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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://1237585433"
33
sick.Looped = true
34
sick.Pitch = .9
35
sick.Volume = 1
36
sick:Play()
37
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
55
--//=================================\\
56
--||		  CUSTOMIZATION
57
--\\=================================//
58
59
Class_Name = "Greed"
60
Weapon_Name = "Add-ons"
61
62
Custom_Colors = {
63
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
64
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
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66
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
67
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
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	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
69
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
70
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
71
72
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
73
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
74
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
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	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
76
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
77
}
78
79
80
Player_Size = 1 --Size of the player.
81
Animation_Speed = 3
82
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
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84
local Speed = 9
85
local Effects2 = {}
86
87
--//=================================\\
88
--|| 	  END OF CUSTOMIZATION
89
--\\=================================//
90
91
	local function weldBetween(a, b)
92
	    local weldd = Instance.new("ManualWeld")
93
	    weldd.Part0 = a
94
	    weldd.Part1 = b
95
	    weldd.C0 = CFrame.new()
96
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
97
	    weldd.Parent = a
98
	    return weldd
99
	end
100
101
--//=================================\\
102
--|| 	      USEFUL VALUES
103
--\\=================================//
104
105
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
106
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
107
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
108
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
109
local CO1 = 0
110
local CO2 = 0
111
local CO3 = 0
112
local CO4 = 0
113
local CHANGEDEFENSE = 0
114
local CHANGEDAMAGE = 0
115
local CHANGEMOVEMENT = 0
116
local ANIM = "Idle"
117
local ATTACK = false
118
local EQUIPPED = false
119
local HOLD = false
120
local COMBO = 1
121
local LASTPOINT = nil
122
local BLCF = nil
123
local SCFR = nil
124
local STAGGERHITANIM = false
125
local STAGGERANIM = false
126
local STUNANIM = false
127
local CRITCHANCENUMBER = 0
128
local IDLENUMBER = 0
129
local DONUMBER = 0
130
local HANDIDLE = false
131
local Rooted = false
132
local SINE = 0
133
local CHANGE = 2 / Animation_Speed
134
local WALKINGANIM = false
135
local WALK = 0
136
local DISABLEJUMPING = false
137
local ROBLOXIDLEANIMATION = IT("Animation")
138
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
139
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
140
--ROBLOXIDLEANIMATION.Parent = Humanoid
141
local ANIMATOR = Humanoid.Animator
142
local ANIMATE = Character.Animate
143
local UNANCHOR = true
144
145
local SKILLTEXTCOLOR = C3(0,0,0)
146
147
--//=================================\\
148
--\\=================================//
149
150
151
--//=================================\\
152
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
153
--\\=================================//
154
155
ArtificialHB = Instance.new("BindableEvent", script)
156
ArtificialHB.Name = "ArtificialHB"
157
158
script:WaitForChild("ArtificialHB")
159
160
frame = Frame_Speed
161
tf = 0
162
allowframeloss = false
163
tossremainder = false
164
lastframe = tick()
165
script.ArtificialHB:Fire()
166
167
game:GetService("RunService").Heartbeat:connect(function(s, p)
168
	tf = tf + s
169
	if tf >= frame then
170
		if allowframeloss then
171
			script.ArtificialHB:Fire()
172
			lastframe = tick()
173
		else
174
			for i = 1, math.floor(tf / frame) do
175
				script.ArtificialHB:Fire()
176
			end
177
		lastframe = tick()
178
		end
179
		if tossremainder then
180
			tf = 0
181
		else
182
			tf = tf - frame * math.floor(tf / frame)
183
		end
184
	end
185
end)
186
187
--//=================================\\
188
--\\=================================//
189
190
191
192
193
194
--//=================================\\
195
--|| 	      SOME FUNCTIONS
196
--\\=================================//
197
198
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
199
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
200
end
201
202
function PositiveAngle(NUMBER)
203
	if NUMBER >= 0 then
204
		NUMBER = 0
205
	end
206
	return NUMBER
207
end
208
209
function NegativeAngle(NUMBER)
210
	if NUMBER <= 0 then
211
		NUMBER = 0
212
	end
213
	return NUMBER
214
end
215
216
function Swait(NUMBER)
217
	if NUMBER == 0 or NUMBER == nil then
218
		ArtificialHB.Event:wait()
219
	else
220
		for i = 1, NUMBER do
221
			ArtificialHB.Event:wait()
222
		end
223
	end
224
end
225
226
function QuaternionFromCFrame(cf)
227
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
228
	local trace = m00 + m11 + m22
229
	if trace > 0 then 
230
		local s = math.sqrt(1 + trace)
231
		local recip = 0.5 / s
232
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
233
	else
234
		local i = 0
235
		if m11 > m00 then
236
			i = 1
237
		end
238
		if m22 > (i == 0 and m00 or m11) then
239
			i = 2
240
		end
241
		if i == 0 then
242
			local s = math.sqrt(m00 - m11 - m22 + 1)
243
			local recip = 0.5 / s
244
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
245
		elseif i == 1 then
246
			local s = math.sqrt(m11 - m22 - m00 + 1)
247
			local recip = 0.5 / s
248
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
249
		elseif i == 2 then
250
			local s = math.sqrt(m22 - m00 - m11 + 1)
251
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
252
		end
253
	end
254
end
255
 
256
function QuaternionToCFrame(px, py, pz, x, y, z, w)
257
	local xs, ys, zs = x + x, y + y, z + z
258
	local wx, wy, wz = w * xs, w * ys, w * zs
259
	local xx = x * xs
260
	local xy = x * ys
261
	local xz = x * zs
262
	local yy = y * ys
263
	local yz = y * zs
264
	local zz = z * zs
265
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
266
end
267
 
268
function QuaternionSlerp(a, b, t)
269
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
270
	local startInterp, finishInterp;
271
	if cosTheta >= 0.0001 then
272
		if (1 - cosTheta) > 0.0001 then
273
			local theta = ACOS(cosTheta)
274
			local invSinTheta = 1 / SIN(theta)
275
			startInterp = SIN((1 - t) * theta) * invSinTheta
276
			finishInterp = SIN(t * theta) * invSinTheta
277
		else
278
			startInterp = 1 - t
279
			finishInterp = t
280
		end
281
	else
282
		if (1 + cosTheta) > 0.0001 then
283
			local theta = ACOS(-cosTheta)
284
			local invSinTheta = 1 / SIN(theta)
285
			startInterp = SIN((t - 1) * theta) * invSinTheta
286
			finishInterp = SIN(t * theta) * invSinTheta
287
		else
288
			startInterp = t - 1
289
			finishInterp = t
290
		end
291
	end
292
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
293
end
294
295
function Clerp(a, b, t)
296
	local qa = {QuaternionFromCFrame(a)}
297
	local qb = {QuaternionFromCFrame(b)}
298
	local ax, ay, az = a.x, a.y, a.z
299
	local bx, by, bz = b.x, b.y, b.z
300
	local _t = 1 - t
301
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
302
end
303
304
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
305
	local frame = IT("Frame")
306
	frame.BackgroundTransparency = TRANSPARENCY
307
	frame.BorderSizePixel = BORDERSIZEPIXEL
308
	frame.Position = POSITION
309
	frame.Size = SIZE
310
	frame.BackgroundColor3 = COLOR
311
	frame.BorderColor3 = BORDERCOLOR
312
	frame.Name = NAME
313
	frame.Parent = PARENT
314
	return frame
315
end
316
317
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
318
	local label = IT("TextLabel")
319
	label.BackgroundTransparency = 1
320
	label.Size = UD2(1, 0, 1, 0)
321
	label.Position = UD2(0, 0, 0, 0)
322
	label.TextColor3 = TEXTCOLOR
323
	label.TextStrokeTransparency = STROKETRANSPARENCY
324
	label.TextTransparency = TRANSPARENCY
325
	label.FontSize = TEXTFONTSIZE
326
	label.Font = TEXTFONT
327
	label.BorderSizePixel = BORDERSIZEPIXEL
328
	label.TextScaled = false
329
	label.Text = TEXT
330
	label.Name = NAME
331
	label.Parent = PARENT
332
	return label
333
end
334
335
function NoOutlines(PART)
336
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
337
end
338
339
340
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
341
	local NEWWELD = IT(TYPE)
342
	NEWWELD.Part0 = PART0
343
	NEWWELD.Part1 = PART1
344
	NEWWELD.C0 = C0
345
	NEWWELD.C1 = C1
346
	NEWWELD.Parent = PARENT
347
	return NEWWELD
348
end
349
350
function CreateSound(ID, PARENT, VOLUME, PITCH)
351
	local NEWSOUND = nil
352
	coroutine.resume(coroutine.create(function()
353
		NEWSOUND = IT("Sound", PARENT)
354
		NEWSOUND.Volume = VOLUME
355
		NEWSOUND.Pitch = PITCH
356
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
357
		Swait()
358
		NEWSOUND:play()
359
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
360
	end))
361
	return NEWSOUND
362
end
363
364
function CFrameFromTopBack(at, top, back)
365
	local right = top:Cross(back)
366
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
367
end
368
369
--//=================================\\
370
--|| 			SPEECH
371
--\\=================================//
372
373
local speak = Instance.new("Sound",Head)
374
speak.SoundId = "rbxassetid://418252437"
375
speak.Volume = 4
376
377
function chatfunc(text,waitt)
378
local chat = coroutine.wrap(function()
379
if Character:FindFirstChild("TalkingBillBoard")~= nil then
380
Character:FindFirstChild("TalkingBillBoard").Parent = nil
381
end
382
local naeeym2 = Instance.new("BillboardGui",Character)
383
naeeym2.Size = UDim2.new(0,100,0,40)
384
naeeym2.StudsOffset = Vector3.new(0,2,0)
385
naeeym2.Adornee = Character.Head
386
naeeym2.Name = "TalkingBillBoard"
387
naeeym2.AlwaysOnTop = true
388
local tecks2 = Instance.new("TextLabel",naeeym2)
389
tecks2.BackgroundTransparency = 1
390
tecks2.BorderSizePixel = 0
391
tecks2.Text = ""
392
tecks2.Font = "Fantasy"
393
tecks2.TextSize = 30
394
tecks2.TextStrokeTransparency = 1
395
tecks2.TextColor3 = SKILLTEXTCOLOR
396
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
397
tecks2.Size = UDim2.new(1,0,0.5,0)
398
for i = 1,string.len(text),1 do
399
if naeeym2.Parent ~= nil then
400
	tecks2.Text = string.sub(text,1,i)
401
	speak.PlaybackSpeed = (math.random(8,9)/10)
402
	speak:Play()
403
	Swait(3)
404
end
405
end
406
wait(waitt)
407
coroutine.resume(coroutine.create(function()
408
	for i = 1, 10 do
409
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
410
		Swait()
411
	end
412
	naeeym2:Destroy()
413
end))
414
end)
415
chat()
416
end
417
418
--//=================================\\
419
--||			DAMAGING
420
--\\=================================//
421
422
function goldify(hit)
423
	local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
424
	hit.Anchored = false
425
	hit.CanCollide = true
426
	hit.Parent = workspace
427
	hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
428
	hit.Material = "Plastic"
429
	hit.BrickColor = BRICKC("Dark orange")
430
	if hit:FindFirstChildOfClass("SpecialMesh") then
431
		local mesh = hit:FindFirstChildOfClass("SpecialMesh")
432
		mesh.TextureId = ""
433
	end
434
	if hit:FindFirstChildOfClass("Decal") then
435
		local mesh = hit:FindFirstChildOfClass("Decal")
436
		mesh:remove()
437
	end
438
	if hit.ClassName == "MeshPart" then
439
		hit.TextureID = ""
440
	end
441
	if hit.ClassName == "UnionOperation" then
442
		hit.UsePartColor = true
443
	end
444
end
445
446
function turntogold(hit)
447
	if hit.Parent ~= Character then
448
		if hit.Parent ~= workspace then
449
			print("My gold...")
450
			local body = hit.Parent:GetChildren()
451
			for part = 1, #body do
452
				local child = body[part]
453
				if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
454
					if child.Name == "Head" then
455
						CreateSound("1037197054", child, 2, 1)
456
					end
457
					goldify(child)
458
				elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
459
					if child:FindFirstChild("Handle") then
460
						goldify(child.Handle)
461
					end
462
				end
463
			end
464
		else
465
			goldify(hit)
466
		end
467
	end
468
end
469
470
--//=================================\\
471
--||	ATTACK FUNCTIONS AND STUFF
472
--\\=================================//
473
474
local hit = Torso.Touched:Connect(function(hit)
475
	if hit.Parent:FindFirstChild("Humanoid") then
476
		turntogold(hit)
477
	end
478
end)
479
local hit = RightArm.Touched:Connect(function(hit)
480
	if hit.Parent:FindFirstChild("Humanoid") then
481
		turntogold(hit)
482
	end
483
end)
484
local hit = LeftArm.Touched:Connect(function(hit)
485
	if hit.Parent:FindFirstChild("Humanoid") then
486
		turntogold(hit)
487
	end
488
end)
489
local hit = RightLeg.Touched:Connect(function(hit)
490
	if hit.Parent:FindFirstChild("Humanoid") then
491
		turntogold(hit)
492
	end
493
end)
494
local hit = LeftLeg.Touched:Connect(function(hit)
495
	if hit.Parent:FindFirstChild("Humanoid") then
496
		turntogold(hit)
497
	end
498
end)
499
local hit = Head.Touched:Connect(function(hit)
500
	if hit.Parent:FindFirstChild("Humanoid") then
501
		turntogold(hit)
502
	end
503
end)
504
505
--//=================================\\
506
--||	  ASSIGN THINGS TO KEYS
507
--\\=================================//
508
509
function KeyDown(Key)
510
	if Key == "t" and ATTACK == false then
511-
		chatfunc("Oh why hello there!",100)
511+
		chatfunc("Hey Person",100)
512
		Swait(150)
513-
		chatfunc("Wanna Join the White Crusaders?",5)
513+
		chatfunc("Wanna Join the Club Emilixs With Awsome Discor'd Commmunity!",5)
514
		Swait(150)
515-
		chatfunc("No?",1)
515+
		chatfunc("Yes?",1)
516
		Swait(45)
517-
		chatfunc("Well then, join the niggers burning in hell.",1)
517+
		chatfunc("Check out on ROBLOX Group's!",1)
518
	end
519
end
520
521
function KeyUp(Key)
522
end
523
524
	Mouse.KeyDown:connect(function(NEWKEY)
525
		KeyDown(NEWKEY)
526
	end)
527
	Mouse.KeyUp:connect(function(NEWKEY)
528
		KeyUp(NEWKEY)
529
	end)
530
531
532
--//=================================\\
533
--\\=================================//
534
535
536
function unanchor()
537
	if UNANCHOR == true then
538
		g = Character:GetChildren()
539
		for i = 1, #g do
540
			if g[i].ClassName == "Part" then
541
				g[i].Anchored = false
542
			end
543
		end
544
	end
545
end
546
547
548
--//=================================\\
549
--||	WRAP THE WHOLE SCRIPT UP
550
--\\=================================//
551
552
553
		ANIMATE.Parent = nil
554
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
555
		IDLEANIMATION:Play()
556
557
while true do
558
	Swait()
559
	SINE = SINE + CHANGE
560
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
561
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
562
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
563
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
564
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
565
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
566
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
567
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
568
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
569
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
570
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
571
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
572
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
573
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
574
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
575
		end
576
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
577
			ANIM = "Jump"
578
			if ATTACK == false then
579
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
580
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
581
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
582
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
583
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
584
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
585
	        end
586
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
587
			ANIM = "Fall"
588
			if ATTACK == false then
589
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
590
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
591
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
592
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
593
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
594
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
595
			end
596
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
597
			ANIM = "Idle"
598
			if ATTACK == false then
599
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
600
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
601
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
602
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
603
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
604
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
605
			end
606
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
607
			ANIM = "Walk"
608
			WALK = WALK + 1 / Animation_Speed
609
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
610
				WALK = 0
611
				if WALKINGANIM == true then
612
					WALKINGANIM = false
613
				elseif WALKINGANIM == false then
614
					WALKINGANIM = true
615
				end
616
			end
617
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
618
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
619
			if ATTACK == false then
620
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
621
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
622
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
623
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
624
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
625
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
626
			end
627
		end
628
if #Effects2>0 then
629
for e=1,#Effects2 do
630
if Effects2[e]~=nil then
631
local Thing=Effects2[e]
632
if Thing~=nil then
633
local Part=Thing[1]
634
local Mode=Thing[2]
635
local Delay=Thing[3]
636
local IncX=Thing[4]
637
local IncY=Thing[5]
638
local IncZ=Thing[6]
639
local Part2=Thing[8]
640
if Thing[1].Transparency<=1 then
641
if Thing[2]=="Block1" then
642
Thing[1].CFrame=Thing[1].CFrame
643
Mesh=Thing[1].Mesh
644
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
645
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
646
elseif Thing[2]=="Cylinder" then
647
Mesh=Thing[1].Mesh
648
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
649
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
650
elseif Thing[2]=="Blood" then
651
Mesh=Thing[7]
652
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
653
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
654
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
655
elseif Thing[2]=="Elec" then
656
Mesh=Thing[1].Mesh
657
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
658
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
659
elseif Thing[2]=="Disappear" then
660
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
661
end
662
else
663
Part.Parent=nil
664
table.remove(Effects2,e)
665
end
666
end
667
end
668
end
669
end
670
unanchor()
671
if Rooted == false then
672
	Disable_Jump = false
673
	Humanoid.WalkSpeed = Speed
674
elseif Rooted == true then
675
	Disable_Jump = true
676
	Humanoid.WalkSpeed = 0
677
end
678
end
679
680
--//=================================\\
681
--\\=================================//
682
683
684
685
686
687
--//====================================================\\--
688
--||			  		 END OF SCRIPT
689
--\\====================================================//--