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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | Player = game:GetService("Players").LocalPlayer | |
145 | PlayerGui = Player.PlayerGui | |
146 | Cam = workspace.CurrentCamera | |
147 | Backpack = Player.Backpack | |
148 | Character = Player.Character | |
149 | Humanoid = Character.Humanoid | |
150 | Mouse = Player:GetMouse() | |
151 | RootPart = Character["HumanoidRootPart"] | |
152 | Torso = Character["Torso"] | |
153 | Head = Character["Head"] | |
154 | RightArm = Character["Right Arm"] | |
155 | LeftArm = Character["Left Arm"] | |
156 | RightLeg = Character["Right Leg"] | |
157 | LeftLeg = Character["Left Leg"] | |
158 | RootJoint = RootPart["RootJoint"] | |
159 | Neck = Torso["Neck"] | |
160 | RightShoulder = Torso["Right Shoulder"] | |
161 | LeftShoulder = Torso["Left Shoulder"] | |
162 | RightHip = Torso["Right Hip"] | |
163 | LeftHip = Torso["Left Hip"] | |
164 | local TIME = 0 | |
165 | local sick = Instance.new("Sound",Torso) | |
166 | sick.Parent = Torso | |
167 | sick.Playing = true | |
168 | sick.Looped = true | |
169 | sick.Volume = 5 | |
170 | sick.Pitch = 1 | |
171 | sick.TimePosition = 0 | |
172 | sick.SoundId = "rbxassetid://157460916" | |
173 | ||
174 | IT = Instance.new | |
175 | CF = CFrame.new | |
176 | VT = Vector3.new | |
177 | RAD = math.rad | |
178 | C3 = Color3.new | |
179 | UD2 = UDim2.new | |
180 | BRICKC = BrickColor.new | |
181 | ANGLES = CFrame.Angles | |
182 | EULER = CFrame.fromEulerAnglesXYZ | |
183 | COS = math.cos | |
184 | ACOS = math.acos | |
185 | SIN = math.sin | |
186 | ASIN = math.asin | |
187 | ABS = math.abs | |
188 | MRANDOM = math.random | |
189 | FLOOR = math.floor | |
190 | ||
191 | --//=================================\\ | |
192 | --|| USEFUL VALUES | |
193 | --\\=================================// | |
194 | ||
195 | Animation_Speed = 3 | |
196 | local FORCERESET = false | |
197 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
198 | local SIZE = 1 | |
199 | local Speed = 16 | |
200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
204 | local DAMAGEMULTIPLIER = 1 | |
205 | local ANIM = "Idle" | |
206 | local ATTACK = false | |
207 | local EQUIPPED = false | |
208 | local HOLD = false | |
209 | local COMBO = 1 | |
210 | local Rooted = false | |
211 | local SINE = 0 | |
212 | local KEYHOLD = false | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local WALKINGANIM = false | |
215 | local VALUE1 = false | |
216 | local VALUE2 = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
221 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
222 | WEAPONGUI.Name = "BanishV3Gui" | |
223 | local Weapon = IT("Folder", Character) | |
224 | Weapon.Name = "Weapon" | |
225 | local Weapon2 = IT("Folder", Character) | |
226 | Weapon2.Name = "Weapon2" | |
227 | local DeadEye = IT("Folder", Character) | |
228 | DeadEye.Name = "DeadEye" | |
229 | local HM = IT("Folder", Character) | |
230 | HM.Name = "HM" | |
231 | local Pan = IT("Folder", Character) | |
232 | Pan.Name = "Pan" | |
233 | local Pan2 = IT("Folder", Character) | |
234 | Pan2.Name = "Pan2" | |
235 | local FaceGradient = IT("Folder", Character) | |
236 | FaceGradient.Name = "FaceGradient" | |
237 | local black = IT("Folder", Character) | |
238 | black.Name = "black" | |
239 | local Heads = IT("Folder", Character) | |
240 | Heads.Name = "Heads" | |
241 | local Effects = IT("Folder", Character) | |
242 | Effects.Name = "Effects" | |
243 | local ANIMATOR = Humanoid.Animator | |
244 | local ANIMATE = Character:FindFirstChild("Animate") | |
245 | local UNANCHOR = true | |
246 | local CLOCKLOOP = 0 | |
247 | local CLOCKTARGET = nil | |
248 | local CLOCKSPEED = 1 | |
249 | script.Parent = WEAPONGUI | |
250 | local HITFLOOR = nil | |
251 | local INTRO = false | |
252 | local INSTANT = false | |
253 | local LEFTWINGS = {} | |
254 | local RIGHTWINGS = {} | |
255 | local BODY = {} | |
256 | local TOBANISH = {} | |
257 | script.Parent = PlayerGui | |
258 | local MODE = "GoodCop" | |
259 | ||
260 | --//=================================\\ | |
261 | --\\=================================// | |
262 | ||
263 | local plr = Player | |
264 | local char = plr.Character | |
265 | local hum = char.Humanoid | |
266 | ||
267 | ------------------------------------------------------- | |
268 | --Start Good Stuff-- | |
269 | ------------------------------------------------------- | |
270 | cam = game.Workspace.CurrentCamera | |
271 | CF = CFrame.new | |
272 | angles = CFrame.Angles | |
273 | attack = false | |
274 | Euler = CFrame.fromEulerAnglesXYZ | |
275 | Rad = math.rad | |
276 | IT = Instance.new | |
277 | BrickC = BrickColor.new | |
278 | Cos = math.cos | |
279 | Acos = math.acos | |
280 | Sin = math.sin | |
281 | Asin = math.asin | |
282 | Abs = math.abs | |
283 | Mrandom = math.random | |
284 | Floor = math.floor | |
285 | ||
286 | --//=================================\\ | |
287 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
288 | --\\=================================// | |
289 | ||
290 | ArtificialHB = Instance.new("BindableEvent", script) | |
291 | ArtificialHB.Name = "ArtificialHB" | |
292 | ||
293 | script:WaitForChild("ArtificialHB") | |
294 | ||
295 | frame = Frame_Speed | |
296 | tf = 0 | |
297 | allowframeloss = false | |
298 | tossremainder = false | |
299 | lastframe = tick() | |
300 | script.ArtificialHB:Fire() | |
301 | ||
302 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
303 | tf = tf + s | |
304 | if tf >= frame then | |
305 | if allowframeloss then | |
306 | script.ArtificialHB:Fire() | |
307 | lastframe = tick() | |
308 | else | |
309 | for i = 1, math.floor(tf / frame) do | |
310 | script.ArtificialHB:Fire() | |
311 | end | |
312 | lastframe = tick() | |
313 | end | |
314 | if tossremainder then | |
315 | tf = 0 | |
316 | else | |
317 | tf = tf - frame * math.floor(tf / frame) | |
318 | end | |
319 | end | |
320 | end) | |
321 | ||
322 | --//=================================\\ | |
323 | --\\=================================// | |
324 | ||
325 | --//=================================\\ | |
326 | --|| CUSTOMIZATION | |
327 | --\\=================================// | |
328 | ||
329 | local function weldBetween(a, b) | |
330 | local weldd = Instance.new("ManualWeld") | |
331 | weldd.Part0 = a | |
332 | weldd.Part1 = b | |
333 | weldd.C0 = CFrame.new() | |
334 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
335 | weldd.Parent = a | |
336 | return weldd | |
337 | end | |
338 | ||
339 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
340 | local acs = Instance.new("Part") | |
341 | acs.CanCollide = false | |
342 | acs.Anchored = false | |
343 | acs.Size = Vector3.new(0,0,0) | |
344 | acs.CFrame = attachmentpart.CFrame | |
345 | acs.Parent = Character | |
346 | acs.BrickColor = color | |
347 | local meshs = Instance.new("SpecialMesh") | |
348 | meshs.MeshId = mesh | |
349 | meshs.TextureId = texture | |
350 | meshs.Parent = acs | |
351 | meshs.Scale = scale | |
352 | meshs.Offset = offset | |
353 | weldBetween(attachmentpart,acs) | |
354 | end | |
355 | ||
356 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
357 | if TYPE == "Gem" then | |
358 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
359 | acs.Anchored = false | |
360 | acs.CanCollide = false | |
361 | acs.CFrame = PART.CFrame | |
362 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
363 | weldBetween(PART,acs) | |
364 | elseif TYPE == "Skull" then | |
365 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
366 | acs.Anchored = false | |
367 | acs.CanCollide = false | |
368 | acs.CFrame = PART.CFrame | |
369 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
370 | weldBetween(PART,acs) | |
371 | elseif TYPE == "Eye" then | |
372 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
373 | acs.Anchored = false | |
374 | acs.CanCollide = false | |
375 | acs.CFrame = PART.CFrame | |
376 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
377 | weldBetween(PART,acs) | |
378 | end | |
379 | end | |
380 | ||
381 | ||
382 | Class_Name = "Sin Unleashed" | |
383 | Weapon_Name = "Add-ons" | |
384 | ||
385 | Custom_Colors = { | |
386 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
387 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
388 | ||
389 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
390 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
391 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
392 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
393 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
394 | ||
395 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
396 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
397 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
398 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
399 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
400 | } | |
401 | ||
402 | ||
403 | Player_Size = 1 --Size of the player. | |
404 | Animation_Speed = 2 | |
405 | Animation_Speed2 = 1 | |
406 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
407 | ||
408 | local Speed = 28 | |
409 | Humanoid.JumpPower = 80 | |
410 | local Effects2 = {} | |
411 | ||
412 | --//=================================\\ | |
413 | --|| END OF CUSTOMIZATION | |
414 | --\\=================================// | |
415 | ||
416 | --//=================================\\ | |
417 | --|| SOME FUNCTIONS | |
418 | --\\=================================// | |
419 | ||
420 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
421 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
422 | end | |
423 | ||
424 | function PositiveAngle(NUMBER) | |
425 | if NUMBER >= 0 then | |
426 | NUMBER = 0 | |
427 | end | |
428 | return NUMBER | |
429 | end | |
430 | ||
431 | function NegativeAngle(NUMBER) | |
432 | if NUMBER <= 0 then | |
433 | NUMBER = 0 | |
434 | end | |
435 | return NUMBER | |
436 | end | |
437 | ||
438 | function Swait(NUMBER) | |
439 | if NUMBER == 0 or NUMBER == nil then | |
440 | ArtificialHB.Event:wait() | |
441 | else | |
442 | for i = 1, NUMBER do | |
443 | ArtificialHB.Event:wait() | |
444 | end | |
445 | end | |
446 | end | |
447 | ||
448 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
449 | local NEWMESH = IT(MESH) | |
450 | if MESH == "SpecialMesh" then | |
451 | NEWMESH.MeshType = MESHTYPE | |
452 | if MESHID ~= "nil" and MESHID ~= "" then | |
453 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
454 | end | |
455 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
456 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
457 | end | |
458 | end | |
459 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
460 | NEWMESH.Scale = SCALE | |
461 | NEWMESH.Parent = PARENT | |
462 | return NEWMESH | |
463 | end | |
464 | ||
465 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
466 | local NEWPART = IT("Part") | |
467 | NEWPART.formFactor = FORMFACTOR | |
468 | NEWPART.Reflectance = REFLECTANCE | |
469 | NEWPART.Transparency = TRANSPARENCY | |
470 | NEWPART.CanCollide = false | |
471 | NEWPART.Locked = true | |
472 | NEWPART.Anchored = true | |
473 | if ANCHOR == false then | |
474 | NEWPART.Anchored = false | |
475 | end | |
476 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
477 | NEWPART.Name = NAME | |
478 | NEWPART.Size = SIZE | |
479 | NEWPART.Position = Torso.Position | |
480 | NEWPART.Material = MATERIAL | |
481 | NEWPART:BreakJoints() | |
482 | NEWPART.Parent = PARENT | |
483 | return NEWPART | |
484 | end | |
485 | ||
486 | local function weldBetween(a, b) | |
487 | local weldd = Instance.new("ManualWeld") | |
488 | weldd.Part0 = a | |
489 | weldd.Part1 = b | |
490 | weldd.C0 = CFrame.new() | |
491 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
492 | weldd.Parent = a | |
493 | return weldd | |
494 | end | |
495 | ||
496 | ||
497 | function QuaternionFromCFrame(cf) | |
498 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
499 | local trace = m00 + m11 + m22 | |
500 | if trace > 0 then | |
501 | local s = math.sqrt(1 + trace) | |
502 | local recip = 0.5 / s | |
503 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
504 | else | |
505 | local i = 0 | |
506 | if m11 > m00 then | |
507 | i = 1 | |
508 | end | |
509 | if m22 > (i == 0 and m00 or m11) then | |
510 | i = 2 | |
511 | end | |
512 | if i == 0 then | |
513 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
514 | local recip = 0.5 / s | |
515 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
516 | elseif i == 1 then | |
517 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
518 | local recip = 0.5 / s | |
519 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
520 | elseif i == 2 then | |
521 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
522 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
523 | end | |
524 | end | |
525 | end | |
526 | ||
527 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
528 | local xs, ys, zs = x + x, y + y, z + z | |
529 | local wx, wy, wz = w * xs, w * ys, w * zs | |
530 | local xx = x * xs | |
531 | local xy = x * ys | |
532 | local xz = x * zs | |
533 | local yy = y * ys | |
534 | local yz = y * zs | |
535 | local zz = z * zs | |
536 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
537 | end | |
538 | ||
539 | function QuaternionSlerp(a, b, t) | |
540 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
541 | local startInterp, finishInterp; | |
542 | if cosTheta >= 0.0001 then | |
543 | if (1 - cosTheta) > 0.0001 then | |
544 | local theta = ACOS(cosTheta) | |
545 | local invSinTheta = 1 / SIN(theta) | |
546 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
547 | finishInterp = SIN(t * theta) * invSinTheta | |
548 | else | |
549 | startInterp = 1 - t | |
550 | finishInterp = t | |
551 | end | |
552 | else | |
553 | if (1 + cosTheta) > 0.0001 then | |
554 | local theta = ACOS(-cosTheta) | |
555 | local invSinTheta = 1 / SIN(theta) | |
556 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
557 | finishInterp = SIN(t * theta) * invSinTheta | |
558 | else | |
559 | startInterp = t - 1 | |
560 | finishInterp = t | |
561 | end | |
562 | end | |
563 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
564 | end | |
565 | ||
566 | function Clerp(a, b, t) | |
567 | local qa = {QuaternionFromCFrame(a)} | |
568 | local qb = {QuaternionFromCFrame(b)} | |
569 | local ax, ay, az = a.x, a.y, a.z | |
570 | local bx, by, bz = b.x, b.y, b.z | |
571 | local _t = 1 - t | |
572 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
573 | end | |
574 | ||
575 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
576 | local frame = IT("Frame") | |
577 | frame.BackgroundTransparency = TRANSPARENCY | |
578 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
579 | frame.Position = POSITION | |
580 | frame.Size = SIZE | |
581 | frame.BackgroundColor3 = COLOR | |
582 | frame.BorderColor3 = BORDERCOLOR | |
583 | frame.Name = NAME | |
584 | frame.Parent = PARENT | |
585 | return frame | |
586 | end | |
587 | ||
588 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
589 | local label = IT("TextLabel") | |
590 | label.BackgroundTransparency = 1 | |
591 | label.Size = UD2(1, 0, 1, 0) | |
592 | label.Position = UD2(0, 0, 0, 0) | |
593 | label.TextColor3 = TEXTCOLOR | |
594 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
595 | label.TextTransparency = TRANSPARENCY | |
596 | label.FontSize = TEXTFONTSIZE | |
597 | label.Font = TEXTFONT | |
598 | label.BorderSizePixel = BORDERSIZEPIXEL | |
599 | label.TextScaled = false | |
600 | label.Text = TEXT | |
601 | label.Name = NAME | |
602 | label.Parent = PARENT | |
603 | return label | |
604 | end | |
605 | ||
606 | function NoOutlines(PART) | |
607 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
608 | end | |
609 | ||
610 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
611 | local NEWWELD = IT(TYPE) | |
612 | NEWWELD.Part0 = PART0 | |
613 | NEWWELD.Part1 = PART1 | |
614 | NEWWELD.C0 = C0 | |
615 | NEWWELD.C1 = C1 | |
616 | NEWWELD.Parent = PARENT | |
617 | return NEWWELD | |
618 | end | |
619 | ||
620 | local S = IT("Sound") | |
621 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
622 | local NEWSOUND = nil | |
623 | coroutine.resume(coroutine.create(function() | |
624 | NEWSOUND = S:Clone() | |
625 | NEWSOUND.Parent = PARENT | |
626 | NEWSOUND.Volume = VOLUME | |
627 | NEWSOUND.Pitch = PITCH | |
628 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
629 | NEWSOUND:play() | |
630 | if DOESLOOP == true then | |
631 | NEWSOUND.Looped = true | |
632 | else | |
633 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
634 | NEWSOUND:remove() | |
635 | end | |
636 | end)) | |
637 | return NEWSOUND | |
638 | end | |
639 | ||
640 | function CFrameFromTopBack(at, top, back) | |
641 | local right = top:Cross(back) | |
642 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
643 | end | |
644 | ||
645 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
646 | function WACKYEFFECT(Table) | |
647 | local TYPE = (Table.EffectType or "Sphere") | |
648 | local SIZE = (Table.Size or VT(1,1,1)) | |
649 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
650 | local TRANSPARENCY = (Table.Transparency or 0) | |
651 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
652 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
653 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
654 | local ROTATION1 = (Table.RotationX or 0) | |
655 | local ROTATION2 = (Table.RotationY or 0) | |
656 | local ROTATION3 = (Table.RotationZ or 0) | |
657 | local MATERIAL = (Table.Material or "Neon") | |
658 | local COLOR = (Table.Color or C3(1,1,1)) | |
659 | local TIME = (Table.Time or 45) | |
660 | local SOUNDID = (Table.SoundID or nil) | |
661 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
662 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
663 | coroutine.resume(coroutine.create(function() | |
664 | local PLAYSSOUND = false | |
665 | local SOUND = nil | |
666 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
667 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
668 | PLAYSSOUND = true | |
669 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
670 | end | |
671 | EFFECT.Color = COLOR | |
672 | local MSH = nil | |
673 | if TYPE == "Sphere" then | |
674 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
675 | elseif TYPE == "Block" then | |
676 | MSH = IT("BlockMesh",EFFECT) | |
677 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
678 | elseif TYPE == "Wave" then | |
679 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
680 | elseif TYPE == "Ring" then | |
681 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
682 | elseif TYPE == "Slash" then | |
683 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
684 | elseif TYPE == "Round Slash" then | |
685 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
686 | elseif TYPE == "Swirl" then | |
687 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
688 | elseif TYPE == "Skull" then | |
689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
690 | elseif TYPE == "Crystal" then | |
691 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
692 | end | |
693 | if MSH ~= nil then | |
694 | local MOVESPEED = nil | |
695 | if MOVEDIRECTION ~= nil then | |
696 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
697 | end | |
698 | local GROWTH = SIZE - ENDSIZE | |
699 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
700 | if TYPE == "Block" then | |
701 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
702 | else | |
703 | EFFECT.CFrame = CFRAME | |
704 | end | |
705 | for LOOP = 1, TIME+1 do | |
706 | Swait() | |
707 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
708 | if TYPE == "Wave" then | |
709 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
710 | end | |
711 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
712 | if TYPE == "Block" then | |
713 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
714 | else | |
715 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
716 | end | |
717 | if MOVEDIRECTION ~= nil then | |
718 | local ORI = EFFECT.Orientation | |
719 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
720 | EFFECT.Orientation = ORI | |
721 | end | |
722 | end | |
723 | if PLAYSSOUND == false then | |
724 | EFFECT:remove() | |
725 | else | |
726 | SOUND.Stopped:Connect(function() | |
727 | EFFECT:remove() | |
728 | end) | |
729 | end | |
730 | else | |
731 | if PLAYSSOUND == false then | |
732 | EFFECT:remove() | |
733 | else | |
734 | repeat Swait() until SOUND.Playing == false | |
735 | EFFECT:remove() | |
736 | end | |
737 | end | |
738 | end)) | |
739 | end | |
740 | for _, c in pairs(Character:GetChildren()) do | |
741 | if c.ClassName == "Part" then | |
742 | table.insert(BODY,{c,Character}) | |
743 | for _, q in pairs(c:GetChildren()) do | |
744 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
745 | table.insert(BODY,{q,c}) | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | ||
751 | function refit() | |
752 | Character.Parent = workspace | |
753 | for e = 1, #BODY do | |
754 | if BODY[e] ~= nil then | |
755 | local STUFF = BODY[e] | |
756 | local PART = STUFF[1] | |
757 | local PARENT = STUFF[2] | |
758 | PART.Parent = PARENT | |
759 | end | |
760 | end | |
761 | end | |
762 | ||
763 | function MakeForm(PART,TYPE) | |
764 | if TYPE == "Cyl" then | |
765 | local MSH = IT("CylinderMesh",PART) | |
766 | elseif TYPE == "Ball" then | |
767 | local MSH = IT("SpecialMesh",PART) | |
768 | MSH.MeshType = "Sphere" | |
769 | elseif TYPE == "Wedge" then | |
770 | local MSH = IT("SpecialMesh",PART) | |
771 | MSH.MeshType = "Wedge" | |
772 | end | |
773 | end | |
774 | ||
775 | function SpawnTrail(FROM,TO,BIG) | |
776 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
777 | MakeForm(TRAIL,"Cyl") | |
778 | local DIST = (FROM - TO).Magnitude | |
779 | if BIG == true then | |
780 | TRAIL.Size = VT(0.5,DIST,0.5) | |
781 | else | |
782 | TRAIL.Size = VT(0.25,DIST,0.25) | |
783 | end | |
784 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
785 | coroutine.resume(coroutine.create(function() | |
786 | for i = 1, 5 do | |
787 | Swait() | |
788 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
789 | end | |
790 | TRAIL:remove() | |
791 | end)) | |
792 | end | |
793 | ||
794 | Debris = game:GetService("Debris") | |
795 | ||
796 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
797 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
798 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
799 | end | |
800 | ||
801 | function turnto(position) | |
802 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
803 | end | |
804 | local asd = Instance.new("ParticleEmitter") | |
805 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
806 | asd.LightEmission = .1 | |
807 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
808 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
809 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
810 | asd.Transparency = bbb | |
811 | asd.Size = aaa | |
812 | asd.ZOffset = .9 | |
813 | asd.Acceleration = Vector3.new(0, -15, 0) | |
814 | asd.LockedToPart = false | |
815 | asd.EmissionDirection = "Back" | |
816 | asd.Lifetime = NumberRange.new(1, 2) | |
817 | asd.Rotation = NumberRange.new(-100, 100) | |
818 | asd.RotSpeed = NumberRange.new(-100, 100) | |
819 | asd.Speed = NumberRange.new(10) | |
820 | asd.Enabled = false | |
821 | asd.VelocitySpread = 999 | |
822 | ||
823 | function getbloody(victim,amount) | |
824 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
825 | PART.CFrame = victim.CFrame | |
826 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
827 | Debris:AddItem(PART,5) | |
828 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
829 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
830 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
831 | local prtcl = asd:Clone() | |
832 | prtcl.Parent = PART | |
833 | prtcl:Emit(amount*10) | |
834 | end | |
835 | ||
836 | local Particle = IT("ParticleEmitter",nil) | |
837 | Particle.Enabled = false | |
838 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
839 | Particle.LightEmission = 0.5 | |
840 | Particle.Rate = 150 | |
841 | Particle.ZOffset = 1 | |
842 | Particle.Rotation = NumberRange.new(-180, 180) | |
843 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
844 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
845 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0)) | |
846 | ||
847 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
848 | function ParticleEmitter(Table) | |
849 | local PRTCL = Particle:Clone() | |
850 | local Speed = Table.Speed or 5 | |
851 | local Drag = Table.Drag or 0 | |
852 | local Size1 = Table.Size1 or 1 | |
853 | local Size2 = Table.Size2 or 5 | |
854 | local Lifetime1 = Table.Lifetime1 or 1 | |
855 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
856 | local Parent = Table.Parent or Torso | |
857 | local Emit = Table.Emit or 100 | |
858 | local Offset = Table.Offset or 360 | |
859 | local Acel = Table.Acel or VT(0,0,0) | |
860 | local Enabled = Table.Enabled or false | |
861 | PRTCL.Parent = Parent | |
862 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
863 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
864 | PRTCL.Speed = NumberRange.new(Speed) | |
865 | PRTCL.VelocitySpread = Offset | |
866 | PRTCL.Drag = Drag | |
867 | PRTCL.Acceleration = Acel | |
868 | if Enabled == false then | |
869 | PRTCL:Emit(Emit) | |
870 | Debris:AddItem(PRTCL,Lifetime2) | |
871 | else | |
872 | PRTCL.Enabled = true | |
873 | end | |
874 | return PRTCL | |
875 | end | |
876 | ||
877 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
878 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
879 | end | |
880 | ||
881 | function PositiveAngle(NUMBER) | |
882 | if NUMBER >= 0 then | |
883 | NUMBER = 0 | |
884 | end | |
885 | return NUMBER | |
886 | end | |
887 | ||
888 | function NegativeAngle(NUMBER) | |
889 | if NUMBER <= 0 then | |
890 | NUMBER = 0 | |
891 | end | |
892 | return NUMBER | |
893 | end | |
894 | ||
895 | function Swait(NUMBER) | |
896 | if NUMBER == 0 or NUMBER == nil then | |
897 | ArtificialHB.Event:wait() | |
898 | else | |
899 | for i = 1, NUMBER do | |
900 | ArtificialHB.Event:wait() | |
901 | end | |
902 | end | |
903 | end | |
904 | ||
905 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
906 | local NEWMESH = IT(MESH) | |
907 | if MESH == "SpecialMesh" then | |
908 | NEWMESH.MeshType = MESHTYPE | |
909 | if MESHID ~= "nil" and MESHID ~= "" then | |
910 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
911 | end | |
912 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
913 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
914 | end | |
915 | end | |
916 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
917 | NEWMESH.Scale = SCALE | |
918 | NEWMESH.Parent = PARENT | |
919 | return NEWMESH | |
920 | end | |
921 | ||
922 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
923 | local NEWPART = IT("Part") | |
924 | NEWPART.formFactor = FORMFACTOR | |
925 | NEWPART.Reflectance = REFLECTANCE | |
926 | NEWPART.Transparency = TRANSPARENCY | |
927 | NEWPART.CanCollide = false | |
928 | NEWPART.Locked = true | |
929 | NEWPART.Anchored = true | |
930 | if ANCHOR == false then | |
931 | NEWPART.Anchored = false | |
932 | end | |
933 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
934 | NEWPART.Name = NAME | |
935 | NEWPART.Size = SIZE | |
936 | NEWPART.Position = Torso.Position | |
937 | NEWPART.Material = MATERIAL | |
938 | NEWPART:BreakJoints() | |
939 | NEWPART.Parent = PARENT | |
940 | return NEWPART | |
941 | end | |
942 | ||
943 | local function weldBetween(a, b) | |
944 | local weldd = Instance.new("ManualWeld") | |
945 | weldd.Part0 = a | |
946 | weldd.Part1 = b | |
947 | weldd.C0 = CFrame.new() | |
948 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
949 | weldd.Parent = a | |
950 | return weldd | |
951 | end | |
952 | ||
953 | ||
954 | function QuaternionFromCFrame(cf) | |
955 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
956 | local trace = m00 + m11 + m22 | |
957 | if trace > 0 then | |
958 | local s = math.sqrt(1 + trace) | |
959 | local recip = 0.5 / s | |
960 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
961 | else | |
962 | local i = 0 | |
963 | if m11 > m00 then | |
964 | i = 1 | |
965 | end | |
966 | if m22 > (i == 0 and m00 or m11) then | |
967 | i = 2 | |
968 | end | |
969 | if i == 0 then | |
970 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
971 | local recip = 0.5 / s | |
972 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
973 | elseif i == 1 then | |
974 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
975 | local recip = 0.5 / s | |
976 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
977 | elseif i == 2 then | |
978 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
979 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
980 | end | |
981 | end | |
982 | end | |
983 | ||
984 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
985 | local xs, ys, zs = x + x, y + y, z + z | |
986 | local wx, wy, wz = w * xs, w * ys, w * zs | |
987 | local xx = x * xs | |
988 | local xy = x * ys | |
989 | local xz = x * zs | |
990 | local yy = y * ys | |
991 | local yz = y * zs | |
992 | local zz = z * zs | |
993 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
994 | end | |
995 | ||
996 | function QuaternionSlerp(a, b, t) | |
997 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
998 | local startInterp, finishInterp; | |
999 | if cosTheta >= 0.0001 then | |
1000 | if (1 - cosTheta) > 0.0001 then | |
1001 | local theta = ACOS(cosTheta) | |
1002 | local invSinTheta = 1 / SIN(theta) | |
1003 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1004 | finishInterp = SIN(t * theta) * invSinTheta | |
1005 | else | |
1006 | startInterp = 1 - t | |
1007 | finishInterp = t | |
1008 | end | |
1009 | else | |
1010 | if (1 + cosTheta) > 0.0001 then | |
1011 | local theta = ACOS(-cosTheta) | |
1012 | local invSinTheta = 1 / SIN(theta) | |
1013 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1014 | finishInterp = SIN(t * theta) * invSinTheta | |
1015 | else | |
1016 | startInterp = t - 1 | |
1017 | finishInterp = t | |
1018 | end | |
1019 | end | |
1020 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1021 | end | |
1022 | ||
1023 | function Clerp(a, b, t) | |
1024 | local qa = {QuaternionFromCFrame(a)} | |
1025 | local qb = {QuaternionFromCFrame(b)} | |
1026 | local ax, ay, az = a.x, a.y, a.z | |
1027 | local bx, by, bz = b.x, b.y, b.z | |
1028 | local _t = 1 - t | |
1029 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1030 | end | |
1031 | ||
1032 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1033 | local frame = IT("Frame") | |
1034 | frame.BackgroundTransparency = TRANSPARENCY | |
1035 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1036 | frame.Position = POSITION | |
1037 | frame.Size = SIZE | |
1038 | frame.BackgroundColor3 = COLOR | |
1039 | frame.BorderColor3 = BORDERCOLOR | |
1040 | frame.Name = NAME | |
1041 | frame.Parent = PARENT | |
1042 | return frame | |
1043 | end | |
1044 | ||
1045 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1046 | local label = IT("TextLabel") | |
1047 | label.BackgroundTransparency = 1 | |
1048 | label.Size = UD2(1, 0, 1, 0) | |
1049 | label.Position = UD2(0, 0, 0, 0) | |
1050 | label.TextColor3 = TEXTCOLOR | |
1051 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1052 | label.TextTransparency = TRANSPARENCY | |
1053 | label.FontSize = TEXTFONTSIZE | |
1054 | label.Font = TEXTFONT | |
1055 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1056 | label.TextScaled = false | |
1057 | label.Text = TEXT | |
1058 | label.Name = NAME | |
1059 | label.Parent = PARENT | |
1060 | return label | |
1061 | end | |
1062 | ||
1063 | function NoOutlines(PART) | |
1064 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1065 | end | |
1066 | ||
1067 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1068 | local NEWWELD = IT(TYPE) | |
1069 | NEWWELD.Part0 = PART0 | |
1070 | NEWWELD.Part1 = PART1 | |
1071 | NEWWELD.C0 = C0 | |
1072 | NEWWELD.C1 = C1 | |
1073 | NEWWELD.Parent = PARENT | |
1074 | return NEWWELD | |
1075 | end | |
1076 | ||
1077 | local S = IT("Sound") | |
1078 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1079 | local NEWSOUND = nil | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | NEWSOUND = S:Clone() | |
1082 | NEWSOUND.Parent = PARENT | |
1083 | NEWSOUND.Volume = VOLUME | |
1084 | NEWSOUND.Pitch = PITCH | |
1085 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
1086 | NEWSOUND:play() | |
1087 | if DOESLOOP == true then | |
1088 | NEWSOUND.Looped = true | |
1089 | else | |
1090 | repeat wait(1) until NEWSOUND.Playing == false | |
1091 | NEWSOUND:remove() | |
1092 | end | |
1093 | end)) | |
1094 | return NEWSOUND | |
1095 | end | |
1096 | ||
1097 | function CFrameFromTopBack(at, top, back) | |
1098 | local right = top:Cross(back) | |
1099 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1100 | end | |
1101 | ||
1102 | function R_RANDOM(CFRAME,DIST) | |
1103 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1104 | end | |
1105 | ||
1106 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1107 | function WACKYEFFECT(Table) | |
1108 | local TYPE = (Table.EffectType or "Sphere") | |
1109 | local SIZE = (Table.Size or VT(1,1,1)) | |
1110 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1111 | local TRANSPARENCY = (Table.Transparency or 0) | |
1112 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1113 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1114 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1115 | local ROTATION1 = (Table.RotationX or 0) | |
1116 | local ROTATION2 = (Table.RotationY or 0) | |
1117 | local ROTATION3 = (Table.RotationZ or 0) | |
1118 | local MATERIAL = (Table.Material or "Neon") | |
1119 | local COLOR = (Table.Color or C3(1,1,1)) | |
1120 | local TIME = (Table.Time or 45) | |
1121 | local SOUNDID = (Table.SoundID or nil) | |
1122 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1123 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1124 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
1125 | local BOOMERANG = (Table.Boomerang or 0) | |
1126 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
1127 | coroutine.resume(coroutine.create(function() | |
1128 | local PLAYSSOUND = false | |
1129 | local SOUND = nil | |
1130 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1131 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1132 | PLAYSSOUND = true | |
1133 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1134 | end | |
1135 | EFFECT.Color = COLOR | |
1136 | local MSH = nil | |
1137 | if TYPE == "Sphere" then | |
1138 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1139 | elseif TYPE == "Block" or TYPE == "Box" then | |
1140 | MSH = IT("BlockMesh",EFFECT) | |
1141 | MSH.Scale = SIZE | |
1142 | elseif TYPE == "Wave" then | |
1143 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1144 | elseif TYPE == "Ring" then | |
1145 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1146 | elseif TYPE == "Slash" then | |
1147 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1148 | elseif TYPE == "Round Slash" then | |
1149 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1150 | elseif TYPE == "Swirl" then | |
1151 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
1152 | elseif TYPE == "Skull" then | |
1153 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1154 | elseif TYPE == "Crystal" then | |
1155 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1156 | end | |
1157 | if MSH ~= nil then | |
1158 | local BOOMR1 = 1+BOOMERANG/50 | |
1159 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
1160 | local MOVESPEED = nil | |
1161 | if MOVEDIRECTION ~= nil then | |
1162 | if USEBOOMERANGMATH == true then | |
1163 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
1164 | else | |
1165 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
1166 | end | |
1167 | end | |
1168 | local GROWTH = nil | |
1169 | if USEBOOMERANGMATH == true then | |
1170 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
1171 | else | |
1172 | GROWTH = (SIZE - ENDSIZE) | |
1173 | end | |
1174 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1175 | if TYPE == "Block" then | |
1176 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1177 | else | |
1178 | EFFECT.CFrame = CFRAME | |
1179 | end | |
1180 | if USEBOOMERANGMATH == true then | |
1181 | for LOOP = 1, TIME+1 do | |
1182 | Swait() | |
1183 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
1184 | if TYPE == "Wave" then | |
1185 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
1186 | end | |
1187 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1188 | if TYPE == "Block" then | |
1189 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1190 | else | |
1191 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1192 | end | |
1193 | if MOVEDIRECTION ~= nil then | |
1194 | local ORI = EFFECT.Orientation | |
1195 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
1196 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
1197 | end | |
1198 | end | |
1199 | else | |
1200 | for LOOP = 1, TIME+1 do | |
1201 | Swait() | |
1202 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1203 | if TYPE == "Wave" then | |
1204 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
1205 | end | |
1206 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1207 | if TYPE == "Block" then | |
1208 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1209 | else | |
1210 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1211 | end | |
1212 | if MOVEDIRECTION ~= nil then | |
1213 | local ORI = EFFECT.Orientation | |
1214 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1215 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | EFFECT.Transparency = 1 | |
1220 | if PLAYSSOUND == false then | |
1221 | EFFECT:remove() | |
1222 | else | |
1223 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1224 | EFFECT:remove() | |
1225 | end | |
1226 | else | |
1227 | if PLAYSSOUND == false then | |
1228 | EFFECT:remove() | |
1229 | else | |
1230 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1231 | EFFECT:remove() | |
1232 | end | |
1233 | end | |
1234 | end)) | |
1235 | end | |
1236 | ||
1237 | function MakeForm(PART,TYPE) | |
1238 | if TYPE == "Cyl" then | |
1239 | local MSH = IT("CylinderMesh",PART) | |
1240 | elseif TYPE == "Ball" then | |
1241 | local MSH = IT("SpecialMesh",PART) | |
1242 | MSH.MeshType = "Sphere" | |
1243 | elseif TYPE == "Wedge" then | |
1244 | local MSH = IT("SpecialMesh",PART) | |
1245 | MSH.MeshType = "Wedge" | |
1246 | end | |
1247 | end | |
1248 | ||
1249 | Debris = game:GetService("Debris") | |
1250 | ||
1251 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1252 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1253 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1254 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
1255 | end | |
1256 | ||
1257 | local DECAL = IT("Decal") | |
1258 | function MagicRing() | |
1259 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
1260 | local MESH = IT("BlockMesh",RING) | |
1261 | local BOTTOMTEXTURE = DECAL:Clone() | |
1262 | BOTTOMTEXTURE.Parent = RING | |
1263 | BOTTOMTEXTURE.Face = "Bottom" | |
1264 | BOTTOMTEXTURE.Name = "BottomTexture" | |
1265 | local TOPTEXTURE = DECAL:Clone() | |
1266 | TOPTEXTURE.Parent = RING | |
1267 | TOPTEXTURE.Face = "Top" | |
1268 | TOPTEXTURE.Name = "TopTexture" | |
1269 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
1270 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
1271 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
1272 | TOPTEXTURE.Color3 = C3(0,0,0) | |
1273 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
1274 | end | |
1275 | ||
1276 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1277 | coroutine.resume(coroutine.create(function() | |
1278 | local FADE = IT("Model",Effects) | |
1279 | if PARENT ~= nil then | |
1280 | FADE.Parent = PARENT | |
1281 | end | |
1282 | FADE.Name = "FadingEffect" | |
1283 | for _, c in pairs(Character:GetChildren()) do | |
1284 | if c.ClassName == "Part" then | |
1285 | c.CanCollide = false | |
1286 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
1287 | FADER.CFrame = c.CFrame | |
1288 | FADER.Color = COLOR | |
1289 | if FADER.Name == "Head" then | |
1290 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1291 | elseif FADER.Name == "HumanoidRootPart" then | |
1292 | FADE.PrimaryPart = FADER | |
1293 | FADER.Transparency = 1 | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | local TRANS = 0.25/TIMER | |
1298 | local DIST = nil | |
1299 | if MOVEDIRECTION ~= nil then | |
1300 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1301 | end | |
1302 | for i = 1, TIMER do | |
1303 | Swait() | |
1304 | for _, c in pairs(FADE:GetChildren()) do | |
1305 | if c.ClassName == "Part" then | |
1306 | c.Transparency = c.Transparency + TRANS | |
1307 | end | |
1308 | end | |
1309 | if MOVEDIRECTION ~= nil then | |
1310 | local ORI = FADE.PrimaryPart.Orientation | |
1311 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1312 | end | |
1313 | end | |
1314 | FADE:remove() | |
1315 | end)) | |
1316 | end | |
1317 | ||
1318 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1319 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1320 | end | |
1321 | ||
1322 | function PositiveAngle(NUMBER) | |
1323 | if NUMBER >= 0 then | |
1324 | NUMBER = 0 | |
1325 | end | |
1326 | return NUMBER | |
1327 | end | |
1328 | ||
1329 | function NegativeAngle(NUMBER) | |
1330 | if NUMBER <= 0 then | |
1331 | NUMBER = 0 | |
1332 | end | |
1333 | return NUMBER | |
1334 | end | |
1335 | ||
1336 | function Swait(NUMBER) | |
1337 | if NUMBER == 0 or NUMBER == nil then | |
1338 | ArtificialHB.Event:wait() | |
1339 | else | |
1340 | for i = 1, NUMBER do | |
1341 | ArtificialHB.Event:wait() | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | ||
1346 | function QuaternionFromCFrame(cf) | |
1347 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1348 | local trace = m00 + m11 + m22 | |
1349 | if trace > 0 then | |
1350 | local s = math.sqrt(1 + trace) | |
1351 | local recip = 0.5 / s | |
1352 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1353 | else | |
1354 | local i = 0 | |
1355 | if m11 > m00 then | |
1356 | i = 1 | |
1357 | end | |
1358 | if m22 > (i == 0 and m00 or m11) then | |
1359 | i = 2 | |
1360 | end | |
1361 | if i == 0 then | |
1362 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1363 | local recip = 0.5 / s | |
1364 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1365 | elseif i == 1 then | |
1366 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1367 | local recip = 0.5 / s | |
1368 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1369 | elseif i == 2 then | |
1370 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1371 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | ||
1376 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1377 | local xs, ys, zs = x + x, y + y, z + z | |
1378 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1379 | local xx = x * xs | |
1380 | local xy = x * ys | |
1381 | local xz = x * zs | |
1382 | local yy = y * ys | |
1383 | local yz = y * zs | |
1384 | local zz = z * zs | |
1385 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1386 | end | |
1387 | ||
1388 | function QuaternionSlerp(a, b, t) | |
1389 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1390 | local startInterp, finishInterp; | |
1391 | if cosTheta >= 0.0001 then | |
1392 | if (1 - cosTheta) > 0.0001 then | |
1393 | local theta = ACOS(cosTheta) | |
1394 | local invSinTheta = 1 / SIN(theta) | |
1395 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1396 | finishInterp = SIN(t * theta) * invSinTheta | |
1397 | else | |
1398 | startInterp = 1 - t | |
1399 | finishInterp = t | |
1400 | end | |
1401 | else | |
1402 | if (1 + cosTheta) > 0.0001 then | |
1403 | local theta = ACOS(-cosTheta) | |
1404 | local invSinTheta = 1 / SIN(theta) | |
1405 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1406 | finishInterp = SIN(t * theta) * invSinTheta | |
1407 | else | |
1408 | startInterp = t - 1 | |
1409 | finishInterp = t | |
1410 | end | |
1411 | end | |
1412 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1413 | end | |
1414 | ||
1415 | function Clerp(a, b, t) | |
1416 | local qa = {QuaternionFromCFrame(a)} | |
1417 | local qb = {QuaternionFromCFrame(b)} | |
1418 | local ax, ay, az = a.x, a.y, a.z | |
1419 | local bx, by, bz = b.x, b.y, b.z | |
1420 | local _t = 1 - t | |
1421 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1422 | end | |
1423 | ||
1424 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1425 | local frame = IT("Frame") | |
1426 | frame.BackgroundTransparency = TRANSPARENCY | |
1427 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1428 | frame.Position = POSITION | |
1429 | frame.Size = SIZE | |
1430 | frame.BackgroundColor3 = COLOR | |
1431 | frame.BorderColor3 = BORDERCOLOR | |
1432 | frame.Name = NAME | |
1433 | frame.Parent = PARENT | |
1434 | return frame | |
1435 | end | |
1436 | ||
1437 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1438 | local label = IT("TextLabel") | |
1439 | label.BackgroundTransparency = 1 | |
1440 | label.Size = UD2(1, 0, 1, 0) | |
1441 | label.Position = UD2(0, 0, 0, 0) | |
1442 | label.TextColor3 = TEXTCOLOR | |
1443 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1444 | label.TextTransparency = TRANSPARENCY | |
1445 | label.FontSize = TEXTFONTSIZE | |
1446 | label.Font = TEXTFONT | |
1447 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1448 | label.TextScaled = false | |
1449 | label.Text = TEXT | |
1450 | label.Name = NAME | |
1451 | label.Parent = PARENT | |
1452 | return label | |
1453 | end | |
1454 | ||
1455 | function NoOutlines(PART) | |
1456 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1457 | end | |
1458 | ||
1459 | ||
1460 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1461 | local NEWWELD = IT(TYPE) | |
1462 | NEWWELD.Part0 = PART0 | |
1463 | NEWWELD.Part1 = PART1 | |
1464 | NEWWELD.C0 = C0 | |
1465 | NEWWELD.C1 = C1 | |
1466 | NEWWELD.Parent = PARENT | |
1467 | return NEWWELD | |
1468 | end | |
1469 | ||
1470 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1471 | local NEWSOUND = nil | |
1472 | coroutine.resume(coroutine.create(function() | |
1473 | NEWSOUND = IT("Sound", PARENT) | |
1474 | NEWSOUND.Volume = VOLUME | |
1475 | NEWSOUND.Pitch = PITCH | |
1476 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1477 | Swait() | |
1478 | NEWSOUND:play() | |
1479 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1480 | end)) | |
1481 | return NEWSOUND | |
1482 | end | |
1483 | ||
1484 | function CFrameFromTopBack(at, top, back) | |
1485 | local right = top:Cross(back) | |
1486 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1487 | end | |
1488 | ||
1489 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1490 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1491 | local mesh = IT("SpecialMesh",wave) | |
1492 | mesh.MeshType = "FileMesh" | |
1493 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1494 | mesh.Scale = SIZE | |
1495 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
1496 | wave.CFrame = CFRAME | |
1497 | coroutine.resume(coroutine.create(function(PART) | |
1498 | for i = 1, WAIT do | |
1499 | Swait() | |
1500 | mesh.Scale = mesh.Scale + GROW | |
1501 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1502 | if DOESROT == true then | |
1503 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1504 | end | |
1505 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1506 | if wave.Transparency > 0.99 then | |
1507 | wave:remove() | |
1508 | end | |
1509 | end | |
1510 | end)) | |
1511 | end | |
1512 | ||
1513 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1514 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1515 | local mesh = IT("SpecialMesh",wave) | |
1516 | mesh.MeshType = "FileMesh" | |
1517 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1518 | mesh.Scale = SIZE | |
1519 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
1520 | wave.CFrame = CFRAME | |
1521 | coroutine.resume(coroutine.create(function(PART) | |
1522 | for i = 1, WAIT do | |
1523 | Swait() | |
1524 | mesh.Scale = mesh.Scale + GROW | |
1525 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1526 | if DOESROT == true then | |
1527 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1528 | end | |
1529 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1530 | if wave.Transparency > 0.99 then | |
1531 | wave:remove() | |
1532 | end | |
1533 | end | |
1534 | end)) | |
1535 | end | |
1536 | ||
1537 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1538 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1539 | local mesh = IT("SpecialMesh",wave) | |
1540 | mesh.MeshType = "FileMesh" | |
1541 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1542 | mesh.Scale = SIZE | |
1543 | wave.CFrame = CFRAME | |
1544 | coroutine.resume(coroutine.create(function(PART) | |
1545 | for i = 1, WAIT do | |
1546 | Swait() | |
1547 | mesh.Scale = mesh.Scale + GROW | |
1548 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1549 | if DOESROT == true then | |
1550 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1551 | end | |
1552 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1553 | if wave.Transparency > 0.99 then | |
1554 | wave:remove() | |
1555 | end | |
1556 | end | |
1557 | end)) | |
1558 | end | |
1559 | ||
1560 | ||
1561 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1562 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1563 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1564 | wave.CFrame = CFRAME | |
1565 | coroutine.resume(coroutine.create(function(PART) | |
1566 | for i = 1, WAIT do | |
1567 | Swait() | |
1568 | mesh.Scale = mesh.Scale * GROW | |
1569 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1570 | if wave.Transparency > 0.99 then | |
1571 | wave:remove() | |
1572 | end | |
1573 | end | |
1574 | end)) | |
1575 | end | |
1576 | ||
1577 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1578 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1579 | local mesh = IT("SpecialMesh",wave) | |
1580 | mesh.MeshType = "Sphere" | |
1581 | mesh.Scale = SIZE | |
1582 | mesh.Offset = VT(0,0,0) | |
1583 | wave.CFrame = CFRAME | |
1584 | coroutine.resume(coroutine.create(function(PART) | |
1585 | for i = 1, WAIT do | |
1586 | Swait() | |
1587 | mesh.Scale = mesh.Scale + GROW | |
1588 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1589 | if wave.Transparency > 0.99 then | |
1590 | wave:remove() | |
1591 | end | |
1592 | end | |
1593 | end)) | |
1594 | end | |
1595 | ||
1596 | function MakeForm(PART,TYPE) | |
1597 | if TYPE == "Cyl" then | |
1598 | local MSH = IT("CylinderMesh",PART) | |
1599 | elseif TYPE == "Ball" then | |
1600 | local MSH = IT("SpecialMesh",PART) | |
1601 | MSH.MeshType = "Sphere" | |
1602 | elseif TYPE == "Wedge" then | |
1603 | local MSH = IT("SpecialMesh",PART) | |
1604 | MSH.MeshType = "Wedge" | |
1605 | end | |
1606 | end | |
1607 | ||
1608 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1609 | if FLOOR ~= nil then | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1612 | PART.CFrame = CF(POSITION) | |
1613 | for i = 1, 45 do | |
1614 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1615 | RingPiece.Material = FLOOR.Material | |
1616 | RingPiece.Color = FLOOR.Color | |
1617 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1618 | Debris:AddItem(RingPiece,SWAIT/100) | |
1619 | end | |
1620 | PART:remove() | |
1621 | end)) | |
1622 | end | |
1623 | end | |
1624 | ||
1625 | function CheckTableForString(Table, String) | |
1626 | for i, v in pairs(Table) do | |
1627 | if string.find(string.lower(String), string.lower(v)) then | |
1628 | return true | |
1629 | end | |
1630 | end | |
1631 | return false | |
1632 | end | |
1633 | ||
1634 | function CheckIntangible(Hit) | |
1635 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1636 | if Hit and Hit.Parent then | |
1637 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1638 | return true | |
1639 | end | |
1640 | end | |
1641 | return false | |
1642 | end | |
1643 | ||
1644 | Debris = game:GetService("Debris") | |
1645 | ||
1646 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1647 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1648 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1649 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1650 | if RayHit and CheckIntangible(RayHit) then | |
1651 | if DelayIfHit then | |
1652 | wait() | |
1653 | end | |
1654 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1655 | end | |
1656 | return RayHit, RayPos, RayNormal | |
1657 | end | |
1658 | ||
1659 | function turnto(position) | |
1660 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1661 | end | |
1662 | ||
1663 | function CameraEnshaking(Length, Intensity) | |
1664 | coroutine.resume(coroutine.create(function() | |
1665 | local intensity = 1 * Intensity | |
1666 | local rotM = 0.01 * Intensity | |
1667 | for i = 0, Length, 0.1 do | |
1668 | Swait() | |
1669 | intensity = intensity - 0.05 * Intensity / Length | |
1670 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1671 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1672 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1673 | end | |
1674 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1675 | end)) | |
1676 | end | |
1677 | ||
1678 | ||
1679 | --//=================================\\ | |
1680 | --|| WEAPON CREATION | |
1681 | --\\=================================// | |
1682 | ||
1683 | ||
1684 | ||
1685 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1686 | local TORSO = Torso | |
1687 | local HUM = Humanoid | |
1688 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1689 | coroutine.wrap(function() | |
1690 | VT = Vector3.new | |
1691 | MRANDOM = math.random | |
1692 | local A = TIME | |
1693 | local B = INTENSITY | |
1694 | local C = true | |
1695 | local HUMANOID = Humanoid | |
1696 | local TIMER = A or 35 | |
1697 | local SHAKE = B or 5 | |
1698 | local FADE = C or true | |
1699 | if HUMANOID then | |
1700 | local FADER = SHAKE / TIMER | |
1701 | for i = 1, TIMER do | |
1702 | wait() | |
1703 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1704 | end | |
1705 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1706 | end | |
1707 | ||
1708 | end)() | |
1709 | end | |
1710 | end | |
1711 | ||
1712 | ||
1713 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1714 | function WACKYEFFECT(Table) | |
1715 | local TYPE = (Table.EffectType or "Sphere") | |
1716 | local SIZE = (Table.Size or VT(1,1,1)) | |
1717 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1718 | local TRANSPARENCY = (Table.Transparency or 0) | |
1719 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1720 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1721 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1722 | local ROTATION1 = (Table.RotationX or 0) | |
1723 | local ROTATION2 = (Table.RotationY or 0) | |
1724 | local ROTATION3 = (Table.RotationZ or 0) | |
1725 | local MATERIAL = (Table.Material or "Neon") | |
1726 | local COLOR = (Table.Color or C3(1,1,1)) | |
1727 | local TIME = (Table.Time or 45) | |
1728 | local SOUNDID = (Table.SoundID or nil) | |
1729 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1730 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1731 | coroutine.resume(coroutine.create(function() | |
1732 | local PLAYSSOUND = false | |
1733 | local SOUND = nil | |
1734 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true) | |
1735 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1736 | PLAYSSOUND = true | |
1737 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1738 | end | |
1739 | EFFECT.Color = COLOR | |
1740 | local MSH = nil | |
1741 | if TYPE == "Sphere" then | |
1742 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1743 | elseif TYPE == "Block" then | |
1744 | MSH = IT("BlockMesh",EFFECT) | |
1745 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1746 | elseif TYPE == "Wave" then | |
1747 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1748 | elseif TYPE == "Ring" then | |
1749 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1750 | elseif TYPE == "Slash" then | |
1751 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1752 | elseif TYPE == "Round Slash" then | |
1753 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1754 | elseif TYPE == "Swirl" then | |
1755 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1756 | elseif TYPE == "Skull" then | |
1757 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1758 | elseif TYPE == "Crystal" then | |
1759 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1760 | end | |
1761 | if MSH ~= nil then | |
1762 | local MOVESPEED = nil | |
1763 | if MOVEDIRECTION ~= nil then | |
1764 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1765 | end | |
1766 | local GROWTH = SIZE - ENDSIZE | |
1767 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1768 | if TYPE == "Block" then | |
1769 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1770 | else | |
1771 | EFFECT.CFrame = CFRAME | |
1772 | end | |
1773 | for LOOP = 1, TIME+1 do | |
1774 | Swait() | |
1775 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1776 | if TYPE == "Wave" then | |
1777 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1778 | end | |
1779 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1780 | if TYPE == "Block" then | |
1781 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1782 | else | |
1783 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1784 | end | |
1785 | if MOVEDIRECTION ~= nil then | |
1786 | local ORI = EFFECT.Orientation | |
1787 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1788 | EFFECT.Orientation = ORI | |
1789 | end | |
1790 | end | |
1791 | if PLAYSSOUND == false then | |
1792 | EFFECT:remove() | |
1793 | else | |
1794 | SOUND.Stopped:Connect(function() | |
1795 | EFFECT:remove() | |
1796 | end) | |
1797 | end | |
1798 | else | |
1799 | if PLAYSSOUND == false then | |
1800 | EFFECT:remove() | |
1801 | else | |
1802 | repeat Swait() until SOUND.Playing == false | |
1803 | EFFECT:remove() | |
1804 | end | |
1805 | end | |
1806 | end)) | |
1807 | end | |
1808 | ||
1809 | ||
1810 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1811 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1812 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
1813 | wave.CFrame = CFRAME | |
1814 | coroutine.resume(coroutine.create(function(PART) | |
1815 | for i = 1, WAIT do | |
1816 | Swait() | |
1817 | mesh.Scale = mesh.Scale + GROW | |
1818 | if DOESROT == true then | |
1819 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1820 | end | |
1821 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1822 | if wave.Transparency > 0.99 then | |
1823 | wave:remove() | |
1824 | end | |
1825 | end | |
1826 | end)) | |
1827 | end | |
1828 | --EYE- | |
1829 | ||
1830 | for i = 1, 35 do | |
1831 | local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1832 | FACE.Color = C3(0,0,0) | |
1833 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1834 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1835 | end | |
1836 | --EYE1- | |
1837 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
1837 | + | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) |
1838 | MakeForm(Eye,"Ball") | |
1839 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1840 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
1840 | + | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) |
1841 | MakeForm(Eye,"Ball") | |
1842 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1843 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
1843 | + | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) |
1844 | MakeForm(Eye,"Ball") | |
1845 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1846 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
1846 | + | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) |
1847 | MakeForm(Eye,"Ball") | |
1848 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1849 | --EYE2- | |
1850 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
1851 | MakeForm(Eye,"Ball") | |
1852 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1853 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
1854 | MakeForm(Eye,"Ball") | |
1855 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1856 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
1857 | MakeForm(Eye,"Ball") | |
1858 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1859 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
1860 | MakeForm(Eye,"Ball") | |
1861 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1862 | ||
1863 | --SS-- | |
1864 | ||
1865 | ||
1866 | ||
1867 | --EXE-- | |
1868 | local EXE = Instance.new("Shirt") | |
1869 | EXE.ShirtTemplate = "rbxassetid://338740550" | |
1870 | EXE.Parent = Character | |
1871 | EXE.Name = "Cloth" | |
1872 | local LOL = Instance.new("Pants") | |
1873 | LOL.PantsTemplate = "rbxassetid://338750779" | |
1874 | LOL.Parent = Character | |
1875 | LOL.Name = "Cloth" | |
1876 | ||
1877 | --DeadEye-- | |
1878 | ||
1879 | local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1880 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1881 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
1882 | MakeForm(Part,"Wedge") | |
1883 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1884 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
1885 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1886 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1887 | MakeForm(Part,"Cyl") | |
1888 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1889 | for i = 1, 8 do | |
1890 | local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1891 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1892 | end | |
1893 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1894 | MakeForm(Part,"Wedge") | |
1895 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1896 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
1897 | MakeForm(Part,"Cyl") | |
1898 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1899 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1900 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1901 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
1902 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1903 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
1904 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1905 | local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
1906 | MakeForm(RightBarrel,"Cyl") | |
1907 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1908 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
1909 | MakeForm(Part,"Wedge") | |
1910 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1911 | local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1912 | MakeForm(RightHole,"Cyl") | |
1913 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1914 | ||
1915 | ||
1916 | --Heads-- | |
1917 | ||
1918 | local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
1919 | PRT.Color = C3(0,0,0) | |
1920 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1921 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1922 | ||
1923 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
1924 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1925 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
1926 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
1927 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1928 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
1929 | ||
1930 | --HM-- | |
1931 | ||
1932 | local LASTPART = Head | |
1933 | for i = 1, 20 do | |
1934 | local MATH = (1-(i/25)) | |
1935 | if LASTPART == Head then | |
1936 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1937 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1938 | LASTPART = Horn | |
1939 | Horn.Color = C3((i*3-3)/255,0,0) | |
1940 | else | |
1941 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1942 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1943 | LASTPART = Horn | |
1944 | Horn.Color = C3((i*3-3)/255,0,0) | |
1945 | end | |
1946 | end | |
1947 | local LASTPART = Head | |
1948 | for i = 1, 20 do | |
1949 | local MATH = (1-(i/25)) | |
1950 | if LASTPART == Head then | |
1951 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1952 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1953 | LASTPART = Horn | |
1954 | Horn.Color = C3((i*3-3)/255,0,0) | |
1955 | else | |
1956 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1957 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1958 | LASTPART = Horn | |
1959 | Horn.Color = C3((i*3-3)/255,0,0) | |
1960 | end | |
1961 | end | |
1962 | ||
1963 | --Black-- | |
1964 | ||
1965 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
1966 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1967 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
1968 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1969 | ||
1970 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1971 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1972 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1973 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1974 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1975 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1976 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1977 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1978 | ||
1979 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
1980 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1981 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
1982 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1983 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1984 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1985 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1986 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1987 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1988 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1989 | ||
1990 | --banblack-- | |
1991 | ||
1992 | ||
1993 | --Ban-- | |
1994 | ||
1995 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1996 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1997 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1998 | MakeForm(Part,"Wedge") | |
1999 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2000 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
2001 | MakeForm(Part,"Wedge") | |
2002 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2003 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
2004 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2005 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2006 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2007 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2008 | MakeForm(Part,"Cyl") | |
2009 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2010 | for i = 1, 8 do | |
2011 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2012 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2013 | end | |
2014 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
2015 | MakeForm(Part,"Cyl") | |
2016 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2017 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
2018 | MakeForm(Part,"Ball") | |
2019 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2020 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
2021 | MakeForm(Part,"Wedge") | |
2022 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2023 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
2024 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2025 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
2026 | MakeForm(Part,"Cyl") | |
2027 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2028 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
2029 | MakeForm(Part,"Cyl") | |
2030 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2031 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2032 | MakeForm(Part,"Cyl") | |
2033 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2034 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
2035 | MakeForm(Part,"Wedge") | |
2036 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
2037 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2038 | MakeForm(Part,"Cyl") | |
2039 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2040 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
2041 | MakeForm(Part,"Wedge") | |
2042 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2043 | local LASTPART = Handle | |
2044 | for i = 1, 10 do | |
2045 | if LASTPART == Handle then | |
2046 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
2047 | LASTPART = Part | |
2048 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2049 | else | |
2050 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
2051 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2052 | LASTPART = Part | |
2053 | end | |
2054 | end | |
2055 | ||
2056 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
2057 | MakeForm(Barrel,"Cyl") | |
2058 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2059 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
2060 | MakeForm(Part,"Cyl") | |
2061 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2062 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
2063 | MakeForm(Part,"Wedge") | |
2064 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2065 | local Hole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
2066 | MakeForm(Hole,"Cyl") | |
2067 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
2068 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
2069 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2070 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2071 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
2072 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2073 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2074 | coroutine.resume(coroutine.create(function() | |
2075 | while wait() do | |
2076 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2077 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2078 | end | |
2079 | end)) | |
2080 | ||
2081 | --Pan1-- | |
2082 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
2083 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2084 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
2085 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2086 | MakeForm(PRT,"Cyl") | |
2087 | local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
2088 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2089 | MakeForm(PRT,"Cyl") | |
2090 | PRT.Color = C3(159/255, 111/255, 183/255) | |
2091 | local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
2092 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2093 | MakeForm(RING,"Cyl") | |
2094 | RING.Color = C3(0,0,0) | |
2095 | for i = 1, 12 do | |
2096 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
2097 | PRT.Color = C3(0,0,0) | |
2098 | local MSH = IT("BlockMesh",PRT) | |
2099 | MSH.Scale = VT(0.6,1,1) | |
2100 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
2101 | end | |
2102 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
2103 | PRT.Color = C3(0,0,0) | |
2104 | local MSH = IT("BlockMesh",PRT) | |
2105 | MSH.Scale = VT(0.4,1,1) | |
2106 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
2107 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
2108 | PRT.Color = C3(0,0,0) | |
2109 | local MSH = IT("BlockMesh",PRT) | |
2110 | MSH.Scale = VT(0.4,1,1) | |
2111 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
2112 | coroutine.resume(coroutine.create(function() | |
2113 | while true do | |
2114 | Swait() | |
2115 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
2116 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
2117 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
2118 | if CLOCKLOOP <= -150 then | |
2119 | if MODE == "black" then | |
2120 | CLOCKLOOP = 0 | |
2121 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1}) | |
2122 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2123 | ApplyAoE3(HITPOS,10,15,45,75,false) | |
2124 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2125 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2126 | if CLOCKTARGET ~= nil then | |
2127 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
2128 | if CLOCKTARGET.Torso ~= nil then | |
2129 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2130 | end | |
2131 | if CLOCKTARGET.Health == 0 then | |
2132 | CLOCKTARGET = nil | |
2133 | end | |
2134 | end | |
2135 | end | |
2136 | end | |
2137 | end | |
2138 | end)) | |
2139 | --Pan2-- | |
2140 | coroutine.resume(coroutine.create(function() | |
2141 | while true do | |
2142 | Swait() | |
2143 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
2144 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
2145 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
2146 | if CLOCKLOOP <= -20 then | |
2147 | if MODE == "Killbot" then | |
2148 | CLOCKLOOP = 0 | |
2149 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2}) | |
2150 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2151 | ApplyAoE3(HITPOS,10,15,45,75,false) | |
2152 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2153 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2154 | if CLOCKTARGET ~= nil then | |
2155 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
2156 | if CLOCKTARGET.Torso ~= nil then | |
2157 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2158 | end | |
2159 | if CLOCKTARGET.Health == 0 then | |
2160 | CLOCKTARGET = nil | |
2161 | end | |
2162 | end | |
2163 | end | |
2164 | end | |
2165 | end | |
2166 | end)) | |
2167 | ||
2168 | ||
2169 | for _, c in pairs(Weapon:GetDescendants()) do | |
2170 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2171 | c.Material = "Glass" | |
2172 | c.Color = C3(0,0,0) | |
2173 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2174 | c.Color = C3(1,0,0) | |
2175 | c.Material = "Neon" | |
2176 | end | |
2177 | end | |
2178 | ||
2179 | for _, c in pairs(Weapon2:GetDescendants()) do | |
2180 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2181 | c.Material = "Glass" | |
2182 | c.Color = C3(0,0,0) | |
2183 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2184 | c.Color = C3(0,0,0) | |
2185 | c.Material = "Neon" | |
2186 | end | |
2187 | end | |
2188 | ||
2189 | for _, c in pairs(DeadEye:GetDescendants()) do | |
2190 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2191 | c.Material = "Neon" | |
2192 | c.Color = C3(0,0,0) | |
2193 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2194 | c.Color = C3(1,0,0) | |
2195 | c.Material = "Neon" | |
2196 | end | |
2197 | end | |
2198 | ||
2199 | for _, c in pairs(HM:GetDescendants()) do | |
2200 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2201 | c.Material = "Neon" | |
2202 | c.Color = C3(0,0,0) | |
2203 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2204 | c.Color = C3(1,0,0) | |
2205 | c.Material = "Neon" | |
2206 | end | |
2207 | end | |
2208 | ||
2209 | for _, c in pairs(Heads:GetDescendants()) do | |
2210 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2211 | c.Material = "Neon" | |
2212 | c.Color = C3(0,0,0) | |
2213 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2214 | c.Color = C3(1,0,0) | |
2215 | c.Material = "Neon" | |
2216 | end | |
2217 | end | |
2218 | ||
2219 | for _, c in pairs(Pan:GetDescendants()) do | |
2220 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2221 | c.Material = "Neon" | |
2222 | c.Color = C3(0,0,0) | |
2223 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2224 | c.Color = C3(1,0,0) | |
2225 | c.Material = "Neon" | |
2226 | end | |
2227 | end | |
2228 | ||
2229 | Weapon.Parent = Character | |
2230 | for _, c in pairs(Weapon:GetChildren()) do | |
2231 | if c.ClassName == "Part" then | |
2232 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2233 | end | |
2234 | end | |
2235 | ||
2236 | ||
2237 | for _, c in pairs(Weapon:GetChildren()) do | |
2238 | if c.ClassName == "Part" then | |
2239 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2240 | end | |
2241 | end | |
2242 | ||
2243 | Weapon.Parent = Character | |
2244 | Weapon2.Parent = nil | |
2245 | DeadEye.Parent = nil | |
2246 | black.Parent = nil | |
2247 | ||
2248 | function ParticleEmitter(Table) | |
2249 | local PRTCL = Particle:Clone() | |
2250 | local Speed = Table.Speed or 5 | |
2251 | local Drag = Table.Drag or 0 | |
2252 | local Size1 = Table.Size1 or 1 | |
2253 | local Size2 = Table.Size2 or 5 | |
2254 | local Lifetime1 = Table.Lifetime1 or 1 | |
2255 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2256 | local Parent = Table.Parent or Torso | |
2257 | local Emit = Table.Emit or 100 | |
2258 | local Offset = Table.Offset or 360 | |
2259 | local Acel = Table.Acel or VT(0,0,0) | |
2260 | local Enabled = Table.Enabled or false | |
2261 | PRTCL.Parent = Parent | |
2262 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2263 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2264 | PRTCL.Speed = NumberRange.new(Speed) | |
2265 | PRTCL.VelocitySpread = Offset | |
2266 | PRTCL.Drag = Drag | |
2267 | PRTCL.Acceleration = Acel | |
2268 | if Enabled == false then | |
2269 | PRTCL:Emit(Emit) | |
2270 | Debris:AddItem(PRTCL,Lifetime2) | |
2271 | else | |
2272 | PRTCL.Enabled = true | |
2273 | end | |
2274 | return PRTCL | |
2275 | end | |
2276 | ||
2277 | Weapon.Parent = Character | |
2278 | for _, c in pairs(Weapon:GetChildren()) do | |
2279 | if c.ClassName == "Part" then | |
2280 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2281 | end | |
2282 | end | |
2283 | ||
2284 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2285 | local SKILLFONT = "SciFi" | |
2286 | local SKILLTEXTSIZE = 7 | |
2287 | ||
2288 | Humanoid.Died:connect(function() | |
2289 | ATTACK = true | |
2290 | end) | |
2291 | ||
2292 | ||
2293 | function printbye(Name) | |
2294 | local MESSAGES = {"NameClan Jail, "} | |
2295 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2296 | end | |
2297 | ||
2298 | workspace.ChildAdded:connect(function(instance) | |
2299 | for BANISH = 1, #TOBANISH do | |
2300 | if TOBANISH[BANISH] ~= nil then | |
2301 | if instance.Name == TOBANISH[BANISH] then | |
2302 | coroutine.resume(coroutine.create(function() | |
2303 | printbye(instance.Name) | |
2304 | instance:ClearAllChildren() | |
2305 | Debris:AddItem(instance,0.0005) | |
2306 | end)) | |
2307 | end | |
2308 | end | |
2309 | end | |
2310 | end) | |
2311 | ||
2312 | --//=================================\\ | |
2313 | --|| DAMAGE FUNCTIONS | |
2314 | --\\=================================// | |
2315 | ||
2316 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
2317 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2318 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
2319 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2320 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
2321 | BODYPOSITION.P = 2000 | |
2322 | BODYPOSITION.D = 100 | |
2323 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
2324 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
2325 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2326 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2327 | BILLBOARDGUI.Adornee = STATPART | |
2328 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2329 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2330 | BILLBOARDGUI.AlwaysOnTop = false | |
2331 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2332 | TEXTLABEL.BackgroundTransparency = 1 | |
2333 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2334 | TEXTLABEL.Text = TEXT | |
2335 | TEXTLABEL.Font = "SciFi" | |
2336 | TEXTLABEL.FontSize="Size42" | |
2337 | TEXTLABEL.TextColor3 = COLOR | |
2338 | TEXTLABEL.TextStrokeTransparency = 1 | |
2339 | TEXTLABEL.TextScaled = true | |
2340 | TEXTLABEL.TextWrapped = true | |
2341 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2342 | if LABELTYPE == "Normal" then | |
2343 | for i = 1, 30 do | |
2344 | Swait() | |
2345 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
2346 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2347 | end | |
2348 | elseif LABELTYPE == "Debuff" then | |
2349 | for i = 1, 30 do | |
2350 | Swait() | |
2351 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
2352 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2353 | end | |
2354 | elseif LABELTYPE == "Shock" then | |
2355 | local ORIGIN = STATPART.Position | |
2356 | for i = 1, 30 do | |
2357 | Swait() | |
2358 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
2359 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2360 | end | |
2361 | end | |
2362 | THEPART.Parent = nil | |
2363 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
2364 | end | |
2365 | --//=================================\\ | |
2366 | --|| DAMAGING | |
2367 | --\\=================================// | |
2368 | --Pan-- | |
2369 | ||
2370 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2371 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2372 | defence.Name = ("HitBy"..Player.Name) | |
2373 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2374 | Damage = Damage * DAMAGEMULTIPLIER | |
2375 | if Humanoid.Health ~= 0 then | |
2376 | local CritChance = MRANDOM(1,100) | |
2377 | if Damage > Humanoid.Health then | |
2378 | Damage = math.ceil(Humanoid.Health) | |
2379 | if Damage == 0 then | |
2380 | Damage = 0.1 | |
2381 | end | |
2382 | end | |
2383 | Humanoid.Health = Humanoid.Health - Damage | |
2384 | end | |
2385 | end | |
2386 | ||
2387 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2388 | local CHILDREN = workspace:GetDescendants() | |
2389 | for index, CHILD in pairs(CHILDREN) do | |
2390 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2391 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2392 | if HUM then | |
2393 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2394 | if TORSO then | |
2395 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2396 | if INSTAKILL == true then | |
2397 | CHILD:BreakJoints() | |
2398 | else | |
2399 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2400 | ApplyDamage(HUM,DMG,TORSO) | |
2401 | end | |
2402 | if FLING > 0 then | |
2403 | for _, c in pairs(CHILD:GetChildren()) do | |
2404 | if c:IsA("BasePart") then | |
2405 | local bv = Instance.new("BodyVelocity") | |
2406 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2407 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2408 | bv.Parent = c | |
2409 | Debris:AddItem(bv,0.05) | |
2410 | end | |
2411 | end | |
2412 | end | |
2413 | end | |
2414 | end | |
2415 | end | |
2416 | end | |
2417 | end | |
2418 | end | |
2419 | ||
2420 | ---- | |
2421 | ||
2422 | function KillChildren(v) | |
2423 | v:BreakJoints() | |
2424 | for _, c in pairs(v:GetChildren()) do | |
2425 | if c:IsA("BasePart") then | |
2426 | if c.Transparency < 1 then | |
2427 | if c:FindFirstChildOfClass("Decal") then | |
2428 | c:FindFirstChildOfClass("Decal"):remove() | |
2429 | end | |
2430 | particles(c) | |
2431 | c.PE.Enabled = true | |
2432 | c.Parent = Effects | |
2433 | c.CanCollide = false | |
2434 | c.Material = "Neon" | |
2435 | c.Color = C3(1,0,0) | |
2436 | c.Transparency = 1 | |
2437 | local grav = Instance.new("BodyPosition",c) | |
2438 | grav.P = 20000 | |
2439 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2440 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2441 | grav.Name = "GravityForce" | |
2442 | coroutine.resume(coroutine.create(function() | |
2443 | for i = 1, 20 do | |
2444 | Swait() | |
2445 | c.Transparency = c.Transparency + 1/20 | |
2446 | end | |
2447 | c.PE.Enabled = false | |
2448 | Debris:AddItem(c,2) | |
2449 | end)) | |
2450 | end | |
2451 | end | |
2452 | end | |
2453 | end | |
2454 | ||
2455 | function ApplyAoE(POSITION,RANGE) | |
2456 | local CHILDREN = workspace:GetDescendants() | |
2457 | for index, CHILD in pairs(CHILDREN) do | |
2458 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2459 | local LISTED = false | |
2460 | for LIST = 1, #WHITELIST do | |
2461 | if WHITELIST[LIST] ~= nil then | |
2462 | if CHILD.Name == WHITELIST[LIST] then | |
2463 | LISTED = true | |
2464 | end | |
2465 | end | |
2466 | end | |
2467 | if LISTED == false then | |
2468 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2469 | if HUM then | |
2470 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2471 | if TORSO then | |
2472 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2473 | KillChildren(CHILD) | |
2474 | end | |
2475 | end | |
2476 | end | |
2477 | end | |
2478 | end | |
2479 | end | |
2480 | end | |
2481 | ||
2482 | function killnearest(position,range,maxstrength,direction) | |
2483 | for i,v in ipairs(workspace:GetChildren()) do | |
2484 | local body = v:GetChildren() | |
2485 | for part = 1, #body do | |
2486 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2487 | if(body[part].Position - position).Magnitude < range then | |
2488 | if v.ClassName == "Model" then | |
2489 | --v:BreakJoints() | |
2490 | end | |
2491 | local POS = position | |
2492 | coroutine.resume(coroutine.create(function() | |
2493 | body[part].Anchored = true | |
2494 | body[part].Parent = Effects | |
2495 | body[part].CanCollide = true | |
2496 | local SIZE = body[part].Size | |
2497 | body[part].Material = "Neon" | |
2498 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
2499 | for i = 1, 75 do | |
2500 | Swait() | |
2501 | body[part].Transparency = 10 | |
2502 | body[part].Color = C3(1,0,0) | |
2503 | body[part].Size = VT(0,0,0) | |
2504 | body[part].TextureID = "" | |
2505 | body[part].remove() | |
2506 | end | |
2507 | coroutine.resume(coroutine.create(function() | |
2508 | ||
2509 | end)) | |
2510 | body[part].Anchored = false | |
2511 | body[part].Velocity = direction.lookVector*maxstrength | |
2512 | end)) | |
2513 | end | |
2514 | end | |
2515 | end | |
2516 | if v.ClassName == "Part" then | |
2517 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2518 | local POS = position | |
2519 | coroutine.resume(coroutine.create(function() | |
2520 | v.Anchored = true | |
2521 | v.Parent = Effects | |
2522 | local SIZE = v.Size | |
2523 | v.Material = "Neon" | |
2524 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
2525 | v.Anchored = false | |
2526 | v.Velocity = direction.lookVector*maxstrength | |
2527 | end)) | |
2528 | end | |
2529 | end | |
2530 | end | |
2531 | end | |
2532 | ||
2533 | --//=================================\\ | |
2534 | --|| TRANSFORMATIONS | |
2535 | --\\=================================// | |
2536 | ||
2537 | function Switch() | |
2538 | ATTACK = true | |
2539 | Rooted = true | |
2540 | if MODE == "GoodCop" then | |
2541 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2542 | Swait() | |
2543 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2544 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2549 | end | |
2550 | for i=0, 1, 0.1 / Animation_Speed do | |
2551 | Swait() | |
2552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2558 | end | |
2559 | CreateSound(363808674, Torso, 6, 1, false) | |
2560 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2561 | Swait() | |
2562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2568 | end | |
2569 | CreateSound(363808674, Torso, 6, 1, false) | |
2570 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2571 | Swait() | |
2572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2578 | end | |
2579 | CreateSound(363808674, Torso, 6, 1, false) | |
2580 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2581 | Swait() | |
2582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2588 | end | |
2589 | CreateSound(363808674, Torso, 6, 1, false) | |
2590 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2591 | Swait() | |
2592 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2596 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2598 | end | |
2599 | MODE = "Killbot" | |
2600 | sick.SoundId = "rbxassetid://1812212957" | |
2601 | Weapon.Parent = nil | |
2602 | Weapon2.Parent = nil | |
2603 | elseif MODE == "Killbot" then | |
2604 | for i=0, 1, 0.1 / Animation_Speed do | |
2605 | Swait() | |
2606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2612 | end | |
2613 | CameraEnshaking(1,45) | |
2614 | CreateSound(363808674, Torso, 6, 1, false) | |
2615 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2616 | Swait() | |
2617 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2618 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2619 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2620 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2621 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2623 | end | |
2624 | CameraEnshaking(1,45) | |
2625 | CreateSound(363808674, Torso, 6, 1, false) | |
2626 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2627 | Swait() | |
2628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2632 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2634 | end | |
2635 | MODE = "GoodCop" | |
2636 | sick.SoundId = "rbxassetid://157460916" | |
2637 | sick.TimePosition = 9 | |
2638 | Weapon.Parent = Character | |
2639 | Weapon2.Parent = nil | |
2640 | end | |
2641 | ATTACK = false | |
2642 | Rooted = false | |
2643 | end | |
2644 | ||
2645 | function Switch2() | |
2646 | ATTACK = true | |
2647 | Rooted = true | |
2648 | if MODE == "GoodCop" then | |
2649 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2650 | Swait() | |
2651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2655 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2657 | end | |
2658 | for i=0, 1, 0.1 / Animation_Speed do | |
2659 | Swait() | |
2660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2666 | end | |
2667 | CreateSound(363808674, Torso, 6, 1, false) | |
2668 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2669 | Swait() | |
2670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2676 | end | |
2677 | CreateSound(363808674, Torso, 6, 1, false) | |
2678 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2679 | Swait() | |
2680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2686 | end | |
2687 | CreateSound(363808674, Torso, 6, 1, false) | |
2688 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2689 | Swait() | |
2690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2696 | end | |
2697 | CreateSound(363808674, Torso, 6, 1, false) | |
2698 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2699 | Swait() | |
2700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2706 | end | |
2707 | MODE = "DeadEye" | |
2708 | sick.SoundId = "rbxassetid://1667853651" | |
2709 | sick.TimePosition = 0 | |
2710 | Weapon.Parent = nil | |
2711 | Weapon2.Parent = nil | |
2712 | DeadEye.Parent = Character | |
2713 | elseif MODE == "DeadEye" then | |
2714 | for i=0, 1, 0.1 / Animation_Speed do | |
2715 | Swait() | |
2716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2720 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2722 | end | |
2723 | CameraEnshaking(1,45) | |
2724 | CreateSound(363808674, Torso, 6, 1, false) | |
2725 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2726 | Swait() | |
2727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2731 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2733 | end | |
2734 | CameraEnshaking(1,45) | |
2735 | CreateSound(363808674, Torso, 6, 1, false) | |
2736 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2737 | Swait() | |
2738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2742 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2744 | end | |
2745 | MODE = "GoodCop" | |
2746 | sick.SoundId = "rbxassetid://157460916" | |
2747 | sick.TimePosition = 9 | |
2748 | Weapon.Parent = Character | |
2749 | Weapon2.Parent = nil | |
2750 | DeadEye.Parent = nil | |
2751 | end | |
2752 | ATTACK = false | |
2753 | Rooted = false | |
2754 | end | |
2755 | ||
2756 | function Switch3() | |
2757 | ATTACK = true | |
2758 | Rooted = true | |
2759 | if MODE == "GoodCop" then | |
2760 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2761 | Swait() | |
2762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2768 | end | |
2769 | for i=0, 1, 0.1 / Animation_Speed do | |
2770 | Swait() | |
2771 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2772 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2775 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2777 | end | |
2778 | CreateSound(363808674, Torso, 6, 1, false) | |
2779 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2780 | Swait() | |
2781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2787 | end | |
2788 | CreateSound(363808674, Torso, 6, 1, false) | |
2789 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2790 | Swait() | |
2791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2797 | end | |
2798 | CreateSound(363808674, Torso, 6, 1, false) | |
2799 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2800 | Swait() | |
2801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | end | |
2808 | CreateSound(363808674, Torso, 6, 1, false) | |
2809 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2810 | Swait() | |
2811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2817 | end | |
2818 | MODE = "black" | |
2819 | sick.SoundId = "rbxassetid://2435379712" | |
2820 | Weapon.Parent = nil | |
2821 | Weapon2.Parent = nil | |
2822 | DeadEye.Parent = nil | |
2823 | black.Parent = Character | |
2824 | elseif MODE == "black" then | |
2825 | for i=0, 1, 0.1 / Animation_Speed do | |
2826 | Swait() | |
2827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2831 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2833 | end | |
2834 | CameraEnshaking(1,45) | |
2835 | CreateSound(363808674, Torso, 6, 1, false) | |
2836 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2837 | Swait() | |
2838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2842 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2844 | end | |
2845 | CameraEnshaking(1,45) | |
2846 | CreateSound(363808674, Torso, 6, 1, false) | |
2847 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2848 | Swait() | |
2849 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2850 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2851 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2852 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2853 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2855 | end | |
2856 | MODE = "GoodCop" | |
2857 | sick.SoundId = "rbxassetid://157460916" | |
2858 | sick.TimePosition = 9 | |
2859 | Weapon.Parent = Character | |
2860 | Weapon2.Parent = nil | |
2861 | DeadEye.Parent = nil | |
2862 | black.Parent = nil | |
2863 | end | |
2864 | ATTACK = false | |
2865 | Rooted = false | |
2866 | end | |
2867 | ||
2868 | ||
2869 | --//=================================\\ | |
2870 | --|| ATTACK FUNCTIONS AND STUFF | |
2871 | --\\=================================// | |
2872 | ||
2873 | local TOBANISH = {} | |
2874 | ||
2875 | function Intro() | |
2876 | ATTACK = true | |
2877 | Rooted = true | |
2878 | coroutine.resume(coroutine.create(function() | |
2879 | wait(7) | |
2880 | ||
2881 | Swait(30) | |
2882 | Weapon.Parent = Character | |
2883 | Swait(30) | |
2884 | Weapon.Parent = nil | |
2885 | Weapon2.Parent = Character | |
2886 | Swait(30) | |
2887 | Weapon2.Parent = nil | |
2888 | DeadEye.Parent = Character | |
2889 | Swait(30) | |
2890 | DeadEye.Parent = nil | |
2891 | Weapon.Parent = Character | |
2892 | end)) | |
2893 | repeat | |
2894 | Swait() | |
2895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2897 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2899 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2901 | until sick.TimePosition > 14 | |
2902 | repeat | |
2903 | Swait() | |
2904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
2905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2907 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2908 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
2909 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
2910 | until sick.TimePosition > 16 | |
2911 | repeat | |
2912 | Swait() | |
2913 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
2914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2917 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2919 | until sick.TimePosition > 20.7 | |
2920 | TRANSFORMED = true | |
2921 | ATTACK = false | |
2922 | Rooted = false | |
2923 | end | |
2924 | ||
2925 | function InsaneCameraText() | |
2926 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
2927 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"} | |
2928 | local INSANITYGUIS = {} | |
2929 | for e = 1, 28 do | |
2930 | for i = 1, 22 do | |
2931 | local MURDERFRAME = FRAME:Clone() | |
2932 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
2933 | MURDERFRAME.Parent = WEAPONGUI | |
2934 | table.insert(INSANITYGUIS,MURDERFRAME) | |
2935 | end | |
2936 | end | |
2937 | coroutine.resume(coroutine.create(function() | |
2938 | while true do | |
2939 | wait() | |
2940 | coroutine.resume(coroutine.create(function() | |
2941 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
2942 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
2943 | local SHOW = "" | |
2944 | for i = 1,string.len(APPEARTEXT),1 do | |
2945 | local STRING = string.sub(APPEARTEXT,i,i) | |
2946 | if MRANDOM(1,2) == 1 then | |
2947 | SHOW = SHOW..string.lower(STRING) | |
2948 | else | |
2949 | SHOW = SHOW..STRING | |
2950 | end | |
2951 | end | |
2952 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
2953 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
2954 | for i = 1, 15 do | |
2955 | Swait() | |
2956 | TEXT.Rotation = MRANDOM(-15,15) | |
2957 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
2958 | end | |
2959 | for i = 1, 15 do | |
2960 | Swait() | |
2961 | TEXT.Rotation = MRANDOM(-15,15) | |
2962 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
2963 | end | |
2964 | TEXT:Remove() | |
2965 | end)) | |
2966 | end | |
2967 | end)) | |
2968 | FRAME:remove() | |
2969 | end | |
2970 | ||
2971 | ||
2972 | function swait(num) | |
2973 | if num == 0 or num == nil then | |
2974 | ArtificialHB.Event:wait() | |
2975 | else | |
2976 | for i = 0, num do | |
2977 | ArtificialHB.Event:wait() | |
2978 | end | |
2979 | end | |
2980 | end | |
2981 | ||
2982 | function chatfunc(text) | |
2983 | local chat = coroutine.wrap(function() | |
2984 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2985 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2986 | end | |
2987 | local Bill = Instance.new("BillboardGui",Character) | |
2988 | Bill.Size = UDim2.new(0,100,0,40) | |
2989 | Bill.StudsOffset = Vector3.new(0,3,0) | |
2990 | Bill.Adornee = Character.Head | |
2991 | Bill.Name = "TalkingBillBoard" | |
2992 | local Hehe = Instance.new("TextLabel",Bill) | |
2993 | Hehe.BackgroundTransparency = 1 | |
2994 | Hehe.BorderSizePixel = 0 | |
2995 | Hehe.Text = "" | |
2996 | Hehe.Font = "Fantasy" | |
2997 | Hehe.TextSize = 40 | |
2998 | Hehe.TextStrokeTransparency = 0 | |
2999 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
3000 | coroutine.resume(coroutine.create(function() | |
3001 | while Hehe ~= nil do | |
3002 | swait() | |
3003 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
3004 | Hehe.Rotation = math.random(-5,5) | |
3005 | Hehe.TextColor3 = Color3.new(50,15,15) | |
3006 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
3007 | end | |
3008 | end)) | |
3009 | for i = 1,string.len(text),1 do | |
3010 | swait() | |
3011 | Hehe.Text = string.sub(text,1,i) | |
3012 | end | |
3013 | swait(90)--Re[math.random(1, 93)] | |
3014 | for i = 0, 1, .025 do | |
3015 | swait() | |
3016 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
3017 | Hehe.TextStrokeTransparency = i | |
3018 | Hehe.TextTransparency = i | |
3019 | end | |
3020 | Bill:Destroy() | |
3021 | end) | |
3022 | chat() | |
3023 | end | |
3024 | ||
3025 | function onChatted(msg) | |
3026 | chatfunc(msg) | |
3027 | end | |
3028 | ||
3029 | Player.Chatted:connect(onChatted) | |
3030 | ||
3031 | function printbye(Name) | |
3032 | - | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "} |
3032 | + | local MESSAGES = {"WHY IM NEED SPARE YOU?, "} |
3033 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
3034 | end | |
3035 | ||
3036 | workspace.ChildAdded:connect(function(instance) | |
3037 | for BANISH = 1, #TOBANISH do | |
3038 | if TOBANISH[BANISH] ~= nil then | |
3039 | if instance.Name == TOBANISH[BANISH] then | |
3040 | coroutine.resume(coroutine.create(function() | |
3041 | printbye(instance.Name) | |
3042 | instance:ClearAllChildren() | |
3043 | Debris:AddItem(instance,0.0005) | |
3044 | end)) | |
3045 | end | |
3046 | end | |
3047 | end | |
3048 | end) | |
3049 | ||
3050 | function Banish(Foe) | |
3051 | if Foe then | |
3052 | coroutine.resume(coroutine.create(function() | |
3053 | --if game.Players:FindFirstChild(Foe.Name) then | |
3054 | table.insert(TOBANISH,Foe.Name) | |
3055 | printbye(Foe.Name) | |
3056 | --end | |
3057 | Foe.Archivable = true | |
3058 | local CLONE = Foe:Clone() | |
3059 | Foe:Destroy() | |
3060 | CLONE.Parent = Effects | |
3061 | CLONE:BreakJoints() | |
3062 | local MATERIALS = {"Glass","Neon"} | |
3063 | for _, c in pairs(CLONE:GetDescendants()) do | |
3064 | if c:IsA("BasePart") then | |
3065 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
3066 | CreateSound(340722848, c, 10, 1, false) | |
3067 | end | |
3068 | c.Anchored = true | |
3069 | c.Transparency = c.Transparency + 0.2 | |
3070 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3071 | c.Color = C3(0,255,0) | |
3072 | if c.ClassName == "MeshPart" then | |
3073 | c.TextureID = "" | |
3074 | end | |
3075 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3076 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3077 | end | |
3078 | if c:FindFirstChildOfClass("Decal") then | |
3079 | c:FindFirstChildOfClass("Decal"):remove() | |
3080 | end | |
3081 | c.Name = "Banished" | |
3082 | c.CanCollide = false | |
3083 | else | |
3084 | c:remove() | |
3085 | end | |
3086 | end | |
3087 | local A = false | |
3088 | for i = 1, 35 do | |
3089 | if A == false then | |
3090 | A = true | |
3091 | elseif A == true then | |
3092 | A = false | |
3093 | end | |
3094 | for _, c in pairs(CLONE:GetDescendants()) do | |
3095 | if c:IsA("BasePart") then | |
3096 | c.Anchored = true | |
3097 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3098 | c.Transparency = c.Transparency + 0.8/35 | |
3099 | if A == false then | |
3100 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3101 | elseif A == true then | |
3102 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3103 | end | |
3104 | end | |
3105 | end | |
3106 | Swait() | |
3107 | end | |
3108 | CLONE:remove() | |
3109 | end)) | |
3110 | end | |
3111 | end | |
3112 | ||
3113 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
3114 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
3115 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
3116 | end | |
3117 | ||
3118 | function SpawnTrail(FROM,TO,BIG) | |
3119 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
3120 | MakeForm(TRAIL,"Cyl") | |
3121 | local DIST = (FROM - TO).Magnitude | |
3122 | if BIG == true then | |
3123 | TRAIL.Size = VT(0.15,DIST,0.15) | |
3124 | else | |
3125 | TRAIL.Size = VT(0.45,DIST,0.45) | |
3126 | end | |
3127 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3128 | coroutine.resume(coroutine.create(function() | |
3129 | for i = 1, 5 do | |
3130 | Swait() | |
3131 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
3132 | end | |
3133 | TRAIL:remove() | |
3134 | end)) | |
3135 | end | |
3136 | ||
3137 | local asd = Instance.new("ParticleEmitter") | |
3138 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
3139 | asd.LightEmission = .1 | |
3140 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
3141 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
3142 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3143 | asd.Transparency = bbb | |
3144 | asd.Size = aaa | |
3145 | asd.ZOffset = .9 | |
3146 | asd.Acceleration = Vector3.new(0, -15, 0) | |
3147 | asd.LockedToPart = false | |
3148 | asd.EmissionDirection = "Back" | |
3149 | asd.Lifetime = NumberRange.new(1, 2) | |
3150 | asd.Rotation = NumberRange.new(-100, 100) | |
3151 | asd.RotSpeed = NumberRange.new(-100, 100) | |
3152 | asd.Speed = NumberRange.new(10) | |
3153 | asd.Enabled = false | |
3154 | asd.VelocitySpread = 999 | |
3155 | ||
3156 | function getbloody(victim,amount) | |
3157 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
3158 | PART.CFrame = victim.CFrame | |
3159 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
3160 | Debris:AddItem(PART,5) | |
3161 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3162 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3163 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3164 | local prtcl = asd:Clone() | |
3165 | prtcl.Parent = PART | |
3166 | prtcl:Emit(amount*10) | |
3167 | end | |
3168 | ||
3169 | function Kill2(Char) | |
3170 | local NewCharacter = IT("Model",Effects) | |
3171 | NewCharacter.Name = "Ow im ded ;-;" | |
3172 | for _, c in pairs(Char:GetDescendants()) do | |
3173 | if c:IsA("BasePart") and c.Transparency == 0 then | |
3174 | if c.Parent == Char then | |
3175 | getbloody(c,5) | |
3176 | end | |
3177 | local SIZE = c.Size | |
3178 | c:BreakJoints() | |
3179 | c.Material = "Neon" | |
3180 | c.Color = C3(1,0,0) | |
3181 | c.CanCollide = true | |
3182 | c.Transparency = 0.3 | |
3183 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3184 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3185 | end | |
3186 | if c.Name == "Head" then | |
3187 | c:ClearAllChildren() | |
3188 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3189 | end | |
3190 | if c.ClassName == "MeshPart" then | |
3191 | c.TextureID = "" | |
3192 | end | |
3193 | if c:FindFirstChildOfClass("BodyPosition") then | |
3194 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3195 | end | |
3196 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3197 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3198 | end | |
3199 | c.Parent = NewCharacter | |
3200 | c.Name = "DeadPart" | |
3201 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3202 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3203 | ||
3204 | end | |
3205 | end | |
3206 | Char:remove() | |
3207 | Debris:AddItem(NewCharacter,5) | |
3208 | end | |
3209 | ||
3210 | function BulletDetection(FROM,TO,BRUTAL) | |
3211 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
3212 | coroutine.resume(coroutine.create(function() | |
3213 | if AIMHIT ~= nil then | |
3214 | if AIMHIT.Parent ~= Character then | |
3215 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3216 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3217 | if BRUTAL == true then | |
3218 | Kill2(AIMHIT.Parent) | |
3219 | else | |
3220 | getbloody(AIMHIT,15) | |
3221 | AIMHIT.Parent:BreakJoints() | |
3222 | if AIMHIT.Name == "Head" then | |
3223 | AIMHIT.Name = "HEADSHOT" | |
3224 | AIMHIT:remove() | |
3225 | end | |
3226 | end | |
3227 | else | |
3228 | if BRUTAL == true then | |
3229 | Kill2(AIMHIT.Parent.Parent) | |
3230 | else | |
3231 | Banish(AIMHIT.Parent.Parent) | |
3232 | end | |
3233 | end | |
3234 | end | |
3235 | end | |
3236 | end | |
3237 | end)) | |
3238 | SpawnTrail(FROM,AIMPOS) | |
3239 | return AIMHIT,AIMPOS,NORMAL | |
3240 | end | |
3241 | ||
3242 | function BulletDetection2(FROM,TO,BRUTAL) | |
3243 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
3244 | coroutine.resume(coroutine.create(function() | |
3245 | if AIMHIT ~= nil then | |
3246 | if AIMHIT.Parent ~= Character then | |
3247 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3248 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3249 | if BRUTAL == true then | |
3250 | Banish(AIMHIT.Parent) | |
3251 | else | |
3252 | getbloody(AIMHIT,15) | |
3253 | AIMHIT.Parent:BreakJoints() | |
3254 | if AIMHIT.Name == "Head" then | |
3255 | AIMHIT.Name = "HEADSHOT" | |
3256 | AIMHIT:remove() | |
3257 | end | |
3258 | end | |
3259 | else | |
3260 | if BRUTAL == true then | |
3261 | Banish(AIMHIT.Parent.Parent) | |
3262 | else | |
3263 | Kill2(AIMHIT.Parent.Parent) | |
3264 | end | |
3265 | end | |
3266 | end | |
3267 | end | |
3268 | end | |
3269 | end)) | |
3270 | SpawnTrail(FROM,AIMPOS) | |
3271 | return AIMHIT,AIMPOS,NORMAL | |
3272 | end | |
3273 | ||
3274 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
3275 | local CHILDREN = workspace:GetDescendants() | |
3276 | for index, CHILD in pairs(CHILDREN) do | |
3277 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3278 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3279 | if HUM then | |
3280 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3281 | if TORSO then | |
3282 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3283 | if ISBANISH == true then | |
3284 | Banish(CHILD) | |
3285 | else | |
3286 | if ISBANISH == "Gravity" then | |
3287 | HUM.PlatformStand = true | |
3288 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3289 | local grav = Instance.new("BodyPosition",TORSO) | |
3290 | grav.D = 15 | |
3291 | grav.P = 20000 | |
3292 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3293 | grav.position = TORSO.Position | |
3294 | grav.Name = "V3BanishForce"..Player.Name | |
3295 | else | |
3296 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3297 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3298 | end | |
3299 | else | |
3300 | HUM.PlatformStand = false | |
3301 | end | |
3302 | end | |
3303 | elseif ISBANISH == "Gravity" then | |
3304 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3305 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3306 | HUM.PlatformStand = false | |
3307 | end | |
3308 | end | |
3309 | end | |
3310 | end | |
3311 | end | |
3312 | end | |
3313 | end | |
3314 | ||
3315 | function CORRUPTEDBURNINGBULLETS() | |
3316 | ATTACK = true | |
3317 | Rooted = false | |
3318 | repeat | |
3319 | local GYRO = IT("BodyGyro",RootPart) | |
3320 | GYRO.D = 175 | |
3321 | GYRO.P = 20000 | |
3322 | GYRO.MaxTorque = VT(0,40000,0) | |
3323 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3324 | if COMBO == 1 then | |
3325 | COMBO = 2 | |
3326 | for i=0, 0, 0.1 / Animation_Speed do | |
3327 | Swait() | |
3328 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3335 | end | |
3336 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3337 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3338 | CreateSound(275326592, LeftHole, 7, 1, false) | |
3339 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
3340 | for i=0, 0, 0.1 / Animation_Speed do | |
3341 | Swait() | |
3342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3348 | end | |
3349 | elseif COMBO == 2 then | |
3350 | COMBO = 1 | |
3351 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3352 | Swait() | |
3353 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3354 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3360 | end | |
3361 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3362 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3363 | CreateSound(275326592, RightHole, 7, 1, false) | |
3364 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
3365 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3366 | Swait() | |
3367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3373 | end | |
3374 | end | |
3375 | GYRO:remove() | |
3376 | until KEYHOLD == false | |
3377 | ATTACK = false | |
3378 | Rooted = false | |
3379 | end | |
3380 | ||
3381 | function CORRUPTEDLETHALBULLETS() | |
3382 | ATTACK = true | |
3383 | Rooted = false | |
3384 | repeat | |
3385 | local GYRO = IT("BodyGyro",RootPart) | |
3386 | GYRO.D = 175 | |
3387 | GYRO.P = 20000 | |
3388 | GYRO.MaxTorque = VT(0,40000,0) | |
3389 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3390 | if COMBO == 1 then | |
3391 | COMBO = 2 | |
3392 | for i=0, 0, 0.1 / Animation_Speed do | |
3393 | Swait() | |
3394 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3401 | end | |
3402 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3403 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3404 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
3405 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
3406 | for i=0, 0, 0.1 / Animation_Speed do | |
3407 | Swait() | |
3408 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3411 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3412 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3413 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3414 | end | |
3415 | elseif COMBO == 2 then | |
3416 | COMBO = 1 | |
3417 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3418 | Swait() | |
3419 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3426 | end | |
3427 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3428 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3429 | CreateSound(1590205662, RightHole, 7, 1, false) | |
3430 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
3431 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3432 | Swait() | |
3433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3439 | end | |
3440 | end | |
3441 | GYRO:remove() | |
3442 | until KEYHOLD == false | |
3443 | ATTACK = false | |
3444 | Rooted = false | |
3445 | end | |
3446 | ||
3447 | function CORRUPTEDLETHALBULLETS2() | |
3448 | ATTACK = true | |
3449 | Rooted = false | |
3450 | repeat | |
3451 | local GYRO = IT("BodyGyro",RootPart) | |
3452 | GYRO.D = 175 | |
3453 | GYRO.P = 20000 | |
3454 | GYRO.MaxTorque = VT(0,40000,0) | |
3455 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3456 | for i=0, 0.5, 0.5 / Animation_Speed do | |
3457 | Swait() | |
3458 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3459 | turnto(Mouse.Hit.p) | |
3460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3464 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3466 | end | |
3467 | for i=0, 0.3, 5 / Animation_Speed do | |
3468 | Swait() | |
3469 | turnto(Mouse.Hit.p) | |
3470 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3474 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3476 | end | |
3477 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3478 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3479 | CreateSound(1590205662, RightArm, 7, 1, false) | |
3480 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
3481 | for i=0, 0.4, 5 / Animation_Speed do | |
3482 | Swait() | |
3483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3489 | end | |
3490 | GYRO:remove() | |
3491 | until KEYHOLD == false | |
3492 | ATTACK = false | |
3493 | Rooted = false | |
3494 | end | |
3495 | ||
3496 | ||
3497 | function Corrupted_Burn() | |
3498 | ATTACK = true | |
3499 | Rooted = true | |
3500 | for i=0, 1, 0.1 / Animation_Speed do | |
3501 | Swait() | |
3502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3506 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3508 | end | |
3509 | coroutine.resume(coroutine.create(function() | |
3510 | local POS = Mouse.Hit.p | |
3511 | - | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) |
3511 | + | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0)) |
3512 | MakeForm(RAY,"Cyl") | |
3513 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
3514 | MakeForm(SPHERE,"Ball") | |
3515 | - | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) |
3515 | + | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0)) |
3516 | MakeForm(SHIELD,"Ball") | |
3517 | SHIELD.CFrame = CF(POS) | |
3518 | RAY.CFrame = CF(POS) | |
3519 | SPHERE.CFrame = CF(POS) | |
3520 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
3521 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
3522 | for i = 1, 200 do | |
3523 | Swait() | |
3524 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3525 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
3526 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
3527 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
3528 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
3529 | end | |
3530 | for i = 1, 45 do | |
3531 | Swait() | |
3532 | RAY.Transparency = RAY.Transparency + 1/45 | |
3533 | SPHERE.Transparency = RAY.Transparency | |
3534 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
3535 | end | |
3536 | RAY:remove() | |
3537 | SHIELD:remove() | |
3538 | SPHERE:remove() | |
3539 | end)) | |
3540 | for i=0, 1, 0.1 / Animation_Speed do | |
3541 | Swait() | |
3542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3548 | end | |
3549 | ATTACK = false | |
3550 | Rooted = false | |
3551 | end | |
3552 | ||
3553 | local Weapon = IT("Model") | |
3554 | Weapon.Name = "Adds" | |
3555 | ||
3556 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false) | |
3557 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
3558 | ||
3559 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
3560 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3561 | local mesh = IT("SpecialMesh",wave) | |
3562 | mesh.MeshType = "Sphere" | |
3563 | mesh.Scale = SIZE | |
3564 | mesh.Offset = VT(0,0,0) | |
3565 | wave.CFrame = CFRAME | |
3566 | coroutine.resume(coroutine.create(function(PART) | |
3567 | for i = 1, WAIT do | |
3568 | Swait() | |
3569 | mesh.Scale = mesh.Scale + GROW | |
3570 | wave.Transparency = wave.Transparency + (1/WAIT) | |
3571 | if wave.Transparency > 0.99 then | |
3572 | wave:remove() | |
3573 | end | |
3574 | end | |
3575 | end)) | |
3576 | end | |
3577 | ||
3578 | function Warp() | |
3579 | ATTACK = true | |
3580 | Rooted = true | |
3581 | UNANCHOR = false | |
3582 | RootPart.Anchored = true | |
3583 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2)) | |
3584 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2)) | |
3585 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3586 | Swait() | |
3587 | WACKYEFFECT({ | |
3588 | Time = 5, | |
3589 | EffectType = "Round Slash", | |
3590 | Size = VT(0, 0, 0), | |
3591 | Size2 = VT(0.01, 0, 0.01), | |
3592 | Transparency = 0.5, | |
3593 | Transparency2 = 1, | |
3594 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3595 | MoveToPos = nil, | |
3596 | RotationX = MRANDOM(-50, 50) / 10, | |
3597 | RotationY = MRANDOM(-50, 50) / 10, | |
3598 | RotationZ = MRANDOM(-50, 50) / 10, | |
3599 | Material = "Neon", | |
3600 | Color = C3(1, 0, 0), | |
3601 | SoundID = nil, | |
3602 | SoundPitch = nil, | |
3603 | SoundVolume = nil | |
3604 | }) | |
3605 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3612 | end | |
3613 | for i = 1, 10 do | |
3614 | Swait() | |
3615 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3616 | end | |
3617 | for i=0, 1, 0.1 / Animation_Speed do | |
3618 | Swait() | |
3619 | WACKYEFFECT({ | |
3620 | Time = 5, | |
3621 | EffectType = "Round Slash", | |
3622 | Size = VT(0, 0, 0), | |
3623 | Size2 = VT(0.01, 0, 0.01), | |
3624 | Transparency = 0.5, | |
3625 | Transparency2 = 1, | |
3626 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3627 | MoveToPos = nil, | |
3628 | RotationX = MRANDOM(-50, 50) / 10, | |
3629 | RotationY = MRANDOM(-50, 50) / 10, | |
3630 | RotationZ = MRANDOM(-50, 50) / 10, | |
3631 | Material = "Neon", | |
3632 | Color = C3(1, 0, 0), | |
3633 | SoundID = nil, | |
3634 | SoundPitch = nil, | |
3635 | SoundVolume = nil | |
3636 | }) | |
3637 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
3638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3644 | end | |
3645 | local ORIGIN = RootPart.Position | |
3646 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
3647 | for i=0, 1, 0.1 / Animation_Speed do | |
3648 | Swait() | |
3649 | WACKYEFFECT({ | |
3650 | Time = 5, | |
3651 | EffectType = "Round Slash", | |
3652 | Size = VT(0, 0, 0), | |
3653 | Size2 = VT(0.01, 0, 0.01), | |
3654 | Transparency = 0.5, | |
3655 | Transparency2 = 1, | |
3656 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3657 | MoveToPos = nil, | |
3658 | RotationX = MRANDOM(-50, 50) / 10, | |
3659 | RotationY = MRANDOM(-50, 50) / 10, | |
3660 | RotationZ = MRANDOM(-50, 50) / 10, | |
3661 | Material = "Neon", | |
3662 | Color = C3(1, 0, 0), | |
3663 | SoundID = nil, | |
3664 | SoundPitch = nil, | |
3665 | SoundVolume = nil | |
3666 | }) | |
3667 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3670 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3671 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3672 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3673 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3674 | end | |
3675 | UNANCHOR = true | |
3676 | RootPart.Anchored = false | |
3677 | for i = 1, 10 do | |
3678 | Swait() | |
3679 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
3680 | end | |
3681 | ATTACK = false | |
3682 | Rooted = false | |
3683 | end | |
3684 | ||
3685 | function Neckless() | |
3686 | local TARGET = Mouse.Target | |
3687 | if TARGET ~= nil then | |
3688 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3689 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3690 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3691 | if ROOT and HUM.Health > 0 then | |
3692 | local FOE = Mouse.Target.Parent | |
3693 | local HEAD = FOE:FindFirstChild("Head") | |
3694 | if HEAD then | |
3695 | ATTACK = true | |
3696 | Rooted = false | |
3697 | CharacterFade(C3(0,0,0),150) | |
3698 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
3699 | for _, c in pairs(FOE:GetChildren()) do | |
3700 | if c.ClassName == "Part" then | |
3701 | c.Anchored = true | |
3702 | end | |
3703 | end | |
3704 | CreateSound(235097614, Torso, 2, 3, false) | |
3705 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3706 | Swait() | |
3707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3713 | end | |
3714 | if ROOT.Name == "HumanoidRootPart" then | |
3715 | ROOT:remove() | |
3716 | end | |
3717 | FOE:BreakJoints() | |
3718 | ApplyDamage(HUM,0,true) | |
3719 | CreateSound(363808674, HEAD, 5, 1, false) | |
3720 | ROOT.Anchored = false | |
3721 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3722 | Swait() | |
3723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3729 | end | |
3730 | for _, c in pairs(FOE:GetChildren()) do | |
3731 | if c.ClassName == "Part" then | |
3732 | c.Anchored = false | |
3733 | end | |
3734 | end | |
3735 | ATTACK = false | |
3736 | Rooted = false | |
3737 | end | |
3738 | end | |
3739 | end | |
3740 | end | |
3741 | end | |
3742 | function BraveSpeed() | |
3743 | CreateSound(235097614, Torso, 0.2, 3, false) | |
3744 | for i = 1, 7 do | |
3745 | CharacterFade(C3(0,0,0),25+(i*10)) | |
3746 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
3747 | end | |
3748 | end | |
3749 | function Slashed() | |
3750 | local TARGET = Mouse.Target | |
3751 | if TARGET ~= nil then | |
3752 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3753 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3754 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3755 | if ROOT and HUM.Health > 0 then | |
3756 | local FOE = Mouse.Target.Parent | |
3757 | ATTACK = true | |
3758 | coroutine.resume(coroutine.create(function() | |
3759 | repeat | |
3760 | Swait() | |
3761 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
3763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3766 | until ATTACK == false | |
3767 | end)) | |
3768 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3769 | Swait() | |
3770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3771 | end | |
3772 | for i=0, 1.2, 0.1 / Animation_Speed do | |
3773 | Swait() | |
3774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3775 | end | |
3776 | CreateSound(971125740, LeftArm, 5, 1, false) | |
3777 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3778 | Swait() | |
3779 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3781 | end | |
3782 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
3783 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
3784 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
3785 | coroutine.resume(coroutine.create(function() | |
3786 | for i = 1, 5 do | |
3787 | Chunks(ROOT) | |
3788 | end | |
3789 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
3790 | FAKEROOT1.CanCollide = true | |
3791 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
3792 | FAKEROOT2.CanCollide = true | |
3793 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
3794 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
3795 | ROOT:Remove() | |
3796 | ApplyDamage(HUM,0,true) | |
3797 | end)) | |
3798 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3799 | Swait() | |
3800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3801 | end | |
3802 | ATTACK = false | |
3803 | end | |
3804 | end | |
3805 | end | |
3806 | end | |
3807 | function Dirtface() | |
3808 | local TARGET = Mouse.Target | |
3809 | if TARGET ~= nil then | |
3810 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3811 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3812 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3813 | if ROOT and HUM.Health > 0 then | |
3814 | local FOE = Mouse.Target.Parent | |
3815 | local HEAD = FOE:FindFirstChild("Head") | |
3816 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
3817 | if HEAD and HITFLOOR then | |
3818 | ATTACK = true | |
3819 | Rooted = true | |
3820 | CharacterFade(C3(0,0,0),150) | |
3821 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
3822 | ROOT.Anchored = true | |
3823 | CreateSound(235097614, Torso, 2, 3, false) | |
3824 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3825 | Swait() | |
3826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3832 | end | |
3833 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3834 | Swait() | |
3835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3841 | end | |
3842 | ROOT.Anchored = false | |
3843 | UNANCHOR = false | |
3844 | local DEAD = false | |
3845 | local CFRAME = RootPart.CFrame | |
3846 | CreateSound(260411131, Torso, 2, 3, false) | |
3847 | coroutine.resume(coroutine.create(function() | |
3848 | repeat | |
3849 | Swait() | |
3850 | RootPart.CFrame = CFRAME | |
3851 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
3852 | HEAD.Velocity = VT(0,0,0) | |
3853 | HUM.PlatformStand = true | |
3854 | until DEAD == true | |
3855 | end)) | |
3856 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3857 | Swait() | |
3858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3864 | end | |
3865 | for i=0, 1, 0.1 / Animation_Speed do | |
3866 | Swait() | |
3867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3873 | end | |
3874 | local ERUPT = function() | |
3875 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
3876 | if HITFLOOR then | |
3877 | for i = 1, 5 do | |
3878 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
3879 | end | |
3880 | Chunks(HEAD) | |
3881 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4}) | |
3882 | end | |
3883 | end | |
3884 | local ATE = false | |
3885 | local DEPTH = 1 | |
3886 | coroutine.resume(coroutine.create(function() | |
3887 | repeat | |
3888 | Swait() | |
3889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
3891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3895 | until ATE == true | |
3896 | end)) | |
3897 | wait() | |
3898 | ERUPT() | |
3899 | wait(2) | |
3900 | ERUPT() | |
3901 | DEPTH = 2 | |
3902 | wait(2) | |
3903 | ERUPT() | |
3904 | DEPTH = 2.5 | |
3905 | wait(3) | |
3906 | ERUPT() | |
3907 | ERUPT() | |
3908 | HEAD:remove() | |
3909 | DEAD = true | |
3910 | ApplyDamage(HUM,0,true) | |
3911 | wait(0.2) | |
3912 | ATE = true | |
3913 | UNANCHOR = true | |
3914 | ATTACK = false | |
3915 | Rooted = false | |
3916 | end | |
3917 | end | |
3918 | end | |
3919 | end | |
3920 | end | |
3921 | ||
3922 | ||
3923 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
3924 | local CHILDREN = workspace:GetDescendants() | |
3925 | for index, CHILD in pairs(CHILDREN) do | |
3926 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3927 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3928 | if HUM then | |
3929 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3930 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3931 | if EBANISH == true then | |
3932 | Banish(CHILD) | |
3933 | else | |
3934 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
3935 | ApplyDamage(HUM, DMG, TORSO) | |
3936 | end | |
3937 | if FLING > 0 then | |
3938 | for _, c in pairs(CHILD:GetChildren()) do | |
3939 | if c:IsA("BasePart") then | |
3940 | local bv = Instance.new("BodyVelocity") | |
3941 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3942 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
3943 | bv.Parent = c | |
3944 | Debris:AddItem(bv, 0.05) | |
3945 | end | |
3946 | end | |
3947 | end | |
3948 | end | |
3949 | end | |
3950 | end | |
3951 | end | |
3952 | end | |
3953 | ||
3954 | local A = IT("Attachment",RightBarrel) | |
3955 | A.Position = VT(0,-2.5,0) | |
3956 | local B = IT("Attachment",RightBarrel) | |
3957 | B.Position = VT(0,2.5,0) | |
3958 | local Trail = IT("Trail",RightBarrel) | |
3959 | Trail.Attachment0 = A | |
3960 | Trail.Attachment1 = B | |
3961 | Trail.Lifetime = 0.2 | |
3962 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
3963 | Trail.Transparency = NumberSequence.new(0, 1) | |
3964 | Trail.Enabled = false | |
3965 | ||
3966 | function Execute() | |
3967 | ATTACK = true | |
3968 | Rooted = false | |
3969 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
3970 | Part.Color = C3(0,0,0) | |
3971 | MakeForm(Part,"Wedge") | |
3972 | Part.CanCollide = true | |
3973 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
3974 | for i=0, 1, 0.1 / Animation_Speed do | |
3975 | Swait() | |
3976 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3980 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3982 | end | |
3983 | Trail.Enabled = true | |
3984 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
3985 | local TOCH = Part.Touched:Connect(function(hit) | |
3986 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3987 | Banish(hit.Parent) | |
3988 | end | |
3989 | end) | |
3990 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3991 | Swait() | |
3992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3998 | end | |
3999 | TOCH:disconnect() | |
4000 | Trail.Enabled = false | |
4001 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4002 | Swait() | |
4003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
4004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
4005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4009 | end | |
4010 | Part:remove() | |
4011 | ATTACK = false | |
4012 | Rooted = false | |
4013 | end | |
4014 | ||
4015 | local DECAL = IT("Decal") | |
4016 | function MakeRing() | |
4017 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
4018 | local MSH = IT("BlockMesh", RING) | |
4019 | local TOP = DECAL:Clone() | |
4020 | local BOTTOM = DECAL:Clone() | |
4021 | TOP.Parent = RING | |
4022 | BOTTOM.Parent = RING | |
4023 | TOP.Face = "Top" | |
4024 | BOTTOM.Face = "Bottom" | |
4025 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
4026 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
4027 | local function REMOVE() | |
4028 | coroutine.resume(coroutine.create(function() | |
4029 | local SIZE = MSH.Scale.X | |
4030 | for i = 1, 35 do | |
4031 | Swait() | |
4032 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
4033 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
4034 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
4035 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
4036 | end | |
4037 | RING:remove() | |
4038 | end)) | |
4039 | end | |
4040 | return RING, MSH, REMOVE | |
4041 | end | |
4042 | ||
4043 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
4044 | local CHILDREN = workspace:GetDescendants() | |
4045 | for index, CHILD in pairs(CHILDREN) do | |
4046 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4047 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4048 | if HUM then | |
4049 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4050 | if TORSO then | |
4051 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
4052 | if ISBANISH == true then | |
4053 | Banish(CHILD) | |
4054 | else | |
4055 | if ISBANISH == "Gravity" then | |
4056 | HUM.PlatformStand = true | |
4057 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
4058 | local grav = Instance.new("BodyPosition",TORSO) | |
4059 | grav.D = 15 | |
4060 | grav.P = 20000 | |
4061 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
4062 | grav.position = TORSO.Position | |
4063 | grav.Name = "V3BanishForce"..Player.Name | |
4064 | else | |
4065 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
4066 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
4067 | end | |
4068 | else | |
4069 | HUM.PlatformStand = false | |
4070 | end | |
4071 | end | |
4072 | elseif ISBANISH == "Gravity" then | |
4073 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
4074 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
4075 | HUM.PlatformStand = false | |
4076 | end | |
4077 | end | |
4078 | end | |
4079 | end | |
4080 | end | |
4081 | end | |
4082 | end | |
4083 | ||
4084 | function Smite() | |
4085 | local RING, MESH, DELET = MakeRing() | |
4086 | local POS = Mouse.Hit.p | |
4087 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4088 | for i = 1, 45 do | |
4089 | Swait() | |
4090 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
4091 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4092 | end | |
4093 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
4094 | if HITFLOOR then | |
4095 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true) | |
4096 | MakeForm(BEAM, "Cyl") | |
4097 | local DIST = (RING.Position - HITPOS).Magnitude | |
4098 | BEAM.Size = VT(0, DIST, 0) | |
4099 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4100 | for i = 1, 5 do | |
4101 | WACKYEFFECT({ | |
4102 | EffectType = "Wave", | |
4103 | Size = VT(25, 0, 25), | |
4104 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
4105 | Transparency = 0, | |
4106 | Transparency2 = 1, | |
4107 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4108 | MoveToPos = nil, | |
4109 | RotationX = 0, | |
4110 | RotationY = 3, | |
4111 | RotationZ = 0, | |
4112 | Material = "Neon", | |
4113 | Color = C3(1, 0, 0), | |
4114 | SoundID = nil, | |
4115 | SoundPitch = nil, | |
4116 | SoundVolume = nil | |
4117 | }) | |
4118 | WACKYEFFECT({ | |
4119 | EffectType = "Round Slash", | |
4120 | Size = VT(3, 0, 3) / 13, | |
4121 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
4122 | Transparency = 0, | |
4123 | Transparency2 = 1, | |
4124 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
4125 | MoveToPos = nil, | |
4126 | RotationX = 0, | |
4127 | RotationY = 0, | |
4128 | RotationZ = 0, | |
4129 | Material = "Neon", | |
4130 | Color = C3(1, 0, 1), | |
4131 | SoundID = nil, | |
4132 | SoundPitch = nil, | |
4133 | SoundVolume = nil | |
4134 | }) | |
4135 | WACKYEFFECT({ | |
4136 | Time = 35, | |
4137 | EffectType = "Sphere", | |
4138 | Size = VT(22, 22, 22), | |
4139 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
4140 | Transparency = 0, | |
4141 | Transparency2 = 1, | |
4142 | CFrame = CF(HITPOS), | |
4143 | MoveToPos = nil, | |
4144 | RotationX = 0, | |
4145 | RotationY = 0, | |
4146 | RotationZ = 0, | |
4147 | Material = "Neon", | |
4148 | Color = C3(0, .7, 0), | |
4149 | SoundID = 459523898, | |
4150 | SoundPitch = MRANDOM(9, 12) / 10, | |
4151 | SoundVolume = 10 | |
4152 | }) | |
4153 | end | |
4154 | ApplyAoE(HITPOS, 50, true) | |
4155 | for i = 1, 25 do | |
4156 | Swait() | |
4157 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
4158 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
4159 | end | |
4160 | BEAM:remove() | |
4161 | end | |
4162 | wait(0.2) | |
4163 | DELET() | |
4164 | end | |
4165 | ||
4166 | function CorruptedBurningBeam() | |
4167 | ATTACK = true | |
4168 | Rooted = false | |
4169 | chatfunc("Why Dont You Just Leave My Sights Already") | |
4170 | local GYRO = IT("BodyGyro", RootPart) | |
4171 | GYRO.D = 20 | |
4172 | GYRO.P = 4000 | |
4173 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4174 | local RING, MESH, DELET = MakeRing() | |
4175 | local POS = RootPart.Position + VT(0, 25, 0) | |
4176 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4177 | CreateSound(459523787, RING, 8, 1, false) | |
4178 | local BLASTS = {468991944, 468991990} | |
4179 | coroutine.resume(coroutine.create(function() | |
4180 | local E = 0 | |
4181 | repeat | |
4182 | E = E + 5 | |
4183 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4184 | Swait() | |
4185 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
4186 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
4187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
4188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4190 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4192 | until ATTACK == false | |
4193 | GYRO:remove() | |
4194 | DELET() | |
4195 | end)) | |
4196 | for i = 1, 50 do | |
4197 | Swait() | |
4198 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
4199 | end | |
4200 | for i = 1, 25 do | |
4201 | Swait() | |
4202 | WACKYEFFECT({ | |
4203 | Time = 15, | |
4204 | EffectType = "Sphere", | |
4205 | Size = VT(4, 4, 4), | |
4206 | Size2 = VT(0, 0, 0), | |
4207 | Transparency = 1, | |
4208 | Transparency2 = 0, | |
4209 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
4210 | MoveToPos = RING.Position, | |
4211 | RotationX = 0, | |
4212 | RotationY = 0, | |
4213 | RotationZ = 0, | |
4214 | Material = "Neon", | |
4215 | Color = C3(1, 0, 0), | |
4216 | SoundID = nil, | |
4217 | SoundPitch = nil, | |
4218 | SoundVolume = nil | |
4219 | }) | |
4220 | end | |
4221 | local LOOP = 0 | |
4222 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true) | |
4223 | MakeForm(BEAM, "Cyl") | |
4224 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
4225 | repeat | |
4226 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
4227 | if DISTANCE < 2000 then | |
4228 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
4229 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4230 | ApplyAoE(Mouse.Hit.p, 35, true) | |
4231 | WACKYEFFECT({ | |
4232 | Time = 35, | |
4233 | EffectType = "Sphere", | |
4234 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
4235 | Size2 = VT(5, 75, 5), | |
4236 | Transparency = 0, | |
4237 | Transparency2 = 1, | |
4238 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4239 | MoveToPos = nil, | |
4240 | RotationX = 0, | |
4241 | RotationY = 0, | |
4242 | RotationZ = 0, | |
4243 | Material = "Neon", | |
4244 | Color = C3(0, 0, 0), | |
4245 | SoundID = nil, | |
4246 | SoundPitch = MRANDOM(9, 12) / 10, | |
4247 | SoundVolume = 10 | |
4248 | }) | |
4249 | Swait() | |
4250 | LOOP = LOOP + 1 | |
4251 | end | |
4252 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
4253 | coroutine.resume(coroutine.create(function() | |
4254 | for i = 1, 15 do | |
4255 | Swait() | |
4256 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
4257 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
4258 | end | |
4259 | BEAM:remove() | |
4260 | end)) | |
4261 | ATTACK = false | |
4262 | Rooted = false | |
4263 | end | |
4264 | ||
4265 | function PlanetaryDevastation() | |
4266 | ATTACK = true | |
4267 | Rooted = true | |
4268 | chatfunc("Burn In My Special Hell") | |
4269 | local SIZE = 1 | |
4270 | local GYRO = IT("BodyGyro", RootPart) | |
4271 | GYRO.D = 20 | |
4272 | GYRO.P = 4000 | |
4273 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4274 | local RING, MESH, DELET = MakeRing() | |
4275 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4276 | RING.CFrame = CF(HITPOS) | |
4277 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
4278 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4279 | Swait() | |
4280 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
4281 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4282 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4285 | end | |
4286 | local BLASTS = {468991944, 468991990} | |
4287 | coroutine.resume(coroutine.create(function() | |
4288 | local CFRAME = RootPart.CFrame | |
4289 | for i = 1, 100 do | |
4290 | CFRAME = CFRAME * CF(0, 0, -35) | |
4291 | do | |
4292 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4293 | if HITFLOOR then | |
4294 | Swait() | |
4295 | do | |
4296 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
4297 | coroutine.resume(coroutine.create(function() | |
4298 | local RING, MESH, DELET = MakeRing() | |
4299 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
4300 | for i = 1, 25 do | |
4301 | Swait() | |
4302 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
4303 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4304 | end | |
4305 | ApplyAoE(RING.Position, 65, true) | |
4306 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
4307 | WACKYEFFECT({ | |
4308 | Time = 25, | |
4309 | EffectType = "Sphere", | |
4310 | Size = VT(22, 22, 22), | |
4311 | Size2 = VT(85, 85, 85), | |
4312 | Transparency = 0, | |
4313 | Transparency2 = 1, | |
4314 | CFrame = CF(RING.Position), | |
4315 | MoveToPos = nil, | |
4316 | RotationX = 0, | |
4317 | RotationY = 0, | |
4318 | RotationZ = 0, | |
4319 | Material = "Neon", | |
4320 | Color = C3(1, 0, 0), | |
4321 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
4322 | SoundPitch = MRANDOM(9, 12) / 10, | |
4323 | SoundVolume = 10 | |
4324 | }) | |
4325 | for e = 1, 3 do | |
4326 | WACKYEFFECT({ | |
4327 | EffectType = "Wave", | |
4328 | Size = VT(25, 0, 25), | |
4329 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
4330 | Transparency = 0, | |
4331 | Transparency2 = 1, | |
4332 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4333 | MoveToPos = nil, | |
4334 | RotationX = 0, | |
4335 | RotationY = 3, | |
4336 | RotationZ = 0, | |
4337 | Material = "Neon", | |
4338 | Color = C3(1, 0, 1), | |
4339 | SoundID = nil, | |
4340 | SoundPitch = nil, | |
4341 | SoundVolume = nil | |
4342 | }) | |
4343 | WACKYEFFECT({ | |
4344 | Time = 35, | |
4345 | EffectType = "Sphere", | |
4346 | Size = VT(22, 45, 22), | |
4347 | Size2 = VT(25, 45 + e * 75, 25), | |
4348 | Transparency = 0, | |
4349 | Transparency2 = 1, | |
4350 | CFrame = CF(RING.Position) * TURN, | |
4351 | MoveToPos = nil, | |
4352 | RotationX = 0, | |
4353 | RotationY = 0, | |
4354 | RotationZ = 0, | |
4355 | Material = "Neon", | |
4356 | Color = C3(0, .5, 0), | |
4357 | SoundID = nil, | |
4358 | SoundPitch = MRANDOM(9, 12) / 10, | |
4359 | SoundVolume = 10 | |
4360 | }) | |
4361 | end | |
4362 | wait(0.3) | |
4363 | DELET() | |
4364 | end)) | |
4365 | end | |
4366 | end | |
4367 | end | |
4368 | end | |
4369 | end)) | |
4370 | Rooted = false | |
4371 | DELET() | |
4372 | GYRO:remove() | |
4373 | ATTACK = false | |
4374 | Rooted = false | |
4375 | end | |
4376 | ||
4377 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
4378 | if FLOOR ~= nil then | |
4379 | for i = 1, AMOUNT do | |
4380 | do | |
4381 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
4382 | DEBREE.Material = FLOOR.Material | |
4383 | DEBREE.Color = FLOOR.Color | |
4384 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4385 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
4386 | coroutine.resume(coroutine.create(function() | |
4387 | Swait(15) | |
4388 | DEBREE.Parent = workspace | |
4389 | DEBREE.CanCollide = true | |
4390 | Debris:AddItem(DEBREE, SWAIT) | |
4391 | end)) | |
4392 | end | |
4393 | end | |
4394 | end | |
4395 | end | |
4396 | ||
4397 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
4398 | if FLOOR ~= nil then | |
4399 | for i = 1, AMOUNT do | |
4400 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
4401 | DEBREE.Material = FLOOR.Material | |
4402 | DEBREE.Color = FLOOR.Color | |
4403 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4404 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
4405 | coroutine.resume(coroutine.create(function() | |
4406 | Swait(15) | |
4407 | DEBREE.Parent = workspace | |
4408 | DEBREE.CanCollide = true | |
4409 | Debris:AddItem(DEBREE,SWAIT) | |
4410 | end)) | |
4411 | end | |
4412 | end | |
4413 | end | |
4414 | ||
4415 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
4416 | if FLOOR ~= nil then | |
4417 | coroutine.resume(coroutine.create(function() | |
4418 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
4419 | PART.CFrame = CF(POSITION) | |
4420 | for i = 1, 45 do | |
4421 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
4422 | RingPiece.Material = FLOOR.Material | |
4423 | RingPiece.Color = FLOOR.Color | |
4424 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4425 | Debris:AddItem(RingPiece,SWAIT) | |
4426 | end | |
4427 | PART:remove() | |
4428 | end)) | |
4429 | end | |
4430 | end | |
4431 | ||
4432 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
4433 | if FLOOR ~= nil then | |
4434 | coroutine.resume(coroutine.create(function() | |
4435 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
4436 | PART.CFrame = CF(POSITION) | |
4437 | for i = 1, 45 do | |
4438 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
4439 | RingPiece.Material = FLOOR.Material | |
4440 | RingPiece.Color = FLOOR.Color | |
4441 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4442 | Debris:AddItem(RingPiece, SWAIT) | |
4443 | end | |
4444 | PART:remove() | |
4445 | end)) | |
4446 | end | |
4447 | end | |
4448 | ||
4449 | function BIGSMASH() | |
4450 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character) | |
4451 | chatfunc("Die.") | |
4452 | if HITFLOOR then | |
4453 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
4454 | CreateSound("1295446488", Torso, 5, 1) | |
4455 | for i = 1, 5 do | |
4456 | WACKYEFFECT({ | |
4457 | Time = MRANDOM(15, 35), | |
4458 | EffectType = "Round Slash", | |
4459 | Size = VT(0, 0, 0), | |
4460 | Size2 = VT(0.3, 0, 0.3), | |
4461 | Transparency = 0.5, | |
4462 | Transparency2 = 1, | |
4463 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4464 | MoveToPos = nil, | |
4465 | RotationX = MRANDOM(-50, 50) / 10, | |
4466 | RotationY = MRANDOM(-50, 50) / 10, | |
4467 | RotationZ = MRANDOM(-50, 50) / 10, | |
4468 | Material = "Neon", | |
4469 | Color = C3(1, 1, 1), | |
4470 | SoundID = nil, | |
4471 | SoundPitch = nil, | |
4472 | SoundVolume = nil | |
4473 | }) | |
4474 | end | |
4475 | ATTACK = true | |
4476 | Rooted = true | |
4477 | UNANCHOR = false | |
4478 | RootPart.Anchored = true | |
4479 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
4480 | for i = 1, 5 do | |
4481 | WACKYEFFECT({ | |
4482 | Time = MRANDOM(15, 35), | |
4483 | EffectType = "Round Slash", | |
4484 | Size = VT(0, 0, 0), | |
4485 | Size2 = VT(0.3, 0, 0.3), | |
4486 | Transparency = 0.5, | |
4487 | Transparency2 = 1, | |
4488 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4489 | MoveToPos = nil, | |
4490 | RotationX = MRANDOM(-50, 50) / 10, | |
4491 | RotationY = MRANDOM(-50, 50) / 10, | |
4492 | RotationZ = MRANDOM(-50, 50) / 10, | |
4493 | Material = "Neon", | |
4494 | Color = C3(1, 1, 1), | |
4495 | SoundID = nil, | |
4496 | SoundPitch = nil, | |
4497 | SoundVolume = nil | |
4498 | }) | |
4499 | end | |
4500 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4501 | Swait() | |
4502 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
4503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4506 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4508 | end | |
4509 | for i = 0, 1, 0.1 / Animation_Speed do | |
4510 | Swait() | |
4511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
4512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
4513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
4514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
4515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4517 | end | |
4518 | for i = 1, 10 do | |
4519 | Swait() | |
4520 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
4521 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
4522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
4523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
4524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
4525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4527 | end | |
4528 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4529 | Swait() | |
4530 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
4532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
4534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4536 | end | |
4537 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
4538 | if HITFLOOR then | |
4539 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
4540 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
4541 | for index, CHILD in pairs(CHILDREN) do | |
4542 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4543 | for i = 1, 5 do | |
4544 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4545 | CHILD:remove() | |
4546 | end | |
4547 | end | |
4548 | end | |
4549 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4550 | SOUNDPART.CFrame = CF(HITPOS) | |
4551 | Debris:AddItem(SOUNDPART, 5) | |
4552 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4553 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4554 | WACKYEFFECT({ | |
4555 | EffectType = "Ring", | |
4556 | Size = VT(0, 0, 0), | |
4557 | Size2 = VT(1, 1, 0), | |
4558 | Transparency = 0.7, | |
4559 | Transparency2 = 1, | |
4560 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4561 | MoveToPos = nil, | |
4562 | RotationX = 0, | |
4563 | RotationY = 0, | |
4564 | RotationZ = 0, | |
4565 | Material = "Neon", | |
4566 | Color = C3(1, 1, 1), | |
4567 | SoundID = nil, | |
4568 | SoundPitch = nil, | |
4569 | SoundVolume = nil | |
4570 | }) | |
4571 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
4572 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
4573 | for index, CHILD in pairs(CHILDREN) do | |
4574 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4575 | for i = 1, 5 do | |
4576 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4577 | CHILD:remove() | |
4578 | end | |
4579 | end | |
4580 | end | |
4581 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4582 | SOUNDPART.CFrame = CF(HITPOS) | |
4583 | Debris:AddItem(SOUNDPART, 5) | |
4584 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4585 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4586 | WACKYEFFECT({ | |
4587 | EffectType = "Ring", | |
4588 | Size = VT(0, 0, 0), | |
4589 | Size2 = VT(1, 1, 0), | |
4590 | Transparency = 0.7, | |
4591 | Transparency2 = 1, | |
4592 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4593 | MoveToPos = nil, | |
4594 | RotationX = 0, | |
4595 | RotationY = 0, | |
4596 | RotationZ = 0, | |
4597 | Material = "Neon", | |
4598 | Color = C3(1, 1, 1), | |
4599 | SoundID = nil, | |
4600 | SoundPitch = nil, | |
4601 | SoundVolume = nil | |
4602 | }) | |
4603 | elseif HITFLOOR.Anchored == false then | |
4604 | if HITFLOOR.Parent ~= workspace then | |
4605 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
4606 | for index, CHILD in pairs(CHILDREN) do | |
4607 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
4608 | for i = 1, 5 do | |
4609 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
4610 | end | |
4611 | CHILD:remove() | |
4612 | end | |
4613 | end | |
4614 | else | |
4615 | for i = 1, 5 do | |
4616 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
4617 | end | |
4618 | HITFLOOR:remove() | |
4619 | end | |
4620 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4621 | SOUNDPART.CFrame = CF(HITPOS) | |
4622 | Debris:AddItem(SOUNDPART, 5) | |
4623 | CreateSound("130972023", SOUNDPART, 10, 3) | |
4624 | CreateSound("178452217", SOUNDPART, 6, 1) | |
4625 | WACKYEFFECT({ | |
4626 | EffectType = "Ring", | |
4627 | Size = VT(0, 0, 0), | |
4628 | Size2 = VT(1, 1, 0), | |
4629 | Transparency = 0.7, | |
4630 | Transparency2 = 1, | |
4631 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4632 | MoveToPos = nil, | |
4633 | RotationX = 0, | |
4634 | RotationY = 0, | |
4635 | RotationZ = 0, | |
4636 | Material = "Neon", | |
4637 | Color = C3(1, 1, 1), | |
4638 | SoundID = nil, | |
4639 | SoundPitch = nil, | |
4640 | SoundVolume = nil | |
4641 | }) | |
4642 | else | |
4643 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4644 | SOUNDPART.CFrame = CF(HITPOS) | |
4645 | Debris:AddItem(SOUNDPART, 5) | |
4646 | CreateSound("130972023", SOUNDPART, 10, 1) | |
4647 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
4648 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
4649 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
4650 | ApplyAoE5(HITPOS, 15, 45, 75, 75, true) | |
4651 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
4652 | for i = 1, 5 do | |
4653 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
4654 | end | |
4655 | for i = 1, 5 do | |
4656 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
4657 | end | |
4658 | end | |
4659 | end | |
4660 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
4661 | Swait() | |
4662 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
4664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
4666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4668 | end | |
4669 | ATTACK = false | |
4670 | Rooted = false | |
4671 | UNANCHOR = true | |
4672 | RootPart.Anchored = false | |
4673 | end | |
4674 | end | |
4675 | ||
4676 | function calamity() | |
4677 | ATTACK = true | |
4678 | Rooted = true | |
4679 | local GYRO = IT("BodyGyro", RootPart) | |
4680 | GYRO.D = 15 | |
4681 | GYRO.P = 2000 | |
4682 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
4683 | CreateSound("341301115", Head, 5, 1.1) | |
4684 | CreateSound("93724183", Head, 6, 1) | |
4685 | for i = 1, 200 do | |
4686 | Swait() | |
4687 | WACKYEFFECT({ | |
4688 | Time = MRANDOM(5, 15), | |
4689 | EffectType = "Round Slash", | |
4690 | Size = VT(0, 0, 0), | |
4691 | Size2 = VT(0.12, 0, 0.12), | |
4692 | Transparency = 0.5, | |
4693 | Transparency2 = 1, | |
4694 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
4695 | MoveToPos = nil, | |
4696 | RotationX = MRANDOM(-50, 50) / 50, | |
4697 | RotationY = MRANDOM(-50, 50) / 10, | |
4698 | RotationZ = MRANDOM(-50, 50) / 50, | |
4699 | Material = "Neon", | |
4700 | Color = C3(0, 0, 0), | |
4701 | SoundID = nil, | |
4702 | SoundPitch = nil, | |
4703 | SoundVolume = nil | |
4704 | }) | |
4705 | WACKYEFFECT({ | |
4706 | Time = MRANDOM(5, 15), | |
4707 | EffectType = "Round Slash", | |
4708 | Size = VT(0, 0, 0), | |
4709 | Size2 = VT(0.1, 0, 0.1), | |
4710 | Transparency = 0.5, | |
4711 | Transparency2 = 1, | |
4712 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
4713 | MoveToPos = nil, | |
4714 | RotationX = MRANDOM(-50, 50) / 50, | |
4715 | RotationY = MRANDOM(-50, 50) / 10, | |
4716 | RotationZ = MRANDOM(-50, 50) / 50, | |
4717 | Material = "Neon", | |
4718 | Color = C3(.2, 0, 0), | |
4719 | SoundID = nil, | |
4720 | SoundPitch = nil, | |
4721 | SoundVolume = nil | |
4722 | }) | |
4723 | WACKYEFFECT({ | |
4724 | Time = MRANDOM(5, 15), | |
4725 | EffectType = "Round Slash", | |
4726 | Size = VT(0, 0, 0), | |
4727 | Size2 = VT(0.16, 0, 0.16), | |
4728 | Transparency = 0.5, | |
4729 | Transparency2 = 1, | |
4730 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
4731 | MoveToPos = nil, | |
4732 | RotationX = MRANDOM(-50, 50) / 50, | |
4733 | RotationY = MRANDOM(-50, 50) / 10, | |
4734 | RotationZ = MRANDOM(-50, 50) / 50, | |
4735 | Material = "Neon", | |
4736 | Color = C3(.3, 0, 0), | |
4737 | SoundID = nil, | |
4738 | SoundPitch = nil, | |
4739 | SoundVolume = nil | |
4740 | }) | |
4741 | WACKYEFFECT({ | |
4742 | Time = 5, | |
4743 | EffectType = "Sphere", | |
4744 | Size = VT(i, i, i) / 150, | |
4745 | Size2 = VT(0, 0, 0), | |
4746 | Transparency = 0.5, | |
4747 | Transparency2 = 1, | |
4748 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
4749 | MoveToPos = nil, | |
4750 | RotationX = 0, | |
4751 | RotationY = 0, | |
4752 | RotationZ = 0, | |
4753 | Material = "Neon", | |
4754 | Color = C3(.4, 0, 0), | |
4755 | SoundID = nil, | |
4756 | SoundPitch = nil, | |
4757 | SoundVolume = nil | |
4758 | }) | |
4759 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4760 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
4763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
4764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4766 | end | |
4767 | GYRO:remove() | |
4768 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
4769 | Swait() | |
4770 | WACKYEFFECT({ | |
4771 | Time = 25, | |
4772 | EffectType = "Sphere", | |
4773 | Size = VT(200, 200, 200) / 150, | |
4774 | Size2 = VT(0, 0, 0), | |
4775 | Transparency = 0.5, | |
4776 | Transparency2 = 1, | |
4777 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
4778 | MoveToPos = nil, | |
4779 | RotationX = 0, | |
4780 | RotationY = 0, | |
4781 | RotationZ = 0, | |
4782 | Material = "Neon", | |
4783 | Color = C3(.5, 0, .5), | |
4784 | SoundID = nil, | |
4785 | SoundPitch = nil, | |
4786 | SoundVolume = nil | |
4787 | }) | |
4788 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4794 | end | |
4795 | coroutine.resume(coroutine.create(function() | |
4796 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) | |
4797 | MakeForm(FIREBALL, "Ball") | |
4798 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
4799 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
4800 | for i = 1, 500 do | |
4801 | Swait() | |
4802 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
4803 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
4804 | if HITFLOOR ~= nil then | |
4805 | break | |
4806 | end | |
4807 | end | |
4808 | CreateSound(325132788, Effects, 8, 1, false) | |
4809 | for i = 1, 120 do | |
4810 | Swait() | |
4811 | WACKYEFFECT({ | |
4812 | Time = 85, | |
4813 | EffectType = "Sphere", | |
4814 | Size = FIREBALL.Size, | |
4815 | Size2 = VT(0, 9000, 0), | |
4816 | Transparency = 0.5, | |
4817 | Transparency2 = 1, | |
4818 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4819 | MoveToPos = nil, | |
4820 | RotationX = MRANDOM(-50, 50) / 10, | |
4821 | RotationY = MRANDOM(-50, 50) / 10, | |
4822 | RotationZ = MRANDOM(-50, 50) / 10, | |
4823 | Material = "Neon", | |
4824 | Color = C3(.6, 0, .6), | |
4825 | SoundID = nil, | |
4826 | SoundPitch = nil, | |
4827 | SoundVolume = nil | |
4828 | }) | |
4829 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
4830 | end | |
4831 | Swait(5) | |
4832 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
4833 | for i = 1, 10 do | |
4834 | WACKYEFFECT({ | |
4835 | Time = 85 + 5 * i, | |
4836 | EffectType = "Slash", | |
4837 | Size = VT(9, 0, 9), | |
4838 | Size2 = VT(32, 0, 32), | |
4839 | Transparency = 0.5, | |
4840 | Transparency2 = 1, | |
4841 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4842 | MoveToPos = nil, | |
4843 | RotationX = MRANDOM(-50, 50) / 50, | |
4844 | RotationY = MRANDOM(-50, 50) / 10, | |
4845 | RotationZ = MRANDOM(-50, 50) / 50, | |
4846 | Material = "Neon", | |
4847 | Color = C3(0, 0, 0), | |
4848 | SoundID = nil, | |
4849 | SoundPitch = nil, | |
4850 | SoundVolume = nil | |
4851 | }) | |
4852 | WACKYEFFECT({ | |
4853 | Time = 185 + 5 * i, | |
4854 | EffectType = "Swirl", | |
4855 | Size = VT(25, 25, 25), | |
4856 | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, | |
4857 | Transparency = 0.5, | |
4858 | Transparency2 = 1, | |
4859 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
4860 | MoveToPos = nil, | |
4861 | RotationX = MRANDOM(-50, 50) / 50, | |
4862 | RotationY = MRANDOM(-50, 50) / 10, | |
4863 | RotationZ = MRANDOM(-50, 50) / 50, | |
4864 | Material = "Neon", | |
4865 | Color = C3(1, 0.5, 0.5), | |
4866 | SoundID = nil, | |
4867 | SoundPitch = nil, | |
4868 | SoundVolume = nil | |
4869 | }) | |
4870 | WACKYEFFECT({ | |
4871 | Time = 285 + 5 * i, | |
4872 | EffectType = "Round Slash", | |
4873 | Size = VT(6, 0, 6), | |
4874 | Size2 = VT(22, 0, 22), | |
4875 | Transparency = 0.5, | |
4876 | Transparency2 = 1, | |
4877 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4878 | MoveToPos = nil, | |
4879 | RotationX = MRANDOM(-50, 50) / 50, | |
4880 | RotationY = MRANDOM(-50, 50) / 10, | |
4881 | RotationZ = MRANDOM(-50, 50) / 50, | |
4882 | Material = "Neon", | |
4883 | Color = C3(1, 1, 0), | |
4884 | SoundID = nil, | |
4885 | SoundPitch = nil, | |
4886 | SoundVolume = nil | |
4887 | }) | |
4888 | WACKYEFFECT({ | |
4889 | Time = 285 + 5 * i, | |
4890 | EffectType = "Sphere", | |
4891 | Size = VT(850, 850, 850), | |
4892 | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, | |
4893 | Transparency = 0.5, | |
4894 | Transparency2 = 1, | |
4895 | CFrame = FIREBALL.CFrame, | |
4896 | MoveToPos = nil, | |
4897 | RotationX = 0, | |
4898 | RotationY = 0, | |
4899 | RotationZ = 0, | |
4900 | Material = "Neon", | |
4901 | Color = C3(0, 1, 1), | |
4902 | SoundID = nil, | |
4903 | SoundPitch = 0, | |
4904 | SoundVolume = 0 | |
4905 | }) | |
4906 | end | |
4907 | wait(1) | |
4908 | WACKYEFFECT({ | |
4909 | Time = 75, | |
4910 | EffectType = "Sphere", | |
4911 | Size = VT(550, 550, 550), | |
4912 | Size2 = VT(6500, 6500, 6500), | |
4913 | Transparency = 0.8, | |
4914 | Transparency2 = 1, | |
4915 | CFrame = FIREBALL.CFrame, | |
4916 | MoveToPos = nil, | |
4917 | RotationX = 0, | |
4918 | RotationY = 0, | |
4919 | RotationZ = 0, | |
4920 | Material = "Neon", | |
4921 | Color = C3(1, 1, 1), | |
4922 | SoundID = nil, | |
4923 | SoundPitch = 0, | |
4924 | SoundVolume = 0 | |
4925 | }) | |
4926 | for i = 1, 15 do | |
4927 | Swait() | |
4928 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
4929 | WACKYEFFECT({ | |
4930 | Time = 85, | |
4931 | EffectType = "Sphere", | |
4932 | Size = VT(95, 95, 95), | |
4933 | Size2 = VT(0, 6500, 0), | |
4934 | Transparency = 0.5, | |
4935 | Transparency2 = 1, | |
4936 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4937 | MoveToPos = nil, | |
4938 | RotationX = MRANDOM(-50, 50) / 10, | |
4939 | RotationY = MRANDOM(-50, 50) / 10, | |
4940 | RotationZ = MRANDOM(-50, 50) / 10, | |
4941 | Material = "Neon", | |
4942 | Color = C3(0, 0, 0), | |
4943 | SoundID = nil, | |
4944 | SoundPitch = nil, | |
4945 | SoundVolume = nil | |
4946 | }) | |
4947 | end | |
4948 | FIREBALL:remove() | |
4949 | end)) | |
4950 | WACKYEFFECT({ | |
4951 | Time = 25, | |
4952 | EffectType = "Ring", | |
4953 | Size = VT(0, 0, 0), | |
4954 | Size2 = VT(9.75, 9.75, 0), | |
4955 | Transparency = 0.7, | |
4956 | Transparency2 = 1, | |
4957 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
4958 | MoveToPos = nil, | |
4959 | RotationX = 0, | |
4960 | RotationY = 0, | |
4961 | RotationZ = 0, | |
4962 | Material = "Neon", | |
4963 | Color = C3(1, 0, 0), | |
4964 | SoundID = nil, | |
4965 | SoundPitch = nil, | |
4966 | SoundVolume = nil | |
4967 | }) | |
4968 | WACKYEFFECT({ | |
4969 | Time = 50, | |
4970 | EffectType = "Ring", | |
4971 | Size = VT(0, 0, 0), | |
4972 | Size2 = VT(35, 35, 0), | |
4973 | Transparency = 0.7, | |
4974 | Transparency2 = 1, | |
4975 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
4976 | MoveToPos = nil, | |
4977 | RotationX = 0, | |
4978 | RotationY = 0, | |
4979 | RotationZ = 0, | |
4980 | Material = "Neon", | |
4981 | Color = C3(.4, .1, 0), | |
4982 | SoundID = nil, | |
4983 | SoundPitch = nil, | |
4984 | SoundVolume = nil | |
4985 | }) | |
4986 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
4987 | Swait() | |
4988 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4992 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4994 | end | |
4995 | ATTACK = false | |
4996 | Rooted = false | |
4997 | end | |
4998 | ||
4999 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5000 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5001 | local mesh = IT("SpecialMesh",wave) | |
5002 | mesh.MeshType = "Sphere" | |
5003 | mesh.Scale = SIZE | |
5004 | mesh.Offset = VT(0,0,0) | |
5005 | wave.CFrame = CFRAME | |
5006 | coroutine.resume(coroutine.create(function(PART) | |
5007 | for i = 1, WAIT do | |
5008 | Swait() | |
5009 | mesh.Scale = mesh.Scale + GROW | |
5010 | wave.Transparency = wave.Transparency + (1/WAIT) | |
5011 | if wave.Transparency > 0.99 then | |
5012 | wave:remove() | |
5013 | end | |
5014 | end | |
5015 | end)) | |
5016 | end | |
5017 | ||
5018 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
5019 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5020 | local mesh = IT("SpecialMesh",wave) | |
5021 | mesh.MeshType = "FileMesh" | |
5022 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
5023 | mesh.Scale = SIZE | |
5024 | mesh.Offset = VT(0,0,0) | |
5025 | wave.CFrame = CFRAME | |
5026 | coroutine.resume(coroutine.create(function(PART) | |
5027 | for i = 1, WAIT do | |
5028 | Swait() | |
5029 | mesh.Scale = mesh.Scale + GROW | |
5030 | if DOESROT == true then | |
5031 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5032 | end | |
5033 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5034 | if wave.Transparency > 0.99 then | |
5035 | wave:remove() | |
5036 | end | |
5037 | end | |
5038 | end)) | |
5039 | end | |
5040 | ||
5041 | ||
5042 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
5043 | local CHILDREN = workspace:GetDescendants() | |
5044 | for index, CHILD in pairs(CHILDREN) do | |
5045 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5046 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5047 | if HUM then | |
5048 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5049 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
5050 | if IZBANISH == true then | |
5051 | Banish(CHILD) | |
5052 | else | |
5053 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
5054 | ApplyDamage(HUM, DMG, TORSO) | |
5055 | end | |
5056 | if FLING > 0 then | |
5057 | for _, c in pairs(CHILD:GetChildren()) do | |
5058 | if c:IsA("BasePart") then | |
5059 | local bv = Instance.new("BodyVelocity") | |
5060 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
5061 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
5062 | bv.Parent = c | |
5063 | Debris:AddItem(bv, 0.05) | |
5064 | end | |
5065 | end | |
5066 | end | |
5067 | end | |
5068 | end | |
5069 | end | |
5070 | end | |
5071 | end | |
5072 | ||
5073 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
5074 | local CHILDREN = workspace:GetDescendants() | |
5075 | for index, CHILD in pairs(CHILDREN) do | |
5076 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5077 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5078 | if HUM then | |
5079 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5080 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
5081 | if KILLD == true then | |
5082 | Kill2(CHILD) | |
5083 | else | |
5084 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
5085 | ApplyDamage(HUM, DMG, TORSO) | |
5086 | end | |
5087 | if FLING > 0 then | |
5088 | for _, c in pairs(CHILD:GetChildren()) do | |
5089 | if c:IsA("BasePart") then | |
5090 | local bv = Instance.new("BodyVelocity") | |
5091 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
5092 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
5093 | bv.Parent = c | |
5094 | Debris:AddItem(bv, 0.05) | |
5095 | end | |
5096 | end | |
5097 | end | |
5098 | end | |
5099 | end | |
5100 | end | |
5101 | end | |
5102 | end | |
5103 | ||
5104 | function Complete_Control() | |
5105 | ATTACK = true | |
5106 | Rooted = true | |
5107 | chatfunc("Do Not Try To Get Evade This.") | |
5108 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
5109 | CreateSound("1137548130", Effects, 10, 1) | |
5110 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
5111 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
5112 | ATTACK = false | |
5113 | Rooted = false | |
5114 | end | |
5115 | ||
5116 | function TomYumTaunt() | |
5117 | ATTACK = true | |
5118 | Rooted = true | |
5119 | for i=0, 1, 0.1 / Animation_Speed do | |
5120 | Swait() | |
5121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5125 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5127 | end | |
5128 | CameraEnshaking(1,45) | |
5129 | CreateSound(363808674, Torso, 6, 1, false) | |
5130 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5131 | Swait() | |
5132 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5136 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5137 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5138 | end | |
5139 | CameraEnshaking(1,45) | |
5140 | CreateSound(363808674, Torso, 6, 1, false) | |
5141 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5142 | Swait() | |
5143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5147 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5149 | end | |
5150 | ATTACK = false | |
5151 | Rooted = false | |
5152 | end | |
5153 | ||
5154 | function Bullet() | |
5155 | ATTACK = true | |
5156 | Rooted = false | |
5157 | Weapon2.Parent = Character | |
5158 | for i=0, 0.4, 0.1 / Animation_Speed do | |
5159 | Swait() | |
5160 | turnto(Mouse.Hit.p) | |
5161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5165 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5167 | end | |
5168 | repeat | |
5169 | for i=0, 0.2, 0.1 / Animation_Speed do | |
5170 | Swait() | |
5171 | turnto(Mouse.Hit.p) | |
5172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
5173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
5174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5177 | end | |
5178 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
5179 | SpawnTrail(Hole.Position,POS) | |
5180 | ApplyAoE3(POS,1,3,100,20,false) | |
5181 | if HIT ~= nil then | |
5182 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
5183 | end | |
5184 | end | |
5185 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5186 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5187 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5188 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5189 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5190 | Swait() | |
5191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
5192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
5193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5196 | end | |
5197 | until KEYHOLD == false | |
5198 | Weapon2.Parent = nil | |
5199 | ATTACK = false | |
5200 | Rooted = false | |
5201 | end | |
5202 | ||
5203 | function Bullet2() | |
5204 | ATTACK = true | |
5205 | Rooted = false | |
5206 | Weapon2.Parent = Character | |
5207 | repeat | |
5208 | local GYRO = IT("BodyGyro",RootPart) | |
5209 | GYRO.D = 175 | |
5210 | GYRO.P = 20000 | |
5211 | GYRO.MaxTorque = VT(0,40000,0) | |
5212 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5213 | for i=0, 0.5, 0.5 / Animation_Speed do | |
5214 | Swait() | |
5215 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5216 | turnto(Mouse.Hit.p) | |
5217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5223 | end | |
5224 | for i=0, 0.3, 5 / Animation_Speed do | |
5225 | Swait() | |
5226 | turnto(Mouse.Hit.p) | |
5227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5231 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5233 | end | |
5234 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5235 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5236 | BulletDetection(Hole.Position,Mouse.Hit.p,true) | |
5237 | for i=0, 0.4, 5 / Animation_Speed do | |
5238 | Swait() | |
5239 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5240 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
5241 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5242 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5243 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5244 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5245 | end | |
5246 | GYRO:remove() | |
5247 | until KEYHOLD == false | |
5248 | Weapon2.Parent = nil | |
5249 | ATTACK = false | |
5250 | Rooted = false | |
5251 | end | |
5252 | ||
5253 | function AttackTemplate() | |
5254 | ATTACK = true | |
5255 | Rooted = false | |
5256 | for i=0, 1, 0.1 / Animation_Speed do | |
5257 | Swait() | |
5258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
5261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
5262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5264 | end | |
5265 | ATTACK = false | |
5266 | Rooted = false | |
5267 | end | |
5268 | ||
5269 | function GoldenPunch() | |
5270 | ATTACK = true | |
5271 | Rooted = false | |
5272 | local SPEED = Speed | |
5273 | Speed = 8 | |
5274 | for i=0, 4, 1 / Animation_Speed do | |
5275 | Swait() | |
5276 | turnto(Mouse.Hit.p) | |
5277 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15)) | |
5278 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
5279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
5280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
5281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5283 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5285 | end | |
5286 | for i=0, 0.15, 1 / Animation_Speed do | |
5287 | Swait() | |
5288 | turnto(Mouse.Hit.p) | |
5289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
5291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5293 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5295 | end | |
5296 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
5297 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
5298 | PART.Shape = "Ball" | |
5299 | local bv = Instance.new("BodyVelocity") | |
5300 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5301 | bv.velocity = RootPart.CFrame.lookVector*600 | |
5302 | bv.Parent = PART | |
5303 | bv.Name = "PROJECTILEVELOCITY" | |
5304 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5)) | |
5305 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3)) | |
5306 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2)) | |
5307 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2)) | |
5308 | CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10) | |
5309 | CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10) | |
5310 | coroutine.resume(coroutine.create(function() | |
5311 | for i = 1, 10 do | |
5312 | Swait() | |
5313 | PART.Transparency = PART.Transparency + 0.2/10 | |
5314 | PART.Size = PART.Size + VT(5,5,5) | |
5315 | ApplyAoE3(PART.Position,35,10,99999,99999,false) | |
5316 | end | |
5317 | PART:Destroy() | |
5318 | end)) | |
5319 | for i=0, 1, 0.1 / Animation_Speed do | |
5320 | Swait() | |
5321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
5323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5325 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5327 | end | |
5328 | Speed = SPEED | |
5329 | ATTACK = false | |
5330 | Rooted = false | |
5331 | end | |
5332 | ||
5333 | function GoldenGrasp() | |
5334 | ATTACK = true | |
5335 | Rooted = false | |
5336 | local HASGRABBED = false | |
5337 | local WELD = nil | |
5338 | local TORS = nil | |
5339 | local hitting = FIST.Touched:connect(function(hit) | |
5340 | if hit.Parent:FindFirstChild("Humanoid") then | |
5341 | if hit.Parent.Humanoid.Health ~= 0 then | |
5342 | UNANCHOR = false | |
5343 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
5344 | TORS.Anchored = true | |
5345 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
5346 | WELD = weldBetween(RightArm,TORS) | |
5347 | HASGRABBED = true | |
5348 | Rooted = true | |
5349 | end | |
5350 | end | |
5351 | end) | |
5352 | for i=0, 1, 0.1 / Animation_Speed do | |
5353 | Swait() | |
5354 | if HASGRABBED == true then | |
5355 | break | |
5356 | end | |
5357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
5358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
5359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5363 | end | |
5364 | hitting:disconnect() | |
5365 | if HASGRABBED == true then | |
5366 | TORS.Anchored = false | |
5367 | RootPart.Anchored = true | |
5368 | for i=0, 2, 0.1 / Animation_Speed do | |
5369 | Swait() | |
5370 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5376 | end | |
5377 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
5378 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
5379 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5380 | SOUNDPART.CFrame = RootPart.CFrame | |
5381 | Debris:AddItem(SOUNDPART,5) | |
5382 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5383 | for i = 1, 15 do | |
5384 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
5385 | end | |
5386 | for i=0, 2, 0.1 / Animation_Speed do | |
5387 | Swait() | |
5388 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5394 | end | |
5395 | for i=0, 0.25, 0.1 / Animation_Speed do | |
5396 | Swait() | |
5397 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5403 | end | |
5404 | if HITFLOOR ~= nil then | |
5405 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
5406 | end | |
5407 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
5408 | WELD:remove() | |
5409 | for i = 1, 25 do | |
5410 | Swait() | |
5411 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
5412 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
5413 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1)) | |
5414 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3)) | |
5415 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
5416 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15) | |
5417 | end | |
5418 | end | |
5419 | UNANCHOR = true | |
5420 | ATTACK = false | |
5421 | Rooted = false | |
5422 | end | |
5423 | ||
5424 | function Mach20() | |
5425 | local ORIGIN = RootPart.Position | |
5426 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
5427 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
5428 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5429 | SOUNDPART.CFrame = RootPart.CFrame | |
5430 | Debris:AddItem(SOUNDPART,5) | |
5431 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5432 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
5433 | Swait() | |
5434 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
5435 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
5436 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5437 | SOUNDPART.CFrame = RootPart.CFrame | |
5438 | Debris:AddItem(SOUNDPART,5) | |
5439 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5440 | if MRANDOM(1,8) == 1 then | |
5441 | ATTACK = true | |
5442 | Rooted = true | |
5443 | local FRUITSTABLE = { | |
5444 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, | |
5445 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"}, | |
5446 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"} | |
5447 | } | |
5448 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
5449 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
5450 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
5451 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
5452 | weldBetween(RightArm,FRUITMODEL) | |
5453 | for i=0, 4, 0.1 / Animation_Speed do | |
5454 | Swait() | |
5455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5461 | end | |
5462 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
5463 | FRUITMODEL:remove() | |
5464 | for i = 1, 15 do | |
5465 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
5466 | end | |
5467 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5468 | Swait() | |
5469 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5473 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5475 | end | |
5476 | ATTACK = false | |
5477 | Rooted = false | |
5478 | end | |
5479 | end | |
5480 | ||
5481 | function ImplosionCollision() | |
5482 | ATTACK = true | |
5483 | Rooted = true | |
5484 | CreateSound("1548599511", Character, 10, 1) | |
5485 | for i=0, 8, 0.1 / Animation_Speed do | |
5486 | Swait() | |
5487 | turnto(Mouse.Hit.p) | |
5488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
5489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
5490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5492 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5494 | end | |
5495 | ||
5496 | CreateSound("1548599962", Character, 10, 1) | |
5497 | for i=0, 0.15, 0.1 / Animation_Speed do | |
5498 | Swait() | |
5499 | turnto(Mouse.Hit.p) | |
5500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
5502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5504 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5506 | end | |
5507 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04)) | |
5508 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
5509 | coroutine.resume(coroutine.create(function() | |
5510 | Swait(100) | |
5511 | for i = 1, 5 do | |
5512 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
5513 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
5514 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
5515 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i)) | |
5516 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i)) | |
5517 | end | |
5518 | ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false) | |
5519 | for i = 1, 5 do | |
5520 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2) | |
5521 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3) | |
5522 | end | |
5523 | coroutine.resume(coroutine.create(function() | |
5524 | for i = 1, 50 do | |
5525 | Swait() | |
5526 | for i = 1, 1 do | |
5527 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
5528 | end | |
5529 | for i = 1, 2 do | |
5530 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3) | |
5531 | end | |
5532 | end | |
5533 | end)) | |
5534 | end)) | |
5535 | for i=0, 4, 0.1 / Animation_Speed do | |
5536 | Swait() | |
5537 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
5539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5541 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5543 | end | |
5544 | ATTACK = false | |
5545 | Rooted = false | |
5546 | end | |
5547 | ||
5548 | --SS-- | |
5549 | ||
5550 | function VoidedTaunt() | |
5551 | ATTACK = true | |
5552 | Rooted = true | |
5553 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
5554 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
5555 | coroutine.resume(coroutine.create(function() | |
5556 | for i=0, 3, 0.1 / Animation_Speed do | |
5557 | Swait() | |
5558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
5559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5562 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5564 | end | |
5565 | ATTACK = false | |
5566 | Rooted = false | |
5567 | end)) | |
5568 | end | |
5569 | ||
5570 | function MagicMissiles() | |
5571 | ATTACK = true | |
5572 | Rooted = true | |
5573 | local SELECTING = true | |
5574 | local SPOTS = {} | |
5575 | coroutine.resume(coroutine.create(function() | |
5576 | local LOOP = 0 | |
5577 | repeat | |
5578 | LOOP = LOOP + 1 | |
5579 | Swait() | |
5580 | if LOOP >= 10 then | |
5581 | LOOP = 0 | |
5582 | for i = 1, #SPOTS do | |
5583 | if SPOTS[i] ~= nil then | |
5584 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5585 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5586 | end | |
5587 | end | |
5588 | end | |
5589 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5591 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5592 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5593 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5594 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5595 | until SELECTING == false | |
5596 | Rooted = false | |
5597 | repeat | |
5598 | LOOP = LOOP + 1 | |
5599 | Swait() | |
5600 | if LOOP >= 10 then | |
5601 | LOOP = 0 | |
5602 | for i = 1, #SPOTS do | |
5603 | if SPOTS[i] ~= nil then | |
5604 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5605 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5606 | end | |
5607 | end | |
5608 | end | |
5609 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5613 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5615 | until ATTACK == false | |
5616 | end)) | |
5617 | repeat | |
5618 | repeat Swait() until HOLD == true | |
5619 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
5620 | if DIST > 99999 then | |
5621 | DIST = 99999 | |
5622 | end | |
5623 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
5624 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
5625 | if HITFLOOR ~= nil then | |
5626 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
5627 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
5628 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5629 | end | |
5630 | repeat Swait() until HOLD == false | |
5631 | until #SPOTS == 1 | |
5632 | SELECTING = false | |
5633 | for i = 1, #SPOTS do | |
5634 | if SPOTS[i] ~= nil then | |
5635 | local POS = SPOTS[i] | |
5636 | coroutine.resume(coroutine.create(function() | |
5637 | local MISSILE = IT("Model",Effects) | |
5638 | MISSILE.Name = "Missile" | |
5639 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
5640 | MakeForm(BASEPART,"Cyl") | |
5641 | MISSILE.PrimaryPart = BASEPART | |
5642 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
5643 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
5644 | MakeForm(HEAD,"Ball") | |
5645 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
5646 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
5647 | MakeForm(TAIL,"Cyl") | |
5648 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
5649 | for i = 1, 10 do | |
5650 | Swait() | |
5651 | for _, c in pairs(MISSILE:GetChildren()) do | |
5652 | if c.ClassName == "Part" then | |
5653 | c.Transparency = c.Transparency - 1/10 | |
5654 | end | |
5655 | end | |
5656 | end | |
5657 | for i = 1, 15*1.5 do | |
5658 | Swait() | |
5659 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
5660 | end | |
5661 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
5662 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
5663 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100}) | |
5664 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5665 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5666 | MISSILE:remove() | |
5667 | end)) | |
5668 | end | |
5669 | end | |
5670 | wait(0.6) | |
5671 | ATTACK = false | |
5672 | Rooted = false | |
5673 | end | |
5674 | ||
5675 | local Cooldown1 = false | |
5676 | ||
5677 | function BulletRoller() | |
5678 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
5679 | if HITFLOOR then | |
5680 | ATTACK = true | |
5681 | Rooted = true | |
5682 | local bv = Instance.new("BodyVelocity") | |
5683 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5684 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
5685 | bv.Parent = RootPart | |
5686 | local GYRO = IT("BodyGyro",RootPart) | |
5687 | GYRO.D = 2 | |
5688 | GYRO.P = 20000 | |
5689 | GYRO.MaxTorque = VT(0,4000000,0) | |
5690 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
5691 | CreateSound(145486992,Torso,10,0.85,false) | |
5692 | for i=0, 0.05, 0.1 / Animation_Speed do | |
5693 | Swait() | |
5694 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
5695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
5696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5698 | if ANIM == "Fall" or ANIM == "Jump" then | |
5699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5701 | else | |
5702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5704 | end | |
5705 | end | |
5706 | bv:Remove() | |
5707 | local E = 360/15 | |
5708 | for i = 1, 15 do | |
5709 | Swait() | |
5710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5716 | end | |
5717 | Cooldown1 = true | |
5718 | local LANDED = nil | |
5719 | local POS = nil | |
5720 | coroutine.resume(coroutine.create(function() | |
5721 | repeat | |
5722 | Swait() | |
5723 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5729 | until LANDED ~= nil | |
5730 | end)) | |
5731 | repeat | |
5732 | Swait() | |
5733 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
5734 | if HITFLOOR then | |
5735 | LANDED = HITFLOOR | |
5736 | POS = HITPOS | |
5737 | end | |
5738 | until LANDED ~= nil | |
5739 | GYRO:remove() | |
5740 | Swait(4) | |
5741 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5742 | Swait() | |
5743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5749 | end | |
5750 | local AMMO = 0 | |
5751 | repeat | |
5752 | AMMO = AMMO + 1 | |
5753 | for i=0, 0.1, 0.05 / Animation_Speed do | |
5754 | Swait() | |
5755 | turnto(Mouse.Hit.p) | |
5756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5762 | end | |
5763 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5764 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5765 | CreateSound(1590205662, RightArm, 7, 1, false) | |
5766 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
5767 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
5768 | for i=0, 0.075, 0.05 / Animation_Speed do | |
5769 | Swait() | |
5770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5776 | end | |
5777 | until AMMO == 9 | |
5778 | ATTACK = false | |
5779 | Rooted = false | |
5780 | wait(0.3) | |
5781 | Cooldown1 = false | |
5782 | end | |
5783 | end | |
5784 | ||
5785 | function banra() | |
5786 | ATTACK = true | |
5787 | Rooted = false | |
5788 | for i=0, 0.4, 5 / Animation_Speed do | |
5789 | Swait() | |
5790 | turnto(Mouse.Hit.p) | |
5791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5797 | end | |
5798 | repeat | |
5799 | for i=0, 0.2, 5 / Animation_Speed do | |
5800 | Swait() | |
5801 | turnto(Mouse.Hit.p) | |
5802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5808 | end | |
5809 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
5810 | SpawnTrail(RightArm.Position,POS) | |
5811 | if HIT ~= nil then | |
5812 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
5813 | Banish(HIT.Parent) | |
5814 | end | |
5815 | end | |
5816 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5817 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000}) | |
5818 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5819 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5820 | for i=0, 0.3, 5 / Animation_Speed do | |
5821 | Swait() | |
5822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
5824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5828 | end | |
5829 | until KEYHOLD == false | |
5830 | ATTACK = false | |
5831 | Rooted = false | |
5832 | end | |
5833 | ||
5834 | function Punch() | |
5835 | ATTACK = true | |
5836 | Rooted = false | |
5837 | for i=0, 0.2, 0.1 / Animation_Speed do | |
5838 | Swait() | |
5839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5845 | end | |
5846 | VALUE1 = true | |
5847 | if COMBO == 1 then | |
5848 | COMBO = 2 | |
5849 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5850 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
5851 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5852 | Swait() | |
5853 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
5854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
5855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
5856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5860 | end | |
5861 | elseif COMBO == 2 then | |
5862 | COMBO = 1 | |
5863 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5864 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
5865 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5866 | Swait() | |
5867 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
5868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
5869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
5870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5874 | end | |
5875 | end | |
5876 | VALUE1 = false | |
5877 | ATTACK = false | |
5878 | Rooted = false | |
5879 | end | |
5880 | ||
5881 | function Kick() | |
5882 | ATTACK = true | |
5883 | Rooted = false | |
5884 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5885 | ApplyAoE3(RightLeg.Position,3,5,30,15,false) | |
5886 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5887 | Swait() | |
5888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
5889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
5890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5894 | end | |
5895 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5896 | ApplyAoE3(LeftLeg.Position,3,5,30,15,false) | |
5897 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5898 | Swait() | |
5899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
5900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
5901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5905 | end | |
5906 | ATTACK = false | |
5907 | Rooted = false | |
5908 | end | |
5909 | --//=================================\\ | |
5910 | --|| ASSIGN THINGS TO KEYS | |
5911 | --\\=================================// | |
5912 | ||
5913 | function MouseDown(Mouse) | |
5914 | HOLD = true | |
5915 | if ATTACK == false then | |
5916 | end | |
5917 | end | |
5918 | ||
5919 | function MouseUp(Mouse) | |
5920 | HOLD = false | |
5921 | end | |
5922 | ||
5923 | function KeyDown(Key) | |
5924 | KEYHOLD = true | |
5925 | if Key == "z" and ATTACK == false then | |
5926 | if MODE == "Killbot" then | |
5927 | Bullet() | |
5928 | elseif MODE == "GoodCop" then | |
5929 | GoldenPunch() | |
5930 | elseif MODE == "DeadEye" then | |
5931 | CORRUPTEDLETHALBULLETS2() | |
5932 | elseif MODE == "black" then | |
5933 | MagicMissiles() | |
5934 | end | |
5935 | end | |
5936 | ||
5937 | if Key == "x" and ATTACK == false then | |
5938 | if MODE == "black" then | |
5939 | calamity() | |
5940 | elseif MODE == "GoodCop" then | |
5941 | ImplosionCollision() | |
5942 | elseif MODE == "Killbot" then | |
5943 | Bullet2() | |
5944 | elseif MODE == "DeadEye" then | |
5945 | BulletRoller() | |
5946 | end | |
5947 | end | |
5948 | ||
5949 | if Key == "c" and ATTACK == false then | |
5950 | if MODE == "black" then | |
5951 | Corrupted_Burn() | |
5952 | elseif MODE == "GoodCop" then | |
5953 | Mach20() | |
5954 | end | |
5955 | end | |
5956 | ||
5957 | if Key == "v" and ATTACK == false then | |
5958 | if MODE == "GoodCopt" then | |
5959 | ||
5960 | elseif MODE == "black" then | |
5961 | PlanetaryDevastation() | |
5962 | end | |
5963 | end | |
5964 | ||
5965 | if Key == "t" and ATTACK == false then | |
5966 | if MODE == "Killbot" then | |
5967 | ||
5968 | elseif MODE == "GoodCop" then | |
5969 | TomYumTaunt() | |
5970 | elseif MODE == "DeadEye" then | |
5971 | ||
5972 | elseif MODE == "black" then | |
5973 | VoidedTaunt() | |
5974 | end | |
5975 | end | |
5976 | ||
5977 | if Key == "q" and ATTACK == false then | |
5978 | Punch() | |
5979 | end | |
5980 | ||
5981 | if Key == "e" and ATTACK == false then | |
5982 | Kick() | |
5983 | end | |
5984 | ||
5985 | if Key == "f" and ATTACK == false then | |
5986 | banra() | |
5987 | end | |
5988 | ||
5989 | if Key == "p" and ATTACK == false then | |
5990 | Switch() | |
5991 | end | |
5992 | ||
5993 | if Key == "u" and ATTACK == false then | |
5994 | Switch2() | |
5995 | end | |
5996 | ||
5997 | if Key == "y" and ATTACK == false then | |
5998 | Switch3() | |
5999 | end | |
6000 | ||
6001 | end | |
6002 | ||
6003 | function KeyUp(Key) | |
6004 | KEYHOLD = false | |
6005 | end | |
6006 | ||
6007 | Mouse.Button1Down:connect(function(NEWKEY) | |
6008 | MouseDown(NEWKEY) | |
6009 | end) | |
6010 | Mouse.Button1Up:connect(function(NEWKEY) | |
6011 | MouseUp(NEWKEY) | |
6012 | end) | |
6013 | Mouse.KeyDown:connect(function(NEWKEY) | |
6014 | KeyDown(NEWKEY) | |
6015 | end) | |
6016 | Mouse.KeyUp:connect(function(NEWKEY) | |
6017 | KeyUp(NEWKEY) | |
6018 | end) | |
6019 | ||
6020 | --//=================================\\ | |
6021 | --\\=================================// | |
6022 | ||
6023 | ||
6024 | function unanchor() | |
6025 | if UNANCHOR == true then | |
6026 | g = Character:GetChildren() | |
6027 | for i = 1, #g do | |
6028 | if g[i].ClassName == "Part" then | |
6029 | g[i].Anchored = false | |
6030 | end | |
6031 | end | |
6032 | end | |
6033 | end | |
6034 | ||
6035 | ||
6036 | --//=================================\\ | |
6037 | --|| WRAP THE WHOLE SCRIPT UP | |
6038 | --\\=================================// | |
6039 | ||
6040 | Humanoid.Changed:connect(function(Jump) | |
6041 | if Jump == "Jump" and (Disable_Jump == true) then | |
6042 | Humanoid.Jump = false | |
6043 | end | |
6044 | end) | |
6045 | ||
6046 | while true do | |
6047 | Swait() | |
6048 | script.Parent = WEAPONGUI | |
6049 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
6050 | v:Stop(); | |
6051 | end | |
6052 | ANIMATE.Parent = nil | |
6053 | SINE = SINE + CHANGE*1.5 | |
6054 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
6055 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
6056 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
6057 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
6058 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6059 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6060 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6061 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
6062 | if MODE == "GoodCop" then | |
6063 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6064 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6065 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6066 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6067 | elseif MODE == "Killbot" then | |
6068 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6069 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6070 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6071 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6072 | elseif MODE == "DeadEye" then | |
6073 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6074 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6075 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6076 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6077 | end | |
6078 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
6079 | if MODE == "GoodCop" then | |
6080 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6081 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6082 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6083 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6084 | elseif MODE == "Killbot" then | |
6085 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6086 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6087 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6088 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6089 | elseif MODE == "DeadEye" then | |
6090 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6091 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6092 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6093 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6094 | ||
6095 | end | |
6096 | end | |
6097 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
6098 | ANIM = "Jump" | |
6099 | if ATTACK == false then | |
6100 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
6105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6106 | end | |
6107 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
6108 | ANIM = "Fall" | |
6109 | if ATTACK == false then | |
6110 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6114 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
6116 | end | |
6117 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
6118 | ANIM = "Idle" | |
6119 | if ATTACK == false then | |
6120 | if MODE == "GoodCop" then | |
6121 | Speed = 20 | |
6122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
6124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6128 | elseif MODE == "Killbot" then | |
6129 | Speed = 10 | |
6130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
6131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
6132 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
6133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
6134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
6135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
6136 | elseif MODE == "DeadEye" then | |
6137 | Speed = 12 | |
6138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
6139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6142 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6144 | if MRANDOM(1,20) == 1 then | |
6145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
6146 | end | |
6147 | elseif MODE == "black" then | |
6148 | Speed = 16 | |
6149 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
6150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
6151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
6152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
6153 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6155 | end | |
6156 | end | |
6157 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
6158 | ANIM = "Walk" | |
6159 | if ATTACK == false then | |
6160 | if MODE == "GoodCop" then | |
6161 | Speed = 30 | |
6162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6166 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6168 | elseif MODE == "Killbot" then | |
6169 | Speed = 10 | |
6170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
6171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
6172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6174 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
6175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
6176 | elseif MODE == "DeadEye" then | |
6177 | Speed = 12 | |
6178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
6180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6182 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6184 | if MRANDOM(1,15) == 1 then | |
6185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
6186 | end | |
6187 | elseif MODE == "black" then | |
6188 | Speed = 16 | |
6189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
6190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6193 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6195 | end | |
6196 | end | |
6197 | end | |
6198 | unanchor() | |
6199 | Humanoid.MaxHealth = "inf" | |
6200 | Humanoid.Health = "inf" | |
6201 | if Rooted == false then | |
6202 | Disable_Jump = false | |
6203 | Humanoid.WalkSpeed = Speed | |
6204 | elseif Rooted == true then | |
6205 | Disable_Jump = true | |
6206 | Humanoid.WalkSpeed = 0 | |
6207 | end | |
6208 | local MATHS = {"a","o","m","F","e","t","t","y"} | |
6209 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
6210 | if Character:FindFirstChildOfClass("Accessory") then | |
6211 | Character:FindFirstChildOfClass("Accessory"):remove() | |
6212 | elseif Character:FindFirstChildOfClass("Hat") then | |
6213 | Character:FindFirstChildOfClass("Hat"):remove() | |
6214 | end | |
6215 | if Head:FindFirstChild("face") then | |
6216 | Head.face.Texture = "rbxassetid://403870689" | |
6217 | end | |
6218 | for _, c in pairs(Character:GetChildren()) do | |
6219 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
6220 | c.Color = C3(21,71,109) | |
6221 | c.Material = "Neon" | |
6222 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
6223 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
6224 | end | |
6225 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
6226 | c:remove() | |
6227 | end | |
6228 | end | |
6229 | end | |
6230 | ||
6231 | --//=================================\\ | |
6232 | --\\=================================// | |
6233 | ||
6234 | ||
6235 | ||
6236 | ||
6237 | ||
6238 | --//====================================================\\-- | |
6239 | --|| END OF SCRIPT | |
6240 | --\\====================================================//-- |