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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Use h/ To work.") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
6-
	print("SCP 106 By DenisPitu06_YT")
6+
7-
    print("E To Teleport.")
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8
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	--Fake event to make stuff like Mouse.KeyDown work
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	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
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		return setmetatable({Functions={}},FakeEvent_Metatable)
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	end
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	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
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		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
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	--Client communication
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
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		if RobloxHandled then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	local HB = game:GetService("RunService").Heartbeat
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	while true do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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		--Wait 2 frames
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		for i=1,2 do
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			HB:Wait()
98
		end
99
	end]==],script)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local RealGame = game
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105
	--Metatable for fake service
106
	local FakeService_Metatable = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
117
		end
118
	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
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	--Fake game object
125
	local FakeGame = {
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		GetService = function(self,s)
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			return rawget(self,s) or RealGame:GetService(s)
128
		end,
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		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = RealGame:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
142
			end,
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		},"RunService")
144
	}
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	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
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	FakeGame.service = FakeGame.GetService
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	FakeService(FakeGame,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
--SCP-457 Remake script by basstracker1970
152
plr = game.Players.LocalPlayer
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wait(1)
154
for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
155
if v:IsA("Accessory") then
156
v:Remove()
157
end
158
end
159
wait(1)
160
mouse = plr:GetMouse()
161
plr.CameraMode = "LockFirstPerson"
162
plr.CameraMaxZoomDistance = 0.5
163-
local sound = Instance.new("Sound", plr.Character)
163+
plr.Character.Humanoid.WalkSpeed = 5
164-
sound.SoundId = "rbxassetid://1747972604"
164+
165
local sound = Instance.new("Sound", game.Workspace)
166-
plr.Character.Head.BrickColor = BrickColor.new("Really black")
166+
sound.SoundId = "rbxassetid://877670289"
167-
plr.Character.Torso.BrickColor = BrickColor.new("Really black")
167+
sound.Volume = 10
168-
plr.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
168+
169-
plr.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
169+
local sound2 = Instance.new("Sound", game.Workspace)
170-
plr.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
170+
sound2.SoundId = "rbxassetid://860451624"
171-
plr.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
171+
sound2.Volume = 10
172-
plr.Character.Head.face:Destroy()
172+
local sound3 = Instance.new("Sound", game.Workspace)
173-
plr.Character.Humanoid.WalkSpeed = 8
173+
sound3.SoundId = "rbxassetid://860448950"
174
sound3.Volume = 10
175-
plr.Character.Torso.Touched:connect(function(hit)
175+
local sound4 = Instance.new("Sound", game.Workspace)
176-
    hit.Parent.Humanoid.WalkSpeed = 0
176+
sound4.SoundId = "rbxassetid://458243346"
177-
    local sound = Instance.new("Sound", hit.Parent)
177+
sound4.Volume = 10
178-
    sound.SoundId = "rbxassetid://1135476193"
178+
while true do
179-
    sound:Play()
179+
    wait(15)
180-
    wait(3)
180+
    local math = math.random(1,3)
181-
    hit.Parent:BreakJoints()
181+
    if math == 1 then
182-
end)
182+
        sound2:Play()
183-
function Teleport()
183+
184-
    local sound2 = Instance.new("Sound", plr.Character)
184+
    if math == 2 then
185-
    sound2.SoundId = "rbxassetid://1135476193"
185+
        sound3:Play()
186-
    sound2:Play()
186+
187-
    plr.Character.Torso.CFrame = mouse.Hit + Vector3.new(0,3,0)
187+
    if math == 3 then
188
        sound4:Play()
189-
mouse.KeyDown:connect(function(k)
189+
190-
    if k == "e" then
190+
end