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local p = game.Players.LocalPlayer
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	--print("FE Compatibility code by Mokiros")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local p = owner
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local char = p.Character
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local hed = char.Head
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local LocalPlayer = p
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local naeeym = Instance.new("BillboardGui",char)
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naeeym.Size = UDim2.new(0,100,0,40)
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naeeym.StudsOffset = Vector3.new(0,5,0)
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naeeym.Adornee = char.Head
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local tecks = Instance.new("TextLabel",naeeym)
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tecks.BackgroundTransparency = 1
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tecks.BorderSizePixel = 0
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tecks.Text = LocalPlayer.Name
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tecks.Font = "ArialBold"
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tecks.FontSize = "Size24"
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tecks.TextStrokeTransparency = 0
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tecks.TextStrokeColor3 = Color3.new(0,0,0)
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tecks.TextColor3 = Color3.new(255,255,255)
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tecks.Size = UDim2.new(1,0,0.5,0)
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local Player = game.Players.localPlayer
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local Character = p.Character
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local LeftArm2 = Character["Left Arm"]
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local RightArm2 = Character["Right Arm"]
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local LeftLeg2 = Character["Left Leg"]
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local RightLeg2 = Character["Right Leg"]
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local Head2 = Character.Head
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local Torso2 = Character.Torso
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--created by SoldierJoao
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--Credits to metabee for the knives edit
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cut = Instance.new("Sound", Character)
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cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
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cut.Volume = 1.5
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thri = Instance.new("Sound", Character)
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thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
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thri.Volume = 2.5
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WRY = Instance.new("Sound", Character)
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WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
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WRY.Volume = 5
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local Players=game:service'Players'
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local Player=Players.LocalPlayer
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local Mouse=Player:GetMouse''
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local RenderStepped=game:service'RunService'.RenderStepped
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local MeshId='http://www.roblox.com/asset?id=202083123'
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local TextureId='http://www.roblox.com/asset/?id=189436355'
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local BeeSpeed= 100
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local QHold=false
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local EHold=false
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Mouse.Button1Down:connect(function()
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cut:Play()
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if Mouse.Target then
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local Bee=Instance.new('Part',Player.Character)
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Bee.CanCollide=false
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Bee.Size=Vector3.new(2,2,2)
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Bee.CFrame=Player.Character.Torso.CFrame
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local BeeMesh=Instance.new('SpecialMesh',Bee)
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BeeMesh.MeshType='FileMesh'
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BeeMesh.MeshId=MeshId
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BeeMesh.TextureId=TextureId
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BeeMesh.Scale=Vector3.new(1,1,1)
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local BodyVel=Instance.new('BodyVelocity',Bee)
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BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
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local BodyGyro=Instance.new('BodyGyro',Bee)
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BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
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BodyGyro.P=2e4
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coroutine.wrap(function()
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RenderStepped:connect(function()
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BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
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BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
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end)
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end)()
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Bee.Touched:connect(function(p)
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if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
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p.Parent:BreakJoints()
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Bee:Destroy''
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thri:Play()
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end
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end)
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end
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end)
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Mouse.KeyDown:connect(function(k)
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local Key=k:lower''
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if Key=='q'then
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QHold=true
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elseif Key=='e'then
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EHold=true
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end
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end)
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Mouse.KeyUp:connect(function(k)
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local Key=k:lower''
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if Key=='q'then
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QHold=false
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elseif Key=='e'then
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EHold=false
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end
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end)
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coroutine.wrap(function()
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RenderStepped:connect(function()
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if QHold then
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if BeeSpeed>0 then
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BeeSpeed=BeeSpeed-1
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end
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elseif EHold then
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BeeSpeed=BeeSpeed+1
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end
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end)
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end)()
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mse = Player:GetMouse()
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sound = Instance.new("Sound", Character)
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sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
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sound.Volume = 2.5
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sound2 = Instance.new("Sound", Character)
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sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
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sound2.Volume = 2.5
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sound3 = Instance.new("Sound", Character)
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sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
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sound3.Volume = 1.8
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sound4 = Instance.new("Sound", Character)
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sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
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sound4.Volume = 2
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TSTheme = Instance.new("Sound", Character)
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TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
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TSTheme.Volume = 2
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canworld = true
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mse.KeyDown:connect(function(key)
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	key = key:lower()
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	if key == "t" then
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		if canworld == false then return end
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		if canworld then
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		canworld = false
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		sound3:Play()
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tecks.Text = "THE WORLD STOP TIME!"
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wait(2)
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tecks.Text = LocalPlayer.Name
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		sound:Play()
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		sound4:Play()
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		TSTheme:Play()
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		local function spawnpart()
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		sphere = Instance.new("Part")
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		--game.Debris:AddItem(sphere,3)
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		local sm = Instance.new("SpecialMesh", sphere)
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		sm.MeshType = "Sphere"
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		sphere.Transparency = 0.5
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		sphere.Anchored = true
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		sphere.CanCollide = false
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		sphere.Material = "Neon"
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		sphere.BrickColor = BrickColor.new("Black")
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		end
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		local function weld(lol)
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			local weld = Instance.new("Weld", Player.Character.Torso)
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			weld.Part0 = Player.Character.Torso
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			weld.Part1 = lol
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			weld.C0 = Player.Character.Torso.CFrame:inverse()
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			weld.C1 = lol.CFrame:inverse()
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		end
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		wait()
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		spawnpart()
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			for i, v in pairs(game.Players:GetChildren()) do
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			t = v.Character:FindFirstChild("Torso")
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			if t then
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				t.Anchored = true
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				Player.Character:FindFirstChild("Torso").Anchored = false
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			end
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			RA = v.Character:FindFirstChild("Right Arm")
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			if RA then
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				RA.Anchored = true
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				Player.Character:FindFirstChild("Right Arm").Anchored = false
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			end
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			LA = v.Character:FindFirstChild("Left Arm")
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			if LA then
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				LA.Anchored = true
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				Player.Character:FindFirstChild("Left Arm").Anchored = false
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			end
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			RL = v.Character:FindFirstChild("Right Leg")
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			if RL then
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				RL.Anchored = true
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				Player.Character:FindFirstChild("Right Leg").Anchored = false
279
			end
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			LL = v.Character:FindFirstChild("Left Leg")
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			if LL then
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				LL.Anchored = true
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				Player.Character:FindFirstChild("Left Leg").Anchored = false
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			end
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		end
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		weld(sphere)
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		cce = Instance.new("ColorCorrectionEffect", game.Lighting)
288
		cce.Saturation = -5
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		--game.Debris:AddItem(cce, 5)
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		sphere.Parent = Character.Torso
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		for i = 1,3 do
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			sphere.Size = sphere.Size + Vector3.new(50,50,50)
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			wait()
294
			end
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wait()
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                        sphere:Destroy()
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BeeSpeed = 0
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		cce.Saturation = -0.1
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		wait(0.3)
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		cce.Saturation = -0.2
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		wait(0.3)
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		cce.Saturation = -0.3
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		wait(0.2)
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	        cce.Saturation = -1.5
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                wait()
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		end
307
	end
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end
309
)
310
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tecks.Text = LocalPlayer.Name
312
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mse.KeyDown:connect(function(key)
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	key = key:lower()
315
	if key == "y" then
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canworld = true
317
tecks.Text = "Time continues moving again."
318
		sound2:Play()
319
wait()
320
BeeSpeed = 1
321
		cce.Saturation = -1.3
322
		wait(0.5)
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BeeSpeed = 1.2
324
		cce.Saturation = -0.5
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		wait(0.5)
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BeeSpeed = 1.4
327
		cce.Saturation = -0.4
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		wait(0.3)
329
BeeSpeed = 1.5
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		cce.Saturation = -0.2
331
		wait(0.2)
332
	        cce.Saturation = 0
333
334
		for i, v in pairs(game.Players:GetChildren()) do
335
		t = v.Character:FindFirstChild("Torso")
336
			if t then
337
				t.Anchored = false
338
			end
339
			RA = v.Character:FindFirstChild("Right Arm")
340
			if RA then
341
				RA.Anchored = false
342
			end
343
			LA = v.Character:FindFirstChild("Left Arm")
344
			if LA then
345
				LA.Anchored = false
346
			end
347
			RL = v.Character:FindFirstChild("Right Leg")
348
			if RL then
349
				RL.Anchored = false
350
			end
351
			LL = v.Character:FindFirstChild("Left Leg")
352
			if LL then
353
				LL.Anchored = false
354
			end
355
		end
356
BeeSpeed = 100
357
tecks.Text = LocalPlayer.Name
358
TSTheme:Stop()
359
end
360
end)