cf_mouse('move',function() | |
547 | cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11); | |
548 | end); | |
549 | ||
550 | _cf_mouse('keyDown',function(k) | |
551 | if(k=='r')then | |
552 | if(bullets.clip>0 and time_left<=time())then | |
553 | local got=(bullets.clip>bullets.maximum and | |
554 | bullets.maximum or | |
555 | bullets.clip)-bullets.current; | |
556 | ||
557 | bullets.clip=bullets.clip-got; | |
558 | bullets.current=bullets.current+got; | |
559 | if(got~=0)then | |
560 | time_left=time()+2; | |
561 | end; | |
562 | end; | |
563 | end; | |
564 | end); | |
565 | ||
566 | ||
567 | screen=_new'screenGui'{ | |
568 | name=name; | |
569 | }; | |
570 | ||
571 | cross_f=_new'frame'{ | |
572 | size=UDim2.new(0,21,0,21); | |
573 | backgroundTransparency=1; | |
574 | screen; | |
575 | }; | |
576 | ||
577 | for i=0,1 do | |
578 | _new'frame'{ | |
579 | position=UDim2.new(0,13*i,0,11); | |
580 | size=UDim2.new(0,10,0,1); | |
581 | cross_f; | |
582 | }; | |
583 | end; | |
584 | ||
585 | for i=0,1 do | |
586 | _new'frame'{ | |
587 | position=UDim2.new(0,11,0,13*i); | |
588 | size=UDim2.new(0,1,0,10); | |
589 | cross_f; | |
590 | }; | |
591 | end; | |
592 | ||
593 | ||
594 | ||
595 | shot_sound=_new(head:findFirstChild'2920959'or'sound'){ | |
596 | soundId=url:format(2920959); | |
597 | pitch=1.4; | |
598 | head; | |
599 | }; | |
600 | if(shot_sound.Name~='2920959')then | |
601 | shot_sound.Name='2920959'; | |
602 | shot_sound:play(); | |
603 | end; | |
604 | ||
605 | bin=_new'hopperBin'{ | |
606 | deselected=_cf_deselect; | |
607 | selected=_cf_select; | |
608 | name=name; | |
609 | bag; | |
610 | }; | |
611 | ||
612 | inv=_new'model'{ | |
613 | name=name; | |
614 | char; | |
615 | }; | |
616 | ||
617 | handle=_new'part'{ | |
618 | size=Vector3.new(0.3,1.3,0.4); | |
619 | color=_RGB(140,140,140); | |
620 | name='handle'; | |
621 | formFactor=3; | |
622 | inv; | |
623 | touched=function(hit) | |
624 | if(hit.Parent.className=='Model')then | |
625 | local hum=_hum(hit.Parent); | |
626 | if(hum~=nil)then | |
627 | _hum_dam(hum,handle.Velocity.magnitude); | |
628 | end; | |
629 | end; | |
630 | end; | |
631 | }; | |
632 | h_weld=_new'weld'{ | |
633 | c1=h_weld_cf_inactive; | |
634 | part1=handle; | |
635 | part0=torso; | |
636 | handle; | |
637 | }; | |
638 | _make_hue(); | |
639 | ||
640 | h_part=_new'part'{ | |
641 | size=Vector3.new(0.4,0.4,1.4); | |
642 | color=_RGB(140,140,140); | |
643 | name='handle'; | |
644 | formFactor=3; | |
645 | handle; | |
646 | }; | |
647 | hp_weld=_new'weld'{ | |
648 | c1=_cframe(0,-1.3/2,-0.3, | |
649 | 20,0,0); | |
650 | part0=handle; | |
651 | part1=h_part; | |
652 | handle; | |
653 | }; | |
654 | ||
655 | drag=_new'part'{ | |
656 | size=Vector3.new(0.5,0.45,1.5); | |
657 | color=_RGB(100,100,100); | |
658 | name='handle'; | |
659 | formFactor=3; | |
660 | handle; | |
661 | }; | |
662 | d_weld=_new'weld'{ | |
663 | c1=_cframe(0,-0.25,0); | |
664 | part0=h_part; | |
665 | part1=drag; | |
666 | handle; | |
667 | }; | |
668 | ||
669 | tube=_new'part'{ | |
670 | size=Vector3.new(0.2,0.2,1.5); | |
671 | color=_RGB(0,0,0); | |
672 | name='handle'; | |
673 | formFactor=3; | |
674 | handle; | |
675 | }; | |
676 | t_weld=_new'weld'{ | |
677 | c1=_cframe(0,-0.3,-0.1); | |
678 | part0=h_part; | |
679 | part1=tube; | |
680 | handle; | |
681 | }; | |
682 | ||
683 | bullets_label=_new'textLabel'{ | |
684 | textStrokeColor3=_RGB(0,0,0); | |
685 | textColor3=_RGB(200,200,200); | |
686 | textStrokeTransparency=0; | |
687 | backgroundTransparency=1; | |
688 | fontSize=5; | |
689 | screen; | |
690 | }; | |
691 | ||
692 | lightstuff=_new'frame'{ | |
693 | backgroundColor3=_RGB(255,255,255); | |
694 | position=UDim2.new(0,0,0,-1); | |
695 | backgroundTransparency=0.5; | |
696 | size=UDim2.new(1,0,1,1); | |
697 | borderSizePixel=0; | |
698 | visible=false; | |
699 | screen; | |
700 | }; | |
701 | ||
702 | coroutine.wrap(function() | |
703 | local red,white,green; | |
704 | repeat | |
705 | if(screen.Parent)then | |
706 | if(not green and bullets.current==bullets.maximum)then | |
707 | green=true; | |
708 | bullets_label.TextColor3=_RGB(0,200,0); | |
709 | elseif(not red and bullets.current==0)then | |
710 | red=true; | |
711 | bullets_label.TextColor3=_RGB(200,0,0); | |
712 | elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then | |
713 | bullets_label.TextColor3=_RGB(200,200,200); | |
714 | green=false; | |
715 | red=false; | |
716 | end; | |
717 | bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip); | |
718 | bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y); | |
719 | bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6); | |
720 | end; | |
721 | wait(0.001); | |
722 | until nil; | |
723 | end)(); | |
724 | ||
725 | ||
726 | _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1; | |
727 | local vers=_G.dev_pistol_version; | |
728 | repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0; | |
729 | if(hum.Health==0)then | |
730 | _clear(); | |
731 | end; |