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1 | - | Name = "xSoulStealerx" |
1 | + | Name = "overhaleren" |
2 | Colors = {"Cyan", "Black"} | |
3 | Plrs = game:GetService("Players") | |
4 | ||
5 | - | me = Plrs[KeroroGunso2016] |
5 | + | me = Plrs[overhaleren] |
6 | char = me.Character | |
7 | Modelname = "xGun" | |
8 | Toolname = "xGun" | |
9 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
10 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
11 | selected = false | |
12 | Hurt = false | |
13 | Deb = true | |
14 | Able = true | |
15 | Prop = {Damage = 30} | |
16 | ||
17 | ToolIcon = "" | |
18 | MouseIc = "" | |
19 | MouseDo = "" | |
20 | ||
21 | Add = { | |
22 | Sphere = function(P) | |
23 | local m = Instance.new("SpecialMesh",P) | |
24 | m.MeshType = "Sphere" | |
25 | return m | |
26 | end, | |
27 | BF = function(P) | |
28 | local bf = Instance.new("BodyForce",P) | |
29 | bf.force = Vector3.new(0, P:GetMass()*147, 0) | |
30 | return bf | |
31 | end, | |
32 | BP = function(P) | |
33 | local bp = Instance.new("BodyPosition",P) | |
34 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
35 | bp.P = 14000 | |
36 | return bp | |
37 | end, | |
38 | BG = function(P) | |
39 | local bg = Instance.new("BodyGyro",P) | |
40 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
41 | bg.P = 14000 | |
42 | return bg | |
43 | end, | |
44 | Mesh = function(P, ID, x, y, z) | |
45 | local m = Instance.new("SpecialMesh") | |
46 | m.MeshId = ID | |
47 | m.Scale = Vector3.new(x, y, z) | |
48 | m.Parent = P | |
49 | return m | |
50 | end, | |
51 | Sound = function(P, ID, vol, pitch) | |
52 | local s = Instance.new("Sound") | |
53 | s.SoundId = ID | |
54 | s.Volume = vol | |
55 | s.Pitch = pitch | |
56 | s.Parent = P | |
57 | return s | |
58 | end | |
59 | } | |
60 | ||
61 | function find(tab, arg) | |
62 | local ah = nil | |
63 | for i,v in pairs(tab) do | |
64 | if v == arg then | |
65 | ah = v | |
66 | end | |
67 | end | |
68 | return ah | |
69 | end | |
70 | ||
71 | function getAllParts(from) | |
72 | local t = {} | |
73 | function getParts(where) | |
74 | for i, v in pairs(where:children()) do | |
75 | if v:IsA("BasePart") then | |
76 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
77 | table.insert(t, v) | |
78 | end | |
79 | end | |
80 | getParts(v) | |
81 | end | |
82 | end | |
83 | getParts(workspace) | |
84 | return t | |
85 | end | |
86 | ||
87 | function RayCast(pos1, pos2, maxDist, forward) | |
88 | local list = getAllParts(workspace) | |
89 | local pos0 = pos1 | |
90 | for dist = 1, maxDist, forward do | |
91 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
92 | for _, v in pairs(list) do | |
93 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
94 | local s = v.Size | |
95 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
96 | return pos0, v | |
97 | end | |
98 | end | |
99 | end | |
100 | return pos0, nil | |
101 | end | |
102 | ||
103 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
104 | local p = Instance.new("Part") | |
105 | p.formFactor = "Custom" | |
106 | p.Anchored = Anchor | |
107 | p.CanCollide = Collide | |
108 | p.Transparency = Tran | |
109 | p.Reflectance = Ref | |
110 | p.BrickColor = BrickColor.new(Color) | |
111 | for _, Surf in pairs(Surfaces) do | |
112 | p[Surf] = "Smooth" | |
113 | end | |
114 | p.Size = Vector3.new(X, Y, Z) | |
115 | if Break then | |
116 | p:BreakJoints() | |
117 | else p:MakeJoints() end | |
118 | p.Parent = Parent | |
119 | return p | |
120 | end | |
121 | ||
122 | function Weld(p0, p1, x, y, z, a, b, c) | |
123 | local w = Instance.new("Weld") | |
124 | w.Parent = p0 | |
125 | w.Part0 = p0 | |
126 | w.Part1 = p1 | |
127 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
128 | return w | |
129 | end | |
130 | ||
131 | function ComputePos(pos1, pos2) | |
132 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
133 | return CFrame.new(pos1, pos3) | |
134 | end | |
135 | ||
136 | function getHumanoid(c) | |
137 | local h = nil | |
138 | for i,v in pairs(c:children()) do | |
139 | if v:IsA("Humanoid") and c ~= char then | |
140 | if v.Health > 0 then | |
141 | h = v | |
142 | end | |
143 | end | |
144 | end | |
145 | return h | |
146 | end | |
147 | ||
148 | for i,v in pairs(char:children()) do | |
149 | if v.Name == Modelname then | |
150 | v:remove() | |
151 | end | |
152 | end | |
153 | ||
154 | torso = char.Torso | |
155 | neck = torso.Neck | |
156 | hum = char.Humanoid | |
157 | Rarm = char["Right Arm"] | |
158 | Larm = char["Left Arm"] | |
159 | Rleg = char["Right Leg"] | |
160 | Lleg = char["Left Leg"] | |
161 | ||
162 | hc = Instance.new("Humanoid") | |
163 | hc.Health = 0 | |
164 | hc.MaxHealth = 0 | |
165 | ||
166 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
167 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
168 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
169 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
170 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
171 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
172 | ||
173 | function PlaySound(sound, pitch, vol) | |
174 | local s = sound:clone() | |
175 | if pitch ~= nil then | |
176 | if tonumber(pitch) then | |
177 | s.Pitch = tonumber(pitch) | |
178 | end | |
179 | end | |
180 | if vol ~= nil then | |
181 | if tonumber(vol) then | |
182 | s.Volume = tonumber(vol) | |
183 | end | |
184 | end | |
185 | s.Parent = torso | |
186 | s.PlayOnRemove = true | |
187 | coroutine.resume(coroutine.create(function() | |
188 | wait() | |
189 | s:remove() | |
190 | end)) | |
191 | end | |
192 | ||
193 | Mo = Instance.new("Model") | |
194 | Mo.Name = Modelname | |
195 | ||
196 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
197 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
198 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
199 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
200 | ||
201 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
202 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
203 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
204 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
205 | ||
206 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
207 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
208 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
209 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
210 | ||
211 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
212 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
213 | HW = Weld(HB, nil, 0, -0.2, 0, math.pi/2, 0, 0) | |
214 | ||
215 | TH = Weld(torso, nil, -0.3, -0.25, 1.5, math.rad(-60), 0, math.rad(-45)) | |
216 | THMain = TH.C1 | |
217 | ||
218 | BG = Add.BG(nil) | |
219 | ||
220 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand, NeckStand = nil | |
221 | ||
222 | handle = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 1.6, 0.6, true) | |
223 | Instance.new("SpecialMesh",handle) | |
224 | handle.Name = "Handle" | |
225 | ||
226 | tip1 = Part(Mo, false, false, 0, 0, Colors[2], 1, 0.8, 1, true) | |
227 | Instance.new("SpecialMesh",tip1) | |
228 | Weld(handle, tip1, 0, -0.1, 1, math.rad(-90), 0, 0) | |
229 | ||
230 | tip2 = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 0.8, 0.6, true) | |
231 | Instance.new("SpecialMesh",tip2) | |
232 | Weld(tip1, tip2, 0, -0.4, 0, 0, 0, 0) | |
233 | ||
234 | tip3 = Part(Mo, false, false, 0, 0, Colors[2], 1.2, 0.3, 1.2, true) | |
235 | Instance.new("CylinderMesh",tip3) | |
236 | Weld(tip2, tip3, 0, -0.3, 0, 0, 0, 0) | |
237 | ||
238 | for i = 0, 360, 22.5 do | |
239 | local tip4 = Part(Mo, false, false, 0, 0, Colors[1], 0.2, 1, 0.2, true) | |
240 | Instance.new("BlockMesh",tip4).Scale = Vector3.new(1, 1, 0.9) | |
241 | local w = Weld(tip3, tip4, -0.35, 0, 0, 0, 0, 0) | |
242 | w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0) | |
243 | local tip5 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true) | |
244 | Instance.new("BlockMesh",tip5) | |
245 | local w2 = Weld(tip4, tip5, -0.05, -0.6, 0, 0, 0, 0) | |
246 | local tip7 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 0.4, 0.2, true) | |
247 | Instance.new("BlockMesh",tip7).Scale = Vector3.new(1, 1, 1) | |
248 | Weld(tip5, tip7, 0.1, -0.3, 0, 0, 0, 0) | |
249 | local tip8 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true) | |
250 | Instance.new("BlockMesh",tip8) | |
251 | Weld(tip5, tip8, 0, -0.5, 0, 0, 0, 0) | |
252 | end | |
253 | ||
254 | for i = 0, 360, 90 do | |
255 | local tip6 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 1, 0.2, true) | |
256 | Instance.new("BlockMesh",tip6) | |
257 | local w = Weld(tip3, tip6, -0.45, 0, 0, 0, 0, 0) | |
258 | w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0) | |
259 | end | |
260 | ||
261 | ||
262 | Mo.Parent = char | |
263 | TH.Part1 = handle | |
264 | ||
265 | if script.Parent.className ~= "HopperBin" then | |
266 | h = Instance.new("HopperBin",me.Backpack) | |
267 | h.Name = Toolname | |
268 | h.TextureId = ToolIcon | |
269 | script.Parent = h | |
270 | end | |
271 | ||
272 | bin = script.Parent | |
273 | ||
274 | function detach(bool) | |
275 | LLW.C0 = CFrame.new(0, 0, 0) | |
276 | RLW.C0 = CFrame.new(0, 0, 0) | |
277 | LAW.C0 = CFrame.new(0, 0, 0) | |
278 | RAW.C0 = CFrame.new(0, 0, 0) | |
279 | if bool then | |
280 | LLW.Part1 = nil | |
281 | RLW.Part1 = nil | |
282 | RAW.Part1 = nil | |
283 | LAW.Part1 = nil | |
284 | TH.Part1 = handle | |
285 | HW.Part1 = nil | |
286 | end | |
287 | end | |
288 | ||
289 | function attach() | |
290 | RAW.Part1 = Rarm | |
291 | LAW.Part1 = Larm | |
292 | RLW.Part1 = Rleg | |
293 | LLW.Part1 = Lleg | |
294 | end | |
295 | ||
296 | function normal() | |
297 | neck.C0 = NeckStand | |
298 | RAW.C0 = RAWStand | |
299 | LAW.C0 = LAWStand | |
300 | RLW.C0 = RLWStand | |
301 | LLW.C0 = LLWStand | |
302 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
303 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
304 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
305 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
306 | HW.C0 = HWStand | |
307 | end | |
308 | ||
309 | function idleanim() | |
310 | attach() | |
311 | for i = 0, 1, 0.03 do | |
312 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
313 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
314 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
315 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
316 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
317 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
318 | wait() | |
319 | end | |
320 | wait() | |
321 | for i = 1, 0, -0.02 do | |
322 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
323 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
324 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
325 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
326 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
327 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
328 | wait() | |
329 | end | |
330 | normal() | |
331 | end | |
332 | ||
333 | function runanim() | |
334 | RLW.Part1 = nil | |
335 | LLW.Part1 = nil | |
336 | end | |
337 | ||
338 | --[[coroutine.resume(coroutine.create(function() | |
339 | while true do | |
340 | wait() | |
341 | if selected and Able == true then | |
342 | if torso.Velocity.magnitude < 2 then | |
343 | idleanim() | |
344 | wait() | |
345 | else | |
346 | runanim() | |
347 | wait() | |
348 | end | |
349 | end | |
350 | end | |
351 | end))]] | |
352 | ||
353 | function selectanim() | |
354 | RAW.Part1 = Rarm | |
355 | for i = 0, 1, 0.14 do | |
356 | RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0) | |
357 | neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i)) | |
358 | wait() | |
359 | end | |
360 | HW.C0 = CFrame.Angles(0, math.rad(70), math.rad(40)) * CFrame.new(0, 0, -0.8) | |
361 | HW.Part1 = handle | |
362 | TH.Part1 = nil | |
363 | LAW.Part1 = Larm | |
364 | for i = 0, 1, 0.14 do | |
365 | RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0) | |
366 | LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i)) | |
367 | neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i)) | |
368 | HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i) | |
369 | wait() | |
370 | end | |
371 | for i = 0, 1, 0.1 do | |
372 | RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i) | |
373 | LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0) | |
374 | neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i)) | |
375 | HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i) | |
376 | wait() | |
377 | end | |
378 | if RAWStand == nil then | |
379 | RAWStand = RAW.C0 | |
380 | LAWStand = LAW.C0 | |
381 | RLWStand = RLW.C0 | |
382 | LLWStand = LLW.C0 | |
383 | HWStand = HW.C0 | |
384 | NeckStand = neck.C0 | |
385 | end | |
386 | BG.Parent = torso | |
387 | end | |
388 | ||
389 | function deselanim() | |
390 | BG.Parent = nil | |
391 | for i = 1, 0, -0.1 do | |
392 | RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i) | |
393 | LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0) | |
394 | neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i)) | |
395 | HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i) | |
396 | wait() | |
397 | end | |
398 | for i = 1, 0, -0.14 do | |
399 | RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0) | |
400 | LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i)) | |
401 | neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i)) | |
402 | HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i) | |
403 | wait() | |
404 | end | |
405 | HW.Part1 = nil | |
406 | LAW.Part1 = nil | |
407 | TH.Part1 = handle | |
408 | for i = 1, 0, -0.14 do | |
409 | RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0) | |
410 | neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i)) | |
411 | wait() | |
412 | end | |
413 | neck.C0 = necko | |
414 | detach(true) | |
415 | end | |
416 | ||
417 | function fire() | |
418 | local ball = Part(workspace, false, false, 0, 0, Colors[1], 1, 1, 1, true) | |
419 | Add.BF(ball) | |
420 | Add.Sphere(ball) | |
421 | ball.CFrame = tip1.CFrame * CFrame.new(0, 1.5, 0) | |
422 | local cf = CFrame.new(handle.Position, handle.CFrame * CFrame.new(0, 0, -5).p) | |
423 | ball.Velocity = cf.lookVector * -80 | |
424 | local w1, w2, w3 = RAW.C0, LAW.C0 | |
425 | for i = 0, 1, 0.5 do | |
426 | RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0) | |
427 | LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0) | |
428 | HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
429 | wait() | |
430 | end | |
431 | for i = 1, 0, -0.2 do | |
432 | RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0) | |
433 | LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0) | |
434 | HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
435 | wait() | |
436 | end | |
437 | end | |
438 | ||
439 | ||
440 | function select(mouse) | |
441 | selectanim() | |
442 | selected = true | |
443 | mouse.KeyDown:connect(function(key) | |
444 | key = key:lower() | |
445 | if key == "q" then | |
446 | end | |
447 | end) | |
448 | local hold = false | |
449 | mouse.Button1Down:connect(function() | |
450 | hold = true | |
451 | coroutine.resume(coroutine.create(function() | |
452 | mouse.Button1Up:wait() | |
453 | hold = false | |
454 | end)) | |
455 | while hold do | |
456 | local pos = torso.CFrame * CFrame.new(0, 0.85, 0).p | |
457 | local offset = (pos.Y - mouse.Hit.p.Y) / 60 | |
458 | local mag = (pos - mouse.Hit.p).magnitude / 80 | |
459 | offset = offset / mag | |
460 | if offset > 1 then offset = 1 elseif offset < -1 then offset = -1 end | |
461 | RAW.C0 = RAWStand * CFrame.Angles(-offset, 0, 0) * CFrame.new(0, 0, 0) | |
462 | LAW.C0 = LAWStand * CFrame.Angles(-offset/1.5, 0, offset/5) * CFrame.new(0, 0, 0) | |
463 | neck.C0 = NeckStand * CFrame.Angles(offset/1.6, 0, 0) | |
464 | wait() | |
465 | end | |
466 | fire() | |
467 | LAW.C0 = LAWStand | |
468 | RAW.C0 = RAWStand | |
469 | neck.C0 = NeckStand | |
470 | end) | |
471 | while selected do | |
472 | BG.cframe = ComputePos(torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(45), 0) | |
473 | wait() | |
474 | end | |
475 | end | |
476 | ||
477 | function deselect(mouse) | |
478 | selected = false | |
479 | deselanim() | |
480 | end | |
481 | ||
482 | bin.Selected:connect(select) | |
483 | bin.Deselected:connect(deselect) |