SHOW:
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- or go back to the newest paste.
1 | - | -- a tattoo shaped like a moon |
1 | + | -- [[ Name: Commander CR by ??? ]] -- |
2 | - | -- written by yeox769, for everyman |
2 | + | -- [[ Converted: By Melon ]] -- |
3 | -- [[ Reanimate: By Emper ]] -- | |
4 | -- [[ Description: nothing to put ]] -- | |
5 | ||
6 | -- [[ Hats ]] -- | |
7 | - | Player=game:GetService("Players").INSANITY2021 |
7 | + | |
8 | -- [[ Free ]] -- | |
9 | -- [[ www.roblox.com/catalog/4819740796/Robox ]] -- | |
10 | -- [[ www.roblox.com/catalog/3409612660/International-Fedora-USA ]] -- | |
11 | -- [[ www.roblox.com/catalog/3398308134/International-Fedora-Canada ]] -- | |
12 | -- [[ www.roblox.com/catalog/3033908130/International-Fedora-France ]] -- | |
13 | -- [[ www.roblox.com/catalog/3033910400/International-Fedora-Germany ]] -- | |
14 | ||
15 | -- [[ Paid (1) ]] -- | |
16 | -- [[ www.roblox.com/catalog/14255528083/Torso-Extension ]] -- | |
17 | -- [[ www.roblox.com/catalog/14255556501/Extra-Right-White-Arm ]] -- | |
18 | -- [[ www.roblox.com/catalog/14255554762/Extra-Left-White-Arm ]] -- | |
19 | -- [[ www.roblox.com/catalog/14768693948/White-Extended-Right-Arm ]] -- | |
20 | -- [[ www.roblox.com/catalog/14768701869/White-Extended-Left-Arm ]] -- | |
21 | ||
22 | -- [[ Paid (2) ]] -- | |
23 | -- [[ www.roblox.com/catalog/14255528083/Torso-Extension ]] -- | |
24 | -- [[ www.roblox.com/catalog/11159410305/Rectangle-Head-For-Headless ]] -- | |
25 | -- [[ www.roblox.com/catalog/11263254795/Dummy-Head-For-Headless ]] -- | |
26 | -- [[ www.roblox.com/catalog/12344545199/Extra-Left-hand-moving-Blocky-white ]] -- | |
27 | -- [[ www.roblox.com/catalog/12344591101/Extra-Right-hand-moving-Blocky-white ]] -- | |
28 | ||
29 | -- [[ Guns ]] -- | |
30 | ||
31 | -- [[ www.roblox.com/catalog/13760686814/Classic-MARKA-17M-Valkan-Left ]] -- | |
32 | -- [[ www.roblox.com/catalog/4623059912/Starslayer-Railgun ]] -- | |
33 | -- [[ www.roblox.com/catalog/14683431575/Law-Enforcement-Beanbag ]] -- | |
34 | -- [[ www.roblox.com/catalog/5136154487/DG-40-Archangel-Sniper-Rifle-Black ]] -- | |
35 | -- [[ www.roblox.com/catalog/12830271515/White-Cyber-Heavy-Revolver-Left ]] -- | |
36 | -- [[ * FREE * www.roblox.com/catalog/10775031176/The-Pogo ]] -- | |
37 | -- [[ * FREE * www.roblox.com/catalog/5552252553/Kinetic-Staff ]] -- | |
38 | -- [[ The list above is the supported hats. ]] -- | |
39 | ||
40 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
41 | Title = "Melon's (FE) Converts/Scripts"; | |
42 | Text = "Thanks for using!"; | |
43 | Icon = "rbxthumb://type=Asset&id=11561641603&w=150&h=150"}) | |
44 | Duration = 3; | |
45 | ||
46 | if not game:IsLoaded() then | |
47 | game.Loaded:Wait() | |
48 | end | |
49 | ||
50 | local function FindInstance(Parent, ClassName, Name) | |
51 | for _, Instance in pairs(Parent:GetChildren()) do | |
52 | if Instance:IsA(ClassName) and Instance.Name == Name then | |
53 | return Instance | |
54 | end | |
55 | end | |
56 | end | |
57 | ||
58 | local function WaitForClass(Parent, ClassName) | |
59 | local Instance = Parent:FindFirstChildOfClass(ClassName) | |
60 | ||
61 | while not Instance and Parent do | |
62 | Parent.ChildAdded:Wait() | |
63 | Instance = Parent:FindFirstChildOfClass(ClassName) | |
64 | end | |
65 | ||
66 | return Instance | |
67 | end | |
68 | ||
69 | local function WaitForClassOfName(Parent, ...) | |
70 | local Instance = FindInstance(Parent, ...) | |
71 | ||
72 | while not Instance and Parent do | |
73 | Parent.ChildAdded:Wait() | |
74 | Instance = FindInstance(Parent, ...) | |
75 | end | |
76 | ||
77 | return Instance | |
78 | end | |
79 | ||
80 | local Fling = { } | |
81 | local Aligns = { } | |
82 | local Blacklist = { } | |
83 | local Accessories = { } | |
84 | local Attachments = { } | |
85 | ||
86 | local Instancenew = Instance.new | |
87 | ||
88 | local taskwait = task.wait | |
89 | local taskspawn = task.spawn | |
90 | local taskdefer = task.defer | |
91 | ||
92 | local mathabs = math.abs | |
93 | local mathcos = math.cos | |
94 | local mathrandom = math.random | |
95 | ||
96 | local stringmatch = string.match | |
97 | ||
98 | local osclock = os.clock | |
99 | ||
100 | local tableinsert = table.insert | |
101 | local tableclear = table.clear | |
102 | local tablefind = table.find | |
103 | ||
104 | local CFramenew = CFrame.new | |
105 | local CFrameAngles = CFrame.Angles | |
106 | local CFrameidentity = CFrame.identity | |
107 | ||
108 | local Vector3new = Vector3.new | |
109 | local Vector3zero = Vector3.zero | |
110 | ||
111 | local Sleep = CFrameidentity | |
112 | local Velocity = Vector3new(0, 16384, 0) | |
113 | local Angular = 0 | |
114 | local Linear = 0 | |
115 | ||
116 | local Workspace = game:FindFirstChildOfClass("Workspace") | |
117 | local CurrentCamera = Workspace.CurrentCamera | |
118 | ||
119 | local Players = game:FindFirstChildOfClass("Players") | |
120 | ||
121 | local LocalPlayer = Players.LocalPlayer | |
122 | local Mouse = LocalPlayer:GetMouse() | |
123 | ||
124 | local PostSimulation = game:FindFirstChildOfClass("RunService").PostSimulation | |
125 | ||
126 | local Character = LocalPlayer.Character | |
127 | local CharacterClone = Instancenew("Model") | |
128 | ||
129 | local StarterGui = game:FindFirstChildOfClass("StarterGui") | |
130 | local BindableEvent = Instancenew("BindableEvent") | |
131 | ||
132 | local UserInputService = game:FindFirstChildOfClass("UserInputService") | |
133 | local UserInputType = Enum.UserInputType | |
134 | ||
135 | local MouseButton1 = UserInputType.MouseButton1 | |
136 | local Touch = UserInputType.Touch | |
137 | ||
138 | local InputBegan = UserInputService.InputBegan:Connect(function(Input, GameProcessed) | |
139 | local Type = Input.UserInputType | |
140 | ||
141 | if not GameProcessed and ( Type == MouseButton1 or Type == Touch ) then | |
142 | local Target = Mouse.Target | |
143 | if Target and not Target.Anchored and not Target:IsDescendantOf(CharacterClone) and not Target:IsDescendantOf(Character) and not tablefind(Fling, Target) then | |
144 | local Parent = Target.Parent | |
145 | ||
146 | if Parent:IsA("Model") and Parent ~= Character and Parent:FindFirstChildOfClass("Humanoid") then | |
147 | local HumanoidRootPart = FindInstance(Parent, "BasePart", "HumanoidRootPart") or FindInstance(Parent, "BasePart", "Torso") or FindInstance(Parent, "BasePart", "Head") | |
148 | ||
149 | if HumanoidRootPart and not tablefind(Fling, HumanoidRootPart) then | |
150 | tableinsert(Fling, HumanoidRootPart) | |
151 | return | |
152 | end | |
153 | end | |
154 | ||
155 | tableinsert(Fling, Target) | |
156 | end | |
157 | end | |
158 | end) | |
159 | ||
160 | local function Part(Name, Size) | |
161 | local Part = Instancenew("Part") | |
162 | Part.Name = Name | |
163 | Part.Size = Size | |
164 | Part.Transparency = 1 | |
165 | Part.Parent = CharacterClone | |
166 | ||
167 | return Part | |
168 | end | |
169 | ||
170 | local function Motor6D(Name, Part0, Part1, C0, C1) | |
171 | local Motor6D = Instancenew("Motor6D") | |
172 | Motor6D.Name = Name | |
173 | Motor6D.Part0 = Part0 | |
174 | Motor6D.Part1 = Part1 | |
175 | Motor6D.C0 = C0 | |
176 | Motor6D.C1 = C1 | |
177 | Motor6D.Parent = Part0 | |
178 | ||
179 | return Motor6D | |
180 | end | |
181 | ||
182 | local function Attachment(Name, CFrame, Parent) | |
183 | local Attachment = Instancenew("Attachment") | |
184 | Attachment.Name = Name | |
185 | Attachment.CFrame = CFrame | |
186 | Attachment.Parent = Parent | |
187 | ||
188 | tableinsert(Attachments, Attachment) | |
189 | return Attachment | |
190 | end | |
191 | ||
192 | local LimbSize = Vector3new(1, 2, 1) | |
193 | local TorsoSize = Vector3new(2, 2, 1) | |
194 | ||
195 | local Head = Part("Head", Vector3new(2, 1, 1)) | |
196 | local Torso = Part("Torso", TorsoSize) | |
197 | local LeftArm = Part("Left Arm", LimbSize) | |
198 | local RightArm = Part("Right Arm", LimbSize) | |
199 | local LeftLeg = Part("Left Leg", LimbSize) | |
200 | local RightLeg = Part("Right Leg", LimbSize) | |
201 | local HumanoidRootPart = Part("HumanoidRootPart", TorsoSize) | |
202 | ||
203 | local FakeRA = Instance.new("Part") | |
204 | FakeRA.Size = Vector3.new(1,2,1) | |
205 | FakeRA.Transparency = 1 | |
206 | FakeRA.BrickColor = BrickColor.new("Institutional White") | |
207 | FakeRA.Parent = RightArm | |
208 | ||
209 | local FRAW = Instance.new("Weld") | |
210 | FRAW.Part0 = RightArm | |
211 | FRAW.Part1 = FakeRA | |
212 | FRAW.C0 = CFrame.new(0, 0, 0) | |
213 | FRAW.Parent = RightArm | |
214 | ||
215 | local FakeLA = Instance.new("Part") | |
216 | FakeLA.Size = Vector3.new(1,2,1) | |
217 | FakeLA.Transparency = 1 | |
218 | FakeLA.BrickColor = BrickColor.new("Institutional White") | |
219 | FakeLA.Parent = LeftArm | |
220 | ||
221 | local FLAW = Instance.new("Weld") | |
222 | FLAW.Part0 = LeftArm | |
223 | FLAW.Part1 = FakeLA | |
224 | FLAW.C0 = CFrame.new(0, 0, 0) | |
225 | FLAW.Parent = LeftArm | |
226 | ||
227 | local Part = nil | |
228 | ||
229 | if Character then | |
230 | Part = FindInstance(Character, "BasePart", "HumanoidRootPart") or FindInstance(Character, "BasePart", "Head") or FindInstance(Character, "BasePart", "Torso") or FindInstance(Character, "BasePart", "UpperTorso") | |
231 | end | |
232 | ||
233 | if Part then | |
234 | HumanoidRootPart.CFrame = Part.CFrame | |
235 | else | |
236 | local SpawnLocations = { } | |
237 | ||
238 | for _, SpawnLocation in pairs(Workspace:GetDescendants()) do | |
239 | if SpawnLocation:IsA("SpawnLocation") then | |
240 | tableinsert(SpawnLocations, SpawnLocation) | |
241 | end | |
242 | end | |
243 | ||
244 | local Amount = # SpawnLocations | |
245 | ||
246 | if Amount > 0 then | |
247 | local SpawnLocation = SpawnLocations[mathrandom(1, Amount)] | |
248 | HumanoidRootPart.CFrame = SpawnLocation.CFrame * CFramenew(0, SpawnLocation.Size.Y / 2 + 3, 0) | |
249 | else | |
250 | HumanoidRootPart.CFrame = CFrameidentity | |
251 | end | |
252 | end | |
253 | ||
254 | local face = Instancenew("Decal") | |
255 | face.Name = "face" | |
256 | face.Parent = Head | |
257 | ||
258 | local AccessoryTable = { | |
259 | -- Paid -- | |
260 | { Mesh = "14241018198", Texture = "14251599953", Instance = Torso }, | |
261 | { Mesh = "14255522247", Texture = "14255543546", Instance = RightArm, CFrame = CFrameAngles(0, 1.57, 1.57) }, | |
262 | { Mesh = "14255522247", Texture = "14255543546", Instance = LeftArm, CFrame = CFrameAngles(0, - 1.57, 1.57) }, | |
263 | { Mesh = "14768684979", Texture = "14768683674", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) }, | |
264 | { Mesh = "14768684979", Texture = "14768683674", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) }, | |
265 | ||
266 | -- Paid (2) -- | |
267 | { Mesh = "14241018198", Texture = "14251599953", Instance = Torso }, | |
268 | { Mesh = "12344206657", Texture = "12344206675", Instance = RightArm, CFrame = CFrameAngles(-115, 0, 0) }, | |
269 | { Mesh = "12344207333", Texture = "12344207341", Instance = LeftArm, CFrame = CFrameAngles(-115, 0, 0) }, | |
270 | { Mesh = "11159370334", Texture = "11159284657", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) }, | |
271 | { Mesh = "11263221350", Texture = "11263219250", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) }, | |
272 | ||
273 | -- Free -- | |
274 | { Mesh = "4819720316", Texture = "4819722776", Instance = Torso, CFrame = CFrameAngles(0, 0, 105) }, | |
275 | { Mesh = "3030546036", Texture = "3033903209", Instance = RightArm, CFrame = CFrameAngles(-90, 0, -89.5) }, | |
276 | { Mesh = "3030546036", Texture = "3360978739", Instance = LeftArm, CFrame = CFrameAngles(-90, 0, 89.5) }, | |
277 | { Mesh = "3030546036", Texture = "3409604993", Instance = RightLeg, CFrame = CFrameAngles(-90, 0, -89.5) }, | |
278 | { Mesh = "3030546036", Texture = "3033898741", Instance = LeftLeg, CFrame = CFrameAngles(-90, 0, 89.5) }, | |
279 | ||
280 | -- DG 40 -- | |
281 | { Mesh = "5135810417", Texture = "5135790044", Instance = FakeRA, CFrame = CFrameAngles(-0.10, -1.55, 1.45) * CFramenew(-2.55,0.35,0.15)}, | |
282 | -- Cyber Heavy Revolver -- | |
283 | { Mesh = "12830091831", Texture = "9990288940", Instance = FakeRA, CFrame = CFrameAngles(0.55, 0, 0) * CFramenew(0,-1.15,0.15)}, | |
284 | -- Beanbag Shotgun -- | |
285 | { Mesh = "14682184097", Texture = "14682167931", Instance = FakeRA, CFrame = CFrameAngles(0.05, 0, 3.15) * CFramenew(0,1.35,-0.25)}, | |
286 | -- Starslayer Railgun -- | |
287 | { Mesh = "4615369575", Texture = "4615393635", Instance = FakeRA, CFrame = CFrameAngles(-0.80, 1.55, 0) * CFramenew(1.45,-1,0)}, | |
288 | -- MARKA-17M -- | |
289 | { Mesh = "13753961447", Texture = "13760652946", Instance = FakeRA, CFrame = CFramenew(0,-1.45,-0.65) * CFrameAngles(0, -1.50, 0.75) }, | |
290 | -- Pogo Stick -- | |
291 | { Mesh = "10775011914", Texture = "10774853167", Instance = FakeRA, CFrame = CFramenew(0,-2.55,-0.65) * CFrameAngles(0, -1.55, 0.65) }, | |
292 | -- Crystal Staff -- | |
293 | { Mesh = "5548423017", Texture = "5548423938", Instance = FakeRA, CFrame = CFramenew(0,-1.65,-0) * CFrameAngles(0, -1.55, 0.60) }, | |
294 | ||
295 | } | |
296 | ||
297 | for _, Table in pairs(AccessoryTable) do | |
298 | if type(Table.Mesh) ~= "string" then | |
299 | Table.Mesh = "" | |
300 | end | |
301 | if type(Table.Texture) ~= "string" then | |
302 | Table.Texture = "" | |
303 | end | |
304 | end | |
305 | ||
306 | Motor6D("Right Shoulder", Torso, RightArm, CFramenew(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)) | |
307 | Motor6D("Left Shoulder", Torso, LeftArm, CFramenew(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)) | |
308 | Motor6D("Right Hip", Torso, RightLeg, CFramenew(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)) | |
309 | Motor6D("Left Hip", Torso, LeftLeg, CFramenew(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)) | |
310 | Motor6D("Neck", Torso, Head, CFramenew(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
311 | Motor6D("RootJoint", HumanoidRootPart, Torso, CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
312 | ||
313 | Attachment("HairAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
314 | Attachment("HatAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
315 | Attachment("FaceFrontAttachment", CFramenew(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
316 | Attachment("FaceCenterAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head) | |
317 | Attachment("NeckAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
318 | Attachment("BodyFrontAttachment", CFramenew(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
319 | Attachment("BodyBackAttachment", CFramenew(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
320 | Attachment("LeftCollarAttachment", CFramenew(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
321 | Attachment("RightCollarAttachment", CFramenew(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
322 | Attachment("WaistFrontAttachment", CFramenew(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
323 | Attachment("WaistCenterAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
324 | Attachment("WaistBackAttachment", CFramenew(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso) | |
325 | Attachment("LeftShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm) | |
326 | Attachment("LeftGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm) | |
327 | Attachment("RightShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm) | |
328 | Attachment("RightGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm) | |
329 | Attachment("LeftFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftLeg) | |
330 | Attachment("RightFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightLeg) | |
331 | Attachment("RootAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), HumanoidRootPart) | |
332 | ||
333 | local Humanoid = Instancenew("Humanoid", CharacterClone) | |
334 | Instancenew("Animator", Humanoid) | |
335 | ||
336 | Instancenew("LocalScript", CharacterClone).Name = "Animate" | |
337 | ||
338 | CharacterClone.PrimaryPart = Head | |
339 | CharacterClone.Parent = Workspace | |
340 | ||
341 | local function DescendantAdded(Instance) | |
342 | if Instance:IsA("Accessory") then | |
343 | taskspawn(function() | |
344 | local Handle = WaitForClassOfName(Instance, "BasePart", "Handle") | |
345 | local Attachment = WaitForClass(Handle, "Attachment") | |
346 | ||
347 | local Clone = Instance:Clone() | |
348 | ||
349 | local CloneHandle = FindInstance(Clone, "BasePart", "Handle") | |
350 | CloneHandle.Transparency = 1 | |
351 | CloneHandle:BreakJoints() | |
352 | ||
353 | local AccessoryWeld = Instancenew("Weld") | |
354 | AccessoryWeld.Name = "AccessoryWeld" | |
355 | AccessoryWeld.Part0 = CloneHandle | |
356 | AccessoryWeld.C0 = Attachment.CFrame | |
357 | ||
358 | local Name = Attachment.Name | |
359 | ||
360 | for _, TableAttachment in pairs(Attachments) do | |
361 | if TableAttachment.Name == Name then | |
362 | AccessoryWeld.Part1 = TableAttachment.Parent | |
363 | AccessoryWeld.C1 = TableAttachment.CFrame | |
364 | end | |
365 | end | |
366 | ||
367 | AccessoryWeld.Parent = CloneHandle | |
368 | Clone.Parent = CharacterClone | |
369 | ||
370 | tableinsert(Accessories, Clone) | |
371 | ||
372 | local IsAMeshPart = CloneHandle:IsA("MeshPart") | |
373 | local Mesh = IsAMeshPart and CloneHandle or WaitForClass(CloneHandle, "SpecialMesh") | |
374 | local Id = IsAMeshPart and "TextureID" or "TextureId" | |
375 | ||
376 | for _, Table in pairs(AccessoryTable) do | |
377 | local Instance = Table.Instance | |
378 | ||
379 | if Instance then | |
380 | if stringmatch(Mesh.MeshId, Table.Mesh) and stringmatch(Mesh[Id], Table.Texture) and not tablefind(Blacklist, Instance) then | |
381 | tableinsert(Blacklist, Instance) | |
382 | tableinsert(Aligns, { Handle, Instance, Table.CFrame or CFrameidentity }) | |
383 | return | |
384 | end | |
385 | end | |
386 | end | |
387 | ||
388 | tableinsert(Aligns, { Handle, CloneHandle, CFrameidentity }) | |
389 | end) | |
390 | elseif Instance:IsA("JointInstance") then | |
391 | taskspawn(function() | |
392 | taskwait() | |
393 | Instance:Destroy() | |
394 | end) | |
395 | end | |
396 | end | |
397 | ||
398 | local function CharacterAdded(Character) | |
399 | if Character ~= CharacterClone then | |
400 | PostSimulation:Wait() | |
401 | ||
402 | local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack") | |
403 | ||
404 | if Backpack then | |
405 | Backpack:ClearAllChildren() | |
406 | end | |
407 | ||
408 | tableclear(Aligns) | |
409 | tableclear(Blacklist) | |
410 | ||
411 | for _, Accessory in pairs(Accessories) do | |
412 | Accessory:Destroy() | |
413 | end | |
414 | ||
415 | local CurrentCameraCFrame = CurrentCamera.CFrame | |
416 | ||
417 | LocalPlayer.Character = CharacterClone | |
418 | CurrentCamera.CameraSubject = CharacterClone.Head | |
419 | ||
420 | taskspawn(function() | |
421 | CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait() | |
422 | CurrentCamera.CFrame = CurrentCameraCFrame | |
423 | end) | |
424 | ||
425 | local CharacterHumanoidRootPart = WaitForClassOfName(Character, "BasePart", "HumanoidRootPart") | |
426 | ||
427 | for Index, Value in pairs(Fling) do | |
428 | local BasePart = nil | |
429 | ||
430 | if typeof(Value) == "Instance" then | |
431 | if Value:IsA("BasePart") then | |
432 | BasePart = Value | |
433 | elseif Value:IsA("Humanoid") then | |
434 | local Model = Value.Parent | |
435 | ||
436 | if Model ~= Character and Model:IsA("Model") then | |
437 | BasePart = FindInstance(Model, "BasePart", "HumanoidRootPart") or FindInstance(Model, "BasePart", "Head") or Model:FindFirstChildOfClass("BasePart") | |
438 | end | |
439 | elseif Value:IsA("Model") and Value ~= Character then | |
440 | BasePart = FindInstance(Value, "BasePart", "HumanoidRootPart") or FindInstance(Value, "BasePart", "Head") or Value:FindFirstChildOfClass("BasePart") | |
441 | end | |
442 | end | |
443 | ||
444 | if BasePart then | |
445 | local clock = osclock() | |
446 | ||
447 | while CharacterHumanoidRootPart and BasePart and osclock() - clock <= 1 and BasePart.AssemblyLinearVelocity.Magnitude <= 60 do | |
448 | CharacterHumanoidRootPart.AssemblyAngularVelocity = Velocity | |
449 | CharacterHumanoidRootPart.AssemblyLinearVelocity = Velocity | |
450 | ||
451 | CharacterHumanoidRootPart.CFrame = BasePart.CFrame + Vector3new(0, - 1, 0) | |
452 | PostSimulation:Wait() | |
453 | end | |
454 | end | |
455 | end | |
456 | ||
457 | tableclear(Fling) | |
458 | ||
459 | if CharacterHumanoidRootPart then | |
460 | CharacterHumanoidRootPart.AssemblyAngularVelocity = Vector3zero | |
461 | CharacterHumanoidRootPart.AssemblyLinearVelocity = Vector3zero | |
462 | ||
463 | CharacterHumanoidRootPart.CFrame = CFramenew(HumanoidRootPart.Position + Vector3new(mathrandom(- 32, 32), 0, mathrandom(- 32, 32))) | |
464 | PostSimulation:Wait() | |
465 | end | |
466 | ||
467 | Character:BreakJoints() | |
468 | ||
469 | for _, Instance in pairs(Character:GetDescendants()) do | |
470 | DescendantAdded(Instance) | |
471 | end | |
472 | ||
473 | Character.DescendantAdded:Connect(DescendantAdded) | |
474 | end | |
475 | end | |
476 | ||
477 | local function Align(Part0, Part1, CFrame) | |
478 | if Part0.ReceiveAge == 0 and not Part0.Anchored and # Part0:GetJoints() == 0 then | |
479 | Part0.AssemblyAngularVelocity = Vector3new(0, Angular, 0) | |
480 | ||
481 | local Part1CFrame = Part1.CFrame | |
482 | local LinearVelocity = Part1.AssemblyLinearVelocity * Linear | |
483 | local Magnitude = LinearVelocity.Magnitude < Linear | |
484 | ||
485 | if Magnitude then | |
486 | local LookVector = Part1CFrame.LookVector * Linear | |
487 | Part0.AssemblyLinearVelocity = Vector3new(LookVector.X, Linear, LookVector.Z) | |
488 | else | |
489 | Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Linear, LinearVelocity.Z) | |
490 | end | |
491 | ||
492 | Part0.CFrame = Part1CFrame * ( Magnitude and Sleep or CFrameidentity ) * CFrame | |
493 | end | |
494 | end | |
495 | ||
496 | if Character then | |
497 | CharacterAdded(Character) | |
498 | end | |
499 | ||
500 | local Added = LocalPlayer.CharacterAdded:Connect(CharacterAdded) | |
501 | ||
502 | local Connection = game:FindFirstChildOfClass("RunService").PostSimulation:Connect(function() | |
503 | local osclock = osclock() | |
504 | local Axis = 0.004 * mathcos(osclock * 17.5) | |
505 | ||
506 | Sleep = CFramenew(0, Axis, 0) | |
507 | Angular = mathcos(osclock) | |
508 | Linear = 26 | |
509 | ||
510 | for _, Table in pairs(Aligns) do | |
511 | Align(Table[1], Table[2], Table[3]) | |
512 | end | |
513 | ||
514 | if sethiddenproperty then | |
515 | sethiddenproperty(LocalPlayer, "SimulationRadius", 10000000) | |
516 | end | |
517 | ||
518 | StarterGui:SetCore("ResetButtonCallback", BindableEvent) -- This is if it gets overriden, just like in MyWorld testing place. | |
519 | end) | |
520 | ||
521 | local function Event() | |
522 | CharacterClone:Destroy() | |
523 | end | |
524 | ||
525 | BindableEvent.Event:Connect(Event) | |
526 | ||
527 | CharacterClone:GetPropertyChangedSignal("Parent"):Connect(function() | |
528 | if not CharacterClone.Parent then | |
529 | Added:Disconnect() | |
530 | Connection:Disconnect() | |
531 | ||
532 | CharacterClone:Destroy() | |
533 | ||
534 | if BindableEvent then | |
535 | BindableEvent:Destroy() | |
536 | end | |
537 | ||
538 | StarterGui:SetCore("ResetButtonCallback", true) | |
539 | end | |
540 | end) | |
541 | ||
542 | BindableEvent:GetPropertyChangedSignal("Parent"):Connect(Event) | |
543 | ||
544 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
545 | Title = "Melon's (FE) Converts/Scripts"; | |
546 | Text = "Loaded successfully!"; | |
547 | Icon = "rbxthumb://type=Asset&id=11561641603&w=150&h=150"}) | |
548 | Duration = 3; | |
549 | ||
550 | script = game:GetObjects("rbxassetid://13198284674")[1] | |
551 | ||
552 | clr = "Bright orange" -- set this to whatever you want | |
553 | ||
554 | wait(0.5) | |
555 | Player=game.Players.LocalPlayer | |
556 | Character=Player.Character | |
557 | PlayerGui=Player.PlayerGui | |
558 | Backpack=Player.Backpack | |
559 | Torso=Character.Torso | |
560 | Head=Character.Head | |
561 | Humanoid=Character.Humanoid | |
562 | m=Instance.new('Model',Character) | |
563 | LeftArm=Character["Left Arm"] | |
564 | LeftLeg=Character["Left Leg"] | |
565 | RightArm=Character["Right Arm"] | |
566 | RightLeg=Character["Right Leg"] | |
567 | LS=Torso["Left Shoulder"] | |
568 | LH=Torso["Left Hip"] | |
569 | RS=Torso["Right Shoulder"] | |
570 | RH=Torso["Right Hip"] | |
571 | Face = Head.face | |
572 | Neck=Torso.Neck | |
573 | it=Instance.new | |
574 | attacktype=1 | |
575 | vt=Vector3.new | |
576 | cf=CFrame.new | |
577 | euler=CFrame.fromEulerAnglesXYZ | |
578 | angles=CFrame.Angles | |
579 | cloaked=false | |
580 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
581 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
582 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
583 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
584 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
585 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
586 | RootPart=Character.HumanoidRootPart | |
587 | RootJoint=RootPart.RootJoint | |
588 | RootCF=euler(-1.57,0,3.14) | |
589 | attack = false | |
590 | attackdebounce = false | |
591 | deb=false | |
592 | equipped=true | |
593 | hand=false | |
594 | MMouse=nil | |
595 | combo=0 | |
596 | trispeed=.2 | |
597 | attackmode='none' | |
598 | local idle=0 | |
599 | local Anim="Idle" | |
600 | ||
601 | it = Instance.new | |
602 | ||
603 | local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) | |
604 | local prt = it("Part",parent) | |
605 | prt.Name = name | |
606 | prt.CanCollide = false | |
607 | prt.BrickColor = BrickColor.new(brkclr) | |
608 | if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end | |
609 | prt.Material = mtrl | |
610 | prt.Reflectance = rfl | |
611 | prt.Transparency = trns | |
612 | prt.Size = sz | |
613 | prt.Anchored = true | |
614 | return prt | |
615 | end | |
616 | local mesh = function(meshtype,parent,meshid,textureid,scale) | |
617 | local msh = it("SpecialMesh",parent) | |
618 | if meshtype == "FileMesh" then | |
619 | msh.MeshId = meshid | |
620 | msh.TextureId = textureid | |
621 | end | |
622 | msh.MeshType = meshtype | |
623 | msh.Scale = scale | |
624 | return(msh) | |
625 | end | |
626 | local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) | |
627 | local w = it("Weld",part1) | |
628 | w.Part0 = part1 | |
629 | w.Part1 = part2 | |
630 | if part1.Anchored or part2.Anchored then | |
631 | part1.Anchored = false | |
632 | part2.Anchored = false | |
633 | end | |
634 | w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) | |
635 | return(w) | |
636 | end | |
637 | local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang) | |
638 | local emm = it("ParticleEmitter",parent) | |
639 | emm.Texture = tex | |
640 | emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)}) | |
641 | emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)}) | |
642 | emm.LightEmission = lightem | |
643 | emm.EmissionDirection = emdir | |
644 | emm.Lifetime = NumberRange.new(lif) | |
645 | emm.Rate = rate | |
646 | emm.Speed = NumberRange.new(speed) | |
647 | emm.RotSpeed = NumberRange.new(rotspeed) | |
648 | emm.SpreadAngle = Vector2.new(sprdang,sprdang) | |
649 | return(emm) | |
650 | end | |
651 | ||
652 | p = part("Part",m,clr,"Neon",0,0,Vector3.new(0.05, 0.1, 0.1)) | |
653 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
654 | weld(Head,p,0,0.325,-0.575,0,90,0) | |
655 | p = part("Part",m,Head.BrickColor.Name,"SmoothPlastic",0,0,Vector3.new(0.05, 0.1, 0.1)) | |
656 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
657 | weld(Head,p,-0.04,0.325,-0.58,0,90,0) | |
658 | --NoobyGames12 | |
659 | ||
660 | print'lets do this' | |
661 | ||
662 | plr = game.Players.LocalPlayer | |
663 | char = plr.Character | |
664 | hum = char.Humanoid | |
665 | local cam = game.Workspace.CurrentCamera | |
666 | t = char.Torso | |
667 | h = char.Head | |
668 | ra = char["Right Arm"] | |
669 | la = char["Left Arm"] | |
670 | rl = char["Right Leg"] | |
671 | ll = char["Left Leg"] | |
672 | tors = char.Torso | |
673 | lleg = char["Left Leg"] | |
674 | root = char.HumanoidRootPart | |
675 | hed = char.Head | |
676 | rleg = char["Right Leg"] | |
677 | rarm = char["Right Arm"] | |
678 | larm = char["Left Arm"] | |
679 | vt = Vector3.new | |
680 | bc = BrickColor.new | |
681 | br = BrickColor.random | |
682 | it = Instance.new | |
683 | cf = CFrame.new | |
684 | ||
685 | local m = Instance.new("Model",char) | |
686 | m.Name = "GaunletModel" | |
687 | ||
688 | local maincolor = t.BrickColor | |
689 | local maincolor2 = BrickColor.new("Really black") | |
690 | ||
691 | function CreatePart(parent,transparency,reflectance,material,brickcolor) | |
692 | local p = Instance.new("Part") | |
693 | p.Parent = parent | |
694 | p.Size = Vector3.new(1,1,1) | |
695 | p.Transparency = transparency | |
696 | p.Reflectance = reflectance | |
697 | p.CanCollide = false | |
698 | p.BrickColor = brickcolor | |
699 | p.Material = material | |
700 | return p | |
701 | end | |
702 | ||
703 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
704 | local mesh = Instance.new("SpecialMesh",parent) | |
705 | mesh.MeshType = meshtype | |
706 | mesh.Scale = Vector3.new(x1,y1,z1) | |
707 | return mesh | |
708 | end | |
709 | ||
710 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
711 | local mesh = Instance.new("SpecialMesh",parent) | |
712 | mesh.MeshType = "SpecialMesh" | |
713 | mesh.MeshId = meshid | |
714 | mesh.Scale = Vector3.new(x1,y1,z1) | |
715 | return mesh | |
716 | end | |
717 | ||
718 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
719 | local mesh = Instance.new("SpecialMesh",parent) | |
720 | mesh.MeshType = "FileMesh" | |
721 | mesh.MeshId = meshid | |
722 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
723 | mesh.Scale = Vector3.new(x1,y1,z1) | |
724 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
725 | return mesh | |
726 | end | |
727 | ||
728 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
729 | local weld = Instance.new("Weld") | |
730 | weld.Parent = parent | |
731 | weld.Part0 = part0 | |
732 | weld.Part1 = part1 | |
733 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
734 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
735 | return weld | |
736 | end | |
737 | ||
738 | local llegw = CreatePart(m,1,1,"Glass",maincolor2) | |
739 | CreateWeld(llegw,lleg,llegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
740 | local rlegw = CreatePart(m,1,1,"Glass",maincolor2) | |
741 | CreateWeld(rlegw,rleg,rlegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
742 | ||
743 | local sorb = CreatePart(m,1,1,"Glass",maincolor2) | |
744 | CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
745 | local sorb2 = CreatePart(m,1,1,"Glass",maincolor2) | |
746 | CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
747 | ||
748 | ---- Right arm | |
749 | local handle = CreatePart(m,0,0,"Glass",maincolor2) | |
750 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
751 | CreateWeld(handle,rarm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
752 | local lowhandle = CreatePart(m,0,0,"Glass",maincolor2) | |
753 | CreateMesh(lowhandle,"Brick",1.025,0.3,1.025) | |
754 | CreateWeld(lowhandle,rarm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
755 | local lowhandleo = CreatePart(m,0,0,"Neon",maincolor) | |
756 | CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02) | |
757 | CreateWeld(lowhandleo,rarm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
758 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
759 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
760 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
761 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
762 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
763 | CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
764 | local handleo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
765 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
766 | CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
767 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
768 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
769 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
770 | ||
771 | local to = CreatePart(m,0,0,"Glass",maincolor2) | |
772 | CreateMesh(to,"Brick",0.5,1.5,0.5) | |
773 | CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
774 | local tl = CreatePart(m,0,0,"Neon",maincolor) | |
775 | CreateMesh(tl,"Brick",0.6,1.45,0.6) | |
776 | CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
777 | ||
778 | local zo = CreatePart(m,0,0,"Neon",maincolor) | |
779 | CreateMesh(zo,"Brick",0.565,0.025,1.1) | |
780 | CreateWeld(zo,handle,zo,-0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
781 | local zoa = CreatePart(m,0,0,"Neon",maincolor) | |
782 | CreateMesh(zoa,"Brick",0.565,0.025,1.1) | |
783 | CreateWeld(zoa,handle,zoa,-0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
784 | local zob = CreatePart(m,0,0,"Neon",maincolor) | |
785 | CreateMesh(zob,"Brick",0.565,0.025,1.1) | |
786 | CreateWeld(zob,handle,zob,-0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
787 | local zz = CreatePart(m,0,0,"Neon",maincolor) | |
788 | CreateMesh(zz,"Brick",0.3,0.3,0.3) | |
789 | CreateWeld(zz,zoa,zz,-0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
790 | local zzo = CreatePart(m,0,0,"Glass",maincolor2) | |
791 | CreateMesh(zzo,"Brick",0.315,0.275,0.275) | |
792 | CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
793 | ||
794 | local li = CreatePart(m,0,0,"Neon",maincolor) | |
795 | CreateMesh(li,"Brick",0.275,0.825,0.025) | |
796 | CreateWeld(li,handleo,li,-0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
797 | ||
798 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
799 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
800 | CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
801 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
802 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
803 | CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
804 | ||
805 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
806 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
807 | CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
808 | ||
809 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
810 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
811 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
812 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
813 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
814 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
815 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
816 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
817 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
818 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
819 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
820 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
821 | local dio = CreatePart(m,0,0,"Glass",maincolor2) | |
822 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
823 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
824 | local dio1 = CreatePart(m,0,0,"Glass",maincolor2) | |
825 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
826 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
827 | local dio2 = CreatePart(m,0,0,"Glass",maincolor2) | |
828 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
829 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
830 | local dio3 = CreatePart(m,0,0,"Glass",maincolor2) | |
831 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
832 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
833 | local dio4 = CreatePart(m,0,0,"Glass",maincolor2) | |
834 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
835 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
836 | ||
837 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
838 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
839 | CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
840 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
841 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
842 | CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
843 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
844 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
845 | CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
846 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
847 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
848 | CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
849 | ||
850 | local sqo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
851 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
852 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
853 | local sqo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
854 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
855 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
856 | local sqo3 = CreatePart(m,0,0,"Glass",maincolor2) | |
857 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
858 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
859 | local sqo4 = CreatePart(m,0,0,"Glass",maincolor2) | |
860 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
861 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
862 | ||
863 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
864 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
865 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
866 | ||
867 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
868 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
869 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
870 | ||
871 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
872 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
873 | CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
874 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
875 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
876 | CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
877 | ||
878 | local dilo = CreatePart(m,0,0,"Glass",maincolor2) | |
879 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
880 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
881 | local dilo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
882 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
883 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
884 | local dilo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
885 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
886 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
887 | ||
888 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
889 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
890 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
891 | ||
892 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
893 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
894 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
895 | ||
896 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
897 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
898 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
899 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
900 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
901 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
902 | ||
903 | local diro = CreatePart(m,0,0,"Glass",maincolor2) | |
904 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
905 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
906 | local diro1 = CreatePart(m,0,0,"Glass",maincolor2) | |
907 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
908 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
909 | local diro2 = CreatePart(m,0,0,"Glass",maincolor2) | |
910 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
911 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
912 | ||
913 | ---- Left arm | |
914 | local handle = CreatePart(m,0,0,"Glass",maincolor2) | |
915 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
916 | CreateWeld(handle,larm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
917 | local lowhandle = CreatePart(m,0,0,"Glass",maincolor2) | |
918 | CreateMesh(lowhandle,"Brick",1.025,0.3,1.025) | |
919 | CreateWeld(lowhandle,larm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
920 | local lowhandleo = CreatePart(m,0,0,"Neon",maincolor) | |
921 | CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02) | |
922 | CreateWeld(lowhandleo,larm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
923 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
924 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
925 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
926 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
927 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
928 | CreateWeld(handleo,handle,handleo,0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
929 | local handleo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
930 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
931 | CreateWeld(handleo2,handle,handleo2,0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
932 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
933 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
934 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
935 | ||
936 | local to = CreatePart(m,0,0,"Glass",maincolor2) | |
937 | CreateMesh(to,"Brick",0.5,1.5,0.5) | |
938 | CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
939 | local tl = CreatePart(m,0,0,"Neon",maincolor) | |
940 | CreateMesh(tl,"Brick",0.6,1.45,0.6) | |
941 | CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
942 | ||
943 | local zo = CreatePart(m,0,0,"Neon",maincolor) | |
944 | CreateMesh(zo,"Brick",0.565,0.025,1.1) | |
945 | CreateWeld(zo,handle,zo,0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
946 | local zoa = CreatePart(m,0,0,"Neon",maincolor) | |
947 | CreateMesh(zoa,"Brick",0.565,0.025,1.1) | |
948 | CreateWeld(zoa,handle,zoa,0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
949 | local zob = CreatePart(m,0,0,"Neon",maincolor) | |
950 | CreateMesh(zob,"Brick",0.565,0.025,1.1) | |
951 | CreateWeld(zob,handle,zob,0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
952 | local zz = CreatePart(m,0,0,"Neon",maincolor) | |
953 | CreateMesh(zz,"Brick",0.3,0.3,0.3) | |
954 | CreateWeld(zz,zoa,zz,0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
955 | local zzo = CreatePart(m,0,0,"Glass",maincolor2) | |
956 | CreateMesh(zzo,"Brick",0.315,0.275,0.275) | |
957 | CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
958 | ||
959 | local li = CreatePart(m,0,0,"Neon",maincolor) | |
960 | CreateMesh(li,"Brick",0.275,0.825,0.025) | |
961 | CreateWeld(li,handleo,li,0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
962 | ||
963 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
964 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
965 | CreateWeld(li1,handleo,li1,0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
966 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
967 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
968 | CreateWeld(li2,handleo,li2,0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
969 | ||
970 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
971 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
972 | CreateWeld(di,handleo,di,0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
973 | ||
974 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
975 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
976 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
977 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
978 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
979 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
980 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
981 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
982 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
983 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
984 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
985 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
986 | local dio = CreatePart(m,0,0,"Glass",maincolor2) | |
987 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
988 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
989 | local dio1 = CreatePart(m,0,0,"Glass",maincolor2) | |
990 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
991 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
992 | local dio2 = CreatePart(m,0,0,"Glass",maincolor2) | |
993 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
994 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
995 | local dio3 = CreatePart(m,0,0,"Glass",maincolor2) | |
996 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
997 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
998 | local dio4 = CreatePart(m,0,0,"Glass",maincolor2) | |
999 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
1000 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1001 | ||
1002 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
1003 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
1004 | CreateWeld(sq1,handleo,sq1,0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1005 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
1006 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
1007 | CreateWeld(sq2,handleo,sq2,0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1008 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
1009 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
1010 | CreateWeld(sq3,handleo,sq3,0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1011 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
1012 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
1013 | CreateWeld(sq4,handleo,sq4,0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1014 | ||
1015 | local sqo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
1016 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
1017 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1018 | local sqo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
1019 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
1020 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1021 | local sqo3 = CreatePart(m,0,0,"Glass",maincolor2) | |
1022 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
1023 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1024 | local sqo4 = CreatePart(m,0,0,"Glass",maincolor2) | |
1025 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
1026 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1027 | ||
1028 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
1029 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
1030 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1031 | ||
1032 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
1033 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
1034 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1035 | ||
1036 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
1037 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
1038 | CreateWeld(dil1,dil,dil1,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1039 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
1040 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
1041 | CreateWeld(dil2,dil,dil2,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1042 | ||
1043 | local dilo = CreatePart(m,0,0,"Glass",maincolor2) | |
1044 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
1045 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1046 | local dilo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
1047 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
1048 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1049 | local dilo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
1050 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
1051 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1052 | ||
1053 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
1054 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
1055 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1056 | ||
1057 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
1058 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
1059 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1060 | ||
1061 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
1062 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
1063 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1064 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
1065 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
1066 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1067 | ||
1068 | local diro = CreatePart(m,0,0,"Glass",maincolor2) | |
1069 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
1070 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1071 | local diro1 = CreatePart(m,0,0,"Glass",maincolor2) | |
1072 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
1073 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1074 | local diro2 = CreatePart(m,0,0,"Glass",maincolor2) | |
1075 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
1076 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1077 | ||
1078 | Player=game:GetService("Players").LocalPlayer | |
1079 | Character=Player.Character | |
1080 | PlayerGui=Player.PlayerGui | |
1081 | Backpack=Player.Backpack | |
1082 | Torso=Character.Torso | |
1083 | Head=Character.Head | |
1084 | Humanoid=Character.Humanoid | |
1085 | m=Instance.new('Model',Character) | |
1086 | LeftArm=Character["Left Arm"] | |
1087 | LeftLeg=Character["Left Leg"] | |
1088 | RightArm=Character["Right Arm"] | |
1089 | RightLeg=Character["Right Leg"] | |
1090 | LS=Torso["Left Shoulder"] | |
1091 | LH=Torso["Left Hip"] | |
1092 | RS=Torso["Right Shoulder"] | |
1093 | RH=Torso["Right Hip"] | |
1094 | Face = Head.face | |
1095 | Neck=Torso.Neck | |
1096 | it=Instance.new | |
1097 | attacktype=1 | |
1098 | vt=Vector3.new | |
1099 | cf=CFrame.new | |
1100 | euler=CFrame.fromEulerAnglesXYZ | |
1101 | angles=CFrame.Angles | |
1102 | cloaked=false | |
1103 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1104 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1105 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
1106 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
1107 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
1108 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
1109 | RootPart=Character.HumanoidRootPart | |
1110 | RootJoint=RootPart.RootJoint | |
1111 | RootCF=euler(-1.57,0,3.14) | |
1112 | attack = false | |
1113 | attackdebounce = false | |
1114 | deb=false | |
1115 | equipped=true | |
1116 | hand=false | |
1117 | MMouse=nil | |
1118 | combo=0 | |
1119 | mana=0 | |
1120 | trispeed=.2 | |
1121 | attackmode='none' | |
1122 | local idle=0 | |
1123 | local Anim="Idle" | |
1124 | local Effects={} | |
1125 | local gun=false | |
1126 | local shoot=false | |
1127 | local sine = 0 | |
1128 | local change = 1 | |
1129 | player=nil | |
1130 | ||
1131 | mouse=Player:GetMouse() | |
1132 | --save shoulders | |
1133 | RSH, LSH=nil, nil | |
1134 | --welds | |
1135 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
1136 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
1137 | LH=Torso["Left Hip"] | |
1138 | RH=Torso["Right Hip"] | |
1139 | TorsoColor=Torso.BrickColor | |
1140 | function NoOutline(Part) | |
1141 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
1142 | end | |
1143 | player=Player | |
1144 | ch=Character | |
1145 | RSH=ch.Torso["Right Shoulder"] | |
1146 | LSH=ch.Torso["Left Shoulder"] | |
1147 | -- | |
1148 | RSH.Parent=nil | |
1149 | LSH.Parent=nil | |
1150 | -- | |
1151 | RW.Name="Right Shoulder" | |
1152 | RW.Part0=ch.Torso | |
1153 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1154 | RW.C1=cf(0, 0.5, 0) | |
1155 | RW.Part1=ch["Right Arm"] | |
1156 | RW.Parent=ch.Torso | |
1157 | -- | |
1158 | LW.Name="Left Shoulder" | |
1159 | LW.Part0=ch.Torso | |
1160 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1161 | LW.C1=cf(0, 0.5, 0) | |
1162 | LW.Part1=ch["Left Arm"] | |
1163 | LW.Parent=ch.Torso | |
1164 | ||
1165 | local Stats=Instance.new("BoolValue") | |
1166 | Stats.Name="Stats" | |
1167 | Stats.Parent=Character | |
1168 | local Atk=Instance.new("NumberValue") | |
1169 | Atk.Name="Damage" | |
1170 | Atk.Parent=Stats | |
1171 | Atk.Value=1 | |
1172 | local Def=Instance.new("NumberValue") | |
1173 | Def.Name="Defense" | |
1174 | Def.Parent=Stats | |
1175 | Def.Value=1 | |
1176 | local Speed=Instance.new("NumberValue") | |
1177 | Speed.Name="Speed" | |
1178 | Speed.Parent=Stats | |
1179 | Speed.Value=1 | |
1180 | local Mvmt=Instance.new("NumberValue") | |
1181 | Mvmt.Name="Movement" | |
1182 | Mvmt.Parent=Stats | |
1183 | Mvmt.Value=1 | |
1184 | ||
1185 | local donum=0 | |
1186 | ||
1187 | ||
1188 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
1189 | local fp=it("Part") | |
1190 | fp.formFactor=formfactor | |
1191 | fp.Parent=parent | |
1192 | fp.Reflectance=reflectance | |
1193 | fp.Transparency=transparency | |
1194 | fp.CanCollide=false | |
1195 | fp.Locked=true | |
1196 | fp.BrickColor=brickcolor | |
1197 | fp.Name=name | |
1198 | fp.Size=size | |
1199 | fp.Position=Torso.Position | |
1200 | NoOutline(fp) | |
1201 | fp.Material="Glass" | |
1202 | fp:BreakJoints() | |
1203 | return fp | |
1204 | end | |
1205 | ||
1206 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1207 | local mesh=it(Mesh) | |
1208 | mesh.Parent=part | |
1209 | if Mesh=="SpecialMesh" then | |
1210 | mesh.MeshType=meshtype | |
1211 | if meshid~="nil" then | |
1212 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
1213 | end | |
1214 | end | |
1215 | mesh.Offset=offset | |
1216 | mesh.Scale=scale | |
1217 | return mesh | |
1218 | end | |
1219 | ||
1220 | function weld(parent,part0,part1,c0) | |
1221 | local weld=it("Weld") | |
1222 | weld.Parent=parent | |
1223 | weld.Part0=part0 | |
1224 | weld.Part1=part1 | |
1225 | weld.C0=c0 | |
1226 | return weld | |
1227 | end | |
1228 | ||
1229 | local Color1=Torso.BrickColor | |
1230 | ||
1231 | local bodvel=Instance.new("BodyVelocity") | |
1232 | local bg=Instance.new("BodyGyro") | |
1233 | ||
1234 | function swait(num) | |
1235 | if num==0 or num==nil then | |
1236 | game:service'RunService'.Stepped:wait(0) | |
1237 | else | |
1238 | for i=0,num do | |
1239 | game:service'RunService'.Stepped:wait(0) | |
1240 | end | |
1241 | end | |
1242 | end | |
1243 | ||
1244 | ||
1245 | so = function(id,par,vol,pit) | |
1246 | coroutine.resume(coroutine.create(function() | |
1247 | local sou = Instance.new("Sound",par or workspace) | |
1248 | sou.Volume=vol | |
1249 | sou.Pitch=pit or 1 | |
1250 | sou.SoundId=id | |
1251 | swait() | |
1252 | sou:play() | |
1253 | game:GetService("Debris"):AddItem(sou,6) | |
1254 | end)) | |
1255 | end | |
1256 | ||
1257 | function clerp(a,b,t) | |
1258 | local qa = {QuaternionFromCFrame(a)} | |
1259 | local qb = {QuaternionFromCFrame(b)} | |
1260 | local ax, ay, az = a.x, a.y, a.z | |
1261 | local bx, by, bz = b.x, b.y, b.z | |
1262 | local _t = 1-t | |
1263 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1264 | end | |
1265 | ||
1266 | function QuaternionFromCFrame(cf) | |
1267 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1268 | local trace = m00 + m11 + m22 | |
1269 | if trace > 0 then | |
1270 | local s = math.sqrt(1 + trace) | |
1271 | local recip = 0.5/s | |
1272 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1273 | else | |
1274 | local i = 0 | |
1275 | if m11 > m00 then | |
1276 | i = 1 | |
1277 | end | |
1278 | if m22 > (i == 0 and m00 or m11) then | |
1279 | i = 2 | |
1280 | end | |
1281 | if i == 0 then | |
1282 | local s = math.sqrt(m00-m11-m22+1) | |
1283 | local recip = 0.5/s | |
1284 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1285 | elseif i == 1 then | |
1286 | local s = math.sqrt(m11-m22-m00+1) | |
1287 | local recip = 0.5/s | |
1288 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1289 | elseif i == 2 then | |
1290 | local s = math.sqrt(m22-m00-m11+1) | |
1291 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1292 | end | |
1293 | end | |
1294 | end | |
1295 | ||
1296 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1297 | local xs, ys, zs = x + x, y + y, z + z | |
1298 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1299 | local xx = x*xs | |
1300 | local xy = x*ys | |
1301 | local xz = x*zs | |
1302 | local yy = y*ys | |
1303 | local yz = y*zs | |
1304 | local zz = z*zs | |
1305 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1306 | end | |
1307 | ||
1308 | function QuaternionSlerp(a, b, t) | |
1309 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1310 | local startInterp, finishInterp; | |
1311 | if cosTheta >= 0.0001 then | |
1312 | if (1 - cosTheta) > 0.0001 then | |
1313 | local theta = math.acos(cosTheta) | |
1314 | local invSinTheta = 1/math.sin(theta) | |
1315 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1316 | finishInterp = math.sin(t*theta)*invSinTheta | |
1317 | else | |
1318 | startInterp = 1-t | |
1319 | finishInterp = t | |
1320 | end | |
1321 | else | |
1322 | if (1+cosTheta) > 0.0001 then | |
1323 | local theta = math.acos(-cosTheta) | |
1324 | local invSinTheta = 1/math.sin(theta) | |
1325 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1326 | finishInterp = math.sin(t*theta)*invSinTheta | |
1327 | else | |
1328 | startInterp = t-1 | |
1329 | finishInterp = t | |
1330 | end | |
1331 | end | |
1332 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1333 | end | |
1334 | ||
1335 | local function CFrameFromTopBack(at, top, back) | |
1336 | local right = top:Cross(back) | |
1337 | return CFrame.new(at.x, at.y, at.z, | |
1338 | right.x, top.x, back.x, | |
1339 | right.y, top.y, back.y, | |
1340 | right.z, top.z, back.z) | |
1341 | end | |
1342 | ||
1343 | function Triangle(a, b, c) | |
1344 | local edg1 = (c-a):Dot((b-a).unit) | |
1345 | local edg2 = (a-b):Dot((c-b).unit) | |
1346 | local edg3 = (b-c):Dot((a-c).unit) | |
1347 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
1348 | a, b, c = a, b, c | |
1349 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
1350 | a, b, c = b, c, a | |
1351 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
1352 | a, b, c = c, a, b | |
1353 | else | |
1354 | assert(false, "unreachable") | |
1355 | end | |
1356 | ||
1357 | local len1 = (c-a):Dot((b-a).unit) | |
1358 | local len2 = (b-a).magnitude - len1 | |
1359 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1360 | ||
1361 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1362 | ||
1363 | local list = {} | |
1364 | ||
1365 | if len1 > 0.01 then | |
1366 | local w1 = Instance.new('WedgePart', m) | |
1367 | game:GetService("Debris"):AddItem(w1,5) | |
1368 | w1.Material = "Glass" | |
1369 | w1.FormFactor = 'Custom' | |
1370 | w1.BrickColor = BrickColor.new("Really red") | |
1371 | w1.Transparency = 0 | |
1372 | w1.Reflectance = 0 | |
1373 | w1.Material = "Glass" | |
1374 | w1.CanCollide = false | |
1375 | local l1 = Instance.new("PointLight",w1) | |
1376 | l1.Color = Color3.new(170,0,0) | |
1377 | NoOutline(w1) | |
1378 | local sz = Vector3.new(0.2, width, len1) | |
1379 | w1.Size = sz | |
1380 | local sp = Instance.new("SpecialMesh",w1) | |
1381 | sp.MeshType = "Wedge" | |
1382 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
1383 | w1:BreakJoints() | |
1384 | w1.Anchored = true | |
1385 | w1.Parent = workspace | |
1386 | w1.Transparency = 0.7 | |
1387 | table.insert(Effects,{w1,"Disappear",.01}) | |
1388 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1389 | table.insert(list,w1) | |
1390 | end | |
1391 | ||
1392 | if len2 > 0.01 then | |
1393 | local w2 = Instance.new('WedgePart', m) | |
1394 | game:GetService("Debris"):AddItem(w2,5) | |
1395 | w2.Material = "Glass" | |
1396 | w2.FormFactor = 'Custom' | |
1397 | w2.BrickColor = BrickColor.new("Really red") | |
1398 | w2.Transparency = 0 | |
1399 | w2.Reflectance = 0 | |
1400 | w2.Material = "Glass" | |
1401 | w2.CanCollide = false | |
1402 | local l2 = Instance.new("PointLight",w2) | |
1403 | l2.Color = Color3.new(170,0,0) | |
1404 | NoOutline(w2) | |
1405 | local sz = Vector3.new(0.2, width, len2) | |
1406 | w2.Size = sz | |
1407 | local sp = Instance.new("SpecialMesh",w2) | |
1408 | sp.MeshType = "Wedge" | |
1409 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
1410 | w2:BreakJoints() | |
1411 | w2.Anchored = true | |
1412 | w2.Parent = workspace | |
1413 | w2.Transparency = 0.7 | |
1414 | table.insert(Effects,{w2,"Disappear",.01}) | |
1415 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1416 | table.insert(list,w2) | |
1417 | end | |
1418 | return unpack(list) | |
1419 | end | |
1420 | ||
1421 | ||
1422 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1423 | if hit.Parent==nil then | |
1424 | return | |
1425 | end | |
1426 | h=hit.Parent:FindFirstChild("Humanoid") | |
1427 | for _,v in pairs(hit.Parent:children()) do | |
1428 | if v:IsA("Humanoid") then | |
1429 | h=v | |
1430 | end | |
1431 | end | |
1432 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1433 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
1434 | end | |
1435 | if hit.Parent.className=="Hat" then | |
1436 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1437 | end | |
1438 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1439 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1440 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1441 | return | |
1442 | end]] | |
1443 | -- hs(hit,1.2) | |
1444 | c=Instance.new("ObjectValue") | |
1445 | c.Name="creator" | |
1446 | c.Value=game:service("Players").LocalPlayer | |
1447 | c.Parent=h | |
1448 | game:GetService("Debris"):AddItem(c,.5) | |
1449 | Damage=math.random(minim,maxim) | |
1450 | -- h:TakeDamage(Damage) | |
1451 | blocked=false | |
1452 | block=hit.Parent:findFirstChild("Block") | |
1453 | if block~=nil then | |
1454 | print(block.className) | |
1455 | if block.className=="NumberValue" then | |
1456 | if block.Value>0 then | |
1457 | blocked=true | |
1458 | if decreaseblock==nil then | |
1459 | block.Value=block.Value-1 | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | if block.className=="IntValue" then | |
1464 | if block.Value>0 then | |
1465 | blocked=true | |
1466 | if decreaseblock~=nil then | |
1467 | block.Value=block.Value-1 | |
1468 | end | |
1469 | end | |
1470 | end | |
1471 | end | |
1472 | if blocked==false then | |
1473 | -- h:TakeDamage(Damage) | |
1474 | h.Health=h.Health-Damage | |
1475 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")) | |
1476 | else | |
1477 | h.Health=h.Health-(Damage/2) | |
1478 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1479 | end | |
1480 | if Type=="Knockdown" then | |
1481 | hum=hit.Parent.Humanoid | |
1482 | hum.PlatformStand=true | |
1483 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1484 | swait(1) | |
1485 | HHumanoid.PlatformStand=false | |
1486 | end),hum) | |
1487 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1488 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1489 | local bodvol=Instance.new("BodyVelocity") | |
1490 | bodvol.velocity=angle*knockback | |
1491 | bodvol.P=5000 | |
1492 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1493 | bodvol.Parent=hit | |
1494 | rl=Instance.new("BodyAngularVelocity") | |
1495 | rl.P=3000 | |
1496 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1497 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1498 | rl.Parent=hit | |
1499 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1500 | game:GetService("Debris"):AddItem(rl,.5) | |
1501 | elseif Type=="Normal" then | |
1502 | vp=Instance.new("BodyVelocity") | |
1503 | vp.P=500 | |
1504 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1505 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1506 | if KnockbackType==1 then | |
1507 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1508 | elseif KnockbackType==2 then | |
1509 | vp.velocity=Property.CFrame.lookVector*knockback | |
1510 | end | |
1511 | if knockback>0 then | |
1512 | vp.Parent=hit.Parent.Torso | |
1513 | end | |
1514 | game:GetService("Debris"):AddItem(vp,.5) | |
1515 | elseif Type=="Up" then | |
1516 | local bodyVelocity=Instance.new("BodyVelocity") | |
1517 | bodyVelocity.velocity=vt(0,60,0) | |
1518 | bodyVelocity.P=5000 | |
1519 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1520 | bodyVelocity.Parent=hit | |
1521 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
1522 | rl=Instance.new("BodyAngularVelocity") | |
1523 | rl.P=3000 | |
1524 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1525 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
1526 | rl.Parent=hit | |
1527 | game:GetService("Debris"):AddItem(rl,.5) | |
1528 | elseif Type=="Snare" then | |
1529 | bp=Instance.new("BodyPosition") | |
1530 | bp.P=2000 | |
1531 | bp.D=100 | |
1532 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1533 | bp.position=hit.Parent.Torso.Position | |
1534 | bp.Parent=hit.Parent.Torso | |
1535 | game:GetService("Debris"):AddItem(bp,1) | |
1536 | elseif Type=="Target" then | |
1537 | if Targetting==false then | |
1538 | ZTarget=hit.Parent.Torso | |
1539 | coroutine.resume(coroutine.create(function(Part) | |
1540 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1541 | swait(5) | |
1542 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1543 | end),ZTarget) | |
1544 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
1545 | targetgui=Instance.new("BillboardGui") | |
1546 | targetgui.Parent=ZTarget | |
1547 | targetgui.Size=UDim2.new(10,100,10,100) | |
1548 | targ=Instance.new("ImageLabel") | |
1549 | targ.Parent=targetgui | |
1550 | targ.BackgroundTransparency=1 | |
1551 | targ.Image="rbxassetid://4834067" | |
1552 | targ.Size=UDim2.new(1,0,1,0) | |
1553 | cam.CameraType="Scriptable" | |
1554 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1555 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1556 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1557 | Targetting=true | |
1558 | RocketTarget=ZTarget | |
1559 | for i=1,Property do | |
1560 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
1561 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
1562 | swait() | |
1563 | end | |
1564 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
1565 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1566 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1567 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
1568 | end | |
1569 | Targetting=false | |
1570 | RocketTarget=nil | |
1571 | targetgui.Parent=nil | |
1572 | cam.CameraType="Custom" | |
1573 | end | |
1574 | end | |
1575 | debounce=Instance.new("BoolValue") | |
1576 | debounce.Name="DebounceHit" | |
1577 | debounce.Parent=hit.Parent | |
1578 | debounce.Value=true | |
1579 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1580 | c=Instance.new("ObjectValue") | |
1581 | c.Name="creator" | |
1582 | c.Value=Player | |
1583 | c.Parent=h | |
1584 | game:GetService("Debris"):AddItem(c,.5) | |
1585 | CRIT=false | |
1586 | hitDeb=true | |
1587 | AttackPos=6 | |
1588 | end | |
1589 | end | |
1590 | ||
1591 | showDamage=function(Char,Dealt,du,Color) | |
1592 | m=Instance.new("Model") | |
1593 | m.Name=tostring(Dealt) | |
1594 | h=Instance.new("Humanoid") | |
1595 | h.Health=0 | |
1596 | h.MaxHealth=0 | |
1597 | h.Parent=m | |
1598 | c=Instance.new("Part") | |
1599 | c.Transparency=0 | |
1600 | c.BrickColor=Color | |
1601 | c.Transparency = 1 | |
1602 | c.Name="Head" | |
1603 | c.TopSurface=0 | |
1604 | c.BottomSurface=0 | |
1605 | c.formFactor="Plate" | |
1606 | c.Size=Vector3.new(1,.4,1) | |
1607 | ||
1608 | local txt = Instance.new("BillboardGui", c) | |
1609 | txt.Adornee = c | |
1610 | txt.Name = "_status" | |
1611 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1612 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1613 | local text = Instance.new("TextLabel", txt) | |
1614 | text.Size = UDim2.new(10, 0, 7, 0) | |
1615 | text.FontSize = "Size12" | |
1616 | text.TextScaled = true | |
1617 | text.TextTransparency = 0.5 | |
1618 | text.BackgroundTransparency = 1 | |
1619 | text.TextTransparency = 0.5 | |
1620 | text.TextStrokeTransparency = 0.5 | |
1621 | text.Font = "SciFi" | |
1622 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
1623 | v=Instance.new("Part") | |
1624 | v.Name = "ColorBrick" | |
1625 | v.Parent=c | |
1626 | v.FormFactor="Symmetric" | |
1627 | v.Anchored=true | |
1628 | v.CanCollide=false | |
1629 | v.BottomSurface="Smooth" | |
1630 | v.TopSurface="Smooth" | |
1631 | v.Size=Vector3.new(10,5,3) | |
1632 | v.Transparency=1 | |
1633 | v.CFrame=c.CFrame | |
1634 | v.BrickColor=BrickColor.random() | |
1635 | v.Transparency=1 | |
1636 | text.TextColor3 = maincolor.Color | |
1637 | v.Shape="Block" | |
1638 | text.Text = tostring(Dealt) | |
1639 | ms=Instance.new("CylinderMesh") | |
1640 | ms.Scale=Vector3.new(.8,.8,.8) | |
1641 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1642 | local dam = Instance.new("Sound",c) | |
1643 | local rndm=math.random(1,#hitsounds) | |
1644 | local r=rndm | |
1645 | dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r] | |
1646 | dam.Volume = 1.25 | |
1647 | dam.Pitch = 1 | |
1648 | dam:Play() | |
1649 | if CRIT==true then | |
1650 | ms.Scale=Vector3.new(1,1.25,1) | |
1651 | end | |
1652 | ms.Parent=c | |
1653 | c.Reflectance=0 | |
1654 | Instance.new("BodyGyro").Parent=c | |
1655 | c.Parent=m | |
1656 | if Char:findFirstChild("Head")~=nil then | |
1657 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1658 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
1659 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1660 | end | |
1661 | f=Instance.new("BodyPosition") | |
1662 | f.P=2000 | |
1663 | f.D=100 | |
1664 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1665 | f.position=c.Position+Vector3.new(0,3,0) | |
1666 | f.Parent=c | |
1667 | game:GetService("Debris"):AddItem(m,.5+du) | |
1668 | c.CanCollide=false | |
1669 | m.Parent=workspace | |
1670 | c.CanCollide=false | |
1671 | end | |
1672 | ||
1673 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1674 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1675 | end | |
1676 | ||
1677 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
1678 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1679 | prt.Anchored=true | |
1680 | prt.CFrame=cframe | |
1681 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
1682 | --http://www.roblox.com/asset/?id=4770560 | |
1683 | game:GetService("Debris"):AddItem(prt,2) | |
1684 | CF=prt.CFrame | |
1685 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
1686 | for i=0,1,0.2 do | |
1687 | wait() | |
1688 | Part.CFrame=CF*cf(0,0,-0.4) | |
1689 | end | |
1690 | for i=0,1,delay do | |
1691 | wait() | |
1692 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
1693 | Mesh.Scale=Mesh.Scale | |
1694 | end | |
1695 | for i=0,1,0.1 do | |
1696 | wait() | |
1697 | Part.Transparency=i | |
1698 | end | |
1699 | Part.Parent=nil | |
1700 | end),prt,msh,CF) | |
1701 | end | |
1702 | ||
1703 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1704 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1705 | prt.Anchored=true | |
1706 | prt.Material = "Neon" | |
1707 | prt.CFrame=cframe | |
1708 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1709 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1710 | game:GetService("Debris"):AddItem(prt,5) | |
1711 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1712 | for i=0,1,delay do | |
1713 | swait() | |
1714 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1715 | Part.Transparency=i | |
1716 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1717 | end | |
1718 | Part.Parent=nil | |
1719 | end),prt,msh) | |
1720 | end | |
1721 | ||
1722 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
1723 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1724 | prt.Anchored=true | |
1725 | prt.Material = "Neon" | |
1726 | prt.CFrame=cframe | |
1727 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1728 | game:GetService("Debris"):AddItem(prt,5) | |
1729 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1730 | local rtype = rottype | |
1731 | for i=0,1,delay do | |
1732 | swait() | |
1733 | if rtype == 1 then | |
1734 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
1735 | elseif rtype == 2 then | |
1736 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
1737 | end | |
1738 | Part.Transparency=i | |
1739 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1740 | end | |
1741 | Part.Parent=nil | |
1742 | end),prt,msh) | |
1743 | end | |
1744 | ||
1745 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1746 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1747 | prt.Anchored=true | |
1748 | prt.CFrame=cframe | |
1749 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1750 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1751 | game:GetService("Debris"):AddItem(prt,5) | |
1752 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1753 | for i=0,1,delay do | |
1754 | wait() | |
1755 | Part.Transparency=i | |
1756 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1757 | end | |
1758 | Part.Parent=nil | |
1759 | end),prt,msh) | |
1760 | end | |
1761 | ||
1762 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
1763 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1764 | prt.Anchored=false | |
1765 | prt.CFrame=cframe | |
1766 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1767 | local wld=weld(prt,prt,Parent,cframe) | |
1768 | game:GetService("Debris"):AddItem(prt,5) | |
1769 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
1770 | for i=0,1,delay do | |
1771 | wait() | |
1772 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
1773 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1774 | Part.Transparency=i | |
1775 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1776 | end | |
1777 | Part.Parent=nil | |
1778 | end),prt,msh,wld) | |
1779 | end | |
1780 | ||
1781 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
1782 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1783 | prt.Anchored=false | |
1784 | prt.CFrame=cframe | |
1785 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1786 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
1787 | game:GetService("Debris"):AddItem(prt,5) | |
1788 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
1789 | for i=0,1,delay do | |
1790 | wait() | |
1791 | Weld.C0=euler(i*20,0,0) | |
1792 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1793 | Part.Transparency=i | |
1794 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1795 | end | |
1796 | Part.Parent=nil | |
1797 | end),prt,msh,wld) | |
1798 | end | |
1799 | ||
1800 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1801 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1802 | prt.Anchored=true | |
1803 | prt.CFrame=cframe | |
1804 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1805 | game:GetService("Debris"):AddItem(prt,2) | |
1806 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1807 | for i=0,1,delay do | |
1808 | wait() | |
1809 | Part.CFrame=Part.CFrame | |
1810 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1811 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1812 | prt2.Anchored=true | |
1813 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1814 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
1815 | game:GetService("Debris"):AddItem(prt2,2) | |
1816 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1817 | for i=0,1,0.1 do | |
1818 | wait() | |
1819 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
1820 | end | |
1821 | Part.Parent=nil | |
1822 | end),prt2,msh2) | |
1823 | end | |
1824 | for i=0,1,delay*2 do | |
1825 | wait() | |
1826 | Part.CFrame=Part.CFrame | |
1827 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
1828 | end | |
1829 | Part.Parent=nil | |
1830 | end),prt,msh) | |
1831 | end | |
1832 | ||
1833 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1834 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1835 | prt.Anchored=true | |
1836 | prt.CFrame=cframe | |
1837 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1838 | game:GetService("Debris"):AddItem(prt,2) | |
1839 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1840 | for i=0,1,delay do | |
1841 | wait() | |
1842 | Part.CFrame=Part.CFrame | |
1843 | Part.Transparency=i | |
1844 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1845 | end | |
1846 | Part.Parent=nil | |
1847 | end),prt,msh) | |
1848 | end | |
1849 | ||
1850 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
1851 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1852 | prt.Anchored=true | |
1853 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1854 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1855 | game:GetService("Debris"):AddItem(prt,2) | |
1856 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
1857 | CF=Part.CFrame | |
1858 | Numbb=0 | |
1859 | randnumb=math.random()/10 | |
1860 | rand1=math.random()/10 | |
1861 | for i=0,1,rand1 do | |
1862 | wait() | |
1863 | CF=CF*cf(0,math.random()/2,0) | |
1864 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
1865 | Part.CFrame=CF*euler(Numbb,0,0) | |
1866 | Part.Transparency=i | |
1867 | Numbb=Numbb+randnumb | |
1868 | end | |
1869 | Part.Parent=nil | |
1870 | end),prt,CF,Numbb,randnumb) | |
1871 | end | |
1872 | ||
1873 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1874 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1875 | prt.Anchored=true | |
1876 | prt.CFrame=cframe | |
1877 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
1878 | game:GetService("Debris"):AddItem(prt,5) | |
1879 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1880 | for i=0,1,delay do | |
1881 | wait() | |
1882 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
1883 | Part.Transparency=i | |
1884 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1885 | end | |
1886 | Part.Parent=nil | |
1887 | end),prt,msh) | |
1888 | end | |
1889 | ||
1890 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1891 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1892 | prt.Anchored=true | |
1893 | prt.CFrame=cframe | |
1894 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1895 | game:GetService("Debris"):AddItem(prt,2) | |
1896 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1897 | for i=0,1,delay do | |
1898 | wait() | |
1899 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
1900 | Part.Transparency=i | |
1901 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1902 | end | |
1903 | Part.Parent=nil | |
1904 | end),prt,msh) | |
1905 | end | |
1906 | ||
1907 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
1908 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1909 | prt.Anchored=true | |
1910 | prt.CFrame=cframe*cf(x,y,z) | |
1911 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
1912 | game:GetService("Debris"):AddItem(prt,5) | |
1913 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
1914 | local num=math.random() | |
1915 | local num2=math.random(-3,2)+math.random() | |
1916 | local numm=0 | |
1917 | for i=0,1,delay*2 do | |
1918 | swait() | |
1919 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
1920 | Part.Transparency=i | |
1921 | numm=numm+0.01 | |
1922 | end | |
1923 | Part.Parent=nil | |
1924 | Mesh.Parent=nil | |
1925 | end),prt,msh,x,y,z) | |
1926 | end | |
1927 | ||
1928 | function dmgstart(dmg,what) | |
1929 | hitcon = what.Touched:connect(function(hit) | |
1930 | local hum = hit.Parent:FindFirstChild("Humanoid") | |
1931 | if hum and not hum:IsDescendantOf(Character) then | |
1932 | hum:TakeDamage(dmg) | |
1933 | end | |
1934 | end) | |
1935 | end | |
1936 | ||
1937 | function dmgstop() | |
1938 | hitcon:disconnect() | |
1939 | end | |
1940 | ||
1941 | function Cloak() | |
1942 | Face.Parent=nil | |
1943 | cloaked=true | |
1944 | for _,v in pairs(Torso.Parent:children()) do | |
1945 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
1946 | coroutine.resume(coroutine.create(function() | |
1947 | for i=0,1,0.2 do | |
1948 | wait() | |
1949 | v.Transparency=i | |
1950 | end | |
1951 | v.Transparency=1 | |
1952 | end)) | |
1953 | end | |
1954 | if v.className=="Hat" then | |
1955 | hatp=v.Handle | |
1956 | coroutine.resume(coroutine.create(function(derp) | |
1957 | for i=0,1,0.2 do | |
1958 | wait() | |
1959 | derp.Transparency=i | |
1960 | end | |
1961 | derp.Transparency=1 | |
1962 | end),hatp) | |
1963 | end | |
1964 | end | |
1965 | for _,v in pairs(m:children()) do | |
1966 | if v.className=="Part" then | |
1967 | coroutine.resume(coroutine.create(function() | |
1968 | for i=0,1,0.2 do | |
1969 | wait() | |
1970 | v.Transparency=i | |
1971 | end | |
1972 | v.Transparency=1 | |
1973 | end)) | |
1974 | end | |
1975 | end | |
1976 | end | |
1977 | ||
1978 | function UnCloak() | |
1979 | so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) | |
1980 | Face.Parent=Head | |
1981 | cloaked=false | |
1982 | for _,v in pairs(Torso.Parent:children()) do | |
1983 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
1984 | coroutine.resume(coroutine.create(function() | |
1985 | for i=0,1,0.1 do | |
1986 | wait() | |
1987 | v.Transparency=v.Transparency-0.1 | |
1988 | end | |
1989 | v.Transparency=0 | |
1990 | end)) | |
1991 | end | |
1992 | if v.className=="Hat" then | |
1993 | hatp=v.Handle | |
1994 | coroutine.resume(coroutine.create(function(derp) | |
1995 | for i=0,1,0.1 do | |
1996 | wait() | |
1997 | derp.Transparency=derp.Transparency-0.1 | |
1998 | end | |
1999 | derp.Transparency=0 | |
2000 | end),hatp) | |
2001 | end | |
2002 | end | |
2003 | for _,v in pairs(m:children()) do | |
2004 | if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then | |
2005 | coroutine.resume(coroutine.create(function() | |
2006 | for i=0,1,0.1 do | |
2007 | wait() | |
2008 | v.Transparency=v.Transparency-0.1 | |
2009 | end | |
2010 | v.Transparency=0 | |
2011 | end)) | |
2012 | v.Transparency=0 | |
2013 | end | |
2014 | end | |
2015 | end | |
2016 | ||
2017 | function laser() | |
2018 | attack = true | |
2019 | so("rbxassetid://588738544",sorb,1,1) | |
2020 | for i = 0,2,0.1 do | |
2021 | swait() | |
2022 | MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1) | |
2023 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
2024 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
2025 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
2026 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2027 | end | |
2028 | local a = Instance.new("Part",Character) | |
2029 | a.BrickColor = maincolor | |
2030 | a.Name = "Lazer" | |
2031 | a.Anchored = true | |
2032 | a.Material = "Neon" | |
2033 | a.CanCollide = false | |
2034 | local hitbox = Instance.new("Part",char) | |
2035 | hitbox.Size = Vector3.new(5,5,5) | |
2036 | hitbox.CFrame = mouse.hit | |
2037 | hitbox.Anchored = true | |
2038 | hitbox.Transparency = 1 | |
2039 | hitbox.CanCollide = false | |
2040 | local ray = Ray.new( | |
2041 | sorb.CFrame.p, -- origin | |
2042 | (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
2043 | ) | |
2044 | local ignore = Character | |
2045 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2046 | if hit then | |
2047 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2048 | ||
2049 | if not humanoid then | |
2050 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2051 | end | |
2052 | if humanoid then | |
2053 | if humanoid.Parent:IsA"Model" then | |
2054 | Damagefunc(hit,120,125,math.random(120,220),"Normal",RootPart,.2,1) | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | a.BottomSurface = 10 | |
2059 | a.TopSurface = 10 | |
2060 | local distance = (sorb.CFrame.p - position).magnitude | |
2061 | a.Size = Vector3.new(1, 1, distance) | |
2062 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2063 | game:GetService("Debris"):AddItem(a, 10) | |
2064 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2065 | local newmesh = Instance.new("BlockMesh",a) | |
2066 | so("rbxassetid://553712898",sorb,1,2) | |
2067 | so("rbxassetid://553712898",sorb,0.5,1.5) | |
2068 | so("rbxassetid://588737825",sorb,0.05,1) | |
2069 | MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
2070 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
2071 | MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) | |
2072 | for i = 0, 19*2 do | |
2073 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05/2,-0.05/2,0) | |
2074 | a.Transparency = a.Transparency + 0.05/2 | |
2075 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
2076 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
2077 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
2078 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2079 | swait() | |
2080 | end | |
2081 | attack = false | |
2082 | end | |
2083 | ||
2084 | function weaklaser1() | |
2085 | attack = true | |
2086 | for i = 0,1,0.1 do | |
2087 | swait() | |
2088 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
2089 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3) | |
2090 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
2091 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
2092 | end | |
2093 | local a = Instance.new("Part",Character) | |
2094 | a.BrickColor = maincolor | |
2095 | a.Name = "Lazer" | |
2096 | a.Anchored = true | |
2097 | a.Material = "Neon" | |
2098 | a.CanCollide = false | |
2099 | local hitbox = Instance.new("Part",char) | |
2100 | hitbox.Size = Vector3.new(5,5,5) | |
2101 | hitbox.CFrame = mouse.hit | |
2102 | hitbox.Anchored = true | |
2103 | hitbox.Transparency = 1 | |
2104 | hitbox.CanCollide = false | |
2105 | local ray = Ray.new( | |
2106 | sorb.CFrame.p, -- origin | |
2107 | (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
2108 | ) | |
2109 | local ignore = Character | |
2110 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2111 | if hit then | |
2112 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2113 | ||
2114 | if not humanoid then | |
2115 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2116 | end | |
2117 | if humanoid then | |
2118 | if humanoid.Parent:IsA"Model" then | |
2119 | Damagefunc(hit,54,84,math.random(50,90),"Normal",RootPart,.2,1) | |
2120 | end | |
2121 | end | |
2122 | end | |
2123 | a.BottomSurface = 10 | |
2124 | a.TopSurface = 10 | |
2125 | local distance = (sorb.CFrame.p - position).magnitude | |
2126 | a.Size = Vector3.new(0.85, 0.85, distance) | |
2127 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2128 | game:GetService("Debris"):AddItem(a, 10) | |
2129 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2130 | local newmesh = Instance.new("BlockMesh",a) | |
2131 | so("rbxassetid://553712898",sorb,1,2.5) | |
2132 | so("rbxassetid://553712898",sorb,1,2) | |
2133 | MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
2134 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
2135 | attack = false | |
2136 | for i = 0, 19 do | |
2137 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0) | |
2138 | a.Transparency = a.Transparency + 0.05 | |
2139 | swait() | |
2140 | end | |
2141 | end | |
2142 | ||
2143 | function weaklaser2() | |
2144 | attack = true | |
2145 | for i = 0,1,0.1 do | |
2146 | swait() | |
2147 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
2148 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3) | |
2149 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
2150 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2151 | end | |
2152 | local a = Instance.new("Part",Character) | |
2153 | a.BrickColor = maincolor | |
2154 | a.Name = "Lazer" | |
2155 | a.Anchored = true | |
2156 | a.Material = "Neon" | |
2157 | a.CanCollide = false | |
2158 | local hitbox = Instance.new("Part",char) | |
2159 | hitbox.Size = Vector3.new(5,5,5) | |
2160 | hitbox.CFrame = mouse.hit | |
2161 | hitbox.Anchored = true | |
2162 | hitbox.Transparency = 1 | |
2163 | hitbox.CanCollide = false | |
2164 | local ray = Ray.new( | |
2165 | sorb2.CFrame.p, -- origin | |
2166 | (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction | |
2167 | ) | |
2168 | local ignore = Character | |
2169 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2170 | if hit then | |
2171 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2172 | ||
2173 | if not humanoid then | |
2174 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2175 | end | |
2176 | if humanoid then | |
2177 | if humanoid.Parent:IsA"Model" then | |
2178 | Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1) | |
2179 | end | |
2180 | end | |
2181 | end | |
2182 | a.BottomSurface = 10 | |
2183 | a.TopSurface = 10 | |
2184 | local distance = (sorb2.CFrame.p - position).magnitude | |
2185 | a.Size = Vector3.new(0.85, 0.85, distance) | |
2186 | a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2187 | game:GetService("Debris"):AddItem(a, 10) | |
2188 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2189 | local newmesh = Instance.new("BlockMesh",a) | |
2190 | so("rbxassetid://553712898",sorb2,1,2.5) | |
2191 | so("rbxassetid://553712898",sorb2,1,2) | |
2192 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
2193 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
2194 | attack = false | |
2195 | for i = 0, 19 do | |
2196 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0) | |
2197 | a.Transparency = a.Transparency + 0.05 | |
2198 | swait() | |
2199 | end | |
2200 | end | |
2201 | ||
2202 | local smeshmoveenabled = false | |
2203 | ||
2204 | function groundwave() | |
2205 | attack = true | |
2206 | smeshmoveenabled = true | |
2207 | so("rbxassetid://255679384",sorb2,2,0.98) | |
2208 | for i = 0,10,0.1 do | |
2209 | swait() | |
2210 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2211 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2212 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1) | |
2213 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1) | |
2214 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-90)),.1) | |
2215 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.1) | |
2216 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(90)), 0.1) | |
2217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
2218 | end | |
2219 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,1) | |
2220 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,2) | |
2221 | for i = 0,2,0.1 do | |
2222 | swait() | |
2223 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1) | |
2224 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2225 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2226 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3) | |
2227 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.3) | |
2228 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(70),math.rad(0),math.rad(-90)),.3) | |
2229 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.3) | |
2230 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(120)), 0.3) | |
2231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2232 | end | |
2233 | attack = false | |
2234 | smeshmoveenabled = false | |
2235 | so("rbxassetid://233091205",sorb2,2.25,0.95) | |
2236 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,1) | |
2237 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,2) | |
2238 | for i = 0, 9 do | |
2239 | MagicBlock(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,1,1,1,-0.025,10,-0.025,0.065) | |
2240 | end | |
2241 | local faceam = 5 | |
2242 | for i = 0, 9 do | |
2243 | faceam = faceam + 10 | |
2244 | local hitbox = Instance.new("Part",char) | |
2245 | so("rbxassetid://233091205",hitbox,1,2) | |
2246 | hitbox.Size = Vector3.new(15,15,15) | |
2247 | hitbox.Material = "Neon" | |
2248 | hitbox.BrickColor = maincolor | |
2249 | hitbox.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*faceam | |
2250 | hitbox.Anchored = true | |
2251 | hitbox.Transparency = 1 | |
2252 | hitbox.CanCollide = false | |
2253 | MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,15,15,-4.5,0.15,math.random(1,2)) | |
2254 | MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,1.5,1.5,0,0.05,math.random(1,2)) | |
2255 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2256 | hitbox.Touched:connect(function(hit) | |
2257 | Damagefunc(hit,10,11,math.random(10,20),"Normal",RootPart,.2,1) | |
2258 | end) | |
2259 | wait(0.1) | |
2260 | end | |
2261 | end | |
2262 | ||
2263 | function smesh() | |
2264 | attack = true | |
2265 | smeshmoveenabled = true | |
2266 | hum.WalkSpeed = 8 | |
2267 | so("rbxassetid://255679384",sorb2,2,0.98) | |
2268 | for i = 0,10,0.1 do | |
2269 | swait() | |
2270 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2271 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2272 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1) | |
2273 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1) | |
2274 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-50)),.1) | |
2275 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(50)),.1) | |
2276 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.1) | |
2277 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
2278 | end | |
2279 | for i = 0,2,0.1 do | |
2280 | swait() | |
2281 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1) | |
2282 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2283 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2284 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3) | |
2285 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(25 + 5 * math.cos(sine / 32))),.3) | |
2286 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(-80)),.3) | |
2287 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(80)),.3) | |
2288 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(35)), 0.3) | |
2289 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-170)), 0.3) | |
2290 | end | |
2291 | so("rbxassetid://165969964",sorb2,1.5,0.98) | |
2292 | local hitbox = Instance.new("Part",char) | |
2293 | hitbox.Size = Vector3.new(20,20,20) | |
2294 | hitbox.Material = "Neon" | |
2295 | hitbox.BrickColor = maincolor | |
2296 | hitbox.CFrame = sorb2.CFrame | |
2297 | hitbox.Anchored = true | |
2298 | hitbox.Transparency = 1 | |
2299 | hitbox.CanCollide = false | |
2300 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2301 | hitbox.Touched:connect(function(hit) | |
2302 | Damagefunc(hit,9,18,math.random(10,20),"Normal",RootPart,.2,1) | |
2303 | end) | |
2304 | MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.25,1.25,1.25,0.015) | |
2305 | MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.5,1.5,1.5,0.025) | |
2306 | MagicBlock(maincolor,sorb2.CFrame,10,10,10,5.5,5.5,5.5,0.15) | |
2307 | for i = 0, 9 do | |
2308 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,-0.025,10,-0.025,0.065) | |
2309 | end | |
2310 | hum.WalkSpeed = 16 | |
2311 | smeshmoveenabled = false | |
2312 | attack = false | |
2313 | end | |
2314 | ||
2315 | local begonemoveenabled = false | |
2316 | ||
2317 | function BEGONETHOT() | |
2318 | smeshmoveenabled = true | |
2319 | begonemoveenabled = true | |
2320 | hum.WalkSpeed = 8 | |
2321 | so("rbxassetid://854345294",sorb2,2.5,1) | |
2322 | wait(2) | |
2323 | attack = true | |
2324 | for i = 0,8,0.1 do | |
2325 | swait() | |
2326 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2327 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2328 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.1) | |
2329 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.1) | |
2330 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,5 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(0)),.1) | |
2331 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1) | |
2332 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.1) | |
2333 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.1) | |
2334 | end | |
2335 | for i = 0,2,0.1 do | |
2336 | swait() | |
2337 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,2.5,2.5,2.5,0.1) | |
2338 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2339 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2340 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.3) | |
2341 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.3) | |
2342 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(0)),.3) | |
2343 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2344 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.3) | |
2345 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.3) | |
2346 | end | |
2347 | so("rbxassetid://165969964",sorb2,3.5,0.98) | |
2348 | local hitbox = Instance.new("Part",char) | |
2349 | hitbox.Size = Vector3.new(75,75,75) | |
2350 | hitbox.Material = "Neon" | |
2351 | hitbox.BrickColor = maincolor | |
2352 | hitbox.CFrame = sorb2.CFrame | |
2353 | hitbox.Anchored = true | |
2354 | hitbox.Transparency = 1 | |
2355 | hitbox.CanCollide = false | |
2356 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2357 | hitbox.Touched:connect(function(hit) | |
2358 | Damagefunc(hit,888,1337,math.random(10,20),"Normal",RootPart,.2,1) | |
2359 | end) | |
2360 | MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) | |
2361 | MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) | |
2362 | MagicBlock(maincolor,sorb2.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15) | |
2363 | for i = 0, 9 do | |
2364 | MagicBlock(maincolor,sorb2.CFrame,1*2.5,1*2.5,1*2.5,-0.025*2.5,10*2.5,-0.025*2.5,0.065) | |
2365 | end | |
2366 | hum.WalkSpeed = 16 | |
2367 | begonemoveenabled = false | |
2368 | smeshmoveenabled = false | |
2369 | attack = false | |
2370 | end | |
2371 | ||
2372 | function doomsdaylaser() | |
2373 | attack = true | |
2374 | for i = 0,1,0.1 do | |
2375 | swait() | |
2376 | MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1) | |
2377 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2378 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3) | |
2379 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
2380 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
2381 | end | |
2382 | local a = Instance.new("Part",Character) | |
2383 | a.BrickColor = maincolor | |
2384 | a.Name = "Lazer" | |
2385 | a.Anchored = true | |
2386 | a.Transparency = 1 | |
2387 | a.Material = "Neon" | |
2388 | a.CanCollide = false | |
2389 | local hitbox = Instance.new("Part",char) | |
2390 | hitbox.Size = Vector3.new(10,10,10) | |
2391 | hitbox.Material = "Neon" | |
2392 | hitbox.BrickColor = maincolor | |
2393 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2394 | hitbox.Anchored = true | |
2395 | hitbox.Transparency = 1 | |
2396 | hitbox.CanCollide = false | |
2397 | local hmesh = CreateMesh(hitbox,"Sphere",1,1,1) | |
2398 | so("rbxassetid://136007472",sorb,1,0.7) | |
2399 | for i = 0, 19 do | |
2400 | swait() | |
2401 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2402 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2403 | MagicBlock(maincolor,hitbox.CFrame,10,10,10,1.15,1.15,1.15,0.15) | |
2404 | hitbox.Transparency = hitbox.Transparency - 0.05 | |
2405 | end | |
2406 | for i = 0, 49 do | |
2407 | swait() | |
2408 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2409 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2410 | end | |
2411 | a.Transparency = 0 | |
2412 | local ray = Ray.new( | |
2413 | hitbox.CFrame.p, -- origin | |
2414 | (mouse.Hit.p - hitbox.CFrame.p).unit * 500 -- direction | |
2415 | ) | |
2416 | local ignore = Character | |
2417 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2418 | if hit then | |
2419 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2420 | ||
2421 | if not humanoid then | |
2422 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2423 | end | |
2424 | if humanoid then | |
2425 | if humanoid.Parent:IsA"Model" then | |
2426 | Damagefunc(hit,25,35,math.random(10,20),"Normal",RootPart,.2,1) | |
2427 | end | |
2428 | end | |
2429 | end | |
2430 | a.BottomSurface = 10 | |
2431 | a.TopSurface = 10 | |
2432 | local distance = (sorb.CFrame.p - position).magnitude | |
2433 | a.Size = Vector3.new(1, 1, distance) | |
2434 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2435 | game:GetService("Debris"):AddItem(a, 15) | |
2436 | game:GetService("Debris"):AddItem(hitbox, 15) | |
2437 | local newmesh = Instance.new("BlockMesh",a) | |
2438 | so("rbxassetid://553712898",sorb,3.5,1) | |
2439 | so("rbxassetid://553712898",sorb,0.5,0.5) | |
2440 | so("rbxassetid://588737825",sorb,2.75,1) | |
2441 | MagicBlock(maincolor,sorb.CFrame,1,1,1,5,5,5,0.15) | |
2442 | MagicBlock(maincolor,mouse.Hit,1,1,1,2.5,2.5,2.5,0.05) | |
2443 | MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) | |
2444 | local beamscale = 1.5 | |
2445 | local sizemax = 1*10 | |
2446 | for i = 0, 99 do | |
2447 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2448 | sizemax = sizemax - 0.01*10 | |
2449 | beamscale = beamscale - 0.01 | |
2450 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2451 | so("rbxassetid://553712898",sorb,0.5,2.5) | |
2452 | ray = Ray.new( | |
2453 | hitbox.CFrame.p, -- origin | |
2454 | (mouse.Hit.p - hitbox.CFrame.p).unit * 2000 -- direction | |
2455 | ) | |
2456 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2457 | distance = (hitbox.CFrame.p - position).magnitude | |
2458 | if hit then | |
2459 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2460 | ||
2461 | if not humanoid then | |
2462 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2463 | end | |
2464 | if humanoid then | |
2465 | if humanoid.Parent:IsA"Model" then | |
2466 | Damagefunc(hit,15,17,math.random(10,20),"Normal",RootPart,.2,1) | |
2467 | end | |
2468 | end | |
2469 | end | |
2470 | a.Size = Vector3.new(5, 5, distance) | |
2471 | hmesh.Scale = hmesh.Scale - Vector3.new(0.01,0.01,0.01) | |
2472 | a.CFrame = CFrame.new(hitbox.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2473 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.01,-0.01,0) | |
2474 | MagicBlock(maincolor,mouse.Hit,sizemax,sizemax,sizemax,beamscale,beamscale,beamscale,0.05) | |
2475 | swait() | |
2476 | end | |
2477 | attack = false | |
2478 | end | |
2479 | local attacktype = 0 | |
2480 | mouse.Button1Down:connect(function() | |
2481 | if attack == false and attacktype == 0 and begonemoveenabled == false then | |
2482 | attacktype = 1 | |
2483 | weaklaser1() | |
2484 | elseif attack == false and attacktype == 1 and begonemoveenabled == false then | |
2485 | attacktype = 0 | |
2486 | weaklaser2() | |
2487 | end | |
2488 | end) | |
2489 | ||
2490 | mouse.KeyDown:connect(function(k) | |
2491 | if k == "z" and attack == false and begonemoveenabled == false then | |
2492 | laser() | |
2493 | end | |
2494 | if k == "x" and attack == false and begonemoveenabled == false then | |
2495 | groundwave() | |
2496 | end | |
2497 | if k == "c" and attack == false and begonemoveenabled == false then | |
2498 | smesh() | |
2499 | end | |
2500 | if k == "v" and attack == false and begonemoveenabled == false then | |
2501 | doomsdaylaser() | |
2502 | end | |
2503 | if k == "p" and attack == false and begonemoveenabled == false then | |
2504 | BEGONETHOT() | |
2505 | end | |
2506 | end) | |
2507 | ||
2508 | Humanoid.Animator.Parent = nil | |
2509 | ||
2510 | attack = true | |
2511 | hum.WalkSpeed = 0 | |
2512 | hum.MaxHealth = math.huge | |
2513 | hum.Health = math.huge | |
2514 | for i = 0,10,0.05 do | |
2515 | swait() | |
2516 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2517 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2518 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.025) | |
2519 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.025) | |
2520 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(-30),math.rad(0),math.rad(0)),.025) | |
2521 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.025) | |
2522 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.025) | |
2523 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.025) | |
2524 | end | |
2525 | MagicBlock(maincolor,t.CFrame,10,10,10,1.5,1.5,1.5,0.025) | |
2526 | MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.015) | |
2527 | MagicBlock(maincolor,t.CFrame,10,10,10,1.75,1.75,1.75,0.05) | |
2528 | MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.076) | |
2529 | so("rbxassetid://588737825",t,0.5,1) | |
2530 | so("rbxassetid://588737825",t,0.5,1) | |
2531 | so("rbxassetid://588698460",t,1,0.5) | |
2532 | so("rbxassetid://440794203",t,1,1) | |
2533 | so("rbxassetid://553712898",t,1,0.85) | |
2534 | so("rbxassetid://553712898",t,1.5,0.5) | |
2535 | so("rbxassetid://553712898",t,1.5,0.25) | |
2536 | so("rbxassetid://553712898",t,1.5,0.15) | |
2537 | for i = 0,10,0.05 do | |
2538 | swait() | |
2539 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2540 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2541 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.125) | |
2542 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.025) | |
2543 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(20),math.rad(0),math.rad(0)),.125) | |
2544 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.125) | |
2545 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(85)), 0.125) | |
2546 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(-85)), 0.125) | |
2547 | end | |
2548 | attack = false | |
2549 | hum.WalkSpeed = 16 | |
2550 | hum.MaxHealth = 250 | |
2551 | hum.Health = 250 | |
2552 | ||
2553 | idleanim=.4 | |
2554 | while true do | |
2555 | swait() | |
2556 | sine = sine + change | |
2557 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2558 | local velderp=RootPart.Velocity.y | |
2559 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2560 | if equipped==true or equipped==false then | |
2561 | if attack==false then | |
2562 | idle=idle+1 | |
2563 | else | |
2564 | idle=0 | |
2565 | end | |
2566 | if idle>=500 then | |
2567 | if attack==false then | |
2568 | --Sheath() | |
2569 | end | |
2570 | end | |
2571 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2572 | Anim="Jump" | |
2573 | if attack==false then | |
2574 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
2575 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2576 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2577 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2578 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2579 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
2580 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2581 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
2582 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
2583 | end | |
2584 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2585 | Anim="Fall" | |
2586 | if attack==false then | |
2587 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
2588 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2589 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
2590 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2591 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2592 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
2593 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2594 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
2595 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
2596 | end | |
2597 | elseif torvel<1 and hitfloor~=nil then | |
2598 | Anim="Idle" | |
2599 | if smeshmoveenabled == false then | |
2600 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3) | |
2601 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3) | |
2602 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2603 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2604 | end | |
2605 | if attack==false then | |
2606 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(-5),math.rad(-35)),.3) | |
2607 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(5),math.rad(35)),.3) | |
2608 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3) | |
2609 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3) | |
2610 | end | |
2611 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
2612 | Anim="Walk" | |
2613 | if smeshmoveenabled == false then | |
2614 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3) | |
2615 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3) | |
2616 | MagicBlock(maincolor,llegw.CFrame,1,1,1,0.25,0.25,0.25,0.5) | |
2617 | MagicBlock(maincolor,rlegw.CFrame,1,1,1,0.25,0.25,0.25,0.5) | |
2618 | MagicBlock(maincolor,llegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15) | |
2619 | MagicBlock(maincolor,rlegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15) | |
2620 | end | |
2621 | if attack==false then | |
2622 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(15),math.rad(0),math.rad(0)),.3) | |
2623 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2624 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3) | |
2625 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3) | |
2626 | end | |
2627 | elseif torvel>=22 and hitfloor~=nil then | |
2628 | Anim="Run" | |
2629 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) | |
2630 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) | |
2631 | if attack==false then | |
2632 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
2633 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2634 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3) | |
2635 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3) | |
2636 | end | |
2637 | end | |
2638 | end | |
2639 | end |