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1
------------------//RUSTY_404\\--------------
2-
local txt = Instance.new("BillboardGui", RUSTY_404)
2+
local txt = Instance.new("BillboardGui", TameDoNotClick)
3-
txt.Adornee = RUSTY_404.Head
3+
txt.Adornee = TameDoNotClick.Head
4
txt.Name = "_status"
5
txt.Size = UDim2.new(2, 0, 1.2, 0)
6
txt.StudsOffset = Vector3.new(-9, 8, 0)
7
local text = Instance.new("TextLabel", txt)
8
text.Size = UDim2.new(10, 0, 7, 0)
9
text.FontSize = "Size24"
10
text.TextScaled = true
11
text.TextTransparency = 0
12
text.BackgroundTransparency = 1
13
text.TextTransparency = 0
14
text.TextStrokeTransparency = 1
15
text.Text = "Deadly "
16
-----------//Elio Blasio\\-----------
17
--[[Movelist
18
E = Equip/Unequip, click to shoot, hold to spray
19
T = Taunt
20
---------]]
21
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
22
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
23
--Keeping this script small since big ones will cause major lag & exceed script limits--
24
--Using a FE converter because i'm way too lazy to create remotes for it--
25
26
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
27
do
28
	script.Parent = owner.Character
29
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
30
	local function NewFakeEvent()
31
		local Bind = Instance.new("BindableEvent")
32
		local Fake;Fake = {Connections = {},
33
		fakeEvent=true;
34
		Connect=function(self,Func)
35
			Bind.Event:connect(Func)
36
			self.Connections[Bind] = true
37
			return setmetatable({Connected = true},{
38
			__index = function (self,Index)
39
				if Index:lower() == "disconnect" then
40
					return function() Fake.Connections[Bind] = false;self.Connected = false end
41
				end
42
				return Fake[Index]
43
			end;
44
			__tostring = function() return "Connection" end;
45
		})
46
		end}
47
		Fake.connect = Fake.Connect;return Fake;
48
	end
49
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
50
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
51
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
52
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
53
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
54
	local function TriggerEvent(self,Event,...)
55
		local Trigger = Mouse[Event]
56
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
57
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
58
		end
59
	end
60
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
61
	Event.OnServerEvent:Connect(function(FiredBy,Input)
62
		if FiredBy.Name ~= owner.Name then return end
63
		if Input.MouseEvent then
64
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
65
		else
66
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
67
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
68
			for _,Action in pairs(ContextActionService.Actions) do
69
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
70
			end
71
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
72
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
73
		end
74
	end)
75
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
76
	Event.Parent = NLS([[
77
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
78
		local Input = function(Input,gameProcessedEvent)
79
			if gameProcessedEvent then return end
80
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
81
		end
82
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
83
		local Hit,Target
84
		while wait(1/30) do
85
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
86
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
87
			end
88
		end
89
	]],owner.Character)
90
end
91
RealGame = game;game = setmetatable({},{
92
	__index = function (self,Index)
93
		local Sandbox = function (Thing)
94
			if Thing:IsA("Player") then
95
				local RealPlayer = Thing
96
				return setmetatable({},{
97
					__index = function (self,Index)
98
						local Type = type(RealPlayer[Index])
99
						if Type == "function" then
100
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
101
								return function (self)return InternalData["Mouse"] end
102
							end
103
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
104
						end
105
						return RealPlayer[Index]
106
					end;
107
					__tostring = function(self) return RealPlayer.Name end
108
				})
109
			end
110
		end
111
		if RealGame[Index] then
112
			local Type = type(RealGame[Index])
113
			if Type == "function" then
114
				if Index:lower() == "getservice" or Index:lower() == "service" then
115
					return function (self,Service)
116
						local FakeServices = {
117
							["players"] = function()
118
								return setmetatable({},{
119
									__index = function (self2,Index2)
120
										local RealService = RealGame:GetService(Service)
121
										local Type2 = type(Index2)
122
										if Type2 == "function" then
123
											return function (self,...) return RealService[Index2](RealService,...)end
124
										else
125
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
126
											return RealService[Index2]
127
										end
128
									end;
129
									__tostring = function(self) return RealGame:GetService(Service).Name end
130
								})
131
							end;
132
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
133
							["userinputservice"] = function() return InternalData["UserInputService"] end;
134
							["runservice"] = function()
135
								return setmetatable({},{
136
									__index = function(self2,Index2)
137
										local RealService = RealGame:GetService(Service)
138
										local Type2 = type(Index2)
139
										if Type2 == "function" then
140
											return function (self,...) return RealService[Index2](RealService,...) end
141
										else
142
											local RunServices = {
143
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
144
												["renderstepped"] = function() return RealService["Stepped"] end
145
											}
146
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
147
											return RealService[Index2]
148
										end
149
									end
150
								})
151
							end
152
						}
153
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
154
						return RealGame:GetService(Service)
155
					end
156
				end
157
				return function (self,...) return RealGame[Index](RealGame,...) end
158
			else
159
				if game:GetService(Index) then return game:GetService(Index) end
160
				return RealGame[Index]
161
			end
162
		end
163
		return nil
164
	end
165
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
166
167
Player=game.Players.LocalPlayer
168
Character=Player.Character
169
Character.Humanoid.Name = "noneofurbusiness"
170
hum = Character.noneofurbusiness
171
LeftArm=Character["Left Arm"]
172
LeftLeg=Character["Left Leg"]
173
RightArm=Character["Right Arm"]
174
RightLeg=Character["Right Leg"]
175
Root=Character["HumanoidRootPart"]
176
Head=Character["Head"]
177
Torso=Character["Torso"]
178
Neck=Torso["Neck"]
179
mouse = Player:GetMouse()
180
walking = false
181
jumping = false
182
attacking = false
183
firsttime = false
184
tauntdebounce = false
185
position = nil
186
MseGuide = true
187
running = false
188
settime = 0
189
sine = 0
190
t = 0
191
ws = 18
192
change = 1
193
combo1 = true
194
equip = false
195
dgs = 75
196
combo2 = false
197
switch1 = true
198
switch2 = false
199
firsttime2 = false
200
combo3 = false
201
gunallowance = false
202
shooting = false
203
RunSrv = game:GetService("RunService")
204
RenderStepped = game:GetService("RunService").RenderStepped
205
removeuseless = game:GetService("Debris")
206
207
screenGui = Instance.new("ScreenGui")
208
screenGui.Parent = script.Parent
209
210
local HEADLERP = Instance.new("ManualWeld")
211
HEADLERP.Parent = Head
212
HEADLERP.Part0 = Head
213
HEADLERP.Part1 = Head
214
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
215
216
local TORSOLERP = Instance.new("ManualWeld")
217
TORSOLERP.Parent = Root
218
TORSOLERP.Part0 = Torso
219
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
220
221
local ROOTLERP = Instance.new("ManualWeld")
222
ROOTLERP.Parent = Root
223
ROOTLERP.Part0 = Root
224
ROOTLERP.Part1 = Torso
225
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
226
227
local RIGHTARMLERP = Instance.new("ManualWeld")
228
RIGHTARMLERP.Parent = RightArm
229
RIGHTARMLERP.Part0 = RightArm
230
RIGHTARMLERP.Part1 = Torso
231
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
232
233
local LEFTARMLERP = Instance.new("ManualWeld")
234
LEFTARMLERP.Parent = LeftArm
235
LEFTARMLERP.Part0 = LeftArm
236
LEFTARMLERP.Part1 = Torso
237
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
238
239
local RIGHTLEGLERP = Instance.new("ManualWeld")
240
RIGHTLEGLERP.Parent = RightLeg
241
RIGHTLEGLERP.Part0 = RightLeg
242
RIGHTLEGLERP.Part1 = Torso
243
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
244
245
local LEFTLEGLERP = Instance.new("ManualWeld")
246
LEFTLEGLERP.Parent = LeftLeg
247
LEFTLEGLERP.Part0 = LeftLeg
248
LEFTLEGLERP.Part1 = Torso
249
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
250
251
local function weldBetween(a, b)
252
    local weld = Instance.new("ManualWeld", a)
253
    weld.Part0 = a
254
    weld.Part1 = b
255
    weld.C0 = a.CFrame:inverse() * b.CFrame
256
    return weld
257
end
258
259
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
260
A = Instance.new("Attachment", PARENT)
261
A.Position = POSITION1
262
A.Name = "A"
263
B = Instance.new("Attachment", PARENT)
264
B.Position = POSITION2
265
B.Name = "B"
266
tr1 = Instance.new("Trail", PARENT)
267
tr1.Attachment0 = A
268
tr1.Attachment1 = B
269
tr1.Enabled = true
270
tr1.Lifetime = LIFETIME
271
tr1.TextureMode = "Static"
272
tr1.LightInfluence = 0
273
tr1.Color = COLOR
274
tr1.Transparency = NumberSequence.new(0, 1)
275
end
276
277
shirt = Instance.new("Shirt", Character)
278
shirt.Name = "Shirt"
279
pants = Instance.new("Pants", Character)
280
pants.Name = "Pants"
281
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3312865161"
282
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=3312865161"
283
284
skull = Instance.new("Part",Character)
285
skull.Size = Vector3.new(2,2,2)
286
skull.CFrame = Head.CFrame
287
skull.CanCollide = false
288
skullweld = Instance.new("Weld",skull)
289
skullweld.Part0 = skull
290
skullweld.Part1 = Head
291
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame 
292
mskull = Instance.new("SpecialMesh", skull)
293
mskull.MeshType = "FileMesh"
294
mskull.Scale = Vector3.new(1.15, 1.15, 1.15)
295
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=162384581','http://www.roblox.com/asset/?id=3108763286'
296
tommygun = Instance.new("Part",Character)
297
tommygun.Size = Vector3.new(2,2,2)
298
tommygun.CFrame = RightArm.CFrame
299
tommygun.CanCollide = false
300
tommygunweld = Instance.new("Weld",tommygun)
301
tommygunweld.Part0 = tommygun
302
tommygunweld.Part1 = RightArm
303
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
304
mtommygun = Instance.new("SpecialMesh", tommygun)
305
mtommygun.MeshType = "FileMesh"
306
mtommygun.Scale = Vector3.new(1, 1, 1)
307
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
308
shootbox = Instance.new("Part",Character)
309
shootbox.Size = Vector3.new(.2,.2,.2)
310
shootbox.CanCollide = false
311
shootbox.Transparency = 1
312
shootbox.CFrame = tommygun.CFrame
313
shootboxweld = weldBetween(shootbox,tommygun)
314
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
315
light = Instance.new("PointLight", shootbox)
316
light.Color = BrickColor.new("Bright yellow").Color
317
light.Range = 5
318
light.Brightness = 11
319
light.Enabled = false
320
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
321
particlemiter1.Enabled = false
322
particlemiter1.Texture = "rbxassetid://461242617"
323
particlemiter1.Lifetime = NumberRange.new(.1)
324
particlemiter1.Size = NumberSequence.new(1,0)
325
particlemiter1.Rate = 20
326
particlemiter1.RotSpeed = NumberRange.new(0)
327
particlemiter1.Speed = NumberRange.new(0)
328
tommygunammo = Instance.new("Part",Character)
329
tommygunammo.Size = Vector3.new(2,2,2)
330
tommygunammo.CFrame = tommygun.CFrame
331
tommygunammo.CanCollide = false
332
tommygunammoweld = Instance.new("Weld",tommygunammo)
333
tommygunammoweld.Part0 = tommygunammo
334
tommygunammoweld.Part1 = tommygun
335
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
336
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
337
mtommygunammo.MeshType = "FileMesh"
338
mtommygunammo.Scale = Vector3.new(1, 1, 1)
339
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
340
341
342
coroutine.wrap(function()
343
while wait() do
344
hum.WalkSpeed = ws
345
LeftArm.BrickColor = BrickColor.new("Really black")
346
RightArm.BrickColor = BrickColor.new("Really black")
347
Head.BrickColor = BrickColor.new("Really black")
348
end
349
end)()
350
godmode = coroutine.wrap(function()
351
for i,v in pairs(Character:GetChildren()) do
352
if v:IsA("BasePart") and v ~= Root then
353
v.Anchored = false
354
end
355
end
356
while true do
357
hum.MaxHealth = math.huge
358
wait(0.0000001)
359
hum.Health = math.huge
360
wait()
361
end
362
end)
363
godmode()
364
ff = Instance.new("ForceField", Character)
365
ff.Visible = false
366
367
coroutine.wrap(function()
368
for i,v in pairs(Character:GetChildren()) do
369
if v.Name == "Animate" then v:Remove()
370
end
371
end
372
end)()
373
374
function damagealll(Radius,Position)		
375
	local Returning = {}		
376
	for _,v in pairs(workspace:GetChildren()) do		
377
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
378
if v:FindFirstChild("Torso") then		
379
			local Mag = (v.Torso.Position - Position).magnitude		
380
			if Mag < Radius then		
381
				table.insert(Returning,v)		
382
			end
383
elseif v:FindFirstChild("UpperTorso") then	
384
			local Mag = (v.UpperTorso.Position - Position).magnitude		
385
			if Mag < Radius then		
386
				table.insert(Returning,v)		
387
			end
388
end	
389
		end		
390
	end		
391
	return Returning		
392
end
393
394
ArtificialHB = Instance.new("BindableEvent", script)
395
ArtificialHB.Name = "Heartbeat"
396
script:WaitForChild("Heartbeat")
397
398
frame = 1 / 60
399
tf = 0
400
allowframeloss = false
401
tossremainder = false
402
403
404
lastframe = tick()
405
script.Heartbeat:Fire()
406
407
408
game:GetService("RunService").Heartbeat:connect(function(s, p)
409
	tf = tf + s
410
	if tf >= frame then
411
		if allowframeloss then
412
			script.Heartbeat:Fire()
413
			lastframe = tick()
414
		else
415
			for i = 1, math.floor(tf / frame) do
416
				script.Heartbeat:Fire()
417
			end
418
			lastframe = tick()
419
		end
420
		if tossremainder then
421
			tf = 0
422
		else
423
			tf = tf - frame * math.floor(tf / frame)
424
		end
425
	end
426
end)
427
428
function swait(num)
429
	if num == 0 or num == nil then
430
		game:service("RunService").Stepped:wait(0)
431
	else
432
		for i = 0, num do
433
			game:service("RunService").Stepped:wait(0)
434
		end
435
	end
436
end
437
438
doomtheme = Instance.new("Sound", Torso)
439
doomtheme.Volume = 1
440
doomtheme.Name = "doomtheme"
441
doomtheme.Looped = true
442
doomtheme.SoundId = "rbxassetid://318812395"
443
doomtheme:Play()
444
445
Torso.ChildRemoved:connect(function(removed)
446
if removed.Name == "doomtheme" then
447
448
doomtheme = Instance.new("Sound", Torso)
449
doomtheme.Volume = 1
450
doomtheme.Name = "doomtheme"
451
doomtheme.Looped = true
452
doomtheme.SoundId = "rbxassetid://318812395"
453
doomtheme:Play()
454
end
455
end)
456
457
for _,n in pairs(Character:GetChildren()) do
458
if n:IsA("Accessory") then n:Remove() end
459
end
460
for _,x in pairs(Character:GetChildren()) do
461
if x:IsA("Decal") then x:Remove() end
462
end
463
464
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
465
so = Instance.new("Sound")
466
so.Parent = PARENT
467
so.SoundId = "rbxassetid://"..ID
468
so.Volume = VOL
469
so.Looped = LOOP
470
so:Play()
471
removeuseless:AddItem(so,REMOVE)
472
end
473
474
mouse.KeyDown:connect(function(Press)
475
Press=Press:lower()
476
if Press=='t' then
477
if tauntdebounce then return end
478
tauntdebounce = true
479
local b1 = Instance.new("BillboardGui",Head)
480
b1.Size = UDim2.new(0,4,0,1.6)
481
b1.StudsOffset = Vector3.new(0,0,0)
482
b1.Name = "laff"
483
b1.AlwaysOnTop = true
484
b1.StudsOffset = Vector3.new(0,2,0)
485
b1.Adornee = Head
486
removeuseless:AddItem(b1,3)
487
local b2 = Instance.new("TextLabel",b1)
488
b2.BackgroundTransparency = 1
489
b2.Text = "HeHeHeHeHeHeHe..."
490
b2.Font = "Garamond"
491
b2.TextSize = 30
492
b2.Name = "lafftext"
493
b2.TextStrokeTransparency = 0
494
b2.TextColor3 = BrickColor.new("Grey").Color
495
b2.TextStrokeColor3 = Color3.new(0,0,0)
496
b2.Size = UDim2.new(1,0,.5,0)
497
laff = Instance.new("Sound",Head)
498
laff.SoundId = "rbxassetid://2126502539"
499
laff.Volume = 5
500
laff:Play()
501
wait(5)
502
laff:Remove()
503
tauntdebounce = false
504
end
505
end)
506
507
mouse.KeyDown:connect(function(Press)
508
Press=Press:lower()
509
if Press=='e' then
510
if debounce then return end
511
if equip then
512
g1:Remove()
513
light.Enabled = false
514
pcall(function()
515
temmy:Remove()
516
end)
517
for i,v in pairs(tommygun:GetDescendants()) do
518
if v.Name == "temmy" then v:Remove()
519
end
520
end
521
light.Enabled = false
522
particlemiter1.Enabled = false
523
hum.CameraOffset = Vector3.new(0,0,0)
524
attacking = false
525
equip = false
526
shooting = false
527
gunallowance = false
528
ws = 18
529
else
530
g1 = Instance.new("BodyGyro", Root)
531
g1.D = 175
532
g1.P = 20000
533
g1.MaxTorque = Vector3.new(0,9000,0)
534
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
535
attacking = true
536
debounce = true
537
equip = true
538
coroutine.wrap(function()
539
while equip do
540
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
541
ws = 10
542
swait()
543
if Root.Velocity.y > 1 then
544
position = "Jump3"
545
elseif Root.Velocity.y < -1 then
546
position = "Falling3"
547
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
548
position = "Walk3"
549
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
550
position = "Idle4"
551
end
552
end
553
end)()
554
coroutine.wrap(function()
555
while equip do
556
swait()
557
settime = 0.05
558
sine = sine + change
559
if position == "Jump3" and attacking and not running then
560
change = .65
561
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
562
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
563
elseif position == "Falling3" and attacking and not running then
564
change = .65
565
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
566
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
567
elseif position == "Walk3" and attacking == true and running == false then
568
change = .65
569
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
570
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
571
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
572
elseif position == "Idle4" and attacking == true and running == false then
573
change = .65
574
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
575
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
576
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
577
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
578
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
579
end
580
end
581
end)()
582
SOUND(RightArm,898163129,6,false,2)
583
for i = 1, 30 do
584
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
585
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
586
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
587
swait()
588
end
589
gunallowance = true
590
mouse.Button1Down:connect(function()
591
if gunallowance then
592
particlemiter1.Enabled = true
593
temmy = Instance.new("Sound",tommygun)
594
temmy.SoundId = "rbxassetid://2204318084"
595
temmy.Volume = 6
596
temmy.Name = "temmy"
597
temmy.Looped = true
598
temmy:Play()
599
shooting = true
600
end
601
end)
602
mouse.Button1Up:connect(function()
603
if gunallowance then
604
hum.CameraOffset = Vector3.new(0,0,0)
605
light.Enabled = false
606
particlemiter1.Enabled = false
607
pcall(function()
608
temmy:Remove()
609
end)
610
for i,v in pairs(tommygun:GetDescendants()) do
611
if v.Name == "temmy" then v:Remove()
612
end
613
end
614
shooting = false
615
end
616
end)
617
coroutine.wrap(function()
618
if firsttime2 then return end
619
firsttime2 = true
620
while true do
621
swait(3)
622
if shooting then
623
if switch1 then
624
switch1 = false
625
switch2 = true
626
light.Enabled = true
627
elseif switch2 then
628
switch1 = true
629
switch2 = false
630
light.Enabled = false
631
end
632
pcall(function()
633
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
634
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
635
end
636
end)
637
end
638
end
639
end)()
640
coroutine.wrap(function()
641
if firsttime then return end
642
firsttime = true
643
while true do
644
if shooting then
645
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
646
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
647
pcall(function()
648
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
649
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
650
end
651
end)
652
elseif not shooting then
653
end
654
swait()
655
end
656
end)()
657
debounce = false
658
end
659
end
660
end)
661
662
mouse.KeyDown:connect(function(Press)
663
Press=Press:lower()
664
if Press=='z' then
665
print("Music switched to 1")
666
id = 2199374985
667
doomtheme.Volume = 100
668
doomtheme.SoundId = "rbxassetid://"..id
669
doomtheme:Play()
670
end
671
end)
672
673
mouse.KeyDown:connect(function(Press)
674
Press=Press:lower()
675
if Press=='v' then
676
print("Trap switched to 4")
677
id = 1295550144
678
doomtheme.Volume = 100
679
doomtheme.SoundId = "rbxassetid://"..id
680
doomtheme:Play()
681
end
682
end)
683
684
mouse.KeyDown:connect(function(Press)
685
Press=Press:lower()
686
if Press=='x' then
687
print("Music switched to 2")
688
id = 318812395
689
doomtheme.Volume = 100
690
doomtheme.SoundId = "rbxassetid://"..id
691
doomtheme:Play()
692
end
693
end)
694
695
mouse.KeyDown:connect(function(Press)
696
Press=Press:lower()
697
if Press=='c' then
698
print("Music switched to 3")
699
id = 2183967883
700
doomtheme.Volume = 100
701
doomtheme.SoundId = "rbxassetid://"..id
702
doomtheme:Play()
703
end
704
end)
705
706
mouse.KeyDown:connect(function(Press)
707
Press=Press:lower()
708
if Press=='b' then
709
print("Music switched to 5")
710
id = 649148458
711
doomtheme.Volume = 100
712
doomtheme.SoundId = "rbxassetid://"..id
713
doomtheme:Play()
714
end
715
end)
716
717
718
checks1 = coroutine.wrap(function() -------Checks
719
while true do
720
if Root.Velocity.y > 1 then
721
position = "Jump"
722
elseif Root.Velocity.y < -1 then
723
position = "Falling"
724
elseif Root.Velocity.Magnitude < 2 then
725
position = "Idle"
726
elseif Root.Velocity.Magnitude < 20 then
727
position = "Walking"
728
elseif Root.Velocity.Magnitude > 20 then
729
position = "Running"
730
else
731
end
732
wait()
733
end
734
end)
735
checks1()
736
737
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
738
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
739
end
740
741
function ray2(StartPos, EndPos, Distance, Ignore)
742
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
743
return ray(StartPos, DIRECTION, Distance, Ignore)
744
end
745
746
OrgnC0 = Neck.C0
747
local movelimbs = coroutine.wrap(function()
748
while RunSrv.RenderStepped:wait() do
749
TrsoLV = Torso.CFrame.lookVector
750
Dist = nil
751
Diff = nil
752
if not MseGuide then
753
print("Failed to recognize")
754
else
755
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
756
Dist = (Head.CFrame.p-Point).magnitude
757
Diff = Head.CFrame.Y-Point.Y
758
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
759
Dist2 = (LeftArm.CFrame.p-Point).magnitude
760
Diff2 = LeftArm.CFrame.Y-Point.Y
761
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
762
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
763
end
764
end
765
end)
766
movelimbs()
767
immortal = {}
768
for i,v in pairs(Character:GetDescendants()) do
769
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
770
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
771
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
772
		end
773
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
774
	elseif v:IsA("JointInstance") then
775
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
776
	end
777
end
778
for e = 1, #immortal do
779
	if immortal[e] ~= nil then
780
		local STUFF = immortal[e]
781
		local PART = STUFF[1]
782
		local PARENT = STUFF[2]
783
		local MATERIAL = STUFF[3]
784
		local COLOR = STUFF[4]
785
		local TRANSPARENCY = STUFF[5]
786
if levitate then
787
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
788
			PART.Material = MATERIAL
789
			PART.Color = COLOR
790
			PART.Transparency = TRANSPARENCY
791
		end
792
		PART.AncestryChanged:connect(function()
793
			PART.Parent = PARENT
794
		end)
795
else
796
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
797
			PART.Material = MATERIAL
798
			PART.Color = COLOR
799
			PART.Transparency = TRANSPARENCY
800
		end
801
		PART.AncestryChanged:connect(function()
802
			PART.Parent = PARENT
803
		end)
804
end
805
	end
806
end
807
function immortality()
808
	for e = 1, #immortal do
809
		if immortal[e] ~= nil then
810
			local STUFF = immortal[e]
811
			local PART = STUFF[1]
812
			local PARENT = STUFF[2]
813
			local MATERIAL = STUFF[3]
814
			local COLOR = STUFF[4]
815
			local TRANSPARENCY = STUFF[5]
816
			if PART.ClassName == "Part" and PART == Root then
817
				PART.Material = MATERIAL
818
				PART.Color = COLOR
819
				PART.Transparency = TRANSPARENCY
820
			end
821
			if PART.Parent ~= PARENT then
822
				hum:Remove()
823
				PART.Parent = PARENT
824
				hum = Instance.new("Humanoid",Character)
825
                                hum.Name = "noneofurbusiness"
826
			end
827
		end
828
	end
829
end
830
coroutine.wrap(function()
831
while true do
832
if hum.Health < .1 then
833
deadsound = Instance.new("Sound", Torso)
834
deadsound.Volume = 6
835
deadsound.SoundId = "rbxassetid://1411352723"
836
deadsound:Play()
837
immortality()
838
end
839
wait()
840
end
841
end)()
842
843
local anims = coroutine.wrap(function()
844
while true do
845
settime = 0.05
846
sine = sine + change
847
if position == "Jump" and attacking == false then
848
change = 1
849
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
850
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
851
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
852
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
853
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
854
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
855
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
856
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
857
elseif position == "Jump2" and attacking == false then
858
change = 1
859
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
860
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
861
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
862
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
863
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
864
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
865
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
866
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
867
elseif position == "Falling" and attacking == false then
868
change = 1
869
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
870
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
871
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
872
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
873
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
874
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
875
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
876
elseif position == "Falling2" and attacking == false then
877
change = 1
878
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
879
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
880
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
881
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
882
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
883
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
884
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
885
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
886
elseif position == "Walking" and attacking == false and running == false then
887
change = 1.2
888
walking = true
889
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
890
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
891
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
892
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
893
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
894
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
895
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
896
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
897
elseif position == "Idle" and attacking == false and running == false then
898
change = .5
899
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
900
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
901
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
902
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
903
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
904
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
905
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
906
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
907
elseif position == "Idle2" and attacking == false and running == false then
908
change = .75
909
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
910
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
911
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
912
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
913
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
914
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
915
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
916
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
917
elseif position == "Walking2" and attacking == false and running == false then
918
ws = 50
919
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
920
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
921
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
922
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
923
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
924
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
925
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
926
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
927
elseif position == "Running" and attacking == false then
928
change = 1
929
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
930
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
931
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
932
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
933
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
934
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
935
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
936
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
937
end
938
swait()
939
end
940
end)
941
anims()
942
warn("Risen from death, Proven to rise")