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1 | --[[ MADE BY Thunderx10/Lua ]] | |
2 | --[[ Double tap W to dash ]] | |
3 | --[[ Q and E to swap spells]] | |
4 | --[[ UPDATE LOG/IDEAS ]---------------------------------------------------------- | |
5 | +Added Void Crush | |
6 | ||
7 | *Maybe add sparkles to fireworks (a trail of some kind) | |
8 | +Maybe add a puff of smoke to fireworks, from the wand at least | |
9 | *SPELL IDEAS: | |
10 | +Stop playing from moving and create a bubble of particles that shoots forward. Use the projectile system? | |
11 | +Add a way to lift up players? | |
12 | +Invisibility spell, leaves footprints or use the Trail script? | |
13 | +Healing spell, shoots a green projectile straight up, rains, each drop heals | |
14 | ++holding down bubbble spell, low damage, large knock back away from player, slowly float up (short range) | |
15 | +teleport opens hole beneath player, opens it above another location | |
16 | +++Chain someone to the floor with the new rope/spring stuff. put selection box on torso, use the connected line/wire to a glowing ball. for 3 sec | |
17 | +Maybe too hard, copy player, rotate but make it do same motions as player, will make it hard to tell which is the real, others fade/take damage to die | |
18 | +Jump slam move, looks up HUUDOKEEEN | |
19 | +lazer move, from 1 side to the other, like a wave | |
20 | --]] | |
21 | --[[ | |
22 | if script.ClassName == "LocalScript" then --advanced stuff I stole from aerx :) | |
23 | if game.PlaceId == 178350907 then | |
24 | script.Parent = nil | |
25 | else | |
26 | local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) | |
27 | local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) | |
28 | Environment.coroutine.yield() | |
29 | oxbox.script:Destroy() | |
30 | end | |
31 | end | |
32 | --]] | |
33 | ----CUSTOMIZATION | |
34 | ||
35 | local MainColor = "Institutional white" | |
36 | local CharacterSpeed = 20 --16 is default | |
37 | local MaxMana = 100 | |
38 | local fireworkSounds = { | |
39 | "rbxassetid://160248280", | |
40 | "rbxassetid://160248302", | |
41 | "rbxassetid://269146157" | |
42 | } | |
43 | local magicSounds = { | |
44 | "rbxassetid://260433768", | |
45 | "rbxassetid://260433746", | |
46 | "rbxassetid://260433721", | |
47 | "rbxassetid://182765513", | |
48 | } | |
49 | local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well | |
50 | "Crimson", | |
51 | "Bright red", | |
52 | "Neon orange", | |
53 | "Deep orange", | |
54 | "Bright yellow", | |
55 | "New Yeller", | |
56 | "Br. yellowish green", | |
57 | "Lime green", | |
58 | "Sea green", | |
59 | "Bright bluish green", | |
60 | "Bright blue", | |
61 | "Lavender", | |
62 | "Royal purple", | |
63 | "Eggplant", | |
64 | "Hot pink" | |
65 | } | |
66 | ||
67 | ||
68 | --Script starting | |
69 | local spells = {} | |
70 | ||
71 | function addSpell(nm,manac,colorz) | |
72 | table.insert(spells, { ["Name"] = nm, ["ManaCost"] = manac, ["Color"] = BrickColor.new(colorz)}) | |
73 | end | |
74 | ||
75 | addSpell("True Form", 100, "Crimson") | |
76 | addSpell("Void Crush", 30, "Bright green") | |
77 | addSpell("Firework", 5, "Bright blue") | |
78 | addSpell("Teleport", 10, "Neon orange") | |
79 | ||
80 | local player = game:GetService("Players").LocalPlayer | |
81 | local me = player | |
82 | repeat wait() until player.Character ~= nil | |
83 | local char = player.Character | |
84 | local Character = char | |
85 | local Humanoid = char.Humanoid | |
86 | local Mouse = player:GetMouse() | |
87 | local Backpack = player.Backpack | |
88 | local PlayerGui = player.PlayerGui | |
89 | local Camera = workspace.CurrentCamera | |
90 | local Humanoid = char:WaitForChild("Humanoid") | |
91 | local torso = char:WaitForChild("Torso") | |
92 | local head = char:WaitForChild("Head") | |
93 | local rightArm = char:WaitForChild("Right Arm") | |
94 | local leftArm = char:WaitForChild("Left Arm") | |
95 | local rightLeg = char:WaitForChild("Right Leg") | |
96 | local leftLeg = char:WaitForChild("Left Leg") | |
97 | local rightShoulder = torso:WaitForChild("Right Shoulder") | |
98 | local leftShoulder = torso:WaitForChild("Left Shoulder") | |
99 | local rightHip = torso:WaitForChild("Right Hip") | |
100 | local leftHip = torso:WaitForChild("Left Hip") | |
101 | local neck = torso:WaitForChild("Neck") | |
102 | local rootpart = char:WaitForChild("HumanoidRootPart") | |
103 | local root = char:WaitForChild("HumanoidRootPart") | |
104 | local rj = rootpart:WaitForChild("RootJoint") | |
105 | local anim = char:WaitForChild("Animate") | |
106 | local TSTable = {} | |
107 | local SpinTable = {} | |
108 | ||
109 | local components = CFrame.new().components | |
110 | rightArm.CanCollide = false | |
111 | leftArm.CanCollide = false | |
112 | rightLeg.CanCollide = false | |
113 | leftLeg.CanCollide = false | |
114 | camera = workspace.CurrentCamera | |
115 | player.CameraMaxZoomDistance = math.huge | |
116 | pcall(function() | |
117 | if anim then anim:remove() | |
118 | for i,v in pairs(Humanoid:GetPlayingAnimationTracks()) do | |
119 | v:Stop() | |
120 | end | |
121 | end | |
122 | end) | |
123 | pcall(function() | |
124 | char["Health"].Disabled = true | |
125 | end) | |
126 | pcall(function() | |
127 | humanoid.Animator:Destroy() | |
128 | end) | |
129 | local rjo = rootpart.RootJoint:Clone() | |
130 | function createWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
131 | local weld = Instance.new("Weld", wp1) | |
132 | weld.Part0 = wp0 | |
133 | weld.Part1 = wp1 | |
134 | weld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
135 | return weld | |
136 | end | |
137 | ||
138 | local leftArmJoint = createWeld(torso, leftArm, -1.5, 0.5, 0) | |
139 | leftArmJoint.C1 = CFrame.new(0, 0.5, 0) | |
140 | local rightArmJoint = createWeld(torso, rightArm, 1.5, 0.5, 0) | |
141 | rightArmJoint.C1 = CFrame.new(0, 0.5, 0) | |
142 | local neck = createWeld(torso, head, 0, 1, 0) | |
143 | local leftLegJoint = createWeld(torso, leftLeg, -0.5, -1, 0) | |
144 | leftLegJoint.C1 = CFrame.new(0, 1, 0) | |
145 | local rightLegJoint = createWeld(torso, rightLeg, 0.5, -1, 0) | |
146 | rightLegJoint.C1 = CFrame.new(0, 1, 0) | |
147 | local rj = rjo:Clone() | |
148 | rj.Part0 = rootpart | |
149 | rj.Part1 = torso | |
150 | rj.Parent = rootpart | |
151 | neck.C1 = CFrame.new(0, -(1/2), 0) | |
152 | neckc0 = neck.C0 | |
153 | lsc0 = leftArmJoint.C0 | |
154 | rsc0 = rightArmJoint.C0 | |
155 | llc0 = leftLegJoint.C0 | |
156 | rlc0 = rightLegJoint.C0 | |
157 | rootc0 = rj.C0 | |
158 | rootc1 = rj.C1 | |
159 | wait() | |
160 | ||
161 | local pressingW = false | |
162 | local inAction = false | |
163 | char.Humanoid.WalkSpeed = CharacterSpeed | |
164 | local beenHit = {} | |
165 | local jumpPower = 50 | |
166 | --Humanoid.JumpPower = 80 | |
167 | ||
168 | ||
169 | --GUI | |
170 | ||
171 | local x10Wand = Instance.new("ScreenGui") | |
172 | local SelectorBox = Instance.new("ImageLabel") | |
173 | ||
174 | x10Wand.Name = "x10Wand" | |
175 | x10Wand.Parent = me.PlayerGui | |
176 | ||
177 | SelectorBox.Name = "SelectorBox" | |
178 | SelectorBox.Parent = x10Wand | |
179 | SelectorBox.BackgroundColor3 = Color3.new(1, 1, 1) | |
180 | SelectorBox.BackgroundTransparency = 1 | |
181 | SelectorBox.Position = UDim2.new(0.5, -50, 1, -100) | |
182 | SelectorBox.Size = UDim2.new(0, 100, 0, 50) | |
183 | SelectorBox.ZIndex = 10 | |
184 | SelectorBox.Image = "rbxassetid://129944699" | |
185 | SelectorBox.ImageColor3 = Color3.new(1, 0, 0) | |
186 | SelectorBox.ScaleType = Enum.ScaleType.Slice | |
187 | SelectorBox.SliceCenter = Rect.new(0, 10, 0, 195) | |
188 | ||
189 | currentSpell = { ["Name"] = spells[(math.floor(#spells/2)+1)].Name, ["ManaCost"] = spells[(math.floor(#spells/2)+1)].ManaCost } | |
190 | function loadSpellGui() | |
191 | currentSpell = { ["Name"] = spells[(math.floor(#spells/2)+1)].Name, ["ManaCost"] = spells[(math.floor(#spells/2)+1)].ManaCost } | |
192 | print(currentSpell.Name, currentSpell.ManaCost) | |
193 | for i,v in pairs(SelectorBox:GetChildren()) do | |
194 | v:Remove() | |
195 | end | |
196 | local spellPos = -100*(math.floor(#spells/2)) | |
197 | for i,v in pairs(spells) do | |
198 | local Spell = Instance.new("TextLabel") | |
199 | Spell.Name = "Spell" | |
200 | Spell.Parent = SelectorBox | |
201 | Spell.BackgroundColor3 = v.Color.Color | |
202 | Spell.BackgroundTransparency = math.abs(((math.floor(#spells/2)+1)-i))*0.2 | |
203 | if math.abs(((math.floor(#spells/2)+1)-i)) == 1 then | |
204 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*9) | |
205 | elseif math.abs(((math.floor(#spells/2)+1)-i)) == 2 then | |
206 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*14) | |
207 | elseif math.abs(((math.floor(#spells/2)+1)-i)) == 3 then | |
208 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*17) | |
209 | else | |
210 | Spell.Position = UDim2.new(0,spellPos,0,math.abs(((math.floor(#spells/2)+1)-i))*24) | |
211 | end | |
212 | if ((math.floor(#spells/2)+1)-i) < 0 then | |
213 | Spell.Rotation = math.abs(((math.floor(#spells/2)+1)-i))*3 | |
214 | else | |
215 | Spell.Rotation = -math.abs(((math.floor(#spells/2)+1)-i))*3 | |
216 | end | |
217 | Spell.BorderSizePixel = 3 | |
218 | Spell.Size = UDim2.new(0, 100, 0, 50) | |
219 | Spell.Font = Enum.Font.Code | |
220 | Spell.FontSize = Enum.FontSize.Size14 | |
221 | Spell.Text = v.Name | |
222 | Spell.ZIndex = (9-(math.abs(((math.floor(#spells/2)+1)-i)))) | |
223 | Spell.TextColor3 = Color3.new(0, 0, 0) | |
224 | Spell.TextWrapped = true | |
225 | ||
226 | local ManaCost = Instance.new("TextLabel") | |
227 | ManaCost.Name = "ManaCost" | |
228 | ManaCost.Parent = Spell | |
229 | ManaCost.BackgroundColor3 = Color3.new(1, 1, 1) | |
230 | ManaCost.BackgroundTransparency = 1 | |
231 | ManaCost.Size = UDim2.new(0, 100, 0, 50) | |
232 | ManaCost.Font = Enum.Font.Code | |
233 | ManaCost.ZIndex = 10000 | |
234 | ManaCost.FontSize = Enum.FontSize.Size14 | |
235 | ManaCost.Text = v.ManaCost | |
236 | ManaCost.TextColor3 = Color3.new(0.15, 0, 1) | |
237 | ManaCost.TextYAlignment = Enum.TextYAlignment.Bottom | |
238 | if Spell.Transparency >= 1 then | |
239 | Spell.Visible = false | |
240 | else | |
241 | Spell.Visible = true | |
242 | end | |
243 | ||
244 | spellPos = spellPos + 100 | |
245 | end | |
246 | end | |
247 | loadSpellGui() | |
248 | ||
249 | local Q = Instance.new("TextLabel") | |
250 | Q.Name = "Q" | |
251 | Q.Parent = x10Wand | |
252 | Q.BackgroundColor3 = Color3.new(1, 1, 1) | |
253 | Q.BackgroundTransparency = 1 | |
254 | Q.Position = UDim2.new(0.5, -350, 1, -100) | |
255 | Q.Size = UDim2.new(0, 100, 0, 50) | |
256 | Q.Font = Enum.Font.Cartoon | |
257 | Q.FontSize = Enum.FontSize.Size42 | |
258 | Q.Text = "Q" | |
259 | Q.TextColor3 = Color3.new(1, 1, 1) | |
260 | Q.TextStrokeTransparency = 0 | |
261 | ||
262 | local E = Instance.new("TextLabel") | |
263 | E.Name = "E" | |
264 | E.Parent = x10Wand | |
265 | E.BackgroundColor3 = Color3.new(1, 1, 1) | |
266 | E.BackgroundTransparency = 1 | |
267 | E.Position = UDim2.new(0.5, 250, 1, -100) | |
268 | E.Size = UDim2.new(0, 100, 0, 50) | |
269 | E.Font = Enum.Font.Cartoon | |
270 | E.FontSize = Enum.FontSize.Size42 | |
271 | E.Text = "E" | |
272 | E.TextColor3 = Color3.new(1, 1, 1) | |
273 | E.TextStrokeTransparency = 0 | |
274 | ||
275 | local Info = Instance.new("TextLabel") | |
276 | Info.Name = "Info" | |
277 | Info.Parent = x10Wand | |
278 | Info.BackgroundColor3 = Color3.new(1, 1, 1) | |
279 | Info.BackgroundTransparency = 1 | |
280 | Info.Draggable = true | |
281 | Info.Position = UDim2.new(0.5, -200, 1, -30) | |
282 | Info.Size = UDim2.new(0, 400, 0, 10) | |
283 | Info.ZIndex = 10 | |
284 | Info.Font = Enum.Font.SourceSans | |
285 | Info.FontSize = Enum.FontSize.Size18 | |
286 | Info.Text = "B" .. "y | " .. "Th" .. "un" .. "de" .. "r" .. "x" .. tostring(10) | |
287 | Info.TextColor3 = Color3.new(1, 1, 1) | |
288 | ||
289 | local ManaFrame = Instance.new("Frame") | |
290 | ManaFrame.Name = "ManaFrame" | |
291 | ManaFrame.Parent = x10Wand | |
292 | ManaFrame.BackgroundColor3 = Color3.new(0, 0, 0) | |
293 | ManaFrame.BorderSizePixel = 0 | |
294 | ManaFrame.Position = UDim2.new(0.5, 10, 1, -145) | |
295 | ManaFrame.Size = UDim2.new(0, 204, 0, 24) | |
296 | ||
297 | local ManaBar = Instance.new("Frame") | |
298 | ManaBar.Name = "ManaBar" | |
299 | ManaBar.Parent = ManaFrame | |
300 | ManaBar.BackgroundColor3 = Color3.new(0, 0.317647, 1) | |
301 | ManaBar.BorderSizePixel = 0 | |
302 | ManaBar.Position = UDim2.new(0, 2, 0, 2) | |
303 | ManaBar.Size = UDim2.new(0, 200, 0, 20) | |
304 | ManaBar.ZIndex = 2 | |
305 | ||
306 | local ManaText = Instance.new("TextLabel") | |
307 | ManaText.Name = "ManaText" | |
308 | ManaText.Parent = ManaFrame | |
309 | ManaText.BackgroundColor3 = Color3.new(1, 1, 1) | |
310 | ManaText.BackgroundTransparency = 1 | |
311 | ManaText.Size = UDim2.new(0, 204, 0, 24) | |
312 | ManaText.ZIndex = 4 | |
313 | ManaText.Font = Enum.Font.SciFi | |
314 | ManaText.FontSize = Enum.FontSize.Size18 | |
315 | ManaText.Text = MaxMana | |
316 | ManaText.TextColor3 = Color3.new(1, 1, 1) | |
317 | ||
318 | local HealthFrame = Instance.new("Frame") | |
319 | HealthFrame.Name = "HealthFrame" | |
320 | HealthFrame.Parent = x10Wand | |
321 | HealthFrame.BackgroundColor3 = Color3.new(0, 0, 0) | |
322 | HealthFrame.BorderSizePixel = 0 | |
323 | HealthFrame.Position = UDim2.new(0.5, -214, 1, -145) | |
324 | HealthFrame.Size = UDim2.new(0, 204, 0, 24) | |
325 | ||
326 | local HealthBar = Instance.new("Frame") | |
327 | HealthBar.Name = "HealthBar" | |
328 | HealthBar.Parent = HealthFrame | |
329 | HealthBar.BackgroundColor3 = Color3.new(0, 0.8, 0.02) | |
330 | HealthBar.BorderSizePixel = 0 | |
331 | HealthBar.Position = UDim2.new(0, 2, 0, 2) | |
332 | HealthBar.Size = UDim2.new(0, char.Humanoid.Health*2, 0, 20) | |
333 | HealthBar.ZIndex = 2 | |
334 | ||
335 | local HealthText = Instance.new("TextLabel") | |
336 | HealthText.Name = "HealthText" | |
337 | HealthText.Parent = HealthFrame | |
338 | HealthText.BackgroundColor3 = Color3.new(1, 1, 1) | |
339 | HealthText.BackgroundTransparency = 1 | |
340 | HealthText.Size = UDim2.new(0, 204, 0, 24) | |
341 | HealthText.ZIndex = 4 | |
342 | HealthText.Font = Enum.Font.SciFi | |
343 | HealthText.FontSize = Enum.FontSize.Size18 | |
344 | HealthText.Text = math.ceil(char.Humanoid.Health) | |
345 | HealthText.TextColor3 = Color3.new(1, 1, 1) | |
346 | ||
347 | --WEAPON | |
348 | ||
349 | local model = Instance.new("Model", char) | |
350 | model.Name = "x10Wand" | |
351 | ||
352 | local wm = Instance.new("Part", model) | |
353 | wm.Material = "SmoothPlastic" | |
354 | wm.BrickColor = BrickColor.new("Really black") | |
355 | wm.Size = Vector3.new(0,0,0) | |
356 | wm.CFrame = CFrame.new(0,5,0) | |
357 | wm.CanCollide = false | |
358 | wm.TopSurface = "Smooth" | |
359 | wm.BottomSurface = "Smooth" | |
360 | local Mesh = Instance.new("CylinderMesh", wm) | |
361 | Mesh.Scale = Vector3.new(1,9,1) | |
362 | ||
363 | local wmt = Instance.new("Part", model) | |
364 | wmt.Material = "SmoothPlastic" | |
365 | wmt.BrickColor = BrickColor.new(MainColor) | |
366 | wmt.Size = Vector3.new(0,0,0) | |
367 | wmt.CanCollide = false | |
368 | wmt.CFrame = CFrame.new(0,5,0) | |
369 | wmt.Material = "Neon" | |
370 | wmt.TopSurface = "Smooth" | |
371 | wmt.BottomSurface = "Smooth" | |
372 | local Mesh = Instance.new("CylinderMesh", wmt) | |
373 | Mesh.Scale = Vector3.new(1.1,1.8,1.1) | |
374 | ||
375 | local weld = Instance.new("Weld", wmt) | |
376 | weld.Part0 = wmt | |
377 | weld.Part1 = wm | |
378 | weld.C0 = CFrame.new(0, 0.8, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
379 | ||
380 | local weaponWeld = Instance.new("Weld") | |
381 | weaponWeld.Parent = wm | |
382 | weaponWeld.Part0 = wm | |
383 | weaponWeld.Part1 = char["Right Arm"] | |
384 | weaponWeld.C0 = CFrame.new(0, 0.3, -1)*CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
385 | local weaponWeldc0 = weaponWeld.C0 | |
386 | ||
387 | --FUNCTIONS | |
388 | print("v2") | |
389 | function takeDamage(position, damage, distance, platformStand) | |
390 | playersHit = {} | |
391 | for i,v in pairs(workspace:GetChildren()) do | |
392 | currentPlayer = nil | |
393 | if v.Name == "Dummy" then | |
394 | currentPlayer = v | |
395 | else | |
396 | if game:GetService("Players"):GetPlayerFromCharacter(v) ~= nil and v.Name ~= me.Name and v:IsA("Model") and v.Name ~= "Script" then | |
397 | if v.Name == game:GetService("Players"):GetPlayerFromCharacter(v).Name then | |
398 | currentPlayer = v | |
399 | end | |
400 | end | |
401 | end | |
402 | if currentPlayer ~= nil then | |
403 | if currentPlayer:findFirstChild("Torso") and currentPlayer:findFirstChild("Humanoid") and (currentPlayer.Torso.Position - position).magnitude < distance then | |
404 | dealDamage(currentPlayer.Humanoid, damage) | |
405 | table.insert(playersHit, currentPlayer) | |
406 | currentPlayer.Humanoid.PlatformStand = platformStand | |
407 | print(v.Name) | |
408 | end | |
409 | end | |
410 | end | |
411 | for i,v in pairs(playersHit) do | |
412 | print(i,v) | |
413 | end | |
414 | return playersHit | |
415 | end | |
416 | ||
417 | function freeze(time) | |
418 | local g = Instance.new("BodyGyro", root) | |
419 | g.Name = "BodyMovement" | |
420 | g.D = 0 | |
421 | g.CFrame = root.CFrame | |
422 | g.MaxTorque = Vector3.new(1000000000, 1000000000, 1000000000) | |
423 | g.P = 10000000000 | |
424 | if time ~= nil then | |
425 | game:GetService("Debris"):AddItem(g,time) | |
426 | end | |
427 | end | |
428 | ||
429 | function unfreeze() | |
430 | for i,v in pairs(root:GetChildren()) do | |
431 | if v.Name == "BodyMovement" then | |
432 | v:Remove() | |
433 | end | |
434 | end | |
435 | end | |
436 | ||
437 | function moveVelocity(direction, speed, time) | |
438 | local g = Instance.new("BodyGyro", root) | |
439 | g.D = 0 | |
440 | g.CFrame = root.CFrame | |
441 | g.MaxTorque = Vector3.new(1000000000, 1000000000, 1000000000) | |
442 | g.P = 10000000000 | |
443 | local e = Instance.new("BodyVelocity", root) | |
444 | e.Velocity = dir.unit * speed | |
445 | e.P = 10000 | |
446 | e.MaxForce = Vector3.new(100000000, 100000000, 100000000) | |
447 | game:GetService("Debris"):AddItem(e,time) | |
448 | end | |
449 | ||
450 | local SpikeCount = 0 | |
451 | function createPath() | |
452 | SpikeCount = SpikeCount + 1 | |
453 | if SpikeCount >= 10 then | |
454 | SpikeCount = 0 | |
455 | local spike = Instance.new("Part", model) | |
456 | table.insert(TSTable, spike) | |
457 | spike.Size = Vector3.new(0,0,0) | |
458 | spike.Name = "Ring" | |
459 | spike.Material = "Neon" | |
460 | spike.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
461 | spike.Anchored = true | |
462 | spike.Transparency = 0.3 | |
463 | spike.CanCollide = false | |
464 | spike.CFrame = torso.CFrame*CFrame.new(0,0,3)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
465 | local spikemesh = Instance.new("SpecialMesh", spike) | |
466 | spikemesh.Name = "SpikeMesh" | |
467 | spikemesh.Scale = Vector3.new(5,5,5) | |
468 | spikemesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
469 | end | |
470 | ||
471 | local spike1 = Instance.new("Part", model) | |
472 | table.insert(TSTable, spike1) | |
473 | spike1.Size = Vector3.new(0,0,0) | |
474 | spike1.Material = "Neon" | |
475 | spike1.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
476 | spike1.Anchored = true | |
477 | spike1.Transparency = 0 | |
478 | spike1.CanCollide = false | |
479 | spike1.CFrame = torso.CFrame*CFrame.new(0,0,1.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
480 | local spikemesh1 = Instance.new("CylinderMesh", spike1) | |
481 | spikemesh1.Name = "SpikeMesh" | |
482 | spikemesh1.Scale = Vector3.new(6,10,6) | |
483 | end | |
484 | ||
485 | local function CreateRegion3FromLocAndSize(Position, Size) | |
486 | local SizeOffset = Size/2 | |
487 | local Point1 = Position - SizeOffset | |
488 | local Point2 = Position + SizeOffset | |
489 | return Region3.new(Point1, Point2) | |
490 | end | |
491 | ||
492 | function dealDamage(targetHumanoid, damage) | |
493 | if targetHumanoid.Health > 100 then | |
494 | targetHumanoid.MaxHealth = 100 | |
495 | targetHumanoid.Health = 100 | |
496 | end | |
497 | targetHumanoid.Health = targetHumanoid.Health - damage | |
498 | end | |
499 | ||
500 | function makeParticles() | |
501 | local p = Instance.new("Part", char) | |
502 | p.CanCollide = false | |
503 | p.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
504 | p.Material = "Neon" | |
505 | p.Name = "Particle" | |
506 | p.Size = Vector3.new(0,0,0) | |
507 | p.CFrame = wmt.CFrame*CFrame.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))*CFrame.Angles(math.rad(math.random(0,360)), math.rad(math.random(0,360)), math.rad(math.random(0,360))) | |
508 | game:GetService("Debris"):AddItem(p,3) | |
509 | table.insert(currentTable, p) | |
510 | local bbp = Instance.new("BodyPosition", p) | |
511 | bbp.Name = "forceinward" | |
512 | bbp.MaxForce = Vector3.new(math.random(1000, 2000), math.random(1000, 2000), math.random(1000, 2000)) | |
513 | bbp.P = math.random(3000, 5000) | |
514 | if isCharging then | |
515 | bbp.Position = wmt.Position | |
516 | bbp.D = 1000 | |
517 | else | |
518 | bbp.Position = p.Position + Vector3.new(math.random(-1,1), 1, math.random(-1,1)) | |
519 | bbp.D = 2000 | |
520 | end | |
521 | table.insert(allbps, bbp) | |
522 | end | |
523 | ||
524 | function OriginalProjectile(loc) | |
525 | local proj = Instance.new("Part", model) | |
526 | proj.CanCollide = false | |
527 | proj.Name = "projectile" | |
528 | proj.CFrame = wmt.CFrame | |
529 | proj.Anchored = true | |
530 | proj.Material = "Neon" | |
531 | proj.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
532 | proj.CFrame = CFrame.new(proj.Position, loc) | |
533 | proj.Size = Vector3.new(0.3, 0.3, 2) | |
534 | local s = Instance.new("Sound", wmt) | |
535 | s.SoundId = fireworkSounds[math.random(1,#fireworkSounds)] | |
536 | s.EmitterSize = 10 | |
537 | s.Volume = math.random(80,100)/10 | |
538 | s:Play() | |
539 | game:GetService("Debris"):AddItem(s,5) | |
540 | local s = Instance.new("Sound", proj) | |
541 | s.SoundId = "rbxassetid://84903136" | |
542 | s.EmitterSize = 10 | |
543 | s.Volume = math.random(80,100)/10 | |
544 | s:Play() | |
545 | game:GetService("Debris"):AddItem(s, 5) | |
546 | table.insert(projectiles, proj) | |
547 | end | |
548 | ||
549 | function createHole(location, height) | |
550 | if (torso.Position - location).magnitude < 2000 then | |
551 | local hole = Instance.new("Part", model) | |
552 | hole.BrickColor = BrickColor.new("Really black") | |
553 | hole.Size = Vector3.new(0,0,0) | |
554 | hole.Anchored = true | |
555 | hole.CFrame = CFrame.new(location.X,location.Y,location.Z)*CFrame.new(0,height,0) | |
556 | hole.Material = "SmoothPlastic" | |
557 | local cm = Instance.new("CylinderMesh",hole) | |
558 | cm.Name = "HoleMesh" | |
559 | cm.Scale = Vector3.new(0,0,0) | |
560 | table.insert(holeTable, hole) | |
561 | local s = Instance.new("Sound", hole) --whole opening | |
562 | s.SoundId = magicSounds[math.random(1,#magicSounds)] | |
563 | s.EmitterSize = 50 | |
564 | s.Volume = 100 | |
565 | s:Play() | |
566 | game:GetService("Debris"):AddItem(s,5) | |
567 | end | |
568 | end | |
569 | ||
570 | function freeze(who) | |
571 | for i,v in pairs(who:GetChildren()) do | |
572 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then | |
573 | v.Anchored = true | |
574 | end | |
575 | end | |
576 | end | |
577 | ||
578 | function unfreeze(who) | |
579 | for i,v in pairs(who:GetChildren()) do | |
580 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then | |
581 | v.Anchored = false | |
582 | end | |
583 | end | |
584 | end | |
585 | ||
586 | function castingStart(length) | |
587 | local s = Instance.new("Sound", wmt) --wavy noise | |
588 | s.SoundId = "rbxassetid://262327541" | |
589 | s.EmitterSize = 10 | |
590 | s.Volume = 100 | |
591 | s:Play() | |
592 | game:GetService("Debris"):AddItem(s,5) | |
593 | castRing = Instance.new("Part", model) | |
594 | castRing.Size = Vector3.new(0,0,0) | |
595 | castRing.Name = "CastingRing" | |
596 | castRing.Material = "Neon" | |
597 | castRing.BrickColor = BrickColor.new("Industrial white") | |
598 | castRing.Anchored = true | |
599 | castRing.Transparency = 0.5 | |
600 | castRing.CanCollide = false | |
601 | castRing.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
602 | local ringmesh = Instance.new("SpecialMesh", castRing) | |
603 | ringmesh.Name = "RingMesh" | |
604 | ringmesh.Scale = Vector3.new(2,2,2) | |
605 | ringmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
606 | game:GetService("Debris"):AddItem(castRing, length) --casting time | |
607 | castCircle = Instance.new("Part", model) | |
608 | castCircle.Size = Vector3.new(0,0,0) | |
609 | castCircle.Name = "CastingCircle" | |
610 | castCircle.Material = "Neon" | |
611 | castCircle.Shape = "Cylinder" | |
612 | castCircle.BrickColor = BrickColor.new("Industrial white") | |
613 | castCircle.Anchored = true | |
614 | castCircle.Transparency = 0.2 | |
615 | castCircle.CanCollide = false | |
616 | castCircle.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
617 | local ringmesh = Instance.new("CylinderMesh", castCircle) | |
618 | ringmesh.Name = "RingMesh" | |
619 | ringmesh.Scale = Vector3.new(4,0.2,4) | |
620 | game:GetService("Debris"):AddItem(castCircle, length) --casting time | |
621 | game:GetService("Debris"):AddItem(s, length) --casting time | |
622 | end | |
623 | ||
624 | -- | |
625 | ||
626 | rainbowNumber = 1 | |
627 | statRegenNumber = 0 | |
628 | holdingw = false | |
629 | Mana = 100 | |
630 | currentTable = {} | |
631 | walkingAnimationSpeed = 3.5 | |
632 | allbps = {} | |
633 | projectiles = {} | |
634 | holeTable = {} | |
635 | rainbowMode = false | |
636 | int = 0 | |
637 | bodyparts = {} | |
638 | holdingMouse1 = false | |
639 | local currentAnim = "walk" | |
640 | local actionWalking = true | |
641 | local isCharging = false | |
642 | local slowingDown = 1 | |
643 | local Smooth = 1 | |
644 | local t = tick() | |
645 | game:GetService("RunService").Stepped:connect(function() | |
646 | t = t+0.5*Smooth | |
647 | statRegenNumber = statRegenNumber + 1 | |
648 | if statRegenNumber >= 10 then | |
649 | if currentAnim == "Dashing" then | |
650 | if Mana > 0 then | |
651 | Mana = Mana - 1 | |
652 | else | |
653 | holdingw = false | |
654 | end | |
655 | else | |
656 | if Mana < MaxMana then | |
657 | Mana = Mana + 1 | |
658 | end | |
659 | end | |
660 | if char.Humanoid.Health < char.Humanoid.MaxHealth then | |
661 | char.Humanoid.Health = char.Humanoid.Health + 1 | |
662 | end | |
663 | statRegenNumber = 0 | |
664 | end | |
665 | HealthText.Text = math.ceil(char.Humanoid.Health) | |
666 | if char.Humanoid.Health <= 100 then | |
667 | HealthBar.Size = UDim2.new(0, math.ceil(char.Humanoid.Health)*2, 0, 20) | |
668 | end | |
669 | ManaText.Text = Mana | |
670 | if Mana <= 100 then | |
671 | ManaBar.Size = UDim2.new(0, Mana*2, 0, 20) | |
672 | end | |
673 | if not inAction then | |
674 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0,0.05) | |
675 | if rootpart.Velocity.y > 1 and Humanoid:GetState() == Enum.HumanoidStateType.Freefall then | |
676 | currentAnim = "jump" | |
677 | elseif rootpart.Velocity.y < -1 then | |
678 | currentAnim = "freefall" | |
679 | elseif (math.abs(rootpart.Velocity.x) > 2 or math.abs(rootpart.Velocity.z) > 2) and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
680 | currentAnim = "walk" | |
681 | elseif Vector3.new(rootpart.Velocity.x,0,rootpart.Velocity.y).magnitude < 1 and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
682 | currentAnim = "idle" | |
683 | end | |
684 | ||
685 | if currentAnim == "idle" then | |
686 | animationSpeed = 0.1 | |
687 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.Angles(math.rad(-1), math.rad(-1), -(math.sin(t/7)/20)+0.1), animationSpeed) | |
688 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-1), math.rad(0), (math.sin(t/7)/20)-0.1), animationSpeed) | |
689 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/7)/30,0)*CFrame.Angles(math.rad(-2), math.rad(0), math.rad(1)), animationSpeed) | |
690 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/7)/30,0)*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-1), math.rad(0), math.rad(-1)), animationSpeed) | |
691 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
692 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-math.sin(t/7)/30)*CFrame.Angles(math.rad(-1), math.rad(0), math.rad(0)),animationSpeed) | |
693 | elseif currentAnim == "walk" then | |
694 | animationSpeed = 0.05 | |
695 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-30), math.rad(-42), math.rad(17)), animationSpeed) | |
696 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-51), math.rad(42), math.rad(-11)), animationSpeed) | |
697 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((-math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
698 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
699 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
700 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-math.sin(t/5)/25)*CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.4) | |
701 | elseif currentAnim == "jump" then | |
702 | animationSpeed = 0.2 | |
703 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(-2), math.rad(12)), animationSpeed) | |
704 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-8), math.rad(2), math.rad(-17)), animationSpeed) | |
705 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(0), math.rad(4)), animationSpeed) | |
706 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-16), math.rad(1), math.rad(-4)), animationSpeed) | |
707 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(8), math.rad(0), math.rad(0)),animationSpeed) | |
708 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
709 | elseif currentAnim == "freefall" then | |
710 | animationSpeed = 0.15 | |
711 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-15), math.rad(0), -(math.sin(t/5)/10)+math.rad(10)), animationSpeed) | |
712 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-12), math.rad(4), (math.sin(t/5)/10)+math.rad(-10)), animationSpeed) | |
713 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-8), math.rad(0), (math.sin(t/5)/10)+math.rad(6)), animationSpeed) | |
714 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(0), math.rad(1), (math.sin(t/5)/10)+math.rad(-6)), animationSpeed) | |
715 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
716 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
717 | end | |
718 | else --starting abilities | |
719 | if actionWalking then | |
720 | if (math.abs(rootpart.Velocity.x) > 2 or math.abs(rootpart.Velocity.z) > 2) and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then | |
721 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((-math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
722 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,math.sin(t/5)/25,0)*CFrame.Angles((math.sin(t/walkingAnimationSpeed)/1)+math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
723 | else | |
724 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
725 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
726 | end | |
727 | end | |
728 | if currentAnim == "ArmUp" then | |
729 | animationSpeed = 0.3 | |
730 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(79), math.rad(-5), math.rad(1)), animationSpeed) | |
731 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(62), math.rad(-3), math.rad(-3)), 0.07) | |
732 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)),0.07) | |
733 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) | |
734 | elseif currentAnim == "Slash1" then | |
735 | animationSpeed = 0.15 | |
736 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-150), math.rad(20), math.rad(40)), animationSpeed) | |
737 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(62), math.rad(-3), math.rad(-3)), 0.07) | |
738 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)),0.07) | |
739 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) | |
740 | makeParticles() | |
741 | elseif currentAnim == "SlashMini" then | |
742 | animationSpeed = 0.3 | |
743 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(-0.3,0,-1)*CFrame.Angles(math.rad(23), math.rad(-20), math.rad(-62)), animationSpeed) | |
744 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-49), math.rad(7), math.rad(-1)), animationSpeed) | |
745 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
746 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
747 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), animationSpeed) | |
748 | makeParticles() | |
749 | elseif currentAnim == "Slash2" then | |
750 | animationSpeed = 0.3 | |
751 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(70), math.rad(3), math.rad(-13)), animationSpeed) | |
752 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-49), math.rad(7), math.rad(-1)), animationSpeed) | |
753 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
754 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
755 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), animationSpeed) | |
756 | makeParticles() | |
757 | elseif currentAnim == "DashDown" then | |
758 | animationSpeed = 0.3 | |
759 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-88), math.rad(-47), math.rad(24)), animationSpeed) | |
760 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,-0.5,0)*CFrame.Angles(math.rad(42), math.rad(-5), math.rad(-5)), animationSpeed) | |
761 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,1.5,-0.5)*CFrame.Angles(math.rad(24), math.rad(3), math.rad(1)), animationSpeed) | |
762 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-40), math.rad(1), math.rad(-3)), animationSpeed) | |
763 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-11), math.rad(0), math.rad(0)),animationSpeed) | |
764 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,-1.3)*CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),animationSpeed) | |
765 | local spike = Instance.new("Part", model) | |
766 | table.insert(SpinTable, spike) | |
767 | spike.Size = Vector3.new(0,0,0) | |
768 | spike.Name = "spinnything" | |
769 | spike.Material = "Neon" | |
770 | spike.BrickColor = BrickColor.new(MainColor) | |
771 | spike.Anchored = true | |
772 | spike.Transparency = 0.5 | |
773 | spike.CanCollide = false | |
774 | spike.CFrame = CFrame.new(torso.Position.x,(torso.Position.y - 2.5),torso.Position.z)*CFrame.Angles(math.rad(0), math.rad(math.random(0,180)), math.rad(0)) | |
775 | local spikemesh = Instance.new("BlockMesh", spike) | |
776 | spikemesh.Name = "SpikeMesh" | |
777 | spikemesh.Scale = Vector3.new(5,5,5) | |
778 | local ball = Instance.new("Part", model) | |
779 | ball.Size = Vector3.new(0,0,0) | |
780 | ball.Name = "ballthing" | |
781 | ball.Material = "Neon" | |
782 | ball.BrickColor = BrickColor.new(MainColor) | |
783 | ball.Anchored = true | |
784 | ball.Transparency = 0.5 | |
785 | ball.CanCollide = false | |
786 | ball.CFrame = CFrame.new(torso.Position.x,(torso.Position.y - 2.5),torso.Position.z) | |
787 | local spikemesh = Instance.new("SpecialMesh", ball) | |
788 | spikemesh.Name = "SpikeMesh" | |
789 | spikemesh.MeshType = "Sphere" | |
790 | spikemesh.Scale = Vector3.new(5,5,5) | |
791 | table.insert(SpinTable,ball) | |
792 | makeParticles() | |
793 | elseif currentAnim == "Dashing" then | |
794 | animationSpeed = 0.3 | |
795 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-66), math.rad(-24), (math.sin(t/5)/10)+math.rad(25)), animationSpeed) | |
796 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-64), math.rad(31), -(math.sin(t/5)/10)+math.rad(-25)), animationSpeed) | |
797 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(-(math.sin(t/4)/7)+math.rad(-49), math.rad(-19), math.rad(20)), animationSpeed) | |
798 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/4)/7)+math.rad(-49), math.rad(13), math.rad(-12)), animationSpeed) | |
799 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)),animationSpeed) | |
800 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
801 | rootpart.CFrame = rootpart.CFrame*CFrame.new(0,0,-2) | |
802 | createPath() | |
803 | elseif currentAnim == "DashSlowing" then | |
804 | animationSpeed = 0.2 | |
805 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(12), math.rad(0), math.rad(0)), animationSpeed) | |
806 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(28), math.rad(0), math.rad(0)), animationSpeed) | |
807 | rightLegJoint.C0 = rightLegJoint.C0:lerp(rlc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(21), math.rad(0), math.rad(3)), animationSpeed) | |
808 | leftLegJoint.C0 = leftLegJoint.C0:lerp(llc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(23), math.rad(-1), math.rad(-2)), animationSpeed) | |
809 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)),animationSpeed) | |
810 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
811 | rootpart.CFrame = rootpart.CFrame*CFrame.new(0,0,-slowingDown) | |
812 | slowingDown = slowingDown - 0.05 | |
813 | elseif currentAnim == "Casting" then | |
814 | animationSpeed = 0.3 | |
815 | rightArmJoint.C0 = rightArmJoint.C0:lerp(rsc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(138), -(math.sin(t/4)/4)+math.rad(0), math.rad(13)), animationSpeed) | |
816 | leftArmJoint.C0 = leftArmJoint.C0:lerp(lsc0*CFrame.new(0,0,0)*CFrame.Angles((math.sin(t/5)/25)+math.rad(-21), math.rad(10), math.rad(-11)), animationSpeed) | |
817 | neck.C0 = neck.C0:lerp(neckc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
818 | rj.C0 = rj.C0:lerp(rootc0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),animationSpeed) | |
819 | weaponWeld.C0 = weaponWeld.C0:lerp(weaponWeldc0*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), animationSpeed) | |
820 | pcall(function() | |
821 | castRing.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
822 | castRing.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
823 | castCircle.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+0.3,Mouse.Hit.p.Z)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
824 | end) | |
825 | makeParticles() | |
826 | end | |
827 | end | |
828 | if #TSTable > 0 then | |
829 | for i,v in pairs(TSTable) do | |
830 | if v.Transparency <= 1 then | |
831 | v.Transparency = v.Transparency + 0.02 | |
832 | if v.Name == "Ring" then | |
833 | pcall(function() | |
834 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.2,0.2,0) | |
835 | end) | |
836 | elseif v.Name == "SlamRing" then | |
837 | v.Transparency = v.Transparency - 0.01 | |
838 | pcall(function() | |
839 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(3,3,3) | |
840 | end) | |
841 | elseif v.Name == "GRASS" then | |
842 | v.Transparency = v.Transparency - 0.016 | |
843 | if v.Transparency > 0.5 then | |
844 | v.CanCollide = false | |
845 | end | |
846 | elseif v.Name == "firework" then | |
847 | v.Transparency = v.Transparency - 0.01 | |
848 | pcall(function() | |
849 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.05,0.05,0.05) | |
850 | end) | |
851 | else | |
852 | pcall(function() | |
853 | v.SpikeMesh.Scale = v.SpikeMesh.Scale - Vector3.new(0.2,0,0.2) | |
854 | end) | |
855 | end | |
856 | else | |
857 | table.remove(TSTable, i) | |
858 | v:Remove() | |
859 | end | |
860 | end | |
861 | end | |
862 | if #currentTable > 0 then | |
863 | for i,v in pairs(currentTable) do | |
864 | if isCharging then | |
865 | v.forceinward.Position = wmt.Position | |
866 | end | |
867 | v.Transparency = v.Transparency + 0.05 | |
868 | if v.Transparency >= 1 then | |
869 | table.remove(currentTable, i) | |
870 | table.remove(allbps, i) | |
871 | v:Remove() | |
872 | end | |
873 | end | |
874 | end | |
875 | if #holeTable > 0 then | |
876 | for i,hole in pairs(holeTable) do | |
877 | if hole.HoleMesh.Scale.X < 100 and hole:findFirstChild("BLOCK") == nil then | |
878 | hole.HoleMesh.Scale = hole.HoleMesh.Scale + Vector3.new(10,0,10) | |
879 | else | |
880 | if hole:findFirstChild("BLOCK") == nil then | |
881 | local block = Instance.new("Part", hole) | |
882 | block.Name = "BLOCK" | |
883 | block.Size = Vector3.new(9,0,9) | |
884 | block.Anchored = true | |
885 | block.CFrame = hole.CFrame*CFrame.new(0,-0.25,0) | |
886 | block.Material = "SmoothPlastic" | |
887 | block.Reflectance = 0.5 | |
888 | block.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
889 | local bv = Instance.new("IntValue", block) | |
890 | bv.Name = "goingUp" | |
891 | bv.Value = 0 | |
892 | else | |
893 | hole:findFirstChild("BLOCK").goingUp.Value = hole:findFirstChild("BLOCK").goingUp.Value + 1 | |
894 | if hole:findFirstChild("BLOCK").goingUp.Value <= 6 then | |
895 | local currentC = hole:findFirstChild("BLOCK").CFrame | |
896 | hole:findFirstChild("BLOCK").Size = hole:findFirstChild("BLOCK").Size + Vector3.new(0,5,0) | |
897 | hole:findFirstChild("BLOCK").CFrame = currentC*CFrame.new(0,-2.5,0) | |
898 | elseif hole:findFirstChild("BLOCK").goingUp.Value >= 20 and hole:findFirstChild("BLOCK").Size.Y > 0.3 then | |
899 | local currentC = hole:findFirstChild("BLOCK").CFrame | |
900 | hole:findFirstChild("BLOCK").Size = hole:findFirstChild("BLOCK").Size + Vector3.new(0,-5,0) | |
901 | hole:findFirstChild("BLOCK").CFrame = currentC*CFrame.new(0,2.5,0) | |
902 | elseif hole:findFirstChild("BLOCK").goingUp.Value == 7 then | |
903 | takeDamage((hole.Position - Vector3.new(0,30,0)), 30, 14, false) | |
904 | local e = Instance.new("Explosion", hole) | |
905 | e.Position = (hole.Position - Vector3.new(0,30,0)) | |
906 | e.BlastPressure = 100000 | |
907 | e.BlastRadius = 6 | |
908 | e.ExplosionType = "CratersAndDebris" | |
909 | e.Visible = false | |
910 | local spike = Instance.new("Part", model) | |
911 | table.insert(TSTable, spike) | |
912 | spike.Size = Vector3.new(0,0,0) | |
913 | spike.Name = "SlamRing" | |
914 | spike.Material = "Neon" | |
915 | spike.BrickColor = BrickColor.new("Industrial white") | |
916 | spike.Anchored = true | |
917 | spike.Transparency = 0.3 | |
918 | spike.CanCollide = false | |
919 | spike.CFrame = hole.CFrame*CFrame.new(0,-30,0)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
920 | local spikemesh = Instance.new("SpecialMesh", spike) | |
921 | spikemesh.Name = "SpikeMesh" | |
922 | spikemesh.Scale = Vector3.new(10,10,10) | |
923 | spikemesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
924 | for ind = 1,8 do | |
925 | local pgrass = Instance.new("Part",model) | |
926 | pgrass.CanCollide = true | |
927 | pgrass.Name = "GRASS" | |
928 | pgrass.Anchored = true | |
929 | if workspace:findFirstChild("Base") ~= nil then | |
930 | pgrass.Material = workspace.Base.Material | |
931 | pgrass.BrickColor = workspace.Base.BrickColor | |
932 | else | |
933 | pgrass.Material = "Grass" | |
934 | pgrass.BrickColor = BrickColor.new("Bright green") | |
935 | end | |
936 | pgrass.Size = Vector3.new(math.random(8,10),math.random(1,2),math.random(8,10)) | |
937 | pgrass.CFrame = hole.CFrame*CFrame.new(0,-30,0)*CFrame.Angles(math.rad(math.random(-40,40)),0,math.rad(math.random(-40,40))) | |
938 | pgrass.CFrame = CFrame.new(hole.CFrame.X, hole.CFrame.Y-30, hole.CFrame.Z) --Start at the center of the circle | |
939 | * CFrame.Angles(0, math.rad(ind*(360/8)), math.rad(0)) --Rotate the brick | |
940 | * CFrame.new(0, 0, 6) --Move it out by 10 units | |
941 | * CFrame.Angles(math.rad(math.random(-35,25)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
942 | table.insert(TSTable, pgrass) | |
943 | end | |
944 | local s = Instance.new("Sound", pgrass) | |
945 | s.SoundId = "rbxassetid://301184111" | |
946 | s.EmitterSize = 10 | |
947 | s.Volume = 0.3 | |
948 | s:Play() | |
949 | game:GetService("Debris"):AddItem(s, 5) | |
950 | elseif hole:findFirstChild("BLOCK").goingUp.Value >= 30 then | |
951 | hole:findFirstChild("BLOCK").Transparency = 1 | |
952 | hole.HoleMesh.Scale = hole.HoleMesh.Scale - Vector3.new(10,0,10) | |
953 | if hole.HoleMesh.Scale.X < 0 then | |
954 | table.remove(holeTable, i) | |
955 | hole:Remove() | |
956 | end | |
957 | end | |
958 | end | |
959 | end | |
960 | end | |
961 | end | |
962 | if #SpinTable > 0 then | |
963 | for i,v in pairs(SpinTable) do | |
964 | if v.Transparency <= 1 then | |
965 | if v.Name == "spinnything" then | |
966 | v.Transparency = v.Transparency + 0.005 | |
967 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
968 | pcall(function() | |
969 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(1,0,1) | |
970 | end) | |
971 | elseif v.Name == "firework" then | |
972 | v.Transparency = v.Transparency + 0.01 | |
973 | v.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
974 | local sizeup = 3 | |
975 | pcall(function() | |
976 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
977 | end) | |
978 | elseif v.Name == "firework1" then | |
979 | v.Transparency = v.Transparency + math.random(7,10)/1000 | |
980 | v.BrickColor = BrickColor.new(Rainbow[math.random(1,#Rainbow)]) | |
981 | local sizeup = math.random(2,5)/10 | |
982 | pcall(function() | |
983 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
984 | end) | |
985 | elseif v.Name == "teleball" then | |
986 | v.Transparency = v.Transparency - 0.1 | |
987 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
988 | local sizeup = 4 | |
989 | pcall(function() | |
990 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
991 | end) | |
992 | elseif v.Name == "teleballsmall" then | |
993 | v.Transparency = v.Transparency + 0.02 | |
994 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
995 | local sizeup = -1 | |
996 | pcall(function() | |
997 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(sizeup,sizeup,sizeup) | |
998 | end) | |
999 | elseif v.Name == "transRainbowPart" then | |
1000 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1001 | v.Transparency = v.Transparency + 0.05 | |
1002 | else | |
1003 | v.Transparency = v.Transparency + 0.005 | |
1004 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1005 | pcall(function() | |
1006 | v.SpikeMesh.Scale = v.SpikeMesh.Scale + Vector3.new(1,1,1) | |
1007 | end) | |
1008 | end | |
1009 | else | |
1010 | v:Remove() | |
1011 | table.remove(SpinTable, i) | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | if #projectiles > 0 then | |
1016 | for i,v in pairs(projectiles) do | |
1017 | if (v.Position - rootpart.Position).magnitude > 300 then | |
1018 | v:Remove() | |
1019 | table.remove(projectiles, i) | |
1020 | local ball1 = Instance.new("Part", model) | |
1021 | ball1.Size = Vector3.new(0,0,0) | |
1022 | ball1.Name = "firework" | |
1023 | ball1.Material = "Neon" | |
1024 | ball1.BrickColor = BrickColor.new(MainColor) | |
1025 | ball1.Anchored = true | |
1026 | ball1.Transparency = 0 | |
1027 | ball1.CanCollide = false | |
1028 | ball1.CFrame = CFrame.new(v.Position.x,v.Position.y,v.Position.z) | |
1029 | local spikemesh = Instance.new("SpecialMesh", ball1) | |
1030 | spikemesh.Name = "SpikeMesh" | |
1031 | spikemesh.MeshType = "Sphere" | |
1032 | spikemesh.Scale = Vector3.new(5,5,5) | |
1033 | table.insert(SpinTable,ball1) | |
1034 | local s = Instance.new("Sound", ball1) --Crackle | |
1035 | s.SoundId = "rbxassetid://435195821" | |
1036 | s.EmitterSize = 100 | |
1037 | s.Volume = 0.6 | |
1038 | s:Play() | |
1039 | game:GetService("Debris"):AddItem(s, 2) | |
1040 | local s = Instance.new("Sound", ball1) --boom | |
1041 | s.SoundId = "rbxassetid://514867425" | |
1042 | s.EmitterSize = 100 | |
1043 | s.Volume = 100 | |
1044 | s:Play() | |
1045 | game:GetService("Debris"):AddItem(s, 2) | |
1046 | game:GetService("RunService").Stepped:wait() | |
1047 | for i = 1,12 do --THIS IS A GOOD POINT | |
1048 | local p = Instance.new("Part",ball1) | |
1049 | p.Name = "firework" | |
1050 | p.Size = Vector3.new(0,0,0) | |
1051 | p.Transparency = 0 | |
1052 | p.CanCollide = true | |
1053 | p.CFrame = ball1.CFrame*CFrame.new(math.random(-4,4),i,math.random(-4,4)) | |
1054 | p.Material = "Neon" | |
1055 | p.BrickColor = BrickColor.new(Rainbow[i]) | |
1056 | local f = Instance.new("Fire",p) | |
1057 | f.Color = BrickColor.new(Rainbow[i]).Color | |
1058 | f.SecondaryColor = Color3.new(1,1,1) | |
1059 | local spikemesh = Instance.new("BlockMesh", p) | |
1060 | spikemesh.Name = "SpikeMesh" | |
1061 | spikemesh.Scale = Vector3.new(20,20,20) | |
1062 | table.insert(TSTable, p) | |
1063 | end | |
1064 | wait(0.1) | |
1065 | local e = Instance.new("Explosion", ball1) | |
1066 | e.Position = ball1.Position | |
1067 | e.BlastPressure = 100000 | |
1068 | e.BlastRadius = 20 | |
1069 | e.ExplosionType = "CratersAndDebris" | |
1070 | else | |
1071 | v.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1072 | local somethingWasHit = false | |
1073 | local Region = CreateRegion3FromLocAndSize(v.Position, Vector3.new(1,1,1)) | |
1074 | for _,Part in pairs(workspace:FindPartsInRegion3WithIgnoreList(Region,{char},math.huge)) do | |
1075 | if not somethingWasHit and Part.Name ~= "firework" and Part.Name ~= "firework1" and Part.Name ~= "projectile" and Part.Name ~= "Particle" then | |
1076 | somethingWasHit = true | |
1077 | v:Remove() | |
1078 | table.remove(projectiles, i) | |
1079 | takeDamage(v.Position, math.random(10,20), 13, false) | |
1080 | for i = 1,6 do | |
1081 | local ball = Instance.new("Part", model) | |
1082 | ball.Size = Vector3.new(0,0,0) | |
1083 | ball.Name = "firework1" | |
1084 | ball.Material = "Neon" | |
1085 | ball.BrickColor = BrickColor.new(MainColor) | |
1086 | ball.Anchored = true | |
1087 | ball.Transparency = 0.5 | |
1088 | ball.CanCollide = false | |
1089 | if i == 1 then | |
1090 | ball.CFrame = CFrame.new(v.Position.x,v.Position.y,v.Position.z) | |
1091 | ball.Transparency = 0 | |
1092 | else | |
1093 | ball.CFrame = CFrame.new(v.Position.x+math.random(-3,3),(v.Position.y+math.random(-3,3)),v.Position.z+math.random(-3,3)) | |
1094 | end | |
1095 | local spikemesh = Instance.new("SpecialMesh", ball) | |
1096 | spikemesh.Name = "SpikeMesh" | |
1097 | spikemesh.MeshType = "Sphere" | |
1098 | spikemesh.Scale = Vector3.new(1,1,1) | |
1099 | table.insert(SpinTable,ball) | |
1100 | if i == 1 then | |
1101 | local s = Instance.new("Sound", ball) | |
1102 | s.SoundId = "rbxassetid://435195821" | |
1103 | s.EmitterSize = 20 | |
1104 | s.Volume = 0.5 | |
1105 | s:Play() | |
1106 | game:GetService("Debris"):AddItem(s, 5) | |
1107 | local s = Instance.new("Sound", ball) --boom | |
1108 | s.SoundId = "rbxassetid://540926687" | |
1109 | s.EmitterSize = 50 | |
1110 | s.Volume = 1 | |
1111 | s:Play() | |
1112 | game:GetService("Debris"):AddItem(s, 3) | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | pcall(function() | |
1119 | v.CFrame = v.CFrame*CFrame.new(0,0,-3) | |
1120 | end) | |
1121 | end | |
1122 | end | |
1123 | if rainbowMode then | |
1124 | Mana = 100 | |
1125 | ManaBar.BackgroundColor3 = BrickColor.new(Rainbow[rainbowNumber]).Color | |
1126 | HealthBar.BackgroundColor3 = BrickColor.new(Rainbow[rainbowNumber]).Color | |
1127 | Info.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1128 | Q.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1129 | E.TextColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1130 | for i,v in pairs(char:GetChildren()) do | |
1131 | if v:isA("Part") then | |
1132 | v.Transparency = 1 | |
1133 | local cp = v:Clone() | |
1134 | cp.CanCollide = false | |
1135 | cp.Anchored = true | |
1136 | cp.Material = "SmoothPlastic" | |
1137 | cp.Transparency = 0 | |
1138 | cp.BrickColor = BrickColor.new(Rainbow[rainbowNumber]) | |
1139 | cp.CFrame = v.CFrame --*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) | |
1140 | for _,extra in pairs(cp:GetChildren()) do | |
1141 | if not extra:isA("SpecialMesh") then | |
1142 | extra:Remove() | |
1143 | end | |
1144 | end | |
1145 | if v.Name ~= "Head" then | |
1146 | local mesh = Instance.new("BlockMesh") | |
1147 | mesh.Parent = cp | |
1148 | mesh.Scale = Vector3.new(1,1,1) | |
1149 | end | |
1150 | cp.Parent = model | |
1151 | table.insert(bodyparts, cp) | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | if #bodyparts > 0 then | |
1156 | for i,v in pairs(bodyparts) do | |
1157 | if v.Transparency < 1 then | |
1158 | v.Transparency = v.Transparency + 0.05 | |
1159 | --v.Mesh.Scale = v.Mesh.Scale-Vector3.new(0.05,0.05,0.05) | |
1160 | else | |
1161 | table.remove(bodyparts, i) | |
1162 | v:Remove() | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | if rainbowNumber >= #Rainbow then | |
1167 | rainbowNumber = 1 | |
1168 | else | |
1169 | rainbowNumber = rainbowNumber + 1 | |
1170 | end | |
1171 | end) | |
1172 | ||
1173 | local wtap = false | |
1174 | Mouse.KeyDown:connect(function(key) | |
1175 | if key:lower() == "q" then | |
1176 | spellMover = spells[#spells] | |
1177 | table.remove(spells, #spells) | |
1178 | table.insert(spells, 1, spellMover) | |
1179 | loadSpellGui() | |
1180 | elseif key:lower() == "e" then | |
1181 | spellMover = spells[1] | |
1182 | table.remove(spells, 1) | |
1183 | table.insert(spells, #spells+1, spellMover) | |
1184 | loadSpellGui() | |
1185 | end | |
1186 | if not inAction then | |
1187 | if key:lower() == "w" then | |
1188 | if wtap then | |
1189 | if Mana > 0 then | |
1190 | holdingw = true | |
1191 | inAction = true | |
1192 | isCharging = true | |
1193 | char.Humanoid.WalkSpeed = 0 | |
1194 | char.Humanoid.JumpPower = 0 | |
1195 | actionWalking = false | |
1196 | currentAnim = "DashDown" | |
1197 | local dashs = Instance.new("Sound", torso) --whole opening | |
1198 | dashs.SoundId = "rbxassetid://551066808" --ADD DASHING SOUND | |
1199 | dashs.EmitterSize = 12 | |
1200 | dashs.Volume = 100 | |
1201 | dashs.Looped = true | |
1202 | dashs:Play() | |
1203 | wait(0.2) | |
1204 | isCharging = false | |
1205 | takeDamage(rootpart.Position, math.random(20,30), 10, false) | |
1206 | char.Humanoid.WalkSpeed = 1 | |
1207 | currentAnim = "Dashing" | |
1208 | if holdingw then | |
1209 | repeat wait() until not holdingw | |
1210 | else | |
1211 | wait(0.3) | |
1212 | end | |
1213 | dashs:Remove() | |
1214 | currentAnim = "DashSlowing" | |
1215 | slowingDown = 1 | |
1216 | wait(0.5) | |
1217 | char.Humanoid.JumpPower = jumpPower | |
1218 | wtap = false | |
1219 | actionWalking = true | |
1220 | inAction = false | |
1221 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1222 | end | |
1223 | else | |
1224 | wtap = true | |
1225 | wait(0.2) | |
1226 | wtap = false | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | end) | |
1231 | Mouse.KeyUp:connect(function(key) | |
1232 | if key:lower() == "w" then | |
1233 | holdingw = false | |
1234 | end | |
1235 | end) | |
1236 | Mouse.Button1Down:connect(function() | |
1237 | holdingMouse1 = true | |
1238 | if not inAction then | |
1239 | if Mana >= currentSpell.ManaCost then | |
1240 | Mana = Mana - currentSpell.ManaCost | |
1241 | if currentSpell.Name == "Firework" then | |
1242 | inAction = true | |
1243 | currentAnim = "ArmUp" | |
1244 | wait(0.05) | |
1245 | currentAnim = "Slash1" | |
1246 | isCharging = true | |
1247 | wait(0.3) | |
1248 | currentAnim = "SlashMini" | |
1249 | wait(0.1) | |
1250 | currentAnim = "Slash2" | |
1251 | wait(0.08) | |
1252 | if holdingMouse1 then | |
1253 | repeat if Mana >= currentSpell.ManaCost then Mana = (Mana - currentSpell.ManaCost) else holdingMouse1 = false end OriginalProjectile(Mouse.Hit.p) wait(0.1) currentAnim = "SlashMini" wait(0.2) currentAnim = "Slash2" until not holdingMouse1 | |
1254 | else | |
1255 | OriginalProjectile(Mouse.Hit.p) | |
1256 | end | |
1257 | isCharging = false | |
1258 | inAction = false | |
1259 | elseif currentSpell.Name == "Void Crush" then | |
1260 | inAction = true | |
1261 | currentAnim = "Casting" | |
1262 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
1263 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
1264 | castingStart(1) | |
1265 | wait(1) | |
1266 | currentAnim = "SlashMini" | |
1267 | wait(0.1) | |
1268 | currentAnim = "Slash2" | |
1269 | wait(0.08) | |
1270 | createHole(Mouse.Hit.p, 30) | |
1271 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1272 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
1273 | isCharging = false | |
1274 | inAction = false | |
1275 | elseif currentSpell.Name == "Teleport" then | |
1276 | inAction = true | |
1277 | currentAnim = "Casting" | |
1278 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
1279 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
1280 | castingStart(0.7) | |
1281 | wait(0.5) | |
1282 | if (torso.Position - Mouse.Hit.p).magnitude <= 3000 then | |
1283 | local tball1 = Instance.new("Part", model) | |
1284 | tball1.Size = Vector3.new(0,0,0) | |
1285 | tball1.Name = "teleball" | |
1286 | tball1.Material = "Neon" | |
1287 | tball1.BrickColor = BrickColor.new(MainColor) | |
1288 | tball1.Anchored = true | |
1289 | tball1.Transparency = 0.95 | |
1290 | tball1.CanCollide = false | |
1291 | tball1.CFrame = CFrame.new(Mouse.Hit.p.X, Mouse.Hit.p.Y+3, Mouse.Hit.p.Z) | |
1292 | local spikemesh = Instance.new("SpecialMesh", tball1) | |
1293 | spikemesh.Name = "SpikeMesh" | |
1294 | spikemesh.MeshType = "Sphere" | |
1295 | spikemesh.Scale = Vector3.new(1,1,1) | |
1296 | table.insert(SpinTable,tball1) | |
1297 | local tball = Instance.new("Part", model) | |
1298 | tball.Size = Vector3.new(0,0,0) | |
1299 | tball.Name = "teleball" | |
1300 | tball.Material = "Neon" | |
1301 | tball.BrickColor = BrickColor.new(MainColor) | |
1302 | tball.Anchored = false | |
1303 | tball.Transparency = 0.95 | |
1304 | tball.CanCollide = false | |
1305 | tball.CFrame = torso.CFrame | |
1306 | local spikemesh = Instance.new("SpecialMesh", tball) | |
1307 | spikemesh.Name = "SpikeMesh" | |
1308 | spikemesh.MeshType = "Sphere" | |
1309 | spikemesh.Scale = Vector3.new(1,1,1) | |
1310 | table.insert(SpinTable,tball) | |
1311 | local TWeld = Instance.new("Weld",tball) | |
1312 | TWeld.Part0 = tball | |
1313 | TWeld.Part1 = torso | |
1314 | TWeld.C0 = CFrame.new(0,0,0) | |
1315 | wait(0.1) | |
1316 | local s = Instance.new("Sound", torso) | |
1317 | s.SoundId = "rbxassetid://289556450" | |
1318 | s.EmitterSize = 5 | |
1319 | s.Volume = 1 | |
1320 | s:Play() | |
1321 | game:GetService("Debris"):AddItem(s, 3) | |
1322 | local laser2 = Instance.new("Part", model) | |
1323 | laser2.Color = BrickColor.White().Color | |
1324 | laser2.Transparency = 0.1 | |
1325 | laser2.Name = "transRainbowPart" | |
1326 | laser2.Material = "Neon" | |
1327 | laser2.Anchored = true | |
1328 | laser2.CanCollide = false | |
1329 | laser2.CFrame = CFrame.new(((tball.Position.X + tball1.Position.X) / 2), ((tball.Position.Y + tball1.Position.Y) / 2), ((tball.Position.Z + tball1.Position.Z) / 2)) | |
1330 | laser2.CFrame = CFrame.new(laser2.Position, tball1.Position) | |
1331 | laser2.Size = Vector3.new(0, 0, (tball.Position - tball1.Position).magnitude) | |
1332 | local bm = Instance.new("BlockMesh", laser2) | |
1333 | bm.Scale = Vector3.new(2, 2, 1) | |
1334 | table.insert(SpinTable,laser2) | |
1335 | wait(0.1) | |
1336 | TWeld:Remove() | |
1337 | tball.CFrame = torso.CFrame | |
1338 | tball.Anchored = true | |
1339 | tball.Name = "teleballsmall" | |
1340 | rootpart.CFrame = tball1.CFrame | |
1341 | tball1.Name = "teleballsmall" | |
1342 | end | |
1343 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1344 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
1345 | isCharging = false | |
1346 | inAction = false | |
1347 | elseif currentSpell.Name == "True Form" then | |
1348 | inAction = true | |
1349 | currentAnim = "Casting" | |
1350 | char.Humanoid.WalkSpeed = CharacterSpeed/1.5 | |
1351 | walkingAnimationSpeed = walkingAnimationSpeed*1.5 | |
1352 | wait(3) | |
1353 | if rainbowMode then | |
1354 | rainbowMode = false | |
1355 | pcall(function() | |
1356 | rainbows:Remove() | |
1357 | end) | |
1358 | for i,v in pairs(char:GetChildren()) do | |
1359 | if v:isA("Part") then | |
1360 | if v.Name ~= "HumanoidRootPart" then | |
1361 | v.Transparency = 0 | |
1362 | end | |
1363 | elseif v:isA("Accessory") then | |
1364 | v.Handle.Transparency = 0 | |
1365 | end | |
1366 | end | |
1367 | CharacterSpeed = CharacterSpeed/2 | |
1368 | walkingAnimationSpeed = 3.5*1.5 | |
1369 | model.face.Parent = char.Head | |
1370 | ManaBar.BackgroundColor3 = Color3.new(0, 0.317647, 1) | |
1371 | HealthBar.BackgroundColor3 = Color3.new(0, 0.8, 0.02) | |
1372 | Info.TextColor = BrickColor.new(MainColor) | |
1373 | Q.TextColor = BrickColor.new(MainColor) | |
1374 | E.TextColor = BrickColor.new(MainColor) | |
1375 | else | |
1376 | for i,v in pairs(char:GetChildren()) do | |
1377 | if v:isA("Part") then | |
1378 | if v.Name ~= "HumanoidRootPart" then | |
1379 | v.Transparency = 1 | |
1380 | end | |
1381 | elseif v:isA("Accessory") then | |
1382 | v.Handle.Transparency = 1 | |
1383 | end | |
1384 | end | |
1385 | CharacterSpeed = CharacterSpeed*2 | |
1386 | walkingAnimationSpeed = 6*1.5 | |
1387 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1388 | char.Head.face.Parent = model | |
1389 | rainbowMode = true | |
1390 | rainbows = Instance.new("Sound", torso) --whole opening | |
1391 | - | rainbows.SoundId = "rbxassetid://179794977" |
1391 | + | rainbows.SoundId = "rbxassetid://692875664" |
1392 | rainbows.EmitterSize = 6 | |
1393 | rainbows.Volume = 100 | |
1394 | rainbows:Play() | |
1395 | rainbows.Looped = true | |
1396 | end | |
1397 | char.Humanoid.WalkSpeed = CharacterSpeed | |
1398 | walkingAnimationSpeed = walkingAnimationSpeed/1.5 | |
1399 | isCharging = false | |
1400 | inAction = false | |
1401 | end | |
1402 | else | |
1403 | print("Not enough mana") | |
1404 | end | |
1405 | end | |
1406 | end) | |
1407 | Mouse.Button1Up:connect(function() | |
1408 | holdingMouse1 = false | |
1409 | end) |