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1
print("StarLighter Loaded")
2
print("Edited by Frepix And UndeniableInfinity")
3
print("Please Support The Original Creator Of This Script")
4
print("2+ Days Editing")
5
plr = game.Players.LocalPlayer
6
char = plr.Character
7
hum = char.Humanoid
8
local KEYHOLD = false
9
local cam = game.Workspace.CurrentCamera
10
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
11
Camera = cam
12
local CamInterrupt = false
13
local TwoD = false
14
local TargetInfo = {nil, nil}
15
cam.CameraType = "Custom"
16
t = char.Torso
17
h = char.Head
18
ra = char["Right Arm"]
19
la = char["Left Arm"]
20
rl = char["Right Leg"]
21
ll = char["Left Leg"]
22
tors = char.Torso
23
lleg = char["Left Leg"]
24
root = char.HumanoidRootPart
25
hed = char.Head
26
rleg = char["Right Leg"]
27
rarm = char["Right Arm"]
28
larm = char["Left Arm"]
29
radian = math.rad
30
random = math.random
31
Vec3 = Vector3.new
32
Inst = Instance.new
33
cFrame = CFrame.new
34
Euler = CFrame.fromEulerAnglesXYZ
35
vt = Vector3.new
36
bc = BrickColor.new
37
br = BrickColor.random
38
it = Instance.new
39
cf = CFrame.new
40
Animation_Speed = 3
41
Player_Size = 1
42
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
43
local Speed = 35
44
local SINE = 0
45
COS = math.cos
46
ANGLES = CFrame.Angles
47-
local ROOTC0 = cf(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
47+
local ROOTC0 = cf(0, 0, 0) * ANGLES(radian(-90), radian(0), radian(180))
48-
local NECKC0 = cf(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
48+
local NECKC0 = cf(0, 1, 0) * ANGLES(radian(-90), radian(0), radian(180))
49-
local RIGHTSHOULDERC0 = cf(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
49+
local RIGHTSHOULDERC0 = cf(-0.5, 0, 0) * ANGLES(radian(0), radian(90), radian(0))
50-
local LEFTSHOULDERC0 = cf(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
50+
local LEFTSHOULDERC0 = cf(0.5, 0, 0) * ANGLES(radian(0), radian(-90), radian(0))
51
52
local Effects2 = {}
53
local Booleans = {CamFollow = true, GyroUse = true}
54
function lerp(object, newCFrame, alpha)
55
	return object:lerp(newCFrame, alpha)
56
end
57
58
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
59
ff.Visible = false
60
61
local Directer = Inst("BodyGyro", root)
62
Directer.MaxTorque = Vec3(0, 0, 0)
63
Directer.P = 600000
64
local CPart = Inst("Part")
65
CPart.Anchored = true
66
CPart.CanCollide = false
67
CPart.Locked = true
68
CPart.Transparency = 1
69
local rainbowmode = false
70
local chaosmode = false
71
kan = Instance.new("Sound", char)
72
kan.Volume = 1.98
73
kan.TimePosition = 0
74
kan.PlaybackSpeed = 1
75
kan.Pitch = 1
76
kan.SoundId = "rbxassetid://415898123"
77
kan.Name = "wrecked"
78
kan.Looped = true
79
kan:Play()
80
function newTheme(ID, timepos, pitch, vol)
81
	local kanz = kan
82
	kanz.PlaybackSpeed = pitch
83
	kanz.Pitch = pitch
84
	kanz.SoundId = ID
85
	kanz.Name = "wrecked"
86
	kanz.Looped = true
87
end
88
function CameraShake(Times, Power, PlayerTarget)
89
	coroutine.resume(coroutine.create(function()
90
		FV = Instance.new("BoolValue", PlayerTarget)
91
		FV.Name = "CameraShake"
92
		for ShakeNum = 1, Times do
93
			swait()
94
			local ef = Power
95
			if ef >= 1 then
96
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
97
			else
98
				ef = Power * 10
99
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
100
			end
101
		end
102
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
103
		FV:Destroy()
104
	end))
105
end
106
function CameraEnshaking(Length, Intensity)
107
	coroutine.resume(coroutine.create(function()
108
		local intensity = 1 * Intensity
109
		local rotM = 0.01 * Intensity
110
		for i = 0, Length, 0.1 do
111
			swait()
112
			intensity = intensity - 0.05 * Intensity / Length
113
			rotM = rotM - 5.0E-4 * Intensity / Length
114
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
115
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
116
		end
117
		Humanoid.CameraOffset = Vec3(0, 0, 0)
118
	end))
119
end
120
function CamShake(Part, Distan, Power, Times)
121
	local de = Part.Position
122
	for i, v in pairs(workspace:children()) do
123
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
124
			for _, c in pairs(v:children()) do
125
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
126
					do
127
						local Noob = v.Humanoid
128
						if Noob ~= nil then
129
							coroutine.resume(coroutine.create(function()
130
								FV = Instance.new("BoolValue", Noob)
131
								FV.Name = "CameraShake"
132
								for ShakeNum = 1, Times do
133
									swait()
134
									local ef = Power
135
									if ef >= 1 then
136
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
137
									else
138
										ef = Power * 10
139
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
140
									end
141
								end
142
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
143
								FV:Destroy()
144
							end))
145
							CameraShake(Times, Power, Noob)
146
						end
147
					end
148
				end
149
			end
150
		end
151
	end
152
end
153
function chatfunc(text, color)
154
	local chat = coroutine.wrap(function()
155
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
156
			Character:FindFirstChild("TalkingBillBoard"):destroy()
157
		end
158
		local naeeym2 = Instance.new("BillboardGui", Character)
159
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
160
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
161
		naeeym2.Adornee = Character.Head
162
		naeeym2.Name = "TalkingBillBoard"
163
		local tecks2 = Instance.new("TextLabel", naeeym2)
164
		tecks2.BackgroundTransparency = 1
165
		tecks2.BorderSizePixel = 0
166
		tecks2.Text = ""
167
		tecks2.Font = "SciFi"
168
		tecks2.TextSize = 30
169
		tecks2.TextStrokeTransparency = 0
170
		tecks2.TextColor3 = color
171
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
172
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
173
		local tecks3 = Instance.new("TextLabel", naeeym2)
174
		tecks3.BackgroundTransparency = 1
175
		tecks3.BorderSizePixel = 0
176
		tecks3.Text = ""
177
		tecks3.Font = "SciFi"
178
		tecks3.TextSize = 30
179
		tecks3.TextStrokeTransparency = 0
180
		tecks3.TextColor3 = Color3.new(0, 0, 0)
181
		tecks3.TextStrokeColor3 = color
182
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
183
		coroutine.resume(coroutine.create(function()
184
			while true do
185
				swait(1)
186
				if chaosmode == true then
187
					tecks2.TextColor3 = BrickColor.random().Color
188
					tecks3.TextStrokeColor3 = BrickColor.random().Color
189
				end
190
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
191
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
192
				tecks2.Rotation = math.random(-5, 5)
193
				tecks3.Rotation = math.random(-5, 5)
194
			end
195
		end))
196
		for i = 1, string.len(text) do
197
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
198
			tecks2.Text = string.sub(text, 1, i)
199
			tecks3.Text = string.sub(text, 1, i)
200
			swait(1)
201
		end
202
		wait(1)
203
		local randomrot = math.random(1, 2)
204
		if randomrot == 1 then
205
			for i = 1, 50 do
206
				swait()
207
				tecks2.Rotation = tecks2.Rotation - 0.75
208
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
209
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
210
				tecks3.Rotation = tecks2.Rotation + 0.75
211
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
212
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
213
			end
214
		elseif randomrot == 2 then
215
			for i = 1, 50 do
216
				swait()
217
				tecks2.Rotation = tecks2.Rotation + 0.75
218
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
219
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
220
				tecks3.Rotation = tecks2.Rotation - 0.75
221
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
222
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
223
			end
224
		end
225
		naeeym2:Destroy()
226
	end)
227
	chat()
228
end
229
local Create = LoadLibrary("RbxUtility").Create
230
CFuncs = {
231
	Part = {
232
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
233
			local Part = Create("Part")({
234
				Parent = Parent,
235
				Reflectance = Reflectance,
236
				Transparency = Transparency,
237
				CanCollide = false,
238
				Locked = true,
239
				BrickColor = BrickColor.new(tostring(BColor)),
240
				Name = Name,
241
				Size = Size,
242
				Material = Material
243
			})
244
			RemoveOutlines(Part)
245
			return Part
246
		end
247
	},
248
	Mesh = {
249
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
250
			local Msh = Create(Mesh)({
251
				Parent = Part,
252
				Offset = OffSet,
253
				Scale = Scale
254
			})
255
			if Mesh == "SpecialMesh" then
256
				Msh.MeshType = MeshType
257
				Msh.MeshId = MeshId
258
			end
259
			return Msh
260
		end
261
	},
262
	Mesh = {
263
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
264
			local Msh = Create(Mesh)({
265
				Parent = Part,
266
				Offset = OffSet,
267
				Scale = Scale
268
			})
269
			if Mesh == "SpecialMesh" then
270
				Msh.MeshType = MeshType
271
				Msh.MeshId = MeshId
272
			end
273
			return Msh
274
		end
275
	},
276
	Weld = {
277
		Create = function(Parent, Part0, Part1, C0, C1)
278
			local Weld = Create("Weld")({
279
				Parent = Parent,
280
				Part0 = Part0,
281
				Part1 = Part1,
282
				C0 = C0,
283
				C1 = C1
284
			})
285
			return Weld
286
		end
287
	},
288
	Sound = {
289
		Create = function(id, par, vol, pit)
290
			coroutine.resume(coroutine.create(function()
291
				local S = Create("Sound")({
292
					Volume = vol,
293
					Pitch = pit or 1,
294
					SoundId = id,
295
					Parent = par or workspace
296
				})
297
				wait()
298
				S:play()
299
				game:GetService("Debris"):AddItem(S, 10)
300
			end))
301
		end
302
	},
303
	LongSound = {
304
		Create = function(id, par, vol, pit)
305
			coroutine.resume(coroutine.create(function()
306
				local S = Create("Sound")({
307
					Volume = vol,
308
					Pitch = pit or 1,
309
					SoundId = id,
310
					Parent = par or workspace
311
				})
312
				wait()
313
				S:play()
314
				game:GetService("Debris"):AddItem(S, 30)
315
			end))
316
		end
317
	},
318
	ParticleEmitter = {
319
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
320
			local fp = Create("ParticleEmitter")({
321
				Parent = Parent,
322
				Color = ColorSequence.new(Color1, Color2),
323
				LightEmission = LightEmission,
324
				Size = Size,
325
				Texture = Texture,
326
				Transparency = Transparency,
327
				ZOffset = ZOffset,
328
				Acceleration = Accel,
329
				Drag = Drag,
330
				LockedToPart = LockedToPart,
331
				VelocityInheritance = VelocityInheritance,
332
				EmissionDirection = EmissionDirection,
333
				Enabled = Enabled,
334
				Lifetime = LifeTime,
335
				Rate = Rate,
336
				Rotation = Rotation,
337
				RotSpeed = RotSpeed,
338
				Speed = Speed,
339
				VelocitySpread = VelocitySpread
340
			})
341
			return fp
342
		end
343
	},
344
	CreateTemplate = {}
345
}
346
function New(Object, Parent, Name, Data)
347
	local Object = Instance.new(Object)
348
	for Index, Value in pairs(Data or {}) do
349
		Object[Index] = Value
350
	end
351
	Object.Parent = Parent
352
	Object.Name = Name
353
	return Object
354
end
355
local halocolor = BrickColor.new("Pastel light blue")
356
local halocolor2 = BrickColor.new("Really black")
357
local starcolor = BrickColor.new("Really black")
358
local lunacolor = BrickColor.new("Navy blue")
359
local lunacolor2 = BrickColor.new("Bright blue")
360
local wepcolor = BrickColor.new("Really black")
361
local maincolor = BrickColor.new("Really black")
362
local m = Instance.new("Model", char)
363
local m2 = Instance.new("Model", char)
364
local m3 = Instance.new("Model", char)
365
local mw1 = Instance.new("Model", char)
366
local mw2 = Instance.new("Model", char)
367
local extrawingmod1 = Instance.new("Model", char)
368
local extrawingmod2 = Instance.new("Model", char)
369
function CreateParta(parent, transparency, reflectance, material, brickcolor)
370
	local p = Instance.new("Part")
371
	p.TopSurface = 0
372
	p.BottomSurface = 0
373
	p.Parent = parent
374
	p.Size = Vector3.new(0.1, 0.1, 0.1)
375
	p.Transparency = transparency
376
	p.Reflectance = reflectance
377
	p.CanCollide = false
378
	p.Locked = true
379
	p.BrickColor = brickcolor
380
	p.Material = material
381
	return p
382
end
383
function CreateMesh(parent, meshtype, x1, y1, z1)
384
	local mesh = Instance.new("SpecialMesh", parent)
385
	mesh.MeshType = meshtype
386
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
387
	return mesh
388
end
389
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
390
	local mesh = Instance.new("SpecialMesh", parent)
391
	mesh.MeshType = "FileMesh"
392
	mesh.MeshId = meshid
393
	mesh.Scale = Vector3.new(x1, y1, z1)
394
	return mesh
395
end
396
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
397
	local mesh = Instance.new("SpecialMesh", parent)
398
	mesh.MeshType = "FileMesh"
399
	mesh.MeshId = meshid
400
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
401
	mesh.Scale = Vector3.new(x1, y1, z1)
402
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
403
	return mesh
404
end
405
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
406
	local weld = Instance.new("Weld")
407
	weld.Parent = parent
408
	weld.Part0 = part0
409
	weld.Part1 = part1
410
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
411
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
412
	return weld
413
end
414
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
415
CreateMesh(handle, "Brick", 0, 0, 0)
416
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
417
local valuaring = 10
418
for i = 0, 49 do
419
	valuaring = valuaring + 10
420
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
421
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
422
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
423
end
424
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
425
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
426
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
427
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
428
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
429
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
430
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
431
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
432
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
433
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
434
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
435
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
436
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
437
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
438
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
439
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
440
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
441
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
442
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
443
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
444
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
445
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
446
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
447
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
448
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
449
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
450
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
451
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
452
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
453
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
454
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
455
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
456
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
457
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
458
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
459
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
460
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
461
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
462
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
463
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
464
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
465
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
466
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
467
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
468
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
469
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
470
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
471
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
472
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
473
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
474
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
475
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
476
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
477
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
478
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
479
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
480
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
481
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
482
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
483
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
484
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
485
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
486
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
487
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
488
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
489
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
490
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
491
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
492
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
493
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
494
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
495
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
496
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
497
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
498
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
499
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
500
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
501
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
502
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
503
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
504
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
505
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
506
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
507
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
508
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
509
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
510
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
511
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
512
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
513
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
514
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
515
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
516
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
517
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
518
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
519
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
520
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
521
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
522
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
523
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
524
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
525
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
526
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
527
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
528
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
529
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
530
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
531
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
532
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
533
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
534
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
535
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
536
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
537
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
538
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
539
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
540
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
541
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
542
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
543
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
544
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
545
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
546
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
547
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
548
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
549
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
550
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
551
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
552
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
553
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
554
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
555
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
556
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
557
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
558
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
559
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
560
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
561
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
562
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
563
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
564
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
565
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
566
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
567
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
568
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
569
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
570
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
571
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
572
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
573
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
574
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
575
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
576
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
577
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
578
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
579
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
580
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
581
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
582
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
583
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
584
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
585
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
586
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
587
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
588
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
589
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
590
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
591
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
592
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
593
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
594
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
595
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
596
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
597
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
598
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
599
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
600
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
601
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
602
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
603
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
604
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
605
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
606
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
607
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
608
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
609
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
610
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
611
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
612
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
613
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
614
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
615
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
616
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
617
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
618
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
619
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
620
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
621
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
622
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
623
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
624
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
625
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
626
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
627
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
628
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
629
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
630
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
631
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
632
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
633
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
634
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
635
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
636
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
637
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
638
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
639
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
640
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
641
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
642
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
643
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
644
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
645
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
646
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
647
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
648
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
649
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
650
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
651
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
652
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
653
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
654
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
655
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
656
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
657
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
658
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
659
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
660
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
661
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
662
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
663
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
664
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
665
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
666
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
667
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
668
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
669
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
670
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
671
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
672
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
673
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
674
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
675
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
676
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
677
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
678
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
679
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
680
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
681
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
682
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
683
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
684
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
685
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
686
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
687
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
688
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
689
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
690
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
691
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
692
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
693
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
694
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
695
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
696
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
697
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
698
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
699
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
700
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
701
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
702
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
703
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
704
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
705
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
706
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
707
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
708
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
709
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
710
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
711
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
712
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
713
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
714
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
715
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
716
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
717
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
718
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
719
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
720
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
721
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
722
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
723
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
724
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
725
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
726
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
727
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
728
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
729
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
730
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
731
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
732
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
733
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
734
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
735
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
736
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
737
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
738
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
739
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
740
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
741
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
742
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
743
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
744
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
745
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
746
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
747
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
748
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
749
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
750
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
751
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
752
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
753
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
754
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
755
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
756
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
757
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
758
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
759
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
760
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
761
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
762
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
763
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
764
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
765
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
766
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
767
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
768
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
769
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
770
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
771
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
772
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
773
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
774
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
775
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
776
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
777
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
778
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
779
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
780
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
781
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
782
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
783
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
784
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
785
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
786
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
787
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
788
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
789
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
790
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
791
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
792
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
793
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
794
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
795
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
796
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
797
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
798
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
799
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
800
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
801
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
802
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
803
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
804
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
805
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
806
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
807
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
808
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
809
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
810
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
811
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
812
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
813
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
814
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
815
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
816
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
817
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
818
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
819
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
820
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
821
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
822
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
823
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
824
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
825
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
826
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
827
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
828
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
829
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
830
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
831
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
832
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
833
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
834
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
835
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
836
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
837
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
838
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
839
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
840
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
841
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
842
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
843
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
844
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
845
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
846
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
847
for i, v in pairs(m:GetChildren()) do
848
	if v:IsA("Part") then
849
		v.BrickColor = BrickColor.new("Really black")
850
		v.Material = "Glass"
851
	end
852
end
853
for i, v in pairs(m2:GetChildren()) do
854
	if v:IsA("Part") then
855
		v.BrickColor = BrickColor.new("Crimson")
856
		v.Material = "Granite"
857
	end
858
end
859
for i, v in pairs(m3:GetChildren()) do
860
	if v:IsA("Part") then
861
		v.BrickColor = BrickColor.new("Really red")
862
		v.Material = "Neon"
863
	end
864
end
865
for i, v in pairs(mw2:GetChildren()) do
866
	if v:IsA("Part") then
867
		v.BrickColor = BrickColor.new("Really red")
868
		v.Material = "Neon"
869
	end
870
end
871
for i, v in pairs(mw1:GetChildren()) do
872
	if v:IsA("Part") then
873
		v.Transparency = 1
874
		v.BrickColor = BrickColor.new("Really red")
875
		v.Material = "Neon"
876
	end
877
end
878
for i, v in pairs(extrawingmod1:GetChildren()) do
879
	if v:IsA("Part") then
880
		v.Transparency = 1
881
		v.BrickColor = BrickColor.new("White")
882
		v.Material = "Neon"
883
	end
884
end
885
for i, v in pairs(extrawingmod2:GetChildren()) do
886
	if v:IsA("Part") then
887
		v.Transparency = 1
888
		v.BrickColor = BrickColor.new("White")
889
		v.Material = "Neon"
890
	end
891
end
892
893
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
894
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
895
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
896
FHead.CanCollide = false
897
898
899
900
local MAINRUINCOLOR = BrickColor.new("Really red")
901
function RemoveOutlines(part)
902
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
903
end
904
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
905
	local Part = Create("Part")({
906
		Parent = Parent,
907
		Reflectance = Reflectance,
908
		Transparency = Transparency,
909
		CanCollide = false,
910
		Locked = true,
911
		BrickColor = BrickColor.new(tostring(BColor)),
912
		Name = Name,
913
		Size = Size,
914
		Material = Material
915
	})
916
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
917
	RemoveOutlines(Part)
918
	return Part
919
end
920
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
921
	local Msh = Create(Mesh)({
922
		Parent = Part,
923
		Offset = OffSet,
924
		Scale = Scale
925
	})
926
	if Mesh == "SpecialMesh" then
927
		Msh.MeshType = MeshType
928
		Msh.MeshId = MeshId
929
	end
930
	return Msh
931
end
932
function Swait(NUMBER)
933
	if NUMBER == 0 or NUMBER == nil then
934
		ArtificialHB.Event:wait()
935
	else
936
		for i = 1, NUMBER do
937
			ArtificialHB.Event:wait()
938
		end
939
	end
940
end
941
function CreateWeld(Parent, Part0, Part1, C0, C1)
942
	local Weld = Create("Weld")({
943
		Parent = Parent,
944
		Part0 = Part0,
945
		Part1 = Part1,
946
		C0 = C0,
947
		C1 = C1
948
	})
949
	return Weld
950
end
951
Player = game:GetService("Players").LocalPlayer
952
Character = Player.Character
953
PlayerGui = Player.PlayerGui
954
Backpack = Player.Backpack
955
Torso = Character.Torso
956
Head = Character.Head
957
Humanoid = Character.Humanoid
958
m = Instance.new("Model", Character)
959
LeftArm = Character["Left Arm"]
960
LeftLeg = Character["Left Leg"]
961
RightArm = Character["Right Arm"]
962
RightLeg = Character["Right Leg"]
963
LS = Torso["Left Shoulder"]
964
LH = Torso["Left Hip"]
965
RS = Torso["Right Shoulder"]
966
RH = Torso["Right Hip"]
967
Face = Head.face
968
Neck = Torso.Neck
969
it = Instance.new
970
attacktype = 1
971
vt = Vector3.new
972
cf = CFrame.new
973
euler = CFrame.fromEulerAnglesXYZ
974
angles = CFrame.Angles
975
cloaked = false
976
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
977
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
978
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
979
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
980
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
981
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
982
RootPart = Character.HumanoidRootPart
983
RootJoint = RootPart.RootJoint
984
RootCF = euler(-1.57, 0, 3.14)
985
attack = false
986
attackdebounce = false
987
deb = false
988
equipped = true
989
hand = false
990
MMouse = nil
991
combo = 0
992
mana = 0
993
trispeed = 0.2
994
attackmode = "none"
995
local idle = 0
996
local Anim = "Idle"
997
local Effects = {}
998
local gun = false
999
local shoot = false
1000
local sine = 0
1001
local change = 1
1002
player = nil
1003
local toggleTag = true
1004
local txt = Instance.new("BillboardGui", Head)
1005
txt.Adornee = nil
1006
txt.Name = "NameDetect"
1007
txt.Size = UDim2.new(4, 0, 1.2, 0)
1008
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
1009
local text = Instance.new("TextLabel", txt)
1010
text.Size = UDim2.new(5, 0, 3.5, 0)
1011
text.FontSize = "Size8"
1012
text.TextScaled = true
1013
text.TextTransparency = 0
1014
text.BackgroundTransparency = 1
1015
text.TextTransparency = 0
1016
text.TextStrokeTransparency = 0
1017
text.Font = "Fantasy"
1018
text.TextStrokeColor3 = Color3.new(1, 0, 0)
1019
text.TextColor3 = Color3.new(0, 0, 0)
1020
text.Text = "Sweet Dreams"
1021
function RecolorTextAndRename(name, col1, col2)
1022
	text.TextStrokeColor3 = col2
1023
	text.TextColor3 = col1
1024
	text.Text = name
1025
end
1026
mouse = Player:GetMouse()
1027
RSH, LSH = nil, nil
1028
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1029
RW.Name = "Right Shoulder"
1030
LW.Name = "Left Shoulder"
1031
LH = Torso["Left Hip"]
1032
RH = Torso["Right Hip"]
1033
TorsoColor = Torso.BrickColor
1034
function NoOutline(Part)
1035
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1036
end
1037
player = Player
1038
ch = Character
1039
RSH = ch.Torso["Right Shoulder"]
1040
LSH = ch.Torso["Left Shoulder"]
1041
RSH.Parent = nil
1042
LSH.Parent = nil
1043
RW.Name = "Right Shoulder"
1044
RW.Part0 = ch.Torso
1045
RW.C0 = cf(1.5, 0.5, 0)
1046
RW.C1 = cf(0, 0.5, 0)
1047
RW.Part1 = ch["Right Arm"]
1048
RW.Parent = ch.Torso
1049
LW.Name = "Left Shoulder"
1050
LW.Part0 = ch.Torso
1051
LW.C0 = cf(-1.5, 0.5, 0)
1052
LW.C1 = cf(0, 0.5, 0)
1053
LW.Part1 = ch["Left Arm"]
1054
LW.Parent = ch.Torso
1055
local Stats = Instance.new("BoolValue")
1056
Stats.Name = "Stats"
1057
Stats.Parent = Character
1058
local Atk = Instance.new("NumberValue")
1059
Atk.Name = "Damage"
1060
Atk.Parent = Stats
1061
Atk.Value = 1
1062
local Def = Instance.new("NumberValue")
1063
Def.Name = "Defense"
1064
Def.Parent = Stats
1065
Def.Value = 1
1066
local Speed = Instance.new("NumberValue")
1067
Speed.Name = "Speed"
1068
Speed.Parent = Stats
1069
Speed.Value = 1
1070
local Mvmt = Instance.new("NumberValue")
1071
Mvmt.Name = "Movement"
1072
Mvmt.Parent = Stats
1073
Mvmt.Value = 1
1074
local donum = 0
1075
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1076
	local fp = it("Part")
1077
	fp.formFactor = formfactor
1078
	fp.Parent = parent
1079
	fp.Reflectance = reflectance
1080
	fp.Transparency = transparency
1081
	fp.CanCollide = false
1082
	fp.Locked = true
1083
	fp.BrickColor = brickcolor
1084
	fp.Name = name
1085
	fp.Size = size
1086
	fp.Position = Torso.Position
1087
	NoOutline(fp)
1088
	fp.Material = "SmoothPlastic"
1089
	fp:BreakJoints()
1090
	return fp
1091
end
1092
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1093
	local mesh = it(Mesh)
1094
	mesh.Parent = part
1095
	if Mesh == "SpecialMesh" then
1096
		mesh.MeshType = meshtype
1097
		if meshid ~= "nil" then
1098
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1099
		end
1100
	end
1101
	mesh.Offset = offset
1102
	mesh.Scale = scale
1103
	return mesh
1104
end
1105
function weld(parent, part0, part1, c0)
1106
	local weld = it("Weld")
1107
	weld.Parent = parent
1108
	weld.Part0 = part0
1109
	weld.Part1 = part1
1110
	weld.C0 = c0
1111
	return weld
1112
end
1113
local Color1 = Torso.BrickColor
1114
local bodvel = Instance.new("BodyVelocity")
1115
local bg = Instance.new("BodyGyro")
1116
function swait(num)
1117
	if num == 0 or num == nil then
1118
		game:service("RunService").Stepped:wait(0)
1119
	else
1120
		for i = 0, num do
1121
			game:service("RunService").Stepped:wait(0)
1122
		end
1123
	end
1124
end
1125
local r = 255
1126
local g = 0
1127
local b = 0
1128
coroutine.resume(coroutine.create(function()
1129
	while wait() do
1130
		for i = 0, 50.8 do
1131
			swait()
1132
			g = g + 5
1133
		end
1134
		for i = 0, 50.8 do
1135
			swait()
1136
			r = r - 5
1137
		end
1138
		for i = 0, 50.8 do
1139
			swait()
1140
			b = b + 5
1141
		end
1142
		for i = 0, 50.8 do
1143
			swait()
1144
			g = g - 5
1145
		end
1146
		for i = 0, 50.8 do
1147
			swait()
1148
			r = r + 5
1149
		end
1150
		for i = 0, 50.8 do
1151
			swait()
1152
			b = b - 5
1153
		end
1154
	end
1155
end))
1156
function so(id, par, vol, pit)
1157
	coroutine.resume(coroutine.create(function()
1158
		local sou = Instance.new("Sound", par or workspace)
1159
		sou.Volume = vol
1160
		sou.Pitch = pit or 1
1161
		sou.SoundId = id
1162
		swait()
1163
		sou:play()
1164
		game:GetService("Debris"):AddItem(sou, 6)
1165
	end))
1166
end
1167
function clerp(a, b, t)
1168
	local qa = {
1169
		QuaternionFromCFrame(a)
1170
	}
1171
	local qb = {
1172
		QuaternionFromCFrame(b)
1173
	}
1174
	local ax, ay, az = a.x, a.y, a.z
1175
	local bx, by, bz = b.x, b.y, b.z
1176
	local _t = 1 - t
1177
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1178
end
1179
function QuaternionFromCFrame(cf)
1180
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1181
	local trace = m00 + m11 + m22
1182
	if trace > 0 then
1183
		local s = math.sqrt(1 + trace)
1184
		local recip = 0.5 / s
1185
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1186
	else
1187
		local i = 0
1188
		if m00 < m11 then
1189
			i = 1
1190
		end
1191
		if m22 > (i == 0 and m00 or m11) then
1192
			i = 2
1193
		end
1194
		if i == 0 then
1195
			local s = math.sqrt(m00 - m11 - m22 + 1)
1196
			local recip = 0.5 / s
1197
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1198
		elseif i == 1 then
1199
			local s = math.sqrt(m11 - m22 - m00 + 1)
1200
			local recip = 0.5 / s
1201
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1202
		elseif i == 2 then
1203
			local s = math.sqrt(m22 - m00 - m11 + 1)
1204
			local recip = 0.5 / s
1205
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1206
		end
1207
	end
1208
end
1209
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1210
	local xs, ys, zs = x + x, y + y, z + z
1211
	local wx, wy, wz = w * xs, w * ys, w * zs
1212
	local xx = x * xs
1213
	local xy = x * ys
1214
	local xz = x * zs
1215
	local yy = y * ys
1216
	local yz = y * zs
1217
	local zz = z * zs
1218
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1219
end
1220
function QuaternionSlerp(a, b, t)
1221
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1222
	local startInterp, finishInterp
1223
	if cosTheta >= 1.0E-4 then
1224
		if 1 - cosTheta > 1.0E-4 then
1225
			local theta = math.acos(cosTheta)
1226
			local invSinTheta = 1 / math.sin(theta)
1227
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1228
			finishInterp = math.sin(t * theta) * invSinTheta
1229
		else
1230
			startInterp = 1 - t
1231
			finishInterp = t
1232
		end
1233
	elseif 1 + cosTheta > 1.0E-4 then
1234
		local theta = math.acos(-cosTheta)
1235
		local invSinTheta = 1 / math.sin(theta)
1236
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1237
		finishInterp = math.sin(t * theta) * invSinTheta
1238
	else
1239
		startInterp = t - 1
1240
		finishInterp = t
1241
	end
1242
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1243
end
1244
local CFrameFromTopBack = function(at, top, back)
1245
	local right = top:Cross(back)
1246
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1247
end
1248
function Triangle(a, b, c)
1249
	local edg1 = (c - a):Dot((b - a).unit)
1250
	local edg2 = (a - b):Dot((c - b).unit)
1251
	local edg3 = (b - c):Dot((a - c).unit)
1252
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1253
		a, b = a, b
1254
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1255
		a, b, c = b, c, a
1256
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1257
		a, b, c = c, a, b
1258
	else
1259
		assert(false, "unreachable")
1260
	end
1261
	local len1 = (c - a):Dot((b - a).unit)
1262
	local len2 = (b - a).magnitude - len1
1263
	local width = (a + (b - a).unit * len1 - c).magnitude
1264
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1265
	local list = {}
1266
	if len1 > 0.01 then
1267
		local w1 = Instance.new("WedgePart", m)
1268
		game:GetService("Debris"):AddItem(w1, 5)
1269
		w1.Material = "SmoothPlastic"
1270
		w1.FormFactor = "Custom"
1271
		w1.BrickColor = BrickColor.new("Really red")
1272
		w1.Transparency = 0
1273
		w1.Reflectance = 0
1274
		w1.Material = "SmoothPlastic"
1275
		w1.CanCollide = false
1276
		local l1 = Instance.new("PointLight", w1)
1277
		l1.Color = Color3.new(170, 0, 0)
1278
		NoOutline(w1)
1279
		local sz = Vector3.new(0.2, width, len1)
1280
		w1.Size = sz
1281
		local sp = Instance.new("SpecialMesh", w1)
1282
		sp.MeshType = "Wedge"
1283
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1284
		w1:BreakJoints()
1285
		w1.Anchored = true
1286
		w1.Parent = workspace
1287
		w1.Transparency = 0.7
1288
		table.insert(Effects, {
1289
			w1,
1290
			"Disappear",
1291
			0.01
1292
		})
1293
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1294
		table.insert(list, w1)
1295
	end
1296
	if len2 > 0.01 then
1297
		local w2 = Instance.new("WedgePart", m)
1298
		game:GetService("Debris"):AddItem(w2, 5)
1299
		w2.Material = "SmoothPlastic"
1300
		w2.FormFactor = "Custom"
1301
		w2.BrickColor = BrickColor.new("Really red")
1302
		w2.Transparency = 0
1303
		w2.Reflectance = 0
1304
		w2.Material = "SmoothPlastic"
1305
		w2.CanCollide = false
1306
		local l2 = Instance.new("PointLight", w2)
1307
		l2.Color = Color3.new(170, 0, 0)
1308
		NoOutline(w2)
1309
		local sz = Vector3.new(0.2, width, len2)
1310
		w2.Size = sz
1311
		local sp = Instance.new("SpecialMesh", w2)
1312
		sp.MeshType = "Wedge"
1313
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1314
		w2:BreakJoints()
1315
		w2.Anchored = true
1316
		w2.Parent = workspace
1317
		w2.Transparency = 0.7
1318
		table.insert(Effects, {
1319
			w2,
1320
			"Disappear",
1321
			0.01
1322
		})
1323
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1324
		table.insert(list, w2)
1325
	end
1326
	return unpack(list)
1327
end
1328
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1329
	if hit.Parent == nil then
1330
		return
1331
	end
1332
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1333
	for _, v in pairs(hit.Parent:children()) do
1334
		if v:IsA("Humanoid") then
1335
			h = v
1336
		end
1337
	end
1338
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1339
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1340
			return
1341
		end
1342
		local c = Create("ObjectValue")({
1343
			Name = "creator",
1344
			Value = game:service("Players").LocalPlayer,
1345
			Parent = h
1346
		})
1347
		game:GetService("Debris"):AddItem(c, 0.5)
1348
		if HitSound ~= nil and HitPitch ~= nil then
1349
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1350
		end
1351
		local Damage = math.random(minim, maxim)
1352
		local blocked = false
1353
		local block = hit.Parent:findFirstChild("Block")
1354
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1355
			blocked = true
1356
			block.Value = block.Value - 1
1357
			print(block.Value)
1358
		end
1359
		if blocked == false then
1360
			HitHealth = h.Health
1361
			h.Health = h.Health - Damage
1362
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1363
				print("gained kill")
1364
			end
1365
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1366
		else
1367
			h.Health = h.Health - Damage / 2
1368
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1369
		end
1370
		if Type == "Knockdown" then
1371
			local hum = hit.Parent.Humanoid
1372
			hum.PlatformStand = true
1373
			coroutine.resume(coroutine.create(function(HHumanoid)
1374
				swait(1)
1375
				HHumanoid.PlatformStand = false
1376
			end), hum)
1377
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1378
			local bodvol = Create("BodyVelocity")({
1379
				velocity = angle * knockback,
1380
				P = 5000,
1381
				maxForce = Vector3.new(8000, 8000, 8000),
1382
				Parent = hit
1383
			})
1384
			local rl = Create("BodyAngularVelocity")({
1385
				P = 3000,
1386
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1387
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1388
				Parent = hit
1389
			})
1390
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1391
			game:GetService("Debris"):AddItem(rl, 0.5)
1392
		elseif Type == "Normal" then
1393
			local vp = Create("BodyVelocity")({
1394
				P = 500,
1395
				maxForce = Vector3.new(math.huge, 0, math.huge),
1396
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1397
			})
1398
			if knockback > 0 then
1399
				vp.Parent = hit.Parent.Head
1400
			end
1401
			game:GetService("Debris"):AddItem(vp, 0.5)
1402
		elseif Type == "Up" then
1403
			local bodyVelocity = Create("BodyVelocity")({
1404
				velocity = Vector3.new(0, 20, 0),
1405
				P = 5000,
1406
				maxForce = Vector3.new(8000, 8000, 8000),
1407
				Parent = hit
1408
			})
1409
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1410
			local bodyVelocity = Create("BodyVelocity")({
1411
				velocity = Vector3.new(0, 20, 0),
1412
				P = 5000,
1413
				maxForce = Vector3.new(8000, 8000, 8000),
1414
				Parent = hit
1415
			})
1416
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1417
		elseif Type == "Leech" then
1418
			local hum = hit.Parent.Humanoid
1419
			if hum ~= nil then
1420
				for i = 0, 2 do
1421
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1422
				end
1423
				Humanoid.Health = Humanoid.Health + 10
1424
			end
1425
		elseif Type == "UpKnock" then
1426
			local hum = hit.Parent.Humanoid
1427
			hum.PlatformStand = true
1428
			if hum ~= nil then
1429
				hitr = true
1430
			end
1431
			coroutine.resume(coroutine.create(function(HHumanoid)
1432
				swait(5)
1433
				HHumanoid.PlatformStand = false
1434
				hitr = false
1435
			end), hum)
1436
			local bodyVelocity = Create("BodyVelocity")({
1437
				velocity = Vector3.new(0, 20, 0),
1438
				P = 5000,
1439
				maxForce = Vector3.new(8000, 8000, 8000),
1440
				Parent = hit
1441
			})
1442
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1443
			local bodyVelocity = Create("BodyVelocity")({
1444
				velocity = Vector3.new(0, 20, 0),
1445
				P = 5000,
1446
				maxForce = Vector3.new(8000, 8000, 8000),
1447
				Parent = hit
1448
			})
1449
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1450
		elseif Type == "Snare" then
1451
			local bp = Create("BodyPosition")({
1452
				P = 2000,
1453
				D = 100,
1454
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1455
				position = hit.Parent.Torso.Position,
1456
				Parent = hit.Parent.Torso
1457
			})
1458
			game:GetService("Debris"):AddItem(bp, 1)
1459
		elseif Type == "Slashnare" then
1460
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1461
			for i = 1, math.random(4, 5) do
1462
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1463
			end
1464
			local bp = Create("BodyPosition")({
1465
				P = 2000,
1466
				D = 100,
1467
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1468
				position = hit.Parent.Torso.Position,
1469
				Parent = hit.Parent.Torso
1470
			})
1471
			game:GetService("Debris"):AddItem(bp, 1)
1472
		elseif Type == "Spike" then
1473
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1474
			local bp = Create("BodyPosition")({
1475
				P = 2000,
1476
				D = 100,
1477
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1478
				position = hit.Parent.Torso.Position,
1479
				Parent = hit.Parent.Torso
1480
			})
1481
			game:GetService("Debris"):AddItem(bp, 1)
1482
		elseif Type == "Freeze" then
1483
			local BodPos = Create("BodyPosition")({
1484
				P = 50000,
1485
				D = 1000,
1486
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1487
				position = hit.Parent.Torso.Position,
1488
				Parent = hit.Parent.Torso
1489
			})
1490
			local BodGy = Create("BodyGyro")({
1491
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1492
				P = 20000,
1493
				Parent = hit.Parent.Torso,
1494
				cframe = hit.Parent.Torso.CFrame
1495
			})
1496
			hit.Parent.Torso.Anchored = true
1497
			coroutine.resume(coroutine.create(function(Part)
1498
				swait(1.5)
1499
				Part.Anchored = false
1500
			end), hit.Parent.Torso)
1501
			game:GetService("Debris"):AddItem(BodPos, 3)
1502
			game:GetService("Debris"):AddItem(BodGy, 3)
1503
		end
1504
		local debounce = Create("BoolValue")({
1505
			Name = "DebounceHit",
1506
			Parent = hit.Parent,
1507
			Value = true
1508
		})
1509
		game:GetService("Debris"):AddItem(debounce, Delay)
1510
		c = Instance.new("ObjectValue")
1511
		c.Name = "creator"
1512
		c.Value = Player
1513
		c.Parent = h
1514
		game:GetService("Debris"):AddItem(c, 0.5)
1515
	end
1516
end
1517
function ShowDamage(Pos, Text, Time, Color)
1518
	local Rate = 0.03333333333333333
1519
	local Pos = Pos or Vector3.new(0, 0, 0)
1520
	local Text = Text or ""
1521
	local Time = Time or 2
1522
	local Color = Color or Color3.new(1, 0, 1)
1523
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1524
	EffectPart.Anchored = true
1525
	local BillboardGui = Create("BillboardGui")({
1526
		Size = UDim2.new(3, 0, 3, 0),
1527
		Adornee = EffectPart,
1528
		Parent = EffectPart
1529
	})
1530
	local TextLabel = Create("TextLabel")({
1531
		BackgroundTransparency = 1,
1532
		Size = UDim2.new(1, 0, 1, 0),
1533
		Text = Text,
1534
		TextColor3 = Color,
1535
		TextScaled = true,
1536
		Font = Enum.Font.ArialBold,
1537
		Parent = BillboardGui
1538
	})
1539
	game.Debris:AddItem(EffectPart, Time + 0.1)
1540
	EffectPart.Parent = game:GetService("Workspace")
1541
	delay(0, function()
1542
		local Frames = Time / Rate
1543
		for Frame = 1, Frames do
1544
			wait(Rate)
1545
			local Percent = Frame / Frames
1546
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1547
			TextLabel.TextTransparency = Percent
1548
		end
1549
		if EffectPart and EffectPart.Parent then
1550
			EffectPart:Destroy()
1551
		end
1552
	end)
1553
end
1554
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1555
	for _, c in pairs(workspace:children()) do
1556
		local hum = c:findFirstChildOfClass("Humanoid")
1557
		if hum ~= nil then
1558
			local head = c:findFirstChild("Head")
1559
			if head ~= nil then
1560
				local targ = head.Position - Part.Position
1561
				local mag = targ.magnitude
1562
				if magni >= mag and c.Name ~= Player.Name then
1563
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1564
				end
1565
			end
1566
		end
1567
	end
1568
end
1569
function FindNearestTorso(Position, Distance, SinglePlayer)
1570
	if SinglePlayer then
1571
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
1572
	end
1573
	local List = {}
1574
	for i, v in pairs(workspace:GetChildren()) do
1575
		if v:IsA("Model") then
1576
			if v:findFirstChild("Torso") then
1577
				if v ~= Character then
1578
					if (v.Torso.Position - Position).magnitude <= Distance then
1579
						table.insert(List, v)
1580
					end 
1581
				end 
1582
			end 
1583
		end 
1584
	end
1585
	return List
1586
end
1587
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1588
	for _, c in pairs(workspace:children()) do
1589
		local hum = c:findFirstChild("Humanoid")
1590
		if hum ~= nil then
1591
			local head = c:findFirstChild("Torso")
1592
			if head ~= nil then
1593
				local targ = head.Position - Part.Position
1594
				local mag = targ.magnitude
1595
				if magni >= mag and c.Name ~= Player.Name then
1596
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1597
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1598
				end
1599
			end
1600
		end
1601
	end
1602
end
1603
function rayCast(Pos, Dir, Max, Ignore)
1604
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1605
end
1606
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1607
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1608
	prt.Anchored = true
1609
	prt.CFrame = cframe
1610
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1611
	game:GetService("Debris"):AddItem(prt, 2)
1612
	CF = prt.CFrame
1613
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1614
		for i = 0, 1, 0.2 do
1615
			wait()
1616
			Part.CFrame = CF * cf(0, 0, -0.4)
1617
		end
1618
		for i = 0, 1, delay do
1619
			wait()
1620
			Mesh.Scale = Mesh.Scale
1621
		end
1622
		for i = 0, 1, 0.1 do
1623
			wait()
1624
			Part.Transparency = i
1625
		end
1626
		Part.Parent = nil
1627
	end), prt, msh, CF)
1628
end
1629
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1630
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1631
	prt.Anchored = true
1632
	prt.Material = "Neon"
1633
	prt.CFrame = cframe
1634
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1635
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1636
	game:GetService("Debris"):AddItem(prt, 5)
1637
	coroutine.resume(coroutine.create(function(Part, Mesh)
1638
		for i = 0, 1, delay do
1639
			swait()
1640
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1641
			Part.Transparency = i
1642
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1643
		end
1644
		Part.Parent = nil
1645
	end), prt, msh)
1646
end
1647
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1648
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1649
	prt.Anchored = true
1650
	prt.Material = "Neon"
1651
	prt.CFrame = cframe
1652
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1653
	game:GetService("Debris"):AddItem(prt, 5)
1654
	coroutine.resume(coroutine.create(function(Part, Mesh)
1655
		local rtype = rottype
1656
		for i = 0, 1, delay do
1657
			swait()
1658
			if rtype == 1 then
1659
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1660
			elseif rtype == 2 then
1661
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1662
			end
1663
			Part.Transparency = i
1664
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1665
		end
1666
		Part.Parent = nil
1667
	end), prt, msh)
1668
end
1669
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1670
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1671
	prt.Anchored = true
1672
	prt.CFrame = cframe
1673
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1674
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1675
	game:GetService("Debris"):AddItem(prt, 5)
1676
	coroutine.resume(coroutine.create(function(Part, Mesh)
1677
		for i = 0, 1, delay do
1678
			wait()
1679
			Part.Transparency = i
1680
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1681
		end
1682
		Part.Parent = nil
1683
	end), prt, msh)
1684
end
1685
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1686
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1687
	prt.Anchored = true
1688
	prt.Material = "Neon"
1689
	prt.CFrame = cframe
1690
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1691
	game:GetService("Debris"):AddItem(prt, 5)
1692
	coroutine.resume(coroutine.create(function(Part, Mesh)
1693
		local rtype = rottype
1694
		for i = 0, 1, delay do
1695
			swait()
1696
			if rtype == 1 then
1697
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1698
			elseif rtype == 2 then
1699
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1700
			end
1701
			Part.Transparency = i
1702
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1703
		end
1704
		Part.Parent = nil
1705
	end), prt, msh)
1706
end
1707
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1708
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1709
	prt.Anchored = true
1710
	prt.Material = "Neon"
1711
	prt.CFrame = cframe
1712
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1713
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1714
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1715
	game:GetService("Debris"):AddItem(prt, 5)
1716
	coroutine.resume(coroutine.create(function(Part, Mesh)
1717
		local rtype = rottype
1718
		for i = 0, 1, delay do
1719
			swait()
1720
			if rtype == 1 then
1721
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1722
			elseif rtype == 2 then
1723
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1724
			end
1725
			dec.Transparency = i
1726
			dec2.Transparency = i
1727
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1728
		end
1729
		Part.Parent = nil
1730
	end), prt, msh)
1731
end
1732
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1733
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1734
	prt.Anchored = true
1735
	prt.Material = "Neon"
1736
	prt.CFrame = cframe
1737
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1738
	game:GetService("Debris"):AddItem(prt, 5)
1739
	coroutine.resume(coroutine.create(function(Part, Mesh)
1740
		local rtype = rottype
1741
		for i = 0, 1, delay do
1742
			swait()
1743
			if rtype == 1 then
1744
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1745
			elseif rtype == 2 then
1746
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1747
			end
1748
			prt.Transparency = i
1749
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1750
		end
1751
		Part.Parent = nil
1752
	end), prt, msh)
1753
end
1754
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1755
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1756
	prt.Anchored = true
1757
	prt.Material = "Neon"
1758
	prt.CFrame = cframe
1759
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1760
	game:GetService("Debris"):AddItem(prt, 5)
1761
	coroutine.resume(coroutine.create(function(Part, Mesh)
1762
		local rtype = rottype
1763
		for i = 0, 1, delay do
1764
			swait()
1765
			if rtype == 1 then
1766
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1767
			elseif rtype == 2 then
1768
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1769
			end
1770
			prt.Transparency = i
1771
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1772
		end
1773
		Part.Parent = nil
1774
	end), prt, msh)
1775
end
1776
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1777
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1778
	prt.Anchored = true
1779
	prt.Material = "Neon"
1780
	prt.CFrame = cframe
1781
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1782
	game:GetService("Debris"):AddItem(prt, 5)
1783
	coroutine.resume(coroutine.create(function(Part, Mesh)
1784
		local rtype = rottype
1785
		for i = 0, 1, delay do
1786
			swait()
1787
			if rtype == 1 then
1788
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1789
			elseif rtype == 2 then
1790
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1791
			end
1792
			prt.Transparency = i
1793
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1794
		end
1795
		Part.Parent = nil
1796
	end), prt, msh)
1797
end
1798
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1799
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1800
	prt.Anchored = true
1801
	prt.Material = "Neon"
1802
	prt.CFrame = cframe
1803
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1804
	game:GetService("Debris"):AddItem(prt, 5)
1805
	coroutine.resume(coroutine.create(function(Part, Mesh)
1806
		local rtype = rottype
1807
		for i = 0, 1, delay do
1808
			swait()
1809
			if rtype == 1 then
1810
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1811
			elseif rtype == 2 then
1812
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1813
			end
1814
			prt.Transparency = i
1815
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1816
		end
1817
		Part.Parent = nil
1818
	end), prt, msh)
1819
end
1820
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1821
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1822
	prt.Anchored = false
1823
	prt.CFrame = cframe
1824
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1825
	local wld = weld(prt, prt, Parent, cframe)
1826
	game:GetService("Debris"):AddItem(prt, 5)
1827
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1828
		for i = 0, 1, delay do
1829
			wait()
1830
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1831
			Part.Transparency = i
1832
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1833
		end
1834
		Part.Parent = nil
1835
	end), prt, msh, wld)
1836
end
1837
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1838
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1839
	prt.Anchored = false
1840
	prt.CFrame = cframe
1841
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1842
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1843
	game:GetService("Debris"):AddItem(prt, 5)
1844
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1845
		for i = 0, 1, delay do
1846
			wait()
1847
			Weld.C0 = euler(i * 20, 0, 0)
1848
			Part.Transparency = i
1849
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1850
		end
1851
		Part.Parent = nil
1852
	end), prt, msh, wld)
1853
end
1854
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1855
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1856
	prt.Anchored = true
1857
	prt.CFrame = cframe
1858
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1859
	game:GetService("Debris"):AddItem(prt, 2)
1860
	coroutine.resume(coroutine.create(function(Part, Mesh)
1861
		for i = 0, 1, delay do
1862
			wait()
1863
			Part.CFrame = Part.CFrame
1864
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1865
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1866
			prt2.Anchored = true
1867
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1868
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
1869
			game:GetService("Debris"):AddItem(prt2, 2)
1870
			coroutine.resume(coroutine.create(function(Part, Mesh)
1871
				for i = 0, 1, 0.1 do
1872
					wait()
1873
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
1874
				end
1875
				Part.Parent = nil
1876
			end), prt2, msh2)
1877
		end
1878
		for i = 0, 1, delay * 2 do
1879
			wait()
1880
			Part.CFrame = Part.CFrame
1881
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
1882
		end
1883
		Part.Parent = nil
1884
	end), prt, msh)
1885
end
1886
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1887
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1888
	prt.Anchored = true
1889
	prt.CFrame = cframe
1890
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1891
	game:GetService("Debris"):AddItem(prt, 2)
1892
	coroutine.resume(coroutine.create(function(Part, Mesh)
1893
		for i = 0, 1, delay do
1894
			wait()
1895
			Part.CFrame = Part.CFrame
1896
			Part.Transparency = i
1897
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1898
		end
1899
		Part.Parent = nil
1900
	end), prt, msh)
1901
end
1902
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1903
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1904
	prt.Anchored = true
1905
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1906
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1907
	game:GetService("Debris"):AddItem(prt, 2)
1908
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1909
		CF = Part.CFrame
1910
		Numbb = 0
1911
		randnumb = math.random() / 10
1912
		rand1 = math.random() / 10
1913
		for i = 0, 1, rand1 do
1914
			wait()
1915
			CF = CF * cf(0, math.random() / 2, 0)
1916
			Part.CFrame = CF * euler(Numbb, 0, 0)
1917
			Part.Transparency = i
1918
			Numbb = Numbb + randnumb
1919
		end
1920
		Part.Parent = nil
1921
	end), prt, CF, Numbb, randnumb)
1922
end
1923
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1924
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1925
	prt.Anchored = true
1926
	prt.CFrame = cframe
1927
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
1928
	game:GetService("Debris"):AddItem(prt, 5)
1929
	coroutine.resume(coroutine.create(function(Part, Mesh)
1930
		for i = 0, 1, delay do
1931
			wait()
1932
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
1933
			Part.Transparency = i
1934
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1935
		end
1936
		Part.Parent = nil
1937
	end), prt, msh)
1938
end
1939
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1940
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1941
	prt.Anchored = true
1942
	prt.CFrame = cframe
1943
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1944
	game:GetService("Debris"):AddItem(prt, 2)
1945
	coroutine.resume(coroutine.create(function(Part, Mesh)
1946
		for i = 0, 1, delay do
1947
			wait()
1948
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
1949
			Part.Transparency = i
1950
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1951
		end
1952
		Part.Parent = nil
1953
	end), prt, msh)
1954
end
1955
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
1956
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1957
	prt.Anchored = true
1958
	prt.CFrame = cframe * cf(x, y, z)
1959
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
1960
	game:GetService("Debris"):AddItem(prt, 5)
1961
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
1962
		local num = math.random()
1963
		local num2 = math.random(-3, 2) + math.random()
1964
		local numm = 0
1965
		for i = 0, 1, delay * 2 do
1966
			swait()
1967
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
1968
			Part.Transparency = i
1969
			numm = numm + 0.01
1970
		end
1971
		Part.Parent = nil
1972
		Mesh.Parent = nil
1973
	end), prt, msh, x, y, z)
1974
end
1975
function dmgstart(dmg, what)
1976
	hitcon = what.Touched:connect(function(hit)
1977
		local hum = hit.Parent:FindFirstChild("Humanoid")
1978
		if hum and not hum:IsDescendantOf(Character) then
1979
			hum:TakeDamage(dmg)
1980
		end
1981
	end)
1982
end
1983
function dmgstop()
1984
	hitcon:disconnect()
1985
end
1986
function Cloak()
1987
	Face.Parent = nil
1988
	cloaked = true
1989
	for _, v in pairs(Torso.Parent:children()) do
1990
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1991
			coroutine.resume(coroutine.create(function()
1992
				for i = 0, 1, 0.2 do
1993
					wait()
1994
					v.Transparency = i
1995
				end
1996
				v.Transparency = 1
1997
			end))
1998
		end
1999
		if v.className == "Hat" then
2000
			hatp = v.Handle
2001
			coroutine.resume(coroutine.create(function(derp)
2002
				for i = 0, 1, 0.2 do
2003
					wait()
2004
					derp.Transparency = i
2005
				end
2006
				derp.Transparency = 1
2007
			end), hatp)
2008
		end
2009
	end
2010
	for _, v in pairs(m:children()) do
2011
		if v.className == "Part" then
2012
			coroutine.resume(coroutine.create(function()
2013
				for i = 0, 1, 0.2 do
2014
					wait()
2015
					v.Transparency = i
2016
				end
2017
				v.Transparency = 1
2018
			end))
2019
		end
2020
	end
2021
end
2022
function UnCloak()
2023
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
2024
	Face.Parent = Head
2025
	cloaked = false
2026
	for _, v in pairs(Torso.Parent:children()) do
2027
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2028
			coroutine.resume(coroutine.create(function()
2029
				for i = 0, 1, 0.1 do
2030
					wait()
2031
					v.Transparency = v.Transparency - 0.1
2032
				end
2033
				v.Transparency = 0
2034
			end))
2035
		end
2036
		if v.className == "Hat" then
2037
			hatp = v.Handle
2038
			coroutine.resume(coroutine.create(function(derp)
2039
				for i = 0, 1, 0.1 do
2040
					wait()
2041
					derp.Transparency = derp.Transparency - 0.1
2042
				end
2043
				derp.Transparency = 0
2044
			end), hatp)
2045
		end
2046
	end
2047
	for _, v in pairs(m:children()) do
2048
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2049
			coroutine.resume(coroutine.create(function()
2050
				for i = 0, 1, 0.1 do
2051
					wait()
2052
					v.Transparency = v.Transparency - 0.1
2053
				end
2054
				v.Transparency = 0
2055
			end))
2056
			v.Transparency = 0
2057
		end
2058
	end
2059
end
2060
local origcolor = BrickColor.new("Pastel light blue")
2061
function Explode(rad, par, pitch, vol, mindam, maxdam)
2062
	local expart = Instance.new("Part", char)
2063
	local expart2 = Instance.new("Part", char)
2064
	local rin = Instance.new("Part", char)
2065
	local rin2 = Instance.new("Part", char)
2066
	local partMesh = Instance.new("SpecialMesh", expart)
2067
	partMesh.MeshType = "Sphere"
2068
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2069
	partMesh2.MeshType = "Sphere"
2070
	local partMesh3 = Instance.new("SpecialMesh", rin)
2071
	partMesh3.MeshType = "Brick"
2072
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2073
	partMesh4.MeshType = "Brick"
2074
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2075
	partMesh.Scale = vt(rad, rad, rad)
2076
	expart.Size = vt(1, 1, 1)
2077
	expart.Transparency = 0
2078
	expart.Anchored = true
2079
	expart.Material = "Neon"
2080
	expart.BrickColor = bc("White")
2081
	expart.CFrame = par.CFrame
2082
	partMesh2.Scale = vt(rad, rad, rad)
2083
	expart2.Size = vt(1.15, 1.15, 1.15)
2084
	expart2.Transparency = 0.5
2085
	expart2.Anchored = true
2086
	expart2.Material = "Neon"
2087
	expart2.BrickColor = par.BrickColor
2088
	expart2.CFrame = par.CFrame
2089
	rin.Size = vt(1.15, 1.15, 1.15)
2090
	rin.Transparency = 1
2091
	rin.Anchored = true
2092
	rin.Material = "Neon"
2093
	rin.BrickColor = par.BrickColor
2094
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2095
	rin2.Size = vt(1.15, 1.15, 1.15)
2096
	rin2.Transparency = 1
2097
	rin2.Anchored = true
2098
	rin2.Material = "Neon"
2099
	rin2.BrickColor = par.BrickColor
2100
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2101
	partMesh3.Scale = vt(0, 1, 0)
2102
	partMesh4.Scale = vt(0, 1, 0)
2103
	local dec2 = Instance.new("Decal", rin)
2104
	dec2.Face = "Top"
2105
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2106
	dec2.Parent = rin
2107
	local dec2b = dec2:Clone()
2108
	dec2b.Face = "Bottom"
2109
	dec2b.Parent = rin
2110
	local dec2a = Instance.new("Decal", rin2)
2111
	dec2a.Face = "Top"
2112
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2113
	dec2a.Parent = rin2
2114
	local dec2ab = dec2a:Clone()
2115
	dec2ab.Face = "Bottom"
2116
	dec2ab.Parent = rin2
2117
	expart.CanCollide = false
2118
	expart2.CanCollide = false
2119
	rin.CanCollide = false
2120
	rin2.CanCollide = false
2121
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2122
	local value = 1 * rad / 6.5
2123
	for i = 0, 199 do
2124
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2125
		expart.CFrame = expart.CFrame
2126
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2127
		expart2.CFrame = expart.CFrame
2128
		value = value - 0.035 * rad / 30
2129
		if value < 7.5 then
2130
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2131
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2132
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2133
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2134
		end
2135
		if value < 0 then
2136
			dec2.Transparency = dec2.Transparency + 0.025
2137
			dec2a.Transparency = dec2a.Transparency + 0.025
2138
			dec2b.Transparency = dec2b.Transparency + 0.025
2139
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2140
			expart.Transparency = expart.Transparency + 0.025
2141
			expart2.Transparency = expart2.Transparency + 0.025
2142
			rin.Transparency = rin.Transparency + 0.025
2143
			rin2.Transparency = rin2.Transparency + 0.025
2144
		end
2145
		swait()
2146
	end
2147
	game:GetService("Debris"):AddItem(expart, 1)
2148
	game:GetService("Debris"):AddItem(expart2, 1)
2149
	game:GetService("Debris"):AddItem(rin, 1)
2150
	game:GetService("Debris"):AddItem(rin2, 1)
2151
end
2152
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2153
	local expart = Instance.new("Part", char)
2154
	local expart2 = Instance.new("Part", char)
2155
	local partMesh = Instance.new("SpecialMesh", expart)
2156
	partMesh.MeshType = "Sphere"
2157
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2158
	partMesh2.MeshType = "Sphere"
2159
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2160
	partMesh.Scale = vt(rad, rad, rad)
2161
	expart.Size = vt(1, 1, 1)
2162
	expart.Transparency = 0
2163
	expart.Anchored = true
2164
	expart.Material = "Neon"
2165
	expart.BrickColor = bc("White")
2166
	expart.CFrame = par.CFrame
2167
	partMesh2.Scale = vt(rad, rad, rad)
2168
	expart2.Size = vt(1.15, 1.15, 1.15)
2169
	expart2.Transparency = 0.5
2170
	expart2.Anchored = true
2171
	expart2.Material = "Neon"
2172
	expart2.BrickColor = par.BrickColor
2173
	expart2.CFrame = par.CFrame
2174
	expart.CanCollide = false
2175
	expart2.CanCollide = false
2176
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2177
	local value = 1 * rad / 6.5
2178
	for i = 0, 75 do
2179
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2180
		expart.CFrame = expart.CFrame
2181
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2182
		expart2.CFrame = expart.CFrame
2183
		value = value - 0.035 * rad / 5
2184
		if value < 0 then
2185
			value = 0
2186
			expart.Transparency = expart.Transparency + 0.05
2187
			expart2.Transparency = expart2.Transparency + 0.05
2188
		end
2189
		swait()
2190
	end
2191
	game:GetService("Debris"):AddItem(expart, 1)
2192
	game:GetService("Debris"):AddItem(expart2, 1)
2193
end
2194
function AreaDanger(rad, par, mindam, maxdam)
2195
	local expart = Instance.new("Part", char)
2196
	local partMesh = Instance.new("SpecialMesh", expart)
2197
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2198
	partMesh.MeshType = "Sphere"
2199
	partMesh.Scale = vt(rad, rad, rad)
2200
	expart.Size = vt(1, 1, 1)
2201
	expart.Transparency = 0.5
2202
	expart.Anchored = true
2203
	expart.Material = "Neon"
2204
	expart.CanCollide = false
2205
	expart.BrickColor = par.BrickColor
2206
	expart.CFrame = par.CFrame
2207
	local value = 1 * rad / 5
2208
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2209
	for i = 0, 14 do
2210
		wait()
2211
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2212
		expart.CFrame = expart.CFrame
2213
		value = value - 0.035 * rad
2214
		if value < 0 then
2215
			value = 0
2216
		end
2217
	end
2218
	wait(0.25)
2219
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2220
	wait(0.5)
2221
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2222
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2223
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2224
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2225
	for i = 0, 14 do
2226
		wait()
2227
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2228
		expart.CFrame = expart.CFrame
2229
		value = value - 0.035 * rad / 2
2230
	end
2231
	expart.Transparency = 1
2232
	game:GetService("Debris"):AddItem(expart, 5)
2233
end
2234
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2235
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2236
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2237
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2238
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2239
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2240
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2241
	for i = 0, 24 do
2242
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2243
	end
2244
	for i = 0, 24 do
2245
		local expart = Instance.new("Part", char)
2246
		expart.Transparency = 1
2247
		expart.Anchored = true
2248
		expart.CanCollide = false
2249
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2250
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2251
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2252
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2253
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2254
		for i = 0, 9 do
2255
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2256
		end
2257
		game:GetService("Debris"):AddItem(expart, 2)
2258
		wait(0.1)
2259
	end
2260
end
2261
function EXterPlosion(par)
2262
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2263
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2264
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2265
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2266
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2267
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2268
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2269
	for i = 0, 24 do
2270
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2271
	end
2272
	for i = 0, 24 do
2273
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2274
	end
2275
end
2276
function ring(type, pos, scale, value)
2277
	local type = type
2278
	local rng = Instance.new("Part", char)
2279
	rng.Anchored = true
2280
	rng.BrickColor = origcolor
2281
	rng.CanCollide = false
2282
	rng.FormFactor = 3
2283
	rng.Name = "Ring"
2284
	rng.Size = Vector3.new(1, 1, 1)
2285
	rng.Transparency = 0
2286
	rng.TopSurface = 0
2287
	rng.BottomSurface = 0
2288
	rng.CFrame = pos
2289
	local rngm = Instance.new("SpecialMesh", rng)
2290
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2291
	rngm.Scale = scale
2292
	local scaler2 = 1
2293
	if type == "Add" then
2294
		scaler2 = 1 * value
2295
	elseif type == "Divide" then
2296
		scaler2 = 1 / value
2297
	end
2298
	coroutine.resume(coroutine.create(function()
2299
		for i = 0, 10, 0.1 do
2300
			swait()
2301
			if type == "Add" then
2302
				scaler2 = scaler2 - 0.01 * value
2303
			elseif type == "Divide" then
2304
				scaler2 = scaler2 - 0.01 / value
2305
			end
2306
			rng.Transparency = rng.Transparency + 0.01
2307
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2308
		end
2309
		rng:Destroy()
2310
	end))
2311
end
2312
function wave(type, pos, scale, value)
2313
	local type = type
2314
	local rng = Instance.new("Part", char)
2315
	rng.Anchored = true
2316
	rng.BrickColor = origcolor
2317
	rng.CanCollide = false
2318
	rng.FormFactor = 3
2319
	rng.Name = "Ring"
2320
	rng.Size = Vector3.new(1, 1, 1)
2321
	rng.Transparency = 0
2322
	rng.TopSurface = 0
2323
	rng.BottomSurface = 0
2324
	rng.CFrame = pos
2325
	local rngm = Instance.new("SpecialMesh", rng)
2326
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2327
	rngm.Scale = scale
2328
	local scaler2 = 1
2329
	if type == "Add" then
2330
		scaler2 = 1 * value
2331
	elseif type == "Divide" then
2332
		scaler2 = 1 / value
2333
	end
2334
	coroutine.resume(coroutine.create(function()
2335
		for i = 0, 10, 0.1 do
2336
			swait()
2337
			if type == "Add" then
2338
				scaler2 = scaler2 - 0.01 * value
2339
			elseif type == "Divide" then
2340
				scaler2 = scaler2 - 0.01 / value
2341
			end
2342
			rng.Transparency = rng.Transparency + 0.01
2343
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2344
		end
2345
		rng:Destroy()
2346
	end))
2347
end
2348
function wind(type, pos, scale, value, speed)
2349
	local type = type
2350
	local rng = Instance.new("Part", char)
2351
	rng.Anchored = true
2352
	rng.BrickColor = origcolor
2353
	rng.CanCollide = false
2354
	rng.FormFactor = 3
2355
	rng.Name = "Ring"
2356
	rng.Size = Vector3.new(1, 1, 1)
2357
	rng.Transparency = 0
2358
	rng.TopSurface = 0
2359
	rng.BottomSurface = 0
2360
	rng.CFrame = pos
2361
	local rngm = Instance.new("SpecialMesh", rng)
2362
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2363
	rngm.Scale = scale
2364
	local scaler2 = 1
2365
	if type == "Add" then
2366
		scaler2 = 1 * value
2367
	elseif type == "Divide" then
2368
		scaler2 = 1 / value
2369
	end
2370
	coroutine.resume(coroutine.create(function()
2371
		for i = 0, 10, 0.1 do
2372
			swait()
2373
			if type == "Add" then
2374
				scaler2 = scaler2 - 0.01 * value
2375
			elseif type == "Divide" then
2376
				scaler2 = scaler2 - 0.01 / value
2377
			end
2378
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2379
			rng.Transparency = rng.Transparency + 0.01
2380
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2381
		end
2382
		rng:Destroy()
2383
	end))
2384
end
2385
function groundwind(type, pos, scale, value, speed)
2386
	local type = type
2387
	local rng = Instance.new("Part", char)
2388
	rng.Anchored = true
2389
	rng.BrickColor = origcolor
2390
	rng.CanCollide = false
2391
	rng.FormFactor = 3
2392
	rng.Name = "Ring"
2393
	rng.Size = Vector3.new(1, 1, 1)
2394
	rng.Transparency = 0
2395
	rng.TopSurface = 0
2396
	rng.BottomSurface = 0
2397
	rng.CFrame = pos
2398
	local rngm = Instance.new("SpecialMesh", rng)
2399
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2400
	rngm.Scale = scale
2401
	local scaler2 = 1
2402
	if type == "Add" then
2403
		scaler2 = 1 * value
2404
	elseif type == "Divide" then
2405
		scaler2 = 1 / value
2406
	end
2407
	coroutine.resume(coroutine.create(function()
2408
		for i = 0, 10, 0.1 do
2409
			swait()
2410
			if type == "Add" then
2411
				scaler2 = scaler2 - 0.01 * value
2412
			elseif type == "Divide" then
2413
				scaler2 = scaler2 - 0.01 / value
2414
			end
2415
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2416
			rng.Transparency = rng.Transparency + 0.01
2417
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2418
		end
2419
		rng:Destroy()
2420
	end))
2421
end
2422
function CameraManager()
2423
	if TwoD and not CamInterrupt then
2424
		if Humanoid.Health > 0 then
2425
			Camera.CameraSubject = Humanoid
2426
			Camera.CameraType = "Scriptable"
2427
			Humanoid.AutoRotate = false
2428
			if Booleans.GyroUse then
2429
				Directer.MaxTorque = Vec3(0, huge, 0)
2430
			else
2431
				Directer.MaxTorque = Vec3(0, 0, 0)
2432
			end
2433
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2434
				if Booleans.CamFollow then
2435
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2436
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2437
				else
2438
					CPart.Position = RootPart.Position
2439
				end
2440
			else
2441
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2442
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2443
			end
2444
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2445
		else
2446
			Camera.CameraSubject = Humanoid
2447
			Camera.CameraType = "Custom"
2448
			Controller.Disabled = false
2449
		end
2450
	end
2451
end
2452
function sphere(bonuspeed, type, pos, scale, value, color)
2453
	local type = type
2454
	local rng = Instance.new("Part", char)
2455
	rng.Anchored = true
2456
	rng.BrickColor = color
2457
	rng.CanCollide = false
2458
	rng.FormFactor = 3
2459
	rng.Name = "Ring"
2460
	rng.Material = "Neon"
2461
	rng.Size = Vector3.new(1, 1, 1)
2462
	rng.Transparency = 0
2463
	rng.TopSurface = 0
2464
	rng.BottomSurface = 0
2465
	rng.CFrame = pos
2466
	local rngm = Instance.new("SpecialMesh", rng)
2467
	rngm.MeshType = "Sphere"
2468
	rngm.Scale = scale
2469
	if rainbowmode == true then
2470
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2471
	end
2472
	local scaler2 = 1
2473
	if type == "Add" then
2474
		scaler2 = 1 * value
2475
	elseif type == "Divide" then
2476
		scaler2 = 1 / value
2477
	end
2478
	coroutine.resume(coroutine.create(function()
2479
		for i = 0, 10 / bonuspeed, 0.1 do
2480
			swait()
2481
			if rainbowmode == true then
2482
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2483
			end
2484
			if type == "Add" then
2485
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2486
			elseif type == "Divide" then
2487
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2488
			end
2489
			if chaosmode == true then
2490
				rng.BrickColor = BrickColor.random()
2491
			end
2492
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2493
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2494
		end
2495
		rng:Destroy()
2496
	end))
2497
end
2498
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2499
	local type = type
2500
	local rng = Instance.new("Part", char)
2501
	rng.Anchored = true
2502
	rng.BrickColor = color
2503
	rng.CanCollide = false
2504
	rng.FormFactor = 3
2505
	rng.Name = "Ring"
2506
	rng.Material = "Neon"
2507
	rng.Size = Vector3.new(1, 1, 1)
2508
	rng.Transparency = 0
2509
	rng.TopSurface = 0
2510
	rng.BottomSurface = 0
2511
	rng.CFrame = pos
2512
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2513
	local rngm = Instance.new("SpecialMesh", rng)
2514
	rngm.MeshType = "Sphere"
2515
	rngm.Scale = vt(x1, y1, z1)
2516
	if rainbowmode == true then
2517
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2518
	end
2519
	local scaler2 = 1
2520
	local speeder = FastSpeed
2521
	if type == "Add" then
2522
		scaler2 = 1 * value
2523
	elseif type == "Divide" then
2524
		scaler2 = 1 / value
2525
	end
2526
	coroutine.resume(coroutine.create(function()
2527
		for i = 0, 10 / bonuspeed, 0.1 do
2528
			swait()
2529
			if rainbowmode == true then
2530
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2531
			end
2532
			if type == "Add" then
2533
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2534
			elseif type == "Divide" then
2535
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2536
			end
2537
			if chaosmode == true then
2538
				rng.BrickColor = BrickColor.random()
2539
			end
2540
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2541
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2542
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2543
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2544
		end
2545
		rng:Destroy()
2546
	end))
2547
end
2548
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2549
	local type = type
2550
	local rng = Instance.new("Part", char)
2551
	rng.Anchored = true
2552
	rng.BrickColor = color
2553
	rng.CanCollide = false
2554
	rng.FormFactor = 3
2555
	rng.Name = "Ring"
2556
	rng.Material = "Neon"
2557
	rng.Size = Vector3.new(1, 1, 1)
2558
	rng.Transparency = 1
2559
	rng.TopSurface = 0
2560
	rng.BottomSurface = 0
2561
	rng.CFrame = pos
2562
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2563
	local rngm = Instance.new("SpecialMesh", rng)
2564
	rngm.MeshType = "Sphere"
2565
	rngm.Scale = vt(x1, y1, z1)
2566
	if rainbowmode == true then
2567
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2568
	end
2569
	local scaler2 = 1
2570
	local speeder = FastSpeed
2571
	if type == "Add" then
2572
		scaler2 = 1 * value
2573
	elseif type == "Divide" then
2574
		scaler2 = 1 / value
2575
	end
2576
	coroutine.resume(coroutine.create(function()
2577
		for i = 0, 10 / bonuspeed, 0.1 do
2578
			swait()
2579
			if rainbowmode == true then
2580
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2581
			end
2582
			if type == "Add" then
2583
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2584
			elseif type == "Divide" then
2585
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2586
			end
2587
			if chaosmode == true then
2588
				rng.BrickColor = BrickColor.random()
2589
			end
2590
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2591
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2592
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2593
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2594
		end
2595
		rng:Destroy()
2596
	end))
2597
end
2598
function dmg(dude)
2599
	if dude.Name ~= Character then
2600
		local bgf = Instance.new("BodyGyro", dude.Head)
2601
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2602
		local val = Instance.new("BoolValue", dude)
2603
		val.Name = "IsHit"
2604
		local ds = coroutine.wrap(function()
2605
			dude:WaitForChild("Head"):BreakJoints()
2606
			wait(0.5)
2607
			targetted = nil
2608
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2609
			coroutine.resume(coroutine.create(function()
2610
				for i, v in pairs(dude:GetChildren()) do
2611
					if v:IsA("Accessory") then
2612
						v:Destroy()
2613
					end
2614
					if v:IsA("Humanoid") then
2615
						v:Destroy()
2616
					end
2617
					if v:IsA("CharacterMesh") then
2618
						v:Destroy()
2619
					end
2620
					if v:IsA("Model") then
2621
						v:Destroy()
2622
					end
2623
					if v:IsA("Part") or v:IsA("MeshPart") then
2624
						for x, o in pairs(v:GetChildren()) do
2625
							if o:IsA("Decal") then
2626
								o:Destroy()
2627
							end
2628
						end
2629
						coroutine.resume(coroutine.create(function()
2630
							v.Material = "Neon"
2631
							v.CanCollide = false
2632
							local bld = Instance.new("ParticleEmitter", v)
2633
							bld.LightEmission = 1
2634
							bld.Texture = "rbxassetid://284205403"
2635
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2636
							bld.Rate = 50
2637
							bld.Lifetime = NumberRange.new(1)
2638
							bld.Size = NumberSequence.new({
2639
								NumberSequenceKeypoint.new(0, 0.75, 0),
2640
								NumberSequenceKeypoint.new(1, 0, 0)
2641
							})
2642
							bld.Transparency = NumberSequence.new({
2643
								NumberSequenceKeypoint.new(0, 0, 0),
2644
								NumberSequenceKeypoint.new(1, 1, 0)
2645
							})
2646
							bld.Speed = NumberRange.new(0, 0)
2647
							bld.VelocitySpread = 50000
2648
							bld.Rotation = NumberRange.new(-500, 500)
2649
							bld.RotSpeed = NumberRange.new(-500, 500)
2650
							local sbs = Instance.new("BodyPosition", v)
2651
							sbs.P = 3000
2652
							sbs.D = 1000
2653
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2654
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2655
							v.Color = Color3.new(1, 1, 1)
2656
							coroutine.resume(coroutine.create(function()
2657
								for i = 0, 49 do
2658
									swait(1)
2659
									v.Transparency = v.Transparency + 0.02
2660
								end
2661
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2662
								bld.Speed = NumberRange.new(1, 5)
2663
								bld.Acceleration = vt(0, 10, 0)
2664
								wait(0.5)
2665
								bld.Enabled = false
2666
								wait(3)
2667
								v:Destroy()
2668
								dude:Destroy()
2669
							end))
2670
						end))
2671
					end
2672
				end
2673
			end))
2674
		end)
2675
		ds()
2676
	end
2677
end
2678
function FindNearestHead(Position, Distance, SinglePlayer)
2679
	if SinglePlayer then
2680
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2681
	end
2682
	local List = {}
2683
	for i, v in pairs(workspace:GetChildren()) do
2684
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2685
			table.insert(List, v)
2686
		end
2687
	end
2688
	return List
2689
end
2690
function FaceMouse()
2691
	Cam = workspace.CurrentCamera
2692
	return {
2693
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2694
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2695
	}
2696
end
2697
function FaceMouse2()
2698
	Cam = workspace.CurrentCamera
2699
	return {
2700
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2701
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2702
	}
2703
end
2704
local ModeOfGlitch = 1
2705
local storehumanoidWS = 16
2706
function ExtinctiveHeartbreak()
2707
	local targetted
2708
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2709
		targetted = mouse.Target.Parent
2710
	end
2711
	if targetted ~= nil then
2712
		attack = true
2713
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2714
		for i = 0, 9 do
2715
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2716
		end
2717
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2718
		local originalpos = root.CFrame
2719
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2720
		for i = 0, 9 do
2721
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2722
		end
2723
		hum.WalkSpeed = 0
2724
		targetted.Head.Anchored = true
2725
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2726
		for i = 0, 2, 0.1 do
2727
			swait()
2728
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2729
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2730
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2731
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2732
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2733
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2734
		end
2735
		coroutine.resume(coroutine.create(function()
2736
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2737
			bld.LightEmission = 0.1
2738
			bld.Texture = "rbxassetid://284205403"
2739
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2740
			bld.Rate = 500
2741
			bld.Lifetime = NumberRange.new(1)
2742
			bld.Size = NumberSequence.new({
2743
				NumberSequenceKeypoint.new(0, 2, 0),
2744
				NumberSequenceKeypoint.new(1, 0, 0)
2745
			})
2746
			bld.Acceleration = vt(0, -25, 0)
2747
			bld.Transparency = NumberSequence.new({
2748
				NumberSequenceKeypoint.new(0, 0, 0),
2749
				NumberSequenceKeypoint.new(1, 0, 0)
2750
			})
2751
			bld.Speed = NumberRange.new(10, 50)
2752
			bld.EmissionDirection = "Front"
2753
			bld.VelocitySpread = 25
2754
			bld.Rotation = NumberRange.new(-500, 500)
2755
			bld.RotSpeed = NumberRange.new(-500, 500)
2756
		end))
2757
		coroutine.resume(coroutine.create(function()
2758
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2759
			bld.LightEmission = 0.1
2760
			bld.Texture = "rbxassetid://284205403"
2761
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2762
			bld.Rate = 500
2763
			bld.Lifetime = NumberRange.new(1)
2764
			bld.Size = NumberSequence.new({
2765
				NumberSequenceKeypoint.new(0, 2, 0),
2766
				NumberSequenceKeypoint.new(1, 0, 0)
2767
			})
2768
			bld.Acceleration = vt(0, -25, 0)
2769
			bld.Transparency = NumberSequence.new({
2770
				NumberSequenceKeypoint.new(0, 0, 0),
2771
				NumberSequenceKeypoint.new(1, 0, 0)
2772
			})
2773
			bld.Speed = NumberRange.new(10, 50)
2774
			bld.EmissionDirection = "Front"
2775
			bld.VelocitySpread = 25
2776
			bld.Rotation = NumberRange.new(-500, 500)
2777
			bld.RotSpeed = NumberRange.new(-500, 500)
2778
		end))
2779
		CameraEnshaking(5, 5)
2780
		game:GetService("Debris"):AddItem(bld, 3)
2781
		dmg(targetted)
2782
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2783
		for i = 0, 1, 0.1 do
2784
			swait()
2785
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2786
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2787
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2788
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2789
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2790
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2791
		end
2792
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2793
		for i = 0, 9 do
2794
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2795
		end
2796
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2797
		root.CFrame = originalpos
2798
		for i = 0, 9 do
2799
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2800
		end
2801
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2802
		bld.Enabled = false
2803
		attack = false
2804
		hum.WalkSpeed = storehumanoidWS
2805
	end
2806
end
2807
function PureBomb()
2808
	attack = true
2809
	local orb = Instance.new("Part", char)
2810
	orb.Anchored = true
2811
	orb.BrickColor = BrickColor.new("Toothpaste")
2812
	orb.CanCollide = false
2813
	orb.FormFactor = 3
2814
	orb.Name = "Ring"
2815
	orb.Material = "Neon"
2816
	orb.Size = Vector3.new(1, 1, 1)
2817
	orb.Transparency = 0
2818
	orb.TopSurface = 0
2819
	orb.BottomSurface = 0
2820
	local orbm = Instance.new("SpecialMesh", orb)
2821
	orbm.MeshType = "Sphere"
2822
	orbm.Name = "SizeMesh"
2823
	orbm.Scale = vt(0, 0, 0)
2824
	local scaled = 0.1
2825
	local posid = 0
2826
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2827
	for i = 0, 5, 0.1 do
2828
		swait()
2829
		scaled = scaled - 0.001
2830
		posid = posid - scaled
2831
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2832
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2833
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2834
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2835
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2836
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2837
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2838
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2839
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2840
	end
2841
	for i = 0, 2, 0.1 do
2842
		swait()
2843
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2844
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2845
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2846
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2847
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2848
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2849
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2850
	end
2851
	coroutine.resume(coroutine.create(function()
2852
		orb.Anchored = false
2853
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2854
		local a = Instance.new("Part", workspace)
2855
		a.Name = "Direction"
2856
		a.Anchored = true
2857
		a.BrickColor = bc("Bright red")
2858
		a.Material = "Neon"
2859
		a.Transparency = 1
2860
		a.CanCollide = false
2861
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2862
		local ignore = orb
2863
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2864
		a.BottomSurface = 10
2865
		a.TopSurface = 10
2866
		local distance = (orb.CFrame.p - position).magnitude
2867
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2868
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2869
		orb.CFrame = a.CFrame
2870
		a:Destroy()
2871
		local bv = Instance.new("BodyVelocity")
2872
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2873
		bv.velocity = orb.CFrame.lookVector * 125
2874
		bv.Parent = orb
2875
		local hitted = false
2876
		game:GetService("Debris"):AddItem(orb, 15)
2877
		wait()
2878
		local hit = orb.Touched:connect(function(hit)
2879
			if hitted == false then
2880
				hitted = true
2881
				CameraEnshaking(10, 2.5)
2882
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
2883
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
2884
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
2885
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
2886
				for i = 0, 9 do
2887
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2888
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2889
				end
2890
				orb.Anchored = true
2891
				orb.Transparency = 1
2892
				wait(8)
2893
				orb:Destroy()
2894
			end
2895
		end)
2896
	end))
2897
	for i = 0, 1, 0.1 do
2898
		swait()
2899
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2900
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2901
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
2902
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
2903
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
2904
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2905
	end
2906
	attack = false
2907
end
2908
function MegaPureBomb()
2909
    attack = true
2910
    local orb = Instance.new("Part", char)
2911
    orb.Anchored = true
2912
    orb.BrickColor = BrickColor.new("Toothpaste")
2913
    orb.CanCollide = false
2914
    orb.FormFactor = 3
2915
    orb.Name = "Ring"
2916
    orb.Material = "Neon"
2917
    orb.Size = Vector3.new(-30, -30, -30)
2918
    orb.Transparency = 0
2919
    orb.TopSurface = 0
2920
    orb.BottomSurface = 0
2921
    local orbm = Instance.new("SpecialMesh", orb)
2922
    orbm.MeshType = "Sphere"
2923
    orbm.Name = "SizeMesh"
2924
    orbm.Scale = vt(200, 200, 200)
2925
    local scaled = 0.1
2926
    local posid = 0
2927
    CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2928
    for i = 0, 5, 0.1 do
2929
        swait()
2930
        scaled = scaled - 0.001
2931
        posid = posid - scaled
2932
        orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2933
        orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2934
        sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2935
        RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2936
        LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2937
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2938
        Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2939
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2940
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2941
    end
2942
    for i = 0, 2, 0.1 do
2943
        swait()
2944
        orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2945
        RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2946
        LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2947
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2948
        Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2949
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2950
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2951
    end
2952
    coroutine.resume(coroutine.create(function()
2953
        orb.Anchored = false
2954
        CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2955
        local a = Instance.new("Part", workspace)
2956
        a.Name = "Direction"
2957
        a.Anchored = true
2958
        a.BrickColor = bc("Bright red")
2959
        a.Material = "Neon"
2960
        a.Transparency = 1
2961
        a.CanCollide = false
2962
        local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2963
        local ignore = orb
2964
        local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2965
        a.BottomSurface = 10
2966
        a.TopSurface = 10
2967
        local distance = (orb.CFrame.p - position).magnitude
2968
        a.Size = Vector3.new(0.1, 0.1, 0.1)
2969
        a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2970
        orb.CFrame = a.CFrame
2971
        a:Destroy()
2972
        local bv = Instance.new("BodyVelocity")
2973
        bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2974
        bv.velocity = orb.CFrame.lookVector * 125
2975
        bv.Parent = orb
2976
        local hitted = false
2977
        game:GetService("Debris"):AddItem(orb, 15)
2978
        wait()
2979
        local hit = orb.Touched:connect(function(hit)
2980
            if hitted == false then
2981
                hitted = true
2982
                CameraEnshaking(10, 2.5)
2983
                CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
2984
                MagniDamage(orb, 65, 65, 90, 0, "Normal")
2985
                sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
2986
                sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
2987
                for i = 0, 9 do
2988
                    sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2989
                    sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2990
                end
2991
                orb.Anchored = true
2992
                orb.Transparency = 1
2993
                wait(8)
2994
                orb:Destroy()
2995
            end
2996
        end)
2997
    end))
2998
    for i = 0, 1, 0.1 do
2999
        swait()
3000
        RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
3001
        LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
3002
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
3003
        Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
3004
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
3005
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
3006
    end
3007
    attack = false
3008
end
3009
function ChaosGroundStrike()
3010
	attack = true
3011
	for i = 0, 2, 0.1 do
3012
		swait()
3013
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3014
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3015
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3016
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3017
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3018
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3019
	end
3020
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
3021
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
3022
	CameraEnshaking(4, 12)
3023
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
3024
		if v:FindFirstChild("Head") then
3025
			dmg(v)
3026
		end
3027
	end
3028
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
3029
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
3030
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
3031
	for i = 0, 2, 0.1 do
3032
		swait()
3033
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3034
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3035
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3036
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3037
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3038
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3039
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3040
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3041
	end
3042
	attack = false
3043
end
3044
function ChaosBegone()
3045
	attack = true
3046
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
3047
	for i = 0, 10, 0.1 do
3048
		swait()
3049
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3050
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3051
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3052
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3053
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3054
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3055
	end
3056
	chatfunc("DIE!!", BrickColor.random().Color)
3057
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
3058
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
3059
	CameraEnshaking(5, 25)
3060
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
3061
		if v:FindFirstChild("Head") then
3062
			dmg(v)
3063
		end
3064
	end
3065
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
3066
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
3067
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
3068
	for i = 0, 3, 0.1 do
3069
		swait()
3070
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3071
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3072
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3073
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3074
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3075
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3076
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3077
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3078
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3079
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3080
	end
3081
	attack = false
3082
end
3083
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
3084
	local orb = Instance.new("Part", char)
3085
	orb.Anchored = true
3086
	orb.BrickColor = color
3087
	orb.CanCollide = false
3088
	orb.FormFactor = 3
3089
	orb.Name = "Ring"
3090
	orb.Material = "Neon"
3091
	orb.Size = Vector3.new(1, 1, 1)
3092
	orb.Transparency = 0
3093
	orb.TopSurface = 0
3094
	orb.BottomSurface = 0
3095
	local orbm = Instance.new("SpecialMesh", orb)
3096
	orbm.MeshType = "Sphere"
3097
	orb.CFrame = positted
3098
	orbm.Name = "SizeMesh"
3099
	orbm.Scale = vt(1, 1, 1)
3100
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
3101
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
3102
	coroutine.resume(coroutine.create(function()
3103
		wait(timer)
3104
		CameraEnshaking(3, ShakePower)
3105
		orb.Transparency = 1
3106
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
3107
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
3108
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
3109
		wait(3)
3110
		orb:Destroy()
3111
	end))
3112
end
3113
function orb_spawn(positted, timer)
3114
	local randomcol = math.random(1, 2)
3115
	local orb = Instance.new("Part", char)
3116
	orb.Anchored = true
3117
	if randomcol == 1 then
3118
		orb.BrickColor = BrickColor.new("White")
3119
	elseif randomcol == 2 then
3120
		orb.BrickColor = BrickColor.new("Really black")
3121
	end
3122
	orb.CanCollide = false
3123
	orb.FormFactor = 3
3124
	orb.Name = "Ring"
3125
	orb.Material = "Neon"
3126
	orb.Size = Vector3.new(1, 1, 1)
3127
	orb.Transparency = 0
3128
	orb.TopSurface = 0
3129
	orb.BottomSurface = 0
3130
	local orbm = Instance.new("SpecialMesh", orb)
3131
	orbm.MeshType = "Sphere"
3132
	orb.CFrame = positted
3133
	orbm.Name = "SizeMesh"
3134
	orbm.Scale = vt(1, 1, 1)
3135
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
3136
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
3137
	for i = 0, 2 do
3138
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
3139
	end
3140
	coroutine.resume(coroutine.create(function()
3141
		wait(timer)
3142
		CameraEnshaking(3, 2)
3143
		orb.Transparency = 1
3144
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3145
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3146
		for i = 0, 4 do
3147
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3148
		end
3149
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3150
		wait(3)
3151
		orb:Destroy()
3152
	end))
3153
end
3154
function scattercorrupt()
3155
	attack = true
3156
	local rot = 0
3157
	local randomrotations = math.random(1, 2)
3158
	local lookv = 2.5
3159
	local power = 5
3160
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3161
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3162
	for i = 0, 9 do
3163
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3164
	end
3165
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3166
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3167
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3168
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3169
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3170
	local hite = Instance.new("Part", char)
3171
	hite.Anchored = true
3172
	hite.CanCollide = false
3173
	hite.FormFactor = 3
3174
	hite.Name = "Ring"
3175
	hite.Material = "Neon"
3176
	hite.Size = Vector3.new(1, 1, 1)
3177
	hite.Transparency = 1
3178
	hite.TopSurface = 0
3179
	hite.BottomSurface = 0
3180
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3181
	local rem = Instance.new("Part", char)
3182
	rem.Anchored = true
3183
	rem.CanCollide = false
3184
	rem.FormFactor = 3
3185
	rem.Name = "Ring"
3186
	rem.Material = "Neon"
3187
	rem.Size = Vector3.new(1, 1, 1)
3188
	rem.Transparency = 1
3189
	rem.TopSurface = 0
3190
	rem.BottomSurface = 0
3191
	rem.CFrame = hite.CFrame
3192
	local rem2 = rem:Clone()
3193
	rem2.Parent = char
3194
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3195
	local rem3 = rem:Clone()
3196
	rem3.Parent = char
3197
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3198
	local rem4 = rem:Clone()
3199
	rem4.Parent = char
3200
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3201
	hite:Destroy()
3202
	coroutine.resume(coroutine.create(function()
3203
		for i = 0, 24 do
3204
			swait(1)
3205
			if randomrotations == 1 then
3206
				rot = rot + 1
3207
			elseif randomrotations == 2 then
3208
				rot = rot - 1
3209
			end
3210
			power = power + 0.5
3211
			lookv = lookv + 7.5
3212
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3213
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3214
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3215
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3216
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3217
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3218
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3219
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3220
		end
3221
	end))
3222
	attack = false
3223
end
3224
function RavagingOverthrower()
3225
	ATTACK = true
3226
	Rooted = true
3227
	for i=0, 1, 0.1 / Animation_Speed do
3228
		swait()
3229
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * cFrame(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3230
		Neck.C0 = Clerp(Neck.C0, NECKC0 * cFrame(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3231
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3232
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3233
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3234
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3235
	end
3236
	CreateSound("348663022", Torso, 5, 1)
3237
	local StartPos = RootPart.CFrame * CF(0,10,0).p
3238
	for i = 1, 5 do
3239
		MagicSphere2(25,25,CF(StartPos),"Royal purple")
3240
		Swait(15)
3241
	end
3242
	local soundeffect = IT("Sound",Torso)
3243
	soundeffect.SoundId = "rbxassetid://487186990"
3244
	soundeffect.Looped = true
3245
	soundeffect.Volume = 10
3246
	soundeffect.Playing = true
3247
	repeat
3248
		turnto(Mouse.Hit.p)
3249
		MagicSphere2(25,25,CF(StartPos),"Royal purple")
3250
		MagicSphere(25/10,25,CF(StartPos),"Royal purple")
3251
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
3252
		local distance = (StartPos - RayPos).magnitude
3253
		local RayBeam = IT("Part",Effects)
3254
		RayBeam.Material = "Neon"
3255
		RayBeam.Anchored = true
3256
		RayBeam.BrickColor = BRICKC"Royal purple"
3257
		local mesh = IT("SpecialMesh",RayBeam)
3258
		mesh.MeshType = "Cylinder"
3259
		RayBeam.Size = Vector3.new(distance+10, 5, 5)
3260
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
3261
		MagicSphere(15,5,CF(RayPos),"Royal purple")
3262
		killnearest(RayPos,15,100)
3263
		for i = 1, 3 do
3264
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
3265
		end
3266
		Swait()
3267
		if KEYHOLD == false then
3268
			coroutine.resume(coroutine.create(function()
3269
				for i = 1, 5 do
3270
					RayBeam.Transparency = RayBeam.Transparency + 1/5
3271
					Swait()
3272
				end
3273
				RayBeam:remove()
3274
			end))
3275
		else
3276
			RayBeam:remove()
3277
		end
3278
	until KEYHOLD == false
3279
	soundeffect:remove()
3280
	ATTACK = false
3281
	Rooted = false
3282
end
3283
function deadworld()
3284
hum.WalkSpeed = 0
3285
attack = true
3286
chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
3287
for i = 0,10,0.1 do
3288
swait()
3289
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
3290
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
3291
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
3292
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
3293
RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
3294
LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
3295
end
3296
coroutine.resume(coroutine.create(function()
3297
CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
3298
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3299
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3300
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3301
coroutine.resume(coroutine.create(function()
3302
for i = 0, 9 do
3303
swait(3)
3304
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3305
end
3306
end))
3307
CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
3308
CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
3309
local blastpitch = 1
3310
for i = 0,2 do
3311
wait(1.5)
3312
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3313
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3314
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3315
coroutine.resume(coroutine.create(function()
3316
for i = 0, 9 do
3317
swait(3)
3318
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3319
end
3320
end))
3321
blastpitch = blastpitch - 0.15
3322
CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
3323
end
3324
wait(2)
3325
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
3326
hum.Health = math.huge
3327
		if v:FindFirstChild("Head") then
3328
dmg(v)
3329
end
3330
end
3331
CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
3332
CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
3333
sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3334
sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3335
sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3336
coroutine.resume(coroutine.create(function()
3337
for i = 0, 49 do
3338
swait(3)
3339
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
3340
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
3341
end
3342
end))
3343
end))
3344
attack = false
3345
hum.WalkSpeed = 30
3346
end
3347
function yinyangi()
3348
	attack = true
3349
	for i = 0, 2, 0.1 do
3350
		swait()
3351
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3352
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3353
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3354
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3355
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3356
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3357
	end
3358
	local bv = Instance.new("BodyVelocity")
3359
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3360
	bv.velocity = root.CFrame.lookVector * 175
3361
	bv.Parent = root
3362
	for Rotations = 0, 9 do
3363
		for i = 0, 1, 0.5 do
3364
			swait()
3365
			bv.velocity = root.CFrame.lookVector * 175
3366
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3367
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3368
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3369
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3370
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3371
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3372
		end
3373
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3374
		for i = 0, 1, 0.5 do
3375
			swait()
3376
			bv.velocity = root.CFrame.lookVector * 175
3377
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3378
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3379
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3380
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3381
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3382
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3383
		end
3384
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3385
		for i = 0, 1, 0.5 do
3386
			swait()
3387
			bv.velocity = root.CFrame.lookVector * 175
3388
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3389
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3390
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3391
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3392
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3393
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3394
		end
3395
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3396
		for i = 0, 1, 0.5 do
3397
			swait()
3398
			bv.velocity = root.CFrame.lookVector * 175
3399
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3400
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3401
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3402
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3403
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3404
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3405
		end
3406
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3407
	end
3408
	bv:Destroy()
3409
	attack = false
3410
end
3411
function Wip()
3412
	attack = true
3413
	local rngb = Instance.new("Part", char)
3414
	rngb.Anchored = true
3415
	rngb.BrickColor = origcolor
3416
	rngb.CanCollide = false
3417
	rngb.FormFactor = 3
3418
	rngb.Name = "Ring"
3419
	rngb.Material = "Neon"
3420
	rngb.Size = Vector3.new(1, 0.05, 1)
3421
	rngb.Transparency = 1
3422
	rngb.TopSurface = 0
3423
	rngb.BottomSurface = 0
3424
	local rngmb = Instance.new("SpecialMesh", rngb)
3425
	rngmb.MeshType = "Brick"
3426
	rngmb.Name = "SizeMesh"
3427
	rngmb.Scale = vt(0, 1, 0)
3428
	local orb = rngb:Clone()
3429
	orb.Parent = char
3430
	orb.Transparency = 0
3431
	orb.BrickColor = BrickColor.new("White")
3432
	orb.Size = vt(1, 1, 1)
3433
	local orbmish = orb.SizeMesh
3434
	orbmish.Scale = vt(0, 0, 0)
3435
	orbmish.MeshType = "Sphere"
3436
	local orbe = rngb:Clone()
3437
	orbe.Parent = char
3438
	orbe.Transparency = 0.5
3439
	orbe.BrickColor = BrickColor.new("New Yeller")
3440
	orbe.Size = vt(1, 1, 1)
3441
	local orbmish2 = orbe.SizeMesh
3442
	orbmish2.Scale = vt(0, 0, 0)
3443
	orbmish2.MeshType = "Sphere"
3444
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3445
	rngb:Destroy()
3446
	for i = 0, 5, 0.1 do
3447
		swait()
3448
		if rainbowmode == true then
3449
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3450
		end
3451
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3452
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3453
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3454
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3455
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3456
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3457
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3458
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3459
		RootPart.CFrame = FaceMouse()[1]
3460
	end
3461
	orbe.Transparency = 1
3462
	orb.Transparency = 1
3463
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3464
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3465
	local a = Instance.new("Part", Character)
3466
	a.Name = "Direction"
3467
	a.Anchored = true
3468
	a.BrickColor = bc("White")
3469
	a.Material = "Neon"
3470
	a.Transparency = 0
3471
	a.Shape = "Cylinder"
3472
	a.CanCollide = false
3473
	local a2 = Instance.new("Part", Character)
3474
	a2.Name = "Direction"
3475
	a2.Anchored = true
3476
	a2.BrickColor = bc("New Yeller")
3477
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3478
	a2.Material = "Neon"
3479
	a2.Transparency = 0.5
3480
	a2.Shape = "Cylinder"
3481
	a2.CanCollide = false
3482
	local ba = Instance.new("Part", Character)
3483
	ba.Name = "HitDirect"
3484
	ba.Anchored = true
3485
	ba.BrickColor = bc("Really black")
3486
	ba.Material = "Neon"
3487
	ba.Transparency = 1
3488
	ba.CanCollide = false
3489
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3490
	local ignore = Character
3491
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3492
	a.BottomSurface = 10
3493
	a.TopSurface = 10
3494
	a2.BottomSurface = 10
3495
	a2.TopSurface = 10
3496
	local distance = (orb.CFrame.p - position).magnitude
3497
	a.Size = Vector3.new(distance, 1, 1)
3498
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3499
	a2.Size = Vector3.new(distance, 1, 1)
3500
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3501
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3502
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3503
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3504
	game:GetService("Debris"):AddItem(a, 20)
3505
	game:GetService("Debris"):AddItem(a2, 20)
3506
	game:GetService("Debris"):AddItem(ba, 20)
3507
	local msh = Instance.new("SpecialMesh", a)
3508
	msh.MeshType = "Cylinder"
3509
	msh.Scale = vt(1, 25, 25)
3510
	local msh2 = Instance.new("SpecialMesh", a2)
3511
	msh2.MeshType = "Cylinder"
3512
	msh2.Scale = vt(1, 30, 30)
3513
	for i = 0, 10, 0.1 do
3514
		swait()
3515
		CameraEnshaking(1, 5)
3516
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3517
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3518
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3519
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3520
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3521
		distance = (orb.CFrame.p - position).magnitude
3522
		if typrot == 1 then
3523
			rotation = rotation + 2.5
3524
		elseif typrot == 2 then
3525
			rotation = rotation - 2.5
3526
		end
3527
		RootPart.CFrame = FaceMouse()[1]
3528
		a.Size = Vector3.new(distance, 1, 1)
3529
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3530
		a2.Size = Vector3.new(distance, 1, 1)
3531
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3532
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3533
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3534
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3535
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3536
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3537
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3538
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3539
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3540
	end
3541
	a:Destroy()
3542
	a2:Destroy()
3543
	ba:Destroy()
3544
	orb:Destroy()
3545
	orbe:Destroy()
3546
	attack = false
3547
end
3548
function UniversalSpark()
3549
	attack = true
3550
	local rngb = Instance.new("Part", char)
3551
	rngb.Anchored = true
3552
	rngb.BrickColor = origcolor
3553
	rngb.CanCollide = false
3554
	rngb.FormFactor = 3
3555
	rngb.Name = "Ring"
3556
	rngb.Material = "Neon"
3557
	rngb.Size = Vector3.new(1, 0.05, 1)
3558
	rngb.Transparency = 1
3559
	rngb.TopSurface = 0
3560
	rngb.BottomSurface = 0
3561
	local rngmb = Instance.new("SpecialMesh", rngb)
3562
	rngmb.MeshType = "Brick"
3563
	rngmb.Name = "SizeMesh"
3564
	rngmb.Scale = vt(0, 1, 0)
3565
	local orb = rngb:Clone()
3566
	orb.Parent = char
3567
	orb.Transparency = 0
3568
	orb.BrickColor = BrickColor.new("White")
3569
	orb.Size = vt(1, 1, 1)
3570
	local orbmish = orb.SizeMesh
3571
	orbmish.Scale = vt(0, 0, 0)
3572
	orbmish.MeshType = "Sphere"
3573
	local orbe = rngb:Clone()
3574
	orbe.Parent = char
3575
	orbe.Transparency = 0.5
3576
	orbe.BrickColor = BrickColor.new("New Yeller")
3577
	orbe.Size = vt(1, 1, 1)
3578
	local orbmish2 = orbe.SizeMesh
3579
	orbmish2.Scale = vt(0, 0, 0)
3580
	orbmish2.MeshType = "Sphere"
3581
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3582
	rngb:Destroy()
3583
	for i = 0, 5, 0.1 do
3584
		swait()
3585
		if rainbowmode == true then
3586
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3587
		end
3588
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3589
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3590
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3591
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3592
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3593
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3594
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3595
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3596
		RootPart.CFrame = FaceMouse()[1]
3597
	end
3598
	orbe.Transparency = 1
3599
	orb.Transparency = 1
3600
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3601
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3602
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3603
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3604
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3605
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3606
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3607
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3608
	local xd = Instance.new("Sound", char)
3609
	xd.SoundId = "rbxassetid://445796828"
3610
	xd.Pitch = 0.75
3611
	xd.Looped = true
3612
	xd.Volume = 1.25
3613
	xd:Play()
3614
	local a = Instance.new("Part", Character)
3615
	a.Name = "Direction"
3616
	a.Anchored = true
3617
	a.BrickColor = bc("Alder")
3618
	a.Color = MAINRUINCOLOR.Color
3619
	a.Material = "Neon"
3620
	a.Transparency = 0.5
3621
	a.Shape = "Cylinder"
3622
	a.CanCollide = false
3623
	local a2 = Instance.new("Part", Character)
3624
	a2.Name = "Direction"
3625
	a2.Anchored = true
3626
	a2.BrickColor = bc("New Yeller")
3627
	a2.Color = MAINRUINCOLOR.Color
3628
	a2.Material = "Neon"
3629
	a2.Transparency = 0.5
3630
	a2.Shape = "Cylinder"
3631
	a2.CanCollide = false
3632
	local ba = Instance.new("Part", Character)
3633
	ba.Name = "HitDirect"
3634
	ba.Anchored = true
3635
	ba.BrickColor = bc("Really black")
3636
	ba.Material = "Neon"
3637
	ba.Transparency = 1
3638
	ba.CanCollide = false
3639
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3640
	local ignore = Character
3641
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3642
	a.BottomSurface = 10
3643
	a.TopSurface = 10
3644
	a2.BottomSurface = 10
3645
	a2.TopSurface = 10
3646
	local distance = (orb.CFrame.p - position).magnitude
3647
	a.Size = Vector3.new(distance, 1, 1)
3648
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3649
	a2.Size = Vector3.new(distance, 1, 1)
3650
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3651
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3652
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3653
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3654
	game:GetService("Debris"):AddItem(a, 60)
3655
	game:GetService("Debris"):AddItem(a2, 60)
3656
	game:GetService("Debris"):AddItem(ba, 60)
3657
	local outerscale = 0
3658
	local msh = Instance.new("SpecialMesh", a)
3659
	msh.MeshType = "Cylinder"
3660
	msh.Scale = vt(1, 0, 0)
3661
	local msh2 = Instance.new("SpecialMesh", a2)
3662
	msh2.MeshType = "Cylinder"
3663
	msh2.Scale = vt(1, 0, 0)
3664
	for i = 0, 2, 0.1 do
3665
		swait()
3666
		CameraEnshaking(1, 1)
3667
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3668
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3669
		outerscale = outerscale - 0.015
3670
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3671
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3672
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3673
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3674
		distance = (orb.CFrame.p - position).magnitude
3675
		if typrot == 1 then
3676
			rotation = rotation + 2.5
3677
		elseif typrot == 2 then
3678
			rotation = rotation - 2.5
3679
		end
3680
		RootPart.CFrame = FaceMouse()[1]
3681
		a.Size = Vector3.new(distance, 1, 1)
3682
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3683
		a2.Size = Vector3.new(distance, 1, 1)
3684
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3685
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3686
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3687
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3688
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3689
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3690
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3691
	end
3692
	for z = 0, 2 do
3693
		for i = 0, 4, 0.1 do
3694
			swait()
3695
			CameraEnshaking(1, 1)
3696
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3697
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3698
			outerscale = outerscale + 0.015
3699
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3700
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3701
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3702
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3703
			distance = (orb.CFrame.p - position).magnitude
3704
			if typrot == 1 then
3705
				rotation = rotation + 2.5
3706
			elseif typrot == 2 then
3707
				rotation = rotation - 2.5
3708
			end
3709
			RootPart.CFrame = FaceMouse()[1]
3710
			a.Size = Vector3.new(distance, 1, 1)
3711
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3712
			a2.Size = Vector3.new(distance, 1, 1)
3713
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3714
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3715
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3716
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3717
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3718
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3719
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3720
		end
3721
		for i = 0, 4, 0.1 do
3722
			swait()
3723
			CameraEnshaking(1, 1)
3724
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3725
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3726
			outerscale = outerscale - 0.015
3727
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3728
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3729
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3730
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3731
			distance = (orb.CFrame.p - position).magnitude
3732
			if typrot == 1 then
3733
				rotation = rotation + 2.5
3734
			elseif typrot == 2 then
3735
				rotation = rotation - 2.5
3736
			end
3737
			RootPart.CFrame = FaceMouse()[1]
3738
			a.Size = Vector3.new(distance, 1, 1)
3739
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3740
			a2.Size = Vector3.new(distance, 1, 1)
3741
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3742
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3743
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3744
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3745
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3746
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3747
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3748
		end
3749
	end
3750
	for i = 0, 4, 0.1 do
3751
		swait()
3752
		CameraEnshaking(1, 1)
3753
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3754
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3755
		xd.Volume = xd.Volume - 0.025
3756
		a.Transparency = a.Transparency + 0.025
3757
		a2.Transparency = a2.Transparency + 0.025
3758
		outerscale = outerscale - 0.015
3759
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3760
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3761
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3762
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3763
		distance = (orb.CFrame.p - position).magnitude
3764
		if typrot == 1 then
3765
			rotation = rotation + 2.5
3766
		elseif typrot == 2 then
3767
			rotation = rotation - 2.5
3768
		end
3769
		RootPart.CFrame = FaceMouse()[1]
3770
		a.Size = Vector3.new(distance, 1, 1)
3771
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3772
		a2.Size = Vector3.new(distance, 1, 1)
3773
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3774
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3775
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3776
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3777
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3778
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3779
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3780
	end
3781
	xd:Destroy()
3782
	a:Destroy()
3783
	a2:Destroy()
3784
	ba:Destroy()
3785
	orb:Destroy()
3786
	orbe:Destroy()
3787
	attack = false
3788
end
3789
function resetmode()
3790
	rainbowmode = false
3791
	chaosmode = false
3792
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3793
	ModeOfGlitch = 1
3794
	storehumanoidWS = 16
3795
	for i, v in pairs(mw2:GetChildren()) do
3796
		if v:IsA("Part") then
3797
			v.BrickColor = BrickColor.new("Really red")
3798
			v.Material = "Neon"
3799
		end
3800
	end
3801
	for i, v in pairs(mw1:GetChildren()) do
3802
		if v:IsA("Part") then
3803
			v.Transparency = 1
3804
			v.BrickColor = BrickColor.new("Really red")
3805
			v.Material = "Neon"
3806
		end
3807
	end
3808
	MAINRUINCOLOR = BrickColor.new("Really red")
3809
	hum.WalkSpeed = 16
3810
	newTheme("rbxassetid://415898123", 0, 1, 10)
3811
	for i, v in pairs(m:GetChildren()) do
3812
		if v:IsA("Part") then
3813
			v.BrickColor = BrickColor.new("Really black")
3814
			v.Material = "Glass"
3815
		end
3816
	end
3817
	for i, v in pairs(m2:GetChildren()) do
3818
		if v:IsA("Part") then
3819
			v.BrickColor = BrickColor.new("Crimson")
3820
			v.Material = "Granite"
3821
		end
3822
	end
3823
	for i, v in pairs(m3:GetChildren()) do
3824
		if v:IsA("Part") then
3825
			v.BrickColor = BrickColor.new("Really red")
3826
			v.Material = "Neon"
3827
		end
3828
	end
3829
	for i, v in pairs(extrawingmod1:GetChildren()) do
3830
		if v:IsA("Part") then
3831
			v.Transparency = 1
3832
			v.BrickColor = BrickColor.new("White")
3833
			v.Material = "Neon"
3834
		end
3835
	end
3836
	for i, v in pairs(extrawingmod2:GetChildren()) do
3837
		if v:IsA("Part") then
3838
			v.Transparency = 1
3839
			v.BrickColor = BrickColor.new("White")
3840
			v.Material = "Neon"
3841
		end
3842
	end
3843
end
3844
function attackone()
3845
	attack = true
3846
	for i = 0, 1, 0.1 do
3847
		swait()
3848
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3849
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3850
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3851
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3852
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3853
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3854
	end
3855
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3856
	local hitb = Instance.new("Part", char)
3857
	hitb.Anchored = true
3858
	hitb.CanCollide = false
3859
	hitb.FormFactor = 3
3860
	hitb.Name = "Ring"
3861
	hitb.Material = "Neon"
3862
	hitb.Size = Vector3.new(1, 1, 1)
3863
	hitb.Transparency = 1
3864
	hitb.TopSurface = 0
3865
	hitb.BottomSurface = 0
3866
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3867
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3868
	hitb:Destroy()
3869
	for i = 0, 1, 0.1 do
3870
		swait()
3871
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3872
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3873
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3874
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3875
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3876
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3877
	end
3878
	attack = false
3879
end
3880
function attacktwo()
3881
	attack = true
3882
	for i = 0, 1, 0.1 do
3883
		swait()
3884
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3885
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3886
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3887
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3888
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3889
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3890
	end
3891
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3892
	local hitb = Instance.new("Part", char)
3893
	hitb.Anchored = true
3894
	hitb.CanCollide = false
3895
	hitb.FormFactor = 3
3896
	hitb.Name = "Ring"
3897
	hitb.Material = "Neon"
3898
	hitb.Size = Vector3.new(1, 1, 1)
3899
	hitb.Transparency = 1
3900
	hitb.TopSurface = 0
3901
	hitb.BottomSurface = 0
3902
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3903
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3904
	hitb:Destroy()
3905
	for i = 0, 1, 0.1 do
3906
		swait()
3907
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3908
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3909
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3910
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3911
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3912
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3913
	end
3914
	attack = false
3915
end
3916
function attackthree()
3917
	attack = true
3918
	for i = 0, 1, 0.1 do
3919
		swait()
3920
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3921
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3922
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3923
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3924
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3925
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3926
	end
3927
	local distlook = 5
3928
	for i = 0, 4 do
3929
		swait(2)
3930
		CameraEnshaking(2, 3)
3931
		local hite = Instance.new("Part", char)
3932
		hite.Anchored = true
3933
		hite.CanCollide = false
3934
		hite.FormFactor = 3
3935
		hite.Name = "Ring"
3936
		hite.Material = "Neon"
3937
		hite.Size = Vector3.new(1, 1, 1)
3938
		hite.Transparency = 1
3939
		hite.TopSurface = 0
3940
		hite.BottomSurface = 0
3941
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3942
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3943
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3944
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3945
		for i = 0, 2 do
3946
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3947
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3948
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3949
		end
3950
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3951
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3952
		game:GetService("Debris"):AddItem(hite, 5)
3953
		distlook = distlook + 10
3954
	end
3955
	attack = false
3956
end
3957
local attacktype = 1
3958
mouse.Button1Down:connect(function()
3959
	if attack == false and attacktype == 1 then
3960
		attacktype = 2
3961
		attackone()
3962
	elseif attack == false and attacktype == 2 then
3963
		attacktype = 3
3964
		attacktwo()
3965
	elseif attack == false and attacktype == 3 then
3966
		attacktype = 1
3967
		attackthree()
3968
	elseif attack == false and attacktype == 4 then
3969
		attacktype = 1
3970
	end
3971
end)
3972
mouse.KeyDown:connect(function(k)
3973
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3974
		ModeOfGlitch = 2
3975
		storehumanoidWS = 16
3976
		hum.WalkSpeed = 16
3977
		rainbowmode = false
3978
		chaosmode = false
3979
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3980
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3981
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3982
		for i, v in pairs(mw2:GetChildren()) do
3983
			if v:IsA("Part") then
3984
				v.BrickColor = MAINRUINCOLOR
3985
				v.Material = "Neon"
3986
			end
3987
		end
3988
		for i, v in pairs(mw1:GetChildren()) do
3989
			if v:IsA("Part") then
3990
				v.Transparency = 1
3991
				v.BrickColor = MAINRUINCOLOR
3992
				v.Material = "Neon"
3993
			end
3994
		end
3995
		for i, v in pairs(m:GetChildren()) do
3996
			if v:IsA("Part") then
3997
				v.BrickColor = BrickColor.new("White")
3998
				v.Material = "Ice"
3999
			end
4000
		end
4001
		for i, v in pairs(m2:GetChildren()) do
4002
			if v:IsA("Part") then
4003
				v.BrickColor = BrickColor.new("Pastel light blue")
4004
				v.Material = "Glass"
4005
			end
4006
		end
4007
		for i, v in pairs(m3:GetChildren()) do
4008
			if v:IsA("Part") then
4009
				v.BrickColor = BrickColor.new("Toothpaste")
4010
				v.Material = "Neon"
4011
			end
4012
		end
4013
		for i, v in pairs(extrawingmod1:GetChildren()) do
4014
			if v:IsA("Part") then
4015
				v.Transparency = 1
4016
				v.BrickColor = BrickColor.new("White")
4017
				v.Material = "Neon"
4018
			end
4019
		end
4020
		for i, v in pairs(extrawingmod2:GetChildren()) do
4021
			if v:IsA("Part") then
4022
				v.Transparency = 1
4023
				v.BrickColor = BrickColor.new("White")
4024
				v.Material = "Neon"
4025
			end
4026
		end
4027
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
4028
		resetmode()
4029
	end
4030
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
4031
		ModeOfGlitch = 3
4032
		storehumanoidWS = 16
4033
		hum.WalkSpeed = 16
4034
		rainbowmode = false
4035
		chaosmode = false
4036
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
4037
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
4038
		MAINRUINCOLOR = BrickColor.new("Royal purple")
4039
		for i, v in pairs(mw2:GetChildren()) do
4040
			if v:IsA("Part") then
4041
				v.BrickColor = MAINRUINCOLOR
4042
				v.Material = "Neon"
4043
			end
4044
		end
4045
		for i, v in pairs(mw1:GetChildren()) do
4046
			if v:IsA("Part") then
4047
				v.Transparency = 1
4048
				v.BrickColor = MAINRUINCOLOR
4049
				v.Material = "Neon"
4050
			end
4051
		end
4052
		for i, v in pairs(m:GetChildren()) do
4053
			if v:IsA("Part") then
4054
				v.BrickColor = BrickColor.new("Black")
4055
				v.Material = "Ice"
4056
			end
4057
		end
4058
		for i, v in pairs(m2:GetChildren()) do
4059
			if v:IsA("Part") then
4060
				v.BrickColor = BrickColor.new("Dark indigo")
4061
				v.Material = "Glass"
4062
			end
4063
		end
4064
		for i, v in pairs(m3:GetChildren()) do
4065
			if v:IsA("Part") then
4066
				v.BrickColor = BrickColor.new("Royal purple")
4067
				v.Material = "Neon"
4068
			end
4069
		end
4070
		for i, v in pairs(extrawingmod1:GetChildren()) do
4071
			if v:IsA("Part") then
4072
				v.Transparency = 1
4073
				v.BrickColor = BrickColor.new("White")
4074
				v.Material = "Neon"
4075
			end
4076
		end
4077
		for i, v in pairs(extrawingmod2:GetChildren()) do
4078
			if v:IsA("Part") then
4079
				v.Transparency = 1
4080
				v.BrickColor = BrickColor.new("White")
4081
				v.Material = "Neon"
4082
			end
4083
		end
4084
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
4085
		resetmode()
4086
	end
4087
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
4088
		ModeOfGlitch = 4
4089
		storehumanoidWS = 16
4090
		hum.WalkSpeed = 16
4091
		rainbowmode = false
4092
		chaosmode = true
4093
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4094
		newTheme("rbxassetid://415898123", 0, 1, 10)
4095
		MAINRUINCOLOR = BrickColor.new("Black")
4096
		for i, v in pairs(mw2:GetChildren()) do
4097
			if v:IsA("Part") then
4098
				v.BrickColor = MAINRUINCOLOR
4099
				v.Material = "Neon"
4100
			end
4101
		end
4102
		for i, v in pairs(mw1:GetChildren()) do
4103
			if v:IsA("Part") then
4104
				v.Transparency = 0.75
4105
				v.BrickColor = BrickColor.random()
4106
				v.Material = "Neon"
4107
			end
4108
		end
4109
		for i, v in pairs(m:GetChildren()) do
4110
			if v:IsA("Part") then
4111
				v.BrickColor = BrickColor.new("Black")
4112
				v.Material = "Neon"
4113
			end
4114
		end
4115
		for i, v in pairs(m2:GetChildren()) do
4116
			if v:IsA("Part") then
4117
				v.BrickColor = BrickColor.random()
4118
				v.Material = "Neon"
4119
			end
4120
		end
4121
		for i, v in pairs(m3:GetChildren()) do
4122
			if v:IsA("Part") then
4123
				v.BrickColor = BrickColor.new("Black")
4124
				v.Material = "Neon"
4125
			end
4126
		end
4127
		for i, v in pairs(extrawingmod1:GetChildren()) do
4128
			if v:IsA("Part") then
4129
				v.Transparency = 1
4130
				v.BrickColor = BrickColor.new("White")
4131
				v.Material = "Neon"
4132
			end
4133
		end
4134
		for i, v in pairs(extrawingmod2:GetChildren()) do
4135
			if v:IsA("Part") then
4136
				v.Transparency = 1
4137
				v.BrickColor = BrickColor.new("White")
4138
				v.Material = "Neon"
4139
			end
4140
		end
4141
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
4142
		resetmode()
4143
	end
4144
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
4145
		ModeOfGlitch = 5
4146
		
4147
		storehumanoidWS = 16
4148
		hum.WalkSpeed = 16
4149
		rainbowmode = false
4150
		chaosmode = false
4151
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
4152
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
4153
   ModeOfGlitch = 1		
4154
		MAINRUINCOLOR = BrickColor.new("Really black")
4155
		for i, v in pairs(mw2:GetChildren()) do
4156
			if v:IsA("Part") then
4157
				v.BrickColor = MAINRUINCOLOR
4158
				v.Material = "Neon"
4159
			end
4160
		end
4161
		for i, v in pairs(mw1:GetChildren()) do
4162
			if v:IsA("Part") then
4163
				v.Transparency = 0
4164
				v.BrickColor = MAINRUINCOLOR
4165
				v.Material = "Neon"
4166
			end
4167
		end
4168
		for i, v in pairs(m:GetChildren()) do
4169
			if v:IsA("Part") then
4170
				v.BrickColor = BrickColor.new("Really black")
4171
				v.Material = "Ice"
4172
			end
4173
		end
4174
		for i, v in pairs(m2:GetChildren()) do
4175
			if v:IsA("Part") then
4176
				v.BrickColor = BrickColor.new("Really black")
4177
				v.Material = "Ice"
4178
			end
4179
		end
4180
		for i, v in pairs(m3:GetChildren()) do
4181
			if v:IsA("Part") then
4182
				v.BrickColor = BrickColor.new("Really black")
4183
				v.Material = "Neon"
4184
			end
4185
		end
4186
		for i, v in pairs(extrawingmod1:GetChildren()) do
4187
			if v:IsA("Part") then
4188
				v.Transparency = 1
4189
				v.BrickColor = BrickColor.new("White")
4190
				v.Material = "Neon"
4191
			end
4192
		end
4193
		for i, v in pairs(extrawingmod2:GetChildren()) do
4194
			if v:IsA("Part") then
4195
				v.Transparency = 1
4196
				v.BrickColor = BrickColor.new("White")
4197
				v.Material = "Neon"
4198
			end
4199
		end
4200
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
4201
		resetmode()
4202
	end
4203
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
4204
		ModeOfGlitch = 6
4205
		storehumanoidWS = 75
4206
		hum.WalkSpeed = 75
4207
		rainbowmode = false
4208
		chaosmode = false
4209
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
4210
		newTheme("rbxassetid://519067542", 0, 1, 1)
4211
		MAINRUINCOLOR = BrickColor.new("Really black")
4212
		for i, v in pairs(mw2:GetChildren()) do
4213
			if v:IsA("Part") then
4214
				v.BrickColor = BrickColor.new("White")
4215
				v.Material = "Neon"
4216
			end
4217
		end
4218
		for i, v in pairs(mw1:GetChildren()) do
4219
			if v:IsA("Part") then
4220
				v.Transparency = 0
4221
				v.BrickColor = BrickColor.new("Really black")
4222
				v.Material = "Neon"
4223
			end
4224
		end
4225
		for i, v in pairs(m:GetChildren()) do
4226
			if v:IsA("Part") then
4227
				v.BrickColor = BrickColor.new("White")
4228
				v.Material = "Ice"
4229
			end
4230
		end
4231
		for i, v in pairs(m2:GetChildren()) do
4232
			if v:IsA("Part") then
4233
				v.BrickColor = BrickColor.new("Really black")
4234
				v.Material = "Ice"
4235
			end
4236
		end
4237
		for i, v in pairs(m3:GetChildren()) do
4238
			if v:IsA("Part") then
4239
				v.BrickColor = BrickColor.new("White")
4240
				v.Material = "Neon"
4241
			end
4242
		end
4243
		for i, v in pairs(extrawingmod1:GetChildren()) do
4244
			if v:IsA("Part") then
4245
				v.Transparency = 1
4246
				v.BrickColor = BrickColor.new("White")
4247
				v.Material = "Neon"
4248
			end
4249
		end
4250
		for i, v in pairs(extrawingmod2:GetChildren()) do
4251
			if v:IsA("Part") then
4252
				v.Transparency = 1
4253
				v.BrickColor = BrickColor.new("White")
4254
				v.Material = "Neon"
4255
			end
4256
		end
4257
		
4258
		
4259
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
4260
		resetmode()
4261
	end
4262
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4263
		ModeOfGlitch = 6127843
4264
		storehumanoidWS = 50
4265
		hum.WalkSpeed = 50
4266
		rainbowmode = true
4267
		chaosmode = false
4268
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4269
		newTheme("rbxassetid://152539141", 0, 1, 1)
4270
		MAINRUINCOLOR = BrickColor.new("White")
4271
		for i, v in pairs(mw2:GetChildren()) do
4272
			if v:IsA("Part") then
4273
				v.BrickColor = MAINRUINCOLOR
4274
				v.Material = "Neon"
4275
			end
4276
		end
4277
		for i, v in pairs(mw1:GetChildren()) do
4278
			if v:IsA("Part") then
4279
				v.Transparency = 0
4280
				v.BrickColor = MAINRUINCOLOR
4281
				v.Material = "Neon"
4282
			end
4283
		end
4284
		for i, v in pairs(m:GetChildren()) do
4285
			if v:IsA("Part") then
4286
				v.BrickColor = BrickColor.new("White")
4287
				v.Material = "Neon"
4288
			end
4289
		end
4290
		for i, v in pairs(m2:GetChildren()) do
4291
			if v:IsA("Part") then
4292
				v.BrickColor = BrickColor.new("White")
4293
				v.Material = "Neon"
4294
			end
4295
		end
4296
		for i, v in pairs(m3:GetChildren()) do
4297
			if v:IsA("Part") then
4298
				v.BrickColor = BrickColor.new("White")
4299
				v.Material = "Neon"
4300
			end
4301
		end
4302
		for i, v in pairs(extrawingmod1:GetChildren()) do
4303
			if v:IsA("Part") then
4304
				v.Transparency = 1
4305
				v.BrickColor = BrickColor.new("White")
4306
				v.Material = "Neon"
4307
			end
4308
		end
4309
		for i, v in pairs(extrawingmod2:GetChildren()) do
4310
			if v:IsA("Part") then
4311
				v.Transparency = 1
4312
				v.BrickColor = BrickColor.new("White")
4313
				v.Material = "Neon"
4314
			end
4315
		end
4316
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4317
		resetmode()
4318
	end
4319
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4320
		ModeOfGlitch = 1000000
4321
		storehumanoidWS = 100
4322
		hum.WalkSpeed = 100
4323
		rainbowmode = false
4324
		chaosmode = false
4325
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4326
		newTheme("rbxassetid://614032233", 0, 1, 1)
4327
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4328
		for i, v in pairs(mw2:GetChildren()) do
4329
			if v:IsA("Part") then
4330
				v.BrickColor = MAINRUINCOLOR
4331
				v.Material = "Neon"
4332
			end
4333
		end
4334
		for i, v in pairs(mw1:GetChildren()) do
4335
			if v:IsA("Part") then
4336
				v.Transparency = 0
4337
				v.BrickColor = MAINRUINCOLOR
4338
				v.Material = "Neon"
4339
			end
4340
		end
4341
		for i, v in pairs(m:GetChildren()) do
4342
			if v:IsA("Part") then
4343
				v.Color = Color3.new(0.5, 0, 1)
4344
				v.Material = "Neon"
4345
			end
4346
		end
4347
		for i, v in pairs(m2:GetChildren()) do
4348
			if v:IsA("Part") then
4349
				v.Color = Color3.new(0.25, 0, 1)
4350
				v.Material = "Neon"
4351
			end
4352
		end
4353
		for i, v in pairs(m3:GetChildren()) do
4354
			if v:IsA("Part") then
4355
				v.Color = Color3.new(0.45, 0, 1)
4356
				v.Material = "Neon"
4357
			end
4358
		end
4359
		for i, v in pairs(extrawingmod1:GetChildren()) do
4360
			if v:IsA("Part") then
4361
				v.Transparency = 0
4362
				v.Color = Color3.new(0.25, 0, 1)
4363
				v.Material = "Neon"
4364
			end
4365
		end
4366
		for i, v in pairs(extrawingmod2:GetChildren()) do
4367
			if v:IsA("Part") then
4368
				v.Transparency = 0
4369
				v.Color = Color3.new(0.5, 0, 1)
4370
				v.Material = "Neon"
4371
			end
4372
		end
4373
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4374
		resetmode()
4375
	end
4376
	if k == "b" and toggleTag == false then
4377
		toggleTag = true
4378
		text.TextTransparency = 0
4379
		text.TextStrokeTransparency = 0
4380
	elseif k == "b" and toggleTag == true then
4381
		toggleTag = false
4382
		text.TextTransparency = 1
4383
		text.TextStrokeTransparency = 1
4384
	end
4385
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4386
		ExtinctiveHeartbreak()
4387
    elseif k == "l" and attack == false and ModeOfGlitch == 1 then
4388
        deadworld()
4389
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4390
		PureBomb()
4391
    elseif k == "l" and attack == false and ModeOfGlitch == 2 then
4392
        MegaPureBomb()
4393
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4394
		scattercorrupt()
4395
    elseif k == "l" and attack == false and ModeOfGlitch == 3 then
4396
        RavagingOverthrower()
4397
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4398
		ChaosGroundStrike()
4399
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4400
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4401
		UniversalSpark()
4402
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4403
        scattercorrupt()
4404
        wait(1)
4405
        yinyangi()
4406
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4407
        scattercorrupt()
4408
        scattercorrupt()
4409
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4410
		yinyangi()
4411
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4412
		Wip()
4413
	end
4414
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4415
		ChaosBegone()
4416
	end
4417
end)
4418
coroutine.resume(coroutine.create(function()
4419
	while true do
4420
		swait(2)
4421
		if rainbowmode == true or ModeOfGlitch == 6 then
4422
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4423
		end
4424
	end
4425
end))
4426
coroutine.resume(coroutine.create(function()
4427
	while true do
4428
		swait(0.5)
4429
		if ModeOfGlitch == 1000000 then
4430
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4431
		end
4432
	end
4433
end))
4434
coroutine.resume(coroutine.create(function()
4435
	while true do
4436
		swait(2)
4437
		if chaosmode == true then
4438
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4439
			for i, v in pairs(mw1:GetChildren()) do
4440
				if v:IsA("Part") then
4441
					v.Transparency = 0.75
4442
					v.BrickColor = BrickColor.random()
4443
					v.Material = "Neon"
4444
				end
4445
			end
4446
			for i, v in pairs(m2:GetChildren()) do
4447
				if v:IsA("Part") then
4448
					v.BrickColor = BrickColor.random()
4449
					v.Material = "Neon"
4450
				end
4451
			end
4452
		end
4453
	end
4454
end))
4455
Humanoid.Name = "STARGLITCHER"
4456
Humanoid.MaxHealth = math.huge
4457
Humanoid.Health = math.huge
4458
Instance.new("ForceField", char).Visible = false
4459
Humanoid.Animator.Parent = nil
4460
idleanim = 0.4
4461
while true do
4462
	if rainbowmode == true then
4463
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4464
		MAINRUINCOLOR = BrickColor.new("White")
4465
		for i, v in pairs(m:GetChildren()) do
4466
			if v:IsA("Part") then
4467
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4468
			end
4469
		end
4470
		for i, v in pairs(m2:GetChildren()) do
4471
			if v:IsA("Part") then
4472
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4473
			end
4474
		end
4475
		for i, v in pairs(m3:GetChildren()) do
4476
			if v:IsA("Part") then
4477
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4478
			end
4479
		end
4480
		for i, v in pairs(mw1:GetChildren()) do
4481
			if v:IsA("Part") then
4482
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4483
				v.Material = "Neon"
4484
			end
4485
		end
4486
		for i, v in pairs(mw2:GetChildren()) do
4487
			if v:IsA("Part") then
4488
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4489
				v.Material = "Neon"
4490
			end
4491
		end
4492
	end
4493
	CameraManager()
4494
	swait()
4495
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4496
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4497
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4498
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4499
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4500
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4501
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4502
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4503
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4504
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4505
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4506
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4507
	sine = sine + change
4508
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4509
	local velderp = RootPart.Velocity.y
4510
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4511
	if equipped == true or equipped == false then
4512
		if attack == false then
4513
			idle = idle + 1
4514
		else
4515
			idle = 0
4516
		end
4517
		if not (idle >= 500) or attack == false then
4518
		end
4519
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4520
			Anim = "Jump"
4521
			if attack == false then
4522
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4523
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4524
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4525
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4526
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4527
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4528
			end
4529
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4530
			Anim = "Fall"
4531
			if attack == false then
4532
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4533
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4534
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4535
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4536
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4537
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4538
			end
4539
		elseif torvel < 1 and hitfloor ~= nil then
4540
			Anim = "Idle"
4541
			if attack == false then
4542
				if ModeOfGlitch == 1 then
4543
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4544
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4545
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4546
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4547
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4548
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4549
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4550
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4551
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4552
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4553
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4554
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4555
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4556
				elseif ModeOfGlitch == 3 then
4557
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4558
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4559
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4560
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4561
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4562
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4563
				elseif ModeOfGlitch == 4 then
4564
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4565
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4566
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4567
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4568
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4569
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4570
				elseif ModeOfGlitch == 5 then
4571
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4572
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4573
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4574
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4575
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4576
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4577
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4578
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4579
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4580
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4581
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4582
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4583
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4584
				end
4585
			end
4586
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4587
			Anim = "Walk"
4588
			if attack == false then
4589
				if ModeOfGlitch == 1 then
4590
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4591
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4592
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4593
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4594
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4595
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4596
				elseif ModeOfGlitch == 4 then
4597
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4598
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4599
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4600
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4601
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4602
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4603
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4604
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4605
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4606
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4607
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4608
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4609
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4610
				end
4611
			end
4612
		elseif torvel >= 22 and hitfloor ~= nil then
4613
			Anim = "Run"
4614
			if attack == false then
4615
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4616
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4617
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4618
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4619
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4620
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4621
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4622
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4623
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4624
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4625
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4626
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4627
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4628
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4629
				end
4630
			end
4631
		end
4632
	end
4633
end