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1 | ----------------------------------------------- | |
2 | --DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER-- | |
3 | ------------------------------------------------ | |
4 | --I wanted to make something like Heavy Dance.-- | |
5 | -- ~Sugarie -- | |
6 | ------------------------------------------------ | |
7 | -- This script has been converted to FE by iPxter | |
8 | ||
9 | ||
10 | - | local Player = game:service'Players'.localPlayer |
10 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
11 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
12 | do | |
13 | - | local Mouse = Player:GetMouse() |
13 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
14 | script.Parent = Player.Character | |
15 | ||
16 | --RemoteEvent for communicating | |
17 | local Event = Instance.new("RemoteEvent") | |
18 | Event.Name = "UserInput_Event" | |
19 | ||
20 | --Fake event to make stuff like Mouse.KeyDown work | |
21 | local function fakeEvent() | |
22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
23 | t.connect = t.Connect | |
24 | return t | |
25 | end | |
26 | ||
27 | --Creating fake input objects with fake variables | |
28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
32 | end} | |
33 | --Merged 2 functions into one by checking amount of arguments | |
34 | CAS.UnbindAction = CAS.BindAction | |
35 | ||
36 | --This function will trigger the events that have been :Connect()'ed | |
37 | local function te(self,ev,...) | |
38 | local t = m[ev] | |
39 | if t and t._fakeEvent and t.Function then | |
40 | t.Function(...) | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=Player then return end | |
48 | if io.isMouse then | |
49 | m.Target = io.Target | |
50 | m.Hit = io.Hit | |
51 | else | |
52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | t.Function(t.Name,io.UserInputState,io) | |
60 | end | |
61 | end | |
62 | end | |
63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
65 | end | |
66 | end) | |
67 | Event.Parent = NLS([==[ | |
68 | local Player = game:GetService("Players").LocalPlayer | |
69 | local Event = script:WaitForChild("UserInput_Event") | |
70 | ||
71 | local UIS = game:GetService("UserInputService") | |
72 | local input = function(io,a) | |
73 | if a then return end | |
74 | --Since InputObject is a client-side instance, we create and pass table instead | |
75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
76 | end | |
77 | UIS.InputBegan:Connect(input) | |
78 | UIS.InputEnded:Connect(input) | |
79 | ||
80 | local Mouse = Player:GetMouse() | |
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
91 | end | |
92 | ||
93 | wait(1/60) | |
94 | Effects = { } | |
95 | local Player = owner | |
96 | local chara = Player.Character | |
97 | local Humanoid = chara:FindFirstChildOfClass("Humanoid") | |
98 | local LeftArm = chara["Left Arm"] | |
99 | local RightArm = chara["Right Arm"] | |
100 | local LeftLeg = chara["Left Leg"] | |
101 | local RightLeg = chara["Right Leg"] | |
102 | local Head = chara.Head | |
103 | local Torso = chara.Torso | |
104 | local Camera = game.Workspace.CurrentCamera | |
105 | local RootPart = chara.HumanoidRootPart | |
106 | local RootJoint = RootPart.RootJoint | |
107 | local attack = false | |
108 | local Anim = 'Idle' | |
109 | local attacktype = 1 | |
110 | local delays = false | |
111 | local play = true | |
112 | local targetted = nil | |
113 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
114 | local velocity = RootPart.Velocity.y | |
115 | local sine = 0 | |
116 | local change = 1 | |
117 | local doe = 0 | |
118 | local Create = LoadLibrary("RbxUtility").Create | |
119 | Humanoid.WalkSpeed = 2 | |
120 | ||
121 | Humanoid.Animator.Parent = nil | |
122 | chara.Animate.Parent = nil | |
123 | ||
124 | local newMotor = function(part0, part1, c0, c1) | |
125 | local w = Create('Motor'){ | |
126 | Parent = part0, | |
127 | Part0 = part0, | |
128 | Part1 = part1, | |
129 | C0 = c0, | |
130 | C1 = c1, | |
131 | } | |
132 | return w | |
133 | end | |
134 | ||
135 | function clerp(a, b, t) | |
136 | return a:lerp(b, t) | |
137 | end | |
138 | ||
139 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
140 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
141 | ||
142 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
143 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
144 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
145 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
146 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
147 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
148 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
149 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
150 | ||
151 | local rarmc1 = RW.C1 | |
152 | local larmc1 = LW.C1 | |
153 | local rlegc1 = RH.C1 | |
154 | local llegc1 = LH.C1 | |
155 | ||
156 | local resetc1 = false | |
157 | ||
158 | function PlayAnimationFromTable(table, speed, bool) | |
159 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
160 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
161 | RW.C0 = clerp(RW.C0, table[3], speed) | |
162 | LW.C0 = clerp(LW.C0, table[4], speed) | |
163 | RH.C0 = clerp(RH.C0, table[5], speed) | |
164 | LH.C0 = clerp(LH.C0, table[6], speed) | |
165 | if bool == true then | |
166 | if resetc1 == false then | |
167 | resetc1 = true | |
168 | RootJoint.C1 = RootJoint.C1 | |
169 | Torso.Neck.C1 = Torso.Neck.C1 | |
170 | RW.C1 = rarmc1 | |
171 | LW.C1 = larmc1 | |
172 | RH.C1 = rlegc1 | |
173 | LH.C1 = llegc1 | |
174 | end | |
175 | end | |
176 | end | |
177 | ||
178 | ArtificialHB = Instance.new("BindableEvent", script) | |
179 | ArtificialHB.Name = "Heartbeat" | |
180 | script:WaitForChild("Heartbeat") | |
181 | frame = 0.03333333333333 | |
182 | tf = 0 | |
183 | allowframeloss = false | |
184 | tossremainder = false | |
185 | lastframe = tick() | |
186 | script.Heartbeat:Fire() | |
187 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
188 | tf = tf + s | |
189 | if tf >= frame then | |
190 | if allowframeloss then | |
191 | script.Heartbeat:Fire() | |
192 | lastframe = tick() | |
193 | else | |
194 | for i = 1, math.floor(tf / frame) do | |
195 | script.Heartbeat:Fire() | |
196 | end | |
197 | lastframe = tick() | |
198 | end | |
199 | if tossremainder then | |
200 | tf = 0 | |
201 | else | |
202 | tf = tf - frame * math.floor(tf / frame) | |
203 | end | |
204 | end | |
205 | end) | |
206 | function swait(num) | |
207 | if num == 0 or num == nil then | |
208 | ArtificialHB.Event:wait() | |
209 | else | |
210 | for i = 0, num do | |
211 | ArtificialHB.Event:wait() | |
212 | end | |
213 | end | |
214 | end | |
215 | ||
216 | function RemoveOutlines(part) | |
217 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
218 | end | |
219 | ||
220 | sndid = "rbxassetid://176322684" | |
221 | sndpi = .7 | |
222 | saun = Instance.new("Sound",Head) | |
223 | saun.Volume = 1 | |
224 | saun.Pitch = sndpi | |
225 | saun.SoundId = sndid | |
226 | saun.Name = "a" | |
227 | saun.Looped = true | |
228 | saun:Play() | |
229 | ||
230 | dant = 0 | |
231 | ||
232 | Mouse.KeyDown:connect(function(key) | |
233 | key=key:lower() | |
234 | if key=="e" then | |
235 | if dant == 0 then | |
236 | dant = 1 | |
237 | sndid = "rbxassetid://448668887" | |
238 | sndpi = 1 | |
239 | elseif dant == 1 then | |
240 | dant = 0 | |
241 | sndid = "rbxassetid://176322684" | |
242 | sndpi = .7 | |
243 | end | |
244 | saun.Pitch = sndpi | |
245 | saun.SoundId = sndid | |
246 | saun:Play() | |
247 | end | |
248 | end) | |
249 | ||
250 | while true do | |
251 | if Head:FindFirstChild("a")==nil then | |
252 | saun = Instance.new("Sound",Head) | |
253 | saun.Volume = 1 | |
254 | saun.Pitch = sndpi | |
255 | saun.SoundId = sndid | |
256 | saun.Name = "a" | |
257 | saun.Looped = true | |
258 | saun:Play() | |
259 | end | |
260 | if dant == 0 then | |
261 | for i = 0, 1, 0.25 do | |
262 | swait() | |
263 | PlayAnimationFromTable({ | |
264 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
265 | CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
266 | CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758), | |
267 | CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728), | |
268 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
269 | CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
270 | }, .5, false) | |
271 | end | |
272 | for i = 0, 1, 0.25 do | |
273 | swait() | |
274 | PlayAnimationFromTable({ | |
275 | CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1), | |
276 | CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1), | |
277 | CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758), | |
278 | CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728), | |
279 | CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1), | |
280 | CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1), | |
281 | }, .5, false) | |
282 | end | |
283 | for i = 0, 1, 0.25 do | |
284 | swait() | |
285 | PlayAnimationFromTable({ | |
286 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
287 | CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
288 | CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758), | |
289 | CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728), | |
290 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
291 | CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
292 | }, .5, false) | |
293 | end | |
294 | for i = 0, 1, 0.25 do | |
295 | swait() | |
296 | PlayAnimationFromTable({ | |
297 | CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1), | |
298 | CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1), | |
299 | CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145), | |
300 | CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536), | |
301 | CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1), | |
302 | CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1), | |
303 | }, .5, false) | |
304 | end | |
305 | elseif dant == 1 then | |
306 | for i = 0, 1, 0.1 do | |
307 | swait() | |
308 | PlayAnimationFromTable({ | |
309 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
310 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
311 | CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0), | |
312 | CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0), | |
313 | CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
314 | CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
315 | }, .2, false) | |
316 | end | |
317 | for i = 0, 1, 0.1 do | |
318 | swait() | |
319 | PlayAnimationFromTable({ | |
320 | CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), | |
321 | CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
322 | CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0), | |
323 | CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0), | |
324 | CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
325 | CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046), | |
326 | }, .2, false) | |
327 | end | |
328 | for i = 0, 1, 0.1 do | |
329 | swait() | |
330 | PlayAnimationFromTable({ | |
331 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
332 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
333 | CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0), | |
334 | CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0), | |
335 | CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
336 | CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
337 | }, .2, false) | |
338 | end | |
339 | for i = 0, 1, 0.1 do | |
340 | swait() | |
341 | PlayAnimationFromTable({ | |
342 | CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414), | |
343 | CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012), | |
344 | CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0), | |
345 | CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0), | |
346 | CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106), | |
347 | CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012), | |
348 | }, .2, false) | |
349 | end | |
350 | end | |
351 | end |