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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --//====================================================\\--
6
--||			   CREATED BY SHACKLUSTER
7
--\\====================================================//--
8
9
wait(0.2)
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
Character.Archivable = true
32
Player:ClearCharacterAppearance()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
51
--//=================================\\
52
--|| 	      USEFUL VALUES
53
--\\=================================//
54
55
Animation_Speed = 2
56
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
57
local Speed = 20
58
local SIZE = 5
59
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
62
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
63
local DAMAGEMULTIPLIER = 1
64
local ANIM = "Idle"
65
local ATTACK = false
66
local EQUIPPED = false
67
local HOLD = false
68
local COMBO = 1
69
local Rooted = false
70
local SINE = 0
71
local KEYHOLD = false
72
local CHANGE = 2 / Animation_Speed
73
local WALKINGANIM = false
74
local VALUE1 = false
75
local VALUE2 = false
76
local ROBLOXIDLEANIMATION = IT("Animation")
77
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
78
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
79
local ATANIM = IT("Animation")
80
ATANIM.Name = "Attack Animation"
81
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
82
--ROBLOXIDLEANIMATION.Parent = Humanoid
83
local WEAPONGUI = IT("ScreenGui", PlayerGui)
84
WEAPONGUI.Name = "Weapon GUI"
85
local Weapon = IT("Model")
86
Weapon.Name = "Adds"
87
local Effects = IT("Folder", Weapon)
88
Effects.Name = "Effects"
89
local ANIMATOR = Humanoid.Animator
90
local ANIMATE = Character.Animate
91
local UNANCHOR = true
92
local CLOCKLOOP = 0
93
local SONG = 1382488262
94
local CLOCKTARGET = nil
95
local CLOCKSPEED = 1
96
script.Parent = WEAPONGUI
97
local CLONE = Character:Clone()
98
CLONE.Parent = nil
99
Character.Archivable = false
100
local sick = Instance.new("Sound",Torso)
101
102
--//=================================\\
103
--\\=================================//
104
105
106
--//=================================\\
107
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
108
--\\=================================//
109
110
ArtificialHB = Instance.new("BindableEvent", script)
111
ArtificialHB.Name = "ArtificialHB"
112
113
script:WaitForChild("ArtificialHB")
114
115
frame = Frame_Speed
116
tf = 0
117
allowframeloss = false
118
tossremainder = false
119
lastframe = tick()
120
script.ArtificialHB:Fire()
121
122
game:GetService("RunService").Heartbeat:connect(function(s, p)
123
	tf = tf + s
124
	if tf >= frame then
125
		if allowframeloss then
126
			script.ArtificialHB:Fire()
127
			lastframe = tick()
128
		else
129
			for i = 1, math.floor(tf / frame) do
130
				script.ArtificialHB:Fire()
131
			end
132
		lastframe = tick()
133
		end
134
		if tossremainder then
135
			tf = 0
136
		else
137
			tf = tf - frame * math.floor(tf / frame)
138
		end
139
	end
140
end)
141
142
--//=================================\\
143
--\\=================================//
144
145
--//=================================\\
146
--|| 	      SOME FUNCTIONS
147
--\\=================================//
148
149
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
150
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
151
end
152
153
function PositiveAngle(NUMBER)
154
	if NUMBER >= 0 then
155
		NUMBER = 0
156
	end
157
	return NUMBER
158
end
159
160
function NegativeAngle(NUMBER)
161
	if NUMBER <= 0 then
162
		NUMBER = 0
163
	end
164
	return NUMBER
165
end
166
167
function Swait(NUMBER)
168
	if NUMBER == 0 or NUMBER == nil then
169
		ArtificialHB.Event:wait()
170
	else
171
		for i = 1, NUMBER do
172
			ArtificialHB.Event:wait()
173
		end
174
	end
175
end
176
177
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
178
	local NEWMESH = IT(MESH)
179
	if MESH == "SpecialMesh" then
180
		NEWMESH.MeshType = MESHTYPE
181
		if MESHID ~= "nil" and MESHID ~= "" then
182
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
183
		end
184
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
185
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
186
		end
187
	end
188
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
189
	NEWMESH.Scale = SCALE
190
	NEWMESH.Parent = PARENT
191
	return NEWMESH
192
end
193
194
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
195
	local NEWPART = IT("Part")
196
	NEWPART.formFactor = FORMFACTOR
197
	NEWPART.Reflectance = REFLECTANCE
198
	NEWPART.Transparency = TRANSPARENCY
199
	NEWPART.CanCollide = false
200
	NEWPART.Locked = true
201
	NEWPART.Anchored = true
202
	if ANCHOR == false then
203
		NEWPART.Anchored = false
204
	end
205
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
206
	NEWPART.Name = NAME
207
	NEWPART.Size = SIZE
208
	NEWPART.Position = Torso.Position
209
	NEWPART.Material = MATERIAL
210
	NEWPART:BreakJoints()
211
	NEWPART.Parent = PARENT
212
	return NEWPART
213
end
214
215
	local function weldBetween(a, b)
216
	    local weldd = Instance.new("ManualWeld")
217
	    weldd.Part0 = a
218
	    weldd.Part1 = b
219
	    weldd.C0 = CFrame.new()
220
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
221
	    weldd.Parent = a
222
	    return weldd
223
	end
224
225
226
function QuaternionFromCFrame(cf)
227
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
228
	local trace = m00 + m11 + m22
229
	if trace > 0 then 
230
		local s = math.sqrt(1 + trace)
231
		local recip = 0.5 / s
232
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
233
	else
234
		local i = 0
235
		if m11 > m00 then
236
			i = 1
237
		end
238
		if m22 > (i == 0 and m00 or m11) then
239
			i = 2
240
		end
241
		if i == 0 then
242
			local s = math.sqrt(m00 - m11 - m22 + 1)
243
			local recip = 0.5 / s
244
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
245
		elseif i == 1 then
246
			local s = math.sqrt(m11 - m22 - m00 + 1)
247
			local recip = 0.5 / s
248
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
249
		elseif i == 2 then
250
			local s = math.sqrt(m22 - m00 - m11 + 1)
251
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
252
		end
253
	end
254
end
255
 
256
function QuaternionToCFrame(px, py, pz, x, y, z, w)
257
	local xs, ys, zs = x + x, y + y, z + z
258
	local wx, wy, wz = w * xs, w * ys, w * zs
259
	local xx = x * xs
260
	local xy = x * ys
261
	local xz = x * zs
262
	local yy = y * ys
263
	local yz = y * zs
264
	local zz = z * zs
265
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
266
end
267
 
268
function QuaternionSlerp(a, b, t)
269
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
270
	local startInterp, finishInterp;
271
	if cosTheta >= 0.0001 then
272
		if (1 - cosTheta) > 0.0001 then
273
			local theta = ACOS(cosTheta)
274
			local invSinTheta = 1 / SIN(theta)
275
			startInterp = SIN((1 - t) * theta) * invSinTheta
276
			finishInterp = SIN(t * theta) * invSinTheta
277
		else
278
			startInterp = 1 - t
279
			finishInterp = t
280
		end
281
	else
282
		if (1 + cosTheta) > 0.0001 then
283
			local theta = ACOS(-cosTheta)
284
			local invSinTheta = 1 / SIN(theta)
285
			startInterp = SIN((t - 1) * theta) * invSinTheta
286
			finishInterp = SIN(t * theta) * invSinTheta
287
		else
288
			startInterp = t - 1
289
			finishInterp = t
290
		end
291
	end
292
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
293
end
294
295
function Clerp(a, b, t)
296
	local qa = {QuaternionFromCFrame(a)}
297
	local qb = {QuaternionFromCFrame(b)}
298
	local ax, ay, az = a.x, a.y, a.z
299
	local bx, by, bz = b.x, b.y, b.z
300
	local _t = 1 - t
301
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
302
end
303
304
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
305
	local frame = IT("Frame")
306
	frame.BackgroundTransparency = TRANSPARENCY
307
	frame.BorderSizePixel = BORDERSIZEPIXEL
308
	frame.Position = POSITION
309
	frame.Size = SIZE
310
	frame.BackgroundColor3 = COLOR
311
	frame.BorderColor3 = BORDERCOLOR
312
	frame.Name = NAME
313
	frame.Parent = PARENT
314
	return frame
315
end
316
317
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
318
	local label = IT("TextLabel")
319
	label.BackgroundTransparency = 1
320
	label.Size = UD2(1, 0, 1, 0)
321
	label.Position = UD2(0, 0, 0, 0)
322
	label.TextColor3 = TEXTCOLOR
323
	label.TextStrokeTransparency = STROKETRANSPARENCY
324
	label.TextTransparency = TRANSPARENCY
325
	label.FontSize = TEXTFONTSIZE
326
	label.Font = TEXTFONT
327
	label.BorderSizePixel = BORDERSIZEPIXEL
328
	label.TextStrokeColor3 = C3(1,1,1)
329
	label.TextScaled = false
330
	label.Text = TEXT
331
	label.Name = NAME
332
	label.Parent = PARENT
333
	return label
334
end
335
336
function NoOutlines(PART)
337
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
338
end
339
340
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
341
	local NEWWELD = IT(TYPE)
342
	NEWWELD.Part0 = PART0
343
	NEWWELD.Part1 = PART1
344
	NEWWELD.C0 = C0
345
	NEWWELD.C1 = C1
346
	NEWWELD.Parent = PARENT
347
	return NEWWELD
348
end
349
350
local S = IT("Sound")
351
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
352
	local NEWSOUND = nil
353
	coroutine.resume(coroutine.create(function()
354
		NEWSOUND = S:Clone()
355
		NEWSOUND.Parent = PARENT
356
		NEWSOUND.Volume = VOLUME
357
		NEWSOUND.Pitch = PITCH
358
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
359
		NEWSOUND:play()
360
		if DOESLOOP == true then
361
			NEWSOUND.Looped = true
362
		else
363
			repeat wait(1) until NEWSOUND.Playing == false
364
			NEWSOUND:remove()
365
		end
366
	end))
367
	return NEWSOUND
368
end
369
370
function CFrameFromTopBack(at, top, back)
371
	local right = top:Cross(back)
372
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
373
end
374
375
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
376
function WACKYEFFECT(Table)
377
	local TYPE = (Table.EffectType or "Sphere")
378
	local SIZE = (Table.Size or VT(1,1,1))
379
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
380
	local TRANSPARENCY = (Table.Transparency or 0)
381
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
382
	local CFRAME = (Table.CFrame or Torso.CFrame)
383
	local MOVEDIRECTION = (Table.MoveToPos or nil)
384
	local ROTATION1 = (Table.RotationX or 0)
385
	local ROTATION2 = (Table.RotationY or 0)
386
	local ROTATION3 = (Table.RotationZ or 0)
387
	local MATERIAL = (Table.Material or "Neon")
388
	local COLOR = (Table.Color or C3(1,1,1))
389
	local TIME = (Table.Time or 45)
390
	local SOUNDID = (Table.SoundID or nil)
391
	local SOUNDPITCH = (Table.SoundPitch or nil)
392
	local SOUNDVOLUME = (Table.SoundVolume or nil)
393
	coroutine.resume(coroutine.create(function()
394
		local PLAYSSOUND = false
395
		local SOUND = nil
396
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
397
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
398
			PLAYSSOUND = true
399
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
400
		end
401
		EFFECT.Color = COLOR
402
		local MSH = nil
403
		if TYPE == "Sphere" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
405
		elseif TYPE == "Block" then
406
			MSH = IT("BlockMesh",EFFECT)
407
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
408
		elseif TYPE == "Wave" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
410
		elseif TYPE == "Ring" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
412
		elseif TYPE == "Slash" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
414
		elseif TYPE == "Round Slash" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
416
		elseif TYPE == "Swirl" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
418
		elseif TYPE == "Skull" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
420
		elseif TYPE == "Crystal" then
421
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
422
		end
423
		if MSH ~= nil then
424
			local MOVESPEED = nil
425
			if MOVEDIRECTION ~= nil then
426
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
427
			end
428
			local GROWTH = SIZE - ENDSIZE
429
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
430
			if TYPE == "Block" then
431
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
432
			else
433
				EFFECT.CFrame = CFRAME
434
			end
435
			for LOOP = 1, TIME+1 do
436
				Swait()
437
				MSH.Scale = MSH.Scale - GROWTH/TIME
438
				if TYPE == "Wave" then
439
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
440
				end
441
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
442
				if TYPE == "Block" then
443
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
444
				else
445
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
446
				end
447
				if MOVEDIRECTION ~= nil then
448
					local ORI = EFFECT.Orientation
449
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
450
					EFFECT.Orientation = ORI
451
				end
452
			end
453
			if PLAYSSOUND == false then
454
				EFFECT:remove()
455
			else
456
				repeat Swait() until SOUND.Playing == false
457
				EFFECT:remove()
458
			end
459
		else
460
			if PLAYSSOUND == false then
461
				EFFECT:remove()
462
			else
463
				repeat Swait() until SOUND.Playing == false
464
				EFFECT:remove()
465
			end
466
		end
467
	end))
468
end
469
470
function MakeForm(PART,TYPE)
471
	if TYPE == "Cyl" then
472
		local MSH = IT("CylinderMesh",PART)
473
	elseif TYPE == "Ball" then
474
		local MSH = IT("SpecialMesh",PART)
475
		MSH.MeshType = "Sphere"
476
	elseif TYPE == "Wedge" then
477
		local MSH = IT("SpecialMesh",PART)
478
		MSH.MeshType = "Wedge"
479
	end
480
end
481
482
Debris = game:GetService("Debris")
483
484
function CastProperRay(StartPos, EndPos, Distance, Ignore)
485
	local DIRECTION = CF(StartPos,EndPos).lookVector
486
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
487
end
488
489
function turnto(position)
490
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
491
end
492
493
--//=================================\\
494
--||	     WEAPON CREATION
495
--\\=================================//
496
497
Humanoid.Parent = nil
498
RootPart.Size = RootPart.Size*SIZE
499
Torso.Size = Torso.Size*SIZE
500
RightArm.Size = RightArm.Size*SIZE
501
RightLeg.Size = RightLeg.Size*SIZE
502
LeftArm.Size = LeftArm.Size*SIZE
503
LeftLeg.Size = LeftLeg.Size*SIZE
504
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
505
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
506
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
508
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
509
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
510
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
511
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
512
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
513
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
514
Head.Size = Head.Size*SIZE
515
RootJoint.Parent = RootPart
516
Neck.Parent = Torso
517
RightShoulder.Parent = Torso
518
LeftShoulder.Parent = Torso
519
RightHip.Parent = Torso
520
LeftHip.Parent = Torso
521
522
Humanoid.DisplayDistanceType = "None"
523
local naeeym2 = IT("BillboardGui",Character)
524
naeeym2.AlwaysOnTop = true
525
naeeym2.Size = UDim2.new(5,35,2,15)
526
naeeym2.StudsOffset = Vector3.new(0,2,0)
527
naeeym2.MaxDistance = 75
528
naeeym2.Adornee = Character.Head
529
naeeym2.Name = "Name"
530
naeeym2.PlayerToHideFrom = Player
531
local tecks2 = IT("TextLabel",naeeym2)
532
tecks2.BackgroundTransparency = 1
533
tecks2.TextScaled = true
534
tecks2.BorderSizePixel = 0
535
tecks2.Text = "Pandora Fat"
536
tecks2.Font = "Fantasy"
537
tecks2.TextSize = 30
538
tecks2.TextStrokeTransparency = 0
539
tecks2.TextColor3 = C3(1,1,1)
540
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
541
tecks2.Size = UDim2.new(1,0,0.5,0)
542
tecks2.Parent = naeeym2
543
local top = Instance.new("Shirt")
544
top.ShirtTemplate = "rbxassetid://1533635803"
545
top.Parent = Character
546
top.Name = "Cloth"
547
local bottom = Instance.new("Pants")
548
bottom.PantsTemplate = "rbxassetid://1460022985"
549
bottom.Parent = Character
550
bottom.Name = "Cloth"
551
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
552
PRT.Color = C3(0,0,0)
553
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
554
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
555
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
556
PRT.Color = C3(1,1,1)
557
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
558
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
559
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
560
PRT.Color = C3(159/255, 111/255, 183/255)
561
MakeForm(PRT,"Ball")
562
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
563
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
564
PRT.Color = C3(159/255, 111/255, 183/255)
565
MakeForm(PRT,"Ball")
566
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
567
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
568
PRT.Color = C3(159/255, 111/255, 183/255)
569
MakeForm(PRT,"Ball")
570
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
571
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
572
PRT.Color = C3(159/255, 111/255, 183/255)
573
MakeForm(PRT,"Ball")
574
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
575
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
576
PRT.Color = C3(159/255, 111/255, 183/255)
577
MakeForm(PRT,"Ball")
578
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
579
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
580
PRT.Color = C3(159/255, 111/255, 183/255)
581
MakeForm(PRT,"Ball")
582
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
583
584
local LASTPART = Head
585
for i = 1, 24 do
586
	local MATH = (1-(i/30))
587
	if LASTPART == Head then
588
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
589
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
590
		LASTPART = Horn
591
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
592
	else
593
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
594
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/4, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
595
		LASTPART = Horn
596
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
597
	end
598
end
599
local LASTPART = Head
600
for i = 1, 24 do
601
	local MATH = (1-(i/30))
602
	if LASTPART == Head then
603
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
604
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
605
		LASTPART = Horn
606
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
607
	else
608
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
609
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
610
		LASTPART = Horn
611
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
612
	end
613
end
614
local LASTPART = Head
615
for i = 1, 8 do
616
	local MATH = (1-(i/14))
617
	if LASTPART == Head then
618
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
619
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
620
		LASTPART = Horn
621
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
622
	else
623
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
624
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
625
		LASTPART = Horn
626
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
627
	end
628
end
629
local LASTPART = Head
630
for i = 1, 8 do
631
	local MATH = (1-(i/14))
632
	if LASTPART == Head then
633
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
634
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
635
		LASTPART = Horn
636
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
637
	else
638
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
639
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
640
		LASTPART = Horn
641
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
642
	end
643
end
644
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
645
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
646
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
647
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
648
MakeForm(PRT,"Cyl")
649
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
650
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
651
MakeForm(PRT,"Cyl")
652
PRT.Color = C3(159/255, 111/255, 183/255)
653
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
654
CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
655
MakeForm(RING,"Cyl")
656
RING.Color = C3(0,0,0)
657
for i = 1, 12 do
658
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
659
	PRT.Color = C3(0,0,0)
660
	local MSH = IT("BlockMesh",PRT)
661
	MSH.Scale = VT(0.6,1,1)
662
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
663
end
664
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
665
PRT.Color = C3(0,0,0)
666
local MSH = IT("BlockMesh",PRT)
667
MSH.Scale = VT(0.4,1,1)
668
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
669
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
670
PRT.Color = C3(0,0,0)
671
local MSH = IT("BlockMesh",PRT)
672
MSH.Scale = VT(0.4,1,1)
673
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
674
coroutine.resume(coroutine.create(function()
675
	while true do
676
		Swait()
677
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
678
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
679
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
680
		if CLOCKLOOP <= -150 then
681
			if VALUE1 == false then
682
				CLOCKLOOP = 0
683
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
684
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
685
				ApplyAoE(HITPOS,10,15,45,75,false)
686
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
687
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
688
				if CLOCKTARGET ~= nil then
689
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
690
					if CLOCKTARGET.Torso ~= nil then
691
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
692
					end
693
					if CLOCKTARGET.Health == 0 then
694
						CLOCKTARGET = nil
695
					end
696
				end
697
			end
698
		end
699
	end
700
end))
701
702
for _, c in pairs(Weapon:GetChildren()) do
703
	if c.ClassName == "Part" then
704
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
705
	end
706
end
707
708
Neck.Name = "Weld"
709
RootJoint.Name = "Weld"
710
RightShoulder.Name = "Weld"
711
LeftShoulder.Name = "Weld"
712
RightHip.Name = "Weld"
713
LeftHip.Name = "Weld"
714
715
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
716
local SKILLFONT = "Fantasy"
717
local SKILLTEXTSIZE = 7
718
719
Weapon.Parent = Character
720
Humanoid.Parent = Character
721
722
Humanoid.Died:connect(function()
723
	ATTACK = true
724
end)
725
726
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
727
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
728
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
729
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
730
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
731
732
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
733
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
734
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
735
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
736
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
737
738
--//=================================\\
739
--||			DAMAGING
740
--\\=================================//
741
742
function ApplyDamage(Humanoid,Damage,TorsoPart)
743
	local defence = Instance.new("BoolValue",Humanoid.Parent)
744
	defence.Name = ("HitBy"..Player.Name)
745
	game:GetService("Debris"):AddItem(defence, 0.001)
746
	Damage = Damage * DAMAGEMULTIPLIER
747
	if Humanoid.Health ~= 0 then
748
		local CritChance = MRANDOM(1,100)
749
		if Damage > Humanoid.Health then
750
			Damage = math.ceil(Humanoid.Health)
751
			if Damage == 0 then
752
				Damage = 0.1
753
			end
754
		end
755
		Humanoid.Health = Humanoid.Health - Damage
756
	end
757
end
758
759
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
760
	local CHILDREN = workspace:GetDescendants()
761
	for index, CHILD in pairs(CHILDREN) do
762
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
763
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
764
			if HUM then
765
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
766
				if TORSO then
767
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
768
						if INSTAKILL == true then
769
							CHILD:BreakJoints()
770
						else
771
							local DMG = MRANDOM(MINDMG,MAXDMG)
772
							ApplyDamage(HUM,DMG,TORSO)
773
						end
774
						if FLING > 0 then
775
							for _, c in pairs(CHILD:GetChildren()) do
776
								if c:IsA("BasePart") then
777
									local bv = Instance.new("BodyVelocity") 
778
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
779
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
780
									bv.Parent = c
781
									Debris:AddItem(bv,0.05)
782
								end
783
							end
784
						end
785
					end
786
				end
787
			end
788
		end
789
	end
790
end
791
792
--//=================================\\
793
--||	ATTACK FUNCTIONS AND STUFF
794
--\\=================================//
795
796
function MagicMissiles()
797
	ATTACK = true
798
	Rooted = true
799
	local SELECTING = true
800
	local SPOTS = {}
801
	coroutine.resume(coroutine.create(function()
802
		local LOOP = 0
803
		repeat
804
			LOOP = LOOP + 1
805
			Swait()
806
			if LOOP >= 10 then
807
				LOOP = 0
808
				for i = 1, #SPOTS do
809
					if SPOTS[i] ~= nil then
810
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
811
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
812
					end
813
				end
814
			end
815
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
816
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
817
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
818
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
819
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
820
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
821
		until SELECTING == false
822
		Rooted = false
823
		repeat
824
			LOOP = LOOP + 1
825
			Swait()
826
			if LOOP >= 10 then
827
				LOOP = 0
828
				for i = 1, #SPOTS do
829
					if SPOTS[i] ~= nil then
830
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
831
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
832
					end
833
				end
834
			end
835
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
836
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
837
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
838
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
839
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
840
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
841
		until ATTACK == false
842
	end))
843
	repeat
844
		repeat Swait() until HOLD == true
845
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
846
			if DIST > 65 then
847
				DIST = 65
848
			end
849
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
850
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
851
			if HITFLOOR ~= nil then
852
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
853
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
854
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
855
			end
856
		repeat Swait() until HOLD == false
857
	until #SPOTS == 5
858
	SELECTING = false
859
	for i = 1, #SPOTS do
860
		if SPOTS[i] ~= nil then
861
			local POS = SPOTS[i]
862
			coroutine.resume(coroutine.create(function()
863
				local MISSILE = IT("Model",Effects)
864
				MISSILE.Name = "Missile"
865
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
866
				MakeForm(BASEPART,"Cyl")
867
				MISSILE.PrimaryPart = BASEPART
868
				BASEPART.CFrame = POS*CF(0,-30*3,0)
869
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
870
				MakeForm(HEAD,"Ball")
871
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
872
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
873
				MakeForm(TAIL,"Cyl")
874
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
875
				for i = 1, 10 do
876
					Swait()
877
					for _, c in pairs(MISSILE:GetChildren()) do
878
						if c.ClassName == "Part" then
879
							c.Transparency = c.Transparency - 1/10
880
						end
881
					end
882
				end
883
				for i = 1, 15*1.5 do
884
					Swait()
885
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
886
				end
887
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
888
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
889
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
890
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
891
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
892
				MISSILE:remove()
893
			end))
894
		end
895
	end
896
	wait(0.6)
897
	ATTACK = false
898
	Rooted = false
899
end
900
901
function TimesUp()
902
	CLOCKTARGET = nil
903
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
904
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
905
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
906
		if TORSO then
907
			ATTACK = true
908
			Rooted = false
909
			coroutine.resume(coroutine.create(function()
910
				repeat
911
					Swait()
912
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
913
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
914
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
915
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
916
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
917
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
918
				until ATTACK == false
919
			end))
920
			if Effects:FindFirstChild("NeonDoll") then
921
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
922
			end
923
			wait(0.5)
924
			local FAKECHARACTER = IT("Model",Effects)
925
			FAKECHARACTER.Name = "NeonDoll"
926
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
927
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
928
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
929
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
930
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
931
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
932
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
933
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
934
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
935
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
936
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
937
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
938
			CreateSound(201858045, TORS, 5, 0.4, false)
939
			for i = 1, 150 do
940
				Swait()
941
				CLOCKSPEED = 6
942
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
943
					if c.ClassName == "Part" then
944
						c.Transparency = c.Transparency - 0.5/150
945
					end
946
				end
947
			end
948
			CLOCKTARGET = HUM
949
			coroutine.resume(coroutine.create(function()
950
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
951
				for i = 1, 25 do
952
					Swait()
953
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
954
						if c.ClassName == "Part" then
955
							c.Transparency = c.Transparency + 0.5/25
956
						end
957
					end
958
				end
959
				CLOCKSPEED = 1
960
				FAKECHARACTER:remove()
961
			end))
962
			wait(0.5)
963
			ATTACK = false
964
			Rooted = false
965
		end
966
	end
967
end
968
969
function ChainPunch()
970
	ATTACK = true
971
	Rooted = false
972
	local GYRO = IT("BodyGyro",RootPart)
973
	GYRO.D = 25
974
	GYRO.P = 2000
975
	GYRO.MaxTorque = VT(0,40000,0)
976
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
977
	repeat
978
		Swait()
979
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
980
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
981
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
982
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
983
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
984
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
985
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
986
	until HOLD == true
987
	local POS = Mouse.Hit.p
988
	local CHAINS = false
989
	local CHAINLINKS = {}
990
	local A = IT("Attachment",RightArm)
991
	A.Position = VT(1,-1,0)*SIZE
992
	A.Orientation = VT(-90, -89.982, 0)
993
	local B = IT("Attachment",RightArm)
994
	B.Position = VT(-1,-1,0)*SIZE
995
	B.Orientation = VT(-90, 89.988, 0)
996
	local C = IT("Attachment",RightArm)
997
	C.Position = VT(0.5,-1.3,0)*SIZE
998
	C.Orientation = VT(-90, -89.982, 0)
999
	local D = IT("Attachment",RightArm)
1000
	D.Position = VT(-0.5,-1.3,0)*SIZE
1001
	D.Orientation = VT(-90, 89.988, 0)
1002
	local LIGHT = IT("Attachment",RightArm)
1003
	LIGHT.Position = VT(0,-1,0)*SIZE
1004
	local LIGHT2 = IT("PointLight",LIGHT)
1005
	LIGHT2.Range = 7
1006
	LIGHT2.Brightness = 5
1007
	LIGHT2.Color = SKILLTEXTCOLOR
1008
	for i = 1, 2 do
1009
		local TWIST = -2
1010
		local START = A
1011
		local END = B
1012
		if i == 1 then
1013
			START = B
1014
			END = A
1015
		end
1016
		local ChainLink = IT("Beam",Torso)
1017
		ChainLink.Texture = "rbxassetid://73042633"
1018
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1019
		ChainLink.TextureSpeed = 1
1020
		ChainLink.Width0 = 1
1021
		ChainLink.Width1 = 1
1022
		ChainLink.TextureLength = 2.5
1023
		ChainLink.Attachment0 = START
1024
		ChainLink.Attachment1 = END
1025
		ChainLink.CurveSize0 = TWIST
1026
		ChainLink.CurveSize1 = TWIST
1027
		--ChainLink.FaceCamera = true
1028
		ChainLink.Segments = 45
1029
		ChainLink.Transparency = NumberSequence.new(1)
1030
		table.insert(CHAINLINKS,ChainLink)
1031
	end
1032
	for i = 1, 2 do
1033
		local TWIST = -1
1034
		local START = C
1035
		local END = D
1036
		if i == 1 then
1037
			START = D
1038
			END = C
1039
		end
1040
		local ChainLink = IT("Beam",Torso)
1041
		ChainLink.Texture = "rbxassetid://73042633"
1042
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1043
		ChainLink.TextureSpeed = 1
1044
		ChainLink.Width0 = 1
1045
		ChainLink.Width1 = 1
1046
		ChainLink.TextureLength = 5
1047
		ChainLink.Attachment0 = START
1048
		ChainLink.Attachment1 = END
1049
		ChainLink.CurveSize0 = TWIST
1050
		ChainLink.CurveSize1 = TWIST
1051
		--ChainLink.FaceCamera = true
1052
		ChainLink.Segments = 25
1053
		ChainLink.LightEmission = 0.5
1054
		ChainLink.Transparency = NumberSequence.new(1)
1055
		table.insert(CHAINLINKS,ChainLink)
1056
	end
1057
	coroutine.resume(coroutine.create(function()
1058
		repeat
1059
			Swait()
1060
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1061
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1062
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1063
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1064
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1066
		until CHAINS == true
1067
		repeat
1068
			Swait()
1069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1073
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
		until ATTACK == false
1076
		for e = 1, 15 do
1077
			Swait()
1078
			for i = 1, #CHAINLINKS do
1079
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1080
			end
1081
		end
1082
		A:remove()
1083
		B:remove()
1084
		C:remove()
1085
		D:remove()
1086
	end))
1087
	CreateSound(233856115, RightArm, 5, 1.2, false)
1088
	for e = 1, 15 do
1089
		Swait()
1090
		for i = 1, #CHAINLINKS do
1091
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1092
		end
1093
	end
1094
	CHAINS = true
1095
	Rooted = true
1096
	wait(0.25)
1097
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1098
	FIST.Color = C3(1, 215/255, 1)
1099
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1100
	local LIGHT3 = IT("PointLight",FIST)
1101
	LIGHT3.Range = 7
1102
	LIGHT3.Brightness = 5
1103
	LIGHT3.Color = SKILLTEXTCOLOR
1104
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1105
	local FISTA = IT("Attachment",FIST)
1106
	FISTA.Position = VT(0.062, 0.977, 0)
1107
	local ChainLink = IT("Beam",Torso)
1108
	ChainLink.Texture = "rbxassetid://73042633"
1109
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1110
	ChainLink.TextureSpeed = 0
1111
	ChainLink.Width0 = 3
1112
	ChainLink.Width1 = 3
1113
	ChainLink.TextureLength = 12
1114
	ChainLink.Attachment0 = LIGHT
1115
	ChainLink.Attachment1 = FISTA
1116
	ChainLink.FaceCamera = true
1117
	ChainLink.Segments = 45
1118
	ChainLink.LightEmission = 0.5
1119
	ChainLink.Transparency = NumberSequence.new(0.25)
1120
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1121
	for i = 1, 85 do
1122
		Swait()
1123
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1124
		ChainLink.TextureLength = 12+(i*2)
1125
		ApplyAoE(FIST.Position,10,15,25,100,false)
1126
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1127
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1128
		if HITFLOOR ~= nil then
1129
			HITFLOOR:BreakJoints()
1130
			coroutine.resume(coroutine.create(function()
1131
				for i = 1, 15 do
1132
					Swait()
1133
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1134
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1135
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1136
				end
1137
			end))
1138
			break
1139
		end
1140
	end
1141
	coroutine.resume(coroutine.create(function()
1142
		for i = 1, 50 do
1143
			Swait()
1144
			FIST.Transparency = FIST.Transparency + 0.5/50
1145
			LIGHT3.Range = LIGHT3.Range - 7/50
1146
		end
1147
		FIST:remove()
1148
	end))
1149
	LIGHT:remove()
1150
	GYRO:remove()
1151
	ATTACK = false
1152
	Rooted = false
1153
end
1154
1155
function WarpMeteor()
1156
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1157
	if DIST > 180 then
1158
		DIST = 180
1159
	end
1160
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1161
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1162
	if HITFLOOR then
1163
		local POS = HITPOS	
1164
		ATTACK = true
1165
		Rooted = true
1166
		local WARPED = false
1167
		local SMASHED = false
1168
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1169
		coroutine.resume(coroutine.create(function()
1170
			repeat
1171
				Swait()
1172
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1173
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1175
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1176
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
			until WARPED == true
1179
			repeat
1180
				Swait()
1181
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1182
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1184
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1185
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1187
			until SMASHED == true
1188
			repeat
1189
				Swait()
1190
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1191
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1192
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1193
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1194
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1195
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1196
			until ATTACK == false
1197
		end))
1198
		VALUE1 = true
1199
		CreateSound(233856115, Torso, 5, 1.6, false)
1200
		for i = 1, 25 do
1201
			Swait()
1202
			for _, c in pairs(Character:GetChildren()) do
1203
				if c.ClassName == "Part" then
1204
					c.Transparency = c.Transparency + 1/25
1205
				end
1206
			end
1207
			for _, c in pairs(Weapon:GetChildren()) do
1208
				if c.ClassName == "Part" then
1209
					c.Transparency = c.Transparency + 1/25
1210
				end
1211
			end
1212
		end
1213
		UNANCHOR = false
1214
		RootPart.Anchored = true
1215
		RootPart.Velocity = VT(0,0,0)
1216
		local ROOTPOS = RootPart.Position
1217
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1218
		WARPED = true
1219
		for i = 1, 25 do
1220
			Swait()
1221
			for _, c in pairs(Character:GetChildren()) do
1222
				if c.ClassName == "Part" then
1223
					c.Transparency = c.Transparency - 1/25
1224
				end
1225
			end
1226
			for _, c in pairs(Weapon:GetChildren()) do
1227
				if c.ClassName == "Part" then
1228
					c.Transparency = c.Transparency - 1/25
1229
				end
1230
			end
1231
		end
1232
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1233
		SHELL.CFrame = RootPart.CFrame
1234
		MakeForm(SHELL,"Ball")
1235
		CreateSound(402981977, SHELL, 5, 1.6, false)
1236
		for i = 1, 10 do
1237
			Swait()
1238
			SHELL.Transparency = SHELL.Transparency - 1/10
1239
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1240
		end
1241
		for i = 1, math.ceil(75/2) do
1242
			Swait()
1243
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1244
			SHELL.CFrame = CF(RootPart.Position)
1245
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1246
		end
1247
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1248
		SHELL.CFrame = CF(RootPart.Position)
1249
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1250
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1251
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1252
		for i = 1, 5 do
1253
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1254
		end
1255
		SHELL:remove()
1256
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1257
		SMASHED = true
1258
		wait(1)
1259
		VALUE1 = false
1260
		UNANCHOR = true
1261
		ATTACK = false
1262
		Rooted = false
1263
	end
1264
end
1265
1266
function PandorasBox()
1267
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1268
	if HITFLOOR ~= nil then
1269
		ATTACK = true
1270
		Rooted = true
1271
		local RINGSPIN = true
1272
		local CONSTRUCTING = true
1273
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1274
		RING.Color = C3(0,0,0)
1275
		MakeForm(RING,"Cyl")
1276
		RING.CFrame = CF(HITPOS)
1277
		CreateSound(402981977, RING, 5, 1.2, false)
1278
		coroutine.resume(coroutine.create(function()
1279
			repeat
1280
				Swait()
1281
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1282
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1283
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1285
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1286
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1287
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
			until CONSTRUCTING == false
1289
			repeat 
1290
				Swait() 
1291
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1292
			until RINGSPIN == false
1293
			for i = 1, 25 do
1294
				Swait()
1295
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1296
				RING.Size = RING.Size - VT(0.15,0,0.15)
1297
				--DECAL.Transparency = DECAL.Transparency + 1/25
1298
				RING.Transparency = RING.Transparency + 1/25
1299
			end
1300
			RING:remove()
1301
		end))
1302
		for i = 1, 15 do
1303
			Swait()
1304
			RING.Size = RING.Size + VT(0.75,0,0.75)
1305
			RING.Transparency = RING.Transparency - 1/15
1306
		end
1307
		local BOXSPIN = true
1308
		local PANDORASBOX = IT("Model",Effects)
1309
		PANDORASBOX.Name = "Pandora's Box"
1310
		local BOX = IT("Model",PANDORASBOX)
1311
		BOX.Name = "Body"
1312
		local LID = IT("Model",PANDORASBOX)
1313
		LID.Name = "Lid"
1314
		--BUILDING THE BOX--
1315
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1316
			BASE.Color = C3(0,0,0)
1317
			PANDORASBOX.PrimaryPart = BASE
1318
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1319
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1320
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1321
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1322
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1323
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1324
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1325
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1326
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1327
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1328
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1329
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1330
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1331
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1332
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1333
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1334
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1335
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1336
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1337
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1338
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1339
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1340
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1341
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1342
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1343
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1344
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1345
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1346
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1347
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1348
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1349
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1350
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1351
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1352
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1353
			-------------
1354
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1355
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1356
			LID.PrimaryPart = LIDPART
1357
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1358
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1359
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1360
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1361
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1362
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1363
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1364
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1365
			local DECAL = IT("Decal",LIDPART)
1366
			DECAL.Face = "Top"
1367
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1368
			DECAL.Color3 = C3(0,0,0)
1369
		--BUILDING THE BOX--
1370
		coroutine.resume(coroutine.create(function()
1371
			repeat
1372
				Swait()
1373
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1374
			until BOXSPIN == false
1375
		end))
1376
		for i = 1, 25 do
1377
			Swait()
1378
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1379
		end
1380
		wait(0.5)
1381
		BOXSPIN = false
1382
		CONSTRUCTING = false	
1383
		coroutine.resume(coroutine.create(function()
1384
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1385
			--[[for i = 1, 45 do
1386
				Swait()
1387
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1388
			end-
1389
			LID:remove()]]--
1390
			for _, c in pairs(LID:GetChildren()) do
1391
				if c.ClassName == "Part" then
1392
					c.Anchored = false
1393
					c.CanCollide = true
1394
					if c ~= LIDPART then
1395
						weldBetween(LIDPART,c)
1396
					end
1397
				end
1398
			end
1399
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1400
			Debris:AddItem(LID,15)
1401
			wait(0.5)
1402
			local RANDOMEFFECT = MRANDOM(1,4)
1403
			if RANDOMEFFECT == 1 then
1404
				for i = 1, 45 do
1405
					wait((2-(i/15))/15)
1406
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1407
				end	
1408
				wait(1)
1409
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1410
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1411
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1412
				for i = 1, 5 do
1413
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1414
				end
1415
				ApplyAoE(BASE.Position,50,1,200,375,false)
1416
				ApplyAoE(BASE.Position,250,35,75,175,false)
1417
			elseif RANDOMEFFECT == 2 then
1418
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1419
				FIELD.CFrame = BASE.CFrame
1420
				MakeForm(FIELD,"Ball")
1421
				for i = 1, 50 do
1422
					Swait()
1423
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1424
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1425
				end
1426
				wait(0.2)
1427
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1428
				coroutine.resume(coroutine.create(function()
1429
					for i = 1, 75 do
1430
						Swait()
1431
						LOOP.Volume = LOOP.Volume + 10/75
1432
						LOOP.Parent = FIELD
1433
						local CHILDREN = workspace:GetDescendants()
1434
						for index, CHILD in pairs(CHILDREN) do
1435
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1436
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1437
								if HUM then
1438
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1439
									if TORSO then
1440
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1441
											HUM.Health = HUM.Health - 0.1
1442
											TORSO.Velocity = VT(0,5,0)
1443
											HUM.PlatformStand = true
1444
											if TORSO.RotVelocity.Magnitude < 15 then
1445
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1446
											end
1447
										end
1448
									end
1449
								end
1450
							end
1451
						end
1452
						FIELD.Size = FIELD.Size + VT(3,3,3)
1453
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1454
					end
1455
					for i = 1, 500 do
1456
						Swait()
1457
						LOOP.Parent = FIELD
1458
						local CHILDREN = workspace:GetDescendants()
1459
						for index, CHILD in pairs(CHILDREN) do
1460
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1461
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1462
								if HUM then
1463
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1464
									if TORSO then
1465
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1466
											TORSO.Velocity = VT(0,5,0)
1467
											HUM.Health = HUM.Health - 0.1
1468
											HUM.PlatformStand = true
1469
											if TORSO.RotVelocity.Magnitude < 15 then
1470
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1471
											end
1472
										end
1473
									end
1474
								end
1475
							end
1476
						end
1477
					end
1478
					for i = 1, 25 do
1479
						Swait()
1480
						LOOP.Volume = LOOP.Volume + 10/25
1481
						LOOP.Parent = FIELD
1482
						local CHILDREN = workspace:GetDescendants()
1483
						for index, CHILD in pairs(CHILDREN) do
1484
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1485
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1486
								if HUM then
1487
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1488
									if TORSO then
1489
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1490
											TORSO.Velocity = VT(0,5,0)
1491
											HUM.Health = HUM.Health - 0.1
1492
											HUM.PlatformStand = false
1493
											if TORSO.RotVelocity.Magnitude < 15 then
1494
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1495
											end
1496
										end
1497
									end
1498
								end
1499
							end
1500
						end
1501
						FIELD.Size = FIELD.Size - VT(3,3,3)
1502
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1503
					end	
1504
					FIELD:remove()
1505
				end))
1506
			elseif RANDOMEFFECT == 3 then
1507
				for i = 1, 10 do
1508
					wait(0.15)
1509
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1510
					coroutine.resume(coroutine.create(function()
1511
						local MINION = CLONE:Clone()
1512
						MINION.Parent = Effects
1513
						MINION.Name = "Shadow"
1514
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1515
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1516
						for _, c in pairs(MINION:GetChildren()) do
1517
							if c.ClassName == "Part" then
1518
								c.Material = "Neon"
1519
								c.Color = C3(159/255, 111/255, 183/255)
1520
								c.Transparency = 0
1521
								if c.Name == "Head" then
1522
									c:ClearAllChildren()
1523
									local MSH = IT("BlockMesh",c)
1524
									MSH.Scale = VT(20,2,2)
1525
								end
1526
							end
1527
						end
1528
						local TORSO = MINION.Torso
1529
						local HUMAN = MINION.Humanoid
1530
						HUMAN.WalkSpeed = 80
1531
						HUMAN.MaxHealth = math.huge
1532
						HUMAN.Health = math.huge
1533
						HUMAN.DisplayDistanceType = "None"
1534
						HUMAN.Died:connect(function()
1535
							MINION:remove()
1536
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1537
						end)
1538
						wait(1)
1539
						local findNearestTorso = function(POS)
1540
							local list = game.Workspace:GetDescendants()
1541
							local torso = nil
1542
							local dist = 500
1543
							local temp = nil
1544
							local human = nil
1545
							local temp2 = nil
1546
							for x = 1, #list do
1547
								temp2 = list[x]
1548
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1549
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1550
									human = temp2:findFirstChildOfClass("Humanoid")
1551
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1552
										if (temp.Position - POS).magnitude < dist then
1553
											torso = temp
1554
											dist = (temp.Position - POS).magnitude
1555
										end
1556
									end
1557
								end
1558
							end
1559
							return torso, dist
1560
						end
1561
						for i = 1, 40 do
1562
							if HUMAN.Health == 0 then
1563
								break
1564
							end
1565
							wait(0.3)
1566
							local target,dist= findNearestTorso(TORSO.Position)
1567
							if target then
1568
								HUMAN:MoveTo(target.Position)
1569
								if dist < 25 then
1570
									CreateSound(348663022, TORSO, 10, 1, true)
1571
									wait(2)
1572
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1573
									--ANIM:Play()
1574
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1575
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1576
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1577
									for i = 1, 5 do
1578
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1579
									end
1580
									break
1581
								end
1582
							end
1583
						end
1584
						MINION:remove()
1585
					end))
1586
				end
1587
			elseif RANDOMEFFECT == 4 then
1588
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1589
				FIELD.Color = C3(0,0,0)
1590
				FIELD.CFrame = BASE.CFrame
1591
				MakeForm(FIELD,"Ball")
1592
				FIELD.CanCollide = true
1593
				for i = 1, 50 do
1594
					Swait()
1595
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1596
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1597
				end
1598
				wait(0.2)
1599
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1600
				coroutine.resume(coroutine.create(function()
1601
					local E = 0
1602
					for i = 1, 75 do
1603
						E = E + 1
1604
						Swait()
1605
						if E >= 35 then
1606
							E = 0
1607
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1608
						end
1609
						LOOP.Volume = LOOP.Volume + 10/75
1610
						LOOP.Parent = FIELD
1611
						local CHILDREN = workspace:GetDescendants()
1612
						for index, CHILD in pairs(CHILDREN) do
1613
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1614
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1615
								if HUM then
1616
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1617
									if TORSO then
1618
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1619
											for _, c in pairs(CHILD:GetChildren()) do
1620
												if c:IsA("BasePart") then
1621
													local bv = Instance.new("BodyVelocity") 
1622
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1623
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1624
													bv.Parent = c
1625
													Debris:AddItem(bv,0.05)
1626
												end
1627
											end
1628
											HUM.Health = HUM.Health - 0.3
1629
										end
1630
									end
1631
								end
1632
							end
1633
						end
1634
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1635
					end
1636
					for i = 1, 180 do
1637
						E = E + 1
1638
						Swait()
1639
						if E >= 35 then
1640
							E = 0
1641
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1642
						end
1643
						LOOP.Parent = FIELD
1644
						local CHILDREN = workspace:GetDescendants()
1645
						for index, CHILD in pairs(CHILDREN) do
1646
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1647
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1648
								if HUM then
1649
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1650
									if TORSO then
1651
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1652
											for _, c in pairs(CHILD:GetChildren()) do
1653
												if c:IsA("BasePart") then
1654
													local bv = Instance.new("BodyVelocity") 
1655
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1656
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1657
													bv.Parent = c
1658
													Debris:AddItem(bv,0.05)
1659
												end
1660
											end
1661
											HUM.Health = HUM.Health - 0.3
1662
										end
1663
									end
1664
								end
1665
							end
1666
						end
1667
					end
1668
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1669
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1670
					for i = 1, 5 do
1671
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1672
					end
1673
					FIELD:remove()
1674
				end))
1675
			elseif RANDOMEFFECT == 5 then
1676
			end
1677
			wait(0.5)
1678
			for i = 1, 25 do
1679
				Swait()
1680
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1681
			end
1682
			PANDORASBOX:remove()
1683
			RINGSPIN = false
1684
		end))
1685
		ATTACK = false
1686
		Rooted = false
1687
	end
1688
end
1689
1690
function Taunt()
1691
	ATTACK = true
1692
	local LAUGH = nil
1693
	coroutine.resume(coroutine.create(function()
1694
		repeat
1695
			Swait()
1696
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1697
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1698
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1699
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1700
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1701
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1702
		until LAUGH ~= nil
1703
		repeat
1704
			Swait()
1705
			LAUGH.Parent = Head
1706
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1707
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1708
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1709
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1710
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1711
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1712
		until LAUGH.Playing == false
1713
	ATTACK = false
1714
	end))
1715
	wait(0.1)
1716
	LAUGH = CreateSound(1543318456, Head, 10, 2, false)
1717
end
1718
1719
--//=================================\\
1720
--||	  ASSIGN THINGS TO KEYS
1721
--\\=================================//
1722
1723
function MouseDown(Mouse)
1724
	HOLD = true
1725
	if ATTACK == false then
1726
	end
1727
end
1728
1729
function MouseUp(Mouse)
1730
HOLD = false
1731
end
1732
1733
function KeyDown(Key)
1734
	KEYHOLD = true
1735
	if Key == "z" and ATTACK == false then
1736
		MagicMissiles()
1737
	end
1738
1739
	if Key == "b" and ATTACK == false then
1740
		TimesUp()
1741
	end
1742
1743
	if Key == "c" and ATTACK == false then
1744
		ChainPunch()
1745
	end
1746
1747
	if Key == "v" and ATTACK == false then
1748
		WarpMeteor()
1749
	end
1750
1751
	if Key == "x" and ATTACK == false then
1752
		PandorasBox()
1753
	end
1754
1755
	if Key == "t" and ATTACK == false then
1756
		Taunt()
1757
	end
1758
end
1759
1760
function KeyUp(Key)
1761
	KEYHOLD = false
1762
end
1763
1764
	Mouse.Button1Down:connect(function(NEWKEY)
1765
		MouseDown(NEWKEY)
1766
	end)
1767
	Mouse.Button1Up:connect(function(NEWKEY)
1768
		MouseUp(NEWKEY)
1769
	end)
1770
	Mouse.KeyDown:connect(function(NEWKEY)
1771
		KeyDown(NEWKEY)
1772
	end)
1773
	Mouse.KeyUp:connect(function(NEWKEY)
1774
		KeyUp(NEWKEY)
1775
	end)
1776
1777
--//=================================\\
1778
--\\=================================//
1779
1780
1781
function unanchor()
1782
	if UNANCHOR == true then
1783
		RootPart.Anchored = false
1784
	end
1785
	g = Character:GetChildren()
1786
	for i = 1, #g do
1787
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1788
			g[i].Anchored = false
1789
		end
1790
	end
1791
	g = Weapon:GetChildren()
1792
	for i = 1, #g do
1793
		if g[i].ClassName == "Part" then
1794
			g[i].Anchored = false
1795
		end
1796
	end
1797
end
1798
1799
1800
--//=================================\\
1801
--||	WRAP THE WHOLE SCRIPT UP
1802
--\\=================================//
1803
1804
Humanoid.Changed:connect(function(Jump)
1805
	if Jump == "Jump" and (Disable_Jump == true) then
1806
		Humanoid.Jump = false
1807
	end
1808
end)
1809
1810
while true do
1811
	Swait()
1812
	script.Parent = WEAPONGUI
1813
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1814
	    v:Stop();
1815
	end
1816
	ANIMATE.Parent = nil
1817
	SINE = SINE + CHANGE*1.5
1818
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1819
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1820
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1821
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1822
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1823
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1824
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1825
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1826
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1827
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1828
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1829
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1830
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1831
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1832
	end
1833
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1834
		ANIM = "Jump"
1835
		if ATTACK == false then
1836
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1837
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1838
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1839
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1840
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1841
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1842
	    end
1843
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1844
		ANIM = "Fall"
1845
		if ATTACK == false then
1846
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1847
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1848
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1849
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1850
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1851
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1852
		end
1853
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1854
		ANIM = "Idle"
1855
		if ATTACK == false then
1856
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 2.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1857
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0,  3 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1858
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1859
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1860
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1861
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1862
		end
1863
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1864
		ANIM = "Walk"
1865
		if ATTACK == false then
1866
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1867
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1868
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1869
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1870
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1871
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1872
		end
1873
	end
1874
	unanchor()
1875
	Humanoid.MaxHealth = "inf"
1876
	Humanoid.Health = "inf"
1877
	if Rooted == false then
1878
		Disable_Jump = false
1879
		Humanoid.WalkSpeed = Speed
1880
	elseif Rooted == true then
1881
		Disable_Jump = true
1882
		Humanoid.WalkSpeed = 0
1883
	end
1884
	for _, c in pairs(Character:GetChildren()) do
1885
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1886
			c.Material = "Fabric"
1887
			if c:FindFirstChildOfClass("ParticleEmitter") then
1888
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1889
			end
1890
			if c ~= Head then
1891
				c.Color = C3(0,0,0)
1892
			else
1893
				c.Color = C3(1,1,1)
1894
			end
1895
			if c == Head then
1896
				if c:FindFirstChild("face") then
1897
					c.face:remove()
1898
				end
1899
			end
1900
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1901
			c:remove()
1902
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1903
			c:remove()
1904
		end
1905
	end
1906
	sick.SoundId = "rbxassetid://"..SONG
1907
	sick.Looped = true
1908
	sick.Pitch = 1.5
1909
	sick.Volume = 5
1910
	sick.Parent = Torso
1911
	sick:Resume()
1912
	--sick.Playing = false
1913
	Humanoid.Name = "Pandora = "..Player.Name
1914
end
1915
1916
--//=================================\\
1917
--\\=================================//
1918
1919
1920
1921
1922
1923
--//====================================================\\--
1924
--||			  		 END OF SCRIPT
1925
--\\====================================================//--