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1 | wait() | |
2 | Player = game:GetService("Players").LocalPlayer | |
3 | Character = Player.Character | |
4 | PlayerGui = Player.PlayerGui | |
5 | Backpack = Player.Backpack | |
6 | Torso = Character.Torso | |
7 | Head = Character.Head | |
8 | Humanoid = Character.Humanoid | |
9 | LeftArm = Character["Left Arm"] | |
10 | LeftLeg = Character["Left Leg"] | |
11 | RightArm = Character["Right Arm"] | |
12 | RightLeg = Character["Right Leg"] | |
13 | LS = Torso["Left Shoulder"] | |
14 | LH = Torso["Left Hip"] | |
15 | RS = Torso["Right Shoulder"] | |
16 | RH = Torso["Right Hip"] | |
17 | Neck = Torso.Neck | |
18 | it = Instance.new | |
19 | vt = Vector3.new | |
20 | cf = CFrame.new | |
21 | euler = CFrame.fromEulerAnglesXYZ | |
22 | angles = CFrame.Angles | |
23 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
24 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
25 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
26 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
27 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
28 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
29 | RootPart = Character.HumanoidRootPart | |
30 | RootJoint = RootPart.RootJoint | |
31 | RootCF = euler(-1.57, 0, 3.14) | |
32 | attack = false | |
33 | attackdebounce = false | |
34 | MMouse = Player:GetMouse() | |
35 | combo = 0 | |
36 | local hitfloor, posfloor = nil, nil | |
37 | local idle = 0 | |
38 | local Anim = "Idle" | |
39 | local Effects = {} | |
40 | local Weapon = {} | |
41 | local Welds = {} | |
42 | local decreaseatk = 0 | |
43 | local decreasedef = 0 | |
44 | local decreasemvmt = 0 | |
45 | local holdz = false | |
46 | local doing2 = false | |
47 | local do2mode = "none" | |
48 | local do2target = nil | |
49 | local dodrop = false | |
50 | local instastun = false | |
51 | local guarding = false | |
52 | local canguardoff = true | |
53 | local doing4 = false | |
54 | local sref = nil | |
55 | local grabpos = Instance.new("BodyPosition") | |
56 | grabpos.D=500 | |
57 | grabpos.P=5000 | |
58 | grabpos.MaxForce=Vector3.new(8000,8000,8000) | |
59 | local grabhit = false | |
60 | local grabTarget = nil | |
61 | local cangrab = true | |
62 | local mode = "Sheathed" | |
63 | local move1 = "(Z)\nEarth Breaker" | |
64 | local move2 = "(X)\nChase/Drop" | |
65 | local move3 = "(C)\nSiege Guard" | |
66 | local move4 = "(V)\nEpicenter" | |
67 | local cooldowns = {} | |
68 | local cooldown1 = 0.22 | |
69 | table.insert(cooldowns, cooldown1) | |
70 | local cooldown2 = 0.28 | |
71 | table.insert(cooldowns, cooldown2) | |
72 | local cooldown3 = 0.24 | |
73 | table.insert(cooldowns, cooldown3) | |
74 | local cooldown4 = 1.1 | |
75 | table.insert(cooldowns, cooldown4) | |
76 | local cooldownsadd = {} | |
77 | local cooldownadd1 = 0.22 | |
78 | table.insert(cooldownsadd, cooldownadd1) | |
79 | local cooldownadd2 = 0.28 | |
80 | table.insert(cooldownsadd, cooldownadd2) | |
81 | local cooldownadd3 = 0.24 | |
82 | table.insert(cooldownsadd, cooldownadd3) | |
83 | local cooldownadd4 = 1.1 | |
84 | table.insert(cooldownsadd, cooldownadd4) | |
85 | local cooldownmax = 100 | |
86 | player = nil | |
87 | RSH = nil | |
88 | RW = Instance.new("Motor") | |
89 | LW = Instance.new("Motor") | |
90 | RW.Name = "Right Shoulder" | |
91 | LW.Name = "Left Shoulder" | |
92 | LH = Torso["Left Hip"] | |
93 | RH = Torso["Right Hip"] | |
94 | TorsoColor = Torso.BrickColor | |
95 | NewCol = BrickColor.new("Medium stone grey").Color | |
96 | NewCol2 = BrickColor.new("Dark stone grey").Color | |
97 | NewCol3 = BrickColor.new("Hurricane grey").Color | |
98 | NewCol4 = BrickColor.new("Smoky grey").Color | |
99 | EffectCol = BrickColor.new("Bright yellow").Color | |
100 | print(BrickColor.new(NewCol2)) | |
101 | local mdec = Instance.new("NumberValue", Decrease) | |
102 | mdec.Name = "DecreaseDef" | |
103 | mdec.Value = 0.4 | |
104 | grnd = it("BoolValue", mdec) | |
105 | grnd.Name = "Grand" | |
106 | grnd.Value = true | |
107 | local mdec2 = Instance.new("NumberValue", Decrease) | |
108 | mdec2.Name = "DecreaseMvmt" | |
109 | mdec2.Value = 0.1 | |
110 | grnd = it("BoolValue", mdec2) | |
111 | grnd.Name = "Grand" | |
112 | grnd.Value = true | |
113 | local Animate = Humanoid.Animator | |
114 | local canjump = true | |
115 | removeControl = function() | |
116 | canjump = false | |
117 | end | |
118 | resumeControl = function() | |
119 | canjump = true | |
120 | end | |
121 | Player.Character.Humanoid.Changed:connect(function() | |
122 | if canjump == false then | |
123 | Player.Character.Humanoid.Jump = false | |
124 | end | |
125 | end) | |
126 | ArtificialHB = Instance.new("BindableEvent", script) | |
127 | ArtificialHB.Name = "Heartbeat" | |
128 | ||
129 | script:WaitForChild("Heartbeat") | |
130 | ||
131 | frame = 1 / 30 | |
132 | tf = 0 | |
133 | allowframeloss = false | |
134 | tossremainder = false | |
135 | lastframe = tick() | |
136 | script.Heartbeat:Fire() | |
137 | ||
138 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
139 | tf = tf + s | |
140 | if tf >= frame then | |
141 | if allowframeloss then | |
142 | script.Heartbeat:Fire() | |
143 | lastframe = tick() | |
144 | else | |
145 | for i = 1, math.floor(tf / frame) do | |
146 | script.Heartbeat:Fire() | |
147 | end | |
148 | lastframe = tick() | |
149 | end | |
150 | if tossremainder then | |
151 | tf = 0 | |
152 | else | |
153 | tf = tf - frame * math.floor(tf / frame) | |
154 | end | |
155 | end | |
156 | end) | |
157 | function swait(num) | |
158 | if num == 0 or num == nil then | |
159 | ArtificialHB.Event:wait() | |
160 | else | |
161 | for i = 0, num do | |
162 | ArtificialHB.Event:wait() | |
163 | end | |
164 | end | |
165 | end | |
166 | createpassgui = function(parent) | |
167 | print("makegui111") | |
168 | local g = Instance.new("ScreenGui", parent) | |
169 | local f = Instance.new("Frame", g) | |
170 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
171 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
172 | f.Style = "DropShadow" | |
173 | local t = Instance.new("TextBox", f) | |
174 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
175 | t.BackgroundTransparency = 0.5 | |
176 | t.BorderSizePixel = 0 | |
177 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
178 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
179 | t.Font = "SourceSansLight" | |
180 | t.Text = "Enter Access Code." | |
181 | t.TextScaled = true | |
182 | t.TextColor3 = Color3.new(1, 1, 1) | |
183 | t.TextStrokeTransparency = 0 | |
184 | local t2 = Instance.new("TextButton", f) | |
185 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
186 | t2.BackgroundTransparency = 0.5 | |
187 | t2.BorderSizePixel = 0 | |
188 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
189 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
190 | t2.TextScaled = true | |
191 | t2.Font = "SourceSansLight" | |
192 | t2.Text = "Submit" | |
193 | t2.TextColor3 = Color3.new(1, 1, 1) | |
194 | t2.TextStrokeTransparency = 0 | |
195 | print("done1") | |
196 | return t2 | |
197 | end | |
198 | local gud = true | |
199 | repeat | |
200 | wait() | |
201 | until gud | |
202 | if Character:findFirstChild("Auswirkung", true) ~= nil then | |
203 | Character:findFirstChild("Auswirkung", true).Parent = nil | |
204 | end | |
205 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
206 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
207 | end | |
208 | if Character:findFirstChild("Stats", true) ~= nil then | |
209 | Character:findFirstChild("Stats", true).Parent = nil | |
210 | end | |
211 | local Stats = Instance.new("BoolValue") | |
212 | Stats.Name = "Stats" | |
213 | Stats.Parent = Character | |
214 | local Atk = Instance.new("NumberValue") | |
215 | Atk.Name = "Damage" | |
216 | Atk.Parent = Stats | |
217 | Atk.Value = 1 | |
218 | local Def = Instance.new("NumberValue") | |
219 | Def.Name = "Defense" | |
220 | Def.Parent = Stats | |
221 | Def.Value = 1 | |
222 | local Mvmt = Instance.new("NumberValue") | |
223 | Mvmt.Name = "Movement" | |
224 | Mvmt.Parent = Stats | |
225 | Mvmt.Value = 1 | |
226 | local Block = Instance.new("BoolValue") | |
227 | Block.Name = "Block" | |
228 | Block.Parent = Stats | |
229 | Block.Value = false | |
230 | local Stun = Instance.new("NumberValue") | |
231 | Stun.Name = "Stun" | |
232 | Stun.Parent = Stats | |
233 | Stun.Value = 0 | |
234 | local StunT = Instance.new("NumberValue") | |
235 | StunT.Name = "StunThreshold" | |
236 | StunT.Parent = Stats | |
237 | StunT.Value = 200 | |
238 | local Rooted = Instance.new("BoolValue") | |
239 | Rooted.Name = "Rooted" | |
240 | Rooted.Parent = Stats | |
241 | Rooted.Value = false | |
242 | local Stunned = Instance.new("BoolValue") | |
243 | Stunned.Name = "Stunned" | |
244 | Stunned.Parent = Stats | |
245 | Stunned.Value = false | |
246 | local Stagger = Instance.new("BoolValue") | |
247 | Stagger.Name = "Stagger" | |
248 | Stagger.Parent = Stats | |
249 | Stagger.Value = false | |
250 | local StaggerHit = Instance.new("BoolValue") | |
251 | StaggerHit.Name = "StaggerHit" | |
252 | StaggerHit.Parent = Stats | |
253 | StaggerHit.Value = false | |
254 | local RecentEnemy = Instance.new("ObjectValue") | |
255 | RecentEnemy.Name = "RecentEnemy" | |
256 | RecentEnemy.Parent = Stats | |
257 | RecentEnemy.Value = nil | |
258 | local Decrease = Instance.new("BoolValue") | |
259 | Decrease.Name = "Decrease" | |
260 | Decrease.Parent = Stats | |
261 | Decrease.Value = false | |
262 | local mana = Instance.new("NumberValue") | |
263 | mana.Name = "Mana" | |
264 | mana.Parent = Stats | |
265 | mana.Value = 0 | |
266 | local passive1 = Instance.new("NumberValue", Decrease) | |
267 | passive1.Name = "DecreaseAtk" | |
268 | passive1.Value = 0 | |
269 | local passive2 = Instance.new("NumberValue", Decrease) | |
270 | passive2.Name = "DecreaseDef" | |
271 | passive2.Value = 0 | |
272 | grnd = it("BoolValue", passive2) | |
273 | grnd.Name = "Grand" | |
274 | grnd.Value = true | |
275 | local passive3 = Instance.new("NumberValue", Decrease) | |
276 | passive3.Name = "DecreaseMvmt" | |
277 | passive3.Value = 0 | |
278 | grnd = it("BoolValue", passive3) | |
279 | grnd.Name = "Grand" | |
280 | grnd.Value = true | |
281 | NoOutline = function(Part) | |
282 | Part.TopSurface = 10 | |
283 | end | |
284 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
285 | local fp = it("Part") | |
286 | fp.formFactor = formfactor | |
287 | fp.Parent = parent | |
288 | fp.Reflectance = reflectance | |
289 | fp.Transparency = transparency | |
290 | fp.CanCollide = false | |
291 | fp.Locked = true | |
292 | fp.BrickColor = brickcolor | |
293 | fp.Name = name | |
294 | fp.Size = size | |
295 | fp.Position = Torso.Position | |
296 | NoOutline(fp) | |
297 | fp.Material = "SmoothPlastic" | |
298 | fp:BreakJoints() | |
299 | return fp | |
300 | end | |
301 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
302 | local mesh = it(Mesh) | |
303 | mesh.Parent = part | |
304 | if Mesh == "SpecialMesh" then | |
305 | mesh.MeshType = meshtype | |
306 | if meshid ~= "nil" then | |
307 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
308 | end | |
309 | end | |
310 | mesh.Offset = offset | |
311 | mesh.Scale = scale | |
312 | return mesh | |
313 | end | |
314 | weld = function(parent, part0, part1, c0) | |
315 | local weld = it("Motor") | |
316 | weld.Parent = parent | |
317 | weld.Part0 = part0 | |
318 | weld.Part1 = part1 | |
319 | weld.C0 = c0 | |
320 | return weld | |
321 | end | |
322 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
323 | local gui = it(GuiType) | |
324 | gui.Parent = parent | |
325 | gui.Text = text | |
326 | gui.BackgroundTransparency = backtrans | |
327 | gui.BackgroundColor3 = backcol | |
328 | gui.SizeConstraint = "RelativeXY" | |
329 | gui.TextXAlignment = "Center" | |
330 | gui.TextYAlignment = "Center" | |
331 | gui.Position = pos | |
332 | gui.Size = size | |
333 | gui.Font = "SourceSans" | |
334 | gui.FontSize = "Size14" | |
335 | gui.TextWrapped = false | |
336 | gui.TextStrokeTransparency = 0 | |
337 | gui.TextColor = BrickColor.new("White") | |
338 | return gui | |
339 | end | |
340 | local Color1 = Torso.BrickColor | |
341 | local fengui = it("GuiMain") | |
342 | fengui.Parent = Player.PlayerGui | |
343 | fengui.Name = "WeaponGUI" | |
344 | local fenframe = it("Frame") | |
345 | fenframe.Parent = fengui | |
346 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
347 | fenframe.BackgroundTransparency = 1 | |
348 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
349 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
350 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
351 | local fenframe2 = it("Frame") | |
352 | fenframe2.Parent = fengui | |
353 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
354 | fenframe2.BackgroundTransparency = 1 | |
355 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
356 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
357 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
358 | local fenframe3 = it("Frame") | |
359 | fenframe3.Parent = fengui | |
360 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
361 | fenframe3.BackgroundTransparency = 1 | |
362 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
363 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
364 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
365 | local fenframe4 = it("Frame") | |
366 | fenframe4.Parent = fengui | |
367 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
368 | fenframe4.BackgroundTransparency = 1 | |
369 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
370 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
371 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
372 | local pressedf = false | |
373 | local fenframe5 = it("Frame") | |
374 | fenframe5.Parent = fengui | |
375 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
376 | fenframe5.BackgroundTransparency = 1 | |
377 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
378 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
379 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
380 | fenframe5.ZIndex = 2 | |
381 | local tellbar = gui("TextLabel", fenframe5, "shh dont tell fridge", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
382 | tellbar.Font = "Arial" | |
383 | tellbar.TextScaled = true | |
384 | tellbar.TextTransparency = 1 | |
385 | tellbar.TextStrokeTransparency = 1 | |
386 | tellbar.ZIndex = 2 | |
387 | local fnumb = 0 | |
388 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
389 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
390 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
391 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
392 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
393 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
394 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
395 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
396 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
397 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
398 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
399 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
400 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
401 | fenbarmove1.ZIndex = 2 | |
402 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
403 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
404 | fenbarmove2.ZIndex = 2 | |
405 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
406 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
407 | fenbarmove3.ZIndex = 2 | |
408 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
409 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
410 | fenbarmove4.ZIndex = 2 | |
411 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
412 | local modelzorz = Instance.new("Model") | |
413 | modelzorz.Parent = Character | |
414 | modelzorz.Name = "Auswirkung" | |
415 | local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt(0.2,0.2,0.2)) | |
416 | local prt1 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part01", vt(0.2,0.2,0.2)) | |
417 | local prt3 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part03", vt(0.2,0.2,0.2)) | |
418 | local prt4 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol4), "Part04", vt(0.2,0.2,0.2)) | |
419 | local prt6 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part06", vt(0.2,0.2,0.2)) | |
420 | local prt7 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part07", vt(0.2,0.2,0.2)) | |
421 | local prt8 = part(3, modelzorz, 0.1, 0, BrickColor.new(NewCol), "Part08", vt(0.2,0.2,0.2)) | |
422 | prt8.Material = "Metal" | |
423 | local prt9 = part(3, modelzorz, 0.1, 0, BrickColor.new(NewCol), "Part09", vt(0.2,0.2,0.2)) | |
424 | prt9.Material = "Metal" | |
425 | local prt10 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part10", vt(0.2,0.2,0.2)) | |
426 | local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part11", vt(0.2,0.2,0.2)) | |
427 | local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part12", vt(0.2,0.2,0.2)) | |
428 | local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part13", vt(0.2,0.2,0.2)) | |
429 | local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt(0.2,0.2,0.2)) | |
430 | local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part15", vt(0.2,0.2,0.2)) | |
431 | local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt(0.2,0.2,0.2)) | |
432 | local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt(0.2,0.2,0.2)) | |
433 | local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt(0.2,0.2,0.2)) | |
434 | local prt20 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol), "Part20", vt(0.2,0.2,0.2)) | |
435 | local prt23 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part23", vt(0.2,0.2,0.2)) | |
436 | local prt24 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part24", vt(0.2,0.2,0.2)) | |
437 | hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(3, 3, 3)) | |
438 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.35, 14, 5)) | |
439 | msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(1.25, 1.9, 7)) | |
440 | msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(1.55, 1.75, 5)) | |
441 | msh6 = mesh("SpecialMesh", prt6, "Torso", "nil", vt(0, 0, 0), vt(5, 1, 1.5)) | |
442 | msh7 = mesh("SpecialMesh", prt7, "Torso", "nil", vt(0, 0, 0), vt(10, 1.25, 1.5)) | |
443 | msh8 = mesh("SpecialMesh", prt8, "Torso", "nil", vt(0, 0, 0), vt(4.5, 1, 1.6)) | |
444 | msh9 = mesh("SpecialMesh", prt9, "Torso", "nil", vt(0, 0, 0), vt(9.5, 1, 1.6)) | |
445 | msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(1, 1.9, 7)) | |
446 | msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(1.25, 1.25, 1.7)) | |
447 | msh12 = mesh("CylinderMesh", prt12, "", "", vt(0, 0, 0), vt(0.75, 1.85, 7)) | |
448 | msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.75, 0.075, 1.9)) | |
449 | msh14 = mesh("CylinderMesh", prt14, "", "", vt(0, 0, 0), vt(0.75, 1.85, 7)) | |
450 | msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(0.75, 0.075, 1.9)) | |
451 | msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(7.5, 0.5, 1.15)) | |
452 | msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1, 7.5, 1.15)) | |
453 | msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 1, 1.15)) | |
454 | msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(7, 35, 1)) | |
455 | msh23 = mesh("BlockMesh", prt23, "", "", vt(0, 0, 0), vt(7.5, 0.25, 1)) | |
456 | msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(7.5, 0.7, 0.7)) | |
457 | local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.9) * cf(3.2, -3, -0.6)) | |
458 | local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
459 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -1.35, 0)) | |
460 | local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -1.35, 0)) | |
461 | local wld6 = weld(prt1, prt6, prt1, euler(0, 0, 0) * cf(0, 1.475, 0)) | |
462 | local wld7 = weld(prt1, prt7, prt1, euler(-3.14, 0, 0) * cf(0, 1.7, 0)) | |
463 | local wld8 = weld(prt1, prt8, prt1, euler(0, 0, 0) * cf(0, 1.5, 0)) | |
464 | local wld9 = weld(prt1, prt9, prt1, euler(-3.14, 0, 0) * cf(0, 1.7, 0)) | |
465 | local wld10 = weld(prt1, prt10, prt1, euler(1.57, 0, 0) * cf(0, 1.6, 0)) | |
466 | local wld11 = weld(prt1, prt11, prt1, euler(0, 0, 0.785) * cf(0, 1.6, 0)) | |
467 | local wld12 = weld(prt1, prt12, prt1, euler(1.57, 0, 0) * cf(0.3, 1.6, 0)) | |
468 | local wld13 = weld(prt1, prt13, prt1, euler(0, 0, -2.96) * cf(0.3, 1.6, 0)) | |
469 | local wld14 = weld(prt1, prt14, prt1, euler(1.57, 0, 0) * cf(-0.3, 1.6, 0)) | |
470 | local wld15 = weld(prt1, prt15, prt1, euler(0, 0, 2.18) * cf(-0.3, 1.6, 0)) | |
471 | local wld16 = weld(prt1, prt16, prt1, euler(0, 0, 0) * cf(0, 1.875, 0)) | |
472 | local wld18 = weld(prt1, prt18, prt1, euler(0, 0, 0) * cf(0, 2.675, 0)) | |
473 | local wld19 = weld(prt1, prt19, prt1, euler(0, 0, 0.785) * cf(0, 3.45, 0)) | |
474 | local wld20 = weld(prt1, prt20, prt1, euler(0, 0, 0) * cf(0, 5.275, 0)) | |
475 | local wld23 = weld(prt1, prt23, prt1, euler(0, 0, 0) * cf(0, 8.8, 0)) | |
476 | local wld24 = weld(prt1, prt24, prt1, euler(0.785, 0, 0) * cf(0, 8.825, 0)) | |
477 | di = -1.1 | |
478 | for i = 1, 17 do | |
479 | local prt2 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part02", vt(0.2,0.2,0.2)) | |
480 | prt2.Material = "Plastic" | |
481 | msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(1.5, 0.75, 5)) | |
482 | local wld2 = weld(prt1, prt2, prt1, euler(math.random(-20, 20) / 100, 0, math.random(-20, 20) / 100) * cf(0, di, 0)) | |
483 | di = di + 0.148 | |
484 | end | |
485 | for i = 0.785, 2.356 do | |
486 | local prt5 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part05", vt(0.2,0.2,0.2)) | |
487 | msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(1.25, 0.1, 1.95)) | |
488 | local wld5 = weld(prt1, prt5, prt1, euler(-1.57, i, 0) * cf(0, -1.35, 0)) | |
489 | end | |
490 | for i = 1.57, 3.15 do | |
491 | local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt(0.2,0.2,0.2)) | |
492 | msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(1, 0.1, 1.95)) | |
493 | local wld12 = weld(prt1, prt12, prt1, euler(0, 0, i) * cf(0, 1.6, 0)) | |
494 | end | |
495 | for i = -1, 1,2 do | |
496 | local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt(0.2,0.2,0.2)) | |
497 | msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(0.8, 0.5, 0.8)) | |
498 | local wld17 = weld(prt1, prt17, prt1, euler(0, 0.785, 0) * cf(-.75*i, 1.875, 0)) | |
499 | end | |
500 | for i = -1, 1, 2 do | |
501 | local prt21 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part21", vt(0.2,0.2,0.2)) | |
502 | local prt22 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part22", vt(0.2,0.2,0.2)) | |
503 | msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(0.25, 35, 1)) | |
504 | msh22 = mesh("BlockMesh", prt22, "", "", vt(0, 0, 0), vt(0.7, 35.25, 0.7)) | |
505 | local wld21 = weld(prt1, prt21, prt1, euler(0, 0, 0) * cf(0.725 * i, 5.275, 0)) | |
506 | local wld22 = weld(prt1, prt22, prt1, euler(0, 0.785, 0) * cf(0.75 * i, 5.3, 0)) | |
507 | local prt25 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part25", vt(0.2,0.2,0.2)) | |
508 | msh25 = mesh("SpecialMesh", prt25, "FileMesh", "9756362", vt(0, 0, 0), vt(0.14, 0.14, 0.14)) | |
509 | local wld25 = weld(prt1, prt25, prt1, euler(2.1517, -1.569, 2.1516) * cf(0.75 * i, 8.825, 0)) | |
510 | end | |
511 | for _,c in pairs(modelzorz:children()) do | |
512 | table.insert(Weapon, c) | |
513 | end | |
514 | for _,c in pairs(prt1:children()) do | |
515 | if c.className == "Motor" then | |
516 | table.insert(Welds, c) | |
517 | end | |
518 | end | |
519 | local effects = it("Model", modelzorz) | |
520 | effects.Name = "Effects" | |
521 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt(0.2,0.2,0.2)) | |
522 | hitbox.Anchored = false | |
523 | local hitboxCF = cf(0, 0, 0) | |
524 | hboxpos = Instance.new("BodyPosition", nil) | |
525 | hboxpos.P = 2000 | |
526 | hboxpos.D = 100 | |
527 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
528 | local nr = NumberRange.new | |
529 | local ns = NumberSequence.new | |
530 | local cs = ColorSequence.new | |
531 | local parti = it("ParticleEmitter") | |
532 | parti.Color = cs(Color3.new(255, 255, 255), EffectCol) | |
533 | parti.LightEmission = 0 | |
534 | parti.Size = ns(0.2) | |
535 | parti.Texture = "http://www.roblox.com/asset/?id=37332909" | |
536 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.125), NumberSequenceKeypoint.new(0.125, 3), NumberSequenceKeypoint.new(1, 1)}) | |
537 | transseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(0.8, 0.8), NumberSequenceKeypoint.new(1, 1)}) | |
538 | parti.Transparency = transseq | |
539 | parti.Size = sizeseq | |
540 | parti.ZOffset = 0 | |
541 | parti.Acceleration = vt(0, 0, 0) | |
542 | parti.LockedToPart = true | |
543 | parti.Lifetime = nr(0.5) | |
544 | parti.Rate = 50 | |
545 | parti.Rotation = nr(0, 0) | |
546 | parti.RotSpeed = nr(500) | |
547 | parti.Speed = nr(-8) | |
548 | parti.VelocitySpread = 360 | |
549 | parti.Parent = Torso | |
550 | parti.Enabled = false | |
551 | parti2 = parti:Clone() | |
552 | parti2.Color = cs(EffectCol, Color3.new(255, 255, 255)) | |
553 | parti2.Texture = "http://www.roblox.com/asset/?id=316957314" | |
554 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.125), NumberSequenceKeypoint.new(0.5, 8), NumberSequenceKeypoint.new(1, 10)}) | |
555 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.5, 0.9), NumberSequenceKeypoint.new(1, 1)}) | |
556 | parti2.Transparency = transseq | |
557 | parti2.Size = sizeseq | |
558 | parti2.ZOffset = 1 | |
559 | parti2.Lifetime = nr(1) | |
560 | parti2.Rate = 10 | |
561 | parti2.Rotation = nr(0, 360) | |
562 | parti2.RotSpeed = nr(100, 360) | |
563 | parti2.Speed = nr(0) | |
564 | parti2.VelocitySpread = 0 | |
565 | parti2.Parent = Torso | |
566 | parti2.Enabled = false | |
567 | if script.Parent.className ~= "HopperBin" then | |
568 | Tool = Instance.new("HopperBin") | |
569 | Tool.Parent = Backpack | |
570 | Tool.Name = "Auswirkung" | |
571 | script.Parent = Tool | |
572 | end | |
573 | Bin = script.Parent | |
574 | if Bin.Name == "Grand" then | |
575 | Bin.Name = "Auswirkung" | |
576 | end | |
577 | local bodvel = Instance.new("BodyVelocity") | |
578 | local bg = Instance.new("BodyGyro") | |
579 | so = function(id, par, vol, pit, sord, dec, timer) | |
580 | local sou = Instance.new("Sound", par or workspace) | |
581 | sou.Volume = vol | |
582 | sou.Pitch = pit or 1 | |
583 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
584 | coroutine.resume(coroutine.create(function(Sound) | |
585 | swait() | |
586 | Sound:play() | |
587 | end), sou) | |
588 | game:GetService("Debris"):AddItem(sou, 5) | |
589 | if sord == true then | |
590 | table.insert(Effects, {sou, "Sound", dec, timer}) | |
591 | end | |
592 | end | |
593 | function clerp(a,b,t) | |
594 | return a:lerp(b,t) | |
595 | end | |
596 | local Anima = Character.Animate | |
597 | hideanim = function() | |
598 | equipped = false | |
599 | mdec2.Parent = nil | |
600 | Anima.Parent = Character | |
601 | mdec.Parent = Decrease | |
602 | for i = 0, 1, 0.1 do | |
603 | swait() | |
604 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
606 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
607 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
608 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
609 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
610 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.4) | |
611 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.4) | |
612 | end | |
613 | end | |
614 | mdec.Parent = Decrease | |
615 | equipanim = function() | |
616 | equipped = true | |
617 | mdec.Parent = nil | |
618 | Anima.Parent = nil | |
619 | mdec2.Parent = Decrease | |
620 | for i = 0, 1, 0.1 do | |
621 | swait() | |
622 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.3) | |
623 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
624 | RW.C0 = clerp(RW.C0, cf(1.8, 0.4, -0.3) * euler(1.3, 0, -1.4) * euler(0, 0, 0), 0.3) | |
625 | LW.C0 = clerp(LW.C0, cf(-1.8, 0.4, -0.3) * euler(1.3, 0, 1.4) * euler(0, 0, 0), 0.3) | |
626 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
627 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
628 | end | |
629 | for i = 0, 1, 0.07 do | |
630 | swait() | |
631 | Neck.C0 = clerp(Neck.C0, necko * euler(0.05, 0, 0), 0.2) | |
632 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
633 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.5) * euler(1.5, 0, -1.5) * euler(0, -0.3, 0), 0.6) | |
634 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0.3, 0), 0.6) | |
635 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
636 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
637 | end | |
638 | end | |
639 | StaggerAnim = function() | |
640 | attack = true | |
641 | removeControl() | |
642 | if mode == "Unsheathed" then | |
643 | for i = 1, math.random(2, 4) do | |
644 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
645 | end | |
646 | end | |
647 | do | |
648 | for i = 0, 1, 0.35 do | |
649 | swait() | |
650 | if Rooted.Value == false then | |
651 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
652 | end | |
653 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
654 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
655 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
656 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
657 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
658 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
659 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
660 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
661 | end | |
662 | for i = 0, 1, 0.2 do | |
663 | swait() | |
664 | if Rooted.Value == false then | |
665 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
666 | end | |
667 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
669 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
670 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
671 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
672 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
673 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
674 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
675 | end | |
676 | for i = 0, 1, 0.1 do | |
677 | swait() | |
678 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
679 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
680 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
681 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
682 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
683 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
684 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
685 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
686 | end | |
687 | for i = 1, 40 do | |
688 | swait() | |
689 | if StunT.Value <= Stun.Value then | |
690 | break | |
691 | end | |
692 | end | |
693 | do | |
694 | resumeControl() | |
695 | combo = 0 | |
696 | attack = false | |
697 | end | |
698 | end | |
699 | end | |
700 | StaggerHitt = function() | |
701 | if mode == "Unsheathed" then | |
702 | Stun.Value = Stun.Value + math.random(3, 4) | |
703 | for i = 1, math.random(2, 4) do | |
704 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
705 | end | |
706 | end | |
707 | end | |
708 | StunAnim = function() | |
709 | attack = true | |
710 | removeControl() | |
711 | Stunned.Value = true | |
712 | showDamage(Character, "Stunned", "Interrupt") | |
713 | local dec = Instance.new("NumberValue", Decrease) | |
714 | dec.Name = "DecreaseMvmt" | |
715 | dec.Value = 10 | |
716 | if mode == "Sheathed" then | |
717 | for i = 0, 1, 0.3 do | |
718 | swait() | |
719 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
721 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
722 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
723 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
724 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
725 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
726 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
727 | end | |
728 | for i = 0, 1, 0.3 do | |
729 | swait() | |
730 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
732 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
733 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
734 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
735 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
736 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
737 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
738 | end | |
739 | for i = 0, 1, 0.3 do | |
740 | swait() | |
741 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
743 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
744 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
745 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
746 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
747 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
748 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
749 | end | |
750 | local gairost = Instance.new("BodyGyro") | |
751 | gairost.Parent = RootPart | |
752 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
753 | gairost.P = 20000 | |
754 | gairost.cframe = cf(0, 0, 0) | |
755 | for i = 0, 1, 0.1 do | |
756 | swait() | |
757 | if hitfloor ~= nil then | |
758 | Torso.Velocity = vt(0, 0, 0) | |
759 | end | |
760 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
761 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
762 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
763 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
764 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
765 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
766 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
767 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
768 | end | |
769 | for i = 1, 70 do | |
770 | swait() | |
771 | gairost.cframe = RootPart.CFrame | |
772 | if hitfloor ~= nil then | |
773 | Torso.Velocity = vt(0, 0, 0) | |
774 | end | |
775 | end | |
776 | for i = 0, 1, 0.2 do | |
777 | swait() | |
778 | Stun.Value = 0 | |
779 | gairost.cframe = RootPart.CFrame | |
780 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
782 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
783 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
784 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
785 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
786 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
787 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
788 | end | |
789 | gairost.Parent = nil | |
790 | else | |
791 | do | |
792 | for i = 0, 1, 0.2 do | |
793 | swait() | |
794 | handlewld.Part1 = RightArm | |
795 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
796 | wld1.C0 = clerp(wld1.C0, cf(0, 0.7, 0) * euler(0, 1.57, 0) * euler(-2.1, 0, 0), 0.3) | |
797 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.3, 0, 0), 0.3) | |
798 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
799 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(-0.4, 0, 0.5) * euler(0, 0.3, 0), 0.3) | |
800 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -0.5) * euler(0.4, 0, 0.5) * euler(0, 0.8, 0), 0.3) | |
801 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.6) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.6), 0.3) | |
802 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.1, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.3) | |
803 | end | |
804 | for i = 0, 1, 0.1 do | |
805 | swait() | |
806 | handlewld.Part1 = RightArm | |
807 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
808 | wld1.C0 = clerp(wld1.C0, cf(0, -0.3, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
809 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.4, 0, 0), 0.3) | |
810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
811 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(0, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
812 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.7) * euler(0.2, 0, 1.4) * euler(0, -1.2, 0), 0.3) | |
813 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.7) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -1.2), 0.3) | |
814 | LH.C0 = clerp(LH.C0, cf(-1.2, 0.4, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.3) | |
815 | end | |
816 | for i = 1, 100 do | |
817 | swait() | |
818 | if hitfloor ~= nil then | |
819 | Torso.Velocity = vt(0, 0, 0) | |
820 | end | |
821 | end | |
822 | for i = 0, 1, 0.1 do | |
823 | swait() | |
824 | handlewld.Part1 = RightArm | |
825 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
826 | wld1.C0 = clerp(wld1.C0, cf(0, -0.3, 0) * euler(0, 1.57, 0) * euler(-1.8, 0, 0), 0.3) | |
827 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.3) | |
828 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
829 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(0, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
830 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.7) * euler(0.2, 0, 1.4) * euler(0, -1.2, 0), 0.3) | |
831 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.6) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.6), 0.3) | |
832 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.1, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1) * euler(-0.1, 0, 0), 0.3) | |
833 | end | |
834 | do | |
835 | resumeControl() | |
836 | dec.Parent = nil | |
837 | Stun.Value = 0 | |
838 | combo = 0 | |
839 | Stunned.Value = false | |
840 | attack = false | |
841 | for i = 1, 10 do | |
842 | swait() | |
843 | Stun.Value = 0 | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | attackone = function() | |
850 | attack = true | |
851 | if mode == "Sheathed" then | |
852 | for i = 0, 1, 0.15 do | |
853 | swait() | |
854 | handlewld.Part1 = Torso | |
855 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
856 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
857 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
858 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4) | |
859 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.7, 0, -0.2) * euler(0, 0, 0), 0.4) | |
860 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.7, 0, 0.2) * euler(0, 0, 0), 0.4) | |
861 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
862 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
863 | if Stagger.Value ~= true then | |
864 | do | |
865 | if StunT.Value <= Stun.Value then | |
866 | break | |
867 | end | |
868 | -- DECOMPILER ERROR at PC197: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
869 | ||
870 | -- DECOMPILER ERROR at PC197: LeaveBlock: unexpected jumping out IF_STMT | |
871 | ||
872 | end | |
873 | end | |
874 | end | |
875 | so("169445092", RightArm, 1, 1) | |
876 | for i = 0, 1, 0.1 do | |
877 | swait() | |
878 | if i <= 0.5 then | |
879 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.8) * euler(1.6, 0, 0.4) * euler(0, 0, 0), 0.6) | |
880 | MagniDamage(RightArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.5, 2, (math.random(4, 6)), nil, true) | |
881 | else | |
882 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, 0.2) * euler(1.55, 0, 0.7) * euler(0, 0, 0), 0.4) | |
883 | end | |
884 | handlewld.Part1 = Torso | |
885 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
886 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
887 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4) | |
888 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4), 0.4) | |
889 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.1) * euler(1.7, 0, 0.4) * euler(0, 0, 0), 0.4) | |
890 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(0, 0, -0.2), 0.4) | |
891 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
892 | if Stagger.Value ~= true then | |
893 | do | |
894 | if StunT.Value <= Stun.Value then | |
895 | break | |
896 | end | |
897 | -- DECOMPILER ERROR at PC451: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
898 | ||
899 | -- DECOMPILER ERROR at PC451: LeaveBlock: unexpected jumping out IF_STMT | |
900 | ||
901 | end | |
902 | end | |
903 | end | |
904 | so("169445092", RightArm, 1, 0.9) | |
905 | for i = 0, 1, 0.1 do | |
906 | swait() | |
907 | MagniDamage(RightArm, 3, 4, 6, math.random(10, 15), "Normal", RootPart, 0.5, 2, (math.random(4, 6)), nil, true) | |
908 | if i <= 0.2 then | |
909 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.8) * euler(1.6, 0, 0.5) * euler(0, 0, 0), 0.4) | |
910 | else | |
911 | RW.C0 = clerp(RW.C0, cf(1, 0.4, -0.8) * euler(1, 0, -0.4) * euler(0, 0, 0), 0.2) | |
912 | end | |
913 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
914 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
915 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.4) | |
916 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.8, 0, -0.6) * euler(0, 0, 0), 0.3) | |
917 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0) * euler(0, 0, -0.2), 0.4) | |
918 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0), 0.4) | |
919 | if Stagger.Value ~= true then | |
920 | do | |
921 | if StunT.Value <= Stun.Value then | |
922 | break | |
923 | end | |
924 | -- DECOMPILER ERROR at PC684: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
925 | ||
926 | -- DECOMPILER ERROR at PC684: LeaveBlock: unexpected jumping out IF_STMT | |
927 | ||
928 | end | |
929 | end | |
930 | end | |
931 | else | |
932 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, -1) * euler(0, 0.5, 0), 0.3) | |
933 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.1) * euler(1.5, 0, -0.3) * euler(0, 0.5, 0), 0.3) | |
934 | for i = 0, 1, 0.08 do | |
935 | swait() | |
936 | handlewld.Part1 = RightArm | |
937 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
938 | wld1.C0 = clerp(wld1.C0, cf(0, 0.3, 0) * euler(0, 1, 0) * euler(-1, 0, 0), 0.2) | |
939 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.2) | |
940 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.05, 0, 0) * euler(0, 0, 0.5), 0.2) | |
941 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(2.4, 0, 0) * euler(0, 0, -1) * euler(0, 0.5, 0), 0.2) | |
942 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.1) * euler(3, 0, -0.3) * euler(0, 0.5, 0), 0.2) | |
943 | RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(0, 0, 0.2), 0.2) | |
944 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0) * euler(0, 0, 0.2), 0.2) | |
945 | if Stagger.Value ~= true then | |
946 | do | |
947 | if StunT.Value <= Stun.Value then | |
948 | break | |
949 | end | |
950 | -- DECOMPILER ERROR at PC962: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
951 | ||
952 | -- DECOMPILER ERROR at PC962: LeaveBlock: unexpected jumping out IF_STMT | |
953 | ||
954 | end | |
955 | end | |
956 | end | |
957 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -1) * euler(1.5, 0, 0.8) * euler(0, 0, 0), 0.4) | |
958 | so("320557487", prt20, 1, 0.7) | |
959 | hitbox.Parent = modelzorz | |
960 | hitbox.Anchored = true | |
961 | hitbox.Size = vt(1, 1, 1) | |
962 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
963 | for i = 0, 1, 0.05 do | |
964 | swait() | |
965 | if i <= 0.5 then | |
966 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
967 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(8, 10)), nil, true) | |
968 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
969 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(8, 10)), nil, true) | |
970 | end | |
971 | handlewld.Part1 = RightArm | |
972 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
973 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 1.57, 0) * euler(-1.7, 0, 0), 0.25) | |
974 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.25) | |
975 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.25) | |
976 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(-0.5, 0, 0) * euler(0, 0, 0.8) * euler(0, -0.3, 0), 0.25) | |
977 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -1) * euler(0.2, 0, 0.8) * euler(0, 0, 0), 0.25) | |
978 | RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(0, 0, -0.2), 0.25) | |
979 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0) * euler(0, 0, 0.2), 0.25) | |
980 | if Stagger.Value ~= true then | |
981 | do | |
982 | if StunT.Value <= Stun.Value then | |
983 | break | |
984 | end | |
985 | -- DECOMPILER ERROR at PC1303: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
986 | ||
987 | -- DECOMPILER ERROR at PC1303: LeaveBlock: unexpected jumping out IF_STMT | |
988 | ||
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | hitbox.Parent = nil | |
994 | attack = false | |
995 | end | |
996 | attacktwo = function() | |
997 | attack = true | |
998 | if mode == "Sheathed" then | |
999 | for i = 0, 1, 0.2 do | |
1000 | swait() | |
1001 | handlewld.Part1 = Torso | |
1002 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
1003 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
1004 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.4) | |
1005 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4) | |
1006 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.4) | |
1007 | LW.C0 = clerp(LW.C0, cf(-0.4, 0.7, -0.7) * euler(1.57, 0, 1.3) * euler(0.5, 0, 0), 0.4) | |
1008 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
1009 | LH.C0 = clerp(LH.C0, cf(-1.4, -0.9, -0.3) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.4) | |
1010 | if Stagger.Value ~= true then | |
1011 | do | |
1012 | if StunT.Value <= Stun.Value then | |
1013 | break | |
1014 | end | |
1015 | -- DECOMPILER ERROR at PC209: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1016 | ||
1017 | -- DECOMPILER ERROR at PC209: LeaveBlock: unexpected jumping out IF_STMT | |
1018 | ||
1019 | end | |
1020 | end | |
1021 | end | |
1022 | so("169445073", LeftArm, 1, 0.95) | |
1023 | for i = 0, 1, 0.2 do | |
1024 | swait() | |
1025 | MagniDamage(LeftArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1026 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5) | |
1027 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.5) | |
1028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4), 0.5) | |
1029 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.1, 0, 1) * euler(0, 0, 0), 0.5) | |
1030 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.1) * euler(1.57, 0, -1.3) * euler(-0.2, 0, 0), 0.5) | |
1031 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -0.2), 0.5) | |
1032 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(0, 0.1, 0) * euler(0, 0, 0), 0.4) | |
1033 | if Stagger.Value ~= true then | |
1034 | do | |
1035 | if StunT.Value <= Stun.Value then | |
1036 | break | |
1037 | end | |
1038 | -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1039 | ||
1040 | -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_STMT | |
1041 | ||
1042 | end | |
1043 | end | |
1044 | end | |
1045 | so("169445073", LeftLeg, 1, 1.1) | |
1046 | for i = 0, 1, 0.2 do | |
1047 | swait() | |
1048 | MagniDamage(LeftLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1049 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.05, 0, 0) * euler(0, 0, 0.4), 0.5) | |
1050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.4, -0.2) * euler(0.05, 0, 0) * euler(0, 0, -0.4), 0.5) | |
1051 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.5) | |
1052 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.5) | |
1053 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.5) | |
1054 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -1.8) * euler(-0.1, 0, 0), 0.5) | |
1055 | if Stagger.Value ~= true then | |
1056 | do | |
1057 | if StunT.Value <= Stun.Value then | |
1058 | break | |
1059 | end | |
1060 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1061 | ||
1062 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_STMT | |
1063 | ||
1064 | end | |
1065 | end | |
1066 | end | |
1067 | else | |
1068 | for i = 0, 1, 0.08 do | |
1069 | swait() | |
1070 | handlewld.Part1 = RightArm | |
1071 | handlewld.C0 = clerp(handlewld.C0, euler(0, -0.4, 0) * cf(0, 1, 0), 0.2) | |
1072 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.2, 0, 0), 0.2) | |
1073 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.2) | |
1074 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.2) | |
1075 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(-0.2, 0, 0.6) * euler(0, -3, 0), 0.2) | |
1076 | LW.C0 = clerp(LW.C0, cf(1, 0.5, -0.6) * euler(0.6, 0, 0.6) * euler(0, -2.2, 0), 0.2) | |
1077 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
1078 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
1079 | if Stagger.Value ~= true then | |
1080 | do | |
1081 | if StunT.Value <= Stun.Value then | |
1082 | break | |
1083 | end | |
1084 | -- DECOMPILER ERROR at PC839: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1085 | ||
1086 | -- DECOMPILER ERROR at PC839: LeaveBlock: unexpected jumping out IF_STMT | |
1087 | ||
1088 | end | |
1089 | end | |
1090 | end | |
1091 | so("320557563", prt20, 1, 0.7) | |
1092 | hitbox.Parent = modelzorz | |
1093 | hitbox.Anchored = true | |
1094 | hitbox.Size = vt(1, 1, 1) | |
1095 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1096 | for i = 0, 1, 0.05 do | |
1097 | swait() | |
1098 | if i <= 0.3 then | |
1099 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1100 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1101 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1102 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1103 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.25) | |
1104 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1, 0, -1) * euler(0, -1, 0), 0.25) | |
1105 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0, 0), 0.25) | |
1106 | else | |
1107 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 1, 0) * euler(-1, 0, 0), 0.25) | |
1108 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1, 0, -1) * euler(0, -1.2, 0), 0.25) | |
1109 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, -0.2) * euler(1, 0, 0.8) * euler(0, 0, 0), 0.25) | |
1110 | end | |
1111 | handlewld.Part1 = RightArm | |
1112 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1113 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.25) | |
1114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0, 0, 1.8), 0.25) | |
1115 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.6) * euler(0, 1.57, 0) * euler(-0.1, -1.5, 0), 0.2) | |
1116 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.3) * euler(0, -1.57, 0) * euler(-0.1, -1, 0), 0.2) | |
1117 | if Stagger.Value ~= true then | |
1118 | do | |
1119 | if StunT.Value <= Stun.Value then | |
1120 | break | |
1121 | end | |
1122 | -- DECOMPILER ERROR at PC1211: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1123 | ||
1124 | -- DECOMPILER ERROR at PC1211: LeaveBlock: unexpected jumping out IF_STMT | |
1125 | ||
1126 | end | |
1127 | end | |
1128 | end | |
1129 | hitbox.Parent = nil | |
1130 | end | |
1131 | attack = false | |
1132 | end | |
1133 | attackthree = function() | |
1134 | attack = true | |
1135 | if mode == "Sheathed" then | |
1136 | for i = 0, 1, 0.2 do | |
1137 | swait() | |
1138 | handlewld.Part1 = Torso | |
1139 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
1140 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.3, 0) * euler(0, 0, -0.8), 0.4) | |
1141 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8) * euler(0, 0.3, 0), 0.4) | |
1142 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
1143 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.4) | |
1144 | RH.C0 = clerp(RH.C0, cf(0.6, -0.2, -0.4) * euler(0, 1.57, 0) * euler(-1.27, 0, 0) * euler(0, 0, 1), 0.4) | |
1145 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.4, -0.4) * euler(0, -1.57, 0) * euler(-0.3, 0, 0), 0.4) | |
1146 | if Stagger.Value ~= true then | |
1147 | do | |
1148 | if StunT.Value <= Stun.Value then | |
1149 | break | |
1150 | end | |
1151 | -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1152 | ||
1153 | -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out IF_STMT | |
1154 | ||
1155 | end | |
1156 | end | |
1157 | end | |
1158 | so("169445073", RightLeg, 1, 0.9) | |
1159 | for i = 0, 1, 0.2 do | |
1160 | swait() | |
1161 | MagniDamage(RightLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1162 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1.4), 0.5) | |
1163 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.6, -0.2) * euler(0, 0, 1.4) * euler(0, 0.5, 0), 0.5) | |
1164 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.5) | |
1165 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.5) | |
1166 | RH.C0 = clerp(RH.C0, cf(1.2, -0.5, -0.5) * euler(0, 1.57, 0) * euler(-1.07, 0, 0) * euler(0, 0, 0.3), 0.5) | |
1167 | LH.C0 = clerp(LH.C0, cf(-1.4, -0.2, -0.4) * euler(0, -1.57, 0) * euler(-0.4, 0, 0), 0.5) | |
1168 | if Stagger.Value ~= true then | |
1169 | do | |
1170 | if StunT.Value <= Stun.Value then | |
1171 | break | |
1172 | end | |
1173 | -- DECOMPILER ERROR at PC385: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1174 | ||
1175 | -- DECOMPILER ERROR at PC385: LeaveBlock: unexpected jumping out IF_STMT | |
1176 | ||
1177 | end | |
1178 | end | |
1179 | end | |
1180 | for i = 0, 1, 0.3 do | |
1181 | swait() | |
1182 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.1, 0) * euler(0, 0, -0.2) * euler(0.2, 0, 0), 0.6) | |
1183 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.3, -0.2) * euler(0, 0, 0.2) * euler(0, 0.1, 0), 0.6) | |
1184 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.5) * euler(0, 0, 0), 0.6) | |
1185 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.5) * euler(0, 0, 0), 0.6) | |
1186 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.5) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(0.1, 0, 0) * euler(0, 0, 0.1), 0.6) | |
1187 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.8, 0) * euler(0, 0, 0.2), 0.6) | |
1188 | if Stagger.Value ~= true then | |
1189 | do | |
1190 | if StunT.Value <= Stun.Value then | |
1191 | break | |
1192 | end | |
1193 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1194 | ||
1195 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_STMT | |
1196 | ||
1197 | end | |
1198 | end | |
1199 | end | |
1200 | so("169445073", LeftLeg, 1, 0.8) | |
1201 | for i = 0, 1, 0.1 do | |
1202 | swait() | |
1203 | MagniDamage(LeftLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1204 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.2, 0) * euler(0, 0, 1.5) * euler(0, 0, 0), 0.4) | |
1205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, -1.5) * euler(0, -0.2, 0), 0.4) | |
1206 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1) * euler(0, 0, 0), 0.4) | |
1207 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1208 | RH.C0 = clerp(RH.C0, cf(0.4, -0.7, -1) * euler(0, 1.57, 0) * euler(0, 1.5, 0) * euler(0, 0, 0) * euler(0, 0, -0.4), 0.4) | |
1209 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.2) * euler(0, -1.57, 0) * euler(-1.5, 0, 0) * euler(0, 0, -0.4), 0.4) | |
1210 | if Stagger.Value ~= true then | |
1211 | do | |
1212 | if StunT.Value <= Stun.Value then | |
1213 | break | |
1214 | end | |
1215 | -- DECOMPILER ERROR at PC781: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1216 | ||
1217 | -- DECOMPILER ERROR at PC781: LeaveBlock: unexpected jumping out IF_STMT | |
1218 | ||
1219 | end | |
1220 | end | |
1221 | end | |
1222 | else | |
1223 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, 0.5), 0.3) | |
1224 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(1.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1225 | for i = 0, 1, 0.08 do | |
1226 | swait() | |
1227 | handlewld.Part1 = RightArm | |
1228 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1229 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.3) | |
1230 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.3) | |
1231 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.3, 0, 0) * euler(0, 0, -1), 0.3) | |
1232 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(2.8, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.6, 0), 0.3) | |
1233 | LW.C0 = clerp(LW.C0, cf(0.5, 0.8, -0.8) * euler(3, 0, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) | |
1234 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.3) | |
1235 | LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.3) | |
1236 | if Stagger.Value ~= true then | |
1237 | do | |
1238 | if StunT.Value <= Stun.Value then | |
1239 | break | |
1240 | end | |
1241 | -- DECOMPILER ERROR at PC1059: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1242 | ||
1243 | -- DECOMPILER ERROR at PC1059: LeaveBlock: unexpected jumping out IF_STMT | |
1244 | ||
1245 | end | |
1246 | end | |
1247 | end | |
1248 | local dec = Instance.new("NumberValue", Decrease) | |
1249 | dec.Name = "DecreaseMvmt" | |
1250 | dec.Value = 10 | |
1251 | game:GetService("Debris"):AddItem(dec, 10) | |
1252 | so("320557353", prt20, 1, 0.8) | |
1253 | hitbox.Parent = modelzorz | |
1254 | hitbox.Anchored = true | |
1255 | hitbox.Size = vt(1, 1, 1) | |
1256 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1257 | dohit = 0 | |
1258 | for i = 0, 1, 0.05 do | |
1259 | swait() | |
1260 | dohit = dohit + 1 | |
1261 | if i <= 0.3 then | |
1262 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1263 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
1264 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1265 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
1266 | end | |
1267 | if dohit == 6 then | |
1268 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1269 | ref.Anchored = true | |
1270 | ref.CFrame = prt20.CFrame * cf(0, -1.5, 0) | |
1271 | game:GetService("Debris"):AddItem(ref, 1) | |
1272 | hitfloor2,posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1273 | if hitfloor2 ~= nil then | |
1274 | ref.CFrame = cf(posfloor2) | |
1275 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 1, 1, 0.05) | |
1276 | MagniDamage(ref, 10, 7, 9, math.random(15, 20), "Knockdown2", ref, 0.5, 1, (math.random(10, 12)), nil, true) | |
1277 | for i = 1, 10 do | |
1278 | cf2 = cf(posfloor2) * cf(math.random(-1000, 1000) / 100, 1, math.random(-1000, 1000) / 100) | |
1279 | ref.CFrame = cf2 | |
1280 | ghitfloor,gposfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1281 | if ghitfloor ~= nil then | |
1282 | Col = ghitfloor.BrickColor | |
1283 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
1284 | groundpart.Anchored = true | |
1285 | groundpart.Material = ghitfloor.Material | |
1286 | groundpart.CanCollide = true | |
1287 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1288 | game:GetService("Debris"):AddItem(groundpart, 5) | |
1289 | end | |
1290 | end | |
1291 | ref.CFrame = cf(posfloor2) | |
1292 | so("157878578", ref, 0.8, 0.8) | |
1293 | end | |
1294 | end | |
1295 | handlewld.Part1 = RightArm | |
1296 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
1297 | wld1.C0 = clerp(wld1.C0, cf(0, 0.6, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.5) | |
1298 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.5) | |
1299 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.6, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.5) | |
1300 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(0, 0, 0), 0.5) | |
1301 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.5) * euler(0, 1, 0) * euler(0, 0, 0.4) * euler(0, 0, 0.3), 0.5) | |
1302 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.5) | |
1303 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.5) | |
1304 | if Stagger.Value ~= true then | |
1305 | do | |
1306 | if StunT.Value <= Stun.Value then | |
1307 | break | |
1308 | end | |
1309 | -- DECOMPILER ERROR at PC1637: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1310 | ||
1311 | -- DECOMPILER ERROR at PC1637: LeaveBlock: unexpected jumping out IF_STMT | |
1312 | ||
1313 | end | |
1314 | end | |
1315 | end | |
1316 | hitbox.Parent = nil | |
1317 | dec.Parent = nil | |
1318 | end | |
1319 | do | |
1320 | attack = false | |
1321 | end | |
1322 | end | |
1323 | attackfour = function() | |
1324 | attack = true | |
1325 | if mode == "Sheathed" then | |
1326 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.4, 0, -0.4) * euler(0, 0, 0), 0.3) | |
1327 | for i = 0, 1, 0.4 do | |
1328 | swait() | |
1329 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.6) | |
1330 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.6) | |
1331 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.6) | |
1332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.6) | |
1333 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.6) | |
1334 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.6) | |
1335 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.6) | |
1336 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.6) | |
1337 | if Stagger.Value ~= true then | |
1338 | do | |
1339 | if StunT.Value <= Stun.Value then | |
1340 | break | |
1341 | end | |
1342 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1343 | ||
1344 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT | |
1345 | ||
1346 | end | |
1347 | end | |
1348 | end | |
1349 | for i = 0, 1, 0.4 do | |
1350 | swait() | |
1351 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.6) | |
1352 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.6) | |
1353 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.6) | |
1354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.6) | |
1355 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.6) | |
1356 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.6) | |
1357 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.6) | |
1358 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.6) | |
1359 | if Stagger.Value ~= true then | |
1360 | do | |
1361 | if StunT.Value <= Stun.Value then | |
1362 | break | |
1363 | end | |
1364 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1365 | ||
1366 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_STMT | |
1367 | ||
1368 | end | |
1369 | end | |
1370 | end | |
1371 | so("203691447", prt20, 1, 0.8) | |
1372 | hitbox.Parent = modelzorz | |
1373 | hitbox.Anchored = true | |
1374 | hitbox.Size = vt(1, 1, 1) | |
1375 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1376 | mode = "Unsheathed" | |
1377 | handlewld.Part1 = RightArm | |
1378 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
1379 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
1380 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0, 0, 0.8) * euler(0, 0.6, 0), 0.4) | |
1381 | for i = 0, 1.4, 0.1 do | |
1382 | swait() | |
1383 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1384 | MagniDamage(hitbox, 3, 8, 10, math.random(5, 15), "Normal", RootPart, 0.5, 1, 10, nil, true) | |
1385 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1386 | MagniDamage(hitbox, 4, 8, 10, math.random(5, 15), "Normal", RootPart, 0.5, 1, 10, nil, true) | |
1387 | if i <= 0.3 then | |
1388 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 2, 0) * euler(-1.2, 0, 0), 0.3) | |
1389 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0.4, 0, 0) * euler(0, 0.8, 0), 0.4) | |
1390 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.5) * euler(0.4, 0, 0.4) * euler(0, 1, 0), 0.4) | |
1391 | else | |
1392 | wld1.C0 = clerp(wld1.C0, cf(0, -0.4, 0) * euler(0, 1, 0) * euler(-0.4, 0, 0), 0.3) | |
1393 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(-0.6, 0, 1) * euler(0, -1.2, 0), 0.2) | |
1394 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.6) * euler(0.4, 0, 1) * euler(0, 1, 0), 0.4) | |
1395 | end | |
1396 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.25) | |
1397 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1398 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.4) | |
1399 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
1400 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(0, 0, -0.2), 0.4) | |
1401 | if Stagger.Value ~= true then | |
1402 | do | |
1403 | if StunT.Value <= Stun.Value then | |
1404 | break | |
1405 | end | |
1406 | -- DECOMPILER ERROR at PC848: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1407 | ||
1408 | -- DECOMPILER ERROR at PC848: LeaveBlock: unexpected jumping out IF_STMT | |
1409 | ||
1410 | end | |
1411 | end | |
1412 | end | |
1413 | hitbox.Parent = nil | |
1414 | else | |
1415 | for i = 0, 1, 0.08 do | |
1416 | swait() | |
1417 | handlewld.Part1 = RightArm | |
1418 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1419 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.25) | |
1420 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.25) | |
1421 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.4, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.25) | |
1422 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 3.8, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.8), 0.25) | |
1423 | LW.C0 = clerp(LW.C0, cf(0.2, 0.6, -0.8) * euler(0, -1, 0) * euler(1.2, 0, 0) * euler(0, 0, -0.6), 0.25) | |
1424 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
1425 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.25) | |
1426 | if Stagger.Value ~= true then | |
1427 | do | |
1428 | if StunT.Value <= Stun.Value then | |
1429 | break | |
1430 | end | |
1431 | -- DECOMPILER ERROR at PC1080: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1432 | ||
1433 | -- DECOMPILER ERROR at PC1080: LeaveBlock: unexpected jumping out IF_STMT | |
1434 | ||
1435 | end | |
1436 | end | |
1437 | end | |
1438 | so("320557382", prt20, 1, 0.75) | |
1439 | hitbox.Parent = modelzorz | |
1440 | hitbox.Anchored = true | |
1441 | hitbox.Size = vt(1, 1, 1) | |
1442 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1443 | for i = 0, 1, 0.08 do | |
1444 | swait() | |
1445 | if i <= 0.6 then | |
1446 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1447 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1448 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1449 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1450 | end | |
1451 | if i <= 0.2 then | |
1452 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.25) | |
1453 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.3) * euler(2, 0, 0.6) * euler(0, -1.57, 0), 0.25) | |
1454 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.8) * euler(0, -1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0), 0.25) | |
1455 | else | |
1456 | wld1.C0 = clerp(wld1.C0, cf(0, 0.8, 0) * euler(0, 1.57, 0) * euler(1.4, 0, 0), 0.25) | |
1457 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.3) * euler(2, 0, 0.1) * euler(0, -1.57, 0), 0.25) | |
1458 | LH.C0 = clerp(LH.C0, cf(-0.8, -0.4, -0.8) * euler(0, -1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.8), 0.25) | |
1459 | end | |
1460 | handlewld.Part1 = RightArm | |
1461 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1462 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.4, 0, 0), 0.25) | |
1463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(-0.4, 0, 0) * euler(0, 0, 1), 0.25) | |
1464 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(3, 0, 0) * euler(0, -2, 0) * euler(0, 0, 1), 0.25) | |
1465 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, -0.4), 0.25) | |
1466 | if Stagger.Value ~= true then | |
1467 | do | |
1468 | if StunT.Value <= Stun.Value then | |
1469 | break | |
1470 | end | |
1471 | -- DECOMPILER ERROR at PC1478: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1472 | ||
1473 | -- DECOMPILER ERROR at PC1478: LeaveBlock: unexpected jumping out IF_STMT | |
1474 | ||
1475 | end | |
1476 | end | |
1477 | end | |
1478 | hitbox.Parent = nil | |
1479 | for i = 0, 1, 0.2 do | |
1480 | swait() | |
1481 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1482 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0), 0.3) | |
1483 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.3) | |
1484 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.3) | |
1485 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.3) | |
1486 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1487 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
1488 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
1489 | if Stagger.Value ~= true then | |
1490 | do | |
1491 | if StunT.Value <= Stun.Value then | |
1492 | break | |
1493 | end | |
1494 | -- DECOMPILER ERROR at PC1682: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1495 | ||
1496 | -- DECOMPILER ERROR at PC1682: LeaveBlock: unexpected jumping out IF_STMT | |
1497 | ||
1498 | end | |
1499 | end | |
1500 | end | |
1501 | mode = "Sheathed" | |
1502 | handlewld.Part1 = Torso | |
1503 | handlewld.C0 = euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6) | |
1504 | wld1.C0 = euler(0, 0.4, 0) * cf(0, 0, 0) | |
1505 | for i = 0, 1, 0.2 do | |
1506 | swait() | |
1507 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
1508 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
1509 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.3) | |
1510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
1511 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.3) | |
1512 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
1513 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
1514 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
1515 | if Stagger.Value ~= true then | |
1516 | do | |
1517 | if StunT.Value <= Stun.Value then | |
1518 | break | |
1519 | end | |
1520 | -- DECOMPILER ERROR at PC1903: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1521 | ||
1522 | -- DECOMPILER ERROR at PC1903: LeaveBlock: unexpected jumping out IF_STMT | |
1523 | ||
1524 | end | |
1525 | end | |
1526 | end | |
1527 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1528 | handlewld.C0 = euler(0, 0, -0.9) * cf(3.2, -3, -0.6) | |
1529 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
1530 | end | |
1531 | attack = false | |
1532 | end | |
1533 | Equip = function() | |
1534 | attack = true | |
1535 | if mode == "Sheathed" then | |
1536 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.4, 0, -0.4) * euler(0, 0, 0), 0.3) | |
1537 | for i = 0, 1, 0.2 do | |
1538 | swait() | |
1539 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
1540 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
1541 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.4) | |
1542 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
1543 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
1544 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1545 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1546 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1547 | if Stagger.Value ~= true then | |
1548 | do | |
1549 | if StunT.Value <= Stun.Value then | |
1550 | break | |
1551 | end | |
1552 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1553 | ||
1554 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT | |
1555 | ||
1556 | end | |
1557 | end | |
1558 | end | |
1559 | for i = 0, 1, 0.2 do | |
1560 | swait() | |
1561 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.3) | |
1562 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
1563 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.4) | |
1564 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
1565 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1566 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1567 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1568 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1569 | if Stagger.Value ~= true then | |
1570 | do | |
1571 | if StunT.Value <= Stun.Value then | |
1572 | break | |
1573 | end | |
1574 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1575 | ||
1576 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_STMT | |
1577 | ||
1578 | end | |
1579 | end | |
1580 | end | |
1581 | so("203691447", prt20, 1, 0.8) | |
1582 | hitbox.Parent = modelzorz | |
1583 | hitbox.Anchored = true | |
1584 | hitbox.Size = vt(1, 1, 1) | |
1585 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1586 | mode = "Unsheathed" | |
1587 | handlewld.Part1 = RightArm | |
1588 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
1589 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
1590 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0, 0, 0.8) * euler(0, 0.6, 0), 0.4) | |
1591 | for i = 0, 1.4, 0.1 do | |
1592 | swait() | |
1593 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1594 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1595 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1596 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1597 | if i <= 0.3 then | |
1598 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 2, 0) * euler(-1.2, 0, 0), 0.3) | |
1599 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0.4, 0, 0) * euler(0, 0.8, 0), 0.4) | |
1600 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.5) * euler(0.4, 0, 0.4) * euler(0, 1, 0), 0.4) | |
1601 | else | |
1602 | wld1.C0 = clerp(wld1.C0, cf(0, -0.4, 0) * euler(0, 1, 0) * euler(-0.4, 0, 0), 0.3) | |
1603 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(-0.6, 0, 1) * euler(0, -1.2, 0), 0.2) | |
1604 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.6) * euler(0.4, 0, 1) * euler(0, 1, 0), 0.4) | |
1605 | end | |
1606 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.25) | |
1607 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.4) | |
1609 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
1610 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(0, 0, -0.2), 0.4) | |
1611 | if Stagger.Value ~= true then | |
1612 | do | |
1613 | if StunT.Value <= Stun.Value then | |
1614 | break | |
1615 | end | |
1616 | -- DECOMPILER ERROR at PC856: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1617 | ||
1618 | -- DECOMPILER ERROR at PC856: LeaveBlock: unexpected jumping out IF_STMT | |
1619 | ||
1620 | end | |
1621 | end | |
1622 | end | |
1623 | hitbox.Parent = nil | |
1624 | else | |
1625 | if mode == "Unsheathed" then | |
1626 | for i = 0, 1, 0.2 do | |
1627 | swait() | |
1628 | handlewld.Part1 = RightArm | |
1629 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1630 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.4) | |
1631 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.4) | |
1632 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.4) | |
1633 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.2, 0, 0.2) * euler(0, -2.6, 0), 0.4) | |
1634 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.4) | |
1635 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.4) | |
1636 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.4) | |
1637 | if Stagger.Value ~= true then | |
1638 | do | |
1639 | if StunT.Value <= Stun.Value then | |
1640 | break | |
1641 | end | |
1642 | -- DECOMPILER ERROR at PC1079: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1643 | ||
1644 | -- DECOMPILER ERROR at PC1079: LeaveBlock: unexpected jumping out IF_STMT | |
1645 | ||
1646 | end | |
1647 | end | |
1648 | end | |
1649 | so("320557518", prt20, 0.8, 0.9) | |
1650 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(1.5, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1651 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1652 | for i = 0, 1, 0.3 do | |
1653 | swait() | |
1654 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1655 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0), 0.4) | |
1656 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.4) | |
1657 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
1658 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1659 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1660 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1661 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1662 | if Stagger.Value ~= true then | |
1663 | do | |
1664 | if StunT.Value <= Stun.Value then | |
1665 | break | |
1666 | end | |
1667 | -- DECOMPILER ERROR at PC1335: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1668 | ||
1669 | -- DECOMPILER ERROR at PC1335: LeaveBlock: unexpected jumping out IF_STMT | |
1670 | ||
1671 | end | |
1672 | end | |
1673 | end | |
1674 | mode = "Sheathed" | |
1675 | handlewld.Part1 = Torso | |
1676 | handlewld.C0 = euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6) | |
1677 | wld1.C0 = euler(0, 0.4, 0) * cf(0, 0, 0) | |
1678 | for i = 0, 1, 0.1 do | |
1679 | swait() | |
1680 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
1681 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
1682 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.4) | |
1683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
1684 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
1685 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1686 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1687 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1688 | if Stagger.Value ~= true then | |
1689 | do | |
1690 | if StunT.Value <= Stun.Value then | |
1691 | break | |
1692 | end | |
1693 | -- DECOMPILER ERROR at PC1556: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1694 | ||
1695 | -- DECOMPILER ERROR at PC1556: LeaveBlock: unexpected jumping out IF_STMT | |
1696 | ||
1697 | end | |
1698 | end | |
1699 | end | |
1700 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1701 | end | |
1702 | end | |
1703 | attack = false | |
1704 | end | |
1705 | do1 = function() | |
1706 | if holdz == true then | |
1707 | holdz = false | |
1708 | end | |
1709 | if attack == true then | |
1710 | return | |
1711 | end | |
1712 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1713 | return | |
1714 | end | |
1715 | if cooldownmax <= cooldowns[1] and mana.Value >= 20 then | |
1716 | holdz = true | |
1717 | if mode == "Sheathed" then | |
1718 | Equip() | |
1719 | end | |
1720 | attack = true | |
1721 | mana.Value = mana.Value - 20 | |
1722 | local dec2 = Instance.new("NumberValue", Decrease) | |
1723 | dec2.Name = "DecreaseMvmt" | |
1724 | dec2.Value = 0.2 | |
1725 | game:GetService("Debris"):AddItem(dec2, 10) | |
1726 | cooldowns[1] = 0 | |
1727 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, 0.5), 0.3) | |
1728 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(1.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1729 | for i = 0, 1, 0.1 do | |
1730 | swait() | |
1731 | handlewld.Part1 = RightArm | |
1732 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
1733 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.15) | |
1734 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
1735 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.1, 0, 0) * euler(0, 0, -1), 0.15) | |
1736 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(2.8, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.6, 0), 0.15) | |
1737 | LW.C0 = clerp(LW.C0, cf(0.5, 0.8, -0.8) * euler(3, 0, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.15) | |
1738 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.15) | |
1739 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.15) | |
1740 | if Stagger.Value ~= true then | |
1741 | do | |
1742 | if StunT.Value <= Stun.Value then | |
1743 | break | |
1744 | end | |
1745 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1746 | ||
1747 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_STMT | |
1748 | ||
1749 | end | |
1750 | end | |
1751 | end | |
1752 | local charge = 0 | |
1753 | local dam = 1 | |
1754 | while holdz == true do | |
1755 | if holdz == true then | |
1756 | swait() | |
1757 | charge = charge + 1 | |
1758 | if charge == 10 then | |
1759 | print("CHARGE 1") | |
1760 | dam = 1.2 | |
1761 | parti.Enabled = true | |
1762 | RingGui(Torso, BrickColor.new(EffectCol), 8) | |
1763 | end | |
1764 | if charge == 30 then | |
1765 | print("CHARGE 2") | |
1766 | dam = 1 | |
1767 | parti2.Enabled = true | |
1768 | RingGui(Torso, BrickColor.new(EffectCol), 10) | |
1769 | end | |
1770 | if charge == 50 then | |
1771 | print("CHARGE 3") | |
1772 | dam = 2.4 | |
1773 | RingGui(Torso, BrickColor.new(EffectCol), 6) | |
1774 | for i = 1, 3 do | |
1775 | MagicCircle(BrickColor.new(EffectCol), cf(Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 20, 5, -0.05, 20, -0.05, 0.1) | |
1776 | end | |
1777 | holdz = false | |
1778 | end | |
1779 | handlewld.Part1 = RightArm | |
1780 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
1781 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-1.7, 0, 0), 0.15) | |
1782 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
1783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.1, 0, 0) * euler(0, 0, -1), 0.15) | |
1784 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(3.2, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.2, 0), 0.15) | |
1785 | LW.C0 = clerp(LW.C0, cf(0.6, 0.9, -0.8) * euler(2.9, 0, 0) * euler(0, 0, 0.6) * euler(0, -0.4, 0), 0.15) | |
1786 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.15) | |
1787 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.15) | |
1788 | end | |
1789 | if Stagger.Value ~= true and StunT.Value <= Stun.Value then | |
1790 | break | |
1791 | end | |
1792 | end | |
1793 | parti.Enabled = false | |
1794 | parti2.Enabled = false | |
1795 | for i = 0, 1, 0.15 do | |
1796 | swait() | |
1797 | handlewld.Part1 = RightArm | |
1798 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
1799 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.15) | |
1800 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
1801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, -0.3) * euler(-0.3, 0, 0) * euler(0, 0, -1), 0.15) | |
1802 | RW.C0 = clerp(RW.C0, cf(1, 0.6, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(1.5, 0, 0), 0.15) | |
1803 | LW.C0 = clerp(LW.C0, cf(-0.5, -0.1, -0.5) * euler(0, 1, 0) * euler(0, 0, -0.4) * euler(0, 0, -0.3) * euler(2.6, 0, 0), 0.15) | |
1804 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.15) | |
1805 | LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.15) | |
1806 | if Stagger.Value ~= true then | |
1807 | do | |
1808 | if StunT.Value <= Stun.Value then | |
1809 | break | |
1810 | end | |
1811 | -- DECOMPILER ERROR at PC898: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1812 | ||
1813 | -- DECOMPILER ERROR at PC898: LeaveBlock: unexpected jumping out IF_STMT | |
1814 | ||
1815 | end | |
1816 | end | |
1817 | end | |
1818 | local dec = Instance.new("NumberValue", Decrease) | |
1819 | dec.Name = "DecreaseMvmt" | |
1820 | dec.Value = 10 | |
1821 | game:GetService("Debris"):AddItem(dec, 10) | |
1822 | so("320557353", prt20, 1, 0.8) | |
1823 | hitbox.Parent = modelzorz | |
1824 | hitbox.Anchored = true | |
1825 | hitbox.Size = vt(1, 1, 1) | |
1826 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1827 | dohit = 0 | |
1828 | for i = 0, 1, 0.05 do | |
1829 | swait() | |
1830 | dohit = dohit + 1 | |
1831 | if i <= 0.3 then | |
1832 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1833 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
1834 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1835 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
1836 | end | |
1837 | if dohit == 6 then | |
1838 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1839 | ref.Anchored = true | |
1840 | ref.CFrame = prt20.CFrame * cf(0, -1.5, 0) | |
1841 | game:GetService("Debris"):AddItem(ref, 1) | |
1842 | hitfloor2,posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1843 | if hitfloor2 ~= nil then | |
1844 | ref.CFrame = cf(posfloor2) | |
1845 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 1, 1, 0.05) | |
1846 | MagicRing(hitfloor2.BrickColor, cf(posfloor2) * euler(1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.03) | |
1847 | MagniDamage(ref, 15, 10 * dam, 12 * dam, math.random(40, 45), "Knockdown2", ref, 0.5, 1, (math.random(10, 12)), nil, true) | |
1848 | for i = 1, 10 do | |
1849 | cf2 = cf(posfloor2) * cf(math.random(-1000, 1000) / 100, 1, math.random(-1000, 1000) / 100) | |
1850 | ref.CFrame = cf2 | |
1851 | ghitfloor,gposfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1852 | if ghitfloor ~= nil then | |
1853 | Col = ghitfloor.BrickColor | |
1854 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
1855 | groundpart.Anchored = true | |
1856 | groundpart.Material = ghitfloor.Material | |
1857 | groundpart.CanCollide = true | |
1858 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1859 | game:GetService("Debris"):AddItem(groundpart, 5) | |
1860 | end | |
1861 | end | |
1862 | ref.CFrame = cf(posfloor2) | |
1863 | so("157878578", ref, 0.8, 0.8) | |
1864 | end | |
1865 | end | |
1866 | handlewld.Part1 = RightArm | |
1867 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
1868 | wld1.C0 = clerp(wld1.C0, cf(0, 0.6, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.5) | |
1869 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.5) | |
1870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2.1, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.5) | |
1871 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(0, 0, 0), 0.5) | |
1872 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.5) * euler(0, 1, 0) * euler(0, 0, 0.4) * euler(0, 0, 0.3), 0.5) | |
1873 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.5) | |
1874 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.5) | |
1875 | if Stagger.Value ~= true then | |
1876 | do | |
1877 | if StunT.Value <= Stun.Value then | |
1878 | break | |
1879 | end | |
1880 | -- DECOMPILER ERROR at PC1430: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1881 | ||
1882 | -- DECOMPILER ERROR at PC1430: LeaveBlock: unexpected jumping out IF_STMT | |
1883 | ||
1884 | end | |
1885 | end | |
1886 | end | |
1887 | hitbox.Parent = nil | |
1888 | dec2.Parent = nil | |
1889 | dec.Parent = nil | |
1890 | attack = false | |
1891 | end | |
1892 | end | |
1893 | do2 = function() | |
1894 | if attack == true then | |
1895 | return | |
1896 | end | |
1897 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1898 | return | |
1899 | end | |
1900 | if cooldownmax <= cooldowns[2] and mana.Value >= 10 and do2target ~= nil then | |
1901 | if mode == "Unsheathed" then | |
1902 | Equip() | |
1903 | end | |
1904 | attack = true | |
1905 | cooldowns[2] = 0 | |
1906 | mana.Value = mana.Value - 10 | |
1907 | if do2mode == "Chase" then | |
1908 | doing2 = true | |
1909 | local x, y, z, newpos = nil, nil, nil, nil | |
1910 | for i = 0, 1, 0.2 do | |
1911 | swait() | |
1912 | if do2target ~= nil then | |
1913 | newpos = vt(do2target.Position.X, RootPart.Position.Y, do2target.Position.Z) | |
1914 | MoveCF = cf(RootPart.Position, newpos) | |
1915 | local mpos = Torso.CFrame * euler(0, 0, 0) | |
1916 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1917 | x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1918 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * cf(0, 0, -1.5) * euler(1, 0, 0), 0.4) | |
1919 | end | |
1920 | do | |
1921 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.4) | |
1922 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(1, 0, 0.1) * euler(0, 0, 0) * cf(0, -0.3, 0), 0.4) | |
1923 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4) * euler(0, 0, 0), 0.4) | |
1924 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6) * cf(0, 0.5, 0), 0.4) | |
1925 | LH.C0 = clerp(LH.C0, cf(-0.8, 1, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.8), 0.4) | |
1926 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1927 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1928 | if Stagger.Value ~= true then | |
1929 | do | |
1930 | if StunT.Value <= Stun.Value then | |
1931 | break | |
1932 | end | |
1933 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1934 | ||
1935 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out IF_STMT | |
1936 | ||
1937 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out DO_STMT | |
1938 | ||
1939 | end | |
1940 | end | |
1941 | end | |
1942 | end | |
1943 | so("2767090", Torso, 0.8, 1) | |
1944 | MagicWave(BrickColor.new(NewCol), Torso.CFrame * euler(2, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
1945 | for i = 0, 1, 0.2 do | |
1946 | swait() | |
1947 | if do2target ~= nil then | |
1948 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(1.3, 0, 0), 0.4) | |
1949 | end | |
1950 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.4) | |
1951 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.4) | |
1952 | LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 1.3) * euler(0, 0, 0), 0.4) | |
1953 | RH.C0 = clerp(RH.C0, cf(0.9, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.4) | |
1954 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.4) | |
1955 | RH.C1 = clerp(RH.C1, RHC1, 0.6) | |
1956 | LH.C1 = clerp(LH.C1, LHC1, 0.6) | |
1957 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
1958 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
1959 | if Rooted.Value == false then | |
1960 | Torso.Velocity = MoveCF.lookVector * 120 | |
1961 | end | |
1962 | -- DECOMPILER ERROR at PC596: Unhandled construct in 'MakeBoolean' P1 | |
1963 | local distance = dist*2 | |
1964 | -- if distance <= 6 and Rooted.Value == false then | |
1965 | if distance<=20 then | |
1966 | Torso.Velocity = MoveCF.lookVector * (120 * (dist)) | |
1967 | else | |
1968 | Torso.Velocity = MoveCF.lookVector * 120 | |
1969 | end | |
1970 | -- end | |
1971 | do break end | |
1972 | end | |
1973 | do | |
1974 | if do2target ~= nil then | |
1975 | RootPart.CFrame = cf(RootPart.Position, newpos) | |
1976 | RootJoint.C0 = RootCF * cf(0, 0, -0.5) * euler(1.3, 0, 0) | |
1977 | end | |
1978 | so("169445073", LeftLeg, 1, 1) | |
1979 | RecentEnemy.Value = nil | |
1980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3, 0) * cf(0, 0, -2), 0.4) | |
1981 | for i = 0, 1, 0.3 do | |
1982 | swait() | |
1983 | MagniDamage(LeftLeg, 4, 6, 8, math.random(20, 25), "Normal", RootPart, 0.3, 2, (math.random(6, 8)), nil, true) | |
1984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3.5, 0) * cf(0, 0, -2), 0.3) | |
1985 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.4) | |
1986 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, 0, 0), 0.4) | |
1987 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1988 | RH.C0 = clerp(RH.C0, cf(0.9, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.4) | |
1989 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.1), 0.4) | |
1990 | RH.C1 = clerp(RH.C1, RHC1, 0.6) | |
1991 | LH.C1 = clerp(LH.C1, LHC1, 0.6) | |
1992 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
1993 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
1994 | if Stagger.Value ~= true then | |
1995 | do | |
1996 | if StunT.Value <= Stun.Value then | |
1997 | break | |
1998 | end | |
1999 | -- DECOMPILER ERROR at PC915: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2000 | ||
2001 | -- DECOMPILER ERROR at PC915: LeaveBlock: unexpected jumping out IF_STMT | |
2002 | ||
2003 | end | |
2004 | end | |
2005 | end | |
2006 | if RecentEnemy.Value ~= nil then | |
2007 | cooldowns[2] = 70 | |
2008 | end | |
2009 | do | |
2010 | local dec = Instance.new("NumberValue", Decrease) | |
2011 | dec.Name = "DecreaseMvmt" | |
2012 | dec.Value = 10 | |
2013 | game:GetService("Debris"):AddItem(dec, 10) | |
2014 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3.5, 0) * cf(0, 0, -2), 0.4) | |
2015 | for i = 0, 1, 0.1 do | |
2016 | swait() | |
2017 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 2, -1.5) * euler(1, 0, 0), 0.3) | |
2018 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
2019 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(1, 0, 0.1) * euler(0, 0, 0) * cf(0, -0.3, 0), 0.3) | |
2020 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4) * euler(0, 0, 0), 0.3) | |
2021 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6) * cf(0, 0.5, 0), 0.3) | |
2022 | LH.C0 = clerp(LH.C0, cf(-0.8, 1, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.8), 0.3) | |
2023 | if Stagger.Value ~= true then | |
2024 | do | |
2025 | if StunT.Value <= Stun.Value then | |
2026 | break | |
2027 | end | |
2028 | -- DECOMPILER ERROR at PC1146: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2029 | ||
2030 | -- DECOMPILER ERROR at PC1146: LeaveBlock: unexpected jumping out IF_STMT | |
2031 | ||
2032 | end | |
2033 | end | |
2034 | end | |
2035 | dec.Parent = nil | |
2036 | doing2 = false | |
2037 | -- DECOMPILER ERROR at PC1152: Overwrote pending register: R1 in 'AssignReg' | |
2038 | ||
2039 | -- DECOMPILER ERROR at PC1153: Overwrote pending register: R2 in 'AssignReg' | |
2040 | ||
2041 | for i = 0, y, z do | |
2042 | swait() | |
2043 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0.6) * euler(0, 0, 0), 0.4) | |
2044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, -0.1) * euler(-0.1, 0, -0.6), 0.4) | |
2045 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, -0.5) * euler(2, 0, -0.4) * euler(0, 0, 0), 0.4) | |
2046 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.5) * euler(0.6, 0, 1) * euler(0, 0, 0), 0.4) | |
2047 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.3), 0.4) | |
2048 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.6, 0.1), 0.4) | |
2049 | if Stagger.Value ~= true then | |
2050 | do | |
2051 | if StunT.Value <= Stun.Value then | |
2052 | break | |
2053 | end | |
2054 | -- DECOMPILER ERROR at PC1304: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2055 | ||
2056 | -- DECOMPILER ERROR at PC1304: LeaveBlock: unexpected jumping out IF_STMT | |
2057 | ||
2058 | end | |
2059 | end | |
2060 | end | |
2061 | dodrop = true | |
2062 | instastun = false | |
2063 | so("169445092", RightArm, 1, 0.8) | |
2064 | for i = 0, 1, 0.1 do | |
2065 | swait() | |
2066 | MagniDamage(RightArm, 3, 8, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(8, 10)), nil, true) | |
2067 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.5) | |
2068 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.4, -0.1) * euler(0.1, 0, 0.6), 0.5) | |
2069 | if i <= 0.3 then | |
2070 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.7, 0, 0.2) * euler(0, 1.4, 0), 0.5) | |
2071 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1, 0, -0.2) * euler(0, 0, 0), 0.5) | |
2072 | else | |
2073 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, -0.4) * euler(0.4, 0, -0.4) * euler(0, 1.4, 0), 0.3) | |
2074 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.6, 0, -0.4) * euler(0, 0, 0), 0.5) | |
2075 | end | |
2076 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0.4) * euler(0, 1.57, 0) * euler(-0.1, -0.6, -0.5), 0.5) | |
2077 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, -0.1), 0.5) | |
2078 | if Stagger.Value ~= true then | |
2079 | do | |
2080 | if StunT.Value <= Stun.Value then | |
2081 | break | |
2082 | end | |
2083 | -- DECOMPILER ERROR at PC1541: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2084 | ||
2085 | -- DECOMPILER ERROR at PC1541: LeaveBlock: unexpected jumping out IF_STMT | |
2086 | ||
2087 | end | |
2088 | end | |
2089 | end | |
2090 | if instastun == false then | |
2091 | cooldowns[2] = 80 | |
2092 | end | |
2093 | dodrop = false | |
2094 | attack = false | |
2095 | end | |
2096 | end | |
2097 | end | |
2098 | end | |
2099 | end | |
2100 | do3 = function() | |
2101 | if guarding == true and canguardoff == true then | |
2102 | guarding = false | |
2103 | end | |
2104 | if attack == true then | |
2105 | return | |
2106 | end | |
2107 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2108 | return | |
2109 | end | |
2110 | if cooldownmax <= cooldowns[3] and mana.Value >= 10 then | |
2111 | if mode == "Sheathed" then | |
2112 | Equip() | |
2113 | end | |
2114 | attack = true | |
2115 | mana.Value = mana.Value - 10 | |
2116 | guarding = true | |
2117 | canguardoff = false | |
2118 | local dec = Instance.new("NumberValue", Decrease) | |
2119 | dec.Name = "DecreaseMvmt" | |
2120 | dec.Value = 0.1 | |
2121 | Block.Value = true | |
2122 | cooldowns[3] = 80 | |
2123 | for i = 0, 1, 0.1 do | |
2124 | swait() | |
2125 | cooldowns[3] = cooldowns[3] - 0.5 | |
2126 | handlewld.Part1 = RightArm | |
2127 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2128 | wld1.C0 = clerp(wld1.C0, cf(0, -1, -0.2) * euler(0, 0, 0) * euler(-2.6, 0, 0), 0.3) | |
2129 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.3) | |
2130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.3) | |
2131 | RW.C0 = clerp(RW.C0, cf(1.3, 0.9, -0.4) * euler(2.2, 0, 0) * euler(0, 0, 0.8) * euler(0, 2.1, 0) * euler(0, 0, 0.2), 0.3) | |
2132 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.3) * euler(1, 0, -0.1) * euler(0, 1.57, 0), 0.3) | |
2133 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.2, 0), 0.3) | |
2134 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, -0.1), 0.3) | |
2135 | if Stagger.Value ~= true then | |
2136 | do | |
2137 | if StunT.Value <= Stun.Value then | |
2138 | break | |
2139 | end | |
2140 | -- DECOMPILER ERROR at PC290: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2141 | ||
2142 | -- DECOMPILER ERROR at PC290: LeaveBlock: unexpected jumping out IF_STMT | |
2143 | ||
2144 | end | |
2145 | end | |
2146 | end | |
2147 | canguardoff = true | |
2148 | while guarding == true and cooldowns[3] >= 0 and Block.Value == true do | |
2149 | swait() | |
2150 | cooldowns[3] = cooldowns[3] - 0.5 | |
2151 | handlewld.Part1 = RightArm | |
2152 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2153 | wld1.C0 = clerp(wld1.C0, cf(0, -1, -0.2) * euler(0, 0, 0) * euler(-2.6, 0, 0), 0.3) | |
2154 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.3) | |
2155 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.3) | |
2156 | RW.C0 = clerp(RW.C0, cf(1.3, 0.9, -0.4) * euler(2.2, 0, 0) * euler(0, 0, 0.8) * euler(0, 2.1, 0) * euler(0, 0, 0.2), 0.3) | |
2157 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.3) * euler(1, 0, -0.1) * euler(0, 1.57, 0), 0.3) | |
2158 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.2, 0), 0.3) | |
2159 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, -0.1), 0.3) | |
2160 | end | |
2161 | dec.Parent = nil | |
2162 | cooldowns[3] = math.floor(cooldowns[3]) | |
2163 | if Block.Value == false then | |
2164 | print("blocked") | |
2165 | cooldowns[3] = 0 | |
2166 | doing2 = true | |
2167 | DecreaseStat(Character, "Damage", -0.2, 300) | |
2168 | for i = 0, 1, 0.05 do | |
2169 | swait() | |
2170 | if hitfloor ~= nil then | |
2171 | Torso.Velocity = RootPart.CFrame.lookVector * (-50 + 50 * i) | |
2172 | end | |
2173 | handlewld.Part1 = RightArm | |
2174 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
2175 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.2) | |
2176 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.2) | |
2177 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.2) | |
2178 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(-0.2, 0, 0.8) * euler(0, -0.2, 0), 0.2) | |
2179 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.2) | |
2180 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -1) * euler(0, 1.57, 0) * euler(-0.2, 0.4, 0) * euler(0, 0, -1), 0.2) | |
2181 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.2) * euler(0, -1.57, 0) * euler(0.2, 1, 0) * euler(0, 0, -0.1), 0.2) | |
2182 | if Stagger.Value ~= true then | |
2183 | do | |
2184 | if StunT.Value <= Stun.Value then | |
2185 | break | |
2186 | end | |
2187 | -- DECOMPILER ERROR at PC769: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2188 | ||
2189 | -- DECOMPILER ERROR at PC769: LeaveBlock: unexpected jumping out IF_STMT | |
2190 | ||
2191 | end | |
2192 | end | |
2193 | end | |
2194 | doing2 = false | |
2195 | else | |
2196 | DecreaseStat(Character, "Damage", 0.2, 300) | |
2197 | end | |
2198 | Block.Value = false | |
2199 | attack = false | |
2200 | end | |
2201 | end | |
2202 | do4 = function() | |
2203 | local hasgrabbed=false | |
2204 | local cancelled=false | |
2205 | if attack == true then | |
2206 | return | |
2207 | end | |
2208 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2209 | return | |
2210 | end | |
2211 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
2212 | if mode == "Unsheathed" then | |
2213 | Equip() | |
2214 | end | |
2215 | attack = true | |
2216 | cooldowns[4] = 50 | |
2217 | for i = 0, 1, 0.1 do | |
2218 | swait() | |
2219 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
2220 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4) | |
2221 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4) | |
2222 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2223 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1), 0.4) | |
2224 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2225 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.4) | |
2226 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.4) | |
2227 | end | |
2228 | doing4 = true | |
2229 | grabhit = false | |
2230 | grabTarget = nil | |
2231 | sref = part(3, Character, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2232 | sref.Size=Vector3.new(.2,.2,.2) | |
2233 | sref.Anchored = true | |
2234 | sref.Transparency=1 | |
2235 | sref.CFrame = LeftArm.CFrame * cf(0, -3, 0) | |
2236 | game:GetService("Debris"):AddItem(sref, 10) | |
2237 | so("169445092", LeftArm, 1, 1) | |
2238 | RecentEnemy.Value = nil | |
2239 | cangrab = true | |
2240 | print("dah") | |
2241 | swait() | |
2242 | local ding=false | |
2243 | yeyeyeye=sref.Touched:connect(function(hit) | |
2244 | local humanoid=hit.Parent:FindFirstChild("Humanoid") if humanoid and hit.Parent~=Character then print(hit.Parent) grabTarget=hit.Parent print(grabTarget) yeyeyeye:disconnect() ding=true cangrab=true hasgrabbed=true print("rekt") end | |
2245 | end) | |
2246 | print("OK LETS GO") | |
2247 | for i = 0, 1, .1 do | |
2248 | swait() | |
2249 | sref.CFrame = LeftArm.CFrame * cf(0, -1, 0) * euler(-1.57, 0, 0) | |
2250 | if ding==true then | |
2251 | cangrab=true | |
2252 | print("DING DING") | |
2253 | if grabTarget ~= nil and cangrab==true --[[and grabTarget:findFirstChild("Stats") ~= nil and grabTarget.Stats:findFirstChild("Ungrabbable") ~= nil and grabTarget.Stats.Ungrabbable.Value == true]] then | |
2254 | --cangrab = true | |
2255 | print("boop") | |
2256 | end | |
2257 | if cangrab==true then | |
2258 | print("nopls") | |
2259 | grabTarget.Humanoid.PlatformStand = true | |
2260 | grabpos.position = sref.Position | |
2261 | grabpos.Parent = grabTarget.Torso | |
2262 | grabTarget.Torso.CFrame = sref.CFrame | |
2263 | end | |
2264 | end | |
2265 | MagniDamage(LeftArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.1, 2, (math.random(4, 6)), nil, true) | |
2266 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4) | |
2267 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.4) | |
2268 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6), 0.4) | |
2269 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2270 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0.6), 0.4) | |
2271 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2272 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.4) | |
2273 | LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4) | |
2274 | if RecentEnemy.Value ~= nil or cancelled==true then | |
2275 | break | |
2276 | end | |
2277 | end | |
2278 | --ye | |
2279 | coroutine.resume(coroutine.create(function() | |
2280 | swait(7) | |
2281 | if grabTarget==nil and hasgrabbed==false then | |
2282 | print("you havent hit yet omg") | |
2283 | doing4=false | |
2284 | attack=false | |
2285 | yeyeyeye:disconnect() | |
2286 | end | |
2287 | end)) | |
2288 | do | |
2289 | if grabTarget ~= nil then | |
2290 | cangrab = true | |
2291 | print("nopls x2") | |
2292 | end | |
2293 | doing4 = false | |
2294 | if RecentEnemy.Value ~= nil then | |
2295 | mana.Value = mana.Value - 50 | |
2296 | cooldowns[4] = cooldowns[4]-50 | |
2297 | print("hitenemy") | |
2298 | hasgrabbed=true | |
2299 | grabTarget=RecentEnemy.Value | |
2300 | for i = 1, 3 do | |
2301 | if cancelled==true then break end | |
2302 | for i = 0, 1, 0.25 do | |
2303 | swait() | |
2304 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
2305 | if cangrab == true and grabTarget~=nil then | |
2306 | grabTarget.Humanoid.PlatformStand = true | |
2307 | grabpos.position = sref.Position | |
2308 | grabpos.Parent = grabTarget.Torso | |
2309 | grabTarget.Torso.CFrame = sref.CFrame | |
2310 | end | |
2311 | handlewld.Part1 = Torso | |
2312 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.5) | |
2313 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5) | |
2314 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.4, 0, 0), 0.5) | |
2315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0.6), 0.5) | |
2316 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.6) * euler(0, 0, 0), 0.5) | |
2317 | LW.C0 = clerp(LW.C0, cf(-1.7, 0.8, -0.6) * euler(1, 0, 0.4) * euler(0, -0.5, 0), 0.5) | |
2318 | RH.C0 = clerp(RH.C0, cf(1.1, -0.5, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0) * euler(0, 0, -0.1), 0.5) | |
2319 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, 0.6), 0.5) | |
2320 | if cancelled==true then break end | |
2321 | end | |
2322 | for i = 0, 1, 0.25 do | |
2323 | swait() | |
2324 | sref.CFrame = LeftArm.CFrame * cf(-0.8, -1.5, 0) * euler(-2, 0, 0) | |
2325 | if cangrab == true and grabTarget~=nil then | |
2326 | grabTarget.Humanoid.PlatformStand = true | |
2327 | grabpos.position = sref.Position | |
2328 | grabpos.Parent = grabTarget.Torso | |
2329 | grabTarget.Torso.CFrame = sref.CFrame | |
2330 | end | |
2331 | handlewld.Part1 = Torso | |
2332 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.7) | |
2333 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.7) | |
2334 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.6, 0, 0), 0.7) | |
2335 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, 0.2), 0.7) | |
2336 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.6) * euler(0, 0, 0), 0.7) | |
2337 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.2, -0.6) * euler(0.4, 0, 0.2) * euler(0, -0.5, 0), 0.7) | |
2338 | RH.C0 = clerp(RH.C0, cf(1, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.7) | |
2339 | LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, 1), 0.7) | |
2340 | if cancelled==true then break end | |
2341 | end | |
2342 | print("hoh") | |
2343 | local pos2=(sref.CFrame*CFrame.new(0,1,1)).p | |
2344 | local hitfloor=rayCast(pos2, CFrame.new(pos2, pos2 - Vector3.new(0, .1, 0)).lookVector, 9999, grabTarget) | |
2345 | if hitfloor and hitfloor~=sref then | |
2346 | print("hit") | |
2347 | MagicWave(BrickColor.new(hitfloor.BrickColor.Color), cf(sref.Position), 1, 1, 1, 2, 2, 2, 0.15) | |
2348 | MagniDamage(sref, 8, 4, 5, 0, "Normal", RootPart, 0, 1, (math.random(4, 6)), nil, true, nil, "Movement", 0.1, 300) | |
2349 | end | |
2350 | end | |
2351 | for i = 1, 5 do | |
2352 | swait() | |
2353 | sref.CFrame = LeftArm.CFrame * cf(-0.8, -1.5, 0) * euler(-2, 0, 0) | |
2354 | if cangrab == true and grabTarget~=nil then | |
2355 | grabTarget.Humanoid.PlatformStand = true | |
2356 | grabpos.position = sref.Position | |
2357 | grabpos.Parent = grabTarget.Torso | |
2358 | grabTarget.Torso.CFrame = sref.CFrame | |
2359 | end | |
2360 | end | |
2361 | if cangrab == true then | |
2362 | for i = 0, 1, 0.15 do | |
2363 | swait() | |
2364 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
2365 | if cangrab == true and grabTarget~=nil then | |
2366 | grabTarget.Humanoid.PlatformStand = true | |
2367 | grabpos.position = sref.Position | |
2368 | grabpos.Parent = grabTarget.Torso | |
2369 | grabTarget.Torso.CFrame = sref.CFrame | |
2370 | end | |
2371 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
2372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 1.2), 0.3) | |
2373 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
2374 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.2) * euler(1.4, 0, 0.2) * euler(0, 0, 0), 0.3) | |
2375 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, -1, 0) * euler(0, 0, -0.1), 0.3) | |
2376 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.4, 0) * euler(0, 0, 0.2), 0.3) | |
2377 | if cancelled==true then break end | |
2378 | end | |
2379 | for i = 0, 1, 0.2 do | |
2380 | swait() | |
2381 | if i <= 0.4 then | |
2382 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
2383 | if grabhit == true then | |
2384 | grabTarget.Humanoid.PlatformStand = true | |
2385 | grabpos.position = sref.Position | |
2386 | grabpos.Parent = grabTarget.Torso | |
2387 | grabTarget.Torso.CFrame = sref.CFrame | |
2388 | end | |
2389 | else | |
2390 | if i >= 0.4 and grabhit == true and grabTarget ~= nil then | |
2391 | grabTarget.Humanoid.PlatformStand = false | |
2392 | grabpos.Parent = nil | |
2393 | sref.Parent = nil | |
2394 | end | |
2395 | end | |
2396 | coroutine.resume(coroutine.create(function() | |
2397 | swait(60) | |
2398 | if grabTarget~=nil then | |
2399 | grabTarget.Humanoid.PlatformStand=false | |
2400 | end | |
2401 | end)) | |
2402 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4) | |
2403 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
2404 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
2405 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4) | |
2406 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, -0.1), 0.4) | |
2407 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 1, 0) * euler(0, 0, 0.1), 0.4) | |
2408 | if cancelled==true then break end | |
2409 | end | |
2410 | if grabTarget~=nil then | |
2411 | Damagefunc(grabTarget.Torso, 5, 7, math.random(30, 40), "Normal", RootPart, 0, 2, (math.random(3, 5)), nil, true) | |
2412 | end | |
2413 | for i = 0, 1, 0.1 do | |
2414 | swait() | |
2415 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4) | |
2416 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
2417 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
2418 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.5) * euler(0, 0, 0), 0.4) | |
2419 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, -0.1), 0.4) | |
2420 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 1, 0) * euler(0, 0, 0.1), 0.4) | |
2421 | end | |
2422 | end | |
2423 | do | |
2424 | grabpos.Parent = nil | |
2425 | for i = 0, 1, 0.2 do | |
2426 | swait() | |
2427 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
2428 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2429 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(-0.3, 0, 0), 0.4) | |
2430 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
2431 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
2432 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
2433 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
2434 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
2435 | end | |
2436 | for i = 0, 1, 0.2 do | |
2437 | swait() | |
2438 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.3) | |
2439 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
2440 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.4, 0, 0), 0.4) | |
2441 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
2442 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
2443 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
2444 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
2445 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
2446 | end | |
2447 | mode = "Unsheathed" | |
2448 | handlewld.Part1 = RightArm | |
2449 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
2450 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
2451 | Rooted.Value=true | |
2452 | for i = 0, 1, 0.1 do | |
2453 | swait() | |
2454 | handlewld.Part1 = RightArm | |
2455 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
2456 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.2, 0, 0), 0.4) | |
2457 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.4, 0, 0), 0.4) | |
2458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.2, -0.1) * euler(-0.3, 0, 1.2), 0.4) | |
2459 | RW.C0 = clerp(RW.C0, cf(-0.4, 0.7, -0.5) * euler(3, 0, -0.6) * euler(0, 1.3, 0), 0.4) | |
2460 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.4) | |
2461 | RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.4) * euler(0, 1.57, 0) * euler(-0.1, -1.2, 0) * euler(0, 0, 0.5), 0.4) | |
2462 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.8, -0.6) * euler(0, -1.57, 0) * euler(-0.1, -1.2, 0) * euler(0, 0, 0.1), 0.4) | |
2463 | end | |
2464 | so("320557353", prt20, 1, 1) | |
2465 | do | |
2466 | local dec = Instance.new("NumberValue", Decrease) | |
2467 | dec.Name = "DecreaseMvmt" | |
2468 | dec.Value = 10 | |
2469 | game:GetService("Debris"):AddItem(dec, 10) | |
2470 | dohit = 0 | |
2471 | for i = 0, 1, 0.05 do | |
2472 | swait() | |
2473 | dohit = dohit + 1 | |
2474 | if dohit == 7 then | |
2475 | ref = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
2476 | ref.Anchored = true | |
2477 | ref.CFrame = RootPart.CFrame * cf(0, 0, -8) | |
2478 | game:GetService("Debris"):AddItem(ref, 5) | |
2479 | print("yeppo") | |
2480 | lastceef=Character.HumanoidRootPart.CFrame.lookVector.Unit | |
2481 | print(lastceef) | |
2482 | table.insert(Effects, {ref, "Shockwave", 820, RootPart.CFrame * cf(0, 0, -8), 0}) | |
2483 | end | |
2484 | handlewld.Part1 = RightArm | |
2485 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2486 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.9, 0, 0), 0.3) | |
2487 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.3) * euler(-0.2, 0, 0), 0.3) | |
2488 | RootJoint.C0 = clerp(RootJoint.C0, (RootCF * cf(0, -1.8, -1) * euler(0.3, 0, 1.3)), 0.3) | |
2489 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(3, 0, -0.6) * euler(0, 1.3, 0) * euler(-2.8, 0, 0), 0.5) | |
2490 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.3) | |
2491 | RH.C0 = clerp(RH.C0, cf(0.8, 0.1, -0.4) * euler(0, 1.57, 0) * euler(-0.1, -1.3, 0) * euler(0, 0, 0.3), 0.3) | |
2492 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -1) * euler(0, -1.57, 0) * euler(-0.1, -1.3, 0) * euler(0, 0, 0.6), 0.3) | |
2493 | end | |
2494 | for i = 1, 80 do | |
2495 | swait() | |
2496 | end | |
2497 | Rooted.Value=false | |
2498 | dec.Parent = nil | |
2499 | if RecentEnemy.Value == nil then | |
2500 | cooldowns[4] = 70 | |
2501 | end | |
2502 | attack = false | |
2503 | end | |
2504 | end | |
2505 | end | |
2506 | end | |
2507 | end | |
2508 | end | |
2509 | findNearestTorso = function(pos, distance) | |
2510 | local list = (game.Workspace:children()) | |
2511 | local torso = nil | |
2512 | local dist = distance | |
2513 | local temp, human, temp2 = nil, nil, nil | |
2514 | for x = 1, #list do | |
2515 | temp2 = list[x] | |
2516 | canfind = true | |
2517 | -- DECOMPILER ERROR at PC36: Unhandled construct in 'MakeBoolean' P1 | |
2518 | ||
2519 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
2520 | canfind = false | |
2521 | end | |
2522 | canfind = true | |
2523 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
2524 | temp = temp2:findFirstChild("Torso") | |
2525 | human = temp2:findFirstChild("Humanoid") | |
2526 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
2527 | torso = temp | |
2528 | dist = temp.Position - pos.magnitude | |
2529 | end | |
2530 | end | |
2531 | end | |
2532 | return torso, dist | |
2533 | end | |
2534 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
2535 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
2536 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
2537 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
2538 | dur = Instance.new("NumberValue", d) | |
2539 | dur.Name = "Duration" | |
2540 | dur.Value = Duration | |
2541 | game:GetService("Debris"):AddItem(d, 20) | |
2542 | if Stat == "Damage" then | |
2543 | d.Name = "DecreaseAtk" | |
2544 | else | |
2545 | if Stat == "Defense" then | |
2546 | d.Name = "DecreaseDef" | |
2547 | else | |
2548 | if Stat == "Movement" then | |
2549 | d.Name = "DecreaseMvmt" | |
2550 | end | |
2551 | end | |
2552 | end | |
2553 | if Model:findFirstChild("Torso") ~= nil then | |
2554 | display = "" | |
2555 | if Stat == "Damage" then | |
2556 | if Amount > 0 then | |
2557 | display = "-Damage" | |
2558 | else | |
2559 | display = "+Damage" | |
2560 | end | |
2561 | else | |
2562 | if Stat == "Defense" then | |
2563 | if Amount > 0 then | |
2564 | display = "-Defense" | |
2565 | else | |
2566 | display = "+Defense" | |
2567 | end | |
2568 | else | |
2569 | if Stat == "Movement" then | |
2570 | if Amount > 0 then | |
2571 | display = "-Movement" | |
2572 | else | |
2573 | display = "+Movement" | |
2574 | end | |
2575 | end | |
2576 | end | |
2577 | end | |
2578 | showDamage(Model, display, "Debuff") | |
2579 | end | |
2580 | d.Value = Amount | |
2581 | end | |
2582 | end | |
2583 | GetDist = function(Part1, Part2, magni) | |
2584 | local targ = Part1.Position - Part2.Position | |
2585 | local mag = targ.magnitude | |
2586 | if mag <= magni then | |
2587 | return true | |
2588 | else | |
2589 | return false | |
2590 | end | |
2591 | end | |
2592 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2593 | for _,c in pairs(workspace:children()) do | |
2594 | local hum = c:findFirstChild("Humanoid") | |
2595 | if hum ~= nil then | |
2596 | local head = nil | |
2597 | for _,d in pairs(c:children()) do | |
2598 | if d.className == "Model" and ranged ~= true then | |
2599 | head = d:findFirstChild("Hitbox") | |
2600 | if d.Parent == Character then | |
2601 | break | |
2602 | end | |
2603 | if head ~= nil then | |
2604 | local targ = head.Position - Part.Position | |
2605 | local mag = targ.magnitude | |
2606 | if mag <= magni and c.Name ~= Player.Name then | |
2607 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2608 | ref.Anchored = true | |
2609 | ref.CFrame = cf(head.Position) | |
2610 | game:GetService("Debris"):AddItem(ref, 1) | |
2611 | pitch = 1 | |
2612 | if mode == "Unsheathed" then | |
2613 | pitch = 0.8 | |
2614 | end | |
2615 | hitnum = math.random(1, 5) | |
2616 | if hitnum == 1 then | |
2617 | so("199148971", ref, 1, pitch) | |
2618 | else | |
2619 | if hitnum == 2 then | |
2620 | so("199149025", ref, 1, pitch) | |
2621 | else | |
2622 | if hitnum == 3 then | |
2623 | so("199149072", ref, 1, pitch) | |
2624 | else | |
2625 | if hitnum == 4 then | |
2626 | so("199149109", ref, 1, pitch) | |
2627 | else | |
2628 | if hitnum == 5 then | |
2629 | so("199149119", ref, 1, pitch) | |
2630 | end | |
2631 | end | |
2632 | end | |
2633 | end | |
2634 | end | |
2635 | StaggerHit.Value = true | |
2636 | end | |
2637 | end | |
2638 | end | |
2639 | do | |
2640 | if d.className == "Part" then | |
2641 | head = d | |
2642 | if head ~= nil then | |
2643 | local targ = head.Position - Part.Position | |
2644 | local mag = targ.magnitude | |
2645 | if mag <= magni and c.Name ~= Player.Name then | |
2646 | if stun == nil then | |
2647 | stun = math.random(5, 10) | |
2648 | end | |
2649 | local Rang = nil | |
2650 | if Ranged == false then | |
2651 | Rang = true | |
2652 | end | |
2653 | local stag = nil | |
2654 | if shbash == true then | |
2655 | stag = true | |
2656 | end | |
2657 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, RootPart.CFrame.lookVector.unit) | |
2658 | end | |
2659 | end | |
2660 | end | |
2661 | do | |
2662 | -- DECOMPILER ERROR at PC190: LeaveBlock: unexpected jumping out DO_STMT | |
2663 | ||
2664 | end | |
2665 | end | |
2666 | end | |
2667 | end | |
2668 | end | |
2669 | end | |
2670 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
2671 | DecreaseStat(Character, Dec, DecAm, Dur) | |
2672 | for _,c in pairs(workspace:children()) do | |
2673 | local hum = c:findFirstChild("Humanoid") | |
2674 | if hum ~= nil then | |
2675 | local head = c:findFirstChild("Torso") | |
2676 | if head ~= nil then | |
2677 | local targ = head.Position - Part.Position | |
2678 | local mag = targ.magnitude | |
2679 | cando = true | |
2680 | if mag <= magni then | |
2681 | if Player.Neutral == false then | |
2682 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
2683 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2684 | cando = true | |
2685 | else | |
2686 | cando = false | |
2687 | end | |
2688 | else | |
2689 | cando = false | |
2690 | end | |
2691 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then | |
2692 | cando = true | |
2693 | end | |
2694 | else | |
2695 | cando = false | |
2696 | end | |
2697 | if cando == true then | |
2698 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2699 | end | |
2700 | end | |
2701 | end | |
2702 | end | |
2703 | end | |
2704 | end | |
2705 | rayCast = function(Pos, Dir, Max, Ignore) | |
2706 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2707 | end | |
2708 | findNearestTorso = function(pos) | |
2709 | local list = (game.Workspace:children()) | |
2710 | local torso = nil | |
2711 | local dist = 1000 | |
2712 | local temp, human, temp2 = nil, nil, nil | |
2713 | for x = 1, #list do | |
2714 | temp2 = list[x] | |
2715 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
2716 | temp = temp2:findFirstChild("Torso") | |
2717 | human = temp2:findFirstChild("Humanoid") | |
2718 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
2719 | local dohit = true | |
2720 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
2721 | dohit = false | |
2722 | end | |
2723 | if dohit == true then | |
2724 | torso = temp | |
2725 | dist = (temp.Position - pos).magnitude | |
2726 | end | |
2727 | end | |
2728 | end | |
2729 | end | |
2730 | return torso, dist | |
2731 | end | |
2732 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2733 | LastPoint = Point | |
2734 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
2735 | if LP == nil or P1 == nil then | |
2736 | return | |
2737 | end | |
2738 | local effectsmsh = Instance.new("SpecialMesh") | |
2739 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2740 | effectsmsh.MeshType = "Head" | |
2741 | effectsmsh.Name = "Mesh" | |
2742 | local effectsg = Instance.new("Part") | |
2743 | NoOutline(effectsg) | |
2744 | effectsg.formFactor = 3 | |
2745 | effectsg.CanCollide = false | |
2746 | effectsg.Name = "Eff" | |
2747 | effectsg.Locked = true | |
2748 | effectsg.Anchored = true | |
2749 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2750 | effectsg.Parent = workspace | |
2751 | effectsmsh.Parent = effectsg | |
2752 | effectsg.BrickColor = BrickColor.new(Color) | |
2753 | effectsg.Reflectance = Ref | |
2754 | local point1 = P1 | |
2755 | local mg = LP.p - point1.p.magnitude | |
2756 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2757 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2758 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2759 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2760 | if returnn then | |
2761 | return effectsg | |
2762 | end | |
2763 | if not returnn then | |
2764 | if thing1 == 1 then | |
2765 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh}) | |
2766 | else | |
2767 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2768 | end | |
2769 | end | |
2770 | end | |
2771 | local CFrameFromTopBack = function(at, top, back) | |
2772 | local right = top:Cross(back) | |
2773 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2774 | end | |
2775 | Triangle = function(a, b, c) | |
2776 | local edg1 = c - a:Dot(b - a.unit) | |
2777 | local edg2 = a - b:Dot(c - b.unit) | |
2778 | local edg3 = b - c:Dot(a - c.unit) | |
2779 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
2780 | a = a | |
2781 | else | |
2782 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
2783 | ||
2784 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
2785 | a = b | |
2786 | else | |
2787 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
2788 | ||
2789 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
2790 | ||
2791 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
2792 | a = c | |
2793 | else | |
2794 | assert(false, "unreachable") | |
2795 | end | |
2796 | end | |
2797 | end | |
2798 | local len1 = c - a:Dot(b - a.unit) | |
2799 | local len2 = b - a.magnitude - len1 | |
2800 | local width = a + b - a.unit * len1 - c.magnitude | |
2801 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
2802 | local list = {} | |
2803 | if len1 > 0.01 then | |
2804 | local w1 = Instance.new("WedgePart", m) | |
2805 | w1.Name = "Triangle" | |
2806 | game:GetService("Debris"):AddItem(w1, 5) | |
2807 | w1.Material = "SmoothPlastic" | |
2808 | w1.FormFactor = "Custom" | |
2809 | w1.BrickColor = BrickColor.new("Medium blue") | |
2810 | w1.Transparency = 0 | |
2811 | w1.Reflectance = 0 | |
2812 | w1.Material = "SmoothPlastic" | |
2813 | w1.CanCollide = false | |
2814 | NoOutline(w1) | |
2815 | local sz = Vector3.new(0.2, width, len1) | |
2816 | w1.Size = sz | |
2817 | local sp = Instance.new("SpecialMesh", w1) | |
2818 | sp.MeshType = "Wedge" | |
2819 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
2820 | w1:BreakJoints() | |
2821 | w1.Anchored = true | |
2822 | w1.Parent = workspace | |
2823 | w1.Transparency = 0.7 | |
2824 | table.insert(Effects, {w1, "Disappear", 0.05}) | |
2825 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
2826 | table.insert(list, w1) | |
2827 | end | |
2828 | do | |
2829 | if len2 > 0.01 then | |
2830 | local w2 = Instance.new("WedgePart", m) | |
2831 | w2.Name = "Triangle" | |
2832 | game:GetService("Debris"):AddItem(w2, 5) | |
2833 | w2.Material = "SmoothPlastic" | |
2834 | w2.FormFactor = "Custom" | |
2835 | w2.BrickColor = BrickColor.new("Medium blue") | |
2836 | w2.Transparency = 0 | |
2837 | w2.Reflectance = 0 | |
2838 | w2.Material = "SmoothPlastic" | |
2839 | w2.CanCollide = false | |
2840 | NoOutline(w2) | |
2841 | local sz = Vector3.new(0.2, width, len2) | |
2842 | w2.Size = sz | |
2843 | local sp = Instance.new("SpecialMesh", w2) | |
2844 | sp.MeshType = "Wedge" | |
2845 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
2846 | w2:BreakJoints() | |
2847 | w2.Anchored = true | |
2848 | w2.Parent = workspace | |
2849 | w2.Transparency = 0.7 | |
2850 | table.insert(Effects, {w2, "Disappear", 0.05}) | |
2851 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
2852 | table.insert(list, w2) | |
2853 | end | |
2854 | do | |
2855 | return unpack(list) | |
2856 | end | |
2857 | end | |
2858 | end | |
2859 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2860 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2861 | prt.Anchored = true | |
2862 | prt.CFrame = cframe | |
2863 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2864 | game:GetService("Debris"):AddItem(prt, 10) | |
2865 | if Type == 1 or Type == nil then | |
2866 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2867 | else | |
2868 | if Type == 2 then | |
2869 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2870 | end | |
2871 | end | |
2872 | end | |
2873 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2874 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2875 | prt.Anchored = true | |
2876 | prt.CFrame = cframe | |
2877 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2878 | game:GetService("Debris"):AddItem(prt, 10) | |
2879 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2880 | end | |
2881 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
2882 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2883 | prt.Anchored = true | |
2884 | prt.CFrame = cframe | |
2885 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2886 | game:GetService("Debris"):AddItem(prt, 10) | |
2887 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
2888 | end | |
2889 | MagicnegCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2890 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2891 | prt.Anchored = true | |
2892 | prt.CFrame = cframe | |
2893 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1185246", vt(0, 0, 0), vt(x1, y1, z1)) | |
2894 | game:GetService("Debris"):AddItem(prt, 10) | |
2895 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2896 | end | |
2897 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2898 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2899 | prt.Anchored = true | |
2900 | prt.CFrame = cframe * cf(x2, y2, z2) | |
2901 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
2902 | game:GetService("Debris"):AddItem(prt, 10) | |
2903 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2904 | end | |
2905 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2906 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2907 | prt.Anchored = true | |
2908 | prt.CFrame = cframe | |
2909 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2910 | game:GetService("Debris"):AddItem(prt, 10) | |
2911 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2912 | end | |
2913 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2914 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2915 | prt.Anchored = true | |
2916 | prt.CFrame = cframe | |
2917 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2918 | game:GetService("Debris"):AddItem(prt, 10) | |
2919 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2920 | end | |
2921 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2922 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2923 | prt.Anchored = true | |
2924 | prt.CFrame = cframe | |
2925 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2926 | game:GetService("Debris"):AddItem(prt, 10) | |
2927 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2928 | end | |
2929 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2930 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2931 | prt.Anchored = true | |
2932 | prt.CFrame = cframe | |
2933 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2934 | game:GetService("Debris"):AddItem(prt, 10) | |
2935 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2936 | end | |
2937 | MagicWave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2938 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2939 | prt.Anchored = true | |
2940 | prt.CFrame = cframe | |
2941 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
2942 | game:GetService("Debris"):AddItem(prt, 10) | |
2943 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, 0}) | |
2944 | end | |
2945 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2946 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
2947 | prt.Anchored = true | |
2948 | prt.CFrame = cframe | |
2949 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)) | |
2950 | game:GetService("Debris"):AddItem(prt, 10) | |
2951 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2952 | end | |
2953 | RingGui = function(parent, color, thing) | |
2954 | rgui = Instance.new("BillboardGui") | |
2955 | game:GetService("Debris"):AddItem(rgui, 10) | |
2956 | rgui.Parent = parent | |
2957 | rgui.Size = UDim2.new(1, 0, 1, 0) | |
2958 | rgui.AlwaysOnTop = true | |
2959 | rimg = Instance.new("ImageLabel") | |
2960 | rimg.Parent = rgui | |
2961 | rimg.BackgroundTransparency = 1 | |
2962 | rimg.Size = UDim2.new(1, 0, 1, 0) | |
2963 | rimg.Image = "rbxassetid://144580273" | |
2964 | rimg.ImageTransparency = 0.4 | |
2965 | rimg.ImageColor3 = color.Color | |
2966 | table.insert(Effects, {rgui, "PunchEf", rimg, 10, thing}) | |
2967 | end | |
2968 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
2969 | local magz = p0 - p1.magnitude | |
2970 | local curpos = p0 | |
2971 | local trz = {-ofs, ofs} | |
2972 | for i = 1, tym do | |
2973 | local li = Instance.new("Part", workspace) | |
2974 | li.TopSurface = 0 | |
2975 | li.BottomSurface = 0 | |
2976 | li.Anchored = true | |
2977 | li.Transparency = tra or 0.4 | |
2978 | li.BrickColor = BrickColor.new(col) | |
2979 | li.formFactor = "Custom" | |
2980 | li.CanCollide = false | |
2981 | li.Size = Vector3.new(th, th, magz / tym) | |
2982 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2983 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2984 | if tym == i then | |
2985 | local magz2 = curpos - p1.magnitude | |
2986 | li.Size = Vector3.new(th, th, magz2) | |
2987 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2988 | else | |
2989 | do | |
2990 | do | |
2991 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2992 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2993 | game.Debris:AddItem(li, 10) | |
2994 | table.insert(Effects, {li, "Disappear", last}) | |
2995 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out DO_STMT | |
2996 | ||
2997 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2998 | ||
2999 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_STMT | |
3000 | ||
3001 | end | |
3002 | end | |
3003 | end | |
3004 | end | |
3005 | end | |
3006 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration,lookvec) | |
3007 | if hit.Parent == nil then | |
3008 | return | |
3009 | end | |
3010 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
3011 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3012 | ref.Anchored = true | |
3013 | ref.CFrame = cf(hit.Position) | |
3014 | game:GetService("Debris"):AddItem(ref, 1) | |
3015 | hitnum = math.random(1, 5) | |
3016 | print("geeee") | |
3017 | if hitnum == 1 then | |
3018 | so("199148971", ref, 1, 1) | |
3019 | else | |
3020 | if hitnum == 2 then | |
3021 | so("199149025", ref, 1, 1) | |
3022 | else | |
3023 | if hitnum == 3 then | |
3024 | so("199149072", ref, 1, 1) | |
3025 | else | |
3026 | if hitnum == 4 then | |
3027 | so("199149109", ref, 1, 1) | |
3028 | else | |
3029 | if hitnum == 5 then | |
3030 | so("199149119", ref, 1, 1) | |
3031 | end | |
3032 | end | |
3033 | end | |
3034 | end | |
3035 | end | |
3036 | StaggerHit.Value = true | |
3037 | end | |
3038 | h = hit.Parent:FindFirstChild("Humanoid") | |
3039 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3040 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then --[[print("ZA BOOPO")]] | |
3041 | return | |
3042 | end | |
3043 | c = Instance.new("ObjectValue") | |
3044 | c.Name = "creator" | |
3045 | c.Value = game:service("Players").LocalPlayer | |
3046 | c.Parent = h | |
3047 | RecentEnemy.Value = hit.Parent | |
3048 | game:GetService("Debris"):AddItem(c, 0.5) | |
3049 | minim = minim * Atk.Value | |
3050 | maxim = maxim * Atk.Value | |
3051 | Damage = 0 | |
3052 | if minim == maxim then | |
3053 | Damage = maxim | |
3054 | else | |
3055 | Damage = math.random(minim, maxim) | |
3056 | end | |
3057 | blocked = false | |
3058 | enblock = nil | |
3059 | local EStats = hit.Parent:findFirstChild("Stats") | |
3060 | if EStats ~= nil then | |
3061 | invis = EStats:findFirstChild("Invisibility") | |
3062 | isinvis = EStats:findFirstChild("IsInvisible") | |
3063 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3064 | invis.Value = 0 | |
3065 | end | |
3066 | enblock = EStats:findFirstChild("Block") | |
3067 | if enblock ~= nil and enblock.Value == true then | |
3068 | blocked = true | |
3069 | end | |
3070 | if EStats:findFirstChild("Defense") ~= nil then | |
3071 | Damage = Damage / EStats.Defense.Value | |
3072 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3073 | hitnum = math.random(1, 5) | |
3074 | print("beaned") | |
3075 | if hitnum == 1 then | |
3076 | so("199149321", hit, 1, 1) | |
3077 | else | |
3078 | if hitnum == 2 then | |
3079 | so("199149338", hit, 1, 1) | |
3080 | else | |
3081 | if hitnum == 3 then | |
3082 | so("199149367", hit, 1, 1) | |
3083 | else | |
3084 | if hitnum == 4 then | |
3085 | so("199149409", hit, 1, 1) | |
3086 | else | |
3087 | if hitnum == 5 then | |
3088 | so("199149452", hit, 1, 1) | |
3089 | end | |
3090 | end | |
3091 | end | |
3092 | end | |
3093 | end | |
3094 | else | |
3095 | print("eee") | |
3096 | if --[[ranged == false or ranged == nil and]] blocked ~= true then | |
3097 | hitnum = math.random(1, 6) | |
3098 | print("hit noob") | |
3099 | if hitnum == 1 then | |
3100 | so("199149137", hit, 1, 1) | |
3101 | else | |
3102 | if hitnum == 2 then | |
3103 | so("199149186", hit, 1, 1) | |
3104 | else | |
3105 | if hitnum == 3 then | |
3106 | so("199149221", hit, 1, 1) | |
3107 | else | |
3108 | if hitnum == 4 then | |
3109 | so("199149235", hit, 1, 1) | |
3110 | else | |
3111 | if hitnum == 5 then | |
3112 | so("199149269", hit, 1, 1) | |
3113 | else | |
3114 | if hitnum == 6 then | |
3115 | so("199149297", hit, 1, 1) | |
3116 | end | |
3117 | end | |
3118 | end | |
3119 | end | |
3120 | end | |
3121 | end | |
3122 | end | |
3123 | end | |
3124 | if Damage <= 3 and staghit == true and ranged ~= true then | |
3125 | StaggerHit.Value = true | |
3126 | end | |
3127 | end | |
3128 | if EStats:findFirstChild("Stun") ~= nil then | |
3129 | if blocked == true then | |
3130 | incstun = incstun / 2 | |
3131 | end | |
3132 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
3133 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
3134 | end | |
3135 | end | |
3136 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3137 | EStats.Stagger.Value = true | |
3138 | end | |
3139 | end | |
3140 | if blocked == true then | |
3141 | showDamage(hit.Parent, "Block", "Damage") | |
3142 | if ranged ~= true then | |
3143 | enblock.Value = false | |
3144 | Stagger.Value = true | |
3145 | hitnum = math.random(1, 2) | |
3146 | print("lol") | |
3147 | if hitnum == 1 then | |
3148 | so("199148933", hit, 1, 1) | |
3149 | else | |
3150 | if hitnum == 2 then | |
3151 | so("199148947", hit, 1, 1) | |
3152 | end | |
3153 | end | |
3154 | end | |
3155 | else | |
3156 | Damage = math.floor(Damage) | |
3157 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3158 | hit.Parent.Humanoid:TakeDamage(Damage) | |
3159 | end | |
3160 | ), h, Damage) | |
3161 | showDamage(hit.Parent, Damage, "Damage") | |
3162 | if DecreaseState ~= nil then | |
3163 | if DecreaseState == "Temporal" then | |
3164 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3165 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
3166 | else | |
3167 | if DecreaseState == "Temporal2" then | |
3168 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3169 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
3170 | else | |
3171 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3172 | end | |
3173 | end | |
3174 | end | |
3175 | if Type == "NormalDecreaseMvmt1" then | |
3176 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
3177 | end | |
3178 | if Type == "Knockdown" then | |
3179 | hum = hit.Parent.Humanoid | |
3180 | hum.PlatformStand = true | |
3181 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3182 | swait(1) | |
3183 | HHumanoid.PlatformStand = false | |
3184 | end | |
3185 | ), hum) | |
3186 | if hit.Parent~=Character then | |
3187 | print("prepranked") | |
3188 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3189 | local bodvol = Instance.new("BodyVelocity") | |
3190 | bodvol.velocity = angle * knockback | |
3191 | bodvol.P = 5000 | |
3192 | bodvol.maxForce = Vector3.new(7000, 7000, 7000) | |
3193 | bodvol.Parent = hit | |
3194 | rl = Instance.new("BodyAngularVelocity") | |
3195 | rl.P = 3000 | |
3196 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
3197 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
3198 | rl.Parent = hit | |
3199 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3200 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3201 | end | |
3202 | else | |
3203 | do | |
3204 | if Type == "Knockdown2" and hit.Parent~=Character then | |
3205 | hum = hit.Parent.Humanoid | |
3206 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3207 | local bodvol = Instance.new("BodyVelocity") | |
3208 | bodvol.velocity = angle * knockback | |
3209 | bodvol.P = 8200 | |
3210 | bodvol.maxForce = Vector3.new(3600, 1600, 3600) | |
3211 | print("pranked"..hit.Parent.Name) | |
3212 | bodvol.Parent = hit | |
3213 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3214 | ----- | |
3215 | local debounce = Instance.new("BoolValue") | |
3216 | debounce.Name = "DebounceHit" | |
3217 | debounce.Parent = hit.Parent | |
3218 | debounce.Value = true | |
3219 | game:GetService("Debris"):AddItem(debounce, .5) | |
3220 | c = Instance.new("ObjectValue") | |
3221 | c.Name = "creator" | |
3222 | c.Value = Player | |
3223 | c.Parent = h | |
3224 | game:GetService("Debris"):AddItem(c, 1) | |
3225 | ----- | |
3226 | else | |
3227 | do | |
3228 | if Type == "Knockdown3" and hit.Parent~=Character then | |
3229 | hum = hit.Parent.Humanoid | |
3230 | hum.PlatformStand=true | |
3231 | coroutine.resume(coroutine.create(function() | |
3232 | swait(60) | |
3233 | hum.PlatformStand=false | |
3234 | end)) | |
3235 | local bodvol = Instance.new("BodyVelocity") | |
3236 | bodvol.velocity = lookvec*100 | |
3237 | bodvol.P = 408200 | |
3238 | bodvol.maxForce = Vector3.new(16600, 0, 16600) | |
3239 | print("pranked l0l"..hit.Parent.Name) | |
3240 | bodvol.Parent = hit.Parent.Torso | |
3241 | game:GetService("Debris"):AddItem(bodvol, .14) | |
3242 | ----- | |
3243 | local debounce = Instance.new("BoolValue") | |
3244 | debounce.Name = "DebounceHit" | |
3245 | debounce.Parent = hit.Parent | |
3246 | debounce.Value = true | |
3247 | game:GetService("Debris"):AddItem(debounce, .1) | |
3248 | c = Instance.new("ObjectValue") | |
3249 | c.Name = "creator" | |
3250 | c.Value = Player | |
3251 | c.Parent = h | |
3252 | game:GetService("Debris"):AddItem(c, 1) | |
3253 | -- for i=1,math.random(2,4) do | |
3254 | -- print("hurts dont it") | |
3255 | -- MagicRing(brickco,hit.Parent.Torso.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)),3,3,.1,3,3,0,.07) | |
3256 | -- end | |
3257 | ----- | |
3258 | else | |
3259 | do | |
3260 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
3261 | vp = Instance.new("BodyVelocity") | |
3262 | vp.P = 500 | |
3263 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3264 | if KnockbackType == 1 then | |
3265 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3266 | else | |
3267 | if KnockbackType == 2 then | |
3268 | vp.velocity = Property.CFrame.lookVector * knockback | |
3269 | end | |
3270 | end | |
3271 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3272 | if knockback > 0 then | |
3273 | vp.Parent = hit.Parent.Torso | |
3274 | end | |
3275 | end | |
3276 | -- print("boopee") | |
3277 | hitnum = math.random(1, 6) | |
3278 | --print("hit noob") | |
3279 | if hitnum == 1 then | |
3280 | so("199149137", hit, 1, 1) | |
3281 | else | |
3282 | if hitnum == 2 then | |
3283 | so("199149186", hit, 1, 1) | |
3284 | else | |
3285 | if hitnum == 3 then | |
3286 | so("199149221", hit, 1, 1) | |
3287 | else | |
3288 | if hitnum == 4 then | |
3289 | so("199149235", hit, 1, 1) | |
3290 | else | |
3291 | if hitnum == 5 then | |
3292 | so("199149269", hit, 1, 1) | |
3293 | else | |
3294 | if hitnum == 6 then | |
3295 | so("199149297", hit, 1, 1) | |
3296 | end | |
3297 | end | |
3298 | end | |
3299 | end | |
3300 | end | |
3301 | end | |
3302 | end | |
3303 | end | |
3304 | debounce = Instance.new("BoolValue") | |
3305 | debounce.Name = "DebounceHit" | |
3306 | debounce.Parent = hit.Parent | |
3307 | debounce.Value = true | |
3308 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3309 | c = Instance.new("ObjectValue") | |
3310 | c.Name = "creator" | |
3311 | c.Value = Player | |
3312 | c.Parent = h | |
3313 | game:GetService("Debris"):AddItem(c, 1) | |
3314 | CRIT = false | |
3315 | end | |
3316 | end | |
3317 | end | |
3318 | end | |
3319 | end | |
3320 | end | |
3321 | end | |
3322 | showDamage = function(Char, Dealt, Type) | |
3323 | m = Instance.new("Model") | |
3324 | m.Name = "Effect" | |
3325 | c = Instance.new("Part") | |
3326 | c.Transparency = 1 | |
3327 | c.Name = "Head" | |
3328 | c.TopSurface = 0 | |
3329 | c.BottomSurface = 0 | |
3330 | c.formFactor = "Plate" | |
3331 | c.Size = Vector3.new(1, 0.4, 1) | |
3332 | b = Instance.new("BillboardGui", c) | |
3333 | b.Size = UDim2.new(5, 0, 5, 0) | |
3334 | b.AlwaysOnTop = true | |
3335 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
3336 | if Type == "Damage" then | |
3337 | damgui.Font = "SourceSans" | |
3338 | if Dealt == "Block" then | |
3339 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
3340 | else | |
3341 | if Dealt < 3 then | |
3342 | damgui.TextColor3 = BrickColor.new("White").Color | |
3343 | else | |
3344 | if Dealt >= 3 and Dealt < 20 then | |
3345 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
3346 | else | |
3347 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
3348 | damgui.Font = "SourceSansBold" | |
3349 | end | |
3350 | end | |
3351 | end | |
3352 | else | |
3353 | if Type == "Debuff" then | |
3354 | damgui.TextColor3 = BrickColor.new("White").Color | |
3355 | else | |
3356 | if Type == "Interrupt" then | |
3357 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3358 | end | |
3359 | end | |
3360 | end | |
3361 | damgui.TextScaled = true | |
3362 | ms = Instance.new("CylinderMesh") | |
3363 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
3364 | ms.Parent = c | |
3365 | c.Reflectance = 0 | |
3366 | Instance.new("BodyGyro").Parent = c | |
3367 | c.Parent = m | |
3368 | if Char:findFirstChild("Head") ~= nil then | |
3369 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3370 | else | |
3371 | if Char.Parent:findFirstChild("Head") ~= nil then | |
3372 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3373 | end | |
3374 | end | |
3375 | f = Instance.new("BodyPosition") | |
3376 | f.P = 2000 | |
3377 | f.D = 100 | |
3378 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
3379 | if Type == "Damage" then | |
3380 | f.position = c.Position + Vector3.new(0, 3, 0) | |
3381 | else | |
3382 | if Type == "Debuff" or Type == "Interrupt" then | |
3383 | f.position = c.Position + Vector3.new(0, 5, 0) | |
3384 | end | |
3385 | end | |
3386 | f.Parent = c | |
3387 | game:GetService("Debris"):AddItem(m, 5) | |
3388 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
3389 | c.CanCollide = false | |
3390 | m.Parent = workspace | |
3391 | c.CanCollide = false | |
3392 | end | |
3393 | combo = 0 | |
3394 | ob1d = function(mouse) | |
3395 | if attack == true or equipped == false then | |
3396 | return | |
3397 | end | |
3398 | hold = true | |
3399 | if combo == 0 then | |
3400 | combo = 1 | |
3401 | attackone() | |
3402 | else | |
3403 | if combo == 1 then | |
3404 | combo = 2 | |
3405 | attacktwo() | |
3406 | else | |
3407 | if combo == 2 then | |
3408 | combo = 3 | |
3409 | attackthree() | |
3410 | else | |
3411 | if combo == 3 then | |
3412 | combo = 0 | |
3413 | attackfour() | |
3414 | end | |
3415 | end | |
3416 | end | |
3417 | end | |
3418 | coroutine.resume(coroutine.create(function() | |
3419 | for i = 1, 50 do | |
3420 | if attack == false then | |
3421 | swait() | |
3422 | end | |
3423 | end | |
3424 | if attack == false then | |
3425 | combo = 0 | |
3426 | end | |
3427 | end)) | |
3428 | end | |
3429 | ob1u = function(mouse) | |
3430 | hold = false | |
3431 | end | |
3432 | buttonhold = false | |
3433 | fenbarmove1.MouseButton1Click:connect(do1) | |
3434 | fenbarmove2.MouseButton1Click:connect(do2) | |
3435 | fenbarmove3.MouseButton1Click:connect(do3) | |
3436 | fenbarmove4.MouseButton1Click:connect(do4) | |
3437 | eul = 0 | |
3438 | equipped = false | |
3439 | key = function(key) | |
3440 | if key == "g" then | |
3441 | Stun.Value = math.huge | |
3442 | end | |
3443 | if key == "c" and guarding == true and canguardoff == true then | |
3444 | guarding = false | |
3445 | end | |
3446 | if attack == true then | |
3447 | return | |
3448 | end | |
3449 | if key == "f" and mode == "Sheathed" then | |
3450 | pressedf = true | |
3451 | fnumb = 0 | |
3452 | attack = true | |
3453 | if equipped == false then | |
3454 | equipped = true | |
3455 | RSH = ch.Torso["Right Shoulder"] | |
3456 | LSH = ch.Torso["Left Shoulder"] | |
3457 | RSH.Parent = nil | |
3458 | LSH.Parent = nil | |
3459 | RW.Name = "Right Shoulder" | |
3460 | RW.Part0 = ch.Torso | |
3461 | RW.C0 = cf(1.5, 0.5, 0) | |
3462 | RW.C1 = cf(0, 0.5, 0) | |
3463 | RW.Part1 = ch["Right Arm"] | |
3464 | RW.Parent = ch.Torso | |
3465 | LW.Name = "Left Shoulder" | |
3466 | LW.Part0 = ch.Torso | |
3467 | LW.C0 = cf(-1.5, 0.5, 0) | |
3468 | LW.C1 = cf(0, 0.5, 0) | |
3469 | LW.Part1 = ch["Left Arm"] | |
3470 | LW.Parent = ch.Torso | |
3471 | Animate.Parent = nil | |
3472 | equipanim() | |
3473 | else | |
3474 | equipped = false | |
3475 | hideanim() | |
3476 | LH.C1 = LHC1 | |
3477 | RH.C1 = RHC1 | |
3478 | Animate.Parent = Humanoid | |
3479 | swait(0) | |
3480 | RW.Parent = nil | |
3481 | LW.Parent = nil | |
3482 | RSH.Parent = player.Character.Torso | |
3483 | LSH.Parent = player.Character.Torso | |
3484 | end | |
3485 | attack = false | |
3486 | end | |
3487 | if equipped == false then | |
3488 | return | |
3489 | end | |
3490 | if key == "e" and mana.Value >= 5 then | |
3491 | mana.Value = mana.Value - 5 | |
3492 | Equip() | |
3493 | combo = 0 | |
3494 | end | |
3495 | if key == "z" then | |
3496 | do1() | |
3497 | end | |
3498 | if key == "x" then | |
3499 | do2() | |
3500 | end | |
3501 | if key == "g" then | |
3502 | cooldowns[3] = 100 | |
3503 | end | |
3504 | if key == "c" then | |
3505 | do3() | |
3506 | end | |
3507 | if key == "v" then | |
3508 | do4() | |
3509 | end | |
3510 | end | |
3511 | key2 = function(key) | |
3512 | if key == "z" and holdz == true then | |
3513 | holdz = false | |
3514 | end | |
3515 | end | |
3516 | s = function(mouse) | |
3517 | mouse.Button1Down:connect(function() | |
3518 | ob1d(mouse) | |
3519 | end) | |
3520 | mouse.Button1Up:connect(function() | |
3521 | ob1u(mouse) | |
3522 | end) | |
3523 | mouse.KeyDown:connect(key) | |
3524 | mouse.KeyUp:connect(key2) | |
3525 | player = Player | |
3526 | ch = Character | |
3527 | end | |
3528 | ds = function(mouse) | |
3529 | end | |
3530 | Bin.Selected:connect(s) | |
3531 | Bin.Deselected:connect(ds) | |
3532 | print("Grand loaded.") | |
3533 | local mananum = 0 | |
3534 | local donum = 0 | |
3535 | local stunnum = 0 | |
3536 | local staggeranim = false | |
3537 | local stunanim = false | |
3538 | local walk = 0 | |
3539 | local walkforw = true | |
3540 | local dawalk = 0 | |
3541 | while true do | |
3542 | swait() | |
3543 | if mode == "Sheathed" then | |
3544 | passive1.Value = 0 | |
3545 | passive2.Value = 0 | |
3546 | passive3.Value = 0 | |
3547 | else | |
3548 | passive1.Value = -0.5 | |
3549 | passive2.Value = -0.1 | |
3550 | passive3.Value = 0.3 | |
3551 | end | |
3552 | local crux=math.random(-100,100)/25 | |
3553 | local hit,pos=rayCast(RootPart.Position+Vector3.new(0,crux,0), CFrame.new(RootPart.Position+Vector3.new(0,crux,0), --[[RootPart.Position - ]](RootPart.CFrame*cf(0,0,-100)).p+Vector3.new(0,crux,0)).lookVector, 9999, Character) | |
3554 | if hit~=nil and hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent.Humanoid.Health>=0 then | |
3555 | target,dist = findNearestTorso(--[[RootPart.CFrame*cf(0,0,-25).p]]pos) | |
3556 | --local locate=Instance.new("Part", Character) | |
3557 | --locate.CFrame=cf(pos) | |
3558 | --locate.BrickColor=BrickColor.Random() | |
3559 | --locate.Anchored=true | |
3560 | --locate.CanCollide=false | |
3561 | --game:GetService("Debris"):AddItem(locate,.1) | |
3562 | end | |
3563 | do2target = target | |
3564 | do2mode = "Chase" | |
3565 | fenbarmove2.Text = "(X)\nChase" | |
3566 | if Humanoid.Health <= 0 then | |
3567 | attack = true | |
3568 | resumeControl() | |
3569 | modelzorz.Parent = workspace | |
3570 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3571 | for i = 1, #Weapon do | |
3572 | Weapon[i].Parent = modelzorz | |
3573 | Weapon[i].CanCollide = true | |
3574 | end | |
3575 | for i = 1, #Welds do | |
3576 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
3577 | Welds[i].Parent = nil | |
3578 | else | |
3579 | Welds[i].Parent = prt1 | |
3580 | end | |
3581 | end | |
3582 | end | |
3583 | do | |
3584 | if fnumb < 21 then | |
3585 | fnumb = fnumb + 1 | |
3586 | if pressedf == false then | |
3587 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3588 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3589 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3590 | else | |
3591 | if fnumb == 20 then | |
3592 | fenframe5.Parent = nil | |
3593 | print("daigui") | |
3594 | end | |
3595 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3596 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3597 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3598 | end | |
3599 | end | |
3600 | if Stagger.Value == true and staggeranim == false then | |
3601 | coroutine.resume(coroutine.create(function() | |
3602 | if mode == "Unsheathed" then | |
3603 | Stagger.Value = false | |
3604 | Stun.Value = Stun.Value + math.random(4, 6) | |
3605 | return | |
3606 | end | |
3607 | staggeranim = true | |
3608 | while attack == true do | |
3609 | swait() | |
3610 | end | |
3611 | StaggerAnim() | |
3612 | StaggerHit.Value = false | |
3613 | Stagger.Value = false | |
3614 | staggeranim = false | |
3615 | end)) | |
3616 | end | |
3617 | if StaggerHit.Value == true and staggeranim == false then | |
3618 | coroutine.resume(coroutine.create(function() | |
3619 | staggeranim = true | |
3620 | StaggerHitt() | |
3621 | StaggerHit.Value = false | |
3622 | Stagger.Value = false | |
3623 | staggeranim = false | |
3624 | end)) | |
3625 | end | |
3626 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3627 | Humanoid.WalkSpeed = 0 | |
3628 | else | |
3629 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3630 | end | |
3631 | if StunT.Value <= Stun.Value and stunanim == false then | |
3632 | coroutine.resume(coroutine.create(function() | |
3633 | stunanim = true | |
3634 | while attack == true do | |
3635 | swait() | |
3636 | end | |
3637 | StunAnim() | |
3638 | Stun.Value = 0 | |
3639 | stunanim = false | |
3640 | end)) | |
3641 | end | |
3642 | local stunnum2 = 40 | |
3643 | if stunnum2 <= stunnum and (0 < Stun.Value) then | |
3644 | stunnum = 0 | |
3645 | end | |
3646 | stunnum = stunnum + 1 | |
3647 | if 0.5 <= donum then | |
3648 | handidle = true | |
3649 | else | |
3650 | if donum <= 0 then | |
3651 | handidle = false | |
3652 | end | |
3653 | end | |
3654 | if handidle == false then | |
3655 | donum = donum + 0.003 | |
3656 | else | |
3657 | donum = donum - 0.003 | |
3658 | end | |
3659 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3660 | local velderp = RootPart.Velocity.y | |
3661 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3662 | if equipped == true then | |
3663 | if Anim == "Walk" then | |
3664 | if walkforw == true then | |
3665 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3666 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3667 | if attack == false and mode == "Sheathed" then | |
3668 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3669 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3670 | else | |
3671 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3672 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3673 | end | |
3674 | else | |
3675 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3676 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3677 | if attack == false and mode == "Sheathed" then | |
3678 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3679 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3680 | else | |
3681 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3682 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3683 | end | |
3684 | end | |
3685 | else | |
3686 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
3687 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
3688 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3689 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3690 | end | |
3691 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
3692 | Anim = "Jump" | |
3693 | if attack == false then | |
3694 | if mode == "Sheathed" then | |
3695 | handlewld.Part1 = Torso | |
3696 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3697 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3698 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
3699 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3700 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3701 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2) | |
3702 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2) | |
3703 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3704 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3705 | else | |
3706 | handlewld.Part1 = RightArm | |
3707 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3708 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3709 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
3710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2) | |
3711 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.2) | |
3712 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.2) | |
3713 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3714 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3715 | end | |
3716 | end | |
3717 | else | |
3718 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3719 | Anim = "Fall" | |
3720 | if attack == false then | |
3721 | if mode == "Sheathed" then | |
3722 | handlewld.Part1 = Torso | |
3723 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3724 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3725 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3726 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3727 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3728 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
3729 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
3730 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3731 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3732 | else | |
3733 | handlewld.Part1 = RightArm | |
3734 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3735 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3736 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
3738 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.2) | |
3739 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.2) | |
3740 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3741 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3742 | end | |
3743 | end | |
3744 | else | |
3745 | if torvel < 1 and hitfloor ~= nil then | |
3746 | Anim = "Idle" | |
3747 | if attack == false then | |
3748 | if mode == "Sheathed" then | |
3749 | handlewld.Part1 = Torso | |
3750 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3751 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3752 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.15) | |
3753 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.15) | |
3754 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4 - (donum) / 3, 0, 0.4 - (donum) / 5) * euler(0, -1, 0), 0.15) | |
3755 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4 - (donum) / 3, 0, -0.4 + (donum) / 5) * euler(0, 1, 0), 0.15) | |
3756 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.2) | |
3757 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.2) | |
3758 | else | |
3759 | handlewld.Part1 = RightArm | |
3760 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3761 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.3) | |
3762 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.15) | |
3763 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.15) | |
3764 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, 0.4) * euler(-0.4, 0, 0.8) * euler(0, -0.5, 0), 0.15) | |
3765 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.4, 0, -0.5) * euler(0, 0, 0), 0.15) | |
3766 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.2) | |
3767 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.2), 0.2) | |
3768 | end | |
3769 | end | |
3770 | else | |
3771 | if 2 < torvel and hitfloor ~= nil and doing2 == false then | |
3772 | Anim = "Walk" | |
3773 | walk = walk + 1 | |
3774 | if 15 - 5 * Mvmt.Value <= walk then | |
3775 | walk = 0 | |
3776 | if walkforw == true then | |
3777 | walkforw = false | |
3778 | else | |
3779 | if walkforw == false then | |
3780 | walkforw = true | |
3781 | end | |
3782 | end | |
3783 | end | |
3784 | if attack == false then | |
3785 | if mode == "Sheathed" then | |
3786 | handlewld.Part1 = Torso | |
3787 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3788 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3789 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
3790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
3791 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2) | |
3792 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2) | |
3793 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
3794 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
3795 | else | |
3796 | handlewld.Part1 = RightArm | |
3797 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3798 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3799 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15) | |
3800 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15) | |
3801 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15) | |
3802 | LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15) | |
3803 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
3804 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
3805 | end | |
3806 | end | |
3807 | else | |
3808 | end | |
3809 | end | |
3810 | end | |
3811 | end | |
3812 | end | |
3813 | if (30 <= torvel and hitfloor == nil) or 0 < #Effects then | |
3814 | for e = 1, #Effects do | |
3815 | if Effects[e] ~= nil then | |
3816 | local Thing = Effects[e] | |
3817 | if Thing ~= nil then | |
3818 | local Part = Thing[1] | |
3819 | local Mode = Thing[2] | |
3820 | local Delay = Thing[3] | |
3821 | local IncX = Thing[4] | |
3822 | local IncY = Thing[5] | |
3823 | local IncZ = Thing[6] | |
3824 | if Thing[2] == "CylinderClang" then | |
3825 | if Thing[3] <= 1 then | |
3826 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3827 | Thing[7] = Thing[1].CFrame | |
3828 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2) | |
3829 | Thing[8] = Thing[7] | |
3830 | Thing[3] = Thing[3] + Thing[4] | |
3831 | else | |
3832 | Part.Parent = nil | |
3833 | table.remove(Effects, e) | |
3834 | end | |
3835 | end | |
3836 | if Thing[2] == "showDamage" then | |
3837 | if Thing[6] < Thing[5] then | |
3838 | Thing[6] = Thing[6] + 1 | |
3839 | else | |
3840 | if Thing[6] < Thing[7] then | |
3841 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3842 | Thing[6] = Thing[6] + 1 | |
3843 | else | |
3844 | if Thing[6] < Thing[8] then | |
3845 | Thing[6] = Thing[6] + 1 | |
3846 | else | |
3847 | if Thing[6] < Thing[9] then | |
3848 | Thing[6] = Thing[6] + 1 | |
3849 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3850 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3851 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3852 | else | |
3853 | Thing[1].Parent = nil | |
3854 | table.remove(Effects, e) | |
3855 | end | |
3856 | end | |
3857 | end | |
3858 | end | |
3859 | end | |
3860 | if Thing[2] == "CloneEf" then | |
3861 | if Thing[3] <= 500 then | |
3862 | Thing[3] = Thing[3] + 1 | |
3863 | if 10 <= Thing[4] then | |
3864 | Thing[4] = 0 | |
3865 | Clone() | |
3866 | end | |
3867 | Thing[4] = Thing[4] + 1 | |
3868 | else | |
3869 | table.remove(Effects, e) | |
3870 | end | |
3871 | end | |
3872 | if Thing[2] == "Sound" then | |
3873 | if 1 <= Thing[4] and 0 < Thing[1].Pitch then | |
3874 | Thing[4] = Thing[4] - 1 | |
3875 | Thing[1].Pitch = Thing[1].Pitch + Thing[3] | |
3876 | else | |
3877 | coroutine.resume(coroutine.create(function() | |
3878 | Thing[1].Volume = 0 | |
3879 | Thing[1].Parent = nil | |
3880 | table.remove(Effects, e) | |
3881 | end)) | |
3882 | end | |
3883 | end | |
3884 | if Thing[2] == "PunchEf" then | |
3885 | if 0 <= Thing[4] then | |
3886 | Thing[4] = Thing[4] - 1 | |
3887 | Thing[3].ImageTransparency = Thing[3].ImageTransparency + 0.15 | |
3888 | Thing[1].Size = Thing[1].Size + UDim2.new(Thing[5], 0, Thing[5], 0) | |
3889 | else | |
3890 | Thing[1].Parent = nil | |
3891 | table.remove(Effects, e) | |
3892 | end | |
3893 | end | |
3894 | if Thing[2] == "Shockwave" then | |
3895 | if 0 <= Thing[3] then | |
3896 | Thing[3] = Thing[3] - 2 | |
3897 | if Thing[3] % 10 == 0 then | |
3898 | Thing[5] = Thing[5] + 12 | |
3899 | hitfloor2,posfloor2 = rayCast(Thing[1].Position, CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
3900 | if hitfloor2 ~= nil then | |
3901 | Thing[1].CFrame = cf(posfloor2) | |
3902 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 0.2, 1, 0.05) | |
3903 | MagicWave2(--[[BrickColor.new(NewCol2)]]hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1.2, 2, 1.2, 0.05) | |
3904 | brickco=hitfloor2.BrickColor | |
3905 | MagniDamage(Thing[1], 10, 10, 14, math.random(15, 20), "Knockdown3", RootPart, 0.5, 1, (math.random(10, 12)), nil, true, lastceef) | |
3906 | for i = 1, 4 do | |
3907 | cf2 = cf(posfloor2) * cf(math.random(-800, 800) / 100, 1, math.random(-800, 800) / 100) | |
3908 | Thing[1].CFrame = cf2 | |
3909 | ghitfloor,gposfloor = rayCast(Thing[1].Position, CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
3910 | if ghitfloor ~= nil then | |
3911 | Col = ghitfloor.BrickColor | |
3912 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
3913 | if math.random(1,44)==math.random(1,15) then | |
3914 | groundpart.Anchored = false | |
3915 | groundpart.CanCollide=true | |
3916 | else | |
3917 | local randomsize = math.random(20,150)/100 | |
3918 | groundpart.Size = vt(randomsize,randomsize,randomsize) | |
3919 | groundpart.Anchored = true | |
3920 | end | |
3921 | groundpart.Material = ghitfloor.Material | |
3922 | groundpart.CanCollide = false | |
3923 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3924 | game:GetService("Debris"):AddItem(groundpart, 5) | |
3925 | end | |
3926 | end | |
3927 | ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3928 | ref2.Anchored = true | |
3929 | ref2.CFrame = Thing[4] * cf(0, 0, -Thing[5]) | |
3930 | game:GetService("Debris"):AddItem(ref2, 1) | |
3931 | Thing[1].CFrame = ref2.CFrame * cf(0, 5, 0) | |
3932 | so("178452221", ref2, 0.6, .6) | |
3933 | end | |
3934 | end | |
3935 | else | |
3936 | Thing[1].Parent = nil | |
3937 | table.remove(Effects, e) | |
3938 | end | |
3939 | end | |
3940 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Sound" and Thing[2] ~= "PunchEf" and Thing[2] ~= "Shockwave" then | |
3941 | if Thing[1].Transparency <= 1 then | |
3942 | if Thing[2] == "Block1" then | |
3943 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3944 | Mesh = Thing[7] | |
3945 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3946 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3947 | else | |
3948 | if Thing[2] == "Block2" then | |
3949 | Thing[1].CFrame = Thing[1].CFrame | |
3950 | Mesh = Thing[7] | |
3951 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3952 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3953 | else | |
3954 | if Thing[2] == "Cylinder" then | |
3955 | Mesh = Thing[7] | |
3956 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3957 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3958 | else | |
3959 | if Thing[2] == "Cylinder2" then | |
3960 | Mesh = Thing[7] | |
3961 | if Thing[1].Transparency <= 0.5 then | |
3962 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3963 | Thing[8] = Thing[8] + 0.2 | |
3964 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0) * euler(0, Thing[8], 0) | |
3965 | else | |
3966 | Mesh.Scale = Mesh.Scale + vt(Thing[4], -Thing[5] / 1, Thing[6]) | |
3967 | Thing[1].CFrame = Thing[1].CFrame * cf(0, -1, 0) | |
3968 | end | |
3969 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3970 | else | |
3971 | if Thing[2] == "Blood" then | |
3972 | Mesh = Thing[7] | |
3973 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
3974 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3976 | else | |
3977 | if Thing[2] == "Elec" then | |
3978 | Mesh = Thing[7] | |
3979 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
3980 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3981 | else | |
3982 | if Thing[2] == "Disappear" then | |
3983 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3984 | end | |
3985 | end | |
3986 | end | |
3987 | end | |
3988 | end | |
3989 | end | |
3990 | end | |
3991 | else | |
3992 | Part.Parent = nil | |
3993 | table.remove(Effects, e) | |
3994 | end | |
3995 | end | |
3996 | end | |
3997 | end | |
3998 | end | |
3999 | end | |
4000 | do | |
4001 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
4002 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
4003 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
4004 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
4005 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
4006 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4007 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4008 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4009 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4010 | for _,c in pairs(Decrease:children()) do | |
4011 | -- DECOMPILER ERROR at PC6830: Unhandled construct in 'MakeBoolean' P1 | |
4012 | ||
4013 | if Humanoid.Health / 2 <= Humanoid.Health and c.Name == "DecreaseMvmt" and (c:findFirstChild("Grand")) == nil then | |
4014 | c.Parent = nil | |
4015 | end | |
4016 | if c.Name == "DecreaseDef" and (c:findFirstChild("Grand")) == nil and 0 <= c.Value then | |
4017 | c.Parent = nil | |
4018 | end | |
4019 | if (c:findFirstChild("Duration")) ~= nil then | |
4020 | c.Duration.Value = c.Duration.Value - 1 | |
4021 | if c.Duration.Value <= 0 then | |
4022 | c.Parent = nil | |
4023 | end | |
4024 | end | |
4025 | if c.Name == "DecreaseAtk" then | |
4026 | decreaseatk = decreaseatk + c.Value | |
4027 | else | |
4028 | if c.Name == "DecreaseDef" then | |
4029 | decreasedef = decreasedef + c.Value | |
4030 | else | |
4031 | if c.Name == "DecreaseMvmt" then | |
4032 | decreasemvmt = decreasemvmt + c.Value | |
4033 | end | |
4034 | end | |
4035 | end | |
4036 | end | |
4037 | Atk.Value = 1 - (decreaseatk) | |
4038 | if Atk.Value <= 0 then | |
4039 | Atk.Value = 0 | |
4040 | end | |
4041 | Def.Value = 1 - (decreasedef) | |
4042 | if Def.Value <= 0 then | |
4043 | Def.Value = 0.01 | |
4044 | end | |
4045 | Mvmt.Value = 1 - (decreasemvmt) | |
4046 | if Mvmt.Value <= 0 then | |
4047 | Mvmt.Value = 0 | |
4048 | end | |
4049 | decreaseatk = 0 | |
4050 | decreasedef = 0 | |
4051 | decreasemvmt = 0 | |
4052 | AtkVal = Atk.Value * 100 | |
4053 | AtkVal = math.floor(AtkVal) | |
4054 | AtkVal = AtkVal / 100 | |
4055 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
4056 | DefVal = Def.Value * 100 | |
4057 | DefVal = math.floor(DefVal) | |
4058 | DefVal = DefVal / 100 | |
4059 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
4060 | MvmtVal = Mvmt.Value * 100 | |
4061 | MvmtVal = math.floor(MvmtVal) | |
4062 | MvmtVal = MvmtVal / 100 | |
4063 | if Rooted.Value == true then | |
4064 | MvmtVal = 0 | |
4065 | end | |
4066 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
4067 | if StunT.Value <= Stun.Value then | |
4068 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
4069 | else | |
4070 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
4071 | end | |
4072 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
4073 | if 100 >= mana.Value then | |
4074 | mana.Value = 100 | |
4075 | else | |
4076 | if mananum <= 12 then | |
4077 | mananum = mananum + 1 | |
4078 | else | |
4079 | mananum = 0 | |
4080 | mana.Value = mana.Value + 1 | |
4081 | end | |
4082 | end | |
4083 | for i = 1, #cooldowns do | |
4084 | if cooldownmax <= cooldowns[i] then | |
4085 | cooldowns[i] = cooldownmax | |
4086 | else | |
4087 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
4088 | end | |
4089 | end | |
4090 | -- DECOMPILER ERROR at PC7059: LeaveBlock: unexpected jumping out DO_STMT | |
4091 | ||
4092 | -- DECOMPILER ERROR at PC7059: LeaveBlock: unexpected jumping out DO_STMT | |
4093 | ||
4094 | end | |
4095 | end | |
4096 | end |