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1 | ----------------------- | |
2 | --[[ Name : Some gay animations (gat) ]]-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | --Footplanting added by Nebula_Zorua (Nebula the Zorua#6969) | |
6 | ||
7 | --Discord Creterisk#2958 | |
8 | ||
9 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
10 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
11 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
12 | --YOU FUCKING SKIDS, | |
13 | --For Those who log/decompile this, If you sell or trade this, | |
14 | --and I find out who you are, i will take massive action. | |
15 | ------------------------------------------------------- | |
16 | ||
17 | local FavIDs = { | |
18 | 340106355, --Nefl Crystals | |
19 | 927529620, --Dimension | |
20 | 876981900, --Fantasy | |
21 | 398987889, --Ordinary Days | |
22 | 1117396305, --Oh wait, it's you. | |
23 | 885996042, --Action Winter Journey | |
24 | 919231299, --Sprawling Idiot Effigy | |
25 | 743466274, --Good Day Sunshine | |
26 | 727411183, --Knife Fight | |
27 | 1402748531, --The Earth Is Counting On You! | |
28 | 595230126 --Robot Language | |
29 | } | |
30 | ||
31 | ||
32 | ||
33 | --The reality of my life isn't real but a Universe -makhail07 | |
34 | wait() | |
35 | local plr = game:service'Players'.LocalPlayer | |
36 | print('Local User is '..plr.Name) | |
37 | local char = plr.Character | |
38 | local hum = char.Humanoid | |
39 | local ra = char["Right Arm"] | |
40 | local la= char["Left Arm"] | |
41 | local rl= char["Right Leg"] | |
42 | local ll = char["Left Leg"] | |
43 | local hed = char.Head | |
44 | local root = char.HumanoidRootPart | |
45 | local rootj = root.RootJoint | |
46 | local tors = char.Torso | |
47 | local mouse = plr:GetMouse() | |
48 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
49 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
50 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
51 | ------------------------------------------------------- | |
52 | --Start Whitelist and Invincibility-- | |
53 | ------------------------------------------------------- | |
54 | - | function checkfriendlist(model) |
54 | + | |
55 | - | local friend = false |
55 | + | |
56 | - | local target = nil |
56 | + | |
57 | - | if model.ClassName == "Player" then |
57 | + | |
58 | - | target = model |
58 | + | |
59 | - | else |
59 | + | |
60 | - | target = game:GetService("Players"):GetPlayerFromCharacter(model) |
60 | + | |
61 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
62 | - | if target ~= nil then |
62 | + | |
63 | - | if target:IsFriendsWith(74372235) then friend = true end |
63 | + | |
64 | end | |
65 | - | return friend |
65 | + | |
66 | ------------------------------------------------------- | |
67 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == true then |
67 | + | |
68 | - | warn('Youre whitelisted/friends with the creator, Have fun! ' ..plr.Name) |
68 | + | |
69 | ||
70 | ------------------------------------------------------- | |
71 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == false then |
71 | + | |
72 | - | warn('How did you even get this script? ' ..plr.Name) |
72 | + | |
73 | - | error"Your are not whitelisted/Friends with the creator." |
73 | + | |
74 | angles = CFrame.Angles | |
75 | attack = false | |
76 | Euler = CFrame.fromEulerAnglesXYZ | |
77 | Rad = math.rad | |
78 | IT = Instance.new | |
79 | BrickC = BrickColor.new | |
80 | Cos = math.cos | |
81 | Acos = math.acos | |
82 | Sin = math.sin | |
83 | Asin = math.asin | |
84 | Abs = math.abs | |
85 | Mrandom = math.random | |
86 | Floor = math.floor | |
87 | ------------------------------------------------------- | |
88 | --End Good Stuff-- | |
89 | ------------------------------------------------------- | |
90 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
91 | RSH, LSH = nil, nil | |
92 | RW = Instance.new("Weld") | |
93 | LW = Instance.new("Weld") | |
94 | RH = tors["Right Hip"] | |
95 | LH = tors["Left Hip"] | |
96 | RSH = tors["Right Shoulder"] | |
97 | LSH = tors["Left Shoulder"] | |
98 | RSH.Parent = nil | |
99 | LSH.Parent = nil | |
100 | RW.Name = "RW" | |
101 | RW.Part0 = tors | |
102 | RW.C0 = CF(1.5, 0.5, 0) | |
103 | RW.C1 = CF(0, 0.5, 0) | |
104 | RW.Part1 = ra | |
105 | RW.Parent = tors | |
106 | LW.Name = "LW" | |
107 | LW.Part0 = tors | |
108 | LW.C0 = CF(-1.5, 0.5, 0) | |
109 | LW.C1 = CF(0, 0.5, 0) | |
110 | LW.Part1 = la | |
111 | LW.Parent = tors | |
112 | Effects = {} | |
113 | ||
114 | ------------------------------------------------------- | |
115 | --Start HeartBeat-- | |
116 | ------------------------------------------------------- | |
117 | ArtificialHB = Instance.new("BindableEvent", script) | |
118 | ArtificialHB.Name = "Heartbeat" | |
119 | script:WaitForChild("Heartbeat") | |
120 | ||
121 | frame = 1 / 60 | |
122 | tf = 0 | |
123 | allowframeloss = false | |
124 | tossremainder = false | |
125 | ||
126 | ||
127 | lastframe = tick() | |
128 | script.Heartbeat:Fire() | |
129 | ||
130 | ||
131 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
132 | tf = tf + s | |
133 | if tf >= frame then | |
134 | if allowframeloss then | |
135 | script.Heartbeat:Fire() | |
136 | lastframe = tick() | |
137 | else | |
138 | for i = 1, math.floor(tf / frame) do | |
139 | script.Heartbeat:Fire() | |
140 | end | |
141 | lastframe = tick() | |
142 | end | |
143 | if tossremainder then | |
144 | tf = 0 | |
145 | else | |
146 | tf = tf - frame * math.floor(tf / frame) | |
147 | end | |
148 | end | |
149 | end) | |
150 | ------------------------------------------------------- | |
151 | --End HeartBeat-- | |
152 | ------------------------------------------------------- | |
153 | ||
154 | ------------------------------------------------------- | |
155 | --Start Important Functions-- | |
156 | ------------------------------------------------------- | |
157 | ||
158 | function thread(f) | |
159 | coroutine.resume(coroutine.create(f)) | |
160 | end | |
161 | function clerp(a, b, t) | |
162 | local qa = { | |
163 | QuaternionFromCFrame(a) | |
164 | } | |
165 | local qb = { | |
166 | QuaternionFromCFrame(b) | |
167 | } | |
168 | local ax, ay, az = a.x, a.y, a.z | |
169 | local bx, by, bz = b.x, b.y, b.z | |
170 | local _t = 1 - t | |
171 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
172 | end | |
173 | function QuaternionFromCFrame(cf) | |
174 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
175 | local trace = m00 + m11 + m22 | |
176 | if trace > 0 then | |
177 | local s = math.sqrt(1 + trace) | |
178 | local recip = 0.5 / s | |
179 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
180 | else | |
181 | local i = 0 | |
182 | if m00 < m11 then | |
183 | i = 1 | |
184 | end | |
185 | if m22 > (i == 0 and m00 or m11) then | |
186 | i = 2 | |
187 | end | |
188 | if i == 0 then | |
189 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
190 | local recip = 0.5 / s | |
191 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
192 | elseif i == 1 then | |
193 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
194 | local recip = 0.5 / s | |
195 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
196 | elseif i == 2 then | |
197 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
198 | local recip = 0.5 / s | |
199 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
200 | end | |
201 | end | |
202 | end | |
203 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
204 | local xs, ys, zs = x + x, y + y, z + z | |
205 | local wx, wy, wz = w * xs, w * ys, w * zs | |
206 | local xx = x * xs | |
207 | local xy = x * ys | |
208 | local xz = x * zs | |
209 | local yy = y * ys | |
210 | local yz = y * zs | |
211 | local zz = z * zs | |
212 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
213 | end | |
214 | function QuaternionSlerp(a, b, t) | |
215 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
216 | local startInterp, finishInterp | |
217 | if cosTheta >= 1.0E-4 then | |
218 | if 1 - cosTheta > 1.0E-4 then | |
219 | local theta = math.acos(cosTheta) | |
220 | local invSinTheta = 1 / Sin(theta) | |
221 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
222 | finishInterp = Sin(t * theta) * invSinTheta | |
223 | else | |
224 | startInterp = 1 - t | |
225 | finishInterp = t | |
226 | end | |
227 | elseif 1 + cosTheta > 1.0E-4 then | |
228 | local theta = math.acos(-cosTheta) | |
229 | local invSinTheta = 1 / Sin(theta) | |
230 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
231 | finishInterp = Sin(t * theta) * invSinTheta | |
232 | else | |
233 | startInterp = t - 1 | |
234 | finishInterp = t | |
235 | end | |
236 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
237 | end | |
238 | function rayCast(Position, Direction, Range, Ignore) | |
239 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
240 | end | |
241 | local RbxUtility = LoadLibrary("RbxUtility") | |
242 | local Create = RbxUtility.Create | |
243 | ||
244 | ||
245 | local ArtificialHB = Instance.new("BindableEvent", script) | |
246 | ArtificialHB.Name = "Heartbeat" | |
247 | ||
248 | script:WaitForChild("Heartbeat") | |
249 | ||
250 | local tf = 0 | |
251 | local allowframeloss = false | |
252 | local tossremainder = false | |
253 | local lastframe = tick() | |
254 | local frame = 1/60 | |
255 | ArtificialHB:Fire() | |
256 | ||
257 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
258 | tf = tf + s | |
259 | if tf >= frame then | |
260 | if allowframeloss then | |
261 | script.Heartbeat:Fire() | |
262 | lastframe = tick() | |
263 | else | |
264 | for i = 1, math.floor(tf / frame) do | |
265 | ArtificialHB:Fire() | |
266 | end | |
267 | lastframe = tick() | |
268 | end | |
269 | if tossremainder then | |
270 | tf = 0 | |
271 | else | |
272 | tf = tf - frame * math.floor(tf / frame) | |
273 | end | |
274 | end | |
275 | end) | |
276 | ||
277 | function swait(num) | |
278 | if num == 0 or num == nil then | |
279 | ArtificialHB.Event:wait() | |
280 | else | |
281 | for i = 0, num do | |
282 | ArtificialHB.Event:wait() | |
283 | end | |
284 | end | |
285 | end | |
286 | ||
287 | ------------------------------------------------------- | |
288 | --Start Damage Function-- | |
289 | ------------------------------------------------------- | |
290 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
291 | if hit.Parent == nil then | |
292 | return | |
293 | end | |
294 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
295 | for _, v in pairs(hit.Parent:children()) do | |
296 | if v:IsA("Humanoid") then | |
297 | h = v | |
298 | end | |
299 | end | |
300 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
301 | ||
302 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
303 | end | |
304 | ||
305 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
306 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
307 | if hit.Parent.DebounceHit.Value == true then | |
308 | return | |
309 | end | |
310 | end | |
311 | if insta == true then | |
312 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
313 | end | |
314 | local c = Create("ObjectValue"){ | |
315 | Name = "creator", | |
316 | Value = game:service("Players").LocalPlayer, | |
317 | Parent = h, | |
318 | } | |
319 | game:GetService("Debris"):AddItem(c, .5) | |
320 | if HitSound ~= nil and HitPitch ~= nil then | |
321 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
322 | end | |
323 | local Damage = math.random(minim, maxim) | |
324 | local blocked = false | |
325 | local block = hit.Parent:findFirstChild("Block") | |
326 | if block ~= nil then | |
327 | if block.className == "IntValue" then | |
328 | if block.Value > 0 then | |
329 | blocked = true | |
330 | block.Value = block.Value - 1 | |
331 | print(block.Value) | |
332 | end | |
333 | end | |
334 | end | |
335 | if blocked == false then | |
336 | h.Health = h.Health - Damage | |
337 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
338 | else | |
339 | h.Health = h.Health - (Damage / 2) | |
340 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
341 | end | |
342 | if Type == "Knockdown" then | |
343 | local hum = hit.Parent.Humanoid | |
344 | hum.PlatformStand = true | |
345 | coroutine.resume(coroutine.create(function(HHumanoid) | |
346 | swait(1) | |
347 | HHumanoid.PlatformStand = false | |
348 | end), hum) | |
349 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
350 | local bodvol = Create("BodyVelocity"){ | |
351 | velocity = angle * knockback, | |
352 | P = 5000, | |
353 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
354 | Parent = hit, | |
355 | } | |
356 | local rl = Create("BodyAngularVelocity"){ | |
357 | P = 3000, | |
358 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
359 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
360 | Parent = hit, | |
361 | } | |
362 | game:GetService("Debris"):AddItem(bodvol, .5) | |
363 | game:GetService("Debris"):AddItem(rl, .5) | |
364 | elseif Type == "Normal" then | |
365 | local vp = Create("BodyVelocity"){ | |
366 | P = 500, | |
367 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
368 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
369 | } | |
370 | if knockback > 0 then | |
371 | vp.Parent = hit.Parent.Torso | |
372 | end | |
373 | game:GetService("Debris"):AddItem(vp, .5) | |
374 | elseif Type == "Up" then | |
375 | local bodyVelocity = Create("BodyVelocity"){ | |
376 | velocity = Vector3.new(0, 20, 0), | |
377 | P = 5000, | |
378 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
379 | Parent = hit, | |
380 | } | |
381 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
382 | elseif Type == "DarkUp" then | |
383 | coroutine.resume(coroutine.create(function() | |
384 | for i = 0, 1, 0.1 do | |
385 | swait() | |
386 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
387 | end | |
388 | end)) | |
389 | local bodyVelocity = Create("BodyVelocity"){ | |
390 | velocity = Vector3.new(0, 20, 0), | |
391 | P = 5000, | |
392 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
393 | Parent = hit, | |
394 | } | |
395 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
396 | elseif Type == "Snare" then | |
397 | local bp = Create("BodyPosition"){ | |
398 | P = 2000, | |
399 | D = 100, | |
400 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
401 | position = hit.Parent.Torso.Position, | |
402 | Parent = hit.Parent.Torso, | |
403 | } | |
404 | game:GetService("Debris"):AddItem(bp, 1) | |
405 | elseif Type == "Freeze" then | |
406 | local BodPos = Create("BodyPosition"){ | |
407 | P = 50000, | |
408 | D = 1000, | |
409 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
410 | position = hit.Parent.Torso.Position, | |
411 | Parent = hit.Parent.Torso, | |
412 | } | |
413 | local BodGy = Create("BodyGyro") { | |
414 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
415 | P = 20e+003, | |
416 | Parent = hit.Parent.Torso, | |
417 | cframe = hit.Parent.Torso.CFrame, | |
418 | } | |
419 | hit.Parent.Torso.Anchored = true | |
420 | coroutine.resume(coroutine.create(function(Part) | |
421 | swait(1.5) | |
422 | Part.Anchored = false | |
423 | end), hit.Parent.Torso) | |
424 | game:GetService("Debris"):AddItem(BodPos, 3) | |
425 | game:GetService("Debris"):AddItem(BodGy, 3) | |
426 | end | |
427 | local debounce = Create("BoolValue"){ | |
428 | Name = "DebounceHit", | |
429 | Parent = hit.Parent, | |
430 | Value = true, | |
431 | } | |
432 | game:GetService("Debris"):AddItem(debounce, Delay) | |
433 | c = Create("ObjectValue"){ | |
434 | Name = "creator", | |
435 | Value = Player, | |
436 | Parent = h, | |
437 | } | |
438 | game:GetService("Debris"):AddItem(c, .5) | |
439 | end | |
440 | end | |
441 | ------------------------------------------------------- | |
442 | --End Damage Function-- | |
443 | ------------------------------------------------------- | |
444 | ||
445 | ------------------------------------------------------- | |
446 | --Start Damage Function Customization-- | |
447 | ------------------------------------------------------- | |
448 | function ShowDamage(Pos, Text, Time, Color) | |
449 | local Rate = (1 / 30) | |
450 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
451 | local Text = (Text or "") | |
452 | local Time = (Time or 2) | |
453 | local Color = (Color or Color3.new(1, 0, 1)) | |
454 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
455 | EffectPart.Anchored = true | |
456 | local BillboardGui = Create("BillboardGui"){ | |
457 | Size = UDim2.new(3, 0, 3, 0), | |
458 | Adornee = EffectPart, | |
459 | Parent = EffectPart, | |
460 | } | |
461 | local TextLabel = Create("TextLabel"){ | |
462 | BackgroundTransparency = 1, | |
463 | Size = UDim2.new(1, 0, 1, 0), | |
464 | Text = Text, | |
465 | Font = "Bodoni", | |
466 | TextColor3 = Color, | |
467 | TextScaled = true, | |
468 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
469 | Parent = BillboardGui, | |
470 | } | |
471 | game.Debris:AddItem(EffectPart, (Time)) | |
472 | EffectPart.Parent = game:GetService("Workspace") | |
473 | delay(0, function() | |
474 | local Frames = (Time / Rate) | |
475 | for Frame = 1, Frames do | |
476 | wait(Rate) | |
477 | local Percent = (Frame / Frames) | |
478 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
479 | TextLabel.TextTransparency = Percent | |
480 | end | |
481 | if EffectPart and EffectPart.Parent then | |
482 | EffectPart:Destroy() | |
483 | end | |
484 | end) | |
485 | end | |
486 | ------------------------------------------------------- | |
487 | --End Damage Function Customization-- | |
488 | ------------------------------------------------------- | |
489 | ||
490 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
491 | for _, c in pairs(workspace:children()) do | |
492 | local hum = c:findFirstChild("Humanoid") | |
493 | if hum ~= nil then | |
494 | local head = c:findFirstChild("Head") | |
495 | if head ~= nil then | |
496 | local targ = head.Position - Part.Position | |
497 | local mag = targ.magnitude | |
498 | if magni >= mag and c.Name ~= plr.Name then | |
499 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
500 | end | |
501 | end | |
502 | end | |
503 | end | |
504 | end | |
505 | ||
506 | ||
507 | CFuncs = { | |
508 | Part = { | |
509 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
510 | local Part = Create("Part")({ | |
511 | Parent = Parent, | |
512 | Reflectance = Reflectance, | |
513 | Transparency = Transparency, | |
514 | CanCollide = false, | |
515 | Locked = true, | |
516 | BrickColor = BrickColor.new(tostring(BColor)), | |
517 | Name = Name, | |
518 | Size = Size, | |
519 | Material = Material | |
520 | }) | |
521 | RemoveOutlines(Part) | |
522 | return Part | |
523 | end | |
524 | }, | |
525 | Mesh = { | |
526 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
527 | local Msh = Create(Mesh)({ | |
528 | Parent = Part, | |
529 | Offset = OffSet, | |
530 | Scale = Scale | |
531 | }) | |
532 | if Mesh == "SpecialMesh" then | |
533 | Msh.MeshType = MeshType | |
534 | Msh.MeshId = MeshId | |
535 | end | |
536 | return Msh | |
537 | end | |
538 | }, | |
539 | Mesh = { | |
540 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
541 | local Msh = Create(Mesh)({ | |
542 | Parent = Part, | |
543 | Offset = OffSet, | |
544 | Scale = Scale | |
545 | }) | |
546 | if Mesh == "SpecialMesh" then | |
547 | Msh.MeshType = MeshType | |
548 | Msh.MeshId = MeshId | |
549 | end | |
550 | return Msh | |
551 | end | |
552 | }, | |
553 | Weld = { | |
554 | Create = function(Parent, Part0, Part1, C0, C1) | |
555 | local Weld = Create("Weld")({ | |
556 | Parent = Parent, | |
557 | Part0 = Part0, | |
558 | Part1 = Part1, | |
559 | C0 = C0, | |
560 | C1 = C1 | |
561 | }) | |
562 | return Weld | |
563 | end | |
564 | }, | |
565 | Sound = { | |
566 | Create = function(id, par, vol, pit) | |
567 | coroutine.resume(coroutine.create(function() | |
568 | local S = Create("Sound")({ | |
569 | Volume = vol, | |
570 | Pitch = pit or 1, | |
571 | SoundId = id, | |
572 | Parent = par or workspace | |
573 | }) | |
574 | wait() | |
575 | S:play() | |
576 | game:GetService("Debris"):AddItem(S, 6) | |
577 | end)) | |
578 | end | |
579 | }, | |
580 | ParticleEmitter = { | |
581 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
582 | local fp = Create("ParticleEmitter")({ | |
583 | Parent = Parent, | |
584 | Color = ColorSequence.new(Color1, Color2), | |
585 | LightEmission = LightEmission, | |
586 | Size = Size, | |
587 | Texture = Texture, | |
588 | Transparency = Transparency, | |
589 | ZOffset = ZOffset, | |
590 | Acceleration = Accel, | |
591 | Drag = Drag, | |
592 | LockedToPart = LockedToPart, | |
593 | VelocityInheritance = VelocityInheritance, | |
594 | EmissionDirection = EmissionDirection, | |
595 | Enabled = Enabled, | |
596 | Lifetime = LifeTime, | |
597 | Rate = Rate, | |
598 | Rotation = Rotation, | |
599 | RotSpeed = RotSpeed, | |
600 | Speed = Speed, | |
601 | VelocitySpread = VelocitySpread | |
602 | }) | |
603 | return fp | |
604 | end | |
605 | } | |
606 | } | |
607 | function RemoveOutlines(part) | |
608 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
609 | end | |
610 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
611 | local Part = Create("Part")({ | |
612 | formFactor = FormFactor, | |
613 | Parent = Parent, | |
614 | Reflectance = Reflectance, | |
615 | Transparency = Transparency, | |
616 | CanCollide = false, | |
617 | Locked = true, | |
618 | BrickColor = BrickColor.new(tostring(BColor)), | |
619 | Name = Name, | |
620 | Size = Size, | |
621 | Material = Material | |
622 | }) | |
623 | RemoveOutlines(Part) | |
624 | return Part | |
625 | end | |
626 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
627 | local Msh = Create(Mesh)({ | |
628 | Parent = Part, | |
629 | Offset = OffSet, | |
630 | Scale = Scale | |
631 | }) | |
632 | if Mesh == "SpecialMesh" then | |
633 | Msh.MeshType = MeshType | |
634 | Msh.MeshId = MeshId | |
635 | end | |
636 | return Msh | |
637 | end | |
638 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
639 | local Weld = Create("Weld")({ | |
640 | Parent = Parent, | |
641 | Part0 = Part0, | |
642 | Part1 = Part1, | |
643 | C0 = C0, | |
644 | C1 = C1 | |
645 | }) | |
646 | return Weld | |
647 | end | |
648 | ||
649 | ||
650 | ------------------------------------------------------- | |
651 | --Start Effect Function-- | |
652 | ------------------------------------------------------- | |
653 | EffectModel = Instance.new("Model", char) | |
654 | Effects = { | |
655 | Block = { | |
656 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
657 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
658 | prt.Anchored = true | |
659 | prt.CFrame = cframe | |
660 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
661 | game:GetService("Debris"):AddItem(prt, 10) | |
662 | if Type == 1 or Type == nil then | |
663 | table.insert(Effects, { | |
664 | prt, | |
665 | "Block1", | |
666 | delay, | |
667 | x3, | |
668 | y3, | |
669 | z3, | |
670 | msh | |
671 | }) | |
672 | elseif Type == 2 then | |
673 | table.insert(Effects, { | |
674 | prt, | |
675 | "Block2", | |
676 | delay, | |
677 | x3, | |
678 | y3, | |
679 | z3, | |
680 | msh | |
681 | }) | |
682 | else | |
683 | table.insert(Effects, { | |
684 | prt, | |
685 | "Block3", | |
686 | delay, | |
687 | x3, | |
688 | y3, | |
689 | z3, | |
690 | msh | |
691 | }) | |
692 | end | |
693 | end | |
694 | }, | |
695 | Sphere = { | |
696 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
697 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
698 | prt.Anchored = true | |
699 | prt.CFrame = cframe | |
700 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
701 | game:GetService("Debris"):AddItem(prt, 10) | |
702 | table.insert(Effects, { | |
703 | prt, | |
704 | "Cylinder", | |
705 | delay, | |
706 | x3, | |
707 | y3, | |
708 | z3, | |
709 | msh | |
710 | }) | |
711 | end | |
712 | }, | |
713 | Cylinder = { | |
714 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
715 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
716 | prt.Anchored = true | |
717 | prt.CFrame = cframe | |
718 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
719 | game:GetService("Debris"):AddItem(prt, 10) | |
720 | table.insert(Effects, { | |
721 | prt, | |
722 | "Cylinder", | |
723 | delay, | |
724 | x3, | |
725 | y3, | |
726 | z3, | |
727 | msh | |
728 | }) | |
729 | end | |
730 | }, | |
731 | Wave = { | |
732 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
733 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
734 | prt.Anchored = true | |
735 | prt.CFrame = cframe | |
736 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
737 | game:GetService("Debris"):AddItem(prt, 10) | |
738 | table.insert(Effects, { | |
739 | prt, | |
740 | "Cylinder", | |
741 | delay, | |
742 | x3 / 60, | |
743 | y3 / 60, | |
744 | z3 / 60, | |
745 | msh | |
746 | }) | |
747 | end | |
748 | }, | |
749 | Ring = { | |
750 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
751 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
752 | prt.Anchored = true | |
753 | prt.CFrame = cframe | |
754 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
755 | game:GetService("Debris"):AddItem(prt, 10) | |
756 | table.insert(Effects, { | |
757 | prt, | |
758 | "Cylinder", | |
759 | delay, | |
760 | x3, | |
761 | y3, | |
762 | z3, | |
763 | msh | |
764 | }) | |
765 | end | |
766 | }, | |
767 | Break = { | |
768 | Create = function(brickcolor, cframe, x1, y1, z1) | |
769 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
770 | prt.Anchored = true | |
771 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
772 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
773 | local num = math.random(10, 50) / 1000 | |
774 | game:GetService("Debris"):AddItem(prt, 10) | |
775 | table.insert(Effects, { | |
776 | prt, | |
777 | "Shatter", | |
778 | num, | |
779 | prt.CFrame, | |
780 | math.random() - math.random(), | |
781 | 0, | |
782 | math.random(50, 100) / 100 | |
783 | }) | |
784 | end | |
785 | }, | |
786 | Spiral = { | |
787 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
788 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
789 | prt.Anchored = true | |
790 | prt.CFrame = cframe | |
791 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
792 | game:GetService("Debris"):AddItem(prt, 10) | |
793 | table.insert(Effects, { | |
794 | prt, | |
795 | "Cylinder", | |
796 | delay, | |
797 | x3, | |
798 | y3, | |
799 | z3, | |
800 | msh | |
801 | }) | |
802 | end | |
803 | }, | |
804 | Push = { | |
805 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
806 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
807 | prt.Anchored = true | |
808 | prt.CFrame = cframe | |
809 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
810 | game:GetService("Debris"):AddItem(prt, 10) | |
811 | table.insert(Effects, { | |
812 | prt, | |
813 | "Cylinder", | |
814 | delay, | |
815 | x3, | |
816 | y3, | |
817 | z3, | |
818 | msh | |
819 | }) | |
820 | end | |
821 | } | |
822 | } | |
823 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
824 | local fp = IT("Part") | |
825 | fp.formFactor = formfactor | |
826 | fp.Parent = parent | |
827 | fp.Reflectance = reflectance | |
828 | fp.Transparency = transparency | |
829 | fp.CanCollide = false | |
830 | fp.Locked = true | |
831 | fp.BrickColor = brickcolor | |
832 | fp.Name = name | |
833 | fp.Size = size | |
834 | fp.Position = tors.Position | |
835 | RemoveOutlines(fp) | |
836 | fp.Material = "SmoothPlastic" | |
837 | fp:BreakJoints() | |
838 | return fp | |
839 | end | |
840 | ||
841 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
842 | local mesh = IT(Mesh) | |
843 | mesh.Parent = part | |
844 | if Mesh == "SpecialMesh" then | |
845 | mesh.MeshType = meshtype | |
846 | if meshid ~= "nil" then | |
847 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
848 | end | |
849 | end | |
850 | mesh.Offset = offset | |
851 | mesh.Scale = scale | |
852 | return mesh | |
853 | end | |
854 | ||
855 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
856 | local type = type | |
857 | local rng = Instance.new("Part", char) | |
858 | rng.Anchored = true | |
859 | rng.BrickColor = color | |
860 | rng.CanCollide = false | |
861 | rng.FormFactor = 3 | |
862 | rng.Name = "Ring" | |
863 | rng.Material = "Neon" | |
864 | rng.Size = Vector3.new(1, 1, 1) | |
865 | rng.Transparency = 0 | |
866 | rng.TopSurface = 0 | |
867 | rng.BottomSurface = 0 | |
868 | rng.CFrame = pos | |
869 | local rngm = Instance.new("SpecialMesh", rng) | |
870 | rngm.MeshType = MType | |
871 | rngm.Scale = scale | |
872 | local scaler2 = 1 | |
873 | if type == "Add" then | |
874 | scaler2 = 1 * value | |
875 | elseif type == "Divide" then | |
876 | scaler2 = 1 / value | |
877 | end | |
878 | coroutine.resume(coroutine.create(function() | |
879 | for i = 0, 10 / bonuspeed, 0.1 do | |
880 | swait() | |
881 | if type == "Add" then | |
882 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
883 | elseif type == "Divide" then | |
884 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
885 | end | |
886 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
887 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
888 | end | |
889 | rng:Destroy() | |
890 | end)) | |
891 | end | |
892 | ||
893 | function Eviscerate(dude) | |
894 | if dude.Name ~= char then | |
895 | local bgf = IT("BodyGyro", dude.Head) | |
896 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
897 | local val = IT("BoolValue", dude) | |
898 | val.Name = "IsHit" | |
899 | local ds = coroutine.wrap(function() | |
900 | dude:WaitForChild("Head"):BreakJoints() | |
901 | wait(0.5) | |
902 | target = nil | |
903 | coroutine.resume(coroutine.create(function() | |
904 | for i, v in pairs(dude:GetChildren()) do | |
905 | if v:IsA("Accessory") then | |
906 | v:Destroy() | |
907 | end | |
908 | if v:IsA("Humanoid") then | |
909 | v:Destroy() | |
910 | end | |
911 | if v:IsA("CharacterMesh") then | |
912 | v:Destroy() | |
913 | end | |
914 | if v:IsA("Model") then | |
915 | v:Destroy() | |
916 | end | |
917 | if v:IsA("Part") or v:IsA("MeshPart") then | |
918 | for x, o in pairs(v:GetChildren()) do | |
919 | if o:IsA("Decal") then | |
920 | o:Destroy() | |
921 | end | |
922 | end | |
923 | coroutine.resume(coroutine.create(function() | |
924 | v.Material = "Neon" | |
925 | v.CanCollide = false | |
926 | local PartEmmit1 = IT("ParticleEmitter", v) | |
927 | PartEmmit1.LightEmission = 1 | |
928 | PartEmmit1.Texture = "rbxassetid://284205403" | |
929 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
930 | PartEmmit1.Rate = 150 | |
931 | PartEmmit1.Lifetime = NumberRange.new(1) | |
932 | PartEmmit1.Size = NumberSequence.new({ | |
933 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
934 | NumberSequenceKeypoint.new(1, 0, 0) | |
935 | }) | |
936 | PartEmmit1.Transparency = NumberSequence.new({ | |
937 | NumberSequenceKeypoint.new(0, 0, 0), | |
938 | NumberSequenceKeypoint.new(1, 1, 0) | |
939 | }) | |
940 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
941 | PartEmmit1.VelocitySpread = 30000 | |
942 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
943 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
944 | local BodPoss = IT("BodyPosition", v) | |
945 | BodPoss.P = 3000 | |
946 | BodPoss.D = 1000 | |
947 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
948 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
949 | v.Color = maincolor.Color | |
950 | coroutine.resume(coroutine.create(function() | |
951 | for i = 0, 49 do | |
952 | swait(1) | |
953 | v.Transparency = v.Transparency + 0.08 | |
954 | end | |
955 | wait(0.5) | |
956 | PartEmmit1.Enabled = false | |
957 | wait(3) | |
958 | v:Destroy() | |
959 | dude:Destroy() | |
960 | end)) | |
961 | end)) | |
962 | end | |
963 | end | |
964 | end)) | |
965 | end) | |
966 | ds() | |
967 | end | |
968 | end | |
969 | ||
970 | function FindNearestHead(Position, Distance, SinglePlayer) | |
971 | if SinglePlayer then | |
972 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
973 | end | |
974 | local List = {} | |
975 | for i, v in pairs(workspace:GetChildren()) do | |
976 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
977 | table.insert(List, v) | |
978 | end | |
979 | end | |
980 | return List | |
981 | end | |
982 | ||
983 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
984 | local type = type | |
985 | local rng = Instance.new("Part", char) | |
986 | rng.Anchored = true | |
987 | rng.BrickColor = color | |
988 | rng.CanCollide = false | |
989 | rng.FormFactor = 3 | |
990 | rng.Name = "Ring" | |
991 | rng.Material = "Neon" | |
992 | rng.Size = Vector3.new(1, 1, 1) | |
993 | rng.Transparency = 0 | |
994 | rng.TopSurface = 0 | |
995 | rng.BottomSurface = 0 | |
996 | rng.CFrame = pos | |
997 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
998 | local rngm = Instance.new("SpecialMesh", rng) | |
999 | rngm.MeshType = MType | |
1000 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1001 | local scaler2 = 1 | |
1002 | local speeder = FastSpeed | |
1003 | if type == "Add" then | |
1004 | scaler2 = 1 * value | |
1005 | elseif type == "Divide" then | |
1006 | scaler2 = 1 / value | |
1007 | end | |
1008 | coroutine.resume(coroutine.create(function() | |
1009 | for i = 0, 10 / bonuspeed, 0.1 do | |
1010 | swait() | |
1011 | if type == "Add" then | |
1012 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1013 | elseif type == "Divide" then | |
1014 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1015 | end | |
1016 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1017 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1018 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1019 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1020 | end | |
1021 | rng:Destroy() | |
1022 | end)) | |
1023 | end | |
1024 | ||
1025 | function SoulSteal(dude) | |
1026 | if dude.Name ~= char then | |
1027 | local bgf = IT("BodyGyro", dude.Head) | |
1028 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1029 | local val = IT("BoolValue", dude) | |
1030 | val.Name = "IsHit" | |
1031 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1032 | local soulst = coroutine.wrap(function() | |
1033 | local soul = Instance.new("Part",dude) | |
1034 | soul.Size = Vector3.new(1,1,1) | |
1035 | soul.CanCollide = false | |
1036 | soul.Anchored = false | |
1037 | soul.Position = torso.Position | |
1038 | soul.Transparency = 1 | |
1039 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1040 | PartEmmit1.LightEmission = 1 | |
1041 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1042 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1043 | PartEmmit1.Rate = 250 | |
1044 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1045 | PartEmmit1.Size = NumberSequence.new({ | |
1046 | NumberSequenceKeypoint.new(0, 1, 0), | |
1047 | NumberSequenceKeypoint.new(1, 0, 0) | |
1048 | }) | |
1049 | PartEmmit1.Transparency = NumberSequence.new({ | |
1050 | NumberSequenceKeypoint.new(0, 0, 0), | |
1051 | NumberSequenceKeypoint.new(1, 1, 0) | |
1052 | }) | |
1053 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1054 | PartEmmit1.VelocitySpread = 30000 | |
1055 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1056 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1057 | local BodPoss = IT("BodyPosition", soul) | |
1058 | BodPoss.P = 3000 | |
1059 | BodPoss.D = 1000 | |
1060 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1061 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1062 | wait(1.6) | |
1063 | soul.Touched:connect(function(hit) | |
1064 | if hit.Parent == char then | |
1065 | soul:Destroy() | |
1066 | end | |
1067 | end) | |
1068 | wait(1.2) | |
1069 | while soul do | |
1070 | swait() | |
1071 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1072 | BodPoss.Position = tors.Position | |
1073 | end | |
1074 | end) | |
1075 | soulst() | |
1076 | end | |
1077 | end | |
1078 | function FaceMouse() | |
1079 | local Cam = workspace.CurrentCamera | |
1080 | return { | |
1081 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1082 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1083 | } | |
1084 | end | |
1085 | ------------------------------------------------------- | |
1086 | --End Effect Function-- | |
1087 | ------------------------------------------------------- | |
1088 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1089 | local NSound = nil | |
1090 | coroutine.resume(coroutine.create(function() | |
1091 | NSound = IT("Sound", PARENT) | |
1092 | NSound.Volume = VOLUME | |
1093 | NSound.Pitch = PITCH | |
1094 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1095 | swait() | |
1096 | NSound:play() | |
1097 | game:GetService("Debris"):AddItem(NSound, 10) | |
1098 | end)) | |
1099 | return NSound | |
1100 | end | |
1101 | ------------------------------------------------------- | |
1102 | --End Important Functions-- | |
1103 | ------------------------------------------------------- | |
1104 | ||
1105 | ||
1106 | ------------------------------------------------------- | |
1107 | --Start Music Option-- | |
1108 | ------------------------------------------------------- | |
1109 | local Music = Instance.new("Sound",tors) | |
1110 | Music.Volume = 2.5 | |
1111 | Music.SoundId = "rbxassetid://1117396305" | |
1112 | Music.Looped = true | |
1113 | Music.Pitch = 1 --Pitcher | |
1114 | Music:Play() | |
1115 | ------------------------------------------------------- | |
1116 | --End Music Option-- | |
1117 | ------------------------------------------------------- | |
1118 | ||
1119 | ||
1120 | ------------------------------------------------------- | |
1121 | --Start Attacks N Stuff-- | |
1122 | ------------------------------------------------------- | |
1123 | local sine=0 | |
1124 | ------------------------------------------------------- | |
1125 | --End Attacks N Stuff-- | |
1126 | ------------------------------------------------------- | |
1127 | ||
1128 | ||
1129 | ||
1130 | ||
1131 | ||
1132 | ||
1133 | ||
1134 | ||
1135 | ------------------------------------------------------- | |
1136 | --Start Animations-- | |
1137 | ------------------------------------------------------- | |
1138 | local equipped = false | |
1139 | local idle = 0 | |
1140 | local change = 1 | |
1141 | local val = 0 | |
1142 | local toim = 0 | |
1143 | local idleanim = 0.4 | |
1144 | hum.WalkSpeed = 8 | |
1145 | hum.Animator.Parent = nil | |
1146 | while true do | |
1147 | swait() | |
1148 | sine = sine + change | |
1149 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1150 | local velderp = root.Velocity.y | |
1151 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1152 | if equipped == true or equipped == false then | |
1153 | if attack == false then | |
1154 | idle = idle + 1 | |
1155 | else | |
1156 | idle = 0 | |
1157 | end | |
1158 | local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting | |
1159 | --you g00b my leg animations are complicated :joy: | |
1160 | ||
1161 | if 1 < root.Velocity.y and hitfloor == nil then | |
1162 | Anim = "Jump" | |
1163 | if attack == false then | |
1164 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1165 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1166 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(15)),0.3) | |
1167 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-15)),0.3) | |
1168 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1169 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1170 | end | |
1171 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1172 | Anim = "Fall" | |
1173 | if attack == false then | |
1174 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1175 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1176 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(30)),0.3) | |
1177 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-30)),0.3) | |
1178 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1179 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1180 | end | |
1181 | elseif torvel < 1 and hitfloor ~= nil then | |
1182 | Anim = "Idle" | |
1183 | change = .5 | |
1184 | if attack == false then | |
1185 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1186 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.8 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1187 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1188 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1189 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1) | |
1190 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1) | |
1191 | end | |
1192 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1193 | Anim = "Walk" | |
1194 | change = .9 | |
1195 | if attack == false then | |
1196 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1197 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1198 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 2 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1199 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 2 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1200 | ||
1201 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1202 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | if 0 < #Effects then | |
1207 | for e = 1, #Effects do | |
1208 | if Effects[e] ~= nil then | |
1209 | local Thing = Effects[e] | |
1210 | if Thing ~= nil then | |
1211 | local Part = Thing[1] | |
1212 | local Mode = Thing[2] | |
1213 | local Delay = Thing[3] | |
1214 | local IncX = Thing[4] | |
1215 | local IncY = Thing[5] | |
1216 | local IncZ = Thing[6] | |
1217 | if 1 >= Thing[1].Transparency then | |
1218 | if Thing[2] == "Block1" then | |
1219 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1220 | local Mesh = Thing[1].Mesh | |
1221 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1222 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1223 | elseif Thing[2] == "Block2" then | |
1224 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1225 | local Mesh = Thing[7] | |
1226 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1227 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1228 | elseif Thing[2] == "Block3" then | |
1229 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1230 | local Mesh = Thing[7] | |
1231 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1232 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1233 | elseif Thing[2] == "Cylinder" then | |
1234 | local Mesh = Thing[1].Mesh | |
1235 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1236 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1237 | elseif Thing[2] == "Blood" then | |
1238 | local Mesh = Thing[7] | |
1239 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1240 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1241 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1242 | elseif Thing[2] == "Elec" then | |
1243 | local Mesh = Thing[1].Mesh | |
1244 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1245 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1246 | elseif Thing[2] == "Disappear" then | |
1247 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1248 | elseif Thing[2] == "Shatter" then | |
1249 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1250 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1251 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1252 | Thing[6] = Thing[6] + Thing[5] | |
1253 | end | |
1254 | else | |
1255 | Part.Parent = nil | |
1256 | table.remove(Effects, e) | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | ------------------------------------------------------- | |
1264 | --End Animations And Script-- | |
1265 | ------------------------------------------------------- |