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1
local Player = game.Players.LocalPlayer
2
local Character = Player.Character
3
	wait(0.016666666666667)
4
	Effects = {}
5
	local Player = game.Players.localPlayer
6
	local Character = Player.Character
7
	local cn = CFrame.new
8
	local Humanoid = Character.Humanoid
9
	local mouse = Player:GetMouse()
10
	local m = Instance.new("Model", Character)
11
	m.Name = "WeaponModel"
12
	local effect = Instance.new("Model", Character)
13
	effect.Name = "Effect"
14
	local LeftArm = Character["Left Arm"]
15
	local RightArm = Character["Right Arm"]
16
	local LeftLeg = Character["Left Leg"]
17
	local RightLeg = Character["Right Leg"]
18
	local Head = Character.Head
19
	local Torso = Character.Torso
20
	local cam = game.Workspace.CurrentCamera
21
	local RootPart = Character.HumanoidRootPart 
22
	local RootJoint = RootPart.RootJoint
23
	local equipped = false
24
	local attack = false
25
	local Anim = "Idle"
26
	local idle = 0
27
	local attacktype = 1
28
	local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
29
	local velocity = RootPart.Velocity.y
30
	local sine = 0
31
	local change = 1
32
	local mana = 0
33
	local it = Instance.new
34
	vt = Vector3.new
35
	local grabbed = false
36
	local cf = CFrame.new
37
	local mr = math.rad
38
	local angles = CFrame.Angles
39
	local ud = UDim2.new
40
	local c3 = Color3.new
41
	local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
42
	Humanoid.Animator:Destroy()
43
	Humanoid.WalkSpeed = 32
44
	Character.Animate:Destroy()
45
	local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
46
	local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
47
	local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
48
	RSH = nil
49
	RW = Instance.new("Weld")
50
	LW = Instance.new("Weld")
51
	RH = Torso["Right Hip"]
52
	LH = Torso["Left Hip"]
53
	RSH = Torso["Right Shoulder"]
54
	LSH = Torso["Left Shoulder"]
55
	RSH.Parent = nil
56
	LSH.Parent = nil
57
	RW.Name = "RW"
58
	RW.Part0 = Torso
59
	RW.C0 = cf(1.5, 0.5, 0)
60
	RW.C1 = cf(0, 0.5, 0)
61
	RW.Part1 = RightArm
62
	RW.Parent = Torso
63
	LW.Name = "LW"
64
	LW.Part0 = Torso
65
	LW.C0 = cf(-1.5, 0.5, 0)
66
	LW.C1 = cf(0, 0.5, 0)
67
	LW.Part1 = LeftArm
68
	LW.Parent = Torso
69
	clerp = function(a, b, t)
70
	
71
	return a:lerp(b, t)
72
end
73
74
	local RbxUtility = LoadLibrary("RbxUtility")
75
	local Create = RbxUtility.Create
76
	RemoveOutlines = function(part)
77
	
78
	part.TopSurface = 10
79
end
80
81
	CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
82
	
83
	local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
84
	RemoveOutlines(Part)
85
	return Part
86
end
87
88
	CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
89
	
90
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
91
	if Mesh == "SpecialMesh" then
92
		Msh.MeshType = MeshType
93
		Msh.MeshId = MeshId
94
	end
95
	return Msh
96
end
97
98
	local co1 = 10
99
	local co2 = 30
100
	local co3 = 15
101
	local co4 = 60
102
	local co5 = 1
103
	local cooldown1 = 10
104
	local cooldown2 = 30
105
	local cooldown3 = 15
106
	local cooldown4 = 60
107
	local cooldown5 = 0
108
	local maxEnergy = 0
109
	local Energy = 0
110
	local skill1stam = 14
111
	local skill2stam = 0
112
	local skill3stam = 0
113
	local skill4stam = 0
114
	local recovermana = 5
115
	local skillcolorscheme = BrickColor.new("Pastel Blue").Color
116
	local scrn = Instance.new("ScreenGui", Player.PlayerGui)
117
	makeframe = function(par, trans, pos, size, color)
118
	
119
	local frame = Instance.new("Frame", par)
120
	frame.BackgroundTransparency = trans
121
	frame.BorderSizePixel = 0
122
	frame.Position = pos
123
	frame.Size = size
124
	frame.BackgroundColor3 = color
125
	return frame
126
end
127
128
	makelabel = function(par, text)
129
	
130
	local label = Instance.new("TextLabel", par)
131
	label.BackgroundTransparency = 1
132
	label.Size = UDim2.new(1, 0, 1, 0)
133
	label.Position = UDim2.new(0, 0, 0, 0)
134
	label.TextColor3 = Color3.new(255, 255, 255)
135
	label.TextStrokeTransparency = 0
136
	label.FontSize = Enum.FontSize.Size32
137
	label.Font = Enum.Font.SourceSansBold
138
	label.BorderSizePixel = 0
139
	label.TextScaled = true
140
	label.Text = text
141
end
142
143
	outsideframe1 = makeframe(scrn, 0.5, UDim2.new(0.05, 0, 0.8, 0), UDim2.new(0.3, 0, 0.1, 0), skillcolorscheme)
144
	outsideframe2 = makeframe(scrn, 0.5, UDim2.new(0.4, 0, 0.8, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
145
	outsideframe3 = makeframe(scrn, 0.5, UDim2.new(0.6, 0, 0.8, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
146
	outsideframe4 = makeframe(scrn, 0.5, UDim2.new(.8, 0, 0.8, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
147
	outsideframe5 = makeframe(scrn, 0.5, UDim2.new(.05, 0, 0.9, 0), UDim2.new(0.91, 0, 0.1, 0), skillcolorscheme)
148
	bar1 = makeframe(outsideframe1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
149
	bar2 = makeframe(outsideframe2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
150
	bar3 = makeframe(outsideframe3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
151
	bar4 = makeframe(outsideframe4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
152
	bar5 = makeframe(outsideframe5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
153
	text1 = Instance.new("TextLabel", outsideframe1)
154
	text1.BackgroundTransparency = 1
155
	text1.Size = UDim2.new(1, 0, 1, 0)
156
	text1.Position = UDim2.new(0, 0, 0, 0)
157
	text1.TextColor3 = Color3.new(255, 255, 255)
158
	text1.TextStrokeTransparency = 0
159
	text1.FontSize = Enum.FontSize.Size18
160
	text1.Font = Enum.Font.SourceSansLight
161
	text1.BorderSizePixel = 0
162
	text1.TextScaled = true
163
	text1.Text = "[Z]\n Reload (ammo)"
164
	text2 = Instance.new("TextLabel", outsideframe2)
165
	text2.BackgroundTransparency = 1
166
	text2.Size = UDim2.new(1, 0, 1, 0)
167
	text2.Position = UDim2.new(0, 0, 0, 0)
168
	text2.TextColor3 = Color3.new(255, 255, 255)
169
	text2.TextStrokeTransparency = 0
170
	text2.FontSize = Enum.FontSize.Size18
171
	text2.Font = Enum.Font.SourceSansLight
172
	text2.BorderSizePixel = 0
173
	text2.TextScaled = true
174
	text2.Text = "[X]\n Teleport"
175
	text3 = Instance.new("TextLabel", outsideframe3)
176
	text3.BackgroundTransparency = 1
177
	text3.Size = UDim2.new(1, 0, 1, 0)
178
	text3.Position = UDim2.new(0, 0, 0, 0)
179
	text3.TextColor3 = Color3.new(255, 255, 255)
180
	text3.TextStrokeTransparency = 0
181
	text3.FontSize = Enum.FontSize.Size18
182
	text3.Font = Enum.Font.SourceSansLight
183
	text3.BorderSizePixel = 0
184
	text3.TextScaled = true
185
	text3.Text = "[C]\n Explosive Shot"
186
	text4 = Instance.new("TextLabel", outsideframe4)
187
	text4.BackgroundTransparency = 1
188
	text4.Size = UDim2.new(1, 0, 1, 0)
189
	text4.Position = UDim2.new(0, 0, 0, 0)
190
	text4.TextColor3 = Color3.new(255, 255, 255)
191
	text4.TextStrokeTransparency = 0
192
	text4.FontSize = Enum.FontSize.Size18
193
	text4.Font = Enum.Font.SourceSansLight
194
	text4.BorderSizePixel = 0
195
	text4.TextScaled = true
196
	text4.Text = "[V]\n Decoy"
197
	text5 = Instance.new("TextLabel", outsideframe5)
198
	text5.BackgroundTransparency = 1
199
	text5.Size = UDim2.new(1, 0, 1, 0)
200
	text5.Position = UDim2.new(0, 0, 0, 0)
201
	text5.TextColor3 = Color3.new(255, 255, 255)
202
	text5.TextStrokeTransparency = 0
203
	text5.FontSize = Enum.FontSize.Size18
204
	text5.Font = Enum.Font.SourceSansLight
205
	text5.BorderSizePixel = 0
206
	text5.TextScaled = true
207
	text5.Text = "Damage Multiplier = 1"
208
	ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
209
	ArtificialHB.Name = "Heartbeat"
210
	Player.PlayerGui:WaitForChild("Heartbeat")
211
	frame = 0.033333333333333
212
	tf = 0
213
	allowframeloss = false
214
	tossremainder = false
215
	lastframe = tick()
216
	Player.PlayerGui.Heartbeat:Fire()
217
	local gg = false
218
	game:GetService("RunService").Heartbeat:connect(function(s, p)
219
	
220
	if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
221
		gg = true
222
	end
223
	if gg == true then
224
		return 
225
	end
226
	tf = tf + s
227
	if frame <= tf then
228
		if allowframeloss then
229
			Player.PlayerGui.Heartbeat:Fire()
230
			lastframe = tick()
231
		else
232
			for i = 1, math.floor(tf / frame) do
233
				Player.PlayerGui.Heartbeat:Fire()
234
			end
235
			lastframe = tick()
236
		end
237
		if tossremainder then
238
			tf = 0
239
		else
240
			tf = tf - frame * math.floor(tf / frame)
241
		end
242
	end
243
end
244
)
245
	swait = function(num)
246
	
247
	if num == 0 or num == nil then
248
		ArtificialHB.Event:wait()
249
	else
250
		for i = 0, num do
251
			ArtificialHB.Event:wait()
252
		end
253
	end
254
end
255
256
	CreateWeld = function(Parent, Part0, Part1, C0, C1)
257
	
258
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
259
	return Weld
260
end
261
262
	rayCast = function(Position, Direction, Range, Ignore)
263
	
264
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
265
end
266
267
	CreateSound = function(id, par, vol, pit)
268
	
269
	coroutine.resume(coroutine.create(function()
270
		
271
		local sou = Instance.new("Sound", par or workspace)
272
		sou.Volume = vol
273
		sou.Pitch = 1
274
		sou.SoundId = id
275
		swait()
276
		sou:play()
277
		game:GetService("Debris"):AddItem(sou, 6)
278
	end
279
))
280
end
281
282
	local getclosest = function(obj, distance)
283
	
284
	local last, lastx = distance + 1, nil
285
	for i,v in pairs(workspace:GetChildren()) do
286
		if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
287
			local t = v.Torso
288
			local dist = (t.Position - obj.Position).magnitude
289
			if dist <= distance and dist < last then
290
				last = dist
291
				lastx = v
292
			end
293
		end
294
	end
295
	return lastx
296
end
297
298
	Handle = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001))
299
	HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09519327, -0.237398148, 0.0399169922, 0, -1, 0, 0, 0, -1, 1, 0, 0))
300
	FakeHandle = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001))
301
	FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
302
	Motor = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Motor", Vector3.new(0.50999999, 0.430000126, 0.460000008))
303
	MotorWeld = CreateWeld(m, FakeHandle, Motor, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.565002441, 0, -0.155000687, 0, 1, 0, 0, 0, 1, 1, 0, 0))
304
	CreateMesh("CylinderMesh", Motor, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
305
	Guhn = CreatePart(m, Enum.Material.Ice, 0, 0, "Bright blue", "Guhn", Vector3.new(1.5,.8,.6))
306
	GuhnWeld = CreateWeld(m, Handle, Guhn, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.2, -.4, .1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
307
	Barrel = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.420000021, 0.420000017))
308
	BarrelWeld = CreateWeld(m, Guhn, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.7,0,0, 1, 0, 0, 0, -1, 0, 0, 0, -1))
309
	CreateMesh("BlockMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))	
310
	Part2 = CreatePart(m, Enum.Material.Plastic, 0, 0, "Black", "Hitbox", Vector3.new(.3, 1.00000003, 0.3))
311
	Part2 = CreateWeld(m, Guhn, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(.209000206, .5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
312
	Part5 = CreateWeld(m, Guhn, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29000206, -0.1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
313
	Hitbox = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "Hitbox", Vector3.new(4,.8,.6))
314
	HitboxWeld = CreateWeld(m, Guhn, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
315
	
316
	Handle2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001))
317
	HandleWeld2 = CreateWeld(m, Character["Left Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09519327, -0.237398148, 0.0399169922, 0, -1, 0, 0, 0, -1, 1, 0, 0))
318
	FakeHandle2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001))
319
	FakeHandleWeld2 = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
320
	Motor2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Motor", Vector3.new(0.50999999, 0.430000126, 0.460000008))
321
	MotorWeld2 = CreateWeld(m, FakeHandle2, Motor2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.565002441, 0, -0.155000687, 0, 1, 0, 0, 0, 1, 1, 0, 0))
322
	CreateMesh("CylinderMesh", Motor2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
323
	Guhn2 = CreatePart(m, Enum.Material.Ice, 0, 0, "Bright blue", "Guhn", Vector3.new(1.5,.8,.6))
324
	GuhnWeld2 = CreateWeld(m, Handle2, Guhn2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.2, -.4, -.1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
325
	Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.420000021, 0.420000017))
326
	BarrelWeld2 = CreateWeld(m, Guhn2, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.7,0,0, 1, 0, 0, 0, -1, 0, 0, 0, -1))
327
	CreateMesh("BlockMesh", Barrel2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))	
328
	Part22 = CreatePart(m, Enum.Material.Plastic, 0, 0, "Black", "Hitbox", Vector3.new(.3, 1.00000003, 0.3))
329
	Part2weld2 = CreateWeld(m, Guhn2, Part22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(.209000206, .5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
330
	Part52 = CreateWeld(m, Guhn2, Part52, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29000206, -0.1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
331
	Hitbox2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "Hitbox", Vector3.new(4,.8,.6))
332
	HitboxWeld2 = CreateWeld(m, Guhn2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0, 1, 0, 0, 0, 1, 0, 0, 0, 1))	
333
	
334
335
	Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
336
	
337
	if hit.Parent == nil then
338
		return 
339
	end
340
	local h = hit.Parent:FindFirstChild("Humanoid")
341
	for _,v in pairs(hit.Parent:children()) do
342
		if v:IsA("Humanoid") then
343
			h = v
344
		end
345
	end
346
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
347
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
348
			return 
349
		end
350
		local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
351
		game:GetService("Debris"):AddItem(c, 0.5)
352
		if HitSound ~= nil and HitPitch ~= nil then
353
			CreateSound(HitSound, hit, 1, HitPitch)
354
		end
355
		local Damage = math.random(minim, maxim)
356
		local blocked = false
357
		local block = hit.Parent:findFirstChild("Block")
358
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
359
			blocked = true
360
			block.Value = block.Value - 1
361
			print(block.Value)
362
		end
363
		if blocked == false then
364
			HitHealth = h.Health
365
			h.Health = h.Health - Damage*(cooldown5+1)
366
			if cooldown5 <= 1 then
367
			cooldown5 = cooldown5 + (Damage/200)
368
			end
369
			if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Hologram" then
370
				print("cooldowns reset")
371
				cooldown1 = 10
372
				cooldown2 = 30
373
				cooldown3 = 15
374
				cooldown4 = 60
375
			end
376
			if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 then
377
				print("Killed a goob")
378
			end
379
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
380
		else
381
			h.Health = h.Health - Damage / 2
382
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
383
		end
384
		if Type == "Knockdown" then
385
			local hum = hit.Parent.Humanoid
386
			hum.PlatformStand = true
387
			coroutine.resume(coroutine.create(function(HHumanoid)
388
		
389
		swait(1)
390
		HHumanoid.PlatformStand = false
391
	end
392
), hum)
393
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
394
			local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
395
			local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
396
			game:GetService("Debris"):AddItem(bodvol, 0.5)
397
			game:GetService("Debris"):AddItem(rl, 0.5)
398
		elseif Type == "Normal" then
399
					local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
400
					if knockback > 0 then
401
						vp.Parent = hit.Parent.Torso
402
					end
403
					game:GetService("Debris"):AddItem(vp, 0.5)
404
				elseif Type == "Up" then
405
							local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
406
							game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
407
						elseif Type == "DarkUp" then
408
									coroutine.resume(coroutine.create(function()
409
		
410
		for i = 0, 1, 0.1 do
411
			swait()
412
			BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
413
		end
414
	end
415
))
416
									local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
417
									game:GetService("Debris"):AddItem(bodyVelocity, 1)
418
								elseif Type == "Snare" then
419
											local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
420
											game:GetService("Debris"):AddItem(bp, 0.5)
421
		elseif Type == "Fire" then
422
				shoottrail2(mouse, hit.Parent.Torso, 0, 1, "Explosive")			
423
			end
424
										elseif Type == "Freeze" then
425
													local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
426
													local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
427
													hit.Parent.Torso.Anchored = true			
428
													coroutine.resume(coroutine.create(function(Part)
429
		
430
		swait(1.5)
431
		Part.Anchored = false
432
	end
433
), hit.Parent.Torso)
434
													game:GetService("Debris"):AddItem(BodPos, 3)
435
													game:GetService("Debris"):AddItem(BodGy, 3)
436
												
437
438
												end
439
													local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
440
													game:GetService("Debris"):AddItem(debounce, Delay)
441
													c = Instance.new("ObjectValue")
442
													c.Name = "creator"
443
													c.Value = Player
444
													c.Parent = h
445
													game:GetService("Debris"):AddItem(c, 0.5)
446
											end
447
448
	ShowDamage = function(Pos, Text, Time, Color)
449
	
450
	local Rate = 0.033333333333333 --framerate
451
	if not Pos then
452
		local Pos = Vector3.new(0, 0, 0)
453
	end
454
	local Text = Text or ""
455
	local Time = Time or 2
456
	if not Color then
457
		local Color = Color3.new(1, 0, 1)
458
	end
459
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
460
	EffectPart.Anchored = true
461
	local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
462
	local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
463
	game.Debris:AddItem(EffectPart, Time + 0.1)
464
	EffectPart.Parent = game:GetService("Workspace")
465
	delay(0, function()
466
		
467
		local Frames = Time / Rate
468
		for Frame = 1, Frames do
469
			wait(Rate)
470
			local Percent = Frame / Frames
471
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
472
			TextLabel.TextTransparency = Percent
473
		end
474
		if EffectPart and EffectPart.Parent then
475
			EffectPart:Destroy()
476
		end
477
	end
478
)
479
end
480
481
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
482
	
483
	for _,c in pairs(workspace:children()) do
484
		local hum = c:findFirstChild("Humanoid")
485
		if hum ~= nil then
486
			local head = c:findFirstChild("Torso")
487
			if head ~= nil then
488
				local targ = head.Position - Part.Position
489
				local mag = targ.magnitude
490
				if mag <= magni and c.Name ~= Player.Name then
491
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
492
				end
493
			end
494
		end
495
	end
496
end
497
498
	BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
499
	
500
	local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
501
	prt.Anchored = true
502
	prt.CFrame = cframe
503
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
504
	game:GetService("Debris"):AddItem(prt, 10)
505
	if Type == 1 or Type == nil then
506
		table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
507
	else
508
		if Type == 2 then
509
			table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
510
		end
511
	end
512
end
513
514
	SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
515
	
516
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
517
	prt.Anchored = true
518
	prt.CFrame = cframe
519
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
520
	game:GetService("Debris"):AddItem(prt, 10)
521
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
522
end
523
524
	RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
525
	
526
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
527
	prt.Anchored = true
528
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
529
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
530
	game:GetService("Debris"):AddItem(prt, 10)
531
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
532
end
533
534
	CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
535
	
536
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
537
	prt.Anchored = true
538
	prt.CFrame = cframe
539
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
540
	game:GetService("Debris"):AddItem(prt, 10)
541
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
542
end
543
544
	WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
545
	
546
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
547
	prt.Anchored = true
548
	prt.CFrame = cframe
549
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
550
	game:GetService("Debris"):AddItem(prt, 10)
551
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
552
end
553
554
	SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
555
	
556
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
557
	prt.Anchored = true
558
	prt.CFrame = cframe
559
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
560
	game:GetService("Debris"):AddItem(prt, 10)
561
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
562
end
563
564
	BreakEffect = function(brickcolor, cframe, x1, y1, z1)
565
	
566
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
567
	prt.Anchored = true
568
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
569
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
570
	local num = math.random(10, 50) / 1000
571
	game:GetService("Debris"):AddItem(prt, 10)
572
	table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
573
end
574
575
	CloudEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
576
	
577
	local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
578
	prt.Anchored = true
579
	prt.CFrame = cframe
580
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
581
	game:GetService("Debris"):AddItem(prt, 10)
582
	table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
583
end
584
585
	Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
586
	
587
	local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
588
	prt.Anchored = true
589
	prt.CFrame = cframe
590
	prt.Material = "Neon"
591
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
592
	game:GetService("Debris"):AddItem(prt, 10)
593
	coroutine.resume(coroutine.create(function(Part, Mesh)
594
		
595
		for i = 0, 1, delay do
596
			swait()
597
			Part.Transparency = i
598
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
599
		end
600
		Part.Parent = nil
601
	end
602
), prt, msh)
603
end
604
605
	shoottrail2 = function(mouse, partt, SpreadAmount, multiply, Type)
606
	
607
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
608
	local MainPos = partt.Position
609
	local MainPos2 = mouse.Hit.p + SpreadVectors
610
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
611
	local speed = 10
612
	local num = 50
613
	coroutine.resume(coroutine.create(function()
614
		
615
		repeat
616
			swait()
617
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
618
			local mag = (MainPos - pos).magnitude
619
			if Type == "Explosive" then
620
				Laser(BrickColor.new("Crimson"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1, 0, -1, 0.15)
621
			else
622
				if Type == "Poison" then
623
					Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1, 0, -1, 0.15)
624
					SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
625
				else
626
					if Type == "Stun" then
627
						Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1, 0, -1, 0.15)
628
					end
629
				end
630
			end
631
			MainPos = MainPos + MouseLook.lookVector * speed
632
			num = num - 1
633
			MouseLook = MouseLook * angles(-.05, 0, 0)
634
			if hit ~= nil then
635
				num = 0
636
				local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
637
				refpart.Anchored = true
638
				refpart.CFrame = CFrame.new(pos)
639
				game:GetService("Debris"):AddItem(refpart, 2)
640
			end
641
			do
642
				if num <= 1 then
643
					local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
644
					refpart.Anchored = true
645
					refpart.CFrame = CFrame.new(pos)
646
						if Type == "Explosive" then
647
							for i = 0, 5 do
648
							CreateSound("rbxassetid://181004943", refpart, 1, 1)
649
							BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
650
							BlockEffect(BrickColor.new("Institutional white"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
651
							BlockEffect(BrickColor.new("Bright orange"), refpart.CFrame, 1, 1, 1, 1, 1, 25, 0.07)
652
							MagniDamage(refpart, 5, 1 * multiply, 3 * multiply, 5, "Normal")
653
							swait(5)
654
							end
655
							for i = 0,9,1 do
656
							BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 1, 1, 1, 10,10,10, 0.07)
657
							hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
658
							swait(10)
659
							end
660
						else
661
							if Type == "Poison" then
662
								if hit.Name == "memes" then
663
									SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
664
									MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse")
665
								else
666
									SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
667
									MagniDamage(refpart, 5, 3 * multiply, 4 * multiply, 0, "Curse")
668
									for i = 0,100,5 do
669
										hit.Parent.Humanoid.MaxHealth = hit.Parent.Humanoid.MaxHealth-1
670
										hit.Parent.Humanoid.WalkSpeed = 5
671
										swait(2.5)
672
										hit.Parent.Humanoid.WalkSpeed = 16
673
									end
674
								end
675
							else
676
								if Type == "Stun" then
677
									BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
678
									MagniDamage(refpart, 5, -10 * multiply, -5 * multiply, 0, "Normal")
679
									for i = 0,100,5 do
680
										hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health+2
681
										hit.Parent.Humanoid.WalkSpeed = 16
682
										swait(.5)
683
									end
684
									end
685
							end
686
						end
687
					end
688
					game:GetService("Debris"):AddItem(refpart, 0)
689
				end
690
		until num <= 0
691
	end
692
))
693
end
694
695
696
shoottrail = function(mouse, partt, SpreadAmount, multiply)
697
	
698
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
699
	local MainPos = partt.Position
700
	local MainPos2 = mouse.Hit.p + SpreadVectors
701
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
702
	local speed = 4.5
703
	local num = 200
704
	CreateSound("rbxassetid://256172142", partt, 1, 1)
705
	coroutine.resume(coroutine.create(function()
706
		
707
		repeat
708
			swait()
709
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
710
			local mag = (MainPos - pos).magnitude
711
			Laser(BrickColor.new("Really blue"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag *(-speed / (speed / 2)), 1, -1, 0, -1, 0.15)
712
			MainPos = MainPos + MouseLook.lookVector * speed
713
			num = num - 1
714
			MouseLook = MouseLook * angles(-.002,0, 0)
715
			if hit ~= nil then
716
				num = 0
717
				local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new(2,2,2))
718
				refpart.Anchored = true
719
				refpart.CFrame = CFrame.new(pos)
720
				game:GetService("Debris"):AddItem(refpart, 2)
721
			end
722
			do
723
				if num <= 0 then
724
					local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new(2,2,2))
725
					refpart.Anchored = true
726
					refpart.CFrame = CFrame.new(pos)
727
					if hit ~= nil then
728
						MagniDamage(refpart, 5, 10,10, 0, "Normal")
729
					end
730
					game:GetService("Debris"):AddItem(refpart, 0)
731
				end
732
			end
733
		until num <= 0
734
	end
735
))
736
end
737
738
739
740
741
	attackthree = function()
742
	attack = true
743
	MagniDamage(Barrel, 0, 0, 0, 0, "Normal")
744
	shoottrail(mouse, Barrel, 0, 0.7)
745
746
	BlockEffect(BrickColor.new("Really blue"), Barrel.CFrame, 5, 5, 5, 5,5,5, 0.07)
747
	BlockEffect(BrickColor.new("Really blue"), Barrel.CFrame, 5, 5, 5, 5, 5, 5, 0.07)
748
	attack = false
749
	end
750
	
751
	attackthree2 = function()
752
	attack = true
753
	MagniDamage(Barrel, 0, 0, 0, 0, "Normal")
754
	shoottrail(mouse, Barrel2, 0, 0.7)
755
756
	BlockEffect(BrickColor.new("Really blue"), Barrel2.CFrame, 5, 5, 5, 5,5,5, 0.07)
757
	BlockEffect(BrickColor.new("Really blue"), Barrel2.CFrame, 5, 5, 5, 5, 5, 5, 0.07)
758
	attack = false
759
	end
760
761
	reload = function()
762
	
763
	Humanoid.WalkSpeed=0
764
	swait(15)
765
	attack = true
766
	RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos(sine / 20)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
767
	Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
768
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3)
769
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3)
770
	RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 2), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)										
771
	LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 2), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
772
	MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
773
	FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3)								
774
	Humanoid.WalkSpeed=32
775
	CreateSound("rbxassetid://174295321", Barrel, 3, 1.6)
776
	cooldown1 = cooldown1 + 5
777
	swait(50)
778
	CreateSound("rbxassetid://174295321", Barrel2, 3, 1.6)
779
	cooldown1 = cooldown1 + 5
780
	swait(50)
781
	attack = false
782
	Humanoid.WalkSpeed=32
783
	end
784
	
785
	FireDamageOverTime = function()
786
	
787
	attack = true
788
	for i = 0,1,1 do
789
	CreateSound("http://www.roblox.com/asset/?id=134626404", Barrel, 1, 1.6)
790
	shoottrail2(mouse, Barrel, 0, 1, "Explosive")
791
	BlockEffect(BrickColor.new("Really red"), Barrel.CFrame, 5, 5, 5, 5,5,5, 0.07)
792
	BlockEffect(BrickColor.new("Bright orange"), Barrel.CFrame, 5, 5, 5, 5,5,5, 0.07)
793
	BlockEffect(BrickColor.new("Institutional white"), Barrel.CFrame, 5, 5, 5, 14,1,1, 0.07)
794
	swait(10)
795
	CreateSound("http://www.roblox.com/asset/?id=134626404", Barrel2, 1, 1.6)
796
	shoottrail2(mouse, Barrel2, 0, 1, "Explosive")
797
	BlockEffect(BrickColor.new("Really red"), Barrel2.CFrame, 5, 5, 5, 5,5,5, 0.07)
798
	BlockEffect(BrickColor.new("Bright orange"), Barrel2.CFrame, 5, 5, 5, 5,5,5, 0.07)
799
	BlockEffect(BrickColor.new("Institutional white"), Barrel2.CFrame, 5, 5, 5, 14,1,1, 0.07)
800
	swait(10)
801
	end
802
	attack = false
803
	end
804
805
	tele = function()
806
		BlockEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 15,15,15, 0.07)
807
		RingEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(0, 0, 0) * angles(1.57, 0, 0), 1, 10, 1, 1, 0, 1, 0.07)
808
		RootPart.CFrame = RootPart.CFrame * cn(0, 0, -20)
809
		BlockEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 15,15,15, 0.07)
810
		RingEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(-7, -5, 0), 7, 5, 7, 0.5, -0.01, 0.5, 0.07)
811
	end
812
	
813
	Decoy = function()		
814
		MagniDamage(Torso, 20, 15,30, 5, "Fire")
815
		BlockEffect(BrickColor.new("Really red"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 25,25,25, 0.07)
816
		BlockEffect(BrickColor.new("Bright orange"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 25,25,25, 0.07)
817
		BlockEffect(BrickColor.new("Institutional white"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 60,3,3, 0.07)
818
		RingEffect(BrickColor.new("Really black"), Torso.CFrame * cn(0, 0, 0) * angles(1.57, 0, 0), 1, 10, 1, 1, 0, 1, 0.07)
819
		RootPart.CFrame = RootPart.CFrame * cn(0, 0, 40)
820
	end	
821
	
822
	
823
824
	mouse.Button1Down:connect(function()
825
	
826
	if attack == false and attacktype == 1 and cooldown1 >= 1 then
827
		attacktype = 2
828-
		cooldown1 = cooldown1 - 1
828+
		cooldown1 = cooldown1 - 0
829
		attackthree()
830
	else
831
		if attack == false and attacktype == 2  and cooldown1 >= 1 then
832
			attacktype = 1
833-
			cooldown1 = cooldown1 - 1
833+
			cooldown1 = cooldown1 - 0
834
			attackthree2()
835
		else
836
			if attack == false and attacktype == 2 and cooldown1 == 0 or attack == false and attacktype == 1 and cooldown1 == 0 then
837
				cooldown1  = 0.01
838
				reload()
839
				cooldown1 = 10
840
			end
841
		end
842
	end
843
end
844
)
845
	mouse.KeyDown:connect(function(k)
846
	
847
	k = k:lower()
848
	if attack == false and k == "z" then
849
		cooldown1 = 0.01
850
		reload()
851
		cooldown1 = 10
852
		else
853
			if attack == false and 10 <= cooldown2 and k == "x" then
854
				cooldown2 = cooldown2 - 10
855
				tele()
856
			else
857
				if attack == false and co3 <= cooldown3 and k == "c" then
858
					cooldown3 = 0
859
					FireDamageOverTime()
860
				else
861
					if attack == false and co4 <= cooldown4 and k == "v" then
862
						cooldown4 = 0
863
						Decoy()
864
					end
865
				end
866
			end
867
		end
868
	end
869
)
870
	updateskills = function()
871
	
872
	if cooldown2 <= co2 then
873-
		cooldown2 = cooldown2 + 0.033333333333333
873+
		cooldown2 = cooldown2 + 03.3333333333333
874
	end
875
	if cooldown3 <= co3 then
876-
		cooldown3 = cooldown3 + 0.033333333333333
876+
		cooldown3 = cooldown3 + 03.3333333333333
877
	end
878
	if cooldown4 <= co4 then
879-
		cooldown4 = cooldown4 + 0.033333333333333
879+
		cooldown4 = cooldown4 + 3.3333333333333
880
	end
881
	if cooldown5 >= .002 then
882
		cooldown5 = cooldown5 - 0.002
883
		text5.Text = "Damage Multiplier = (" .. cooldown5+1 .. ")"
884
	end
885
	if cooldown5 >= 1 then
886
		cooldown5 = 1
887
	end
888
	if cooldown1 >= 11 then
889
		cooldown1 = 10
890
	end
891
end
892
893
	while true do
894
		swait()
895
		if aiming == true then
896
			local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
897
			local direction = aim.lookVector
898
			local headingA = math.atan2(direction.x, direction.z)
899
			headingA = math.deg(headingA)
900
			Humanoid.AutoRotate = false
901
			RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
902
		else
903
			do
904
				Humanoid.AutoRotate = true
905
				updateskills()
906
				bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)				
907
				bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
908
				bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
909
				bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
910
				bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
911
				Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
912
				velocity = RootPart.Velocity.y
913
				sine = sine + change
914
				local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
915
				if equipped == true or equipped == false then
916
					if 1 < RootPart.Velocity.y and hit == nil then
917
						Anim = "Jump"
918
						if attack == false then
919
							RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos((sine) / 20)) * angles(-180, math.rad(0), math.rad(0)), 0.3)
920
							Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
921
							RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(160,0,0), 0.3)
922
							LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 25), 0) * angles(160,0,0), 0.3)
923
							RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
924
							LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
925
							MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
926
							FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3)
927
						end
928
					else
929
						if RootPart.Velocity.y < -1 and hit == nil then
930
							Anim = "Fall"
931
							if attack == false then
932
								RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos((sine) / 20)) * angles(90, 0, 0), 0.3)
933
								Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
934
								RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(180,0,0), 0.3)
935
								LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 25), 0) * angles(180,0,0), 0.3)
936
								RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
937
								LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
938
								MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
939
								FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3)
940
							end
941
						else
942
							if Torsovelocity < 1 and hit ~= nil then
943
								Anim = "Idle"
944
								if attack == false then
945
									change = 1
946
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos(sine / 20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
947
									Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
948
									RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
949
									LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
950
									RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos(sine / 20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
951
									LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos(sine / 20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
952
									FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
953
								end
954
							else
955
								if 2 < Torsovelocity and hit ~= nil then
956
									Anim = "Walk"
957
									if attack == false then
958
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos(sine / 20)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
959
										Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
960
										RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3)
961
										LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3)
962
										RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 2), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)										
963
										LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 2), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
964
										MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
965
										FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3)
966
									end
967
								end
968
							end
969
						end
970
					end
971
				end
972
end
973
end
974
				if 0 < #Effects then
975
					for e = 1, #Effects do
976
						if Effects[e] ~= nil then
977
							local Thing = Effects[e]
978
							if Thing ~= nil then
979
								local Part = Thing[1]
980
								local Mode = Thing[2]
981
								local Delay = Thing[3]
982
								local IncX = Thing[4]
983
								local IncY = Thing[5]
984
								local IncZ = Thing[6]
985
								if Thing[1].Transparency <= 1 then
986
									if Thing[2] == "Block1" then
987
										Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
988
										Mesh = Thing[1].Mesh
989
										Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
990
										Thing[1].Transparency = Thing[1].Transparency + Thing[3]
991
									else
992
										if Thing[2] == "Block2" then
993
											Thing[1].CFrame = Thing[1].CFrame
994
											Mesh = Thing[7]
995
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
996
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
997
										else
998
											if Thing[2] == "Cylinder" then
999
												Mesh = Thing[1].Mesh
1000
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1001
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1002
											else
1003
												if Thing[2] == "Blood" then
1004
													Mesh = Thing[7]
1005
													Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1006
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1007
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1008
												else
1009
													if Thing[2] == "Elec" then
1010
														Mesh = Thing[1].Mesh
1011
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1012
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1013
													else
1014
														if Thing[2] == "Disappear" then
1015
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1016
														else
1017
															if Thing[2] == "Shatter" then
1018
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1019
																Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1020
																Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1021
																Thing[6] = Thing[6] + Thing[5]
1022
															end
1023
														end
1024
													end
1025
												end
1026
											end
1027
										end
1028
									end
1029
								else
1030
									Part.Parent = nil
1031
									table.remove(Effects, e)
1032
								end
1033
							end
1034
						end
1035
					end
1036
				end
1037
			end