SHOW:
|
|
- or go back to the newest paste.
1 | -- | |
2 | -- | |
3 | -- | |
4 | ||
5 | Pong = { | |
6 | RUNNING_GAMES = {}, | |
7 | ||
8 | __CLIENT = [=[ | |
9 | user = game:service 'Players'.localPlayer; | |
10 | mouse = user:getMouse (0); | |
11 | playerGui = user:findFirstChildOfClass 'PlayerGui'; | |
12 | character = user.Character; | |
13 | remote = script:waitForChild 'Remote'.Value; | |
14 | ||
15 | pcall (function ()character.Parent = nil; end); | |
16 | gui = Instance.new 'ScreenGui'; | |
17 | frame = Instance.new 'Frame'; | |
18 | paddleLeft = Instance.new 'Frame'; | |
19 | paddleRight = Instance.new 'Frame'; | |
20 | ball = Instance.new 'Frame'; | |
21 | plrLeft = Instance.new 'TextLabel'; | |
22 | plrRight = Instance.new 'TextLabel'; | |
23 | ||
24 | gui.Parent = playerGui; | |
25 | gui.Name = 'Pong!'; | |
26 | ||
27 | frame.Parent = gui; | |
28 | frame.BackgroundColor3 = Color3.new (1, 1, 1); | |
29 | frame.Size = UDim2.new (0, 200, 0, 200); | |
30 | frame.Position = UDim2.new (0.5, -100, 0.5, -100); | |
31 | ||
32 | winner = Instance.new 'TextLabel'; | |
33 | winner.Size = UDim2.new (1, 0, 0, 50); | |
34 | winner.BackgroundTransparency = 1; | |
35 | winner.Font = 'SourceSansBold'; | |
36 | winner.FontSize = 'Size24'; | |
37 | winner.Text = '' | |
38 | ||
39 | paddleLeft.Parent = frame; | |
40 | paddleLeft.Position = UDim2.new (0, 5, 0, 75); | |
41 | paddleLeft.Size = UDim2.new (0, 2, 0, 50); | |
42 | ||
43 | paddleRight.Parent = frame; | |
44 | paddleRight.Position = UDim2.new (1, -5, 0, 75); | |
45 | paddleRight.Size = UDim2.new (0, 2, 0, 50); | |
46 | ||
47 | ball.Parent = frame; | |
48 | ball.Size = UDim2.new (0, 2, 0, 2); | |
49 | ball.Position = UDim2.new (0.5, 0, 0.5, 0); | |
50 | ball.BackgroundColor3 = Color3.new(); | |
51 | ||
52 | plrLeft.Text = 'Player1'; | |
53 | plrLeft.Parent = frame; | |
54 | plrLeft.Rotation = -90; | |
55 | plrLeft.Position = UDim2.new (-0.5, -20, 0.5, 0); | |
56 | plrLeft.Size = UDim2.new (1, 0, 0, 10); | |
57 | plrLeft.TextStrokeTransparency = 0; | |
58 | plrLeft.TextStrokeColor3 = Color3.new (1, 1, 1); | |
59 | plrLeft.BackgroundTransparency = 1; | |
60 | ||
61 | plrRight.Text = 'Player2'; | |
62 | plrRight.Parent = frame; | |
63 | plrRight.Rotation = 90; | |
64 | plrRight.Position = UDim2.new (0.5, 20, 0.5, 0); | |
65 | plrRight.Size = UDim2.new (1, 0, 0, 10); | |
66 | plrRight.TextStrokeTransparency = 0; | |
67 | plrRight.TextStrokeColor3 = Color3.new (1, 1, 1); | |
68 | plrRight.BackgroundTransparency = 1; | |
69 | ||
70 | remote.OnClientEvent:connect (function (req, ...) | |
71 | if (req == 'set') then | |
72 | local data, owner = ...; | |
73 | ||
74 | if (owner == user) then | |
75 | ourPaddle = ...; | |
76 | ||
77 | if (ourPaddle == 1) then | |
78 | plrLeft.Text = owner.Name; | |
79 | else | |
80 | plrRight.Text = owner.Name; | |
81 | end; | |
82 | else | |
83 | if (ourPaddle == 1) then | |
84 | plrRight.Text = owner.Name; | |
85 | else | |
86 | plrLeft.Text = owner.Name; | |
87 | end; | |
88 | end; | |
89 | ||
90 | ||
91 | elseif (... == 'paddle') then | |
92 | local owner = req; | |
93 | local req, data = ...; | |
94 | ||
95 | if (owner == user) then | |
96 | --[[ | |
97 | if (ourPaddle == 1) then | |
98 | paddleLeft.Position = UDim2.new (0, 5, 0, data); | |
99 | else | |
100 | paddleRight.Position = UDim2.new (1, -5, 0, data); | |
101 | end; | |
102 | --]] | |
103 | else | |
104 | if (ourPaddle == 1) then | |
105 | paddleRight.Position = UDim2.new (1, -5, 0, data); | |
106 | else | |
107 | paddleLeft.Position = UDim2.new (0, 5, 0, data); | |
108 | end; | |
109 | end; | |
110 | elseif (req == 'ball') then | |
111 | local x, y = ...; | |
112 | local our = ourPaddle == 1 and paddleLeft or paddleRight; | |
113 | ball.Position = UDim2.new (0, x, 0, y); | |
114 | ||
115 | if ((x < 6 and ourPaddle == 1) or (x > 194 and ourPaddle == 2)) then | |
116 | if (y > our.Position.Y.Offset and y < (our.Position.Y.Offset + 50)) then | |
117 | remote:FireServer ('Bump'); | |
118 | else | |
119 | remote:FireServer ('Eof'); | |
120 | end; | |
121 | end; | |
122 | elseif (req == 'over') then | |
123 | if (winner.Parent) then return 0 end; | |
124 | ||
125 | frame:ClearAllChildren (); | |
126 | winner.Parent = frame; | |
127 | winner.Text = 'You ' .. (... == user and 'lose' or 'win') .. '!'; | |
128 | character.Parent = workspace; | |
129 | character:MakeJoints (); | |
130 | ||
131 | wait (3); | |
132 | gui:destroy (); | |
133 | end; | |
134 | end); | |
135 | ||
136 | keys = {}; | |
137 | mouse.KeyDown:connect (function (s) | |
138 | if (not ourPaddle) then return 0 end; | |
139 | keys [tostring (s)] = true; | |
140 | end); | |
141 | ||
142 | mouse.KeyUp:connect (function (s) | |
143 | keys [tostring (s)] = false; | |
144 | end); | |
145 | ||
146 | remote:FireServer(); | |
147 | ||
148 | game:service 'RunService'.RenderStepped:connect (function() | |
149 | local our = ourPaddle == 1 and paddleLeft or paddleRight; | |
150 | ||
151 | if (keys.w and not keys.s) then | |
152 | if (our.Position.Y.Offset > 0) then | |
153 | our.Position = UDim2.new ( | |
154 | 0, 5, 0, our.Position.Y.Offset - 2 | |
155 | ); | |
156 | end; | |
157 | ||
158 | remote:FireServer ('paddle', our.Position.Y.Offset); | |
159 | end; | |
160 | if (keys.s and not keys.w) then | |
161 | if (our.Position.Y.Offset < 150) then | |
162 | our.Position = UDim2.new ( | |
163 | 0, 5, 0, our.Position.Y.Offset + 2 | |
164 | ); | |
165 | end; | |
166 | ||
167 | remote:FireServer ('paddle', our.Position.Y.Offset); | |
168 | end; | |
169 | end); | |
170 | ]=], | |
171 | ||
172 | __this = { | |
173 | users = {}, | |
174 | ball = {99, 99, math.random (1, 2) == 1 and -1 or 1, math.random (1, 2) == 1 and -1 or 1}, | |
175 | running = true, | |
176 | ||
177 | addPlayer = function (self, n) | |
178 | if (#self.users >= 2) then | |
179 | return error ('Game full'); | |
180 | end; | |
181 | ||
182 | if (self.remote == nil) then | |
183 | self.remote = Instance.new 'RemoteEvent'; | |
184 | self.remote.Parent = game.ReplicatedStorage; | |
185 | end; | |
186 | ||
187 | local p = game:service 'Players':findFirstChild (n); | |
188 | ||
189 | if (p and p:isA 'Player') then | |
190 | local scr = NLS (Pong.__CLIENT, p.Backpack); | |
191 | local rem = Instance.new 'ObjectValue'; | |
192 | rem.Name = 'Remote'; | |
193 | rem.Value = self.remote; | |
194 | rem.Parent = scr; | |
195 | while true do | |
196 | local u = self.remote.OnServerEvent:wait (); | |
197 | ||
198 | if (u == p) then break end; | |
199 | end; | |
200 | self.remote:FireAllClients ('set', #self.users + 1, p); | |
201 | self.users [#self.users + 1] = {p, 100}; | |
202 | else | |
203 | print ('unable to find', n, p); | |
204 | end; | |
205 | end, | |
206 | ||
207 | waitForReady = function (self) | |
208 | while (#self.users ~= 2) do wait() end; | |
209 | ||
210 | wait (5); | |
211 | end, | |
212 | ||
213 | start = function (self) | |
214 | if (#self.users ~= 2) then | |
215 | return error ('not enough players'); | |
216 | end; | |
217 | ||
218 | self.remote.OnServerEvent:connect (function (client, req, data) | |
219 | if (req == 'paddle') then | |
220 | self.remote:FireAllClients (client, req, data); | |
221 | elseif (req == 'Bump') then | |
222 | self.ball [3] = -self.ball [3]; | |
223 | elseif (req == 'Eof') then | |
224 | self.remote:FireAllClients ('over', client); | |
225 | self.running = false; | |
226 | end; | |
227 | end); | |
228 | ||
229 | local lastBeat = tick(); | |
230 | game:service 'RunService'.Heartbeat:connect (function() | |
231 | if (not self.running or (self.ball [1] < 1 or self.ball [1] > 199)) then | |
232 | return; | |
233 | end; | |
234 | local currentBeat = tick(); | |
235 | ||
236 | if (not ((currentBeat - lastBeat) > 1/30)) then | |
237 | return; | |
238 | end; | |
239 | ||
240 | lastBeat = currentBeat; | |
241 | ||
242 | self.ball [1] = self.ball [1] + self.ball [3]; | |
243 | self.ball [2] = self.ball [2] + self.ball [4]; | |
244 | ||
245 | if (self.ball [2] >= 200 or self.ball [2] <= 0) then | |
246 | self.ball [4] = -self.ball [4]; | |
247 | end; | |
248 | ||
249 | self.remote:FireAllClients ('ball', self.ball [1], self.ball [2]); | |
250 | end); | |
251 | end, | |
252 | }, | |
253 | ||
254 | new = function () | |
255 | local m = {}; | |
256 | ||
257 | for k, v in next, Pong.__this do | |
258 | if (type (v) == 'table') then | |
259 | local n = {}; | |
260 | ||
261 | for k, v in next, v do | |
262 | n [k] = v; | |
263 | end; | |
264 | ||
265 | m [k] = n; | |
266 | else | |
267 | m [k] = v; | |
268 | end; | |
269 | end; | |
270 | ||
271 | return m; | |
272 | end | |
273 | }; | |
274 | ||
275 | g = Pong.new(); | |
276 | spawn (function()g:addPlayer (owner.Chatted:wait());end); | |
277 | spawn (function()g:addPlayer ('tusKOr661');end); | |
278 | g:waitForReady (); | |
279 | g:start (); |