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1
-- made by .... (Idk...)
2
Player=game:GetService("Players").LocalPlayer
3
Character=Player.Character 
4
PlayerGui=Player.PlayerGui 
5
Backpack=Player.Backpack 
6
Torso=Character.Torso 
7
Head=Character.Head 
8
Humanoid=Character.Humanoid
9
m=Instance.new('Model',Character)
10
LeftArm=Character["Left Arm"] 
11
LeftLeg=Character["Left Leg"] 
12
RightArm=Character["Right Arm"] 
13
RightLeg=Character["Right Leg"] 
14
LS=Torso["Left Shoulder"] 
15
LH=Torso["Left Hip"] 
16
RS=Torso["Right Shoulder"] 
17
RH=Torso["Right Hip"] 
18
for i,v in pairs(Character:children()) do
19
    if v:IsA("Hat") then
20
        v:Destroy()
21
    end
22
end
23
for i,v in pairs(Character:children()) do
24
    if v:IsA("Accessory") then
25
        v:Destroy()
26
    end
27
end
28
Character.Head.face.Texture = "rbxassetid://648887959"
29
Character.Shirt.ShirtTemplate = "rbxassetid://1469313219"
30
Character.Pants.PantsTemplate = "rbxassetid://1470174529"
31
Character["Body Colors"].HeadColor = BrickColor.new("White")
32
Character["Body Colors"].TorsoColor = BrickColor.new("White")
33
Character["Body Colors"].LeftArmColor = BrickColor.new("White")
34
Character["Body Colors"].RightArmColor = BrickColor.new("White")
35
Character["Body Colors"].LeftLegColor = BrickColor.new("White")
36
Character["Body Colors"].RightLegColor = BrickColor.new("White")
37
Face = Instance.new("Decal",Character.Head)
38
Face.Texture = "rbxassetid://865640345"
39
Face.Face = "Front"
40
Face.Transparency = 0
41
Face.Name = "Blood"
42
function chatfunc(text)
43
local chat = coroutine.wrap(function()
44
if Character:FindFirstChild("TalkingBillBoard")~= nil then
45
Character:FindFirstChild("TalkingBillBoard"):destroy()
46
end
47
local naeeym2 = Instance.new("BillboardGui",Character)
48
naeeym2.Size = UDim2.new(0,100,0,40)
49
naeeym2.StudsOffset = Vector3.new(0,3,0)
50
naeeym2.Adornee = Character.Head
51
naeeym2.Name = "TalkingBillBoard"
52
local tecks2 = Instance.new("TextLabel",naeeym2)
53
tecks2.BackgroundTransparency = 1
54
tecks2.BorderSizePixel = 0
55
tecks2.Text = ""
56
tecks2.Font = "Fantasy"
57
tecks2.TextSize = 30
58
tecks2.TextStrokeTransparency = 0
59
tecks2.TextColor3 = Color3.new(0,0,1)
60
tecks2.TextStrokeColor3 = Color3.new(0,1,0)
61
tecks2.Size = UDim2.new(1,0,0.5,0)
62
local tecks3 = Instance.new("TextLabel",naeeym2)
63
tecks3.BackgroundTransparency = 1
64
tecks3.BorderSizePixel = 0
65
tecks3.Text = ""
66
tecks3.Font = "Fantasy"
67
tecks3.TextSize = 30
68
tecks3.TextStrokeTransparency = 0
69
tecks3.TextColor3 = Color3.new(122,78,255)
70
tecks3.TextStrokeColor3 = Color3.new(122,78,255)
71
tecks3.Size = UDim2.new(1,0,0.5,0)
72
for i = 1,string.len(text),1 do
73
tecks2.Text = string.sub(text,1,i)
74
tecks3.Text = string.sub(text,1,i)
75
wait(0.01)
76
end
77
wait(2)
78
for i = 1, 50 do
79
wait(0.0000000000000000000001)
80
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
81
tecks2.Rotation = tecks2.Rotation - .8
82
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
83
tecks2.TextTransparency = tecks2.TextTransparency + .04
84
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
85
tecks3.Rotation = tecks2.Rotation + .8
86
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
87
tecks3.TextTransparency = tecks2.TextTransparency + .04
88
end
89
naeeym2:Destroy()
90
end)
91
chat()
92
end
93
function onChatted(msg)
94
chatfunc(msg)
95
end
96
Face = Head.face
97
Neck=Torso.Neck
98
it=Instance.new
99
attacktype=1
100
vt=Vector3.new
101
cf=CFrame.new
102
euler=CFrame.fromEulerAnglesXYZ
103
angles=CFrame.Angles
104
cloaked=false
105
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
106
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
107
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
108
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
109
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
110
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
111
RootPart=Character.HumanoidRootPart
112
RootJoint=RootPart.RootJoint
113
RootCF=euler(-1.57,0,3.14)
114
attack = false 
115
attackdebounce = false 
116
deb=false
117
equipped=true
118
hand=false
119
MMouse=nil
120
combo=0
121
mana=0
122
trispeed=1
123
pathtrans=.7
124
attackmode='none'
125
local idle=0
126
local Anim="Idle"
127
local Effects={}
128
local gun=false
129
local shoot=false
130
player=nil 
131
cloak=false
132
lightcolor='Bright blue'
133
134
local Color1=Torso.BrickColor
135
136
warn'Edit By BonnieKunG1s'
137
local p = game.Players.LocalPlayer
138
local char = p.Character
139
local hed = char.Head
140
local hes = game.Players.LocalPlayer.Character.Humanoid
141
for i,v in pairs(char:children()) do
142
    if v:IsA("Hat") then
143
        v:Destroy()
144
    end
145
end
146
for i,v in pairs(hed:children()) do
147
    if v:IsA("Sound") 	then
148
        v:Destroy()
149
    end
150
end
151
local Part = Instance.new("Part",hed)
152
Part.BrickColor = BrickColor.new("White")
153
Part.Size = Vector3.new(1,1,1)
154
Part.CanCollide = false
155
Part.Material = "Neon"
156
local M = Instance.new("SpecialMesh",Part)
157
M.MeshId = "rbxassetid://1374148"
158
M.Scale = Vector3.new(1.049, 0.516, 0.11)
159
local Part2 = Instance.new("Weld",Part)
160
Part2.Part0 = hed
161
Part2.Part1 = Part
162
Part2.C0 = CFrame.new(0, 1, -0.5)
163
hes.MaxHealth = math.huge
164
  plr = game.Players.LocalPlayer
165
  chr = plr.Character
166
chr.Head.face.Texture = "rbxassetid://648887959"
167
local plr = game:service'Players'.LocalPlayer
168
local char = plr.Character
169
for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
170
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
171
local Part = Instance.new("Part",chr)
172
Part.BrickColor = BrickColor.new("Royal blue")
173
Part.Size = Vector3.new(1,1,1)
174
Part.CanCollide = false
175
Part.Material = "Neon"
176
local M = Instance.new("SpecialMesh",Part)
177
M.MeshId = "rbxassetid://0"
178
M.Scale = Vector3.new(1.2,1.2,1.2)
179
M.TextureId = "rbxassetid://0"
180
local Part2 = Instance.new("Weld",Part)
181
Part2.Part0 = chr.Head
182
Part2.Part1 = Part
183
Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
184
local Part1 = Instance.new("Part",chr)
185
Part1.BrickColor = BrickColor.new("White")
186
Part1.Size = Vector3.new(1,1,1)
187
Part1.CanCollide = false
188
Part1.Material = "Neon"
189
local M1 = Instance.new("SpecialMesh",Part1)
190
M1.MeshId = "rbxassetid://430440803"
191
M1.Scale = Vector3.new(0.0067,0.0067,0.0067)
192
local Part21 = Instance.new("Weld",Part1)
193
Part21.Part0 = chr.Head
194
Part21.Part1 = Part1
195
Part21.C0 = CFrame.new(0,-1.2,0)*CFrame.Angles(0,1.55,0)
196
local Part = Instance.new("Part",Character)
197
Part.BrickColor = BrickColor.new("Mint")
198
Part.Size = Vector3.new(1,1,1)
199
Part.CanCollide = false
200
Part.Material = "Neon"
201
local M = Instance.new("SpecialMesh",Part)
202
M.MeshId = "rbxassetid://0"
203
M.TextureId = "rbxassetid://0"
204
M.Scale = Vector3.new(1,1,1.1)
205
local Part2 = Instance.new("Weld",Part)
206
Part2.Part0 = Character.Head
207
Part2.Part1 = Part
208
Part2.C0 = CFrame.new(0,-0.5,0.9)*CFrame.Angles(math.rad(0),math.pi/90,0)
209
Effects = { }
210
wait(1/60)
211
wait(3)
212
local sky = game.Lighting
213
game.Lighting.TimeOfDay = "00:00:00"
214
sky.Ambient = BrickColor.new("Really black").Color
215
sky.Brightness = 0
216
sky.FogEnd = 50000
217
sky.FogColor = BrickColor.new("Really black").Color
218
CV="Really black"
219
220
mouse=Player:GetMouse()
221
--save shoulders 
222
RSH, LSH=nil, nil 
223
--welds 
224
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
225
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
226
LH=Torso["Left Hip"]
227
RH=Torso["Right Hip"]
228
TorsoColor=Torso.BrickColor
229
function NoOutline(Part)
230
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
231
end
232
233
234
235
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
236
local fp=it("Part")
237
fp.formFactor=formfactor 
238
fp.Parent=parent
239
fp.Reflectance=reflectance
240
fp.Transparency=transparency
241
fp.CanCollide=false 
242
fp.Locked=true
243
fp.BrickColor=brickcolor
244
fp.Name=name
245
fp.Size=size
246
fp.Position=Torso.Position 
247
NoOutline(fp)
248
fp.Material="SmoothPlastic"
249
fp:BreakJoints()
250
return fp 
251
end 
252
 
253
function mesh(Mesh,part,meshtype,meshid,offset,scale)
254
local mesh=it(Mesh) 
255
mesh.Parent=part
256
if Mesh=="SpecialMesh" then
257
mesh.MeshType=meshtype
258
if meshid~="nil" then
259
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
260
end
261
end
262
mesh.Offset=offset
263
mesh.Scale=scale
264
return mesh
265
end
266
 
267
function weld(parent,part0,part1,c0)
268
local weld=it("Weld") 
269
weld.Parent=parent
270
weld.Part0=part0 
271
weld.Part1=part1 
272
weld.C0=c0
273
return weld
274
end
275
 
276
local Color1=Torso.BrickColor
277
278
279
280
281
282
    Player=game:GetService('Players').LocalPlayer
283
    Character=Player.Character
284
    Mouse=Player:GetMouse()
285
    m=Instance.new('Model',Character)
286
287
288
    local function weldBetween(a, b)
289
        local weldd = Instance.new("ManualWeld")
290
        weldd.Part0 = a
291
        weldd.Part1 = b
292
        weldd.C0 = CFrame.new()
293
        weldd.C1 = b.CFrame:inverse() * a.CFrame
294
        weldd.Parent = a
295
        return weldd
296
    end
297
    
298
    it=Instance.new
299
    
300
    function nooutline(part)
301
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
302
    end
303
    
304
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
305
        local fp=it("Part")
306
        fp.formFactor=formfactor
307
        fp.Parent=parent
308
        fp.Reflectance=reflectance
309
        fp.Transparency=transparency
310
        fp.CanCollide=false
311
        fp.Locked=true
312
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
313
        fp.Name=name
314
        fp.Size=size
315
        fp.Position=Character.Torso.Position
316
        nooutline(fp)
317
        fp.Material=material
318
        fp:BreakJoints()
319
        return fp
320
    end
321
    
322
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
323
        local mesh=it(Mesh)
324
        mesh.Parent=part
325
        if Mesh=="SpecialMesh" then
326
            mesh.MeshType=meshtype
327
            mesh.MeshId=meshid
328
        end
329
        mesh.Offset=offset
330
        mesh.Scale=scale
331
        return mesh
332
    end
333
    
334
    function weld(parent,part0,part1,c0,c1)
335
        local weld=it("Weld")
336
        weld.Parent=parent
337
        weld.Part0=part0
338
        weld.Part1=part1
339
        weld.C0=c0
340
        weld.C1=c1
341
        return weld
342
    end
343
344
345
346
347
348
349
350
351
352
--------------------------------
353
local p = game.Players.LocalPlayer
354
local char = p.Character
355
local mouse = p:GetMouse()
356
local larm = char["Left Arm"]
357
local rarm = char["Right Arm"]
358
local lleg = char["Left Leg"]
359
local rleg = char["Right Leg"]
360
local hed = char.Head
361
local torso = char.Torso
362
local hum = char.Humanoid
363
local cam = game.Workspace.CurrentCamera
364
local root = char.HumanoidRootPart
365
local deb = false
366
local shot = 0
367
local debris=game:service"Debris"
368
local l = game:GetService("Lighting")
369
local rs = game:GetService("RunService").RenderStepped
370
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
371
math.randomseed(os.time())
372
for i,v in pairs(char:children()) do
373
    if v:IsA("Hat") then
374
        v:Destroy()
375
    end
376
end
377
for i,v in pairs (hed:GetChildren()) do
378
        if v:IsA("Sound") then
379
                v:Destroy()
380
        end
381
end
382
----------------------------------------------------
383
z = Instance.new("Sound", torso)
384-
z.SoundId = "rbxassetid://271752538" -- Put Music ID Here.
384+
z.SoundId = "rbxassetid://184215667" -- Put Music ID Here.
385
z.Looped = true
386
z.Volume = 10
387
wait(.1)
388
z:Play()
389
-----------------------------------------------------
390
Debounces = {
391
CanAttack = true;
392
NoIdl = false;
393
Slashing = false;
394
Slashed = false;
395
RPunch = false;
396
RPunched = false;
397
LPunch = false;
398
LPunched = false;
399
}
400
local Touche = {char.Name, }
401
----------------------------------------------------
402
----------------------------------------------------
403
----------------------------------------------------
404
local LocalPlayer = game:GetService("Players").LocalPlayer
405
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
406
407
------------------------------------------------------
408
local sw = Instance.new("Part",torso)
409
sw.CanCollide = false
410
sw.BrickColor = BrickColor.new("Institutional white")
411
412
local m = Instance.new("SpecialMesh",sw)
413
m.MeshId = "rbxassetid://0"
414
m.TextureId = "rbxassetid://0"
415
m.Scale = Vector3.new(2.1,2.1,2.1)
416
local w1 = Instance.new("Weld")
417
418
w1.Part1 = sw
419
w1.Part0 = larm
420
w1.Parent = char
421
w1.C0 = CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1
422
--------------------------------------------------------
423
local h = Instance.new("Trail",Character.Head)
424
		h.Name = "Cat"
425
		h.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
426
		h.LightEmission = 0.6
427
		h.Transparency = NumberSequence.new(0.6,1)
428
		h.Lifetime = 0.5
429
--------------------------------------------------------
430
local hl = Instance.new("Trail",Character.Head)
431
		hl.Name = "Cat"
432
		hl.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
433
		hl.LightEmission = 0.6
434
		hl.Transparency = NumberSequence.new(0.6,1)
435
		hl.Lifetime = 0.5
436
--------------------------------------------------------
437
local Link1 = Instance.new("Attachment",Character.Head)
438
Link1.Name = "Trail1"
439
----------------------------------------------------------------------
440
local Link2 = Instance.new("Attachment",Character.Head)
441
Link2.Name = "Trail2"
442
----------------------------------------------------------------------
443
local Link3 = Instance.new("Attachment",Character.Head)
444
Link3.Name = "Trail3"
445
----------------------------------------------------------------------
446
local Link4 = Instance.new("Attachment",Character.Head)
447
Link4.Name = "Trail4"
448
-----------------------------------------------------
449
	h.Attachment0 = Link1
450
		h.Attachment1 = Link2
451
		hl.Attachment0 = Link3
452
		hl.Attachment1 = Link4
453
----------------------------------------------------------------------
454
		Link1.Position = Vector3.new(0.15,0.20,-0.8)
455
		 Link2.Position = Vector3.new(0.20,0.25,-0.8)
456
		Link3.Position = Vector3.new(-0.15,0.20,-0.8)
457
		 Link4.Position = Vector3.new(-0.20,0.25,-0.8)
458
----------------------------------------------------------------------
459
local LocalPlayer = game:GetService("Players").LocalPlayer
460
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
461
462
----------------------------------------
463
local p = game.Players.LocalPlayer
464
local char = p.Character
465
local mouse = p:GetMouse()
466
local larm = char["Left Arm"]
467
local rarm = char["Right Arm"]
468
local lleg = char["Left Leg"]
469
local rleg = char["Right Leg"]
470
local hed = char.Head
471
local torso = char.Torso
472
local hum = char.Humanoid
473
local cam = game.Workspace.CurrentCamera
474
local root = char.HumanoidRootPart
475
local rj = root.RootJoint
476
local deb = false
477
local shot = 0
478
local stanceToggle = "Idle1"
479
local l = game:GetService("Lighting")
480
local rs = game:GetService("RunService").RenderStepped
481
local hb = game:GetService("RunService").Heartbeat
482
local Stepped = game:GetService("RunService").Stepped
483
math.randomseed(os.time())
484
----------------------------------------------------
485
fat = Instance.new("BindableEvent",script)
486
fat.Name = "Heartbeat"
487
488
script:WaitForChild("Heartbeat")
489
490
frame = 1/30
491
tf = 0
492
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
493
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
494
lastframe = tick()
495
script.Heartbeat:Fire() --ayy lmao
496
497
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
498
	tf = tf + s
499
	if tf >= frame then
500
		if allowframeloss then
501
			script.Heartbeat:Fire()
502
			lastframe=tick()
503
		else
504
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
505
			for i=1, math.floor(tf/frame) do
506
				script.Heartbeat:Fire()
507
			end
508
			lastframe=tick()
509
		end
510
		if tossremainder then
511
			tf = 0
512
		else
513
			tf = tf - frame * math.floor(tf/frame)
514
		end
515
	end
516
end)
517
----------------------------------------------------
518
for i,v in pairs(char:children()) do
519
    if v:IsA("Hat") then
520
        v:Destroy()
521
    end
522
end
523
for i,v in pairs (hed:GetChildren()) do
524
	if v:IsA("Sound") then
525
		v:Destroy()
526
	end
527
end
528
----------------------------------------------------
529
Debounces = {
530
CanAttack = true;
531
CanJoke = true;
532
NoIdl = false;
533
Slashing = false;
534
Slashed = false;
535
ks = false;
536
}
537
----------------------------------------------------
538
function weld5(part0, part1, c0, c1)
539
    weeld=Instance.new("Weld", part0)
540
    weeld.Part0=part0
541
    weeld.Part1=part1
542
    weeld.C0=c0
543
    weeld.C1=c1
544
    return weeld
545
end
546
----------------------------------------------------
547
function NewPart(prnt,siz,cf,trans,anc,mat,col)
548
	local prt=Instance.new("Part")
549
	prt.Parent=prnt
550
	prt.Name="Part"
551
	prt.Size=siz
552
	prt.CanCollide=false
553
	prt.Anchored=anc
554
	prt.Locked=true
555
	prt.Transparency = trans
556
	prt.TopSurface=10
557
	prt.BottomSurface=10
558
	prt.FrontSurface=10
559
	prt.BackSurface=10
560
	prt.LeftSurface=10
561
	prt.RightSurface=10
562
	prt:BreakJoints()
563
	prt.CFrame=cf or CFrame.new(30,10,30)
564
	prt.Material=mat
565
	prt.BrickColor=BrickColor.new(col)
566
	m=Instance.new("SpecialMesh",prt)
567
	m.MeshType=6
568
	return prt
569
end
570
----------------------------------------------------
571
function lerp(a, b, t) -- Linear interpolation
572
	return a + (b - a)*t
573
end
574
 
575
function slerp(a, b, t) --Spherical interpolation
576
	dot = a:Dot(b)
577
	if dot > 0.99999 or dot < -0.99999 then
578
		return t <= 0.5 and a or b
579
	else
580
		r = math.acos(dot)
581
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
582
	end
583
end
584
 
585
function matrixInterpolate(a, b, t)
586
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
587
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
588
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
589
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
590
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
591
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
592
	local t = v1:Dot(v2)
593
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
594
		return CFrame.new()
595
	end
596
	return CFrame.new(
597
	v0.x, v0.y, v0.z,
598
	v1.x, v1.y, v1.z,
599
	v2.x, v2.y, v2.z,
600
	v3.x, v3.y, v3.z)
601
end
602
----------------------------------------------------
603
function genWeld(a,b)
604
    local w = Instance.new("Weld",a)
605
    w.Part0 = a
606
    w.Part1 = b
607
    return w
608
end
609
function weld(a, b)
610
    local weld = Instance.new("Weld")
611
    weld.Name = "W"
612
    weld.Part0 = a
613
    weld.Part1 = b
614
    weld.C0 = a.CFrame:inverse() * b.CFrame
615
    weld.Parent = a
616
    return weld;
617
end
618
----------------------------------------------------
619
function Lerp(c1,c2,al)
620
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
621
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
622
	for i,v in pairs(com1) do 
623
		com1[i] = v+(com2[i]-v)*al
624
	end
625
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
626
end
627
----------------------------------------------------
628
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
629
	local wld = Instance.new("Weld", wp1)
630
	wld.Part0 = wp0
631
	wld.Part1 = wp1
632
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
633
end
634
----------------------------------------------------
635
newWeld(torso, larm, -1.5, 0.5, 0)
636
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
637
newWeld(torso, rarm, 1.5, 0.5, 0)
638
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
639
newWeld(torso, hed, 0, 1.5, 0)
640
newWeld(torso, lleg, -0.5, -1, 0)
641
lleg.Weld.C1 = CFrame.new(0, 1, 0)
642
newWeld(torso, rleg, 0.5, -1, 0)
643
rleg.Weld.C1 = CFrame.new(0, 1, 0)
644
newWeld(root, torso, 0, -1, 0)
645
torso.Weld.C1 = CFrame.new(0, -1, 0)
646
----------------------------------------------------
647
z = Instance.new("Sound",char) --Smile: print(".-.")
648
z.SoundId = "rbxassetid://0"--410761150, 411368002
649
z.Looped = true
650
z.Pitch = 1
651
z.Volume = 1
652
wait(0.1)
653
z:Play()
654
----------------------------------------------------
655
New = function(Object, Parent, Name, Data)
656
	local Object = Instance.new(Object)
657
	for Index, Value in pairs(Data or {}) do
658
		Object[Index] = Value
659
	end
660
	Object.Parent = Parent
661
	Object.Name = Name
662
	return Object
663
end
664
----------------------------------------------------
665
--Left Arm
666
m = Instance.new("Model")
667
m.Name = "LeftArm"
668
669
p4 = Instance.new("Part", m)
670
p4.BrickColor = BrickColor.new("Really black")
671
p4.Material = Enum.Material.SmoothPlastic
672
p4.Name = "LeftArmPlate"
673
p4.Size = Vector3.new(1, 2, 1)
674
p4.Transparency = 1
675
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
676
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
677
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
678
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
679
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
680
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
681
b4 = Instance.new("SpecialMesh", p4)
682
b4.MeshType = Enum.MeshType.Brick
683
b4.Name = "Mesh"
684
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
685
686
687
688
689
690
w1 = Instance.new("Weld", p4)
691
w1.Name = "Part_Weld"
692
w1.Part0 = p4
693
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
694
w1.Part1 = p4
695
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
696
w2 = Instance.new("Weld", p4)
697
w2.Name = "Part_Weld"
698
w2.Part0 = p4
699
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
700
w2.Part1 = p4
701
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
702
w3 = Instance.new("Weld", p4)
703
w3.Name = "LeftArmPlate_Weld"
704
w3.Part0 = p4
705
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
706
w3.Part1 = p4
707
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
708
w4 = Instance.new("Weld", p4)
709
w4.Name = "Part_Weld"
710
w4.Part0 = p4
711
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
712
w4.Part1 = p4
713
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
714
w5 = Instance.new("Weld", p4)
715
w5.Name = "Part_Weld"
716
w5.Part0 = p4
717
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
718
w5.Part1 = p4
719
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
720
w6 = Instance.new("Weld", p4)
721
w6.Name = "Part_Weld"
722
w6.Part0 = p4
723
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
724
w6.Part1 = p7
725
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
726
w7 = Instance.new("Weld", p7)
727
w7.Name = "Part_Weld"
728
w7.Part0 = p7
729
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
730
w7.Part1 = p4
731
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
732
w8 = Instance.new("Weld", p4)
733
w8.Name = "Part_Weld"
734
w8.Part0 = p4
735
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
736
w8.Part1 = p4
737
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
738
w9 = Instance.new("Weld", p4)
739
w9.Name = "Part_Weld"
740
w9.Part0 = p4
741
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
742
w9.Part1 = p4
743
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
744
w10 = Instance.new("Weld", p4)
745
w10.Name = "Part_Weld"
746
w10.Part0 = p4
747
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
748
w10.Part1 = p4
749
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
w11 = Instance.new("Weld", p4)
751
w11.Name = "Part_Weld"
752
w11.Part0 = p4
753
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
754
w11.Part1 = p4
755
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
w12 = Instance.new("Weld", p4)
757
w12.Name = "Part_Weld"
758
w12.Part0 = p4
759
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
760
w12.Part1 = p4
761
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w13 = Instance.new("Weld", p4)
763
w13.Name = "Part_Weld"
764
w13.Part0 = p4
765
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
766
w13.Part1 = p4
767
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w14 = Instance.new("Weld", p4)
769
w14.Name = "Part_Weld"
770
w14.Part0 = p4
771
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
772
w14.Part1 = p4
773
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w15 = Instance.new("Weld", p4)
775
w15.Name = "Part_Weld"
776
w15.Part0 = p4
777
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
778
w15.Part1 = p16
779
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
780
781
m.Parent = larm
782
m:MakeJoints()
783
----------------------------------------------------
784
local cor = Instance.new("Part", larm.LeftArm)
785
cor.Name = "Thingy"
786
cor.Locked = true
787
cor.BottomSurface = 0
788
cor.CanCollide = false
789
cor.Size = Vector3.new(1, 1, 1)
790
cor.Transparency = 1
791
cor.TopSurface = 0
792
corw = Instance.new("Weld", cor)
793
corw.Part0 = larm
794
corw.Part1 = cor
795
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
796
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
797
weld1 = Instance.new("Weld", larm.LeftArm)
798
weld1.Part0 = cor
799
weld1.Part1 = larm.LeftArm.LeftArmPlate
800
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
801
--Right Arm
802
m2 = Instance.new("Model")
803
m2.Name = "RightArm"
804
805
p7 = Instance.new("Part", m2)
806
p7.BrickColor = BrickColor.new("Institutional white")
807
p7.Material = Enum.Material.SmoothPlastic
808
p7.Transparency = 1
809
p7.Name = "RightArmPlate"
810
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
811
p7.FormFactor = Enum.FormFactor.Symmetric
812
p7.Size = Vector3.new(1, 2, 1)
813
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
814
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
815
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
816
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
817
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
818
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
819
b7 = Instance.new("SpecialMesh", p7)
820
b7.MeshType = Enum.MeshType.Brick
821
b7.Name = "Mesh"
822
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
823
824
825
w1 = Instance.new("Weld", p4)
826
w1.Name = "Part_Weld"
827
w1.Part0 = p4
828
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
829
w1.Part1 = p4
830
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
831
w2 = Instance.new("Weld", p4)
832
w2.Name = "Part_Weld"
833
w2.Part0 = p4
834
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
835
w2.Part1 = p4
836
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
837
w3 = Instance.new("Weld", p4)
838
w3.Name = "Part_Weld"
839
w3.Part0 = p4
840
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
841
w3.Part1 = p4
842
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
843
w4 = Instance.new("Weld", p4)
844
w4.Name = "Part_Weld"
845
w4.Part0 = p4
846
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
847
w4.Part1 = p4
848
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
849
w5 = Instance.new("Weld", p4)
850
w5.Name = "Part_Weld"
851
w5.Part0 = p4
852
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
853
w5.Part1 = p4
854
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
855
w6 = Instance.new("Weld", p4)
856
w6.Name = "RightArmPlate_Weld"
857
w6.Part0 = p4
858
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
859
w6.Part1 = p7
860
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
861
w7 = Instance.new("Weld", p7)
862
w7.Name = "Part_Weld"
863
w7.Part0 = p7
864
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
865
w7.Part1 = p4
866
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
867
w8 = Instance.new("Weld", p4)
868
w8.Name = "Part_Weld"
869
w8.Part0 = p4
870
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
871
w8.Part1 = p4
872
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
873
w9 = Instance.new("Weld", p4)
874
w9.Name = "Part_Weld"
875
w9.Part0 = p4
876
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
877
w9.Part1 = p4
878
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
879
w10 = Instance.new("Weld", p4)
880
w10.Name = "Part_Weld"
881
w10.Part0 = p4
882
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
883
w10.Part1 = p4
884
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
885
w11 = Instance.new("Weld", p4)
886
w11.Name = "Part_Weld"
887
w11.Part0 = p4
888
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
889
w11.Part1 = p4
890
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
891
w12 = Instance.new("Weld", p4)
892
w12.Name = "Part_Weld"
893
w12.Part0 = p4
894
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
895
w12.Part1 = p4
896
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
897
w13 = Instance.new("Weld", p4)
898
w13.Name = "Part_Weld"
899
w13.Part0 = p4
900
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
901
w13.Part1 = p4
902
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
903
w14 = Instance.new("Weld", p4)
904
w14.Name = "Part_Weld"
905
w14.Part0 = p4
906
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
907
w14.Part1 = p4
908
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
909
w15 = Instance.new("Weld", p4)
910
w15.Name = "Part_Weld"
911
w15.Part0 = p4
912
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
913
w15.Part1 = p16
914
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
915
w16 = Instance.new("Weld", p16)
916
w16.Name = "Part_Weld"
917
w16.Part0 = p16
918
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
919
w16.Part1 = p4
920
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
921
w17 = Instance.new("Weld", p4)
922
w17.Name = "Part_Weld"
923
w17.Part0 = p4
924
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
925
w17.Part1 = p4
926
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
927
w18 = Instance.new("Weld", p4)
928
w18.Name = "Part_Weld"
929
w18.Part0 = p4
930
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
931
w18.Part1 = p4
932
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
933
m2.Parent = rarm
934
m2:MakeJoints()
935
----------------------------------------------------
936
local cor2 = Instance.new("Part", rarm.RightArm)
937
cor2.Name = "Thingy"
938
cor2.Locked = true
939
cor2.BottomSurface = 0
940
cor2.CanCollide = false
941
cor2.Size = Vector3.new(1, 1, 1)
942
cor2.Transparency = 1
943
cor2.TopSurface = 0
944
corw2 = Instance.new("Weld", cor2)
945
corw2.Part0 = rarm
946
corw2.Part1 = cor2
947
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
948
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
949
weld2 = Instance.new("Weld", rarm.RightArm)
950
weld2.Part0 = cor2
951
weld2.Part1 = rarm.RightArm.RightArmPlate
952
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
953
954
955
--Zyrodoxa
956
m8 = Instance.new("Model")
957
m8.Name = "Zyrodoxa"
958
959
p16 = Instance.new("Part", m8)
960
p16.BrickColor = BrickColor.new("Instutional white")
961
p16.Material = Enum.Material.Metal
962
p16.Name = "Handle"
963
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
964
p16.CanCollide = false
965
p16.Locked = true
966
p16.FormFactor = Enum.FormFactor.Custom
967
p16.Size = Vector3.new(0, 0, 0)
968
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
969
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
970
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
971
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
972
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
973
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
974
b16 = Instance.new("BlockMesh", p16)
975
b16.Name = "Mesh"
976
b16.Scale = Vector3.new(0, 0, 0)
977
978
w16 = Instance.new("Weld", p16)
979
w16.Name = "Block_Weld"
980
w16.Part0 = p16
981
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
982
w16.Part1 = p17
983
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
984
985
m8.Parent = rarm
986
m8:MakeJoints()
987
----------------------------------------------------
988
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
989
cor8.Name = "Thingy"
990
cor8.Locked = true
991
cor8.BottomSurface = 0
992
cor8.CanCollide = false
993
cor8.Size = Vector3.new(1, 1, 1)
994
cor8.Transparency = 1
995
cor8.TopSurface = 0
996
corw8 = Instance.new("Weld", cor8)
997
corw8.Part0 = rarm
998
corw8.Part1 = cor8
999
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
1000
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1001
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
1002
weld8.Part0 = cor8
1003
weld8.Part1 = rarm.Zyrodoxa.Handle
1004
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1005
----------------------------------------------------
1006
models = {m,m2,m8}
1007
parts = {}
1008
Stepped:connect(function()
1009
	for i,v in pairs(models) do
1010
		for _, a in pairs(v:GetChildren()) do
1011
			if v:IsA("Part") and v.Name ~= "Thingy" then
1012
				table.insert(parts, a)
1013
				for i,v in pairs(parts) do
1014
					v.CanCollide = false
1015
				end
1016
			end
1017
		end
1018
	end
1019
end)
1020
----------------------------------------------------
1021
local animpose = "Idle1"
1022
local lastanimpose = "Idle1"
1023
local grab = false
1024
local Smooth = 1
1025
local sine = 0
1026
local change = 1
1027
local val = 0
1028
local ffing = false
1029
----------------------------------------------------
1030
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
1031
1032
function FindHumanoids()
1033
	local function c_region(Position, Size)
1034
		local SizeOffset = Size/2
1035
	 	local Point1 = Position - SizeOffset
1036
   		local Point2 = Position + SizeOffset
1037
   		local a = Instance.new("Part", workspace)
1038
   		a.Anchored = true
1039
   		a.Size = Size
1040
   		a.Position = Position
1041
   		print("Hey!, I'm making a part!")
1042
   		return Region3.new(Point1, Point2)
1043
  	end
1044
  	
1045
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1046
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1047
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1048
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1049
    
1050
    local regions = {a, b, c, d}
1051
    
1052
    local found_humanoids = {}
1053
    local already_found = {char.Name}
1054
    
1055
    for _, region in pairs(regions) do
1056
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
1057
        	print(part, part.Parent, part.Name) ---nope
1058
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1059
                local humanoid = part.Parent:FindFirstChild("Humanoid")
1060
                local name = humanoid.Parent.Name
1061
                local exists = false
1062
                for _, n in pairs(already_found) do
1063
                    if n == name then
1064
                        exists = true
1065
                    end
1066
                end
1067
                if not exists then
1068
                    table.insert(already_found, name)
1069
                    table.insert(found_humanoids, humanoid)
1070
                end
1071
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1072
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
1073
                local name = humanoid.Parent.Parent.Name
1074
                local exists = false
1075
                for _, n in pairs(already_found) do
1076
                    if n == name then
1077
                        exists = true
1078
                    end
1079
                end
1080
                if not exists then
1081
                    table.insert(already_found, name)
1082
                    table.insert(found_humanoids, humanoid)
1083
                end
1084
            end
1085
        end
1086
    end
1087
    return found_humanoids
1088
end
1089
1090
local humanoids = FindHumanoids()
1091
if #humanoids == 0 then
1092
	for i, v in pairs(humanoids) do
1093
		print(v.Parent.Name)
1094
		if Debounces.Slashing == true then
1095
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1096
		elseif Debounces.Slashing == false then
1097
			wait()
1098
		end
1099
	end
1100
	wait(0.3)
1101
end]]--
1102
----------------------------------------------------
1103
--[[mouse.KeyDown:connect(function(key)
1104
	if key == "f" then
1105
		if Debounces.CanAttack == true then
1106
			Debounces.CanAttack = false
1107
			Debounces.NoIdl = true
1108
			Debounces.on = true
1109
			for i = 1, 20 do
1110
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1111
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1112
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1113
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1114
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1115
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1116
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1117
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1118
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1119
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1120
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1121
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1122
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1123
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1124
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1125
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1126
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1127
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1128
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1129
				if Debounces.on == false then
1130
					break
1131
				end
1132
				fat.Event:wait()
1133
			end
1134
		end
1135
	end
1136
end)]]--
1137
----------------------------------------------------
1138
mod4 = Instance.new("Model",char)
1139
1140
ptez = {0.7, 0.8, 0.9, 1}
1141
1142
function FindNearestTorso(Position,Distance,SinglePlayer)
1143
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1144
        local List = {}
1145
        for i,v in pairs(workspace:GetChildren())do
1146
            if v:IsA("Model")then
1147
                if v:findFirstChild("Torso")then
1148
                    if v ~= char then
1149
                        if(v.Torso.Position -Position).magnitude <= Distance then
1150
                            table.insert(List,v)
1151
                        end 
1152
                    end 
1153
                end 
1154
            end 
1155
        end
1156
    return List
1157
end
1158
1159
function Slam()
1160
    local part=Instance.new('Part',mod4)
1161
    part.Anchored=true
1162
    part.CanCollide=false
1163
    part.FormFactor='Custom'
1164
    part.Size=Vector3.new(.2,.2,.2)
1165
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1166
    part.Transparency=.7
1167
    part.BrickColor=BrickColor.new('Really black')
1168
    mesh=Instance.new('SpecialMesh',part)
1169
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1170
    mesh.Scale=Vector3.new(10,10,10)
1171
    local part2=Instance.new('Part',mod4)
1172
    part2.Anchored=true
1173
    part2.CanCollide=false
1174
    part2.FormFactor='Custom'
1175
    part2.Size=Vector3.new(.2,.2,.2)
1176
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1177
    part2.Transparency=.7
1178
    part2.BrickColor=BrickColor.new('Institutional white')
1179
    mesh2=Instance.new('SpecialMesh',part2)
1180
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1181
    mesh2.Scale=Vector3.new(9,1.5,9)
1182
    x = Instance.new("Sound",larm)
1183
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1184
    x.Pitch = ptez[math.random(1,#ptez)]
1185
    x.Volume = 1
1186
    wait(.1)
1187
    x1 = Instance.new("Sound",larm)
1188
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1189
    x1.Pitch = ptez[math.random(1,#ptez)]
1190
    x1.Volume = 1
1191
    wait(.1)
1192
	x:Play()
1193
    x1:Play()
1194
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1195
        if v:FindFirstChild('Humanoid') then
1196
            v.Humanoid:TakeDamage(math.random(30,45))
1197
        end
1198
    end
1199
    coroutine.resume(coroutine.create(function() 
1200
        for i=0,0.62,0.13 do
1201
            wait()
1202
            part.CFrame=part.CFrame
1203
            part.Transparency=i
1204
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1205
            part2.CFrame=part2.CFrame
1206
            part2.Transparency=i
1207
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1208
            end
1209
        part.Parent=nil
1210
        part2.Parent=nil
1211
        x:Destroy()
1212
    end))
1213
end
1214
----------------------------------------------------
1215
wPart = function(x,y,z,color,tr,cc,an,parent)
1216
    local wp = Instance.new('WedgePart',parent or Weapon)
1217
    wp.formFactor = 'Custom'
1218
    wp.Size = Vector3.new(x,y,z)
1219
    wp.BrickColor = BrickColor.new(color)
1220
    wp.CanCollide = cc
1221
    wp.Transparency = tr
1222
    wp.Anchored = an
1223
    wp.TopSurface,wp.BottomSurface = 0,0
1224
    return wp
1225
end
1226
1227
Mesh = function(par,num,x,y,z)
1228
    local msh = _
1229
    if num == 1 then
1230
        msh = Instance.new("CylinderMesh",par)
1231
    elseif num == 2 then
1232
        msh = Instance.new("SpecialMesh",par)
1233
        msh.MeshType = 3
1234
    elseif num == 3 then
1235
        msh = Instance.new("BlockMesh",par)
1236
    elseif num == 4 then
1237
        msh = Instance.new("SpecialMesh",par)
1238
        msh.MeshType = "Torso"
1239
    elseif type(num) == 'string' then
1240
        msh = Instance.new("SpecialMesh",par)
1241
        msh.MeshId = num
1242
    end 
1243
    msh.Scale = Vector3.new(x,y,z)
1244
    return msh
1245
end
1246
1247
local function CFrameFromTopBack(at, top, back)
1248
    local right = top:Cross(back)
1249
    return CFrame.new(at.x, at.y, at.z,
1250
    right.x, top.x, back.x,
1251
    right.y, top.y, back.y,
1252
    right.z, top.z, back.z)
1253
end
1254
1255
function Triangle(a, b, c)
1256
    local edg1 = (c-a):Dot((b-a).unit)
1257
    local edg2 = (a-b):Dot((c-b).unit)
1258
    local edg3 = (b-c):Dot((a-c).unit)
1259
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1260
        a, b, c = a, b, c
1261
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1262
        a, b, c = b, c, a
1263
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1264
        a, b, c = c, a, b
1265
    else 
1266
        print("unreachable")
1267
    end
1268
    local len1 = (c-a):Dot((b-a).unit)
1269
    local len2 = (b-a).magnitude - len1
1270
    local width = (a + (b-a).unit*len1 - c).magnitude
1271
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1272
    local list = {}
1273
    if len1 > 0.01 then
1274
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1275
        local sz = Vector3.new(0.2, width, len1)
1276
        w1.Size = sz
1277
        local sp = Mesh(w1,2,0,0,0)
1278
        sp.MeshType='Wedge'
1279
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1280
        w1:BreakJoints()
1281
        w1.Anchored = true
1282
        w1.Transparency = 0.7
1283
        Spawn(function()
1284
            for i=0,1,0.1 do
1285
                fat.Event:wait()
1286
                w1.Transparency=w1.Transparency+0.03
1287
            end
1288
        end)
1289
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1290
        table.insert(list,w1)
1291
    end
1292
    if len2 > 0.01 then
1293
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1294
        local sz = Vector3.new(0.2, width, len2) 
1295
        w2.Size = sz
1296
        local sp = Mesh(w2,2,0,0,0)
1297
        sp.MeshType='Wedge'
1298
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1299
        w2:BreakJoints()
1300
        w2.Anchored = true
1301
        w2.Transparency = 0.7
1302
        Spawn(function()
1303
            for i=0,1,0.1 do
1304
                fat.Event:wait()
1305
                w2.Transparency=w2.Transparency+0.03
1306
            end
1307
        end)
1308
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1309
        table.insert(list,w2)
1310
    end
1311
    return unpack(list)
1312
end
1313
1314
function trail(p,t,h)
1315
	Spawn(function()
1316
		local blcf = p.CFrame
1317
		local scfr = blcf
1318
		for i=1,t do
1319
			local blcf = p.CFrame
1320
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1321
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1322
				if a then game.Debris:AddItem(a,1) end 
1323
				if b then game.Debris:AddItem(b,1) end
1324
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1325
				if a then game.Debris:AddItem(a,1) end 
1326
				if b then game.Debris:AddItem(b,1) end
1327
				scfr = blcf
1328
			elseif not scfr then
1329
				scfr = blcf
1330
			end
1331
			fat.Event:wait()
1332
		end
1333
		scfr=nil
1334
	end)
1335
end
1336
--trail(char.Sword.Blade,1e1000,5)
1337
----------------------------------------------------
1338
function Dmg()
1339
	local partofdeath = rarm.Zyrodoxa.Hitbox
1340
	local function CreateRegion3FromLocAndSize(Position, Size)
1341
		local SizeOffset = Size/2
1342
		local Point1 = Position - SizeOffset
1343
		local Point2 = Position + SizeOffset
1344
		return Region3.new(Point1, Point2)
1345
	end
1346
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1347
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1348
		Spawn(function()
1349
			if Debounces.Slashing == true and Debounces.Slashed == false then
1350
				Debounces.Slashed = true
1351
				ypcall(function()
1352
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1353
					humanoid:TakeDamage(math.random(10,18))
1354
				end)
1355
				wait(.4)
1356
				Debounces.Slashed = false
1357
			end
1358
		end)
1359
	end
1360
end
1361
----------------------------------------------------
1362
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1363
ptz = {0.7, 0.8, 0.9, 1}
1364
idz = {"161006212", "161006195"}
1365
function attackone()
1366
	for i = 1, 13 do
1367
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1368
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1369
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1370
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1371
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1372
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1373
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1374
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1375
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1376
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1377
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1378
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1379
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1380
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1381
		if Debounces.on == false then
1382
			break
1383
		end
1384
		fat.Event:wait()
1385
	end
1386
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1387
	Debounces.Slashing = true
1388
	wait(0.2)
1389
	--[[z = Instance.new("Sound", hed)
1390
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1391
	z.Pitch = ptz[math.random(1,#ptz)]
1392
	z.Volume = 1
1393
	wait(.01)
1394
	z:Play()]]--
1395
	for i = 1, 14 do
1396
		Dmg()
1397
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1398
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1399
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1400
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1401
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1402
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1403
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1404
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1405
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1406
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1407
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1408
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1409
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1410
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1411
		if Debounces.on == false then break end
1412
		rs:wait()
1413
	end
1414
	Debounces.Slashing = false
1415
end
1416
function attacktwo()
1417
	Debounces.Slashing = true
1418
	for i = 1, 14 do
1419
		Dmg()
1420
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1421
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1422
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1423
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1424
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1425
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1426
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1427
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1428
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1429
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1430
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1431
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1432
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1433
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1434
		if Debounces.on == false then
1435
			break
1436
		end
1437
		rs:wait()
1438
	end
1439
end
1440
----------------------------------------------------
1441
1442
----------------------------------------------------
1443
definition = 5
1444
bc = {}
1445
bezierparts = {}
1446
function NoOutline(Part)
1447
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1448
end
1449
function draw(p,d)
1450
	for i=1,d do 
1451
		local t = i/d
1452
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1453
	end
1454
1455
	Spawn(function() fat.Event:wait()
1456
		for i,v in pairs(bezierparts) do
1457
			v.Transparency = 1
1458
		end
1459
	end)
1460
end
1461
--local points = {larm.Position,rarn.Position,invisipart.Position}
1462
--draw(points,definition)
1463
1464
				fat.Event:wait()
1465
1466
			rpart = Instance.new("Part",rarm)
1467
			NoOutline(rpart)
1468
			rpart.Anchored = false
1469
			rpart.Size = Vector3.new(1,1,1)
1470
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1471
			rpart.Transparency = 1
1472
			newWeld(rarm, rpart, 0, 0, 0)
1473
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1474
			lpart = Instance.new("Part",larm)
1475
			NoOutline(lpart)
1476
			lpart.Anchored = false
1477
			lpart.Size = Vector3.new(1,1,1)
1478
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1479
			lpart.Transparency = 1
1480
			newWeld(larm, lpart, 0, 0, 0)
1481
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1482
			invisipart = Instance.new("Part",torso)
1483
			NoOutline(invisipart)
1484
			invisipart.Anchored = false
1485
			invisipart.Size = Vector3.new(1,1,1)
1486
			invisipart.Transparency = 1
1487
			invisipart.CFrame = torso.CFrame
1488
			newWeld(torso, invisipart, 0, 0, 0)
1489
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1490
			table.insert(bezierparts, rpart)
1491
			table.insert(bezierparts, lpart)
1492
			table.insert(bezierparts, invisipart)
1493
			for i = 1, 40 do
1494
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1495
				draw(points,definition)
1496
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1497
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1498
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1499
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1500
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1501
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1502
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1503
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1504
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1505
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1506
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1507
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1508
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1509
				if Debounces.on == false then
1510
					break
1511
				end
1512
				fat.Event:wait()
1513
			end
1514
			for i,v in pairs(bezierparts) do
1515
				v:Destroy()
1516
			end
1517
			--draw(points,definition)
1518
			if Debounces.CanAttack == false then
1519
				Debounces.CanAttack = true
1520
				Debounces.NoIdl = false
1521
				Debounces.on = false
1522
			end
1523
1524
----------------------------------------------------
1525
----------------------------------------------------
1526
pt = {6.6, 6.8, 7, 7.2, 7.4}
1527
mouse.KeyDown:connect(function(key)
1528
    if key == "q" then
1529
        if Debounces.CanJoke == true then
1530
            Debounces.CanJoke = false
1531
            u = Instance.new("Sound",char)
1532
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1533
            u.Pitch = pt[math.random(1,#pt)]
1534
            u.Volume = 0.3
1535
            u2 = Instance.new("Sound",char)
1536
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1537
            u2.Pitch = u.Pitch
1538
            u2.Volume = 0.3
1539
            u3 = Instance.new("Sound",char)
1540
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1541
            u3.Pitch = u.Pitch
1542
            u3.Volume = 0.3
1543
            wait(.01)
1544
            u:Play()
1545
            u2:Play()
1546
            u3:Play()
1547
            wait(1.5)
1548
            u:Destroy()
1549
            u2:Destroy()
1550
            u3:Destroy()
1551
            if Debounces.CanJoke == false then
1552
                Debounces.CanJoke = true
1553
            end
1554
        end
1555
    end
1556
end)
1557
-----------------------------------------------------
1558
mouse.KeyDown:connect(function(key)
1559
	if key == "l" then
1560
		Debounces.on = true
1561
        Debounces.NoIdl = true
1562
		Debounces.ks = true
1563
		for i = 1, 20 do
1564
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(3.,0,0), 0.2)
1565
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1566
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-0.5,0),0.2)
1567
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1568
			if Debounces.on == false then break end
1569
            fat.Event:wait()
1570
		    end
1571
		handleweld:remove()
1572
		local Weld = Instance.new("Weld",handle)
1573
		Weld.Part0 = Character["Right Arm"]
1574
		Weld.Part1 = handle
1575
		Weld.C0 = CFrame.new(0,-1,-0.2)*CFrame.Angles(-1.55,1.55,0)
1576
		Debounces.on = false
1577
        Debounces.NoIdl = false
1578
		Debounces.ks = false
1579
		WOW:disconnect()
1580
		WOW2:disconnect()
1581
		WOW3:disconnect()
1582
		WOW4:disconnect()
1583
		mouse.Button1Down:connect(function()
1584
			print("IT WORKS LAZY")
1585
		end)
1586
	end
1587
end)
1588
----------------------------------------------------
1589
WOW = mouse.KeyDown:connect(function(key)
1590
	if key == "x" then
1591
		Character.Humanoid.WalkSpeed = 50
1592
		Debounces.on = true
1593
        Debounces.NoIdl = true
1594
		Debounces.ks = true
1595
		for i = 1, 20 do
1596
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1597
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1598
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1599
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1600
			if Debounces.on == false then break end
1601
            fat.Event:wait()
1602
		    end
1603
		local HitBox = Instance.new("Part",Character["Right Arm"])
1604
		HitBox.Size = Vector3.new(3,3,3)
1605
		HitBox.Transparency = 1
1606
		HitBox.CanCollide = false
1607
		local HitBox2 = Instance.new("Weld",HitBox)
1608
		HitBox2.Part0 = Character["Right Arm"]
1609
		HitBox2.Part1 = HitBox
1610
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1611
		HitBox.Touched:connect(function(hit)
1612
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1613
				HitBox:remove()
1614
				hit.Parent.Head.Transparency = 1e9
1615
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1616
			SFXZ.SoundId = "rbxassetid://206082273"
1617
			SFXZ.Volume = 1
1618
			SFXZ.Pitch = 1
1619
			SFXZ.Looped = false
1620
			wait(0.01)
1621
			SFXZ:Play()
1622
		local HitBox = Instance.new("Part",Character["Right Arm"])
1623
		HitBox.Transparency = 0
1624
		HitBox.Size = Vector3.new(1,1,1)
1625
		HitBox.BrickColor = hit.Parent.Head.BrickColor
1626
		HitBox.CanCollide = false
1627
		local HitBoxM = Instance.new("SpecialMesh",HitBox)
1628
		HitBoxM.MeshType = "Head"
1629
		HitBoxM.Scale = Vector3.new(1.25,1.25,1.25)
1630
		local HitBox2 = Instance.new("Weld",HitBox)
1631
		HitBox2.Part0 = Character["Right Arm"]
1632
		HitBox2.Part1 = HitBox
1633
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1634
		local D = Instance.new("Decal",HitBox)
1635
		D.Face = "Front"
1636
		D.Texture = hit.Parent.Head.face.Texture
1637
		hit.Parent.Head.face:remove()
1638
		local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
1639
			partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
1640
			partasdeff.LightEmission = .1
1641
			partasdeff.Size = NumberSequence.new(0.2)
1642
			partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
1643
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
1644
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1645
			partasdeff.Transparency = bbb
1646
			partasdeff.Size = aaa
1647
			partasdeff.ZOffset = .9
1648
			partasdeff.Acceleration = Vector3.new(0, -5, 0)
1649
			partasdeff.LockedToPart = false
1650
			partasdeff.EmissionDirection = "Top"
1651
			partasdeff.Lifetime = NumberRange.new(1, 2)
1652
			partasdeff.Rate = 1000
1653
			partasdeff.Rotation = NumberRange.new(-100, 100)
1654
			partasdeff.RotSpeed = NumberRange.new(-100, 100)
1655
			partasdeff.Speed = NumberRange.new(10)
1656
			partasdeff.VelocitySpread = 20
1657
			partasdeff.Enabled=true
1658
			hit.Parent.Head:remove()
1659
			wait(1)
1660
			for i = 1, 20 do
1661
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.66,0,-1), 0.2)
1662
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1663
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0),0.2)
1664
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1665
			if Debounces.on == false then break end
1666
            fat.Event:wait()
1667
			    end
1668
			chatfunc("Heh Heh..")
1669
			for i = 1,14 do
1670
				HitBoxM.Scale = HitBoxM.Scale - Vector3.new(0.1,0.1,0.1)
1671
				game:GetService("RunService").RenderStepped:wait()
1672
			end
1673
			HitBox:remove()
1674
			wait(0.5)
1675
			partasdeff.Enabled = false
1676
			HitBox:remove()
1677
			Debounces.on = false
1678
        Debounces.NoIdl = false
1679
		Debounces.ks = false
1680
		Character.Humanoid.WalkSpeed = 50
1681
		local a = Instance.new("Part",game.Players.LocalPlayer.Character.Head)
1682
a.Transparency = 1
1683
a.Size = Vector3.new(.2,.2,.2)
1684
local b = Instance.new("Weld",a.Parent.Parent)
1685
b.Part0 = a
1686
b.Part1 = a.Parent
1687
b.C0 = CFrame.new(0,.3,0.65)
1688
local p2mit = Instance.new("ParticleEmitter",a)
1689
p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
1690
p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
1691
p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
1692
p2mit.Lifetime = NumberRange.new(1)
1693
p2mit.Rate = 10
1694
p2mit.VelocitySpread = 10
1695
p2mit.Acceleration = Vector3.new(0,-10,0)
1696
p2mit.Speed = NumberRange.new(0)
1697
coroutine.wrap(function()
1698
    wait(15)
1699
    p2mit.Enabled=false
1700
    game:service'Debris':AddItem(a,2)
1701
end)()
1702
			end
1703
		end)
1704
		for i = 1, 20 do
1705
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.9,0,0), 0.2)
1706
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1707
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1,0),0.2)
1708
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1709
			if Debounces.on == false then break end
1710
            fat.Event:wait()
1711
		    end
1712
		wait(0.5)
1713
		HitBox:remove()
1714
		wait(3)
1715
		Debounces.on = false
1716
        Debounces.NoIdl = false
1717
		Debounces.ks = false
1718
		Character.Humanoid.WalkSpeed = 50
1719
	end
1720
end)
1721
----------------------------------------------------
1722
WOW2 = mouse.KeyDown:connect(function(key)
1723
	if key == "z" then
1724
		Character.Humanoid.WalkSpeed = 50
1725
		Debounces.on = true
1726
        Debounces.NoIdl = true
1727
		Debounces.ks = true
1728
		for i = 1, 20 do
1729
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1730
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1731
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1732
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1733
			if Debounces.on == false then break end
1734
            fat.Event:wait()
1735
		       end
1736
		local HitBox = Instance.new("Part",Character["Right Arm"])
1737
		HitBox.Size = Vector3.new(3,3,3)
1738
		HitBox.Transparency = 1
1739
		HitBox.CanCollide = false
1740
		local HitBox2 = Instance.new("Weld",HitBox)
1741
		HitBox2.Part0 = Character["Right Arm"]
1742
		HitBox2.Part1 = HitBox
1743
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1744
		HitBox.Touched:connect(function(hit)
1745
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1746
				HitBox:remove()
1747
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1748
			SFXZ.SoundId = "rbxassetid://743886825"
1749
			SFXZ.Volume = 1
1750
			SFXZ.Pitch = 1
1751
			SFXZ.Looped = false
1752
			SFXZ:Play()
1753
				hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(1.56,0,0)
1754
				wait(1.5)
1755
				hit.Parent.Torso.Anchored = true
1756
				torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(-1.55,1.55,0)
1757
				Head.Anchored = true
1758
				hit.Parent.Head.Anchored = true
1759
				wait(0.01)
1760
				for i = 1, 20 do
1761
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(2.4,0,0.5), 0.2)
1762
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1763
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1764
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1765
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),0.2)
1766
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0), 0.5)
1767
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.3, 0) * CFrame.Angles(-1.56,0,-0.5), 0.2)
1768
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1769
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1.3, 0) * CFrame.Angles(-1.56,0,0.5), 0.2)
1770
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1771
			if Debounces.on == false then break end
1772
            fat.Event:wait()
1773
				       end
1774
				wait(1.2)
1775
				chatfunc("Heh.")
1776
					for i = 1, 20 do
1777
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,-0.2,-0.8)*CFrame.Angles(0.4,0,-0.5), 0.2)
1778
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1779
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1780
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1781
			if Debounces.on == false then break end
1782
            fat.Event:wait()
1783
					end
1784
					wait(2.5)
1785
					hit.Parent:BreakJoints()
1786
					wait(2.5)
1787
					Head.Anchored = false
1788
					Debounces.on = false
1789
       				Debounces.NoIdl = false
1790
					Debounces.ks = false
1791
					Character.Humanoid.WalkSpeed = 50
1792
				end
1793
		end)
1794
		for i = 1, 20 do
1795
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1,0,-0.4), 0.2)
1796
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1797
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1798
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1799
			if Debounces.on == false then break end
1800
            fat.Event:wait()
1801
		        end
1802
	end
1803
end)
1804
----------------------------------------------------
1805
WOW3 = mouse.KeyDown:connect(function(key)
1806
	if key == "r" then
1807
		 Debounces.on = true
1808
        Debounces.NoIdl = true
1809
		Debounces.ks = true
1810
		for i = 1, 20 do
1811
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.55,0,1.3), 0.2)
1812
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1813
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1814
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1815
			if Debounces.on == false then break end
1816
            fat.Event:wait()
1817
		        end
1818
		local HitBox = Instance.new("Part",Character["Right Arm"])
1819
		HitBox.Size = Vector3.new(3,3,3)
1820
		HitBox.Transparency = 1
1821
		HitBox.CanCollide = false
1822
		local HitBox2 = Instance.new("Weld",HitBox)
1823
		HitBox2.Part0 = Character["Right Arm"]
1824
		HitBox2.Part1 = HitBox
1825
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1826
		HitBox.Touched:connect(function(hit)
1827
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1828
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1829
			SFXZ.SoundId = "rbxassetid://283674624"
1830
			SFXZ.Volume = 1
1831
			SFXZ.Pitch = 1
1832
			SFXZ.Looped = false
1833
			SFXZ:Play()
1834
				HitBox:remove()
1835
				hit.Parent.Humanoid:TakeDamage(math.huge)
1836
				local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
1837
			Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1838
			Fl.velocity = Character.Torso.CFrame.lookVector*350
1839
			wait(0.1)
1840
			Fl:remove()
1841
				coroutine.resume(coroutine.create(function()
1842
			for i = 1,30 do 
1843
			local H = Instance.new("Part",hit.Parent.Head)
1844
			H.Size = Vector3.new(1,1,1)
1845
			H.BrickColor = BrickColor.new("Really red")
1846
			H.CanCollide = false
1847
			H.Anchored = true
1848
			H.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,1)*CFrame.Angles(0,0,0)
1849
			local H2 = Instance.new("SpecialMesh",H)
1850
			H2.MeshId = "rbxassetid://3270017"
1851
			coroutine.resume(coroutine.create(function()
1852
			for i = 1,200 do
1853
			H2.Scale = H2.Scale + Vector3.new(4,4,4)
1854
			H.Transparency = H.Transparency + 0.09
1855
			wait(0.00000000001)
1856
			end
1857
			end))
1858
			wait(0.0000000000001)
1859
			end
1860
			end))
1861
			end
1862
		end)
1863
		for i = 1, 20 do
1864
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1.55,0,-0.4), 0.2)
1865
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1866
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1867
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1868
			if Debounces.on == false then break end
1869
            fat.Event:wait()
1870
		        end
1871
		HitBox:remove()
1872
		 Debounces.on = false
1873
        Debounces.NoIdl = false
1874
		Debounces.ks = false
1875
		
1876
	end
1877
end)
1878
----------------------------------------------------
1879
mouse.KeyDown:connect(function(key)
1880
    if key == "c" then
1881
		if Debounces.CanJoke == true then
1882
			Debounces.CanJoke = false
1883
			z = Instance.new("Sound",hed)
1884
			z.SoundId = "rbxassetid://153317147"
1885
			z.Pitch = 1
1886
			z.Volume = 50
1887
			wait()
1888
			z:Play()
1889
			wait(5.5)
1890
			z:Destroy()
1891
			if Debounces.CanJoke == false then
1892
				Debounces.CanJoke = true
1893
			end
1894
		end
1895
	end
1896
end)
1897
----------------------------------------------------
1898
Grab = false
1899
WOW4 = mouse.KeyDown:connect(function(key)
1900
    if key == "e" then
1901
        Debounces.on = true
1902
        Debounces.NoIdl = true
1903
		Debounces.ks = true
1904
        if Grab == false then
1905
        gp = nil
1906
        for i = 1, 20 do
1907
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1908
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1909
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1910
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1911
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1912
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1913
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1914
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1915
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1916
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1917
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1918
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1919
			if Debounces.on == false then break end
1920
            fat.Event:wait()
1921
        end
1922
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1923
		ht = hit.Parent
1924
			for i,v in pairs(ht:GetChildren()) do 
1925
				if v:IsA("Part") then
1926
					v.CanCollide = false
1927
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1928
				end
1929
			end
1930
			hum1=ht:FindFirstChild('Humanoid')
1931
			if hum1 ~= nil then
1932
				if Debounces.ks==true then
1933
					z = Instance.new("Sound",hed)
1934
					z.SoundId = "rbxassetid://169380525"
1935
					z.Volume = 1
1936
					z:Play()
1937
					Debounces.ks=false
1938
				end
1939
				hum1.PlatformStand=true
1940
				hum1:ChangeState'Physics'
1941
				gp = ht
1942
				Grab = true
1943
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1944
				asd.Parent = larm
1945
				asd.Name = "asd"
1946
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1947
				stanceToggle = "Grabbed"
1948
			--[[elseif hum1 == nil then
1949
				con1:disconnect()
1950
				wait() return]]--
1951
			end
1952
        end)
1953
        for i = 1, 20 do
1954
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1955
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1956
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1957
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1958
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1959
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1960
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1961
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1962
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1963
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1964
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1965
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1966
			if Debounces.on == false then break end
1967
            fat.Event:wait()
1968
        end
1969
		con1:disconnect()
1970
		Debounces.on = false
1971
		Debounces.NoIdl = false
1972
		elseif Grab == true then
1973
        Grab = false
1974
			for i = 1, 16 do
1975
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1976
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1977
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1978
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1979
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1980
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1981
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1982
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1983
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1984
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1985
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1986
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1987
			if Debounces.on == false then end
1988
			rs:wait()
1989
		end
1990
		for i = 1, 12 do
1991
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1992
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1993
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1994
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1995
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1996
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1997
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1998
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1999
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
2000
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2001
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
2002
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
2003
			if Debounces.on == false then end
2004
			rs:wait()
2005
		end
2006
		Slam()
2007
		if gp ~= nil then
2008
			for i,v in pairs(larm:GetChildren()) do
2009
				if v.Name == "asd" and v:IsA("Weld") then
2010
					v:Remove()
2011
				end
2012
				if v:IsA("Part") then
2013
					v.CanCollide = true
2014
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
2015
				end
2016
			end
2017
		end
2018
		stanceToggle = "Idle1"
2019
        Debounces.on = false
2020
        Debounces.NoIdl = false
2021
        elseif ht == nil then wait()
2022
			Grab = false
2023
			Debounces.on = false
2024
			Debounces.NoIdl = false
2025
        end
2026
    end
2027
end)
2028
----------------------------------------------------
2029
Change = false
2030
mouse.KeyDown:connect(function(key)
2031
    if key == "n" then
2032
        if Change == false then
2033
            Change = true
2034
        stanceToggle = "Idle2"
2035
    elseif Change == true then
2036
        Change = false
2037
        stanceToggle = "Idle1"
2038
        end
2039
    end
2040
end)
2041
----------------------------------------------------
2042
mouse.KeyDown:connect(function(key)
2043
    if string.byte(key) == 48 then
2044
		Swing = 2
2045
        char.Humanoid.WalkSpeed = 200
2046
    end
2047
end)
2048
mouse.KeyUp:connect(function(key)
2049
    if string.byte(key) == 48 then
2050
		Swing = 1
2051
        char.Humanoid.WalkSpeed = 50
2052
    end
2053
end)
2054
----------------------------------------------------
2055
2056
jump = false
2057
rs:connect(function()
2058
	if char.Humanoid.Jump == true then
2059
		jump = true
2060
	else
2061
		jump = false
2062
	end
2063
	char.Humanoid.FreeFalling:connect(function(f)
2064
		if f then
2065
			ffing = true
2066
		else
2067
			ffing = false
2068
		end
2069
	end)
2070
	sine = sine + change
2071
	if jump == true then
2072
		animpose = "Jumping"
2073
	elseif ffing == true then
2074
		animpose = "Freefalling"
2075
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
2076
		animpose = "Idle"
2077
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
2078
		animpose = "Walking"
2079
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
2080
		animpose = "Running"
2081
	end
2082
	RightLeg = CFrame.new(0.5,-1,0)
2083
	LeftLeg = CFrame.new(-0.5,-1,0)
2084
2085
	lefth = (torso.CFrame*LeftLeg)
2086
	righth = (torso.CFrame*RightLeg)
2087
2088
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
2089
2090
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
2091
2092
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
2093
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
2094
	if animpose ~= lastanimpose then
2095
		sine = 0
2096
		if Debounces.NoIdl == false then
2097
			if stanceToggle == "Idle1" then
2098
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
2099
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
2100
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
2101
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
2102
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
2103
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
2104
			elseif stanceToggle == "Idle2" then
2105
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
2106
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
2107
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
2108
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
2109
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
2110
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
2111
			end
2112
			fat.Event:wait()
2113
		end
2114
		else
2115
	end
2116
	lastanimpose = animpose
2117
	if Debounces.NoIdl == false then
2118
		if animpose == "Idle" then
2119
			change = 0.5
2120
			if stanceToggle == "Idle1" then
2121
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2122
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
2123
2124
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
2125
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2126
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
2127
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2128
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
2129
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
2130
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
2131
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
2132
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2133
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
2134
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2135
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
2136
			elseif stanceToggle == "Idle2" then
2137
2138
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2139
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
2140
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2141
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
2142
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2143
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
2144
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2145
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
2146
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
2147
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2148
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
2149
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
2150
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
2151
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
2152
			elseif stanceToggle == "Grabbed" then
2153
				grab = true
2154
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2155
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2156
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
2157
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2158
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
2159
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2160
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
2161
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2162
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
2163
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2164
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
2165
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2166
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2167
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2168
			end
2169
		elseif animpose == "Walking" then
2170
			if stanceToggle == "Grabbed" then
2171
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2172
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2173
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2174
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2175
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
2176
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2177
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2178
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2179
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2180
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2181
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2182
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2183
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2184
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2185
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2186
			elseif stanceToggle ~= "Grabbed" then
2187
				change = 1
2188
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2189
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2190
		
2191
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2192
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2193
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2194
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2195
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2196
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2197
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2198
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2199
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2200
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2201
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2202
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2203
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2204
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2205
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2206
			end
2207
		elseif animpose == "Running" then
2208
			change = 1
2209
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2210
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2211
2212
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
2213
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2214
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
2215
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2216
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
2217
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
2218
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
2219
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2220
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2221
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2222
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2223
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2224
		elseif animpose == "Jumping" then
2225
2226
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2227
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2228
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
2229
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2230
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
2231
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2232
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
2233
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
2234
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2235
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2236
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2237
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2238
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2239
		elseif animpose == "Freefalling" then
2240
2241
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2242
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2243
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
2244
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2245
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
2246
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2247
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
2248
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
2249
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2250
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
2251
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2252
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
2253
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2254
		end
2255
	end
2256
end)
2257
hum.MaxHealth = math.huge
2258
wait(3)
2259
hum.Health = math.huge