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--if you are going to use this, run normally
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pl = game.Players['AtlasGrim']
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pl = game.Players['iispecialeffects']
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mouse=pl:GetMouse()
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colorscheme = BrickColor.new'White'
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function tablet() --Makes tablet.
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t = Instance.new('Part', workspace)
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t.Size = Vector3.new(20,20,1)
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t.BrickColor = colorscheme
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t.Anchored = true
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t.Locked = true
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t.Transparency=0.5
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t.CanCollide=false
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tc = t:Clone()
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end
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tablet() --Calls tablet.
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function gui() --Makes gui.
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sg = Instance.new('SurfaceGui', pl.PlayerGui)
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sg.Adornee = t
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sg.Face = 'Back'
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end
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gui()
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val = Instance.new('StringValue', pl)
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val.Name = 'CommandList'
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function op(str,f) -- Output text (string, function)
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local h = Instance.new('TextButton', sg)
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local v = Instance.new('StringValue', val)
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h.MouseButton1Down:connect(f)
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h.Size = UDim2.new(1,0,1/16,0)
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h.BackgroundColor3 = colorscheme.Color
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h.Position = UDim2.new(0,0,(1/16) *(#val:GetChildren()-1),0)
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h.FontSize = 'Size18'
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h.BorderSizePixel = 0
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h.TextColor3 = Color3.new(1,1,1)
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h.BackgroundTransparency = 0
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h.Text = str
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end
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function clr() --Clear gui.
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val:ClearAllChildren()
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sg:ClearAllChildren()
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end
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function menu(p,isnil) --Command menu for each player.
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op(p.Name,function() end)
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op('Age : '..tostring(p.AccountAge),function() end)
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op('Kill',function() pcall(function() p.Character:BreakJoints() end) end)
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op('[ Exit ]',function() pcall(function() clr(); gm() end) end)
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end
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function gp(p) --Gets the players.
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local plist = {}
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for _,v in pairs(game:service'NetworkServer':children()) do
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if v:GetPlayer() then
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table.insert(plist,v:GetPlayer())
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end
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end
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for i,v in pairs(plist) do
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if v.Parent == game.Players then
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op(v.Name,function() clr(); menu(v); end)
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else
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op('[ Nil ] : '..v.Name,function() clr(); menu(v,true); end)
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end
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end
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op('[ Exit ]',function() pcall(function() clr(); gm() end) end)
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end
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function gm() --General menu. When the admin loads, this is the first thing you see.
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op('Sample Admin',function() end)
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op('By AtlasGrim',function() end)
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op('[ Players ]',function() clr(); gp(pl); end)
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op('[ Test ]',function() clr();  wait(5) gm() end)
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end
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pl.CharacterAdded:connect(function()
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gui()
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val:ClearAllChildren()
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gm()
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end)
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workspace.DescendantRemoving:connect(function(descendant) --To prevent g/c
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if descendant == t then
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t = tc:Clone()
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t.Parent = workspace
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clr()
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pcall(function() sg.Adornee = t end)
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gm()
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end        
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end)
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gm() --Calls general menu.
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game:service'RunService'.Stepped:connect(function()
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pcall(function()
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t.CFrame = pl.Character.Torso.CFrame * CFrame.new(0,10,-8) * CFrame.Angles(math.rad(-10),0,0)
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end)
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end)