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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | sick.SoundId = "rbxassetid://1237585433" | |
33 | sick.Looped = true | |
34 | sick.Pitch = .9 | |
35 | sick.Volume = 1 | |
36 | sick:Play() | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | --//=================================\\ | |
56 | --|| CUSTOMIZATION | |
57 | --\\=================================// | |
58 | ||
59 | Class_Name = "Greed" | |
60 | Weapon_Name = "Add-ons" | |
61 | ||
62 | Custom_Colors = { | |
63 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
64 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
65 | ||
66 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
67 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
68 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
69 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
70 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
71 | ||
72 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
73 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
74 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
75 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
76 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
77 | } | |
78 | ||
79 | ||
80 | Player_Size = 1 --Size of the player. | |
81 | Animation_Speed = 3 | |
82 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
83 | ||
84 | local Speed = 9 | |
85 | local Effects2 = {} | |
86 | ||
87 | --//=================================\\ | |
88 | --|| END OF CUSTOMIZATION | |
89 | --\\=================================// | |
90 | ||
91 | local function weldBetween(a, b) | |
92 | local weldd = Instance.new("ManualWeld") | |
93 | weldd.Part0 = a | |
94 | weldd.Part1 = b | |
95 | weldd.C0 = CFrame.new() | |
96 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
97 | weldd.Parent = a | |
98 | return weldd | |
99 | end | |
100 | ||
101 | --//=================================\\ | |
102 | --|| USEFUL VALUES | |
103 | --\\=================================// | |
104 | ||
105 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
106 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
107 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
108 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
109 | local CO1 = 0 | |
110 | local CO2 = 0 | |
111 | local CO3 = 0 | |
112 | local CO4 = 0 | |
113 | local CHANGEDEFENSE = 0 | |
114 | local CHANGEDAMAGE = 0 | |
115 | local CHANGEMOVEMENT = 0 | |
116 | local ANIM = "Idle" | |
117 | local ATTACK = false | |
118 | local EQUIPPED = false | |
119 | local HOLD = false | |
120 | local COMBO = 1 | |
121 | local LASTPOINT = nil | |
122 | local BLCF = nil | |
123 | local SCFR = nil | |
124 | local STAGGERHITANIM = false | |
125 | local STAGGERANIM = false | |
126 | local STUNANIM = false | |
127 | local CRITCHANCENUMBER = 0 | |
128 | local IDLENUMBER = 0 | |
129 | local DONUMBER = 0 | |
130 | local HANDIDLE = false | |
131 | local Rooted = false | |
132 | local SINE = 0 | |
133 | local CHANGE = 2 / Animation_Speed | |
134 | local WALKINGANIM = false | |
135 | local WALK = 0 | |
136 | local DISABLEJUMPING = false | |
137 | local ROBLOXIDLEANIMATION = IT("Animation") | |
138 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
139 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
140 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
141 | local ANIMATOR = Humanoid.Animator | |
142 | local ANIMATE = Character.Animate | |
143 | local UNANCHOR = true | |
144 | ||
145 | local SKILLTEXTCOLOR = C3(0,0,0) | |
146 | ||
147 | --//=================================\\ | |
148 | --\\=================================// | |
149 | ||
150 | ||
151 | --//=================================\\ | |
152 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
153 | --\\=================================// | |
154 | ||
155 | ArtificialHB = Instance.new("BindableEvent", script) | |
156 | ArtificialHB.Name = "ArtificialHB" | |
157 | ||
158 | script:WaitForChild("ArtificialHB") | |
159 | ||
160 | frame = Frame_Speed | |
161 | tf = 0 | |
162 | allowframeloss = false | |
163 | tossremainder = false | |
164 | lastframe = tick() | |
165 | script.ArtificialHB:Fire() | |
166 | ||
167 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
168 | tf = tf + s | |
169 | if tf >= frame then | |
170 | if allowframeloss then | |
171 | script.ArtificialHB:Fire() | |
172 | lastframe = tick() | |
173 | else | |
174 | for i = 1, math.floor(tf / frame) do | |
175 | script.ArtificialHB:Fire() | |
176 | end | |
177 | lastframe = tick() | |
178 | end | |
179 | if tossremainder then | |
180 | tf = 0 | |
181 | else | |
182 | tf = tf - frame * math.floor(tf / frame) | |
183 | end | |
184 | end | |
185 | end) | |
186 | ||
187 | --//=================================\\ | |
188 | --\\=================================// | |
189 | ||
190 | ||
191 | ||
192 | ||
193 | ||
194 | --//=================================\\ | |
195 | --|| SOME FUNCTIONS | |
196 | --\\=================================// | |
197 | ||
198 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
199 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
200 | end | |
201 | ||
202 | function PositiveAngle(NUMBER) | |
203 | if NUMBER >= 0 then | |
204 | NUMBER = 0 | |
205 | end | |
206 | return NUMBER | |
207 | end | |
208 | ||
209 | function NegativeAngle(NUMBER) | |
210 | if NUMBER <= 0 then | |
211 | NUMBER = 0 | |
212 | end | |
213 | return NUMBER | |
214 | end | |
215 | ||
216 | function Swait(NUMBER) | |
217 | if NUMBER == 0 or NUMBER == nil then | |
218 | ArtificialHB.Event:wait() | |
219 | else | |
220 | for i = 1, NUMBER do | |
221 | ArtificialHB.Event:wait() | |
222 | end | |
223 | end | |
224 | end | |
225 | ||
226 | function QuaternionFromCFrame(cf) | |
227 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
228 | local trace = m00 + m11 + m22 | |
229 | if trace > 0 then | |
230 | local s = math.sqrt(1 + trace) | |
231 | local recip = 0.5 / s | |
232 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
233 | else | |
234 | local i = 0 | |
235 | if m11 > m00 then | |
236 | i = 1 | |
237 | end | |
238 | if m22 > (i == 0 and m00 or m11) then | |
239 | i = 2 | |
240 | end | |
241 | if i == 0 then | |
242 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
243 | local recip = 0.5 / s | |
244 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
245 | elseif i == 1 then | |
246 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
247 | local recip = 0.5 / s | |
248 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
249 | elseif i == 2 then | |
250 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
251 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
252 | end | |
253 | end | |
254 | end | |
255 | ||
256 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
257 | local xs, ys, zs = x + x, y + y, z + z | |
258 | local wx, wy, wz = w * xs, w * ys, w * zs | |
259 | local xx = x * xs | |
260 | local xy = x * ys | |
261 | local xz = x * zs | |
262 | local yy = y * ys | |
263 | local yz = y * zs | |
264 | local zz = z * zs | |
265 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
266 | end | |
267 | ||
268 | function QuaternionSlerp(a, b, t) | |
269 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
270 | local startInterp, finishInterp; | |
271 | if cosTheta >= 0.0001 then | |
272 | if (1 - cosTheta) > 0.0001 then | |
273 | local theta = ACOS(cosTheta) | |
274 | local invSinTheta = 1 / SIN(theta) | |
275 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
276 | finishInterp = SIN(t * theta) * invSinTheta | |
277 | else | |
278 | startInterp = 1 - t | |
279 | finishInterp = t | |
280 | end | |
281 | else | |
282 | if (1 + cosTheta) > 0.0001 then | |
283 | local theta = ACOS(-cosTheta) | |
284 | local invSinTheta = 1 / SIN(theta) | |
285 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
286 | finishInterp = SIN(t * theta) * invSinTheta | |
287 | else | |
288 | startInterp = t - 1 | |
289 | finishInterp = t | |
290 | end | |
291 | end | |
292 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
293 | end | |
294 | ||
295 | function Clerp(a, b, t) | |
296 | local qa = {QuaternionFromCFrame(a)} | |
297 | local qb = {QuaternionFromCFrame(b)} | |
298 | local ax, ay, az = a.x, a.y, a.z | |
299 | local bx, by, bz = b.x, b.y, b.z | |
300 | local _t = 1 - t | |
301 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
302 | end | |
303 | ||
304 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
305 | local frame = IT("Frame") | |
306 | frame.BackgroundTransparency = TRANSPARENCY | |
307 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
308 | frame.Position = POSITION | |
309 | frame.Size = SIZE | |
310 | frame.BackgroundColor3 = COLOR | |
311 | frame.BorderColor3 = BORDERCOLOR | |
312 | frame.Name = NAME | |
313 | frame.Parent = PARENT | |
314 | return frame | |
315 | end | |
316 | ||
317 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
318 | local label = IT("TextLabel") | |
319 | label.BackgroundTransparency = 1 | |
320 | label.Size = UD2(1, 0, 1, 0) | |
321 | label.Position = UD2(0, 0, 0, 0) | |
322 | label.TextColor3 = TEXTCOLOR | |
323 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
324 | label.TextTransparency = TRANSPARENCY | |
325 | label.FontSize = TEXTFONTSIZE | |
326 | label.Font = TEXTFONT | |
327 | label.BorderSizePixel = BORDERSIZEPIXEL | |
328 | label.TextScaled = false | |
329 | label.Text = TEXT | |
330 | label.Name = NAME | |
331 | label.Parent = PARENT | |
332 | return label | |
333 | end | |
334 | ||
335 | function NoOutlines(PART) | |
336 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
337 | end | |
338 | ||
339 | ||
340 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
341 | local NEWWELD = IT(TYPE) | |
342 | NEWWELD.Part0 = PART0 | |
343 | NEWWELD.Part1 = PART1 | |
344 | NEWWELD.C0 = C0 | |
345 | NEWWELD.C1 = C1 | |
346 | NEWWELD.Parent = PARENT | |
347 | return NEWWELD | |
348 | end | |
349 | ||
350 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
351 | local NEWSOUND = nil | |
352 | coroutine.resume(coroutine.create(function() | |
353 | NEWSOUND = IT("Sound", PARENT) | |
354 | NEWSOUND.Volume = VOLUME | |
355 | NEWSOUND.Pitch = PITCH | |
356 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
357 | Swait() | |
358 | NEWSOUND:play() | |
359 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
360 | end)) | |
361 | return NEWSOUND | |
362 | end | |
363 | ||
364 | function CFrameFromTopBack(at, top, back) | |
365 | local right = top:Cross(back) | |
366 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
367 | end | |
368 | ||
369 | --//=================================\\ | |
370 | --|| SPEECH | |
371 | --\\=================================// | |
372 | ||
373 | local speak = Instance.new("Sound",Head) | |
374 | speak.SoundId = "rbxassetid://418252437" | |
375 | speak.Volume = 4 | |
376 | ||
377 | function chatfunc(text,waitt) | |
378 | local chat = coroutine.wrap(function() | |
379 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
380 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
381 | end | |
382 | local naeeym2 = Instance.new("BillboardGui",Character) | |
383 | naeeym2.Size = UDim2.new(0,100,0,40) | |
384 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
385 | naeeym2.Adornee = Character.Head | |
386 | naeeym2.Name = "TalkingBillBoard" | |
387 | naeeym2.AlwaysOnTop = true | |
388 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
389 | tecks2.BackgroundTransparency = 1 | |
390 | tecks2.BorderSizePixel = 0 | |
391 | tecks2.Text = "" | |
392 | tecks2.Font = "Fantasy" | |
393 | tecks2.TextSize = 30 | |
394 | tecks2.TextStrokeTransparency = 1 | |
395 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
396 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
397 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
398 | for i = 1,string.len(text),1 do | |
399 | if naeeym2.Parent ~= nil then | |
400 | tecks2.Text = string.sub(text,1,i) | |
401 | speak.PlaybackSpeed = (math.random(8,9)/10) | |
402 | speak:Play() | |
403 | Swait(3) | |
404 | end | |
405 | end | |
406 | wait(waitt) | |
407 | coroutine.resume(coroutine.create(function() | |
408 | for i = 1, 10 do | |
409 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
410 | Swait() | |
411 | end | |
412 | naeeym2:Destroy() | |
413 | end)) | |
414 | end) | |
415 | chat() | |
416 | end | |
417 | ||
418 | --//=================================\\ | |
419 | --|| DAMAGING | |
420 | --\\=================================// | |
421 | ||
422 | function goldify(hit) | |
423 | local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"} | |
424 | hit.Anchored = false | |
425 | hit.CanCollide = true | |
426 | hit.Parent = workspace | |
427 | hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)] | |
428 | hit.Material = "Plastic" | |
429 | hit.BrickColor = BRICKC("Dark orange") | |
430 | if hit:FindFirstChildOfClass("SpecialMesh") then | |
431 | local mesh = hit:FindFirstChildOfClass("SpecialMesh") | |
432 | mesh.TextureId = "" | |
433 | end | |
434 | if hit:FindFirstChildOfClass("Decal") then | |
435 | local mesh = hit:FindFirstChildOfClass("Decal") | |
436 | mesh:remove() | |
437 | end | |
438 | if hit.ClassName == "MeshPart" then | |
439 | hit.TextureID = "" | |
440 | end | |
441 | if hit.ClassName == "UnionOperation" then | |
442 | hit.UsePartColor = true | |
443 | end | |
444 | end | |
445 | ||
446 | function turntogold(hit) | |
447 | if hit.Parent ~= Character then | |
448 | if hit.Parent ~= workspace then | |
449 | print("My gold...") | |
450 | local body = hit.Parent:GetChildren() | |
451 | for part = 1, #body do | |
452 | local child = body[part] | |
453 | if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then | |
454 | if child.Name == "Head" then | |
455 | CreateSound("1037197054", child, 2, 1) | |
456 | end | |
457 | goldify(child) | |
458 | elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then | |
459 | if child:FindFirstChild("Handle") then | |
460 | goldify(child.Handle) | |
461 | end | |
462 | end | |
463 | end | |
464 | else | |
465 | goldify(hit) | |
466 | end | |
467 | end | |
468 | end | |
469 | ||
470 | --//=================================\\ | |
471 | --|| ATTACK FUNCTIONS AND STUFF | |
472 | --\\=================================// | |
473 | ||
474 | local hit = Torso.Touched:Connect(function(hit) | |
475 | if hit.Parent:FindFirstChild("Humanoid") then | |
476 | turntogold(hit) | |
477 | end | |
478 | end) | |
479 | local hit = RightArm.Touched:Connect(function(hit) | |
480 | if hit.Parent:FindFirstChild("Humanoid") then | |
481 | turntogold(hit) | |
482 | end | |
483 | end) | |
484 | local hit = LeftArm.Touched:Connect(function(hit) | |
485 | if hit.Parent:FindFirstChild("Humanoid") then | |
486 | turntogold(hit) | |
487 | end | |
488 | end) | |
489 | local hit = RightLeg.Touched:Connect(function(hit) | |
490 | if hit.Parent:FindFirstChild("Humanoid") then | |
491 | turntogold(hit) | |
492 | end | |
493 | end) | |
494 | local hit = LeftLeg.Touched:Connect(function(hit) | |
495 | if hit.Parent:FindFirstChild("Humanoid") then | |
496 | turntogold(hit) | |
497 | end | |
498 | end) | |
499 | local hit = Head.Touched:Connect(function(hit) | |
500 | if hit.Parent:FindFirstChild("Humanoid") then | |
501 | turntogold(hit) | |
502 | end | |
503 | end) | |
504 | ||
505 | --//=================================\\ | |
506 | --|| ASSIGN THINGS TO KEYS | |
507 | --\\=================================// | |
508 | ||
509 | function KeyDown(Key) | |
510 | if Key == "t" and ATTACK == false then | |
511 | - | chatfunc("Oh why hello there!",100) |
511 | + | chatfunc("Hey Person",100) |
512 | Swait(150) | |
513 | - | chatfunc("Wanna Join the White Crusaders?",5) |
513 | + | chatfunc("Wanna Join the Club Emilixs With Awsome Discor'd Commmunity!",5) |
514 | Swait(150) | |
515 | - | chatfunc("No?",1) |
515 | + | chatfunc("Yes?",1) |
516 | Swait(45) | |
517 | - | chatfunc("Well then, join the niggers burning in hell.",1) |
517 | + | chatfunc("Check out on ROBLOX Group's!",1) |
518 | end | |
519 | end | |
520 | ||
521 | function KeyUp(Key) | |
522 | end | |
523 | ||
524 | Mouse.KeyDown:connect(function(NEWKEY) | |
525 | KeyDown(NEWKEY) | |
526 | end) | |
527 | Mouse.KeyUp:connect(function(NEWKEY) | |
528 | KeyUp(NEWKEY) | |
529 | end) | |
530 | ||
531 | ||
532 | --//=================================\\ | |
533 | --\\=================================// | |
534 | ||
535 | ||
536 | function unanchor() | |
537 | if UNANCHOR == true then | |
538 | g = Character:GetChildren() | |
539 | for i = 1, #g do | |
540 | if g[i].ClassName == "Part" then | |
541 | g[i].Anchored = false | |
542 | end | |
543 | end | |
544 | end | |
545 | end | |
546 | ||
547 | ||
548 | --//=================================\\ | |
549 | --|| WRAP THE WHOLE SCRIPT UP | |
550 | --\\=================================// | |
551 | ||
552 | ||
553 | ANIMATE.Parent = nil | |
554 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
555 | IDLEANIMATION:Play() | |
556 | ||
557 | while true do | |
558 | Swait() | |
559 | SINE = SINE + CHANGE | |
560 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
561 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
562 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
563 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
564 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
565 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
566 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
567 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
568 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
569 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
570 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
571 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
572 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
573 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
574 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
575 | end | |
576 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
577 | ANIM = "Jump" | |
578 | if ATTACK == false then | |
579 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
583 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
585 | end | |
586 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
587 | ANIM = "Fall" | |
588 | if ATTACK == false then | |
589 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
591 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
592 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
593 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
594 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
595 | end | |
596 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
597 | ANIM = "Idle" | |
598 | if ATTACK == false then | |
599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
603 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
605 | end | |
606 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
607 | ANIM = "Walk" | |
608 | WALK = WALK + 1 / Animation_Speed | |
609 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
610 | WALK = 0 | |
611 | if WALKINGANIM == true then | |
612 | WALKINGANIM = false | |
613 | elseif WALKINGANIM == false then | |
614 | WALKINGANIM = true | |
615 | end | |
616 | end | |
617 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
618 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
619 | if ATTACK == false then | |
620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
624 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
626 | end | |
627 | end | |
628 | if #Effects2>0 then | |
629 | for e=1,#Effects2 do | |
630 | if Effects2[e]~=nil then | |
631 | local Thing=Effects2[e] | |
632 | if Thing~=nil then | |
633 | local Part=Thing[1] | |
634 | local Mode=Thing[2] | |
635 | local Delay=Thing[3] | |
636 | local IncX=Thing[4] | |
637 | local IncY=Thing[5] | |
638 | local IncZ=Thing[6] | |
639 | local Part2=Thing[8] | |
640 | if Thing[1].Transparency<=1 then | |
641 | if Thing[2]=="Block1" then | |
642 | Thing[1].CFrame=Thing[1].CFrame | |
643 | Mesh=Thing[1].Mesh | |
644 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
645 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
646 | elseif Thing[2]=="Cylinder" then | |
647 | Mesh=Thing[1].Mesh | |
648 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
649 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
650 | elseif Thing[2]=="Blood" then | |
651 | Mesh=Thing[7] | |
652 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
653 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
654 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
655 | elseif Thing[2]=="Elec" then | |
656 | Mesh=Thing[1].Mesh | |
657 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
658 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
659 | elseif Thing[2]=="Disappear" then | |
660 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
661 | end | |
662 | else | |
663 | Part.Parent=nil | |
664 | table.remove(Effects2,e) | |
665 | end | |
666 | end | |
667 | end | |
668 | end | |
669 | end | |
670 | unanchor() | |
671 | if Rooted == false then | |
672 | Disable_Jump = false | |
673 | Humanoid.WalkSpeed = Speed | |
674 | elseif Rooted == true then | |
675 | Disable_Jump = true | |
676 | Humanoid.WalkSpeed = 0 | |
677 | end | |
678 | end | |
679 | ||
680 | --//=================================\\ | |
681 | --\\=================================// | |
682 | ||
683 | ||
684 | ||
685 | ||
686 | ||
687 | --//====================================================\\-- | |
688 | --|| END OF SCRIPT | |
689 | --\\====================================================//-- |