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1
--[[
2
Excidium Script created by:
3
Fenrier: Everything.
4
turdulator: Damage shower, Inspiration for the taunt kill.
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If you're gonna steal this, then please I ask you. Please don't forum,free model, give
6
away, or anything like that to this script. Thank you very much :)
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Percent done: haxcaikz% [DDDEEERRRPPP......]
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]]
9-
Player = game:GetService("Players").Sora295
9+
Player = game:GetService("Players").Timostinktlol
10
Character = Player.Character
11
Anime = Character:FindFirstChild("Animate")
12
Anime:Destroy() -- Sorry i just named it like that done get offended otaku fans XD
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PlayerGui = Player.PlayerGui
14
Backpack = Player.Backpack
15
Torso = Character.Torso
16
Head = Character.Head
17
LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
19
RightArm = Character["Right Arm"]
20
RightLeg = Character["Right Leg"]
21
LS = Torso["Left Shoulder"]
22
LH = Torso["Left Hip"]
23
RS = Torso["Right Shoulder"]
24
RH = Torso["Right Hip"]
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attacktype = 1
26
damage = 3
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oridamage = 3
28
--player
29
player = nil
30
--save shoulders
31
RSH, LSH = nil, nil
32
--welds
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RW, LW = Instance.new("Weld"), Instance.new("Weld")
34
--what anim
35
anim = "none"
36
CF = Torso.CFrame
37
--debounces
38
debounce1 = false
39
walking = false
40
fightstance = false
41
attacking = false
42
attackdebounce = false
43
--SoulPower = true
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if Character:findFirstChild("Excidium",true) ~= nil then
45
Character:findFirstChild("Excidium",true).Parent = nil
46
end
47
 
48
 
49
   
50
local modelzorz = Instance.new("Model")
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modelzorz.Name = "Excidium"
52
modelzorz.Parent = nil
53
 
54
local ExciHandle = Instance.new("Part")
55
ExciHandle.Material = "SmoothPlastic"
56
ExciHandle.formFactor = 1
57
ExciHandle.Parent = modelzorz
58
ExciHandle.Transparency = 0
59
ExciHandle.CanCollide = false
60
ExciHandle.BrickColor = BrickColor.new("Really black")
61
ExciHandle.Name = "ExcidiumHandle"
62
ExciHandle.Size = Vector3.new(1,1,1)
63
ExciHandle.CFrame = Torso.CFrame
64
 
65
local ExciPart1 = Instance.new("Part")
66
ExciPart1.Material = "SmoothPlastic"
67
ExciPart1.formFactor = 1
68
ExciPart1.Parent = modelzorz
69
ExciPart1.Transparency = 0
70
ExciPart1.CanCollide = false
71
ExciPart1.BottomSurface = "Smooth"
72
ExciPart1.TopSurface = "Smooth"
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ExciPart1.BrickColor = BrickColor.new("Medium stone grey")
74
ExciPart1.Material = "Wood"
75
ExciPart1.Name = "ExcidiumPart1"
76
ExciPart1.Size = Vector3.new(1,7,1)
77
ExciPart1.CFrame = Torso.CFrame
78
local ExciPart2 = Instance.new("Part")
79
ExciPart2.Material = "SmoothPlastic"
80
ExciPart2.formFactor = 1
81
ExciPart2.Parent = modelzorz
82
ExciPart2.Transparency = 0
83
ExciPart2.CanCollide = false
84
ExciPart2.BrickColor = BrickColor.new("Dark stone grey")
85
ExciPart2.Name = "ExcidiumPart2"
86
ExciPart2.Size = Vector3.new(1,2,2)
87
ExciPart2.CFrame = Torso.CFrame
88
local ExciPart3 = Instance.new("Part")
89
ExciPart3.Material = "SmoothPlastic"
90
ExciPart3.formFactor = 1
91
ExciPart3.Parent = modelzorz
92
ExciPart3.Transparency = 0
93
ExciPart3.CanCollide = false
94
ExciPart3.BrickColor = BrickColor.new("Really black")
95
ExciPart3.Name = "ExcidiumPart3"
96
ExciPart3.Size = Vector3.new(1,2,2)
97
ExciPart3.CFrame = Torso.CFrame
98
 
99
local ExciBlade1 = Instance.new("Part")
100
ExciBlade1.Material = "SmoothPlastic"
101
ExciBlade1.formFactor = 1
102
ExciBlade1.Parent = modelzorz
103
ExciBlade1.Transparency = 0
104
ExciBlade1.Reflectance = 0.2
105
ExciBlade1.CanCollide = false
106
ExciBlade1.BottomSurface = "Smooth"
107
ExciBlade1.TopSurface = "Smooth"
108
ExciBlade1.BrickColor = BrickColor.new("White")
109
ExciBlade1.Name = "ExcidiumBlade1"
110
ExciBlade1.Size = Vector3.new(1,1,1)
111
ExciBlade1.CFrame = Torso.CFrame
112
local ExciBlade2 = Instance.new("Part")
113
ExciBlade2.Material = "SmoothPlastic"
114
ExciBlade2.formFactor = 1
115
ExciBlade2.Parent = modelzorz
116
ExciBlade2.Transparency = 0
117
ExciBlade2.Reflectance = 0.2
118
ExciBlade2.CanCollide = false
119
ExciBlade2.BottomSurface = "Smooth"
120
ExciBlade2.TopSurface = "Smooth"
121
ExciBlade2.BrickColor = BrickColor.new("White")
122
ExciBlade2.Name = "ExcidiumBlade2"
123
ExciBlade2.Size = Vector3.new(1,1,1)
124
ExciBlade2.CFrame = Torso.CFrame
125
local ExciBlade3 = Instance.new("Part")
126
ExciBlade3.Material = "SmoothPlastic"
127
ExciBlade3.formFactor = 1
128
ExciBlade3.Parent = modelzorz
129
ExciBlade3.Transparency = 0
130
ExciBlade3.Reflectance = 0.2
131
ExciBlade3.CanCollide = false
132
ExciBlade3.BottomSurface = "Smooth"
133
ExciBlade3.TopSurface = "Smooth"
134
ExciBlade3.BrickColor = BrickColor.new("White")
135
ExciBlade3.Name = "ExcidiumBlade3"
136
ExciBlade3.Size = Vector3.new(1,1,2)
137
ExciBlade3.CFrame = Torso.CFrame
138
local ExciBlade4 = Instance.new("Part")
139
ExciBlade4.Material = "SmoothPlastic"
140
ExciBlade4.formFactor = 1
141
ExciBlade4.Parent = modelzorz
142
ExciBlade4.Transparency = 0
143
ExciBlade4.Reflectance = 0.2
144
ExciBlade4.CanCollide = false
145
ExciBlade4.BottomSurface = "Smooth"
146
ExciBlade4.TopSurface = "Smooth"
147
ExciBlade4.BrickColor = BrickColor.new("White")
148
ExciBlade4.Name = "ExcidiumBlade4"
149
ExciBlade4.Size = Vector3.new(1,1,2)
150
ExciBlade4.CFrame = Torso.CFrame
151
local ExciBlade5 = Instance.new("Part")
152
ExciBlade5.Material = "SmoothPlastic"
153
ExciBlade5.formFactor = 1
154
ExciBlade5.Parent = modelzorz
155
ExciBlade5.Transparency = 0
156
ExciBlade5.Reflectance = 0.2
157
ExciBlade5.CanCollide = false
158
ExciBlade5.BottomSurface = "Smooth"
159
ExciBlade5.TopSurface = "Smooth"
160
ExciBlade5.BrickColor = BrickColor.new("White")
161
ExciBlade5.Name = "ExcidiumBlade5"
162
ExciBlade5.Size = Vector3.new(1,1,3)
163
ExciBlade5.CFrame = Torso.CFrame
164
local ExciBlade6 = Instance.new("Part")
165
ExciBlade6.Material = "SmoothPlastic"
166
ExciBlade6.formFactor = 1
167
ExciBlade6.Parent = modelzorz
168
ExciBlade6.Transparency = 0
169
ExciBlade6.Reflectance = 0.2
170
ExciBlade6.CanCollide = false
171
ExciBlade6.BottomSurface = "Smooth"
172
ExciBlade6.TopSurface = "Smooth"
173
ExciBlade6.BrickColor = BrickColor.new("White")
174
ExciBlade6.Name = "ExcidiumBlade6"
175
ExciBlade6.Size = Vector3.new(1,1,3)
176
ExciBlade6.CFrame = Torso.CFrame
177
modelzorz:BreakJoints()
178
 
179
local msh1 = Instance.new("CylinderMesh")
180
msh1.Parent = ExciHandle
181
msh1.Scale = Vector3.new(0.51,1,0.51)
182
local msh2 = Instance.new("SpecialMesh")
183
msh2.Parent = ExciPart1
184
msh2.MeshType = "Head"
185
msh2.Scale = Vector3.new(0.5,1,0.5)
186
local msh3 = Instance.new("BlockMesh")
187
msh3.Parent = ExciPart2
188
msh3.Scale = Vector3.new(0.51,1.1,0.6)
189
local msh4 = Instance.new("CylinderMesh")
190
msh4.Parent = ExciPart3
191
msh4.Scale = Vector3.new(0.8,0.8,0.8)
192
local msh5 = Instance.new("SpecialMesh")
193
msh5.Parent = ExciBlade1
194
msh5.MeshType = "Wedge"
195
msh5.Scale = Vector3.new(0.1,1,1.1)
196
local msh6 = Instance.new("SpecialMesh")
197
msh6.Parent = ExciBlade2
198
msh6.MeshType = "Wedge"
199
msh6.Scale = Vector3.new(0.1,1,1.1)
200
local msh7 = Instance.new("SpecialMesh")
201
msh7.Parent = ExciBlade3
202
msh7.MeshType = "Wedge"
203
msh7.Scale = Vector3.new(0.1,1,0.8)
204
local msh8 = Instance.new("SpecialMesh")
205
msh8.Parent = ExciBlade4
206
msh8.MeshType = "Wedge"
207
msh8.Scale = Vector3.new(0.1,1,0.8)
208
local msh9 = Instance.new("SpecialMesh")
209
msh9.Parent = ExciBlade5
210
msh9.MeshType = "Wedge"
211
msh9.Scale = Vector3.new(0.1,0.7,0.8)
212
local msh10 = Instance.new("SpecialMesh")
213
msh10.Parent = ExciBlade6
214
msh10.MeshType = "Wedge"
215
msh10.Scale = Vector3.new(0.1,0.7,0.8)
216
 
217
local wld1 = Instance.new("Weld")
218
wld1.Parent = ExciHandle
219
wld1.Part0 = ExciHandle
220
wld1.Part1 = LeftArm
221
wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
222
local wld2 = Instance.new("Weld")
223
wld2.Parent = ExciPart1
224
wld2.Part0 = ExciPart1
225
wld2.Part1 = ExciHandle
226
wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
227
local wld3 = Instance.new("Weld")
228
wld3.Parent = ExciPart2
229
wld3.Part0 = ExciPart2
230
wld3.Part1 = ExciPart1
231
wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-4.5,0)
232
local wld4 = Instance.new("Weld")
233
wld4.Parent = ExciPart3
234
wld4.Part0 = ExciPart3
235
wld4.Part1 = ExciPart1
236
wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3.5,0)
237
local wld5 = Instance.new("Weld")
238
wld5.Parent = ExciBlade1
239
wld5.Part0 = ExciBlade1
240
wld5.Part1 = ExciPart2
241
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,1)
242
local wld6 = Instance.new("Weld")
243
wld6.Parent = ExciBlade2
244
wld6.Part0 = ExciBlade2
245
wld6.Part1 = ExciPart2
246
wld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0,0.6,-1)
247
local wld7 = Instance.new("Weld")
248
wld7.Parent = ExciBlade3
249
wld7.Part0 = ExciBlade3
250
wld7.Part1 = ExciPart2
251
wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.7,1.2)
252
local wld8 = Instance.new("Weld")
253
wld8.Parent = ExciBlade4
254
wld8.Part0 = ExciBlade4
255
wld8.Part1 = ExciPart2
256
wld8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0,-0.7,-1.2)
257
local wld9 = Instance.new("Weld")
258
wld9.Parent = ExciBlade5
259
wld9.Part0 = ExciBlade5
260
wld9.Part1 = ExciPart2
261
wld9.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,-2,-0.42)
262
local wld10 = Instance.new("Weld")
263
wld10.Parent = ExciBlade6
264
wld10.Part0 = ExciBlade6
265
wld10.Part1 = ExciPart2
266
wld10.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(180),0) * CFrame.new(0,-2,0.42)
267
 
268
if (script.Parent.className ~= "HopperBin") then
269
Tool = Instance.new("HopperBin")
270
Tool.Parent = Backpack
271
Tool.Name = "Excidium"
272
script.Parent = Tool
273
end
274
Bin = script.Parent
275
 
276
function unequipweld()
277
modelzorz.Parent = nil
278
end
279
 
280
function equipweld()
281
modelzorz.Parent = Character
282
wld1.Parent = ExciHandle
283
wld2.Parent = ExciPart1
284
wld3.Parent = ExciPart2
285
wld4.Parent = ExciPart3
286
wld5.Parent = ExciBlade1
287
wld6.Parent = ExciBlade2
288
wld7.Parent = ExciBlade3
289
wld8.Parent = ExciBlade4
290
wld9.Parent = ExciBlade5
291
wld10.Parent = ExciBlade6
292
end
293
 
294
function hideanim()
295
for i = 0 ,1 , 0.1 do
296
wait(0)
297
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,-math.rad(90)*i,0)
298
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
299
end
300
unequipweld()
301
wait(0.5)
302
for i = 0 , 1 , 0.075 do
303
wait(0)
304
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),math.rad(90)*i-math.rad(90),0)
305
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
306
end
307
end
308
 
309
function equipanim()
310
for i = 0 ,1 , 0.1 do
311
wait(0)
312
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i,-math.rad(90)*i,0)
313
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
314
end
315
equipweld()
316
wait(0.5)
317
for i = 0 , 1 , 0.075 do
318
wait(0)
319
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),math.rad(90)*i-math.rad(90),0)
320
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
321
end
322
end
323
 
324
function oneslash()
325
con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
326
con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
327
con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
328
con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
329
con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
330
attacking = true
331
for i = 0 , 1 , 0.1 do
332
wait(0)
333
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.43*i+1.57,0,0)
334
end
335
ss(ExciHandle,0.8)
336
for i = 0 , 1 , 0.1 do
337
wait(0)
338
wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
339
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.5*i+2,0,0)
340
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
341
con2:disconnect()
342
con2:disconnect()
343
con2:disconnect()
344
con2:disconnect()
345
con2:disconnect()
346
end
347
end
348
 
349
function twoslash()
350
con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
351
con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
352
con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
353
con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
354
con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
355
attacking = true
356
ss(ExciHandle,0.8)
357
for i = 0 , 1 , 0.1 do
358
wait(0)
359
wld1.C0 = CFrame.fromEulerAnglesXYZ(-2.43*i+2.57,0,0) * CFrame.new(0,1,0)
360
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5*i+0.5,0,0)
361
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
362
con2:disconnect()
363
con2:disconnect()
364
con2:disconnect()
365
con2:disconnect()
366
con2:disconnect()
367
end  
368
end
369
 
370
function threeslash()
371
con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
372
con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
373
con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
374
con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
375
con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
376
attacking = true
377
ss(ExciHandle,0.8)
378
for i = 0 , 1 , 0.1 do
379
wait(0)
380
wld1.C0 = CFrame.fromEulerAnglesXYZ(3*i+0.14,0,0) * CFrame.new(0,1,0)
381
LW.C0 = CFrame.new(0.5*i-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(-3.5*i+3,0.5*i,1*i)
382
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
383
con2:disconnect()
384
con2:disconnect()
385
con2:disconnect()
386
con2:disconnect()
387
con2:disconnect()
388
end
389
end
390
 
391
function fourslash()
392
con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
393
con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
394
con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
395
con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
396
con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
397
attacking = true
398
ss(ExciHandle,0.8)
399
for i = 0 , 1 , 0.1 do
400
wait(0)
401
wld1.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,1,0)
402
LW.C0 = CFrame.new(-0.5*i-1, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(3.57*i-0.5,-0.5*i+0.5,-2*i+1)
403
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
404
con2:disconnect()
405
con2:disconnect()
406
con2:disconnect()
407
con2:disconnect()
408
con2:disconnect()
409
end
410
end
411
 
412
function dash()
413
con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
414
con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
415
con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
416
con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
417
con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
418
attacking = true
419
for i = 0 ,1 , 0.1 do
420
wait(0)  
421
RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.5,0,-1)
422
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.07*i-0.5,1.07*i+0.5,0.2*i-0.2)
423
wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,1*i-1)
424
end
425
ss(ExciHandle,0.8)
426
local vel = Instance.new("BodyVelocity")
427
vel.Parent = Torso
428
vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
429
vel.velocity = Torso.CFrame.lookVector * 100
430
for i = 0 ,1 , 0.2 do
431
wait(0)  
432
RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.5,0,-1)
433
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57,1.57,0)
434
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-4*i,0,0)
435
wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
436
end
437
vel.Parent = nil
438
 
439
wait(1)
440
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
441
attacking = false
442
con2:disconnect()
443
con2:disconnect()
444
con2:disconnect()
445
con2:disconnect()
446
con2:disconnect()
447
end
448
 
449
function MagicCombo1()
450
attacking = true
451
for i = 0 ,1 , 0.1 do
452
wait(0)  
453
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
454
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+1,0,0)
455
wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
456
end
457
wait(0.1)
458
for i = 0 ,1 , 0.2 do
459
wait(0)  
460
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
461
LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(2.57*i-1,0,0)
462
wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
463
end
464
Wave()
465
wait(0.3)
466
for i = 0 ,1 , 0.1 do
467
wait(0)  
468
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
469
LW.C0 = CFrame.new(-1.5, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(2.43*i+1.57,0,0)
470
wld1.C0 = CFrame.fromEulerAnglesXYZ(-2.07*i+2.57,0,0) * CFrame.new(0,1,0)
471
end
472
for i = 0 ,1 , 0.2 do
473
wait(0)  
474
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
475
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.5*i+3,0,0)
476
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.5*i+0.5,0,0) * CFrame.new(0,1,0)
477
end
478
Wave2()
479
wait(0.5)
480
wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
481
attacking = false
482
end
483
 
484
function loltauntkill()
485
con2=ExciBlade5.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
486
con2=ExciBlade4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
487
con2=ExciBlade3.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
488
con2=ExciBlade2.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
489
con2=ExciBlade1.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
490
attacking = true
491
for i = 0 ,1 , 0.05 do
492
wait(0)  
493
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90)*i+math.rad(90),0,-1*i)
494
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,1*i)
495
Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,3.14,0) * CFrame.new(0,0,-0.5)
496
wld1.C0 = CFrame.fromEulerAnglesXYZ(1*i+math.rad(90),0,0) * CFrame.new(0,1,0)
497
end
498
wait(1)
499
for i = 0 ,1 , 0.05 do
500
wait(0)  
501
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.5*i+math.rad(180),0,1*i-1)
502
RW.C0 = CFrame.new(-1.5*i+1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(-2.5*i+math.rad(180),0,-1)
503
Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.57*i+1,3.14,0) * CFrame.new(0,0,-0.5)
504
end
505
wait(0.5)
506
ss(ExciPart2,0.8)
507
for i = 0 ,1 , 0.2 do
508
wait(0)  
509
LW.C0 = CFrame.new(-1.5, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1*i+0.64,0,0)
510
RW.C0 = CFrame.new(0, 0.5, -1*i-0.5) * CFrame.fromEulerAnglesXYZ(1*i+0.64,0,-1)
511
end
512
for i = 0 ,1 , 0.2 do
513
wait(0)  
514
LW.C0 = CFrame.new(-1.5, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1.64,0,0)
515
RW.C0 = CFrame.new(0, 0.5, 1*i-1.5) * CFrame.fromEulerAnglesXYZ(1.64,0,-1)
516
end
517
 
518
wait(0.5)
519
for i = 0 ,1 , 0.05 do
520
wait(0)  
521
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.07*i+1.64,0,0)
522
RW.C0 = CFrame.new(1.5*i, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.64*i+1.64,0,1*i-1)
523
wld1.C0 = CFrame.fromEulerAnglesXYZ(-1*i+2.57,0,0) * CFrame.new(0,1,0)
524
end
525
wait(1)
526
attacking = false
527
con2:disconnect()
528
con2:disconnect()
529
con2:disconnect()
530
con2:disconnect()
531
con2:disconnect()
532
end
533
 
534
Damagefunc1=function(hit,Damage,Knockback)
535
    h=hit.Parent:FindFirstChild("Humanoid")
536
    if attackdebounce == false then
537
    attackdebounce = true
538
    coroutine.resume(coroutine.create(function()
539
    wait(0.1)
540
    attackdebounce = false
541
    end))
542
    if hit.Parent==nil then
543
        return
544
    end
545
    CPlayer=Bin
546
    h=hit.Parent:FindFirstChild("Humanoid")
547
    if h~=nil and hit.Parent~=Player and hit.Parent:FindFirstChild("Torso")~=nil then
548
        Damage=Damage
549
--[[        if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
550
            return
551
end]]
552
            hs(hit,1)
553
            c=Instance.new("ObjectValue")
554
            c.Name="creator"
555
            c.Value=game.Players.LocalPlayer
556
            c.Parent=h
557
            game:GetService("Debris"):AddItem(c,.5)
558
--            print(c.Value)
559
        if math.random(1,5)==1 then
560
            CRIT=true
561
            Damage=Damage*2
562
            Knockback=Knockback*2
563
            r=Instance.new("BodyAngularVelocity")
564
            r.P=3000
565
            r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
566
            r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
567
            r.Parent=hit.Parent.Torso
568
            s=Instance.new("Sound")
569
            s.SoundId="http://www.roblox.com/asset/?id=2801263"
570
            s.Volume=1
571
            s.Pitch=2
572
            s.Parent=hit
573
            s:Play()
574
   
575
        end
576
        if SoulPower==true then
577
    game:GetService("Debris"):AddItem(s,3)
578
        Star=hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-20,20)/10,math.random(-10,10)/10)
579
        Gp=Instance.new("Part")
580
        Gp.TopSurface=0
581
        Gp.BottomSurface=0
582
        Gp.Anchored=true
583
        Gp.CanCollide=false
584
        Gp.BrickColor=BrickColor:Black()
585
        Gp.Size=Vector3.new(1,1,1)
586
        Gp.formFactor="Symmetric"
587
        Gp.CFrame=Star*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
588
        Gp.Parent=workspace
589
        Instance.new("BlockMesh").Parent=Gp
590
        Gp.Mesh.Scale=Vector3.new(.8,.8,.8)
591
        coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.25,.25,.25) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/20,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),Gp,1)
592
        end
593
        Damage=Damage+math.random(0,10)
594
--        Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
595
        h:TakeDamage(Damage)
596
        showDamage(hit.Parent,Damage,.5)
597
        vp=Instance.new("BodyVelocity")
598
        vp.P=500
599
        vp.maxForce=Vector3.new(math.huge,0,math.huge)
600
--        vp.velocity=Character.Torso.CFrame.lookVector*Knockback
601
        vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
602
        if Knockback>0 then
603
            vp.Parent=hit.Parent.Torso
604
        end
605
        game:GetService("Debris"):AddItem(vp,.25)
606
--[[        r=Instance.new("BodyAngularVelocity")
607
        r.P=3000
608
        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
609
        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
610
        r.Parent=hit.Parent.Torso]]
611
        game:GetService("Debris"):AddItem(r,.5)
612
                c=Instance.new("ObjectValue")
613
            c.Name="creator"
614
            c.Value=Player
615
            c.Parent=h
616
            game:GetService("Debris"):AddItem(c,.5)
617
        CRIT=false
618
        hitDeb=true
619
        AttackPos=6
620
    end
621
    end
622
end
623
 
624
Damagefunc2=function(hit,Damage,Knockback)
625
    h=hit.Parent:FindFirstChild("Humanoid")
626
     
627
    if attackdebounce == false then
628
    attackdebounce = true
629
    coroutine.resume(coroutine.create(function()
630
    wait(0.1)
631
    attackdebounce = false
632
    end))
633
    if hit.Parent==nil then
634
        return
635
    end
636
    CPlayer=Bin
637
    h=hit.Parent:FindFirstChild("Humanoid")
638
    if h~=nil and hit.Parent~=Player and hit.Parent:FindFirstChild("Torso")~=nil then
639
        Damage=Damage
640
--[[        if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
641
            return
642
end]]
643
            hs(hit,1)
644
            c=Instance.new("ObjectValue")
645
            c.Name="creator"
646
            c.Value=game.Players.LocalPlayer
647
            c.Parent=h
648
            game:GetService("Debris"):AddItem(c,.5)
649
--            print(c.Value)
650
        if math.random(2,5)==1 then
651
            CRIT=true
652
            Damage=Damage*2
653
            Knockback=Knockback*2
654
            r=Instance.new("BodyAngularVelocity")
655
            r.P=3000
656
            r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
657
            r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
658
            r.Parent=hit.Parent.Torso
659
            s=Instance.new("Sound")
660
            s.SoundId="http://www.roblox.com/asset/?id=2801263"
661
            s.Volume=1
662
            s.Pitch=2
663
            s.Parent=hit
664
            s:Play()
665
   
666
        end
667
        if SoulPower==true then
668
    game:GetService("Debris"):AddItem(s,3)
669
        Star=hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-20,20)/10,math.random(-10,10)/10)
670
        Gp=Instance.new("Part")
671
        Gp.Material = "SmoothPlastic"
672
        Gp.TopSurface=0
673
        Gp.BottomSurface=0
674
        Gp.Anchored=true
675
        Gp.CanCollide=false
676
        Gp.BrickColor=BrickColor:Black()
677
        Gp.Size=Vector3.new(1,1,1)
678
        Gp.formFactor="Symmetric"
679
        Gp.CFrame=Star*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
680
        Gp.Parent=workspace
681
        Instance.new("BlockMesh").Parent=Gp
682
        Gp.Mesh.Scale=Vector3.new(.8,.8,.8)
683
        coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.25,.25,.25) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/20,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),Gp,1)
684
        end
685
        Damage=Damage+math.random(0,5)
686
--        Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
687
        h:TakeDamage(Damage)
688
        showDamage(hit.Parent,Damage,.5)
689
        vp=Instance.new("BodyVelocity")
690
        vp.P=500
691
        vp.maxForce=Vector3.new(math.huge,0,math.huge)
692
--        vp.velocity=Character.Torso.CFrame.lookVector*Knockback
693
        vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
694
        if Knockback>0 then
695
            vp.Parent=hit.Parent.Torso
696
        end
697
        game:GetService("Debris"):AddItem(vp,.25)
698
--[[        r=Instance.new("BodyAngularVelocity")
699
        r.P=3000
700
        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
701
        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
702
        r.Parent=hit.Parent.Torso]]
703
        game:GetService("Debris"):AddItem(r,.5)
704
                c=Instance.new("ObjectValue")
705
            c.Name="creator"
706
            c.Value=Player
707
            c.Parent=h
708
            game:GetService("Debris"):AddItem(c,.5)
709
        CRIT=false
710
        hitDeb=true
711
        AttackPos=6
712
    end
713
    end
714
end
715
 
716
TAUNTKILLWIN=function(hit)
717
if attackdebounce == false then
718
    attackdebounce = true
719
    coroutine.resume(coroutine.create(function()
720
    wait(0.1)
721
    attackdebounce = false
722
    end))
723
    h=hit.Parent:FindFirstChild("Humanoid")
724
    if h~=nil then
725
print("Hello world!")
726
 
727
Characterr = hit.Parent
728
Humanoideh = Characterr.Humanoid
729
Torsoie = Characterr.Torso
730
 
731
function OnDeath()
732
    print("Death")--  HAHA
733
        wait(0.00000001)
734
        Humanoideh.Parent = nil
735
    if Torsoie then
736
        local Headeh = Characterr:FindFirstChild("Head")
737
        if Headeh then
738
            local Neckeh = Instance.new("Weld")
739
            Neckeh.Name = "Neck"
740
            Neckeh.Part0 = Torsoie
741
            Neckeh.Part1 = Headeh
742
            Neckeh.C0 = CFrame.new(0, 1.5, 0)
743
            Neckeh.C1 = CFrame.new()
744
            Neckeh.Parent = Torsoie
745
        end
746
        local Limb = Characterr:FindFirstChild("Right Arm")
747
        if Limb then
748
 
749
            Limb.CFrame = Torsoie.CFrame * CFrame.new(1.5, 0, 0)
750
            local Joint = Instance.new("Glue")
751
            Joint.Name = "RightShoulder"
752
            Joint.Part0 = Torsoie
753
            Joint.Part1 = Limb
754
            Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
755
            Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
756
            Joint.Parent = Torsoie
757
 
758
            local B = Instance.new("Part")
759
            B.TopSurface = 0
760
            B.BottomSurface = 0
761
            B.formFactor = "Symmetric"
762
            B.Size = Vector3.new(1, 1, 1)
763
            B.Transparency = 1
764
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
765
            B.Parent = Characterr
766
            local W = Instance.new("Weld")
767
            W.Part0 = Limb
768
            W.Part1 = B
769
            W.C0 = CFrame.new(0, -0.5, 0)
770
            W.Parent = Limb
771
 
772
        end
773
        local Limb = Characterr:FindFirstChild("Left Arm")
774
        if Limb then
775
 
776
            Limb.CFrame = Torsoie.CFrame * CFrame.new(-1.5, 0, 0)
777
            local Joint = Instance.new("Glue")
778
            Joint.Name = "LeftShoulder"
779
            Joint.Part0 = Torsoie
780
            Joint.Part1 = Limb
781
            Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
782
            Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
783
            Joint.Parent = Torsoie
784
 
785
            local B = Instance.new("Part")
786
            B.TopSurface = 0
787
            B.BottomSurface = 0
788
            B.formFactor = "Symmetric"
789
            B.Size = Vector3.new(1, 1, 1)
790
            B.Transparency = 1
791
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
792
            B.Parent = Characterr
793
            local W = Instance.new("Weld")
794
            W.Part0 = Limb
795
            W.Part1 = B
796
            W.C0 = CFrame.new(0, -0.5, 0)
797
            W.Parent = Limb
798
 
799
        end
800
        local Limb = Characterr:FindFirstChild("Right Leg")
801
        if Limb then
802
 
803
            Limb.CFrame = Torsoie.CFrame * CFrame.new(0.5, -2, 0)
804
            local Joint = Instance.new("Glue")
805
            Joint.Name = "RightHip"
806
            Joint.Part0 = Torsoie
807
            Joint.Part1 = Limb
808
            Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
809
            Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
810
            Joint.Parent = Torsoie
811
 
812
            local B = Instance.new("Part")
813
            B.TopSurface = 0
814
            B.BottomSurface = 0
815
            B.formFactor = "Symmetric"
816
            B.Size = Vector3.new(1, 1, 1)
817
            B.Transparency = 1
818
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
819
            B.Parent = Characterr
820
            local W = Instance.new("Weld")
821
            W.Part0 = Limb
822
            W.Part1 = B
823
            W.C0 = CFrame.new(0, -0.5, 0)
824
            W.Parent = Limb
825
 
826
        end
827
        local Limb = Characterr:FindFirstChild("Left Leg")
828
        if Limb then
829
 
830
            Limb.CFrame = Torsoie.CFrame * CFrame.new(-0.5, -2, 0)
831
            local Joint = Instance.new("Glue")
832
            Joint.Name = "LeftHip"
833
            Joint.Part0 = Torsoie
834
            Joint.Part1 = Limb
835
            Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
836
            Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
837
            Joint.Parent = Torsoie
838
 
839
            local B = Instance.new("Part")
840
            B.TopSurface = 0
841
            B.BottomSurface = 0
842
            B.formFactor = "Symmetric"
843
            B.Size = Vector3.new(1, 1, 1)
844
            B.Transparency = 1
845
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
846
            B.Parent = Characterr
847
            local W = Instance.new("Weld")
848
            W.Part0 = Limb
849
            W.Part1 = B
850
            W.C0 = CFrame.new(0, -0.5, 0)
851
            W.Parent = Limb
852
 
853
        end
854
        --[[
855
        local Bar = Instance.new("Part")
856
        Bar.TopSurface = 0
857
        Bar.BottomSurface = 0
858
        Bar.formFactor = "Symmetric"
859
        Bar.Size = Vector3.new(1, 1, 1)
860
        Bar.Transparency = 1
861
        Bar.CFrame = Torsoie.CFrame * CFrame.new(0, 0.5, 0)
862
        Bar.Parent = Characterr
863
        local Weld = Instance.new("Weld")
864
        Weld.Part0 = Torsoie
865
        Weld.Part1 = Bar
866
        Weld.C0 = CFrame.new(0, 0.5, 0)
867
        Weld.Parent = Torsoie
868
        --]]
869
    end
870
end
871
 
872
Humanoideh.Died:connect(OnDeath)
873
 
874
 
875
            wait(.1)
876
            h:TakeDamage(9999999999999999999999999999999999999999)
877
            wait()
878
            p=Instance.new("BodyVelocity")
879
            p.P=4000
880
            p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
881
            p.velocity=Torso.CFrame.lookVector*math.random(-30,-10)+Vector3.new(0,math.random(20,30),0)
882
            p.Parent=hit.Parent:FindFirstChild("Torso",nil)
883
            game:GetService("Debris"):AddItem(p,.5)
884
--[[            _G["critEffect"](hit)
885
            dd=script.LocalScript:clone()
886
            dd.Disabled=false
887
            dd.Parent=hit.Parent]]
888
            f=Instance.new("BodyForce")
889
            f.force=Vector3.new(0,2400,0)
890
            f.Parent=p.Parent
891
            game:GetService("Debris"):AddItem(f,1.75)
892
            s=Instance.new("Sound")
893
            s.Volume=1
894
            s.Pitch=1
895
            s.Name="Applause"
896
            s.SoundId="http://www.roblox.com/asset/?id=21343225"
897
            s.Parent=Torso
898
            s:Play()
899
            game:GetService("Debris"):AddItem(s,3)
900
            s=Instance.new("Sound")
901
            s.Volume=1
902
            s.Pitch=1
903
            s.Name="Applause"
904
            s.SoundId="http://www.roblox.com/asset/?id=21343225"
905
            s.Parent=hit
906
            s:Play()
907
            game:GetService("Debris"):AddItem(s,3)
908
            c=Instance.new("Sound")
909
        c.SoundId="http://roblox.com/asset/?id=10209481"
910
        c.Volume=.3
911
        c.Pitch=1.15
912
        c.Parent=Torso
913
        c:Play()
914
        game:GetService("Debris"):AddItem(c,.5)
915
--[[        s=Instance.new("Sound")
916
        s.SoundId="http://roblox.com/asset/?id=10209467"
917
        s.Volume=1
918
        s.Pitch=math.random(12,14)*.1
919
        s.Parent=hit
920
        s:Play()
921
        game:GetService("Debris"):AddItem(s,3)]]
922
        showDamage(hit.Parent,"OVAR NINE THOUSAAAAAAND!!",.5)
923
    end
924
end
925
end
926
 
927
showDamage=function(Char,Dealt,du)
928
    m=Instance.new("Model")
929
    m.Name=tostring(Dealt)
930
    h=Instance.new("Humanoid")
931
    h.Health=0
932
    h.MaxHealth=0
933
    h.Parent=m
934
    c=Instance.new("Part")
935
    c.Material = "SmoothPlastic"
936
    c.Transparency=0
937
    c.BrickColor=BrickColor:Red()
938
    if CRIT==true then
939
        c.BrickColor=BrickColor.new("New Yeller")
940
    end
941
    c.Name="Head"
942
    c.TopSurface=0
943
    c.BottomSurface=0
944
    c.formFactor="Plate"
945
    c.Size=Vector3.new(1,.4,1)
946
    ms=Instance.new("CylinderMesh")
947
 
948
    ms.Scale=Vector3.new(.8,.8,.8)
949
    if CRIT==true then
950
        ms.Scale=Vector3.new(1.25,1.5,1.25)
951
 
952
    end
953
    ms.Parent=c
954
    c.Reflectance=0
955
    Instance.new("BodyGyro").Parent=c
956
    c.Parent=m
957
    c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
958
    f=Instance.new("BodyPosition")
959
    f.P=2000
960
    f.D=100
961
    f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
962
    f.position=c.Position+Vector3.new(0,3,0)
963
    f.Parent=c
964
    game:GetService("Debris"):AddItem(m,.5+du)
965
    c.CanCollide=false
966
    m.Parent=workspace
967
    c.CanCollide=false
968
end
969
 
970
function Wave()
971
sss(ExciPart2,1.3)
972
local wav1 = Instance.new("Part")
973
wav1.Parent = workspace
974
wav1.BrickColor = BrickColor.new("Bright yellow")
975
wav1.Material = "SmoothPlastic"
976
wav1.CanCollide = false
977
wav1.Anchored = true
978
wav1.Size = Vector3.new(2,2,2)
979
wav1.CFrame = ExciPart2.CFrame
980
local meh1 = Instance.new("BlockMesh")
981
meh1.Parent = wav1
982
meh1.Scale = Vector3.new(0.5,0.5,0.5)
983
local wav2 = Instance.new("Part")
984
wav2.Parent = workspace
985
wav2.BrickColor = BrickColor.new("New Yeller")
986
wav2.Material = "SmoothPlastic"
987
wav2.CanCollide = false
988
wav2.Anchored = true
989
wav2.Size = Vector3.new(2,2,2)
990
wav2.CFrame = ExciPart2.CFrame
991
local meh2 = Instance.new("BlockMesh")
992
meh2.Parent = wav2
993
meh2.Scale = Vector3.new(0.5,0.5,0.5)
994
    local c = Workspace:GetChildren();
995
    for i = 1, #c do
996
                local hum = c[i]:findFirstChild("Humanoid")
997
                if hum ~= nil and hum.Health ~= 0 then
998
        local head = c[i]:findFirstChild("Head");
999
        local targ = head.Position - wav2.Position;
1000
        local mag = targ.magnitude;
1001
        if mag <= 8 and c[i].Name ~= Player.Name then
1002
            head.CFrame = head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
1003
        Damagefunc1(head,5,0)
1004
        end
1005
                end
1006
    end
1007
coroutine.resume(coroutine.create(function()
1008
for i = 0,1,0.1 do
1009
wait()
1010
meh1.Scale = meh1.Scale + Vector3.new(0.5,0.5,0.5)
1011
meh2.Scale = meh2.Scale + Vector3.new(0.5,0.5,0.5)
1012
wav1.CFrame = wav1.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1013
wav2.CFrame = wav2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1014
wav1.Transparency = wav1.Transparency + 0.1
1015
wav2.Transparency = wav2.Transparency + 0.1
1016
end
1017
wav1.Parent = nil
1018
wav2.Parent = nil
1019
end))
1020
end
1021
 
1022
function Wave2()
1023
sss(ExciPart2,1)
1024
local wav1 = Instance.new("Part")
1025
wav1.Parent = workspace
1026
wav1.BrickColor = BrickColor.new("New Yeller")
1027
wav1.Material = "SmoothPlastic"
1028
wav1.CanCollide = false
1029
wav1.Anchored = true
1030
wav1.Size = Vector3.new(2,2,2)
1031
wav1.CFrame = ExciPart2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
1032
local meh1 = Instance.new("SpecialMesh")
1033
meh1.Parent = wav1
1034
meh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
1035
meh1.Scale = Vector3.new(0.5,0.5,0.5)
1036
    local c = Workspace:GetChildren();
1037
    for i = 1, #c do
1038
                local hum = c[i]:findFirstChild("Humanoid")
1039
                if hum ~= nil and hum.Health ~= 0 then
1040
        local head = c[i]:findFirstChild("Head");
1041
        local targ = head.Position - wav1.Position;
1042
        local mag = targ.magnitude;
1043
        if mag <= 8 and c[i].Name ~= Player.Name then
1044
            head.CFrame = head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
1045
        Damagefunc2(head,5,10)
1046
        end
1047
                end
1048
    end
1049
coroutine.resume(coroutine.create(function()
1050
for i = 0,1,0.1 do
1051
wait()
1052
meh1.Scale = meh1.Scale + Vector3.new(0.5,1,0.5)
1053
wav1.CFrame = wav1.CFrame
1054
end
1055
for i = 0,1,0.1 do
1056
wait()
1057
meh1.Scale = meh1.Scale + Vector3.new(0.3,0.3,0.3)
1058
wav1.CFrame = wav1.CFrame
1059
wav1.Transparency = wav1.Transparency + 0.1
1060
end
1061
wav1.Parent = nil
1062
end))
1063
end
1064
local HitSound = Instance.new("Sound")
1065
HitSound.SoundId = "http://roblox.com/asset/?id=10209590"
1066
HitSound.Parent = Tool
1067
HitSound.Volume = .7
1068
HitSound.Pitch = 1
1069
function hs(parent,pitch)
1070
local SlashSoundeh1 = HitSound:Clone()
1071
SlashSoundeh1.Parent = parent
1072
SlashSoundeh1.Pitch = pitch
1073
SlashSoundeh1.PlayOnRemove = true
1074
coroutine.resume(coroutine.create(function()
1075
wait()
1076
SlashSoundeh1.Parent = nil
1077
end))
1078
end
1079
local HitSound = Instance.new("Sound")
1080
HitSound.SoundId = "http://roblox.com/asset/?id=10209590"
1081
HitSound.Parent = Tool
1082
HitSound.Volume = .7
1083
HitSound.Pitch = 1
1084
local SlashSound = Instance.new("Sound")
1085
SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
1086
SlashSound.Parent = Tool
1087
SlashSound.Volume = .7
1088
SlashSound.Pitch = 1
1089
local SlashSound2 = Instance.new("Sound")
1090
SlashSound2.SoundId = "http://www.roblox.com/asset/?id=2248511"
1091
SlashSound2.Parent = Tool
1092
SlashSound2.Volume = .7
1093
SlashSound2.Pitch = 1
1094
local SlashSound3 = Instance.new("Sound")
1095
SlashSound3.SoundId = "rbxasset://sounds\\unsheath.wav"
1096
SlashSound3.Parent = Tool
1097
SlashSound3.Volume = .7
1098
SlashSound3.Pitch = 1
1099
function ss(parent,pitch)
1100
 
1101
local SlashSoundeh1 = SlashSound:Clone()
1102
SlashSoundeh1.Parent = parent
1103
SlashSoundeh1.Pitch = pitch
1104
SlashSoundeh1:play()
1105
coroutine.resume(coroutine.create(function()
1106
wait(1)
1107
SlashSoundeh1.Parent = nil
1108
end))
1109
end
1110
function sss(parent,pitch)
1111
 
1112
local SlashSoundeh2 = SlashSound2:Clone()
1113
SlashSoundeh2.Parent = parent
1114
SlashSoundeh2.Pitch = pitch
1115
SlashSoundeh2:play()
1116
coroutine.resume(coroutine.create(function()
1117
wait(1)
1118
SlashSoundeh2.Parent = nil
1119
end))
1120
end
1121
function uss(parent,pitch)
1122
 
1123
local SlashSoundeh3 = SlashSound3:Clone()
1124
SlashSoundeh3.Parent = parent
1125
SlashSoundeh3.Pitch = pitch
1126
SlashSoundeh3:play()
1127
coroutine.resume(coroutine.create(function()
1128
wait(1)
1129
SlashSoundeh3.Parent = nil
1130
end))
1131
end
1132
 
1133
hold = false
1134
 
1135
function ob1d(mouse)
1136
if attacking == true then return end
1137
hold = true
1138
if walking == true then
1139
dash()
1140
attacking = true
1141
wait(0.5)
1142
attacking = false
1143
else
1144
oneslash()
1145
if hold == true then
1146
twoslash()
1147
end
1148
if hold == true then
1149
threeslash()
1150
end
1151
if hold == true then
1152
fourslash()
1153
end
1154
end
1155
wait(1)
1156
wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0)
1157
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1158
attacking = false
1159
end
1160
 
1161
function ob1u(mouse)
1162
hold = false
1163
end
1164
 
1165
buttonhold = false
1166
 
1167
function key(key)
1168
if attacking == true then return end
1169
if key == "q" then
1170
end
1171
if key == "g" then
1172
loltauntkill()
1173
end
1174
if key == "z" then
1175
MagicCombo1()
1176
end
1177
end
1178
 
1179
function key2(key)
1180
end
1181
 
1182
function s(mouse)
1183
mouse.Button1Down:connect(function() ob1d(mouse) end)
1184
mouse.Button1Up:connect(function() ob1u(mouse) end)
1185
mouse.KeyDown:connect(key)
1186
mouse.KeyUp:connect(key2)
1187
player = Player
1188
ch = Character
1189
RSH = ch.Torso["Right Shoulder"]
1190
LSH = ch.Torso["Left Shoulder"]
1191
--
1192
RSH.Parent = nil
1193
LSH.Parent = nil
1194
--
1195
RW.Part0 = ch.Torso
1196
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
1197
RW.C1 = CFrame.new(0, 0.5, 0)
1198
RW.Part1 = ch["Right Arm"]
1199
RW.Parent = ch.Torso
1200
--_G.R = RW
1201
--
1202
LW.Part0 = ch.Torso
1203
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
1204
LW.C1 = CFrame.new(0, 0.5, 0)
1205
LW.Part1 = ch["Left Arm"]
1206
LW.Parent = ch.Torso
1207
--_G.L = LW
1208
--
1209
equipanim()
1210
end
1211
 
1212
function ds(mouse)
1213
hideanim()
1214
RW.Parent = nil
1215
LW.Parent = nil
1216
RSH.Parent = player.Character.Torso
1217
LSH.Parent = player.Character.Torso
1218
end
1219
 
1220
Bin.Selected:connect(s)
1221
Bin.Deselected:connect(ds)
1222
 
1223
function onRunning(speed)
1224
if attacking == true then return end
1225
if speed>0 then
1226
walking = true
1227
for i = 0 ,1 , 0.1 do
1228
wait(0)  
1229
RW.C0 = CFrame.new(-0.5*i+1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,-1*i)
1230
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.07*i+1.57,0.5*i,-0.2*i)
1231
wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,-1*i)
1232
end
1233
Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
1234
else
1235
walking = false
1236
for i = 0 ,1 , 0.1 do
1237
wait(0)  
1238
RW.C0 = CFrame.new(0.5*i+1, 0.5, 0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.5*i+1.5,0,1*i-1)
1239
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i-0.5,-0.5*i+0.5,0.2*i-0.2)
1240
wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,1*i-1)
1241
end
1242
for i = 0 ,1 , 0.2 do
1243
wait(0)  
1244
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.93*i+2.5,0,0)  
1245
end
1246
coroutine.resume(coroutine.create(function()
1247
while walking == false do
1248
for i = 0 ,1 , 0.01 do
1249
wait(0)  
1250
if walking == false and attacking == false then
1251
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.57,0.25*i,-0.5*i)
1252
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
1253
end
1254
end
1255
for i = 0 ,1 , 0.01 do
1256
wait(0)  
1257
if walking == false and attacking == false then
1258
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.57,-0.25*i+0.25,0.5*i-0.5)
1259
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i+0.5)
1260
end  
1261
end
1262
end
1263
end))
1264
end
1265
end
1266
 
1267
 
1268
Character.Humanoid.Running:connect(onRunning)
1269
Character.Humanoid.Jumping:connect(onJumping)
1270
Character.Humanoid.Seated:connect(onSeated)
1271
Character.Humanoid.PlatformStanding:connect(onPlatformStanding)
1272
-- lego blockland This acts as a chat filter. Don't ask why I do it. I just do >.>
1273
--[[
1274
Copyrighted (C) Fenrier 2011
1275
This script is copyrighted for Fenrier. Any use of this script is breaking
1276
this copyright.
1277
All Rights Reserved.
1278
]]