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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
-----------------------
154
--MemeusV2--
155
-------------------------------------------------------
156
--A script By makhail07
157
158
--Discord Creterisk#2958 
159
-------------------------------------------------------
160
161
local FavIDs = {
162
	340106355, --Nefl Crystals
163
	927529620, --Dimension
164
	876981900, --Fantasy
165
	398987889, --Ordinary Days
166
	1117396305, --Oh wait, it's you.
167
	885996042, --Action Winter Journey
168
	919231299, --Sprawling Idiot Effigy
169
	743466274, --Good Day Sunshine
170
	727411183, --Knife Fight
171
	1402748531, --The Earth Is Counting On You!
172
	595230126 --Robot Language
173
	}
174
175
176
177
--The reality of my life isn't real but a Universe -makhail07
178
wait()
179
local plr = game:service'Players'.LocalPlayer
180
print('Local User is '..plr.Name)
181
local char = plr.Character
182
local hum = char.Humanoid
183
local ra = char["Right Arm"]
184
local la= char["Left Arm"]
185
local rl= char["Right Leg"]
186
local ll = char["Left Leg"]
187
local hed = char.Head
188
local root = char.HumanoidRootPart
189
local rootj = root.RootJoint
190
local tors = char.Torso
191
local mouse = plr:GetMouse()
192
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
193
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
194
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
195
196
197
-------------------------------------------------------
198
--Start Good Stuff--
199
-------------------------------------------------------
200
CF = CFrame.new
201
angles = CFrame.Angles
202
attack = false
203
Euler = CFrame.fromEulerAnglesXYZ
204
Rad = math.rad
205
IT = Instance.new
206
BrickC = BrickColor.new
207
Cos = math.cos
208
Acos = math.acos
209
Sin = math.sin
210
Asin = math.asin
211
Abs = math.abs
212
Mrandom = math.random
213
Floor = math.floor
214
-------------------------------------------------------
215
--End Good Stuff--
216
-------------------------------------------------------
217
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
218
RSH, LSH = nil, nil 
219
RW = Instance.new("Weld") 
220
LW = Instance.new("Weld")
221
RH = tors["Right Hip"]
222
LH = tors["Left Hip"]
223
RSH = tors["Right Shoulder"] 
224
LSH = tors["Left Shoulder"] 
225
RSH.Parent = nil 
226
LSH.Parent = nil 
227
RW.Name = "RW"
228
RW.Part0 = tors 
229
RW.C0 = CF(1.5, 0.5, 0)
230
RW.C1 = CF(0, 0.5, 0) 
231
RW.Part1 = ra
232
RW.Parent = tors 
233
LW.Name = "LW"
234
LW.Part0 = tors 
235
LW.C0 = CF(-1.5, 0.5, 0)
236
LW.C1 = CF(0, 0.5, 0) 
237
LW.Part1 = la
238
LW.Parent = tors
239
Effects = {}
240
241
-------------------------------------------------------
242
--Start HeartBeat--
243
-------------------------------------------------------
244
ArtificialHB = Instance.new("BindableEvent", script)
245
ArtificialHB.Name = "Heartbeat"
246
script:WaitForChild("Heartbeat")
247
248
frame = 1 / 60
249
tf = 0
250
allowframeloss = false
251
tossremainder = false
252
253
254
lastframe = tick()
255
script.Heartbeat:Fire()
256
257
258
game:GetService("RunService").Heartbeat:connect(function(s, p)
259
	tf = tf + s
260
	if tf >= frame then
261
		if allowframeloss then
262
			script.Heartbeat:Fire()
263
			lastframe = tick()
264
		else
265
			for i = 1, math.floor(tf / frame) do
266
				script.Heartbeat:Fire()
267
			end
268
			lastframe = tick()
269
		end
270
		if tossremainder then
271
			tf = 0
272
		else
273
			tf = tf - frame * math.floor(tf / frame)
274
		end
275
	end
276
end)
277
-------------------------------------------------------
278
--End HeartBeat--
279
-------------------------------------------------------
280
281
-------------------------------------------------------
282
--Start Kyu's shitty stuff--
283
-------------------------------------------------------
284
285
function ragdoll(model)
286
    local char = model
287
    torso = char.HumanoidRootPart
288
    torso2 = char.Torso
289
    LW.Parent = nil
290
    RW.Parent = nil
291
    LH.Parent = nil
292
    RH.Parent = nil
293
		if hum ~= nil then
294
		hum.PlatformStand = true
295
		end
296
297
		local Head = char:FindFirstChild("Head")
298
		if Head then
299
			local Neck = Instance.new("Weld")
300
			Neck.Name = "Neck"
301
			Neck.Part0 = torso
302
			Neck.Part1 = Head
303
			Neck.C0 = CFrame.new(0, 1.5, 0)
304
			Neck.C1 = CFrame.new()
305
			Neck.Parent = torso
306
		end
307
		local Limb = char:FindFirstChild("Right Arm")
308
		if Limb then
309
310
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
311
			local Joint = Instance.new("Glue")
312
			Joint.Name = "RightShoulder"
313
			Joint.Part0 = torso
314
			Joint.Part1 = Limb
315
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
316
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
317
			Joint.Parent = torso
318
319
			local B = Instance.new("Part")
320
			B.TopSurface = 0
321
			B.BottomSurface = 0
322
			B.formFactor = "Symmetric"
323
			B.Size = Vector3.new(1, 1, 1)
324
			B.Transparency = 1
325
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
326
			B.Parent = char
327
			local W = Instance.new("Weld")
328
			W.Part0 = Limb
329
			W.Part1 = B
330
			W.C0 = CFrame.new(0, -0.5, 0)
331
			W.Parent = Limb
332
333
		end
334
		local Limb = char:FindFirstChild("Left Arm")
335
		if Limb then
336
337
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
338
			local Joint = Instance.new("Glue")
339
			Joint.Name = "LeftShoulder"
340
			Joint.Part0 = torso
341
			Joint.Part1 = Limb
342
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
343
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
344
			Joint.Parent = torso
345
346
			local B = Instance.new("Part")
347
			B.TopSurface = 0
348
			B.BottomSurface = 0
349
			B.formFactor = "Symmetric"
350
			B.Size = Vector3.new(1, 1, 1)
351
			B.Transparency = 1
352
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
353
			B.Parent = char
354
			local W = Instance.new("Weld")
355
			W.Part0 = Limb
356
			W.Part1 = B
357
			W.C0 = CFrame.new(0, -0.5, 0)
358
			W.Parent = Limb
359
360
		end
361
		local Limb = char:FindFirstChild("Right Leg")
362
		if Limb then
363
364
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
365
			local Joint = Instance.new("Glue")
366
			Joint.Name = "RightHip"
367
			Joint.Part0 = torso
368
			Joint.Part1 = Limb
369
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
370
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
371
			Joint.Parent = torso
372
373
			local B = Instance.new("Part")
374
			B.TopSurface = 0
375
			B.BottomSurface = 0
376
			B.formFactor = "Symmetric"
377
			B.Size = Vector3.new(1, 1, 1)
378
			B.Transparency = 1
379
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
380
			B.Parent = char
381
			local W = Instance.new("Weld")
382
			W.Part0 = Limb
383
			W.Part1 = B
384
			W.C0 = CFrame.new(0, -0.5, 0)
385
			W.Parent = Limb
386
387
		end
388
		local Limb = char:FindFirstChild("Left Leg")
389
		if Limb then
390
391
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
392
			local Joint = Instance.new("Glue")
393
			Joint.Name = "LeftHip"
394
			Joint.Part0 = torso
395
			Joint.Part1 = Limb
396
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
397
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
398
			Joint.Parent = torso
399
400
			local B = Instance.new("Part")
401
			B.TopSurface = 0
402
			B.BottomSurface = 0
403
			B.formFactor = "Symmetric"
404
			B.Size = Vector3.new(1, 1, 1)
405
			B.Transparency = 1
406
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
407
			B.Parent = char
408
			local W = Instance.new("Weld")
409
			W.Part0 = Limb
410
			W.Part1 = B
411
			W.C0 = CFrame.new(0, -0.5, 0)
412
			W.Parent = Limb
413
414
		end
415
		--[
416
		local Bar = Instance.new("Part")
417
		Bar.TopSurface = 0
418
		Bar.BottomSurface = 0
419
		Bar.formFactor = "Symmetric"
420
		Bar.Size = Vector3.new(1, 1, 1)
421
		Bar.Transparency = 1
422
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
423
		Bar.Parent = char
424
		local Weld = Instance.new("Weld")
425
		Weld.Part0 = torso
426
		Weld.Part1 = Bar
427
		Weld.C0 = CFrame.new(0, 0.5, 0)
428
		Weld.Parent = torso
429
		--]]
430
431
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
432
433
end
434
435
-------------------------------------------------------
436
--End Kyu's shitty stuff--
437
-------------------------------------------------------
438
439
-------------------------------------------------------
440
--Start Important Functions--
441
-------------------------------------------------------
442
function swait(num)
443
	if num == 0 or num == nil then
444
		game:service("RunService").Stepped:wait(0)
445
	else
446
		for i = 0, num do
447
			game:service("RunService").Stepped:wait(0)
448
		end
449
	end
450
end
451
function thread(f)
452
	coroutine.resume(coroutine.create(f))
453
end
454
function clerp(a, b, t)
455
	local qa = {
456
		QuaternionFromCFrame(a)
457
	}
458
	local qb = {
459
		QuaternionFromCFrame(b)
460
	}
461
	local ax, ay, az = a.x, a.y, a.z
462
	local bx, by, bz = b.x, b.y, b.z
463
	local _t = 1 - t
464
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
465
end
466
function QuaternionFromCFrame(cf)
467
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
468
	local trace = m00 + m11 + m22
469
	if trace > 0 then
470
		local s = math.sqrt(1 + trace)
471
		local recip = 0.5 / s
472
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
473
	else
474
		local i = 0
475
		if m00 < m11 then
476
			i = 1
477
		end
478
		if m22 > (i == 0 and m00 or m11) then
479
			i = 2
480
		end
481
		if i == 0 then
482
			local s = math.sqrt(m00 - m11 - m22 + 1)
483
			local recip = 0.5 / s
484
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
485
		elseif i == 1 then
486
			local s = math.sqrt(m11 - m22 - m00 + 1)
487
			local recip = 0.5 / s
488
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
489
		elseif i == 2 then
490
			local s = math.sqrt(m22 - m00 - m11 + 1)
491
			local recip = 0.5 / s
492
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
493
		end
494
	end
495
end
496
function QuaternionToCFrame(px, py, pz, x, y, z, w)
497
	local xs, ys, zs = x + x, y + y, z + z
498
	local wx, wy, wz = w * xs, w * ys, w * zs
499
	local xx = x * xs
500
	local xy = x * ys
501
	local xz = x * zs
502
	local yy = y * ys
503
	local yz = y * zs
504
	local zz = z * zs
505
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
506
end
507
function QuaternionSlerp(a, b, t)
508
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
509
	local startInterp, finishInterp
510
	if cosTheta >= 1.0E-4 then
511
		if 1 - cosTheta > 1.0E-4 then
512
			local theta = math.acos(cosTheta)
513
			local invSinTheta = 1 / Sin(theta)
514
			startInterp = Sin((1 - t) * theta) * invSinTheta
515
			finishInterp = Sin(t * theta) * invSinTheta
516
		else
517
			startInterp = 1 - t
518
			finishInterp = t
519
		end
520
	elseif 1 + cosTheta > 1.0E-4 then
521
		local theta = math.acos(-cosTheta)
522
		local invSinTheta = 1 / Sin(theta)
523
		startInterp = Sin((t - 1) * theta) * invSinTheta
524
		finishInterp = Sin(t * theta) * invSinTheta
525
	else
526
		startInterp = t - 1
527
		finishInterp = t
528
	end
529
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
530
end
531
function rayCast(Position, Direction, Range, Ignore)
532
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
533
end
534
local RbxUtility = LoadLibrary("RbxUtility")
535
local Create = RbxUtility.Create
536
537
-------------------------------------------------------
538
--Start Damage Function--
539
-------------------------------------------------------
540
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
541
	if hit.Parent == nil then
542
		return
543
	end
544
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
545
	for _, v in pairs(hit.Parent:children()) do
546
		if v:IsA("Humanoid") then
547
			h = v
548
		end
549
	end
550
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
551
         warn'No R15 allowed'
552
         hit.Parent:FindFirstChild("Head"):BreakJoints()
553
         end
554
555
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
556
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
557
			if hit.Parent.DebounceHit.Value == true then
558
				return
559
			end
560
		end
561
         if insta == true then
562
         hit.Parent:FindFirstChild("Head"):BreakJoints()
563
         end
564
		local c = Create("ObjectValue"){
565
			Name = "creator",
566
			Value = game:service("Players").LocalPlayer,
567
			Parent = h,
568
		}
569
		game:GetService("Debris"):AddItem(c, .5)
570
		if HitSound ~= nil and HitPitch ~= nil then
571
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
572
		end
573
		local Damage = math.random(minim, maxim)
574
		local blocked = false
575
		local block = hit.Parent:findFirstChild("Block")
576
		if block ~= nil then
577
			if block.className == "IntValue" then
578
				if block.Value > 0 then
579
					blocked = true
580
					block.Value = block.Value - 1
581
					print(block.Value)
582
				end
583
			end
584
		end
585
		if blocked == false then
586
			h.Health = h.Health - Damage
587
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
588
		else
589
			h.Health = h.Health - (Damage / 2)
590
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
591
		end
592
		if Type == "Knockdown" then
593
			local hum = hit.Parent.Humanoid
594
			hum.PlatformStand = true
595
			coroutine.resume(coroutine.create(function(HHumanoid)
596
				swait(1)
597
				HHumanoid.PlatformStand = false
598
			end), hum)
599
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
600
			local bodvol = Create("BodyVelocity"){
601
				velocity = angle * knockback,
602
				P = 5000,
603
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
604
				Parent = hit,
605
			}
606
			local rl = Create("BodyAngularVelocity"){
607
				P = 3000,
608
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
609
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
610
				Parent = hit,
611
			}
612
			game:GetService("Debris"):AddItem(bodvol, .5)
613
			game:GetService("Debris"):AddItem(rl, .5)
614
		elseif Type == "Normal" then
615
			local vp = Create("BodyVelocity"){
616
				P = 500,
617
				maxForce = Vector3.new(math.huge, 0, math.huge),
618
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
619
			}
620
			if knockback > 0 then
621
				vp.Parent = hit.Parent.Torso
622
			end
623
			game:GetService("Debris"):AddItem(vp, .5)
624
		elseif Type == "Up" then
625
			local bodyVelocity = Create("BodyVelocity"){
626
				velocity = Vector3.new(0, 20, 0),
627
				P = 5000,
628
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
629
				Parent = hit,
630
			}
631
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
632
		elseif Type == "DarkUp" then
633
			coroutine.resume(coroutine.create(function()
634
				for i = 0, 1, 0.1 do
635
					swait()
636
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
637
				end
638
			end))
639
			local bodyVelocity = Create("BodyVelocity"){
640
				velocity = Vector3.new(0, 20, 0),
641
				P = 5000,
642
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
643
				Parent = hit,
644
			}
645
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
646
		elseif Type == "Snare" then
647
			local bp = Create("BodyPosition"){
648
				P = 2000,
649
				D = 100,
650
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
651
				position = hit.Parent.Torso.Position,
652
				Parent = hit.Parent.Torso,
653
			}
654
			game:GetService("Debris"):AddItem(bp, 1)
655
		elseif Type == "Freeze" then
656
			local BodPos = Create("BodyPosition"){
657
				P = 50000,
658
				D = 1000,
659
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
660
				position = hit.Parent.Torso.Position,
661
				Parent = hit.Parent.Torso,
662
			}
663
			local BodGy = Create("BodyGyro") {
664
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
665
				P = 20e+003,
666
				Parent = hit.Parent.Torso,
667
				cframe = hit.Parent.Torso.CFrame,
668
			}
669
			hit.Parent.Torso.Anchored = true
670
			coroutine.resume(coroutine.create(function(Part) 
671
				swait(1.5)
672
				Part.Anchored = false
673
			end), hit.Parent.Torso)
674
			game:GetService("Debris"):AddItem(BodPos, 3)
675
			game:GetService("Debris"):AddItem(BodGy, 3)
676
		end
677
		local debounce = Create("BoolValue"){
678
			Name = "DebounceHit",
679
			Parent = hit.Parent,
680
			Value = true,
681
		}
682
		game:GetService("Debris"):AddItem(debounce, Delay)
683
		c = Create("ObjectValue"){
684
			Name = "creator",
685
			Value = Player,
686
			Parent = h,
687
		}
688
		game:GetService("Debris"):AddItem(c, .5)
689
	end
690
end
691
-------------------------------------------------------
692
--End Damage Function--
693
-------------------------------------------------------
694
695
-------------------------------------------------------
696
--Start Damage Function Customization--
697
-------------------------------------------------------
698
function ShowDamage(Pos, Text, Time, Color)
699
	local Rate = (1 / 30)
700
	local Pos = (Pos or Vector3.new(0, 0, 0))
701
	local Text = (Text or "")
702
	local Time = (Time or 2)
703
	local Color = (Color or Color3.new(1, 0, 1))
704
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
705
	EffectPart.Anchored = true
706
	local BillboardGui = Create("BillboardGui"){
707
		Size = UDim2.new(3, 0, 3, 0),
708
		Adornee = EffectPart,
709
		Parent = EffectPart,
710
	}
711
	local TextLabel = Create("TextLabel"){
712
		BackgroundTransparency = 1,
713
		Size = UDim2.new(1, 0, 1, 0),
714
		Text = Text,
715
		Font = "Highway",
716
		TextColor3 = Color,
717
		TextScaled = true,
718
		Parent = BillboardGui,
719
	}
720
	game.Debris:AddItem(EffectPart, (Time))
721
	EffectPart.Parent = game:GetService("Workspace")
722
	delay(0, function()
723
		local Frames = (Time / Rate)
724
		for Frame = 1, Frames do
725
			wait(Rate)
726
			local Percent = (Frame / Frames)
727
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
728
			TextLabel.TextTransparency = Percent
729
		end
730
		if EffectPart and EffectPart.Parent then
731
			EffectPart:Destroy()
732
		end
733
	end)
734
end
735
-------------------------------------------------------
736
--End Damage Function Customization--
737
-------------------------------------------------------
738
739
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
740
  for _, c in pairs(workspace:children()) do
741
    local hum = c:findFirstChild("Humanoid")
742
    if hum ~= nil then
743
      local head = c:findFirstChild("Head")
744
      if head ~= nil then
745
        local targ = head.Position - Part.Position
746
        local mag = targ.magnitude
747
        if magni >= mag and c.Name ~= plr.Name then
748
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
749
        end
750
      end
751
    end
752
  end
753
end
754
755
756
CFuncs = {
757
	Part = {
758
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
759
			local Part = Create("Part")({
760
				Parent = Parent,
761
				Reflectance = Reflectance,
762
				Transparency = Transparency,
763
				CanCollide = false,
764
				Locked = true,
765
				BrickColor = BrickColor.new(tostring(BColor)),
766
				Name = Name,
767
				Size = Size,
768
				Material = Material
769
			})
770
			RemoveOutlines(Part)
771
			return Part
772
		end
773
	},
774
	Mesh = {
775
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
776
			local Msh = Create(Mesh)({
777
				Parent = Part,
778
				Offset = OffSet,
779
				Scale = Scale
780
			})
781
			if Mesh == "SpecialMesh" then
782
				Msh.MeshType = MeshType
783
				Msh.MeshId = MeshId
784
			end
785
			return Msh
786
		end
787
	},
788
	Mesh = {
789
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
790
			local Msh = Create(Mesh)({
791
				Parent = Part,
792
				Offset = OffSet,
793
				Scale = Scale
794
			})
795
			if Mesh == "SpecialMesh" then
796
				Msh.MeshType = MeshType
797
				Msh.MeshId = MeshId
798
			end
799
			return Msh
800
		end
801
	},
802
	Weld = {
803
		Create = function(Parent, Part0, Part1, C0, C1)
804
			local Weld = Create("Weld")({
805
				Parent = Parent,
806
				Part0 = Part0,
807
				Part1 = Part1,
808
				C0 = C0,
809
				C1 = C1
810
			})
811
			return Weld
812
		end
813
	},
814
	Sound = {
815
		Create = function(id, par, vol, pit)
816
			coroutine.resume(coroutine.create(function()
817
				local S = Create("Sound")({
818
					Volume = vol,
819
					Pitch = pit or 1,
820
					SoundId = id,
821
					Parent = par or workspace
822
				})
823
				wait()
824
				S:play()
825
				game:GetService("Debris"):AddItem(S, 6)
826
			end))
827
		end
828
	},
829
	ParticleEmitter = {
830
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
831
			local fp = Create("ParticleEmitter")({
832
				Parent = Parent,
833
				Color = ColorSequence.new(Color1, Color2),
834
				LightEmission = LightEmission,
835
				Size = Size,
836
				Texture = Texture,
837
				Transparency = Transparency,
838
				ZOffset = ZOffset,
839
				Acceleration = Accel,
840
				Drag = Drag,
841
				LockedToPart = LockedToPart,
842
				VelocityInheritance = VelocityInheritance,
843
				EmissionDirection = EmissionDirection,
844
				Enabled = Enabled,
845
				Lifetime = LifeTime,
846
				Rate = Rate,
847
				Rotation = Rotation,
848
				RotSpeed = RotSpeed,
849
				Speed = Speed,
850
				VelocitySpread = VelocitySpread
851
			})
852
			return fp
853
		end
854
	}
855
}
856
function RemoveOutlines(part)
857
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
858
end
859
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
860
	local Part = Create("Part")({
861
		formFactor = FormFactor,
862
		Parent = Parent,
863
		Reflectance = Reflectance,
864
		Transparency = Transparency,
865
		CanCollide = false,
866
		Locked = true,
867
		BrickColor = BrickColor.new(tostring(BColor)),
868
		Name = Name,
869
		Size = Size,
870
		Material = Material
871
	})
872
	RemoveOutlines(Part)
873
	return Part
874
end
875
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
876
	local Msh = Create(Mesh)({
877
		Parent = Part,
878
		Offset = OffSet,
879
		Scale = Scale
880
	})
881
	if Mesh == "SpecialMesh" then
882
		Msh.MeshType = MeshType
883
		Msh.MeshId = MeshId
884
	end
885
	return Msh
886
end
887
function CreateWeld(Parent, Part0, Part1, C0, C1)
888
	local Weld = Create("Weld")({
889
		Parent = Parent,
890
		Part0 = Part0,
891
		Part1 = Part1,
892
		C0 = C0,
893
		C1 = C1
894
	})
895
	return Weld
896
end
897
898
899
-------------------------------------------------------
900
--Start Effect Function--
901
-------------------------------------------------------
902
EffectModel = Instance.new("Model", char)
903
Effects = {
904
  Block = {
905
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
906
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
907
      prt.Anchored = true
908
      prt.CFrame = cframe
909
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
910
      game:GetService("Debris"):AddItem(prt, 10)
911
      if Type == 1 or Type == nil then
912
        table.insert(Effects, {
913
          prt,
914
          "Block1",
915
          delay,
916
          x3,
917
          y3,
918
          z3,
919
          msh
920
        })
921
      elseif Type == 2 then
922
        table.insert(Effects, {
923
          prt,
924
          "Block2",
925
          delay,
926
          x3,
927
          y3,
928
          z3,
929
          msh
930
        })
931
      else
932
        table.insert(Effects, {
933
          prt,
934
          "Block3",
935
          delay,
936
          x3,
937
          y3,
938
          z3,
939
          msh
940
        })
941
      end
942
    end
943
  },
944
  Sphere = {
945
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
946
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
947
      prt.Anchored = true
948
      prt.CFrame = cframe
949
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
950
      game:GetService("Debris"):AddItem(prt, 10)
951
      table.insert(Effects, {
952
        prt,
953
        "Cylinder",
954
        delay,
955
        x3,
956
        y3,
957
        z3,
958
        msh
959
      })
960
    end
961
  },
962
  Cylinder = {
963
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
964
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
965
      prt.Anchored = true
966
      prt.CFrame = cframe
967
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
968
      game:GetService("Debris"):AddItem(prt, 10)
969
      table.insert(Effects, {
970
        prt,
971
        "Cylinder",
972
        delay,
973
        x3,
974
        y3,
975
        z3,
976
        msh
977
      })
978
    end
979
  },
980
  Wave = {
981
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
982
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
983
      prt.Anchored = true
984
      prt.CFrame = cframe
985
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
986
      game:GetService("Debris"):AddItem(prt, 10)
987
      table.insert(Effects, {
988
        prt,
989
        "Cylinder",
990
        delay,
991
        x3 / 60,
992
        y3 / 60,
993
        z3 / 60,
994
        msh
995
      })
996
    end
997
  },
998
  Ring = {
999
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1000
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1001
      prt.Anchored = true
1002
      prt.CFrame = cframe
1003
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1004
      game:GetService("Debris"):AddItem(prt, 10)
1005
      table.insert(Effects, {
1006
        prt,
1007
        "Cylinder",
1008
        delay,
1009
        x3,
1010
        y3,
1011
        z3,
1012
        msh
1013
      })
1014
    end
1015
  },
1016
  Break = {
1017
    Create = function(brickcolor, cframe, x1, y1, z1)
1018
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1019
      prt.Anchored = true
1020
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1021
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1022
      local num = math.random(10, 50) / 1000
1023
      game:GetService("Debris"):AddItem(prt, 10)
1024
      table.insert(Effects, {
1025
        prt,
1026
        "Shatter",
1027
        num,
1028
        prt.CFrame,
1029
        math.random() - math.random(),
1030
        0,
1031
        math.random(50, 100) / 100
1032
      })
1033
    end
1034
  },
1035
Spiral = {
1036
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1037
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1038
      prt.Anchored = true
1039
      prt.CFrame = cframe
1040
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1041
      game:GetService("Debris"):AddItem(prt, 10)
1042
      table.insert(Effects, {
1043
        prt,
1044
        "Cylinder",
1045
        delay,
1046
        x3,
1047
        y3,
1048
        z3,
1049
        msh
1050
      })
1051
    end
1052
  },
1053
Push = {
1054
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1055
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1056
      prt.Anchored = true
1057
      prt.CFrame = cframe
1058
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1059
      game:GetService("Debris"):AddItem(prt, 10)
1060
      table.insert(Effects, {
1061
        prt,
1062
        "Cylinder",
1063
        delay,
1064
        x3,
1065
        y3,
1066
        z3,
1067
        msh
1068
      })
1069
    end
1070
  }
1071
}
1072
-------------------------------------------------------
1073
--End Effect Function--
1074
-------------------------------------------------------
1075
1076
function CreateSound(ID, PARENT, VOLUME, PITCH)
1077
	local NSound = nil
1078
	coroutine.resume(coroutine.create(function()
1079
		NSound = Instance.new("Sound", PARENT)
1080
		NSound.Volume = VOLUME
1081
		NSound.Pitch = PITCH
1082
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1083
		swait()
1084
		NSound:play()
1085
		game:GetService("Debris"):AddItem(NSound, 10)
1086
	end))
1087
	return NSound
1088
end
1089
1090
1091
1092
1093
1094
-------------------------------------------------------
1095
--End Important Functions--
1096
-------------------------------------------------------
1097
1098
1099
-------------------------------------------------------
1100
--Start Music Option--
1101
-------------------------------------------------------
1102
local Music = Instance.new("Sound",tors)
1103
Music.Volume = 2.5
1104
Music.SoundId = "rbxassetid://"
1105
Music.Looped = true
1106
Music.Pitch = 1 --Pitcher
1107
Music:Play()
1108
-------------------------------------------------------
1109
--End Music Option--
1110
-------------------------------------------------------
1111
1112
1113
-------------------------------------------------------
1114
--Start Attacks N Stuff--
1115
-------------------------------------------------------
1116
local sine=0
1117
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1118
  local Hitboxpart = Instance.new("Part", EffectModel)
1119
  RemoveOutlines(Hitboxpart)
1120
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1121
  Hitboxpart.CanCollide = false
1122
  Hitboxpart.Transparency = 1
1123
  Hitboxpart.Anchored = true
1124
  Hitboxpart.CFrame = Pose
1125
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1126
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1127
end
1128
function GEtOuT()
1129
	attack = true
1130
	hum.WalkSpeed = 2.01
1131
	CreateSound("749031341", hed, 10, 1)
1132
	for i = 0,2,0.1 do
1133
		swait()
1134
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
1135
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1136
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1137
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1138
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
1139
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
1140
	end
1141
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
1142
	for i = 0,4,0.1 do
1143
		swait()
1144
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
1145
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1146
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1147
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1148
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
1149
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
1150
	end
1151
	local Blobby = Instance.new("Part", char)
1152
Blobby.Name = "Blob"
1153
Blobby.CanCollide = false
1154
Blobby.BrickColor = BrickColor.new("Really black")
1155
Blobby.Transparency = 0
1156
Blobby.Material = "Plastic"
1157
Blobby.Size = Vector3.new(1, 1, 2)
1158
Blobby.TopSurface = Enum.SurfaceType.Smooth
1159
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1160
1161
local Weld = Instance.new("Weld", Blobby)
1162
Weld.Part0 = ra
1163
Weld.Part1 = Blobby
1164
Weld.C1 = CFrame.new(0, -.3, 1.4)
1165
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
1166
1167
local M2 = Instance.new("SpecialMesh")
1168
M2.Parent = Blobby
1169
M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
1170
M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
1171
M2.Scale = Vector3.new(0.65, 0.65, 0.65)
1172
	for i = 0,6,0.1 do
1173
		swait()
1174
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1175
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1176
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1177
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1178
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1179
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1180
	end
1181
	Blobby.Transparency = 1
1182
	Blobby:Destroy()
1183
	attack = false
1184
	hum.WalkSpeed = 16
1185
end
1186
1187
function ShutTheHellUp()
1188
	attack = true
1189
	hum.WalkSpeed = 2.01
1190
	CreateSound("336377340", hed, 10, 1)
1191
	for i = 0,3,0.1 do
1192
		swait()
1193
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1194
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1195
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1196
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1197
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1198
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1199
	end
1200
	for i = 0,1.2,0.1 do
1201
		swait()
1202
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1203
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1204
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1205
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1206
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1207
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1208
	end
1209
	for i = 0,1.2,0.1 do
1210
		swait()
1211
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1212
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1213
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1214
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1215
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1216
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1217
	end
1218
	for i = 0,1.2,0.1 do
1219
		swait()
1220
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1221
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1222
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1223
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1224
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1225
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1226
	end
1227
	for i = 0,1.2,0.1 do
1228
		swait()
1229
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1230
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1231
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1232
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1233
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1234
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1235
	end
1236
	for i = 0,2,0.1 do
1237
		swait()
1238
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1239
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1240
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1241
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1242
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1243
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1244
	end
1245
	for i = 0,2,0.1 do
1246
		swait()
1247
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1248
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1249
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1250
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1251
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1252
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1253
	end
1254
	hum.WalkSpeed = 16
1255
	attack = false
1256
end
1257
1258
function SpinMeDad()
1259
	attack = true
1260
	hum.WalkSpeed = 1.01
1261
	CreateSound("145799973", hed, 10, 1)
1262
	for i = 0,58,0.1 do
1263
		swait()
1264
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1265
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1266
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1267
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1268
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1269
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1270
	end
1271
	hum.WalkSpeed = 16
1272
	attack = false
1273
end
1274
1275
function EndMySufferingV2()
1276
	attack = true
1277
	hum.WalkSpeed = 1.01
1278
	CreateSound("577475178", hed, 10, 1)
1279
	for i = 0,18,0.1 do
1280
		swait()
1281
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1282
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1283
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1284
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1285
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1286
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1287
	end
1288
	attack = false
1289
	hum.WalkSpeed = 16
1290
end
1291
1292
function MYSPAGHETTTTTTT()
1293
	attack = true
1294
	hum.WalkSpeed = 1.01
1295
	CreateSound("1282149571", hed, 10, 1)
1296
	for i = 0,4,0.1 do
1297
		swait()
1298
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1299
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1300
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1301
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1302
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1303
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1304
	end
1305
	for i = 0,5,0.1 do
1306
		swait()
1307
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1308
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1309
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1310
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1311
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1312
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1313
	end
1314
	for i = 0,6,0.1 do
1315
		swait()
1316
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1317
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1318
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1319
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1320
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1321
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1322
	end
1323
	attack = false
1324
	hum.WalkSpeed = 16
1325
end
1326
1327
function FINLAND()
1328
	attack = true
1329
	hum.WalkSpeed = 1.01
1330
	CreateSound("313099773", hed, 10, 1)
1331
	for i = 0,6,0.1 do
1332
		swait()
1333
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1334
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1335
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1336
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1337
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1338
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1339
	end
1340
	attack = false
1341
	hum.WalkSpeed = 16
1342
end
1343
1344
function NothingPersonal()
1345
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1346
		local HITBODY = mouse.Target.Parent
1347
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
1348
		local HEAD = HITBODY:FindFirstChild("Head")
1349
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1350
		if TORS ~= nil and HUMAN ~= nil then
1351
	attack = true
1352
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
1353
	TORS.Anchored = true
1354
	hum.WalkSpeed = 0
1355
	CreateSound("1255922819", hed, 10, 1)
1356
		end
1357
		wait(3.5)
1358
		for i = 0,9,0.1 do
1359
			swait()
1360
			for i = 1,2 do
1361
			Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
1362
		    end
1363
		end
1364
		wait(.5)
1365
		TORS.Anchored = false
1366
		attack = false
1367
	hum.WalkSpeed = 16
1368
	end
1369
end
1370
1371
function VeryMuchWorrying()
1372
	attack = true
1373
	hum.WalkSpeed = 1.01
1374
	CreateSound("1395854043", hed, 10, 1)
1375
	for i = 0,14,0.1 do
1376
		swait()
1377
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1378
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1379
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1380
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1381
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
1382
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
1383
	end
1384
	attack = false
1385
	hum.WalkSpeed = 16
1386
end
1387
1388
function AnotherOne()
1389
	attack = true
1390
	hum.WalkSpeed = 1.01
1391
	local icri = CreateSound("1205111204", hed, 10, 1)
1392
	swait(130)
1393
	local FRAME = tors.CFrame
1394
	repeat
1395
		swait()
1396
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1397
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1398
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1399
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1400
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1401
		tors.CFrame = FRAME * CF(0,1,0)
1402
		swait()
1403
		tors.CFrame = FRAME
1404
	until icri.Playing == false
1405
	attack = false
1406
	hum.WalkSpeed = 16
1407
end
1408
1409
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1410
attack = true
1411
print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
1412
	for i = 0,6,0.1 do
1413
		swait()
1414
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1415
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1416
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1417
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1418
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
1419
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
1420
	end
1421
    CreateSound("1093102664", hed, 10, 1)
1422
	for i = 0,4,0.1 do
1423
		swait()
1424
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
1425
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
1426
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1427
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1428
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
1429
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
1430
	end
1431
hum.MaxHealth = 0
1432
ragdoll(char)
1433
error("Seems like you just died.")
1434
end
1435
1436
MoreTaunts = false
1437
mouse.KeyDown:connect(function(key)
1438
	if attack == false then
1439
		if MoreTaunts == false then
1440
		if key == 'q' then
1441
			GEtOuT()
1442
		elseif key == 'e' then
1443
			ShutTheHellUp()
1444
		elseif key == 'r' then
1445
			MYSPAGHETTTTTTT()
1446
		elseif key == 't' then
1447
			SpinMeDad()
1448
		elseif key == 'y' then
1449
			EndMySufferingV2()
1450
		elseif key == 'u' then
1451
			print'ur mom gey'
1452
		elseif key == 'f' then
1453
			FINLAND()
1454
		elseif key == 'z' then
1455
			NothingPersonal()
1456
		elseif key == 'v' then
1457
			VeryMuchWorrying()
1458
		end
1459
		end
1460
		if key == 'g' and MoreTaunts == false then
1461
			print'more tauntys yey'
1462
			MoreTaunts = true
1463
		elseif key == 'g' and MoreTaunts == true then
1464
			print'rip tauntys ;c'
1465
			MoreTaunts = false
1466
		end
1467
		if MoreTaunts == true then
1468
		if key == 'q' then
1469
			AnotherOne()
1470
		elseif key == 't' then
1471
			kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1472
		end
1473
		end
1474
		end
1475
	end)
1476
1477
-------------------------------------------------------
1478
--End Attacks N Stuff--
1479
-------------------------------------------------------
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
-------------------------------------------------------
1491
--Start Animations--
1492
-------------------------------------------------------
1493
local equipped = false
1494
local idle = 0
1495
local change = 1
1496
local val = 0
1497
local toim = 0
1498
local idleanim = 0.4
1499
hum.Animator.Parent = nil
1500
while true do
1501
	swait()
1502
	sine = sine + change
1503
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1504
	local velderp = root.Velocity.y
1505
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
1506
	if equipped == true or equipped == false then
1507
		if attack == false then
1508
			idle = idle + 1
1509
		else
1510
			idle = 0
1511
		end
1512
		if 1 < root.Velocity.y and hitfloor == nil then
1513
			Anim = "Jump"
1514
			if attack == false then
1515
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1516
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
1517
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1518
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1519
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1520
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1521
			end
1522
		elseif -1 > root.Velocity.y and hitfloor == nil then
1523
			Anim = "Fall"
1524
			if attack == false then
1525
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1526
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1527
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1528
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1529
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
1530
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
1531
			end
1532
		elseif torvel < 1 and hitfloor ~= nil then
1533
			Anim = "Idle"
1534
			change = 1
1535
			if attack == false then
1536
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1537
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
1538
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1539
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1540
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
1541
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
1542
			end
1543
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
1544
			Anim = "Walk"
1545
			change = 1
1546
			if attack == false then
1547
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
1548
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1549
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1550
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1551
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
1552
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
1553
			end
1554
		end
1555
	end
1556
	if 0 < #Effects then
1557
		for e = 1, #Effects do
1558
			if Effects[e] ~= nil then
1559
				local Thing = Effects[e]
1560
				if Thing ~= nil then
1561
					local Part = Thing[1]
1562
					local Mode = Thing[2]
1563
					local Delay = Thing[3]
1564
					local IncX = Thing[4]
1565
					local IncY = Thing[5]
1566
					local IncZ = Thing[6]
1567
					if 1 >= Thing[1].Transparency then
1568
						if Thing[2] == "Block1" then
1569
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1570
							local Mesh = Thing[1].Mesh
1571
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1572
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1573
						elseif Thing[2] == "Block2" then
1574
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1575
							local Mesh = Thing[7]
1576
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1577
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1578
						elseif Thing[2] == "Block3" then
1579
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1580
							local Mesh = Thing[7]
1581
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1582
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1583
						elseif Thing[2] == "Cylinder" then
1584
							local Mesh = Thing[1].Mesh
1585
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1586
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1587
						elseif Thing[2] == "Blood" then
1588
							local Mesh = Thing[7]
1589
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1590
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1591
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1592
						elseif Thing[2] == "Elec" then
1593
							local Mesh = Thing[1].Mesh
1594
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1595
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1596
						elseif Thing[2] == "Disappear" then
1597
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1598
						elseif Thing[2] == "Shatter" then
1599
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1600
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1601
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1602
							Thing[6] = Thing[6] + Thing[5]
1603
						end
1604
					else
1605
						Part.Parent = nil
1606
						table.remove(Effects, e)
1607
					end
1608
				end
1609
			end
1610
		end
1611
	end
1612
end
1613
-------------------------------------------------------
1614
--End Animations And Script--
1615
-------------------------------------------------------