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Index: Dev.VisualSkins.Visual.java
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===================================================================
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--- Dev.VisualSkins.Visual.java (revision 384)
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+++ Dev.VisualSkins.Visual.java (working copy)
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+	package Dev.VisualSkins;
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+	
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+	import net.sf.l2j.gameserver.handler.IItemHandler;
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+	import net.sf.l2j.gameserver.model.actor.Playable;
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+	import net.sf.l2j.gameserver.model.actor.Player;
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+	import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
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+	import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
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+	
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+	/**
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+	 * @author COMBATE
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+	 * @author Juvenil Amaro
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+	 */
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+	public class Visual implements IItemHandler
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+	{
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+		@Override
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+		public void useItem(Playable playable, ItemInstance item, boolean forceUse)
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+		{
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+			if (!(playable instanceof Player))
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+				return;
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+			
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+			Player player = (Player) playable;
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+			int itemId = item.getItemId();
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+			switch(itemId)
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+			{
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+				case 26101:
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+				case 26111:
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+				case 26121:
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+					player.broadcastPacket(new MagicSkillUse(player, 1410, 1, 10000, 10000));
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+					player.setVisual(player.getVisual() == 1 ? 0 : 1);
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+					break;
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+				case 26102:
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+				case 26112:
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+				case 26122:
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+					player.setVisual(player.getVisual() == 2 ? 0 : 2);
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+					break;
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+				case 26103:
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+				case 26113:
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+				case 26123:
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+					player.setVisual(player.getVisual() == 3 ? 0 : 3);
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+					break;
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+				case 26104:
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+				case 26114:
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+				case 26124:
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+					player.setVisual(player.getVisual() == 4 ? 0 : 4);
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+					break;
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+				case 26105:
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+				case 26115:
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+				case 26125:
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+					player.setVisual(player.getVisual() == 5 ? 0 : 5);
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+					break;
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+				case 23881:
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+					player.setVisual(player.getVisual() == 6 ? 0 : 6);
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+					break;
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+			}
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+		}
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+	}
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+	
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Index: net.sf.l2j.gameserver.model.actor.instance;Merchant.java
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===================================================================
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--- net.sf.l2j.gameserver.model.actor.instance;Merchant.java (revision 384)
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+++ net.sf.l2j.gameserver.model.actor.instance;Merchant.java (working copy)
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+	else if (currentCommand.startsWith("visualTest"))
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+	{
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+		if (player.getVisualTest() > 0)
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+		{
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+			player.sendMessage("You are already trying on a uniform, please wait till it finishes.");
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+			return;
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+		}
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+		
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+			player.broadcastPacket(new MagicSkillUse(player, 1410, 1, 1000, 1000));
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+			player.setDressMeEnabled(false);
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+			int uniform = Integer.parseInt(command.substring(11));
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+			player.setVisualTest(uniform);
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+			ThreadPool.schedule(() -> player.setVisualTest(0), 1000 * 15);
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+			player.broadcastUserInfo();
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+			
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+	
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+	
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+	}
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Index: net.sf.l2j.gameserver.network.serverpackets;UserInfo.java
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===================================================================
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--- net.sf.l2j.gameserver.network.serverpackets;UserInfo.java (revision 384)
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+++ net.sf.l2j.gameserver.network.serverpackets;UserInfo.java (working copy)
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+	writeD(_activeChar.visual_test_chest > 0 ? _activeChar.visual_test_chest : (_activeChar.visual_chest > 0 ? _activeChar.visual_chest : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)));
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+	
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+	writeD(_activeChar.visual_test_hair > 0 ? _activeChar.visual_test_hair : (_activeChar.visual_hair > 0 ? _activeChar.visual_hair : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)));
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Index: net.sf.l2j.gameserver.model.actor;Player.java
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===================================================================
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--- net.sf.l2j.gameserver.model.actor;Player.java (revision 384)
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+++ net.sf.l2j.gameserver.model.actor;Player.java (working copy)
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+	private int visual = 0;
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+	private int visualTest = 0;
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+
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+	// Testing
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+	public int visual_test_hair = 0;
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+	public int visual_test_chest = 0;
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+	
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+	public int visual_hair = 0;
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+	public int visual_chest = 0;
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+	
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+	public void setVisualTest(int val)
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+	{
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+		// HARDCODED FOR NOW
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+		switch(val)
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+		{
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+			case 0:
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+				visual_test_hair = 0;
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+				visual_test_chest = 0;
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+				break;
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+			
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+			case 1: // Draconic
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+				visual_test_hair = 26201;
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+				visual_test_chest = 26101;
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+				break;
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+			case 2:
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+				visual_test_hair = 26202;
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+				visual_test_chest = 26102;
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+				break;
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+			case 3:
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+				visual_test_hair = 26203;
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+				visual_test_chest = 26103;
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+				break;
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+			case 4:
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+				visual_test_hair = 26204;
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+				visual_test_chest = 26104;
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+				break;
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+			case 5:
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+				visual_test_hair = 26205;
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+				visual_test_chest = 26105;
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+				break;
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+			case 6:
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+				visual_test_hair = 0;
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+				visual_test_chest = 23881;
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+				break;
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+		}
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+		
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+		visualTest = val;
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+		broadcastUserInfo();
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+	}
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+	
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+	public int getVisualTest()
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+	{
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+		return visualTest;
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+	}
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+	
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+	public void setVisual(int val)
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+	{
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+		// HARDCODED FOR NOW
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+		switch(val)
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+		{
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+			case 0:
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+				visual_hair = 0;
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+				visual_chest = 0;
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+				break;
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+					
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+			case 1:
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+				visual_hair = 26201;
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+				visual_chest = 26101;
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+				break;
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+			case 2:
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+				visual_hair = 26202;
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+				visual_chest = 26102;
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+				break;
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+			case 3:
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+				visual_hair = 26203;
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+				visual_chest = 26103;
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+				break;
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+			case 4:
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+				visual_hair = 26204;
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+				visual_chest = 26104;
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+				break;
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+			case 5:
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+				visual_hair = 26205;
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+				visual_chest = 26105;
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+				break;
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+			case 6:
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+				visual_hair = 0;
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+				visual_chest = 23881;
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+				break;
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+		}
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+		
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+		visual = val;
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+		broadcastUserInfo();
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+	}
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+	
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+	public int getVisual()
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+	{
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+		return visual;
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+	}
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+
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Index: net.sf.l2j.gameserver.handler;ItemHandler.java
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===================================================================
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--- net.sf.l2j.gameserver.handler;ItemHandler.java(revision 384)
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+++ net.sf.l2j.gameserver.handler;ItemHandler.java (working copy)
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+	registerHandler(new Visual());
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Index: data/html/merchant
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===================================================================
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--- data/html/merchant (revision 384)
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+++ data/html/merchant (working copy)
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+	<html>
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+	<title>Beauty Shop</title>
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+	<body>
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+	<center>
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+	<table cellpadding=-15 cellspacing=0>
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+	<tr>
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+	<td width=20></td>
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+	<td><img src="TestLogo2.LogoTest2" width=210 height=145></td>
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+	</tr>
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+	</table>
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+	<img src="L2UI.SquareGray" width=295 height=2>
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+	<table width=295 bgcolor="000000">
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+	<tr>
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+	<td align=center><font color="CCCC66">You can try the Accesory before you buy it for 15 Seconds!</font></td>
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+	</tr>
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+	<tr>
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+	<td align=center><font color="CCCC66">Choose which accesory you want before you pay for it!</font></td>
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+	</tr>
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+	<tr></tr>
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+	<tr>
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+	<td align=center><button value="Try White Assassin" action="bypass -h npc_%objectId%_visualTest 3" width=204 height=19 back="eola.btn_over" fore="eola.btn">
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+	</td>
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+	</tr>
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+	<tr>
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+	<td align=center><button value="Try Dark Assassin" action="bypass -h npc_%objectId%_visualTest 4" width=204 height=19 back="eola.btn_over" fore="eola.btn"></td>
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+	</tr>
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+	<tr>
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+	<td align=center><button value="Try Dark Killer" action="bypass -h npc_%objectId%_visualTest 2" width=204 height=19 back="eola.btn_over" fore="eola.btn"></td>
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+	</tr>
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+	<tr>
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+	<td align=center><button value="Try Beleth Costume" action="bypass -h npc_%objectId%_visualTest 5" width=204 height=19 back="eola.btn_over" fore="eola.btn"></td>
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+	</tr>
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+	<tr>
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+	<td align=center><button value="Try Draconic Suit" action="bypass -h npc_%objectId%_visualTest 1" width=204 height=19 back="eola.btn_over" fore="eola.btn"></td>
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+	</tr>
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+	<tr>
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+	<td align=center><button value="Try Anakim Costume" action="bypass -h npc_%objectId%_visualTest 6" width=204 height=19 back="eola.btn_over" fore="eola.btn"></td>
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+	</tr>
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+	</table>
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+	<img src="L2UI.SquareGray" width=295 height=2>
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+	<br>
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+	<button value="Buy Uniforms" action="bypass -h npc_%objectId%_multisell 3259" width=204 height=19 back="eola.btn_over" fore="eola.btn">
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+	
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+	<br>
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+	<br1>
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+	<button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=204 height=19 back="eola.btn_over" fore="eola.btn">
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+	
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+	<br>
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+	
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+	</center>
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+	</body>
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+	</html>
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+