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--Made by ttyyuu12345, but im only passing it on ;p
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wait()
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script:Destroy()
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function descend(obj,class,func)
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    for i,v in pairs(obj:GetChildren()) do
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        if v:IsA(class) then
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            func(v)
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        end
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        descend(v,class,func)
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    end
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end
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local pls = game:GetService("Players").LocalPlayer
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function initiateCharacter(char)
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    if not char then return end
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    wait()
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    descend(char,"BasePart",function(obj)
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        obj.Anchored = false
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        obj.Changed:connect(function()
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            if obj.Anchored then
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                obj.Anchored = false
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            end
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        end)
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    end)
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    descend(char,"Humanoid",function(obj)
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        obj.WalkSpeed = 16
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        obj.Changed:connect(function()
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            if obj.WalkSpeed == 0 then
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            if obj.WalkSpeed == 3 then
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                obj.WalkSpeed = 16
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                obj.WalkSpeed = 3
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            end
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        end)
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    end)
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end
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initiateCharacter(pls.Character)
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pls.CharacterAdded:connect(function(c)
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    initiateCharacter(c)
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end)