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1 | - | if (accountExpired) |
1 | + | -- Synapse Decompiler |
2 | - | { |
2 | + | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ |
3 | - | // do something |
3 | + | |
4 | - | } |
4 | + | wait(0.2) |
5 | - | { |
5 | + | Player = game.Players.LocalPlayer |
6 | - | // do something else |
6 | + | PlayerGui = Player.PlayerGui |
7 | Cam = workspace.CurrentCamera | |
8 | - | |
8 | + | Backpack = Player.Backpack |
9 | - | for (i=0; i<end; ++i); |
9 | + | Character = Player.Character |
10 | - | { |
10 | + | Humanoid = Character.Humanoid |
11 | - | //code |
11 | + | Mouse = Player:GetMouse() |
12 | RootPart = Character.HumanoidRootPart | |
13 | - | |
13 | + | Torso = Character.Torso |
14 | - | for ( int i=0;i < numrecords; i++ ) |
14 | + | Head = Character.Head |
15 | - | { |
15 | + | RightArm = Character["Right Arm"] |
16 | - | // a dozen lines of database code that used i |
16 | + | LeftArm = Character["Left Arm"] |
17 | - | i=0; |
17 | + | RightLeg = Character["Right Leg"] |
18 | LeftLeg = Character["Left Leg"] | |
19 | - | |
19 | + | RootJoint = RootPart.RootJoint |
20 | - | #include <stdio.h>; |
20 | + | Neck = Torso.Neck |
21 | - | |
21 | + | RightShoulder = Torso["Right Shoulder"] |
22 | - | int main() { |
22 | + | LeftShoulder = Torso["Left Shoulder"] |
23 | - | printf("hello world"); |
23 | + | RightHip = Torso["Right Hip"] |
24 | - | return 0; |
24 | + | LeftHip = Torso["Left Hip"] |
25 | - | } |
25 | + | local sick = Instance.new("Sound", Character) |
26 | sick.SoundId = "rbxassetid://1390506855" | |
27 | sick.Looped = true | |
28 | sick.Pitch = 1 | |
29 | sick.Volume = 1.5 | |
30 | sick:Play() | |
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
48 | local NEWMESH = IT(MESH) | |
49 | if MESH == "SpecialMesh" then | |
50 | NEWMESH.MeshType = MESHTYPE | |
51 | if MESHID ~= "nil" and MESHID ~= "" then | |
52 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
53 | end | |
54 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
55 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
56 | end | |
57 | end | |
58 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
59 | NEWMESH.Scale = SCALE | |
60 | NEWMESH.Parent = PARENT | |
61 | return NEWMESH | |
62 | end | |
63 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
64 | local NEWPART = IT("Part") | |
65 | NEWPART.formFactor = FORMFACTOR | |
66 | NEWPART.Reflectance = REFLECTANCE | |
67 | NEWPART.Transparency = TRANSPARENCY | |
68 | NEWPART.CanCollide = false | |
69 | NEWPART.Locked = true | |
70 | NEWPART.Anchored = true | |
71 | if ANCHOR == false then | |
72 | NEWPART.Anchored = false | |
73 | end | |
74 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
75 | NEWPART.Name = NAME | |
76 | NEWPART.Size = SIZE | |
77 | NEWPART.Position = Torso.Position | |
78 | NEWPART.Material = MATERIAL | |
79 | NEWPART:BreakJoints() | |
80 | NEWPART.Parent = PARENT | |
81 | return NEWPART | |
82 | end | |
83 | Player_Size = 1 | |
84 | Animation_Speed = 3 | |
85 | Frame_Speed = 0.016666666666666666 | |
86 | local Speed = 16 | |
87 | local Effects2 = {} | |
88 | local weldBetween = function(a, b) | |
89 | local weldd = Instance.new("ManualWeld") | |
90 | weldd.Part0 = a | |
91 | weldd.Part1 = b | |
92 | weldd.C0 = CFrame.new() | |
93 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
94 | weldd.Parent = a | |
95 | return weldd | |
96 | end | |
97 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
98 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
99 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
100 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
101 | local CHANGEDEFENSE = 0 | |
102 | local CHANGEDAMAGE = 0 | |
103 | local CHANGEMOVEMENT = 0 | |
104 | local ANIM = "Idle" | |
105 | local ATTACK = false | |
106 | local EQUIPPED = false | |
107 | local HOLD = false | |
108 | local COMBO = 1 | |
109 | local Rooted = false | |
110 | local SINE = 0 | |
111 | local KEYHOLD = false | |
112 | local CHANGE = 2 / Animation_Speed | |
113 | local WALKINGANIM = false | |
114 | local WALK = 0 | |
115 | local VALUE1 = false | |
116 | local VALUE2 = false | |
117 | local ROBLOXIDLEANIMATION = IT("Animation") | |
118 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
119 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
120 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
121 | WEAPONGUI.Name = "Weapon GUI" | |
122 | local Effects = IT("Folder", Character) | |
123 | Effects.Name = "Effects" | |
124 | local ANIMATOR = Humanoid.Animator | |
125 | local ANIMATE = Character.Animate | |
126 | local HITPLAYERSOUNDS = { | |
127 | "263032172", | |
128 | "263032182", | |
129 | "263032200", | |
130 | "263032221", | |
131 | "263032252", | |
132 | "263033191" | |
133 | } | |
134 | local HITARMORSOUNDS = { | |
135 | "199149321", | |
136 | "199149338", | |
137 | "199149367", | |
138 | "199149409", | |
139 | "199149452" | |
140 | } | |
141 | local HITWEAPONSOUNDS = { | |
142 | "199148971", | |
143 | "199149025", | |
144 | "199149072", | |
145 | "199149109", | |
146 | "199149119" | |
147 | } | |
148 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
149 | local UNANCHOR = true | |
150 | local LEVEL = 1 | |
151 | local Volume = 1.5 | |
152 | local SONG1 = "rbxassetid://1390506855" | |
153 | local SONG2 = "rbxassetid://1418800825" | |
154 | local CREATION = false | |
155 | local TRANSFORMING = false | |
156 | local CREATIONPOSE = "Idle" | |
157 | local SKILLTEXTCOLOR = BRICKC("Gold").Color | |
158 | ArtificialHB = Instance.new("BindableEvent", script) | |
159 | ArtificialHB.Name = "ArtificialHB" | |
160 | script:WaitForChild("ArtificialHB") | |
161 | frame = Frame_Speed | |
162 | tf = 0 | |
163 | allowframeloss = false | |
164 | tossremainder = false | |
165 | lastframe = tick() | |
166 | script.ArtificialHB:Fire() | |
167 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
168 | tf = tf + s | |
169 | if tf >= frame then | |
170 | if allowframeloss then | |
171 | script.ArtificialHB:Fire() | |
172 | lastframe = tick() | |
173 | else | |
174 | for i = 1, math.floor(tf / frame) do | |
175 | script.ArtificialHB:Fire() | |
176 | end | |
177 | lastframe = tick() | |
178 | end | |
179 | if tossremainder then | |
180 | tf = 0 | |
181 | else | |
182 | tf = tf - frame * math.floor(tf / frame) | |
183 | end | |
184 | end | |
185 | end) | |
186 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
187 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
188 | end | |
189 | function PositiveAngle(NUMBER) | |
190 | if NUMBER >= 0 then | |
191 | NUMBER = 0 | |
192 | end | |
193 | return NUMBER | |
194 | end | |
195 | function NegativeAngle(NUMBER) | |
196 | if NUMBER <= 0 then | |
197 | NUMBER = 0 | |
198 | end | |
199 | return NUMBER | |
200 | end | |
201 | function Swait(NUMBER) | |
202 | if NUMBER == 0 or NUMBER == nil then | |
203 | ArtificialHB.Event:wait() | |
204 | else | |
205 | for i = 1, NUMBER do | |
206 | ArtificialHB.Event:wait() | |
207 | end | |
208 | end | |
209 | end | |
210 | function QuaternionFromCFrame(cf) | |
211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
212 | local trace = m00 + m11 + m22 | |
213 | if trace > 0 then | |
214 | local s = math.sqrt(1 + trace) | |
215 | local recip = 0.5 / s | |
216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
217 | else | |
218 | local i = 0 | |
219 | if m00 < m11 then | |
220 | i = 1 | |
221 | end | |
222 | if m22 > (i == 0 and m00 or m11) then | |
223 | i = 2 | |
224 | end | |
225 | if i == 0 then | |
226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
227 | local recip = 0.5 / s | |
228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
229 | elseif i == 1 then | |
230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
231 | local recip = 0.5 / s | |
232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
233 | elseif i == 2 then | |
234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
235 | local recip = 0.5 / s | |
236 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
237 | end | |
238 | end | |
239 | end | |
240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
241 | local xs, ys, zs = x + x, y + y, z + z | |
242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
243 | local xx = x * xs | |
244 | local xy = x * ys | |
245 | local xz = x * zs | |
246 | local yy = y * ys | |
247 | local yz = y * zs | |
248 | local zz = z * zs | |
249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
250 | end | |
251 | function QuaternionSlerp(a, b, t) | |
252 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
253 | local startInterp, finishInterp | |
254 | if cosTheta >= 1.0E-4 then | |
255 | if 1 - cosTheta > 1.0E-4 then | |
256 | local theta = ACOS(cosTheta) | |
257 | local invSinTheta = 1 / SIN(theta) | |
258 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
259 | finishInterp = SIN(t * theta) * invSinTheta | |
260 | else | |
261 | startInterp = 1 - t | |
262 | finishInterp = t | |
263 | end | |
264 | elseif 1 + cosTheta > 1.0E-4 then | |
265 | local theta = ACOS(-cosTheta) | |
266 | local invSinTheta = 1 / SIN(theta) | |
267 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
268 | finishInterp = SIN(t * theta) * invSinTheta | |
269 | else | |
270 | startInterp = t - 1 | |
271 | finishInterp = t | |
272 | end | |
273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
274 | end | |
275 | function Clerp(a, b, t) | |
276 | local qa = { | |
277 | QuaternionFromCFrame(a) | |
278 | } | |
279 | local qb = { | |
280 | QuaternionFromCFrame(b) | |
281 | } | |
282 | local ax, ay, az = a.x, a.y, a.z | |
283 | local bx, by, bz = b.x, b.y, b.z | |
284 | local _t = 1 - t | |
285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
286 | end | |
287 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
288 | local frame = IT("Frame") | |
289 | frame.BackgroundTransparency = TRANSPARENCY | |
290 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
291 | frame.Position = POSITION | |
292 | frame.Size = SIZE | |
293 | frame.BackgroundColor3 = COLOR | |
294 | frame.BorderColor3 = BORDERCOLOR | |
295 | frame.Name = NAME | |
296 | frame.Parent = PARENT | |
297 | return frame | |
298 | end | |
299 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
300 | local label = IT("TextLabel") | |
301 | label.BackgroundTransparency = 1 | |
302 | label.Size = UD2(1, 0, 1, 0) | |
303 | label.Position = UD2(0, 0, 0, 0) | |
304 | label.TextColor3 = TEXTCOLOR | |
305 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
306 | label.TextTransparency = TRANSPARENCY | |
307 | label.FontSize = TEXTFONTSIZE | |
308 | label.Font = TEXTFONT | |
309 | label.BorderSizePixel = BORDERSIZEPIXEL | |
310 | label.TextScaled = false | |
311 | label.Text = TEXT | |
312 | label.Name = NAME | |
313 | label.Parent = PARENT | |
314 | return label | |
315 | end | |
316 | function NoOutlines(PART) | |
317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
318 | end | |
319 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
320 | local NEWWELD = IT(TYPE) | |
321 | NEWWELD.Part0 = PART0 | |
322 | NEWWELD.Part1 = PART1 | |
323 | NEWWELD.C0 = C0 | |
324 | NEWWELD.C1 = C1 | |
325 | NEWWELD.Parent = PARENT | |
326 | return NEWWELD | |
327 | end | |
328 | local S = IT("Sound") | |
329 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
330 | local NEWSOUND | |
331 | coroutine.resume(coroutine.create(function() | |
332 | NEWSOUND = S:Clone() | |
333 | NEWSOUND.Parent = PARENT | |
334 | NEWSOUND.Volume = VOLUME | |
335 | NEWSOUND.Pitch = PITCH | |
336 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
337 | Swait() | |
338 | NEWSOUND:play() | |
339 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
340 | end)) | |
341 | return NEWSOUND | |
342 | end | |
343 | function CFrameFromTopBack(at, top, back) | |
344 | local right = top:Cross(back) | |
345 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
346 | end | |
347 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
348 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
349 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
350 | wave.CFrame = CFRAME | |
351 | coroutine.resume(coroutine.create(function(PART) | |
352 | for i = 1, WAIT do | |
353 | Swait() | |
354 | mesh.Scale = mesh.Scale + GROW | |
355 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
356 | if DOESROT == true then | |
357 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
358 | end | |
359 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
360 | if wave.Transparency > 0.99 then | |
361 | wave:remove() | |
362 | end | |
363 | end | |
364 | end)) | |
365 | end | |
366 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
367 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
368 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
369 | wave.CFrame = CFRAME | |
370 | coroutine.resume(coroutine.create(function(PART) | |
371 | for i = 1, WAIT do | |
372 | Swait() | |
373 | mesh.Scale = mesh.Scale + GROW | |
374 | if DOESROT == true then | |
375 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
376 | end | |
377 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
378 | if wave.Transparency > 0.99 then | |
379 | wave:remove() | |
380 | end | |
381 | end | |
382 | end)) | |
383 | end | |
384 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
385 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
386 | wave.Color = COLOR | |
387 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
388 | wave.CFrame = CFRAME | |
389 | coroutine.resume(coroutine.create(function(PART) | |
390 | for i = 1, WAIT do | |
391 | Swait() | |
392 | mesh.Scale = mesh.Scale + GROW | |
393 | wave.Transparency = wave.Transparency + 1 / WAIT | |
394 | if wave.Transparency > 0.99 then | |
395 | wave:remove() | |
396 | end | |
397 | end | |
398 | end)) | |
399 | end | |
400 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
401 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
402 | local mesh | |
403 | if KIND == "Base" then | |
404 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
405 | elseif KIND == "Thin" then | |
406 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
407 | elseif KIND == "Round" then | |
408 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
409 | end | |
410 | wave.CFrame = CFRAME | |
411 | coroutine.resume(coroutine.create(function(PART) | |
412 | for i = 1, WAIT do | |
413 | Swait() | |
414 | mesh.Scale = mesh.Scale + GROW / 10 | |
415 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
416 | if wave.Transparency > 0.99 then | |
417 | wave:remove() | |
418 | end | |
419 | end | |
420 | end)) | |
421 | end | |
422 | function MakeForm(PART, TYPE) | |
423 | if TYPE == "Cyl" then | |
424 | local MSH = IT("CylinderMesh", PART) | |
425 | elseif TYPE == "Ball" then | |
426 | local MSH = IT("SpecialMesh", PART) | |
427 | MSH.MeshType = "Sphere" | |
428 | elseif TYPE == "Wedge" then | |
429 | local MSH = IT("SpecialMesh", PART) | |
430 | MSH.MeshType = "Wedge" | |
431 | end | |
432 | end | |
433 | function CheckTableForString(Table, String) | |
434 | for i, v in pairs(Table) do | |
435 | if string.find(string.lower(String), string.lower(v)) then | |
436 | return true | |
437 | end | |
438 | end | |
439 | return false | |
440 | end | |
441 | function CheckIntangible(Hit) | |
442 | local ProjectileNames = { | |
443 | "Water", | |
444 | "Arrow", | |
445 | "Projectile", | |
446 | "Effect", | |
447 | "Rail", | |
448 | "Lightning", | |
449 | "Bullet" | |
450 | } | |
451 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
452 | return true | |
453 | end | |
454 | return false | |
455 | end | |
456 | Debris = game:GetService("Debris") | |
457 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
458 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
459 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
460 | if RayHit and CheckIntangible(RayHit) then | |
461 | if DelayIfHit then | |
462 | wait() | |
463 | end | |
464 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
465 | end | |
466 | return RayHit, RayPos, RayNormal | |
467 | end | |
468 | BaseLightning = IT("Part") | |
469 | BaseLightning.Anchored = true | |
470 | BaseLightning.CanCollide = false | |
471 | BaseLightning.Material = "Neon" | |
472 | local LightningBolts = {} | |
473 | function Zap(Table) | |
474 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
475 | local Duration = Table.Duration or 2 | |
476 | local Offset = Table.Offset or 2 | |
477 | local Individualize = Table.Individualize or false | |
478 | local MaxRange = Table.MaxRange or 200 | |
479 | local SegmentLength = Table.SegmentLength or 5 | |
480 | local Transparency = Table.Transparency or 0 | |
481 | local Ignore = Table.Ignore or {} | |
482 | local SIZE = Table.SIZE or 0.3 | |
483 | if not (StartPos and TargetPos) or not Character then | |
484 | return | |
485 | end | |
486 | local LightningModel = IT("Folder", Effects) | |
487 | LightningModel.Name = "ZAPP" | |
488 | for i, v in pairs({Character, LightningModel}) do | |
489 | table.insert(Ignore, v) | |
490 | end | |
491 | local LastPos = StartPos | |
492 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
493 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
494 | local RayLength = (StartPos - RayPos).Magnitude | |
495 | local Struck = false | |
496 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
497 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
498 | local LightningBolt = IT("Model", Effects) | |
499 | LightningBolt.Name = "Lightning" | |
500 | if not Individualize then | |
501 | table.insert(LightningBolts, LightningBolt) | |
502 | end | |
503 | LastBolt = LightningBolt | |
504 | Debris:AddItem(LightningBolt, Duration) | |
505 | LightningBolt.Parent = LightningModel | |
506 | for i = 1, TotalSegments do | |
507 | if not Struck then | |
508 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
509 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
510 | local SegmentVec = NewPos - LastPos | |
511 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
512 | local RayVec = LastPos - RayPos | |
513 | local LightningPart = BaseLightning:Clone() | |
514 | LightningPart.BrickColor = BrickColor.new(Color) | |
515 | LightningPart.Transparency = Transparency | |
516 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
517 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
518 | table.insert(Effects2, { | |
519 | LightningPart, | |
520 | "Disappear", | |
521 | 0.025, | |
522 | 1, | |
523 | 1, | |
524 | 1, | |
525 | 2 | |
526 | }) | |
527 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
528 | local OrigCF = LightningPart.CFrame | |
529 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
530 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
531 | LightningPart.Parent = LightningBolt | |
532 | LastPos = NewPos | |
533 | end | |
534 | end | |
535 | return { | |
536 | RayHit = RayHit, | |
537 | RayPos = RayPos, | |
538 | RayNormal = RayNormal, | |
539 | LightningModel = LightningModel | |
540 | } | |
541 | end | |
542 | local EyeSizes = { | |
543 | NumberSequenceKeypoint.new(0, 1, 0), | |
544 | NumberSequenceKeypoint.new(1, 0, 0) | |
545 | } | |
546 | local PE = Instance.new("ParticleEmitter") | |
547 | PE.LightEmission = 0.8 | |
548 | PE.Color = ColorSequence.new(BRICKC("Gold").Color) | |
549 | PE.Size = NumberSequence.new(EyeSizes) | |
550 | PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35) | |
551 | PE.Rotation = NumberRange.new(0, 360) | |
552 | PE.Transparency = NumberSequence.new(0.9) | |
553 | PE.Rate = 999 | |
554 | PE.VelocitySpread = 10000 | |
555 | PE.Acceleration = Vector3.new(0, 75, 0) | |
556 | PE.Drag = 5 | |
557 | PE.Speed = NumberRange.new(6, 6) | |
558 | PE.Texture = "http://www.roblox.com/asset/?id=1351966707" | |
559 | PE.ZOffset = -1.5 | |
560 | PE.Name = "OVERLORDAURA" | |
561 | function particles(art) | |
562 | PE:Clone().Parent = art | |
563 | end | |
564 | function turnto(position) | |
565 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
566 | end | |
567 | function WACKYEFFECT(Table) | |
568 | local TYPE = Table.EffectType or "Sphere" | |
569 | local SIZE = Table.Size or VT(1, 1, 1) | |
570 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
571 | local TRANSPARENCY = Table.Transparency or 0 | |
572 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
573 | local CFRAME = Table.CFrame or Torso.CFrame | |
574 | local MOVEDIRECTION = Table.MoveToPos or nil | |
575 | local ROTATION1 = Table.RotationX or 0 | |
576 | local ROTATION2 = Table.RotationY or 0 | |
577 | local ROTATION3 = Table.RotationZ or 0 | |
578 | local MATERIAL = Table.Material or "Neon" | |
579 | local COLOR = Table.Color or C3(1, 1, 1) | |
580 | local TIME = Table.Time or 45 | |
581 | local SOUNDID = Table.SoundID or nil | |
582 | local SOUNDPITCH = Table.SoundPitch or nil | |
583 | local SOUNDVOLUME = Table.SoundVolume or nil | |
584 | coroutine.resume(coroutine.create(function() | |
585 | local PLAYSSOUND = false | |
586 | local SOUND | |
587 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
588 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
589 | PLAYSSOUND = true | |
590 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
591 | end | |
592 | EFFECT.Color = COLOR | |
593 | local MSH | |
594 | if TYPE == "Sphere" then | |
595 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
596 | elseif TYPE == "Block" then | |
597 | MSH = IT("BlockMesh", EFFECT) | |
598 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
599 | elseif TYPE == "Box" then | |
600 | MSH = IT("BlockMesh", EFFECT) | |
601 | MSH.Scale = SIZE | |
602 | elseif TYPE == "Wave" then | |
603 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
604 | elseif TYPE == "Ring" then | |
605 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
606 | elseif TYPE == "Slash" then | |
607 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
608 | elseif TYPE == "Round Slash" then | |
609 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
610 | elseif TYPE == "Swirl" then | |
611 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
612 | elseif TYPE == "Skull" then | |
613 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
614 | elseif TYPE == "Crystal" then | |
615 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
616 | end | |
617 | if MSH ~= nil then | |
618 | local MOVESPEED | |
619 | if MOVEDIRECTION ~= nil then | |
620 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
621 | end | |
622 | local GROWTH = SIZE - ENDSIZE | |
623 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
624 | if TYPE == "Block" then | |
625 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
626 | else | |
627 | EFFECT.CFrame = CFRAME | |
628 | end | |
629 | for LOOP = 1, TIME do | |
630 | Swait() | |
631 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
632 | if TYPE == "Wave" then | |
633 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
634 | end | |
635 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
636 | if TYPE == "Block" then | |
637 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
638 | else | |
639 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
640 | end | |
641 | if MOVEDIRECTION ~= nil then | |
642 | local ORI = EFFECT.Orientation | |
643 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
644 | EFFECT.Orientation = ORI | |
645 | end | |
646 | end | |
647 | if PLAYSSOUND == false then | |
648 | EFFECT:remove() | |
649 | else | |
650 | repeat | |
651 | Swait() | |
652 | until SOUND.Playing == false | |
653 | EFFECT:remove() | |
654 | end | |
655 | elseif PLAYSSOUND == false then | |
656 | EFFECT:remove() | |
657 | else | |
658 | repeat | |
659 | Swait() | |
660 | until SOUND.Playing == false | |
661 | EFFECT:remove() | |
662 | end | |
663 | end)) | |
664 | end | |
665 | Head:ClearAllChildren() | |
666 | local BODY = {} | |
667 | local naeeym2 = Instance.new("BillboardGui", Character) | |
668 | naeeym2.AlwaysOnTop = true | |
669 | naeeym2.Size = UDim2.new(15, 35, 5, 15) | |
670 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
671 | naeeym2.Adornee = Character.Head | |
672 | naeeym2.Name = "Name" | |
673 | naeeym2.PlayerToHideFrom = Player | |
674 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
675 | tecks2.BackgroundTransparency = 1 | |
676 | tecks2.TextScaled = true | |
677 | tecks2.BorderSizePixel = 0 | |
678 | tecks2.Text = "Dominus PHAEDRA" | |
679 | tecks2.Font = "Fantasy" | |
680 | tecks2.TextSize = 30 | |
681 | tecks2.TextStrokeTransparency = 0 | |
682 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
683 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
684 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
685 | tecks2.Parent = naeeym2 | |
686 | function Transparency(TRANS) | |
687 | tecks2.TextTransparency = TRANS | |
688 | tecks2.TextStrokeTransparency = TRANS | |
689 | for _, c in pairs(Character:GetChildren()) do | |
690 | if c.ClassName == "Part" and c ~= RootPart then | |
691 | c.Transparency = TRANS | |
692 | if c:FindFirstChildOfClass("Decal") then | |
693 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
694 | end | |
695 | if c:FindFirstChild("OVERLORDAURA") then | |
696 | c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10) | |
697 | end | |
698 | if c:FindFirstChild("Eyeball") then | |
699 | c.Eyeball.Transparency = TRANS | |
700 | end | |
701 | if c:FindFirstChild("Eyeball1") then | |
702 | c.Eyeball1.Transparency = TRANS | |
703 | end | |
704 | elseif c.ClassName == "Accessory" then | |
705 | c.Handle.Transparency = TRANS | |
706 | elseif c.ClassName == "Model" then | |
707 | for _, q in pairs(c:GetChildren()) do | |
708 | if q.ClassName == "Part" then | |
709 | q.Transparency = TRANS | |
710 | if q:FindFirstChildOfClass("Decal") then | |
711 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
712 | end | |
713 | end | |
714 | end | |
715 | end | |
716 | end | |
717 | end | |
718 | local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false) | |
719 | MakeForm(EYE, "Ball") | |
720 | EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
721 | local EW = weldBetween(Head, EYE) | |
722 | local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false) | |
723 | MakeForm(EYE2, "Ball") | |
724 | EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
725 | local EW2 = weldBetween(Head, EYE2) | |
726 | for _, c in pairs(Character:GetChildren()) do | |
727 | if c.ClassName == "Part" then | |
728 | table.insert(BODY, {c, Character}) | |
729 | for _, q in pairs(c:GetChildren()) do | |
730 | if q ~= nil then | |
731 | table.insert(BODY, {q, c}) | |
732 | end | |
733 | end | |
734 | end | |
735 | end | |
736 | function refit() | |
737 | Character.Parent = workspace | |
738 | for e = 1, #BODY do | |
739 | if BODY[e] ~= nil then | |
740 | local STUFF = BODY[e] | |
741 | local PART = STUFF[1] | |
742 | local PARENT = STUFF[2] | |
743 | PART.Parent = PARENT | |
744 | end | |
745 | end | |
746 | end | |
747 | Humanoid.HealthChanged:connect(function() | |
748 | local OLDHUM = Humanoid | |
749 | refit() | |
750 | OLDHUM:remove() | |
751 | Humanoid = IT("Humanoid", Character) | |
752 | Humanoid.MaxHealth = "inf" | |
753 | Humanoid.Health = "inf" | |
754 | Humanoid.PlatformStand = false | |
755 | Humanoid.HipHeight = 2.5 | |
756 | Humanoid.WalkSpeed = Speed | |
757 | end) | |
758 | Humanoid.Died:connect(function() | |
759 | local OLDHUM = Humanoid | |
760 | refit() | |
761 | OLDHUM:remove() | |
762 | Humanoid = IT("Humanoid", Character) | |
763 | Humanoid.MaxHealth = "inf" | |
764 | Humanoid.Health = "inf" | |
765 | Humanoid.PlatformStand = false | |
766 | Humanoid.HipHeight = 2.5 | |
767 | Humanoid.WalkSpeed = Speed | |
768 | end) | |
769 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
770 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
771 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
772 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
773 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
774 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3") | |
775 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
776 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
777 | local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
778 | local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
779 | function killnearest(position, range, maxstrength) | |
780 | for i, v in ipairs(workspace:GetChildren()) do | |
781 | do | |
782 | local body = v:GetChildren() | |
783 | for part = 1, #body do | |
784 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
785 | if v.ClassName == "Model" then | |
786 | v:BreakJoints() | |
787 | end | |
788 | local bv = Instance.new("BodyVelocity") | |
789 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
790 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
791 | bv.Parent = body[part] | |
792 | Debris:AddItem(bv, 0.2) | |
793 | body[part].Parent = Effects | |
794 | body[part].Material = "Neon" | |
795 | body[part].BrickColor = BRICKC("Gold") | |
796 | coroutine.resume(coroutine.create(function() | |
797 | wait(5) | |
798 | if body[part].Parent == Effects then | |
799 | body[part]:remove() | |
800 | end | |
801 | end)) | |
802 | end | |
803 | end | |
804 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
805 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | local Decal = IT("Decal") | |
811 | function MagicRing() | |
812 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
813 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
814 | local decal = Decal:Clone() | |
815 | decal.Parent = O1 | |
816 | decal.Face = "Top" | |
817 | decal.Texture = "http://www.roblox.com/asset/?id=917750924" | |
818 | local decal2 = Decal:Clone() | |
819 | decal2.Parent = O1 | |
820 | decal2.Face = "Bottom" | |
821 | decal2.Texture = "http://www.roblox.com/asset/?id=917750924" | |
822 | return O1 | |
823 | end | |
824 | function Dolor_Pluvia() | |
825 | local POWER = LEVEL | |
826 | local CENTER = MagicRing() | |
827 | CENTER.CFrame = CF(Mouse.Hit.p) | |
828 | CreateSound("424777055", CENTER, 10, 1) | |
829 | local RAIN = {} | |
830 | for i = 1, 45 do | |
831 | Swait() | |
832 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
833 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
834 | end | |
835 | for i = 1, 35 do | |
836 | Swait() | |
837 | coroutine.resume(coroutine.create(function() | |
838 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
839 | DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5))) | |
840 | table.insert(RAIN, DROP) | |
841 | particles(DROP) | |
842 | MakeForm(DROP, "Ball") | |
843 | local IMPACT = false | |
844 | for i = 1, 80 do | |
845 | Swait() | |
846 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
847 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
848 | if HIT ~= nil then | |
849 | IMPACT = true | |
850 | break | |
851 | end | |
852 | end | |
853 | table.remove(RAIN, 1) | |
854 | if IMPACT == true then | |
855 | DROP.Transparency = 1 | |
856 | DROP.OVERLORDAURA.Enabled = false | |
857 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2) | |
858 | killnearest(DROP.Position, POWER * 5, 500) | |
859 | Debris:AddItem(DROP, 5) | |
860 | else | |
861 | DROP:remove() | |
862 | end | |
863 | end)) | |
864 | end | |
865 | repeat | |
866 | Swait() | |
867 | until #RAIN == 0 | |
868 | for i = 1, 45 do | |
869 | Swait() | |
870 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
871 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
872 | end | |
873 | CENTER:remove() | |
874 | end | |
875 | function Ignem_Aeternum() | |
876 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
877 | if HITFLOOR ~= nil then | |
878 | do | |
879 | local POWER = LEVEL | |
880 | ATTACK = true | |
881 | Rooted = true | |
882 | local CENTER = MagicRing() | |
883 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
884 | CreateSound("424777055", CENTER, 10, 1) | |
885 | local RAIN = {} | |
886 | for i = 1, 55 do | |
887 | Swait() | |
888 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
889 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
890 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | end | |
897 | local MAXDIST = 15 | |
898 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
899 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
900 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
901 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
902 | MakeForm(ORB, "Ball") | |
903 | CreateSound("201858045", ORB, 10, 0.5) | |
904 | for i = 0, 1, 0.1 / Animation_Speed do | |
905 | Swait() | |
906 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
907 | ORB.Transparency = 0 | |
908 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
909 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
910 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
911 | local ZAPTABLE = Zap({ | |
912 | StartPosition = POS, | |
913 | TargetPosition = ORB.Position, | |
914 | Character = workspace, | |
915 | Color = "Gold", | |
916 | Individual = true, | |
917 | MaxRange = RANGE, | |
918 | SegmentLength = POWER * 2, | |
919 | Offset = 1 | |
920 | }) | |
921 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
922 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
928 | end | |
929 | coroutine.resume(coroutine.create(function() | |
930 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
931 | local IMPACT = false | |
932 | for i = 1, 400 do | |
933 | Swait() | |
934 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
935 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
936 | if HIT ~= nil then | |
937 | IMPACT = true | |
938 | break | |
939 | end | |
940 | end | |
941 | if IMPACT == true then | |
942 | ORB.Transparency = 1 | |
943 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
944 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
945 | for i = 1, 35 do | |
946 | if MRANDOM(1, 5) == 1 then | |
947 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p | |
948 | local ZAPTABLE = Zap({ | |
949 | SIZE = POWER, | |
950 | StartPosition = ORB.Position, | |
951 | TargetPosition = POS, | |
952 | Character = workspace, | |
953 | Color = "Gold", | |
954 | Individual = true, | |
955 | MaxRange = POWER * 35, | |
956 | SegmentLength = POWER * 5, | |
957 | Offset = 3 | |
958 | }) | |
959 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
960 | end | |
961 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
962 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35) | |
963 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
964 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
965 | Swait() | |
966 | end | |
967 | else | |
968 | ORB:remove() | |
969 | end | |
970 | end)) | |
971 | ATTACK = false | |
972 | Rooted = false | |
973 | coroutine.resume(coroutine.create(function() | |
974 | for i = 1, 55 do | |
975 | Swait() | |
976 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
977 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
978 | end | |
979 | CENTER:remove() | |
980 | end)) | |
981 | end | |
982 | end | |
983 | end | |
984 | function Imperium_Delere() | |
985 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
986 | if HITFLOOR ~= nil then | |
987 | do | |
988 | local POWER = LEVEL | |
989 | ATTACK = true | |
990 | Rooted = true | |
991 | local CENTER = MagicRing() | |
992 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
993 | CreateSound("424777055", CENTER, 10, 1) | |
994 | local RAIN = {} | |
995 | for i = 1, 55 do | |
996 | Swait() | |
997 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
998 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
999 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1005 | end | |
1006 | local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER) | |
1007 | MakeForm(VISUAL, "Ball") | |
1008 | VISUAL.CFrame = CF(HITPOS) | |
1009 | for i = 1, 20 do | |
1010 | Swait() | |
1011 | VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10 | |
1012 | VISUAL.Transparency = VISUAL.Transparency - 0.01 | |
1013 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1019 | end | |
1020 | coroutine.resume(coroutine.create(function() | |
1021 | for i = 1, 10 do | |
1022 | Swait() | |
1023 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15 | |
1024 | for _, c in pairs(workspace:GetChildren()) do | |
1025 | if c.ClassName == "Model" then | |
1026 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1027 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1028 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
1029 | if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then | |
1030 | for _, q in pairs(c:GetChildren()) do | |
1031 | if q.ClassName == "LocalScript" and q.Name ~= "Animate" then | |
1032 | q:remove() | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | elseif c.ClassName == "LocalScript" then | |
1037 | c:remove() | |
1038 | end | |
1039 | end | |
1040 | end | |
1041 | VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12 | |
1042 | VISUAL.Transparency = VISUAL.Transparency + 0.01 | |
1043 | end | |
1044 | VISUAL:remove() | |
1045 | for i = 1, 40 do | |
1046 | Swait() | |
1047 | CENTER.Size = CENTER.Size * 0.9 | |
1048 | end | |
1049 | CENTER:remove() | |
1050 | end)) | |
1051 | ATTACK = false | |
1052 | Rooted = false | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | function Ultima_Consummatio() | |
1057 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
1058 | if HITFLOOR ~= nil then | |
1059 | do | |
1060 | local POWER = LEVEL | |
1061 | ATTACK = true | |
1062 | Rooted = true | |
1063 | if POWER <= 6 then | |
1064 | do | |
1065 | local CENTER = MagicRing() | |
1066 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
1067 | CreateSound("424777055", CENTER, 10, 1) | |
1068 | local RAIN = {} | |
1069 | for i = 1, 65 do | |
1070 | Swait() | |
1071 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
1072 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1079 | end | |
1080 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
1081 | MakeForm(ORB, "Ball") | |
1082 | CreateSound("201858045", ORB, 10, 0.5) | |
1083 | for i = 0, 5, 0.1 / Animation_Speed do | |
1084 | Swait() | |
1085 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
1086 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
1087 | ORB.Transparency = 0 | |
1088 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
1089 | local RANGE = (POS - ORB.Position).Magnitude | |
1090 | local ZAPTABLE = Zap({ | |
1091 | StartPosition = POS, | |
1092 | TargetPosition = ORB.Position, | |
1093 | Character = workspace, | |
1094 | Color = "Gold", | |
1095 | Individual = true, | |
1096 | MaxRange = RANGE, | |
1097 | SegmentLength = POWER * 2, | |
1098 | Offset = 1 | |
1099 | }) | |
1100 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
1101 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1107 | end | |
1108 | coroutine.resume(coroutine.create(function() | |
1109 | if POWER <= 3 then | |
1110 | local AIMPOS = Mouse.Hit.p | |
1111 | local O1 = MagicRing() | |
1112 | local O2 = MagicRing() | |
1113 | local O3 = MagicRing() | |
1114 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
1115 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
1116 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
1117 | for i = 1, 25 do | |
1118 | Swait() | |
1119 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
1120 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
1121 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
1122 | end | |
1123 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
1124 | for i = 1, 75 do | |
1125 | Swait(3) | |
1126 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
1127 | killnearest(ORB.Position, ORB.Size.X, 200) | |
1128 | local ZAPTABLE = Zap({ | |
1129 | SIZE = POWER * 2, | |
1130 | StartPosition = ORB.Position, | |
1131 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
1132 | Character = Character, | |
1133 | Color = "Gold", | |
1134 | Individual = true, | |
1135 | MaxRange = POWER * 400, | |
1136 | SegmentLength = DIST / 25, | |
1137 | Offset = 3 + DIST / 350 | |
1138 | }) | |
1139 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
1140 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15) | |
1141 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
1142 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
1143 | end | |
1144 | local SIZE = ORB.Size | |
1145 | for i = 1, 25 do | |
1146 | Swait() | |
1147 | ORB.Size = ORB.Size - SIZE / 25 | |
1148 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
1149 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
1150 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
1151 | end | |
1152 | ORB:remove() | |
1153 | O1:remove() | |
1154 | O2:remove() | |
1155 | O3:remove() | |
1156 | elseif POWER > 3 then | |
1157 | local O1 = MagicRing() | |
1158 | local O2 = MagicRing() | |
1159 | local O3 = MagicRing() | |
1160 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
1161 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
1162 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
1163 | for i = 1, 25 do | |
1164 | Swait() | |
1165 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
1166 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
1167 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
1168 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
1169 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
1170 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
1171 | end | |
1172 | for i = 1, 75 do | |
1173 | for i = 1, 5 do | |
1174 | Swait() | |
1175 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
1176 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
1177 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
1178 | end | |
1179 | killnearest(ORB.Position, ORB.Size.X, 200) | |
1180 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
1181 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
1182 | local ZAPTABLE = Zap({ | |
1183 | SIZE = POWER, | |
1184 | StartPosition = ORB.Position, | |
1185 | TargetPosition = Mouse.Hit.p, | |
1186 | Character = Character, | |
1187 | Color = "Gold", | |
1188 | Individual = true, | |
1189 | MaxRange = POWER * 400, | |
1190 | SegmentLength = DIST / 25, | |
1191 | Offset = 3 + DIST / 350 | |
1192 | }) | |
1193 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
1194 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15) | |
1195 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
1196 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
1197 | end | |
1198 | local SIZE = ORB.Size | |
1199 | for i = 1, 25 do | |
1200 | Swait() | |
1201 | ORB.Size = ORB.Size - SIZE / 25 | |
1202 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
1203 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
1204 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
1205 | end | |
1206 | ORB:remove() | |
1207 | O1:remove() | |
1208 | O2:remove() | |
1209 | O3:remove() | |
1210 | end | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | for i = 1, 65 do | |
1213 | Swait() | |
1214 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
1215 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1216 | end | |
1217 | CENTER:remove() | |
1218 | end)) | |
1219 | end)) | |
1220 | end | |
1221 | elseif POWER > 6 then | |
1222 | do | |
1223 | local FINISHED = false | |
1224 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25)) | |
1225 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65)) | |
1226 | coroutine.resume(coroutine.create(function() | |
1227 | local LOOP = 0 | |
1228 | repeat | |
1229 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
1230 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
1231 | LOOP = LOOP + 5 | |
1232 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2) | |
1233 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2) | |
1234 | Swait() | |
1235 | until FINISHED == true | |
1236 | YIN:remove() | |
1237 | YAN:remove() | |
1238 | end)) | |
1239 | CreateSound("438666077", Effects, 10, 1) | |
1240 | for i = 0, 1, 0.1 / Animation_Speed do | |
1241 | Swait() | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1248 | end | |
1249 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6)) | |
1250 | MakeForm(ORB, "Ball") | |
1251 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
1252 | for i = 0, 8, 0.1 / Animation_Speed do | |
1253 | Swait() | |
1254 | if MRANDOM(1, 8) == 1 then | |
1255 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
1256 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
1257 | local ZAPTABLE1 = Zap({ | |
1258 | SIZE = POWER / 3, | |
1259 | StartPosition = YIN.Position, | |
1260 | TargetPosition = ORB.Position, | |
1261 | Character = workspace, | |
1262 | Color = "Pearl", | |
1263 | Individual = true, | |
1264 | MaxRange = RANGE1, | |
1265 | SegmentLength = 25, | |
1266 | Offset = 6 | |
1267 | }) | |
1268 | local ZAPTABLE2 = Zap({ | |
1269 | SIZE = POWER / 3, | |
1270 | StartPosition = YAN.Position, | |
1271 | TargetPosition = ORB.Position, | |
1272 | Character = workspace, | |
1273 | Color = "Gold", | |
1274 | Individual = true, | |
1275 | MaxRange = RANGE1, | |
1276 | SegmentLength = 25, | |
1277 | Offset = 6 | |
1278 | }) | |
1279 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
1280 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
1281 | end | |
1282 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
1283 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1289 | end | |
1290 | FINISHED = true | |
1291 | coroutine.resume(coroutine.create(function() | |
1292 | for i = 1, 6 do | |
1293 | for e = 1, 10 do | |
1294 | Swait() | |
1295 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01)) | |
1296 | ORB.Size = ORB.Size * 0.97 | |
1297 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
1298 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
1299 | end | |
1300 | local POS = ORB.Position | |
1301 | for i = 1, 5 do | |
1302 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
1303 | end | |
1304 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
1305 | for e = 1, 10 do | |
1306 | Swait() | |
1307 | if MRANDOM(1, 5) == 1 then | |
1308 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
1309 | local ZAPTABLE = Zap({ | |
1310 | SIZE = POWER, | |
1311 | StartPosition = ORB.Position, | |
1312 | TargetPosition = POS, | |
1313 | Character = workspace, | |
1314 | Color = "Gold", | |
1315 | Individual = true, | |
1316 | MaxRange = POWER * 75, | |
1317 | SegmentLength = POWER * 5, | |
1318 | Offset = 3 | |
1319 | }) | |
1320 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
1321 | end | |
1322 | ORB.Size = ORB.Size * 1.05 | |
1323 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
1324 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
1325 | end | |
1326 | end | |
1327 | local POS = ORB.Position | |
1328 | for e = 1, 10 do | |
1329 | Swait() | |
1330 | ORB.Transparency = ORB.Transparency + 0.1 | |
1331 | end | |
1332 | ORB:remove() | |
1333 | killnearest(POS, POWER * 35, 200) | |
1334 | for i = 1, 5 do | |
1335 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
1336 | end | |
1337 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
1338 | end)) | |
1339 | end | |
1340 | end | |
1341 | ATTACK = false | |
1342 | Rooted = false | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | function Hop() | |
1347 | ATTACK = true | |
1348 | Rooted = false | |
1349 | local O1 = MagicRing() | |
1350 | local O2 = MagicRing() | |
1351 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
1352 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1353 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1354 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
1355 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
1356 | CreateSound("814168787", O1, 10, 0.7) | |
1357 | CreateSound("814168787", O2, 10, 0.7) | |
1358 | for i = 1, 75 do | |
1359 | Swait() | |
1360 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
1361 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
1362 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
1363 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1364 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1368 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1370 | end | |
1371 | Rooted = true | |
1372 | UNANCHOR = false | |
1373 | RootPart.Anchored = true | |
1374 | VALUE1 = true | |
1375 | for i = 1, 15 do | |
1376 | Transparency(i / 15) | |
1377 | Swait() | |
1378 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1385 | end | |
1386 | RootPart.CFrame = ROOT.CFrame | |
1387 | ROOT:remove() | |
1388 | for i = 1, 15 do | |
1389 | Transparency(1 - i / 15) | |
1390 | Swait() | |
1391 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
1392 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1398 | end | |
1399 | VALUE1 = false | |
1400 | coroutine.resume(coroutine.create(function() | |
1401 | for i = 1, 75 do | |
1402 | Swait() | |
1403 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
1404 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1405 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
1406 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1407 | end | |
1408 | O1:remove() | |
1409 | O2:remove() | |
1410 | end)) | |
1411 | UNANCHOR = true | |
1412 | RootPart.Anchored = false | |
1413 | ATTACK = false | |
1414 | Rooted = false | |
1415 | end | |
1416 | function Roar() | |
1417 | ATTACK = true | |
1418 | Rooted = true | |
1419 | local ROAR = CreateSound("199978176", Head, 10, 1) | |
1420 | Swait() | |
1421 | repeat | |
1422 | Swait() | |
1423 | ROAR.Parent = Head | |
1424 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1430 | until ROAR.Playing == false | |
1431 | ATTACK = false | |
1432 | Rooted = false | |
1433 | end | |
1434 | function Dimisit() | |
1435 | ATTACK = true | |
1436 | Rooted = false | |
1437 | local LIGHT = IT("ColorCorrectionEffect") | |
1438 | for LOOP = 1, 500 do | |
1439 | Swait() | |
1440 | local MATHMAX = 30 - math.ceil(LOOP / 10) | |
1441 | if MATHMAX <= 1 then | |
1442 | MATHMAX = 1 | |
1443 | end | |
1444 | if MRANDOM(1, MATHMAX) == 1 then | |
1445 | WACKYEFFECT({ | |
1446 | TIME = MRANDOM(45, 75), | |
1447 | EffectType = "Sphere", | |
1448 | Size = VT(0.2, 0.2, 0.2), | |
1449 | Size2 = VT(3, 3, 3), | |
1450 | Transparency = 0, | |
1451 | Transparency2 = 1, | |
1452 | CFrame = Head.CFrame * CF(0, 0, -0.5), | |
1453 | MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p, | |
1454 | RotationX = 0, | |
1455 | RotationY = 0, | |
1456 | RotationZ = 0, | |
1457 | Material = "Neon", | |
1458 | Color = SKILLTEXTCOLOR, | |
1459 | SoundID = nil, | |
1460 | SoundPitch = nil, | |
1461 | SoundVolume = nil | |
1462 | }) | |
1463 | end | |
1464 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1470 | end | |
1471 | LIGHT.Parent = game.Lighting | |
1472 | for LOOP = 1, 25 do | |
1473 | Swait() | |
1474 | LIGHT.Brightness = LIGHT.Brightness + 0.04 | |
1475 | LIGHT.Parent = game.Lighting | |
1476 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1477 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1482 | end | |
1483 | for i = 1, 10 do | |
1484 | Swait() | |
1485 | Volume = Volume - 0.15 | |
1486 | end | |
1487 | CREATION = true | |
1488 | Volume = 3 | |
1489 | wait(2) | |
1490 | for LOOP = 1, 25 do | |
1491 | Swait() | |
1492 | LIGHT.Brightness = LIGHT.Brightness - 0.04 | |
1493 | LIGHT.Parent = game.Lighting | |
1494 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1500 | end | |
1501 | LIGHT:remove() | |
1502 | coroutine.resume(coroutine.create(function() | |
1503 | repeat | |
1504 | Swait() | |
1505 | until CREATION == false | |
1506 | end)) | |
1507 | ATTACK = false | |
1508 | Rooted = false | |
1509 | end | |
1510 | function AttackTemplate() | |
1511 | ATTACK = true | |
1512 | Rooted = false | |
1513 | for i = 0, 1, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1521 | end | |
1522 | ATTACK = false | |
1523 | Rooted = false | |
1524 | end | |
1525 | function MouseDown(Mouse) | |
1526 | if ATTACK == false then | |
1527 | end | |
1528 | end | |
1529 | function MouseUp(Mouse) | |
1530 | HOLD = false | |
1531 | end | |
1532 | function KeyDown(Key) | |
1533 | KEYHOLD = true | |
1534 | if Key == "z" and ATTACK == false then | |
1535 | if CREATION == false then | |
1536 | Dolor_Pluvia() | |
1537 | elseif CREATION == true then | |
1538 | end | |
1539 | end | |
1540 | if Key == "b" and ATTACK == false then | |
1541 | if CREATION == false then | |
1542 | Ignem_Aeternum()() | |
1543 | elseif CREATION == true then | |
1544 | end | |
1545 | end | |
1546 | if Key == "c" and ATTACK == false then | |
1547 | if CREATION == false then | |
1548 | Imperium_Delere()() | |
1549 | elseif CREATION == true then | |
1550 | end | |
1551 | end | |
1552 | if Key == "q" and ATTACK == false then | |
1553 | if CREATION == false then | |
1554 | Hop() | |
1555 | elseif CREATION == true then | |
1556 | end | |
1557 | end | |
1558 | if Key == "x" and ATTACK == false then | |
1559 | if CREATION == false then | |
1560 | Ultima_Consummatio()() | |
1561 | elseif CREATION == true then | |
1562 | end | |
1563 | end | |
1564 | if Key == "t" and ATTACK == false then | |
1565 | Roar() | |
1566 | end | |
1567 | if Key == "1" and ATTACK == false then | |
1568 | LEVEL = 1 | |
1569 | end | |
1570 | if Key == "2" and ATTACK == false then | |
1571 | LEVEL = 2 | |
1572 | end | |
1573 | if Key == "3" and ATTACK == false then | |
1574 | LEVEL = 3 | |
1575 | end | |
1576 | if Key == "4" and ATTACK == false then | |
1577 | LEVEL = 4 | |
1578 | end | |
1579 | if Key == "5" and ATTACK == false then | |
1580 | LEVEL = 5 | |
1581 | end | |
1582 | if Key == "6" and ATTACK == false then | |
1583 | LEVEL = 6 | |
1584 | end | |
1585 | if Key == "7" and ATTACK == false then | |
1586 | LEVEL = 7 | |
1587 | end | |
1588 | if Key == "8" and ATTACK == false then | |
1589 | LEVEL = 8 | |
1590 | end | |
1591 | if Key == "9" and ATTACK == false then | |
1592 | LEVEL = 9 | |
1593 | end | |
1594 | if Key == "]" and ATTACK == false then | |
1595 | if CREATION == false then | |
1596 | Dimisit() | |
1597 | elseif CREATION == true then | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | function KeyUp(Key) | |
1602 | KEYHOLD = false | |
1603 | end | |
1604 | Mouse.Button1Down:connect(function(NEWKEY) | |
1605 | MouseDown(NEWKEY) | |
1606 | end) | |
1607 | Mouse.Button1Up:connect(function(NEWKEY) | |
1608 | MouseUp(NEWKEY) | |
1609 | end) | |
1610 | Mouse.KeyDown:connect(function(NEWKEY) | |
1611 | KeyDown(NEWKEY) | |
1612 | end) | |
1613 | Mouse.KeyUp:connect(function(NEWKEY) | |
1614 | KeyUp(NEWKEY) | |
1615 | end) | |
1616 | function unanchor() | |
1617 | if UNANCHOR == true then | |
1618 | g = Character:GetChildren() | |
1619 | for i = 1, #g do | |
1620 | if g[i].ClassName == "Part" then | |
1621 | g[i].Anchored = false | |
1622 | end | |
1623 | end | |
1624 | end | |
1625 | end | |
1626 | Humanoid.Changed:connect(function(Jump) | |
1627 | if Jump == "Jump" and Disable_Jump == true then | |
1628 | Humanoid.Jump = false | |
1629 | end | |
1630 | end) | |
1631 | Humanoid.HipHeight = 2.5 | |
1632 | local FF = IT("ForceField", Character) | |
1633 | FF.Visible = false | |
1634 | Speed = 65 | |
1635 | local LIGHT = IT("PointLight", Torso) | |
1636 | LIGHT.Range = 5 | |
1637 | LIGHT.Brightness = 100 | |
1638 | LIGHT.Color = C3(1, 1, 1) | |
1639 | while true do | |
1640 | refit() | |
1641 | Swait() | |
1642 | script.Parent = WEAPONGUI | |
1643 | Character.Parent = workspace | |
1644 | ANIMATE.Parent = nil | |
1645 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1646 | IDLEANIMATION:Play() | |
1647 | SINE = SINE + CHANGE | |
1648 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1649 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1650 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1651 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1652 | if ATTACK == false then | |
1653 | if TORSOVELOCITY < 1 then | |
1654 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1660 | elseif TORSOVELOCITY > 1 then | |
1661 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1667 | end | |
1668 | end | |
1669 | unanchor() | |
1670 | if Rooted == false then | |
1671 | Disable_Jump = false | |
1672 | Speed = 65 | |
1673 | elseif Rooted == true then | |
1674 | Disable_Jump = true | |
1675 | Speed = 0 | |
1676 | end | |
1677 | for _, c in pairs(Character:GetChildren()) do | |
1678 | if c.ClassName == "Part" then | |
1679 | c.Material = "Neon" | |
1680 | for _, q in pairs(c:GetChildren()) do | |
1681 | if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then | |
1682 | q:remove() | |
1683 | elseif q.ClassName == "Fire" then | |
1684 | q:remove() | |
1685 | end | |
1686 | end | |
1687 | if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then | |
1688 | particles(c) | |
1689 | end | |
1690 | if c == Torso then | |
1691 | c.Color = C3(1, 1, 1) | |
1692 | elseif c == RightArm then | |
1693 | c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
1694 | elseif c == LeftArm then | |
1695 | c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
1696 | elseif c == RightLeg then | |
1697 | c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
1698 | elseif c == LeftLeg then | |
1699 | c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
1700 | elseif c == Head then | |
1701 | if c:FindFirstChild("Dominus") == nil then | |
1702 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1703 | M.Name = "Dominus" | |
1704 | end | |
1705 | if c:FindFirstChild("face") then | |
1706 | c.face:remove() | |
1707 | end | |
1708 | end | |
1709 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1710 | c:remove() | |
1711 | end | |
1712 | end | |
1713 | sick.Playing = true | |
1714 | sick.Pitch = 1 | |
1715 | sick.Volume = Volume | |
1716 | FF.Parent = Character | |
1717 | sick.Parent = Character | |
1718 | Humanoid.PlatformStand = false | |
1719 | Humanoid.Name = "PHAEDRA" | |
1720 | Humanoid.DisplayDistanceType = "None" | |
1721 | for _, c in pairs(workspace:GetChildren()) do | |
1722 | if c.ClassName == "Model" and c ~= Character then | |
1723 | for _, q in pairs(c:GetChildren()) do | |
1724 | if q.ClassName == "Sound" then | |
1725 | q.Pitch = 0 | |
1726 | end | |
1727 | end | |
1728 | end | |
1729 | end | |
1730 | refit() | |
1731 | if CREATION == false then | |
1732 | if sick.SoundId ~= SONG1 then | |
1733 | sick.SoundId = SONG1 | |
1734 | sick:Play() | |
1735 | end | |
1736 | elseif CREATION == true and sick.SoundId ~= SONG2 then | |
1737 | sick.SoundId = SONG2 | |
1738 | sick:Play() | |
1739 | end | |
1740 | end |