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-- This script has been converted to FE by iPxter
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local player = owner
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local character = player.Character
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local humanoid_root_part = character.HumanoidRootPart
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local market_place_service = game:GetService("MarketplaceService")
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function create_weld(parent, part0, part1, c0, c1)
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	local weld = Instance.new("Weld", parent)
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	weld.Part0 = part0
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	weld.Part1 = part1
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	weld.C0 = c0
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	weld.C1 = c1
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end
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local radio = Instance.new("Part", character)
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radio.Name = "Radio"
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radio.Size = Vector3.new(3.2, 1.6, 1.2)
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radio.CFrame = CFrame.new(humanoid_root_part.CFrame.X + (-0.101), humanoid_root_part.CFrame.Y + 0.23, humanoid_root_part.CFrame.Z + 0.801)
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create_weld(radio, radio, humanoid_root_part, radio.CFrame:inverse(), humanoid_root_part.CFrame:inverse())
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radio.Orientation = Vector3.new(0, 180, 0)
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local radio_mesh = Instance.new("SpecialMesh", radio)
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radio_mesh.MeshId = "rbxassetid://212302951"
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radio_mesh.MeshType = Enum.MeshType.FileMesh
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radio_mesh.Offset = Vector3.new(0, 0, 0)
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radio_mesh.Scale = Vector3.new(4, 4, 4)
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radio_mesh.TextureId = "rbxassetid://212303049"
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radio_mesh.VertexColor = Vector3.new(1, 1, 1)
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local sparkles = Instance.new("Sparkles", radio)
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sparkles.SparkleColor = Color3.fromRGB(255, 255, 0)
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local sound = Instance.new("Sound", radio)
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sound.Playing = true
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sound.Looped = true
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local RadioGui = Instance.new("ScreenGui")
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local Frame = Instance.new("Frame")
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local Title = Instance.new("TextLabel")
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local PlayButton = Instance.new("TextButton")
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local PauseButton = Instance.new("TextButton")
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local StopButton = Instance.new("TextButton")
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local SoundID = Instance.new("TextBox")
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RadioGui.Name = "RadioGui"
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RadioGui.Parent = owner:WaitForChild("PlayerGui")
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RadioGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
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Frame.Parent = RadioGui
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Frame.BackgroundColor3 = Color3.new(1, 1, 1)
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Frame.BorderColor3 = Color3.new(0, 0, 0)
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Frame.BorderSizePixel = 0
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Frame.Position = UDim2.new(0.00642201817, 0, 0.61403507, 0)
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Frame.Size = UDim2.new(0.343119264, 0, 0.369005859, 0)
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Title.Name = "Title"
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Title.Parent = Frame
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Title.BackgroundColor3 = Color3.new(1, 1, 1)
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Title.BackgroundTransparency = 1
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Title.BorderColor3 = Color3.new(0, 0, 0)
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Title.BorderSizePixel = 0
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Title.Selectable = true
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Title.Size = UDim2.new(1, 0, 0.205652446, 0)
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Title.Font = Enum.Font.SourceSans
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Title.Text = "Radio GUI"
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Title.TextColor3 = Color3.new(0, 0, 0)
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Title.TextScaled = true
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Title.TextSize = 14
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Title.TextWrapped = true
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PlayButton.Name = "PlayButton"
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PlayButton.Parent = Frame
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PlayButton.BackgroundColor3 = Color3.new(0.333333, 1, 0)
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PlayButton.BorderColor3 = Color3.new(0, 0, 0)
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PlayButton.BorderSizePixel = 0
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PlayButton.Position = UDim2.new(0, 0, 0.734284222, 0)
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PlayButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0)
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PlayButton.Font = Enum.Font.SourceSans
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PlayButton.Text = "PLAY"
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PlayButton.TextColor3 = Color3.new(1, 1, 1)
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PlayButton.TextScaled = true
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PlayButton.TextSize = 14
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PlayButton.TextWrapped = true
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PauseButton.Name = "PauseButton"
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PauseButton.Parent = Frame
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PauseButton.BackgroundColor3 = Color3.new(1, 0.666667, 0)
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PauseButton.BorderColor3 = Color3.new(0, 0, 0)
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PauseButton.BorderSizePixel = 0
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PauseButton.Position = UDim2.new(0.334224582, 0, 0.734284222, 0)
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PauseButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0)
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PauseButton.Font = Enum.Font.SourceSans
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PauseButton.Text = "PAUSE"
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PauseButton.TextColor3 = Color3.new(1, 1, 1)
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PauseButton.TextScaled = true
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PauseButton.TextSize = 14
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PauseButton.TextWrapped = true
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StopButton.Name = "StopButton"
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StopButton.Parent = Frame
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StopButton.BackgroundColor3 = Color3.new(1, 0, 0)
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StopButton.BorderColor3 = Color3.new(0, 0, 0)
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StopButton.BorderSizePixel = 0
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StopButton.Position = UDim2.new(0.671122968, 0, 0.734284222, 0)
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StopButton.Size = UDim2.new(0.328342259, 0, 0.265715837, 0)
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StopButton.Font = Enum.Font.SourceSans
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StopButton.Text = "STOP"
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StopButton.TextColor3 = Color3.new(1, 1, 1)
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StopButton.TextScaled = true
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StopButton.TextSize = 14
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StopButton.TextWrapped = true
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SoundID.Name = "SoundID"
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SoundID.Parent = Frame
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SoundID.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
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SoundID.BorderColor3 = Color3.new(0, 0, 0)
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SoundID.BorderSizePixel = 3
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SoundID.Position = UDim2.new(0.213903725, 0, 0.364500791, 0)
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SoundID.Size = UDim2.new(0.566310227, 0, 0.269043893, 0)
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SoundID.Font = Enum.Font.SourceSans
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SoundID.PlaceholderColor3 = Color3.new(1, 1, 1)
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SoundID.PlaceholderText = "Sound ID"
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SoundID.Text = ""
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SoundID.TextColor3 = Color3.new(1, 1, 1)
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SoundID.TextScaled = true
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SoundID.TextSize = 14
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SoundID.TextWrapped = true
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local radio_billboard_gui = Instance.new("BillboardGui", character.Head)
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radio_billboard_gui.Name = "RadioBillboardGUI"
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radio_billboard_gui.Adornee = character.Head
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radio_billboard_gui.AlwaysOnTop = true
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radio_billboard_gui.ExtentsOffsetWorldSpace = Vector3.new(0, 9, 0)
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radio_billboard_gui.Size = UDim2.new(8, 0, 6, 0)
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local radio_billboard_gui_textlabel = Instance.new("TextLabel", radio_billboard_gui)
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radio_billboard_gui_textlabel.BackgroundTransparency = 1
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radio_billboard_gui_textlabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
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radio_billboard_gui_textlabel.BorderSizePixel = 0
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radio_billboard_gui_textlabel.Size = UDim2.new(1, 0, 1, 0)
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radio_billboard_gui_textlabel.Text = "Right now playing: "
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radio_billboard_gui_textlabel.TextColor3 = Color3.fromRGB(0, 0, 0)
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radio_billboard_gui_textlabel.TextSize = 18
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radio_billboard_gui_textlabel.TextWrapped = true
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function zigzag(x)
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	return math.acos(math.cos(x * math.pi)) / math.pi
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end
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PlayButton.MouseButton1Click:Connect(function()
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	if sound.IsPaused == true then
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		sound:Resume()
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	else
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		sound.SoundId = "rbxassetid://"..tonumber(SoundID.Text)
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		sound:Play()
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		local info = market_place_service:GetProductInfo(tonumber(SoundID.Text))
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		radio_billboard_gui_textlabel.Text = "Right now playing: "..info.Name
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	end
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end)
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PauseButton.MouseButton1Click:Connect(function()
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	sound:Pause()
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end)
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StopButton.MouseButton1Click:Connect(function()
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	sound:Stop()
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end)
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local while_wait_do1 = coroutine.create(function()
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	local counter = 0
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	while wait(0.1) do
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		Frame.BackgroundColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
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		counter = counter + 0.01
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	end
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end)
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coroutine.resume(while_wait_do1)
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local while_wait_do2 = coroutine.create(function()
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	local counter = 0
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	while wait(0.1) do
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		radio_billboard_gui_textlabel.TextColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
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		counter = counter + 0.01
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	end
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end)
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coroutine.resume(while_wait_do2)
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local while_wait_do3 = coroutine.create(function()
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	while true do
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		wait(0.005)
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		radio_billboard_gui_textlabel.Rotation = radio_billboard_gui_textlabel.Rotation + 0.07
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	end
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end)
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coroutine.resume(while_wait_do3)