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1-
Player=game:GetService("Players").LocalPlayer
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Player=game:GetService("Players").LocalPlayer
6
Character=Player.Character 
7
PlayerGui=Player.PlayerGui
8
Backpack=Player.Backpack 
9
Torso=Character.Torso 
10
Head=Character.Head 
11
Humanoid=Character.Humanoid
12
LeftArm=Character["Left Arm"] 
13
LeftLeg=Character["Left Leg"] 
14
RightArm=Character["Right Arm"] 
15
RightLeg=Character["Right Leg"] 
16
LS=Torso["Left Shoulder"] 
17
LH=Torso["Left Hip"] 
18
RS=Torso["Right Shoulder"] 
19
RH=Torso["Right Hip"] 
20
Face = Head.face
21
Neck=Torso.Neck
22
it=Instance.new
23
attacktype=1
24
vt=Vector3.new
25
cf=CFrame.new
26
euler=CFrame.fromEulerAnglesXYZ
27
angles=CFrame.Angles
28
cloaked=false
29
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
30
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
32
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
33
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
34
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
35
RootPart=Character.HumanoidRootPart
36
RootJoint=RootPart.RootJoint
37
RootCF=euler(-1.57,0,3.14)
38
attack = false 
39
attackdebounce = false 
40
deb=false
41
equipped=true
42
hand=false
43
MMouse=nil
44
combo=0
45
mana=0
46
trispeed=.2
47
attackmode='none'
48
local idle=0
49
local Anim="Idle"
50
local Effects={}
51
local gun=false
52
local shoot=false
53
player=nil 
54
mana=0
55
cam = workspace.CurrentCamera
56
ZTarget = nil
57
RocketTarget = nil
58
local m = Instance.new("Model",Character)
59
m.Name = "WeaponModel"
60
61
mouse=Player:GetMouse()
62
--save shoulders 
63
RSH, LSH=nil, nil 
64
--welds 
65
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
66
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
67
LH=Torso["Left Hip"]
68
RH=Torso["Right Hip"]
69
TorsoColor=Torso.BrickColor
70
function NoOutline(Part)
71
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
72
end
73
player=Player 
74
ch=Character
75
RSH=ch.Torso["Right Shoulder"] 
76
LSH=ch.Torso["Left Shoulder"] 
77
-- 
78
RSH.Parent=nil 
79
LSH.Parent=nil 
80
-- 
81
RW.Name="Right Shoulder"
82
RW.Part0=ch.Torso 
83
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
84
RW.C1=cf(0, 0.5, 0) 
85
RW.Part1=ch["Right Arm"] 
86
RW.Parent=ch.Torso 
87
-- 
88
LW.Name="Left Shoulder"
89
LW.Part0=ch.Torso 
90
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
91
LW.C1=cf(0, 0.5, 0) 
92
LW.Part1=ch["Left Arm"] 
93
LW.Parent=ch.Torso 
94
95
	function swait(num)
96
    if num==0 or num==nil then
97
    game:service'RunService'.Heartbeat:wait(0)
98
    else
99
    for i=0,num do
100
    game:service'RunService'.Heartbeat:wait(0)
101
    end
102
    end
103
	    end
104
	
105
	function nooutline(part)
106
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
107
	end
108
	
109
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
110
		local fp=it("Part")
111
		fp.formFactor=formfactor
112
		fp.Parent=parent
113
		fp.Reflectance=reflectance
114
		fp.Transparency=transparency
115
		fp.CanCollide=false
116
		fp.Locked=true
117
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
118
		fp.Name=name
119
		fp.Size=size
120
		fp.Position=Character.Torso.Position
121
		nooutline(fp)
122
		fp.Material=material
123
		fp:BreakJoints()
124
		return fp
125
	end
126
	
127
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
128
		local mesh=it(Mesh)
129
		mesh.Parent=part
130
		if Mesh=="SpecialMesh" then
131
			mesh.MeshType=meshtype
132
			mesh.MeshId=meshid
133
		end
134
		mesh.Offset=offset
135
		mesh.Scale=scale
136
		return mesh
137
	end
138
	
139
	function weld(parent,part0,part1,c0,c1)
140
		local weld=it("Weld")
141
		weld.Parent=parent
142
		weld.Part0=part0
143
		weld.Part1=part1
144
		weld.C0=c0
145
		weld.C1=c1
146
		return weld
147
	end
148
	
149
	
150
local function CFrameFromTopBack(at, top, back)
151
local right = top:Cross(back)
152
return CFrame.new(at.x, at.y, at.z,
153
right.x, top.x, back.x,
154
right.y, top.y, back.y,
155
right.z, top.z, back.z)
156
end
157
158
function Triangle(a, b, c)
159
local edg1 = (c-a):Dot((b-a).unit)
160
local edg2 = (a-b):Dot((c-b).unit)
161
local edg3 = (b-c):Dot((a-c).unit)
162
if edg1 <= (b-a).magnitude and edg1 >= 0 then
163
a, b, c = a, b, c
164
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
165
a, b, c = b, c, a
166
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
167
a, b, c = c, a, b
168
else
169
assert(false, "unreachable")
170
end
171
 
172
local len1 = (c-a):Dot((b-a).unit)
173
local len2 = (b-a).magnitude - len1
174
local width = (a + (b-a).unit*len1 - c).magnitude
175
 
176
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
177
 
178
local list = {}
179
180
local TrailColor = ("Dark grey")
181
 
182
if len1 > 0.01 then
183
local w1 = Instance.new('WedgePart', m)
184
game:GetService("Debris"):AddItem(w1,5)
185
w1.Material = "SmoothPlastic"
186
w1.FormFactor = 'Custom'
187
w1.BrickColor = BrickColor.new(TrailColor)
188
w1.Transparency = 0
189
w1.Reflectance = 0
190
w1.Material = "SmoothPlastic"
191
w1.CanCollide = false
192
NoOutline(w1)
193
local sz = Vector3.new(0.2, width, len1)
194
w1.Size = sz
195
local sp = Instance.new("SpecialMesh",w1)
196
sp.MeshType = "Wedge"
197
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
198
w1:BreakJoints()
199
w1.Anchored = true
200
w1.Parent = workspace
201
w1.Transparency = 0.7
202
table.insert(Effects,{w1,"Disappear",.01})
203
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
204
table.insert(list,w1)
205
end
206
 
207
if len2 > 0.01 then
208
local w2 = Instance.new('WedgePart', m)
209
game:GetService("Debris"):AddItem(w2,5)
210
w2.Material = "SmoothPlastic"
211
w2.FormFactor = 'Custom'
212
w2.BrickColor = BrickColor.new(TrailColor)
213
w2.Transparency = 0
214
w2.Reflectance = 0
215
w2.Material = "SmoothPlastic"
216
w2.CanCollide = false
217
NoOutline(w2)
218
local sz = Vector3.new(0.2, width, len2)
219
w2.Size = sz
220
local sp = Instance.new("SpecialMesh",w2)
221
sp.MeshType = "Wedge"
222
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
223
w2:BreakJoints()
224
w2.Anchored = true
225
w2.Parent = workspace
226
w2.Transparency = 0.7
227
table.insert(Effects,{w2,"Disappear",.01})
228
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
229
table.insert(list,w2)
230
end
231
return unpack(list)
232
end
233
	
234
	
235
so = function(id,par,vol,pit) 
236
coroutine.resume(coroutine.create(function()
237
local sou = Instance.new("Sound",par or workspace)
238
sou.Volume=vol
239
sou.Pitch=pit or 1
240
sou.SoundId=id
241
swait() 
242
sou:play() 
243
game:GetService("Debris"):AddItem(sou,6)
244
end))
245
end
246
 
247
function clerp(a,b,t) 
248
local qa = {QuaternionFromCFrame(a)}
249
local qb = {QuaternionFromCFrame(b)} 
250
local ax, ay, az = a.x, a.y, a.z 
251
local bx, by, bz = b.x, b.y, b.z
252
local _t = 1-t
253
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
254
end 
255
 
256
function QuaternionFromCFrame(cf) 
257
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
258
local trace = m00 + m11 + m22 
259
if trace > 0 then 
260
local s = math.sqrt(1 + trace) 
261
local recip = 0.5/s 
262
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
263
else 
264
local i = 0 
265
if m11 > m00 then
266
i = 1
267
end
268
if m22 > (i == 0 and m00 or m11) then 
269
i = 2 
270
end 
271
if i == 0 then 
272
local s = math.sqrt(m00-m11-m22+1) 
273
local recip = 0.5/s 
274
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
275
elseif i == 1 then 
276
local s = math.sqrt(m11-m22-m00+1) 
277
local recip = 0.5/s 
278
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
279
elseif i == 2 then 
280
local s = math.sqrt(m22-m00-m11+1) 
281
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
282
end 
283
end 
284
end
285
 
286
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
287
local xs, ys, zs = x + x, y + y, z + z 
288
local wx, wy, wz = w*xs, w*ys, w*zs 
289
local xx = x*xs 
290
local xy = x*ys 
291
local xz = x*zs 
292
local yy = y*ys 
293
local yz = y*zs 
294
local zz = z*zs 
295
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
296
end
297
 
298
function QuaternionSlerp(a, b, t) 
299
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
300
local startInterp, finishInterp; 
301
if cosTheta >= 0.0001 then 
302
if (1 - cosTheta) > 0.0001 then 
303
local theta = math.acos(cosTheta) 
304
local invSinTheta = 1/math.sin(theta) 
305
startInterp = math.sin((1-t)*theta)*invSinTheta 
306
finishInterp = math.sin(t*theta)*invSinTheta  
307
else 
308
startInterp = 1-t 
309
finishInterp = t 
310
end 
311
else 
312
if (1+cosTheta) > 0.0001 then 
313
local theta = math.acos(-cosTheta) 
314
local invSinTheta = 1/math.sin(theta) 
315
startInterp = math.sin((t-1)*theta)*invSinTheta 
316
finishInterp = math.sin(t*theta)*invSinTheta 
317
else 
318
startInterp = t-1 
319
finishInterp = t 
320
end 
321
end 
322
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
323
end
324
325
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
326
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
327
end 
328
329
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
330
        if hit.Parent==nil then
331
                return
332
        end
333
        local h=hit.Parent:FindFirstChild("Humanoid")
334
        for _,v in pairs(hit.Parent:children()) do
335
        if v:IsA("Humanoid") then
336
        h=v
337
        end
338
        end
339
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
340
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
341
        end
342
        if hit.Parent.className=="Hat" then
343
        hit=hit.Parent.Parent:findFirstChild("Head")
344
        end
345
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
346
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
347
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
348
                        return
349
                end]]
350
--                        hs(hit,1.2) 
351
                        local c=Instance.new("ObjectValue")
352
                        c.Name="creator"
353
                        c.Value=game:service("Players").LocalPlayer
354
                        c.Parent=h
355
                        game:GetService("Debris"):AddItem(c,.5)
356
                local Damage=math.random(minim,maxim)
357
--                h:TakeDamage(Damage)
358
                local  blocked=false
359
                local  block=hit.Parent:findFirstChild("Block")
360
                if block~=nil then
361
                print(block.className)
362
                if block.className=="NumberValue" then
363
                if block.Value>0 then
364
                blocked=true
365
                if decreaseblock==nil then
366
                block.Value=block.Value-1
367
                end
368
                end
369
                end
370
                if block.className=="IntValue" then
371
                if block.Value>0 then
372
                blocked=true
373
                if decreaseblock~=nil then
374
                block.Value=block.Value-1
375
                end
376
                end
377
                end
378
                end
379
                if blocked==false then
380
--                h:TakeDamage(Damage)
381
                h.Health=h.Health-Damage
382
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
383
                else
384
                h.Health=h.Health-(Damage/2)
385
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
386
                end
387
                if Type=="Knockdown" then
388
                local hum=hit.Parent.Humanoid
389
hum.PlatformStand=true
390
coroutine.resume(coroutine.create(function(HHumanoid)
391
swait(1)
392
HHumanoid.PlatformStand=false
393
end),hum)
394
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
395
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
396
local bodvol=Instance.new("BodyVelocity")
397
bodvol.velocity=angle*knockback
398
bodvol.P=5000
399
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
400
bodvol.Parent=hit
401
local rl=Instance.new("BodyAngularVelocity")
402
rl.P=3000
403
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
404
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
405
rl.Parent=hit
406
game:GetService("Debris"):AddItem(bodvol,.5)
407
game:GetService("Debris"):AddItem(rl,.5)
408
                elseif Type=="Normal" then
409
                local vp=Instance.new("BodyVelocity")
410
                vp.P=500
411
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
412
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
413
                if KnockbackType==1 then
414
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
415
                elseif KnockbackType==2 then
416
                vp.velocity=Property.CFrame.lookVector*knockback
417
                end
418
                if knockback>0 then
419
                        vp.Parent=hit.Parent.Torso
420
                end
421
                game:GetService("Debris"):AddItem(vp,.5)
422
                elseif Type=="Up" then 
423
                local bodyVelocity=Instance.new("BodyVelocity")
424
                bodyVelocity.velocity=vt(0,60,0)
425
                bodyVelocity.P=5000
426
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
427
                bodyVelocity.Parent=hit
428
                game:GetService("Debris"):AddItem(bodyVelocity,1)
429
                local rl=Instance.new("BodyAngularVelocity")
430
                rl.P=3000
431
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
432
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
433
                rl.Parent=hit
434
                game:GetService("Debris"):AddItem(rl,.5)
435
                elseif Type=="Snare" then
436
                local bp=Instance.new("BodyPosition")
437
                bp.P=2000
438
                bp.D=100
439
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
440
                bp.position=hit.Parent.Torso.Position
441
                bp.Parent=hit.Parent.Torso
442
                game:GetService("Debris"):AddItem(bp,1)
443
                elseif Type=="Target" then
444
	            local Targetting = false
445
                if Targetting==false then
446
                ZTarget=hit.Parent.Torso
447
                coroutine.resume(coroutine.create(function(Part) 
448
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
449
                swait(5)
450
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
451
                end),ZTarget)
452
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
453
                local  targetgui=Instance.new("BillboardGui")
454
                targetgui.Parent=ZTarget
455
                targetgui.Size=UDim2.new(10,100,10,100)
456
                local targ=Instance.new("ImageLabel")
457
                targ.Parent=targetgui
458
                targ.BackgroundTransparency=1
459
                targ.Image="rbxassetid://4834067"
460
                targ.Size=UDim2.new(1,0,1,0)
461
                cam.CameraType="Scriptable"
462
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
463
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
464
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
465
                Targetting=true
466
                RocketTarget=ZTarget
467
                for i=1,Property do
468
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
469
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
470
                swait()
471
                end
472
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
473
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
474
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
475
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
476
                end
477
                Targetting=false
478
                RocketTarget=nil
479
                targetgui.Parent=nil
480
                cam.CameraType="Custom"
481
                end
482
                end
483
                        local debounce=Instance.new("BoolValue")
484
                        debounce.Name="DebounceHit"
485
                        debounce.Parent=hit.Parent
486
                        debounce.Value=true
487
                        game:GetService("Debris"):AddItem(debounce,Delay)
488
                        c=Instance.new("ObjectValue")
489
                        c.Name="creator"
490
                        c.Value=Player
491
                        c.Parent=h
492
                        game:GetService("Debris"):AddItem(c,.5)
493
        end
494
end
495
496
function ShowDamage(Pos, Text, Time, Color)
497
	local Rate = (1 / 30)
498
	local Pos = (Pos or Vector3.new(0, 0, 0))
499
	local Text = (Text or "")
500
	local Time = (Time or 2)
501
	local Color = (Color or Color3.new(1, 0, 0))
502
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
503
	EffectPart.Anchored = true
504
	local BillboardGui = Instance.new("BillboardGui")
505
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
506
	BillboardGui.Adornee = EffectPart
507
	local TextLabel = Instance.new("TextLabel")
508
	TextLabel.BackgroundTransparency = 1
509
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
510
	TextLabel.Text = Text
511
	TextLabel.TextColor3 = Color
512
	TextLabel.TextScaled = true
513
	TextLabel.Font = Enum.Font.ArialBold
514
	TextLabel.Parent = BillboardGui
515
	BillboardGui.Parent = EffectPart
516
	game.Debris:AddItem(EffectPart, (Time + 0.1))
517
	EffectPart.Parent = game:GetService("Workspace")
518
	Delay(0, function()
519
		local Frames = (Time / Rate)
520
		for Frame = 1, Frames do
521
			wait(Rate)
522
			local Percent = (Frame / Frames)
523
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
524
			TextLabel.TextTransparency = Percent
525
		end
526
		if EffectPart and EffectPart.Parent then
527
			EffectPart:Destroy()
528
		end
529
	end)
530
end
531
532
--example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) 
533
534
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Handle",Vector3.new(1, 0.800000012, 1))
535
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.96453857e-005, 0.000481128693, -1.83582306e-005, 1, 1.92410751e-014, -4.42007258e-005, -1.93349195e-014, 0.999999881, -2.12312026e-012, 4.42007258e-005, 2.12312091e-012, 1))
536
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Hitbox",Vector3.new(1.60000002, 3.4000001, 1))
537
Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300050735, 0.100232601, 3.57627869e-007, 1, 1.06558363e-014, -4.67116479e-009, -1.06558363e-014, 1, -7.35089073e-017, 4.67116479e-009, 7.35089073e-017, 1))
538
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 1))
539
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.20159912e-005, 1.10002291, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254525e-014, 0.999996662, -2.14035647e-012, -4.41999473e-005, 2.14036427e-012, 1))
540
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
541
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699694633, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
542
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
543
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699361324, -0.40998435, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
544
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005))
545
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.000346660614, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
546
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
547
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.700180769, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
548
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003))
549
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000400543213, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
550
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005))
551
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, 0.000326633453, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
552
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003))
553
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000392436981, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
554
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
555
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700207949, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
556
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
557
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, -0.699380398, 1.56164169e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
558
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
559
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4100914, 0.700154781, 1.57356262e-005, 1, -1.93349195e-014, 4.42007258e-005, 1.92409124e-014, 0.999991417, 2.12310291e-012, -4.42007258e-005, -2.12312026e-012, 1))
560
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
561
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700230837, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
562
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 2, 1))
563
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699924469, 4.14848328e-005, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
564
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 1.39999998, 0.200000003))
565
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57356262e-005, -0.299851894, 0.999885559, -4.41999473e-005, -5.95854743e-008, 1, -2.60350986e-012, 1, 5.95854743e-008, -1, 3.01648321e-014, -4.41999473e-005))
566
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
567
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.600000024, 0.200000003))
568
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -0.700007677, 0.999902725, 4.41999473e-005, -2.13950775e-012, -1, -2.65373322e-014, -1, 2.13950667e-012, -1, 2.64427677e-014, -4.41999473e-005))
569
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
570
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976))
571
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.848457336, -0.300411701, -0.141453743, 0.707042813, -1.50516166e-012, -0.707170904, 1.1783393e-014, 1, -2.11664583e-012, 0.707170904, 1.48822632e-012, 0.707042813))
572
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
573
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
574
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992))
575
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
576
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
577
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.560000002))
578
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
579
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
580
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992))
581
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
582
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409921646, -0.699380398, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
583
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 0.400000006))
584
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56164169e-005, -1.10002637, 0.699918747, 4.41999473e-005, -2.14036427e-012, -1, -1.23254932e-014, -1, 2.14036362e-012, -1, 1.22308889e-014, -4.41999473e-005))
585
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
586
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 0.200000003))
587
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.599924088, 1.49999762, 4.41999473e-005, -2.14036427e-012, -1, 1, -1.22308889e-014, 4.41999473e-005, -1.23254932e-014, -1, 2.14036362e-012))
588
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
589
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976))
590
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.141283035, -0.300261259, -0.848459244, 0.707067847, -1.51049073e-012, -0.70714587, 1.20093924e-014, 1, -2.12403055e-012, 0.70714587, 1.49334115e-012, 0.707067847))
591
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
592
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
593
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.403999984, 0.399999976, 0.560000002))
594
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 0.400000006))
595
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.79992485, 1.19999647, 4.41999473e-005, -2.14036427e-012, -1, 0.999999821, 2.980231e-008, 4.419994e-005, 2.980231e-008, -0.999999821, 3.45762416e-012))
596
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
597
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.400000006, 1))
598
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599924088, -1.19995832, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
599
Finger1Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger1Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
600
Finger1Connectorweld=weld(m,Handle,Finger1Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399971008, 1.29990399, 0.200015664, 1, 1.78782017e-007, 4.41999473e-005, -1.7878321e-007, 0.999993324, -1.00110302e-011, -4.41999473e-005, 2.10883698e-012, 1))
601
Finger2Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger2Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
602
Finger2Connectorweld=weld(m,Handle,Finger2Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29982674, 0.400015712, 1, 2.97982776e-008, 4.41999473e-005, -2.97984766e-008, 0.999993324, -3.43642345e-012, -4.41999473e-005, 2.11934723e-012, 1))
603
Finger3Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger3Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
604
Finger3Connectorweld=weld(m,Handle,Finger3Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29971194, 0.140015721, 1, 8.93768473e-008, 4.421228e-005, -8.93774441e-008, 0.999993324, -1.82566007e-012, -4.421228e-005, -2.12587717e-012, 1))
605
Finger4Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger4Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
606
Finger4Connectorweld=weld(m,Handle,Finger4Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399930954, 1.29973722, -0.119984269, 1, 8.93806842e-008, 4.421228e-005, -8.9381281e-008, 0.999993324, -1.82601091e-012, -4.421228e-005, -2.12569589e-012, 1))
607
Finger5Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger5Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
608
Finger5Connectorweld=weld(m,Handle,Finger5Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399984121, -1.29981911, -0.399932861, -4.41701486e-005, 5.95858012e-008, 1, 4.58027785e-008, -0.999993324, 5.95882241e-008, 1, 4.58051019e-008, 4.41701486e-005))
609
Finger1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger1",Vector3.new(0.200000003, 0.400000006, 0.200000003))
610
Finger1weld=weld(m,Finger1Connector,Finger1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.100007057, 0, 1, 2.06483719e-011, -5.55111512e-017, -2.54232191e-011, 0.999986649, 4.50594423e-016, 5.55111512e-017, -4.49727061e-016, 1))
611
Finger2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger2",Vector3.new(0.200000003, 0.600000024, 0.200000003))
612
Finger2weld=weld(m,Finger2Connector,Finger2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199999213, 1.1920929e-007, 1, 8.77520279e-013, 0, -1.67332814e-012, 0.999986649, 1.50920942e-016, 0, -1.50053581e-016, 1))
613
Finger3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger3",Vector3.new(0.200000003, 0.600000024, 0.200000003))
614
Finger3weld=weld(m,Finger3Connector,Finger3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.200001121, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23739232e-016, 4.35207426e-013, 2.38535383e-016, 1))
615
Finger4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger4",Vector3.new(0.200000003, 0.600000024, 0.200000003))
616
Finger4weld=weld(m,Finger4Connector,Finger4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199998736, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23732138e-016, 4.35207426e-013, 2.38539513e-016, 1))
617
Finger5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger5",Vector3.new(0.200000003, 0.600000024, 0.200000003))
618
Finger5weld=weld(m,Finger5Connector,Finger5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -0.199927688, 9.53674316e-006, 1, -3.86535248e-012, -7.77482967e-010, 5.45696821e-012, 0.999986649, -1.35540613e-012, 7.77477638e-010, 2.57749442e-012, 1))
619
620
function FuckYou()
621
attack = true
622
for i = 0,1,0.1 do
623
swait()
624
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
625
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
626
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-170)), 0.3)
627
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
628
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
629
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
630
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
631
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
632
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
633
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
634
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
635
end
636
for i = 0,1,0.01 do
637
swait()
638
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
639
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
640
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-150)), 0.3)
641
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
642
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
643
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
644
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
645
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
646
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
647
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
648
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
649
end
650
attack = false
651
end
652
653
function attackone()
654
attack = true
655
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) 
656
for i = 0,1,0.1 do
657
swait()
658
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.3)
659
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
660
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3)
661
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
662
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
663
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
664
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
665
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
666
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
667
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
668
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
669
end
670
so("http://roblox.com/asset/?id=200632136",Hitbox,1,.9)
671
for i = 0,1,0.1 do
672
swait()
673
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.4)
674
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
675
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.4)
676
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
677
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
678
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
679
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3)
680
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),.3)
681
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
682
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(-20)),.3)
683
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),.3)
684
end
685
attack = false
686
con:disconnect()
687
end
688
689
function attacktwo()
690
attack = true
691
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) 
692
for i = 0,1,0.1 do
693
swait()
694
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
695
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
696
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
697
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3)
698
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
699
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
700
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
701
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
702
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
703
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
704
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
705
end
706
so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9)
707
for i = 0,1,0.1 do
708
swait()
709
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.4)
710
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
711
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4)
712
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
713
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
714
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
715
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
716
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
717
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
718
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
719
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
720
end
721
attack = false
722
con:disconnect()
723
end
724
725
function attackthree()
726
attack = true
727
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) 
728
for i = 0,1,0.1 do
729
swait()
730
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
731
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
732
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
733
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3)
734
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
735
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
736
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
737
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
738
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
739
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
740
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
741
end
742
so("http://roblox.com/asset/?id=200632136",Hitbox,1,.8)
743
for i = 0,1,0.1 do
744
swait()
745
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(90)),.4)
746
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.4)
747
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40*i)), 0.4)
748
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
749
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
750
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
751
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
752
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
753
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
754
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
755
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
756
end
757
attack = false
758
con:disconnect()
759
end
760
761
function weld5(part0, part1, c0, c1)
762
    local weeld=Instance.new("Weld", part0)
763
    weeld.Part0=part0
764
    weeld.Part1=part1
765
    
766
weeld.C0=c0
767
    weeld.C1=c1
768
    return weeld
769
end
770
771
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
772
local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt())
773
prt.Anchored=true
774
prt.CFrame=cframe
775
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
776
game:GetService("Debris"):AddItem(prt,2)
777
coroutine.resume(coroutine.create(function(Part,Mesh) 
778
local wld=nil
779
for i=0,1,delay do
780
wait()
781
Part.CFrame=Part.CFrame
782
Part.Transparency=i
783
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
784
end
785
Part.Parent=nil
786
end),prt,msh)
787
end 
788
789
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
790
local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
791
prt.Anchored=true
792
prt.CFrame=cframe
793
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
794
game:GetService("Debris"):AddItem(prt,5)
795
coroutine.resume(coroutine.create(function(Part,Mesh) 
796
for i=0,1,delay do
797
wait()
798
Part.CFrame=Part.CFrame
799
Part.Transparency=i
800
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
801
end
802
Part.Parent=nil
803
end),prt,msh)
804
end 
805
806
local Grab = false
807
808
function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
809
for _,c in pairs(workspace:children()) do
810
local hum=c:findFirstChild("Humanoid")
811
if hum~=nil then
812
local head=c:findFirstChild("Torso")
813
if head~=nil then
814
local targ=head.Position-Part.Position
815
local mag=targ.magnitude
816
if mag<=magni and c.Name~=Player.Name then 
817
Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
818
end
819
end
820
end
821
end
822
end
823
824
825
function GrabNSlam()
826
attack = true
827
so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9)
828
if Grab == false then
829
gp = nil
830
con1=Hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
831
local ht = hit.Parent          
832
local hum1=ht:FindFirstChild('Humanoid')
833
if hum1 ~= nil then
834
hum1.PlatformStand=true
835
gp = ht
836
Grab = true
837
local asd=weld5(RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
838
asd.Parent = RightArm
839
asd.Name = "asd"
840
asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
841
so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
842
for i,v in pairs (gp:GetChildren()) do
843
if v:IsA("Part") then
844
v.BrickColor = BrickColor.new("Rust")
845
v.Reflectance = 0.5
846
v.Material = "SmoothPlastic"
847
end
848
end
849
elseif hum1 == nil then
850
con1:disconnect()
851
wait() return
852
end
853
end)
854
end
855
for i = 0,1,0.1 do
856
swait()
857
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.4)
858
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.5)
859
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4)
860
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
861
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
862
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
863
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
864
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
865
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
866
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
867
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
868
end
869
if Grab == true then
870
for i = 0,1,0.1 do
871
swait()
872
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.4)
873
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.5)
874
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4)
875
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
876
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
877
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
878
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
879
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
880
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
881
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
882
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
883
end
884
so("http://roblox.com/asset/?id=200632875",Torso,1,.9)
885
MagicCircle(BrickColor.new("Rust"),Hitbox.CFrame,5,5,5,6,6,6,0.05)
886
MagicRing(BrickColor.new("Rust"),Hitbox.CFrame,5,5,5,6,6,6,0.05)
887
MagniDamage(Hitbox,Hitbox,10,30,50,0,"Normal")
888
for i = 0,1,0.1 do
889
swait()
890
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(70)),.4)
891
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
892
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4)
893
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-70)), 0.3)
894
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
895
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
896
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
897
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
898
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
899
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
900
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
901
end
902
end
903
con1:disconnect()
904
for i,v in pairs(RightArm:GetChildren()) do
905
            if v.Name == "asd" and v:IsA("Weld") then
906
                v:Remove()
907
         
908
end
909
end
910
Grab = false
911
attack = false
912
end
913
914
function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2)
915
local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
916
prt.Anchored=true
917
prt.CFrame = cframe
918
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
919
coroutine.resume(coroutine.create(function() 
920
for i=0,1,0.05 do
921
wait()
922
prt.Transparency=i
923
msh.Scale=msh.Scale+vt(x2,y2,z2)
924
end
925
prt.Parent=nil
926
end))
927
end
928
929
function HammerFist()
930
attack = true
931
Humanoid.WalkSpeed = 0
932
for i = 0,1,0.1 do
933
swait()
934
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
935
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
936
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
937
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
938
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(-5))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
939
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
940
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
941
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
942
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
943
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
944
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
945
end
946
so("http://roblox.com/asset/?id=200632875",Torso,1,.9)
947
so("http://roblox.com/asset/?id=263610131",Torso,1,1)
948
so("http://roblox.com/asset/?id=263610111",Torso,1,1)
949
MagniDamage(Hitbox,Hitbox,20,20,30,0,"Knockdown")
950
local hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
951
if hit~=nil then
952
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt())
953
ref.Anchored=true
954
ref.CFrame=cf(pos)
955
game:GetService("Debris"):AddItem(ref,3)
956
for i=1,10 do
957
local Col=BrickColor.new("Rust")
958
local groundpart=part(3,workspace,"SmoothPlastic",0.5,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
959
groundpart.Anchored=true
960
groundpart.CanCollide=false
961
groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
962
game:GetService("Debris"):AddItem(groundpart,5)
963
end 
964
BlastEffect(BrickColor.new("Rust"),cf(pos),1,1,1,.7,.7,.7)
965
MagicCircle(BrickColor.new("Rust"),cf(pos),3,3,3,5,5,5,0.05)
966
MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
967
end
968
for i = 0,1,0.1 do
969
swait()
970
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(40),math.rad(0),math.rad(0)),.5)
971
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3)
972
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.5)
973
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.3)
974
RH.C0=clerp(RH.C0,cf(1,.5,-.2)*angles(math.rad(0),math.rad(90),math.rad(30))*angles(math.rad(2),math.rad(0),math.rad(0)),.3)
975
LH.C0=clerp(LH.C0,cf(-1,-.5,-.5)*angles(math.rad(0),math.rad(-80),math.rad(40))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
976
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
977
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
978
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
979
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
980
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
981
end
982
attack = false
983
Humanoid.WalkSpeed = 16
984
end
985
986
987
mouse.Button1Down:connect(function()
988
if attack == false and attacktype == 1 then
989
attacktype = 2
990
attackone()
991
elseif attack == false and attacktype == 2 then
992
attacktype = 3
993
attacktwo()
994
elseif attack == false and attacktype == 3 then
995
attacktype = 1
996
attackthree()
997
end
998
end)
999
1000
mouse.KeyDown:connect(function(k)
1001
k=k:lower()
1002
if attack == false and k == 'q' then
1003
GrabNSlam()
1004
elseif attack == false and k == 'e' then
1005
HammerFist()
1006
end
1007
end)
1008
1009
1010
local sine = 0
1011
local change = 1
1012
local val = 0
1013
local donum = .5
1014
1015
while true do
1016
swait()
1017
sine = sine + change
1018
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1019
local velderp=RootPart.Velocity.y
1020
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1021
if equipped==true or equipped==false then
1022
if attack==false then
1023
idle=idle+1
1024
else
1025
idle=0
1026
end
1027
if idle>=500 then
1028
if attack==false then
1029
end
1030
end
1031
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1032
Anim="Jump"
1033
if attack==false then
1034
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1035
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
1036
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
1037
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
1038
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1039
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1040
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
1041
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
1042
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
1043
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
1044
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
1045
end
1046
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1047
Anim="Fall"
1048
if attack==false then
1049
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1050
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1051
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(60)), 0.3)
1052
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-60)), 0.3)
1053
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1054
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1055
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
1056
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
1057
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
1058
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
1059
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
1060
end
1061
elseif torvel<1 and hitfloor~=nil then
1062
Anim="Idle"
1063
if attack==false then
1064
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
1065
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1066
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
1067
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-10)), 0.3)
1068
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
1069
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
1070
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
1071
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
1072
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
1073
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
1074
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3)
1075
end
1076
elseif torvel>2 and hitfloor~=nil then
1077
Anim="Walk"
1078
if attack==false then
1079
change=3
1080
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1081
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1082
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3)
1083
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3)
1084
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(5)),.3)
1085
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-5)),.3)
1086
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
1087
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
1088
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
1089
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
1090
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
1091
end
1092
end
1093
end
1094
if #Effects>0 then
1095
for e=1,#Effects do
1096
if Effects[e]~=nil then
1097
local Thing=Effects[e]
1098
if Thing~=nil then
1099
local Part=Thing[1]
1100
local Mode=Thing[2]
1101
local Delay=Thing[3]
1102
local IncX=Thing[4]
1103
local IncY=Thing[5]
1104
local IncZ=Thing[6]
1105
if Thing[1].Transparency<=1 then
1106
if Thing[2]=="Block1" then
1107
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1108
Mesh=Thing[1].Mesh
1109
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1110
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1111
elseif Thing[2]=="Cylinder" then
1112
Mesh=Thing[1].Mesh
1113
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1114
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1115
elseif Thing[2]=="Blood" then
1116
Mesh=Thing[7]
1117
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1118
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1119
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1120
elseif Thing[2]=="Elec" then
1121
Mesh=Thing[1].Mesh
1122
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1123
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1124
elseif Thing[2]=="Disappear" then
1125
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1126
end
1127
else
1128
Part.Parent=nil
1129
table.remove(Effects,e)
1130
end
1131
end
1132
end
1133
end
1134
end
1135
end