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1-
--MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410 
1+
--Made by LuisPambid--
2-
--REGULAR SCRIPT: Go down to line 4 and put your name where it says "YOURNAMEHERE"
2+
--==FLASH==--
3
4-
Player = game:GetService("Players").dardo99
4+
local player=game.Players.sandoval12
5-
Character = Player.Character 
5+
local char=player.Character
6-
PlayerGui = Player.PlayerGui 
6+
repeat wait() until player and char
7-
Backpack = Player.Backpack 
7+
local torso=char.Torso
8-
Torso = Character.Torso 
8+
local head=char.Head
9-
Head = Character.Head 
9+
local human=char.Humanoid
10-
LeftArm = Character["Left Arm"] 
10+
local hat
11-
LeftLeg = Character["Left Leg"] 
11+
for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end
12-
RightArm = Character["Right Arm"] 
12+
local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
13-
RightLeg = Character["Right Leg"] 
13+
local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
14-
LS = Torso["Left Shoulder"] 
14+
local c=function(f) coroutine.resume(coroutine.create(f)) end
15-
LH = Torso["Left Hip"] 
15+
pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end)
16-
RS = Torso["Right Shoulder"] 
16+
local add={
17-
RH = Torso["Right Hip"] 
17+
	Part=function(par, a, c, col, t, s, cf)
18-
ModelName = "Weapon" 
18+
		local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
19-
attack = false 
19+
		return p
20-
attacktype = 1 
20+
	end,
21-
Hitdeb = 0 
21+
	Weld=function(par, p1, cf)
22-
Neck = Torso.Neck 
22+
		local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
23-
local neckcf0 = Neck.C0 
23+
		return w
24-
---------------------------- 
24+
	end,
25-
--Customize 
25+
	Mesh=function(ins, par, s, of, t)
26-
Ammo = 10000 
26+
		local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
27-
--if (string.match(Player.Unlocks.Value,"RasAlgethi Ammo+") ~= nil) then 
27+
		return m
28-
MaxAmmo = 10000000 
28+
	end
29-
--else 
29+
}
30-
--MaxAmmo = 10000000 
30+
local scriptname="Flash"
31-
--end 
31+
pcall(function() char[scriptname]:remove() end)
32-
mindamage = 12 
32+
local model=Instance.new("Model", char) model.Name=scriptname
33-
maxdamage = 30 
33+
local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name
34-
crtmaxdamage = 39 
34+
local skincolor="Really black"
35-
omindamage = mindamage 
35+
local fake={}
36-
omaxdamage = maxdamage 
36+
local weld={}
37-
ocrtmaxdamage = crtmaxdamage 
37+
local mesh={}
38-
crtrate = 100/5 
38+
fake.arm={}
39-
--100%/critpercentage 
39+
fake.leg={}
40-
oblkbrkr = 0 
40+
fake.torso=nil
41-
blockbreaker = oblkbrkr 
41+
fake.Mesh={} fake.Weld={}
42-
spread = 2 
42+
--====--
43-
spread = spread*100 
43+
weld.arm={}
44-
Ammoregen = 20 
44+
weld.leg={}
45-
--if (string.match(Player.Unlocks.Value,"RasAlgethi Range+") ~= nil) then 
45+
weld.torso=nil
46-
range = 700 
46+
--====--
47-
--else 
47+
mesh.arm={}
48-
--range = 15000 
48+
mesh.leg={}
49-
--end 
49+
--==FAKE, MESH, WELDZ==--
50-
rangepower = 50 
50+
fake.arm.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
51-
CurrentAmmo = "Normal" 
51+
fake.arm.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
52-
handlecolor = BrickColor.new("Dark gray") 
52+
fake.leg.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
53-
bcolor = BrickColor.new("Pastel yellow") 
53+
fake.leg.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
54-
gemcolor = BrickColor.new("Black") 
54+
fake.torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
55-
ammotrail = BrickColor.new("Pastel brown") 
55+
fake.head=head:clone() fake.head.Parent=model fake.head.BrickColor=BrickColor.new(skincolor) fake.head.Transparency=0
56-
ToolName = "Ras Algethi" 
56+
-------------------------
57-
--------------------------------------------------------------------------------------------------------------------------------------- 
57+
mesh.arm.left=add.Mesh("BlockMesh", fake.arm.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
58-
if Character:findFirstChild("EquippedVal",true) ~= nil then 
58+
mesh.arm.right=add.Mesh("BlockMesh", fake.arm.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
59-
Character:findFirstChild("EquippedVal",true).Parent = nil 
59+
mesh.leg.left=add.Mesh("BlockMesh", fake.leg.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
60-
end 
60+
mesh.leg.right=add.Mesh("BlockMesh", fake.leg.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
61-
ev = Instance.new("BoolValue",Character) 
61+
-------------------------
62-
ev.Name = "EquippedVal" 
62+
weld.arm.left=add.Weld(fake.arm.left, fake.torso, CFrame.new(-1.5, .5, 0))
63-
ev.Value = false 
63+
weld.arm.right=add.Weld(fake.arm.right, fake.torso, CFrame.new(1.5, .5, 0))
64-
if Character:findFirstChild("Block",true) ~= nil then 
64+
weld.leg.left=add.Weld(fake.leg.left, fake.torso, CFrame.new(-.5, -1.5, 0))
65-
Character:findFirstChild("Block",true).Parent = nil 
65+
weld.leg.right=add.Weld(fake.leg.right, fake.torso, CFrame.new(.5, -1.5, 0))
66-
end 
66+
weld.torso=add.Weld(torso, fake.torso, nil)
67-
--player 
67+
weld.head=add.Weld(fake.head, fake.torso, CFrame.new(0, 1.5, 0))
68-
player = nil 
68+
pcall(function() torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end)
69-
--welds 
69+
--==SIGN==--
70-
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") 
70+
fake.Rot=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil)
71-
--what anim 
71+
fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil)
72-
anim = "none" 
72+
fake.Weld.Rot=add.Weld(fake.Rot, fake.torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0))
73-
--other var 
73+
fake.L=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
74-
player = Player 
74+
fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil)
75-
ch = Character 
75+
fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0))
76-
--save shoulders 
76+
fake.L2=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
77-
AoETrue = {} 
77+
fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil)
78-
RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] 
78+
fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4))
79-
function RWFunc() 
79+
c(function() for i=0, math.huge, .1 do wait() fake.Weld.Rot.C0=CFrame.Angles(0, i, 0) end end)
80-
RW.Part1 = ch["Right Arm"] 
80+
--==MANA==--
81-
RSH.Part1 = nil 
81+
local gui=Instance.new("ScreenGui", player.PlayerGui)
82-
end 
82+
local label=Instance.new("TextLabel", gui)
83-
function LWFunc() 
83+
label.Text="--==100%==--"
84-
LW.Part1 = ch["Left Arm"] 
84+
label.Position=UDim2.new(0, 0, 0, 200)
85-
LSH.Part1 = nil 
85+
label.Size=UDim2.new(0, 200, 0, 20)
86-
end 
86+
label.BorderColor=BrickColor.Black() label.BackgroundColor=BrickColor.White()
87-
function RWLFunc() 
87+
label.TextColor=BrickColor.Black()
88-
RWL.Part1 = ch["Right Leg"] 
88+
local charge=label:clone() charge.Parent=label
89-
RHL.Part1 = nil 
89+
charge.Position=UDim2.new()
90-
ch["Right Leg"].Name = "RightLeg" 
90+
charge.Text=""
91-
RightLeg.CanCollide = false 
91+
charge.Size=UDim2.new(1, 0, 1, 0)
92-
end 
92+
charge.BorderColor=BrickColor.Black() charge.BackgroundColor=BrickColor.Yellow() charge.Transparency=.5
93-
function LWLFunc() 
93+
----------------------------------------------------------------------------------------------
94-
LWL.Part1 = ch["Left Leg"] 
94+
local walkspeed=100 --Flash :D
95-
LHL.Part1 = nil 
95+
local dmg=math.random(5, 10)
96-
ch["Left Leg"].Name = "LeftLeg" 
96+
local rundeb=false
97-
LeftLeg.CanCollide = true 
97+
local tdeb=false
98-
end 
98+
local hDeb=false
99-
function RWLRem() 
99+
100-
RightLeg.Name = "Right Leg" 
100+
function hit(h)
101-
RWL.Part1 = nil 
101+
	local humanoid=h.Parent:findFirstChild("Humanoid")
102-
RHL.Part1 = ch["Right Leg"] 
102+
	if humanoid and h.Parent~=char and hDeb==false then
103-
RightLeg.CanCollide = false 
103+
		hDeb=true
104-
end 
104+
		--c(function()
105-
function LWLRem() 
105+
			local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
106-
LeftLeg.Name = "Left Leg" 
106+
			local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
107-
LWL.Part1 = nil 
107+
			c(function()
108-
LHL.Part1 = ch["Left Leg"] 
108+
				for i=0, 1, .05 do
109-
LeftLeg.CanCollide = false 
109+
					wait()
110-
end 
110+
					fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
111-
function RWRem() 
111+
				end
112-
RW.Part1 = nil 
112+
				fakeP:remove()
113-
RSH.Part1 = ch["Right Arm"] 
113+
			end)
114-
end 
114+
			c(function()
115-
function LWRem() 
115+
				for i=0, 1, .05 do
116-
LW.Part1 = nil 
116+
					wait()
117-
LSH.Part1 = ch["Left Arm"] 
117+
					fakeP.Transparency=i
118-
end 
118+
				end
119-
if Character:findFirstChild(ModelName,true) ~= nil then 
119+
			end)
120-
Character:findFirstChild(ModelName,true).Parent = nil 
120+
			humanoid.Health=humanoid.Health-dmg
121-
RHL.Part1 = ch["Right Leg"] 
121+
			local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
122-
LHL.Part1 = ch["Left Leg"] 
122+
			local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
123-
RSH.Part1 = ch["Right Arm"] 
123+
			local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
124-
LSH.Part1 = ch["Left Arm"] 
124+
			local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
125-
end 
125+
			local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
126-
local swordholder = Instance.new("Model") 
126+
			game.Debris:addItem(fakeM, 2)
127-
swordholder.Name = ModelName 
127+
			pcall(function()h.Parent:findFirstChild("Torso").RotVelocity=fake.torso.RotVelocity*math.random(-1000, 1000)end)
128-
swordholder.Parent = Character 
128+
			pcall(function()h.Parent:findFirstChild("Torso").Velocity=fake.torso.Velocity*math.random(-1000, 1000)end)
129-
--derp 
129+
		wait()
130-
RW.Part0 = ch.Torso 
130+
		hDeb=false
131-
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
131+
		--end)
132-
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
132+
	end
133-
RW.Parent = swordholder 
133+
end
134-
-- 
134+
135-
LW.Part0 = ch.Torso 
135+
function trail(pos, cf, col)
136-
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
136+
	c(function()
137-
LW.C1 = CFrame.new(0, 0.5, 0) 
137+
		local old=(pos.CFrame*cf).p
138-
LW.Parent = swordholder 
138+
		while tdeb==true do
139-
-- 
139+
			wait()
140-
RWL.Part0 = ch.Torso 
140+
			local new=(pos.CFrame*cf).p
141-
RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) 
141+
			local mag=(old-new).magnitude
142-
RWL.C1 = CFrame.new(0.5, 1, 0) 
142+
			local dis=(old+new)/2
143-
RWL.Parent = swordholder 
143+
			local trail=add.Part(workspace, true, false, col, 0, Vector3.new(1, mag, 1), CFrame.new(dis, new)*CFrame.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))*CFrame.Angles(math.pi/2, 0, 0))
144-
-- 
144+
			local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
145-
LWL.Part0 = ch.Torso 
145+
			trail.Touched:connect(hit)
146-
LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) 
146+
			old=new
147-
LWL.C1 = CFrame.new(-0.5, 1, 0) 
147+
			c(function()
148-
LWL.Parent = swordholder 
148+
				for i=1, 0, -.2 do
149-
local msh1 = Instance.new("CylinderMesh") 
149+
					wait()
150-
msh1.Scale = Vector3.new(1,1,1) 
150+
					trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
151-
local msh2 = Instance.new("BlockMesh") 
151+
				end
152-
msh2.Scale = Vector3.new(1,1,1) 
152+
				trail:remove()
153-
local msh3 = Instance.new("CylinderMesh") 
153+
			end)
154-
msh3.Scale = Vector3.new(1,1,1) 
154+
			c(function()
155-
local msh4 = Instance.new("CylinderMesh") 
155+
				for i=0, 1, .2 do
156-
msh4.Scale = Vector3.new(1,1,1) 
156+
					wait()
157-
local msh5 = Instance.new("CylinderMesh") 
157+
					trail.Transparency=i
158-
msh5.Scale = Vector3.new(1,1,1) 
158+
				end
159-
local msh6 = Instance.new("BlockMesh") 
159+
			end)
160-
msh6.Scale = Vector3.new(1,1,1) 
160+
		end
161-
local torsc = false 
161+
	end)
162-
for i,z in pairs(Character:GetChildren()) do 
162+
end
163-
if z.className == "CharacterMesh" then 
163+
bin.Selected:connect(function(mouse)
164-
if z.BodyPart == Enum.BodyPart.Torso then 
164+
	for i, v in pairs(model:children()) do tdeb=true trail(v, CFrame.new(), "Bright yellow") end
165-
torsc = true 
165+
	c(function() while true do wait() for i, v in pairs(model:children()) do v.Touched:connect(hit) end end end)
166-
end 
166+
	human.WalkSpeed=walkspeed
167-
end 
167+
	human.MaxHealth=math.huge
168-
end 
168+
	human.Running:connect(function(speed)
169-
if torsc then 
169+
		if speed>0 then
170-
msh7 = Instance.new("SpecialMesh") 
170+
			for i=0, 1, .1 do
171-
msh7.MeshId = "http://www.roblox.com/asset/?id=3270017" 
171+
				wait()
172-
msh7.Scale = Vector3.new(2.01,1,1.01) 
172+
				weld.torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(15)*i, 0, 0)
173-
msh7.Scale = Vector3.new(2.01,1,1.01) 
173+
				weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
174-
else 
174+
				weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
175-
msh7 = Instance.new("BlockMesh") 
175+
			end
176-
msh7.Scale = Vector3.new(2.01,0.1,1.01) 
176+
			while speed>0 do
177-
end 
177+
				wait()
178-
local msh8 = Instance.new("SpecialMesh") 
178+
				for i=0, 1, .1 do
179-
msh8.MeshId = "http://www.roblox.com/asset/?id=3270017" 
179+
					wait()
180-
msh8.Scale = Vector3.new(0.5,0.5,7) 
180+
					weld.leg.left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)
181-
msh8.Scale = Vector3.new(0.5,0.5,7) 
181+
					weld.leg.right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(math.rad(45)*i, 0, 0)
182-
local msh9 = Instance.new("BlockMesh") 
182+
					weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45))
183-
msh9.Scale = Vector3.new(1,1,1) 
183+
					weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)-(-math.rad(45)*i), 0, math.rad(45))
184-
local prt1 = Instance.new("Part") 
184+
				end
185-
prt1.formFactor = 3 
185+
				for i=1, 0, -.1 do
186-
prt1.CanCollide = false 
186+
					wait()
187-
prt1.Name = "Handle" 
187+
					weld.leg.left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)
188-
prt1.Locked = true 
188+
					weld.leg.right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(math.rad(45)*i, 0, 0)
189-
prt1.Size = Vector3.new(0.3,1,0.3) 
189+
					weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45))
190-
prt1.Parent = swordholder 
190+
					weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)-(-math.rad(45)*i), 0, math.rad(45))
191-
msh1.Parent = prt1 
191+
				end
192-
prt1.BrickColor = handlecolor 
192+
			end
193-
local prt2 = Instance.new("Part") 
193+
		end
194-
prt2.formFactor = 3 
194+
	end)
195-
prt2.CanCollide = false 
195+
end)--mediafire