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1 | --Armatae Sword Gifted by TheRedAngel, Local Script! | |
2 | ||
3 | - | Player = game:GetService("Players").ProFiGames |
3 | + | Player = game:GetService("Players").psynaruto |
4 | Character = Player.Character | |
5 | PlayerGui = Player.PlayerGui | |
6 | Backpack = Player.Backpack | |
7 | Torso = Character.Torso | |
8 | Head = Character.Head | |
9 | LeftArm = Character["Left Arm"] | |
10 | LeftLeg = Character["Left Leg"] | |
11 | RightArm = Character["Right Arm"] | |
12 | RightLeg = Character["Right Leg"] | |
13 | LS = Torso["Left Shoulder"] | |
14 | LH = Torso["Left Hip"] | |
15 | RS = Torso["Right Shoulder"] | |
16 | RH = Torso["Right Hip"] | |
17 | bladecolor = BrickColor.new("Bright violet") | |
18 | attack = false | |
19 | attackdebounce = false | |
20 | combo = 0 | |
21 | guarding = false | |
22 | bashing = false | |
23 | holddash = false | |
24 | Modes = {"Normal", "Attack"} | |
25 | Number = 1 | |
26 | mode = Modes[Number] | |
27 | mana = 1000 | |
28 | element = "Light" | |
29 | Style = "Normal" | |
30 | hitbox = nil | |
31 | target = nil | |
32 | original = Head.CFrame | |
33 | idleanimdelay = false | |
34 | SwordRaging = false | |
35 | barragehold = false | |
36 | regening = false | |
37 | --player | |
38 | player = nil | |
39 | --save shoulders | |
40 | RSH, LSH = nil, nil | |
41 | --welds | |
42 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
43 | --what anim | |
44 | anim = "none" | |
45 | ||
46 | if Character:findFirstChild("ArmataeModel",true) ~= nil then | |
47 | Character:findFirstChild("ArmataeModel",true).Parent = nil | |
48 | end | |
49 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
50 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
51 | end | |
52 | ||
53 | local modelzorz = Instance.new("Model") | |
54 | modelzorz.Name = "ArmataeModel" | |
55 | modelzorz.Parent = Character | |
56 | ||
57 | local prt1 = Instance.new("Part") | |
58 | prt1.formFactor = 1 | |
59 | prt1.Parent = modelzorz | |
60 | prt1.CanCollide = false | |
61 | prt1.BrickColor = BrickColor.new("Really black") | |
62 | prt1.Name = "ArmataeShield1" | |
63 | prt1.Size = Vector3.new(2,2,1) | |
64 | prt1.Position = Torso.Position | |
65 | local prt2 = Instance.new("Part") | |
66 | prt2.formFactor = 1 | |
67 | prt2.Parent = modelzorz | |
68 | prt2.CanCollide = false | |
69 | prt2.BrickColor = BrickColor.new("Really black") | |
70 | prt2.Name = "ArmataeShield2" | |
71 | prt2.Size = Vector3.new(1,1,1) | |
72 | prt2.Position = Torso.Position | |
73 | local prt3 = Instance.new("Part") | |
74 | prt3.formFactor = 1 | |
75 | prt3.Parent = modelzorz | |
76 | prt3.CanCollide = false | |
77 | prt3.BrickColor = BrickColor.new("Really black") | |
78 | prt3.Name = "ArmataeShield3" | |
79 | prt3.Size = Vector3.new(1,1,1) | |
80 | prt3.Position = Torso.Position | |
81 | local prt4 = Instance.new("Part") | |
82 | prt4.formFactor = 1 | |
83 | prt4.Parent = modelzorz | |
84 | prt4.CanCollide = false | |
85 | prt4.BrickColor = BrickColor.new("Really black") | |
86 | prt4.Name = "ArmataeShield4" | |
87 | prt4.Size = Vector3.new(1,1,1) | |
88 | prt4.Position = Torso.Position | |
89 | local prt5 = Instance.new("Part") | |
90 | prt5.formFactor = 1 | |
91 | prt5.Parent = modelzorz | |
92 | prt5.CanCollide = false | |
93 | prt5.BrickColor = BrickColor.new("Really black") | |
94 | prt5.Name = "ArmataeShield5" | |
95 | prt5.Size = Vector3.new(1,1,1) | |
96 | prt5.Position = Torso.Position | |
97 | local prt6 = Instance.new("Part") | |
98 | prt6.formFactor = 1 | |
99 | prt6.Parent = modelzorz | |
100 | prt6.CanCollide = false | |
101 | prt6.BrickColor = BrickColor.new("White") | |
102 | prt6.Name = "ArmataeShield6" | |
103 | prt6.Size = Vector3.new(2,2,1) | |
104 | prt6.Position = Torso.Position | |
105 | local prt7 = Instance.new("Part") | |
106 | prt7.formFactor = 1 | |
107 | prt7.Parent = modelzorz | |
108 | prt7.CanCollide = false | |
109 | prt7.BrickColor = BrickColor.new("White") | |
110 | prt7.Name = "ArmataeShield7" | |
111 | prt7.Size = Vector3.new(1,1,1) | |
112 | prt7.Position = Torso.Position | |
113 | local prt8 = Instance.new("Part") | |
114 | prt8.formFactor = 1 | |
115 | prt8.Parent = modelzorz | |
116 | prt8.CanCollide = false | |
117 | prt8.BrickColor = BrickColor.new("White") | |
118 | prt8.Name = "ArmataeShield8" | |
119 | prt8.Size = Vector3.new(1,1,1) | |
120 | prt8.Position = Torso.Position | |
121 | local prt9 = Instance.new("Part") | |
122 | prt9.formFactor = 1 | |
123 | prt9.Parent = modelzorz | |
124 | prt9.CanCollide = false | |
125 | prt9.BrickColor = BrickColor.new("White") | |
126 | prt9.Name = "ArmataeShield9" | |
127 | prt9.Size = Vector3.new(1,1,1) | |
128 | prt9.Position = Torso.Position | |
129 | local prt10 = Instance.new("Part") | |
130 | prt10.formFactor = 1 | |
131 | prt10.Parent = modelzorz | |
132 | prt10.CanCollide = false | |
133 | prt10.BrickColor = BrickColor.new("White") | |
134 | prt10.Name = "ArmataeShield10" | |
135 | prt10.Size = Vector3.new(1,1,1) | |
136 | prt10.Position = Torso.Position | |
137 | local prt11 = Instance.new("Part") | |
138 | prt11.formFactor = 1 | |
139 | prt11.Reflectance = 0.1 | |
140 | prt11.Parent = modelzorz | |
141 | prt11.CanCollide = false | |
142 | prt11.BrickColor = BrickColor.new("Bright violet") | |
143 | prt11.Name = "ArmataeShield11" | |
144 | prt11.Size = Vector3.new(2,2,1) | |
145 | prt11.Position = Torso.Position | |
146 | local prt12 = Instance.new("Part") | |
147 | prt12.formFactor = 1 | |
148 | prt12.Reflectance = 0.1 | |
149 | prt12.Parent = modelzorz | |
150 | prt12.CanCollide = false | |
151 | prt12.BrickColor = BrickColor.new("Bright violet") | |
152 | prt12.Name = "ArmataeShield12" | |
153 | prt12.Size = Vector3.new(1,1,1) | |
154 | prt12.Position = Torso.Position | |
155 | local prt13 = Instance.new("Part") | |
156 | prt13.formFactor = 1 | |
157 | prt13.Reflectance = 0.1 | |
158 | prt13.Parent = modelzorz | |
159 | prt13.CanCollide = false | |
160 | prt13.BrickColor = BrickColor.new("Bright violet") | |
161 | prt13.Name = "ArmataeShield13" | |
162 | prt13.Size = Vector3.new(1,1,1) | |
163 | prt13.Position = Torso.Position | |
164 | local prt14 = Instance.new("Part") | |
165 | prt14.formFactor = 1 | |
166 | prt14.Reflectance = 0.1 | |
167 | prt14.Parent = modelzorz | |
168 | prt14.CanCollide = false | |
169 | prt14.BrickColor = BrickColor.new("Bright violet") | |
170 | prt14.Name = "ArmataeShield14" | |
171 | prt14.Size = Vector3.new(1,1,1) | |
172 | prt14.Position = Torso.Position | |
173 | local prt15 = Instance.new("Part") | |
174 | prt15.formFactor = 1 | |
175 | prt15.Reflectance = 0.1 | |
176 | prt15.Parent = modelzorz | |
177 | prt15.CanCollide = false | |
178 | prt15.BrickColor = BrickColor.new("Bright violet") | |
179 | prt15.Name = "ArmataeShield15" | |
180 | prt15.Size = Vector3.new(1,1,1) | |
181 | prt15.Position = Torso.Position | |
182 | local prt16 = Instance.new("Part") | |
183 | prt16.formFactor = 1 | |
184 | prt16.Reflectance = 0.2 | |
185 | prt16.Parent = modelzorz | |
186 | prt16.CanCollide = false | |
187 | --prt16.BrickColor = BrickColor.new("Bright violet") | |
188 | prt16.BrickColor = BrickColor.new("White") | |
189 | prt16.Name = "ArmataeShield16" | |
190 | prt16.Size = Vector3.new(1,1,1) | |
191 | prt16.Position = Torso.Position | |
192 | local prt17 = Instance.new("Part") | |
193 | prt17.formFactor = 1 | |
194 | prt17.Reflectance = 0.1 | |
195 | prt17.Parent = modelzorz | |
196 | prt17.CanCollide = false | |
197 | prt17.BrickColor = BrickColor.new("Really black") | |
198 | prt17.Name = "ArmataeShield17" | |
199 | prt17.Size = Vector3.new(1,1,1) | |
200 | prt17.Position = Torso.Position | |
201 | local prt18 = Instance.new("Part") | |
202 | prt18.formFactor = 1 | |
203 | prt18.Reflectance = 0.1 | |
204 | prt18.Parent = modelzorz | |
205 | prt18.CanCollide = false | |
206 | prt18.BrickColor = BrickColor.new("Really black") | |
207 | prt18.Name = "ArmataeShield18" | |
208 | prt18.Size = Vector3.new(1,1,1) | |
209 | prt18.Position = Torso.Position | |
210 | local prt19 = Instance.new("Part") | |
211 | prt19.formFactor = 1 | |
212 | prt19.Reflectance = 0.1 | |
213 | prt19.Parent = modelzorz | |
214 | prt19.CanCollide = false | |
215 | prt19.BrickColor = BrickColor.new("Really black") | |
216 | prt19.Name = "ArmataeShield19" | |
217 | prt19.Size = Vector3.new(1,1,1) | |
218 | prt19.Position = Torso.Position | |
219 | ||
220 | local part1 = Instance.new("Part") | |
221 | part1.formFactor = 1 | |
222 | part1.Parent = modelzorz | |
223 | part1.CanCollide = false | |
224 | part1.BrickColor = BrickColor.new("Bright violet") | |
225 | part1.Name = "Handle1" | |
226 | part1.Size = Vector3.new(1,1,1) | |
227 | part1.Position = Torso.Position | |
228 | local part2 = Instance.new("Part") | |
229 | part2.formFactor = 1 | |
230 | part2.Parent = modelzorz | |
231 | part2.CanCollide = false | |
232 | part2.BrickColor = BrickColor.new("Bright violet") | |
233 | part2.Name = "Handle2" | |
234 | part2.Size = Vector3.new(1,1,1) | |
235 | part2.Position = Torso.Position | |
236 | local part3 = Instance.new("Part") | |
237 | part3.formFactor = 1 | |
238 | part3.Parent = modelzorz | |
239 | part3.CanCollide = false | |
240 | part3.BrickColor = BrickColor.new("Bright violet") | |
241 | part3.Name = "Handle3" | |
242 | part3.Size = Vector3.new(1,1,1) | |
243 | part3.Position = Torso.Position | |
244 | local part4 = Instance.new("Part") | |
245 | part4.formFactor = 1 | |
246 | part4.Parent = modelzorz | |
247 | part4.CanCollide = false | |
248 | part4.BrickColor = BrickColor.new("Really black") | |
249 | part4.Name = "Handle4" | |
250 | part4.Size = Vector3.new(1,3,1) | |
251 | part4.Position = Torso.Position | |
252 | local part5 = Instance.new("Part") | |
253 | part5.formFactor = 1 | |
254 | part5.Parent = modelzorz | |
255 | part5.CanCollide = false | |
256 | part5.BrickColor = BrickColor.new("Really black") | |
257 | part5.Name = "Handle5" | |
258 | part5.Size = Vector3.new(1,1,1) | |
259 | part5.Position = Torso.Position | |
260 | local part6 = Instance.new("Part") | |
261 | part6.formFactor = 1 | |
262 | part6.Parent = modelzorz | |
263 | part6.CanCollide = false | |
264 | part6.BrickColor = BrickColor.new("Really black") | |
265 | part6.Name = "Handle6" | |
266 | part6.Size = Vector3.new(1,1,1) | |
267 | part6.Position = Torso.Position | |
268 | local part7 = Instance.new("Part") | |
269 | part7.formFactor = 1 | |
270 | part7.Parent = modelzorz | |
271 | part7.CanCollide = false | |
272 | part7.BrickColor = BrickColor.new("Really black") | |
273 | part7.Name = "Handle7" | |
274 | part7.Size = Vector3.new(1,1,1) | |
275 | part7.Position = Torso.Position | |
276 | local part8 = Instance.new("Part") | |
277 | part8.formFactor = 1 | |
278 | part8.Parent = modelzorz | |
279 | part8.CanCollide = false | |
280 | part8.BrickColor = BrickColor.new("Really black") | |
281 | part8.Name = "Handle8" | |
282 | part8.Size = Vector3.new(1,1,1) | |
283 | part8.Position = Torso.Position | |
284 | local part9 = Instance.new("Part") | |
285 | part9.formFactor = 1 | |
286 | part9.Parent = modelzorz | |
287 | part9.CanCollide = false | |
288 | part9.BrickColor = BrickColor.new("Really black") | |
289 | part9.Name = "Handle9" | |
290 | part9.Size = Vector3.new(1,1,1) | |
291 | part9.Position = Torso.Position | |
292 | local part10 = Instance.new("Part") | |
293 | part10.formFactor = 1 | |
294 | part10.Parent = modelzorz | |
295 | part10.CanCollide = false | |
296 | part10.BrickColor = BrickColor.new("Really black") | |
297 | part10.Name = "Handle10" | |
298 | part10.Size = Vector3.new(1,1,1) | |
299 | part10.Position = Torso.Position | |
300 | local part11 = Instance.new("Part") | |
301 | part11.formFactor = 1 | |
302 | part11.Parent = modelzorz | |
303 | part11.CanCollide = false | |
304 | part11.BrickColor = BrickColor.new("Really black") | |
305 | part11.Name = "Handle11" | |
306 | part11.Size = Vector3.new(1,1,1) | |
307 | part11.Position = Torso.Position | |
308 | local part12 = Instance.new("Part") | |
309 | part12.formFactor = 1 | |
310 | part12.Parent = modelzorz | |
311 | part12.CanCollide = false | |
312 | part12.BrickColor = BrickColor.new("Really black") | |
313 | part12.Name = "Handle12" | |
314 | part12.Size = Vector3.new(1,1,1) | |
315 | part12.Position = Torso.Position | |
316 | local part13 = Instance.new("Part") | |
317 | part13.formFactor = 1 | |
318 | part13.Parent = modelzorz | |
319 | part13.CanCollide = false | |
320 | part13.Reflectance = 0.5 | |
321 | part13.BrickColor = bladecolor | |
322 | part13.Name = "Blade1" | |
323 | part13.Size = Vector3.new(2,1,1) | |
324 | part13.Position = Torso.Position | |
325 | local part14 = Instance.new("Part") | |
326 | part14.formFactor = 1 | |
327 | part14.Parent = modelzorz | |
328 | part14.CanCollide = false | |
329 | part14.Reflectance = 0.5 | |
330 | part14.BrickColor = bladecolor | |
331 | part14.Name = "Blade2" | |
332 | part14.Size = Vector3.new(1,1,1) | |
333 | part14.Position = Torso.Position | |
334 | local part15 = Instance.new("Part") | |
335 | part15.formFactor = 1 | |
336 | part15.Parent = modelzorz | |
337 | part15.CanCollide = false | |
338 | part15.Reflectance = 0 | |
339 | part15.BrickColor = BrickColor.new("Black") | |
340 | part15.Name = "Blade3" | |
341 | part15.Size = Vector3.new(1,2,1) | |
342 | part15.Position = Torso.Position | |
343 | ||
344 | local msh1 = Instance.new("BlockMesh") | |
345 | msh1.Parent = prt1 | |
346 | msh1.Scale = Vector3.new(1,1,0.5) | |
347 | local msh2 = Instance.new("SpecialMesh") | |
348 | msh2.Parent = prt2 | |
349 | msh2.MeshType = "Wedge" | |
350 | msh2.Scale = Vector3.new(0.5,0.7,1) | |
351 | local msh3 = Instance.new("SpecialMesh") | |
352 | msh3.Parent = prt3 | |
353 | msh3.MeshType = "Wedge" | |
354 | msh3.Scale = Vector3.new(0.5,0.7,1) | |
355 | local msh4 = Instance.new("BlockMesh") | |
356 | msh4.Parent = prt4 | |
357 | msh4.Scale = Vector3.new(0.9,0.9,0.5) | |
358 | local msh5 = Instance.new("BlockMesh") | |
359 | msh5.Parent = prt5 | |
360 | msh5.Scale = Vector3.new(0.9,0.9,0.5) | |
361 | local msh6 = Instance.new("BlockMesh") | |
362 | msh6.Parent = prt6 | |
363 | msh6.Scale = Vector3.new(0.8,0.8,0.5) | |
364 | local msh7 = Instance.new("SpecialMesh") | |
365 | msh7.Parent = prt7 | |
366 | msh7.MeshType = "Wedge" | |
367 | msh7.Scale = Vector3.new(0.5,0.5,0.8) | |
368 | local msh8 = Instance.new("SpecialMesh") | |
369 | msh8.Parent = prt8 | |
370 | msh8.MeshType = "Wedge" | |
371 | msh8.Scale = Vector3.new(0.5,0.5,0.8) | |
372 | local msh9 = Instance.new("BlockMesh") | |
373 | msh9.Parent = prt9 | |
374 | msh9.Scale = Vector3.new(0.7,0.7,0.5) | |
375 | local msh10 = Instance.new("BlockMesh") | |
376 | msh10.Parent = prt10 | |
377 | msh10.Scale = Vector3.new(0.7,0.7,0.5) | |
378 | local msh11 = Instance.new("BlockMesh") | |
379 | msh11.Parent = prt11 | |
380 | msh11.Scale = Vector3.new(0.7,0.7,0.5) | |
381 | local msh12 = Instance.new("SpecialMesh") | |
382 | msh12.Parent = prt12 | |
383 | msh12.MeshType = "Wedge" | |
384 | msh12.Scale = Vector3.new(0.4,0.5,0.7) | |
385 | local msh13 = Instance.new("SpecialMesh") | |
386 | msh13.Parent = prt13 | |
387 | msh13.MeshType = "Wedge" | |
388 | msh13.Scale = Vector3.new(0.4,0.5,0.7) | |
389 | local msh14 = Instance.new("BlockMesh") | |
390 | msh14.Parent = prt14 | |
391 | msh14.Scale = Vector3.new(0.5,0.5,0.5) | |
392 | local msh15 = Instance.new("BlockMesh") | |
393 | msh15.Parent = prt15 | |
394 | msh15.Scale = Vector3.new(0.5,0.5,0.5) | |
395 | local msh16 = Instance.new("SpecialMesh") | |
396 | msh16.Parent = prt16 | |
397 | msh16.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
398 | msh16.Scale = Vector3.new(0.6,0.6,0.6) | |
399 | local msh17 = Instance.new("SpecialMesh") | |
400 | msh17.Parent = prt17 | |
401 | msh17.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
402 | msh17.Scale = Vector3.new(0.8,0.8,0.3) | |
403 | local msh18 = Instance.new("CylinderMesh") | |
404 | msh18.Parent = prt18 | |
405 | msh18.Scale = Vector3.new(0.3,0.2,0.5) | |
406 | local msh19 = Instance.new("CylinderMesh") | |
407 | msh19.Parent = prt19 | |
408 | msh19.Scale = Vector3.new(0.3,0.2,0.5) | |
409 | ||
410 | local mesh1 = Instance.new("CylinderMesh") | |
411 | mesh1.Parent = part1 | |
412 | mesh1.Scale = Vector3.new(0.31,0.1,0.31) | |
413 | local mesh2 = Instance.new("CylinderMesh") | |
414 | mesh2.Parent = part2 | |
415 | mesh2.Scale = Vector3.new(0.31,0.1,0.31) | |
416 | local mesh3 = Instance.new("CylinderMesh") | |
417 | mesh3.Parent = part3 | |
418 | mesh3.Scale = Vector3.new(0.31,0.1,0.31) | |
419 | local mesh4 = Instance.new("CylinderMesh") | |
420 | mesh4.Parent = part4 | |
421 | mesh4.Scale = Vector3.new(0.3,0.4,0.3) | |
422 | local mesh5 = Instance.new("SpecialMesh") | |
423 | mesh5.Parent = part5 | |
424 | mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
425 | mesh5.Scale = Vector3.new(0.6,0.6,0.6) | |
426 | local mesh6 = Instance.new("BlockMesh") | |
427 | mesh6.Parent = part6 | |
428 | mesh6.Scale = Vector3.new(0.2,0.4,0.2) | |
429 | local mesh7 = Instance.new("BlockMesh") | |
430 | mesh7.Parent = part7 | |
431 | mesh7.Scale = Vector3.new(0.2,0.4,0.2) | |
432 | local mesh8 = Instance.new("BlockMesh") | |
433 | mesh8.Parent = part8 | |
434 | mesh8.Scale = Vector3.new(0.3,0.9,0.3) | |
435 | local mesh9 = Instance.new("BlockMesh") | |
436 | mesh9.Parent = part9 | |
437 | mesh9.Scale = Vector3.new(0.2, 0.5, 0.2) | |
438 | local mesh10 = Instance.new("BlockMesh") | |
439 | mesh10.Parent = part10 | |
440 | mesh10.Scale = Vector3.new(0.2, 0.5, 0.2) | |
441 | local mesh11 = Instance.new("BlockMesh") | |
442 | mesh11.Parent = part11 | |
443 | mesh11.Scale = Vector3.new(0.2, 0.5, 0.2) | |
444 | local mesh12 = Instance.new("BlockMesh") | |
445 | mesh12.Parent = part12 | |
446 | mesh12.Scale = Vector3.new(0.2, 0.5, 0.2) | |
447 | local mesh13 = Instance.new("BlockMesh") | |
448 | mesh13.Parent = part13 | |
449 | mesh13.Scale = Vector3.new(1.3, 0.6, 0.2) | |
450 | local mesh14 = Instance.new("SpecialMesh") | |
451 | mesh14.Parent = part14 | |
452 | mesh14.MeshType = "Wedge" | |
453 | mesh14.Scale = Vector3.new(0.2,0.4,0.5) | |
454 | local mesh15 = Instance.new("CylinderMesh") | |
455 | mesh15.Parent = part15 | |
456 | mesh15.Scale = Vector3.new(2.3,0.8,0.3) | |
457 | ||
458 | local wld1 = Instance.new("Weld") | |
459 | wld1.Parent = prt1 | |
460 | wld1.Part0 = prt1 | |
461 | wld1.Part1 = Torso | |
462 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
463 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
464 | local wld2 = Instance.new("Weld") | |
465 | wld2.Parent = prt2 | |
466 | wld2.Part0 = prt2 | |
467 | wld2.Part1 = prt1 | |
468 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)) * CFrame.new(0.5,1.6,0) | |
469 | wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
470 | local wld3 = Instance.new("Weld") | |
471 | wld3.Parent = prt3 | |
472 | wld3.Part0 = prt3 | |
473 | wld3.Part1 = prt1 | |
474 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),math.rad(180)) * CFrame.new(-0.5,1.6,0) | |
475 | wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
476 | local wld4 = Instance.new("Weld") | |
477 | wld4.Parent = prt4 | |
478 | wld4.Part0 = prt4 | |
479 | wld4.Part1 = prt1 | |
480 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.2) * CFrame.new(0.6,-0.9,0) | |
481 | wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
482 | local wld5 = Instance.new("Weld") | |
483 | wld5.Parent = prt5 | |
484 | wld5.Part0 = prt5 | |
485 | wld5.Part1 = prt1 | |
486 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1.2) * CFrame.new(-0.6,-0.9,0) | |
487 | wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
488 | local wld6 = Instance.new("Weld") | |
489 | wld6.Parent = prt6 | |
490 | wld6.Part0 = prt6 | |
491 | wld6.Part1 = prt1 | |
492 | wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.15,-0.05) | |
493 | wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
494 | local wld7 = Instance.new("Weld") | |
495 | wld7.Parent = prt7 | |
496 | wld7.Part0 = prt7 | |
497 | wld7.Part1 = prt2 | |
498 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.05,0.2,-0.1) | |
499 | wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
500 | local wld8 = Instance.new("Weld") | |
501 | wld8.Parent = prt8 | |
502 | wld8.Part0 = prt8 | |
503 | wld8.Part1 = prt3 | |
504 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.05,0.2,-0.1) | |
505 | wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
506 | local wld9 = Instance.new("Weld") | |
507 | wld9.Parent = prt9 | |
508 | wld9.Part0 = prt9 | |
509 | wld9.Part1 = prt4 | |
510 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.1,-0.05,-0.05) | |
511 | wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
512 | local wld10 = Instance.new("Weld") | |
513 | wld10.Parent = prt10 | |
514 | wld10.Part0 = prt10 | |
515 | wld10.Part1 = prt5 | |
516 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.1,-0.05,-0.05) | |
517 | wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
518 | local wld11 = Instance.new("Weld") | |
519 | wld11.Parent = prt11 | |
520 | wld11.Part0 = prt11 | |
521 | wld11.Part1 = prt6 | |
522 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
523 | wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
524 | local wld12 = Instance.new("Weld") | |
525 | wld12.Parent = prt12 | |
526 | wld12.Part0 = prt12 | |
527 | wld12.Part1 = prt7 | |
528 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.06,0.11,-0.06) | |
529 | wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
530 | local wld13 = Instance.new("Weld") | |
531 | wld13.Parent = prt13 | |
532 | wld13.Part0 = prt13 | |
533 | wld13.Part1 = prt8 | |
534 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.06,0.11,-0.06) | |
535 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
536 | local wld14 = Instance.new("Weld") | |
537 | wld14.Parent = prt14 | |
538 | wld14.Part0 = prt14 | |
539 | wld14.Part1 = prt9 | |
540 | wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
541 | wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
542 | local wld15 = Instance.new("Weld") | |
543 | wld15.Parent = prt15 | |
544 | wld15.Part0 = prt15 | |
545 | wld15.Part1 = prt10 | |
546 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
547 | wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
548 | local wld16 = Instance.new("Weld") | |
549 | wld16.Parent = prt16 | |
550 | wld16.Part0 = prt16 | |
551 | wld16.Part1 = prt11 | |
552 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
553 | wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
554 | local wld17 = Instance.new("Weld") | |
555 | wld17.Parent = prt17 | |
556 | wld17.Part0 = prt17 | |
557 | wld17.Part1 = prt11 | |
558 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
559 | wld17.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
560 | local wld18 = Instance.new("Weld") | |
561 | wld18.Parent = prt18 | |
562 | wld18.Part0 = prt18 | |
563 | wld18.Part1 = prt14 | |
564 | wld18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(-0.1,0,-0.2) | |
565 | wld18.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
566 | local wld19 = Instance.new("Weld") | |
567 | wld19.Parent = prt19 | |
568 | wld19.Part0 = prt19 | |
569 | wld19.Part1 = prt15 | |
570 | wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0.1,0,-0.2) | |
571 | wld19.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
572 | ||
573 | local weld1 = Instance.new("Weld") | |
574 | weld1.Parent = part1 | |
575 | weld1.Part0 = part1 | |
576 | weld1.Part1 = prt1 | |
577 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
578 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
579 | local weld2 = Instance.new("Weld") | |
580 | weld2.Parent = part2 | |
581 | weld2.Part0 = part2 | |
582 | weld2.Part1 = part1 | |
583 | weld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
584 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
585 | local weld3 = Instance.new("Weld") | |
586 | weld3.Parent = part3 | |
587 | weld3.Part0 = part3 | |
588 | weld3.Part1 = part1 | |
589 | weld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0) | |
590 | weld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
591 | local weld4 = Instance.new("Weld") | |
592 | weld4.Parent = part4 | |
593 | weld4.Part0 = part4 | |
594 | weld4.Part1 = part1 | |
595 | weld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
596 | weld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
597 | local weld5 = Instance.new("Weld") | |
598 | weld5.Parent = part5 | |
599 | weld5.Part0 = part5 | |
600 | weld5.Part1 = part1 | |
601 | weld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) | |
602 | weld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
603 | local weld6 = Instance.new("Weld") | |
604 | weld6.Parent = part6 | |
605 | weld6.Part0 = part6 | |
606 | weld6.Part1 = part5 | |
607 | weld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
608 | weld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
609 | local weld7 = Instance.new("Weld") | |
610 | weld7.Parent = part7 | |
611 | weld7.Part0 = part7 | |
612 | weld7.Part1 = part5 | |
613 | weld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
614 | weld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
615 | local weld8 = Instance.new("Weld") | |
616 | weld8.Parent = part8 | |
617 | weld8.Part0 = part8 | |
618 | weld8.Part1 = part1 | |
619 | weld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.6,0) | |
620 | local weld9 = Instance.new("Weld") | |
621 | weld9.Parent = part9 | |
622 | weld9.Part0 = part9 | |
623 | weld9.Part1 = part8 | |
624 | weld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
625 | local weld10 = Instance.new("Weld") | |
626 | weld10.Parent = part10 | |
627 | weld10.Part0 = part10 | |
628 | weld10.Part1 = part9 | |
629 | weld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
630 | local weld11 = Instance.new("Weld") | |
631 | weld11.Parent = part11 | |
632 | weld11.Part0 = part11 | |
633 | weld11.Part1 = part8 | |
634 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0) | |
635 | local weld12 = Instance.new("Weld") | |
636 | weld12.Parent = part12 | |
637 | weld12.Part0 = part12 | |
638 | weld12.Part1 = part11 | |
639 | weld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
640 | local weld13 = Instance.new("Weld") | |
641 | weld13.Parent = part13 | |
642 | weld13.Part0 = part13 | |
643 | weld13.Part1 = part8 | |
644 | weld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.4,0,0) | |
645 | local weld14 = Instance.new("Weld") | |
646 | weld14.Parent = part14 | |
647 | weld14.Part0 = part14 | |
648 | weld14.Part1 = part13 | |
649 | weld14.C0 = CFrame.fromEulerAnglesXYZ(3.95,math.rad(90),0) * CFrame.new(-1.3,0,0) | |
650 | local weld15 = Instance.new("Weld") | |
651 | weld15.Parent = part15 | |
652 | weld15.Part0 = part15 | |
653 | weld15.Part1 = part13 | |
654 | weld15.C0 = CFrame.fromEulerAnglesXYZ(4.7,math.rad(90),0) * CFrame.new(0,0,0) | |
655 | ||
656 | local wingblade1 = Instance.new("Part") | |
657 | wingblade1.formFactor = 1 | |
658 | wingblade1.Parent = nil | |
659 | wingblade1.Transparency = 0.4 | |
660 | wingblade1.CanCollide = false | |
661 | wingblade1.Reflectance = 0 | |
662 | wingblade1.BrickColor = BrickColor.new("White") | |
663 | wingblade1.Name = "Wingblade1" | |
664 | wingblade1.Size = Vector3.new(1,1,3) | |
665 | wingblade1.Position = Torso.Position | |
666 | local wingblade2 = Instance.new("Part") | |
667 | wingblade2.formFactor = 1 | |
668 | wingblade2.Parent = nil | |
669 | wingblade2.Transparency = 0.4 | |
670 | wingblade2.CanCollide = false | |
671 | wingblade2.Reflectance = 0 | |
672 | wingblade2.BrickColor = BrickColor.new("White") | |
673 | wingblade2.Name = "Wingblade2" | |
674 | wingblade2.Size = Vector3.new(1,1,3) | |
675 | wingblade2.Position = Torso.Position | |
676 | local wingblade3 = Instance.new("Part") | |
677 | wingblade3.formFactor = 1 | |
678 | wingblade3.Parent = nil | |
679 | wingblade3.Transparency = 0.4 | |
680 | wingblade3.CanCollide = false | |
681 | wingblade3.Reflectance = 0 | |
682 | wingblade3.BrickColor = BrickColor.new("White") | |
683 | wingblade3.Name = "Wingblade3" | |
684 | wingblade3.Size = Vector3.new(1,1,3) | |
685 | wingblade3.Position = Torso.Position | |
686 | local wingblade4 = Instance.new("Part") | |
687 | wingblade4.formFactor = 1 | |
688 | wingblade4.Parent = nil | |
689 | wingblade4.Transparency = 0.4 | |
690 | wingblade4.CanCollide = false | |
691 | wingblade4.Reflectance = 0 | |
692 | wingblade4.BrickColor = BrickColor.new("White") | |
693 | wingblade4.Name = "Wingblade4" | |
694 | wingblade4.Size = Vector3.new(1,1,3) | |
695 | wingblade4.Position = Torso.Position | |
696 | local wingblade5 = Instance.new("Part") | |
697 | wingblade5.formFactor = 1 | |
698 | wingblade5.Parent = nil | |
699 | wingblade5.Transparency = 0.4 | |
700 | wingblade5.CanCollide = false | |
701 | wingblade5.Reflectance = 0 | |
702 | wingblade5.BrickColor = BrickColor.new("White") | |
703 | wingblade5.Name = "Wingblade5" | |
704 | wingblade5.Size = Vector3.new(1,1,3) | |
705 | wingblade5.Position = Torso.Position | |
706 | local wingblade6 = Instance.new("Part") | |
707 | wingblade6.formFactor = 1 | |
708 | wingblade6.Parent = nil | |
709 | wingblade6.Transparency = 0.4 | |
710 | wingblade6.CanCollide = false | |
711 | wingblade6.Reflectance = 0 | |
712 | wingblade6.BrickColor = BrickColor.new("White") | |
713 | wingblade6.Name = "Wingblade6" | |
714 | wingblade6.Size = Vector3.new(1,1,3) | |
715 | wingblade6.Position = Torso.Position | |
716 | ||
717 | local wingmesh1 = Instance.new("SpecialMesh") | |
718 | wingmesh1.Parent = wingblade1 | |
719 | wingmesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
720 | wingmesh1.Scale = Vector3.new(1,1,1) | |
721 | local wingmesh2 = Instance.new("SpecialMesh") | |
722 | wingmesh2.Parent = wingblade2 | |
723 | wingmesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
724 | wingmesh2.Scale = Vector3.new(1,1,1) | |
725 | local wingmesh3 = Instance.new("SpecialMesh") | |
726 | wingmesh3.Parent = wingblade3 | |
727 | wingmesh3.MeshId = "rbxasset://fonts/sword.mesh" | |
728 | wingmesh3.Scale = Vector3.new(1,1,1) | |
729 | local wingmesh4 = Instance.new("SpecialMesh") | |
730 | wingmesh4.Parent = wingblade4 | |
731 | wingmesh4.MeshId = "rbxasset://fonts/sword.mesh" | |
732 | wingmesh4.Scale = Vector3.new(1,1,1) | |
733 | local wingmesh5 = Instance.new("SpecialMesh") | |
734 | wingmesh5.Parent = wingblade5 | |
735 | wingmesh5.MeshId = "rbxasset://fonts/sword.mesh" | |
736 | wingmesh5.Scale = Vector3.new(1,1,1) | |
737 | local wingmesh6 = Instance.new("SpecialMesh") | |
738 | wingmesh6.Parent = wingblade6 | |
739 | wingmesh6.MeshId = "rbxasset://fonts/sword.mesh" | |
740 | wingmesh6.Scale = Vector3.new(1,1,1) | |
741 | ||
742 | local wingweld1 = Instance.new("Weld") | |
743 | wingweld1.Parent = wingblade1 | |
744 | wingweld1.Part0 = wingblade1 | |
745 | wingweld1.Part1 = Torso | |
746 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(1,0,0) | |
747 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
748 | local wingweld2 = Instance.new("Weld") | |
749 | wingweld2.Parent = wingblade2 | |
750 | wingweld2.Part0 = wingblade2 | |
751 | wingweld2.Part1 = Torso | |
752 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
753 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
754 | local wingweld3 = Instance.new("Weld") | |
755 | wingweld3.Parent = wingblade3 | |
756 | wingweld3.Part0 = wingblade3 | |
757 | wingweld3.Part1 = Torso | |
758 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
759 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
760 | local wingweld4 = Instance.new("Weld") | |
761 | wingweld4.Parent = wingblade4 | |
762 | wingweld4.Part0 = wingblade4 | |
763 | wingweld4.Part1 = Torso | |
764 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
765 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
766 | local wingweld5 = Instance.new("Weld") | |
767 | wingweld5.Parent = wingblade5 | |
768 | wingweld5.Part0 = wingblade5 | |
769 | wingweld5.Part1 = Torso | |
770 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
771 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
772 | local wingweld6 = Instance.new("Weld") | |
773 | wingweld6.Parent = wingblade6 | |
774 | wingweld6.Part0 = wingblade6 | |
775 | wingweld6.Part1 = Torso | |
776 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
777 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
778 | ||
779 | local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL | |
780 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
781 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
782 | SlashSound.Parent = Character | |
783 | SlashSound.Volume = .7 | |
784 | SlashSound.Pitch = 1 | |
785 | local SlashSound = Instance.new("Sound") | |
786 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
787 | SlashSound.Parent = Character | |
788 | SlashSound.Volume = .7 | |
789 | SlashSound.Pitch = 1 | |
790 | local SlashSound = Instance.new("Sound") | |
791 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
792 | SlashSound.Parent = Character | |
793 | SlashSound.Volume = .7 | |
794 | SlashSound.Pitch = 1 | |
795 | local SlashSound = Instance.new("Sound") | |
796 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
797 | SlashSound.Parent = Character | |
798 | SlashSound.Volume = .5 | |
799 | SlashSound.Pitch = 1 | |
800 | local SlashSound = Instance.new("Sound") | |
801 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
802 | SlashSound.Parent = Character | |
803 | SlashSound.Volume = 1 | |
804 | SlashSound.Pitch = 1 | |
805 | local SlashSound = Instance.new("Sound") | |
806 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
807 | SlashSound.Parent = Character | |
808 | SlashSound.Volume = 1 | |
809 | SlashSound.Pitch = 1 | |
810 | local SlashSound = Instance.new("Sound") | |
811 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
812 | SlashSound.Parent = Character | |
813 | SlashSound.Volume = 1 | |
814 | SlashSound.Pitch = 0.1 | |
815 | local SlashSound = Instance.new("Sound") | |
816 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
817 | SlashSound.Parent = Character | |
818 | SlashSound.Volume = 1 | |
819 | SlashSound.Pitch = 0.2 | |
820 | local SlashSound = Instance.new("Sound") | |
821 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
822 | SlashSound.Parent = Character | |
823 | SlashSound.Volume = 1 | |
824 | SlashSound.Pitch = 0.05 | |
825 | local SlashSound = Instance.new("Sound") | |
826 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
827 | SlashSound.Parent = Character | |
828 | SlashSound.Volume = 1 | |
829 | SlashSound.Pitch = 0.05 | |
830 | local SlashSound = Instance.new("Sound") | |
831 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
832 | SlashSound.Parent = Character | |
833 | SlashSound.Volume = 1 | |
834 | SlashSound.Pitch = 0.7 | |
835 | local SlashSound = Instance.new("Sound") | |
836 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
837 | SlashSound.Parent = Character | |
838 | SlashSound.Volume = 1 | |
839 | SlashSound.Pitch = 0.5 | |
840 | local SlashSound = Instance.new("Sound") | |
841 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
842 | SlashSound.Parent = Character | |
843 | SlashSound.Volume = 1 | |
844 | SlashSound.Pitch = 0.3 | |
845 | ||
846 | local fengui = Instance.new("GuiMain") | |
847 | fengui.Parent = Player.PlayerGui | |
848 | fengui.Name = "manaGUI" | |
849 | local fenframe = Instance.new("Frame") | |
850 | fenframe.Parent = fengui | |
851 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
852 | fenframe.BackgroundTransparency = 1 | |
853 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
854 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
855 | local fentext = Instance.new("TextLabel") | |
856 | fentext.Parent = fenframe | |
857 | fentext.Text = "Mana("..mana..")" | |
858 | fentext.BackgroundTransparency = 1 | |
859 | fentext.SizeConstraint = "RelativeXY" | |
860 | fentext.TextXAlignment = "Center" | |
861 | fentext.TextYAlignment = "Center" | |
862 | fentext.Position = UDim2.new(0,80,1,200) | |
863 | local fentext2 = Instance.new("TextLabel") | |
864 | fentext2.Parent = fenframe | |
865 | fentext2.Text = " " | |
866 | fentext2.BackgroundTransparency = 0 | |
867 | fentext2.BackgroundColor3 = Color3.new(0,0,1) | |
868 | fentext2.SizeConstraint = "RelativeXY" | |
869 | fentext2.TextXAlignment = "Center" | |
870 | fentext2.TextYAlignment = "Center" | |
871 | fentext2.Position = UDim2.new(0,10,1,170) | |
872 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
873 | local fentext3 = Instance.new("TextLabel") | |
874 | fentext3.Parent = fenframe | |
875 | fentext3.Text = " " | |
876 | fentext3.BackgroundTransparency = 0 | |
877 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
878 | fentext3.SizeConstraint = "RelativeXY" | |
879 | fentext3.TextXAlignment = "Center" | |
880 | fentext3.TextYAlignment = "Center" | |
881 | fentext3.Position = UDim2.new(0,10,1,170) | |
882 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
883 | --2.9000001, 0}, {0.450000018, 0} | |
884 | local gairo = Instance.new("BodyGyro") | |
885 | gairo.Parent = nil | |
886 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
887 | gairo.P = 20e+003 | |
888 | ||
889 | if (script.Parent.className ~= "HopperBin") then | |
890 | Tool = Instance.new("HopperBin") | |
891 | Tool.Parent = Backpack | |
892 | Tool.Name = "Armatae" | |
893 | script.Parent = Tool | |
894 | end | |
895 | Bin = script.Parent | |
896 | ||
897 | function unequipweld() | |
898 | wait() | |
899 | wld1.Parent = prt1 | |
900 | wld1.Part1 = Torso | |
901 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
902 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
903 | if mode == "Attack" then | |
904 | sheath(2.25) | |
905 | weld1.Part0 = part1 | |
906 | weld1.Part1 = prt1 | |
907 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
908 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
909 | end | |
910 | end | |
911 | ||
912 | function equipweld() | |
913 | wld1.Part1 = RightArm | |
914 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
915 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0,0) | |
916 | if mode == "Attack" then | |
917 | sheath(2.25) | |
918 | weld1.Part0 = part1 | |
919 | weld1.Part1 = LeftArm | |
920 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
921 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
922 | end | |
923 | end | |
924 | ||
925 | function hideanim() | |
926 | if Style ~= "WingBlade" then | |
927 | for i = 0 , 1 , 0.085 do | |
928 | wait(0) | |
929 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)+math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
930 | if mode == "Normal" then | |
931 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
932 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
933 | elseif mode == "Attack" then | |
934 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
935 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
936 | end | |
937 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
938 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
939 | end | |
940 | unequipweld() | |
941 | for i = 0 , 1 , 0.085 do | |
942 | wait(0) | |
943 | if mode == "Normal" then | |
944 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
945 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
946 | elseif mode == "Attack" then | |
947 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
948 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
949 | end | |
950 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
951 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
952 | end | |
953 | end | |
954 | end | |
955 | ||
956 | function equipanim() | |
957 | if Style ~= "WingBlade" then | |
958 | for i = 0 , 1 , 0.085 do | |
959 | wait(0) | |
960 | if mode == "Normal" then | |
961 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
962 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
963 | elseif mode == "Attack" then | |
964 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
965 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
966 | end | |
967 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
968 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
969 | end | |
970 | equipweld() | |
971 | for i = 0 , 1 , 0.085 do | |
972 | wait(0) | |
973 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
974 | if mode == "Normal" then | |
975 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
976 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
977 | elseif mode == "Attack" then | |
978 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
979 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
980 | end | |
981 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
982 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
983 | end | |
984 | end | |
985 | end | |
986 | ||
987 | function changeequipleft() | |
988 | if Number > 1 then | |
989 | Number = Number - 1 | |
990 | mode = Modes[Number] | |
991 | print(mode) | |
992 | if Number == 1 then | |
993 | NormalMode() | |
994 | end | |
995 | end | |
996 | end | |
997 | ||
998 | function changeequipright() | |
999 | if Number < #Modes then | |
1000 | Number = Number + 1 | |
1001 | mode = Modes[Number] | |
1002 | print(mode) | |
1003 | if Number == 2 then | |
1004 | AttackMode() | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | ||
1009 | function findNearestTorso(pos) | |
1010 | local list = game.Workspace:children() | |
1011 | local torso = nil | |
1012 | local dist = 150 | |
1013 | local temp = nil | |
1014 | local human = nil | |
1015 | local temp2 = nil | |
1016 | for x = 1, #list do | |
1017 | temp2 = list[x] | |
1018 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "outcast12345") then | |
1019 | temp = temp2:findFirstChild("Torso") | |
1020 | human = temp2:findFirstChild("Humanoid") | |
1021 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1022 | if (temp.Position - pos).magnitude < dist then | |
1023 | torso = temp | |
1024 | dist = (temp.Position - pos).magnitude | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | return torso | |
1030 | end | |
1031 | ||
1032 | function ChangeElement() | |
1033 | attack = true | |
1034 | for i = 0,1,0.1 do | |
1035 | wait() | |
1036 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1037 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
1038 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1039 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0) | |
1040 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1041 | end | |
1042 | magicsound(1) | |
1043 | if element == "Light" then | |
1044 | element = "Dark" | |
1045 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("Black")) | |
1046 | elseif element == "Dark" then | |
1047 | element = "Light" | |
1048 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("White")) | |
1049 | end | |
1050 | for i = 0,1,0.2 do | |
1051 | wait() | |
1052 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1053 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
1054 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1055 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
1056 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1057 | end | |
1058 | wait(0.2) | |
1059 | for i = 0,1,0.1 do | |
1060 | wait() | |
1061 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1062 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
1063 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1064 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
1065 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1066 | end | |
1067 | attack = false | |
1068 | end | |
1069 | ||
1070 | function NormalMode() | |
1071 | attack = true | |
1072 | for i = 0,1,0.1 do | |
1073 | wait() | |
1074 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1075 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1076 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1077 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
1078 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1079 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
1080 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1081 | end | |
1082 | sheath(2.25) | |
1083 | weld1.Part0 = part1 | |
1084 | weld1.Part1 = prt1 | |
1085 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
1086 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1087 | wait(0.2) | |
1088 | for i = 0,1,0.1 do | |
1089 | wait() | |
1090 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1091 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1092 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1093 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
1094 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
1095 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
1096 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1097 | end | |
1098 | attack = false | |
1099 | end | |
1100 | ||
1101 | function AttackMode() | |
1102 | attack = true | |
1103 | for i = 0,1,0.1 do | |
1104 | wait() | |
1105 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1106 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1107 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1108 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
1109 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1110 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
1111 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1112 | end | |
1113 | sheath(2.25) | |
1114 | weld1.Part0 = part1 | |
1115 | weld1.Part1 = LeftArm | |
1116 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
1117 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1118 | wait(0.2) | |
1119 | for i = 0,1,0.1 do | |
1120 | wait() | |
1121 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1122 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1123 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1124 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
1125 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
1126 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
1127 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1128 | end | |
1129 | attack = false | |
1130 | end | |
1131 | ||
1132 | function onehit() | |
1133 | attack = true | |
1134 | combo = 1 | |
1135 | ss(0.8) | |
1136 | con1=LeftArm.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1137 | for i = 0,1,0.2 do | |
1138 | wait(0) | |
1139 | LW.C0 = CFrame.new(-1.5,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(1.3*i,1.57*i,0) | |
1140 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1141 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
1142 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1143 | end | |
1144 | if mana >= 1 then | |
1145 | magicsound(2) | |
1146 | if element == "Light" then | |
1147 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White")) | |
1148 | else | |
1149 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("Black")) | |
1150 | end | |
1151 | mana = mana - 1 | |
1152 | end | |
1153 | wait(0.3) | |
1154 | con1:disconnect() | |
1155 | attack = false | |
1156 | end | |
1157 | ||
1158 | function twohit() | |
1159 | attack = true | |
1160 | combo = 2 | |
1161 | --con1=RightLeg.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1162 | for i = 0,1,0.1 do | |
1163 | wait() | |
1164 | LW.C0 = CFrame.new(-1.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(1.3+1.7*i,1.57,0) | |
1165 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1166 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1167 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1168 | end | |
1169 | ss(0.8) | |
1170 | con1=RightArm.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
1171 | for i = 0,1,0.2 do | |
1172 | wait() | |
1173 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,1.57-1.57*i,0) | |
1174 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1175 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1176 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1177 | end | |
1178 | if mana >= 5 then | |
1179 | magicsound(2) | |
1180 | if element == "Light" then | |
1181 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("White")) | |
1182 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("White")) | |
1183 | else | |
1184 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black")) | |
1185 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black")) | |
1186 | end | |
1187 | mana = mana - 5 | |
1188 | end | |
1189 | wait(0.2) | |
1190 | con1:disconnect() | |
1191 | attack = false | |
1192 | end | |
1193 | ||
1194 | function threehit() | |
1195 | attack = true | |
1196 | combo = 3 | |
1197 | for i = 0,1,0.2 do | |
1198 | wait() | |
1199 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1200 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1201 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
1202 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1*i,-1.57*i,0) | |
1203 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
1204 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+0.2*i,1*i,0) | |
1205 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1206 | end | |
1207 | sheath(2.25) | |
1208 | weld1.Part0 = part1 | |
1209 | weld1.Part1 = LeftArm | |
1210 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
1211 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1212 | wait(0.2) | |
1213 | ss(1) | |
1214 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
1215 | for i = 0,1,0.2 do | |
1216 | wait() | |
1217 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
1218 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
1219 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
1220 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
1221 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
1222 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
1223 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1224 | end | |
1225 | con1:disconnect() | |
1226 | wait(0.1) | |
1227 | attack = false | |
1228 | end | |
1229 | ||
1230 | function fourhit() | |
1231 | attack = true | |
1232 | combo = 4 | |
1233 | for i = 0,1,0.1 do | |
1234 | wait() | |
1235 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+2*i,-1.57+1.57*i,0) | |
1236 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
1237 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
1238 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1239 | end | |
1240 | wait(0.2) | |
1241 | ss(1.2) | |
1242 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
1243 | for i = 0,1,0.2 do | |
1244 | wait() | |
1245 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-4*i,0,0) | |
1246 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1247 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
1248 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1249 | end | |
1250 | wait(0.1) | |
1251 | for i = 0,1,0.1 do | |
1252 | wait() | |
1253 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
1254 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1255 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
1256 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1257 | end | |
1258 | con1:disconnect() | |
1259 | wait(0.05) | |
1260 | attack = false | |
1261 | end | |
1262 | ||
1263 | function fivehit() | |
1264 | attack = true | |
1265 | combo = 5 | |
1266 | gairo.Parent = Head | |
1267 | gairo.cframe = Head.CFrame | |
1268 | for i = 0,1,0.1 do | |
1269 | wait() | |
1270 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
1271 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1272 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1273 | RW.C0 = CFrame.new(1.5-0.7*i,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37*i,0,-1*i) | |
1274 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1275 | end | |
1276 | wait(0.1) | |
1277 | ss(0.7) | |
1278 | --shieldbash(1) | |
1279 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
1280 | for i = 0,1,0.2 do | |
1281 | wait() | |
1282 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
1283 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1284 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1285 | RW.C0 = CFrame.new(1.5-0.7+0.7*i,0.5,-0.7+0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37,0,-1+2*i) | |
1286 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1287 | end | |
1288 | con1:disconnect() | |
1289 | wait(0.3) | |
1290 | attack = false | |
1291 | end | |
1292 | ||
1293 | function oneslash() | |
1294 | attack = true | |
1295 | combo = 1 | |
1296 | ss(1) | |
1297 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
1298 | for i = 0,1,0.2 do | |
1299 | wait(0) | |
1300 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
1301 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1302 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
1303 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1304 | end | |
1305 | wait(0.1) | |
1306 | con1:disconnect() | |
1307 | attack = false | |
1308 | end | |
1309 | ||
1310 | function twoslash() | |
1311 | attack = true | |
1312 | combo = 2 | |
1313 | for i = 0,1,0.1 do | |
1314 | wait(0) | |
1315 | LW.C0 = CFrame.new(-1.5+1.1*i,0.5+0.5*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1.57*i) | |
1316 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
1317 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1318 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1319 | end | |
1320 | ss(1.2) | |
1321 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
1322 | for i = 0,1,0.2 do | |
1323 | wait(0) | |
1324 | LW.C0 = CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43,0,1.57) | |
1325 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i,1.57,0) | |
1326 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1327 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1328 | end | |
1329 | wait(0.1) | |
1330 | con1:disconnect() | |
1331 | attack = false | |
1332 | end | |
1333 | ||
1334 | function threeslash() | |
1335 | attack = true | |
1336 | combo = 3 | |
1337 | for i = 0,1,0.1 do | |
1338 | wait(0) | |
1339 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57+2*i) | |
1340 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3,1.57+2*i,0) | |
1341 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1342 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1343 | end | |
1344 | ss(0.8) | |
1345 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
1346 | for i = 0,1,0.2 do | |
1347 | wait(0) | |
1348 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
1349 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5,0,1.57+2) | |
1350 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3+1*i,1.57+2,0) | |
1351 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1352 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1353 | end | |
1354 | wait(0.1) | |
1355 | con1:disconnect() | |
1356 | attack = false | |
1357 | end | |
1358 | ||
1359 | function fourslash() | |
1360 | attack = true | |
1361 | combo = 4 | |
1362 | for i = 0,1,0.1 do | |
1363 | wait(0) | |
1364 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)) * CFrame.new(0,1,0) | |
1365 | LW.C0 = CFrame.new(-1.5+0.5+0.6*i,0.5+0.5*i,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57+2-2*i) | |
1366 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3+1-4*i,1.57+2-2*i,0) | |
1367 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1368 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1369 | end | |
1370 | local vel2 = Instance.new("BodyVelocity") | |
1371 | vel2.Parent = Player.Character.Torso | |
1372 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1373 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 30 | |
1374 | local vel = Instance.new("BodyGyro") | |
1375 | vel.Parent = Torso | |
1376 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1377 | vel.P = 20e+003 | |
1378 | CF = Torso.CFrame | |
1379 | ss(0.7) | |
1380 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
1381 | for i = 0 , 1 , 0.1 do | |
1382 | wait(0) | |
1383 | LW.C0 = CFrame.new(-1.5+1.1-0.55*i,0.5+0.5-0.25*i,-0.5-0.3+0.15*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1384 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5*i,1.57,0) | |
1385 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1386 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1387 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
1388 | end | |
1389 | ss(0.7) | |
1390 | for i = 0 , 1 , 0.1 do | |
1391 | wait(0) | |
1392 | LW.C0 = CFrame.new(-1.5+0.55-0.55*i,0.5+0.25-0.25*i,-0.5-0.15+0.15*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
1393 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5+1.5*i,1.57,0) | |
1394 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
1395 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1396 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
1397 | end | |
1398 | vel.Parent = nil | |
1399 | vel2.Parent = nil | |
1400 | wait(0.2) | |
1401 | con1:disconnect() | |
1402 | attack = false | |
1403 | end | |
1404 | ||
1405 | function castone() | |
1406 | if mana >= 10 then | |
1407 | attack = true | |
1408 | combo = 1 | |
1409 | for i = 0,1,0.1 do | |
1410 | wait(0) | |
1411 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
1412 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1413 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,1*i) | |
1414 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1415 | end | |
1416 | ss(0.8) | |
1417 | local testbrick = Instance.new("Part") | |
1418 | testbrick.Parent = Character | |
1419 | testbrick.Anchored = true | |
1420 | testbrick.Transparency = 1 | |
1421 | testbrick.CFrame = Torso.CFrame * CFrame.new(0,0,-3) | |
1422 | coroutine.resume(coroutine.create(function() | |
1423 | for i = 0,5 do | |
1424 | wait(0.1) | |
1425 | mana = mana - 2 | |
1426 | local c = game.Workspace:GetChildren(); | |
1427 | for i = 1, #c do | |
1428 | local hum = c[i]:findFirstChild("Humanoid") | |
1429 | if hum ~= nil and hum.Health ~= 0 then | |
1430 | local head = c[i]:findFirstChild("Head"); | |
1431 | if head ~= nil then | |
1432 | local targ = head.Position - testbrick.Position; | |
1433 | local mag = targ.magnitude; | |
1434 | if mag <= 3 and c[i].Name ~= Player.Name then | |
1435 | Damagefunc1(head,5,1) | |
1436 | end | |
1437 | end | |
1438 | end | |
1439 | end | |
1440 | magicsound(1.5) | |
1441 | derp = math.random(1,2) | |
1442 | if derp == 1 then | |
1443 | MMMAGIC(Head,2,2,2,math.random()+math.random(),math.random()+math.random(),-3,BrickColor.new("White")) | |
1444 | else | |
1445 | MMMAGIC(Head,2,2,2,-math.random()-math.random(),-math.random()-math.random(),-3,BrickColor.new("White")) | |
1446 | end | |
1447 | end | |
1448 | testbrick.Parent = nil | |
1449 | end)) | |
1450 | for i = 0,1,0.2 do | |
1451 | wait(0) | |
1452 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) | |
1453 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1454 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,1-1.5*i) | |
1455 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1456 | end | |
1457 | wait(0.3) | |
1458 | attack = false | |
1459 | end | |
1460 | end | |
1461 | ||
1462 | function casttwo() | |
1463 | if mana >= 5 then | |
1464 | attack = true | |
1465 | combo = 2 | |
1466 | for i = 0,1,0.1 do | |
1467 | wait(0) | |
1468 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,-1) | |
1469 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1470 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+2*i,0,-0.5+0.5*i) | |
1471 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1472 | end | |
1473 | wait(0.2) | |
1474 | mana = mana - 5 | |
1475 | local testbrick = Instance.new("Part") | |
1476 | testbrick.Parent = Character | |
1477 | testbrick.Anchored = true | |
1478 | testbrick.Transparency = 1 | |
1479 | testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-3.6) | |
1480 | local c = game.Workspace:GetChildren(); | |
1481 | for i = 1, #c do | |
1482 | local hum = c[i]:findFirstChild("Humanoid") | |
1483 | if hum ~= nil and hum.Health ~= 0 then | |
1484 | local head = c[i]:findFirstChild("Head"); | |
1485 | if head ~= nil then | |
1486 | local targ = head.Position - testbrick.Position; | |
1487 | local mag = targ.magnitude; | |
1488 | if mag <= 3 and c[i].Name ~= Player.Name then | |
1489 | -- Damagefunc1(head,5,1) | |
1490 | UpBlast(head,math.random(10,20)) | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | magicsound(1.3) | |
1496 | EVENMOARMAGIX(Torso,1,6,1,1.5,-3,-3.6,0,0,0,BrickColor.new("Black")) | |
1497 | WaveEffect(Torso,1.5,3,1.5,1.5,-2,-3.6,0,0,0,BrickColor.new("Black")) | |
1498 | for i = 0,1,0.2 do | |
1499 | wait(0) | |
1500 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,-1+1*i) | |
1501 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1502 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4.5*i,0,0) | |
1503 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1504 | end | |
1505 | wait(0.2) | |
1506 | testbrick.Parent = nil | |
1507 | attack = false | |
1508 | end | |
1509 | end | |
1510 | ||
1511 | function castthree() | |
1512 | if mana >= 20 then | |
1513 | attack = true | |
1514 | combo = 3 | |
1515 | for i = 0,1,0.1 do | |
1516 | wait(0) | |
1517 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,0.5*i) | |
1518 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1519 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.5+3.07*i,0,-0.5*i) | |
1520 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1521 | end | |
1522 | local bawlofdewm1 = Instance.new("Part") | |
1523 | bawlofdewm1.formFactor = 1 | |
1524 | bawlofdewm1.Parent = Character | |
1525 | bawlofdewm1.CanCollide = false | |
1526 | bawlofdewm1.BrickColor = BrickColor.new("White") | |
1527 | bawlofdewm1.Name = "Light Sphere" | |
1528 | bawlofdewm1.Size = Vector3.new(1,1,1) | |
1529 | bawlofdewm1.Position = Torso.Position | |
1530 | local bawlofdewm2 = Instance.new("Part") | |
1531 | bawlofdewm2.formFactor = 1 | |
1532 | bawlofdewm2.Parent = Character | |
1533 | bawlofdewm2.CanCollide = false | |
1534 | bawlofdewm2.BrickColor = BrickColor.new("Black") | |
1535 | bawlofdewm2.Name = "Dark Sphere" | |
1536 | bawlofdewm2.Size = Vector3.new(1,1,1) | |
1537 | bawlofdewm2.Position = Torso.Position | |
1538 | local bawlmesh1 = Instance.new("SpecialMesh") | |
1539 | bawlmesh1.Parent = bawlofdewm1 | |
1540 | bawlmesh1.MeshType = "Sphere" | |
1541 | bawlmesh1.Scale = Vector3.new(0.2,0,0.2) | |
1542 | local bawlmesh2 = Instance.new("SpecialMesh") | |
1543 | bawlmesh2.Parent = bawlofdewm2 | |
1544 | bawlmesh2.MeshType = "Sphere" | |
1545 | bawlmesh2.Scale = Vector3.new(0.2,0,0.2) | |
1546 | local bawlweld1 = Instance.new("Weld") | |
1547 | bawlweld1.Parent = bawlofdewm1 | |
1548 | bawlweld1.Part0 = bawlofdewm1 | |
1549 | bawlweld1.Part1 = LeftArm | |
1550 | bawlweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.9) * CFrame.new(0,1,0) | |
1551 | bawlweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1552 | local bawlweld2 = Instance.new("Weld") | |
1553 | bawlweld2.Parent = bawlofdewm2 | |
1554 | bawlweld2.Part0 = bawlofdewm2 | |
1555 | bawlweld2.Part1 = bawlofdewm1 | |
1556 | bawlweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
1557 | bawlweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1558 | wait(0.5) | |
1559 | for i = 0,1,0.1 do | |
1560 | wait(0) | |
1561 | mana = mana - 2 | |
1562 | bawlmesh1.Scale = bawlmesh1.Scale + Vector3.new(0.2,0.2,0.2) | |
1563 | bawlmesh2.Scale = bawlmesh2.Scale + Vector3.new(0.2,0.2,0.2) | |
1564 | end | |
1565 | abscond(0.8) | |
1566 | bawlweld1.Parent = nil | |
1567 | local vel2 = Instance.new("BodyVelocity") | |
1568 | vel2.Parent = bawlofdewm1 | |
1569 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1570 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 10 | |
1571 | coroutine.resume(coroutine.create(function() | |
1572 | for i = 0,3,0.1 do | |
1573 | wait() | |
1574 | MMMAGIC(bawlofdewm1,2,2,2,0,0,0,BrickColor.new("White")) | |
1575 | MMMAGIC(bawlofdewm2,2,2,2,0,0,0,BrickColor.new("Black")) | |
1576 | end | |
1577 | local c = game.Workspace:GetChildren(); | |
1578 | for i = 1, #c do | |
1579 | local hum = c[i]:findFirstChild("Humanoid") | |
1580 | if hum ~= nil and hum.Health ~= 0 then | |
1581 | local head = c[i]:findFirstChild("Head"); | |
1582 | if head ~= nil then | |
1583 | local targ = head.Position - bawlofdewm1.Position; | |
1584 | local mag = targ.magnitude; | |
1585 | if mag <= 5 and c[i].Name ~= Player.Name then | |
1586 | -- Damagefunc1(head,5,1) | |
1587 | UpBlast(head,math.random(30,60)) | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | end | |
1592 | magicsound(1) | |
1593 | EVENMOARMAGIX(bawlofdewm1,3,9,3,0,0,0,math.rad(90),0,0,BrickColor.new("Black")) | |
1594 | WaveEffect(bawlofdewm1,5,6,5,0,0,0,-math.rad(90),0,0,BrickColor.new("Black")) | |
1595 | BlastEffect(bawlofdewm1,5,9,5,0,0,0,-math.rad(90),0,0,BrickColor.new("White")) | |
1596 | bawlofdewm1.Parent = nil | |
1597 | bawlofdewm2.Parent = nil | |
1598 | end)) | |
1599 | for i = 0,1,0.1 do | |
1600 | wait(0) | |
1601 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.5-1.5*i) | |
1602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1603 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
1604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1605 | end | |
1606 | wait(1) | |
1607 | --[[bawlofdewm1.Parent = nil | |
1608 | bawlofdewm2.Parent = nil ]] | |
1609 | attack = false | |
1610 | end | |
1611 | end | |
1612 | ||
1613 | function castfour() | |
1614 | if mana >= 5 then | |
1615 | attack = true | |
1616 | combo = "castfour" | |
1617 | for i = 0,1,0.1 do | |
1618 | wait(0) | |
1619 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,-1+1*i) | |
1620 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1621 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,0.5) | |
1622 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1623 | end | |
1624 | mana = mana - 5 | |
1625 | local testbrick = Instance.new("Part") | |
1626 | testbrick.Parent = Character | |
1627 | testbrick.Anchored = true | |
1628 | testbrick.Transparency = 1 | |
1629 | testbrick.CFrame = Torso.CFrame * CFrame.new(-1.5,0,-3.6) | |
1630 | local c = game.Workspace:GetChildren(); | |
1631 | for i = 1, #c do | |
1632 | local hum = c[i]:findFirstChild("Humanoid") | |
1633 | if hum ~= nil and hum.Health ~= 0 then | |
1634 | local head = c[i]:findFirstChild("Head"); | |
1635 | if head ~= nil then | |
1636 | local targ = head.Position - testbrick.Position; | |
1637 | local mag = targ.magnitude; | |
1638 | if mag <= 3 and c[i].Name ~= Player.Name then | |
1639 | -- Damagefunc1(head,5,1) | |
1640 | UpBlast(head,math.random(10,20)) | |
1641 | end | |
1642 | end | |
1643 | end | |
1644 | end | |
1645 | magicsound(1.3) | |
1646 | EVENMOARMAGIX(Torso,1,6,1,-1.5,-3,-3.6,0,0,0,BrickColor.new("White")) | |
1647 | WaveEffect(Torso,1.5,3,1.5,-1.5,-2,-3.6,0,0,0,BrickColor.new("White")) | |
1648 | for i = 0,1,0.2 do | |
1649 | wait(0) | |
1650 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-5*i,0,0) | |
1651 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1652 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0.5-0.5*i) | |
1653 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1654 | end | |
1655 | wait(0.1) | |
1656 | testbrick.Parent = nil | |
1657 | attack = false | |
1658 | coroutine.resume(coroutine.create(function() | |
1659 | wait(0.5) | |
1660 | if attack == false then | |
1661 | combo = 0 | |
1662 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1663 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1664 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
1665 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1666 | end | |
1667 | end)) | |
1668 | end | |
1669 | end | |
1670 | ||
1671 | function castfive() | |
1672 | attack = true | |
1673 | combo = "castfive" | |
1674 | for i = 0,1,0.1 do | |
1675 | wait(0) | |
1676 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1-0.57*i) | |
1677 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1678 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5+1.07*i) | |
1679 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1680 | end | |
1681 | --[[local vel2 = Instance.new("BodyVelocity") | |
1682 | vel2.Parent = Player.Character.Torso | |
1683 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1684 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 15 ]] | |
1685 | local vel = Instance.new("BodyGyro") | |
1686 | vel.Parent = Torso | |
1687 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1688 | vel.P = 20e+003 | |
1689 | CF = Torso.CFrame | |
1690 | for i = 0,1,0.1 do | |
1691 | wait(0.05) | |
1692 | magicsound(2) | |
1693 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(720)*i,0) | |
1694 | --[[MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
1695 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Black")) ]] | |
1696 | EVENMOARMAGIX(LeftArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("White")) | |
1697 | EVENMOARMAGIX(RightArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("Black")) | |
1698 | end | |
1699 | vel.Parent = nil | |
1700 | --vel2.Parent = nil | |
1701 | wait(1) | |
1702 | combo = 0 | |
1703 | attack = false | |
1704 | end | |
1705 | ||
1706 | function wingbladeslashone() | |
1707 | attack = true | |
1708 | for i = 0,1,0.1 do | |
1709 | wait(0) | |
1710 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-3*i) | |
1711 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1712 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,3*i) | |
1713 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1714 | end | |
1715 | wingweld2.Parent = wingblade2 | |
1716 | wingweld2.Part0 = wingblade2 | |
1717 | wingweld2.Part1 = LeftArm | |
1718 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
1719 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1720 | wingweld5.Parent = wingblade5 | |
1721 | wingweld5.Part0 = wingblade5 | |
1722 | wingweld5.Part1 = RightArm | |
1723 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
1724 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1725 | con1=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
1726 | ss(1) | |
1727 | for i = 0,1,0.1 do | |
1728 | wait(0) | |
1729 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-3+2*i) | |
1730 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1731 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.33*i,-1*i,3-5*i) | |
1732 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1733 | end | |
1734 | wait(0.1) | |
1735 | con1:disconnect() | |
1736 | con1=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
1737 | ss(1.2) | |
1738 | for i = 0,1,0.2 do | |
1739 | wait(0) | |
1740 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1.57*i,-1+3*i) | |
1741 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1742 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1*i,-1+1*i,-2+3*i) | |
1743 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1744 | end | |
1745 | wait(0.1) | |
1746 | con1:disconnect() | |
1747 | for i = 0,1,0.1 do | |
1748 | wait(0) | |
1749 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,1.57-1.57*i,2-1.5*i) | |
1750 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1751 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,0,1-1.5*i) | |
1752 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1753 | end | |
1754 | con1=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
1755 | con2=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
1756 | wait(0.1) | |
1757 | ss(0.8) | |
1758 | for i = 0,1,0.2 do | |
1759 | wait(0) | |
1760 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,0.5-1*i) | |
1761 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1762 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,-0.5+1*i) | |
1763 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1764 | end | |
1765 | con1:disconnect() | |
1766 | con2:disconnect() | |
1767 | WingBladeEffect(0,1,0,1,0,0) | |
1768 | wingblade2.Transparency = 1 | |
1769 | wingblade5.Transparency = 1 | |
1770 | wingweld2.Parent = wingblade2 | |
1771 | wingweld2.Part0 = wingblade2 | |
1772 | wingweld2.Part1 = Torso | |
1773 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
1774 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
1775 | wingweld5.Parent = wingblade5 | |
1776 | wingweld5.Part0 = wingblade5 | |
1777 | wingweld5.Part1 = Torso | |
1778 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
1779 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
1780 | attack = false | |
1781 | end | |
1782 | ||
1783 | function wingbladeslashtwo() | |
1784 | attack = true | |
1785 | for i = 0,1,0.1 do | |
1786 | wait(0) | |
1787 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,-0.5+0.5*i) | |
1788 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1789 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,0.5-0.5*i) | |
1790 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1791 | end | |
1792 | wingweld3.Parent = wingblade3 | |
1793 | wingweld3.Part0 = wingblade3 | |
1794 | wingweld3.Part1 = LeftArm | |
1795 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
1796 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1797 | wingweld6.Parent = wingblade6 | |
1798 | wingweld6.Part0 = wingblade6 | |
1799 | wingweld6.Part1 = RightArm | |
1800 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
1801 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1802 | ||
1803 | wait(0.1) | |
1804 | ss(1) | |
1805 | for i = 0,1,0.2 do | |
1806 | wait(0) | |
1807 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1*i) | |
1808 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1809 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5,0,0) | |
1810 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1811 | end | |
1812 | wingweld3.Parent = nil | |
1813 | coroutine.resume(coroutine.create(function() | |
1814 | local wingvel = Instance.new("BodyGyro") | |
1815 | wingvel.Parent = wingblade3 | |
1816 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1817 | wingvel.P = 20e+003 | |
1818 | wingCF = wingblade3.CFrame | |
1819 | local wingvel2 = Instance.new("BodyVelocity") | |
1820 | wingvel2.Parent = wingblade3 | |
1821 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1822 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
1823 | con1=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
1824 | for i = 0,1,0.05 do | |
1825 | wait() | |
1826 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
1827 | end | |
1828 | con1:disconnect() | |
1829 | WingBladeEffect(0,0,1,0,0,0) | |
1830 | wingvel2.Parent = nil | |
1831 | wingblade3.Parent = nil | |
1832 | wingvel.Parent = nil | |
1833 | wingvel2.Parent = nil | |
1834 | wait(0.5) | |
1835 | wingblade3.Parent = modelzorz | |
1836 | wingblade3.Transparency = 1 | |
1837 | wingweld3.Parent = wingblade3 | |
1838 | wingweld3.Part0 = wingblade3 | |
1839 | wingweld3.Part1 = Torso | |
1840 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
1841 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
1842 | end)) | |
1843 | wait(0.1) | |
1844 | ss(1) | |
1845 | for i = 0,1,0.2 do | |
1846 | wait(0) | |
1847 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-2.5*i,0,1-1*i) | |
1848 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1849 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,-1*i) | |
1850 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1851 | end | |
1852 | wingweld6.Parent = nil | |
1853 | coroutine.resume(coroutine.create(function() | |
1854 | local wingvel = Instance.new("BodyGyro") | |
1855 | wingvel.Parent = wingblade6 | |
1856 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1857 | wingvel.P = 20e+003 | |
1858 | wingCF = wingblade6.CFrame | |
1859 | local wingvel2 = Instance.new("BodyVelocity") | |
1860 | wingvel2.Parent = wingblade6 | |
1861 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
1862 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
1863 | con2=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
1864 | for i = 0,1,0.05 do | |
1865 | wait() | |
1866 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
1867 | end | |
1868 | con2:disconnect() | |
1869 | WingBladeEffect(0,0,0,0,0,1) | |
1870 | wingvel2.Parent = nil | |
1871 | wingblade6.Parent = nil | |
1872 | wingvel.Parent = nil | |
1873 | wingvel2.Parent = nil | |
1874 | wait(0.5) | |
1875 | wingblade6.Parent = modelzorz | |
1876 | wingblade6.Transparency = 1 | |
1877 | wingweld6.Parent = wingblade6 | |
1878 | wingweld6.Part0 = wingblade6 | |
1879 | wingweld6.Part1 = Torso | |
1880 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
1881 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
1882 | end)) | |
1883 | wait(0.1) | |
1884 | attack = false | |
1885 | end | |
1886 | ||
1887 | function wingbladeslashthree() | |
1888 | attack = true | |
1889 | for i = 0,1,0.1 do | |
1890 | wait(0) | |
1891 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.5*i,0,0) | |
1892 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1893 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-4*i,0,-1+1*i) | |
1894 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1895 | end | |
1896 | wingweld1.Parent = wingblade1 | |
1897 | wingweld1.Part0 = wingblade1 | |
1898 | wingweld1.Part1 = LeftArm | |
1899 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
1900 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1901 | wingweld4.Parent = wingblade4 | |
1902 | wingweld4.Part0 = wingblade4 | |
1903 | wingweld4.Part1 = RightArm | |
1904 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
1905 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
1906 | for i = 0,1,0.1 do | |
1907 | wait(0) | |
1908 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,1*i) | |
1909 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1910 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,-1*i) | |
1911 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1912 | end | |
1913 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
1914 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
1915 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
1916 | con2=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
1917 | wait(0.1) | |
1918 | for i = 0,1,0.1 do | |
1919 | wait() | |
1920 | ss(1.5) | |
1921 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,1-3*i) | |
1922 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1923 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,-1+3*i) | |
1924 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1925 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
1926 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
1927 | end | |
1928 | con1:disconnect() | |
1929 | con2:disconnect() | |
1930 | wingblade1.Transparency = 1 | |
1931 | wingblade4.Transparency = 1 | |
1932 | WingBladeEffect(1,0,0,1,0,0) | |
1933 | wait(0.1) | |
1934 | wingweld1.Parent = wingblade1 | |
1935 | wingweld1.Part0 = wingblade1 | |
1936 | wingweld1.Part1 = Torso | |
1937 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
1938 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
1939 | wingweld4.Parent = wingblade4 | |
1940 | wingweld4.Part0 = wingblade4 | |
1941 | wingweld4.Part1 = Torso | |
1942 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
1943 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
1944 | attack = false | |
1945 | end | |
1946 | ||
1947 | function wingbladeslashfour() | |
1948 | attack = true | |
1949 | for i = 0,1,0.1 do | |
1950 | wait() | |
1951 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3*i) | |
1952 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1953 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,2-0.43*i) | |
1954 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1955 | end | |
1956 | wingblade1.Transparency = 0.4 | |
1957 | wingweld1.Parent = wingblade1 | |
1958 | wingweld1.Part0 = wingblade1 | |
1959 | wingweld1.Part1 = Torso | |
1960 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1961 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0,0,0) | |
1962 | wingblade2.Transparency = 0.4 | |
1963 | wingweld2.Parent = wingblade2 | |
1964 | wingweld2.Part0 = wingblade2 | |
1965 | wingweld2.Part1 = Torso | |
1966 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1967 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),1,0) * CFrame.new(0,0,0) | |
1968 | wingblade3.Transparency = 0.4 | |
1969 | wingweld3.Parent = wingblade3 | |
1970 | wingweld3.Part0 = wingblade3 | |
1971 | wingweld3.Part1 = Torso | |
1972 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1973 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),2,0) * CFrame.new(0,0,0) | |
1974 | wingblade4.Transparency = 0.4 | |
1975 | wingweld4.Parent = wingblade4 | |
1976 | wingweld4.Part0 = wingblade4 | |
1977 | wingweld4.Part1 = Torso | |
1978 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1979 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),3,0) * CFrame.new(0,0,0) | |
1980 | wingblade5.Transparency = 0.4 | |
1981 | wingweld5.Parent = wingblade5 | |
1982 | wingweld5.Part0 = wingblade5 | |
1983 | wingweld5.Part1 = Torso | |
1984 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1985 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),4,0) * CFrame.new(0,0,0) | |
1986 | wingblade6.Transparency = 0.4 | |
1987 | wingweld6.Parent = wingblade6 | |
1988 | wingweld6.Part0 = wingblade6 | |
1989 | wingweld6.Part1 = Torso | |
1990 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1991 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),5,0) * CFrame.new(0,0,0) | |
1992 | WingBladeEffect(1,1,1,1,1,1) | |
1993 | wait(0.2) | |
1994 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1995 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1996 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1997 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1998 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
1999 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
2000 | for i = 0,1,0.1 do | |
2001 | wait() | |
2002 | ss(1.2) | |
2003 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2004 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2005 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2006 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2007 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2008 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
2009 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3-3*i) | |
2010 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2011 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.43*i) | |
2012 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2013 | end | |
2014 | con1:disconnect() | |
2015 | con2:disconnect() | |
2016 | con3:disconnect() | |
2017 | con4:disconnect() | |
2018 | con5:disconnect() | |
2019 | con6:disconnect() | |
2020 | wait(0.3) | |
2021 | wingblade1.Transparency = 1 | |
2022 | wingblade2.Transparency = 1 | |
2023 | wingblade3.Transparency = 1 | |
2024 | wingblade4.Transparency = 1 | |
2025 | wingblade5.Transparency = 1 | |
2026 | wingblade6.Transparency = 1 | |
2027 | WingBladeEffect(1,1,1,1,1,1) | |
2028 | wingweld1.Parent = wingblade1 | |
2029 | wingweld1.Part0 = wingblade1 | |
2030 | wingweld1.Part1 = Torso | |
2031 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
2032 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
2033 | wingweld2.Parent = wingblade2 | |
2034 | wingweld2.Part0 = wingblade2 | |
2035 | wingweld2.Part1 = Torso | |
2036 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
2037 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
2038 | wingweld3.Parent = wingblade3 | |
2039 | wingweld3.Part0 = wingblade3 | |
2040 | wingweld3.Part1 = Torso | |
2041 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
2042 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
2043 | wingweld4.Parent = wingblade4 | |
2044 | wingweld4.Part0 = wingblade4 | |
2045 | wingweld4.Part1 = Torso | |
2046 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
2047 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
2048 | wingweld5.Parent = wingblade5 | |
2049 | wingweld5.Part0 = wingblade5 | |
2050 | wingweld5.Part1 = Torso | |
2051 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
2052 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
2053 | wingweld6.Parent = wingblade6 | |
2054 | wingweld6.Part0 = wingblade6 | |
2055 | wingweld6.Part1 = Torso | |
2056 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
2057 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
2058 | attack = false | |
2059 | end | |
2060 | ||
2061 | function ArsSolum() | |
2062 | attack = true | |
2063 | ss(1) | |
2064 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2065 | for i = 0,1,0.2 do | |
2066 | wait() | |
2067 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2068 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2069 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
2070 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
2071 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
2072 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
2073 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2074 | end | |
2075 | con1:disconnect() | |
2076 | for i = 0,1,0.1 do | |
2077 | wait() | |
2078 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2079 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2080 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2081 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+3*i,-1.57+1.57*i,0) | |
2082 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
2083 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2084 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2085 | end | |
2086 | ss(0.9) | |
2087 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2088 | for i = 0,1,0.2 do | |
2089 | wait() | |
2090 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2091 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2092 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2093 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5*i,0,0) | |
2094 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2095 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2096 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2097 | end | |
2098 | con1:disconnect() | |
2099 | for i = 0,1,0.1 do | |
2100 | wait() | |
2101 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
2102 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2103 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2104 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2105 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5,0,-1*i) | |
2106 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2107 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2108 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2109 | end | |
2110 | ss(1.1) | |
2111 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2112 | for i = 0,1,0.2 do | |
2113 | wait() | |
2114 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180),0,math.rad(90)) * CFrame.new(0,1,0) | |
2115 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2116 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2117 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2118 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3.5*i,-1*i,-1+2.5*i) | |
2119 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2120 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2121 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2122 | end | |
2123 | con1:disconnect() | |
2124 | for i = 0,1,0.1 do | |
2125 | wait() | |
2126 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)-math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
2127 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2128 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2129 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2130 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3+1*i,-1+1*i,1.5-1.5*i) | |
2131 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2132 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2133 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2134 | end | |
2135 | ss(0.8) | |
2136 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
2137 | for i = 0,1,0.2 do | |
2138 | wait() | |
2139 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
2140 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2141 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
2142 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
2143 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-5*i,0,0) | |
2144 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2145 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
2146 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2147 | end | |
2148 | con1:disconnect() | |
2149 | wait(0.5) | |
2150 | attack = false | |
2151 | end | |
2152 | ||
2153 | function ShieldDash() | |
2154 | if mana >= 20 then | |
2155 | attack = true | |
2156 | gairo.Parent = Head | |
2157 | gairo.cframe = Head.CFrame | |
2158 | for i = 0,1,0.1 do | |
2159 | wait() | |
2160 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
2161 | LW.C0 = CFrame.new(-1.5+0.7*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,1*i) | |
2162 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2163 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1.2*i) | |
2164 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2165 | end | |
2166 | mana = mana - 20 | |
2167 | ss(0.5) | |
2168 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
2169 | local vel = Instance.new("BodyVelocity") | |
2170 | vel.Parent = Player.Character.Torso | |
2171 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2172 | vel.velocity = Player.Character.Head.CFrame.lookVector * 100 | |
2173 | for i = 0,1,0.2 do | |
2174 | wait() | |
2175 | if element == "Light" then | |
2176 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White")) | |
2177 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White")) | |
2178 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2179 | else | |
2180 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black")) | |
2181 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black")) | |
2182 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2183 | end | |
2184 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5) * CFrame.new(0,0,-0.5) | |
2185 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1.9,0,1-0.3*i) | |
2186 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2187 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1+0.57,0,-1.2+0.3*i) | |
2188 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2189 | end | |
2190 | for i = 0,1,0.2 do | |
2191 | wait() | |
2192 | if element == "Light" then | |
2193 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White")) | |
2194 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White")) | |
2195 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2196 | else | |
2197 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black")) | |
2198 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black")) | |
2199 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2200 | end | |
2201 | end | |
2202 | vel.Parent = nil | |
2203 | for i = 0,1,0.2 do | |
2204 | wait() | |
2205 | if element == "Light" then | |
2206 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White")) | |
2207 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White")) | |
2208 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2209 | else | |
2210 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black")) | |
2211 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black")) | |
2212 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2213 | end | |
2214 | end | |
2215 | if mode == "Normal" then | |
2216 | wait(0.3) | |
2217 | for i = 0,1,0.1 do | |
2218 | wait() | |
2219 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
2220 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1-0.3-0.7*i) | |
2221 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2222 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
2223 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2224 | end | |
2225 | gairo.Parent = nil | |
2226 | wait(0.2) | |
2227 | con1:disconnect() | |
2228 | elseif mode == "Attack" then | |
2229 | if holddash == true and mana >= 20 then | |
2230 | con1:disconnect() | |
2231 | gairo.Parent = nil | |
2232 | wait(0.5) | |
2233 | gairo.Parent = Head | |
2234 | gairo.cframe = Head.CFrame | |
2235 | for i = 0,1,0.1 do | |
2236 | wait() | |
2237 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
2238 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9,0,0.7-1.6*i) | |
2239 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2240 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2*i) | |
2241 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2242 | end | |
2243 | ss(0.8) | |
2244 | con1=part13.Touched:connect(function(hit) Damagefunc2(hit,40,25) end) | |
2245 | mana = mana - 20 | |
2246 | local vel = Instance.new("BodyVelocity") | |
2247 | vel.Parent = Player.Character.Torso | |
2248 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2249 | vel.velocity = Player.Character.Head.CFrame.lookVector * 100 | |
2250 | for i = 0,1,0.2 do | |
2251 | wait() | |
2252 | if element == "Light" then | |
2253 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White")) | |
2254 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White")) | |
2255 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2256 | else | |
2257 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black")) | |
2258 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black")) | |
2259 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2260 | end | |
2261 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
2262 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1) * CFrame.new(0,0,-0.5) | |
2263 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33*i,0,0.7-1.5+0.4*i) | |
2264 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2265 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2) | |
2266 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2267 | end | |
2268 | for i = 0,1,0.2 do | |
2269 | wait() | |
2270 | if element == "Light" then | |
2271 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White")) | |
2272 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White")) | |
2273 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2274 | else | |
2275 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black")) | |
2276 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black")) | |
2277 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2278 | end | |
2279 | end | |
2280 | vel.Parent = nil | |
2281 | for i = 0,1,0.2 do | |
2282 | wait() | |
2283 | if element == "Light" then | |
2284 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White")) | |
2285 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White")) | |
2286 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White")) | |
2287 | else | |
2288 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black")) | |
2289 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black")) | |
2290 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black")) | |
2291 | end | |
2292 | end | |
2293 | wait(0.3) | |
2294 | con1:disconnect() | |
2295 | for i = 0,1,0.1 do | |
2296 | wait() | |
2297 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)*i) * CFrame.new(0,1,0) | |
2298 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
2299 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
2300 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2301 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1.1-1.1*i) | |
2302 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2303 | end | |
2304 | gairo.Parent = nil | |
2305 | else | |
2306 | wait(0.3) | |
2307 | for i = 0,1,0.1 do | |
2308 | wait() | |
2309 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
2310 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
2311 | --LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1-0.3-0.7*i) | |
2312 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2313 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
2314 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2315 | end | |
2316 | gairo.Parent = nil | |
2317 | wait(0.2) | |
2318 | con1:disconnect() | |
2319 | end | |
2320 | end | |
2321 | attack = false | |
2322 | end | |
2323 | end | |
2324 | ||
2325 | function guard() | |
2326 | attack = true | |
2327 | guarding = true | |
2328 | Character.Humanoid.WalkSpeed = 20 | |
2329 | for i = 0,1,0.1 do | |
2330 | wait() | |
2331 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2332 | LW.C0 = CFrame.new(-1.5+0.8*i,0.5+0.2*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(2.07*i,0,1.4*i) | |
2333 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2334 | RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87*i,0,-1.4*i) | |
2335 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2336 | end | |
2337 | humanoid = Character.Humanoid | |
2338 | lhh = humanoid.Health | |
2339 | ||
2340 | while guarding == true do | |
2341 | wait() | |
2342 | ||
2343 | if humanoid.Health < lhh then | |
2344 | ||
2345 | print(lhh - humanoid.Health) | |
2346 | test = lhh - humanoid.Health | |
2347 | if mana < 400 then | |
2348 | mana = mana + math.random(test, test*50) | |
2349 | end | |
2350 | if mana > 400 then | |
2351 | mana = 400 | |
2352 | end | |
2353 | if mode == "Normal" then | |
2354 | humanoid.Health = lhh - (test * 50) | |
2355 | elseif mode == "Attack" then | |
2356 | humanoid.Health = lhh - (test * 50) | |
2357 | end | |
2358 | lhh = humanoid.Health | |
2359 | shieldbash(1) | |
2360 | local vel = Instance.new("BodyVelocity") | |
2361 | vel.Parent = Player.Character.Torso | |
2362 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1000 | |
2363 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -20 | |
2364 | velo = -20 | |
2365 | for i = 0,1,0.2 do | |
2366 | wait() | |
2367 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5*i) | |
2368 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2369 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5*i) | |
2370 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2371 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2372 | end | |
2373 | for i = 0,1,0.05 do | |
2374 | wait() | |
2375 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5-0.5*i) | |
2376 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2377 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5+0.5*i) | |
2378 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2379 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2380 | velo = velo + 0.5 | |
2381 | vel.velocity = Player.Character.Torso.CFrame.lookVector * velo | |
2382 | end | |
2383 | vel.Parent = nil | |
2384 | ||
2385 | end | |
2386 | ||
2387 | wait(0.1) | |
2388 | end | |
2389 | Character.Humanoid.WalkSpeed = 16 | |
2390 | if bashing == false then | |
2391 | for i = 0,1,0.1 do | |
2392 | wait() | |
2393 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2394 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,1.4-1.4*i) | |
2395 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2396 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87-0.87*i,0,-1.4+1.4*i) | |
2397 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2398 | end | |
2399 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2400 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2401 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2402 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7,0,0) | |
2403 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2404 | attack = false | |
2405 | end | |
2406 | end | |
2407 | ||
2408 | function Bashem() | |
2409 | attack = true | |
2410 | bashing = true | |
2411 | guarding = false | |
2412 | if mode == "Normal" then | |
2413 | ss(0.7) | |
2414 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
2415 | for i = 0,1,0.2 do | |
2416 | wait() | |
2417 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2418 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4-3*i) | |
2419 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2420 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4+3*i) | |
2421 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2422 | end | |
2423 | wait(0.15) | |
2424 | con1:disconnect() | |
2425 | for i = 0,1,0.1 do | |
2426 | wait() | |
2427 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2428 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,-1.6+1.6*i) | |
2429 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2430 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.87*i,0,1.6-1.6*i) | |
2431 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2432 | end | |
2433 | elseif mode == "Attack" then | |
2434 | for i = 0,1,0.1 do | |
2435 | wait() | |
2436 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2437 | LW.C0 = CFrame.new(-1.5+0.8+0.3*i,0.5+0.2+0.3*i,-0.8) * CFrame.fromEulerAnglesXYZ(2.07-0.5*i,0,1.4+0.17*i) | |
2438 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
2439 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2*i) | |
2440 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2441 | end | |
2442 | con1=part13.Touched:connect(function(hit) Damagefunc2(hit,40,25) end) | |
2443 | ss(1.1) | |
2444 | for i = 0,1,0.2 do | |
2445 | wait() | |
2446 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2447 | LW.C0 = CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-0.5,0,1.4+0.17) | |
2448 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4*i,1.57,0) | |
2449 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2) | |
2450 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2451 | end | |
2452 | wait(0.15) | |
2453 | con1:disconnect() | |
2454 | for i = 0,1,0.1 do | |
2455 | wait() | |
2456 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2457 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-1.57*i) | |
2458 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4-4*i,1.57-1.57*i,0) | |
2459 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-1.4+2-0.6*i) | |
2460 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2461 | end | |
2462 | end | |
2463 | bashing = false | |
2464 | attack = false | |
2465 | end | |
2466 | ||
2467 | function WingBladeStance(seeing) | |
2468 | wingblade1.Parent = modelzorz | |
2469 | wingblade2.Parent = modelzorz | |
2470 | wingblade3.Parent = modelzorz | |
2471 | wingblade4.Parent = modelzorz | |
2472 | wingblade5.Parent = modelzorz | |
2473 | wingblade6.Parent = modelzorz | |
2474 | wingweld1.Parent = wingblade1 | |
2475 | wingweld1.Part0 = wingblade1 | |
2476 | wingweld1.Part1 = Torso | |
2477 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
2478 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
2479 | wingweld2.Parent = wingblade2 | |
2480 | wingweld2.Part0 = wingblade2 | |
2481 | wingweld2.Part1 = Torso | |
2482 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
2483 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
2484 | wingweld3.Parent = wingblade3 | |
2485 | wingweld3.Part0 = wingblade3 | |
2486 | wingweld3.Part1 = Torso | |
2487 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
2488 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
2489 | wingweld4.Parent = wingblade4 | |
2490 | wingweld4.Part0 = wingblade4 | |
2491 | wingweld4.Part1 = Torso | |
2492 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
2493 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
2494 | wingweld5.Parent = wingblade5 | |
2495 | wingweld5.Part0 = wingblade5 | |
2496 | wingweld5.Part1 = Torso | |
2497 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
2498 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
2499 | wingweld6.Parent = wingblade6 | |
2500 | wingweld6.Part0 = wingblade6 | |
2501 | wingweld6.Part1 = Torso | |
2502 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
2503 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
2504 | if seeing == true then | |
2505 | wingblade1.Transparency = 0.4 | |
2506 | wingblade2.Transparency = 0.4 | |
2507 | wingblade3.Transparency = 0.4 | |
2508 | wingblade4.Transparency = 0.4 | |
2509 | wingblade5.Transparency = 0.4 | |
2510 | wingblade6.Transparency = 0.4 | |
2511 | else | |
2512 | wingblade1.Transparency = 1 | |
2513 | wingblade2.Transparency = 1 | |
2514 | wingblade3.Transparency = 1 | |
2515 | wingblade4.Transparency = 1 | |
2516 | wingblade5.Transparency = 1 | |
2517 | wingblade6.Transparency = 1 | |
2518 | end | |
2519 | end | |
2520 | ||
2521 | function StyleChange() | |
2522 | attack = true | |
2523 | if mode == "Normal" then | |
2524 | Character.Humanoid.WalkSpeed = 0 | |
2525 | for i = 0,1,0.1 do | |
2526 | wait() | |
2527 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2528 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
2529 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2530 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
2531 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2532 | end | |
2533 | wait(0.2) | |
2534 | Style = "MagicMayhem" | |
2535 | coroutine.resume(coroutine.create(function() | |
2536 | while Style == "MagicMayhem" do | |
2537 | wait(0.1) | |
2538 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White")) | |
2539 | MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Black")) | |
2540 | end | |
2541 | end)) | |
2542 | magicsound(1) | |
2543 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White")) | |
2544 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black")) | |
2545 | for i = 0,1,0.2 do | |
2546 | wait() | |
2547 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2548 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
2549 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2550 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
2551 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2552 | end | |
2553 | wait(0.2) | |
2554 | for i = 0,1,0.1 do | |
2555 | wait() | |
2556 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2557 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
2558 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2559 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
2560 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2561 | end | |
2562 | Character.Humanoid.WalkSpeed = 16 | |
2563 | elseif mode == "Attack" then | |
2564 | Character.Humanoid.WalkSpeed = 0 | |
2565 | for i = 0,1,0.1 do | |
2566 | wait() | |
2567 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2568 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
2569 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2570 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
2571 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2572 | end | |
2573 | WingBladeStance(true) | |
2574 | magicsound(1) | |
2575 | if element == "Light" then | |
2576 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White")) | |
2577 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White")) | |
2578 | else | |
2579 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black")) | |
2580 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black")) | |
2581 | end | |
2582 | for i = 0,1,0.2 do | |
2583 | wait() | |
2584 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2585 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
2586 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2587 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
2588 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2589 | end | |
2590 | wait(0.2) | |
2591 | for i = 0,1,0.1 do | |
2592 | wait() | |
2593 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2594 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
2595 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2596 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
2597 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2598 | end | |
2599 | --[[for i = 0,1,0.2 do | |
2600 | wait() | |
2601 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2602 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
2603 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
2604 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
2605 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2606 | end | |
2607 | sheath(2.25) | |
2608 | wait(0.05) | |
2609 | weld1.Part0 = part1 | |
2610 | weld1.Part1 = prt1 | |
2611 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
2612 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2613 | wait(0.1) | |
2614 | for i = 0,1,0.1 do | |
2615 | wait() | |
2616 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
2617 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
2618 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
2619 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
2620 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2621 | end ]] | |
2622 | hideanim() | |
2623 | Style = "WingBlade" | |
2624 | Character.Humanoid.WalkSpeed = 16 | |
2625 | end | |
2626 | attack = false | |
2627 | end | |
2628 | ||
2629 | function idleanim() | |
2630 | if attack == false then | |
2631 | --print("MOARDERP") | |
2632 | for i = 0,1,0.05 do | |
2633 | wait() | |
2634 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
2635 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
2636 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
2637 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,0.2,0) * CFrame.new(0,0,0) | |
2638 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,0.2,0) * CFrame.new(0,0,0) | |
2639 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
2640 | end | |
2641 | wait(0.5) | |
2642 | for i = 0,1,0.05 do | |
2643 | wait() | |
2644 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,-0.2,0) * CFrame.new(0,0,0) | |
2645 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
2646 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
2647 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,0.2,0) * CFrame.new(0,0,0) | |
2648 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,0.2,0) * CFrame.new(0,0,0) | |
2649 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,0.2,0) * CFrame.new(0,0,0) | |
2650 | end | |
2651 | wait(0.1) | |
2652 | for i = 0,1,0.05 do | |
2653 | wait() | |
2654 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
2655 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
2656 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
2657 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,0.2,0) * CFrame.new(0,0,0) | |
2658 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
2659 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
2660 | end | |
2661 | end | |
2662 | end | |
2663 | ||
2664 | function MegaHit() | |
2665 | if mana >= 5 then | |
2666 | attack = true | |
2667 | gairo.Parent = Head | |
2668 | gairo.cframe = Head.CFrame | |
2669 | Charge(2) | |
2670 | for i = 0,1,0.1 do | |
2671 | wait() | |
2672 | if element == "Light" then | |
2673 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
2674 | elseif element == "Dark" then | |
2675 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black")) | |
2676 | end | |
2677 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5*i) * CFrame.new(0,0,-0.5) | |
2678 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.5*i) | |
2679 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2680 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
2681 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2682 | end | |
2683 | for i = 0,1,0.2 do | |
2684 | wait() | |
2685 | if element == "Light" then | |
2686 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White")) | |
2687 | elseif element == "Dark" then | |
2688 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black")) | |
2689 | end | |
2690 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5) * CFrame.new(0,0,-0.5) | |
2691 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5) | |
2692 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2693 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
2694 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2695 | end | |
2696 | mana = mana - 5 | |
2697 | local testbrick = Instance.new("Part") | |
2698 | testbrick.Parent = modelzorz | |
2699 | testbrick.Anchored = true | |
2700 | testbrick.Transparency = 1 | |
2701 | testbrick.CFrame = Torso.CFrame * CFrame.new(-3,0,-2) | |
2702 | coroutine.resume(coroutine.create(function() | |
2703 | local c = game.Workspace:GetChildren(); | |
2704 | for i = 1, #c do | |
2705 | local hum = c[i]:findFirstChild("Humanoid") | |
2706 | if hum ~= nil and hum.Health ~= 0 then | |
2707 | local head = c[i]:findFirstChild("Head"); | |
2708 | if head ~= nil then | |
2709 | local targ = head.Position - testbrick.Position; | |
2710 | local mag = targ.magnitude; | |
2711 | if mag <= 3 and c[i].Name ~= Player.Name then | |
2712 | UpBlast(head,math.random(20,30)) | |
2713 | end | |
2714 | end | |
2715 | end | |
2716 | end | |
2717 | end)) | |
2718 | magicsound(2) | |
2719 | if element == "Light" then | |
2720 | EVENMOARMAGIX(Torso,1,6,1,-3,-2,-2,0,0,0,BrickColor.new("White")) | |
2721 | WaveEffect(Torso,2.5,3,2.5,-3,-2,-2,0,0,0,BrickColor.new("White")) | |
2722 | else | |
2723 | EVENMOARMAGIX(Torso,2,5,2,-3,-2,-2,0,0,0,BrickColor.new("Black")) | |
2724 | WaveEffect(Torso,1.5,4,1.5,-3,-2,-2,0,0,0,BrickColor.new("Black")) | |
2725 | end | |
2726 | wait(0.2) | |
2727 | for i = 0,1,0.1 do | |
2728 | wait() | |
2729 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
2730 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
2731 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2732 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
2733 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2734 | end | |
2735 | wait(0.2) | |
2736 | testbrick.Parent = nil | |
2737 | gairo.Parent = nil | |
2738 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
2739 | attack = false | |
2740 | end | |
2741 | end | |
2742 | ||
2743 | function SwordRaid() | |
2744 | if mana >= 20 then | |
2745 | attack = true | |
2746 | local UltimaPart = Instance.new("Part") | |
2747 | UltimaPart.Parent = modelzorz | |
2748 | UltimaPart.CanCollide = false | |
2749 | UltimaPart.Position = Torso.Position | |
2750 | UltimaPart.Transparency = 1 | |
2751 | local UltimaWeld = Instance.new("Weld") | |
2752 | UltimaWeld.Parent = UltimaPart | |
2753 | UltimaWeld.Part0 = UltimaPart | |
2754 | UltimaWeld.Part1 = Torso | |
2755 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2756 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
2757 | local wingvel2 = Instance.new("BodyVelocity") | |
2758 | wingvel2.Parent = UltimaPart | |
2759 | WingBladeEffect(1,1,1,1,1,1) | |
2760 | wingblade1.Transparency = 1 | |
2761 | wingblade2.Transparency = 1 | |
2762 | wingblade3.Transparency = 1 | |
2763 | wingblade4.Transparency = 1 | |
2764 | wingblade5.Transparency = 1 | |
2765 | wingblade6.Transparency = 1 | |
2766 | wait(0.4) | |
2767 | wingblade1.Transparency = 0.4 | |
2768 | wingweld1.Parent = wingblade1 | |
2769 | wingweld1.Part0 = wingblade1 | |
2770 | wingweld1.Part1 = UltimaPart | |
2771 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2772 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
2773 | wingblade2.Transparency = 0.4 | |
2774 | wingweld2.Parent = wingblade2 | |
2775 | wingweld2.Part0 = wingblade2 | |
2776 | wingweld2.Part1 = UltimaPart | |
2777 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2778 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
2779 | wingblade3.Transparency = 0.4 | |
2780 | wingweld3.Parent = wingblade3 | |
2781 | wingweld3.Part0 = wingblade3 | |
2782 | wingweld3.Part1 = UltimaPart | |
2783 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2784 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
2785 | wingblade4.Transparency = 0.4 | |
2786 | wingweld4.Parent = wingblade4 | |
2787 | wingweld4.Part0 = wingblade4 | |
2788 | wingweld4.Part1 = UltimaPart | |
2789 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2790 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
2791 | wingblade5.Transparency = 0.4 | |
2792 | wingweld5.Parent = wingblade5 | |
2793 | wingweld5.Part0 = wingblade5 | |
2794 | wingweld5.Part1 = UltimaPart | |
2795 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2796 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
2797 | wingblade6.Transparency = 0.4 | |
2798 | wingweld6.Parent = wingblade6 | |
2799 | wingweld6.Part0 = wingblade6 | |
2800 | wingweld6.Part1 = UltimaPart | |
2801 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2802 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
2803 | WingBladeEffect(1,1,1,1,1,1) | |
2804 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
2805 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
2806 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
2807 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
2808 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
2809 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
2810 | for i = 0,1,0.1 do | |
2811 | wait() | |
2812 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i) | |
2813 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2814 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1*i) | |
2815 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2816 | end | |
2817 | wait(0.1) | |
2818 | for i = 0,1,0.1 do | |
2819 | wait() | |
2820 | ss(1.2) | |
2821 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2822 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2823 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2824 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2825 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2826 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2827 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
2828 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2829 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
2830 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2831 | end | |
2832 | wait(0.2) | |
2833 | for i = 0,1,0.1 do | |
2834 | wait() | |
2835 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+1.5*i) | |
2836 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2837 | RW.C0 = CFrame.new(1.5-0.5+0.2*i,0.5,-0.5+0.2*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+0.5*i) | |
2838 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2839 | end | |
2840 | mana = mana - 20 | |
2841 | UltimaWeld.Parent = nil | |
2842 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
2843 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
2844 | coroutine.resume(coroutine.create(function() | |
2845 | for i = 0,3,0.1 do | |
2846 | wait() | |
2847 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2848 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2849 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2850 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2851 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2852 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
2853 | ss(1.2) | |
2854 | end | |
2855 | wingvel2.Parent = nil | |
2856 | UltimaPart.Parent = nil | |
2857 | WingBladeEffect(1,1,1,1,1,1) | |
2858 | wingblade1.Transparency = 1 | |
2859 | wingblade2.Transparency = 1 | |
2860 | wingblade3.Transparency = 1 | |
2861 | wingblade4.Transparency = 1 | |
2862 | wingblade5.Transparency = 1 | |
2863 | wingblade6.Transparency = 1 | |
2864 | wait(0.4) | |
2865 | con1:disconnect() | |
2866 | con2:disconnect() | |
2867 | con3:disconnect() | |
2868 | con4:disconnect() | |
2869 | con5:disconnect() | |
2870 | con6:disconnect() | |
2871 | WingBladeStance(true) | |
2872 | WingBladeEffect(1,1,1,1,1,1) | |
2873 | end)) | |
2874 | wait(0.1) | |
2875 | for i = 0,1,0.1 do | |
2876 | wait() | |
2877 | LW.C0 = CFrame.new(-1.5+0.3-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
2878 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2879 | RW.C0 = CFrame.new(1.5-0.3+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5+1*i) | |
2880 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2881 | end | |
2882 | wait(0.5) | |
2883 | attack = false | |
2884 | end | |
2885 | end | |
2886 | ||
2887 | function SwordRage() | |
2888 | attack = true | |
2889 | SwordRaging = true | |
2890 | for i = 0,1,0.1 do | |
2891 | wait() | |
2892 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0) | |
2893 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2894 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0) | |
2895 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2896 | end | |
2897 | wingweld1.Parent = wingblade1 | |
2898 | wingweld1.Part0 = wingblade1 | |
2899 | wingweld1.Part1 = LeftArm | |
2900 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2901 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2902 | wingweld4.Parent = wingblade4 | |
2903 | wingweld4.Part0 = wingblade4 | |
2904 | wingweld4.Part1 = RightArm | |
2905 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2906 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2907 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
2908 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
2909 | ss(1.2) | |
2910 | for i = 0,1,0.2 do | |
2911 | wait() | |
2912 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-2+4*i,0,0.5*i) | |
2913 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2914 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+3*i,0,0.5*i) | |
2915 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2916 | end | |
2917 | wait(0.1) | |
2918 | ss(1.2) | |
2919 | for i = 0,1,0.2 do | |
2920 | wait() | |
2921 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-2+4-1*i,0,0.5-1*i) | |
2922 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2923 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-2+3+1*i,0,0.5-1*i) | |
2924 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2925 | end | |
2926 | wait(0.05) | |
2927 | for i = 0,1,0.2 do | |
2928 | wait() | |
2929 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,-0.5-0.5*i) | |
2930 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2931 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,-0.5+1.5*i) | |
2932 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2933 | end | |
2934 | wait(0.1) | |
2935 | ss(1) | |
2936 | for i = 0,1,0.2 do | |
2937 | wait() | |
2938 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1+1*i) | |
2939 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2940 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1-1*i) | |
2941 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2942 | end | |
2943 | wait(0.1) | |
2944 | WingBladeEffect(1,0,0,1,0,0) | |
2945 | wingblade1.Transparency = 1 | |
2946 | wingblade4.Transparency = 1 | |
2947 | con1:disconnect() | |
2948 | con4:disconnect() | |
2949 | for i = 0,1,0.1 do | |
2950 | wait() | |
2951 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.57*i,0,0) | |
2952 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2953 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.57*i,0,0) | |
2954 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2955 | end | |
2956 | wingweld2.Parent = wingblade2 | |
2957 | wingweld2.Part0 = wingblade2 | |
2958 | wingweld2.Part1 = LeftArm | |
2959 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2960 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2961 | wingweld5.Parent = wingblade5 | |
2962 | wingweld5.Part0 = wingblade5 | |
2963 | wingweld5.Part1 = RightArm | |
2964 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
2965 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
2966 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
2967 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
2968 | ss(1) | |
2969 | for i = 0,1,0.2 do | |
2970 | wait() | |
2971 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+4*i,0,0.5*i) | |
2972 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2973 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+4*i,0,-0.5*i) | |
2974 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2975 | end | |
2976 | ss(1) | |
2977 | for i = 0,1,0.2 do | |
2978 | wait() | |
2979 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,0,0.5-1*i) | |
2980 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2981 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,0,-0.5+1*i) | |
2982 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2983 | end | |
2984 | con2:disconnect() | |
2985 | con5:disconnect() | |
2986 | WingBladeEffect(0,1,0,0,1,0) | |
2987 | wingblade2.Transparency = 1 | |
2988 | wingblade5.Transparency = 1 | |
2989 | wait(0.05) | |
2990 | for i = 0,1,0.1 do | |
2991 | wait() | |
2992 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-1*i,0,-0.5+0.5*i) | |
2993 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2994 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-1*i,0,0.5-0.5*i) | |
2995 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2996 | end | |
2997 | wingweld3.Parent = wingblade3 | |
2998 | wingweld3.Part0 = wingblade3 | |
2999 | wingweld3.Part1 = LeftArm | |
3000 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,2,-0.5) | |
3001 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3002 | wingweld6.Parent = wingblade6 | |
3003 | wingweld6.Part0 = wingblade6 | |
3004 | wingweld6.Part1 = RightArm | |
3005 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,2,-0.5) | |
3006 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3007 | for i = 0,1,0.1 do | |
3008 | wait() | |
3009 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-1.57*i,0) | |
3010 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
3011 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,1.57*i,0) | |
3012 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
3013 | end | |
3014 | wait(0.1) | |
3015 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3016 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3017 | ss(1) | |
3018 | for i = 0,1,0.2 do | |
3019 | wait() | |
3020 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,-1.57,0) | |
3021 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
3022 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,1.57,0) | |
3023 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
3024 | end | |
3025 | con3:disconnect() | |
3026 | con6:disconnect() | |
3027 | WingBladeEffect(0,0,1,0,0,1) | |
3028 | wingblade3.Transparency = 1 | |
3029 | wingblade6.Transparency = 1 | |
3030 | wait(0.1) | |
3031 | for i = 0,1,0.2 do | |
3032 | wait() | |
3033 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.57+1.57*i,-0.5*i) | |
3034 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
3035 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,1.57-1.57*i,0.5*i) | |
3036 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
3037 | end | |
3038 | attack = false | |
3039 | end | |
3040 | ||
3041 | function SwordRageZ() | |
3042 | attack = true | |
3043 | WingBladeEffect(1,1,0,1,1,0) | |
3044 | wingblade1.Transparency = 0.4 | |
3045 | wingblade2.Transparency = 0.4 | |
3046 | wingblade4.Transparency = 0.4 | |
3047 | wingblade5.Transparency = 0.4 | |
3048 | wingweld1.Parent = wingblade1 | |
3049 | wingweld1.Part0 = wingblade1 | |
3050 | wingweld1.Part1 = LeftArm | |
3051 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0.5) | |
3052 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3053 | wingweld4.Parent = wingblade4 | |
3054 | wingweld4.Part0 = wingblade4 | |
3055 | wingweld4.Part1 = RightArm | |
3056 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0.5) | |
3057 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3058 | wingweld2.Parent = wingblade2 | |
3059 | wingweld2.Part0 = wingblade2 | |
3060 | wingweld2.Part1 = LeftArm | |
3061 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,-0.5) | |
3062 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3063 | wingweld5.Parent = wingblade5 | |
3064 | wingweld5.Part0 = wingblade5 | |
3065 | wingweld5.Part1 = RightArm | |
3066 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,-0.5) | |
3067 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3068 | for i = 0,1,0.1 do | |
3069 | wait() | |
3070 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.5) | |
3071 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3072 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0.5) | |
3073 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3074 | end | |
3075 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3076 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3077 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3078 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3079 | ss(1) | |
3080 | for i = 0,1,0.2 do | |
3081 | wait() | |
3082 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-0.43*i,0,-0.5+1*i) | |
3083 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3084 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-0.43*i,0,0.5-1*i) | |
3085 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3086 | end | |
3087 | ss(1) | |
3088 | for i = 0,1,0.2 do | |
3089 | wait() | |
3090 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1-0.5*i) | |
3091 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3092 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.5-1+0.5*i) | |
3093 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3094 | end | |
3095 | wait(0.1) | |
3096 | con1:disconnect() | |
3097 | con2:disconnect() | |
3098 | con4:disconnect() | |
3099 | con5:disconnect() | |
3100 | WingBladeEffect(1,1,0,1,1,0) | |
3101 | wingblade1.Transparency = 1 | |
3102 | wingblade2.Transparency = 1 | |
3103 | wingblade4.Transparency = 1 | |
3104 | wingblade5.Transparency = 1 | |
3105 | for i = 0,1,0.2 do | |
3106 | wait() | |
3107 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-0.5+1-0.5-0.5*i) | |
3108 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3109 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-1+0.5+0.5*i) | |
3110 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3111 | end | |
3112 | attack = false | |
3113 | end | |
3114 | ||
3115 | function SwordRageX() | |
3116 | attack = true | |
3117 | WingBladeEffect(0,1,1,0,1,1) | |
3118 | wingblade3.Transparency = 0.4 | |
3119 | wingblade6.Transparency = 0.4 | |
3120 | wingblade2.Transparency = 0.4 | |
3121 | wingblade5.Transparency = 0.4 | |
3122 | wingweld2.Parent = wingblade2 | |
3123 | wingweld2.Part0 = wingblade2 | |
3124 | wingweld2.Part1 = LeftArm | |
3125 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
3126 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3127 | wingweld3.Parent = wingblade3 | |
3128 | wingweld3.Part0 = wingblade3 | |
3129 | wingweld3.Part1 = LeftArm | |
3130 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,2,-0.5) | |
3131 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3132 | for i = 0,1,0.1 do | |
3133 | wait() | |
3134 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,-0.5+0.5*i) | |
3135 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
3136 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
3137 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3138 | end | |
3139 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3140 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3141 | ss(1.2) | |
3142 | for i = 0,1,0.2 do | |
3143 | wait() | |
3144 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
3145 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0) | |
3146 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
3147 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3148 | end | |
3149 | wait(0.1) | |
3150 | WingBladeEffect(0,1,1,0,0,0) | |
3151 | wingblade3.Transparency = 1 | |
3152 | wingblade2.Transparency = 1 | |
3153 | con3:disconnect() | |
3154 | con2:disconnect() | |
3155 | for i = 0,1,0.1 do | |
3156 | wait() | |
3157 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.57+1.57*i,-0.5*i) | |
3158 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
3159 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,0.5-0.5*i) | |
3160 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
3161 | end | |
3162 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3163 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
3164 | ss(1.2) | |
3165 | for i = 0,1,0.2 do | |
3166 | wait() | |
3167 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5) | |
3168 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3169 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,1.57,0) | |
3170 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0) | |
3171 | end | |
3172 | wait(0.1) | |
3173 | WingBladeEffect(0,0,0,0,1,1) | |
3174 | wingblade6.Transparency = 1 | |
3175 | wingblade5.Transparency = 1 | |
3176 | con6:disconnect() | |
3177 | con5:disconnect() | |
3178 | for i = 0,1,0.2 do | |
3179 | wait() | |
3180 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5) | |
3181 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3182 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,1.57-1.57*i,0.5*i) | |
3183 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
3184 | end | |
3185 | attack = false | |
3186 | end | |
3187 | ||
3188 | function EndSwordRage() | |
3189 | attack = true | |
3190 | wait(0.1) | |
3191 | WingBladeStance(true) | |
3192 | WingBladeEffect(1,1,1,1,1,1) | |
3193 | for i = 0,1,0.2 do | |
3194 | wait() | |
3195 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5+0.5*i) | |
3196 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3197 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,0,0.5-0.5*i) | |
3198 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3199 | end | |
3200 | attack = false | |
3201 | end | |
3202 | ||
3203 | function MagicBarrage() | |
3204 | attack = true | |
3205 | if element == "Light" then | |
3206 | for i = 0,1,0.1 do | |
3207 | wait() | |
3208 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
3209 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3210 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
3211 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3212 | end | |
3213 | while barragehold == true and mana >= 0 do | |
3214 | wait(0.1) | |
3215 | mana = mana - math.random(0,10) | |
3216 | ss(1+math.random()) | |
3217 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1+math.random(),0,math.random(-1,0)+math.random()) | |
3218 | coroutine.resume(coroutine.create(function() | |
3219 | slasheffect(LeftArm.CFrame*CFrame.new(0,-3,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,10,nil) | |
3220 | end)) | |
3221 | end | |
3222 | if mana <= 0 then | |
3223 | mana = 0 | |
3224 | end | |
3225 | else | |
3226 | for i = 0,1,0.1 do | |
3227 | wait() | |
3228 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
3229 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3230 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0) | |
3231 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3232 | end | |
3233 | local p = Instance.new("Part") | |
3234 | p.Parent = Character | |
3235 | p.Name = "TestBrick" | |
3236 | p.CFrame = RightArm.CFrame*CFrame.new(0,1,0) | |
3237 | p.CanCollide = false | |
3238 | p.Transparency = 1 | |
3239 | local pweld = Instance.new("Weld") | |
3240 | pweld.Parent = p | |
3241 | pweld.Part0 = p | |
3242 | pweld.Part1 = RightArm | |
3243 | pweld.C0 = CFrame.new(0,1,0) | |
3244 | coroutine.resume(coroutine.create(function() | |
3245 | while p.Parent ~= nil do | |
3246 | wait(0.05) | |
3247 | MMMAGIC(p,4,4,4,0,0,0,BrickColor.new("Black")) | |
3248 | EVENMOARMAGIX(p,3,3,3,0,0,0,math.random(-50,50),math.random(-50,50),math.random(-50,50),BrickColor.new("Black")) | |
3249 | MOREMAGIX(p,0,2,2,2,BrickColor.new("Black")) | |
3250 | end | |
3251 | end)) | |
3252 | DarkRiftF(p) | |
3253 | p.Parent = nil | |
3254 | end | |
3255 | attack = false | |
3256 | end | |
3257 | ||
3258 | function Regening() | |
3259 | attack = true | |
3260 | for i = 0,1,0.1 do | |
3261 | wait() | |
3262 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
3263 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3264 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
3265 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3266 | end | |
3267 | while regening == true do | |
3268 | wait(0.1) | |
3269 | DifferentEffect() | |
3270 | if mana >= 400 then | |
3271 | mana = 400 | |
3272 | else | |
3273 | Character.Humanoid.Health = Character.Humanoid.Health + 0.01 | |
3274 | mana = mana + 100 | |
3275 | end | |
3276 | end | |
3277 | attack = false | |
3278 | end | |
3279 | ||
3280 | function Ultima() | |
3281 | attack = true | |
3282 | if mana == 400 then | |
3283 | if Style == "MagicMayhem" then | |
3284 | print("LOLOL ECLIPSE TIEM") | |
3285 | for i = 0,1,0.05 do | |
3286 | wait() | |
3287 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3288 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
3289 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3290 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
3291 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3292 | end | |
3293 | for i = 0,2 do | |
3294 | wait(0.8) | |
3295 | magicsound(1) | |
3296 | MMMAGIC(LeftArm,5,5,5,0,-1,0,BrickColor.new("White")) | |
3297 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Black")) | |
3298 | end | |
3299 | for i = 0,1,0.1 do | |
3300 | wait() | |
3301 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
3302 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+2.17*i) | |
3303 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3304 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.17*i) | |
3305 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3306 | end | |
3307 | Charge(0.4) | |
3308 | for i = 0,10,0.5 do | |
3309 | wait(0.1) | |
3310 | UltimaMMMAGIC(LeftArm,i,i,i,0,-1,0,BrickColor.new("White")) | |
3311 | UltimaMMMAGIC(RightArm,i,i,i,0,-1,0,BrickColor.new("Black")) | |
3312 | end | |
3313 | coroutine.resume(coroutine.create(function() | |
3314 | while Style == "MagicMayhem" do | |
3315 | wait(0.1) | |
3316 | UltimaMMMAGIC(LeftArm,10,10,10,0,-1,0,BrickColor.new("White")) | |
3317 | UltimaMMMAGIC(RightArm,10,10,10,0,-1,0,BrickColor.new("Black")) | |
3318 | end | |
3319 | end)) | |
3320 | for i = 0,1,0.2 do | |
3321 | wait() | |
3322 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
3323 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+2.17) | |
3324 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3325 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-2.17) | |
3326 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3327 | end | |
3328 | wait(0.3) | |
3329 | for i = 0,1,0.2 do | |
3330 | wait() | |
3331 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
3332 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,-1.57+2.17) | |
3333 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3334 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,1.57-2.17) | |
3335 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3336 | end | |
3337 | mana = 400 | |
3338 | local c = game.Workspace:GetChildren(); | |
3339 | for i = 1, #c do | |
3340 | local hum = c[i]:findFirstChild("Humanoid") | |
3341 | if hum ~= nil and hum.Health ~= 0 then | |
3342 | local head = c[i]:findFirstChild("Head"); | |
3343 | if head ~= nil then | |
3344 | local targ = head.Position - Torso.Position; | |
3345 | local mag = targ.magnitude; | |
3346 | if mag <= 600 and c[i].Name ~= Player.Name then | |
3347 | UltimaMagicMayhemDamage(head,math.random(1000,2000)) | |
3348 | end | |
3349 | end | |
3350 | end | |
3351 | end | |
3352 | Style = "Normal" | |
3353 | MagicMayhemUltimaSounds() | |
3354 | for i = 0,9,0.2 do | |
3355 | wait() | |
3356 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White")) | |
3357 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black")) | |
3358 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White")) | |
3359 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black")) | |
3360 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White")) | |
3361 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black")) | |
3362 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White")) | |
3363 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black")) | |
3364 | end | |
3365 | coroutine.resume(coroutine.create(function() | |
3366 | local clone = Instance.new("Part") | |
3367 | clone.Parent = workspace | |
3368 | clone.CFrame = Torso.CFrame | |
3369 | clone.CanCollide = false | |
3370 | clone.Transparency = 1 | |
3371 | clone.Anchored = true | |
3372 | for i = 0,10,0.2 do | |
3373 | wait(0.1) | |
3374 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White")) | |
3375 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black")) | |
3376 | end | |
3377 | clone.Parent = nil | |
3378 | end)) | |
3379 | elseif Style == "WingBlade" then | |
3380 | print("LOLOL MULTIVORTEX TIEM") | |
3381 | mana = 0 | |
3382 | coroutine.resume(coroutine.create(function() | |
3383 | while attack == true do | |
3384 | wait() | |
3385 | mana = 400 | |
3386 | end | |
3387 | end)) | |
3388 | Character.Humanoid.PlatformStand = true | |
3389 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
3390 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
3391 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
3392 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
3393 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
3394 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
3395 | original = Head.CFrame | |
3396 | bod = Instance.new("BodyPosition") | |
3397 | bod.position = Torso.Position | |
3398 | bod.Parent = Torso | |
3399 | bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080) | |
3400 | target = meh | |
3401 | --bod.position = target.Position | |
3402 | local b = Instance.new("BodyGyro") | |
3403 | b.P=18000 | |
3404 | b.D=600 | |
3405 | b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
3406 | b.Parent = Head | |
3407 | if target ~= nil then | |
3408 | local dir = (target.Position - Head.Position).unit | |
3409 | local spawnpos = Head.Position | |
3410 | local pos = spawnpos + (dir * 1) | |
3411 | b.cframe = CFrame.new(pos, pos + dir) | |
3412 | end | |
3413 | local UltimaPart = Instance.new("Part") | |
3414 | UltimaPart.Parent = modelzorz | |
3415 | UltimaPart.CanCollide = false | |
3416 | UltimaPart.Position = Torso.Position | |
3417 | UltimaPart.Transparency = 1 | |
3418 | local UltimaWeld = Instance.new("Weld") | |
3419 | UltimaWeld.Parent = UltimaPart | |
3420 | UltimaWeld.Part0 = UltimaPart | |
3421 | UltimaWeld.Part1 = Torso | |
3422 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3423 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3424 | WingBladeEffect(1,1,1,1,1,1) | |
3425 | wingblade1.Transparency = 1 | |
3426 | wingblade2.Transparency = 1 | |
3427 | wingblade3.Transparency = 1 | |
3428 | wingblade4.Transparency = 1 | |
3429 | wingblade5.Transparency = 1 | |
3430 | wingblade6.Transparency = 1 | |
3431 | wait(0.4) | |
3432 | wingblade1.Transparency = 0.4 | |
3433 | wingweld1.Parent = wingblade1 | |
3434 | wingweld1.Part0 = wingblade1 | |
3435 | wingweld1.Part1 = UltimaPart | |
3436 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3437 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
3438 | wingblade2.Transparency = 0.4 | |
3439 | wingweld2.Parent = wingblade2 | |
3440 | wingweld2.Part0 = wingblade2 | |
3441 | wingweld2.Part1 = UltimaPart | |
3442 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3443 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
3444 | wingblade3.Transparency = 0.4 | |
3445 | wingweld3.Parent = wingblade3 | |
3446 | wingweld3.Part0 = wingblade3 | |
3447 | wingweld3.Part1 = UltimaPart | |
3448 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3449 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
3450 | wingblade4.Transparency = 0.4 | |
3451 | wingweld4.Parent = wingblade4 | |
3452 | wingweld4.Part0 = wingblade4 | |
3453 | wingweld4.Part1 = UltimaPart | |
3454 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3455 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
3456 | wingblade5.Transparency = 0.4 | |
3457 | wingweld5.Parent = wingblade5 | |
3458 | wingweld5.Part0 = wingblade5 | |
3459 | wingweld5.Part1 = UltimaPart | |
3460 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3461 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
3462 | wingblade6.Transparency = 0.4 | |
3463 | wingweld6.Parent = wingblade6 | |
3464 | wingweld6.Part0 = wingblade6 | |
3465 | wingweld6.Part1 = UltimaPart | |
3466 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
3467 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
3468 | WingBladeEffect(1,1,1,1,1,1) | |
3469 | for i = 0,1,0.1 do | |
3470 | wait() | |
3471 | bod.position = Torso.Position + Vector3.new(0,1,0) | |
3472 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) | |
3473 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3474 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i) | |
3475 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3476 | end | |
3477 | target = meh | |
3478 | if target ~= nil then | |
3479 | bod.position = target.Position | |
3480 | local dir = (target.Position - Head.Position).unit | |
3481 | local spawnpos = Head.Position | |
3482 | local pos = spawnpos + (dir * 1) | |
3483 | b.cframe = CFrame.new(pos, pos + dir) | |
3484 | end | |
3485 | for i = 0,1,0.1 do | |
3486 | wait() | |
3487 | ss(1.2) | |
3488 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3489 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3490 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3491 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3492 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3493 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3494 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5+1*i) | |
3495 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3496 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5+1*i) | |
3497 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3498 | end | |
3499 | for i = 0,2 do | |
3500 | wait() | |
3501 | WingBladeEffect(1,1,1,1,1,1) | |
3502 | wingblade1.Transparency = 1 | |
3503 | wingblade2.Transparency = 1 | |
3504 | wingblade3.Transparency = 1 | |
3505 | wingblade4.Transparency = 1 | |
3506 | wingblade5.Transparency = 1 | |
3507 | wingblade6.Transparency = 1 | |
3508 | for i = 0,1,0.1 do | |
3509 | wait() | |
3510 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.5*i,0,0.5) | |
3511 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3512 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1.5-1*i) | |
3513 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3514 | end | |
3515 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.7) * CFrame.new(0,0,0) | |
3516 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3517 | WingBladeEffect(1,1,1,1,1,1) | |
3518 | target = meh | |
3519 | if target ~= nil then | |
3520 | bod.position = target.Position | |
3521 | local dir = (target.Position - Head.Position).unit | |
3522 | local spawnpos = Head.Position | |
3523 | local pos = spawnpos + (dir * 1) | |
3524 | b.cframe = CFrame.new(pos, pos + dir) | |
3525 | end | |
3526 | wingblade1.Transparency = 0.4 | |
3527 | wingblade2.Transparency = 0.4 | |
3528 | wingblade3.Transparency = 0.4 | |
3529 | wingblade4.Transparency = 0.4 | |
3530 | wingblade5.Transparency = 0.4 | |
3531 | wingblade6.Transparency = 0.4 | |
3532 | for i = 0,1,0.1 do | |
3533 | wait() | |
3534 | ss(1.4) | |
3535 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3536 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3537 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3538 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3539 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3540 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3541 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
3542 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3543 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0.5-1*i) | |
3544 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3545 | end | |
3546 | WingBladeEffect(1,1,1,1,1,1) | |
3547 | wingblade1.Transparency = 1 | |
3548 | wingblade2.Transparency = 1 | |
3549 | wingblade3.Transparency = 1 | |
3550 | wingblade4.Transparency = 1 | |
3551 | wingblade5.Transparency = 1 | |
3552 | wingblade6.Transparency = 1 | |
3553 | for i = 0,1,0.1 do | |
3554 | wait() | |
3555 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-0.5) | |
3556 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3557 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-0.5-0.5*i) | |
3558 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3559 | end | |
3560 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.new(0,0,0) | |
3561 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3562 | WingBladeEffect(1,1,1,1,1,1) | |
3563 | target = meh | |
3564 | if target ~= nil then | |
3565 | bod.position = target.Position | |
3566 | local dir = (target.Position - Head.Position).unit | |
3567 | local spawnpos = Head.Position | |
3568 | local pos = spawnpos + (dir * 1) | |
3569 | b.cframe = CFrame.new(pos, pos + dir) | |
3570 | end | |
3571 | wingblade1.Transparency = 0.4 | |
3572 | wingblade2.Transparency = 0.4 | |
3573 | wingblade3.Transparency = 0.4 | |
3574 | wingblade4.Transparency = 0.4 | |
3575 | wingblade5.Transparency = 0.4 | |
3576 | wingblade6.Transparency = 0.4 | |
3577 | for i = 0,1,0.1 do | |
3578 | wait() | |
3579 | ss(1) | |
3580 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3581 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3582 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3583 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3584 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3585 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3586 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
3587 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3588 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1+2*i) | |
3589 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3590 | end | |
3591 | WingBladeEffect(1,1,1,1,1,1) | |
3592 | wingblade1.Transparency = 1 | |
3593 | wingblade2.Transparency = 1 | |
3594 | wingblade3.Transparency = 1 | |
3595 | wingblade4.Transparency = 1 | |
3596 | wingblade5.Transparency = 1 | |
3597 | wingblade6.Transparency = 1 | |
3598 | for i = 0,1,0.1 do | |
3599 | wait() | |
3600 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
3601 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3602 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
3603 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3604 | end | |
3605 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,2) * CFrame.new(0,0,0) | |
3606 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3607 | WingBladeEffect(1,1,1,1,1,1) | |
3608 | target = meh | |
3609 | if target ~= nil then | |
3610 | bod.position = target.Position | |
3611 | local dir = (target.Position - Head.Position).unit | |
3612 | local spawnpos = Head.Position | |
3613 | local pos = spawnpos + (dir * 1) | |
3614 | b.cframe = CFrame.new(pos, pos + dir) | |
3615 | end | |
3616 | wingblade1.Transparency = 0.4 | |
3617 | wingblade2.Transparency = 0.4 | |
3618 | wingblade3.Transparency = 0.4 | |
3619 | wingblade4.Transparency = 0.4 | |
3620 | wingblade5.Transparency = 0.4 | |
3621 | wingblade6.Transparency = 0.4 | |
3622 | for i = 0,1,0.1 do | |
3623 | wait() | |
3624 | ss(0.9) | |
3625 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3626 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3627 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3628 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3629 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3630 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3631 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
3632 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3633 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
3634 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3635 | end | |
3636 | end | |
3637 | b.cframe = original | |
3638 | WingBladeEffect(1,1,1,1,1,1) | |
3639 | wingblade1.Transparency = 1 | |
3640 | wingblade2.Transparency = 1 | |
3641 | wingblade3.Transparency = 1 | |
3642 | wingblade4.Transparency = 1 | |
3643 | wingblade5.Transparency = 1 | |
3644 | wingblade6.Transparency = 1 | |
3645 | for i = 0,1,0.1 do | |
3646 | wait() | |
3647 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2.57*i) | |
3648 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3649 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1+0.57*i) | |
3650 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3651 | end | |
3652 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
3653 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
3654 | WingBladeEffect(1,1,1,1,1,1) | |
3655 | wait() | |
3656 | wingblade1.Transparency = 0.4 | |
3657 | wingblade2.Transparency = 0.4 | |
3658 | wingblade3.Transparency = 0.4 | |
3659 | wingblade4.Transparency = 0.4 | |
3660 | wingblade5.Transparency = 0.4 | |
3661 | wingblade6.Transparency = 0.4 | |
3662 | bod.position = Torso.Position + Vector3.new(0,10,0) | |
3663 | local msh1 = Instance.new("SpecialMesh") | |
3664 | msh1.Scale = Vector3.new(5,5,5) | |
3665 | msh1.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
3666 | S=Instance.new("Part") | |
3667 | S.Name="Effect" | |
3668 | S.formFactor=0 | |
3669 | S.Size=Vector3.new(15,15,15) | |
3670 | S.Reflectance = 0 | |
3671 | S.TopSurface=0 | |
3672 | S.BottomSurface=0 | |
3673 | S.Transparency=1 | |
3674 | S.Anchored=true | |
3675 | S.CanCollide=false | |
3676 | S.CFrame=Torso.CFrame | |
3677 | S.Parent=Character | |
3678 | msh1.Parent = S | |
3679 | if element == "Light" then | |
3680 | S.BrickColor=BrickColor.new("White") | |
3681 | elseif element == "Dark" then | |
3682 | S.BrickColor=BrickColor.new("Black") | |
3683 | end | |
3684 | bod.maxForce = Vector3.new(100000,100000,100000) | |
3685 | for i = 0,1,0.01 do | |
3686 | wait() | |
3687 | target = meh | |
3688 | if target ~= nil then | |
3689 | bod.position = target.Position | |
3690 | end | |
3691 | ss(0.9) | |
3692 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
3693 | S.Transparency = S.Transparency - 0.005 | |
3694 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
3695 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3696 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3697 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3698 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3699 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3700 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3701 | end | |
3702 | for i = 0,1,0.005 do | |
3703 | wait() | |
3704 | target = meh | |
3705 | if target ~= nil then | |
3706 | bod.position = target.Position | |
3707 | end | |
3708 | ss(0.9) | |
3709 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
3710 | S.Transparency = S.Transparency | |
3711 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
3712 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3713 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3714 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3715 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3716 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3717 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
3718 | end | |
3719 | wait(0.5) | |
3720 | Character.Humanoid.PlatformStand = false | |
3721 | S.Parent = nil | |
3722 | con1:disconnect() | |
3723 | con2:disconnect() | |
3724 | con3:disconnect() | |
3725 | con4:disconnect() | |
3726 | con5:disconnect() | |
3727 | con6:disconnect() | |
3728 | bod.Parent = nil | |
3729 | b.Parent = nil | |
3730 | WingBladeEffect(1,1,1,1,1,1) | |
3731 | wingblade1.Parent = nil | |
3732 | wingblade2.Parent = nil | |
3733 | wingblade3.Parent = nil | |
3734 | wingblade4.Parent = nil | |
3735 | wingblade5.Parent = nil | |
3736 | wingblade6.Parent = nil | |
3737 | wait(0.2) | |
3738 | Style = "Normal" | |
3739 | equipanim() | |
3740 | --[[wingweld1.Parent = wingblade1 | |
3741 | wingweld1.Part0 = wingblade1 | |
3742 | wingweld1.Part1 = Torso | |
3743 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
3744 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
3745 | wingweld2.Parent = wingblade2 | |
3746 | wingweld2.Part0 = wingblade2 | |
3747 | wingweld2.Part1 = Torso | |
3748 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
3749 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
3750 | wingweld3.Parent = wingblade3 | |
3751 | wingweld3.Part0 = wingblade3 | |
3752 | wingweld3.Part1 = Torso | |
3753 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
3754 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
3755 | wingweld4.Parent = wingblade4 | |
3756 | wingweld4.Part0 = wingblade4 | |
3757 | wingweld4.Part1 = Torso | |
3758 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
3759 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
3760 | wingweld5.Parent = wingblade5 | |
3761 | wingweld5.Part0 = wingblade5 | |
3762 | wingweld5.Part1 = Torso | |
3763 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
3764 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
3765 | wingweld6.Parent = wingblade6 | |
3766 | wingweld6.Part0 = wingblade6 | |
3767 | wingweld6.Part1 = Torso | |
3768 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
3769 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
3770 | UltimaWeld.Parent = nil | |
3771 | WingBladeEffect(1,1,1,1,1,1) | |
3772 | wait() | |
3773 | wingblade1.Transparency = 0.4 | |
3774 | wingblade2.Transparency = 0.4 | |
3775 | wingblade3.Transparency = 0.4 | |
3776 | wingblade4.Transparency = 0.4 | |
3777 | wingblade5.Transparency = 0.4 | |
3778 | wingblade6.Transparency = 0.4 ]] | |
3779 | end | |
3780 | attack = false | |
3781 | end | |
3782 | end | |
3783 | ||
3784 | function ULTRAUltima() | |
3785 | attack = true | |
3786 | --if Style == "MagicMayhem" and mana >= 400 then | |
3787 | if Style == "MagicMayhem" then | |
3788 | local c = game.Workspace:GetChildren(); | |
3789 | for i = 1, #c do | |
3790 | local hum = c[i]:findFirstChild("Humanoid") | |
3791 | if hum ~= nil and hum.Health ~= 0 then | |
3792 | local head = c[i]:findFirstChild("Head"); | |
3793 | if head ~= nil then | |
3794 | local targ = head.Position - Torso.Position; | |
3795 | local mag = targ.magnitude; | |
3796 | if mag <= 60 and c[i].Name ~= Player.Name then | |
3797 | UltimaMagicMayhemDamage(head,math.random(200,500)) | |
3798 | end | |
3799 | end | |
3800 | end | |
3801 | end | |
3802 | Style = "Normal" | |
3803 | MagicMayhemUltimaSounds() | |
3804 | for i = 0,9,0.2 do | |
3805 | wait() | |
3806 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White")) | |
3807 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black")) | |
3808 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White")) | |
3809 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black")) | |
3810 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White")) | |
3811 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black")) | |
3812 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White")) | |
3813 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black")) | |
3814 | end | |
3815 | coroutine.resume(coroutine.create(function() | |
3816 | local clone = Instance.new("Part") | |
3817 | clone.Parent = workspace | |
3818 | clone.CFrame = Torso.CFrame | |
3819 | clone.CanCollide = false | |
3820 | clone.Transparency = 1 | |
3821 | clone.Anchored = true | |
3822 | for i = 0,10,0.2 do | |
3823 | wait(0.1) | |
3824 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White")) | |
3825 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black")) | |
3826 | end | |
3827 | clone.Parent = nil | |
3828 | end)) | |
3829 | end | |
3830 | attack = false | |
3831 | end | |
3832 | ||
3833 | function WingBladeEffect(one,two,three,four,five,six) | |
3834 | if one == 1 then | |
3835 | EVENMOARMAGIX(wingblade1,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
3836 | end | |
3837 | if two == 1 then | |
3838 | EVENMOARMAGIX(wingblade2,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
3839 | end | |
3840 | if three == 1 then | |
3841 | EVENMOARMAGIX(wingblade3,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
3842 | end | |
3843 | if four == 1 then | |
3844 | EVENMOARMAGIX(wingblade4,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
3845 | end | |
3846 | if five == 1 then | |
3847 | EVENMOARMAGIX(wingblade5,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
3848 | end | |
3849 | if six == 1 then | |
3850 | EVENMOARMAGIX(wingblade6,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White")) | |
3851 | end | |
3852 | end | |
3853 | ||
3854 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
3855 | local msh1 = Instance.new("BlockMesh") | |
3856 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
3857 | S=Instance.new("Part") | |
3858 | S.Name="Effect" | |
3859 | S.formFactor=0 | |
3860 | S.Size=Vector3.new(x1,y1,z1) | |
3861 | S.BrickColor=color | |
3862 | S.Reflectance = 0 | |
3863 | S.TopSurface=0 | |
3864 | S.BottomSurface=0 | |
3865 | S.Transparency=0 | |
3866 | S.Anchored=true | |
3867 | S.CanCollide=false | |
3868 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
3869 | S.Parent=Character | |
3870 | msh1.Parent = S | |
3871 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
3872 | end | |
3873 | ||
3874 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
3875 | local msh1 = Instance.new("BlockMesh") | |
3876 | msh1.Scale = Vector3.new(x1,y1,z1) | |
3877 | S=Instance.new("Part") | |
3878 | S.Name="Effect" | |
3879 | S.formFactor=0 | |
3880 | S.Size=Vector3.new(1,1,1) | |
3881 | S.BrickColor=color | |
3882 | S.Reflectance = 0 | |
3883 | S.TopSurface=0 | |
3884 | S.BottomSurface=0 | |
3885 | S.Transparency=0 | |
3886 | S.Anchored=true | |
3887 | S.CanCollide=false | |
3888 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
3889 | S.Parent=Character | |
3890 | msh1.Parent = S | |
3891 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
3892 | end | |
3893 | ||
3894 | function MOREMAGIX(part,cframe,x,y,z,color) | |
3895 | p2=Instance.new("Part") | |
3896 | p2.Name="Blast" | |
3897 | p2.TopSurface=0 | |
3898 | p2.BottomSurface=0 | |
3899 | p2.CanCollide=false | |
3900 | p2.Anchored=true | |
3901 | p2.BrickColor=color | |
3902 | p2.Size=Vector3.new(x,y,z) | |
3903 | p2.formFactor="Symmetric" | |
3904 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
3905 | p2.Parent=workspace | |
3906 | m=Instance.new("BlockMesh") | |
3907 | m.Parent=p2 | |
3908 | m.Name="BlastMesh" | |
3909 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
3910 | end | |
3911 | ||
3912 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
3913 | local msh1 = Instance.new("SpecialMesh") | |
3914 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
3915 | msh1.MeshType = "Sphere" | |
3916 | S=Instance.new("Part") | |
3917 | S.Name="Effect" | |
3918 | S.formFactor=0 | |
3919 | S.Size=Vector3.new(x1,y1,z1) | |
3920 | S.BrickColor=color | |
3921 | if Style == "WingBlade" and element == "Dark" then | |
3922 | S.BrickColor=BrickColor.new("Black") | |
3923 | end | |
3924 | S.Reflectance = 0 | |
3925 | S.TopSurface=0 | |
3926 | S.BottomSurface=0 | |
3927 | S.Transparency=0 | |
3928 | S.Anchored=true | |
3929 | S.CanCollide=false | |
3930 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
3931 | S.Parent=Character | |
3932 | msh1.Parent = S | |
3933 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
3934 | end | |
3935 | ||
3936 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
3937 | local msh1 = Instance.new("SpecialMesh") | |
3938 | msh1.Scale = Vector3.new(x1,y1,z1) | |
3939 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3940 | S=Instance.new("Part") | |
3941 | S.Name="Effect" | |
3942 | S.formFactor=0 | |
3943 | S.Size=Vector3.new(1,1,1) | |
3944 | S.BrickColor=color | |
3945 | S.Reflectance = 0 | |
3946 | S.TopSurface=0 | |
3947 | S.BottomSurface=0 | |
3948 | S.Transparency=0 | |
3949 | S.Anchored=true | |
3950 | S.CanCollide=false | |
3951 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
3952 | S.Parent=Character | |
3953 | msh1.Parent = S | |
3954 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
3955 | end | |
3956 | ||
3957 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
3958 | local msh1 = Instance.new("SpecialMesh") | |
3959 | msh1.Scale = Vector3.new(x1,y1,z1) | |
3960 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
3961 | S=Instance.new("Part") | |
3962 | S.Name="Effect" | |
3963 | S.formFactor=0 | |
3964 | S.Size=Vector3.new(1,1,1) | |
3965 | S.BrickColor=color | |
3966 | S.Reflectance = 0 | |
3967 | S.TopSurface=0 | |
3968 | S.BottomSurface=0 | |
3969 | S.Transparency=0 | |
3970 | S.Anchored=true | |
3971 | S.CanCollide=false | |
3972 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
3973 | S.Parent=Character | |
3974 | msh1.Parent = S | |
3975 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
3976 | end | |
3977 | ||
3978 | function DifferentEffect() | |
3979 | p=Instance.new("Part") | |
3980 | p.Name="FlameEm" | |
3981 | p.Shape=0 | |
3982 | p.TopSurface=0 | |
3983 | p.BottomSurface=0 | |
3984 | derp = math.random(1,2) | |
3985 | if derp == 1 then | |
3986 | p.BrickColor=BrickColor.new("White") | |
3987 | else | |
3988 | p.BrickColor=BrickColor.new("Black") | |
3989 | end | |
3990 | p.Anchored=true | |
3991 | p.CanCollide=false | |
3992 | p.Size=Vector3.new(1,1,1) | |
3993 | p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3) | |
3994 | p.Parent=workspace | |
3995 | m=Instance.new("SpecialMesh") | |
3996 | m.MeshType="Sphere" | |
3997 | m.Parent=p | |
3998 | m.Scale=Vector3.new(1,1,1) | |
3999 | coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p) | |
4000 | end | |
4001 | ||
4002 | function DashEf(P,color) | |
4003 | local m = Instance.new("Part") | |
4004 | m.Parent = workspace | |
4005 | m.BrickColor = color | |
4006 | m.Transparency = 0 | |
4007 | m.Anchored = true | |
4008 | m.CFrame = P | |
4009 | m.CanCollide = false | |
4010 | local me = Instance.new("SpecialMesh") | |
4011 | me.Parent = m | |
4012 | me.MeshType = "FileMesh" | |
4013 | me.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
4014 | me.Scale = Vector3.new(2.5,2.5,2.5) | |
4015 | coroutine.resume(coroutine.create(function(part,mesh) | |
4016 | for i = 0,5 do | |
4017 | wait(0.1) | |
4018 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0, math.random(0,2), 0) | |
4019 | mesh.Scale = mesh.Scale + Vector3.new(0.5,0.4,0.5) | |
4020 | part.Transparency = part.Transparency + 0.20 | |
4021 | end | |
4022 | m:Remove() | |
4023 | end),m,me) | |
4024 | end | |
4025 | ||
4026 | function slasheffect(cframe,waitin,size,efdam) | |
4027 | wait(waitin) | |
4028 | for l=1, 2 do | |
4029 | wait() | |
4030 | e=Instance.new("Part") | |
4031 | e.Name="SlashEffect" | |
4032 | e.TopSurface=0 | |
4033 | e.BottomSurface=0 | |
4034 | e.formFactor="Symmetric" | |
4035 | e.Size=Vector3.new(2,2,size) | |
4036 | e.Anchored=true | |
4037 | e.BrickColor=BrickColor.new("White") | |
4038 | e.Reflectance=0 | |
4039 | ||
4040 | e.CanCollide=false | |
4041 | m=Instance.new("SpecialMesh") | |
4042 | m.MeshType="Sphere" | |
4043 | m.Scale=Vector3.new(.25,.25,1) | |
4044 | m.Parent=e | |
4045 | e.CFrame = cframe | |
4046 | e.Parent=workspace | |
4047 | local c = game.Workspace:GetChildren(); | |
4048 | for i = 1, #c do | |
4049 | local hum = c[i]:findFirstChild("Humanoid") | |
4050 | if hum ~= nil and hum.Health ~= 0 then | |
4051 | local head = c[i]:findFirstChild("Head"); | |
4052 | if head ~= nil then | |
4053 | local targ = head.Position - e.Position; | |
4054 | local mag = targ.magnitude; | |
4055 | if mag <= 5 and c[i].Name ~= Player.Name then | |
4056 | Damagefunc1(head,5,1) | |
4057 | end | |
4058 | end | |
4059 | end | |
4060 | end | |
4061 | coroutine.resume(coroutine.create(function(m) for i=1, 9 do m.Transparency=i*.1 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.01,.01,.05)*2 wait() end m.Parent=nil coneffect:disconnect() end),e) | |
4062 | end | |
4063 | end | |
4064 | ||
4065 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
4066 | while barragehold == true and mana >= 0 do | |
4067 | mana = mana - math.random(0,10) | |
4068 | PWN={} | |
4069 | for _,v in pairs(workspace:children()) do | |
4070 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
4071 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
4072 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
4073 | table.insert(PWN,v.Torso) | |
4074 | end | |
4075 | end | |
4076 | end | |
4077 | end | |
4078 | for _,t in pairs(PWN) do | |
4079 | Mag=(par.Position-t.Position).magnitude/2 | |
4080 | t.Parent.Humanoid:TakeDamage(.6) | |
4081 | rl=Instance.new("BodyAngularVelocity") | |
4082 | rl.P=3000 | |
4083 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
4084 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
4085 | rl.Parent=t | |
4086 | game:GetService("Debris"):AddItem(rl,.1) | |
4087 | if Mag<=2 then | |
4088 | if mana <= 400 then | |
4089 | mana = mana + math.random(0,10) | |
4090 | else | |
4091 | mana = 400 | |
4092 | end | |
4093 | t.Parent.Humanoid:TakeDamage(.3) | |
4094 | else | |
4095 | if mana <= 400 then | |
4096 | mana = mana + 1 | |
4097 | else | |
4098 | mana = 400 | |
4099 | end | |
4100 | vl=Instance.new("BodyVelocity") | |
4101 | vl.P=3000 | |
4102 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
4103 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
4104 | vl.Parent=t | |
4105 | game:GetService("Debris"):AddItem(vl,.1) | |
4106 | end | |
4107 | end | |
4108 | wait(.08) | |
4109 | end | |
4110 | end | |
4111 | ||
4112 | function ss(pitch) | |
4113 | ||
4114 | local SlashSound = Instance.new("Sound") | |
4115 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4116 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
4117 | SlashSound.Parent = workspace | |
4118 | SlashSound.Volume = .7 | |
4119 | SlashSound.Pitch = pitch | |
4120 | SlashSound.PlayOnRemove = true | |
4121 | coroutine.resume(coroutine.create(function() | |
4122 | wait(0) | |
4123 | SlashSound.Parent = nil | |
4124 | end)) | |
4125 | end | |
4126 | function critsound(pitch) | |
4127 | ||
4128 | local SlashSound = Instance.new("Sound") | |
4129 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
4130 | SlashSound.Parent = workspace | |
4131 | SlashSound.Volume = .7 | |
4132 | SlashSound.Pitch = pitch | |
4133 | SlashSound.PlayOnRemove = true | |
4134 | coroutine.resume(coroutine.create(function() | |
4135 | wait(0) | |
4136 | SlashSound.Parent = nil | |
4137 | end)) | |
4138 | end | |
4139 | function sheath(pitch) | |
4140 | ||
4141 | local SlashSound = Instance.new("Sound") | |
4142 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
4143 | SlashSound.Parent = workspace | |
4144 | SlashSound.Volume = .7 | |
4145 | SlashSound.Pitch = pitch | |
4146 | SlashSound.PlayOnRemove = true | |
4147 | coroutine.resume(coroutine.create(function() | |
4148 | wait(0) | |
4149 | SlashSound.Parent = nil | |
4150 | end)) | |
4151 | end | |
4152 | function shieldbash(pitch) | |
4153 | ||
4154 | local SlashSound = Instance.new("Sound") | |
4155 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
4156 | SlashSound.Parent = workspace | |
4157 | SlashSound.Volume = .7 | |
4158 | SlashSound.Pitch = pitch | |
4159 | SlashSound.PlayOnRemove = true | |
4160 | coroutine.resume(coroutine.create(function() | |
4161 | wait(0) | |
4162 | SlashSound.Parent = nil | |
4163 | end)) | |
4164 | end | |
4165 | function magicsound(pitch) | |
4166 | ||
4167 | local SlashSound = Instance.new("Sound") | |
4168 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
4169 | SlashSound.Parent = workspace | |
4170 | SlashSound.Volume = .5 | |
4171 | SlashSound.Pitch = pitch | |
4172 | SlashSound.PlayOnRemove = true | |
4173 | coroutine.resume(coroutine.create(function() | |
4174 | wait(0) | |
4175 | SlashSound.Parent = nil | |
4176 | end)) | |
4177 | end | |
4178 | function abscond(pitch) | |
4179 | ||
4180 | local SlashSound = Instance.new("Sound") | |
4181 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
4182 | SlashSound.Parent = workspace | |
4183 | SlashSound.Volume = 1 | |
4184 | SlashSound.Pitch = pitch | |
4185 | SlashSound.PlayOnRemove = true | |
4186 | coroutine.resume(coroutine.create(function() | |
4187 | wait(0) | |
4188 | SlashSound.Parent = nil | |
4189 | end)) | |
4190 | end | |
4191 | function Charge(pitch) | |
4192 | ||
4193 | local SlashSound = Instance.new("Sound") | |
4194 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
4195 | SlashSound.Parent = workspace | |
4196 | SlashSound.Volume = 1 | |
4197 | SlashSound.Pitch = pitch | |
4198 | SlashSound.PlayOnRemove = true | |
4199 | coroutine.resume(coroutine.create(function() | |
4200 | wait(0) | |
4201 | SlashSound.Parent = nil | |
4202 | end)) | |
4203 | end | |
4204 | function MagicMayhemUltimaSounds() | |
4205 | ||
4206 | local SlashSound = Instance.new("Sound") | |
4207 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
4208 | SlashSound.Parent = workspace | |
4209 | SlashSound.Volume = 1 | |
4210 | SlashSound.Pitch = 0.1 | |
4211 | SlashSound.PlayOnRemove = true | |
4212 | coroutine.resume(coroutine.create(function() | |
4213 | wait(0) | |
4214 | SlashSound.Parent = nil | |
4215 | end)) | |
4216 | local SlashSound = Instance.new("Sound") | |
4217 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
4218 | SlashSound.Parent = workspace | |
4219 | SlashSound.Volume = 1 | |
4220 | SlashSound.Pitch = 0.2 | |
4221 | SlashSound.PlayOnRemove = true | |
4222 | coroutine.resume(coroutine.create(function() | |
4223 | wait(0) | |
4224 | SlashSound.Parent = nil | |
4225 | end)) | |
4226 | local SlashSound = Instance.new("Sound") | |
4227 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
4228 | SlashSound.Parent = workspace | |
4229 | SlashSound.Volume = 1 | |
4230 | SlashSound.Pitch = 0.05 | |
4231 | SlashSound.PlayOnRemove = true | |
4232 | coroutine.resume(coroutine.create(function() | |
4233 | wait(0) | |
4234 | SlashSound.Parent = nil | |
4235 | end)) | |
4236 | local SlashSound = Instance.new("Sound") | |
4237 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
4238 | SlashSound.Parent = workspace | |
4239 | SlashSound.Volume = 1 | |
4240 | SlashSound.Pitch = 0.05 | |
4241 | SlashSound.PlayOnRemove = true | |
4242 | coroutine.resume(coroutine.create(function() | |
4243 | wait(0) | |
4244 | SlashSound.Parent = nil | |
4245 | end)) | |
4246 | local SlashSound = Instance.new("Sound") | |
4247 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
4248 | SlashSound.Parent = workspace | |
4249 | SlashSound.Volume = 1 | |
4250 | SlashSound.Pitch = 0.7 | |
4251 | SlashSound.PlayOnRemove = true | |
4252 | coroutine.resume(coroutine.create(function() | |
4253 | wait(0) | |
4254 | SlashSound.Parent = nil | |
4255 | end)) | |
4256 | local SlashSound = Instance.new("Sound") | |
4257 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
4258 | SlashSound.Parent = workspace | |
4259 | SlashSound.Volume = 1 | |
4260 | SlashSound.Pitch = 0.5 | |
4261 | SlashSound.PlayOnRemove = true | |
4262 | coroutine.resume(coroutine.create(function() | |
4263 | wait(0) | |
4264 | SlashSound.Parent = nil | |
4265 | end)) | |
4266 | local SlashSound = Instance.new("Sound") | |
4267 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
4268 | SlashSound.Parent = workspace | |
4269 | SlashSound.Volume = 1 | |
4270 | SlashSound.Pitch = 0.3 | |
4271 | SlashSound.PlayOnRemove = true | |
4272 | coroutine.resume(coroutine.create(function() | |
4273 | wait(0) | |
4274 | SlashSound.Parent = nil | |
4275 | end)) | |
4276 | end | |
4277 | ||
4278 | --[[function ss(pitch) -- No sound mode (for all those noobs who can't handle the earraep. Umad, noobs?) | |
4279 | ||
4280 | end | |
4281 | function critsound(pitch) | |
4282 | ||
4283 | end | |
4284 | function sheath(pitch) | |
4285 | ||
4286 | end | |
4287 | function shieldbash(pitch) | |
4288 | ||
4289 | end | |
4290 | function magicsound(pitch) | |
4291 | ||
4292 | end | |
4293 | function abscond(pitch) | |
4294 | ||
4295 | end | |
4296 | function Charge(pitch) | |
4297 | ||
4298 | end | |
4299 | function MagicMayhemUltimaSounds() | |
4300 | ||
4301 | end ]] | |
4302 | ||
4303 | Damagefunc1=function(hit,Damage,Knockback) | |
4304 | if attackdebounce == false then | |
4305 | attackdebounce = true | |
4306 | coroutine.resume(coroutine.create(function() | |
4307 | wait(0.1) | |
4308 | attackdebounce = false | |
4309 | end)) | |
4310 | if hit.Parent==nil then | |
4311 | return | |
4312 | end | |
4313 | CPlayer=Bin | |
4314 | h=hit.Parent:FindFirstChild("Humanoid") | |
4315 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
4316 | if mana < 400 then | |
4317 | mana = mana + math.random(5,15) | |
4318 | end | |
4319 | if mana > 400 then | |
4320 | mana = 400 | |
4321 | end | |
4322 | Damage=Damage | |
4323 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
4324 | return | |
4325 | end]] | |
4326 | c=Instance.new("ObjectValue") | |
4327 | c.Name="creator" | |
4328 | c.Value=game.Players.LocalPlayer | |
4329 | c.Parent=h | |
4330 | game:GetService("Debris"):AddItem(c,.5) | |
4331 | -- print(c.Value) | |
4332 | if math.random(0,99)+math.random()<=7.8 then | |
4333 | CRIT=true | |
4334 | Damage=Damage*3 | |
4335 | --[[ Knockback=Knockback*2 | |
4336 | r=Instance.new("BodyAngularVelocity") | |
4337 | r.P=3000 | |
4338 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4339 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4340 | r.Parent=hit.Parent.Torso]] | |
4341 | critsound(2) | |
4342 | ||
4343 | end | |
4344 | Damage=Damage+math.random(0,10) | |
4345 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
4346 | h:TakeDamage(Damage) | |
4347 | showDamage(hit.Parent,Damage,.5) | |
4348 | vp=Instance.new("BodyVelocity") | |
4349 | vp.P=500 | |
4350 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
4351 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
4352 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
4353 | if Knockback>0 then | |
4354 | vp.Parent=hit.Parent.Torso | |
4355 | end | |
4356 | game:GetService("Debris"):AddItem(vp,.25) | |
4357 | --[[ r=Instance.new("BodyAngularVelocity") | |
4358 | r.P=3000 | |
4359 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4360 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4361 | r.Parent=hit.Parent.Torso]] | |
4362 | game:GetService("Debris"):AddItem(r,.5) | |
4363 | c=Instance.new("ObjectValue") | |
4364 | c.Name="creator" | |
4365 | c.Value=Player | |
4366 | c.Parent=h | |
4367 | game:GetService("Debris"):AddItem(c,.5) | |
4368 | CRIT=false | |
4369 | hitDeb=true | |
4370 | AttackPos=6 | |
4371 | end | |
4372 | end | |
4373 | end | |
4374 | ||
4375 | Damagefunc2=function(hit,Damage,Knockback) | |
4376 | if attackdebounce == false then | |
4377 | attackdebounce = true | |
4378 | coroutine.resume(coroutine.create(function() | |
4379 | wait(0.1) | |
4380 | attackdebounce = false | |
4381 | end)) | |
4382 | if hit.Parent==nil then | |
4383 | return | |
4384 | end | |
4385 | CPlayer=Bin | |
4386 | h=hit.Parent:FindFirstChild("Humanoid") | |
4387 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
4388 | if mana < 400 then | |
4389 | mana = mana + math.random(5,15) | |
4390 | end | |
4391 | if mana > 400 then | |
4392 | mana = 400 | |
4393 | end | |
4394 | Damage=Damage | |
4395 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
4396 | return | |
4397 | end]] | |
4398 | c=Instance.new("ObjectValue") | |
4399 | c.Name="creator" | |
4400 | c.Value=game.Players.LocalPlayer | |
4401 | c.Parent=h | |
4402 | game:GetService("Debris"):AddItem(c,.5) | |
4403 | -- print(c.Value) | |
4404 | if math.random(0,99)+math.random()<=7.8 then | |
4405 | CRIT=true | |
4406 | Damage=Damage*3 | |
4407 | --[[ Knockback=Knockback*2 | |
4408 | r=Instance.new("BodyAngularVelocity") | |
4409 | r.P=3000 | |
4410 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4411 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4412 | r.Parent=hit.Parent.Torso]] | |
4413 | critsound(2) | |
4414 | ||
4415 | end | |
4416 | Damage=Damage+math.random(0,10) | |
4417 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
4418 | h:TakeDamage(Damage) | |
4419 | showDamage(hit.Parent,Damage,.5) | |
4420 | vl=Instance.new("BodyVelocity") | |
4421 | vl.P=4500 | |
4422 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4423 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
4424 | vl.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
4425 | if Knockback>0 then | |
4426 | vl.Parent=hit.Parent.Torso | |
4427 | end | |
4428 | game:GetService("Debris"):AddItem(vl,.2) | |
4429 | rl=Instance.new("BodyAngularVelocity") | |
4430 | rl.P=3000 | |
4431 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
4432 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
4433 | if Knockback>0 then | |
4434 | rl.Parent=hit.Parent.Torso | |
4435 | end | |
4436 | game:GetService("Debris"):AddItem(rl,.2) | |
4437 | c=Instance.new("ObjectValue") | |
4438 | c.Name="creator" | |
4439 | c.Value=Player | |
4440 | c.Parent=h | |
4441 | game:GetService("Debris"):AddItem(c,.5) | |
4442 | CRIT=false | |
4443 | hitDeb=true | |
4444 | AttackPos=6 | |
4445 | end | |
4446 | end | |
4447 | end | |
4448 | ||
4449 | ||
4450 | Bash=function(hit,Damage) --credits to turdulator for making this function :D | |
4451 | if attackdebounce == false then | |
4452 | attackdebounce = true | |
4453 | coroutine.resume(coroutine.create(function() | |
4454 | wait(0.1) | |
4455 | attackdebounce = false | |
4456 | end)) | |
4457 | if hit.Parent==nil then | |
4458 | return | |
4459 | end | |
4460 | h=hit.Parent:FindFirstChild("Humanoid") | |
4461 | t=hit.Parent:FindFirstChild("Torso") | |
4462 | if h~=nil and t~=nil then | |
4463 | if h.Parent==Character then | |
4464 | return | |
4465 | end | |
4466 | if mana < 400 then | |
4467 | mana = mana + math.random(5,15) | |
4468 | end | |
4469 | if mana > 400 then | |
4470 | mana = 400 | |
4471 | end | |
4472 | shieldbash(1) | |
4473 | if math.random(0,99)+math.random()<=7.8 then | |
4474 | CRIT=true | |
4475 | Damage=Damage*3 | |
4476 | --[[ Knockback=Knockback*2 | |
4477 | r=Instance.new("BodyAngularVelocity") | |
4478 | r.P=3000 | |
4479 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4480 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4481 | r.Parent=hit.Parent.Torso]] | |
4482 | critsound(2) | |
4483 | ||
4484 | end | |
4485 | h:TakeDamage(Damage) | |
4486 | showDamage(hit.Parent,Damage,.5) | |
4487 | vl=Instance.new("BodyVelocity") | |
4488 | vl.P=4500 | |
4489 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4490 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
4491 | vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 | |
4492 | vl.Parent=t | |
4493 | game:GetService("Debris"):AddItem(vl,.2) | |
4494 | rl=Instance.new("BodyAngularVelocity") | |
4495 | rl.P=3000 | |
4496 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
4497 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
4498 | rl.Parent=t | |
4499 | game:GetService("Debris"):AddItem(rl,.2) | |
4500 | else | |
4501 | if hit.CanCollide==false then | |
4502 | return | |
4503 | end | |
4504 | MagicCom:disconnect() | |
4505 | -- DBExplode(DB) | |
4506 | end | |
4507 | end | |
4508 | end | |
4509 | ||
4510 | UpBlast=function(hit,Damage) --credits to turdulator for making this function :D | |
4511 | if hit.Parent==nil then | |
4512 | return | |
4513 | end | |
4514 | h=hit.Parent:FindFirstChild("Humanoid") | |
4515 | t=hit.Parent:FindFirstChild("Torso") | |
4516 | if h~=nil and t~=nil then | |
4517 | if h.Parent==Character then | |
4518 | return | |
4519 | end | |
4520 | if mana < 400 then | |
4521 | mana = mana + math.random(10,20) | |
4522 | end | |
4523 | if mana > 400 then | |
4524 | mana = 400 | |
4525 | end | |
4526 | if math.random(0,99)+math.random()<=7.8 then | |
4527 | CRIT=true | |
4528 | Damage=Damage*3 | |
4529 | --[[ Knockback=Knockback*2 | |
4530 | r=Instance.new("BodyAngularVelocity") | |
4531 | r.P=3000 | |
4532 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4533 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4534 | r.Parent=hit.Parent.Torso]] | |
4535 | critsound(2) | |
4536 | ||
4537 | end | |
4538 | h:TakeDamage(Damage) | |
4539 | showDamage(hit.Parent,Damage,.5) | |
4540 | vl=Instance.new("BodyVelocity") | |
4541 | vl.P=4500 | |
4542 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4543 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
4544 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0) | |
4545 | vl.Parent=t | |
4546 | game:GetService("Debris"):AddItem(vl,.2) | |
4547 | rl=Instance.new("BodyAngularVelocity") | |
4548 | rl.P=3000 | |
4549 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
4550 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
4551 | local tes = math.random(1,2) | |
4552 | if tes == 1 then | |
4553 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
4554 | elseif tes == 2 then | |
4555 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
4556 | end | |
4557 | rl.Parent=t | |
4558 | game:GetService("Debris"):AddItem(rl,.2) | |
4559 | else | |
4560 | if hit.CanCollide==false then | |
4561 | return | |
4562 | end | |
4563 | MagicCom:disconnect() | |
4564 | -- DBExplode(DB) | |
4565 | end | |
4566 | end | |
4567 | ||
4568 | UltimaMagicMayhemDamage=function(hit,Damage) --credits to turdulator for making this function :D | |
4569 | if hit.Parent==nil then | |
4570 | return | |
4571 | end | |
4572 | h=hit.Parent:FindFirstChild("Humanoid") | |
4573 | t=hit.Parent:FindFirstChild("Torso") | |
4574 | if h~=nil and t~=nil then | |
4575 | if h.Parent==Character then | |
4576 | return | |
4577 | end | |
4578 | if math.random(0,99)+math.random()<=7.8 then | |
4579 | CRIT=true | |
4580 | Damage=Damage*10 | |
4581 | --[[ Knockback=Knockback*2 | |
4582 | r=Instance.new("BodyAngularVelocity") | |
4583 | r.P=3000 | |
4584 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
4585 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
4586 | r.Parent=hit.Parent.Torso]] | |
4587 | critsound(2) | |
4588 | ||
4589 | end | |
4590 | h:TakeDamage(Damage) | |
4591 | showDamage(hit.Parent,Damage,.5) | |
4592 | vl=Instance.new("BodyVelocity") | |
4593 | vl.P=4500 | |
4594 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4595 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
4596 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,600,0) | |
4597 | vl.Parent=t | |
4598 | game:GetService("Debris"):AddItem(vl,.2) | |
4599 | rl=Instance.new("BodyAngularVelocity") | |
4600 | rl.P=3000 | |
4601 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
4602 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
4603 | local tes = math.random(1,2) | |
4604 | if tes == 1 then | |
4605 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
4606 | elseif tes == 2 then | |
4607 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
4608 | end | |
4609 | rl.Parent=t | |
4610 | game:GetService("Debris"):AddItem(rl,.2) | |
4611 | else | |
4612 | if hit.CanCollide==false then | |
4613 | return | |
4614 | end | |
4615 | MagicCom:disconnect() | |
4616 | -- DBExplode(DB) | |
4617 | end | |
4618 | end | |
4619 | ||
4620 | showDamage=function(Char,Dealt,du) | |
4621 | m=Instance.new("Model") | |
4622 | m.Name=tostring(Dealt) | |
4623 | h=Instance.new("Humanoid") | |
4624 | h.Health=0 | |
4625 | h.MaxHealth=0 | |
4626 | h.Parent=m | |
4627 | c=Instance.new("Part") | |
4628 | c.Transparency=0 | |
4629 | c.BrickColor=BrickColor:Red() | |
4630 | if CRIT==true then | |
4631 | c.BrickColor=BrickColor.new("Really red") | |
4632 | end | |
4633 | c.Name="Head" | |
4634 | c.TopSurface=0 | |
4635 | c.BottomSurface=0 | |
4636 | c.formFactor="Plate" | |
4637 | c.Size=Vector3.new(1,.4,1) | |
4638 | ms=Instance.new("CylinderMesh") | |
4639 | ms.Bevel=.1 | |
4640 | ms.Scale=Vector3.new(.8,.8,.8) | |
4641 | if CRIT==true then | |
4642 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
4643 | ms.Bevel=.2 | |
4644 | end | |
4645 | ms.Parent=c | |
4646 | c.Reflectance=0 | |
4647 | Instance.new("BodyGyro").Parent=c | |
4648 | c.Parent=m | |
4649 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
4650 | f=Instance.new("BodyPosition") | |
4651 | f.P=2000 | |
4652 | f.D=100 | |
4653 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
4654 | f.position=c.Position+Vector3.new(0,3,0) | |
4655 | f.Parent=c | |
4656 | game:GetService("Debris"):AddItem(m,.5+du) | |
4657 | c.CanCollide=false | |
4658 | m.Parent=workspace | |
4659 | c.CanCollide=false | |
4660 | end | |
4661 | ||
4662 | hold = false | |
4663 | ||
4664 | function ob1d(mouse) | |
4665 | if guarding == true then | |
4666 | if bashing == true then return end | |
4667 | Bashem() | |
4668 | return | |
4669 | end | |
4670 | if attack == true then return end | |
4671 | hold = true | |
4672 | if Style == "Normal" then | |
4673 | if mode == "Normal" then | |
4674 | if combo == 0 then | |
4675 | onehit() | |
4676 | coroutine.resume(coroutine.create(function() | |
4677 | wait(0.5) | |
4678 | if attack == false then | |
4679 | combo = 0 | |
4680 | for i = 0,1,0.2 do | |
4681 | wait(0) | |
4682 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(1.3-1.3*i,1.57-1.57*i,0) | |
4683 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4684 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
4685 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4686 | end | |
4687 | end | |
4688 | end)) | |
4689 | elseif combo == 1 then | |
4690 | twohit() | |
4691 | coroutine.resume(coroutine.create(function() | |
4692 | wait(0.5) | |
4693 | if attack == false then | |
4694 | combo = 0 | |
4695 | for i = 0,1,0.2 do | |
4696 | wait() | |
4697 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0) | |
4698 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4699 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
4700 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4701 | end | |
4702 | end | |
4703 | end)) | |
4704 | elseif combo == 2 then | |
4705 | threehit() | |
4706 | coroutine.resume(coroutine.create(function() | |
4707 | wait(0.5) | |
4708 | if attack == false then | |
4709 | combo = 0 | |
4710 | for i = 0,1,0.2 do | |
4711 | wait() | |
4712 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
4713 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
4714 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-2.2*i,0,0) | |
4715 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
4716 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4717 | end | |
4718 | sheath(2.25) | |
4719 | wait(0.05) | |
4720 | weld1.Part0 = part1 | |
4721 | weld1.Part1 = prt1 | |
4722 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
4723 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4724 | wait(0.1) | |
4725 | for i = 0,1,0.1 do | |
4726 | wait() | |
4727 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
4728 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
4729 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
4730 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
4731 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4732 | end | |
4733 | end | |
4734 | end)) | |
4735 | elseif combo == 3 then | |
4736 | fourhit() | |
4737 | coroutine.resume(coroutine.create(function() | |
4738 | wait(0.5) | |
4739 | if attack == false then | |
4740 | combo = 0 | |
4741 | for i = 0,1,0.2 do | |
4742 | wait() | |
4743 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
4744 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
4745 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
4746 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
4747 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4748 | end | |
4749 | sheath(2.25) | |
4750 | wait(0.05) | |
4751 | weld1.Part0 = part1 | |
4752 | weld1.Part1 = prt1 | |
4753 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
4754 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4755 | wait(0.1) | |
4756 | for i = 0,1,0.1 do | |
4757 | wait() | |
4758 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
4759 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
4760 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
4761 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
4762 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4763 | end | |
4764 | end | |
4765 | end)) | |
4766 | elseif combo == 4 then | |
4767 | fivehit() | |
4768 | coroutine.resume(coroutine.create(function() | |
4769 | wait(0.5) | |
4770 | if attack == false then | |
4771 | combo = 0 | |
4772 | attack = true | |
4773 | gairo.Parent = nil | |
4774 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
4775 | for i = 0,1,0.1 do | |
4776 | wait() | |
4777 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
4778 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
4779 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
4780 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+1.37-0.87*i,1*i,1-1*i) | |
4781 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4782 | end | |
4783 | --[[LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
4784 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
4785 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
4786 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
4787 | sheath(2.25) | |
4788 | wait(0.05) | |
4789 | weld1.Part0 = part1 | |
4790 | weld1.Part1 = prt1 | |
4791 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
4792 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
4793 | wait(0.1) | |
4794 | for i = 0,1,0.1 do | |
4795 | wait() | |
4796 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
4797 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
4798 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
4799 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
4800 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4801 | end | |
4802 | attack = false | |
4803 | end | |
4804 | end)) | |
4805 | end | |
4806 | elseif mode == "Attack" then | |
4807 | if combo == 0 then | |
4808 | oneslash() | |
4809 | coroutine.resume(coroutine.create(function() | |
4810 | wait(0.5) | |
4811 | if attack == false then | |
4812 | combo = 0 | |
4813 | for i = 0,1,0.1 do | |
4814 | wait(0) | |
4815 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-3*i,0,0) | |
4816 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4817 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
4818 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4819 | end | |
4820 | end | |
4821 | end)) | |
4822 | elseif combo == 1 then | |
4823 | twoslash() | |
4824 | coroutine.resume(coroutine.create(function() | |
4825 | wait(0.5) | |
4826 | if attack == false then | |
4827 | combo = 0 | |
4828 | for i = 0,1,0.1 do | |
4829 | wait(0) | |
4830 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43-1.57*i,0,1.57-1.57*i) | |
4831 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3-3*i,1.57-1.57*i,0) | |
4832 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
4833 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4834 | end | |
4835 | end | |
4836 | end)) | |
4837 | elseif combo == 2 then | |
4838 | threeslash() | |
4839 | coroutine.resume(coroutine.create(function() | |
4840 | wait(0.5) | |
4841 | if attack == false then | |
4842 | combo = 0 | |
4843 | for i = 0,1,0.1 do | |
4844 | wait(0) | |
4845 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)*i) * CFrame.new(0,1,0) | |
4846 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,3.57-3.57*i) | |
4847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4-4*i,3.57-3.57*i,0) | |
4848 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
4849 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4850 | end | |
4851 | end | |
4852 | end)) | |
4853 | elseif combo == 3 then | |
4854 | fourslash() | |
4855 | coroutine.resume(coroutine.create(function() | |
4856 | wait(0.5) | |
4857 | if attack == false then | |
4858 | combo = 0 | |
4859 | for i = 0,1,0.1 do | |
4860 | wait(0) | |
4861 | LW.C0 = CFrame.new(-1.5,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-1.57*i) | |
4862 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3-3*i,1.57-1.57*i,0) | |
4863 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
4864 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4865 | end | |
4866 | end | |
4867 | end)) | |
4868 | end | |
4869 | end | |
4870 | elseif Style == "MagicMayhem" then | |
4871 | if combo == 0 then | |
4872 | castone() | |
4873 | coroutine.resume(coroutine.create(function() | |
4874 | wait(0.5) | |
4875 | if attack == false then | |
4876 | combo = 0 | |
4877 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4878 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4879 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4880 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4881 | end | |
4882 | end)) | |
4883 | elseif combo == 1 then | |
4884 | casttwo() | |
4885 | coroutine.resume(coroutine.create(function() | |
4886 | wait(0.5) | |
4887 | if attack == false then | |
4888 | combo = 0 | |
4889 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4890 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4891 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4892 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4893 | end | |
4894 | end)) | |
4895 | elseif combo == 2 then | |
4896 | castthree() | |
4897 | coroutine.resume(coroutine.create(function() | |
4898 | wait(0.5) | |
4899 | if attack == false then | |
4900 | combo = 0 | |
4901 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4902 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4903 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
4904 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4905 | end | |
4906 | end)) | |
4907 | end | |
4908 | --[[castone() | |
4909 | casttwo() | |
4910 | castthree() ]] | |
4911 | elseif Style == "WingBlade" then | |
4912 | if combo == 0 then | |
4913 | combo = 1 | |
4914 | wingbladeslashone() | |
4915 | coroutine.resume(coroutine.create(function() | |
4916 | wait(0.5) | |
4917 | if attack == false then | |
4918 | combo = 0 | |
4919 | WingBladeEffect(0,1,0,0,1,0) | |
4920 | WingBladeEffect(0,0,0,0,0,0) | |
4921 | wingblade2.Transparency = 0.4 | |
4922 | wingblade5.Transparency = 0.4 | |
4923 | for i = 0,1,0.1 do | |
4924 | wait(0) | |
4925 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
4926 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4927 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0.5-0.5*i) | |
4928 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4929 | end | |
4930 | end | |
4931 | end)) | |
4932 | elseif combo == 1 then | |
4933 | combo = 2 | |
4934 | wingbladeslashtwo() | |
4935 | coroutine.resume(coroutine.create(function() | |
4936 | wait(0.5) | |
4937 | if attack == false then | |
4938 | combo = 0 | |
4939 | wait(0.3) | |
4940 | WingBladeEffect(0,1,1,0,1,1) | |
4941 | wingblade2.Transparency = 0.4 | |
4942 | wingblade5.Transparency = 0.4 | |
4943 | wingblade3.Transparency = 0.4 | |
4944 | wingblade6.Transparency = 0.4 | |
4945 | for i = 0,1,0.1 do | |
4946 | wait(0) | |
4947 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
4948 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4949 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-2*i,0,-1+1*i) | |
4950 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4951 | end | |
4952 | end | |
4953 | end)) | |
4954 | elseif combo == 2 then | |
4955 | combo = 3 | |
4956 | wingbladeslashthree() | |
4957 | coroutine.resume(coroutine.create(function() | |
4958 | wait(0.5) | |
4959 | if attack == false then | |
4960 | combo = 0 | |
4961 | WingBladeEffect(1,1,1,1,1,1) | |
4962 | wingblade2.Transparency = 0.4 | |
4963 | wingblade5.Transparency = 0.4 | |
4964 | wingblade3.Transparency = 0.4 | |
4965 | wingblade6.Transparency = 0.4 | |
4966 | wingblade1.Transparency = 0.4 | |
4967 | wingblade4.Transparency = 0.4 | |
4968 | for i = 0,1,0.1 do | |
4969 | wait() | |
4970 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
4971 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4972 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,2-2*i) | |
4973 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4974 | end | |
4975 | end | |
4976 | end)) | |
4977 | elseif combo == 3 then | |
4978 | combo = 4 | |
4979 | wingbladeslashfour() | |
4980 | coroutine.resume(coroutine.create(function() | |
4981 | wait(0.5) | |
4982 | if attack == false then | |
4983 | combo = 0 | |
4984 | WingBladeEffect(1,1,1,1,1,1) | |
4985 | wingblade2.Transparency = 0.4 | |
4986 | wingblade5.Transparency = 0.4 | |
4987 | wingblade3.Transparency = 0.4 | |
4988 | wingblade6.Transparency = 0.4 | |
4989 | wingblade1.Transparency = 0.4 | |
4990 | wingblade4.Transparency = 0.4 | |
4991 | for i = 0,1,0.1 do | |
4992 | wait() | |
4993 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
4994 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4995 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-0.86+0.86*i) | |
4996 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
4997 | end | |
4998 | end | |
4999 | end)) | |
5000 | end | |
5001 | wait(1.5) | |
5002 | --[[wingblade1.Transparency = 0.4 | |
5003 | wingblade3.Transparency = 0.4 | |
5004 | wingblade4.Transparency = 0.4 | |
5005 | wingblade6.Transparency = 0.4 ]] | |
5006 | end | |
5007 | end | |
5008 | ||
5009 | function ob1u(mouse) | |
5010 | hold = false | |
5011 | end | |
5012 | ||
5013 | buttonhold = false | |
5014 | ||
5015 | function key(key) | |
5016 | if attack == true then return end | |
5017 | if Style == "Normal" then | |
5018 | if key == "q" then | |
5019 | changeequipleft() | |
5020 | end | |
5021 | if key == "e" then | |
5022 | changeequipright() | |
5023 | end | |
5024 | if key == "h" then | |
5025 | if mana >= 200 then | |
5026 | mana = 400 | |
5027 | StyleChange() | |
5028 | end | |
5029 | end | |
5030 | if key == "z" then | |
5031 | holddash = true | |
5032 | ShieldDash() | |
5033 | end | |
5034 | if mode == "Normal" then | |
5035 | if key == "x" then | |
5036 | MegaHit() | |
5037 | end | |
5038 | elseif mode == "Attack" then | |
5039 | if key == "x" then | |
5040 | ArsSolum() | |
5041 | end | |
5042 | end | |
5043 | end | |
5044 | if Style == "WingBlade" then | |
5045 | if key == "z" and SwordRaging == true then | |
5046 | SwordRageZ() | |
5047 | coroutine.resume(coroutine.create(function() | |
5048 | wait(0.5) | |
5049 | if attack == false then | |
5050 | SwordRaging = false | |
5051 | EndSwordRage() | |
5052 | end | |
5053 | end)) | |
5054 | end | |
5055 | if key == "x" and SwordRaging == true then | |
5056 | SwordRageX() | |
5057 | coroutine.resume(coroutine.create(function() | |
5058 | wait(0.5) | |
5059 | if attack == false then | |
5060 | SwordRaging = false | |
5061 | EndSwordRage() | |
5062 | end | |
5063 | end)) | |
5064 | end | |
5065 | if key == "c" and SwordRaging == true then | |
5066 | SwordRageC() | |
5067 | coroutine.resume(coroutine.create(function() | |
5068 | wait(0.5) | |
5069 | if attack == false then | |
5070 | SwordRaging = false | |
5071 | EndSwordRage() | |
5072 | end | |
5073 | end)) | |
5074 | end | |
5075 | if SwordRaging == false then | |
5076 | if key == "z" then | |
5077 | SwordRaid() | |
5078 | end | |
5079 | if key == "x" then | |
5080 | SwordRage() | |
5081 | coroutine.resume(coroutine.create(function() | |
5082 | wait(0.5) | |
5083 | if attack == false then | |
5084 | SwordRaging = false | |
5085 | EndSwordRage() | |
5086 | end | |
5087 | end)) | |
5088 | end | |
5089 | end | |
5090 | end | |
5091 | if Style == "MagicMayhem" then | |
5092 | if combo == 0 then | |
5093 | if key == "z" then | |
5094 | barragehold = true | |
5095 | MagicBarrage() | |
5096 | end | |
5097 | if key == "x" then | |
5098 | regening = true | |
5099 | Regening() | |
5100 | end | |
5101 | end | |
5102 | if key == "z" then | |
5103 | if combo == 1 then | |
5104 | castfour() | |
5105 | end | |
5106 | end | |
5107 | if key == "x" then | |
5108 | if combo == 1 then | |
5109 | casttwo() | |
5110 | end | |
5111 | end | |
5112 | if key == "c" then | |
5113 | if combo == 1 then | |
5114 | castfive() | |
5115 | end | |
5116 | end | |
5117 | end | |
5118 | if key == "f" then | |
5119 | if Style ~= "WingBlade" then | |
5120 | guard() | |
5121 | end | |
5122 | end | |
5123 | if key == "g" then | |
5124 | ChangeElement() | |
5125 | end | |
5126 | if key == "j" and Style ~= "Normal" then | |
5127 | Ultima() | |
5128 | --ULTRAUltima() | |
5129 | end | |
5130 | if key == "k" then | |
5131 | if Style == "WingBlade" then | |
5132 | wingblade1.Parent = nil | |
5133 | wingblade2.Parent = nil | |
5134 | wingblade3.Parent = nil | |
5135 | wingblade4.Parent = nil | |
5136 | wingblade5.Parent = nil | |
5137 | wingblade6.Parent = nil | |
5138 | equipweld() | |
5139 | end | |
5140 | Style = "Normal" | |
5141 | end | |
5142 | end | |
5143 | ||
5144 | function key2(key) | |
5145 | if key == "f" then | |
5146 | guarding = false | |
5147 | end | |
5148 | if key == "z" then | |
5149 | holddash = false | |
5150 | barragehold = false | |
5151 | end | |
5152 | if key == "x" then | |
5153 | regening = false | |
5154 | end | |
5155 | end | |
5156 | ||
5157 | function s(mouse) | |
5158 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
5159 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
5160 | mouse.KeyDown:connect(key) | |
5161 | mouse.KeyUp:connect(key2) | |
5162 | player = Player | |
5163 | ch = Character | |
5164 | RSH = ch.Torso["Right Shoulder"] | |
5165 | LSH = ch.Torso["Left Shoulder"] | |
5166 | -- | |
5167 | RW.Part0 = ch.Torso | |
5168 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
5169 | RW.C1 = CFrame.new(0, 0.5, 0) | |
5170 | RW.Part1 = ch["Right Arm"] | |
5171 | RW.Parent = ch.Torso | |
5172 | --_G.R = RW | |
5173 | -- | |
5174 | LW.Part0 = ch.Torso | |
5175 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
5176 | LW.C1 = CFrame.new(0, 0.5, 0) | |
5177 | LW.Part1 = ch["Left Arm"] | |
5178 | LW.Parent = ch.Torso | |
5179 | --_G.L = LW | |
5180 | -- | |
5181 | equipanim() | |
5182 | end | |
5183 | ||
5184 | function ds(mouse) | |
5185 | hideanim() | |
5186 | RW.Parent = nil | |
5187 | LW.Parent = nil | |
5188 | RSH.Parent = player.Character.Torso | |
5189 | LSH.Parent = player.Character.Torso | |
5190 | end | |
5191 | ||
5192 | Bin.Selected:connect(s) | |
5193 | Bin.Deselected:connect(ds) | |
5194 | ||
5195 | function onRunning(speed) | |
5196 | if attack == true then return end | |
5197 | if speed>0 then | |
5198 | walking = true | |
5199 | for i = 0,1,0.2 do | |
5200 | wait(0) | |
5201 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0) | |
5202 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5203 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.8*i,0,0) | |
5204 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5205 | end | |
5206 | else | |
5207 | walking = false | |
5208 | for i = 0,1,0.1 do | |
5209 | wait(0) | |
5210 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.8+0.8*i,0,0) | |
5211 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5212 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.8+0.8*i,0,0) | |
5213 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
5214 | end | |
5215 | ||
5216 | end | |
5217 | end | |
5218 | Character.Humanoid.Running:connect(onRunning) | |
5219 | ||
5220 | while true do | |
5221 | wait(0) | |
5222 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
5223 | fentext.Text = "Mana("..mana..")" | |
5224 | if element == "Light" then | |
5225 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
5226 | elseif element == "Dark" then | |
5227 | fentext3.BackgroundColor3 = Color3.new(0,0,0) | |
5228 | end | |
5229 | if Style == "WingBlade" then | |
5230 | wait(0.1) | |
5231 | coroutine.resume(coroutine.create(function() | |
5232 | if idleanimdelay == false and SwordRaging == false then | |
5233 | idleanimdelay = true | |
5234 | for i = 0,math.random(10,25),0.1 do | |
5235 | wait() | |
5236 | if attack == false and SwordRaging == false then | |
5237 | willidleanim = true | |
5238 | else | |
5239 | willidleanim = false | |
5240 | end | |
5241 | end | |
5242 | if willidleanim == true then | |
5243 | idleanim() | |
5244 | end | |
5245 | idleanimdelay = false | |
5246 | end | |
5247 | end)) | |
5248 | meh = findNearestTorso(Character.Torso.Position) | |
5249 | local target = findNearestTorso(Character.Torso.Position) | |
5250 | if element == "Light" then | |
5251 | wingblade1.BrickColor = BrickColor.new("White") | |
5252 | wingblade2.BrickColor = BrickColor.new("White") | |
5253 | wingblade3.BrickColor = BrickColor.new("White") | |
5254 | wingblade4.BrickColor = BrickColor.new("White") | |
5255 | wingblade5.BrickColor = BrickColor.new("White") | |
5256 | wingblade6.BrickColor = BrickColor.new("White") | |
5257 | elseif element == "Dark" then | |
5258 | wingblade1.BrickColor = BrickColor.new("Black") | |
5259 | wingblade2.BrickColor = BrickColor.new("Black") | |
5260 | wingblade3.BrickColor = BrickColor.new("Black") | |
5261 | wingblade4.BrickColor = BrickColor.new("Black") | |
5262 | wingblade5.BrickColor = BrickColor.new("Black") | |
5263 | wingblade6.BrickColor = BrickColor.new("Black") | |
5264 | end | |
5265 | end | |
5266 | end |