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1 | --By Rufus14 (One of the my best scripts) | |
2 | rapid = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
3 | - | rapid.SoundId = "http://roblox.com/asset?id=130771265" |
3 | + | rapid.SoundId = "http://roblox.com/asset?id=600993406" |
4 | rapid.Volume = 10 | |
5 | rapid.PlaybackSpeed = 2 | |
6 | fireemblem = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
7 | fireemblem.SoundId = "http://roblox.com/asset?id=227442834" | |
8 | fireemblem:Play() | |
9 | fireemblem.Looped = true | |
10 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
11 | - | sound.SoundId = "http://roblox.com/asset?id=477273485" |
11 | + | sound.SoundId = "http://roblox.com/asset?id=600993406" |
12 | Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
13 | mouse = game.Players.LocalPlayer:GetMouse() | |
14 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 70 | |
15 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 | |
16 | plr = game.Players.LocalPlayer.Character | |
17 | plrarm = plr["Right Arm"] | |
18 | plrlarm = plr["Left Arm"] | |
19 | plrhead = plr.Head | |
20 | plrleg = plr["Right Leg"] | |
21 | plrlleg = plr["Left Leg"] | |
22 | plrtorso = plr.Torso | |
23 | function ded() | |
24 | local ded3 = Instance.new("Sound", plr.Head) | |
25 | ded3.SoundId = "http://roblox.com/asset?id=283428477" | |
26 | local ded2 = Instance.new("Sound", plr.Head) | |
27 | ded2.SoundId = "http://roblox.com/asset?id=163154423" | |
28 | local ded1 = Instance.new("Sound", plr.Head) | |
29 | ded1.SoundId = "http://roblox.com/asset?id=193821941" | |
30 | local ded = Instance.new("Sound", plr.Head) | |
31 | ded.SoundId = "http://roblox.com/asset?id=534997954" | |
32 | Math = math.random(1,4) | |
33 | if Math == 1 then | |
34 | ded3:Play() | |
35 | end | |
36 | if Math == 2 then | |
37 | ded2:Play() | |
38 | end | |
39 | if Math == 3 then | |
40 | ded1:Play() | |
41 | end | |
42 | if Math == 4 then | |
43 | ded:Play() | |
44 | end | |
45 | ------------------------ | |
46 | plrarm.Transparency = 1 | |
47 | plrlarm.Transparency = 1 | |
48 | plrtorso.Transparency = 1 | |
49 | plrleg.Transparency = 1 | |
50 | plrlleg.Transparency = 1 | |
51 | plrhead.Transparency = 1 | |
52 | ------------------------- | |
53 | plrarm.CanCollide = true | |
54 | plrlarm.CanCollide = true | |
55 | plrtorso.CanCollide = false | |
56 | plrleg.CanCollide = false | |
57 | plrlleg.CanCollide = false | |
58 | plrhead.CanCollide = false | |
59 | print("ur fukin ded") | |
60 | local fplrtorso = Instance.new("Part", workspace) | |
61 | fplrtorso.Position = plrtorso.Position | |
62 | fplrtorso.BrickColor = plrtorso.BrickColor | |
63 | fplrtorso.Size = plrtorso.Size | |
64 | fplrtorso.LeftSurface = "Smooth" | |
65 | fplrtorso.RightSurface = "Smooth" | |
66 | fplrtorso.BottomSurface = "Smooth" | |
67 | fplrtorso.TopSurface = "Smooth" | |
68 | local weldtorso = Instance.new("Weld", fplrtorso) | |
69 | weldtorso.Part0 = fplrtorso | |
70 | weldtorso.Part1 = fplrtorso | |
71 | local decal = Instance.new("Decal", fplrtorso) | |
72 | decal.Texture = plr["Shirt Graphic"].Graphic | |
73 | local fplrhead = Instance.new("Part", workspace) | |
74 | local weldhead = Instance.new("Weld", fplrhead) | |
75 | weldhead.Part0 = fplrhead | |
76 | weldhead.Part1 = fplrtorso | |
77 | fplrhead.Position = plrhead.Position | |
78 | fplrhead.Size = plrhead.Size | |
79 | fplrhead.CanCollide = true | |
80 | local faic = Instance.new("Decal", fplrhead) | |
81 | faic.Texture = plr.Head.face.Texture | |
82 | local weldhead = Instance.new("Weld", fplrhead) | |
83 | weldhead.Part0 = fplrhead | |
84 | weldhead.Part1 = fplrtorso | |
85 | weldhead.C0 = CFrame.new(0,-1.5,0) | |
86 | fplrhead.BrickColor = plrhead.BrickColor | |
87 | local mesh = Instance.new("SpecialMesh", fplrhead) | |
88 | mesh.Scale = Vector3.new(1.25, 1.25, 1.25) | |
89 | local fplrleg = Instance.new("Part", workspace) | |
90 | fplrleg.BrickColor = plrleg.BrickColor | |
91 | fplrleg.Size = plrleg.Size | |
92 | fplrleg.Position = plrleg.Position | |
93 | fplrleg.CanCollide = false | |
94 | local weldleg = Instance.new("Weld", fplrleg) | |
95 | weldleg.Part0 = fplrleg | |
96 | weldleg.Part1 = fplrtorso | |
97 | weldleg.C0 = CFrame.new(-0.5,2,0) | |
98 | -------------------------------------- | |
99 | local fplrlleg = Instance.new("Part", workspace) | |
100 | fplrlleg.BrickColor = plrleg.BrickColor | |
101 | fplrlleg.Size = plrlleg.Size | |
102 | fplrlleg.Position = plrlleg.Position | |
103 | fplrlleg.CanCollide = false | |
104 | local weldlleg = Instance.new("Weld", fplrlleg) | |
105 | weldlleg.Part0 = fplrlleg | |
106 | weldlleg.Part1 = fplrtorso | |
107 | weldlleg.C0 = CFrame.new(0.5,2,0) * CFrame.Angles(0,0,0.2) | |
108 | ---------------------------------------- | |
109 | local fplrarm = Instance.new("Part", workspace) | |
110 | fplrarm.BrickColor = plrarm.BrickColor | |
111 | fplrarm.Size = plrarm.Size | |
112 | fplrarm.Position = plrarm.Position | |
113 | fplrarm.CanCollide = false | |
114 | local weldarm = Instance.new("Weld", fplrlleg) | |
115 | weldarm.Part0 = fplrarm | |
116 | weldarm.Part1 = fplrtorso | |
117 | weldarm.C0 = CFrame.new(1.5,0.35,0) * CFrame.Angles(0,0,0.5) | |
118 | ---------------------------------------- | |
119 | local fplrlarm = Instance.new("Part", workspace) | |
120 | fplrlarm.BrickColor = plrlarm.BrickColor | |
121 | fplrlarm.Size = plrlarm.Size | |
122 | fplrlarm.Position = plrlarm.Position | |
123 | fplrlarm.CanCollide = false | |
124 | local weldlarm = Instance.new("Weld", fplrlleg) | |
125 | weldlarm.Part0 = fplrlarm | |
126 | weldlarm.Part1 = fplrtorso | |
127 | weldlarm.C0 = CFrame.new(-1.5,0.35,0) * CFrame.Angles(0,0,-0.5) | |
128 | wait(10) | |
129 | fplrarm:destroy() | |
130 | fplrhead:destroy() | |
131 | fplrlarm:destroy() | |
132 | fplrleg:destroy() | |
133 | fplrlleg:destroy() | |
134 | fplrtorso:destroy() | |
135 | end | |
136 | plr.Humanoid.Died:connect(ded) | |
137 | function key(key) | |
138 | key = key:lower() | |
139 | if key == "q" then | |
140 | for i = 1,5 do | |
141 | wait(0.01) | |
142 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
143 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
144 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
145 | end | |
146 | sound:Play() | |
147 | local hit = Instance.new("Explosion", plr["Right Arm"]) | |
148 | hit.Position = plr["Right Arm"].Position | |
149 | hit.Visible = false | |
150 | hit.BlastPressure = 100000 | |
151 | hit.BlastRadius = 3.9 | |
152 | wait(0.05) | |
153 | for i = 1,5 do | |
154 | wait(0.01) | |
155 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
156 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
157 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
158 | end | |
159 | hit:destroy() | |
160 | end | |
161 | if key == "e" then | |
162 | for i = 1,5 do | |
163 | wait(0.01) | |
164 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) | |
165 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) | |
166 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
167 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
168 | sound.PlaybackSpeed = 0.7 | |
169 | end | |
170 | sound:Play() | |
171 | local hit1 = Instance.new("Explosion", plr["Right Leg"]) | |
172 | hit1.Position = plr["Right Leg"].Position | |
173 | hit1.Visible = false | |
174 | hit1.BlastPressure = 200000 | |
175 | hit1.BlastRadius = 2 | |
176 | wait(0.1) | |
177 | for i = 1,5 do | |
178 | wait(0.01) | |
179 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) | |
180 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
181 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
182 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
183 | end | |
184 | sound.PlaybackSpeed = 1 | |
185 | hit1:destory() | |
186 | end | |
187 | if key == "r" then | |
188 | for i = 1,5 do | |
189 | wait(0.01) | |
190 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
191 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
192 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
193 | end | |
194 | sound:Play() | |
195 | local hit2 = Instance.new("Explosion", plr["Left Arm"]) | |
196 | hit2.Position = plr["Left Arm"].Position | |
197 | hit2.Visible = false | |
198 | hit2.BlastPressure = 100000 | |
199 | hit2.BlastRadius = 2.5 | |
200 | wait(0.05) | |
201 | for i = 1,5 do | |
202 | wait(0.01) | |
203 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
204 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
205 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
206 | end | |
207 | hit2:destroy() | |
208 | end | |
209 | if key:byte() == 32 then | |
210 | for i = 1,5 do | |
211 | wait(0.01) | |
212 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.1) | |
213 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.1) | |
214 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.08) | |
215 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.new(0.2,-0.15,0) | |
216 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.07,0,0) | |
217 | end | |
218 | wait(0.5) | |
219 | for i = 1,5 do | |
220 | wait(0.01) | |
221 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.1) | |
222 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.1) | |
223 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.08) | |
224 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.new(-0.2,0.15,0) | |
225 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.07,0,0) | |
226 | end | |
227 | end | |
228 | if key == "t" then | |
229 | for i = 1,30 do | |
230 | local boom = Instance.new("Explosion", plr.Head) | |
231 | boom.Position = plr["Right Arm"].Position | |
232 | boom.BlastPressure = 100 | |
233 | boom.BlastRadius = 2 | |
234 | boom.Visible = false | |
235 | rapid:Play() | |
236 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-1.6) | |
237 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,1.6) | |
238 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(1.1,0,0) | |
239 | wait(0.05) | |
240 | boom:destroy() | |
241 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-1.1,0,0) | |
242 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-1.6) | |
243 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,1.6) | |
244 | wait(0.05) | |
245 | local boom1 = Instance.new("Explosion", plr.Head) | |
246 | boom1.Position = plr["Left Arm"].Position | |
247 | boom1.BlastPressure = 100 | |
248 | boom1.BlastRadius = 2 | |
249 | boom1.Visible = false | |
250 | rapid:Play() | |
251 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(1.1,0,0) | |
252 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-1.6) | |
253 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,1.6) | |
254 | wait(0.05) | |
255 | boom1:destroy() | |
256 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-1.1,0,0) | |
257 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,1.6) | |
258 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-1.6) | |
259 | end | |
260 | end | |
261 | end | |
262 | mouse.KeyDown:connect(key) | |
263 | plr = game.Players.LocalPlayer.Character | |
264 | sound1 = Instance.new("Sound", plr.Head) | |
265 | - | sound1.SoundId = "http://www.roblox.com/asset/?id=212675193" |
265 | + | sound1.SoundId = "http://www.roblox.com/asset/?id=227442834" |
266 | sound1:Play() | |
267 | sound1.Looped = true | |
268 | sound1.Volume = 1 | |
269 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
270 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
271 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
272 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
273 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
274 | while true do | |
275 | wait(0.01) | |
276 | for i = 1,2 do | |
277 | wait(0.05) | |
278 | plr = game.Players.LocalPlayer.Character | |
279 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
280 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
281 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
282 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) | |
283 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) | |
284 | end | |
285 | for i = 1,2 do | |
286 | wait(0.05) | |
287 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
288 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
289 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
290 | plr = game.Players.LocalPlayer.Character | |
291 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) | |
292 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) | |
293 | end | |
294 | for i = 1,3 do | |
295 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
296 | wait(0.05) | |
297 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
298 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
299 | plr = game.Players.LocalPlayer.Character | |
300 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) | |
301 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) | |
302 | end | |
303 | wait(1) | |
304 | ------------------------------------------------------------------------------------------------------- | |
305 | for i = 1,3 do | |
306 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
307 | wait(0.05) | |
308 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
309 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
310 | plr = game.Players.LocalPlayer.Character | |
311 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
312 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
313 | ||
314 | end | |
315 | for i = 1,2 do | |
316 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
317 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
318 | wait(0.05) | |
319 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
320 | plr = game.Players.LocalPlayer.Character | |
321 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
322 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
323 | ||
324 | end | |
325 | for i = 1,2 do | |
326 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
327 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
328 | wait(0.05) | |
329 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
330 | plr = game.Players.LocalPlayer.Character | |
331 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
332 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
333 | ||
334 | end | |
335 | end |