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1
wait(0)
2
Player = game.Players.LocalPlayer
3
4
local count = 0
5
local countspeed = 1
6
local sine = 0
7
local sinespeed = 1
8
local angle = nil
9
local global_wait = 0
10
local showtag = false
11
12
13
--dance booleans--
14
local jerk = false
15
local party = false
16
local canttouch = false
17
local happy = false
18
local spin = false
19
local thriller = false
20
local barrel = false
21
local sax = false
22
local spooky = false
23
local stride = false
24
local shuffle = false
25
local rock = false
26
local gagnam = false
27
local snoop = false
28
local darude = false
29
local taco = false
30
------------------
31
--dance accessory--
32
local barrelbrick = nil
33
local saxtool = nil
34
-------------------
35
--custom animate--
36
local walk = false
37
local jump = false
38
local sit = false
39
local run = false
40
------------------
41
--walk keys--
42
local W = false
43
local A = false
44
local S = false
45
local D = false
46
-------------
47
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
48
local miniweld = nil
49
local rootpart = nil
50
51
local Mouse = nil
52
local Animate = nil
53
local Music = nil
54
local Asset = "http://www.roblox.com/asset/?id="
55
local Animating = nil
56
local humanoid = nil
57
local face = nil 
58
59
local head = nil
60
local torso = nil
61
local ra = nil
62
local la = nil
63
local rl = nil
64
local ll = nil
65
local rs = nil
66
local ls = nil
67
local rh = nil
68
local lh = nil
69
local neck = nil
70
local rj = nil
71
72
local char = nil
73
local Hat1 = nil
74
local Hat2 = nil
75
local a,b = nil
76
77
----------musics-----------------
78
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
79
---------------------------------
80
81
local mesh,meshids,textureids,w
82
83
function fm(parent,meshid,x,y,z,meshtexture)
84
if meshid == "cylinder" then
85
	mesh = Instance.new("CylinderMesh",parent)
86
	mesh.Scale = Vector3.new(x,y,z)
87
	return mesh
88
else
89
	mesh = Instance.new("SpecialMesh",parent)
90
	if meshid ~= "sphere" then
91
		if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
92
			mesh.MeshId = "rbxassetid://"..meshids[meshid]
93
		end
94
	else mesh.MeshType = 3 end
95
	mesh.Scale = Vector3.new(x,y,z)
96
	if meshtexture ~= nil then
97
		if type(meshtexture) == "number" then 
98
			mesh.TextureId = "rbxassetid://"..meshtexture 
99
		else
100
			mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
101
		end
102
	return mesh
103
	end
104
end
105
106
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
107
if typee ~= nil then
108
	c = Instance.new("WedgePart",m)
109
else
110
	c = Instance.new("Part",m)
111
end
112
c.TopSurface,c.BottomSurface = 0,0
113
c.Locked = true
114
c.formFactor = "Custom"
115
c.Size = Vector3.new(x,y,z)
116
if color ~= "random" then
117
	c.BrickColor = BrickColor.new(color)
118
else 
119
	c.BrickColor = BrickColor:random() 
120
end
121
c.Transparency = transparency
122
c.CanCollide = cancollide
123
if anchored ~= nil then 
124
	c.Anchored = anchored 
125
end
126
if parent ~= nil then 
127
	c.Parent = parent 
128
end
129
return c
130
end
131
132
function We(part0,part1,x,y,z,rx,ry,rz,parent)
133
w = Instance.new("Motor",m)
134
if parent ~= nil then w.Parent = parent end
135
	w.Part0,w.Part1 = part0,part1
136
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
137
	return w
138
end
139
140
function SetAnimation(id,humanoid)
141
	if Animating ~= nil then
142
		Animating:Stop()
143
	end
144
	Animate.AnimationId = Asset .. id
145
	Animating = humanoid:LoadAnimation(Animate)
146
	Animating:Play()
147
end
148
149
function AnimationStop()
150
		jerk = false
151
		party = false
152
		canttouch = false
153
		happy = false
154
		spin = false
155
		thriller = false
156
		barrel = false
157
		sax = false
158
		spooky = false
159
		stride = false
160
		shuffle = false
161
		rock = false
162
		gagnam = false
163
		snoop = false
164
		darude = false
165
		taco = false
166
		if barrelbrick ~= nil then
167
			barrelbrick:Remove()
168
			barrelbrick = nil
169
		end
170
		if saxtool ~= nil then
171
			saxtool:Remove()
172
			saxtool = nil
173
		end
174
		if sandstorm ~= nil then
175
			sandstorm:Remove()
176
			sandstorm = nil
177
		end
178
end
179
180
local Musical
181
function SetMusic(id,volume)
182
	Musical = Instance.new("Sound",char.Head)
183
	if volume == nil then
184
		Musical.Volume = 1
185
	else
186
		Musical.Volume = volume
187
	end
188
	Musical.Looped = true
189
	Musical.SoundId = Asset .. id
190
	return Musical
191
end
192
193
function GenerateGui()
194
	a=Instance.new("ScreenGui")
195
	a.Name = "KrystalDance ( Edited Version )"
196
	b=Instance.new("ImageLabel",a)
197
	b.BackgroundTransparency = 1
198
	b.Size = UDim2.new(0,250,0,100)
199
	b.Position = UDim2.new(0,0,1,0)
200
	b.Image = Asset .. "58719064"
201
	b.Name = "Logo"
202
	c=Instance.new("Sound",a)
203
	c.Name = "Intro"
204
	c.Volume = 1
205
	c.SoundId = Asset .. "130767819"
206
	c.Looped = false
207
	return a
208
end
209
210
function Generate(player)
211
char = player.Character
212
Hat1 = P(1,1,1,'Bright violet ',0,false,false)
213
Hat2 = P(1,1,1,'Bright violet ',0,false,false)
214
wait()
215
a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
216
b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
217
wait()
218
if char:FindFirstChild("Head") then
219
	We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
220
	We(Hat2,char.Head,0,0.8,0,0,0,0)
221
	if char.head:FindFirstChild("face") ~= nil then
222
		face = char.head:FindFirstChild("face")
223
		face.Texture = "rbxasset://textures/face.png"
224
	end
225
	c=char.Head:clone()
226
	c.Name = "FalseHead"
227
	c.CanCollide = false
228
	c.Parent = char
229
	We(c,char.Head,0,0,0,0,0,0)
230
	char.Head.Transparency = 1
231
	for i,v in pairs(char:GetChildren()) do
232
		if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
233
			v:Remove()
234
		end
235
		if v.ClassName == "BodyColors" then
236
			v.HeadColor = BrickColor.new("White")
237
			v.LeftArmColor = BrickColor.new("New Yeller")
238
			v.LeftLegColor = BrickColor.new("New Yeller")
239
			v.RightArmColor = BrickColor.new("New Yeller")
240
			v.RightLegColor = BrickColor.new("New Yeller")
241
			v.TorsoColor = BrickColor.new("New Yeller")
242
		end
243
		if v.ClassName == "Part" then
244
			if v.Name == "Head" or v.Name == "FalseHead" then
245
				v.BrickColor = BrickColor.new("White")
246
				else
247
				v.BrickColor = BrickColor.new("Bright violet")
248
			end
249
		end
250
	end
251
----------musics---------------
252
	M1=SetMusic(131122314)
253
	M2=SetMusic(243372213)
254
	M3=SetMusic(147746074)
255
	M4=SetMusic(279656103)
256
	M5=SetMusic(157469995)
257
	M6=SetMusic(142809991)
258
	M7=SetMusic(142319852)
259
	M8=SetMusic(201467650)
260
	M9=SetMusic(142300936)
261
	M10=SetMusic(389002757)
262
	M11=SetMusic(145151693)
263
	M12=SetMusic(142468820)
264
	M13=SetMusic(130844430)
265-
	M14=SetMusic(278742108)
265+
	M14=SetMusic(145884659)
266
	M15=SetMusic(265518596)
267
	M16=SetMusic(183855283)
268
-------------------------------
269
	
270
	if char:FindFirstChild("HumanoidRootPart") ~= nil then
271
		rootpart = char:FindFirstChild("HumanoidRootPart")
272
	end
273
	if showtag == true then
274
		local bbg = Instance.new("BillboardGui",c)
275
		bbg.Adornee = c
276
		bbg.Name = "satuttava"
277
		bbg.Size = UDim2.new(6,0,2,0)
278
		bbg.StudsOffset = Vector3.new(0,2,0)
279
		local box = Instance.new("TextLabel",bbg)
280
		box.Size = UDim2.new(1,0,1,0)
281
		box.BackgroundColor = BrickColor.new("White")
282
		box.TextColor3 = Color3.new(255,0,0)
283
		box.TextStrokeTransparency = 0.5
284
		box.Font = 3
285
		box.Text = Player.Name
286
		box.BackgroundTransparency = 1
287
		box.Position = UDim2.new(0,0,0,0)
288
		box.TextScaled = true
289
	end
290
	if char:FindFirstChild("Humanoid") ~= nil then
291
		char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
292
		wait()
293
		char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
294
		--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
295
		humanoid = char:FindFirstChild("Humanoid")
296
		if humanoid:FindFirstChild("Animator") ~= nil then
297
			humanoid:FindFirstChild("Animator"):Remove()
298
			--Instance.new("Animator",humanoid)
299
		end
300
		if char:FindFirstChild("Animate") ~= nil then
301
			char:FindFirstChild("Animate"):Remove()
302
		end
303
	end
304
	Mouse = player:GetMouse()
305
	Music = Instance.new("Sound",char.Head)
306
	Music.Volume = 1
307
	Music.Looped = true
308
	Music.SoundId = Asset
309
	Animate = Instance.new("Animation",char.Head)
310
	Animate.AnimationId = Asset
311
	
312
	
313
	
314
	head = char:FindFirstChild("Head")
315
	torso = char:FindFirstChild("Torso")
316
	ra = char:findFirstChild("Right Arm")
317
	la = char:findFirstChild("Left Arm")
318
	rl = char:findFirstChild("Right Leg")
319
	ll = char:findFirstChild("Left Leg")
320
	rs = torso:findFirstChild("Right Shoulder")
321
	ls = torso:findFirstChild("Left Shoulder")
322
	rh = torso:findFirstChild("Right Hip")
323
	lh = torso:findFirstChild("Left Hip")
324
	neck = torso:findFirstChild("Neck")
325
	rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
326
	
327
	state = humanoid:GetState()
328
	local ca = nil
329
	ca=GenerateGui()
330
	ca.Parent = player.PlayerGui
331
	if ca:FindFirstChild("Logo") ~= nil then
332
		ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
333
		if ca:FindFirstChild("Intro") ~= nil then
334
			ca:FindFirstChild("Intro"):Play()
335
			coroutine.resume(coroutine.create(function() 
336
				for i=0,30 do
337
					ca:FindFirstChild("Intro").Volume = 1/(i/2)
338
					wait(0.5)
339
					if i >= 30 then
340
						break
341
					end
342
				end
343
			end))
344
		end
345
	end
346
347
	if humanoid ~= nil then
348
		humanoid.Changed:connect(function(pro)
349
			if pro == "MoveDirection" or pro == "Jump" then
350
				if Music.IsPlaying == true then
351
					AnimationStop()
352
				end
353
			end
354
		end)
355
		humanoid.Died:connect(function()
356
			AnimationStop()
357
		end)
358
		
359
	Mouse.KeyUp:connect(function(key) 
360
		if key == "w" then
361
			W = false
362
		end
363
		if key == "a" then
364
			A = false
365
		end
366
		if key == "s" then
367
			S = false
368
		end
369
		if key == "d" then
370
			D = false
371
		end
372
		if string.byte(key) == 48 then
373
			run = false
374
		end
375
	end)
376
		
377
	Mouse.KeyDown:connect(function(key) 
378
		if key == "w" then
379
			W = true
380
			AnimationStop()
381
		end
382
		if key == "a" then
383
			A = true
384
			AnimationStop()
385
		end
386
		if key == "s" then
387
			S = true
388
			AnimationStop()
389
		end
390
		if key == "d" then
391
			D = true
392
			AnimationStop()
393
		end
394
	end)
395
	
396
	
397
	
398
	Mouse.KeyDown:connect(function(key) 
399
		KeyUsed(key)
400
	end)
401
end
402
end
403
print'KrystalDance By: KrystalTeam as fully Loaded!'
404
end
405
406
function KeyUsed(key)
407
		if humanoid ~= nil then
408
			if humanoid.Health > 0 then
409
				if string.byte(key) == 32 then
410
					jump = true
411
					AnimationStop()
412
					--sit = false
413
				end
414
				if string.byte(key) == 50 then
415
					AnimationStop()
416
					if sit == true then
417
						sit = false
418
					else
419
						sit = true
420
					end
421
				end
422
				if string.byte(key) == 48 then
423
					run = true
424
				end
425
				if W == false and A == false and S == false and D == false and jump == false and sit == false then
426
					if key == "Q" or key == "q" then
427
						AnimationStop()
428
						canttouch = true
429
						M1:Play()
430
					end
431
					if key == "E" or key == "e" then
432
						AnimationStop()
433
						party = true
434
						M2:Play()
435
					end
436
					if key == "R" or key == "r" then
437
						AnimationStop()
438
						jerk = true
439
						M3:Play()
440
					end
441
					if key == "T" or key == "t" then
442
						AnimationStop()
443
						happy = true
444
						M4:Play()
445
					end
446
					if key == "Y" or key == "y" then
447
						AnimationStop()
448
						spin = true
449
						M5:Play()
450
					end
451
					if key == "U" or key == "u" then
452
						AnimationStop()
453
						thriller = true
454
						M6:Play()
455
					end
456
					if key == "F" or key == "f" then
457
						AnimationStop()
458
						barrel = true
459
						M7:Play()
460
						if barrelbrick == nil and barrel == true then
461
							barrelbrick = P(2,2,1,'Black',0,false,false)
462
							a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
463
							We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
464
						end
465
					end
466
					if key == "P" or key == "p" then
467
						AnimationStop()
468
						sax = true
469
						M8:Play()
470
						if saxtool == nil and sax == true then
471
							saxtool = P(1,2,2,'Black',0,false,false)
472
							a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
473
							b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
474
							b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
475
						end
476
					end
477
					if key == "G" or key == "g" then
478
						AnimationStop()
479
						spooky = true
480
						M9:Play()
481
					end
482
					if key == "H" or key == "h" then
483
						AnimationStop()
484
						stride = true
485
						M10:Play()
486
					end
487
					if key == "J" or key == "j" then
488
						AnimationStop()
489
						shuffle = true
490
						M11:Play()
491
					end
492
					if key == "K" or key == "k" then
493
						AnimationStop()
494
						rock = true
495
						M12:Play()
496
					end
497
					if key == "L" or key == "l" then
498
						AnimationStop()
499
						gagnam = true
500
						M13:Play()
501
					end
502
					if key == "Z" or key == "z" then
503
						AnimationStop()
504
						snoop = true
505
						M14:Play()
506
					end
507
					if key == "X" or key == "x" then
508
						AnimationStop()
509
						darude = true
510
						M15:Play()
511
						if sandstorm == nil and darude == true then
512
							sandstorm = P(1,1,1,'Black',0,false,false)
513
							sandstorm.Transparency = 1
514
							a=Instance.new("Smoke",sandstorm)
515
							a.Color = Color3.new(255/255,255/255,175/255)
516
							a.Size = 0.4
517
							a.RiseVelocity = 3
518
							a.Opacity = 0.75
519
							b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
520
							b.C1 = CFrame.new(0, -2, 0)
521
						end
522
					end
523
					if key == "C" or key == "c" then
524
						AnimationStop()
525
						taco = true
526
						M16:Play()
527
					end
528
				end
529
			end
530
		end
531
end
532
533
Generate(Player)
534
535
game:service'RunService'.Stepped:connect(function()
536
	count = (count % 100) + countspeed
537
	angle = math.pi * math.sin(math.pi*2/100*count)
538
	countspeed = 1
539
	
540
	state = humanoid:GetState()
541
	if state ~= Enum.HumanoidStateType.Freefall then
542
		jump = false
543
	else
544
		jump = true
545
		sit = false
546
		AnimationStop()
547
	end
548
	
549
	local mesh1anan = Instance.new("SpecialMesh")
550
	mesh1anan.MeshType = Enum.MeshType.FileMesh
551
	mesh1anan.Scale = Vector3.new(3,3,3)
552
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
553
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
554
	if taco == true then
555
		if char ~= nil then
556
	        local locationanan = char:GetModelCFrame()
557
	        local tacoa = Instance.new("Part")
558
	        tacoa.CanCollide = false
559
	        tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
560
	        local meshanananan = mesh1anan:clone()
561
	        meshanananan.Parent = tacoa
562
	        meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
563
	        tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
564
	        tacoa.Parent = workspace
565
	        game:GetService("Debris"):AddItem(tacoa,4)
566
		end
567
	end
568
	
569
	
570
	
571
	
572
	if canttouch == false then	
573
		M1:Stop()
574
	end
575
	if party == false then	
576
		M2:Stop()
577
	end
578
	if jerk == false then	
579
		M3:Stop()
580
	end
581
	if happy == false then	
582
		M4:Stop()
583
	end
584
	if spin == false then	
585
		M5:Stop()
586
	end
587
	if thriller == false then	
588
		M6:Stop()
589
	end
590
	if barrel == false then	
591
		M7:Stop()
592
	end
593
	if sax == false then	
594
		M8:Stop()
595
	end
596
	if spooky == false then	
597
		M9:Stop()
598
	end
599
	if stride == false then	
600
		M10:Stop()
601
	end
602
	if shuffle == false then	
603
		M11:Stop()
604
	end
605
	if rock == false then
606
		M12:Stop()
607
	end
608
	if gagnam == false then
609
		M13:Stop()
610
	end
611
	if snoop == false then
612
		M14:Stop()	
613
	end
614
	if darude == false then
615
		M15:Stop()
616
	end
617
	if taco == false then
618
		M16:Stop()
619
	end
620
	
621
	if run == true and sit == false then
622
		humanoid.WalkSpeed = 25
623
	elseif sit == true then
624
		humanoid.WalkSpeed = 0
625
	else
626
		humanoid.WalkSpeed = 16
627
	end
628
	
629
	if global_wait == 380 then global_wait = 0 end
630
	
631
	if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
632
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
633
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
634
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
635
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
636
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
637
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
638
	end
639
	
640
	
641
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
642
		local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
643
		local hitz,enz = workspace:FindPartOnRay(ray, char)
644
		if hitz then
645
			if rootpart:FindFirstChild("Weld") == nil then
646
				miniweld = Instance.new("Weld", rootpart)
647
				miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
648
				miniweld.Part0 = hitz
649
				miniweld.Part1 = rootpart
650
				humanoid.PlatformStand = true
651
			end
652
		end
653
	else
654
		if rootpart:FindFirstChild("Weld") ~= nil then
655
			rootpart:FindFirstChild("Weld"):Destroy()
656
			humanoid.PlatformStand = false
657
		end
658
	end
659
	
660
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
661
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
662
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
663
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
664
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
665
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
666
		rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
667
	end
668
	
669
	if jump == true and sit == false then
670
		countspeed = 2
671
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
672
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
673
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
674
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
675
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
676
		rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
677
	end
678
	
679
	if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
680
		if run == true then
681
			countspeed = 4
682
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
683
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
684
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
685
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
686
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
687
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
688
		else
689
			countspeed = 2
690
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
691
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
692
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
693
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
694
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
695
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
696
		end
697
	end
698
699
	if W == false and A == false and S == false and D == false and jump == false and sit == false then
700
		if jerk == true and jump == false and sit == false then
701
			countspeed = 2
702
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
703
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
704
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
705
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
706
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
707
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
708
		elseif party == true and jump == false and sit == false then
709
			countspeed = 4
710
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
711
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
712
			ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
713
			rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
714
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
715
			rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
716
		elseif canttouch == true and jump == false and sit == false then
717
			countspeed = 2
718
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
719
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
720
			lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
721
			rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
722
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
723
			rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
724
		elseif happy == true and jump == false and sit == false then
725
			countspeed = 4
726
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
727
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
728
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
729
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
730
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
731
			rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
732
		elseif spin == true and jump == false and sit == false then
733
			global_wait = (global_wait % 360) + 4
734
			countspeed = 4
735
			ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
736
			rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
737
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
738
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
739
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
740
			rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
741
		elseif thriller == true and jump == false and sit == false then
742
			countspeed = 2
743
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
744
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
745
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
746
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
747
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
748
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
749
		elseif barrel == true and jump == false and sit == false then
750
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
751
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
752
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
753
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
754
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
755
			rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
756
		elseif sax == true and jump == false and sit == false then
757
			countspeed = 2
758
			ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
759
			rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
760
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
761
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
762
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
763
			rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
764
		elseif spooky == true and jump == false and sit == false then
765
			countspeed = 3
766
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
767
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
768
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
769
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
770
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
771
			rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
772
		elseif stride == true and jump == false and sit == false then
773
			countspeed = 2.5
774
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
775
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
776
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
777
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
778
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
779
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
780
		elseif shuffle == true and jump == false and sit == false then
781
			countspeed = 2
782
			ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
783
			rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
784
			lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
785
			rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
786
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
787
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
788
		elseif rock == true and jump == false and sit == false then
789
			countspeed = 4
790
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
791
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
792
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
793
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
794
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
795
			rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
796
		elseif gagnam == true and jump == false and sit == false then
797
			countspeed = 4
798
			ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
799
			rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
800
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
801
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
802
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
803
			rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
804
		elseif snoop == true and jump == false and sit == false then
805
			countspeed = 2
806
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
807
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
808
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
809
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
810
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
811
			rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
812
		elseif darude == true and jump == false and sit == false then
813
			countspeed = 3
814
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
815
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
816
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
817
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
818
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
819
			rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
820
		elseif taco == true and jump == false and sit == false then
821
			countspeed = 4
822
			global_wait = (global_wait % 360) + 4
823
			ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
824
			rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
825
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
826
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
827
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
828
			rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
829
		end
830
	end
831
end)