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1 | - | -- GO TO LINE 3 AND CHANGE IT rangersmash TO YOUR NAME! Normal script! |
1 | + | -- GO TO LINE 3 AND CHANGE IT TO YOUR NAME! Normal script! |
2 | ||
3 | ||
4 | - | me = game.Players.ares200345 |
4 | + | me = game.Players.robloxguyeg2 |
5 | char = me.Character | |
6 | Selected = false | |
7 | Able = true | |
8 | Arrow = nil | |
9 | ArrowOn = false | |
10 | Hurt = false | |
11 | Deb = true | |
12 | Reloading = false | |
13 | Shooting = false | |
14 | Slashing = false | |
15 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
16 | EffectOn = false | |
17 | Accuracy = 1 | |
18 | SelAnim = false | |
19 | DMG = 123452323 | |
20 | ||
21 | LapaCol = "Really white" | |
22 | HandCol = "Really white" | |
23 | MiddleCol = "Really white" | |
24 | ViiniCol = "Really white" | |
25 | ||
26 | Icon = "http://www.roblox.com/asset/?id=51902588" | |
27 | ||
28 | Keys = { | |
29 | e = false, | |
30 | } | |
31 | ||
32 | ModelName = "Epic Bow" | |
33 | ||
34 | CA = CFrame.Angles | |
35 | CN = CFrame.new | |
36 | MR = math.rad | |
37 | MP = math.pi | |
38 | MRA = math.random | |
39 | MH = math.huge | |
40 | ||
41 | UD = UDim2.new | |
42 | C3 = Color3.new | |
43 | ||
44 | MaximumPower = 1000000000 | |
45 | MaxSpecial = 100000 | |
46 | Special = MaxSpecial | |
47 | ||
48 | Sounds = { | |
49 | Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1}, | |
50 | Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1}, | |
51 | Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1}, | |
52 | Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1}, | |
53 | Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1}, | |
54 | } | |
55 | ||
56 | function RC(Pos, Dir, Max, Ignore) | |
57 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
58 | end | |
59 | ||
60 | function RayC(Start, En, MaxDist, Ignore) | |
61 | return RC(Start, (En - Start), MaxDist, Ignore) | |
62 | end | |
63 | ||
64 | function DetectSurface(pos, part) | |
65 | local surface = nil | |
66 | local pospos = part.CFrame | |
67 | local pos2 = pospos:pointToObjectSpace(pos) | |
68 | local siz = part.Size | |
69 | local shaep = part.Shape | |
70 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
71 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
72 | else | |
73 | if pos2.Y > ((siz.Y/2)-0.04) then | |
74 | surface = {"Top", CA(0, 0, 0)} | |
75 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
76 | surface = {"Bottom", CA(-MP, 0, 0)} | |
77 | elseif pos2.X > ((siz.X/2)-0.04) then | |
78 | surface = {"Right", CA(0, 0, MR(-90))} | |
79 | elseif pos2.X < -((siz.X/2)-0.04) then | |
80 | surface = {"Left", CA(0, 0, MR(90))} | |
81 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
82 | surface = {"Back", CA(MR(90), 0, 0)} | |
83 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
84 | surface = {"Front", CA(MR(-90), 0, 0)} | |
85 | end | |
86 | end | |
87 | return surface | |
88 | end | |
89 | ||
90 | function Compute(pos1, pos2) | |
91 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
92 | return CN(pos1, pos3) | |
93 | end | |
94 | ||
95 | function Notime(func, tiem) | |
96 | if tiem then wait(tiem) end | |
97 | coroutine.resume(coroutine.create(function() func() end)) | |
98 | end | |
99 | ||
100 | function waitChild(p, n) | |
101 | local child = p:findFirstChild(n) | |
102 | if child then return child end | |
103 | while true do | |
104 | child = p.ChildAdded:wait() | |
105 | if child.Name == n then return child end | |
106 | end | |
107 | end | |
108 | ||
109 | function getHumanoid(c) | |
110 | for _,v in pairs(c:children()) do | |
111 | if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end | |
112 | end | |
113 | end | |
114 | ||
115 | function SE(part, pos) | |
116 | EffectOn = true | |
117 | local lastP = (part.CFrame * pos).p | |
118 | Notime(function() | |
119 | while EffectOn do | |
120 | wait() | |
121 | local posnow = (part.CFrame * pos).p | |
122 | local eff = Part(workspace, true, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
123 | local magn = (lastP - posnow).magnitude | |
124 | local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0) | |
125 | local mes2 = Instance.new("SpecialMesh",eff) | |
126 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
127 | eff.CFrame = cf * CN(0, magn/2, 0) | |
128 | Notime(function() | |
129 | for i = 0, 1, 0.1 do | |
130 | wait() | |
131 | eff.Transparency = i | |
132 | eff.Reflectance = 0.15*i | |
133 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
134 | end | |
135 | eff:remove() | |
136 | end) | |
137 | lastP = posnow | |
138 | end | |
139 | end) | |
140 | end | |
141 | ||
142 | function EE() | |
143 | EffectOn = false | |
144 | end | |
145 | ||
146 | torso = waitChild(char, "Torso") | |
147 | Rarm = waitChild(char, "Right Arm") | |
148 | Larm = waitChild(char, "Left Arm") | |
149 | Rleg = waitChild(char, "Right Leg") | |
150 | Lleg = waitChild(char, "Left Leg") | |
151 | Hum = waitChild(char, "Humanoid") | |
152 | neck = waitChild(torso, "Neck") | |
153 | ||
154 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
155 | obj.Size = size | |
156 | obj.Position = position | |
157 | obj.BackgroundColor3 = bgcolor | |
158 | obj.BorderColor3 = bordercolor | |
159 | obj.BackgroundTransparency = transparency | |
160 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then | |
161 | obj.Text = text | |
162 | obj.TextColor3 = textcolor | |
163 | end | |
164 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then | |
165 | obj.AutoButtonColor = auto | |
166 | obj.MouseButton1Down:connect(function() | |
167 | RemoveOptions() | |
168 | end) | |
169 | end | |
170 | obj.Parent = parent | |
171 | end | |
172 | ||
173 | Gui = waitChild(me, "PlayerGui") | |
174 | ||
175 | for _,v in pairs(Gui:children()) do | |
176 | if v.Name == "Power" then v:remove() end | |
177 | end | |
178 | ||
179 | Sc = Instance.new("ScreenGui", Gui) | |
180 | Sc.Name = "Power" | |
181 | ||
182 | Main = Instance.new("TextLabel") | |
183 | Main.Visible = false | |
184 | EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0)) | |
185 | Main.TextYAlignment = "Top" | |
186 | Main.FontSize = "Size36" | |
187 | Main.Font = "ArialBold" | |
188 | Main.TextTransparency = 0.5 | |
189 | ||
190 | BarBack = Instance.new("Frame") | |
191 | EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5) | |
192 | ||
193 | Bar = Instance.new("ImageLabel") | |
194 | EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5) | |
195 | Bar.Image = "http://www.roblox.com/asset/?id=48965808" | |
196 | ||
197 | Spec = Instance.new("Frame") | |
198 | EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0) | |
199 | ||
200 | SpecialBack = Instance.new("Frame") | |
201 | EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0) | |
202 | ||
203 | SpecialBar = Instance.new("ImageLabel") | |
204 | EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0) | |
205 | SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
206 | ||
207 | for i = 1, 3, 1 do | |
208 | local p = Instance.new("Frame") | |
209 | EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0) | |
210 | p.BorderSizePixel = 0 | |
211 | end | |
212 | ||
213 | SpecialText = Instance.new("TextLabel") | |
214 | EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1)) | |
215 | SpecialText.Font = "ArialBold" | |
216 | SpecialText.FontSize = "Size14" | |
217 | ||
218 | function Play(Sound) | |
219 | local s = Instance.new("Sound") | |
220 | s.SoundId = Sound[1] | |
221 | s.Pitch = Sound[2] | |
222 | s.Volume = Sound[3] | |
223 | s.Parent = torso | |
224 | s.PlayOnRemove = true | |
225 | game.Debris:AddItem(s, 0.0001) | |
226 | end | |
227 | ||
228 | RSH = waitChild(torso, "Right Shoulder") | |
229 | LSH = waitChild(torso, "Left Shoulder") | |
230 | RH = waitChild(torso, "Right Hip") | |
231 | LH = waitChild(torso, "Left Hip") | |
232 | ||
233 | for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end | |
234 | ||
235 | function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z) | |
236 | local p = Instance.new("Part") | |
237 | p.TopSurface = 0 | |
238 | p.BottomSurface = 0 | |
239 | p.Transparency = Tran | |
240 | p.Reflectance = Ref | |
241 | p.CanCollide = Coll | |
242 | p.Anchored = Anch | |
243 | p.BrickColor = BrickColor.new(Col) | |
244 | p.formFactor = "Custom" | |
245 | p.Size = Vector3.new(X,Y,Z) | |
246 | p.Parent = P | |
247 | p.Locked = true | |
248 | p:BreakJoints() | |
249 | return p | |
250 | end | |
251 | ||
252 | function Weld(P0, P1, X, Y, Z, A, B, C) | |
253 | local w = Instance.new("Weld") | |
254 | w.Part0 = P0 | |
255 | w.Part1 = P1 | |
256 | w.C1 = CN(X, Y, Z) * CA(A, B, C) | |
257 | w.Parent = P0 | |
258 | return w | |
259 | end | |
260 | ||
261 | Mo = Instance.new("Model") | |
262 | Mo.Name = ModelName | |
263 | ||
264 | FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z) | |
265 | FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0) | |
266 | ||
267 | RABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
268 | LABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
269 | RLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
270 | LLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
271 | ||
272 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
273 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
274 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
275 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
276 | ||
277 | function Atch(p) | |
278 | RABW.Part0 = p | |
279 | LABW.Part0 = p | |
280 | RLBW.Part0 = p | |
281 | LLBW.Part0 = p | |
282 | RSH.Part0 = p | |
283 | LSH.Part0 = p | |
284 | RH.Part0 = p | |
285 | LH.Part0 = p | |
286 | end | |
287 | ||
288 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
289 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
290 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
291 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
292 | ||
293 | HB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
294 | HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0) | |
295 | HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0) | |
296 | ||
297 | AB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
298 | ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0) | |
299 | AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0) | |
300 | ||
301 | TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0) | |
302 | ||
303 | Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6) | |
304 | Instance.new("SpecialMesh",Handle) | |
305 | TW.Part1 = Handle | |
306 | ||
307 | for i = -0.6, 0.61, 1.2 do | |
308 | local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1) | |
309 | Weld(Handle, p, 0, i, 0.15, 0, 0, 0) | |
310 | Instance.new("BlockMesh", p) | |
311 | end | |
312 | ||
313 | local UpPoint, DownPoint | |
314 | ||
315 | for i = -10, 95, 15 do | |
316 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
317 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
318 | w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0) | |
319 | Instance.new("BlockMesh", p) | |
320 | UpPoint = p | |
321 | end | |
322 | ||
323 | for i = 10, -95, -15 do | |
324 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
325 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
326 | w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0) | |
327 | Instance.new("BlockMesh", p) | |
328 | DownPoint = p | |
329 | end | |
330 | ||
331 | StringUp = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
332 | StringDown = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
333 | ||
334 | SUM = Instance.new("SpecialMesh", StringUp) | |
335 | SDM = Instance.new("SpecialMesh", StringDown) | |
336 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
337 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
338 | ||
339 | ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0) | |
340 | ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0) | |
341 | ||
342 | SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0) | |
343 | SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0) | |
344 | SUW.C0 = CN(0, 0.15, 0) | |
345 | SDW.C0 = CN(0, -0.15, 0) | |
346 | SUW.C1 = ORSU | |
347 | SDW.C1 = ORSD | |
348 | ||
349 | Arrow = Part(Mo, false, false, 1, 0, "Really black", 0.4, 0.4, 4.4) | |
350 | local mesh = Instance.new("SpecialMesh",Arrow) | |
351 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
352 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
353 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
354 | AW.Part1 = Arrow | |
355 | ||
356 | ||
357 | Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2) | |
358 | RingM = Instance.new("SpecialMesh", Ring) | |
359 | RingM.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
360 | RingM.Scale = Vector3.new(0.6, 1, 21) | |
361 | local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30)) | |
362 | www.C0 = CA(MR(-10), 0, 0) | |
363 | ||
364 | Sp = Part(Mo, false, false, 0, 0, "Really black", 1, 0.2, 1) | |
365 | local S = Instance.new("SpecialMesh",Sp) | |
366 | S.MeshType = "Sphere" | |
367 | S.Scale = Vector3.new(0.65, 1, 1.05) | |
368 | Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0) | |
369 | ||
370 | function makeArrow(pos, ang) | |
371 | local arrow = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
372 | local mesh = Instance.new("SpecialMesh",arrow) | |
373 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
374 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
375 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
376 | Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang) | |
377 | end | |
378 | ||
379 | makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8) | |
380 | makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4) | |
381 | makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8) | |
382 | makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2) | |
383 | makeArrow(Vector3.new(0, 0.3, 0.6), 0.28) | |
384 | makeArrow(Vector3.new(0, 0, 0.65), 0.34) | |
385 | makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9) | |
386 | makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9) | |
387 | ||
388 | Mo.Parent = char | |
389 | ||
390 | function Normal() | |
391 | FTorso.Transparency = 1 | |
392 | FWeld.C0 = CN() | |
393 | torso.Transparency = 0 | |
394 | LAW.C0 = CA(0, 0, MR(30)) | |
395 | RAW.Part1 = nil | |
396 | RAW.C0 = CN() | |
397 | RAW.C1 = CN(0, 0.5, 0) | |
398 | LAW.C1 = CN(0, 0.5, 0) | |
399 | LAW.Part1 = Larm | |
400 | RABW.Part0 = torso | |
401 | LABW.Part0 = torso | |
402 | RLBW.Part0 = torso | |
403 | LLBW.Part0 = torso | |
404 | RSH.Part0 = torso | |
405 | LSH.Part0 = torso | |
406 | RH.Part0 = torso | |
407 | LH.Part0 = torso | |
408 | AW.C0 = CN() | |
409 | HW.C0 = CA(MR(180), 0, MR(150)) | |
410 | SUW.C0 = CN(0, 0.15, 0) | |
411 | SDW.C0 = CN(0, -0.15, 0) | |
412 | SUW.C1 = ORSU | |
413 | SDW.C1 = ORSD | |
414 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
415 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
416 | end | |
417 | ||
418 | if script.Parent.className ~= "HopperBin" then | |
419 | h = Instance.new("HopperBin", me.Backpack) | |
420 | h.Name = "xBow" | |
421 | script.Parent = h | |
422 | end | |
423 | ||
424 | bin = script.Parent | |
425 | ||
426 | function ShowDmg(pos, dmg) | |
427 | local col = "Bright red" | |
428 | if dmg < 1 then | |
429 | col = "Bright blue" | |
430 | end | |
431 | local m = Instance.new("Model") | |
432 | m.Name = "Damage Dealt: "..dmg*1758384 | |
433 | local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8) | |
434 | p.Name = "Head" | |
435 | p.CFrame = CFrame.new(pos) | |
436 | local bp = Instance.new("BodyPosition", p) | |
437 | bp.position = pos + Vector3.new(0, 2.5, 0) | |
438 | bp.P = 6500 | |
439 | bp.maxForce = Vector3.new(MH, MH, MH) | |
440 | local h = Instance.new("Humanoid",m) | |
441 | h.MaxHealth = 0 | |
442 | h.Health = 0 | |
443 | h.Name = "fffsaf" | |
444 | m.Parent = workspace | |
445 | game.Debris:AddItem(m, 1.5) | |
446 | end | |
447 | ||
448 | function Dmg(hum, dmg, pos) | |
449 | if hum.Health > 0 then | |
450 | hum.Health = hum.Health - dmg*1758384 | |
451 | ShowDmg(pos, dmg) | |
452 | end | |
453 | end | |
454 | ||
455 | function ArrowT(hit) | |
456 | local h = getHumanoid(hit.Parent) | |
457 | if h and Deb and Hurt then | |
458 | Deb = false | |
459 | Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p) | |
460 | end | |
461 | end | |
462 | ||
463 | Arrow.Touched:connect(ArrowT) | |
464 | ||
465 | function SelectAnim() | |
466 | LAW.Part1 = Larm | |
467 | SelAnim = true | |
468 | for i = 0.2, 1, 0.2 do | |
469 | LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0) | |
470 | wait() | |
471 | end | |
472 | HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180)) | |
473 | HW.Part1 = Handle | |
474 | TW.Part1 = nil | |
475 | for i = 0.08, 1, 0.08 do | |
476 | LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0) | |
477 | HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i)) | |
478 | wait() | |
479 | end | |
480 | SelAnim = false | |
481 | HW.C0 = CA(MR(180), 0, MR(150)) | |
482 | end | |
483 | ||
484 | function DeselectAnim() | |
485 | for i = 0.12, 1, 0.12 do | |
486 | LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0) | |
487 | HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i)) | |
488 | if SelAnim or Selected then return end | |
489 | wait() | |
490 | end | |
491 | HW.Part1 = nil | |
492 | TW.Part1 = Handle | |
493 | for i = 0.12, 1, 0.12 do | |
494 | LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0) | |
495 | if SelAnim or Selected then return end | |
496 | wait() | |
497 | end | |
498 | if Selected == false and SelAnim == false then | |
499 | LAW.Part1 = nil | |
500 | end | |
501 | end | |
502 | ||
503 | function Slash() | |
504 | RAW.Part1 = Rarm | |
505 | Slashing = true | |
506 | Play(Sounds.Slash) | |
507 | for i = 0.15, 1, 0.15 do | |
508 | RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i)) | |
509 | AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i) | |
510 | wait() | |
511 | end | |
512 | for i = 0.33, 1, 0.33 do | |
513 | RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i)) | |
514 | AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i) | |
515 | wait() | |
516 | end | |
517 | local blockk = false | |
518 | local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char) | |
519 | if hit ~= nil then | |
520 | if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then | |
521 | blockk = true | |
522 | end | |
523 | end | |
524 | SE(Arrow, CN(0, 0, 2.2)) | |
525 | if blockk == false then | |
526 | Hurt = true | |
527 | Deb = true | |
528 | for i = 0.2, 1, 0.2 do | |
529 | RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0) | |
530 | AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i) | |
531 | wait() | |
532 | end | |
533 | EE() | |
534 | Hurt = false | |
535 | for i = 0.33, 1, 0.33 do | |
536 | RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0) | |
537 | AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i) | |
538 | wait() | |
539 | end | |
540 | for i = 0.25, 1, 0.25 do | |
541 | RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0) | |
542 | AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i) | |
543 | wait() | |
544 | end | |
545 | for i = 0.25, 1, 0.25 do | |
546 | RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i)) | |
547 | AW.C0 = CA(MR(50-50*i), 0, 0) | |
548 | wait() | |
549 | end | |
550 | else | |
551 | for i = 0.5, 1, 0.5 do | |
552 | RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0) | |
553 | AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i) | |
554 | wait() | |
555 | end | |
556 | Play(Sounds.Block) | |
557 | for i = 0.25, 1, 0.25 do | |
558 | RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0) | |
559 | AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1) | |
560 | wait() | |
561 | end | |
562 | EE() | |
563 | for i = 0.33, 1, 0.33 do | |
564 | RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0) | |
565 | AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1) | |
566 | wait() | |
567 | end | |
568 | for i = 0.18, 1, 0.18 do | |
569 | RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0) | |
570 | AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i) | |
571 | wait() | |
572 | end | |
573 | for i = 0.33, 1, 0.33 do | |
574 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0) | |
575 | AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i) | |
576 | wait() | |
577 | end | |
578 | AW.C0 = CN() | |
579 | end | |
580 | Slashing = false | |
581 | RAW.Part1 = nil | |
582 | end | |
583 | ||
584 | function Reload() | |
585 | if ArrowOn == false then | |
586 | RAW.Part1 = Rarm | |
587 | Reloading = true | |
588 | for i = 0.16, 1, 0.16 do | |
589 | RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0) | |
590 | wait() | |
591 | end | |
592 | AW.C0 = CA(0, MR(-90), 0) | |
593 | AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0) | |
594 | Arrow.Transparency = 0 | |
595 | ArrowOn = true | |
596 | for i = 0.2, 1, 0.2 do | |
597 | RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0) | |
598 | AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0) | |
599 | wait() | |
600 | end | |
601 | for i = 0.33, 1, 0.33 do | |
602 | RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0) | |
603 | AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0) | |
604 | wait() | |
605 | end | |
606 | for i = 0.18, 1, 0.18 do | |
607 | RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0) | |
608 | AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0) | |
609 | AW.C0 = CA(0, MR(-90+80*i), 0) | |
610 | wait() | |
611 | end | |
612 | for i = 0.33, 1, 0.33 do | |
613 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0) | |
614 | AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0) | |
615 | AW.C0 = CA(0, MR(-10+10*i), 0) | |
616 | wait() | |
617 | end | |
618 | AW.C1 = CN() | |
619 | AW.C0 = CN() | |
620 | RAW.C0 = CN() | |
621 | RAW.Part1 = nil | |
622 | Reloading = false | |
623 | else | |
624 | Slash() | |
625 | end | |
626 | end | |
627 | ||
628 | function AddDetail(Surface, pos, bool, part, hu) | |
629 | local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
630 | if Surface[1] == "Anything" then | |
631 | caf = Surface[2] | |
632 | end | |
633 | Notime(function() | |
634 | if bool then | |
635 | Notime(function() | |
636 | for i = 1, MRA(2,7) do | |
637 | local x = MRA(0.4*100, 0.9*100)/100 | |
638 | local z = MRA(0.7*100, 1.2*100)/100 | |
639 | local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
640 | local ms = Instance.new("SpecialMesh",pp) | |
641 | ms.MeshType = "Sphere" | |
642 | ms.Scale = Vector3.new(x*5, 1, z*5) | |
643 | pp.CFrame = caf | |
644 | local w = Weld(part, pp, 0, 0, 0, 0, 0, 0) | |
645 | local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0) | |
646 | w.C0 = c0 | |
647 | Notime(function() | |
648 | local moar = MRA(-1.1*1000, 1.1*1000)/1000 | |
649 | for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do | |
650 | wait() | |
651 | w.C0 = c0 * CN(0, 0, -moar*i) | |
652 | ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i) | |
653 | pp.Transparency = -0.5+1.5*i | |
654 | end | |
655 | pp:remove() | |
656 | end) | |
657 | end | |
658 | end) | |
659 | for i = 1, MRA(4,8) do | |
660 | Notime(function() | |
661 | local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
662 | pp2.CFrame = caf | |
663 | local ms2 = Instance.new("SpecialMesh",pp2) | |
664 | ms2.MeshType = "Sphere" | |
665 | ms2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
666 | local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40))) | |
667 | local center = caf * face * CN(0, -5, 0) | |
668 | Notime(function() | |
669 | for i = 0, 1, 0.1 do | |
670 | pp2.Transparency = -0.7+1.7*i | |
671 | pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0) | |
672 | wait() | |
673 | end | |
674 | pp2:remove() | |
675 | end) | |
676 | end) | |
677 | end | |
678 | else | |
679 | Notime(function() | |
680 | for i = 1, MRA(5,8) do | |
681 | Notime(function() | |
682 | local t = {"Bright yellow", "New Yeller", "Really black", "Institutional Really black", "Brick yellow"} | |
683 | local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2) | |
684 | local mes = Instance.new("SpecialMesh",pp) | |
685 | mes.MeshType = "Sphere" | |
686 | mes.Scale = Vector3.new(0.5, 0.5, 1) | |
687 | local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180))) | |
688 | pp.CFrame = caa | |
689 | for i = 0.25, 1, 0.25 do | |
690 | wait() | |
691 | mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i) | |
692 | pp.CFrame = caa * CN(0, 0, -0.4*i) | |
693 | end | |
694 | for i = 0.25, 1, 0.25 do | |
695 | wait() | |
696 | mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i) | |
697 | pp.CFrame = caa * CN(0, 0, -0.6-0.32*i) | |
698 | pp.Transparency = -0.2+1.2*i | |
699 | end | |
700 | pp:remove() | |
701 | end) | |
702 | end | |
703 | end) | |
704 | end | |
705 | end) | |
706 | end | |
707 | ||
708 | function ShootArrow(pos, power, targ) | |
709 | local Start = Handle.Position | |
710 | local mag = (Start - pos).magnitude/200 | |
711 | if mag > 12.5 then mag = 12.5 end | |
712 | if targ == nil then mag = 1 end | |
713 | local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000)) | |
714 | local Arr = Part(Mo, true, false, 0, 0, "Really black", 0.2, 0.2, 0.2) | |
715 | local mes = Instance.new("SpecialMesh",Arr) | |
716 | mes.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
717 | mes.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
718 | mes.Scale = Vector3.new(1, 1, 2.1) | |
719 | Arr.CFrame = Face | |
720 | local Go = 2.8+(power/30) | |
721 | local Dist = 200+(power*2.8) | |
722 | local Drop = 0.55/(Go*1.25) | |
723 | local lastP = Start | |
724 | local didhit = false | |
725 | local omg = 0 | |
726 | local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char) | |
727 | local hu2 = nil | |
728 | if hit2 then | |
729 | local hh = getHumanoid(hit2.Parent) | |
730 | if hh then | |
731 | hit2 = nil | |
732 | end | |
733 | end | |
734 | for i = Go, Dist, Go do | |
735 | Drop = Drop + 1/(Go*3.5) | |
736 | omg = omg + Drop | |
737 | local dropping = CA(MR(-Drop), 0, 0) | |
738 | if omg > 130 then | |
739 | dropping = CN() | |
740 | end | |
741 | Face = Face * dropping * CN(0, 0, -Go) | |
742 | Arr.CFrame = Face * CA(MR(-180), 0, 0) | |
743 | local hit, p = RayC(lastP, Face.p, Go+0.5, char) | |
744 | local eff = Part(Mo, true, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
745 | local magn = (lastP - Face.p).magnitude | |
746 | local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0) | |
747 | if hit then | |
748 | magn = (lastP - p).magnitude | |
749 | cf = CN(lastP, p) * CA(MR(-90), 0, 0) | |
750 | end | |
751 | local mes2 = Instance.new("SpecialMesh",eff) | |
752 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
753 | eff.CFrame = cf * CN(0, magn/2, 0) | |
754 | Notime(function() | |
755 | for i = 0, 1, 0.12 do | |
756 | wait() | |
757 | eff.Transparency = i | |
758 | eff.Reflectance = 0.15*i | |
759 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
760 | end | |
761 | eff:remove() | |
762 | end) | |
763 | local realhit = hit | |
764 | if hit2 then realhit = hit2 p = pos2 end | |
765 | if hit or hit2 then | |
766 | local h = getHumanoid(realhit.Parent) | |
767 | local sound = Sounds.Stick | |
768 | if h and hit.Parent.className ~= "Hat" then | |
769 | local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5)) | |
770 | hit:remove() | |
771 | if hit.Name == "Head" then | |
772 | d = math.floor(d*1.4) | |
773 | hit:remove() | |
774 | end | |
775 | Dmg(h, d, p) | |
776 | sound = Sounds.Hit | |
777 | elseif h == nil and realhit.Parent.className ~= "Hat" then | |
778 | if realhit.Anchored == false then | |
779 | Notime(function() | |
780 | wait(0.08) | |
781 | local mas = realhit:GetMass()/5+2 | |
782 | local vel = (16+(power/3))/mas | |
783 | if vel < 0 then vel = 0 end | |
784 | realhit.Velocity = (CN(lastP, p).lookVector) * vel | |
785 | end) | |
786 | end | |
787 | end | |
788 | local a = -1.2 | |
789 | if realhit.Anchored then | |
790 | Arr.CFrame = CN(p, lastP) * CN(0, 0, a) | |
791 | if realhit == hit2 then | |
792 | Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9) | |
793 | end | |
794 | else | |
795 | a = (power-200)/110 | |
796 | local w8 = 13 | |
797 | if realhit.Parent.className == "Hat" then | |
798 | a = ((power/2)-170)/110 | |
799 | w8 = 5 | |
800 | end | |
801 | Arr.Anchored = false | |
802 | local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0) | |
803 | w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame)) | |
804 | if realhit == hit2 then | |
805 | w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame)) | |
806 | end | |
807 | Notime(function() | |
808 | if power < 50 then | |
809 | wait(w8+power/7.5) | |
810 | local caa = Arr.CFrame | |
811 | w:remove() | |
812 | Arr.Size = Vector3.new(0.3, 0.3, 4) | |
813 | Arr.CFrame = caa | |
814 | Arr.CanCollide = true | |
815 | end | |
816 | end) | |
817 | end | |
818 | didhit = true | |
819 | Notime( | |
820 | function() | |
821 | wait(26) | |
822 | for i = 0, 1, 0.02 do | |
823 | Arr.Transparency = i | |
824 | wait() | |
825 | end | |
826 | Arr:remove() | |
827 | end | |
828 | ) | |
829 | Play(sound) | |
830 | local Surface = DetectSurface(p, realhit) | |
831 | AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h) | |
832 | wait(0.05) | |
833 | break | |
834 | end | |
835 | lastP = Face.p | |
836 | wait() | |
837 | end | |
838 | if didhit == false then | |
839 | for i = 0, 1, 0.2 do | |
840 | Arr.Transparency = i | |
841 | wait() | |
842 | end | |
843 | Arr:remove() | |
844 | end | |
845 | end | |
846 | ||
847 | function Shoot(mouse) | |
848 | Shooting = true | |
849 | RAW.Part1 = Rarm | |
850 | Atch(FTorso) | |
851 | FTorso.Transparency = 0 | |
852 | torso.Transparency = 1 | |
853 | local shoot = false | |
854 | Spec.BorderColor3 = C3() | |
855 | local amg, omg = false, false | |
856 | Notime(function() | |
857 | repeat | |
858 | wait() | |
859 | until Selected == false or omg | |
860 | if omg == false then | |
861 | omg = true | |
862 | Shooting = false | |
863 | Reloading = false | |
864 | Hurt = false | |
865 | Slashing = false | |
866 | Normal() | |
867 | EE() | |
868 | return | |
869 | end | |
870 | end) | |
871 | Notime(function() | |
872 | mouse.Button1Up:wait() | |
873 | shoot = true | |
874 | end) | |
875 | for i = 0.16, 1, 0.16 do | |
876 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
877 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
878 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
879 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
880 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
881 | wait() | |
882 | end | |
883 | for i = 0.33, 1, 0.33 do | |
884 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
885 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
886 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
887 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
888 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
889 | wait() | |
890 | end | |
891 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1) | |
892 | HW.C0 = CA(MR(180), 0, MR(215)) | |
893 | FWeld.C0 = CA(0, MR(-90), 0) | |
894 | for i = 0.25, 1, 0.25 do | |
895 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
896 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
897 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
898 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
899 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
900 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
901 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
902 | wait() | |
903 | end | |
904 | for i = 0.33, 1, 0.33 do | |
905 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
906 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
907 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
908 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
909 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
910 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
911 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
912 | wait() | |
913 | end | |
914 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
915 | local powe = 10 | |
916 | Main.Visible = true | |
917 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
918 | Notime(function() | |
919 | repeat wait() until powe >= MaximumPower or shoot | |
920 | wait(6) | |
921 | if shoot == false then | |
922 | shoot = true | |
923 | end | |
924 | end) | |
925 | repeat | |
926 | wait() | |
927 | powe = powe + 4.8 | |
928 | if powe > MaximumPower then powe = MaximumPower end | |
929 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
930 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
931 | Hum.WalkSpeed = sped | |
932 | until shoot | |
933 | Main.Visible = false | |
934 | Notime(function() | |
935 | for i = 0.5, 1, 0.5 do | |
936 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
937 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
938 | SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
939 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
940 | SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
941 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
942 | wait() | |
943 | end | |
944 | end) | |
945 | local pos = mouse.Hit.p | |
946 | ArrowOn = false | |
947 | Arrow.Transparency = 1 | |
948 | Notime(function() | |
949 | Play(Sounds.Shoot) | |
950 | ShootArrow(pos, powe, mouse.Target) | |
951 | end) | |
952 | for i = 0.2, 1, 0.2 do | |
953 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
954 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
955 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
956 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
957 | wait() | |
958 | end | |
959 | Hum.WalkSpeed = 16 | |
960 | for i = 0.25, 1, 0.25 do | |
961 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
962 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
963 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
964 | HW.C0 = CA(MR(180), 0, MR(150)) | |
965 | wait() | |
966 | end | |
967 | for i = 0.14, 1, 0.14 do | |
968 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
969 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
970 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
971 | wait() | |
972 | end | |
973 | for i = 0.33, 1, 0.33 do | |
974 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
975 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
976 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
977 | wait() | |
978 | end | |
979 | AW.C0 = CN() | |
980 | FWeld.C0 = CN() | |
981 | LAW.C0 = CA(0, 0, MR(-30)) | |
982 | HW.C0 = CA(MR(180), 0, MR(150)) | |
983 | FTorso.Transparency = 1 | |
984 | torso.Transparency = 0 | |
985 | Atch(torso) | |
986 | Shooting = false | |
987 | RAW.Part1 = nil | |
988 | RAW.C0 = CN() | |
989 | Spec.BorderColor3 = C3() | |
990 | omg = true | |
991 | end | |
992 | ||
993 | function SpecialAtk(mouse) | |
994 | if Special < 50 then return end | |
995 | Shooting = true | |
996 | Spec.BorderColor3 = C3(0, 1, 0) | |
997 | RAW.Part1 = Rarm | |
998 | Atch(FTorso) | |
999 | FTorso.Transparency = 0 | |
1000 | torso.Transparency = 1 | |
1001 | local amg, omg = false, false | |
1002 | Notime(function() | |
1003 | repeat | |
1004 | wait() | |
1005 | until Selected == false or omg | |
1006 | if omg == false then | |
1007 | omg = true | |
1008 | Shooting = false | |
1009 | Reloading = false | |
1010 | Hurt = false | |
1011 | Slashing = false | |
1012 | Normal() | |
1013 | EE() | |
1014 | return | |
1015 | end | |
1016 | end) | |
1017 | local shoot = false | |
1018 | Notime(function() | |
1019 | mouse.Button1Up:wait() | |
1020 | shoot = true | |
1021 | end) | |
1022 | for i = 0.2, 1, 0.2 do | |
1023 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
1024 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
1025 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
1026 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
1027 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
1028 | wait() | |
1029 | end | |
1030 | for i = 0.5, 1, 0.5 do | |
1031 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
1032 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
1033 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
1034 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
1035 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
1036 | wait() | |
1037 | end | |
1038 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0) | |
1039 | HW.C0 = CA(MR(180), 0, MR(215)) | |
1040 | FWeld.C0 = CA(0, MR(-90), 0) | |
1041 | AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2) | |
1042 | for i = 0.33, 1, 0.33 do | |
1043 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
1044 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
1045 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
1046 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1047 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
1048 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1049 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
1050 | wait() | |
1051 | end | |
1052 | for i = 0.5, 1, 0.5 do | |
1053 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
1054 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
1055 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
1056 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1057 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
1058 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1059 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
1060 | wait() | |
1061 | end | |
1062 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
1063 | local powe = 0 | |
1064 | Main.Visible = true | |
1065 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
1066 | Notime(function() | |
1067 | repeat wait() until powe >= MaximumPower or shoot | |
1068 | if shoot == false then | |
1069 | shoot = true | |
1070 | end | |
1071 | end) | |
1072 | repeat | |
1073 | wait() | |
1074 | powe = powe + 5 | |
1075 | if powe > MaximumPower then powe = MaximumPower end | |
1076 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
1077 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
1078 | Hum.WalkSpeed = sped | |
1079 | until shoot | |
1080 | Special = Special - 50 | |
1081 | Main.Visible = false | |
1082 | local pos = mouse.Hit.p | |
1083 | Notime(function() | |
1084 | Play(Sounds.Shoot) | |
1085 | ShootArrow(pos, powe/1.2, mouse.Target) | |
1086 | end) | |
1087 | SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0) | |
1088 | SUW.C1 = CN(0, 0, 0) * ORSU | |
1089 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
1090 | SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0) | |
1091 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
1092 | SDW.C1 = CN(0, 0, 0) * ORSD | |
1093 | for i = 0.33, 1, 0.33 do | |
1094 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0) | |
1095 | wait() | |
1096 | end | |
1097 | for i = 0.33, 1, 0.33 do | |
1098 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
1099 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
1100 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
1101 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1102 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
1103 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1104 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
1105 | wait() | |
1106 | end | |
1107 | for i = 0.5, 1, 0.5 do | |
1108 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
1109 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
1110 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
1111 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1112 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
1113 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1114 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
1115 | wait() | |
1116 | end | |
1117 | Notime(function() | |
1118 | Arrow.Transparency = 1 | |
1119 | ArrowOn = false | |
1120 | Play(Sounds.Shoot) | |
1121 | ShootArrow(pos, powe/1.2, mouse.Target) | |
1122 | end) | |
1123 | Notime(function() | |
1124 | for i = 0.5, 1, 0.5 do | |
1125 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
1126 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
1127 | SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
1128 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
1129 | SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
1130 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
1131 | wait() | |
1132 | end | |
1133 | end) | |
1134 | for i = 0.25, 1, 0.25 do | |
1135 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
1136 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
1137 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
1138 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
1139 | wait() | |
1140 | end | |
1141 | Hum.WalkSpeed = 16 | |
1142 | for i = 0.33, 1, 0.33 do | |
1143 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
1144 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
1145 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
1146 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1147 | wait() | |
1148 | end | |
1149 | for i = 0.16, 1, 0.16 do | |
1150 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
1151 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
1152 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
1153 | wait() | |
1154 | end | |
1155 | for i = 0.5, 1, 0.5 do | |
1156 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
1157 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
1158 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
1159 | wait() | |
1160 | end | |
1161 | Spec.BorderColor3 = C3() | |
1162 | AW.C0 = CN() | |
1163 | FWeld.C0 = CN() | |
1164 | LAW.C0 = CA(0, 0, MR(-30)) | |
1165 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1166 | FTorso.Transparency = 1 | |
1167 | torso.Transparency = 0 | |
1168 | Atch(torso) | |
1169 | Shooting = false | |
1170 | RAW.Part1 = nil | |
1171 | RAW.C0 = CN() | |
1172 | omg = false | |
1173 | end | |
1174 | ||
1175 | function Sel(mouse) | |
1176 | mouse.Icon = Icon | |
1177 | SelectAnim() | |
1178 | Selected = true | |
1179 | mouse.KeyDown:connect(function(key) | |
1180 | key = key:lower() | |
1181 | if Reloading == false and Slashing == false and Shooting == false then | |
1182 | if key == "f" then | |
1183 | Reload() | |
1184 | end | |
1185 | end | |
1186 | if Shooting == false then | |
1187 | if key == "e" then | |
1188 | Keys.e = true | |
1189 | local k | |
1190 | Spec.BorderColor3 = C3(1, 1, 0.4) | |
1191 | repeat | |
1192 | wait() | |
1193 | k = mouse.KeyUp:wait() | |
1194 | until k == "e" | |
1195 | Keys.e = false | |
1196 | if Shooting == false then | |
1197 | Spec.BorderColor3 = C3() | |
1198 | end | |
1199 | end | |
1200 | end | |
1201 | end) | |
1202 | mouse.Button1Down:connect(function() | |
1203 | if Reloading == false and Slashing == false and Shooting == false then | |
1204 | if ArrowOn == false then | |
1205 | local yesh = true | |
1206 | Notime(function() | |
1207 | mouse.Button1Up:wait() | |
1208 | yesh = false | |
1209 | end) | |
1210 | local ah = Keys.e | |
1211 | Reload() | |
1212 | if yesh then | |
1213 | local mm = Special >= 50 | |
1214 | if ah and mm or Keys.e and mm then | |
1215 | SpecialAtk(mouse) | |
1216 | else | |
1217 | Shoot(mouse) | |
1218 | end | |
1219 | end | |
1220 | else | |
1221 | local mm = Special >= 50 | |
1222 | if Keys.e and mm then | |
1223 | SpecialAtk(mouse) | |
1224 | else | |
1225 | Shoot(mouse) | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | end) | |
1230 | end | |
1231 | ||
1232 | function Desel(mouse) | |
1233 | Selected = false | |
1234 | Main.Visible = false | |
1235 | Hum.WalkSpeed = 16 | |
1236 | DeselectAnim() | |
1237 | end | |
1238 | ||
1239 | bin.Deselected:connect(Desel) | |
1240 | bin.Selected:connect(Sel) | |
1241 | ||
1242 | while Mo.Parent == char do | |
1243 | wait() | |
1244 | Special = Special + 0.07 | |
1245 | if Special > MaxSpecial then Special = MaxSpecial end | |
1246 | SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0) | |
1247 | end |