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1
CV="White"
2
3
	p = game.Players.LocalPlayer
4
	char = p.Character
5
	local txt = Instance.new("BillboardGui", char)
6
	txt.Adornee = char .Head
7
	txt.Name = "_status"
8
	txt.Size = UDim2.new(2, 0, 1.2, 0)
9
	txt.StudsOffset = Vector3.new(-9, 8, 0)
10
	local text = Instance.new("TextLabel", txt)
11
	text.Size = UDim2.new(10, 0, 7, 0)
12
	text.FontSize = "Size24"
13
	text.TextScaled = true
14
	text.TextTransparency = 0
15
	text.BackgroundTransparency = 1 
16
	text.TextTransparency = 0
17
	text.TextStrokeTransparency = 1
18
	text.Font = "Arcade"
19
	text.TextStrokeColor3 = Color3.new(0,0,255)
20
21
	v=Instance.new("Part")
22
	v.Name = "ColorBrick"
23
	v.Parent=p.Character
24
	v.FormFactor="Symmetric"
25
	v.Anchored=true
26
	v.CanCollide=false
27
	v.BottomSurface="Smooth"
28
	v.TopSurface="Smooth"
29
	v.Size=Vector3.new(10,5,3)
30
	v.Transparency=1
31
	v.CFrame=char.Torso.CFrame
32
	v.BrickColor=BrickColor.new(CV)
33
	v.Transparency=1
34-
	text.TextColor3 = Color3.new(1,1,0)
34+
	text.TextColor3 = Color3.new(0,1,1)
35
	v.Shape="Block"
36-
	text.Text = "xiaxiaokid"
36+
	text.Text = "Guest 9015"
37
wait(1 / 60)
38
Effects = { }
39
local Player = game.Players.localPlayer
40
local Character = Player.Character
41
local Humanoid = Character.Humanoid
42
local mouse = Player:GetMouse()
43
local m = Instance.new('Model', Character)
44
m.Name = "WeaponModel"
45
local LeftArm = Character["Left Arm"]
46
local RightArm = Character["Right Arm"]
47
local LeftLeg = Character["Left Leg"]
48
local RightLeg = Character["Right Leg"]
49
local Head = Character.Head
50
local Torso = Character.Torso
51
local cam = game.Workspace.CurrentCamera
52
local RootPart = Character.HumanoidRootPart
53
local RootJoint = RootPart.RootJoint
54
local equipped = false
55
local attack = false
56
local Anim = 'Idle'
57
local idle = 0
58
local attacktype = 1
59
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
60
local velocity = RootPart.Velocity.y
61
local sine = 0
62
local change = 1
63
local grabbed = false
64
local cn = CFrame.new
65
local mr = math.rad
66
local angles = CFrame.Angles
67
local ud = UDim2.new
68
local c3 = Color3.new
69
Instance.new("ForceField", game.Players.LocalPlayer.Character)
70
	local s = Instance.new("Sound",Character)
71
	s.Name = "BGMusic"
72
	s.SoundId = "rbxassetid://177058852"
73
	s.Pitch = 1
74-
	s.Volume = 0
74+
	s.Volume = 2
75
	s.Looped = true
76
	s.archivable = false
77
	wait(0.1)
78
	s:play()
79
80
Humanoid.Animator.Parent = nil
81
Character.Animate.Parent = nil
82
83
local newMotor = function(part0, part1, c0, c1)
84
	local w = Instance.new('Motor', part0)
85
	w.Part0 = part0
86
	w.Part1 = part1
87
	w.C0 = c0
88
	w.C1 = c1
89
	return w
90
end
91
92
function clerp(a, b, t)
93
	return a:lerp(b, t)
94
end
95
96
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
97
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
98
99
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
100
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
101
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
102
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
103
RootJoint.C1 = CFrame.new(0, 0, 0)
104
RootJoint.C0 = CFrame.new(0, 0, 0)
105
Torso.Neck.C1 = CFrame.new(0, 0, 0)
106
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
107
108
local rarmc1 = RW.C1
109
local larmc1 = LW.C1
110
local rlegc1 = RH.C1
111
local llegc1 = LH.C1
112
113
local resetc1 = false
114
115
function PlayAnimationFromTable(table, speed, bool)
116
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
117
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
118
	RW.C0 = clerp(RW.C0, table[3], speed) 
119
	LW.C0 = clerp(LW.C0, table[4], speed) 
120
	RH.C0 = clerp(RH.C0, table[5], speed) 
121
	LH.C0 = clerp(LH.C0, table[6], speed) 
122
	if bool == true then
123
		if resetc1 == false then
124
			resetc1 = true
125
			RootJoint.C1 = RootJoint.C1
126
			Torso.Neck.C1 = Torso.Neck.C1
127
			RW.C1 = rarmc1
128
			LW.C1 = larmc1
129
			RH.C1 = rlegc1
130
			LH.C1 = llegc1
131
		end
132
	end
133
end
134
135
Char = char
136
137
--[[Credits to SazErenos for his Artificial Heartbeat]]--
138
139
ArtificialHB = Instance.new("BindableEvent", script)
140
ArtificialHB.Name = "Heartbeat"
141
142
script:WaitForChild("Heartbeat")
143
144
frame = 1 / 30
145
tf = 0
146
allowframeloss = false
147
tossremainder = false
148
lastframe = tick()
149
script.Heartbeat:Fire()
150
151
game:GetService("RunService").Heartbeat:connect(function(s, p)
152
	tf = tf + s
153
	if tf >= frame then
154
		if allowframeloss then
155
			script.Heartbeat:Fire()
156
			lastframe = tick()
157
		else
158
			for i = 1, math.floor(tf / frame) do
159
				script.Heartbeat:Fire()
160
			end
161
			lastframe = tick()
162
		end
163
		if tossremainder then
164
			tf = 0
165
		else
166
			tf = tf - frame * math.floor(tf / frame)
167
		end
168
	end
169
end)
170
171
function swait(num)
172
	if num == 0 or num == nil then
173
		ArtificialHB.Event:wait()
174
	else
175
		for i = 0, num do
176
			ArtificialHB.Event:wait()
177
		end
178
	end
179
end
180
181
local RbxUtility = LoadLibrary("RbxUtility")
182
local Create = RbxUtility.Create
183
184
function RemoveOutlines(part)
185
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
186
end
187
	
188
CFuncs = {	
189
	["Part"] = {
190
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
191
			local Part = Create("Part"){
192
				Parent = Parent,
193
				Reflectance = Reflectance,
194
				Transparency = Transparency,
195
				CanCollide = false,
196
				Locked = true,
197
				BrickColor = BrickColor.new(tostring(BColor)),
198
				Name = Name,
199
				Size = Size,
200
				Material = Material,
201
			}
202
			RemoveOutlines(Part)
203
			return Part
204
		end;
205
	};
206
	
207
	["Mesh"] = {
208
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
209
			local Msh = Create(Mesh){
210
				Parent = Part,
211
				Offset = OffSet,
212
				Scale = Scale,
213
			}
214
			if Mesh == "SpecialMesh" then
215
				Msh.MeshType = MeshType
216
				Msh.MeshId = MeshId
217
			end
218
			return Msh
219
		end;
220
	};
221
	
222
	["Mesh"] = {
223
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
224
			local Msh = Create(Mesh){
225
				Parent = Part,
226
				Offset = OffSet,
227
				Scale = Scale,
228
			}
229
			if Mesh == "SpecialMesh" then
230
				Msh.MeshType = MeshType
231
				Msh.MeshId = MeshId
232
			end
233
			return Msh
234
		end;
235
	};
236
	
237
	["Weld"] = {
238
		Create = function(Parent, Part0, Part1, C0, C1)
239
			local Weld = Create("Weld"){
240
				Parent = Parent,
241
				Part0 = Part0,
242
				Part1 = Part1,
243
				C0 = C0,
244
				C1 = C1,
245
			}
246
			return Weld
247
		end;
248
	};
249
250
	["Sound"] = {
251
		Create = function(id, par, vol, pit) 
252
			coroutine.resume(coroutine.create(function()
253
				local S = Create("Sound"){
254
					Volume = vol,
255
					Pitch = pit or 1,
256
					SoundId = id,
257
					Parent = par or workspace,
258
				}
259
				Instance.new("DistortionSoundEffect", S).Level = 1
260
				wait() 
261
				S:play() 
262
				game:GetService("Debris"):AddItem(S, 10)
263
			end))
264
		end;
265
	};
266
	
267
	["ParticleEmitter"] = {
268
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
269
			local fp = Create("ParticleEmitter"){
270
				Parent = Parent,
271
				Color = ColorSequence.new(Color1, Color2),
272
				LightEmission = LightEmission,
273
				Size = Size,
274
				Texture = Texture,
275
				Transparency = Transparency,
276
				ZOffset = ZOffset,
277
				Acceleration = Accel,
278
				Drag = Drag,
279
				LockedToPart = LockedToPart,
280
				VelocityInheritance = VelocityInheritance,
281
				EmissionDirection = EmissionDirection,
282
				Enabled = Enabled,
283
				Lifetime = LifeTime,
284
				Rate = Rate,
285
				Rotation = Rotation,
286
				RotSpeed = RotSpeed,
287
				Speed = Speed,
288
				VelocitySpread = VelocitySpread,
289
			}
290
			return fp
291
		end;
292
	};
293
}
294
295
function rayCast(Position, Direction, Range, Ignore)
296
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
297
end 
298
299
local function GetNearest(obj, distance)
300
	local last, lastx = distance + 1
301
	for i, v in pairs(workspace:GetChildren()) do
302
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
303
			local t = v.Torso
304
			local dist = (t.Position - obj.Position).magnitude
305
			if dist <= distance then
306
				if dist < last then
307
					last = dist
308
					lastx = v
309
				end
310
			end
311
		end
312
	end
313
	return lastx
314
end
315
316
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
317
318
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
319
	for i, v in pairs(hit:GetChildren()) do 
320
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
321
			local find = v:FindFirstChild("DebounceHit")
322
			if not find then
323
				if v.Parent:findFirstChild("Head") then
324
					local BillG = Create("BillboardGui"){
325
						Parent = v.Parent.Head,
326
						Size = UDim2.new(1, 0, 1, 0),
327
						Adornee = v.Parent.Head,
328
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
329
					}
330
					local TL = Create("TextLabel"){
331
						Parent = BillG,
332
						Size = UDim2.new(3, 3, 3, 3),
333
						BackgroundTransparency = 1,
334
						Text = tostring(damage).."-",
335
						TextColor3 = Color1.Color,
336
						TextStrokeColor3 = Color2.Color,
337
						TextStrokeTransparency = 0,
338
						TextXAlignment = Enum.TextXAlignment.Center,
339
						TextYAlignment = Enum.TextYAlignment.Center,
340
						FontSize = Enum.FontSize.Size18,
341
						Font = "ArialBold",
342
					}
343
					coroutine.resume(coroutine.create(function()
344
						swait(1)
345
						for i = 0, 1, .1 do
346
							swait(.1)
347
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
348
						end
349
						BillG:Destroy()
350
					end))
351
				end
352
				v.Health = v.Health - damage
353
				local bool = Create("BoolValue"){
354
					Parent = v,
355
					Name = "DebounceHit",
356
				}
357
				if HSound ~= nil and HPitch ~= nil then
358
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
359
				end
360
				game:GetService("Debris"):AddItem(bool, cooldown)
361
			end
362
		end
363
	end
364
end
365
366
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
367
	for _, c in pairs(workspace:children()) do
368
		local hum = c:findFirstChild("Humanoid")
369
		if hum ~= nil then
370
			local head = c:findFirstChild("Torso")
371
			if head ~= nil then
372
				local targ = head.Position - Part.Position
373
				local mag = targ.magnitude
374
				if mag <= magni and c.Name ~= Player.Name then 
375
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
376
				end
377
			end
378
		end
379
	end
380
end
381
382
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Toothpaste", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
383
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
384
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Toothpaste", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
385
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
386
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Toothpaste", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
387
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
388
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
389
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
390-
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://431951823", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
390+
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840338", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
391-
Part.Mesh.TextureId = "rbxassetid://431951829"
391+
Part.Mesh.Scale = Vector3.new(-1, 1, -1)
392-
Part.Mesh.Scale = Vector3.new(-0.1, 0.1, -0.1)
392+
393
EffectModel = Instance.new("Model", Character)
394
EffectModel.Name = "Effects"
395
396
Effects = {
397
	["Block"] = {
398
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
399
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
400
			prt.Anchored = true
401
			prt.CFrame = cframe
402
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
403
			game:GetService("Debris"):AddItem(prt, 10)
404
			if Type == 1 or Type == nil then
405
				table.insert(Effects, {
406
					prt,
407
					"Block1",
408
					delay,
409
					x3,
410
					y3,
411
					z3,
412
					msh
413
				})
414
			elseif Type == 2 then
415
				table.insert(Effects, {
416
					prt,
417
					"Block2",
418
					delay,
419
					x3,
420
					y3,
421
					z3,
422
					msh
423
				})
424
			end
425
		end;
426
	};
427
	
428
	["Cylinder"] = {
429
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
430
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
431
			prt.Anchored = true
432
			prt.CFrame = cframe
433
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
434
			game:GetService("Debris"):AddItem(prt, 2)
435
			Effects[#Effects + 1] = {
436
				prt,
437
				"Cylinder",
438
				delay,
439
				x3,
440
				y3,
441
				z3
442
			}
443
		end;
444
	};
445
	
446
	["Sphere"] = {
447
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
448
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
449
			prt.Anchored = true
450
			prt.CFrame = cframe
451
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
452
			game:GetService("Debris"):AddItem(prt, 10)
453
			table.insert(Effects, {
454
				prt,
455
				"Cylinder",
456
				delay,
457
				x3,
458
				y3,
459
				z3,
460
				msh
461
			})
462
		end;
463
	};
464
	
465
	["Elec"] = {
466
		Create = function(cff, x, y, z)
467
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Toothpaste"), "Part", Vector3.new(1, 1, 1))
468
			prt.Anchored = true
469
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
470
			prt.CFrame = CFrame.new(prt.Position)
471
			game:GetService("Debris"):AddItem(prt, 2)
472
			local xval = math.random() / 2
473
			local yval = math.random() / 2
474
			local zval = math.random() / 2
475
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
476
			table.insert(Effects, {
477
				prt,
478
				"Elec",
479
				0.1,
480
				x,
481
				y,
482
				z,
483
				xval,
484
				yval,
485
				zval
486
			})
487
		end;
488
489
	};
490
	
491
	["Ring"] = {
492
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
493
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
494
			prt.Anchored = true
495
			prt.CFrame = cframe
496
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
497
			game:GetService("Debris"):AddItem(prt, 10)
498
			table.insert(Effects, {
499
				prt,
500
				"Cylinder",
501
				delay,
502
				x3,
503
				y3,
504
				z3,
505
				msh
506
			})
507
		end;
508
	};
509
510
511
	["Wave"] = {
512
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
513
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
514
			prt.Anchored = true
515
			prt.CFrame = cframe
516
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
517
			game:GetService("Debris"):AddItem(prt, 10)
518
			table.insert(Effects, {
519
				prt,
520
				"Cylinder",
521
				delay,
522
				x3,
523
				y3,
524
				z3,
525
				msh
526
			})
527
		end;
528
	};
529
530
	["Break"] = {
531
		Create = function(brickcolor, cframe, x1, y1, z1)
532
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
533
			prt.Anchored = true
534
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
535
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
536
			local num = math.random(10, 50) / 1000
537
			game:GetService("Debris"):AddItem(prt, 10)
538
			table.insert(Effects, {
539
				prt,
540
				"Shatter",
541
				num,
542
				prt.CFrame,
543
				math.random() - math.random(),
544
				0,
545
				math.random(50, 100) / 100
546
			})
547
		end;
548
	};
549
}
550
551
Shoot2 = function(orgpos)
552
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
553
	Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
554
	table.insert(Effects, {
555
		MouseLook.lookVector,
556
		"Shoot2",
557
		50,
558
		orgpos,
559
		5,
560
		7,
561
		0,
562
		1,
563
		2
564
	})
565
end
566
567
function bulletstorm()
568
	attack = true
569
	CFuncs["Sound"].Create("rbxassetid://168615093", Torso, 1, 1) 
570
	text.Text = "can you fucking die already."
571
wait(1.5)
572
	for i = 0, 1, 0.025 do
573
		swait()
574
		PlayAnimationFromTable({
575
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
576
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
577
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
578
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
579
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
580
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
581
		}, .3, false)
582
	CFuncs["Sound"].Create("rbxassetid://148227816", Torso, 1, 1) 
583
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
584
Shoot2(Barrel.Position)
585
	text.Text = "Guest 9015"
586-
	text.Text = "xiaxiaokid"
586+
587
588
	attack = false
589
end
590
591
function overload()
592
	attack = true
593
	CFuncs["Sound"].Create("rbxassetid://148227816", Torso, 1, 1)
594
	text.Text = "Die."
595
Shoot2(LeftArm.Position)
596
Shoot2(RightArm.Position)
597
Shoot2(RightLeg.Position)
598
Shoot2(LeftLeg.Position)
599
Shoot2(Head.Position)
600
Shoot2(Torso.Position)
601
wait(0)
602
	attack = false
603
	text.Text = "Guest 9015"
604-
	text.Text = "xiaxiaokid"
604+
605
606
function overcharge()
607
        attack = true
608
	text.Text = "Guest 1337 does better than this."
609
        CFuncs["Sound"].Create("rbxassetid://148227816", Torso, 1, 1)
610
	for i = 0, 1, 0.15 do
611
		swait()
612
		PlayAnimationFromTable({
613
			CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
614
			CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
615
			CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
616
			CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
617
			CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
618
			CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
619
		}, .5, false)
620
	end
621
wait(3)
622
Shoot2(Barrel.Position)
623
Shoot2(Barrel.Position)
624
Shoot2(Handle.Position)
625
Shoot2(Handle.Position)
626
Shoot2(FakeHandle.Position)
627
Shoot2(FakeHandle.Position)
628
Shoot2(Barrel.Position)
629
Shoot2(Barrel.Position)
630
Shoot2(Handle.Position)
631
Shoot2(Handle.Position)
632
Shoot2(FakeHandle.Position)
633
Shoot2(FakeHandle.Position)
634
Shoot2(Barrel.Position)
635
Shoot2(Barrel.Position)
636
Shoot2(Handle.Position)
637
Shoot2(Handle.Position)
638
Shoot2(FakeHandle.Position)
639
Shoot2(FakeHandle.Position)
640
Shoot2(Barrel.Position)
641
Shoot2(Barrel.Position)
642
Shoot2(Handle.Position)
643
Shoot2(Handle.Position)
644
Shoot2(FakeHandle.Position)
645
Shoot2(FakeHandle.Position)
646
	for i = 0, 1, 0.15 do
647
		swait()
648
		PlayAnimationFromTable({
649
         CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
650
         CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
651
         CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
652
         CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
653
         CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
654
         CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
655
		}, .35, false)
656
	text.Text = "Guest 9015"
657-
	text.Text = "xiaxiaokid"
657+
658
attack = false
659
end
660
661
function attackone()
662
	attack = true
663
	text.Text = "Be gone, thot."
664
665
howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
666
howtobasic1.Volume = 45
667
howtobasic1.SoundId = "rbxassetid://168615093"
668
howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
669
howtobasic2.Volume = 45
670
howtobasic2.SoundId = "rbxassetid://168615093"
671
howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
672
howtobasic3.Volume = 45
673
howtobasic3.SoundId = "rbxassetid://168615093"
674
howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
675
howtobasic.Volume = 45
676
howtobasic.SoundId = "rbxassetid://168615093"
677
678
local Math = math.random(1,4)
679
		if Math == 1 then
680
			howtobasic:Play()
681
		end
682
		if Math == 2 then
683
			howtobasic1:Play()
684
		end
685
		if Math == 3 then
686
			howtobasic2:Play()
687
		end
688
		if Math == 4 then
689
			howtobasic3:Play()
690
		end
691
	for i = 0, 1, 0.025 do
692
		swait()
693
		PlayAnimationFromTable({
694
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
695
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
696
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
697
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
698
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
699
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
700
		}, .3, false)
701
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
702
	end
703
	CFuncs["Sound"].Create("rbxassetid://148227816", Barrel, 5, 1)
704
	text.Text = "Guest 9015"
705-
	text.Text = "xiaxiaokid"
705+
706
	for i = 0, 1, 0.15 do
707
		swait()
708
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
709
		PlayAnimationFromTable({
710
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
711
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
712
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
713
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
714
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
715
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
716
		}, .6, false)
717
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
718
	end
719
	for i = 0, 1, 0.15 do
720
		swait()
721
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
722
		PlayAnimationFromTable({
723
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
724
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
725
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
726
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
727
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
728
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
729
		}, .2, false)
730
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
731
	end
732
	for i = 0, 1, 0.05 do
733
		swait()
734
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
735
		PlayAnimationFromTable({
736
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
737
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
738
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
739
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
740
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
741
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
742
		}, .3, false)
743
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
744
	end
745
	for i = 0, 1, 0.13 do
746
		swait()
747
		PlayAnimationFromTable({
748
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
749
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
750
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
751
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
752
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
753
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
754
		}, .3, false)
755
	end
756
	attack = false
757
end
758
759
--[[Attacks]]--
760
761
mouse.Button1Down:connect(function()
762
	if attack == false and attacktype == 1 then
763
		attackone()
764
	end
765
end)
766
767
768
mouse.KeyDown:connect(function(k)
769
	k = k:lower()
770
	if attack == false and k == 'q' then
771
	  bulletstorm()
772
	elseif attack == false and k == 'e' then
773
          overload()
774
        elseif attack == false and k == 'r' then
775
          overcharge()
776
      end
777
end)
778
779
while true do
780
	swait()
781
	for i, v in pairs(Character:GetChildren()) do
782
		if v:IsA("Part") then
783
			v.Material = "SmoothPlastic"
784
		elseif v:IsA("Accessory") then
785
			v:WaitForChild("Handle").Material = "SmoothPlastic"
786
		end
787
	end
788
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
789
	velocity = RootPart.Velocity.y
790
	sine = sine + change
791
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
792
	if equipped == true or equipped == false then
793
		if RootPart.Velocity.y > 1 and hit == nil then 
794
			Anim = "Jump"
795
			if attack == false then
796
				PlayAnimationFromTable({
797
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
798
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
799
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
800
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
801
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
802
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
803
				}, .3, false)
804
			end
805
		elseif RootPart.Velocity.y < -60 and hit == nil then 
806
			Anim = "Fall"
807
			if attack == false then
808
				PlayAnimationFromTable({
809
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
810
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
811
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
812
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
813
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
814
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
815
				}, .3, false)
816
			end
817
		elseif Torsovelocity < 1 and hit ~= nil then
818
			Anim = "Idle"
819
			if attack == false then
820
				change = 1
821
				PlayAnimationFromTable({
822
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
823
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
824
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
825
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
826
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
827
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
828
				}, .3, false)
829
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
830
			end
831
		elseif Torsovelocity > 2 and hit ~= nil then
832
			Anim = "Walk"
833
			if attack == false then
834
				change = 3
835
				PlayAnimationFromTable({
836
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
837
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
838
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
839
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
840
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
841
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
842
				}, .3, false)
843
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
844
			end
845
		end
846
	end
847
	if 0 < #Effects then
848
		for e = 1, #Effects do
849
			if Effects[e] ~= nil then
850
				local Thing = Effects[e]
851
				if Thing ~= nil then
852
					local Part = Thing[1]
853
					local Mode = Thing[2]
854
					local Delay = Thing[3]
855
					local IncX = Thing[4]
856
					local IncY = Thing[5]
857
					local IncZ = Thing[6]
858
					if Thing[2] == "Shoot" then
859
						local Look = Thing[1]
860
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
861
						local mag = (Thing[4] - pos).magnitude
862
						Thing[9] = Thing[9] + 0.5
863
						Thing[5] = Thing[5] + 0.2
864
						Thing[6] = Thing[6] + 0.2
865
						Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
866
						Thing[4] = Thing[4] + Look * 15
867
						Thing[3] = Thing[3] - 1
868
						if hit ~= nil then
869
							Thing[3] = 0
870
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Toothpaste"), "Reference", Vector3.new())
871
							ref.Anchored = true
872
							ref.CFrame = CFrame.new(pos)
873
							Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
874
							CFuncs["Sound"].Create("rbxassetid://168615093", ref, 0.1, 1)
875
							game:GetService("Debris"):AddItem(ref, 10)
876
						end
877
						if Thing[3] <= 0 then
878
							table.remove(Effects, e)
879
						end
880
					end
881
					do
882
						if Thing[2] == "Shoot2" then
883
							local Look = Thing[1]
884
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
885
							local mag = (Thing[4] - pos).magnitude
886
							Thing[9] = Thing[9] + 0.5
887
							Thing[5] = Thing[5] + 0.2
888
							Thing[6] = Thing[6] + 0.2
889
							Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
890
							Thing[4] = Thing[4] + Look * 3
891
							Thing[3] = Thing[3] + 5
892
							if hit ~= nil then
893
								Thing[3] = 0
894
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Toothpaste"), "Reference", Vector3.new())
895
								ref.Anchored = true
896
								ref.CFrame = CFrame.new(pos)
897
								Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
898
								Effects["Sphere"].Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
899
								Effects["Block"].Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
900
								Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
901
								CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
902
								CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
903
								CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
904
								local e = Instance.new("Explosion", ref)
905
								e.Position = ref.Position
906
								e.BlastRadius = 400
907
								e.DestroyJointRadiusPercent = 400
908
								e.Visible = false
909
								e.ExplosionType = "CratersAndDebris"
910
								game:GetService("Debris"):AddItem(ref, 2)
911
							end
912
							if Thing[3] <= 0 then
913
								table.remove(Effects, e)
914
							end
915
						end
916
						do
917
							do
918
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
919
									if Thing[1].Transparency <= 1 then
920
										if Thing[2] == "Block1" then
921
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
922
											Mesh = Thing[7]
923
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
924
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
925
										else
926
											if Thing[2] == "Block2" then
927
												Thing[1].CFrame = Thing[1].CFrame
928
												Mesh = Thing[7]
929
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
930
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
931
											else
932
												if Thing[2] == "Block3" then
933
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
934
													Mesh = Thing[7]
935
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
936
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
937
												else
938
													if Thing[2] == "Cylinder" then
939
														Mesh = Thing[7]
940
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
941
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
942
													else
943
														if Thing[2] == "Cylinder2" then
944
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
945
															Mesh = Thing[7]
946
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
947
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
948
														else
949
															if Thing[2] == "Blood" then
950
																Mesh = Thing[7]
951
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
952
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
953
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
954
															else
955
																if Thing[2] == "Elec" then
956
																	Mesh = Thing[10]
957
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
958
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
959
																else
960
																	if Thing[2] == "Disappear" then
961
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
962
																	end
963
																end
964
															end
965
														end
966
													end
967
												end
968
											end
969
										end
970
									else
971
										Part.Parent = nil
972
										table.remove(Effects, e)
973
									end
974
								end
975
							end
976
						end
977
					end
978
				end
979
			end
980
		end
981
	end
982
end