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1 | --Converted with ttyyuu12345's model to script plugin v4 | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code by Mokiros") | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then | |
96 | return typeof(s[k])=="function" | |
97 | and function(_,...)return s[k](s,...)end or s[k] | |
98 | end | |
99 | end, | |
100 | __newindex = function(self,k,v) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then s[k]=v end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return rawget(self,s) or _rg:GetService(s) | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | RunService = FakeService({ | |
121 | _btrs = {}, | |
122 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
123 | BindToRenderStep = function(self,name,_,fun) | |
124 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
125 | end, | |
126 | UnbindFromRenderStep = function(self,name) | |
127 | self._btrs[name]:Disconnect() | |
128 | end, | |
129 | },"RunService") | |
130 | } | |
131 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
132 | g.service = g.GetService | |
133 | FakeService(g,game) | |
134 | --Changing owner to fake player object to support owner:GetMouse() | |
135 | game,owner = g,g.Players.LocalPlayer | |
136 | end | |
137 | ||
138 | function sandbox(var,func) | |
139 | local env = getfenv(func) | |
140 | local newenv = setmetatable({},{ | |
141 | __index = function(self,k) | |
142 | if k=="script" then | |
143 | return var | |
144 | else | |
145 | return env[k] | |
146 | end | |
147 | end, | |
148 | }) | |
149 | setfenv(func,newenv) | |
150 | return func | |
151 | end | |
152 | cors = {} | |
153 | mas = Instance.new("Model",game:GetService("Lighting")) | |
154 | Tool0 = Instance.new("Tool") | |
155 | LocalScript1 = Instance.new("LocalScript") | |
156 | Script2 = Instance.new("Script") | |
157 | Part3 = Instance.new("Part") | |
158 | SpecialMesh4 = Instance.new("SpecialMesh") | |
159 | Script5 = Instance.new("Script") | |
160 | ObjectValue6 = Instance.new("ObjectValue") | |
161 | ObjectValue7 = Instance.new("ObjectValue") | |
162 | Tool0.Name = "LaserSpecs" | |
163 | Tool0.Parent = mas | |
164 | Tool0.TextureId = "http://www.roblox.com/asset/?id=100449698" | |
165 | Tool0.GripForward = Vector3.new(-0, 1.31134158e-07, -1) | |
166 | Tool0.GripPos = Vector3.new(1.53999996, -1.27000034, -1.31999993) | |
167 | Tool0.GripUp = Vector3.new(0, 1, 1.31134158e-07) | |
168 | LocalScript1.Name = "SpotWeld_Main" | |
169 | LocalScript1.Parent = Tool0 | |
170 | table.insert(cors,sandbox(LocalScript1,function() | |
171 | --local mDebugId = game.Workspace.DebugId.Value | |
172 | --game.Workspace.DebugId.Value = game.Workspace.DebugId.Value+1 | |
173 | --print("Running swordscript <"..mDebugId..">") | |
174 | ||
175 | ------------------------------------- | |
176 | -- Makes an RBX::Lua Instance using | |
177 | -- a table of key-value pairs to | |
178 | -- initialize it. Values with numeric | |
179 | -- keys will be parented to the object | |
180 | -- and other values will be set | |
181 | -- as members of the object. | |
182 | function Create(ty) | |
183 | return function(data) | |
184 | local obj = Instance.new(ty) | |
185 | for k, v in pairs(data) do | |
186 | if type(k) == 'number' then | |
187 | v.Parent = obj | |
188 | else | |
189 | obj[k] = v | |
190 | end | |
191 | end | |
192 | return obj | |
193 | end | |
194 | end | |
195 | ||
196 | --------------------------------------- | |
197 | -- Same as Make, but modifies an existing | |
198 | -- object rather than creating ones. | |
199 | function Modify(obj, data) | |
200 | for k, v in pairs(data) do | |
201 | if type(data) == 'number' then | |
202 | data.Parent = obj | |
203 | else | |
204 | data[k] = v | |
205 | end | |
206 | end | |
207 | return obj | |
208 | end | |
209 | ||
210 | ----------------------------------------- | |
211 | -- Creates a class which can be instantiated | |
212 | -- using `CreateCLASSNAME( ... )`. | |
213 | ---usage: | |
214 | --class'MyClass'(function(this, arg1) | |
215 | -- this.ClassMember = value | |
216 | -- function this.ClassMethod(...) ... end | |
217 | --end, function(def) | |
218 | -- def.StaticMember = value | |
219 | -- function def.StaticMethod(...) ... end | |
220 | --end) | |
221 | --local obj = CreateMyClass(arg1) | |
222 | ------------------------------------------ | |
223 | local function class(name) | |
224 | local def = {} | |
225 | getfenv(0)[name] = def | |
226 | return function(ctor, static) | |
227 | local nctor = function(...) | |
228 | local this = {} | |
229 | if ctor then | |
230 | ctor(this, ...) | |
231 | end | |
232 | return this | |
233 | end | |
234 | getfenv(0)['Create'..name] = nctor | |
235 | if static then static(def) end | |
236 | end | |
237 | end | |
238 | ||
239 | ||
240 | --------------------------------------------- | |
241 | -- Signal class for custom-made events | |
242 | --API: | |
243 | -- Signal:connect(callback) | |
244 | -- Signal:fire(...) | |
245 | -- Signal:wait() | |
246 | --------------------------------------------- | |
247 | class'Signal'(function(this) | |
248 | local mListeners = {} | |
249 | local mWaitObject = Create'BoolValue'{} | |
250 | ||
251 | function this:connect(func) | |
252 | local connection = {} | |
253 | function connection:disconnect() | |
254 | mListeners[func] = nil | |
255 | end | |
256 | mListeners[func] = connection | |
257 | return connection | |
258 | end | |
259 | ||
260 | function this:fire(...) | |
261 | --print("Fire evt<"..tostring(this).."> from script<"..mDebugId..">") | |
262 | for func, conn in pairs(mListeners) do | |
263 | --print("-> "..tostring(func).."( ... )") | |
264 | func(...) | |
265 | end | |
266 | mWaitObject.Value = not mWaitObject.Value | |
267 | end | |
268 | ||
269 | function this:wait() | |
270 | mWaitObject.Changed:wait() | |
271 | end | |
272 | end) | |
273 | ||
274 | ||
275 | -------------------------------------------------- | |
276 | -- Bin class for cleaning up assets | |
277 | --API: | |
278 | -- Bin:add(func: Function, ident: String) | |
279 | -- Bin:clean(ident: String) | |
280 | -- Bin:cleanAll() | |
281 | -------------------------------------------------- | |
282 | class'Bin'(function(this) | |
283 | local mGarbage = {} | |
284 | ||
285 | function this:add(func, ident) | |
286 | ident = ident or '__unnamed' | |
287 | if not mGarbage[ident] then | |
288 | mGarbage[ident] = {} | |
289 | end | |
290 | mGarbage[ident][#mGarbage[ident]+1] = func | |
291 | end | |
292 | ||
293 | function this:clean(ident) | |
294 | local listToCall = mGarbage[ident] | |
295 | if listToCall then | |
296 | for _, func in pairs(listToCall) do | |
297 | func() | |
298 | end | |
299 | mGarbage[ident] = nil | |
300 | end | |
301 | end | |
302 | ||
303 | function this:cleanAll() | |
304 | for ident, list in pairs(mGarbage) do | |
305 | for _, func in pairs(list) do | |
306 | func() | |
307 | end | |
308 | mGarbage[ident] = nil | |
309 | end | |
310 | end | |
311 | end) | |
312 | ||
313 | ||
314 | ----------------------------------------------------- | |
315 | -- AnimationProvider class for easy loading of | |
316 | -- animation assets into animationtracks once | |
317 | -- a humanoid is available. | |
318 | --API: | |
319 | -- AnimationProvider:registerAnimation(ident, assetid) | |
320 | -- AnimationProvider:setHumanoid(humanoid) | |
321 | -- AnimationProvider:setTool(tool) | |
322 | -- AnimationProvider:getAnimation(ident) | |
323 | ----------------------------------------------------- | |
324 | class'AnimationProvider'(function(this) | |
325 | local mAnimations = {--[[ident => {AnimationId, CurrentTrack, CurrentAnim} ]]} | |
326 | local mCurrentHumanoid = nil | |
327 | ||
328 | function this:registerAnimation(ident, assetid) | |
329 | --check for an existing copy of the anim | |
330 | local existingAnim = Tool.Tool:FindFirstChild('ANIM_'..ident) | |
331 | ||
332 | --make the data for this anim | |
333 | local animdat = { | |
334 | AnimationId = assetid, | |
335 | CurrentAnim = existingAnim or Create'Animation'{ | |
336 | Name = "ANIM_"..ident, | |
337 | AnimationId = assetid, | |
338 | }, | |
339 | } | |
340 | mAnimations[ident] = animdat | |
341 | ||
342 | --if there's a current tool, put it in there | |
343 | if Tool.Tool then | |
344 | Tool.HUGE_EQUIP_HACK = true | |
345 | animdat.CurrentAnim.Parent = Tool.Tool | |
346 | Tool.HUGE_EQUIP_HACK = false | |
347 | end | |
348 | ||
349 | --if there's a humanoid load the animation track | |
350 | if mCurrentHumanoid then | |
351 | animdat.CurrentTrack = mCurrentHumanoid:LoadAnimation(animdat.CurrentAnim) | |
352 | end | |
353 | end | |
354 | ||
355 | function this:setHumanoid(humanoid) | |
356 | mCurrentHumanoid = humanoid | |
357 | for _, anim in pairs(mAnimations) do | |
358 | anim.CurrentTrack = humanoid:LoadAnimation(anim.CurrentAnim) | |
359 | end | |
360 | end | |
361 | ||
362 | function this:getAnimation(ident) | |
363 | local dat = mAnimations[ident] | |
364 | if not dat then error("Gear Fatal Error: Animation `"..ident.."` not found") end | |
365 | if not dat.CurrentTrack then | |
366 | error("Gear Fatal Error: No Humanoid for animation `"..ident.."` to run in") | |
367 | end | |
368 | return dat.CurrentTrack | |
369 | end | |
370 | end) | |
371 | ||
372 | ||
373 | ---------------------------------------------- | |
374 | -- SoundProvider class | |
375 | -- functions similarily to the animationprovider | |
376 | ---------------------------------------------- | |
377 | class'SoundProvider'(function(this) | |
378 | local mSounds = {} | |
379 | ||
380 | function this:registerSound(ident, assetid, inpart) | |
381 | inpart = inpart or Tool.Tool:FindFirstChild('Handle') | |
382 | if not inpart then | |
383 | repeat | |
384 | inpart = Tool.Tool.ChildAdded:wait() | |
385 | until inpart.Name == 'Handle' | |
386 | end | |
387 | local existingSound = inpart:FindFirstChild('SOUND_'..ident) | |
388 | local sounddat = { | |
389 | SoundId = assetid, | |
390 | CurrentSound = existingSound or Create'Sound'{ | |
391 | Name = 'SOUND_'..ident, | |
392 | SoundId = assetid, | |
393 | Parent = inpart, | |
394 | }, | |
395 | } | |
396 | mSounds[ident] = sounddat | |
397 | end | |
398 | ||
399 | function this:getSound(ident) | |
400 | local dat = mSounds[ident] | |
401 | if dat then | |
402 | return dat.CurrentSound | |
403 | end | |
404 | end | |
405 | end) | |
406 | ||
407 | ||
408 | ---------------------------------------------- | |
409 | -- DebounceProvider class -- Prevent events | |
410 | -- from happening in too rapid succession | |
411 | ---------------------------------------------- | |
412 | class'DebounceProvider'(function(this) | |
413 | local mFlagNameToLastTime = {} | |
414 | ||
415 | function this:test(ident, delta) | |
416 | local t = tick() | |
417 | local lastTime = mFlagNameToLastTime[ident] or 0 | |
418 | if delta then | |
419 | return (t-lastTime) > delta | |
420 | else | |
421 | return mFlagNameToLastTime[ident] | |
422 | end | |
423 | end | |
424 | function this:set(ident, state) | |
425 | if state then | |
426 | mFlagNameToLastTime[ident] = state | |
427 | elseif state == false then | |
428 | mFlagNameToLastTime[ident] = false | |
429 | else | |
430 | mFlagNameToLastTime[ident] = tick() | |
431 | end | |
432 | end | |
433 | end) | |
434 | ||
435 | ||
436 | function TagHumanoid(humanoid) | |
437 | if Tool.Player then | |
438 | local tag = Create'ObjectValue'{ | |
439 | Name = "creator", | |
440 | Value = Tool.Player, | |
441 | Parent = humanoid, | |
442 | } | |
443 | game.Debris:AddItem(tag, 1) | |
444 | end | |
445 | end | |
446 | ||
447 | ||
448 | ------- wait for any event in a set of events to fire ------ | |
449 | function WaitForAny(tb) | |
450 | local evt = tb | |
451 | local conn = {} | |
452 | local eventargs = nil | |
453 | local waitProxy = Create'BoolValue'{} | |
454 | for _, e in pairs(evt) do | |
455 | local c = e:connect(function(...) | |
456 | for _, c in pairs(conn) do | |
457 | c:disconnect() | |
458 | end | |
459 | eventargs = {...} | |
460 | waitProxy.Value = not waitProxy.Value | |
461 | end) | |
462 | conn[#conn+1] = c | |
463 | end | |
464 | -- | |
465 | waitProxy.Changed:wait() | |
466 | -- | |
467 | return unpack(eventargs) | |
468 | end | |
469 | ||
470 | ||
471 | ---------------------------------------------- | |
472 | ||
473 | local EmitterPart = nil | |
474 | ||
475 | -- Tool singleton class | |
476 | --API: | |
477 | -- ... | |
478 | class'Tool'(nil, function(this) | |
479 | --need this here for the animationprovider to use | |
480 | this.HUGE_EQUIP_HACK = false | |
481 | ||
482 | this.Bin = CreateBin() | |
483 | this.AnimationProvider = CreateAnimationProvider() | |
484 | this.DebounceProvider = CreateDebounceProvider() | |
485 | this.SoundProvider = CreateSoundProvider() | |
486 | ||
487 | --general values | |
488 | this.Tool = script.Parent | |
489 | this.Player = nil | |
490 | this.Humanoid = nil | |
491 | this.Character = nil | |
492 | ||
493 | --============ several flags for the gear | |
494 | --nothing | |
495 | ||
496 | --some events | |
497 | this.Equipped = CreateSignal() | |
498 | this.Unequipped = CreateSignal() | |
499 | this.OwnerChange = CreateSignal() | |
500 | ||
501 | --mouse utility events | |
502 | this.MouseClick = CreateSignal() | |
503 | this.MouseRelease = CreateSignal() | |
504 | this.MouseDoubleClick = CreateSignal() | |
505 | this.DoubleClickThreshold = 0.2 | |
506 | this.MouseDown = false | |
507 | this.KeyDown = CreateSignal() | |
508 | ||
509 | local mLastClickTime = 0 | |
510 | ||
511 | script.Parent.Equipped:connect(function(mouse) | |
512 | --print("Internal Equipped: Time b: "..time()) | |
513 | --set up general values in the tool | |
514 | this.Mouse = mouse | |
515 | local curOwner = game.Players:GetPlayerFromCharacter(script.Parent.Parent) | |
516 | if curOwner ~= this.Player then | |
517 | this.Player = curOwner | |
518 | this.OwnerChange:fire(this.Player) | |
519 | end | |
520 | this.Character = this.Player.Character | |
521 | this.Humanoid = this.Character.Humanoid | |
522 | this.AnimationProvider:setHumanoid(this.Humanoid) | |
523 | ||
524 | --set up the mouse events | |
525 | mouse.Button1Down:connect(function() | |
526 | this.MouseDown = true | |
527 | local t = tick() | |
528 | if (t-mLastClickTime) < this.DoubleClickThreshold then | |
529 | --prvent multiple double-clicks in a row | |
530 | mLastClickTime = 0 | |
531 | this.MouseDoubleClick:fire(mouse) | |
532 | else | |
533 | mLastClickTime = t | |
534 | this.MouseClick:fire(mouse) | |
535 | end | |
536 | end) | |
537 | mouse.Button1Up:connect(function() | |
538 | this.MouseDown = false | |
539 | if EmitterPart then | |
540 | EmitterPart:Destroy() | |
541 | EmitterPart=nil | |
542 | end | |
543 | end) | |
544 | mouse.KeyDown:connect(function(key) | |
545 | this.KeyDown:fire(key) | |
546 | end) | |
547 | ||
548 | --done setup, call the equipped function | |
549 | if this.HUGE_EQUIP_HACK then | |
550 | --the HUGE_EQUIP_HACK flags tells the tool that the equip is a synchronous | |
551 | --call as a result of parenting an animation to the character, which happens | |
552 | --when the tool is picked up from the workspace, but not during normal equips | |
553 | --(Why does this happen???), if this is the case, the call should be rederrred | |
554 | --one tick to ensure that all of the gear's loading can complete before it's | |
555 | --equipped event is called. | |
556 | --TODO: Blame John for this. | |
557 | Delay(0, function() | |
558 | this.Equipped:fire(mouse) | |
559 | end) | |
560 | else | |
561 | --otherwise, proceed as normal | |
562 | this.Equipped:fire(mouse) | |
563 | end | |
564 | end) | |
565 | ||
566 | script.Parent.Unequipped:connect(function() | |
567 | --before my teardown, fire the event | |
568 | this.Unequipped:fire() | |
569 | ||
570 | --delete all my garbage | |
571 | this.Bin:cleanAll() | |
572 | end) | |
573 | end) | |
574 | ||
575 | ||
576 | ||
577 | ||
578 | ||
579 | ||
580 | ||
581 | ||
582 | ||
583 | ||
584 | ||
585 | ||
586 | ||
587 | ||
588 | ||
589 | ||
590 | ||
591 | ||
592 | ||
593 | ||
594 | ||
595 | ||
596 | ||
597 | ||
598 | local BeamColor = BrickColor.new(Color3.new(255, 0, 0)) | |
599 | local PartModel = Create'Model'{ | |
600 | Name = 'SpotWeld_Parts', | |
601 | } | |
602 | local Failsafe = nil | |
603 | ||
604 | Tool.AnimationProvider:registerAnimation('equip', 'http://www.roblox.com/asset/?id=69427262') | |
605 | Tool.AnimationProvider:registerAnimation('fire', 'http://www.roblox.com/asset/?id=69427271') | |
606 | Tool.AnimationProvider:registerAnimation('hold', 'http://www.roblox.com/asset/?id=69427277') | |
607 | ||
608 | class'RaycastIgnore'(nil, function(def) | |
609 | local mIgnoreMap = setmetatable({}, {__mode='k'}) | |
610 | function def:addIgnore(obj) | |
611 | mIgnoreMap[obj] = true | |
612 | end | |
613 | function def:genIgnoreList() | |
614 | local ignoreList = {} | |
615 | for p, _ in pairs(mIgnoreMap) do | |
616 | ignoreList[#ignoreList+1] = p | |
617 | for _,t in pairs(p:GetChildren()) do | |
618 | if t.Name == 'Effect' then | |
619 | ignoreList[#ignoreList+1] = t | |
620 | end | |
621 | end | |
622 | end | |
623 | for _, ch in pairs(Tool.Character:GetChildren()) do | |
624 | if ch:IsA('BasePart') then | |
625 | ignoreList[#ignoreList+1] = ch | |
626 | end | |
627 | for _, handle in pairs(ch:GetChildren()) do | |
628 | if handle:IsA('BasePart') then | |
629 | ignoreList[#ignoreList+1] = ch | |
630 | end | |
631 | end | |
632 | end | |
633 | return ignoreList | |
634 | end | |
635 | end) | |
636 | ||
637 | class'SpotWeld_Charge'(function(this) | |
638 | this.Completed = CreateSignal() | |
639 | -- | |
640 | local mReady = false | |
641 | local mSpokeList = {} --[i] = {Direction, Part, Len, Dist} | |
642 | local mChargeSphere = nil | |
643 | local mFracComplete = 0 | |
644 | -- | |
645 | local mLocation; | |
646 | -- | |
647 | local mCurrentRun = 0 | |
648 | -- | |
649 | local function genSpokes() | |
650 | if mReady then return end | |
651 | mReady = true | |
652 | ||
653 | --make charge sphere | |
654 | mChargeSphere = Create'Part'{ | |
655 | Name = 'SpotWeld_ChrageSphere', | |
656 | FormFactor = 'Custom', | |
657 | Anchored = true, | |
658 | CanCollide = false, | |
659 | Transparency = 0.3, | |
660 | BrickColor = BeamColor, | |
661 | Create'SpecialMesh'{MeshType='Sphere',}, | |
662 | } | |
663 | RaycastIgnore:addIgnore(mChargeSphere) | |
664 | ||
665 | --make new spokes | |
666 | for i = 1, 20 do | |
667 | local spoke = {} | |
668 | spoke.Part = Create'Part'{ | |
669 | Name = 'SpotWeld_Spoke', | |
670 | FormFactor = 'Custom', | |
671 | Anchored = true, | |
672 | CanCollide = false, | |
673 | Transparency = 0.3, | |
674 | BrickColor = BeamColor, | |
675 | } | |
676 | RaycastIgnore:addIgnore(spoke.Part) | |
677 | mSpokeList[i] = spoke | |
678 | end | |
679 | end | |
680 | local function randomizeSpokes() | |
681 | for _, spoke in pairs(mSpokeList) do | |
682 | spoke.Direction = CFrame.new(mLocation)*CFrame.Angles(math.random(-1.14, 1.14), | |
683 | math.random(-1.14, 1.14), | |
684 | math.random(-1.14, 1.14)) | |
685 | spoke.Len = math.random()*1+1 | |
686 | spoke.Dist = math.random()*1+1 | |
687 | spoke.Part.Size = Vector3.new(0.1, 0.1, spoke.Len) | |
688 | end | |
689 | end | |
690 | local function showSpokes(state) | |
691 | if mReady then | |
692 | local par = ((state) and PartModel or nil) | |
693 | mChargeSphere.Parent = par | |
694 | for _, spoke in pairs(mSpokeList) do | |
695 | spoke.Part.Parent = par | |
696 | end | |
697 | end | |
698 | end | |
699 | local function setSpokes() | |
700 | local sphereSz = mFracComplete | |
701 | mChargeSphere.Size = Vector3.new(sphereSz, sphereSz, sphereSz) | |
702 | mChargeSphere.CFrame = CFrame.new(mLocation) | |
703 | -- | |
704 | for _, spoke in pairs(mSpokeList) do | |
705 | local endDistOut = (1-mFracComplete)*spoke.Dist | |
706 | local innerDistOut = endDistOut-spoke.Len-sphereSz | |
707 | local gotLen; | |
708 | if innerDistOut < 0 then | |
709 | gotLen = spoke.Len+innerDistOut | |
710 | else | |
711 | gotLen = spoke.Len | |
712 | end | |
713 | spoke.Part.Size = Vector3.new(0.1, 0.1, spoke.Len+innerDistOut) | |
714 | spoke.Part.CFrame = spoke.Direction*CFrame.new(0, 0, -(endDistOut-gotLen/2)) | |
715 | end | |
716 | end | |
717 | -- | |
718 | function this:run(location) | |
719 | mLocation = location | |
720 | mCurrentRun = mCurrentRun+1 | |
721 | local thisRun = mCurrentRun | |
722 | mFracComplete = 0 | |
723 | -- | |
724 | genSpokes() | |
725 | randomizeSpokes() | |
726 | showSpokes(true) | |
727 | -- | |
728 | Spawn(function() | |
729 | local lastTime = tick() | |
730 | while mCurrentRun == thisRun and mFracComplete < 1 do | |
731 | local now = tick() | |
732 | local dt = now-lastTime | |
733 | lastTime = now | |
734 | -- | |
735 | mFracComplete = math.min(1, mFracComplete+dt*2) | |
736 | setSpokes() | |
737 | -- | |
738 | wait() | |
739 | end | |
740 | if mCurrentRun == thisRun then | |
741 | showSpokes(false) | |
742 | this.Completed:fire() | |
743 | end | |
744 | end) | |
745 | end | |
746 | function this:stop() | |
747 | showSpokes(false) | |
748 | mCurrentRun = mCurrentRun+1 | |
749 | end | |
750 | -- | |
751 | function this:destroy() | |
752 | mReady = false | |
753 | mChargeSphere:Destroy() | |
754 | for i, spoke in pairs(mSpokeList) do | |
755 | mSpokeList[i] = nil | |
756 | spoke.Part:Destroy() | |
757 | end | |
758 | end | |
759 | end) | |
760 | ||
761 | ||
762 | ||
763 | --[[ | |
764 | locations: | |
765 | ||
766 | C | |
767 | /\ | |
768 | / \ | |
769 | A B | |
770 | locationGetFunc => A, B, C | |
771 | ]] | |
772 | local function frand(a, b) | |
773 | return a+math.random()*(b-a) | |
774 | end | |
775 | class'WavyBeam'(function(this, numSegs) | |
776 | local mSegList = {} | |
777 | for i = 1, numSegs do | |
778 | mSegList[i] = Create'Part'{ | |
779 | Name = 'SpotWeld_BeamBit', | |
780 | Anchored = true, | |
781 | CanCollide = false, | |
782 | FormFactor = 'Custom', | |
783 | BrickColor = BeamColor, | |
784 | Transparency = 0.3, | |
785 | } | |
786 | RaycastIgnore:addIgnore(mSegList[i]) | |
787 | end | |
788 | function this:show(from, to) | |
789 | local totalLen = (from-to).magnitude | |
790 | local wave = math.min(totalLen/5, 1)/2 | |
791 | local dirCF = CFrame.new(from, to) | |
792 | local lastPos = dirCF.p --(dirCF*CFrame.new(frand(-wave, wave), frand(-wave, wave), 0)).p | |
793 | for i = 1, numSegs do | |
794 | local p = mSegList[i] | |
795 | p.Parent = PartModel | |
796 | local distToThisEnd = i*(totalLen/numSegs) | |
797 | local newPos; | |
798 | if i == numSegs then | |
799 | newPos = (dirCF*CFrame.new(0,0,-distToThisEnd)).p | |
800 | else | |
801 | newPos = (dirCF*CFrame.new(frand(-wave, wave), | |
802 | frand(-wave, wave), | |
803 | -distToThisEnd)).p | |
804 | end | |
805 | p.Size = Vector3.new(0.1, 0.1, totalLen/numSegs) | |
806 | p.CFrame = CFrame.new(lastPos, newPos)*CFrame.new(0, 0, -(lastPos-newPos).magnitude/2) | |
807 | lastPos = newPos | |
808 | end | |
809 | end | |
810 | function this:hide() | |
811 | for i = 1, numSegs do | |
812 | mSegList[i].Parent = nil | |
813 | end | |
814 | end | |
815 | end) | |
816 | class'SpotWeld_Beam'(function(this) | |
817 | ||
818 | ||
819 | local mParticleEmitter = Create'Part'{ | |
820 | Name = 'SpotWeld_ParticleEmitter', | |
821 | Anchored = true, | |
822 | CanCollide = false, | |
823 | Transparency = 1, | |
824 | Create'Sound'{ | |
825 | Name = 'HoldSound1', | |
826 | Looped = true, | |
827 | SoundId = 'http://www.roblox.com/asset/?id=811841430', | |
828 | Volume=1 | |
829 | }, | |
830 | Create'Sound'{ | |
831 | Name = 'HoldSound2', | |
832 | Looped = true, | |
833 | SoundId = 'http://www.roblox.com/asset/?id=811841430', | |
834 | Volume=1 | |
835 | }, | |
836 | } | |
837 | RaycastIgnore:addIgnore(mParticleEmitter) | |
838 | local mBeam_AC = CreateWavyBeam(2) | |
839 | local mBeam_BC = CreateWavyBeam(2) | |
840 | -- | |
841 | local mIsShown = false | |
842 | function this:show(a, b, c, showBeam) | |
843 | if not a then | |
844 | this:hide() | |
845 | return | |
846 | end | |
847 | ||
848 | -- | |
849 | mBeam_AC:show(a, c) | |
850 | mBeam_BC:show(b, c) | |
851 | -- | |
852 | ||
853 | -- | |
854 | if showBeam then | |
855 | -- | |
856 | mParticleEmitter.Parent = PartModel | |
857 | mParticleEmitter.CFrame = CFrame.new(c) | |
858 | -- | |
859 | if not mIsShown then | |
860 | mParticleEmitter.HoldSound1:Play() | |
861 | Delay(0.5, function() mParticleEmitter.HoldSound2:Play() end) | |
862 | end | |
863 | mIsShown = true | |
864 | else | |
865 | if EmitterPart then | |
866 | EmitterPart:Destroy() | |
867 | EmitterPart=nil | |
868 | end | |
869 | mParticleEmitter.Parent = nil | |
870 | mIsShown = false | |
871 | end | |
872 | -- | |
873 | end | |
874 | function this:hide() | |
875 | mIsShown = false | |
876 | -- | |
877 | mBeam_AC:hide() | |
878 | mBeam_BC:hide() | |
879 | -- | |
880 | mParticleEmitter.Parent = nil | |
881 | end | |
882 | end) | |
883 | ||
884 | --effects | |
885 | local ChargeEffect = CreateSpotWeld_Charge() | |
886 | local BeamEffect = CreateSpotWeld_Beam() | |
887 | ||
888 | --helper to show the beam | |
889 | function showBeamEffect(target, showBeam) | |
890 | local ch = Tool.Character | |
891 | local head = ch:FindFirstChild("Head") | |
892 | if not (head) then | |
893 | BeamEffect:hide() | |
894 | end | |
895 | -- | |
896 | local ray = CFrame.new(head.Position, target)*CFrame.new(0, 2, -1) | |
897 | local a = (head.CFrame*CFrame.new(-.25, 0, 0)).p | |
898 | local b = (head.CFrame*CFrame.new(.25, 0, 0)).p | |
899 | local c = target | |
900 | -- | |
901 | --local b = (head.CFrame*CFrame.new(-0.3, 0.15, -0.6)).p | |
902 | BeamEffect:show(a, b, c, showBeam) | |
903 | end | |
904 | ||
905 | ||
906 | function findFaceFromCoord(size, loc) | |
907 | local pa, pb = -size/2, size/2 | |
908 | local dx = math.min(math.abs(loc.x-pa.x), math.abs(loc.x-pb.x)) | |
909 | local dy = math.min(math.abs(loc.y-pa.y), math.abs(loc.y-pb.y)) | |
910 | local dz = math.min(math.abs(loc.z-pa.z), math.abs(loc.z-pb.z)) | |
911 | -- | |
912 | if dx < dy and dx < dz then | |
913 | if math.abs(loc.x-pa.x) < math.abs(loc.x-pb.x) then | |
914 | return Enum.NormalId.Left --'Left' | |
915 | else | |
916 | return Enum.NormalId.Right --'Right' | |
917 | end | |
918 | elseif dy < dx and dy < dz then | |
919 | if math.abs(loc.y-pa.y) < math.abs(loc.y-pb.y) then | |
920 | return Enum.NormalId.Bottom --'Bottom' | |
921 | else | |
922 | return Enum.NormalId.Top --'Top' | |
923 | end | |
924 | elseif dz < dx and dz < dy then | |
925 | if math.abs(loc.z-pa.z) < math.abs(loc.z-pb.z) then | |
926 | return Enum.NormalId.Front --'Front' | |
927 | else | |
928 | return Enum.NormalId.Back --'Back' | |
929 | end | |
930 | end | |
931 | end | |
932 | ||
933 | ||
934 | ||
935 | function createFire(part, hit) | |
936 | if (part.Parent or game):FindFirstChild("Humanoid") or | |
937 | ((part.Parent or game).Parent or game):FindFirstChild("Humanoid") then | |
938 | return | |
939 | end | |
940 | if not EmitterPart then | |
941 | EmitterPart = Create'Part'{ | |
942 | Name = 'EmitPart', | |
943 | FormFactor = 'Custom', | |
944 | CanCollide = false, | |
945 | Anchored = true, | |
946 | Size = Vector3.new(.2, .2, .2), | |
947 | Transparency = 1, | |
948 | Parent = script.Parent, | |
949 | } | |
950 | RaycastIgnore:addIgnore(EmitterPart) | |
951 | local emitScript = script:FindFirstChild('Emitter'):Clone() | |
952 | emitScript.Parent=EmitterPart | |
953 | emitScript.Disabled = false | |
954 | end | |
955 | ||
956 | ||
957 | local hitFace = findFaceFromCoord(part.Size, part.CFrame:toObjectSpace(CFrame.new(hit))) | |
958 | local dir = (part.CFrame-part.Position)*Vector3.FromNormalId(hitFace) | |
959 | if part:IsA('Terrain') then | |
960 | EmitterPart.CFrame = CFrame.new(hit) | |
961 | else | |
962 | EmitterPart.CFrame = CFrame.new(hit, hit+dir)*CFrame.Angles(-math.pi/2, 0, 0) | |
963 | end | |
964 | game.Debris:AddItem(scorch, 5) | |
965 | end | |
966 | ||
967 | ||
968 | local mClickNum = 0 | |
969 | local mSelected = false | |
970 | Tool.MouseClick:connect(function() | |
971 | mClickNum = mClickNum+1 | |
972 | local thisClick = mClickNum | |
973 | if not Tool.Mouse.Target or not Tool.Character:FindFirstChild("Head") then | |
974 | return | |
975 | end | |
976 | -- | |
977 | Tool.AnimationProvider:getAnimation('fire'):Play(0, 1, 4) | |
978 | Spawn(function() | |
979 | repeat until Tool.AnimationProvider:getAnimation('fire').KeyframeReached:wait() == 'complete' | |
980 | Tool.AnimationProvider:getAnimation('hold'):Play(0, 1, 1) | |
981 | end) | |
982 | -- | |
983 | Tool.Humanoid.WalkSpeed = 0 | |
984 | -- | |
985 | local headPos = Tool.Character.Head.Position | |
986 | local hit = Tool.Mouse.Hit.p | |
987 | ChargeEffect:run((CFrame.new(headPos, hit)*CFrame.new(0, 2, -3)).p) | |
988 | ChargeEffect.Completed:wait() | |
989 | ChargeEffect:stop() | |
990 | -- | |
991 | local isDamageTick = false | |
992 | local timeOfLastScorch = tick() | |
993 | local partsToIgnore = RaycastIgnore:genIgnoreList() | |
994 | local headPart = Tool.Character:FindFirstChild("Head") | |
995 | while mSelected and Tool.MouseDown and mClickNum == thisClick and headPart do | |
996 | --first, find the true mouse hit, ignoring my ray parts | |
997 | local mouseRay = Tool.Mouse.UnitRay | |
998 | local newRay = Ray.new(mouseRay.Origin, mouseRay.Direction.unit*999.9) | |
999 | local _, hit = game.Workspace:FindPartOnRayWithIgnoreList(newRay, partsToIgnore) | |
1000 | ||
1001 | --found true hit, now go on to raycast to there from firefrom point | |
1002 | local headPos = Tool.Character.Head.Position | |
1003 | local fireFrom = (CFrame.new(headPos, hit)*CFrame.new(0, 2, -1)).p | |
1004 | local castRay = Ray.new(fireFrom, (hit-fireFrom).unit*999.9) | |
1005 | local part, target = game.Workspace:FindPartOnRayWithIgnoreList(castRay, partsToIgnore) | |
1006 | ||
1007 | local charHeading = Tool.Character.Torso.CFrame.lookVector | |
1008 | local outOfFOV = (math.acos((target-fireFrom).unit:Dot(charHeading)) > 1.5) | |
1009 | if not target or outOfFOV then | |
1010 | --just shoot arbitrarily ahead | |
1011 | showBeamEffect((Tool.Character.Head.CFrame*CFrame.new(0, 0, -10)).p, false) | |
1012 | ||
1013 | elseif (target-fireFrom).magnitude > 50 then | |
1014 | --too far away | |
1015 | target = fireFrom+(target-fireFrom).unit*50 | |
1016 | showBeamEffect(target, false) | |
1017 | ||
1018 | else | |
1019 | --mechanism to do more damage every other tick | |
1020 | isDamageTick = not isDamageTick | |
1021 | if isDamageTick then | |
1022 | --see if the target exists and is a humanoid | |
1023 | local hum = (part.Parent or game):FindFirstChild("Humanoid") | |
1024 | hum = hum or ((part.Parent or game).Parent or game):FindFirstChild("Humanoid") | |
1025 | if hum then | |
1026 | --found a humanoid, do damage | |
1027 | TagHumanoid(hum) | |
1028 | hum:TakeDamage(500) | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | --make scorch effects | |
1033 | if (tick()-timeOfLastScorch) > 0.1 then | |
1034 | timeOfLastScorch = tick() | |
1035 | createFire(part, target) | |
1036 | end | |
1037 | ||
1038 | --show the beam | |
1039 | showBeamEffect(target, true) | |
1040 | end | |
1041 | wait() | |
1042 | end | |
1043 | if mClickNum == thisClick then | |
1044 | BeamEffect:hide() | |
1045 | Tool.Humanoid.WalkSpeed = 16 | |
1046 | Tool.AnimationProvider:getAnimation('hold'):Stop() | |
1047 | end | |
1048 | end) | |
1049 | ||
1050 | local mHatPart = nil | |
1051 | Tool.Equipped:connect(function() | |
1052 | mSelected = true | |
1053 | PartModel.Parent = game.Workspace | |
1054 | Failsafe = Tool.Tool.Failsafe:Clone() | |
1055 | Failsafe.Disabled = false | |
1056 | Failsafe.Model.Value = PartModel | |
1057 | Failsafe.Humanoid.Value = Tool.Humanoid | |
1058 | Failsafe.Parent = PartModel | |
1059 | -- | |
1060 | Tool.AnimationProvider:getAnimation('equip'):Play(0.1, 1, 4) | |
1061 | --Tool.Tool.Grip = CFrame.new() | |
1062 | Tool.Tool.Handle.Transparency = 1 | |
1063 | -- | |
1064 | Spawn(function() | |
1065 | --this code causes re-firing of the equipped event fpor some reason? | |
1066 | --putting it in a new thread fixes this behavior | |
1067 | mHatPart = Tool.Tool.Handle:Clone() | |
1068 | mHatPart.Transparency = 0 | |
1069 | mHatPart.Parent = Tool.Character | |
1070 | local w = Create'Weld'{ | |
1071 | Parent = mHatPart, | |
1072 | Part0 = mHatPart, | |
1073 | Part1 = Tool.Character:FindFirstChild('Head'), | |
1074 | C0 = CFrame.new(0.040000014, 0, 0.0199999996, 1, 0, 0, 0, 1.31134158e-007, 1, 0, -1, 1.31134158e-007), | |
1075 | C1 = CFrame.new(0, 0.200000003, -0.100000001, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) | |
1076 | } | |
1077 | end) | |
1078 | end) | |
1079 | ||
1080 | Tool.Unequipped:connect(function() | |
1081 | mSelected = false | |
1082 | PartModel.Parent = nil | |
1083 | Failsafe:Destroy() | |
1084 | Failsafe = nil | |
1085 | ||
1086 | if EmitterPart then | |
1087 | EmitterPart:Destroy() | |
1088 | EmitterPart=nil | |
1089 | end | |
1090 | -- | |
1091 | Tool.AnimationProvider:getAnimation('equip'):Stop() | |
1092 | Tool.AnimationProvider:getAnimation('fire'):Stop() | |
1093 | Tool.AnimationProvider:getAnimation('hold'):Stop() | |
1094 | --kill any running effects | |
1095 | ChargeEffect:stop() | |
1096 | BeamEffect:hide() | |
1097 | -- | |
1098 | Tool.Humanoid.WalkSpeed = 16 | |
1099 | --Tool.Handle.Transparency = 0 | |
1100 | -- | |
1101 | if mHatPart then | |
1102 | mHatPart:Destroy() | |
1103 | mHatPart = nil | |
1104 | end | |
1105 | end) | |
1106 | ||
1107 | end)) | |
1108 | Script2.Name = "Emitter" | |
1109 | Script2.Parent = LocalScript1 | |
1110 | Script2.Disabled = true | |
1111 | table.insert(cors,sandbox(Script2,function() | |
1112 | local Particle = Instance.new('Part') | |
1113 | Particle.Name = 'Effect' | |
1114 | Particle.Size = Vector3.new(.2,.2,.2) | |
1115 | Particle.CanCollide = false | |
1116 | Particle.Transparency = 1 | |
1117 | local PartMesh = Instance.new('SpecialMesh') | |
1118 | PartMesh.Name = 'PartMesh' | |
1119 | PartMesh.MeshId = 'http://www.roblox.com/asset/?id=87112830'--'http://www.roblox.com/asset/?id=96501868'-- | |
1120 | PartMesh.TextureId = 'http://www.roblox.com/asset/?id=99871304' | |
1121 | PartMesh.Parent=Particle | |
1122 | local PartVelocity = Instance.new('BodyVelocity') | |
1123 | PartVelocity.maxForce = Vector3.new(99999999,99999999,999999) | |
1124 | PartVelocity.velocity= Vector3.new(0,1,0) | |
1125 | PartVelocity.Parent=Particle | |
1126 | local PartSpin = Instance.new('BodyAngularVelocity') | |
1127 | PartSpin.maxTorque = Vector3.new(999999999,99999999,999999) | |
1128 | PartSpin.angularvelocity =Vector3.new(1,1,1) | |
1129 | PartSpin.Parent=Particle | |
1130 | ||
1131 | local Lifetime = 2 | |
1132 | local Rate =.1 | |
1133 | ||
1134 | function TweenTransparency(element,starta,enda,length) | |
1135 | local startTime = time() | |
1136 | while time() - startTime < length do | |
1137 | element.Transparency = ((enda - starta) * ((time() - startTime)/length)) + starta | |
1138 | wait(.01) | |
1139 | end | |
1140 | element.Transparency = enda | |
1141 | end | |
1142 | ||
1143 | function TweenScale(element,starts,ends,length) | |
1144 | local startTime = time() | |
1145 | while time() - startTime < length do | |
1146 | element.Scale = ((ends - starts) * ((time() - startTime)/length)) + starts | |
1147 | wait(.01) | |
1148 | end | |
1149 | element.Scale = ends | |
1150 | end | |
1151 | ||
1152 | function TweenColor(element,startc,endc,length) | |
1153 | local startTime = time() | |
1154 | while time() - startTime < length do | |
1155 | element.VertexColor = ((endc - startc) * ((time() - startTime)/length)) + startc | |
1156 | wait(.01) | |
1157 | end | |
1158 | element.VertexColor = endc | |
1159 | end | |
1160 | ||
1161 | while true do | |
1162 | PartVelocity.velocity= Vector3.new((math.random()-.5)/2,math.random()+3,(math.random()-.5)/2) | |
1163 | PartMesh.Scale= Vector3.new((math.random()/2)+.2,math.random()/2+.2,math.random()/2+.2) | |
1164 | PartSpin.angularvelocity =Vector3.new(math.random()*3,math.random()*3,math.random()*3) | |
1165 | Particle.CFrame= script.Parent.CFrame | |
1166 | local npart= Particle:Clone() | |
1167 | local nmesh = npart:FindFirstChild('PartMesh') | |
1168 | npart.Transparency = 1 | |
1169 | npart.Parent=script.Parent | |
1170 | ||
1171 | Spawn(function() | |
1172 | TweenTransparency(npart, 1,.5,.1) | |
1173 | TweenTransparency(npart, .5,1,1.5) | |
1174 | end) | |
1175 | --Spawn(function() | |
1176 | --TweenColor(nmesh, Vector3.new(.8+(math.random()*.4),1,1),Vector3.new(.5,.5,.5),1.5) | |
1177 | --end) | |
1178 | Spawn(function() TweenScale(nmesh,nmesh.Scale,nmesh.Scale*math.random()*.5,1.5) end) | |
1179 | game.Debris:AddItem(npart,Lifetime) | |
1180 | wait(Rate) | |
1181 | ||
1182 | end | |
1183 | end)) | |
1184 | Part3.Name = "Handle" | |
1185 | Part3.Parent = Tool0 | |
1186 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
1187 | Part3.Shape = Enum.PartType.Ball | |
1188 | Part3.Size = Vector3.new(1, 1, 1) | |
1189 | Part3.CFrame = CFrame.new(-6.19000006, 0.500001013, -11.4299984, 1, -2.21533113e-17, 9.25474816e-17, 2.21533113e-17, 1, -3.76204621e-17, -9.25474816e-17, 3.76204621e-17, 1) | |
1190 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
1191 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
1192 | Part3.Position = Vector3.new(-6.19000006, 0.500001013, -11.4299984) | |
1193 | SpecialMesh4.Parent = Part3 | |
1194 | SpecialMesh4.MeshId = "rbxassetid://907871510" | |
1195 | SpecialMesh4.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1196 | SpecialMesh4.TextureId = "rbxassetid://907871561" | |
1197 | SpecialMesh4.MeshType = Enum.MeshType.FileMesh | |
1198 | SpecialMesh4.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1199 | Script5.Name = "Failsafe" | |
1200 | Script5.Parent = Tool0 | |
1201 | Script5.Disabled = true | |
1202 | table.insert(cors,sandbox(Script5,function() | |
1203 | while not script:FindFirstChild("Humanoid") do | |
1204 | script.ChildAdded:wait() | |
1205 | end | |
1206 | script.Humanoid.Value.Died:connect(function() | |
1207 | script.Model.Value:Destroy() | |
1208 | end) | |
1209 | end)) | |
1210 | ObjectValue6.Name = "Model" | |
1211 | ObjectValue6.Parent = Script5 | |
1212 | ObjectValue7.Name = "Humanoid" | |
1213 | ObjectValue7.Parent = Script5 | |
1214 | for i,v in pairs(mas:GetChildren()) do | |
1215 | v.Parent = game:GetService("Players").LocalPlayer.Backpack | |
1216 | pcall(function() v:MakeJoints() end) | |
1217 | end | |
1218 | mas:Destroy() | |
1219 | for i,v in pairs(cors) do | |
1220 | spawn(function() | |
1221 | pcall(v) | |
1222 | end) | |
1223 | end |