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1 | - | |
1 | + | |
2 | if not Shared or game.Players.LocalPlayer.benja0009 == Shared then | |
3 | - | if not Shared or game.Players.LocalPlayer.Name == Shared then |
3 | + | |
4 | pcall(function() | |
5 | game.Players.LocalPlayer.Character.Animate.Disabled = true | |
6 | end) | |
7 | local active = true | |
8 | local player = game.Players.LocalPlayer | |
9 | local mouse = player:GetMouse() | |
10 | local stats = { | |
11 | ["Power"] = 10, | |
12 | ["HP"] = math.huge, | |
13 | ["HPRegen"] = math.huge, | |
14 | ["MP"] = math.huge, | |
15 | ["MPRegen"] = 10, | |
16 | ["MPCharge"] = 20, | |
17 | ["WalkSpeed"] = 16 | |
18 | } | |
19 | local state = {} | |
20 | local c0 = { | |
21 | ["Neck"] = {Vector3.new(0,1.5,0),CFrame.Angles(math.pi/-2,0,0)}, | |
22 | ["Right Shoulder"] = {Vector3.new(1.5,0.5,0),CFrame.Angles(0,math.pi/2,0)}, | |
23 | ["Left Shoulder"] = {Vector3.new(-1.5,0.5,0),CFrame.Angles(0,math.pi/-2,0)}, | |
24 | ["Right Hip"] = {Vector3.new(0.5,-1,0),CFrame.Angles(0,math.pi/2,0)}, | |
25 | ["Left Hip"] = {Vector3.new(-0.5,-1,0),CFrame.Angles(0,math.pi/-2,0)} | |
26 | } | |
27 | local c1 = { | |
28 | ["Neck"] = CFrame.Angles(math.pi/-2,0,0), | |
29 | ["Right Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/2,0), | |
30 | ["Left Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/-2,0), | |
31 | ["Right Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/2,0), | |
32 | ["Left Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/-2,0) | |
33 | } | |
34 | local bodyPart = {} | |
35 | local limb = {} | |
36 | local humanoidState = {} | |
37 | local humanoidCurrentState = "Standing" | |
38 | for _,v in pairs({"Climbing","FallingDown","FreeFalling","GettingUp","Jumping","Ragdoll","Running","Seated","Strafing","Swimming"}) do | |
39 | local number = {"Running","Strafing","Climbing","Swimming"} | |
40 | for _,p in pairs(number) do number[p] = true end | |
41 | humanoidState[v] = { | |
42 | ["Connection"] = nil, | |
43 | ["Value"] = number[v] and 0 or false} | |
44 | end | |
45 | local humanoid | |
46 | local bpos | |
47 | local gyro | |
48 | local bvel | |
49 | local ui | |
50 | local skillName = { | |
51 | ["z"] = "Iron Fist", | |
52 | ["x"] = "Crushing Fang", | |
53 | ["c"] = "Flame Elbow", | |
54 | ["v"] = "Claw", | |
55 | ["g"] = "FireBreath", | |
56 | ["f"] = "Eagle", | |
57 | ["b"] = "Roar", | |
58 | ["n"] = "Wing Attack", | |
59 | ["m"] = "Sword Horn" | |
60 | } | |
61 | local skillFunc = { | |
62 | ["Iron Fist"] = function() | |
63 | local cam = workspace.CurrentCamera | |
64 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
65 | local strength = state.MPCharge*stats.Power | |
66 | for i=1,5 do | |
67 | wait(1/30) | |
68 | gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0) | |
69 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2 | |
70 | bodyPart.Torso.Velocity = Vector3.new() | |
71 | translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75) | |
72 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75) | |
73 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75) | |
74 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75) | |
75 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
76 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
77 | end | |
78 | for i=1,5 do | |
79 | wait(1/30) | |
80 | local ratio = i/5 | |
81 | gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0) | |
82 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio) | |
83 | bodyPart.Torso.Velocity = Vector3.new() | |
84 | translateLimb("Neck",Vector3.new(),Vector3.new(),0.75) | |
85 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75) | |
86 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75) | |
87 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75) | |
88 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75) | |
89 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
90 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
91 | end | |
92 | end, | |
93 | ["Crushing Fang"] = function() | |
94 | local cam = workspace.CurrentCamera | |
95 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
96 | local strength = state.MPCharge*stats.Power | |
97 | for i=1,5 do | |
98 | wait(1/30) | |
99 | local ratio = math.min(1,i/3) | |
100 | gyro.cframe = target*CFrame.Angles(math.pi/6*ratio,0,math.pi/3*ratio) | |
101 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector | |
102 | bodyPart.Torso.Velocity = Vector3.new() | |
103 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75) | |
104 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75) | |
105 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75) | |
106 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
107 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
108 | end | |
109 | for i=1,5 do | |
110 | wait(1/30) | |
111 | local ratio = math.min(1,i/3) | |
112 | gyro.cframe = target*CFrame.Angles(math.pi/6-(math.pi+math.pi/6)*ratio,0,math.pi/3) | |
113 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(1-ratio) | |
114 | bodyPart.Torso.Velocity = Vector3.new() | |
115 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/8,math.pi/2),Vector3.new(),0.75) | |
116 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75) | |
117 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75) | |
118 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
119 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/50,target.lookVector*strength/500,true) | |
120 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
121 | end | |
122 | end, | |
123 | ["Flame Elbow"] = function() | |
124 | local cam = workspace.CurrentCamera | |
125 | local cf = bodyPart.Torso.CFrame | |
126 | local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
127 | local strength = state.MPCharge*stats.Power | |
128 | function booster(size) | |
129 | local dir = bodyPart["Right Arm"].CFrame | |
130 | local maxSize = math.min(10,math.ceil(size/2)) | |
131 | for i=1,maxSize do | |
132 | wait(1/30) | |
133 | local ratio = i/maxSize | |
134 | local pos = (dir*CFrame.new(0,1+i*math.min(30,math.max(2,size*ratio))/4,0)).p | |
135 | flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,size*ratio) | |
136 | AoE(pos,math.max(2,size*ratio),strength/100,(dir*CFrame.Angles(math.pi/2,0,0)).lookVector*strength/1000) | |
137 | end | |
138 | end | |
139 | for i=1,30 do | |
140 | wait(1/30) | |
141 | gyro.cframe = lookXZ*CFrame.Angles(0,-math.pi/3,0) | |
142 | bodyPart.Torso.CFrame = (bodyPart.Torso.CFrame-bodyPart.Torso.CFrame.p)+cf.p | |
143 | bodyPart.Torso.Velocity = Vector3.new() | |
144 | translateLimb("Neck",Vector3.new(0,0,math.pi/4),Vector3.new(),0.75) | |
145 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/2),Vector3.new(-0.25,0,-0.5),0.75) | |
146 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.75) | |
147 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75) | |
148 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75) | |
149 | if i > 3 then | |
150 | coroutine.wrap(booster)(i) | |
151 | end | |
152 | end | |
153 | for i=1,5 do | |
154 | wait(0.01) | |
155 | gyro.cframe = lookXZ*CFrame.Angles(0,math.pi/2,0) | |
156 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,0,-5*i)*CFrame.Angles(0,math.pi/2,0) | |
157 | bodyPart.Torso.Velocity = Vector3.new() | |
158 | translateLimb("Neck",Vector3.new(),Vector3.new(),0.9) | |
159 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/2,math.pi/2),Vector3.new(),0.9) | |
160 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.9) | |
161 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75) | |
162 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75) | |
163 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,2,strength*10,lookXZ.lookVector*strength*100,true) | |
164 | end | |
165 | end, | |
166 | ["Eagle"] = function() | |
167 | local cam = workspace.CurrentCamera | |
168 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
169 | local strength = state.MPCharge*stats.Power | |
170 | for i=1,5 do | |
171 | wait(1/30) | |
172 | gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0) | |
173 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2 | |
174 | bodyPart.Torso.Velocity = Vector3.new() | |
175 | translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75) | |
176 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75) | |
177 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75) | |
178 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75) | |
179 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
180 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
181 | end | |
182 | for i=1,5 do | |
183 | wait(1/30) | |
184 | gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0) | |
185 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2 | |
186 | bodyPart.Torso.Velocity = Vector3.new() | |
187 | translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75) | |
188 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/7,math.pi/1),Vector3.new(),0.75) | |
189 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/3),Vector3.new(0.50,0,-0.30),0.90) | |
190 | translateLimb("Right Hip",Vector3.new(-math.pi/6,0,-math.pi/6),Vector3.new(0,0.75,-0.20),0.50) | |
191 | translateLimb("Left Hip",Vector3.new(-math.pi/6,0,-math.pi/12),Vector3.new(),0.50) | |
192 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
193 | end | |
194 | for i=1,5 do | |
195 | wait(1/30) | |
196 | local ratio = i/5 | |
197 | gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0) | |
198 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio) | |
199 | bodyPart.Torso.Velocity = Vector3.new() | |
200 | translateLimb("Neck",Vector3.new(),Vector3.new(),0.75) | |
201 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75) | |
202 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75) | |
203 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75) | |
204 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75) | |
205 | explosion((bodyPart["Right Arm"]),5,2,0) | |
206 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
207 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
208 | end | |
209 | end, | |
210 | ["Claw"] = function() | |
211 | local cam = workspace.CurrentCamera | |
212 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
213 | local strength = state.MPCharge*stats.Power | |
214 | for i=1,10 do | |
215 | wait(1/30) | |
216 | local hit,pos = advRay(bodyPart.Torso.Position,target.lookVector*5,{player.Character}) | |
217 | gyro.cframe = target*CFrame.Angles(0,math.pi/2,math.pi/3) | |
218 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(bodyPart.Torso.Position-pos).magnitude | |
219 | bodyPart.Torso.Velocity = Vector3.new() | |
220 | translateLimb("Neck",Vector3.new(0,math.pi/12,-math.pi/3),Vector3.new(),0.75) | |
221 | translateLimb("Right Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(),0.75) | |
222 | translateLimb("Left Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(0.25,0,-0.25),0.75) | |
223 | translateLimb("Right Hip",Vector3.new(-math.pi/8,0,0),Vector3.new(),0.75) | |
224 | translateLimb("Left Hip",Vector3.new(math.pi/8,0,-math.pi/12),Vector3.new(-0.5,0.5,0),0.75) | |
225 | AoE((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
226 | flame(CFrame.new((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
227 | if hit then | |
228 | bodyPart.Torso.Velocity = bodyPart.Torso.Velocity+Vector3.new(0,60,0)-target.lookVector*20 | |
229 | break | |
230 | end | |
231 | end | |
232 | end, | |
233 | ["FireBreath"] = function() | |
234 | local cam = workspace.CurrentCamera | |
235 | local mouseHit = mouse.Hit.p | |
236 | local cf = bodyPart.Torso.CFrame | |
237 | local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
238 | local target = (mouseHit-cf.p).unit | |
239 | local dir = math.pi/2-math.acos(target.y) | |
240 | local strength = state.MPCharge*stats.Power | |
241 | for i=1,50 do | |
242 | wait(1/30) | |
243 | local ratio = math.sin(i/100*math.pi) | |
244 | local offset = math.sin(-ratio*math.pi/8) | |
245 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0) | |
246 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0) | |
247 | bodyPart.Torso.Velocity = Vector3.new() | |
248 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1) | |
249 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5) | |
250 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5) | |
251 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1) | |
252 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1) | |
253 | end | |
254 | for i=1,5 do | |
255 | wait(1/30) | |
256 | local ratio = 1-i/5 | |
257 | local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8) | |
258 | local rot = dir*i/5 | |
259 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
260 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
261 | bodyPart.Torso.Velocity = Vector3.new() | |
262 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1) | |
263 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5) | |
264 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5) | |
265 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1) | |
266 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1) | |
267 | end | |
268 | --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3) | |
269 | for i=1,50 do | |
270 | wait(1/30) | |
271 | mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1) | |
272 | lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
273 | target = (mouseHit-cf.p).unit | |
274 | dir = math.pi/2-math.acos(target.y) | |
275 | local offset = math.sin(dir) | |
276 | gyro.cframe = lookXZ*CFrame.Angles(dir,0,0) | |
277 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0) | |
278 | bodyPart.Torso.Velocity = Vector3.new() | |
279 | translateLimb("Neck",Vector3.new(),Vector3.new(),1) | |
280 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5) | |
281 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5) | |
282 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5) | |
283 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5) | |
284 | coroutine.wrap(function() | |
285 | local direction = bodyPart.Head.CFrame | |
286 | for n=1,10 do | |
287 | wait(1/30) | |
288 | local scale = math.min(30,n*3) | |
289 | flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale) | |
290 | AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false) | |
291 | end | |
292 | end)() | |
293 | end | |
294 | end, | |
295 | ["Roar"] = function() | |
296 | local cam = workspace.CurrentCamera | |
297 | local mouseHit = mouse.Hit.p | |
298 | local cf = bodyPart.Torso.CFrame | |
299 | local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
300 | local target = (mouseHit-cf.p).unit | |
301 | local dir = math.pi/2-math.acos(target.y) | |
302 | local strength = state.MPCharge*stats.Power | |
303 | for i=1,50 do | |
304 | wait(1/30) | |
305 | local ratio = math.sin(i/100*math.pi) | |
306 | local offset = math.sin(-ratio*math.pi/8) | |
307 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0) | |
308 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0) | |
309 | bodyPart.Torso.Velocity = Vector3.new() | |
310 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1) | |
311 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5) | |
312 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5) | |
313 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1) | |
314 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1) | |
315 | end | |
316 | for i=1,5 do | |
317 | wait(1/30) | |
318 | local ratio = 1-i/5 | |
319 | local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8) | |
320 | local rot = dir*i/5 | |
321 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
322 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
323 | bodyPart.Torso.Velocity = Vector3.new() | |
324 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1) | |
325 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5) | |
326 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5) | |
327 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1) | |
328 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1) | |
329 | end | |
330 | --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3) | |
331 | for i=1,50 do | |
332 | wait(1/30) | |
333 | mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1) | |
334 | lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
335 | target = (mouseHit-cf.p).unit | |
336 | dir = math.pi/2-math.acos(target.y) | |
337 | local offset = math.sin(dir) | |
338 | gyro.cframe = lookXZ*CFrame.Angles(dir,0,0) | |
339 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0) | |
340 | bodyPart.Torso.Velocity = Vector3.new() | |
341 | translateLimb("Neck",Vector3.new(),Vector3.new(),1) | |
342 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5) | |
343 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5) | |
344 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5) | |
345 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5) | |
346 | coroutine.wrap(function() | |
347 | local direction = bodyPart.Head.CFrame | |
348 | for n=1,10 do | |
349 | wait(1/30) | |
350 | local scale = math.min(30,n*3) | |
351 | flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale) | |
352 | AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false) | |
353 | end | |
354 | end)() | |
355 | end | |
356 | end, | |
357 | ["Wing Attack"] = function() | |
358 | local cam = workspace.CurrentCamera | |
359 | local cf = bodyPart.Torso.CFrame | |
360 | local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
361 | local target = CFrame.new(cf.p,mouse.Hit.p) | |
362 | local strength = state.MPCharge*stats.Power | |
363 | for i=1,5 do | |
364 | wait(1/30) | |
365 | gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6,0,0) | |
366 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3 | |
367 | bodyPart.Torso.Velocity = Vector3.new() | |
368 | translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75) | |
369 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(),0.75) | |
370 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/4,-math.pi/1.5),Vector3.new(),0.75) | |
371 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75) | |
372 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
373 | end | |
374 | function wing() | |
375 | local dir1 = bodyPart["Right Arm"].CFrame | |
376 | local dir2 = bodyPart["Left Arm"].CFrame | |
377 | for n=1,10 do | |
378 | wait(1/30) | |
379 | if dir1 then | |
380 | local hit,pos = advRay(dir1.p,(dir1*CFrame.new(0,-1-n*5,0)).p-dir1.p,{player.Character}) | |
381 | flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true) | |
382 | AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir1*CFrame.Angles(-math.pi,0,0)).lookVector*strength/10,true) | |
383 | if hit then | |
384 | local x = Instance.new("Explosion",workspace) | |
385 | x.Position = pos | |
386 | x.BlastPressure = 0 | |
387 | x.BlastRadius = 3 | |
388 | dir1 = nil | |
389 | end | |
390 | end | |
391 | if dir2 then | |
392 | local hit,pos = advRay(dir2.p,(dir2*CFrame.new(0,-1-n*5,0)).p-dir2.p,{player.Character}) | |
393 | flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true) | |
394 | AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir2*CFrame.Angles(-math.pi,0,0)).lookVector*strength/(hit and 1 or 10),true) | |
395 | if hit then | |
396 | local x = Instance.new("Explosion",workspace) | |
397 | x.Position = pos | |
398 | x.BlastPressure = 0 | |
399 | x.BlastRadius = 3 | |
400 | dir2 = nil | |
401 | end | |
402 | end | |
403 | if not dir1 and not dir2 then break end | |
404 | end | |
405 | end | |
406 | for i=1,10 do | |
407 | wait(1/30) | |
408 | local ratio = i/10 | |
409 | gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6+math.pi/3*ratio,0,0) | |
410 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3 | |
411 | bodyPart.Torso.Velocity = Vector3.new() | |
412 | translateLimb("Neck",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75) | |
413 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,math.pi*1.25),Vector3.new(),0.5) | |
414 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,-math.pi*1.25),Vector3.new(),0.5) | |
415 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
416 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75) | |
417 | if i > 3 then | |
418 | coroutine.wrap(wing)() | |
419 | end | |
420 | end | |
421 | for i=1,10 do | |
422 | wait(1/30) | |
423 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/6-(math.pi/3+math.pi/6)*math.min(1,i/3),0,0) | |
424 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3*(1-i/10) | |
425 | bodyPart.Torso.Velocity = Vector3.new() | |
426 | translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75) | |
427 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/6),Vector3.new(),0.25) | |
428 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/6),Vector3.new(),0.25) | |
429 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75) | |
430 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75) | |
431 | coroutine.wrap(wing)() | |
432 | end | |
433 | bodyPart.Torso.Velocity = lookXZ.lookVector*20 | |
434 | end | |
435 | } | |
436 | function getRegion(point,range,ignore) | |
437 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
438 | end | |
439 | function getHumanoid(v) | |
440 | if v and v.Parent then | |
441 | local h = v.Parent:findFirstChild("Humanoid") or v.Parent.Parent:findFirstChild("Humanoid") | |
442 | if not h then | |
443 | for _,p in ipairs(v.Parent:GetChildren()) do | |
444 | if p:isA("Humanoid") then | |
445 | h = p | |
446 | end | |
447 | end | |
448 | if not h and v.Parent.Parent and v.Parent.Parent ~= game and v.Parent.Parent ~= workspace then | |
449 | for _,p in ipairs(v.Parent.Parent:GetChildren()) do | |
450 | if p:isA("Humanoid") then | |
451 | h = p | |
452 | end | |
453 | end | |
454 | end | |
455 | end | |
456 | return h | |
457 | end | |
458 | end | |
459 | function advRay(start,point) | |
460 | local dis = (start-(start+point)).magnitude | |
461 | local dir = ((start+point)-start).unit | |
462 | if dis > 999 then | |
463 | dis = 999 | |
464 | end | |
465 | point = dis*dir | |
466 | hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character}) | |
467 | if hit and not hit.CanCollide and not getHumanoid(hit) then | |
468 | function persistentRay(list) | |
469 | hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character,unpack(list)}) | |
470 | if hit and not hit.CanCollide and not getHumanoid(hit) then | |
471 | hit,pos = persistentRay({hit,unpack(list)}) | |
472 | end | |
473 | return hit,pos | |
474 | end | |
475 | hit,pos = persistentRay({hit}) | |
476 | end | |
477 | return hit,pos | |
478 | end | |
479 | function AoE(point,radius,damage,push,trip) | |
480 | ypcall(function() | |
481 | local push = push or Vector3.new() | |
482 | local hit = getRegion(point,radius,{player.Character}) | |
483 | local humanoidList = {} | |
484 | for _,v in pairs(hit) do | |
485 | local h = getHumanoid(v) | |
486 | if not v.Anchored then | |
487 | if h then | |
488 | if not humanoidList[h] then | |
489 | humanoidList[h] = true | |
490 | h:TakeDamage(damage) | |
491 | if h.Parent:findFirstChild("Torso") and h.Parent.Torso:isA("BasePart") then | |
492 | if push.magnitude > 0 then | |
493 | local v = Instance.new("BodyVelocity",h.Parent.Torso) | |
494 | v.maxForce = Vector3.new(1,1,1)*10000000000 | |
495 | v.velocity = push/0.1 | |
496 | game.Debris:AddItem(v,0.1) | |
497 | end | |
498 | if trip then | |
499 | local v = Instance.new("BodyAngularVelocity",h.Parent.Torso) | |
500 | v.maxTorque = Vector3.new(1,1,1)*10000000000 | |
501 | v.angularvelocity = Vector3.new(math.pi,0,math.pi)/0.1 | |
502 | game.Debris:AddItem(v,0.1) | |
503 | end | |
504 | end | |
505 | end | |
506 | else v:BreakJoints() | |
507 | v.Velocity = v.Velocity+push/v:GetMass() | |
508 | end | |
509 | end | |
510 | end | |
511 | end) | |
512 | end | |
513 | function preloadCharacter() | |
514 | humanoid = player.Character.Humanoid | |
515 | state = { | |
516 | ["Move"] = "Iron Fist", | |
517 | ["CD"] = 0, | |
518 | ["MP"] = 0, | |
519 | ["MPCharge"] = 0, | |
520 | ["LastCharge"] = 0, | |
521 | ["Falling"] = false, | |
522 | ["W"] = 0, | |
523 | ["A"] = 0, | |
524 | ["S"] = 0, | |
525 | ["D"] = 0, | |
526 | ["J"] = 0, | |
527 | ["Sprint"] = false, | |
528 | ["Charge"] = false, | |
529 | ["Skill"] = false | |
530 | } | |
531 | for _,v in pairs({"Head","Torso","Right Arm","Left Arm","Right Leg","Left Leg"}) do | |
532 | bodyPart[v] = player.Character:findFirstChild(v) | |
533 | end | |
534 | for _,v in pairs({"Neck","Right Shoulder","Left Shoulder","Right Hip","Left Hip"}) do | |
535 | if bodyPart.Torso:findFirstChild(v) then | |
536 | limb[v] = { | |
537 | ["Weld"] = bodyPart.Torso[v], | |
538 | ["Rotation"] = Vector3.new(), | |
539 | ["Offset"] = Vector3.new(), | |
540 | ["C0"] = c0[v], | |
541 | ["C1"] = c1[v] | |
542 | } | |
543 | bodyPart.Torso[v].DesiredAngle = 0 | |
544 | end | |
545 | end | |
546 | for n,v in pairs(humanoidState) do | |
547 | pcall(function() v.Connection:disconnect() end) | |
548 | v.Connection = humanoid[n]:connect(function(p) | |
549 | local running = nil | |
550 | if string.match("RunningStrafingClimbingSwimming",n) then | |
551 | if p > 0.1 then | |
552 | running = n == "Climbing" and n or "Running" | |
553 | else running = "Standing" | |
554 | end | |
555 | end | |
556 | local falling = string.match("JumpingGettingUpFreeFallingFallingDown",n) and "Falling" | |
557 | humanoidCurrentState = running or falling or n | |
558 | v.Value = p | |
559 | end) | |
560 | end | |
561 | bpos = Instance.new("BodyPosition",bodyPart.Torso) | |
562 | bpos.D = 200 | |
563 | bpos.maxForce = Vector3.new(0,99999,0) | |
564 | bpos.position = bodyPart.Torso.Position | |
565 | gyro = Instance.new("BodyGyro",bodyPart.Torso) | |
566 | gyro.D = 100 | |
567 | gyro.maxTorque = Vector3.new(1,1,1)*99999 | |
568 | gyro.cframe = bodyPart.Torso.CFrame | |
569 | bvel = Instance.new("BodyVelocity",bodyPart.Torso) | |
570 | bvel.maxForce = Vector3.new(1,0,1)*9999 | |
571 | bvel.velocity = Vector3.new() | |
572 | ui = Instance.new("ScreenGui",player.PlayerGui) | |
573 | local txt = Instance.new("TextLabel",ui) | |
574 | txt.Name = "MP" | |
575 | txt.BackgroundTransparency = 1 | |
576 | txt.Position = UDim2.new(0,210,1,-60) | |
577 | txt.Font = "ArialBold" | |
578 | txt.FontSize = "Size18" | |
579 | txt.Text = "Magic Power: 0" | |
580 | txt.TextColor3 = Color3.new(1,1,1) | |
581 | txt.TextStrokeTransparency = 0.9 | |
582 | txt.TextXAlignment = "Left" | |
583 | txt.TextYAlignment = "Bottom" | |
584 | local txt = txt:Clone() | |
585 | txt.Name = "Charge" | |
586 | txt.Text = "Charge: 0" | |
587 | txt.Position = UDim2.new(0,210,1,-80) | |
588 | txt.Parent = ui | |
589 | local txt = txt:Clone() | |
590 | txt.Name = "Move" | |
591 | txt.Text = "Move: Iron Fist" | |
592 | txt.Position = UDim2.new(0,210,1,-100) | |
593 | txt.Parent = ui | |
594 | end | |
595 | preloadCharacter() | |
596 | function translateLimb(v,rot,pos,alpha) | |
597 | rot = rot or limb[v].Rotation | |
598 | pos = pos or limb[v].Offset | |
599 | limb[v].Rotation = limb[v].Rotation:Lerp(rot,alpha) | |
600 | limb[v].Offset = limb[v].Offset:Lerp(pos,alpha) | |
601 | end | |
602 | function rune(cf,size,lifespan) | |
603 | coroutine.wrap(function() | |
604 | local p = Instance.new("Part") | |
605 | plight = Instance.new("PointLight",p) | |
606 | plight.Color = BrickColor.new("Bright red").Color | |
607 | p.formFactor = 0 | |
608 | p.Size = Vector3.new() | |
609 | p.BrickColor = BrickColor.new("Bright red") | |
610 | p.Anchored = true | |
611 | p.Locked = true | |
612 | p.CanCollide = false | |
613 | p.CFrame = cf*CFrame.Angles(math.pi/2,0,0) | |
614 | p.TopSurface = 0 | |
615 | p.BottomSurface = 0 | |
616 | p.Parent = player.Character | |
617 | local m = Instance.new("SpecialMesh",p) | |
618 | local wave = p:Clone() | |
619 | wave.CFrame = cf | |
620 | wave.Parent = player.Character | |
621 | wave.Mesh.MeshType = Enum.MeshType.Sphere | |
622 | wave.Mesh.Scale = Vector3.new(0,size/10,0) | |
623 | m.MeshId = "http://www.roblox.com/asset/?id=47260990" | |
624 | m.Scale = Vector3.new(size,size,size/10) | |
625 | p.Transparency = 1 | |
626 | game.Debris:AddItem(p) | |
627 | game.Debris:AddItem(wave) | |
628 | for i=1,5 do | |
629 | p.Transparency = 1-math.sin(i/10*math.pi)*0.75 | |
630 | p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12) | |
631 | wave.Mesh.Scale = Vector3.new(size*i,size/10,size*i)/2 | |
632 | wave.Transparency = i/5 | |
633 | wait(1/30) | |
634 | end | |
635 | wave:Remove() | |
636 | delay(lifespan,function() | |
637 | for i=1,20 do | |
638 | local ratio = math.sin(i/40*math.pi)*0.75 | |
639 | p.Transparency = 0.25+ratio | |
640 | wait(1/30) | |
641 | end | |
642 | p:Remove() | |
643 | end) | |
644 | end)() | |
645 | end | |
646 | function explosion(where,heat,size,pres) | |
647 | a = Instance.new("Explosion",Workspace) | |
648 | a.BlastRadius = size | |
649 | a.BlastPressure = pres | |
650 | a.Position = where.Position | |
651 | local f = Instance.new("Fire",p) | |
652 | f.Size = size | |
653 | f.Heat = heat | |
654 | f:Remove() | |
655 | end | |
656 | function flame(cf,heat,size,instant) | |
657 | local p = Instance.new("Part") | |
658 | p.formFactor = 3 | |
659 | p.Anchored = true | |
660 | p.CanCollide = false | |
661 | p.Locked = true | |
662 | p.Transparency = 1 | |
663 | p.Size = Vector3.new() | |
664 | p.CFrame = cf | |
665 | p.Parent = player.Character | |
666 | local f = Instance.new("Fire",p) | |
667 | f.Size = size | |
668 | f.Heat = heat | |
669 | game.Debris:AddItem(p,1.1) | |
670 | delay(0.1,function() | |
671 | f.Enabled = false | |
672 | if instant then | |
673 | p:Destroy() | |
674 | end | |
675 | end) | |
676 | end | |
677 | mouse.KeyDown:connect(function(key) | |
678 | state.W = key == "w" and 1 or state.W | |
679 | state.A = key == "a" and 1 or state.A | |
680 | state.S = key == "s" and 1 or state.S | |
681 | state.D = key == "d" and 1 or state.D | |
682 | state.J = key == " " and 1 or state.J | |
683 | state.Sprint = key == "q" or state.Sprint | |
684 | if skillName[key] and not state.Skill then | |
685 | state.Move = skillName[key] | |
686 | ui.Move.Text = "Move: "..skillName[key] | |
687 | if state.CD > 0 and not state.Charge and state.MP > 0 then | |
688 | state.MPCharge = math.min(state.MP,state.LastCharge) | |
689 | ui.Charge.Text = "Charge: "..state.MPCharge | |
690 | state.Skill = true | |
691 | ypcall(function() | |
692 | skillFunc[state.Move]() | |
693 | end) | |
694 | state.Skill = false | |
695 | state.CD = state.MP > 0 and 0.2 or 0 | |
696 | state.MP = math.max(0,state.MP-state.MPCharge) | |
697 | state.LastCharge = state.MPCharge | |
698 | state.MPCharge = 0 | |
699 | ui.Charge.Text = "Charge: 0" | |
700 | end | |
701 | end | |
702 | end) | |
703 | mouse.KeyUp:connect(function(key) | |
704 | state.W = key == "w" and 0 or state.W | |
705 | state.A = key == "a" and 0 or state.A | |
706 | state.S = key == "s" and 0 or state.S | |
707 | state.D = key == "d" and 0 or state.D | |
708 | state.J = key == " " and 0 or state.J | |
709 | if key == "q" then | |
710 | state.Sprint = false | |
711 | end | |
712 | end) | |
713 | mouse.Button1Down:connect(function() | |
714 | if not state.Skill then | |
715 | state.Charge = true | |
716 | end | |
717 | end) | |
718 | mouse.Button1Up:connect(function() | |
719 | if not state.Skill and state.Charge then | |
720 | state.Charge = false | |
721 | state.Skill = true | |
722 | delay(1/30,function() | |
723 | rune(bodyPart.Torso.CFrame-Vector3.new(0,2.5,0),20,1) | |
724 | end) | |
725 | local pos = bodyPart.Torso.Position | |
726 | for i=1,10 do | |
727 | wait(1/30) | |
728 | bodyPart.Torso.CFrame = CFrame.new(pos,pos+bodyPart.Torso.CFrame.lookVector) | |
729 | bodyPart.Torso.Velocity = Vector3.new() | |
730 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/2.5+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(-0.25,0,-0.75),0.9) | |
731 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/2.5+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(0.25,0,-0.75),0.9) | |
732 | translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75) | |
733 | translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75) | |
734 | end | |
735 | ypcall(function() | |
736 | skillFunc[state.Move]() | |
737 | end) | |
738 | state.Skill = false | |
739 | state.CD = 0.2 | |
740 | state.MP = math.max(0,state.MP-state.MPCharge) | |
741 | state.LastCharge = state.MPCharge | |
742 | state.MPCharge = 0 | |
743 | ui.Charge.Text = "Charge: 0" | |
744 | end | |
745 | end) | |
746 | while active do | |
747 | local t = wait(1/30) | |
748 | state.CD = math.max(0,state.CD-t) | |
749 | humanoid.PlatformStand = true | |
750 | local cam = workspace.CurrentCamera | |
751 | local pos = bodyPart.Torso.Position | |
752 | local camXZ = CFrame.new(pos,pos+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)) | |
753 | local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,state.Falling and ((bodyPart.Torso.Velocity.y*t))-4.5 or -4.5,0)) | |
754 | --local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,-4.5,0)) | |
755 | local moveZ = (not state.Charge and not state.Skill) and state.W-state.S or 0 | |
756 | local moveX = (not state.Charge and not state.Skill) and state.A-state.D or 0 | |
757 | local jump = (not state.Charge and not state.Skill) and state.J or 0 | |
758 | state.Falling = not platform | |
759 | bpos.maxForce = Vector3.new(0,(state.Falling and 0 or 1)*(1-jump),0)*99999*(state.Skill and 0 or 1) | |
760 | bpos.position = Vector3.new(0,pos.y+3,0) | |
761 | bvel.maxForce = Vector3.new(1,state.J*10,1)*9999*(state.Falling and 0 or 1) | |
762 | bvel.velocity = ((moveZ == 0 and moveX == 0) and Vector3.new() or (camXZ.lookVector*moveZ+(camXZ*CFrame.Angles(0,math.pi/2,0)).lookVector*moveX).unit*stats.WalkSpeed)+Vector3.new(0,jump*40,0) | |
763 | local pos = bodyPart.Torso.Position | |
764 | if not state.Skill then | |
765 | gyro.cframe = camXZ | |
766 | if state.CD <= 0 then | |
767 | state.MP = math.min(stats.MP,state.MP+stats.MPRegen*t) | |
768 | end | |
769 | if state.Charge then | |
770 | state.MPCharge = math.min(state.MP,state.MPCharge+stats.MPCharge*t) | |
771 | ui.Charge.Text = "Charge: "..state.MPCharge | |
772 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/4+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5) | |
773 | translateLimb("Left Shoulder",Vector3.new(0,math.pi/4+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5) | |
774 | translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5) | |
775 | translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5) | |
776 | else translateLimb("Neck",Vector3.new(),Vector3.new(),0.25) | |
777 | if state.Falling then | |
778 | translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5) | |
779 | translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5) | |
780 | translateLimb("Right Hip",Vector3.new(0,0,math.pi/24),Vector3.new(0,0.25,-0.25),0.5) | |
781 | translateLimb("Left Hip",Vector3.new(0,0,math.pi/24),Vector3.new(),0.5) | |
782 | elseif moveZ > 0 then | |
783 | if state.Sprint then | |
784 | bvel.velocity = bvel.velocity*Vector3.new(3,1,3) | |
785 | local ratio = math.sin(tick()*math.pi*5) | |
786 | local swing = math.pi/2 | |
787 | gyro.cframe = gyro.cframe*CFrame.Angles(-math.pi/3,ratio*swing/4,0) | |
788 | translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/1.5),math.pi/6+ratio*swing*2),Vector3.new(),0.25) | |
789 | translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/1.5),-math.pi/6+ratio*swing*2),Vector3.new(),0.25) | |
790 | translateLimb("Right Hip",Vector3.new(0,0,math.pi/6-ratio*swing*1.5),Vector3.new(),0.25) | |
791 | translateLimb("Left Hip",Vector3.new(0,0,-math.pi/6-ratio*swing*1.5),Vector3.new(),0.25) | |
792 | else local ratio = math.sin(tick()*math.pi*3) | |
793 | local swing = math.pi/4 | |
794 | gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0) | |
795 | translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25) | |
796 | translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25) | |
797 | translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25) | |
798 | translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25) | |
799 | end | |
800 | elseif moveZ < 0 then | |
801 | local ratio = math.sin(-tick()*math.pi*3) | |
802 | local swing = math.pi/4 | |
803 | gyro.cframe = gyro.cframe*CFrame.Angles(math.pi/24,ratio*swing/12,0) | |
804 | translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25) | |
805 | translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25) | |
806 | translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25) | |
807 | translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25) | |
808 | elseif moveX ~= 0 then | |
809 | local ratio = math.sin(tick()*math.pi*3)*moveX | |
810 | local swing = math.pi/6 | |
811 | gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0) | |
812 | translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25) | |
813 | translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25) | |
814 | translateLimb("Right Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25) | |
815 | translateLimb("Left Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25) | |
816 | else local ratio = math.sin(tick()*math.pi/2) | |
817 | local swing = math.pi/48 | |
818 | translateLimb("Right Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125) | |
819 | translateLimb("Left Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125) | |
820 | translateLimb("Right Hip",Vector3.new(),Vector3.new(),0.125) | |
821 | translateLimb("Left Hip",Vector3.new(),Vector3.new(),0.125) | |
822 | end | |
823 | end | |
824 | end | |
825 | ui.MP.Text = "Magic Power: "..state.MP | |
826 | for _,v in pairs(limb) do | |
827 | v.Weld.C0 = CFrame.new(v.C0[1]+v.Offset)*v.C0[2]*CFrame.Angles(v.Rotation.x,v.Rotation.y,v.Rotation.z) | |
828 | v.Weld.C1 = v.C1 | |
829 | end | |
830 | end | |
831 | else script:Clone().Parent = game.Players[Shared].Character | |
832 | end |