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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | ||
89 | --Player | |
90 | local player = owner | |
91 | ||
92 | repeat | |
93 | wait() | |
94 | until player.Character | |
95 | local character = player.Character | |
96 | local humanoid = character:WaitForChild("Humanoid") | |
97 | local mouse = Mouse | |
98 | ||
99 | --Health | |
100 | coroutine.resume(coroutine.create(function() | |
101 | while true do | |
102 | wait() | |
103 | humanoid.PlatformStand = false | |
104 | humanoid.MaxHealth = 1000 | |
105 | end | |
106 | end)) | |
107 | ||
108 | --Other | |
109 | local mousedown = false | |
110 | local enabled = false | |
111 | local rightready = false | |
112 | local leftready = false | |
113 | local available = true | |
114 | local fastmode = 1 | |
115 | local rainbow = false | |
116 | local active = false | |
117 | local spacepress = false | |
118 | local regen = true | |
119 | local cooldown = 0.3 | |
120 | local firespeed = cooldown | |
121 | local heat = 50 | |
122 | local beat = 1 | |
123 | local order = 1 | |
124 | ||
125 | local mindamage = 27 | |
126 | local maxdamage = 43 | |
127 | local pierce = 3 | |
128 | ||
129 | --Sound | |
130 | local firesound = Instance.new("Sound") | |
131 | firesound.SoundId = "rbxassetid://10209257" --rbxassetid://146830902 | |
132 | firesound.Volume = 10 | |
133 | firesound.EmitterSize = 3 | |
134 | firesound.Pitch = 1 | |
135 | local setupsound = Instance.new("Sound") | |
136 | setupsound.SoundId = "rbxassetid://10209240" | |
137 | setupsound.Volume = 10 | |
138 | setupsound.EmitterSize = 3 | |
139 | setupsound.Pitch = 1 | |
140 | local lasersound = Instance.new("Sound") | |
141 | lasersound.SoundId = "rbxassetid://1146690806" | |
142 | lasersound.Volume = 10 | |
143 | lasersound.EmitterSize = 3 | |
144 | lasersound.Pitch = 1 | |
145 | ||
146 | --Parts | |
147 | local head = character.Head | |
148 | local torso = character.Torso | |
149 | local rightarm = character["Right Arm"] | |
150 | local leftarm = character["Left Arm"] | |
151 | local rs = torso["Right Shoulder"] | |
152 | local ls = torso["Left Shoulder"] | |
153 | local neck = torso["Neck"] | |
154 | ||
155 | --Useful functions | |
156 | ||
157 | local function Weld(part0, part1, parent, anchored) | |
158 | part0.Anchored = true | |
159 | local weld = Instance.new("Weld") | |
160 | weld.Name = "Weldy" | |
161 | weld.Part0 = part0 | |
162 | weld.Part1 = part1 | |
163 | weld.C0 = CFrame.new() | |
164 | weld.C1 = part1.CFrame:toObjectSpace(part0.CFrame) | |
165 | weld.Parent = parent | |
166 | if anchored == true then | |
167 | part0.Anchored = true | |
168 | elseif anchored == false then | |
169 | part0.Anchored = false | |
170 | end | |
171 | end | |
172 | ||
173 | local function Mesh(meshtype, parent, scale, id) | |
174 | local mesh = Instance.new("SpecialMesh") | |
175 | mesh.MeshType = meshtype | |
176 | mesh.Name = "Meshy" | |
177 | if scale ~= nil then | |
178 | mesh.Scale = scale | |
179 | end | |
180 | if meshtype == "FileMesh" then | |
181 | mesh.MeshId = "http://www.roblox.com/asset?id="..id | |
182 | end | |
183 | mesh.Parent = parent | |
184 | end | |
185 | ||
186 | local function Light(range, brightness, color, parent) | |
187 | local light = Instance.new("PointLight") | |
188 | light.Range = range | |
189 | light.Brightness = brightness | |
190 | light.Color = color | |
191 | light.Name = "Lighty" | |
192 | light.Parent = parent | |
193 | coroutine.resume(coroutine.create(function() | |
194 | while parent and light do | |
195 | if rainbow == true then | |
196 | light.Color = parent.Color | |
197 | else | |
198 | light.Color = color | |
199 | end | |
200 | wait() | |
201 | end | |
202 | end)) | |
203 | end | |
204 | ||
205 | --GuiText | |
206 | local bgui = Instance.new("BillboardGui",character) | |
207 | bgui.Size = UDim2.new(0,100,0,40) | |
208 | bgui.StudsOffset = Vector3.new(0,2,0) | |
209 | bgui.Adornee = character.Head | |
210 | local text = Instance.new("TextLabel", bgui) | |
211 | text.BackgroundTransparency = 1 | |
212 | text.BorderSizePixel = 0 | |
213 | - | text.Text = "By SlaveDash" |
213 | + | text.Text = "oof" |
214 | text.Font = "ArialBold" | |
215 | text.FontSize = "Size24" | |
216 | text.TextTransparency = 0 | |
217 | text.TextStrokeTransparency = 0 | |
218 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
219 | text.TextColor3 = Color3.new(255,155,155) | |
220 | text.Size = UDim2.new(1,0,0.5,0) | |
221 | ||
222 | player.Chatted:connect(function(chat) | |
223 | chat = game.Chat:FilterStringForBroadcast(chat, player) | |
224 | for i=1,string.len(chat) do | |
225 | text.Text = string.sub(chat, 1, i) | |
226 | wait() | |
227 | end | |
228 | ||
229 | wait(0.5) | |
230 | for i=1,10 do | |
231 | text.TextTransparency = text.TextTransparency + 0.1 | |
232 | text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1 | |
233 | wait() | |
234 | end | |
235 | text.TextTransparency = 0 | |
236 | text.TextStrokeTransparency = 0 | |
237 | text.Text = "" | |
238 | end) | |
239 | wait(1) | |
240 | text.Text = "" | |
241 | text.FontSize = "Size28" | |
242 | ||
243 | local function Chat(stringg, waitstart, waitend) | |
244 | for i=1,string.len(stringg) do | |
245 | text.Text = string.sub(stringg, 1, i) | |
246 | wait(waitstart) | |
247 | end | |
248 | wait(0.5) | |
249 | for i=1,10 do | |
250 | text.TextTransparency = text.TextTransparency + 0.1 | |
251 | text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1 | |
252 | wait() | |
253 | end | |
254 | text.TextTransparency = 0 | |
255 | text.TextStrokeTransparency = 0 | |
256 | text.Text = "" | |
257 | end | |
258 | ||
259 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
260 | text.TextColor3 = Color3.new(255,155,155) | |
261 | ||
262 | --Fix | |
263 | torso.Anchored = true | |
264 | local original_cframe = torso.CFrame | |
265 | torso.CFrame = CFrame.new(torso.Position, torso.Position + Vector3.new(0,0,-1)) | |
266 | ||
267 | --Main Model | |
268 | ||
269 | local minigun = Instance.new("Model") | |
270 | minigun.Name = "Minigun" | |
271 | minigun.Parent = character | |
272 | ||
273 | local bullets = Instance.new("Model") | |
274 | bullets.Name = "Bullets" | |
275 | bullets.Parent = character | |
276 | ||
277 | --Eye | |
278 | local eye = Instance.new("Part") | |
279 | eye.Size = Vector3.new(0.2,0.3,0.2) | |
280 | eye.CFrame = CFrame.new((head.Position + Vector3.new(0.2,0.2,0)) + (head.CFrame.lookVector * 0.5), head.Position + (head.CFrame.lookVector * 12000)) | |
281 | eye.Material = Enum.Material.Neon | |
282 | eye.CanCollide = false | |
283 | eye.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
284 | eye.Name = "Eye" | |
285 | eye.BrickColor = BrickColor.new("Really red") | |
286 | eye.Parent = character | |
287 | ||
288 | head.face.Texture = "" | |
289 | ||
290 | Weld(eye, torso, eye, false) | |
291 | Mesh("Sphere", eye, nil) | |
292 | ||
293 | --Plates | |
294 | ||
295 | local barrels = Instance.new("Model") | |
296 | barrels.Name = "Barrels" | |
297 | barrels.Parent = minigun | |
298 | ||
299 | local leftbarrels = Instance.new("Model") | |
300 | leftbarrels.Name = "Left" | |
301 | leftbarrels.Parent = barrels | |
302 | local rightbarrels = Instance.new("Model") | |
303 | rightbarrels.Name = "Right" | |
304 | rightbarrels.Parent = barrels | |
305 | ||
306 | --Barrels | |
307 | local barrel1 = Instance.new("Part") --Barrel 1 | |
308 | barrel1.BrickColor = BrickColor.new("Smoky grey") | |
309 | barrel1.Size = Vector3.new(3,0.5,0.5) | |
310 | barrel1.Material = Enum.Material.Metal | |
311 | barrel1.CanCollide = true | |
312 | barrel1.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
313 | barrel1.CFrame = CFrame.new((torso.Position + Vector3.new(-0.5,0.3,0)) + (torso.CFrame.lookVector * 2), torso.Position + (torso.CFrame.lookVector * 2)) | |
314 | barrel1.Name = "Barrel 1" | |
315 | barrel1.Parent = leftbarrels | |
316 | ||
317 | Weld(barrel1, torso, barrel1, false) --Weld Barrel 1 | |
318 | Mesh("Cylinder", barrel1, nil) --Mesh Barrel 1 | |
319 | ||
320 | local barrel2 = Instance.new("Part") --Barrel 2 | |
321 | barrel2.BrickColor = BrickColor.new("Smoky grey") | |
322 | barrel2.Size = Vector3.new(3,0.5,0.5) | |
323 | barrel2.Material = Enum.Material.Metal | |
324 | barrel2.CanCollide = true | |
325 | barrel2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
326 | barrel2.CFrame = CFrame.new((torso.Position + Vector3.new(0.5,0.3,0)) + (torso.CFrame.lookVector * 2), torso.Position + (torso.CFrame.lookVector * 2)) | |
327 | barrel2.Name = "Barrel 2" | |
328 | barrel2.Parent = rightbarrels | |
329 | ||
330 | Weld(barrel2, torso, barrel2, false) --Weld Barrel 2 | |
331 | Mesh("Cylinder", barrel2, nil) --Mesh Barrel 2 | |
332 | ||
333 | --Barrelholes | |
334 | ||
335 | local barrelhole1 = Instance.new("Part") --Barrelhole 1 | |
336 | barrelhole1.BrickColor = BrickColor.new("Really black") | |
337 | barrelhole1.Size = Vector3.new(3.05,0.45,0.45) | |
338 | barrelhole1.Material = Enum.Material.Metal | |
339 | barrelhole1.CanCollide = true | |
340 | barrelhole1.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
341 | barrelhole1.CFrame = CFrame.new((torso.Position + Vector3.new(-0.5,0.3,0)) + (torso.CFrame.lookVector * 1.9), torso.Position + (torso.CFrame.rightVector * -100)) | |
342 | barrelhole1.Name = "Barrelhole 1" | |
343 | barrelhole1.Parent = leftbarrels | |
344 | ||
345 | Weld(barrelhole1, barrel1, barrelhole1, false) --Weld Barrelhole 1 | |
346 | Mesh("Cylinder", barrelhole1, nil) --Mesh Barrelhole 1 | |
347 | ||
348 | local barrelhole2 = Instance.new("Part") --Barrelhole 2 | |
349 | barrelhole2.BrickColor = BrickColor.new("Really black") | |
350 | barrelhole2.Size = Vector3.new(3.05,0.42,0.42) | |
351 | barrelhole2.Material = Enum.Material.Metal | |
352 | barrelhole2.CanCollide = true | |
353 | barrelhole2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
354 | barrelhole2.CFrame = CFrame.new((torso.Position + Vector3.new(0.5,0.3,0)) + (torso.CFrame.lookVector * 1.9), torso.Position + (torso.CFrame.rightVector * -100)) | |
355 | barrelhole2.Name = "Barrelhole 2" | |
356 | barrelhole2.Parent = rightbarrels | |
357 | ||
358 | Weld(barrelhole2, barrel2, barrelhole2, false) --Weld Barrelhole 2 | |
359 | Mesh("Cylinder", barrelhole2, nil) --Mesh Barrelhole 2 | |
360 | ||
361 | firesound.Parent = torso | |
362 | setupsound.Parent = torso | |
363 | lasersound.Parent = torso | |
364 | ||
365 | --Turn Torso | |
366 | ||
367 | coroutine.resume(coroutine.create(function() | |
368 | while true do | |
369 | torso.CFrame = torso.CFrame:lerp(CFrame.new(torso.Position, Vector3.new(mouse.Hit.p.x, torso.Position.y, mouse.Hit.p.z)), 0.5) | |
370 | wait() | |
371 | end | |
372 | end)) | |
373 | ||
374 | local left = {barrel1, barrelhole1} | |
375 | local right = {barrel2, barrelhole2} | |
376 | local both = {barrel1, barrelhole1, barrel2, barrelhole2} | |
377 | local bothgun = {barrel1, barrel2} | |
378 | local bothhole = {barrelhole1, barrelhole2} | |
379 | ||
380 | --Intro | |
381 | ||
382 | barrel1.Meshy.Scale = Vector3.new(0,1,1) | |
383 | barrel1.Meshy.Offset = Vector3.new(2,0,0) | |
384 | barrel2.Meshy.Scale = Vector3.new(0,1,1) | |
385 | barrel2.Meshy.Offset = Vector3.new(-2,0,0) | |
386 | barrelhole1.Meshy.Scale = Vector3.new(0,1,1) | |
387 | barrelhole1.Meshy.Offset = Vector3.new(2,0,0) | |
388 | barrelhole2.Meshy.Scale = Vector3.new(0,1,1) | |
389 | barrelhole2.Meshy.Offset = Vector3.new(-2,0,0) | |
390 | ||
391 | setupsound:Play() | |
392 | ||
393 | for i=1,10 do | |
394 | for b,v in pairs(both) do | |
395 | for c=1,2 do | |
396 | v.Meshy.Scale = v.Meshy.Scale:lerp(Vector3.new(1,1,1), i / 15) | |
397 | v.Meshy.Offset = v.Meshy.Offset:lerp(Vector3.new(0,0,0), i / 15) | |
398 | end | |
399 | end | |
400 | wait() | |
401 | end | |
402 | ||
403 | active = true | |
404 | ||
405 | torso.CFrame = original_cframe | |
406 | torso.Anchored = false | |
407 | ||
408 | rightready = true | |
409 | leftready = true | |
410 | ||
411 | --Fire function | |
412 | ||
413 | local function CreateBullet(place) | |
414 | local firepos = nil | |
415 | ||
416 | if order == 1 then | |
417 | firepos = barrel1.Position + (barrel1.CFrame.rightVector * -1.5) | |
418 | elseif order == 2 then | |
419 | firepos = barrel2.Position + (barrel2.CFrame.rightVector * 1.5) | |
420 | end | |
421 | ||
422 | --Ray | |
423 | local ray = Ray.new(firepos, (mouse.Hit.p - firepos).unit * 1000) | |
424 | local hit, pos = game.Workspace:FindPartOnRay(ray, character, true, false) | |
425 | ||
426 | local dist = (firepos - pos).magnitude | |
427 | ||
428 | --Bullet | |
429 | local beam = Instance.new("Part", bullets) | |
430 | beam.Size = Vector3.new(0.5,0.5,dist) | |
431 | beam.CFrame = CFrame.new(firepos, pos) * CFrame.new(0,0,-dist/2) | |
432 | beam.CanCollide = false | |
433 | beam.Anchored = true | |
434 | beam.BrickColor = BrickColor.new("Bright yellow") | |
435 | beam.Material = Enum.Material.Neon | |
436 | beam.Transparency = 0.3 | |
437 | ||
438 | local boosh = Instance.new("Part", bullets) | |
439 | boosh.Size = Vector3.new(1,1,1) | |
440 | boosh.CFrame = CFrame.new(firepos) | |
441 | boosh.CanCollide = false | |
442 | boosh.Anchored = true | |
443 | boosh.BrickColor = BrickColor.new("Bright yellow") | |
444 | boosh.Material = Enum.Material.Neon | |
445 | boosh.Transparency = 0.3 | |
446 | ||
447 | --Hit | |
448 | if hit then | |
449 | if hit.Parent then | |
450 | local hithuman = hit.Parent:FindFirstChild("Humanoid") | |
451 | if hithuman then | |
452 | hit.Velocity = hit.Velocity + ((hit.Position - pos).unit * 50) | |
453 | hithuman:TakeDamage(math.random(mindamage, maxdamage)) | |
454 | end | |
455 | end | |
456 | end | |
457 | ||
458 | --Effect | |
459 | local change1 = Vector3.new(0,beam.Transparency,0) | |
460 | local change2 = Vector3.new(0,boosh.Transparency,0) | |
461 | for i=1,10 do | |
462 | beam.Transparency = change1.Y | |
463 | boosh.Transparency = change2.Y | |
464 | beam.Size = beam.Size:lerp(Vector3.new(0,0,dist), 0.05 * i) | |
465 | boosh.Size = boosh.Size:lerp(Vector3.new(0,0,0), 0.05 * i) | |
466 | boosh.CFrame = boosh.CFrame * CFrame.fromEulerAnglesXYZ(1,1,1) | |
467 | change1 = change1:lerp(Vector3.new(0,1,0), 0.05 * i) | |
468 | change2 = change2:lerp(Vector3.new(0,1,0), 0.05 * i) | |
469 | if rainbow then | |
470 | boosh.Color = boosh.Color:lerp(BrickColor.Random().Color, 0.3) | |
471 | beam.Color = beam.Color:lerp(BrickColor.Random().Color, 0.3) | |
472 | end | |
473 | wait() | |
474 | end | |
475 | beam:Destroy() | |
476 | boosh:Destroy() | |
477 | end | |
478 | ||
479 | local function Laser() | |
480 | lasersound:Play() | |
481 | if beat == 3 then | |
482 | lasersound.Pitch = 1 | |
483 | else | |
484 | lasersound.Pitch = 1.5 | |
485 | end | |
486 | local laser = Instance.new("Part") | |
487 | laser.Size = Vector3.new(0.05,0.05, 1000) | |
488 | laser.CFrame = CFrame.new(eye.Position + (eye.CFrame.lookVector * 500), head.Position + (head.CFrame.lookVector * 12000)) | |
489 | laser.Transparency = 0 | |
490 | laser.Material = Enum.Material.Neon | |
491 | laser.Name = "Laser" | |
492 | laser.CanCollide = false | |
493 | laser.Anchored = true | |
494 | laser.BrickColor = BrickColor.new("Really red") | |
495 | laser.Parent = workspace | |
496 | Mesh("Sphere", laser, Vector3.new(0.5,0.5,1)) | |
497 | ||
498 | mouse.TargetFilter = laser | |
499 | ||
500 | laser.Touched:connect(function(touched) | |
501 | if laser and touched ~= nil and touched.Parent ~= nil then | |
502 | local laserhumanoid = touched.Parent:FindFirstChild("Humanoid") | |
503 | if laserhumanoid and laserhumanoid ~= humanoid then | |
504 | if beat == 3 then | |
505 | laserhumanoid.Health = laserhumanoid.Health - ((laserhumanoid.MaxHealth / 10) + (math.random(mindamage, maxdamage) * 0.1)) | |
506 | else | |
507 | laserhumanoid.Health = laserhumanoid.Health - (math.random(mindamage, maxdamage) * 0.1) | |
508 | end | |
509 | touched.Velocity = touched.Velocity + (laser.CFrame.lookVector * 5) | |
510 | end | |
511 | end | |
512 | end) | |
513 | if beat == 3 then | |
514 | beat = 1 | |
515 | for i=1,20 do | |
516 | laser.Transparency = laser.Transparency + (i / 70) | |
517 | laser.Size = laser.Size:lerp(Vector3.new(45,45,1000), i / 66) | |
518 | laser.CFrame = CFrame.new(eye.Position + (eye.CFrame.lookVector * 500), eye.Position + (eye.CFrame.lookVector * 12000)) | |
519 | wait() | |
520 | end | |
521 | else | |
522 | beat = beat + 1 | |
523 | for i=1,10 do | |
524 | laser.Transparency = laser.Transparency + (i / 25) | |
525 | laser.Size = laser.Size:lerp(Vector3.new(15,15,1000), i / 45) | |
526 | laser.CFrame = CFrame.new(eye.Position + (eye.CFrame.lookVector * 500), eye.Position + (eye.CFrame.lookVector * 12000)) | |
527 | wait() | |
528 | end | |
529 | end | |
530 | laser:Destroy() | |
531 | end | |
532 | ||
533 | local function Fire() | |
534 | firesound:Play() | |
535 | ||
536 | coroutine.resume(coroutine.create(function() | |
537 | CreateBullet(order) | |
538 | end)) | |
539 | if order == 1 then | |
540 | coroutine.resume(coroutine.create(function() | |
541 | local b = 0 | |
542 | local y = 2 | |
543 | order = 2 | |
544 | leftready = false | |
545 | ||
546 | if fastmode < 4 then | |
547 | rightready = true | |
548 | end | |
549 | ||
550 | for i=1,5 do | |
551 | for i=1,#left do | |
552 | for c=1,3 do | |
553 | left[i].Meshy.Scale = left[i].Meshy.Scale:lerp(Vector3.new(b,1,1), i / 6) | |
554 | left[i].Meshy.Offset = left[i].Meshy.Offset:lerp(Vector3.new(y,0,0), i / 6) | |
555 | end | |
556 | end | |
557 | b = 1 | |
558 | y = 0 | |
559 | wait() | |
560 | end | |
561 | leftready = true | |
562 | end)) | |
563 | if fastmode < 4 then | |
564 | wait(firespeed) | |
565 | end | |
566 | if fastmode < 4 then | |
567 | repeat | |
568 | wait() | |
569 | until rightready == true | |
570 | end | |
571 | elseif order == 2 then | |
572 | coroutine.resume(coroutine.create(function() | |
573 | local b = 0 | |
574 | local y = -2 | |
575 | order = 1 | |
576 | rightready = false | |
577 | ||
578 | if fastmode < 4 then | |
579 | leftready = true | |
580 | end | |
581 | ||
582 | for i=1,5 do | |
583 | for i=1,#right do | |
584 | for c=1,3 do | |
585 | right[i].Meshy.Scale = right[i].Meshy.Scale:lerp(Vector3.new(b,1,1), i / 6) | |
586 | right[i].Meshy.Offset = right[i].Meshy.Offset:lerp(Vector3.new(y,0,0), i / 6) | |
587 | end | |
588 | end | |
589 | b = 1 | |
590 | y = 0 | |
591 | wait() | |
592 | end | |
593 | rightready = true | |
594 | end)) | |
595 | if fastmode < 4 then | |
596 | wait(firespeed) | |
597 | end | |
598 | if fastmode < 4 then | |
599 | repeat | |
600 | wait() | |
601 | until leftready == true | |
602 | end | |
603 | end | |
604 | end | |
605 | ||
606 | --Main | |
607 | ||
608 | mouse.Button1Up:connect(function() | |
609 | mousedown = false | |
610 | end) | |
611 | ||
612 | mouse.Button1Down:connect(function() | |
613 | if active == false then | |
614 | return | |
615 | end | |
616 | if enabled == true then | |
617 | return | |
618 | else | |
619 | enabled = true | |
620 | end | |
621 | humanoid.WalkSpeed = 7 | |
622 | mousedown = true | |
623 | repeat | |
624 | Fire() | |
625 | wait() | |
626 | until mousedown == false | |
627 | humanoid.WalkSpeed = 16 | |
628 | wait(0.2) | |
629 | enabled = false | |
630 | end) | |
631 | ||
632 | mouse.KeyUp:connect(function(key) | |
633 | key = key:lower() | |
634 | if key:byte() == 32 then | |
635 | spacepress = false | |
636 | end | |
637 | end) | |
638 | ||
639 | mouse.KeyDown:connect(function(key) | |
640 | key = key:lower() | |
641 | if key == "q" then | |
642 | if fastmode == 4 then | |
643 | fastmode = 1 | |
644 | firespeed = cooldown | |
645 | else | |
646 | fastmode = fastmode + 1 | |
647 | firespeed = firespeed / 2 | |
648 | if fastmode == 4 then | |
649 | firespeed = 0 | |
650 | end | |
651 | end | |
652 | elseif key == "e" then | |
653 | if rainbow == false then | |
654 | rainbow = true | |
655 | else | |
656 | rainbow = false | |
657 | end | |
658 | print(rainbow) | |
659 | elseif key == "z" and available == true then | |
660 | available = false | |
661 | Laser() | |
662 | wait(0.5) | |
663 | available = true | |
664 | elseif key == "x" then | |
665 | if active == true then | |
666 | for i=1,10 do | |
667 | for i,v in pairs(both) do | |
668 | v.Transparency = v.Transparency + 0.1 | |
669 | end | |
670 | wait() | |
671 | end | |
672 | active = false | |
673 | else | |
674 | for i=1,10 do | |
675 | for i,v in pairs(both) do | |
676 | v.Transparency = v.Transparency - 0.1 | |
677 | end | |
678 | wait() | |
679 | end | |
680 | active = true | |
681 | end | |
682 | elseif key:byte() == 32 then | |
683 | spacepress = true | |
684 | ||
685 | wait(0.4) | |
686 | if spacepress and heat > 0 then | |
687 | regen = false | |
688 | repeat | |
689 | heat = heat * 0.9 | |
690 | heat = math.floor(heat) | |
691 | torso.Velocity = Vector3.new(torso.Velocity.x,heat * 1.5,torso.Velocity.z) | |
692 | local flame = Instance.new("Part") | |
693 | flame.Size = Vector3.new(3,3,3) | |
694 | flame.CFrame = torso.CFrame - Vector3.new(math.random(-1.5,1.5),3,math.random(-1.5,1.5)) | |
695 | flame.Anchored = true | |
696 | flame.CanCollide = false | |
697 | flame.Transparency = 0.5 | |
698 | flame.BrickColor = BrickColor.new("Deep orange") | |
699 | flame.Material = Enum.Material.Neon | |
700 | flame.Name = "Flame" | |
701 | flame.Parent = workspace | |
702 | Mesh("Sphere", flame, nil) | |
703 | coroutine.resume(coroutine.create(function() | |
704 | for i=1,10 do | |
705 | flame.Transparency = flame.Transparency + (0.02 * i) | |
706 | flame.Meshy.Scale = flame.Meshy.Scale:lerp(Vector3.new(0.6 / i, 0.6 / i, 0.6 / i) * (heat / 50), 0.7) | |
707 | flame.CFrame = CFrame.new(flame.Position + (flame.CFrame.upVector * ((1.5 / i) * -1))) | |
708 | wait() | |
709 | end | |
710 | flame:Destroy() | |
711 | end)) | |
712 | wait() | |
713 | until heat == 0 or spacepress == false | |
714 | regen = true | |
715 | end | |
716 | end | |
717 | end) | |
718 | ||
719 | coroutine.resume(coroutine.create(function() | |
720 | while true do | |
721 | if rainbow == true then | |
722 | for i,v in pairs(bothgun) do | |
723 | v.Color = v.Color:lerp(BrickColor.Random().Color, 0.2) | |
724 | v.Material = Enum.Material.Neon | |
725 | end | |
726 | elseif rainbow == false then | |
727 | for i,v in pairs(bothgun) do | |
728 | v.Color = v.Color:lerp(BrickColor.new("Smoky grey").Color, 0.1) | |
729 | v.Material = Enum.Material.Metal | |
730 | end | |
731 | end | |
732 | wait() | |
733 | end | |
734 | end)) | |
735 | ||
736 | --Eye Blink | |
737 | coroutine.resume(coroutine.create(function() | |
738 | local time = 180 | |
739 | while true do | |
740 | repeat | |
741 | time = time - 1 | |
742 | wait() | |
743 | until time == 0 | |
744 | print("blink") | |
745 | coroutine.resume(coroutine.create(function() | |
746 | Chat("*blink*", 0, 0.3) | |
747 | end)) | |
748 | time = 180 | |
749 | local goal = Vector3.new(2,0,1) | |
750 | local colorgoal = BrickColor.new("Really black").Color | |
751 | for i=1,20 do | |
752 | eye.Meshy.Scale = eye.Meshy.Scale:lerp(goal, i / 35) | |
753 | eye.Color = eye.Color:lerp(colorgoal, 0.6) | |
754 | goal = Vector3.new(1,goal.y + 0.05,1) | |
755 | colorgoal = BrickColor.new("Really red").Color | |
756 | wait() | |
757 | end | |
758 | end | |
759 | end)) | |
760 | ||
761 | --Regen Heat | |
762 | coroutine.resume(coroutine.create(function() | |
763 | while true do | |
764 | if regen == true then | |
765 | repeat | |
766 | heat = (heat * 1.3) + 0.1 | |
767 | wait() | |
768 | until heat >= 100 or regen == false | |
769 | if regen then | |
770 | heat = 100 | |
771 | end | |
772 | end | |
773 | wait() | |
774 | end | |
775 | end)) | |
776 | ||
777 | print([["-|- | |
778 | Q to change firing speed | |
779 | E to turn off or on rainbow mode | |
780 | Z to shoot a laser out of your eye | |
781 | X to hide or show guns | |
782 | Space to hover | |
783 | ||
784 | Firing Speeds: | |
785 | 1 = Slow | |
786 | 2 = Normal | |
787 | 3 = Fast | |
788 | 4 = Literally impossible | |
789 | -|-"]]) |