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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | Player = owner | |
146 | PlayerGui = Player.PlayerGui | |
147 | Cam = workspace.CurrentCamera | |
148 | Backpack = Player.Backpack | |
149 | Character = Player.Character | |
150 | Humanoid = Character.Humanoid | |
151 | Mouse = Player:GetMouse() | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | ||
166 | removeuseless = game:GetService("Debris") | |
167 | laff = Instance.new("Sound",Head) | |
168 | tauntdebounce = false | |
169 | Character = Player.Character | |
170 | Humanoid = Character.Humanoid | |
171 | --------- | |
172 | plr = game.Players.LocalPlayer | |
173 | chara = plr.Character | |
174 | mouse = plr:GetMouse() | |
175 | Create = Instance.new | |
176 | Huge = math.huge | |
177 | ||
178 | Player = game:GetService("Players").LocalPlayer | |
179 | PlayerGui = Player.PlayerGui | |
180 | Cam = workspace.CurrentCamera | |
181 | Backpack = Player.Backpack | |
182 | Character = Player.Character | |
183 | char = Player.Character | |
184 | Humanoid = Character.Humanoid | |
185 | Mouse = Player:GetMouse() | |
186 | RootPart = Character["HumanoidRootPart"] | |
187 | Torso = Character["Torso"] | |
188 | Head = Character["Head"] | |
189 | RightArm = Character["Right Arm"] | |
190 | LeftArm = Character["Left Arm"] | |
191 | RightLeg = Character["Right Leg"] | |
192 | LeftLeg = Character["Left Leg"] | |
193 | RootJoint = RootPart["RootJoint"] | |
194 | Neck = Torso["Neck"] | |
195 | RightShoulder = Torso["Right Shoulder"] | |
196 | LeftShoulder = Torso["Left Shoulder"] | |
197 | RightHip = Torso["Right Hip"] | |
198 | LeftHip = Torso["Left Hip"] | |
199 | ||
200 | local Orin = "http://www.roblox.com/asset/?id=0" | |
201 | Head.face.Texture = Orin | |
202 | function weld(a, b, acf) | |
203 | local w = Instance.new("Weld", a) | |
204 | w.Part0 = a | |
205 | w.Part1 = b | |
206 | w.C0 = acf | |
207 | end | |
208 | -------------------------------- | |
209 | -------------------------------- | |
210 | local naeeym2 = Instance.new("BillboardGui",char) | |
211 | naeeym2.AlwaysOnTop = true | |
212 | naeeym2.Size = UDim2.new(5,35,2,35) | |
213 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
214 | naeeym2.Adornee = hed | |
215 | naeeym2.Name = "Name" | |
216 | ||
217 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
218 | tecks2.BackgroundTransparency = 1 | |
219 | tecks2.TextScaled = true | |
220 | tecks2.BorderSizePixel = 0 | |
221 | tecks2.Text = "" | |
222 | tecks2.Font = "Fantasy" | |
223 | tecks2.TextSize = 30 | |
224 | tecks2.TextStrokeTransparency = 0 | |
225 | tecks2.TextColor3 = BrickColor.new('Royal purple').Color | |
226 | tecks2.TextStrokeColor3 = BrickColor.new('Black').Color | |
227 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
228 | tecks2.Parent = naeeym2 | |
229 | textfag = tecks2 | |
230 | tecks2.Text = "" | |
231 | tecks2.Text = "" | |
232 | wait() | |
233 | tecks2.Text = "" | |
234 | coroutine.resume(coroutine.create(function() | |
235 | while textfag ~= nil do | |
236 | swait() | |
237 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
238 | textfag.Rotation = math.random(-3,3) | |
239 | end | |
240 | end)) | |
241 | ------------------------------------------------------- | |
242 | wait(0.2) | |
243 | local plr = game:service'Players'.LocalPlayer | |
244 | local char = plr.Character | |
245 | local hum = char.Humanoid | |
246 | local hed = char.Head | |
247 | local root = char.HumanoidRootPart | |
248 | local rootj = root.RootJoint | |
249 | local tors = char.Torso | |
250 | local ra = char["Right Arm"] | |
251 | local la = char["Left Arm"] | |
252 | local rl = char["Right Leg"] | |
253 | local ll = char["Left Leg"] | |
254 | local neck = tors["Neck"] | |
255 | local mouse = plr:GetMouse() | |
256 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
257 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
258 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
259 | local maincolor = BrickColor.new("Plum") | |
260 | ||
261 | ------------------------------------------------------- | |
262 | --Start Good Stuff-- | |
263 | ------------------------------------------------------- | |
264 | cam = game.Workspace.CurrentCamera | |
265 | CF = CFrame.new | |
266 | angles = CFrame.Angles | |
267 | attack = false | |
268 | Euler = CFrame.fromEulerAnglesXYZ | |
269 | Rad = math.rad | |
270 | IT = Instance.new | |
271 | BrickC = BrickColor.new | |
272 | Cos = math.cos | |
273 | Acos = math.acos | |
274 | Sin = math.sin | |
275 | Asin = math.asin | |
276 | Abs = math.abs | |
277 | Mrandom = math.random | |
278 | Floor = math.floor | |
279 | ------------------------------------------------------- | |
280 | --End Good Stuff-- | |
281 | ------------------------------------------------------- | |
282 | ------------------------------------------------------- | |
283 | --Start HeartBeat-- | |
284 | ------------------------------------------------------- | |
285 | ArtificialHB = Instance.new("BindableEvent", script) | |
286 | ArtificialHB.Name = "Heartbeat" | |
287 | script:WaitForChild("Heartbeat") | |
288 | ||
289 | frame = 1 / 60 | |
290 | tf = 0 | |
291 | allowframeloss = false | |
292 | tossremainder = false | |
293 | ||
294 | ||
295 | lastframe = tick() | |
296 | script.Heartbeat:Fire() | |
297 | ||
298 | ||
299 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
300 | tf = tf + s | |
301 | if tf >= frame then | |
302 | if allowframeloss then | |
303 | script.Heartbeat:Fire() | |
304 | lastframe = tick() | |
305 | else | |
306 | for i = 1, math.floor(tf / frame) do | |
307 | script.Heartbeat:Fire() | |
308 | end | |
309 | lastframe = tick() | |
310 | end | |
311 | if tossremainder then | |
312 | tf = 0 | |
313 | else | |
314 | tf = tf - frame * math.floor(tf / frame) | |
315 | end | |
316 | end | |
317 | end) | |
318 | ------------------------------------------------------- | |
319 | --End HeartBeat-- | |
320 | ------------------------------------------------------- | |
321 | ||
322 | ------------------------------------------------------- | |
323 | --Start Important Functions-- | |
324 | ------------------------------------------------------- | |
325 | function swait(num) | |
326 | if num == 0 or num == nil then | |
327 | game:service("RunService").Stepped:wait(0) | |
328 | else | |
329 | for i = 0, num do | |
330 | game:service("RunService").Stepped:wait(0) | |
331 | end | |
332 | end | |
333 | end | |
334 | function thread(f) | |
335 | coroutine.resume(coroutine.create(f)) | |
336 | end | |
337 | function clerp(a, b, t) | |
338 | local qa = { | |
339 | QuaternionFromCFrame(a) | |
340 | } | |
341 | local qb = { | |
342 | QuaternionFromCFrame(b) | |
343 | } | |
344 | local ax, ay, az = a.x, a.y, a.z | |
345 | local bx, by, bz = b.x, b.y, b.z | |
346 | local _t = 1 - t | |
347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
348 | end | |
349 | function QuaternionFromCFrame(cf) | |
350 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
351 | local trace = m00 + m11 + m22 | |
352 | if trace > 0 then | |
353 | local s = math.sqrt(1 + trace) | |
354 | local recip = 0.5 / s | |
355 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
356 | else | |
357 | local i = 0 | |
358 | if m00 < m11 then | |
359 | i = 1 | |
360 | end | |
361 | if m22 > (i == 0 and m00 or m11) then | |
362 | i = 2 | |
363 | end | |
364 | if i == 0 then | |
365 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
366 | local recip = 0.5 / s | |
367 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
368 | elseif i == 1 then | |
369 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
370 | local recip = 0.5 / s | |
371 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
372 | elseif i == 2 then | |
373 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
374 | local recip = 0.5 / s | |
375 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
376 | end | |
377 | end | |
378 | end | |
379 | - | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669" |
379 | + | |
380 | local xs, ys, zs = x + x, y + y, z + z | |
381 | local wx, wy, wz = w * xs, w * ys, w * zs | |
382 | local xx = x * xs | |
383 | local xy = x * ys | |
384 | local xz = x * zs | |
385 | local yy = y * ys | |
386 | local yz = y * zs | |
387 | local zz = z * zs | |
388 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
389 | end | |
390 | function QuaternionSlerp(a, b, t) | |
391 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
392 | local startInterp, finishInterp | |
393 | if cosTheta >= 1.0E-4 then | |
394 | if 1 - cosTheta > 1.0E-4 then | |
395 | local theta = math.acos(cosTheta) | |
396 | local invSinTheta = 1 / Sin(theta) | |
397 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
398 | finishInterp = Sin(t * theta) * invSinTheta | |
399 | else | |
400 | startInterp = 1 - t | |
401 | finishInterp = t | |
402 | end | |
403 | elseif 1 + cosTheta > 1.0E-4 then | |
404 | local theta = math.acos(-cosTheta) | |
405 | local invSinTheta = 1 / Sin(theta) | |
406 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
407 | finishInterp = Sin(t * theta) * invSinTheta | |
408 | else | |
409 | startInterp = t - 1 | |
410 | finishInterp = t | |
411 | end | |
412 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
413 | end | |
414 | function rayCast(Position, Direction, Range, Ignore) | |
415 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
416 | end | |
417 | local RbxUtility = LoadLibrary("RbxUtility") | |
418 | local Create = RbxUtility.Create | |
419 | ||
420 | ------------------------------------------------------- | |
421 | --Start Damage Function-- | |
422 | ------------------------------------------------------- | |
423 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
424 | if hit.Parent == nil then | |
425 | return | |
426 | end | |
427 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
428 | for _, v in pairs(hit.Parent:children()) do | |
429 | if v:IsA("Humanoid") then | |
430 | h = v | |
431 | end | |
432 | end | |
433 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
434 | ||
435 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
436 | end | |
437 | ||
438 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
439 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
440 | if hit.Parent.DebounceHit.Value == true then | |
441 | return | |
442 | end | |
443 | end | |
444 | if insta == true then | |
445 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
446 | end | |
447 | local c = Create("ObjectValue"){ | |
448 | Name = "creator", | |
449 | Value = game:service("Players").LocalPlayer, | |
450 | Parent = h, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(c, .5) | |
453 | if HitSound ~= nil and HitPitch ~= nil then | |
454 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
455 | end | |
456 | local Damage = math.random(minim, maxim) | |
457 | local blocked = false | |
458 | local block = hit.Parent:findFirstChild("Block") | |
459 | if block ~= nil then | |
460 | if block.className == "IntValue" then | |
461 | if block.Value > 0 then | |
462 | blocked = true | |
463 | block.Value = block.Value - 1 | |
464 | print(block.Value) | |
465 | end | |
466 | end | |
467 | end | |
468 | if blocked == false then | |
469 | h.Health = h.Health - Damage | |
470 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
471 | else | |
472 | h.Health = h.Health - (Damage / 2) | |
473 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
474 | end | |
475 | if Type == "Knockdown" then | |
476 | local hum = hit.Parent.Humanoid | |
477 | hum.PlatformStand = true | |
478 | coroutine.resume(coroutine.create(function(HHumanoid) | |
479 | swait() | |
480 | HHumanoid.PlatformStand = false | |
481 | end), hum) | |
482 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
483 | local bodvol = Create("BodyVelocity"){ | |
484 | velocity = angle * knockback, | |
485 | P = 5000, | |
486 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
487 | Parent = hit, | |
488 | } | |
489 | local rl = Create("BodyAngularVelocity"){ | |
490 | P = 3000, | |
491 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
492 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
493 | Parent = hit, | |
494 | } | |
495 | game:GetService("Debris"):AddItem(bodvol, .5) | |
496 | game:GetService("Debris"):AddItem(rl, .5) | |
497 | elseif Type == "Normal" then | |
498 | local vp = Create("BodyVelocity"){ | |
499 | P = 500, | |
500 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
501 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
502 | } | |
503 | if knockback > 0 then | |
504 | vp.Parent = hit.Parent.Torso | |
505 | end | |
506 | game:GetService("Debris"):AddItem(vp, .5) | |
507 | elseif Type == "Up" then | |
508 | local bodyVelocity = Create("BodyVelocity"){ | |
509 | velocity = Vector3.new(0, 20, 0), | |
510 | P = 5000, | |
511 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
512 | Parent = hit, | |
513 | } | |
514 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
515 | elseif Type == "DarkUp" then | |
516 | coroutine.resume(coroutine.create(function() | |
517 | for i = 0, 1, 0.1 do | |
518 | swait() | |
519 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
520 | end | |
521 | end)) | |
522 | local bodyVelocity = Create("BodyVelocity"){ | |
523 | velocity = Vector3.new(0, 20, 0), | |
524 | P = 5000, | |
525 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
526 | Parent = hit, | |
527 | } | |
528 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
529 | elseif Type == "Snare" then | |
530 | local bp = Create("BodyPosition"){ | |
531 | P = 2000, | |
532 | D = 100, | |
533 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
534 | position = hit.Parent.Torso.Position, | |
535 | Parent = hit.Parent.Torso, | |
536 | } | |
537 | game:GetService("Debris"):AddItem(bp, 1) | |
538 | elseif Type == "Freeze" then | |
539 | local BodPos = Create("BodyPosition"){ | |
540 | P = 50000, | |
541 | D = 1000, | |
542 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
543 | position = hit.Parent.Torso.Position, | |
544 | Parent = hit.Parent.Torso, | |
545 | } | |
546 | local BodGy = Create("BodyGyro") { | |
547 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
548 | P = 20e+003, | |
549 | Parent = hit.Parent.Torso, | |
550 | cframe = hit.Parent.Torso.CFrame, | |
551 | } | |
552 | hit.Parent.Torso.Anchored = true | |
553 | coroutine.resume(coroutine.create(function(Part) | |
554 | swait() | |
555 | Part.Anchored = false | |
556 | end), hit.Parent.Torso) | |
557 | game:GetService("Debris"):AddItem(BodPos, 3) | |
558 | game:GetService("Debris"):AddItem(BodGy, 3) | |
559 | end | |
560 | local debounce = Create("BoolValue"){ | |
561 | Name = "DebounceHit", | |
562 | Parent = hit.Parent, | |
563 | Value = true, | |
564 | } | |
565 | game:GetService("Debris"):AddItem(debounce, Delay) | |
566 | c = Create("ObjectValue"){ | |
567 | Name = "creator", | |
568 | Value = Player, | |
569 | Parent = h, | |
570 | } | |
571 | game:GetService("Debris"):AddItem(c, .5) | |
572 | end | |
573 | end | |
574 | ------------------------------------------------------- | |
575 | --End Damage Function-- | |
576 | ------------------------------------------------------- | |
577 | ||
578 | ------------------------------------------------------- | |
579 | --Start Damage Function Customization-- | |
580 | ------------------------------------------------------- | |
581 | function ShowDamage(Pos, Text, Time, Color) | |
582 | local Rate = (1 / 30) | |
583 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
584 | local Text = (Text or "") | |
585 | local Time = (Time or 2) | |
586 | local Color = (Color or Color3.new(255, 255, 1)) | |
587 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
588 | EffectPart.Anchored = true | |
589 | local BillboardGui = Create("BillboardGui"){ | |
590 | Size = UDim2.new(3, 0, 3, 0), | |
591 | Adornee = EffectPart, | |
592 | Parent = EffectPart, | |
593 | } | |
594 | local TextLabel = Create("TextLabel"){ | |
595 | BackgroundTransparency = 1, | |
596 | Size = UDim2.new(1, 0, 1, 0), | |
597 | Text = Text, | |
598 | Font = "Bodoni", | |
599 | TextColor3 = Color, | |
600 | TextScaled = true, | |
601 | TextStrokeColor3 = Color3.fromRGB(220, 188, 129), | |
602 | Parent = BillboardGui, | |
603 | } | |
604 | game.Debris:AddItem(EffectPart, (Time)) | |
605 | EffectPart.Parent = game:GetService("Workspace") | |
606 | delay(0, function() | |
607 | local Frames = (Time / Rate) | |
608 | for Frame = 1, Frames do | |
609 | wait(Rate) | |
610 | local Percent = (Frame / Frames) | |
611 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
612 | TextLabel.TextTransparency = Percent | |
613 | end | |
614 | if EffectPart and EffectPart.Parent then | |
615 | EffectPart:Destroy() | |
616 | end | |
617 | end) | |
618 | end | |
619 | ------------------------------------------------------- | |
620 | --End Damage Function Customization-- | |
621 | ------------------------------------------------------- | |
622 | ||
623 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
624 | for _, c in pairs(workspace:children()) do | |
625 | local hum = c:findFirstChild("Humanoid") | |
626 | if hum ~= nil then | |
627 | local head = c:findFirstChild("Head") | |
628 | if head ~= nil then | |
629 | local targ = head.Position - Part.Position | |
630 | local mag = targ.magnitude | |
631 | if magni >= mag and c.Name ~= plr.Name then | |
632 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
633 | end | |
634 | end | |
635 | end | |
636 | end | |
637 | end | |
638 | ||
639 | ||
640 | CFuncs = { | |
641 | Part = { | |
642 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
643 | local Part = Create("Part")({ | |
644 | Parent = Parent, | |
645 | Reflectance = Reflectance, | |
646 | Transparency = Transparency, | |
647 | CanCollide = false, | |
648 | Locked = true, | |
649 | BrickColor = BrickColor.new(tostring(BColor)), | |
650 | Name = Name, | |
651 | Size = Size, | |
652 | Material = Material | |
653 | }) | |
654 | RemoveOutlines(Part) | |
655 | return Part | |
656 | end | |
657 | }, | |
658 | Mesh = { | |
659 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
660 | local Msh = Create(Mesh)({ | |
661 | Parent = Part, | |
662 | Offset = OffSet, | |
663 | Scale = Scale | |
664 | }) | |
665 | if Mesh == "SpecialMesh" then | |
666 | Msh.MeshType = MeshType | |
667 | Msh.MeshId = MeshId | |
668 | end | |
669 | return Msh | |
670 | end | |
671 | }, | |
672 | Mesh = { | |
673 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
674 | local Msh = Create(Mesh)({ | |
675 | Parent = Part, | |
676 | Offset = OffSet, | |
677 | Scale = Scale | |
678 | }) | |
679 | if Mesh == "SpecialMesh" then | |
680 | Msh.MeshType = MeshType | |
681 | Msh.MeshId = MeshId | |
682 | end | |
683 | return Msh | |
684 | end | |
685 | }, | |
686 | Weld = { | |
687 | Create = function(Parent, Part0, Part1, C0, C1) | |
688 | local Weld = Create("Weld")({ | |
689 | Parent = Parent, | |
690 | Part0 = Part0, | |
691 | Part1 = Part1, | |
692 | C0 = C0, | |
693 | C1 = C1 | |
694 | }) | |
695 | return Weld | |
696 | end | |
697 | }, | |
698 | Sound = { | |
699 | Create = function(id, par, vol, pit) | |
700 | coroutine.resume(coroutine.create(function() | |
701 | local S = Create("Sound")({ | |
702 | Volume = vol, | |
703 | Pitch = pit or 1, | |
704 | SoundId = id, | |
705 | Parent = par or workspace | |
706 | }) | |
707 | wait() | |
708 | S:play() | |
709 | game:GetService("Debris"):AddItem(S, 6) | |
710 | end)) | |
711 | end | |
712 | }, | |
713 | ParticleEmitter = { | |
714 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
715 | local fp = Create("ParticleEmitter")({ | |
716 | Parent = Parent, | |
717 | Color = ColorSequence.new(Color1, Color2), | |
718 | LightEmission = LightEmission, | |
719 | Size = Size, | |
720 | Texture = Texture, | |
721 | Transparency = Transparency, | |
722 | ZOffset = ZOffset, | |
723 | Acceleration = Accel, | |
724 | Drag = Drag, | |
725 | LockedToPart = LockedToPart, | |
726 | VelocityInheritance = VelocityInheritance, | |
727 | EmissionDirection = EmissionDirection, | |
728 | Enabled = Enabled, | |
729 | Lifetime = LifeTime, | |
730 | Rate = Rate, | |
731 | Rotation = Rotation, | |
732 | RotSpeed = RotSpeed, | |
733 | Speed = Speed, | |
734 | VelocitySpread = VelocitySpread | |
735 | }) | |
736 | return fp | |
737 | end | |
738 | } | |
739 | } | |
740 | function RemoveOutlines(part) | |
741 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
742 | end | |
743 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
744 | local Part = Create("Part")({ | |
745 | formFactor = FormFactor, | |
746 | Parent = Parent, | |
747 | Reflectance = Reflectance, | |
748 | Transparency = Transparency, | |
749 | CanCollide = false, | |
750 | Locked = true, | |
751 | BrickColor = BrickColor.new(tostring(BColor)), | |
752 | Name = Name, | |
753 | Size = Size, | |
754 | Material = Material | |
755 | }) | |
756 | RemoveOutlines(Part) | |
757 | return Part | |
758 | end | |
759 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
760 | local Msh = Create(Mesh)({ | |
761 | Parent = Part, | |
762 | Offset = OffSet, | |
763 | Scale = Scale | |
764 | }) | |
765 | if Mesh == "SpecialMesh" then | |
766 | Msh.MeshType = MeshType | |
767 | Msh.MeshId = MeshId | |
768 | end | |
769 | return Msh | |
770 | end | |
771 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
772 | local Weld = Create("Weld")({ | |
773 | Parent = Parent, | |
774 | Part0 = Part0, | |
775 | Part1 = Part1, | |
776 | C0 = C0, | |
777 | C1 = C1 | |
778 | }) | |
779 | return Weld | |
780 | end | |
781 | ||
782 | ||
783 | ||
784 | ------------------------------------------------------- | |
785 | --End Effect Function-- | |
786 | ------------------------------------------------------- | |
787 | function Cso(ID, PARENT, VOLUME, PITCH) | |
788 | local NSound = nil | |
789 | coroutine.resume(coroutine.create(function() | |
790 | NSound = IT("Sound", PARENT) | |
791 | NSound.Volume = VOLUME | |
792 | NSound.Pitch = PITCH | |
793 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
794 | swait() | |
795 | NSound:play() | |
796 | game:GetService("Debris"):AddItem(NSound, 50) | |
797 | end)) | |
798 | return NSound | |
799 | end | |
800 | function CameraEnshaking(Length, Intensity) | |
801 | coroutine.resume(coroutine.create(function() | |
802 | local intensity = 1 * Intensity | |
803 | local rotM = 0.01 * Intensity | |
804 | for i = 0, Length, 0.1 do | |
805 | swait() | |
806 | intensity = intensity - 0.05 * Intensity / Length | |
807 | rotM = rotM - 5.0E-4 * Intensity / Length | |
808 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
809 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
810 | end | |
811 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
812 | end)) | |
813 | end | |
814 | ------------------------------------------------------- | |
815 | --End Important Functions-- | |
816 | ------------------------------------------------------- | |
817 | ||
818 | ---------------------------------------------------------------------------------- | |
819 | hum.WalkSpeed = 20 | |
820 | hum.JumpPower = 60 | |
821 | ---------------------------------------------------------------------------------- | |
822 | local AddInstance = function(Object, ...) | |
823 | local Obj = Instance.new(Object) | |
824 | for i,v in next,(...) do | |
825 | Obj[i] = v | |
826 | end | |
827 | return Obj | |
828 | end | |
829 | ---------------------------------------------------- | |
830 | ||
831 | ||
832 | local Reaper = AddInstance("Part",{ | |
833 | Parent = hed, | |
834 | CFrame = hed.CFrame, | |
835 | formFactor = "Symmetric", | |
836 | Size = Vector3.new(1, 1, 1), | |
837 | CanCollide = false, | |
838 | TopSurface = "Smooth", | |
839 | BottomSurface = "Smooth", | |
840 | Locked = true, | |
841 | }) | |
842 | local Weld = AddInstance("Weld",{ | |
843 | Parent = Reaper, | |
844 | Part0 = hed, | |
845 | C0 = CFrame.new(0, 1.45, 0)*CFrame.Angles(0, 0, 0), | |
846 | Part1 = Reaper, | |
847 | }) | |
848 | local Mesh = AddInstance("SpecialMesh",{ | |
849 | Parent = Reaper, | |
850 | MeshId = "rbxassetid://0", | |
851 | TextureId = "rbxassetid://0", | |
852 | Scale = Vector3.new(0.85,0.85,0.85), | |
853 | VertexColor = Vector3.new(1, 1, 1), | |
854 | }) | |
855 | ||
856 | ------------------------------------------------------- | |
857 | IT = Instance.new | |
858 | CF = CFrame.new | |
859 | VT = Vector3.new | |
860 | RAD = math.rad | |
861 | C3 = Color3.new | |
862 | UD2 = UDim2.new | |
863 | BRICKC = BrickColor.new | |
864 | ANGLES = CFrame.Angles | |
865 | EULER = CFrame.fromEulerAnglesXYZ | |
866 | COS = math.cos | |
867 | ACOS = math.acos | |
868 | SIN = math.sin | |
869 | ASIN = math.asin | |
870 | ABS = math.abs | |
871 | MRANDOM = math.random | |
872 | FLOOR = math.floor | |
873 | ||
874 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
875 | local label = IT("TextLabel") | |
876 | label.BackgroundTransparency = 1 | |
877 | label.Size = UD2(1, 0, 1, 0) | |
878 | label.Position = UD2(0, 0, 0, 0) | |
879 | label.TextColor3 = TEXTCOLOR | |
880 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
881 | label.TextTransparency = TRANSPARENCY | |
882 | label.FontSize = TEXTFONTSIZE | |
883 | label.Font = TEXTFONT | |
884 | label.BorderSizePixel = BORDERSIZEPIXEL | |
885 | label.TextScaled = false | |
886 | label.Text = TEXT | |
887 | label.Name = NAME | |
888 | label.Parent = PARENT | |
889 | return label | |
890 | end | |
891 | ||
892 | function chatfunc(text) | |
893 | local chat = coroutine.wrap(function() | |
894 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
895 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
896 | end | |
897 | local Bill = Instance.new("BillboardGui",Character) | |
898 | Bill.Size = UDim2.new(0,100,0,40) | |
899 | Bill.StudsOffset = Vector3.new(0,3,0) | |
900 | Bill.Adornee = Character.Head | |
901 | Bill.Name = "TalkingBillBoard" | |
902 | local Hehe = Instance.new("TextLabel",Bill) | |
903 | Hehe.BackgroundTransparency = 1 | |
904 | Hehe.BorderSizePixel = 0 | |
905 | Hehe.Text = "" | |
906 | Hehe.Font = "Bodoni" | |
907 | Hehe.TextSize = 40 | |
908 | Hehe.TextStrokeTransparency = 0 | |
909 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
910 | coroutine.resume(coroutine.create(function() | |
911 | while Hehe ~= nil do | |
912 | swait() | |
913 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
914 | Hehe.Rotation = math.random(-5,5) | |
915 | Hehe.TextColor3 = Color3.new(220, 188, 129) | |
916 | Hehe.TextStrokeColor3 = Color3.new(107, 50, 124) | |
917 | end | |
918 | end)) | |
919 | for i = 1,string.len(text),1 do | |
920 | swait() | |
921 | Hehe.Text = string.sub(text,1,i) | |
922 | end | |
923 | swait(90)--Re[math.random(1, 93)] | |
924 | for i = 0, 1, .025 do | |
925 | swait() | |
926 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
927 | Hehe.TextStrokeTransparency = i | |
928 | Hehe.TextTransparency = i | |
929 | end | |
930 | Bill:Destroy() | |
931 | end) | |
932 | chat() | |
933 | end | |
934 | ||
935 | function onChatted(msg) | |
936 | chatfunc(msg) | |
937 | end | |
938 | ||
939 | Player.Chatted:connect(onChatted) | |
940 | ||
941 | wait() | |
942 | local Hair = AddInstance("Part",{ | |
943 | Parent = hed, | |
944 | CFrame = hed.CFrame, | |
945 | formFactor = "Symmetric", | |
946 | Size = Vector3.new(1, 1, 1), | |
947 | CanCollide = false, | |
948 | TopSurface = "Smooth", | |
949 | BottomSurface = "Smooth", | |
950 | Locked = true, | |
951 | }) | |
952 | local Weld = AddInstance("Weld",{ | |
953 | Parent = Hair, | |
954 | Part0 = hed, | |
955 | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 1.5, 0), | |
956 | Part1 = Hair, | |
957 | }) | |
958 | local Mesh = AddInstance("SpecialMesh",{ | |
959 | Parent = Hair, | |
960 | MeshId = "rbxassetid://430546904", | |
961 | TextureId = "rbxassetid://", | |
962 | Scale = Vector3.new(0.012, 0.012, 0.012), | |
963 | VertexColor = Vector3.new(1, 1, 1), | |
964 | }) | |
965 | swait() | |
966 | plr = game.Players.LocalPlayer | |
967 | char = plr.Character | |
968 | mouse = plr:GetMouse() | |
969 | whitecolor = Color3.new(220, 188, 129) | |
970 | epicmode = false | |
971 | normal = true | |
972 | for i,v in pairs(char:GetChildren()) do | |
973 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
974 | v:Destroy() | |
975 | end | |
976 | local shirt = Instance.new("Shirt",char) | |
977 | shirt.ShirtTemplate = "rbxassetid://0" | |
978 | local pants = Instance.new("Pants",char) | |
979 | pants.PantsTemplate = "rbxassetid://0" | |
980 | local bdycolors = char["Body Colors"] | |
981 | bdycolors.HeadColor3 = whitecolor | |
982 | bdycolors.LeftArmColor3 = whitecolor | |
983 | bdycolors.LeftLegColor3 = whitecolor | |
984 | bdycolors.RightArmColor3 = whitecolor | |
985 | bdycolors.RightLegColor3 = whitecolor | |
986 | bdycolors.TorsoColor3 = whitecolor | |
987 | for i,v in pairs(char:GetChildren()) do | |
988 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
989 | v:Destroy() | |
990 | end | |
991 | end | |
992 | ||
993 | local BC = Character["Body Colors"] | |
994 | BC.HeadColor = BrickColor.new("Nougat") | |
995 | BC.LeftArmColor = BrickColor.new("Nougat") | |
996 | BC.LeftLegColor = BrickColor.new("Nougat") | |
997 | BC.RightArmColor = BrickColor.new("Nougat") | |
998 | BC.RightLegColor = BrickColor.new("Nougat") | |
999 | BC.TorsoColor = BrickColor.new("Nougat") | |
1000 | end | |
1001 | ||
1002 | ----------------------------------------------- | |
1003 | ||
1004 | ----------------------- | |
1005 | --[[ Name : RUIN VI]]-- | |
1006 | ------------------------------------------------------- | |
1007 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
1008 | ||
1009 | --Discord Creterisk#2958 <- makhail07's discord | |
1010 | ||
1011 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
1012 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
1013 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
1014 | --YOU FUCKING SKIDS, | |
1015 | --For Those who log/decompile this, If you sell or trade this, | |
1016 | --and I find out who you are, i will take massive action. | |
1017 | --:b: | |
1018 | ------------------------------------------------------- | |
1019 | ||
1020 | local FavIDs = { | |
1021 | 340106355, --Nefl Crystals | |
1022 | 927529620, --Dimension | |
1023 | 876981900, --Fantasy | |
1024 | 398987889, --Ordinary Days | |
1025 | 1117396305, --Oh wait, it's you. | |
1026 | 885996042, --Action Winter Journey | |
1027 | 919231299, --Sprawling Idiot Effigy | |
1028 | 743466274, --Good Day Sunshine | |
1029 | 727411183, --Knife Fight | |
1030 | 1402748531, --The Earth Is Counting On You! | |
1031 | 595230126 --Robot Language | |
1032 | } | |
1033 | ||
1034 | vt = Vector3.new | |
1035 | ||
1036 | ||
1037 | --The reality of my life isn't real but a Universe -Creterisk | |
1038 | --All people can be nice, Even if you don't think so. -2003boobear | |
1039 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
1040 | wait() | |
1041 | local plr = owner | |
1042 | local char = plr.Character | |
1043 | local hum = char.Humanoid | |
1044 | local hed = char.Head | |
1045 | local root = char.HumanoidRootPart | |
1046 | local rootj = root.RootJoint | |
1047 | local tors = char.Torso | |
1048 | local ra = char["Right Arm"] | |
1049 | local la = char["Left Arm"] | |
1050 | local rl = char["Right Leg"] | |
1051 | local ll = char["Left Leg"] | |
1052 | local neck = tors["Neck"] | |
1053 | local mouse = plr:GetMouse() | |
1054 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1055 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
1056 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
1057 | local maincolor = BrickColor.new("White") | |
1058 | local maincolor2 = Color3.new(255, 255, 255) | |
1059 | exploitable = true | |
1060 | ------------------------------------------------------- | |
1061 | --Start Whitelist and Invincibility-- | |
1062 | ------------------------------------------------------- | |
1063 | ff = Instance.new("ForceField",char) | |
1064 | ff.Visible = false | |
1065 | hum.Name = "Base" | |
1066 | hum.MaxHealth = 1.0E298 | |
1067 | hum.Health = 1.0E298 | |
1068 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
1069 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1070 | hum.MaxHealth = 1.0E298 | |
1071 | hum.Health = 1.0E298 | |
1072 | end | |
1073 | end) | |
1074 | ------------------------------------------------------- | |
1075 | --End Whitelist and Invincibility-- | |
1076 | ------------------------------------------------------- | |
1077 | ||
1078 | warn("Credit to xdielivex for making ruin VII") | |
1079 | ||
1080 | ------------------------------------------------------- | |
1081 | --Start Good Stuff-- | |
1082 | ------------------------------------------------------- | |
1083 | cam = game.Workspace.CurrentCamera | |
1084 | CF = CFrame.new | |
1085 | VT = Vector3.new | |
1086 | angles = CFrame.Angles | |
1087 | attack = false | |
1088 | Euler = CFrame.fromEulerAnglesXYZ | |
1089 | Rad = math.rad | |
1090 | IT = Instance.new | |
1091 | BrickC = BrickColor.new | |
1092 | Cos = math.cos | |
1093 | Acos = math.acos | |
1094 | Sin = math.sin | |
1095 | Asin = math.asin | |
1096 | Abs = math.abs | |
1097 | Mrandom = math.random | |
1098 | Floor = math.floor | |
1099 | ------------------------------------------------------- | |
1100 | --End Good Stuff-- | |
1101 | ------------------------------------------------------- | |
1102 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1103 | RSH, LSH = nil, nil | |
1104 | RW = Instance.new("Weld") | |
1105 | LW = Instance.new("Weld") | |
1106 | RH = tors["Right Hip"] | |
1107 | LH = tors["Left Hip"] | |
1108 | RSH = tors["Right Shoulder"] | |
1109 | LSH = tors["Left Shoulder"] | |
1110 | RSH.Parent = nil | |
1111 | LSH.Parent = nil | |
1112 | RW.Name = "RW" | |
1113 | RW.Part0 = tors | |
1114 | RW.C0 = CF(1.5, 0.5, 0) | |
1115 | RW.C1 = CF(0, 0.5, 0) | |
1116 | RW.Part1 = ra | |
1117 | RW.Parent = tors | |
1118 | LW.Name = "LW" | |
1119 | LW.Part0 = tors | |
1120 | LW.C0 = CF(-1.5, 0.5, 0) | |
1121 | LW.C1 = CF(0, 0.5, 0) | |
1122 | LW.Part1 = la | |
1123 | LW.Parent = tors | |
1124 | Effects = {} | |
1125 | ||
1126 | -------------------------------- | |
1127 | local naeeym2 = Instance.new("BillboardGui",char) | |
1128 | naeeym2.AlwaysOnTop = true | |
1129 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1130 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1131 | naeeym2.Adornee = hed | |
1132 | naeeym2.Name = "Name" | |
1133 | ||
1134 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1135 | tecks2.BackgroundTransparency = 1 | |
1136 | tecks2.TextScaled = true | |
1137 | tecks2.BorderSizePixel = 0 | |
1138 | tecks2.Text = "" | |
1139 | tecks2.Font = "Fantasy" | |
1140 | tecks2.TextSize = 30 | |
1141 | tecks2.TextStrokeTransparency = 0 | |
1142 | tecks2.TextColor3 = BrickColor.new('White').Color | |
1143 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color | |
1144 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1145 | tecks2.Parent = naeeym2 | |
1146 | textfag = tecks2 | |
1147 | tecks2.Text = "" | |
1148 | tecks2.Text = "script by xdielivex" | |
1149 | wait(0.5) | |
1150 | tecks2.Text = "Ruin VIII" | |
1151 | wait(0.5) | |
1152 | tecks2.Text = "" | |
1153 | coroutine.resume(coroutine.create(function() | |
1154 | while textfag ~= nil do | |
1155 | swait() | |
1156 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1157 | textfag.Rotation = math.random(-3,3) | |
1158 | end | |
1159 | end)) | |
1160 | ------------------------------------------------------- | |
1161 | ||
1162 | local naeeym2 = IT("BillboardGui",char) | |
1163 | naeeym2.AlwaysOnTop = true | |
1164 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1165 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1166 | naeeym2.MaxDistance = 75 | |
1167 | naeeym2.Adornee = hed | |
1168 | naeeym2.Name = "Name" | |
1169 | --naeeym2.PlayerToHideFrom = Player | |
1170 | local tecks2 = IT("TextLabel",naeeym2) | |
1171 | tecks2.BackgroundTransparency = 10 | |
1172 | tecks2.TextScaled = true | |
1173 | tecks2.BorderSizePixel = 0 | |
1174 | tecks2.Text = "Endurance" | |
1175 | tecks2.Font = "Fantasy" | |
1176 | tecks2.TextSize = 100 | |
1177 | tecks2.TextStrokeTransparency = 0 | |
1178 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1179 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
1180 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1181 | tecks2.Parent = naeeym2 | |
1182 | ||
1183 | ------------------------------------------------------- | |
1184 | --Start HeartBeat-- | |
1185 | ------------------------------------------------------- | |
1186 | ArtificialHB = Instance.new("BindableEvent", script) | |
1187 | ArtificialHB.Name = "Heartbeat" | |
1188 | script:WaitForChild("Heartbeat") | |
1189 | ||
1190 | frame = 1 / 60 | |
1191 | tf = 0 | |
1192 | allowframeloss = false | |
1193 | tossremainder = false | |
1194 | ||
1195 | ||
1196 | lastframe = tick() | |
1197 | script.Heartbeat:Fire() | |
1198 | ||
1199 | ||
1200 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1201 | tf = tf + s | |
1202 | if tf >= frame then | |
1203 | if allowframeloss then | |
1204 | script.Heartbeat:Fire() | |
1205 | lastframe = tick() | |
1206 | else | |
1207 | for i = 1, math.floor(tf / frame) do | |
1208 | script.Heartbeat:Fire() | |
1209 | end | |
1210 | lastframe = tick() | |
1211 | end | |
1212 | if tossremainder then | |
1213 | tf = 0 | |
1214 | else | |
1215 | tf = tf - frame * math.floor(tf / frame) | |
1216 | end | |
1217 | end | |
1218 | end) | |
1219 | ------------------------------------------------------- | |
1220 | --End HeartBeat-- | |
1221 | ------------------------------------------------------- | |
1222 | ||
1223 | TAUNT = Instance.new("Sound", tors) | |
1224 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
1225 | TAUNT.Volume = 10 | |
1226 | TAUNT.Pitch = 1 | |
1227 | TAUNT.Looped = false | |
1228 | TAUNT.TimePosition = 0.12 | |
1229 | ||
1230 | BTAUNT = Instance.new("Sound", tors) | |
1231 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
1232 | BTAUNT.Volume = 10 | |
1233 | BTAUNT.Pitch = 1 | |
1234 | BTAUNT.Looped = false | |
1235 | BTAUNT.TimePosition = 0.2 | |
1236 | ||
1237 | ITAUNT = Instance.new("Sound", tors) | |
1238 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=2128278806" | |
1239 | ITAUNT.Volume = 10 | |
1240 | ITAUNT.Pitch = 1 | |
1241 | ITAUNT.Looped = false | |
1242 | ITAUNT.TimePosition = 0 | |
1243 | ||
1244 | BATAUNT = Instance.new("Sound", tors) | |
1245 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
1246 | BATAUNT.Volume = 10 | |
1247 | BATAUNT.Pitch = 1 | |
1248 | BATAUNT.Looped = false | |
1249 | BATAUNT.TimePosition = 0 | |
1250 | ||
1251 | STAUNT2 = Instance.new("Sound", tors) | |
1252 | STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
1253 | STAUNT2.Volume = 10 | |
1254 | STAUNT2.Pitch = 0.8 | |
1255 | STAUNT2.Looped = false | |
1256 | STAUNT2.TimePosition = 0.05 | |
1257 | ||
1258 | STAUNT = Instance.new("Sound", tors) | |
1259 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
1260 | STAUNT.Volume = 10 | |
1261 | STAUNT.Pitch = 1 | |
1262 | STAUNT.Looped = false | |
1263 | STAUNT.TimePosition = 0.05 | |
1264 | ||
1265 | DTAUNT = Instance.new("Sound", tors) | |
1266 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
1267 | DTAUNT.Volume = 10 | |
1268 | DTAUNT.Pitch = 1 | |
1269 | DTAUNT.Looped = false | |
1270 | DTAUNT.TimePosition = 0 | |
1271 | ||
1272 | LAZOR = Instance.new("Sound", ra) | |
1273 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
1274 | LAZOR.Volume = 10 | |
1275 | LAZOR.Pitch = 0.7 | |
1276 | LAZOR.Looped = false | |
1277 | LAZOR.TimePosition = 0 | |
1278 | ||
1279 | ------------------------------------------------------- | |
1280 | --Start Important Functions-- | |
1281 | ------------------------------------------------------- | |
1282 | function swait(num) | |
1283 | if num == 0 or num == nil then | |
1284 | game:service("RunService").Stepped:wait(0) | |
1285 | else | |
1286 | for i = 0, num do | |
1287 | game:service("RunService").Stepped:wait(0) | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | function thread(f) | |
1292 | coroutine.resume(coroutine.create(f)) | |
1293 | end | |
1294 | function clerp(a, b, t) | |
1295 | local qa = { | |
1296 | QuaternionFromCFrame(a) | |
1297 | } | |
1298 | local qb = { | |
1299 | QuaternionFromCFrame(b) | |
1300 | } | |
1301 | local ax, ay, az = a.x, a.y, a.z | |
1302 | local bx, by, bz = b.x, b.y, b.z | |
1303 | local _t = 1 - t | |
1304 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1305 | end | |
1306 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
1307 | coroutine.resume(coroutine.create(function() | |
1308 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
1309 | wave.Anchored = true | |
1310 | wave.CFrame = Part.CFrame * cframe1 | |
1311 | local Msh = Create("SpecialMesh"){ | |
1312 | Parent = wave, | |
1313 | MeshType = "Sphere" | |
1314 | } | |
1315 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
1316 | for i = 0, 1, 0.2 do | |
1317 | wait() | |
1318 | local dir = wave.CFrame.lookVector * -1 | |
1319 | local pos = rayCast(wave.Position, dir, 5, Character) | |
1320 | wave.CFrame = wave.CFrame * cframe2 | |
1321 | table.insert(Effects, { | |
1322 | wave, | |
1323 | "Sphere", | |
1324 | 0.01, | |
1325 | .03, | |
1326 | .03, | |
1327 | .03, | |
1328 | }) | |
1329 | end | |
1330 | end)) | |
1331 | end | |
1332 | ||
1333 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
1334 | local type = type | |
1335 | local rng = Instance.new("Part", char) | |
1336 | rng.Anchored = true | |
1337 | rng.BrickColor = color | |
1338 | rng.CanCollide = false | |
1339 | rng.FormFactor = 3 | |
1340 | rng.Name = "Ring" | |
1341 | rng.Material = "Neon" | |
1342 | rng.Size = Vector3.new(1, 1, 1) | |
1343 | rng.Transparency = 0 | |
1344 | rng.TopSurface = 0 | |
1345 | rng.BottomSurface = 0 | |
1346 | rng.CFrame = pos | |
1347 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1348 | local rngm = Instance.new("SpecialMesh", rng) | |
1349 | rngm.MeshType = "Brick" | |
1350 | rngm.Scale = VT(x1,y1,z1) | |
1351 | if rainbowmode == true then | |
1352 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1353 | end | |
1354 | local scaler2 = 1 | |
1355 | local speeder = FastSpeed/10 | |
1356 | if type == "Add" then | |
1357 | scaler2 = 1*value | |
1358 | elseif type == "Divide" then | |
1359 | scaler2 = 1/value | |
1360 | end | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | for i = 0,10/bonuspeed,0.1 do | |
1363 | swait() | |
1364 | if type == "Add" then | |
1365 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1366 | elseif type == "Divide" then | |
1367 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1368 | end | |
1369 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
1370 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1371 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1372 | end | |
1373 | rng:Destroy() | |
1374 | end)) | |
1375 | end | |
1376 | New = function(Object, Parent, Name, Data) | |
1377 | local Object = Instance.new(Object) | |
1378 | for Index, Value in pairs(Data or {}) do | |
1379 | Object[Index] = Value | |
1380 | end | |
1381 | Object.Parent = Parent | |
1382 | Object.Name = Name | |
1383 | return Object | |
1384 | end | |
1385 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
1386 | local type = type | |
1387 | local rotenable = rotatingop | |
1388 | local rng = Instance.new("Part", char) | |
1389 | rng.Anchored = true | |
1390 | rng.BrickColor = color | |
1391 | rng.CanCollide = false | |
1392 | rng.FormFactor = 3 | |
1393 | rng.Name = "Ring" | |
1394 | rng.Material = "Neon" | |
1395 | rng.Size = Vector3.new(1, 1, 1) | |
1396 | rng.Transparency = 0 | |
1397 | if typeoftrans == "In" then | |
1398 | rng.Transparency = 1 | |
1399 | end | |
1400 | rng.TopSurface = 0 | |
1401 | rng.BottomSurface = 0 | |
1402 | rng.CFrame = pos | |
1403 | local rngm = Instance.new("SpecialMesh", rng) | |
1404 | rngm.MeshType = "FileMesh" | |
1405 | if typeofshape == "Normal" then | |
1406 | rngm.MeshId = "rbxassetid://662586858" | |
1407 | elseif typeofshape == "Round" then | |
1408 | rngm.MeshId = "rbxassetid://662585058" | |
1409 | end | |
1410 | rngm.Scale = scale | |
1411 | local scaler2 = 1/10 | |
1412 | if type == "Add" then | |
1413 | scaler2 = 1*value/10 | |
1414 | elseif type == "Divide" then | |
1415 | scaler2 = 1/value/10 | |
1416 | end | |
1417 | local randomrot = math.random(1,2) | |
1418 | coroutine.resume(coroutine.create(function() | |
1419 | for i = 0,10/bonuspeed,0.1 do | |
1420 | swait() | |
1421 | if type == "Add" then | |
1422 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
1423 | elseif type == "Divide" then | |
1424 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
1425 | end | |
1426 | if rotenable == true then | |
1427 | if randomrot == 1 then | |
1428 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
1429 | elseif randomrot == 2 then | |
1430 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
1431 | end | |
1432 | end | |
1433 | if typeoftrans == "Out" then | |
1434 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1435 | elseif typeoftrans == "In" then | |
1436 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1437 | end | |
1438 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
1439 | end | |
1440 | rng:Destroy() | |
1441 | end)) | |
1442 | end | |
1443 | function QuaternionFromCFrame(cf) | |
1444 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1445 | local trace = m00 + m11 + m22 | |
1446 | if trace > 0 then | |
1447 | local s = math.sqrt(1 + trace) | |
1448 | local recip = 0.5 / s | |
1449 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1450 | else | |
1451 | local i = 0 | |
1452 | if m00 < m11 then | |
1453 | i = 1 | |
1454 | end | |
1455 | if m22 > (i == 0 and m00 or m11) then | |
1456 | i = 2 | |
1457 | end | |
1458 | if i == 0 then | |
1459 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1460 | local recip = 0.5 / s | |
1461 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1462 | elseif i == 1 then | |
1463 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1464 | local recip = 0.5 / s | |
1465 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1466 | elseif i == 2 then | |
1467 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1468 | local recip = 0.5 / s | |
1469 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1470 | end | |
1471 | end | |
1472 | end | |
1473 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1474 | local xs, ys, zs = x + x, y + y, z + z | |
1475 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1476 | local xx = x * xs | |
1477 | local xy = x * ys | |
1478 | local xz = x * zs | |
1479 | local yy = y * ys | |
1480 | local yz = y * zs | |
1481 | local zz = z * zs | |
1482 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1483 | end | |
1484 | function QuaternionSlerp(a, b, t) | |
1485 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1486 | local startInterp, finishInterp | |
1487 | if cosTheta >= 1.0E-4 then | |
1488 | if 1 - cosTheta > 1.0E-4 then | |
1489 | local theta = math.acos(cosTheta) | |
1490 | local invSinTheta = 1 / Sin(theta) | |
1491 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
1492 | finishInterp = Sin(t * theta) * invSinTheta | |
1493 | else | |
1494 | startInterp = 1 - t | |
1495 | finishInterp = t | |
1496 | end | |
1497 | elseif 1 + cosTheta > 1.0E-4 then | |
1498 | local theta = math.acos(-cosTheta) | |
1499 | local invSinTheta = 1 / Sin(theta) | |
1500 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
1501 | finishInterp = Sin(t * theta) * invSinTheta | |
1502 | else | |
1503 | startInterp = t - 1 | |
1504 | finishInterp = t | |
1505 | end | |
1506 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1507 | end | |
1508 | function rayCast(Position, Direction, Range, Ignore) | |
1509 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1510 | end | |
1511 | local RbxUtility = LoadLibrary("RbxUtility") | |
1512 | local Create = RbxUtility.Create | |
1513 | ||
1514 | ------------------------------------------------------- | |
1515 | --Start Damage Function-- | |
1516 | ------------------------------------------------------- | |
1517 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1518 | if hit.Parent == nil then | |
1519 | return | |
1520 | end | |
1521 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1522 | for _, v in pairs(hit.Parent:children()) do | |
1523 | if v:IsA("Humanoid") then | |
1524 | h = v | |
1525 | end | |
1526 | end | |
1527 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1528 | ||
1529 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1530 | end | |
1531 | ||
1532 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1533 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
1534 | if hit.Parent.DebounceHit.Value == true then | |
1535 | return | |
1536 | end | |
1537 | end | |
1538 | if insta == true then | |
1539 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1540 | end | |
1541 | local c = Create("ObjectValue"){ | |
1542 | Name = "creator", | |
1543 | Value = owner, | |
1544 | Parent = h, | |
1545 | } | |
1546 | game:GetService("Debris"):AddItem(c, .5) | |
1547 | if HitSound ~= nil and HitPitch ~= nil then | |
1548 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1549 | end | |
1550 | local Damage = math.random(minim, maxim) | |
1551 | local blocked = false | |
1552 | local block = hit.Parent:findFirstChild("Block") | |
1553 | if block ~= nil then | |
1554 | if block.className == "IntValue" then | |
1555 | if block.Value > 0 then | |
1556 | blocked = true | |
1557 | block.Value = block.Value - 1 | |
1558 | print(block.Value) | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | if blocked == false then | |
1563 | h.Health = h.Health - Damage | |
1564 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1565 | else | |
1566 | h.Health = h.Health - (Damage / 2) | |
1567 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1568 | end | |
1569 | if Type == "Knockdown" then | |
1570 | local hum = hit.Parent.Humanoid | |
1571 | hum.PlatformStand = true | |
1572 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1573 | swait(1) | |
1574 | HHumanoid.PlatformStand = false | |
1575 | end), hum) | |
1576 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
1577 | local bodvol = Create("BodyVelocity"){ | |
1578 | velocity = angle * knockback, | |
1579 | P = 5000, | |
1580 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1581 | Parent = hit, | |
1582 | } | |
1583 | local rl = Create("BodyAngularVelocity"){ | |
1584 | P = 3000, | |
1585 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1586 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1587 | Parent = hit, | |
1588 | } | |
1589 | game:GetService("Debris"):AddItem(bodvol, .5) | |
1590 | game:GetService("Debris"):AddItem(rl, .5) | |
1591 | elseif Type == "Random Guy" then | |
1592 | local vp = Create("BodyVelocity"){ | |
1593 | P = 500, | |
1594 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1595 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
1596 | } | |
1597 | if knockback > 0 then | |
1598 | vp.Parent = hit.Parent.Torso | |
1599 | end | |
1600 | game:GetService("Debris"):AddItem(vp, .5) | |
1601 | elseif Type == "Up" then | |
1602 | local bodyVelocity = Create("BodyVelocity"){ | |
1603 | velocity = Vector3.new(0, 20, 0), | |
1604 | P = 5000, | |
1605 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1606 | Parent = hit, | |
1607 | } | |
1608 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
1609 | elseif Type == "DarkUp" then | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | for i = 0, 1, 0.1 do | |
1612 | swait() | |
1613 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
1614 | end | |
1615 | end)) | |
1616 | local bodyVelocity = Create("BodyVelocity"){ | |
1617 | velocity = Vector3.new(0, 20, 0), | |
1618 | P = 5000, | |
1619 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1620 | Parent = hit, | |
1621 | } | |
1622 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1623 | elseif Type == "Snare" then | |
1624 | local bp = Create("BodyPosition"){ | |
1625 | P = 2000, | |
1626 | D = 100, | |
1627 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1628 | position = hit.Parent.Torso.Position, | |
1629 | Parent = hit.Parent.Torso, | |
1630 | } | |
1631 | game:GetService("Debris"):AddItem(bp, 1) | |
1632 | elseif Type == "Freeze" then | |
1633 | local BodPos = Create("BodyPosition"){ | |
1634 | P = 50000, | |
1635 | D = 1000, | |
1636 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1637 | position = hit.Parent.Torso.Position, | |
1638 | Parent = hit.Parent.Torso, | |
1639 | } | |
1640 | local BodGy = Create("BodyGyro") { | |
1641 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
1642 | P = 20e+003, | |
1643 | Parent = hit.Parent.Torso, | |
1644 | cframe = hit.Parent.Torso.CFrame, | |
1645 | } | |
1646 | hit.Parent.Torso.Anchored = true | |
1647 | coroutine.resume(coroutine.create(function(Part) | |
1648 | swait(1.5) | |
1649 | Part.Anchored = false | |
1650 | end), hit.Parent.Torso) | |
1651 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1652 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1653 | end | |
1654 | local debounce = Create("BoolValue"){ | |
1655 | Name = "DebounceHit", | |
1656 | Parent = hit.Parent, | |
1657 | Value = true, | |
1658 | } | |
1659 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1660 | c = Create("ObjectValue"){ | |
1661 | Name = "creator", | |
1662 | Value = Player, | |
1663 | Parent = h, | |
1664 | } | |
1665 | game:GetService("Debris"):AddItem(c, .5) | |
1666 | end | |
1667 | end | |
1668 | ------------------------------------------------------- | |
1669 | --End Damage Function-- | |
1670 | ------------------------------------------------------- | |
1671 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)), | |
1672 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
1673 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
1674 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
1675 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
1676 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
1677 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
1678 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
1679 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0) | |
1680 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0) | |
1681 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4 | |
1682 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1683 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
1684 | DTrail2.Enabled = false | |
1685 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0) | |
1686 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0) | |
1687 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6 | |
1688 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1689 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
1690 | DTrail3.Enabled = false | |
1691 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0) | |
1692 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0) | |
1693 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8 | |
1694 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1695 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
1696 | DTrail4.Enabled = false | |
1697 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0) | |
1698 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0) | |
1699 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10 | |
1700 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1701 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
1702 | DTrail5.Enabled = false | |
1703 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0) | |
1704 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0) | |
1705 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2 | |
1706 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1707 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
1708 | DTrail.Enabled = false | |
1709 | ------------------------------------------------------- | |
1710 | --Start Damage Function Customization-- | |
1711 | ------------------------------------------------------- | |
1712 | function ShowDamage(Pos, Text, Time, Color) | |
1713 | local Rate = (1 / 30) | |
1714 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1715 | local Text = (Text or "") | |
1716 | local Time = (Time or 2) | |
1717 | local Color = (Color or Color3.new(1, 0, 1)) | |
1718 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1719 | EffectPart.Anchored = true | |
1720 | local BillboardGui = Create("BillboardGui"){ | |
1721 | Size = UDim2.new(3, 0, 3, 0), | |
1722 | Adornee = EffectPart, | |
1723 | Parent = EffectPart, | |
1724 | } | |
1725 | local TextLabel = Create("TextLabel"){ | |
1726 | BackgroundTransparency = 1, | |
1727 | Size = UDim2.new(1, 0, 1, 0), | |
1728 | Text = Text, | |
1729 | Font = "Bodoni", | |
1730 | TextColor3 = Color, | |
1731 | TextScaled = true, | |
1732 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
1733 | Parent = BillboardGui, | |
1734 | } | |
1735 | game.Debris:AddItem(EffectPart, (Time)) | |
1736 | EffectPart.Parent = game:GetService("Workspace") | |
1737 | delay(0, function() | |
1738 | local Frames = (Time / Rate) | |
1739 | for Frame = 1, Frames do | |
1740 | wait(Rate) | |
1741 | local Percent = (Frame / Frames) | |
1742 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1743 | TextLabel.TextTransparency = Percent | |
1744 | end | |
1745 | if EffectPart and EffectPart.Parent then | |
1746 | EffectPart:Destroy() | |
1747 | end | |
1748 | end) | |
1749 | end | |
1750 | ------------------------------------------------------- | |
1751 | --End Damage Function Customization-- | |
1752 | ------------------------------------------------------- | |
1753 | ||
1754 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1755 | for _, c in pairs(workspace:children()) do | |
1756 | local hum = c:findFirstChild("Humanoid") | |
1757 | if hum ~= nil then | |
1758 | local head = c:findFirstChild("Head") | |
1759 | if head ~= nil then | |
1760 | local targ = head.Position - Part.Position | |
1761 | local mag = targ.magnitude | |
1762 | if magni >= mag and c.Name ~= Player.Name then | |
1763 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
1764 | end | |
1765 | end | |
1766 | end | |
1767 | end | |
1768 | end | |
1769 | ||
1770 | ||
1771 | CFuncs = { | |
1772 | Part = { | |
1773 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1774 | local Part = Create("Part")({ | |
1775 | Parent = Parent, | |
1776 | Reflectance = Reflectance, | |
1777 | Transparency = Transparency, | |
1778 | CanCollide = false, | |
1779 | Locked = true, | |
1780 | BrickColor = BrickColor.new(tostring(BColor)), | |
1781 | Name = Name, | |
1782 | Size = Size, | |
1783 | Material = Material | |
1784 | }) | |
1785 | RemoveOutlines(Part) | |
1786 | return Part | |
1787 | end | |
1788 | }, | |
1789 | Mesh = { | |
1790 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1791 | local Msh = Create(Mesh)({ | |
1792 | Parent = Part, | |
1793 | Offset = OffSet, | |
1794 | Scale = Scale | |
1795 | }) | |
1796 | if Mesh == "SpecialMesh" then | |
1797 | Msh.MeshType = MeshType | |
1798 | Msh.MeshId = MeshId | |
1799 | end | |
1800 | return Msh | |
1801 | end | |
1802 | }, | |
1803 | Mesh = { | |
1804 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1805 | local Msh = Create(Mesh)({ | |
1806 | Parent = Part, | |
1807 | Offset = OffSet, | |
1808 | Scale = Scale | |
1809 | }) | |
1810 | if Mesh == "SpecialMesh" then | |
1811 | Msh.MeshType = MeshType | |
1812 | Msh.MeshId = MeshId | |
1813 | end | |
1814 | return Msh | |
1815 | end | |
1816 | }, | |
1817 | Weld = { | |
1818 | Create = function(Parent, Part0, Part1, C0, C1) | |
1819 | local Weld = Create("Weld")({ | |
1820 | Parent = Parent, | |
1821 | Part0 = Part0, | |
1822 | Part1 = Part1, | |
1823 | C0 = C0, | |
1824 | C1 = C1 | |
1825 | }) | |
1826 | return Weld | |
1827 | end | |
1828 | }, | |
1829 | Sound = { | |
1830 | Create = function(id, par, vol, pit) | |
1831 | coroutine.resume(coroutine.create(function() | |
1832 | local S = Create("Sound")({ | |
1833 | Volume = vol, | |
1834 | Pitch = pit or 1, | |
1835 | SoundId = id, | |
1836 | Parent = par or workspace | |
1837 | }) | |
1838 | wait() | |
1839 | S:play() | |
1840 | game:GetService("Debris"):AddItem(S, 6) | |
1841 | end)) | |
1842 | end | |
1843 | }, | |
1844 | ParticleEmitter = { | |
1845 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1846 | local fp = Create("ParticleEmitter")({ | |
1847 | Parent = Parent, | |
1848 | Color = ColorSequence.new(Color1, Color2), | |
1849 | LightEmission = LightEmission, | |
1850 | Size = Size, | |
1851 | Texture = Texture, | |
1852 | Transparency = Transparency, | |
1853 | ZOffset = ZOffset, | |
1854 | Acceleration = Accel, | |
1855 | Drag = Drag, | |
1856 | LockedToPart = LockedToPart, | |
1857 | VelocityInheritance = VelocityInheritance, | |
1858 | EmissionDirection = EmissionDirection, | |
1859 | Enabled = Enabled, | |
1860 | Lifetime = LifeTime, | |
1861 | Rate = Rate, | |
1862 | Rotation = Rotation, | |
1863 | RotSpeed = RotSpeed, | |
1864 | Speed = Speed, | |
1865 | VelocitySpread = VelocitySpread | |
1866 | }) | |
1867 | return fp | |
1868 | end | |
1869 | } | |
1870 | } | |
1871 | function RemoveOutlines(part) | |
1872 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1873 | end | |
1874 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1875 | local Part = Create("Part")({ | |
1876 | formFactor = FormFactor, | |
1877 | Parent = Parent, | |
1878 | Reflectance = Reflectance, | |
1879 | Transparency = Transparency, | |
1880 | CanCollide = false, | |
1881 | Locked = true, | |
1882 | BrickColor = BrickColor.new(tostring(BColor)), | |
1883 | Name = Name, | |
1884 | Size = Size, | |
1885 | Material = Material | |
1886 | }) | |
1887 | RemoveOutlines(Part) | |
1888 | return Part | |
1889 | end | |
1890 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1891 | local Msh = Create(Mesh)({ | |
1892 | Parent = Part, | |
1893 | Offset = OffSet, | |
1894 | Scale = Scale | |
1895 | }) | |
1896 | if Mesh == "SpecialMesh" then | |
1897 | Msh.MeshType = MeshType | |
1898 | Msh.MeshId = MeshId | |
1899 | end | |
1900 | return Msh | |
1901 | end | |
1902 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1903 | local Weld = Create("Weld")({ | |
1904 | Parent = Parent, | |
1905 | Part0 = Part0, | |
1906 | Part1 = Part1, | |
1907 | C0 = C0, | |
1908 | C1 = C1 | |
1909 | }) | |
1910 | return Weld | |
1911 | end | |
1912 | ||
1913 | ||
1914 | ------------------------------------------------------- | |
1915 | --Start Effect Function-- | |
1916 | ------------------------------------------------------- | |
1917 | EffectModel = Instance.new("Model", char) | |
1918 | Effects = { | |
1919 | Block = { | |
1920 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1921 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1922 | prt.Anchored = true | |
1923 | prt.CFrame = cframe | |
1924 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1925 | game:GetService("Debris"):AddItem(prt, 10) | |
1926 | if Type == 1 or Type == nil then | |
1927 | table.insert(Effects, { | |
1928 | prt, | |
1929 | "Block1", | |
1930 | delay, | |
1931 | x3, | |
1932 | y3, | |
1933 | z3, | |
1934 | msh | |
1935 | }) | |
1936 | elseif Type == 2 then | |
1937 | table.insert(Effects, { | |
1938 | prt, | |
1939 | "Block2", | |
1940 | delay, | |
1941 | x3, | |
1942 | y3, | |
1943 | z3, | |
1944 | msh | |
1945 | }) | |
1946 | else | |
1947 | table.insert(Effects, { | |
1948 | prt, | |
1949 | "Block3", | |
1950 | delay, | |
1951 | x3, | |
1952 | y3, | |
1953 | z3, | |
1954 | msh | |
1955 | }) | |
1956 | end | |
1957 | end | |
1958 | }, | |
1959 | Sphere = { | |
1960 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1961 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1962 | prt.Anchored = true | |
1963 | prt.CFrame = cframe | |
1964 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1965 | game:GetService("Debris"):AddItem(prt, 10) | |
1966 | table.insert(Effects, { | |
1967 | prt, | |
1968 | "Cylinder", | |
1969 | delay, | |
1970 | x3, | |
1971 | y3, | |
1972 | z3, | |
1973 | msh | |
1974 | }) | |
1975 | end | |
1976 | }, | |
1977 | Cylinder = { | |
1978 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1979 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1980 | prt.Anchored = true | |
1981 | prt.CFrame = cframe | |
1982 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1983 | game:GetService("Debris"):AddItem(prt, 10) | |
1984 | table.insert(Effects, { | |
1985 | prt, | |
1986 | "Cylinder", | |
1987 | delay, | |
1988 | x3, | |
1989 | y3, | |
1990 | z3, | |
1991 | msh | |
1992 | }) | |
1993 | end | |
1994 | }, | |
1995 | Wave = { | |
1996 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1997 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1998 | prt.Anchored = true | |
1999 | prt.CFrame = cframe | |
2000 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
2001 | game:GetService("Debris"):AddItem(prt, 10) | |
2002 | table.insert(Effects, { | |
2003 | prt, | |
2004 | "Cylinder", | |
2005 | delay, | |
2006 | x3 / 60, | |
2007 | y3 / 60, | |
2008 | z3 / 60, | |
2009 | msh | |
2010 | }) | |
2011 | end | |
2012 | }, | |
2013 | Ring = { | |
2014 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2015 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2016 | prt.Anchored = true | |
2017 | prt.CFrame = cframe | |
2018 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2019 | game:GetService("Debris"):AddItem(prt, 10) | |
2020 | table.insert(Effects, { | |
2021 | prt, | |
2022 | "Cylinder", | |
2023 | delay, | |
2024 | x3, | |
2025 | y3, | |
2026 | z3, | |
2027 | msh | |
2028 | }) | |
2029 | end | |
2030 | }, | |
2031 | Break = { | |
2032 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2033 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2034 | prt.Anchored = true | |
2035 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2036 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2037 | local num = math.random(10, 50) / 1000 | |
2038 | game:GetService("Debris"):AddItem(prt, 10) | |
2039 | table.insert(Effects, { | |
2040 | prt, | |
2041 | "Shatter", | |
2042 | num, | |
2043 | prt.CFrame, | |
2044 | math.random() - math.random(), | |
2045 | 0, | |
2046 | math.random(50, 100) / 100 | |
2047 | }) | |
2048 | end | |
2049 | }, | |
2050 | Spiral = { | |
2051 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2052 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2053 | prt.Anchored = true | |
2054 | prt.CFrame = cframe | |
2055 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2056 | game:GetService("Debris"):AddItem(prt, 10) | |
2057 | table.insert(Effects, { | |
2058 | prt, | |
2059 | "Cylinder", | |
2060 | delay, | |
2061 | x3, | |
2062 | y3, | |
2063 | z3, | |
2064 | msh | |
2065 | }) | |
2066 | end | |
2067 | }, | |
2068 | Push = { | |
2069 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2070 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2071 | prt.Anchored = true | |
2072 | prt.CFrame = cframe | |
2073 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2074 | game:GetService("Debris"):AddItem(prt, 10) | |
2075 | table.insert(Effects, { | |
2076 | prt, | |
2077 | "Cylinder", | |
2078 | delay, | |
2079 | x3, | |
2080 | y3, | |
2081 | z3, | |
2082 | msh | |
2083 | }) | |
2084 | end | |
2085 | } | |
2086 | } | |
2087 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
2088 | local fp = IT("Part") | |
2089 | fp.formFactor = formfactor | |
2090 | fp.Parent = parent | |
2091 | fp.Reflectance = reflectance | |
2092 | fp.Transparency = transparency | |
2093 | fp.CanCollide = false | |
2094 | fp.Locked = true | |
2095 | fp.BrickColor = brickcolor | |
2096 | fp.Name = name | |
2097 | fp.Size = size | |
2098 | fp.Position = tors.Position | |
2099 | RemoveOutlines(fp) | |
2100 | fp.Material = "SmoothPlastic" | |
2101 | fp:BreakJoints() | |
2102 | return fp | |
2103 | end | |
2104 | ||
2105 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2106 | local mesh = IT(Mesh) | |
2107 | mesh.Parent = part | |
2108 | if Mesh == "SpecialMesh" then | |
2109 | mesh.MeshType = meshtype | |
2110 | if meshid ~= "nil" then | |
2111 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
2112 | end | |
2113 | end | |
2114 | mesh.Offset = offset | |
2115 | mesh.Scale = scale | |
2116 | return mesh | |
2117 | end | |
2118 | ||
2119 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2120 | local type = type | |
2121 | local rng = Instance.new("Part", char) | |
2122 | rng.Anchored = true | |
2123 | rng.BrickColor = color | |
2124 | rng.CanCollide = false | |
2125 | rng.FormFactor = 3 | |
2126 | rng.Name = "Ring" | |
2127 | rng.Material = "Neon" | |
2128 | rng.Size = Vector3.new(1, 1, 1) | |
2129 | rng.Transparency = 1 | |
2130 | rng.TopSurface = 0 | |
2131 | rng.BottomSurface = 0 | |
2132 | rng.CFrame = pos | |
2133 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2134 | local rngm = Instance.new("SpecialMesh", rng) | |
2135 | rngm.MeshType = MType | |
2136 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2137 | local scaler2 = 1 | |
2138 | local speeder = FastSpeed | |
2139 | if type == "Add" then | |
2140 | scaler2 = 1 * value | |
2141 | elseif type == "Divide" then | |
2142 | scaler2 = 1 / value | |
2143 | end | |
2144 | coroutine.resume(coroutine.create(function() | |
2145 | for i = 0, 10 / bonuspeed, 0.1 do | |
2146 | swait() | |
2147 | if type == "Add" then | |
2148 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2149 | elseif type == "Divide" then | |
2150 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2151 | end | |
2152 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2153 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2154 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2155 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2156 | end | |
2157 | rng:Destroy() | |
2158 | end)) | |
2159 | end | |
2160 | ||
2161 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
2162 | local type = type | |
2163 | local rng = Instance.new("Part", char) | |
2164 | rng.Anchored = true | |
2165 | rng.BrickColor = color | |
2166 | rng.CanCollide = false | |
2167 | rng.FormFactor = 3 | |
2168 | rng.Name = "Ring" | |
2169 | rng.Material = "Neon" | |
2170 | rng.Size = Vector3.new(1, 1, 1) | |
2171 | rng.Transparency = 0 | |
2172 | rng.TopSurface = 0 | |
2173 | rng.BottomSurface = 0 | |
2174 | rng.CFrame = pos | |
2175 | local rngm = Instance.new("SpecialMesh", rng) | |
2176 | rngm.MeshType = MType | |
2177 | rngm.Scale = scale | |
2178 | local scaler2 = 1 | |
2179 | if type == "Add" then | |
2180 | scaler2 = 1 * value | |
2181 | elseif type == "Divide" then | |
2182 | scaler2 = 1 / value | |
2183 | end | |
2184 | coroutine.resume(coroutine.create(function() | |
2185 | for i = 0, 10 / bonuspeed, 0.1 do | |
2186 | swait() | |
2187 | if type == "Add" then | |
2188 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2189 | elseif type == "Divide" then | |
2190 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2191 | end | |
2192 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2193 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2194 | end | |
2195 | rng:Destroy() | |
2196 | end)) | |
2197 | end | |
2198 | ||
2199 | function Eviscerate(dude) | |
2200 | if dude.Name ~= char then | |
2201 | local bgf = IT("BodyGyro", dude.Head) | |
2202 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2203 | local val = IT("BoolValue", dude) | |
2204 | val.Name = "IsHit" | |
2205 | local ds = coroutine.wrap(function() | |
2206 | dude:WaitForChild("Head"):BreakJoints() | |
2207 | wait(0.5) | |
2208 | target = nil | |
2209 | coroutine.resume(coroutine.create(function() | |
2210 | for i, v in pairs(dude:GetChildren()) do | |
2211 | if v:IsA("Accessory") then | |
2212 | v:Destroy() | |
2213 | end | |
2214 | if v:IsA("Humanoid") then | |
2215 | v:Destroy() | |
2216 | end | |
2217 | if v:IsA("CharacterMesh") then | |
2218 | v:Destroy() | |
2219 | end | |
2220 | if v:IsA("Model") then | |
2221 | v:Destroy() | |
2222 | end | |
2223 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2224 | for x, o in pairs(v:GetChildren()) do | |
2225 | if o:IsA("Decal") then | |
2226 | o:Destroy() | |
2227 | end | |
2228 | end | |
2229 | coroutine.resume(coroutine.create(function() | |
2230 | v.Material = "Neon" | |
2231 | v.CanCollide = false | |
2232 | local PartEmmit1 = IT("ParticleEmitter", v) | |
2233 | PartEmmit1.LightEmission = 1 | |
2234 | PartEmmit1.Texture = "rbxassetid://284205403" | |
2235 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2236 | PartEmmit1.Rate = 150 | |
2237 | PartEmmit1.Lifetime = NumberRange.new(1) | |
2238 | PartEmmit1.Size = NumberSequence.new({ | |
2239 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2240 | NumberSequenceKeypoint.new(1, 0, 0) | |
2241 | }) | |
2242 | PartEmmit1.Transparency = NumberSequence.new({ | |
2243 | NumberSequenceKeypoint.new(0, 0, 0), | |
2244 | NumberSequenceKeypoint.new(1, 1, 0) | |
2245 | }) | |
2246 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2247 | PartEmmit1.VelocitySpread = 30000 | |
2248 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
2249 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
2250 | local BodPoss = IT("BodyPosition", v) | |
2251 | BodPoss.P = 3000 | |
2252 | BodPoss.D = 1000 | |
2253 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2254 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2255 | v.Color = maincolor.Color | |
2256 | coroutine.resume(coroutine.create(function() | |
2257 | for i = 0, 49 do | |
2258 | swait(1) | |
2259 | v.Transparency = v.Transparency + 0.08 | |
2260 | end | |
2261 | wait(0.5) | |
2262 | PartEmmit1.Enabled = false | |
2263 | wait(3) | |
2264 | v:Destroy() | |
2265 | dude:Destroy() | |
2266 | end)) | |
2267 | end)) | |
2268 | end | |
2269 | end | |
2270 | end)) | |
2271 | end) | |
2272 | ds() | |
2273 | end | |
2274 | end | |
2275 | ||
2276 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2277 | if SinglePlayer then | |
2278 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2279 | end | |
2280 | local List = {} | |
2281 | for i, v in pairs(workspace:GetChildren()) do | |
2282 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
2283 | table.insert(List, v) | |
2284 | end | |
2285 | end | |
2286 | return List | |
2287 | end | |
2288 | ||
2289 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2290 | local type = type | |
2291 | local rng = Instance.new("Part", char) | |
2292 | rng.Anchored = true | |
2293 | rng.BrickColor = color | |
2294 | rng.CanCollide = false | |
2295 | rng.FormFactor = 3 | |
2296 | rng.Name = "Ring" | |
2297 | rng.Material = "Neon" | |
2298 | rng.Size = Vector3.new(1, 1, 1) | |
2299 | rng.Transparency = 0 | |
2300 | rng.TopSurface = 0 | |
2301 | rng.BottomSurface = 0 | |
2302 | rng.CFrame = pos | |
2303 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2304 | local rngm = Instance.new("SpecialMesh", rng) | |
2305 | rngm.MeshType = MType | |
2306 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2307 | local scaler2 = 1 | |
2308 | local speeder = FastSpeed | |
2309 | if type == "Add" then | |
2310 | scaler2 = 1 * value | |
2311 | elseif type == "Divide" then | |
2312 | scaler2 = 1 / value | |
2313 | end | |
2314 | coroutine.resume(coroutine.create(function() | |
2315 | for i = 0, 10 / bonuspeed, 0.1 do | |
2316 | swait() | |
2317 | if type == "Add" then | |
2318 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2319 | elseif type == "Divide" then | |
2320 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2321 | end | |
2322 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2323 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2324 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2325 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2326 | end | |
2327 | rng:Destroy() | |
2328 | end)) | |
2329 | end | |
2330 | ||
2331 | function SoulSteal(dude) | |
2332 | if dude.Name ~= char then | |
2333 | local bgf = IT("BodyGyro", dude.Head) | |
2334 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2335 | local val = IT("BoolValue", dude) | |
2336 | val.Name = "IsHit" | |
2337 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
2338 | local soulst = coroutine.wrap(function() | |
2339 | local soul = Instance.new("Part",dude) | |
2340 | soul.Size = Vector3.new(1,1,1) | |
2341 | soul.CanCollide = false | |
2342 | soul.Anchored = false | |
2343 | soul.Position = torso.Position | |
2344 | soul.Transparency = 1 | |
2345 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
2346 | PartEmmit1.LightEmission = 1 | |
2347 | PartEmmit1.Texture = "rbxassetid://569507414" | |
2348 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2349 | PartEmmit1.Rate = 250 | |
2350 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
2351 | PartEmmit1.Size = NumberSequence.new({ | |
2352 | NumberSequenceKeypoint.new(0, 1, 0), | |
2353 | NumberSequenceKeypoint.new(1, 0, 0) | |
2354 | }) | |
2355 | PartEmmit1.Transparency = NumberSequence.new({ | |
2356 | NumberSequenceKeypoint.new(0, 0, 0), | |
2357 | NumberSequenceKeypoint.new(1, 1, 0) | |
2358 | }) | |
2359 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2360 | PartEmmit1.VelocitySpread = 30000 | |
2361 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
2362 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
2363 | local BodPoss = IT("BodyPosition", soul) | |
2364 | BodPoss.P = 3000 | |
2365 | BodPoss.D = 1000 | |
2366 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2367 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2368 | wait(1.6) | |
2369 | soul.Touched:connect(function(hit) | |
2370 | if hit.Parent == char then | |
2371 | soul:Destroy() | |
2372 | end | |
2373 | end) | |
2374 | wait(1.2) | |
2375 | while soul do | |
2376 | swait() | |
2377 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2378 | BodPoss.Position = tors.Position | |
2379 | end | |
2380 | end) | |
2381 | soulst() | |
2382 | end | |
2383 | end | |
2384 | function FaceMouse() | |
2385 | local Cam = workspace.CurrentCamera | |
2386 | return { | |
2387 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2388 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2389 | } | |
2390 | end | |
2391 | ------------------------------------------------------- | |
2392 | --End Effect Function-- | |
2393 | ------------------------------------------------------- | |
2394 | function Cso(ID, PARENT, VOLUME, PITCH) | |
2395 | local NSound = nil | |
2396 | coroutine.resume(coroutine.create(function() | |
2397 | NSound = IT("Sound", PARENT) | |
2398 | NSound.Volume = VOLUME | |
2399 | NSound.Pitch = PITCH | |
2400 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2401 | swait() | |
2402 | NSound:play() | |
2403 | game:GetService("Debris"):AddItem(NSound, 10) | |
2404 | end)) | |
2405 | return NSound | |
2406 | end | |
2407 | function CameraEnshaking(Length, Intensity) | |
2408 | coroutine.resume(coroutine.create(function() | |
2409 | local intensity = 1 * Intensity | |
2410 | local rotM = 0.01 * Intensity | |
2411 | for i = 0, Length, 0.1 do | |
2412 | swait() | |
2413 | intensity = intensity - 0.05 * Intensity / Length | |
2414 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2415 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2416 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2417 | end | |
2418 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2419 | end)) | |
2420 | end | |
2421 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
2422 | local Hitboxpart = Instance.new("Part", EffectModel) | |
2423 | RemoveOutlines(Hitboxpart) | |
2424 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
2425 | Hitboxpart.CanCollide = false | |
2426 | Hitboxpart.Transparency = 1 | |
2427 | Hitboxpart.Anchored = true | |
2428 | Hitboxpart.CFrame = Pose | |
2429 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
2430 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
2431 | end | |
2432 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2433 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2434 | prt.Anchored = true | |
2435 | prt.CFrame = cframe | |
2436 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2437 | game:GetService("Debris"):AddItem(prt, 10) | |
2438 | if Type == 1 or Type == nil then | |
2439 | table.insert(Effects, { | |
2440 | prt, | |
2441 | "Block1", | |
2442 | delay, | |
2443 | x3, | |
2444 | y3, | |
2445 | z3, | |
2446 | msh | |
2447 | }) | |
2448 | elseif Type == 2 then | |
2449 | table.insert(Effects, { | |
2450 | prt, | |
2451 | "Block2", | |
2452 | delay, | |
2453 | x3, | |
2454 | y3, | |
2455 | z3, | |
2456 | msh | |
2457 | }) | |
2458 | elseif Type == 3 then | |
2459 | table.insert(Effects, { | |
2460 | prt, | |
2461 | "Block3", | |
2462 | delay, | |
2463 | x3, | |
2464 | y3, | |
2465 | z3, | |
2466 | msh | |
2467 | }) | |
2468 | end | |
2469 | end | |
2470 | ||
2471 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2472 | local Part = Create("Part"){ | |
2473 | Parent = Parent, | |
2474 | Reflectance = Reflectance, | |
2475 | Transparency = Transparency, | |
2476 | CanCollide = false, | |
2477 | Locked = true, | |
2478 | BrickColor = BrickColor.new(tostring(BColor)), | |
2479 | Name = Name, | |
2480 | Size = Size, | |
2481 | Material = Material, | |
2482 | } | |
2483 | RemoveOutlines(Part) | |
2484 | return Part | |
2485 | end | |
2486 | ||
2487 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2488 | local Msh = Create(Mesh){ | |
2489 | Parent = Part, | |
2490 | Offset = OffSet, | |
2491 | Scale = Scale, | |
2492 | } | |
2493 | if Mesh == "SpecialMesh" then | |
2494 | Msh.MeshType = MeshType | |
2495 | Msh.MeshId = MeshId | |
2496 | end | |
2497 | return Msh | |
2498 | end | |
2499 | ||
2500 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2501 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
2502 | prt.Anchored = true | |
2503 | prt.CFrame = cframe | |
2504 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
2505 | game:GetService("Debris"):AddItem(prt,2) | |
2506 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
2507 | for i=0,1,delay do | |
2508 | swait() | |
2509 | Part.Transparency=i | |
2510 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
2511 | end | |
2512 | Part.Parent=nil | |
2513 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
2514 | end | |
2515 | ------------------------------------------------------- | |
2516 | --End Important Functions-- | |
2517 | ------------------------------------------------------- | |
2518 | ||
2519 | ||
2520 | ||
2521 | --[[ | |
2522 | Thanks for using Build-To-Lua by jarredbcv. | |
2523 | ]]-- | |
2524 | ||
2525 | New = function(Object, Parent, Name, Data) | |
2526 | local Object = Instance.new(Object) | |
2527 | for Index, Value in pairs(Data or {}) do | |
2528 | Object[Index] = Value | |
2529 | end | |
2530 | Object.Parent = Parent | |
2531 | Object.Name = Name | |
2532 | return Object | |
2533 | end | |
2534 | ||
2535 | Player = game:GetService("Players").LocalPlayer | |
2536 | PlayerGui = Player.PlayerGui | |
2537 | Cam = workspace.CurrentCamera | |
2538 | Backpack = Player.Backpack | |
2539 | Character = Player.Character | |
2540 | Mouse = Player:GetMouse() | |
2541 | RootPart = Character["HumanoidRootPart"] | |
2542 | Torso = Character["Torso"] | |
2543 | Head = Character["Head"] | |
2544 | RightArm = Character["Right Arm"] | |
2545 | LeftArm = Character["Left Arm"] | |
2546 | RightLeg = Character["Right Leg"] | |
2547 | LeftLeg = Character["Left Leg"] | |
2548 | RootJoint = RootPart["RootJoint"] | |
2549 | Neck = Torso["Neck"] | |
2550 | ||
2551 | IT = Instance.new | |
2552 | CF = CFrame.new | |
2553 | VT = Vector3.new | |
2554 | RAD = math.rad | |
2555 | C3 = Color3.new | |
2556 | UD2 = UDim2.new | |
2557 | BRICKC = BrickColor.new | |
2558 | ANGLES = CFrame.Angles | |
2559 | EULER = CFrame.fromEulerAnglesXYZ | |
2560 | COS = math.cos | |
2561 | ACOS = math.acos | |
2562 | SIN = math.sin | |
2563 | ASIN = math.asin | |
2564 | ABS = math.abs | |
2565 | MRANDOM = math.random | |
2566 | FLOOR = math.floor | |
2567 | ||
2568 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
2569 | WEAPONGUI.Name = "Weapon GUI" | |
2570 | ||
2571 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2572 | local NEWPART = IT("Part") | |
2573 | NEWPART.formFactor = FORMFACTOR | |
2574 | NEWPART.Reflectance = REFLECTANCE | |
2575 | NEWPART.Transparency = TRANSPARENCY | |
2576 | NEWPART.CanCollide = false | |
2577 | NEWPART.Locked = true | |
2578 | NEWPART.Anchored = true | |
2579 | if ANCHOR == false then | |
2580 | NEWPART.Anchored = false | |
2581 | end | |
2582 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
2583 | NEWPART.Name = NAME | |
2584 | NEWPART.Size = SIZE | |
2585 | NEWPART.Position = Torso.Position | |
2586 | NEWPART.Material = MATERIAL | |
2587 | NEWPART:BreakJoints() | |
2588 | NEWPART.Parent = PARENT | |
2589 | return NEWPART | |
2590 | end | |
2591 | ||
2592 | function NoOutlines(PART) | |
2593 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
2594 | end | |
2595 | ||
2596 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2597 | local NEWWELD = IT(TYPE) | |
2598 | NEWWELD.Part0 = PART0 | |
2599 | NEWWELD.Part1 = PART1 | |
2600 | NEWWELD.C0 = C0 | |
2601 | NEWWELD.C1 = C1 | |
2602 | NEWWELD.Parent = PARENT | |
2603 | return NEWWELD | |
2604 | end | |
2605 | ||
2606 | function MakeForm(PART,TYPE) | |
2607 | if TYPE == "Cyl" then | |
2608 | local MSH = IT("CylinderMesh",PART) | |
2609 | elseif TYPE == "Ball" then | |
2610 | local MSH = IT("SpecialMesh",PART) | |
2611 | MSH.MeshType = "Sphere" | |
2612 | elseif TYPE == "Wedge" then | |
2613 | local MSH = IT("SpecialMesh",PART) | |
2614 | MSH.MeshType = "Wedge" | |
2615 | end | |
2616 | end | |
2617 | ||
2618 | ||
2619 | --GAUGNETS AND STUFF-- | |
2620 | ||
2621 | local cn = CFrame.new | |
2622 | NeonColorParts100 = {} | |
2623 | NeonColorParts1000 = {} | |
2624 | local BC = Character["Body Colors"] | |
2625 | ||
2626 | local aa35 = Instance.new("Part") | |
2627 | aa35.Parent = char | |
2628 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
2629 | aa35.Archivable = true | |
2630 | aa35.Transparency = 0 | |
2631 | aa35.Shape = "Ball" | |
2632 | aa35.BrickColor = BrickColor.new("White") | |
2633 | aa35.Material = "Neon" | |
2634 | aa35.CanCollide = false | |
2635 | local mesh = Instance.new("SpecialMesh", aa35) | |
2636 | mesh.MeshType = "Cylinder" | |
2637 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2638 | local weld1en = Instance.new("Weld") | |
2639 | weld1en.Part1 = aa35 | |
2640 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
2641 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2642 | ||
2643 | local aa34 = Instance.new("Part") | |
2644 | aa34.Parent = char | |
2645 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
2646 | aa34.Archivable = true | |
2647 | aa34.Transparency = 0 | |
2648 | aa34.Shape = "Ball" | |
2649 | aa34.Material = "Metal" | |
2650 | aa34.CanCollide = false | |
2651 | local mesh = Instance.new("SpecialMesh", aa34) | |
2652 | mesh.MeshType = "Cylinder" | |
2653 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2654 | local weld1en = Instance.new("Weld") | |
2655 | ||
2656 | weld1en.Part1 = aa34 | |
2657 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
2658 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2659 | ||
2660 | local aa33 = Instance.new("Part") | |
2661 | aa33.Parent = char | |
2662 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
2663 | aa33.Archivable = true | |
2664 | aa33.Transparency = 0 | |
2665 | aa33.Shape = "Ball" | |
2666 | aa33.BrickColor = BrickColor.new("White") | |
2667 | aa33.Material = "Neon" | |
2668 | aa33.CanCollide = false | |
2669 | local mesh = Instance.new("SpecialMesh", aa33) | |
2670 | mesh.MeshType = "Cylinder" | |
2671 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2672 | local weld1en = Instance.new("Weld") | |
2673 | ||
2674 | weld1en.Part1 = aa33 | |
2675 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
2676 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2677 | ||
2678 | local aa32 = Instance.new("Part") | |
2679 | aa32.Parent = char | |
2680 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
2681 | aa32.Archivable = true | |
2682 | aa32.Transparency = 0 | |
2683 | aa32.Shape = "Ball" | |
2684 | aa32.Material = "Metal" | |
2685 | aa32.CanCollide = false | |
2686 | local mesh = Instance.new("SpecialMesh", aa32) | |
2687 | mesh.MeshType = "Cylinder" | |
2688 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2689 | local weld1en = Instance.new("Weld") | |
2690 | ||
2691 | weld1en.Part1 = aa32 | |
2692 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
2693 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2694 | ||
2695 | local aa31 = Instance.new("Part") | |
2696 | aa31.Parent = char | |
2697 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
2698 | aa31.Archivable = true | |
2699 | aa31.Transparency = 0 | |
2700 | aa31.Shape = "Ball" | |
2701 | aa31.BrickColor = BrickColor.new("White") | |
2702 | aa31.Material = "Neon" | |
2703 | aa31.CanCollide = false | |
2704 | local mesh = Instance.new("SpecialMesh", aa31) | |
2705 | mesh.MeshType = "Cylinder" | |
2706 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2707 | local weld1en = Instance.new("Weld") | |
2708 | ||
2709 | weld1en.Part1 = aa31 | |
2710 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
2711 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2712 | ||
2713 | local aa30 = Instance.new("Part") | |
2714 | aa30.Parent = char | |
2715 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
2716 | aa30.Archivable = true | |
2717 | aa30.Transparency = 0 | |
2718 | aa30.Shape = "Ball" | |
2719 | aa30.Material = "Metal" | |
2720 | aa30.CanCollide = false | |
2721 | local mesh = Instance.new("SpecialMesh", aa30) | |
2722 | mesh.MeshType = "Cylinder" | |
2723 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2724 | local weld1en = Instance.new("Weld") | |
2725 | ||
2726 | weld1en.Part1 = aa30 | |
2727 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
2728 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2729 | ||
2730 | local aa28 = Instance.new("Part") | |
2731 | aa28.Parent = char | |
2732 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
2733 | aa28.Archivable = true | |
2734 | aa28.Transparency = 0 | |
2735 | aa28.Shape = "Ball" | |
2736 | aa28.BrickColor = BrickColor.new("White") | |
2737 | aa28.Material = "Neon" | |
2738 | aa28.CanCollide = false | |
2739 | local mesh = Instance.new("SpecialMesh", aa28) | |
2740 | mesh.MeshType = "Cylinder" | |
2741 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2742 | local weld1en = Instance.new("Weld") | |
2743 | ||
2744 | weld1en.Part1 = aa28 | |
2745 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
2746 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2747 | ||
2748 | local aa27 = Instance.new("Part") | |
2749 | aa27.Parent = char | |
2750 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
2751 | aa27.Archivable = true | |
2752 | aa27.Transparency = 0 | |
2753 | aa27.Shape = "Ball" | |
2754 | aa27.Material = "Metal" | |
2755 | aa27.CanCollide = false | |
2756 | local mesh = Instance.new("SpecialMesh", aa27) | |
2757 | mesh.MeshType = "Cylinder" | |
2758 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2759 | local weld1en = Instance.new("Weld") | |
2760 | ||
2761 | weld1en.Part1 = aa27 | |
2762 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
2763 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2764 | ||
2765 | local aa26 = Instance.new("Part") | |
2766 | aa26.Parent = char | |
2767 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
2768 | aa26.Archivable = true | |
2769 | aa26.Transparency = 0 | |
2770 | aa26.Shape = "Ball" | |
2771 | aa26.BrickColor = BrickColor.new("White") | |
2772 | aa26.Material = "Neon" | |
2773 | aa26.CanCollide = false | |
2774 | local mesh = Instance.new("SpecialMesh", aa26) | |
2775 | mesh.MeshType = "Cylinder" | |
2776 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2777 | local weld1en = Instance.new("Weld") | |
2778 | ||
2779 | weld1en.Part1 = aa26 | |
2780 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
2781 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2782 | ||
2783 | local aa25 = Instance.new("Part") | |
2784 | aa25.Parent = char | |
2785 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
2786 | aa25.Archivable = true | |
2787 | aa25.Transparency = 0 | |
2788 | aa25.Shape = "Ball" | |
2789 | aa25.Material = "Metal" | |
2790 | aa25.CanCollide = false | |
2791 | local mesh = Instance.new("SpecialMesh", aa25) | |
2792 | mesh.MeshType = "Cylinder" | |
2793 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2794 | local weld1en = Instance.new("Weld") | |
2795 | ||
2796 | weld1en.Part1 = aa25 | |
2797 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
2798 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2799 | ||
2800 | local aa24 = Instance.new("Part") | |
2801 | aa24.Parent = char | |
2802 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
2803 | aa24.Archivable = true | |
2804 | aa24.Transparency = 0 | |
2805 | aa24.Shape = "Ball" | |
2806 | aa24.BrickColor = BrickColor.new("White") | |
2807 | aa24.Material = "Neon" | |
2808 | aa24.CanCollide = false | |
2809 | local mesh = Instance.new("SpecialMesh", aa24) | |
2810 | mesh.MeshType = "Cylinder" | |
2811 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
2812 | local weld1en = Instance.new("Weld") | |
2813 | ||
2814 | weld1en.Part1 = aa24 | |
2815 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
2816 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2817 | ||
2818 | local aa23 = Instance.new("Part") | |
2819 | aa23.Parent = char | |
2820 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
2821 | aa23.Archivable = true | |
2822 | aa23.Transparency = 0 | |
2823 | aa23.Shape = "Ball" | |
2824 | aa23.Material = "Metal" | |
2825 | aa23.CanCollide = false | |
2826 | local mesh = Instance.new("SpecialMesh", aa23) | |
2827 | mesh.MeshType = "Cylinder" | |
2828 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
2829 | local weld1en = Instance.new("Weld") | |
2830 | ||
2831 | weld1en.Part1 = aa23 | |
2832 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
2833 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
2834 | ||
2835 | local aa11 = Instance.new("Part") | |
2836 | aa11.Parent = char | |
2837 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
2838 | aa11.Archivable = true | |
2839 | aa11.Transparency = 0 | |
2840 | aa11.Shape = "Ball" | |
2841 | aa11.BrickColor = BrickColor.new("Dark green") | |
2842 | aa11.Material = "Neon" | |
2843 | aa11.CanCollide = false | |
2844 | local mesh = Instance.new("SpecialMesh", aa11) | |
2845 | mesh.MeshType = "Cylinder" | |
2846 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
2847 | local weld1en = Instance.new("Weld") | |
2848 | weld1en.Parent = ra | |
2849 | weld1en.Part0 = ra | |
2850 | weld1en.Part1 = aa11 | |
2851 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
2852 | ||
2853 | local aa10 = Instance.new("Part") | |
2854 | aa10.Parent = char | |
2855 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
2856 | aa10.Archivable = true | |
2857 | aa10.Transparency = 0 | |
2858 | aa10.Shape = "Ball" | |
2859 | aa10.Material = "Metal" | |
2860 | aa10.CanCollide = false | |
2861 | local mesh = Instance.new("SpecialMesh", aa10) | |
2862 | mesh.MeshType = "Cylinder" | |
2863 | mesh.Scale = Vector3.new(3, 3, 3) | |
2864 | local weld1en = Instance.new("Weld") | |
2865 | weld1en.Parent = ra | |
2866 | weld1en.Part0 = ra | |
2867 | weld1en.Part1 = aa10 | |
2868 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
2869 | ||
2870 | local aa9 = Instance.new("Part") | |
2871 | aa9.Parent = char | |
2872 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
2873 | aa9.Archivable = true | |
2874 | aa9.Transparency = 0 | |
2875 | aa9.Shape = "Ball" | |
2876 | aa9.BrickColor = BrickColor.new("White") | |
2877 | aa9.Material = "Metal" | |
2878 | aa9.CanCollide = false | |
2879 | local mesh = Instance.new("SpecialMesh", aa9) | |
2880 | mesh.MeshType = "Brick" | |
2881 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
2882 | local weld1en = Instance.new("Weld") | |
2883 | weld1en.Parent = ra | |
2884 | weld1en.Part0 = ra | |
2885 | weld1en.Part1 = aa9 | |
2886 | weld1en.C1 = CFrame.new(0, -1, 0) | |
2887 | ||
2888 | local aa21 = Instance.new("Part") | |
2889 | aa21.Parent = char | |
2890 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
2891 | aa21.Archivable = true | |
2892 | aa21.Transparency = 0 | |
2893 | aa21.Shape = "Ball" | |
2894 | aa21.BrickColor = BrickColor.new("White") | |
2895 | aa21.Material = "Metal" | |
2896 | aa21.CanCollide = false | |
2897 | local mesh = Instance.new("SpecialMesh", aa21) | |
2898 | mesh.MeshType = "Brick" | |
2899 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2900 | local weld1en = Instance.new("Weld") | |
2901 | weld1en.Parent = ra | |
2902 | weld1en.Part0 = ra | |
2903 | weld1en.Part1 = aa21 | |
2904 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
2905 | ||
2906 | local aa20 = Instance.new("Part") | |
2907 | aa20.Parent = char | |
2908 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
2909 | aa20.Archivable = true | |
2910 | aa20.Transparency = 0 | |
2911 | aa20.Shape = "Ball" | |
2912 | aa20.BrickColor = BrickColor.new("White") | |
2913 | aa20.Material = "Metal" | |
2914 | aa20.CanCollide = false | |
2915 | local mesh = Instance.new("SpecialMesh", aa20) | |
2916 | mesh.MeshType = "Brick" | |
2917 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2918 | local weld1en = Instance.new("Weld") | |
2919 | weld1en.Parent = ra | |
2920 | weld1en.Part0 = ra | |
2921 | weld1en.Part1 = aa20 | |
2922 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
2923 | ||
2924 | ||
2925 | local aa8 = Instance.new("Part") | |
2926 | aa8.Parent = char | |
2927 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
2928 | aa8.Archivable = true | |
2929 | aa8.Transparency = 0 | |
2930 | aa8.Shape = "Ball" | |
2931 | aa8.BrickColor = BrickColor.new("Dark green") | |
2932 | aa8.Material = "Neon" | |
2933 | aa8.CanCollide = false | |
2934 | local mesh = Instance.new("SpecialMesh", aa8) | |
2935 | mesh.MeshType = "Cylinder" | |
2936 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
2937 | local weld1en = Instance.new("Weld") | |
2938 | weld1en.Parent = ra | |
2939 | weld1en.Part0 = ra | |
2940 | weld1en.Part1 = aa8 | |
2941 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
2942 | ||
2943 | local aa7 = Instance.new("Part") | |
2944 | aa7.Parent = char | |
2945 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
2946 | aa7.Archivable = true | |
2947 | aa7.Transparency = 0 | |
2948 | aa7.Shape = "Ball" | |
2949 | aa7.Material = "Metal" | |
2950 | aa7.CanCollide = false | |
2951 | local mesh = Instance.new("SpecialMesh", aa7) | |
2952 | mesh.MeshType = "Cylinder" | |
2953 | mesh.Scale = Vector3.new(3, 3, 3) | |
2954 | local weld1en = Instance.new("Weld") | |
2955 | weld1en.Parent = ra | |
2956 | weld1en.Part0 = ra | |
2957 | weld1en.Part1 = aa7 | |
2958 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
2959 | ||
2960 | local aa13 = Instance.new("Part") | |
2961 | aa13.Parent = char | |
2962 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
2963 | aa13.Archivable = true | |
2964 | aa13.Transparency = 0 | |
2965 | aa13.Shape = "Ball" | |
2966 | aa13.BrickColor = BrickColor.new("White") | |
2967 | aa13.Material = "Neon" | |
2968 | aa13.CanCollide = false | |
2969 | local mesh = Instance.new("SpecialMesh", aa13) | |
2970 | mesh.MeshType = "Brick" | |
2971 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2972 | local weld1en = Instance.new("Weld") | |
2973 | weld1en.Parent = ra | |
2974 | weld1en.Part0 = ra | |
2975 | weld1en.Part1 = aa13 | |
2976 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
2977 | ||
2978 | local aa12 = Instance.new("Part") | |
2979 | aa12.Parent = char | |
2980 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
2981 | aa12.Archivable = true | |
2982 | aa12.Transparency = 0 | |
2983 | aa12.Shape = "Ball" | |
2984 | aa12.BrickColor = BrickColor.new("White") | |
2985 | aa12.Material = "Neon" | |
2986 | aa12.CanCollide = false | |
2987 | local mesh = Instance.new("SpecialMesh", aa12) | |
2988 | mesh.MeshType = "Brick" | |
2989 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2990 | local weld1en = Instance.new("Weld") | |
2991 | weld1en.Parent = ra | |
2992 | weld1en.Part0 = ra | |
2993 | weld1en.Part1 = aa12 | |
2994 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
2995 | ||
2996 | local aa6 = Instance.new("Part") | |
2997 | aa6.Parent = char | |
2998 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
2999 | aa6.Archivable = true | |
3000 | aa6.Transparency = 0 | |
3001 | aa6.Shape = "Ball" | |
3002 | aa6.BrickColor = BrickColor.new("White") | |
3003 | aa6.Material = "Metal" | |
3004 | aa6.CanCollide = false | |
3005 | local mesh = Instance.new("SpecialMesh", aa6) | |
3006 | mesh.MeshType = "Brick" | |
3007 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
3008 | local weld1en = Instance.new("Weld") | |
3009 | weld1en.Parent = ra | |
3010 | weld1en.Part0 = ra | |
3011 | weld1en.Part1 = aa6 | |
3012 | weld1en.C1 = CFrame.new(0, 1, 0) | |
3013 | ||
3014 | local aa4 = Instance.new("Part") | |
3015 | aa4.Parent = char | |
3016 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
3017 | aa4.Archivable = true | |
3018 | aa4.Transparency = 0 | |
3019 | aa4.Shape = "Ball" | |
3020 | aa4.BrickColor = maincolor | |
3021 | aa4.Material = "Neon" | |
3022 | aa4.CanCollide = false | |
3023 | local mesh = Instance.new("SpecialMesh", aa4) | |
3024 | mesh.MeshType = "Brick" | |
3025 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
3026 | local weld1en = Instance.new("Weld") | |
3027 | weld1en.Parent = ra | |
3028 | weld1en.Part0 = ra | |
3029 | weld1en.Part1 = aa4 | |
3030 | weld1en.C1 = CFrame.new(0, 0, 0) | |
3031 | ||
3032 | local aa5 = Instance.new("Part") | |
3033 | aa5.Parent = char | |
3034 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
3035 | aa5.Archivable = true | |
3036 | aa5.Transparency = 0 | |
3037 | aa5.Shape = "Ball" | |
3038 | aa5.BrickColor = maincolor | |
3039 | aa5.Material = "Neon" | |
3040 | aa5.CanCollide = false | |
3041 | local mesh = Instance.new("SpecialMesh", aa5) | |
3042 | mesh.MeshType = "Brick" | |
3043 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
3044 | local weld1en = Instance.new("Weld") | |
3045 | weld1en.Parent = ra | |
3046 | weld1en.Part0 = ra | |
3047 | weld1en.Part1 = aa5 | |
3048 | weld1en.C1 = CFrame.new(0, 0, 0) | |
3049 | ||
3050 | local aa = Instance.new("Part") | |
3051 | aa.Parent = char | |
3052 | aa.Size = Vector3.new(0.2, 10, 20) | |
3053 | aa.Archivable = true | |
3054 | aa.Transparency = 0 | |
3055 | aa.Shape = "Ball" | |
3056 | aa.Material = "Metal" | |
3057 | aa.CanCollide = false | |
3058 | local mesh = Instance.new("SpecialMesh", aa) | |
3059 | mesh.MeshType = "Brick" | |
3060 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
3061 | local weld1en = Instance.new("Weld") | |
3062 | weld1en.Parent = ra | |
3063 | weld1en.Part0 = ra | |
3064 | weld1en.Part1 = aa | |
3065 | weld1en.C1 = CFrame.new(0, 0, 0) | |
3066 | ||
3067 | ||
3068 | --END OF GAUGNETS AND STUFF-- | |
3069 | ||
3070 | local NewInstance = function(instance,parent,properties) | |
3071 | local inst = Instance.new(instance,parent) | |
3072 | if(properties)then | |
3073 | for i,v in next, properties do | |
3074 | pcall(function() inst[i] = v end) | |
3075 | end | |
3076 | end | |
3077 | return inst; | |
3078 | end | |
3079 | ||
3080 | ||
3081 | ArmorColorParts = {} | |
3082 | ArmorColorParts2 = {} | |
3083 | NeonColorParts = {} | |
3084 | local all, last = {}, nil | |
3085 | local all2, last2 = {}, nil | |
3086 | local all3, last3 = {}, nil | |
3087 | local all4, last4 = {}, nil | |
3088 | local all, last = {}, nil | |
3089 | ------------------------------------------------------- | |
3090 | --Start Customization-- | |
3091 | ------------------------------------------------------- | |
3092 | local Player_Size = 1 | |
3093 | if Player_Size ~= 1 then | |
3094 | root.Size = root.Size * Player_Size | |
3095 | tors.Size = tors.Size * Player_Size | |
3096 | hed.Size = hed.Size * Player_Size | |
3097 | ra.Size = ra.Size * Player_Size | |
3098 | la.Size = la.Size * Player_Size | |
3099 | rl.Size = rl.Size * Player_Size | |
3100 | ll.Size = ll.Size * Player_Size | |
3101 | ---------------------------------------------------------------------------------- | |
3102 | rootj.Parent = root | |
3103 | neck.Parent = tors | |
3104 | RW.Parent = tors | |
3105 | LW.Parent = tors | |
3106 | RH.Parent = tors | |
3107 | LH.Parent = tors | |
3108 | ---------------------------------------------------------------------------------- | |
3109 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
3110 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
3111 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
3112 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
3113 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
3114 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
3115 | ---------------------------------------------------------------------------------- | |
3116 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3117 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3118 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3119 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
3120 | --hat.Parent = Character | |
3121 | end | |
3122 | ---------------------------------------------------------------------------------- | |
3123 | local SONG = 1005328332 | |
3124 | local SONG2 = 0 | |
3125 | local Music = Instance.new("Sound",tors) | |
3126 | Music.Volume = 2.5 | |
3127 | Music.Looped = true | |
3128 | Music.Pitch = 1 --Pitcher | |
3129 | ---------------------------------------------------------------------------------- | |
3130 | local equipped = false | |
3131 | local idle = 0 | |
3132 | local change = 1 | |
3133 | local val = 0 | |
3134 | local toim = 0 | |
3135 | local idleanim = 0.4 | |
3136 | local sine = 0 | |
3137 | local Mode = 1 | |
3138 | ---------------------------------------------------------------------------------- | |
3139 | hum.WalkSpeed = 8 | |
3140 | hum.JumpPower = 57 | |
3141 | hum.Animator.Parent = nil | |
3142 | ------------------------------------------------------- | |
3143 | --End Customization-- | |
3144 | ------------------------------------------------------- | |
3145 | ||
3146 | ||
3147 | ------------------------------------------------------- | |
3148 | --Start Attacks N Stuff-- | |
3149 | ------------------------------------------------------- | |
3150 | it = Instance.new | |
3151 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
3152 | local gui = IT(GuiType) | |
3153 | gui.Parent = parent | |
3154 | gui.Text = text | |
3155 | gui.BackgroundTransparency = backtrans | |
3156 | gui.BackgroundColor3 = backcol | |
3157 | gui.SizeConstraint = "RelativeXY" | |
3158 | gui.TextXAlignment = "Center" | |
3159 | gui.TextYAlignment = "Center" | |
3160 | gui.Position = pos | |
3161 | gui.Size = size | |
3162 | gui.Font = "SourceSans" | |
3163 | gui.FontSize = "Size14" | |
3164 | gui.TextWrapped = false | |
3165 | gui.TextStrokeTransparency = 0 | |
3166 | gui.TextColor = BrickColor.new("White") | |
3167 | return gui | |
3168 | end | |
3169 | local basgui = it("GuiMain") | |
3170 | basgui.Parent = plr.PlayerGui | |
3171 | basgui.Name = "VISgui" | |
3172 | local fullscreenz = it("Frame") | |
3173 | fullscreenz.Parent = basgui | |
3174 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
3175 | fullscreenz.BackgroundTransparency = 1 | |
3176 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
3177 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
3178 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
3179 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
3180 | imgl2.BackgroundTransparency = 1 | |
3181 | imgl2.BorderSizePixel = 0 | |
3182 | imgl2.ImageTransparency = 0.5 | |
3183 | imgl2.ImageColor3 = BrickColor.new("White").Color | |
3184 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
3185 | imgl2.Size = UDim2.new(0,270,0,270) | |
3186 | imgl2.Image = "rbxassetid://320731120" | |
3187 | local techc = imgl2:Clone() | |
3188 | techc.Parent = fullscreenz | |
3189 | techc.ImageTransparency = 0.5 | |
3190 | techc.Size = UDim2.new(0,700,0,700) | |
3191 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
3192 | techc.ImageColor3 = BrickColor.new("White").Color | |
3193 | techc.Image = "rbxassetid://521073910" | |
3194 | local ned = Instance.new("TextLabel",fullscreenz) | |
3195 | ned.ZIndex = 2 | |
3196 | ned.Font = "SciFi" | |
3197 | ned.BackgroundTransparency = 1 | |
3198 | ned.BorderSizePixel = 0.65 | |
3199 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
3200 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
3201 | ned.TextColor3 = BrickColor.new("White").Color | |
3202 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color | |
3203 | ned.TextScaled = true | |
3204 | ned.TextStrokeTransparency = 0 | |
3205 | ned.Text = "Neutral" | |
3206 | ned.TextSize = 24 | |
3207 | ned.Rotation = 1 | |
3208 | --ned.TextXAlignment = "Right" | |
3209 | ned.TextYAlignment = "Bottom" | |
3210 | ----------- | |
3211 | local GUIFrame = IT("Frame") | |
3212 | GUIFrame.Parent = Base | |
3213 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
3214 | GUIFrame.BackgroundTransparency = 1 | |
3215 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
3216 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
3217 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
3218 | --------------------- | |
3219 | ----------------------------- | |
3220 | function resetmode() | |
3221 | tecks2.Text = "Endurance" | |
3222 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
3223 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
3224 | Mode = 1 | |
3225 | SONG = 1005328332 | |
3226 | for i, v in pairs(NeonColorParts1000) do | |
3227 | v.BrickColor = BrickC("White") | |
3228 | end | |
3229 | ||
3230 | imgl2.ImageColor3 = BrickC("White").Color | |
3231 | techc.ImageColor3 = BrickC("White").Color | |
3232 | ned.Text = "Neutral" | |
3233 | ned.TextColor3 = BrickC("White").Color | |
3234 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
3235 | end | |
3236 | function Taunt() | |
3237 | attack = true | |
3238 | hum.WalkSpeed = 0 | |
3239 | TAUNT:Play() | |
3240 | repeat | |
3241 | swait() | |
3242 | TAUNT.Parent = tors | |
3243 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
3244 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
3245 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3246 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3247 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
3248 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
3249 | until TAUNT.Playing == false | |
3250 | attack = false | |
3251 | hum.WalkSpeed = 8 | |
3252 | end | |
3253 | function attackone() | |
3254 | attack = true | |
3255 | hum.WalkSpeed = 3.01 | |
3256 | for i = 0, 1.7, 0.1 do | |
3257 | swait() | |
3258 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
3259 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
3260 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
3261 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
3262 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
3263 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3264 | end | |
3265 | Cso("203426541", ra, 10, 1) | |
3266 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3267 | if v:FindFirstChild("Head") then | |
3268 | Eviscerate(v) | |
3269 | SoulSteal(v) | |
3270 | end | |
3271 | end | |
3272 | for i = 0, 1.4, 0.1 do | |
3273 | swait() | |
3274 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
3275 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
3276 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
3277 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3278 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3279 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
3280 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3281 | end | |
3282 | hum.WalkSpeed = 8 | |
3283 | attack = false | |
3284 | end | |
3285 | function attacktwo() | |
3286 | attack = true | |
3287 | hum.WalkSpeed = 3.01 | |
3288 | for i = 0, 1.7, 0.1 do | |
3289 | swait() | |
3290 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3291 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
3292 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
3293 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
3294 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
3295 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
3296 | end | |
3297 | Cso("203426541", rl, 10, 1) | |
3298 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3299 | if v:FindFirstChild("Head") then | |
3300 | Eviscerate(v) | |
3301 | SoulSteal(v) | |
3302 | end | |
3303 | end | |
3304 | for i = 0, 1.4, 0.1 do | |
3305 | swait() | |
3306 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3307 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
3308 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
3309 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
3310 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
3311 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
3312 | end | |
3313 | hum.WalkSpeed = 8 | |
3314 | attack = false | |
3315 | end | |
3316 | function attackthree() | |
3317 | attack = true | |
3318 | hum.WalkSpeed = 3.01 | |
3319 | for i = 0, 1.4, 0.1 do | |
3320 | swait() | |
3321 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3322 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3323 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
3324 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
3325 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
3326 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
3327 | end | |
3328 | Cso("203426541", hed, 10, 1) | |
3329 | for i = 0, 1.7, 0.1 do | |
3330 | swait() | |
3331 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3332 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3333 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
3334 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
3335 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
3336 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
3337 | end | |
3338 | Cso("260435136", hed, 10, .9) | |
3339 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
3340 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) | |
3341 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3342 | if v:FindFirstChild("Head") then | |
3343 | Eviscerate(v) | |
3344 | SoulSteal(v) | |
3345 | end | |
3346 | end | |
3347 | for i = 0, 1.8, 0.1 do | |
3348 | swait() | |
3349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
3350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
3351 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
3352 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
3353 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
3354 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
3355 | end | |
3356 | hum.WalkSpeed = 8 | |
3357 | attack = false | |
3358 | end | |
3359 | function Power_Burst() | |
3360 | hum.WalkSpeed = 4 | |
3361 | attack = true | |
3362 | Cso("163619849", ra, 10, 1.35) | |
3363 | for i = 0,4.3,0.1 do | |
3364 | swait() | |
3365 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
3366 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3367 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
3368 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3369 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3370 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3371 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3372 | end | |
3373 | CameraEnshaking(2.5, 20) | |
3374 | Cso("539294959", ra, 10, .9) | |
3375 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
3376 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
3377 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
3378 | if v:FindFirstChild("Head") then | |
3379 | Eviscerate(v) | |
3380 | SoulSteal(v) | |
3381 | end | |
3382 | end | |
3383 | for i = 0,3,0.1 do | |
3384 | swait() | |
3385 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3386 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
3387 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3388 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3389 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3390 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3391 | end | |
3392 | hum.WalkSpeed = 8 | |
3393 | attack = false | |
3394 | end | |
3395 | function Magic_Bombs() | |
3396 | attack = true | |
3397 | hum.WalkSpeed = 0 | |
3398 | local GYRO = IT("BodyGyro",root) | |
3399 | GYRO.D = 100 | |
3400 | GYRO.P = 2000 | |
3401 | GYRO.MaxTorque = VT(0,4000000,0) | |
3402 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3403 | for i = 0,3.6,0.1 do | |
3404 | swait() | |
3405 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3406 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3407 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3408 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3409 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3410 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3411 | end | |
3412 | CameraEnshaking(1, 6) | |
3413 | GYRO:Destroy() | |
3414 | Cso("588734356", Handle, 10, 1.05) | |
3415 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3416 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3417 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
3418 | for i = 0,2,0.1 do | |
3419 | swait() | |
3420 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3421 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3422 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3423 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3424 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3425 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3426 | end | |
3427 | local GYRO = IT("BodyGyro",root) | |
3428 | GYRO.D = 100 | |
3429 | GYRO.P = 2000 | |
3430 | GYRO.MaxTorque = VT(0,4000000,0) | |
3431 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3432 | for i = 0,2.4,0.1 do | |
3433 | swait() | |
3434 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3435 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3436 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3437 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3438 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3439 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3440 | end | |
3441 | GYRO:Destroy() | |
3442 | CameraEnshaking(1, 6) | |
3443 | Cso("588734356", Handle, 10, 1.05) | |
3444 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3445 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3446 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
3447 | for i = 0,2,0.1 do | |
3448 | swait() | |
3449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3450 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3451 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3452 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3453 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3454 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3455 | end | |
3456 | local GYRO = IT("BodyGyro",root) | |
3457 | GYRO.D = 100 | |
3458 | GYRO.P = 2000 | |
3459 | GYRO.MaxTorque = VT(0,4000000,0) | |
3460 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3461 | for i = 0,2.4,0.1 do | |
3462 | swait() | |
3463 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3464 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3465 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3466 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3467 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3468 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3469 | end | |
3470 | GYRO:Destroy() | |
3471 | CameraEnshaking(1, 6) | |
3472 | Cso("588734356", Handle, 10, 1.05) | |
3473 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3474 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3475 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
3476 | for i = 0,2,0.1 do | |
3477 | swait() | |
3478 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3479 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3480 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3481 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3482 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3483 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3484 | end | |
3485 | attack = false | |
3486 | hum.WalkSpeed = 8 | |
3487 | end | |
3488 | function Dangerous_Field() | |
3489 | attack = true | |
3490 | hum.WalkSpeed = 0 | |
3491 | for i = 0,10,0.1 do | |
3492 | swait() | |
3493 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
3494 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3495 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
3496 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3497 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
3498 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
3499 | CameraEnshaking(1, 7) | |
3500 | Cso("588734356", Handle, 10, 1.2) | |
3501 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
3502 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
3503 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
3504 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
3505 | end | |
3506 | attack = false | |
3507 | hum.WalkSpeed = 8 | |
3508 | end | |
3509 | ||
3510 | ||
3511 | function NUCLEAR() | |
3512 | attack = true | |
3513 | local orb = Instance.new("Part", char) | |
3514 | orb.Anchored = true | |
3515 | orb.BrickColor = BrickC("Really red") | |
3516 | orb.CanCollide = false | |
3517 | orb.FormFactor = 3 | |
3518 | orb.Name = "Ring" | |
3519 | orb.Material = "Neon" | |
3520 | orb.Size = Vector3.new(1, 1, 1) | |
3521 | orb.Transparency = 0 | |
3522 | orb.TopSurface = 0 | |
3523 | orb.BottomSurface = 0 | |
3524 | local orbm = Instance.new("SpecialMesh", orb) | |
3525 | orbm.MeshType = "Sphere" | |
3526 | orbm.Name = "SizeMesh" | |
3527 | orbm.Scale = Vector3.new(0, 0, 0) | |
3528 | local scaled = 0.1 | |
3529 | local posid = 0 | |
3530 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3531 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3532 | for i = 0, 12, 0.1 do | |
3533 | swait() | |
3534 | scaled = scaled + 0.001 | |
3535 | posid = posid - scaled | |
3536 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
3537 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
3538 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
3539 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
3540 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3541 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3542 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
3543 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
3544 | end | |
3545 | for i = 0, 2, 0.1 do | |
3546 | swait() | |
3547 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
3548 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
3549 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3550 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3551 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
3552 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
3553 | end | |
3554 | coroutine.resume(coroutine.create(function() | |
3555 | orb.Anchored = false | |
3556 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
3557 | local a = Instance.new("Part", workspace) | |
3558 | a.Name = "Direction" | |
3559 | a.Anchored = true | |
3560 | a.BrickColor = BrickC("Really red") | |
3561 | a.Material = "Neon" | |
3562 | a.Transparency = 1 | |
3563 | a.CanCollide = false | |
3564 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
3565 | local ignore = orb | |
3566 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3567 | a.BottomSurface = 10 | |
3568 | a.TopSurface = 10 | |
3569 | local distance = (orb.CFrame.p - position).magnitude | |
3570 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
3571 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
3572 | orb.CFrame = a.CFrame | |
3573 | a:Destroy() | |
3574 | local bv = Instance.new("BodyVelocity") | |
3575 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3576 | bv.velocity = orb.CFrame.lookVector * 125 | |
3577 | bv.Parent = orb | |
3578 | local hitted = false | |
3579 | game:GetService("Debris"):AddItem(orb, 15) | |
3580 | swait() | |
3581 | local hit = orb.Touched:connect(function(hit) | |
3582 | if hitted == false then | |
3583 | hitted = true | |
3584 | CameraEnshaking(10, 2.5) | |
3585 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
3586 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
3587 | if v:FindFirstChild("Head") then | |
3588 | Eviscerate(v) | |
3589 | end | |
3590 | end | |
3591 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really red"), "Sphere") | |
3592 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really red"), "Sphere") | |
3593 | for i = 0, 9 do | |
3594 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3595 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere") | |
3596 | end | |
3597 | orb.Anchored = true | |
3598 | orb.Transparency = 1 | |
3599 | wait(8) | |
3600 | orb:Destroy() | |
3601 | end | |
3602 | end) | |
3603 | end)) | |
3604 | for i = 0, 1, 0.1 do | |
3605 | swait() | |
3606 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
3607 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
3608 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3609 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3610 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
3611 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
3612 | end | |
3613 | attack = false | |
3614 | end | |
3615 | function Shockwave() | |
3616 | attack = true | |
3617 | hum.WalkSpeed = 0 | |
3618 | for i = 0,4,0.1 do | |
3619 | swait() | |
3620 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3621 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3622 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3623 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3624 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3625 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3626 | end | |
3627 | coroutine.resume(coroutine.create(function() | |
3628 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3629 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3630 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3631 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3632 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3633 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3634 | CameraEnshaking(1, 7) | |
3635 | wait(0.05) | |
3636 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3637 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3638 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3639 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
3640 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3641 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3642 | CameraEnshaking(1, 7) | |
3643 | wait(0.05) | |
3644 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3645 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3646 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3647 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3648 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3649 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3650 | CameraEnshaking(1, 7) | |
3651 | wait(0.05) | |
3652 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3653 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3654 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3655 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3656 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3657 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3658 | CameraEnshaking(1, 7) | |
3659 | wait(0.05) | |
3660 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3661 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3662 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3663 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3664 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3665 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3666 | CameraEnshaking(1, 7) | |
3667 | wait(0.05) | |
3668 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3669 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3670 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3671 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3672 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3673 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3674 | CameraEnshaking(1, 7) | |
3675 | end)) | |
3676 | Cso("440145223", Handle, 10, 1.05) | |
3677 | for i = 1,7,0.1 do | |
3678 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
3679 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
3680 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
3681 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3682 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
3683 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
3684 | end | |
3685 | wait(.6) | |
3686 | hum.WalkSpeed = 8 | |
3687 | attack = false | |
3688 | end | |
3689 | function Pulse() | |
3690 | attack = true | |
3691 | hum.WalkSpeed = 0 | |
3692 | local GYRO = IT("BodyGyro",root) | |
3693 | GYRO.D = 100 | |
3694 | GYRO.P = 2000 | |
3695 | GYRO.MaxTorque = VT(0,4000000,0) | |
3696 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3697 | for i = 0,4,0.1 do | |
3698 | swait() | |
3699 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3700 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3701 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3702 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3703 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3704 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3705 | end | |
3706 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3707 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
3708 | CameraEnshaking(1, 25) | |
3709 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3710 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3711 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3712 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3713 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3714 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3715 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3716 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3717 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3718 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3719 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3720 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3721 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3722 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3723 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3724 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3725 | - | M2.TextureId = "http://www.roblox.com/asset/?id=0" |
3725 | + | |
3726 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3727 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3728 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3729 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3730 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3731 | Cso("440145223", Handle, 10, 1.05) | |
3732 | GYRO:Destroy() | |
3733 | for i = 1,2,0.1 do | |
3734 | swait() | |
3735 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
3736 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3737 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3738 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3739 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3740 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3741 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3742 | end | |
3743 | hum.WalkSpeed = 8 | |
3744 | attack = false | |
3745 | end | |
3746 | function LAZER() | |
3747 | attack = true | |
3748 | local GYRO = IT("BodyGyro",root) | |
3749 | GYRO.D = 100 | |
3750 | GYRO.P = 2000 | |
3751 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
3752 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3753 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),}) | |
3754 | for i = 0,5,0.1 do | |
3755 | swait() | |
3756 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3757 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3758 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3759 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3760 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3761 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3762 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3763 | end | |
3764 | local beam = Instance.new("Part", workspace) | |
3765 | beam.BrickColor = BrickColor.new("Black") | |
3766 | beam.FormFactor = "Custom" | |
3767 | beam.Material = "Glass" | |
3768 | beam.Transparency = 0.5 | |
3769 | beam.Anchored = true | |
3770 | beam.Locked = true | |
3771 | beam.CanCollide = false | |
3772 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
3773 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
3774 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
3775 | game:GetService("Debris"):AddItem(beam, 0.14) | |
3776 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1) | |
3777 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1) | |
3778 | GYRO:Destroy() | |
3779 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
3780 | if v:FindFirstChild("Torso") then | |
3781 | Eviscerate(v) | |
3782 | end | |
3783 | end | |
3784 | attack = false | |
3785 | end | |
3786 | function Spirit_Beam() | |
3787 | attack = true | |
3788 | hum.WalkSpeed = 0 | |
3789 | local GYRO = IT("BodyGyro",root) | |
3790 | GYRO.D = 100 | |
3791 | GYRO.P = 2000 | |
3792 | GYRO.MaxTorque = VT(0,4000000,0) | |
3793 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3794 | for i = 0,5,0.1 do | |
3795 | swait() | |
3796 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3797 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3798 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3799 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3800 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3801 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3802 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
3803 | end | |
3804 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
3805 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
3806 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3807 | local beam = Instance.new("Part", workspace) | |
3808 | beam.BrickColor = BrickColor.new("Fog") | |
3809 | beam.FormFactor = "Custom" | |
3810 | beam.Material = "Glass" | |
3811 | beam.Transparency = 0.5 | |
3812 | beam.Anchored = true | |
3813 | beam.Locked = true | |
3814 | beam.CanCollide = false | |
3815 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
3816 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
3817 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
3818 | game:GetService("Debris"):AddItem(beam, 0.14) | |
3819 | local sound = Instance.new('Sound',Handle) | |
3820 | sound.SoundId = 'rbxassetid://588697948' | |
3821 | sound.Volume = 7 | |
3822 | sound.EmitterSize = 40 | |
3823 | sound.MaxDistance = 450 | |
3824 | sound:Play() | |
3825 | game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
3826 | GYRO:Destroy() | |
3827 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3828 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3829 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3830 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3831 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3832 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3833 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3834 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3835 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3836 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3837 | wait(0.3) | |
3838 | attack = false | |
3839 | hum.WalkSpeed = 8 | |
3840 | ref:Destroy() | |
3841 | end | |
3842 | function Distort() | |
3843 | attack = true | |
3844 | hum.WalkSpeed = 0 | |
3845 | local pos = root.Position | |
3846 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
3847 | Cso("261227592", tors, 10, 0.85) | |
3848 | for i = 1,2.5,0.1 do | |
3849 | swait() | |
3850 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3851 | end | |
3852 | attack = false | |
3853 | hum.WalkSpeed = 8 | |
3854 | end | |
3855 | function Ancient_Rage() | |
3856 | attack = true | |
3857 | hum.WalkSpeed = 4 | |
3858 | Cso("907329532", tors, 10, 1.05) | |
3859 | for i = 1,14,0.1 do | |
3860 | swait() | |
3861 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3862 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3863 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3864 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3865 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3866 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3867 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
3868 | if v:FindFirstChild("Head") then | |
3869 | Eviscerate(v) | |
3870 | end | |
3871 | end | |
3872 | end | |
3873 | attack = false | |
3874 | hum.WalkSpeed = 8 | |
3875 | end | |
3876 | function TTTTTTTTTTTaunt() | |
3877 | attack = true | |
3878 | hum.WalkSpeed = 0 | |
3879 | DTAUNT:Play() | |
3880 | repeat | |
3881 | swait() | |
3882 | DTAUNT.Parent = tors | |
3883 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3884 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
3885 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3886 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3887 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3888 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3889 | until DTAUNT.Playing == false | |
3890 | attack = false | |
3891 | hum.WalkSpeed = 8 | |
3892 | end | |
3893 | function HAAH() | |
3894 | attack = true | |
3895 | hum.WalkSpeed = 0 | |
3896 | Cso("300208779", hed, 10, 1) | |
3897 | for i = 0,9,0.1 do | |
3898 | swait() | |
3899 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
3900 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
3901 | if Mrandom(1,15) == 1 then | |
3902 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
3903 | end | |
3904 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
3905 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
3906 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
3907 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
3908 | end | |
3909 | attack = false | |
3910 | hum.WalkSpeed = 10 | |
3911 | end | |
3912 | function again() | |
3913 | attack = true | |
3914 | hum.WalkSpeed = 0 | |
3915 | ITAUNT:Play() | |
3916 | repeat | |
3917 | swait() | |
3918 | ITAUNT.Parent = tors | |
3919 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
3920 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3921 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
3922 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3923 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
3924 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
3925 | until ITAUNT.Playing == false | |
3926 | attack = false | |
3927 | hum.WalkSpeed = 8 | |
3928 | end | |
3929 | function LunarSpin() | |
3930 | attack = true | |
3931 | hum.WalkSpeed = 0 | |
3932 | for i = 0,17,0.05 do | |
3933 | CameraEnshaking(1, 5) | |
3934 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
3935 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) | |
3936 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3937 | swait() | |
3938 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
3939 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3940 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3941 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3942 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3943 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3944 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
3945 | end | |
3946 | hum.WalkSpeed = 8 | |
3947 | attack = false | |
3948 | end | |
3949 | function Decapitate() | |
3950 | local target = nil | |
3951 | local targettorso = nil | |
3952 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3953 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3954 | target = mouse.Target.Parent.Humanoid | |
3955 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3956 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3957 | end | |
3958 | end | |
3959 | if target ~= nil then | |
3960 | targettorso.Anchored = true | |
3961 | attack = true | |
3962 | hum.WalkSpeed = 0 | |
3963 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
3964 | for i = 0,4.2,0.1 do | |
3965 | swait() | |
3966 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3967 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
3968 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3969 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3970 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
3971 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3972 | end | |
3973 | local ModelHead01 = New("Model", char, "", {}) | |
3974 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
3975 | local Head01 = targethead:Clone() | |
3976 | targethead.Transparency = 1 | |
3977 | Head01.Parent = ModelHead01 | |
3978 | local weldHead01 = Instance.new("Weld") | |
3979 | weldHead01.Parent = Head01 | |
3980 | weldHead01.Part0 = targethead | |
3981 | weldHead01.Part1 = Head01 | |
3982 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
3983 | targethead.face:Remove() | |
3984 | weldHead01.Part0 = ra | |
3985 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3986 | targettorso:BreakJoints() | |
3987 | CreateSound("314390675", targettorso, 5, .7) | |
3988 | for i = 0,3.2,0.1 do | |
3989 | swait() | |
3990 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3991 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3992 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3993 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
3994 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
3995 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3996 | end | |
3997 | for i = 0,4.2,0.1 do | |
3998 | swait() | |
3999 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
4000 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
4001 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4002 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4003 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
4004 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
4005 | end | |
4006 | CreateSound("541909763", targettorso, 5, .8) | |
4007 | weldHead01:Destroy() | |
4008 | Head01.CanCollide = true | |
4009 | local bodyVelocity2 = Create("BodyVelocity")({ | |
4010 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
4011 | P = 5000, | |
4012 | maxForce = Vector3.new(8000, 8000, 8000), | |
4013 | Parent = Head01 | |
4014 | }) | |
4015 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
4016 | for i = 0,6.2,0.1 do | |
4017 | swait() | |
4018 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
4019 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
4020 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4021 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4022 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
4023 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
4024 | end | |
4025 | targettorso.Anchored = false | |
4026 | attack = false | |
4027 | hum.WalkSpeed = 8 | |
4028 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
4029 | end | |
4030 | end | |
4031 | function BalanceSpin() | |
4032 | attack = true | |
4033 | hum.WalkSpeed = 2 | |
4034 | for i = 0,17,0.07 do | |
4035 | CameraEnshaking(1, 5) | |
4036 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
4037 | swait() | |
4038 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
4039 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
4040 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
4041 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4042 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4043 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4044 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4045 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
4046 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
4047 | end | |
4048 | hum.WalkSpeed = 8 | |
4049 | attack = false | |
4050 | end | |
4051 | ||
4052 | function BARK() | |
4053 | attack = true | |
4054 | hum.WalkSpeed = 0 | |
4055 | BATAUNT:Play() | |
4056 | repeat | |
4057 | BATAUNT.Parent = tors | |
4058 | swait() | |
4059 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
4060 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
4061 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
4062 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
4063 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
4064 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
4065 | until BATAUNT.Playing == false | |
4066 | attack = false | |
4067 | hum.WalkSpeed = 8 | |
4068 | end | |
4069 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
4070 | local NSound = nil | |
4071 | coroutine.resume(coroutine.create(function() | |
4072 | NSound = Instance.new("Sound", PARENT) | |
4073 | NSound.Volume = VOLUME | |
4074 | NSound.Pitch = PITCH | |
4075 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
4076 | swait() | |
4077 | NSound:play() | |
4078 | game:GetService("Debris"):AddItem(NSound, 10) | |
4079 | end)) | |
4080 | return NSound | |
4081 | end | |
4082 | function Bark_Splosion() | |
4083 | attack = true | |
4084 | for i = 0,2,0.05 do | |
4085 | swait() | |
4086 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4087 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4088 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4089 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4090 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4091 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4092 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4093 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4094 | end | |
4095 | CreateSound("331666100", tors, 10, 1) | |
4096 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
4097 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
4098 | CameraEnshaking(1.5, 10) | |
4099 | for i = 1,2,0.1 do | |
4100 | swait() | |
4101 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4102 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4103 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4104 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4105 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4106 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4107 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4108 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4109 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4110 | end | |
4111 | wait(.6) | |
4112 | attack = false | |
4113 | end | |
4114 | corrupted = false | |
4115 | function Pixel_Corrupt() | |
4116 | attack = true | |
4117 | corrupted = true | |
4118 | for i = 0,3,0.05 do | |
4119 | swait() | |
4120 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4121 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4122 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4123 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4124 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4125 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4126 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4127 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4128 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4129 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4130 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4131 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4132 | end | |
4133 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
4134 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
4135 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
4136 | CreateSound("331666100", refa, 10, 1) | |
4137 | CameraEnshaking(1.5, 10) | |
4138 | coroutine.resume(coroutine.create(function() | |
4139 | for i = 1,20,0.1 do | |
4140 | swait(5) | |
4141 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4142 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4143 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4144 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4145 | CreateSound("331666100", refa, 10, 1) | |
4146 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
4147 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
4148 | end | |
4149 | refa:Destroy() | |
4150 | corrupted = false | |
4151 | end)) | |
4152 | for i = 1,2.5,0.1 do | |
4153 | swait() | |
4154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
4155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
4156 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
4157 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
4158 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
4159 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
4160 | end | |
4161 | wait(.3) | |
4162 | attack = false | |
4163 | end | |
4164 | MERKIO = Instance.new("Sound", tors) --why | |
4165 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=2711959413" | |
4166 | MERKIO.Volume = 10 | |
4167 | MERKIO.Pitch = 1 | |
4168 | MERKIO.Looped = false | |
4169 | MERKIO.TimePosition = 0 | |
4170 | function URA() | |
4171 | attack = true | |
4172 | MERKIO:Play() | |
4173 | repeat | |
4174 | for i = 0,0.7,0.2 do | |
4175 | swait() | |
4176 | MERKIO.Parent = tors | |
4177 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
4178 | if v:FindFirstChild("Torso") then | |
4179 | Eviscerate(v) | |
4180 | end | |
4181 | end | |
4182 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
4183 | if v:FindFirstChild("Torso") then | |
4184 | Eviscerate(v) | |
4185 | end | |
4186 | end | |
4187 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
4188 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) | |
4189 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
4190 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4191 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4192 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
4193 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
4194 | end | |
4195 | for i = 0,0.7,0.2 do | |
4196 | swait() | |
4197 | MERKIO.Parent = tors | |
4198 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
4199 | if v:FindFirstChild("Torso") then | |
4200 | Eviscerate(v) | |
4201 | end | |
4202 | end | |
4203 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
4204 | if v:FindFirstChild("Torso") then | |
4205 | Eviscerate(v) | |
4206 | end | |
4207 | end | |
4208 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
4209 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) | |
4210 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
4211 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4212 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4213 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
4214 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
4215 | end | |
4216 | until MERKIO.Playing == false | |
4217 | MERKIO:Stop() | |
4218 | attack = false | |
4219 | hum.WalkSpeed = 16 | |
4220 | end | |
4221 | function un_fun() | |
4222 | attack = true | |
4223 | hum.WalkSpeed = 0 | |
4224 | BTAUNT:Play() | |
4225 | repeat | |
4226 | swait() | |
4227 | BTAUNT.Parent = tors | |
4228 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
4229 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
4230 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
4231 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
4232 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
4233 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4234 | until BTAUNT.Playing == false | |
4235 | attack = false | |
4236 | hum.WalkSpeed = 8 | |
4237 | end | |
4238 | - | SONG = 2393991991 |
4238 | + | |
4239 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
4240 | prt.Anchored = true | |
4241 | prt.Material = "Neon" | |
4242 | prt.CFrame = cframe | |
4243 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4244 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4245 | game:GetService("Debris"):AddItem(prt, 5) | |
4246 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
4247 | for i = 0, 1, delay do | |
4248 | swait() | |
4249 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4250 | Part.Transparency = i | |
4251 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
4252 | end | |
4253 | Part.Parent = nil | |
4254 | end), prt, msh) | |
4255 | end | |
4256 | function Ende_der_Weld() | |
4257 | attack = true | |
4258 | for i = 0,7,0.1 do | |
4259 | swait() | |
4260 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1) | |
4261 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4262 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4263 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4264 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4265 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
4266 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
4267 | end | |
4268 | Cso("438666141", char, 10, 1) | |
4269 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05) | |
4270 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05) | |
4271 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4272 | if v:FindFirstChild("Head") then | |
4273 | Eviscerate(v) | |
4274 | end | |
4275 | end | |
4276 | coroutine.resume(coroutine.create(function() | |
4277 | for i = 0,2.8,0.1 do | |
4278 | swait() | |
4279 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4280 | end | |
4281 | for i = 0,1.8,0.1 do | |
4282 | swait() | |
4283 | hum.CameraOffset = Vector3.new(0,0,0) | |
4284 | end | |
4285 | end)) | |
4286 | for i = 0,3.7,0.1 do | |
4287 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
4288 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4289 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
4290 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
4291 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4292 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4293 | end | |
4294 | attack = false | |
4295 | end | |
4296 | function thisisit2() | |
4297 | attack = true | |
4298 | hum.WalkSpeed = 0 | |
4299 | STAUNT2:Play() | |
4300 | repeat | |
4301 | swait() | |
4302 | STAUNT2.Parent = tors | |
4303 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4304 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4305 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4306 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4307 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
4308 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
4309 | until STAUNT2.Playing == false | |
4310 | attack = false | |
4311 | hum.WalkSpeed = 8 | |
4312 | end | |
4313 | function thisisit() | |
4314 | attack = true | |
4315 | hum.WalkSpeed = 0 | |
4316 | STAUNT:Play() | |
4317 | repeat | |
4318 | swait() | |
4319 | STAUNT.Parent = tors | |
4320 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4321 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4322 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4323 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4324 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
4325 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
4326 | until STAUNT.Playing == false | |
4327 | attack = false | |
4328 | hum.WalkSpeed = 8 | |
4329 | - | SONG = 390976883 |
4329 | + | |
4330 | function Exploit() | |
4331 | exploitable = false | |
4332 | coroutine.resume(coroutine.create(function() | |
4333 | for i = 1,20,0.1 do | |
4334 | swait() | |
4335 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
4336 | end | |
4337 | Cso("12222030", tors, 10, 1.05) | |
4338 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
4339 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
4340 | if v:FindFirstChild("Head") then | |
4341 | Eviscerate(v) | |
4342 | SoulSteal(v) | |
4343 | end | |
4344 | end | |
4345 | wait(15) | |
4346 | exploitable = true | |
4347 | end)) | |
4348 | end | |
4349 | DTrail5.Enabled = true | |
4350 | DTrail4.Enabled = true | |
4351 | DTrail3.Enabled = true | |
4352 | DTrail2.Enabled = true | |
4353 | DTrail.Enabled = true | |
4354 | function ASCENTION() | |
4355 | attack = true | |
4356 | hum.WalkSpeed = 0 | |
4357 | Cso("987502413", tors, 10, 1.05) | |
4358 | - | SONG = 1166995642 |
4358 | + | |
4359 | vel2.Velocity = Vector3.new(0,30,0) | |
4360 | - | tecks2.Text = "Hell Security rework" |
4360 | + | |
4361 | for i = 0,20,0.1 do | |
4362 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
4363 | swait() | |
4364 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
4365 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
4366 | - | ned.Text = "Hell security rework" |
4366 | + | |
4367 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4368 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4369 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4370 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4371 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
4372 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
4373 | end | |
4374 | hum.WalkSpeed = 8 | |
4375 | vel2:Destroy() | |
4376 | attack = false | |
4377 | end | |
4378 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
4379 | local type = type | |
4380 | local rng = Instance.new("Part", char) | |
4381 | rng.Anchored = true | |
4382 | rng.Color = color | |
4383 | - | SONG = 379861893 |
4383 | + | |
4384 | rng.FormFactor = 3 | |
4385 | rng.Name = "Ring" | |
4386 | rng.Material = "Neon" | |
4387 | rng.Size = Vector3.new(1, 1, 1) | |
4388 | rng.Transparency = 0 | |
4389 | rng.TopSurface = 0 | |
4390 | rng.BottomSurface = 0 | |
4391 | rng.CFrame = pos | |
4392 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
4393 | local rngm = Instance.new("SpecialMesh", rng) | |
4394 | rngm.MeshType = "Sphere" | |
4395 | rngm.Scale = vt(x1,y1,z1) | |
4396 | if rainbowmode == true then | |
4397 | rng.Color = Color3.new(r/255,g/255,b/255) | |
4398 | end | |
4399 | local scaler2 = 1 | |
4400 | local speeder = FastSpeed | |
4401 | if type == "Add" then | |
4402 | - | SONG = 3161684554 |
4402 | + | |
4403 | elseif type == "Divide" then | |
4404 | scaler2 = 1/value | |
4405 | end | |
4406 | coroutine.resume(coroutine.create(function() | |
4407 | for i = 0,10/bonuspeed,0.1 do | |
4408 | swait() | |
4409 | if rainbowmode == true then | |
4410 | rng.Color = Color3.new(r/255,g/255,b/255) | |
4411 | end | |
4412 | if type == "Add" then | |
4413 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
4414 | elseif type == "Divide" then | |
4415 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
4416 | end | |
4417 | if chaosmode == true then | |
4418 | rng.BrickColor = BrickColor.random() | |
4419 | end | |
4420 | if glitchymode then | |
4421 | local val = math.random(1,255) | |
4422 | local color = Color3.fromRGB(val,val,val) | |
4423 | rng.Color = color | |
4424 | - | SONG = 1287322250 |
4424 | + | |
4425 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
4426 | - | tecks2.Text = "Materialized" |
4426 | + | |
4427 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
4428 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
4429 | - | techc.ImageColor3 = BrickC("Cyan").Color |
4429 | + | |
4430 | - | ned.TextColor3 = BrickC("Cyan").Color |
4430 | + | |
4431 | - | imgl2.ImageColor3 = BrickC("Cyan").Color |
4431 | + | |
4432 | end | |
4433 | ||
4434 | - | v.BrickColor = BrickC("Cyan") |
4434 | + | |
4435 | local type = type | |
4436 | local rng = Instance.new("Part", char) | |
4437 | rng.Anchored = true | |
4438 | rng.BrickColor = color | |
4439 | rng.CanCollide = false | |
4440 | rng.FormFactor = 3 | |
4441 | rng.Name = "Ring" | |
4442 | rng.Material = "Neon" | |
4443 | rng.Size = Vector3.new(1, 1, 1) | |
4444 | rng.Transparency = 0 | |
4445 | rng.TopSurface = 0 | |
4446 | rng.BottomSurface = 0 | |
4447 | rng.CFrame = pos | |
4448 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
4449 | local rngm = Instance.new("SpecialMesh", rng) | |
4450 | rngm.MeshType = "Sphere" | |
4451 | rngm.Scale = Vector3.new(x1, y1, z1) | |
4452 | local scaler2 = 1 | |
4453 | local speeder = FastSpeed | |
4454 | if type == "Add" then | |
4455 | scaler2 = 1 * value | |
4456 | elseif type == "Divide" then | |
4457 | scaler2 = 1 / value | |
4458 | end | |
4459 | coroutine.resume(coroutine.create(function() | |
4460 | for i = 0, 10 / bonuspeed, 0.1 do | |
4461 | swait() | |
4462 | if type == "Add" then | |
4463 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
4464 | elseif type == "Divide" then | |
4465 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
4466 | end | |
4467 | rng.BrickColor = BrickColor.random() | |
4468 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
4469 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
4470 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
4471 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
4472 | end | |
4473 | rng:Destroy() | |
4474 | end)) | |
4475 | end | |
4476 | ||
4477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
4478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
4479 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
4480 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
4481 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
4482 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
4483 | ||
4484 | function aaa() | |
4485 | attack = true | |
4486 | maincolor = BrickColor.Random() | |
4487 | for i = 0,20,0.1 do | |
4488 | swait() | |
4489 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4490 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
4491 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
4492 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
4493 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
4494 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
4495 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
4496 | end | |
4497 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
4498 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
4499 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
4500 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4501 | if v:FindFirstChild("Head") then | |
4502 | Eviscerate(v) | |
4503 | end | |
4504 | end | |
4505 | maincolor = BrickColor.new("White") | |
4506 | attack = false | |
4507 | end | |
4508 | ||
4509 | function stomp() | |
4510 | attack = true | |
4511 | CreateSound("331666100", char, 10, 1) | |
4512 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4513 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4514 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4515 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4516 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
4517 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
4518 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4519 | if v:FindFirstChild("Head") then | |
4520 | Eviscerate(v) | |
4521 | SoulSteal(v) | |
4522 | end | |
4523 | end | |
4524 | coroutine.resume(coroutine.create(function() | |
4525 | for i = 0,2.8,0.1 do | |
4526 | swait() | |
4527 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4528 | end | |
4529 | for i = 0,1.8,0.1 do | |
4530 | swait() | |
4531 | hum.CameraOffset = Vector3.new(0,0,0) | |
4532 | end | |
4533 | end)) | |
4534 | wait(.6) | |
4535 | attack = false | |
4536 | end | |
4537 | function Painful_Stomp() | |
4538 | attack = true | |
4539 | CreateSound("331666100", char, 10, 1) | |
4540 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4541 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4542 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4543 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4544 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
4545 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
4546 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
4547 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4548 | if v:FindFirstChild("Head") then | |
4549 | Eviscerate(v) | |
4550 | end | |
4551 | end | |
4552 | coroutine.resume(coroutine.create(function() | |
4553 | for i = 0,2.8,0.1 do | |
4554 | swait() | |
4555 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4556 | end | |
4557 | for i = 0,1.8,0.1 do | |
4558 | swait() | |
4559 | hum.CameraOffset = Vector3.new(0,0,0) | |
4560 | end | |
4561 | end)) | |
4562 | attack = false | |
4563 | end | |
4564 | ||
4565 | local Hair = Instance.new("Part", char) | |
4566 | Hair.Name = "Hair" | |
4567 | Hair.CanCollide = false | |
4568 | Hair.BrickColor = BrickColor.new("Institutional white") | |
4569 | Hair.Transparency = 0 | |
4570 | Hair.Material = "Plastic" | |
4571 | Hair.Size = Vector3.new(1, 1, 2) | |
4572 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
4573 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
4574 | ||
4575 | local Weld = Instance.new("Weld", Hair) | |
4576 | Weld.Part0 = hed | |
4577 | Weld.Part1 = Hair | |
4578 | Weld.C1 = CFrame.new(0, -.6, 0) | |
4579 | - | ned.Text = "ColorBlind" |
4579 | + | |
4580 | ||
4581 | local M2 = Instance.new("SpecialMesh") | |
4582 | M2.Parent = Hair | |
4583 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
4584 | M2.TextureId = "http://www.roblox.com/asset/?id=1200702008" | |
4585 | M2.Scale = Vector3.new(1, 1, 1) | |
4586 | ||
4587 | ||
4588 | ||
4589 | ||
4590 | ------ | |
4591 | local r2,g2,b2=255,0,0 | |
4592 | ||
4593 | local rate = 5--more is faster! | |
4594 | ||
4595 | spawn(function() | |
4596 | while true do | |
4597 | for i=0,255,rate do | |
4598 | - | maincolor = BrickColor.new("Cyan") |
4598 | + | |
4599 | wait() | |
4600 | - | aa.BrickColor = BrickColor.new("Cyan") |
4600 | + | |
4601 | - | aa24.BrickColor = BrickColor.new("Cyan") |
4601 | + | |
4602 | - | aa4.BrickColor = BrickColor.new("Cyan") |
4602 | + | |
4603 | - | aa5.BrickColor = BrickColor.new("Cyan") |
4603 | + | |
4604 | end | |
4605 | for i=0,255,rate do | |
4606 | b2 = i | |
4607 | wait() | |
4608 | - | aa26.BrickColor = BrickColor.new("Cyan") |
4608 | + | |
4609 | - | aa28.BrickColor = BrickColor.new("Cyan") |
4609 | + | |
4610 | g2 = i | |
4611 | wait() | |
4612 | - | aa31.BrickColor = BrickColor.new("Cyan") |
4612 | + | |
4613 | - | Effects.Wave.Create(BrickColor.new("Cyan"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) |
4613 | + | |
4614 | - | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Really black")) |
4614 | + | |
4615 | wait() | |
4616 | end | |
4617 | for i=255,0,-rate do | |
4618 | b2 = i | |
4619 | wait() | |
4620 | end | |
4621 | end | |
4622 | end) | |
4623 | ------ | |
4624 | ||
4625 | local r,g,b=255,0,0 | |
4626 | ||
4627 | local rate = 1000--more is faster! | |
4628 | ||
4629 | spawn(function() | |
4630 | while true do | |
4631 | for i=0,255,rate do | |
4632 | g = i | |
4633 | wait() | |
4634 | end | |
4635 | for i=255,0,-rate do | |
4636 | r = i | |
4637 | wait() | |
4638 | end | |
4639 | for i=0,255,rate do | |
4640 | b = i | |
4641 | wait() | |
4642 | end | |
4643 | for i=255,0,-rate do | |
4644 | g = i | |
4645 | wait() | |
4646 | end | |
4647 | for i=0,255,rate do | |
4648 | r = i | |
4649 | wait() | |
4650 | end | |
4651 | for i=255,0,-rate do | |
4652 | b = i | |
4653 | wait() | |
4654 | end | |
4655 | end | |
4656 | end) | |
4657 | ||
4658 | function ByeBye() | |
4659 | local target = nil | |
4660 | local targettorso = nil | |
4661 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
4662 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
4663 | target = mouse.Target.Parent.Humanoid | |
4664 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4665 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
4666 | end | |
4667 | end | |
4668 | if target ~= nil then | |
4669 | targettorso.Anchored = true | |
4670 | attack = true | |
4671 | hum.WalkSpeed = 0 | |
4672 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
4673 | for i = 0,4.2,0.1 do | |
4674 | swait() | |
4675 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4676 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4677 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4678 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4679 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
4680 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
4681 | end | |
4682 | local bloody = Instance.new("ParticleEmitter",targettorso) | |
4683 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
4684 | bloody.LightEmission = .1 | |
4685 | bloody.Size = NumberSequence.new(0.5, 0) | |
4686 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
4687 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
4688 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
4689 | bloody.Transparency = bbb | |
4690 | bloody.Size = aaa | |
4691 | bloody.ZOffset = -.9 | |
4692 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
4693 | bloody.LockedToPart = false | |
4694 | bloody.Lifetime = NumberRange.new(0.8) | |
4695 | bloody.Rate = 255 | |
4696 | bloody.Rotation = NumberRange.new(-100, 100) | |
4697 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
4698 | bloody.Speed = NumberRange.new(6) | |
4699 | bloody.VelocitySpread = 0 | |
4700 | bloody.Enabled=true | |
4701 | targethead:Remove() | |
4702 | CreateSound("429400881", targettorso, 5, .8) | |
4703 | CreateSound("1093102664", targettorso, 10, 1) | |
4704 | for i = 0,6.2,0.1 do | |
4705 | swait() | |
4706 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
4707 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
4708 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4709 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4710 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
4711 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
4712 | end | |
4713 | targettorso.Anchored = false | |
4714 | attack = false | |
4715 | hum.WalkSpeed = 16 | |
4716 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
4717 | end | |
4718 | end | |
4719 | ||
4720 | local Blood1 = Create("ParticleEmitter")({ | |
4721 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
4722 | - | Effects.Wave.Create(BrickColor.new("White"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) |
4722 | + | |
4723 | - | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Hot pink")) |
4723 | + | |
4724 | Texture = "rbxassetid://602578593", | |
4725 | Lifetime = NumberRange.new(0.8), | |
4726 | Rate = 255, | |
4727 | VelocitySpread = 40, | |
4728 | Rotation = NumberRange.new(100), | |
4729 | Speed = NumberRange.new(5), | |
4730 | LightEmission = 0, | |
4731 | LockedToPart = false, | |
4732 | Acceleration = Vector3.new(0, -10, 0), | |
4733 | EmissionDirection = "Bottom" | |
4734 | }) | |
4735 | ||
4736 | function Sayonara() | |
4737 | local target = nil | |
4738 | local targettorso = nil | |
4739 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
4740 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
4741 | target = mouse.Target.Parent.Humanoid | |
4742 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4743 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
4744 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
4745 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
4746 | end | |
4747 | end | |
4748 | if target ~= nil then | |
4749 | targettorso.Anchored = true | |
4750 | attack = true | |
4751 | hum.WalkSpeed = 0 | |
4752 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
4753 | for i = 0,6.2,0.1 do | |
4754 | swait() | |
4755 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
4756 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
4757 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
4758 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
4759 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
4760 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
4761 | end | |
4762 | do | |
4763 | CreateSound("429400881", targettorso, 5, 1) | |
4764 | local ModelArm02 = New("Model", char, "Arm", {}) | |
4765 | local ModelArm03 = New("Model", char, "Arm", {}) | |
4766 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
4767 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
4768 | local Arm02 = targetleftarm:Clone() | |
4769 | local Arm03 = targetrightarm:Clone() | |
4770 | targetleftarm.Transparency = 1 | |
4771 | targetrightarm.Transparency = 1 | |
4772 | Arm02.Parent = ModelArm02 | |
4773 | Arm03.Parent = ModelArm03 | |
4774 | for i, v in pairs(Arm02:GetChildren()) do | |
4775 | v:Destroy() | |
4776 | end | |
4777 | for i, v in pairs(Arm03:GetChildren()) do | |
4778 | v:Destroy() | |
4779 | end | |
4780 | local weldArm02 = Instance.new("Weld") | |
4781 | weldArm02.Parent = Arm02 | |
4782 | weldArm02.Part0 = targetleftarm | |
4783 | weldArm02.Part1 = Arm02 | |
4784 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
4785 | local weldArm03 = Instance.new("Weld") | |
4786 | weldArm03.Parent = Arm03 | |
4787 | weldArm03.Part0 = targetrightarm | |
4788 | weldArm03.Part1 = Arm03 | |
4789 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
4790 | for i, v in pairs(target:GetChildren()) do | |
4791 | if v:IsA("Shirt") then | |
4792 | v:clone().Parent = ModelArm02 | |
4793 | end | |
4794 | end | |
4795 | for i, v in pairs(target:GetChildren()) do | |
4796 | if v:IsA("Shirt") then | |
4797 | v:clone().Parent = ModelArm03 | |
4798 | end | |
4799 | end | |
4800 | weldArm02.Part0 = la | |
4801 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
4802 | weldArm03.Part0 = ra | |
4803 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
4804 | local BE1 = Blood1:Clone() | |
4805 | BE1.Parent = targetleftarm | |
4806 | game:GetService("Debris"):AddItem(BE1, 3) | |
4807 | BE1.Rate = 255 | |
4808 | local BE2 = Blood1:Clone() | |
4809 | BE2.Parent = targetrightarm | |
4810 | game:GetService("Debris"):AddItem(BE2, 3) | |
4811 | BE2.Rate = 255 | |
4812 | for i = 0,6.2,0.1 do | |
4813 | swait() | |
4814 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
4815 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4816 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
4817 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
4818 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
4819 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
4820 | end | |
4821 | for i = 0,6.2,0.1 do | |
4822 | swait() | |
4823 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4824 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4825 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
4826 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
4827 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
4828 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
4829 | end | |
4830 | CreateSound("541909763", targettorso, 5, .8) | |
4831 | weldArm02:Destroy() | |
4832 | Arm02.CanCollide = true | |
4833 | weldArm03:Destroy() | |
4834 | Arm03.CanCollide = true | |
4835 | local bodyVelocity2 = Create("BodyVelocity")({ | |
4836 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
4837 | P = 5000, | |
4838 | maxForce = Vector3.new(8000, 8000, 8000), | |
4839 | Parent = Arm02 | |
4840 | }) | |
4841 | local bodyVelocity3 = Create("BodyVelocity")({ | |
4842 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
4843 | P = 5000, | |
4844 | maxForce = Vector3.new(8000, 8000, 8000), | |
4845 | Parent = Arm03 | |
4846 | }) | |
4847 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
4848 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
4849 | for i = 0,6.2,0.1 do | |
4850 | swait() | |
4851 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
4852 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4853 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
4854 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
4855 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
4856 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
4857 | end | |
4858 | end | |
4859 | targettorso.Anchored = false | |
4860 | attack = false | |
4861 | hum.WalkSpeed = 16 | |
4862 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
4863 | end | |
4864 | end | |
4865 | ||
4866 | function dash() | |
4867 | dashing = true | |
4868 | attack = true | |
4869 | local bv = Instance.new("BodyVelocity") | |
4870 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4871 | bv.velocity = root.CFrame.lookVector*200 | |
4872 | bv.Parent = root | |
4873 | for i = 0,1,0.1 do | |
4874 | swait() | |
4875 | bv.velocity = root.CFrame.lookVector*200 | |
4876 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
4877 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
4878 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
4879 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
4880 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
4881 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
4882 | end | |
4883 | bv:Destroy() | |
4884 | attack = false | |
4885 | dashing = false | |
4886 | end | |
4887 | ||
4888 | function Multi_Bombs() | |
4889 | attack = true | |
4890 | hum.WalkSpeed = 3.01 | |
4891 | for i = 0,3,0.1 do | |
4892 | swait() | |
4893 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4894 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4895 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4896 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4897 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4898 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4899 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4900 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4901 | end | |
4902 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4903 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4904 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4905 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4906 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4907 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4908 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4909 | CreateSound("142070127", tors, 10, 1) | |
4910 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4911 | if v:FindFirstChild("Head") then | |
4912 | Eviscerate(v) | |
4913 | end | |
4914 | end | |
4915 | for i = 0,1,0.1 do | |
4916 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4917 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4918 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4919 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4920 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4921 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4922 | end | |
4923 | for i = 0,2,0.1 do | |
4924 | swait() | |
4925 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4926 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4927 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4928 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4929 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4930 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4931 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4932 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4933 | end | |
4934 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4935 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4936 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4937 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4938 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4939 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4940 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4941 | CreateSound("142070127", tors, 10, 1) | |
4942 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4943 | if v:FindFirstChild("Head") then | |
4944 | Eviscerate(v) | |
4945 | end | |
4946 | end | |
4947 | for i = 0,1,0.1 do | |
4948 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4949 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4950 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4951 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4952 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4953 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4954 | end | |
4955 | for i = 0,2,0.1 do | |
4956 | swait() | |
4957 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4958 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4959 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4960 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4961 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4962 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4963 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4964 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4965 | end | |
4966 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4967 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4968 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4969 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4970 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4971 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4972 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4973 | CreateSound("142070127", tors, 10, 1) | |
4974 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4975 | if v:FindFirstChild("Head") then | |
4976 | Eviscerate(v) | |
4977 | end | |
4978 | end | |
4979 | for i = 0,1,0.1 do | |
4980 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4981 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4982 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4983 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4984 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4985 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4986 | end | |
4987 | wait(.6) | |
4988 | attack = false | |
4989 | hum.WalkSpeed = 8 | |
4990 | end | |
4991 | function Universal_Crush() | |
4992 | attack = true | |
4993 | for i = 0,5.2,0.05 do | |
4994 | swait() | |
4995 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4996 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4997 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4998 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4999 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
5000 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
5001 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
5002 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
5003 | end | |
5004 | CreateSound("331666100", tors, 10, 1) | |
5005 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01) | |
5006 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01) | |
5007 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01) | |
5008 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01) | |
5009 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
5010 | if v:FindFirstChild("Head") then | |
5011 | Eviscerate(v) | |
5012 | end | |
5013 | end | |
5014 | coroutine.resume(coroutine.create(function() | |
5015 | for i = 0,1.8,0.1 do | |
5016 | swait() | |
5017 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
5018 | end | |
5019 | for i = 0,1.8,0.1 do | |
5020 | swait() | |
5021 | hum.CameraOffset = Vector3.new(0,0,0) | |
5022 | end | |
5023 | end)) | |
5024 | for i = 1,4.7,0.1 do | |
5025 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5026 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
5027 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
5028 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
5029 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
5030 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
5031 | end | |
5032 | wait(.6) | |
5033 | attack = false | |
5034 | end | |
5035 | ------------------------------------------------------- | |
5036 | --End Attacks N Stuff-- | |
5037 | ------------------------------------------------------- | |
5038 | Sprinting = false | |
5039 | mouse.KeyDown:connect(function(key) | |
5040 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
5041 | Swing = 2 | |
5042 | hum.WalkSpeed = 38.82 | |
5043 | Sprinting = true | |
5044 | end | |
5045 | end) | |
5046 | mouse.KeyUp:connect(function(key) | |
5047 | if string.byte(key) == 48 and attack == false then | |
5048 | Swing = 1 | |
5049 | Sprinting = false | |
5050 | hum.WalkSpeed = 8 | |
5051 | end | |
5052 | end) | |
5053 | mouse.KeyDown:connect(function(key) | |
5054 | if attack == false then | |
5055 | if key == 'q' and Mode == 1 then | |
5056 | Power_Burst() | |
5057 | elseif key == '1' and Mode ~= 2 then | |
5058 | Mode = 2 | |
5059 | SONG = 2145635015 | |
5060 | elseif key == '1' and Mode == 2 then | |
5061 | resetmode() | |
5062 | elseif key == 't' and Mode == 1 then | |
5063 | Taunt() | |
5064 | elseif key == 'q' and Mode == 2 then | |
5065 | Magic_Bombs() | |
5066 | elseif key == 'e' and Mode == 2 then | |
5067 | Dangerous_Field() | |
5068 | elseif key == 'c' and Mode == 2 then | |
5069 | dash() | |
5070 | elseif key == 't' and Mode == 2 then | |
5071 | HAAH() | |
5072 | end | |
5073 | --------------------------------------------------------------------- | |
5074 | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
5075 | Mode = 10 | |
5076 | SONG = 1702473314 | |
5077 | tecks2.Text = "Masquerade" | |
5078 | tecks2.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
5079 | tecks2.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
5080 | elseif key == 'm' and Mode == 10 then | |
5081 | resetmode() | |
5082 | elseif key == 'q' and Mode == 10 then | |
5083 | Decapitate() | |
5084 | elseif key == 'e' and Mode == 10 then | |
5085 | stomp() | |
5086 | elseif key == 'r' and Mode == 10 then | |
5087 | Painful_Stomp() | |
5088 | elseif key == 'c' and Mode == 10 then | |
5089 | dash() | |
5090 | elseif key == 't' and Mode == 10 then | |
5091 | aaa() | |
5092 | end | |
5093 | ||
5094 | --------------------------------------------------------------------- | |
5095 | if key == 'j' and Mode ~= 3 then | |
5096 | Mode = 8 | |
5097 | SONG = 2325772291 | |
5098 | tecks2.Text = "Seasons" | |
5099 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5100 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5101 | imgl2.ImageColor3 = BrickC("Forest green").Color | |
5102 | techc.ImageColor3 = BrickC("White").Color | |
5103 | ned.Text = "Seasons" | |
5104 | for i, v in pairs(NeonColorParts1000) do | |
5105 | v.BrickColor = BrickC("White") | |
5106 | end | |
5107 | ned.TextColor3 = BrickC("Black").Color | |
5108 | ned.TextStrokeColor3 = BrickC("White").Color | |
5109 | elseif key == 'j' and Mode == 8 then | |
5110 | resetmode() | |
5111 | elseif key == 'c' and Mode == 8 then | |
5112 | dash() | |
5113 | end | |
5114 | --------------------------------------------------------------------- | |
5115 | --------------------------------------------------------------------- | |
5116 | if key == 'g' and Mode ~= 3 then | |
5117 | SONG = 0 | |
5118 | tecks2.Text = "Well, at this moment let's go a bit slower to point depression" | |
5119 | Cso("147684390", ra, 10, 1) | |
5120 | wait(2) | |
5121 | tecks2.Text = "" | |
5122 | SONG = 3378313416 | |
5123 | Mode = 3 | |
5124 | tecks2.Text = "" | |
5125 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5126 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 46, 47) | |
5127 | imgl2.ImageColor3 = BrickC("Black").Color | |
5128 | techc.ImageColor3 = BrickC("Really red").Color | |
5129 | ned.Text = "" | |
5130 | for i, v in pairs(NeonColorParts1000) do | |
5131 | v.BrickColor = BrickC("Really red") | |
5132 | end | |
5133 | ned.TextColor3 = BrickC("Black").Color | |
5134 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
5135 | elseif key == 'c' and Mode == 3 then | |
5136 | dash() | |
5137 | elseif key == 't' and Mode == 3 then | |
5138 | SONG = 0 | |
5139 | Cso("2060424852", hed, 10, 1) | |
5140 | wait(1) | |
5141 | tecks2.Text = "This is the end of world" | |
5142 | wait(2) | |
5143 | SONG = 848367322 | |
5144 | tecks2.Text = ":(" | |
5145 | ||
5146 | function sandbox(var,func) | |
5147 | local env = getfenv(func) | |
5148 | local newenv = setmetatable({},{ | |
5149 | __index = function(self,k) | |
5150 | if k=="script" then | |
5151 | return var | |
5152 | else | |
5153 | return env[k] | |
5154 | end | |
5155 | end, | |
5156 | }) | |
5157 | setfenv(func,newenv) | |
5158 | return func | |
5159 | end | |
5160 | cors = {} | |
5161 | mas = Instance.new("Model",game:GetService("Lighting")) | |
5162 | Sky0 = Instance.new("Sky") | |
5163 | Sky0.Name = "Skybox" | |
5164 | Sky0.Parent = mas | |
5165 | Sky0.CelestialBodiesShown = false | |
5166 | Sky0.SkyboxBk = "http://www.roblox.com/asset/?id=190477248" | |
5167 | Sky0.SkyboxDn = "http://www.roblox.com/asset/?id=190477222" | |
5168 | Sky0.SkyboxFt = "http://www.roblox.com/asset/?id=190477200" | |
5169 | Sky0.SkyboxLf = "http://www.roblox.com/asset/?id=190477185" | |
5170 | Sky0.SkyboxRt = "http://www.roblox.com/asset/?id=190477166" | |
5171 | Sky0.SkyboxUp = "http://www.roblox.com/asset/?id=190477146" | |
5172 | Sky0.StarCount = 0 | |
5173 | for i,v in pairs(mas:GetChildren()) do | |
5174 | v.Parent = game:GetService("Lighting") | |
5175 | pcall(function() v:MakeJoints() end) | |
5176 | end | |
5177 | mas:Destroy() | |
5178 | for i,v in pairs(cors) do | |
5179 | spawn(function() | |
5180 | pcall(v) | |
5181 | end) | |
5182 | end | |
5183 | ||
5184 | elseif key == 'g' and Mode == 3 then | |
5185 | resetmode() | |
5186 | end | |
5187 | --------------------------------------------------------------------- | |
5188 | if key == 'f' and Mode ~= 6 then | |
5189 | Mode = 6 | |
5190 | SONG = 3100419246 | |
5191 | tecks2.Text = "Stardust" | |
5192 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5193 | tecks2.TextStrokeColor3 = Color3.fromRGB(107, 50, 124) | |
5194 | imgl2.ImageColor3 = BrickC("Royal purple").Color | |
5195 | techc.ImageColor3 = BrickC("Black").Color | |
5196 | ned.Text = "Stardust" | |
5197 | ned.TextColor3 = BrickC("Royal purple").Color | |
5198 | ned.TextStrokeColor3 = BrickC("Black").Color | |
5199 | elseif key == 'f' and Mode == 6 then | |
5200 | resetmode() | |
5201 | elseif key == 'z' and Mode == 6 then | |
5202 | Decapitate() | |
5203 | elseif key == 'x' and Mode == 6 then | |
5204 | Sayonara() | |
5205 | elseif key == 't' and Mode == 6 then | |
5206 | TTTTTTTTTTTaunt() | |
5207 | elseif key == 'e' and Mode == 6 then | |
5208 | dash() | |
5209 | elseif key == 'c' and Mode == 6 then | |
5210 | ByeBye() | |
5211 | end | |
5212 | --------------------------------------------------------------------- | |
5213 | if key == 'b' and Mode == 3 then | |
5214 | Mode = 9990 | |
5215 | SONG = 1290315395 | |
5216 | tecks2.Text = "Spice" | |
5217 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
5218 | tecks2.TextStrokeColor3 = Color3.fromRGB(196, 40, 28) | |
5219 | imgl2.ImageColor3 = BrickC("Really black").Color | |
5220 | techc.ImageColor3 = BrickC("Really red").Color | |
5221 | ned.Text = "Spice" | |
5222 | ned.TextColor3 = BrickC("Really black").Color | |
5223 | ned.TextStrokeColor3 = BrickC("Really red").Color | |
5224 | ||
5225 | elseif key == 'z' and Mode == 9990 then | |
5226 | NUCLEAR() | |
5227 | elseif key == 'c' and Mode == 9990 then | |
5228 | dash() | |
5229 | elseif key == 'b' and Mode == 9990 then | |
5230 | resetmode() | |
5231 | end | |
5232 | --------------------------------------------------------------------- | |
5233 | if key == 'b' and Mode == 99 then | |
5234 | Mode = 122 | |
5235 | SONG = 2619399246 | |
5236 | tecks2.Text = "Synthesis" | |
5237 | tecks2.TextColor3 = Color3.fromRGB(229, 173, 200) | |
5238 | tecks2.TextStrokeColor3 = Color3.fromRGB(146, 57, 120) | |
5239 | imgl2.ImageColor3 = BrickC("Royal purple").Color | |
5240 | techc.ImageColor3 = BrickC("Hot pink").Color | |
5241 | ned.Text = "Synthesis" | |
5242 | for i, v in pairs(NeonColorParts1000) do | |
5243 | v.BrickColor = BrickC("Royal purple") | |
5244 | end | |
5245 | ned.TextColor3 = BrickC("Roayl purple").Color | |
5246 | ned.TextStrokeColor3 = BrickC("White").Color | |
5247 | elseif key == 'z' and Mode == 122 then | |
5248 | URA() | |
5249 | elseif key == 'c' and Mode == 122 then | |
5250 | dash() | |
5251 | elseif key == 'b' and Mode == 122 then | |
5252 | resetmode() | |
5253 | end | |
5254 | --------------------------------------------------------------------- | |
5255 | if key == 'n' and Mode == 1 then | |
5256 | SONG = 0 | |
5257 | tecks2.Text = "I'l show you the power" | |
5258 | Cso("447225089", ra, 10, 1) | |
5259 | wait(1) | |
5260 | tecks2.Text = "of hell security" | |
5261 | wait(1) | |
5262 | tecks2.Text = "" | |
5263 | wait(1) | |
5264 | SONG = 901719740 | |
5265 | Mode = 25 | |
5266 | tecks2.Text = "Hell Security X" | |
5267 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5268 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5269 | imgl2.ImageColor3 = BrickC("White").Color | |
5270 | ||
5271 | techc.ImageColor3 = BrickC("Black").Color | |
5272 | ned.Text = "Hell security X" | |
5273 | ned.TextColor3 = BrickC("White").Color | |
5274 | ned.TextStrokeColor3 = BrickC("Black").Color | |
5275 | elseif key == 'z' and Mode == 25 then | |
5276 | Ende_der_Weld() | |
5277 | elseif key == 'x' and Mode == 25 then | |
5278 | LAZER() | |
5279 | elseif key == 'c' and Mode == 25 then | |
5280 | NUCLEAR() | |
5281 | elseif key == 'e' and Mode == 25 then | |
5282 | dash() | |
5283 | elseif key == 'n' and Mode == 25 then | |
5284 | resetmode() | |
5285 | end | |
5286 | --------------------------------------------------------------------- | |
5287 | if key == 'm' and Mode == 8 then | |
5288 | Mode = 10000 | |
5289 | SONG = 1844605089 | |
5290 | tecks2.Text = "Rosarian" | |
5291 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
5292 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 191) | |
5293 | imgl2.ImageColor3 = BrickC("White").Color | |
5294 | techc.ImageColor3 = BrickC("Hot pink").Color | |
5295 | ned.Text = "Rosarian" | |
5296 | ned.TextColor3 = BrickC("White").Color | |
5297 | ned.TextStrokeColor3 = BrickC("Hot pink").Color | |
5298 | elseif key == 'z' and Mode == 10000 then | |
5299 | Ende_der_Weld() | |
5300 | elseif key == 'c' and Mode == 10000 then | |
5301 | dash() | |
5302 | elseif key == 'm' and Mode == 10000 then | |
5303 | resetmode() | |
5304 | end | |
5305 | --------------------------------------------------------------------- | |
5306 | if key == 'h' and Mode ~= 99 then | |
5307 | Mode = 99 | |
5308 | SONG = 2207499116 | |
5309 | tecks2.Text = "Beatable" | |
5310 | tecks2.TextColor3 = Color3.fromRGB(60, 0, 0) | |
5311 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5312 | imgl2.ImageColor3 = BrickC("Deep orange").Color | |
5313 | ||
5314 | techc.ImageColor3 = BrickC("Deep orange").Color | |
5315 | ned.Text = "Beatable" | |
5316 | ned.TextColor3 = BrickC("Deep orange").Color | |
5317 | ned.TextStrokeColor3 = BrickC("Deep orange").Color | |
5318 | elseif key == 'z' and Mode == 99 then | |
5319 | LAZER() | |
5320 | elseif key == 't' and Mode == 99 then | |
5321 | again() | |
5322 | elseif key == 'c' and Mode == 99 then | |
5323 | dash() | |
5324 | elseif key == 'h' and Mode == 99 then | |
5325 | resetmode() | |
5326 | end | |
5327 | --------------------------------------------------------------------- | |
5328 | if key == 'm' and Mode == 1 then | |
5329 | Mode = oof | |
5330 | SONG = 535717904 | |
5331 | ned.Text = "" | |
5332 | tecks2.Text = "Mirage X" | |
5333 | tecks2.TextColor3 = Color3.fromRGB(149, 138, 115) | |
5334 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
5335 | techc.ImageColor3 = BrickC("Sand yellow").Color | |
5336 | ned.TextColor3 = BrickC("White").Color | |
5337 | imgl2.ImageColor3 = BrickC("Sand yellow").Color | |
5338 | ned.TextStrokeColor3 = BrickC("White").Color | |
5339 | for i, v in pairs(NeonColorParts1000) do | |
5340 | v.BrickColor = BrickC("Sand yellow") | |
5341 | end | |
5342 | elseif key == 'm' and Mode == oof then | |
5343 | resetmode() | |
5344 | elseif key == 'z' and Mode == oof and exploitable == true then | |
5345 | Exploit() | |
5346 | elseif key == 't' and Mode == oof then | |
5347 | thisisit2() | |
5348 | elseif key == 'c' and Mode == oof then | |
5349 | dash() | |
5350 | elseif key == 'x' and Mode == oof then | |
5351 | LunarSpin() | |
5352 | end | |
5353 | end | |
5354 | end) | |
5355 | local Combo = 1 | |
5356 | mouse.Button1Down:connect(function(key) | |
5357 | if attack == false then | |
5358 | if Combo == 1 then | |
5359 | Combo = 2 | |
5360 | attackone() | |
5361 | elseif Combo == 2 then | |
5362 | Combo = 3 | |
5363 | attacktwo() | |
5364 | elseif Combo == 3 then | |
5365 | Combo = 1 | |
5366 | attackthree() | |
5367 | end | |
5368 | end | |
5369 | end) | |
5370 | ||
5371 | ||
5372 | ||
5373 | function newTheme(ID,timepos,pitch,vol) | |
5374 | local kanz = Music | |
5375 | --kanz:Stop() | |
5376 | kanz.Volume = vol | |
5377 | --kanz.TimePosition = timepos | |
5378 | kanz.PlaybackSpeed = pitch | |
5379 | kanz.Pitch = pitch | |
5380 | kanz.SoundId = ID | |
5381 | kanz.Name = "wrecked" | |
5382 | kanz.Looped = true | |
5383 | currentThemePlaying = kanz.SoundId | |
5384 | currentVol = kanz.Volume | |
5385 | currentPitch = kanz.Pitch | |
5386 | --kanz:Play() | |
5387 | --coroutine.resume(coroutine.create(function() | |
5388 | --wait(0.05) | |
5389 | --end)) | |
5390 | end | |
5391 | ||
5392 | ||
5393 | function newThemeCust(ID,timepos,pitch,vol) | |
5394 | local kanz = Music | |
5395 | kanz:Stop() | |
5396 | kanz.Volume = vol | |
5397 | kanz.TimePosition = timepos | |
5398 | kanz.PlaybackSpeed = pitch | |
5399 | kanz.Pitch = pitch | |
5400 | kanz.SoundId = ID | |
5401 | kanz.Name = "wrecked" | |
5402 | kanz.Looped = true | |
5403 | currentThemePlaying = kanz.SoundId | |
5404 | currentVol = kanz.Volume | |
5405 | currentPitch = kanz.Pitch | |
5406 | kanz:Play() | |
5407 | coroutine.resume(coroutine.create(function() | |
5408 | wait(0.05) | |
5409 | end)) | |
5410 | end | |
5411 | ||
5412 | plr.Chatted:connect(function(message) | |
5413 | if Mode == 3 then | |
5414 | if message:sub(1,5) == "play/" then | |
5415 | OVMID = message:sub(6) | |
5416 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5417 | elseif message:sub(1,6) == "pitch/" then | |
5418 | OVMPIT = message:sub(7) | |
5419 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5420 | elseif message:sub(1,4) == "vol/" then | |
5421 | OVMVOL = message:sub(5) | |
5422 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
5423 | elseif message:sub(1,7) == "skipto/" then | |
5424 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
5425 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL) | |
5426 | elseif message:sub(1,9) == "telltime/" then | |
5427 | chatfunc("Current time pos: "..math.floor(Music.TimePosition).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
5428 | end | |
5429 | end | |
5430 | end) | |
5431 | ||
5432 | Music.Name = "musicname" | |
5433 | ||
5434 | Character = plr.Character | |
5435 | Character.ChildRemoved:connect(function(removed) if removed.Name == "musicname" then Music = instanse.new("Sound") end end) | |
5436 | ||
5437 | ||
5438 | ------------------------------------------------------- | |
5439 | --Start Animations-- | |
5440 | ------------------------------------------------------- | |
5441 | while true do | |
5442 | swait() | |
5443 | sine = sine + change | |
5444 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5445 | local velderp = root.Velocity.y | |
5446 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
5447 | if equipped == true or equipped == false then | |
5448 | if attack == false then | |
5449 | idle = idle + 1 | |
5450 | else | |
5451 | idle = 0 | |
5452 | end | |
5453 | if Mode == 10 then | |
5454 | maincolor = BrickColor.random() | |
5455 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5456 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5457 | ned.Text = "Masquerade" | |
5458 | ||
5459 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
5460 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
5461 | aa24.BrickColor = BrickColor.random() | |
5462 | aa28.BrickColor = BrickColor.random() | |
5463 | aa26.BrickColor = BrickColor.random() | |
5464 | aa35.BrickColor = BrickColor.random() | |
5465 | aa33.BrickColor = BrickColor.random() | |
5466 | aa31.BrickColor = BrickColor.random() | |
5467 | imgl2.Rotation = math.random(-9, 9) | |
5468 | techc.Rotation = math.random(-9, 9) | |
5469 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
5470 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
5471 | hum.WalkSpeed = 8 | |
5472 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
5473 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
5474 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
5475 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
5476 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
5477 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
5478 | Effects.Wave.Create(BrickColor.new("Random"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5479 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Random")) | |
5480 | end | |
5481 | if Mode == 3 then | |
5482 | maincolor = BrickColor.new("Dark red") | |
5483 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5484 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
5485 | ned.Text = "" | |
5486 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
5487 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
5488 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
5489 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
5490 | aa31.Color = Color3.fromRGB(r2,g2,b2) | |
5491 | hum.WalkSpeed = 8 | |
5492 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
5493 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
5494 | ||
5495 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
5496 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
5497 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
5498 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
5499 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
5500 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
5501 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
5502 | end | |
5503 | if Mode == oof then | |
5504 | maincolor = BrickColor.new("Sand yellow") | |
5505 | hum.WalkSpeed = 8 | |
5506 | aa.BrickColor = BrickColor.new("Sand yellow") | |
5507 | aa24.BrickColor = BrickColor.new("Sand yellow") | |
5508 | aa4.BrickColor = BrickColor.new("Sand yellow") | |
5509 | aa5.BrickColor = BrickColor.new("Sand yellow") | |
5510 | aa8.BrickColor = BrickColor.new("White") | |
5511 | aa11.BrickColor = BrickColor.new("White") | |
5512 | aa12.BrickColor = BrickColor.new("White") | |
5513 | aa13.BrickColor = BrickColor.new("White") | |
5514 | aa26.BrickColor = BrickColor.new("Sand yellow") | |
5515 | aa28.BrickColor = BrickColor.new("Sand yellow") | |
5516 | aa35.BrickColor = BrickColor.new("White") | |
5517 | aa33.BrickColor = BrickColor.new("White") | |
5518 | aa31.BrickColor = BrickColor.new("Sand yellow") | |
5519 | Effects.Wave.Create(BrickColor.new("Sand yellow"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5520 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Sand yellow")) | |
5521 | end | |
5522 | if Mode == 9990 then | |
5523 | maincolor = BrickColor.new("Really red") | |
5524 | hum.WalkSpeed = 8 | |
5525 | aa.BrickColor = BrickColor.new("Really black") | |
5526 | aa4.BrickColor = BrickColor.new("Really red") | |
5527 | aa5.BrickColor = BrickColor.new("Really red") | |
5528 | aa8.BrickColor = BrickColor.new("Really black") | |
5529 | aa11.BrickColor = BrickColor.new("Really black") | |
5530 | aa12.BrickColor = BrickColor.new("Really black") | |
5531 | aa13.BrickColor = BrickColor.new("Really black") | |
5532 | aa24.BrickColor = BrickColor.new("Really black") | |
5533 | aa26.BrickColor = BrickColor.new("Really red") | |
5534 | aa28.BrickColor = BrickColor.new("Really red") | |
5535 | aa35.BrickColor = BrickColor.new("Really black") | |
5536 | aa33.BrickColor = BrickColor.new("Really black") | |
5537 | aa31.BrickColor = BrickColor.new("Really red") | |
5538 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5539 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Really red")) | |
5540 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
5541 | local A = math.random(1,4) | |
5542 | if A == 1 then | |
5543 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5544 | if A == 2 then | |
5545 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5546 | end | |
5547 | end | |
5548 | end | |
5549 | if Mode == 6 then | |
5550 | maincolor = BrickColor.new("Black") | |
5551 | hum.WalkSpeed = 8 | |
5552 | aa.BrickColor = BrickColor.new("Royal purple") | |
5553 | aa4.BrickColor = BrickColor.new("Royal purple") | |
5554 | aa5.BrickColor = BrickColor.new("Royal purple") | |
5555 | aa8.BrickColor = BrickColor.new("Royal purple") | |
5556 | aa11.BrickColor = BrickColor.new("Black") | |
5557 | aa12.BrickColor = BrickColor.new("Black") | |
5558 | aa13.BrickColor = BrickColor.new("Black") | |
5559 | aa24.BrickColor = BrickColor.new("Black") | |
5560 | aa26.BrickColor = BrickColor.new("Black") | |
5561 | aa28.BrickColor = BrickColor.new("Black") | |
5562 | aa35.BrickColor = BrickColor.new("Royal purple") | |
5563 | aa33.BrickColor = BrickColor.new("Royal purple") | |
5564 | aa31.BrickColor = BrickColor.new("Royal purple") | |
5565 | local A = math.random(1,15) | |
5566 | if A == 1 then | |
5567 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
5568 | if A == 2 then | |
5569 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5570 | end | |
5571 | end | |
5572 | end | |
5573 | if Mode == 8 then | |
5574 | hum.WalkSpeed = 8 | |
5575 | maincolor = BrickColor.new("Dark indigo") | |
5576 | aa.BrickColor = BrickColor.new("Black") | |
5577 | aa4.BrickColor = BrickColor.new("Dark green") | |
5578 | aa5.BrickColor = BrickColor.new("Dark green") | |
5579 | aa8.BrickColor = BrickColor.new("Light orange brown") | |
5580 | aa11.BrickColor = BrickColor.new("White") | |
5581 | aa12.BrickColor = BrickColor.new("White") | |
5582 | aa13.BrickColor = BrickColor.new("Light orange brown") | |
5583 | aa24.BrickColor = BrickColor.new("Light orange brown") | |
5584 | aa26.BrickColor = BrickColor.new("Light orange brown") | |
5585 | aa28.BrickColor = BrickColor.new("Light orange brown") | |
5586 | aa35.BrickColor = BrickColor.new("Light orange brown") | |
5587 | aa33.BrickColor = BrickColor.new("Light orange brown") | |
5588 | aa31.BrickColor = BrickColor.new("Black") | |
5589 | end | |
5590 | if Mode == 25 then | |
5591 | hum.WalkSpeed = 50 | |
5592 | end | |
5593 | if Mode == 122 then | |
5594 | hum.WalkSpeed = 8 | |
5595 | maincolor = BrickColor.new("White") | |
5596 | aa.BrickColor = BrickColor.new("White") | |
5597 | aa4.BrickColor = BrickColor.new("White") | |
5598 | aa5.BrickColor = BrickColor.new("Royal purple") | |
5599 | aa8.BrickColor = BrickColor.new("Royal purple") | |
5600 | aa11.BrickColor = BrickColor.new("Royal purple") | |
5601 | aa12.BrickColor = BrickColor.new("Hot pink") | |
5602 | aa13.BrickColor = BrickColor.new("Royal purple") | |
5603 | aa24.BrickColor = BrickColor.new("Hot pink") | |
5604 | aa26.BrickColor = BrickColor.new("Hot pink") | |
5605 | aa28.BrickColor = BrickColor.new("Hot pink") | |
5606 | aa35.BrickColor = BrickColor.new("Royal purple") | |
5607 | aa33.BrickColor = BrickColor.new("Hot pink") | |
5608 | aa31.BrickColor = BrickColor.new("White") | |
5609 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
5610 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White")) | |
5611 | end | |
5612 | if Mode == 10000 then | |
5613 | hum.WalkSpeed = 8 | |
5614 | maincolor = BrickColor.new("Bright yellow") | |
5615 | aa.BrickColor = BrickColor.new("Hot pink") | |
5616 | aa4.BrickColor = BrickColor.new("Hot pink") | |
5617 | aa5.BrickColor = BrickColor.new("Hot pink") | |
5618 | aa8.BrickColor = BrickColor.new("White") | |
5619 | aa11.BrickColor = BrickColor.new("White") | |
5620 | aa12.BrickColor = BrickColor.new("White") | |
5621 | aa13.BrickColor = BrickColor.new("White") | |
5622 | aa24.BrickColor = BrickColor.new("White") | |
5623 | aa26.BrickColor = BrickColor.new("Hot pink") | |
5624 | aa28.BrickColor = BrickColor.new("Hot pink") | |
5625 | aa35.BrickColor = BrickColor.new("White") | |
5626 | aa33.BrickColor = BrickColor.new("White") | |
5627 | aa31.BrickColor = BrickColor.new("Hot pink") | |
5628 | end | |
5629 | if Mode == 1 then | |
5630 | hum.WalkSpeed = 8 | |
5631 | maincolor = BrickColor.new("White") | |
5632 | aa.BrickColor = BrickColor.new("White") | |
5633 | aa4.BrickColor = BrickColor.new("White") | |
5634 | aa5.BrickColor = BrickColor.new("White") | |
5635 | aa8.BrickColor = BrickColor.new("Really black") | |
5636 | aa11.BrickColor = BrickColor.new("Really black") | |
5637 | aa12.BrickColor = BrickColor.new("Really black") | |
5638 | aa13.BrickColor = BrickColor.new("Really black") | |
5639 | aa24.BrickColor = BrickColor.new("Really black") | |
5640 | aa26.BrickColor = BrickColor.new("White") | |
5641 | aa28.BrickColor = BrickColor.new("White") | |
5642 | aa35.BrickColor = BrickColor.new("Really black") | |
5643 | aa33.BrickColor = BrickColor.new("Really black") | |
5644 | aa31.BrickColor = BrickColor.new("White") | |
5645 | end | |
5646 | if Mode == 99 then | |
5647 | hum.WalkSpeed = 100 | |
5648 | maincolor = BrickColor.new("Deep orange") | |
5649 | aa.BrickColor = BrickColor.new("Really black") | |
5650 | aa4.BrickColor = BrickColor.new("Deep orange") | |
5651 | aa5.BrickColor = BrickColor.new("Deep orange") | |
5652 | aa8.BrickColor = BrickColor.new("Deep orange") | |
5653 | aa11.BrickColor = BrickColor.new("Really black") | |
5654 | aa12.BrickColor = BrickColor.new("Really black") | |
5655 | aa13.BrickColor = BrickColor.new("Really black") | |
5656 | aa24.BrickColor = BrickColor.new("Deep orange") | |
5657 | aa26.BrickColor = BrickColor.new("Deep orange") | |
5658 | aa28.BrickColor = BrickColor.new("Deep orange") | |
5659 | aa35.BrickColor = BrickColor.new("Really black") | |
5660 | aa33.BrickColor = BrickColor.new("Really black") | |
5661 | aa31.BrickColor = BrickColor.new("Deep orange") | |
5662 | end | |
5663 | imgl2.Rotation = techc.Rotation + 0.2 | |
5664 | techc.Rotation = techc.Rotation + 0.2 | |
5665 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
5666 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 32),0.79,0 - 10 * math.cos(sine / 45)) | |
5667 | if 1 < root.Velocity.y and hitfloor == nil then | |
5668 | Anim = "Jump" | |
5669 | if attack == false then | |
5670 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
5671 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5672 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5673 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5674 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
5675 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
5676 | end | |
5677 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
5678 | Anim = "Fall" | |
5679 | if attack == false then | |
5680 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
5681 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5682 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5683 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5684 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
5685 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
5686 | end | |
5687 | elseif torvel < 1 and hitfloor ~= nil then | |
5688 | Anim = "Idle" | |
5689 | change = 1 | |
5690 | if attack == false then | |
5691 | if Mode == 1 then --Normal | |
5692 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5693 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5694 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5695 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5696 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5697 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5698 | elseif Mode == 122 then | |
5699 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5700 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5701 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5702 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5703 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5704 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5705 | elseif Mode == oof then --PIXELATED | |
5706 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5707 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5708 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5709 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5710 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5711 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5712 | elseif Mode == 0 then | |
5713 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
5714 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
5715 | if Mrandom(1,30) == 1 then | |
5716 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
5717 | end | |
5718 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5719 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
5720 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
5721 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
5722 | elseif Mode == 2 then --Machinery | |
5723 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5724 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5725 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5726 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5727 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5728 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5729 | elseif Mode == 3 then --ICE | |
5730 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1) | |
5731 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(90 - 3.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
5732 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5733 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5734 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
5735 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
5736 | elseif Mode == 99 then --Infused | |
5737 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
5738 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5739 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
5740 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5741 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(120)), 0.08) | |
5742 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90 - 3.5 * Cos(sine / 20)), Rad(0), Rad(-120)), 0.08) | |
5743 | elseif Mode == 5 then --Cybernetic | |
5744 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5745 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5746 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5747 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5748 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5749 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5750 | elseif Mode == 25 then --Spiritual | |
5751 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5752 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
5753 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
5754 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
5755 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
5756 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
5757 | elseif Mode == 6 then --Controlled Beyond Recognition | |
5758 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5759 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5760 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5761 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5762 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
5763 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5764 | elseif Mode == 10000 then | |
5765 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5766 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
5767 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5768 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5769 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5770 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5771 | elseif Mode == 9990 then | |
5772 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(0)), 0.08) | |
5773 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1 - 1 * Sin(sine / 30)), Rad(-1 * Sin(sine / .5)), Rad(15)), 0.08) | |
5774 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5775 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
5776 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5777 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
5778 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
5779 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
5780 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
5781 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5782 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5783 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5784 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5785 | elseif Mode == 100 then | |
5786 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
5787 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
5788 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
5789 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
5790 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
5791 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
5792 | elseif Mode == 8 then --Lunarist | |
5793 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5794 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
5795 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5796 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5797 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(-20), Rad(-10), Rad(-43)), 0.08) | |
5798 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(20), Rad(10), Rad(43)), 0.08) | |
5799 | elseif Mode == 10 then --INSANITY | |
5800 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5801 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
5802 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
5803 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
5804 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
5805 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
5806 | end | |
5807 | end | |
5808 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
5809 | Anim = "Walk" | |
5810 | change = 1.1 | |
5811 | if attack == false then | |
5812 | if Mode == 6 then | |
5813 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5814 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5815 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5816 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5817 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5818 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5819 | elseif Mode == oof then --PIXELATED | |
5820 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5821 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5822 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5823 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5824 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
5825 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
5826 | elseif Mode == 5 then | |
5827 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5828 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5829 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5830 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5831 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5832 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5833 | elseif Mode == 25 then | |
5834 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5835 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5836 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5837 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5838 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5839 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5840 | elseif Mode == 100 then | |
5841 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
5842 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5843 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
5844 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
5845 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
5846 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
5847 | elseif Mode == 0 then | |
5848 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5849 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
5850 | if Mrandom(1,30) == 1 then | |
5851 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
5852 | end | |
5853 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5854 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5855 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5856 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5857 | elseif Mode == 10 then | |
5858 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5859 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5860 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
5861 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
5862 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5863 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5864 | elseif Mode == 8 then | |
5865 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
5866 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5867 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
5868 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
5869 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
5870 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
5871 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
5872 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5873 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5874 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5875 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5876 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5877 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5878 | end | |
5879 | end | |
5880 | elseif torvel >= 25 and hitfloor ~= nil then | |
5881 | Anim = "Sprint" | |
5882 | change = 1.35 | |
5883 | if attack == false then | |
5884 | if Mode == 5 then | |
5885 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5886 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5887 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5888 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5889 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5890 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5891 | elseif Mode == 99 then | |
5892 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
5893 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
5894 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5895 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5896 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5897 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5898 | elseif Mode == oof then | |
5899 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
5900 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5901 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
5902 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
5903 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
5904 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
5905 | elseif Mode ~= 5 then | |
5906 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
5907 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5908 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5909 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5910 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
5911 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
5912 | end | |
5913 | end | |
5914 | end | |
5915 | end | |
5916 | Music.SoundId = "rbxassetid://"..SONG | |
5917 | Music.Looped = true | |
5918 | Music.Pitch = 1 | |
5919 | Music.Volume = 5 | |
5920 | Music:Resume() | |
5921 | if Music.Parent ~= tors then | |
5922 | Music = Instance.new("Sound",tors) | |
5923 | end | |
5924 | if 0 < #Effects then | |
5925 | for e = 1, #Effects do | |
5926 | if Effects[e] ~= nil then | |
5927 | local Thing = Effects[e] | |
5928 | if Thing ~= nil then | |
5929 | local Part = Thing[1] | |
5930 | local Mode = Thing[2] | |
5931 | local Delay = Thing[3] | |
5932 | local IncX = Thing[4] | |
5933 | local IncY = Thing[5] | |
5934 | local IncZ = Thing[6] | |
5935 | if 1 >= Thing[1].Transparency then | |
5936 | if Thing[2] == "Block1" then | |
5937 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5938 | local Mesh = Thing[1].Mesh | |
5939 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5940 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5941 | elseif Thing[2] == "Block2" then | |
5942 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
5943 | local Mesh = Thing[7] | |
5944 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5945 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5946 | elseif Thing[2] == "Block3" then | |
5947 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
5948 | local Mesh = Thing[7] | |
5949 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5950 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5951 | elseif Thing[2] == "Cylinder" then | |
5952 | local Mesh = Thing[1].Mesh | |
5953 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5954 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5955 | elseif Thing[2] == "Blood" then | |
5956 | local Mesh = Thing[7] | |
5957 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
5958 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5959 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5960 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
5961 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
5962 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5963 | elseif Thing[2] == "Disappear" then | |
5964 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5965 | elseif Thing[2] == "Shatter" then | |
5966 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5967 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
5968 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
5969 | Thing[6] = Thing[6] + Thing[5] | |
5970 | end | |
5971 | else | |
5972 | Part.Parent = nil | |
5973 | table.remove(Effects, e) | |
5974 | end | |
5975 | end | |
5976 | end | |
5977 | end | |
5978 | end | |
5979 | end | |
5980 | ------------------------------------------------------- | |
5981 | --End Animations And Script-- |